#i think that would be fun. i'd like to see it
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I realize that this poll has ended by now, but I can't not reblog this with my thoughts. I had a brother who was killed in a car wreck more than 10 years ago and I would give anything to see him again. At the same time though, I don't know if I could handle it if he was brought back to life. In the interest of getting closure, I'd like the opportunity to talk to him again for as long as I could. There's so much that I want to share with him. I want to introduce him to who I am now as a trans woman. I want to play his favorite games with him again and show him what the latest releases of those games are. I want to listen to music with him again, share his favorite artists with him and show him some of their new music. I want to show him some of my favorite YouTubers and have him make fun of me for liking them. I don't think I could do this either tho, because I know that if I spoke to him again I'd just want to change my mind and bring him back for good. But that would be selfish of me to do to him. I just want him to be happy, and I know that wouldn't be possible if he was alive again. I just miss him so damn much. So much of who I am is because of who he was and I'd give anything to be able to say thank you to him and tell him I love him one last time.
(also feel free in the tags to clarify Why you made the choice you made!! :0c)
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Neverending battle
Michael "Robby" Robinavitch x reader
TW: mentions of canon character death, mass casualty event, grief, PTSD, lockdowns
Robby's sitting outside on the steps when you get home.
You reel back slightly, unsure. He has his head between his hands, taking deep breaths with his eyes closed. He's not dirty, still wearing the same cargo pants and black scrub top he left with in the morning. The face full of grief isn’t new either.
There's added weight to his shoulders though, you can see it. It’s almost like he’s doing an effort to stay upright against a crushing weight pushing him downwards, unsure of if he even wants to anymore.
You try your best to get closer without making a sound, slow steps and controlled breathing. His hands clench slightly.
"Jake's girlfriend died on me today."
You freeze.
"Remember I told you I'd give him the tickets so he could go with the girl he told us about? Her name was Leah," his voice breaks when he says her name, "I got to see her alive and happy through a call, and a few hours later I was covered in her blood and she was dead right in the middle of the ER."
You had seen the news, had called him a hundred times before it got through and Dana had answered. He talked to you five, ten seconds maybe, just to tell you to call Jake, to tell you he loved you, that he'd get home late. A watery chuckle was what he got back, and a 'be safe'. They had both sounded wrecked in that controlled way you knew so well, Robby had mastered it ages ago.
Which is why you don’t really know what to do with what’s pouring out of him right now. He hasn't moved, hasn't looked up at you, talking to the floor with his backpack by his side. He never tells you anything, never talks about what eats him alive and wakes you up when he starts crying at midnight.
He can talk about the funny, quirky cases, not with any other details but the fun ones. The girl who broke his arm trying to see how far she could jump, the boy who had a condom stuck inside, the teacher who had an accident in class and had been sneezing glitter for two days.
A month ago he got home laughing his ass off because a bunch of teenagers had gotten to the Pitt in a blind panic from their tongues being blue without "apparent reason", fearing the worst.
They just got high off his asses with a blue brownie and didn't remember, he kept saying, tears streaming down his face from laughing too much. It had made you so happy to see him like that, so carefree and finding something nice at work for once.
The man sat in front of you is a whole different person.
Your mind unhelpully supplies that Leah must have been around those teenagers' age.
"I broke inside the ped's room after Jake told me it was my fault, a-and it is, right? It is. Over a hundred people saved and I let my- I let Jake's girlfriend die."
Irrational anger flames inside your chest.
He's just a boy, you know.
He didn’t see Robby five years ago, though. Didn't spend months having to see him through the car window only, with dark circles around his eyes and thinner than ever. He has no clue about the first time he came back home and woke you up with his retching inside the bathroom, or the way he got paranoic for days and cleaned every single surface again and again. The blind panic that would show up on his face when you so much as sneezed, how he bought packs of facemasks that haven’t run out to this day.
But he’s just a boy, you know. And you know that you would hate anyone too if they were somehow even remotely capable of saving Robby and he died anyway, no matter how crazy it would be. Grief isn’t rational.
"I don't think we're gonna be seeing Jake anytime soon, babe. Sorry."
And he says it just like that, like that boy hasn’t been the shine in his eyes for years.
You sit down next to him, pulling one of his hands away from his head and clutching it between yours. He lets you, but doesn’t move otherwise.
"I think just us two will be fine for a while."
Not like you have any option, but still, he chuckles. "You think?"
Shrugging, you bury yourself into his side, ignoring how tight his entire body feels. You wonder if, this time, it was Jack the one who had to go up and talk. It makes you pull him closer.
"You sayin' I'm not fun enough for you now? Want me to go around pulling odd shit again, like when we first met?"
Finally, he turns slowly and kisses the top of your head. His body trembles slightly, adrenaline rush wearing off. You don’t dare mention it.
"As if I'd need anything else."
You smile.
You'll pressure him into going to therapy tomorrow, again. You're not sure if you should be relieved or worried sick at the fact that your chances at winning seem better this time around, not like the hundred times before.
"Whatever you need, Robinavitch."
You stay outside until his shaking calms down, and let him cry himself to sleep with his head on your chest.
In the morning, he finally agrees.
#michael robinavitch x reader#dr robby#dr robby x reader#michael robby robinavitch#micheal robinavitch x reader#the pitt#the pitt fanfiction#dr robby x you#dr robinavitch#michael robby robinavitch x reader#this is kind of sad but i tried my best to show hope lol
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If you are a non spending player (f2p) in Infinity Nikki, here is why you should care that the 5 star is 11 pieces and leading to a boycott:
Spending players, especially whales, are how YOU get to be f2p.
