#i saw so much of him in devs character!!
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monkey man is SO GOOD!!
#my partner and i went tonight#i saw so much of him in devs character!!#his grandmother told him the same stories growing up#and hes definitely a brutal person to those who deserve it but he's always helping people and animals in need#he talks about always feeding the stray dogs in india#plus hes a huge walking dead fan and seing lucille was crazy#just all around so lovely to see#and i love seeing him proud of his culture bc its rough out here for first gen indian americans#so those are thoughts!#monkey man#my fav scene was the drumming / punching bag scene omg
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I hate the stretch lines in the front of Curly's uniform because that means the devs rushed to make a model in like a month or so and thought "They gotta at least know he has huge knockers, gotta know he's got back pain." Cause like what is the thematic importance of his tits having overhang?
What responsibility is that representing? Breast reduction? It shows an inherent greed in his character due to the excess and heshouldletmeholdone and that he clearly is blinded cause if he tries to look down his damn ladder all he's seeing is his own cleavage.
#this is my curly slander post ig#disclaimer i need you to understand i see all fictional men i like as like butches Curly is no exception#but like they didnt need to add that many polygons to his chest like its unnessary and honestly a little mean he already has so many things#to handle and you expect him to hold those boys up like that just aint right this is like something so stupid but i know you can tell im#having strong feelings about it cause like what was the point why did they survive the fucking crash it has to be a injoke at this point#with the devs it shouldnt make me this mad im turning into a misandrist but only towards large chested men#mouthwashing#curly mouthwashing#shitpost#suggestive#ig because this is just about his chest but like also they made him objectively pretty for no reason like yeah like ideal man and work ig#but they went over the extra mile like i have a right to be mad they did that much for a model we see canonically for like two seconds its#crazy actually how little we see of curly pre crash because we also lose his physical movements to help characterize him the way we see#body language with the other characters and how it gives way to their struggles and personalities and sentiments in certain moments#like all he does and how he emotes is stifled by the fact we always play as him until the last moments where he takes over to try and save#the ship and crew and even right before that the scene is so wrought with tension we cant tell what that look he gave Jimmy meant due to#the limitations of the models and how stiff Curly is like was it fear acceptance denial we dont know enought about how he acts himself#to tell and then everything else is charaterized by what Jimmy had done to where we dont really just get to see Curly as himself like Anya#and Swansea and Daisuke we have no idea how theyd act in a regular moment outside of a few glimpses and even then it is them doing#their jobs like grrrr we hate an unreliable narrator but also its the fact jimmy clearly does not interact with them or try to outside of#his position as copilot and then captain harkening back to the entire capitlist view of utility and how he views all of them as useless eve#Curly which fandom tangent the fandom also tends to do to Curly as they base every trait on what they think he failed to do as Captain#between Jimmy and Anya when the QnAs kinda make him out to be a rather open and willing person but still someone who isnt like a push over#just thinking of QnA three where it mentions hes very open to trying new things and you need to be an open minded person to open urself up#to failure like that and ig this is just the weird view that Curly needs to learn that or that theres redemption he needs personality wise#verses healing and learning from trauma like idk its the idea that people assume he did abosultely nothing when the games points out direct#and throught parallels he was taking actions its just wasnt enough and an over focus on absolute inaction vs ineffective methods used to#tackle the issues and themes the game grapples with plus wanting someone to take the blame and have to make it up to Anya even tho#i think it would mean nothing from Curly because she saw his efforts and would be disappointed it wasnt enough but the idea she would#disregard the attempts or not acknoweldge Jimmy as the epicenter compared ot Curly is weird and too focused on someone
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Sylvia Feketekuty: "To celebrate DA day, I've made a bluesky account that I'll keep active for a few days to talk about my work on Inqusition or Veilguard! After a few days I'll lock the account, because I'm not a social media person. Happy to talk until then though. I want to say straight off: the reception to Emmrich, Manfred, the Mourn Watch, and the Grand Necropolis has been heartwarming for all of us who worked on those people and places. Thank you all very much!" [source, two]