Because if a gacha game alienates their whales, it proceeds extremely quickly to "f2p can barely do anything at all" as the game slides faster and faster to pay to win to make up for losing their whales. Then f2p players leave. Then the game hits End of Service because no one is playing and paying for it anyway. No more Infinity Nikki for anyone. Infinity Nikki is not "too big to fail," it's big enough to withstand losing a lot of people, but the lower the revenue falls, the faster shit hits the fan for f2p.
You know why the game has been so generous with free outfits and pieces every month so far? Because that was the honeymoon period. They were trying to hook us in, and more importantly, they want happy whales who feel like they're getting their money's worth so they will keep spending.
We are now in the "fuck around and find out" phase of a gacha's lifetime, much earlier than I'd hoped. This is the part of the gacha timeframe where the devs increase monetization and things like the spending meter that I call Gacha Bullshit. This is when they test the waters and see how far they can get away with things.
11 pieces is an increase of pity by 20 pulls. No sane gacha game would do this unless they were testing the players' reaction. If you play any other gachas with a set pity, think very hard about how increasing those pities by 20 pulls would feel.
Mira Crown is a decent chunk of free pulls and diamonds for all players every month. Changing from every 14 days to once a month was the test. Conceding and changing it to twice a month is "we hear you, but we don't really want to listen, so shut up already."
If whales don't push back NOW against the increasing Gacha Bullshit, the devs start to add more, and, slowly, choke out the parts of the game that are f2p. This has happened before. This is why there's a "stupid" boycott! It's not "just" discourse.
You want your game to stay playable and fun for f2p? Then stop sneering at the very people who pay so you can play it f2p in the first place.
(This is not a defense of spending practices in predatory games, but it's the reality we live in that whales exist who want to spend money on things that make them happy.)
#are there stupid boycotts? yes. is this one of them? no.#if you spent the 30 pulls from apologems u are benefitting from the boycott#i dont think IN could EoS fast BUT it is the way gacha lifetimes go#to be clear i am a dolphin but mostly f2p#monetization#infinity nikki#gacha bullshit#(i saw a stupid post and got mad. its not just reddit bullshit)
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Hi Charlie! I'm in a bit of a conundrum right now.
I've had my Nidorino Grapes for a few years now. Grapes is really sweet, and my best friend. Grapes loves to battle, he bounces around and chirps when he gets the chance, but I'm only a casual battler. My brother has been a professional trainer for a few years now, and loves borrowing Grapes because of how good in battle he is. We also live in Unova, where the Nidoran line is pretty rare.
My problem is if I should evolve Grapes into a Nidoking. It would be great for battles, but I don't have the resources to keep a Nidoking, so if he evolved he would be with my brother full time. I know Grapes would be happy with my brother, but he also seems happy here with me.
My brother hasn't specifically asked me to give him Grapes, but I know he would be thrilled if I gave him over. His main team right now is his Samurott, Leavanny, Lucario, Darmanitan, Krookidile, and Sigilith, which are all pretty well socialized, but do you think a Nidoking would get along with his team?
What do you think would be best for Grapes? Should I evolve him and give him to my brother, where I know he'll have fun battling basically every day, or keep him with me? I love Grapes, and I just want what's best for him.
i think it's very kind of you to be thinking about what's in grapes' best interest even if it means you might not be able to keep him. you're clearly a dedicated trainer!
this is something you need to have a serious talk with your brother about. a nidoking is really big commitment even for a battling team. they're extremely powerful and aggressive pokemon, and he already as a hands-on set of pokemon. it's typically recommended to only keep a nidoking if you have a nidoqueen as its companion. having a queen actually triggers hormonal changes in them that reduce aggression. it's a lot safer to raise a nidoking and nidoqueen together. i'd also be worried about potential conflict between grapes and his krookodile, as they're both aggressive and territorial ground types.
truthfully, a nidorino doesn't need to evolve to be an effective battler. in fact, the vast majority of nidoking populations are in captivity. they're very rare to see in the wild because most wild environments cannot support them. i think grapes would probably be just as happy battling as a nidorino as he would as a nidoking- if not more! it really does sound like his needs are being met aside from maybe giving him a little more battle time, and unfortunately that often isn't the case post-evolution for nidoking. it's not that i necessarily doubt your brother's capabilities so much as it's just so tough to keep a nidoking happy even on a battling team. and it really does sound like he's happy with you! i don't think he's suffering for not being on a full-time battling team.
ultimately, whether or not you decide to evolve him is your choice, but definitely sit down with your brother and talk over what it would mean for him to add grapes to his team. you might even want to talk with an evolution advisor- these are specialized pokemon behaviorists who help trainers decide whether to evolve their pokemon, often in the context of battling and in working around pre-existing teams. overall though it sounds like you're doing a great job with grapes!
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It's a bit hard to focus with you there | Sabrina Carpenter x fem!reader
Is there anything better than a pilates princess and her muscle mommy? Fluff WC: 574 Requests are open Masterlist
Sabrina POV Is there anything prettier than a woman lifting heavy weights? Yes... My woman lifting heavy weights. And the worst thing? I have to endure looking at it three times a week. No touching allowed. Ever since Y/n mentioned that her gym started doing pilates classes we've been working out at the same time. At first I thought it was the best idea ever. Y/n already spend most of her time at the gym and me going at the same time would just double our time together. Even if we were at separate areas.
That was the thing though, I was expecting two separate areas. And yes technically I did receive that. The problem was the huge window pointing directly at the weightlifting area. Every time I'd glance to my right I'd see Y/n bench pressing, shoulder pressing, hip thrusting, doing tricep pushdowns. Basically throwing around anything and everything but me. And sure pilates is fun and demanding and yes the instructor is good at keeping the eye on herself, but I just can't help my eyes drifting to my gorgeous girl.
"Babe you ready to go?" Y/n asks walking into our bedroom her gym bag on her shoulder. "Why are you still in bed?" her voice sounds hoarse with that sexy type of rumble. "I've actually been thinking" I whispered. "Oh damn, that's never good" she sits down at the foot end of our bed of which I am currently buried in. "I don't think we should go to the gym anymore, together I mean" "Why? If you're bored with pilates you should do some weightlifting with me for a while" That's the last thing I want to do. "Or we could do more cardio together, I need to up my time on the treadmill. And having you there would make it ten times easier"
Y/n tugs a piece of hair behind my ear. Why does she have to have solutions for everything.
"No it's not that pilates is boring" "Do you not like the instructor? I'm sure you're advanced enough to work by yourself, maybe even teach me some" she kissed my forehead. Damn her and her darn kissable lips. "No, no it's not that, Thalia is great" "Well tell me baby"
I take a deep breath, ready to relieve my deepest secret to Y/n.
"It's a bit hard to focus with you there" I whisper into the air. "What" Y/n giggles. "Seeing you workout next to me is a bit distracting" "You're adorable" she mumbles crawling on top of me her arms flexing as she cages my head in between them. "I have to admit, seeing you in those tight pants and small top is a bit distracting to me as well" she whispers, her lips gracing mine. "Just imagine how it is for me" I mumble. "How 'bout from now on I wear the biggest baggiest shirts and joggers so you can't see an inch of my body" she kisses my lips. "I'll even wear a new hat every time so you won't be able to recognize me" "I guess that could help"
Y/n leans down and kisses my lips, slowly tracing her lips down to my neck. And finally when I'm thinking I'll be getting an unscheduled off day, Y/n pulls me up from the bed.
"C'mon time to head to the gym" "Should've known you don't skip chest" I groan.
#sabrina carpenter#sabrina carpenter x reader#sabrina carpenter x you#wlw#fem!reader#sabrina carpenter fluff
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Au where Stanford is obsessed with anomalies, but the anomalies are obsessed with Stanley instead. Stanley is in deep denial of this, of course, and its driving Stanford mad.
Especially since there is legit no reason for this, no reason at all for Stan to be so magnetic to the weirdness in the world, especially compared to Ford.
He’s tested for magic, nope. Tested dna, tested mental scans, curses, blessings, even his urine that one regrettable time in the midst of sleep deprivation. All negative for any kind of reasoning.
He finds this out due to his studying of the weirdness magnetism law, which leads him to Stanley in Nevada, big fight, big emotional reconciliation, blah, blah, blah.
Long story short, Stan gets dragged to Gravity Falls and only some of the reasons are research related! A win in Stan’s book!
Stan is having a good time, living with his bro, eating regularly trying to ignore Ford’ crazy talk and the fact Ford might(?) be on drugs.
Ford is trying to not feel wounded that everything loves his brother and not him (he legit saw the gnope police ignore his brother’s butterfly traficking, while Ford’s gnome criminal record only grows) but also immensely proud that Stanley fits in to his research.
Also is trying really, really hard to not acknowledge the fact Stan thinks he’s on drugs and keeps giving him knowing nods.
Anyway, hilarious scenarios ensue:
Ford, baffled and slightly angry: That was a leprechaun, a legit leprechaun gave you gold!!
Stan, holding handfuls of gold a short, Irish stranger gave him, giving Ford a ‘not cool’ look: …i’m pretty sure your not supposed to call people with dwarfism that, Ford.
Ford, about to explode:…
ALSO:
Ford, three in the morning, passionately explaining his work to Stan, manid excitement running through his veins: AND UNICORNS STAN, UNICORNS.
Stan, extremely experienced in the art of drug use: Uh-hu, tell me more Ford.
There's a similar au called Home Is Where The Weird is on Ao3 here:
https://archiveofourown.org/works/63746020/chapters/163433704
But i'd be lying if i hadnt thought of something similar before learning it existed. The idea that Ford is attracted to the strange, but the strange is attracted to Stan is such a fun one to think about. Stan just being a natural Weirdness Magnet for no reason Ford can find, and might also be the reason Ford himself is strange is such an interesting concept to me. Just- Ford being born with six fingers because Stan's weirdness magnetism was already at work in the womb? The idea would haunt Ford.
More under the cut!
And just like there's no visible reason that Gravity Falls has such a powerful Weirdness magnet, there's no reason for Stan to have one either! But its there, and Ford can see the effects of it at work!
I like the idea of Ford tracking Stan down on accident. Man's just looking for other magnets so he can compare data, and discovers evidence of a mobile one! How exciting! Why! How! He needs to figure out what it is!
And then he finds Stan, in the same town he's tracked the anomaly. There's a stiff sort of fight, and Ford sort of ignores him while trying to do his research, except everything he's following goes straight to Stan. Every signal, every strangely shaped jelly bean, until he's hit with the realization of 'oh my god, its Stan. Stan's the magnet.' Then he tackles his brother and forces him to show off where he's been for however long Fords been tracking the anomaly, and just like he suspects its the exact same route at the exact same times. Just confirms it for Ford that his brother is a natural weirdness magnet, and he needs to figure out why.
Which would make Stan's denial so so infuriating for Ford. Stan's lived his whole life explaining away every supernatural experience, he's not about to let his brother on drugs try and shove 'proof' in his face or whatever he's going on about. Ford, in his fury and need to know what Stan's deal is, drags him back home under the guise of 'studying him' which is a thin cover for 'oh my god Stan's homeless' and Stan allows because 'my brothers on drugs and i need to make sure he doesn't OD'.
Which is where i'm going to go on about my idea. When i thought about it, i was struck with the idea of how magnets repel each other if they have the same charge. Why?
Because Stan and Gravity Falls both attract Weirdness, they repel each other. Stan cannot enter Gravity Falls. Its like shoving two opposing magnets together, he physically cannot go past a certain point. There's an invisible force that pushes him back. Of course Ford's not going to let something like that stop him, and drags Stan into Gravity Falls anyway. It gets physically painful before Stan stumbles and is suddenly fine. he's in town, so everything is good, right?
Wrong.
Now he can't leave either. Gravity Falls Magnet has hooked onto Stan, and now the field is a little bigger now he's inside. He's trapped. My original idea was this would happen when Ford sends him the post card, and Stan gets more and more uneasy as he gets closer to Gravity Falls, until he hits the breaks suddenly, overcome with the need to not go any further. But Ford called him, and Ford needs him, so he's going to make it happen.
Except he physically can't. Gets out of the car to go on foot and just hits a wall. Theres a mini freak out that this is the reason Ford called him, and he drives to the closest phone along the invisible wall to call Ford. Fingers tapping and agitated, and then Ford never picks up, or it doesn't go through, because Fords deep in paranoia territory and hasn't paid his phone bill in some time. So Stan's gotta just push on through anyway.
And he does! Because he's Stan Pines and he's not going to let an invisible wall stop him! But it does mean he has to leave his car behind, because the effort of using it to shove himself in sort of broke it. Quickly figures out he cant go back either, then shrugs and moves on. Ford needs him here after all, he can figure out how to get out later. Goes the rest of the way to Fords cabin on foot/hitchhiking and everything goes mostly the same, except when Ford asks him to take the journal far away Stan stutters over his anger with the
"And how am i supposed to do that with the giant invisible wall!"
Much to Fords confusion. They yell at each other over it, Stan insisting he there was a force field around the town and Ford thinking Stan's just being stubborn, until he finally, in a burst of anger, drags Stan back to where he left his car (which is still there!) and shoves him over the boundary line.
Or tries to, because Stan hits an invisible wall. The wall that was not there before, and does not exist for Ford. No matter what he does, if he's holding his book or not, he cannot drag Stan past that line. It actually looks like he's shoving Stan against something physical. He gets like a centimeter of success before Stan is shoved back, like what happens with magnets.
Now Fords grand plan of having Stan drive off has failed, because he's accidentally trapped Stan in Gravity Falls. And they're both angry at each other, Ford hasn't slept, and Stan's freezing and also in pain from bursting through the first time and all of Fords attempts at shoving him the second.
And also theres a giant portal and Bill.
#gravity falls#gravity falls au#ford pines#stan pines#the idea lives in my brain#i wont!#write it!#yet
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What a year... and all I can say is - thank you!
I wanted to take a moment to celebrate the one year mark of this blog, and reflect on it, because it truly has grown more than I expected.
Initially, I wanted to create a place to share appreciation for Noah, and in turn hopefully create a safe space for those who loved or cared for him. That then turned into seeing the effect of the hiatus for Stranger Things 5 on the Byler fandom, missing both of the boys but also keeping up with them while they were filming; something to keep us going felt needed at the time and so I thought why not keep up the excitement! A year later it's blossomed into appreciation, updates and a welcome space for Finn and Noah fans, and I am really happy to be here taking part!
Primarily my goal was for this to be a safe space away from so much noise, but also for fans to simply be able to enjoy Finn and Noah's bond as all other ship fandoms do, so I really hope that's been felt by people.
There are hundreds more followers than I honestly expected to see, considering how some of the fandom would make you think people feel about Noah in particular - their belief is just not the case. It's a nice thing to know, there's love around. And you are all so welcome here; be it discussions, sending in new updates you're excited about or you see, just having the blog on the dash if interactions are nerve wracking or gushing about the boys etc.
I was always looking forward to 2025, for us to get more of Finn and Noah together and see more of their faces in general. It'll be great to experience that here now! We've gotta thank Paris con for starting that off nicely. This blog began in a quiet period for both guys, and sometimes I feel chaotic when it's active, but thank you guys for sticking with the blog throughout. Life gets busy too, but whenever I'm able I love jumping on to add to it all, both in updates and making extra Foah related posts! (It can get quite individual, so I'd like to bring it back to Foah when I can). It's just a blog, it may not require the sappiness of being around for a year, but I've appreciated having this space sooo much, I wanted to say it.
Now we're about to enter the season 5 era a little more properly and the best is yet to come - hope you'll be around for the fun!!
- finnoahsource :)
🩵
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answering all these now for the sillies
🌕 - we needed a placeholder name, so we did a play on the name Fault in Our Stars, but instead it's Fallout in Our Stars, since our host is around 4 characters from Fallout and our headmates are all Fallout fictives - the name just kinda stuck lol
🌔 - The closest we have is our Vulpes fictive being a fox therian and our host being a physical nonhuman (a demon)
🌓 - Our host is the one with the unique names with Daímonas, Roxxas, Faraday, Vulpes, and Kellogg - but Vulpes and Arcade have the more unique names if you don't count our host.
🌑 - Not that we are aware of? Very possible, no clue though
⭐️ - I'd say Six tbh, Vulpes might talk a lot, and Nick might be cofronting a lot, but Six is the most properly social
💫 - We celebrate Nick's birthday on Valentine's day, mainly as a joke since he's Nick Valentine, but I don't have a doubt if we figured out someone's birthday or they chose a birthday, we'd celebrate it then, separate from the body's
✨️ - Vulpes.
🔭 - Our Vulpes fictive is our crusifier. Nick is a comforter, but not sure if that's really a non-typical role
🚀 - Not really sure. Vulpes has a huge interest in anything Roman, Arcade has a decent interest in doctoring stuff, not really sure what everyone else's big interests are, but I wouldn't say either of those is wildly out there, since our host is really into doctoring stuff and half the system is from the Legion and by proxy has an interest in Roman stuff (though Vulpes is the only one truly invested)
☄️ - Nope. Only our host is alt - a mix of emo and scene
🌍 - No. Maybe someday, but as I said before, we are all from Fallout - a few of us are from Fallout New Vegas, a few of us are from Fallout 4
🪐 - Our youngest is 8, Lupa, and our oldest is probably Nick. We don't know how old he is, I don't think he knows himself, but he was built by the Institute before anyone else was born (or if we have the dates wrong, which is entirely possible, he still is easily the oldest), so probably him.
🌙 - the morals of slavery. no i will not be elaborating
👽 - Vulpes likes talking about slavery - it's because of his source and his morals, we don't question it, just keep him from saying it through the body - so we get some really wild out of context quotes were all from him, most notable is probably "see, this is why child slavery is good, keeps them quiet and compliant" or smth like that, it's been a bit since he said that. Also, yesterday our Courier Six fictive, "wow, Jesus sure had a thing for feet. And this pastor. Why does everyone here have a foot fetish" (context, we were at church, and they were talking about jesus washing feet)
🌌 - Not that I'm aware of. Lupa might every now and then play a small "prank", usually just hiding someone's things for a few minutes or something just as small and minor that's just kinda inconvenient, no one really cares though just her being a kid and having some fairly innocent fun
🌠 - Our host is front stuck, I believe. He rarely, if ever, leaves front fully, so we don't really know. We only co-front
🛰 - Usually Nick tells me when someone new has formed. Before I realized we were plural, I randomly would hear Vulpes yelling about something. He is very loud, and he is still my way of confirming we are still plural most of the time
🌝 - Vulpes bought a fox tail, he is the only one who really has made a purchase
System Ask Game
🌕 - If Your System Has A Name, What Is The Story Behind It?
🌔 - Do you Have Any Nonhuman Or Human Adjacent Headmates? Any That Are A Unique/Non-Typical Species?
🌓 - What Is The Most Unique Name A Headmate In Your System Has?
🌑- Does Anyone In Your System Have Food Preferences That Differ Greatly From Others In Your System?
⭐️ - Who Is The Most Social?
💫 - Does Anyone Celebrate A Birthday Different From The Body's Birthday?
✨️ - Who Is The "Problem Child" Of Your System? (Not Necessarily In A Negative Way)
🔭 - Anyone With A "Non-Typical" Role?
🚀 - Are There Any Headmates With Wildly Differing Interests From The Rest Of The System?
☄️ - Do You Have Any Alt Headmates? (Emo,Goth,Etc)
🌍 - Do You Have Any Introjects From Obscure Sources? (Not Including Oc-tives)
🪐 - What Is The Age Of Your Oldest Headmate? The Youngest?
🌙 - What Is The Most Ridiculous Thing Your System Has Argued Over?
👽 - The Strangest,Most Off Putting,Or Silliest Thing A Headmate Has Said?
🌌 - Is There A Headmate Who Likes To Play Pranks On The Rest Of The System?
🌠 - Who Is The Most Noticeable When Fronting?
🛰 - What Is The Strangest Way You've Discovered A Headmate?
🌝 - What Is The Strangest Purchase Someone In The System Has Made?
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless.
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items.
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine.
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish.
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe.
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of.
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes?
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all?
. Are there any specific meetings or practices etc. associated with this belief?
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters!
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.
Then you can get to outlining them.
The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice).
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall?
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power?
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions.
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't.
The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development: This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there.
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line.
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it.
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such.
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it. On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts.
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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I'm excited to celebrate this milestone with y'all by hosting a Writing Challenge! This post will explain the rules of the event and list the dialogue prompts that I had far too much fun coming up with below the cut (imagine Matt, Frank, Mikey, and Jax just shouting out lines in my head, because that is literally what happened).
Writing Challenge Rules: These are pretty simple and straightforward because I want this to be fun!
Everyone participating must be over the age of 18 (my blog is 18+ to begin with and there's smut prompts on here).
You're free to write for any character, pairing (x reader or x OC or x character), or fandom. I know this will mostly catch the attention of those in the Daredevil/Punisher fandoms because that's where most of y'all found me, but this event is not fandom specific!
You're free to write whichever prompt you want, there's no need to claim any! Also feel free to write as many fics as you want, but when you've posted the finished fics, please use the tag 'bella's 4k follower celebration writing challenge' so that I can find it later if you'd like it to be added to the masterlist for this event.
The deadline for these fics will be June 1, 2025. You're welcome to post them whenever you've finished before then, and I will do my best to try to keep up with updating the event masterlist (but bear in mind, it might take me a few days to update the list because I'm also writing and trying to be an adult outside of tumblr).
Below the cut is our Dialogue Prompt List to choose from!
This is a mix of prompts that could be used for anything from fluff to humor, hurt/comfort to angst, or just sheer smut. Have fun!
“Oh boy, here we go again.”
“Go on, go ahead. Hit me.”
“You. I want you.”
“Are you serious right now? You're bleeding!”
“You got a filthy mouth, you know that?”
“Don't you ever do that again, you got that?”
“So…I guess we're sharing.”
“Do you ever shut up?”
“Close your eyes, you don't need to see this.”
“Yeah. You definitely fucked up.”
“I don't think I've ever seen you smile so much before.”
“It's not like I wanted to hurt you!”
“What…is that?”
“Wait, hold on–just hold my hand.”
“I'm not convinced you can handle me.”
“I'm pretty sure I didn't ask for your opinion.”
“Nothing happened with them! Why won't you just listen to me?”
“Are you really going to stand there and say that to my face?”
“You weren't there!”
“You're hogging all the sheets.”
“You look so good like that.”
“Where the hell do you think you're going? It's late.”
“Don't. Don't touch me.”
“Okay, look, I was just trying to bake you something. I don't know what happened.”
“Whoever the hell did this is going to regret it.”
“Do you have any idea how dangerous that dress is?”
“You are definitely drunk right now.”
“If I knew that would have gotten you to cuddle me like this, I'd have done it sooner.”
"That wasn't supposed to happen."
"Take it off slowly and turn around."
#bella's 4k follower celebration writing challenge#here is the prompt list & rules for all of y'all!#writing challenge#follower celebration
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Ok but like this raises a really good question. What happens to a mortal child that's been raised by god+ghost parents? Would Wei Ying try to achieve one or the other? I'd like to think Wei ying would just enjoy himself being a human. Living life to fullest. He wouldn't feel the need to go to mount tonglu and I don't think he'd go out of his way to cultivate enough to be a god. Imagine if he still does lose his core and falls into the burial mound. Hualian spending months looking for him. The war be damned, where is my child!
Xie Lian seeing himself in Wei Ying when he insists on saving the Wen Remnants but also afraid he'd fail the way he did. Then he meets the Remnants, and he's like, no, these people wouldn't hurt him. The other clans, though. How much would the clans even know about Hualian. This is such a fun plot bunny to chase
AU where Wei Ying was adopted by Xie Lian and Hua Cheng. Such beautiful art by
https://x.com/achumu_miya



#mo dao zu shi#mo xiang tong xiu#tian guan ci fu#wei wuxian#grandmaster of demonic cultivation#hua cheng#crimson rain sought flower#xie lian#wei ying#mdzs#tgcf#mine
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bird question: do you know any fun facts about Starlings?

Starlings are rather interesting birds, though they have a bad rep in America because when most people think of them, they think of European Starlings. It's actually said we have Shakespeare to thank for that. In 1890, a man named Eugene Schieffelin released 100 European starlings (sturnus vulgaris) into central park, supposedly claiming he had planned to bring every bird species mentioned in Shakespeare's works to North America. In reality, historians suspect he was just trying to control the local insect population. Regardless of the reason the starlings spread out fast, they're avid scavengers, highly social, and competitive to the point they've even been known to push other birds' eggs out of nest boxes. Their large migratory flocks (reaching upwards of 100,000 individuals), aggressive nesting behaviors, and crop stealing/scavenging behaviors are perfect for the english plains where they naturally reside, but damaging in rural America. Additionally, while European starlings are the most common and well-known species, there are actually an estimated 128-131 different species of starling, belonging to the family Sturnidae, starlings are highly intelligent, excellent at mimicry, striking to look at, and recognized as one of the most social types of birds. I can't talk about them all here, the post would be too long, but there are a few notable ones I'd like to include pictures of.

^this is an Emerald Starling (Lamprotornis iris) a non migratory species native to West Africa. They're great bird parents, with both male and female birds tending to chicks.

^next is the Greater Blue-eared Starling, they're seasonal migrants with a native range spanning over most of Africa. I think this bird is probably the closest I'll get to seeing the color olo.

^Probably the most popular starling is the Violet-backed Starling (Cinnyricinclus leucogaster) native to Sub-Saharan Africa. There are very few birds that are truly purple, and these guys are one of the most purple. Truly beautiful birds.

^and last, but certainly not least, my personal favorite, the Metalic Starling (Aplonis metallica), the only species of starling native to New Guinea and the nearby islands. They're crucial to local ecosystems due to their role in seed dispersion, they spread the seeds of the fruits and plants they eat through their excrement.
#birds#starlings#i really like birds#ornithology#fun facts#thanks for the ask!#tim talks birds#that's what I'm calling this new segment now
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I legitimately cannot rank the STP vessels/Princesses or put them on a tier list because they're all so great in their own ways??
And like, I've tried! Multiple times! Recently I started filling out that official Princess ranking poll just for fun, and while I could figure out my top 5 or so without too much trouble, the entire lower half was genuinely just. Unrankable.
I'd notice a Princess near the bottom (say, Apotheosis), go "That's criminally low! She's such an interesting expansion on Tower's character and her design is so cool and her chapter is so unique and and-", move her up like 10 ranks, then see the Princess that took her place and have the exact same reaction, and then move her up too. This would continue until eventually I end up with the Apotheosis back where she was originally. And then I close the Princess ranking poll.
I think on some level, disliking any single vessel feels wrong to me because they're all a part of the Princess? If I love the Princess' character, shouldn't I love her in all of her multitudes? That goes doubly for the hurt or angry or resentful or prideful versions of her that sometimes get more flack from fans. They're all a reaction to the situation she was placed in, and they all help to inform and add nuance to her character! I can't bring myself to dislike them!
Also because there's so many chapters in the game, there's inevitably going to be a few vessels that I haven't thought about/played in a little while (though not for too long, I'm always thinking about this damn game lol). I find that whenever I come back to them, I always have a new appreciation for them because of the distance and new ideas I've gained since my last visit. Something something fresh perspectives carving new avenues of expression, I could not feel the joy of having you by my side without knowing your absence, etc.
Does anyone else relate to this or am I just indecisive?
#og post#stp#slay the princess#the vessels#the princess#stp princess#stp shifting mound#i'm like this with the voices too for the record (if a little less passionate about it)#skeptic & cold are pretty decidedly my favourites but i like everyone else around the same amount#if there's no meaningful difference between my 3rd and 11th choice then is there even a point in ranking them lol#but anyway this post ain't about them#also i realized i didn't mention shifty explicitly in the post but this includes her too btw#[any variant of the princess] they could never make me hate you
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new ag historical releases, let's go!!!!
nanea
nanea's volunteer outfit is $36 and her care kit accessories are $40.
nanea got an outfit that is both cute and story-relevant (according to some other folks, i haven't gotten to her books yet)! that's pretty hype, man! this is a pretty cute fit - it comes in multiple parts (shirt, skirt with suspenders, and tie), which is a bonus, too. it's not 100% my style, but i'll definitely be picking it up at some point (i'll likely wait for a sale, though). the only thing i actively dislike is her bow barette. it's not that i think it's historically inaccurate or anything (i don't think it's inaccurate, but idk), i just am personally not a fan of plastic bows. that's fine though, i'll just replace it with a ribbon.
now, nanea's accessories on the other hand are OUTSTANDING. all the little items are so incredibly cute. my only wish would be for less plastic, and real leather instead of faux leather, but that ain't happening in this era of ag. i love all the little items, and i love that the flashlight really works! i'll definitely be picking this up.
maryellen
maryellen's 2-in-1 outfit is $36, her dinner accessories are $36, and her stove is $125.
maryellen received a new playsuit outfit, finally!!! i'm so excited to have more clothes for her that it looks like she can actually play in! it's really cute, too. it's not my favorite color scheme for her, unfortunately, but i can work with it. i still think her originally vacation playsuit and her strawberry outfit are superior (and suit her coloring better), but this is plenty cute.
her accessories and stove are cute enough, but just not for me. i don't really have anything else to say about them.
melody
melody's salon outfit is $36, her salon accessories are $40, and her salon chair set is $150.
melody's got pants! i love a historical outfit with pants, and this is no exception. once again, the color scheme isn't my most favorite, but it's still super cute. i'll definitely be getting it when i have a chance. i'm also just. so relieved that the poor girl isn't getting cubed. i was worried, with the lack of releases, but this makes me very happy to see.
her salon accessories are bit steep for having no complex pieces, imo. i'd be interested in having them for my melody, but if i don't get the chance to pick them up, it'll be fine. i don't do a lot of different haristyles on my dolls, so i'm not really the target audience here. i do love that the instruction booklet for the hairstyles is made to look like it's from the 60's as well. if this set goes on a major sale, i'll pick it up then.
i'm shocked and pleased that our girl melody got a major play set! it's a pretty cool set. those magazines are awesome, though it's a shame they're gated behind such a big ticket item. the hot comb is so fun. idk how this set will do, but i'm glad ag though melody was worth it. (kinda sad when that's surprising to me but. these are the times we live in.)
overall
i am very happy with this release! i think there's a lot here to please both kids and collectors. i can see myself picking up all of the outfits and most of the accessories at some point, given sales, reward points, gift certificates, etc. I'm not interested in the big ticket items or maryellen's cooking accessories, but that's fine. they aren't meant for me.
while i think all of the outfits are cute, they do follow the color scheme of recent ag releases: they all look a bit like they got run through a "pastel-izer" machine. i get that pastels are fun and cute, (and they likely sell well considering ag keeps doing em), but i'd love a bit more variety. i'm hoping it's a "springtime release" thing, and we might get some more saturated/deeper/darker colors on a historical release this fall or winter. honestly, im also just hoping we get ANY historical release this fall or winter.
things had been pretty quiet with historicals for quite some time before this drop, and tariffs are going to start kicking in sometime soon, so i am going to continue to expect the worst while hoping for the best.
in the end, this release is pretty great!
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Didn't see the survey until after it was over, but just for fun, I'll post my responses here:
I first heard about Phineas and Ferb on TV
I first watched Phineas and Ferb probably in 4th or 5th grade, so about 2009 or 2010.
Was PnF instantly engaging? YES! It became one of my favorite cartoons to watch as a kid.
What kept me watching PnF? I saw it on Disney Channel as a kid and loved it. It having an interesting concept goes hand and hand.
Favorite Pnf Character? Perry! (Followed closely by Doofenshmirtz).
How did I first hear about Milo Murphy's Law? That's a funny story. I had been reading a lot of PnF fics on AO3 and I kept seeing more and more crossovers with MML (which at the time, I'd never heard of). I typically don't read crossover fanfics so I didn't pay them much attention. I think I clicked on one after seeing the tag "Amanda," and believing this to be Candace's future daughter Amanda. Anyways, I finally decided to look into what the show was about. Instant fan!
When did I first hear about Milo Murphy's Law? Sadly, not until about a year after it was over.
Was MML instantly engaging? Yes! It is my personal favorite of the three Povenmire shows.
Favorite MML character? Milo. He's got a great personality.
How did I first hear about Hamster & Gretel? I learned about the show when Dan Povenmire first announced it.
When did I first see HnG? A few days after it first aired.
Was HnG instantly engaging? So to those who have seen me around on Tumblr, you'll know that I'm pretty deep into Hamster and Gretel, so this may come as a surprise, but when H&G first came out, I didn't like it all that much. For one thing, when HnG was announced, I was still holding out hope that Milo would get a 3rd season, so to see Dan moving on felt like confirmation that Milo wasn't coming back. Also, the show felt a bit too childish for me. Yeah, PnF and MML are targeted for kids, but HnG just felt too much so I gave up after a few episodes. Later, I heard talk around mid-way through season 1 that the show was getting better, and so I decided to give Gretel another chance. And yeah, I became a fan.
What kept me watching PnF? Definitely the overarching plot with the aliens and whatnot (the character growth became something I greatly appreciate as well).
Favorite HnG character? Probably Hamster. I could write a whole essay on his character development.
Do I interact with the dwampyverse fandom directly? Yes. This blog was originally just a lurker account I created to peruse fanart, but yeah.
Where do I mainly interact with this fandom? Tumblr, though I am a lurker on AO3.
Favorite kind of fan works? Fanart and fanfics.
Do I make your own fan works? No, but I've had a few HnG fanfic ideas in my mind for a while. I just don't have any time to write them.
What kind of fan works do I mainly make? Headcanons. Some of them I may post here.
Do I follow any of the cast online? I follow Dan on YT/TikTok and I follow Vincent Martella on X. Nobody else.
Where do I typically watch PnF, NML, and HnG? I usually purchase episodes or seasons on YouTube. I'm surprised Disney + has such a large win in this poll. Of all the streaming services I've used Disney + was the worst.
Am I excited for the PnF revival? Yes! (I still think Milo deserves it more, but still. I'm enthusiastic).
My age group is 22-25
What continent am I from? North America.
Am I lgbtq+? No.
Am I neurodivergent? Yes. I am on the Spectrum.
My favorite show of all these? Milo Murphy's Law!
Thank you @danvillecheese That was fun.
the 2025 dwampyverse survey results!
289 responses in 31 days! thanks so much to everyone who participated, it's always such a pleasure to host this survey and see how everyone responds. i always appreciate how much people look forward to this every year!
as usual, results below the cut since its a long one. each answer has the image description added for ease of access.
don't hesitate to ask if anything needs clarification!
thanks again to everyone that participated, it means a lot that you all take the time to record a response. see you next year for number six!!
#phineas and ferb#milo murphy's law#hamster and gretel#I need to watch MML again. I've forgotten a lot of what happens.
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WITCHLIGHT EP 58 (the newest one)
⚠️SPOILERS ⚠️
I love talking about all the things that had me dying so here we go
When figuring out who should sit on the chair, Gideon said he thought kremy was also thinking about them putting the child on the chair.
Gideon said he's been strapped down and shocked for fun before (not beating those masochist allegations gid) and kremy trying to hush gid and to "not tell people that"
Frost being very salty/petty with gideon even though torbek confessed to being the first person to throw a rock lmao.
Frost saying they should bludgeon gideon with rocks
Gricko being smaller than the kid
Gricko and gid fighting over who would go into the hole/cave (gricko calling gid a bitch and gid going first out of anger lmao)
Frost not wanting to help gid when he got stuck
Kremy trying to push gid through with his cane
The Lil frost backstory/info we get between him and torbek (with being open to talk about what torbek has seen cause frost has also seen it)
Gideon telling them to send either gricko or frost through next (knowing there's spiders cause he's annoyed with them lmao)
Kremy knowing gideons lying about there not being spiders
Kremy REFUSING to go in because of spiders
Kremy arguing with his shadow
Kremys shadow scaring off the spiders (whole scene was just cool)
Torbek raising a hand to be called on and kremy really trying to look anywhere but at him
The (Yawn) yon joke >that Derek has made multiple times but was acknowledged when mikey did it lmao<
Kremy being fae cursed to be the embodiment of greed (nothing changed)
The troll toll (that whole scene was really really funny) and torbek punching gricko in the face
Gid being fae cursed to coughing up blood and kremy being really worried about him and talking about them retiring in Tahiti
The flower wiping blood off gids face and gid saying "thanks, you probably have something now" and "I'd shake ur hand but I'm extremely confident on where I'd been so I won't do it" (mace leaning Gideon into being way more of a sex pest than before has me in tears went from lady's man who sleep around to openly talking about kinks and making dirty jokes and I love it)
Torbeks tent being ass (even though it's suppose to be whatever they want it to be >poor guy might not think he deserves good things or maybe he's unlucky<)
The talking toilet makes a return (poor frost)
Then everything in frosts tent being alive
Pixie wives mentioned and Gideons protection joke in refrence to the fae (condom joke) and gricko asking about busty lmao
Kremys haggling for the tents and gricko messing it up and almost loosing hootsie
Frost going back unto his tent "I'm back everyone"
Kremy buying the tents with teeth and nails
Kremy asking gricko how badly he wants the tent when they need more teeth and gid already cracking his knuckles
Gricko taking forever to answer and kremy "gid would you kindly" "Well, here we go" from gid before punching gricko
Gricko sounding like the Don after getting teeth punched out
Quinoa getting stuck in grickos gum holes
Dame of unhappy endings >everyone saying to each other to be cool< and trying not to laugh or make jokes and failing
There's still no French dressing sauce
Being told the witch has shears that can separate you from ur shadow and kremy looking down "you hear that?" To his own shadow
Kremys akwardness talking about how it's rare to see people who can control shadows and whatnot (this arc will be peak for kremy, I can just feel it)
#once upon a witchlight#kremy lecroux#coalecroux#gideon coal#kremy ouaw#kremy x gideon#gideon ouaw#torbek#gricko grimgrin#hootsie grimgrin#morning frost
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