Rest of post under cut due to length and spoilers. [Post Two, Post Three]
Sylvia Feketekuty: "In the meantime, I do want to talk about a couple of things I saw floating around regarding Emmrich: 1. Emmrich being 52 or 50. I think people got 50 from data mining a character file, but we can't do a ranges in those files. As in, I couldn't input 50-60, it had to be a whole number. I put down 50 as an early ballpark, then went more accurate in later audition scripts. 2. Fifty-two is a old number I threw into an early document before his art or character was totally final. (And which caused another developer a headache because they thought it was accurate, I never updated it. Sorry about that.) 3. "Wait, how old is Emmrich then?" Once I saw his final character art, I felt more mid to late 50s. MAYBE early 60s. But unless we specifically state a character's age in the game, it's all malleable. I honestly would just adjust it to your impressions unless stated otherwise. 4. I've also seen comments on how weird it is for Emmrich to act like there's an age-gap in the romance if your Rook is around his age. And you're right. 5. The reason is because Rook WAS younger when those scenes were written and worked on. I felt it'd be odd if I never addressed the May-December aspect, especially as it hooks into some of Emmrich's worries. 6. By the time that shifted, it was really too late to change without catastrophic repercussions to the excellent cinematics and music and other things that depend on line delivery and timing. 7. To be clear: you can feel how you want about the age gap coming up at all! But that's how the discrepancy came about. 8. "Is there a way to reconcile Emmrich acting like my Rook is way younger than him if they're not?" Great question! I have several suggestions: -Accept it's an error. (True, but unexciting) -Emmrich considers a gap of 3-5 years scandalous. (Funny, albeit a bit cartoonish.) -The Mourn Watch has perfected swapping out organs, and Emmrich is nervously hiding that he's way older than he looks out of vanity. (Untrue, but funny.)" [source thread]
User in reply to point 6. above: "I'm personally glad it was too late to change because their argument about it is genuinely my favorite scene in the entire game! 😭💕 It's such an important moment to me" / Sylvia: "Thanks! That one was one where I was all sweatily trying to balance things out, with tone, with pacing, etc. Really glad it came together for you. (Cine and the actors did heroic things there to get it feeling just so!)" [source]
More snippets:
Emmrich's favorite ice cream flavor? Rum raisin [source]
Lots of people on the dev team shared the vision of having a bunch of gothic weirdness in that pocket of Thedas [source] (Necropolis/Nevarra)
Sylvia "especially liked writing the Mourn Watch origin, it was fun to write a fellow nerd for Emmrich to chat with" [source]
Sylvia poured some personal worries and fears into writing Emmrich [source]
On Vorgoth and their nature: "I'm a little leery of saying anything, partly because I'm cowardly avoiding publicly defining anything more until/if I ever need to. And partly because I did want them to be a fresh unknown. Sorry!" [source] "I'm glad you like Vorgoth, but I'm afraid I don't have much for you that isn't in the game. I deliberately wrote them so as to leave room, if we ever revisited them, or for Vorgoth to remain mysterious, if we did not. I'm sorry if that's not a very satisfying answer!" [source] "I will say, it was fun to throw in a few lines about Vorgoth's art collection. Their passion for it is sincere and deep. (I wanted all the Watchers to have a little non-death related hobby or interest, because they can be so singularly focused.)" [source]
Dwarven Mourn Watcher is a rare origin combo for Rook so Sylvia wanted to call it out [source]
On the outcomes of Emmrich's quest: "I tried really hard to make the options equally viable, and more up to the player's interpretation or preferences of what it would mean for Emmrich in their view. It's been interesting seeing reactions to it, which hinge sometimes on various single lines pushing people one way or another!" [source]
"The Grand Necropolis is always eager and ready for a new member of the Mourn Watch to grace its ranks." [source]
User: "I loved Emmrich's view on death and what his personal quest ultimately went on to say about the nature of death itself, and how the beauty of mortality lies in its impermanence and unpredictability." / Sylvia: "I really wanted to dig into those themes, and everyone in cine and art and level design and editing and the whole team honed in exactly on the vibe. The floral stuff especially, I was so thrilled when I played through the Memorial Gardens' with the art and lighting in." [source]
User: "I experience thanatophobia and that first conversation w/ Emmrich was so affirming and helped me describe my own anxiety to others" / Sylvia: "Thanks, the thanatophobia was, as you may've guessed, a personal experience for me too. I'm glad it was something that helped a little." [source] "I suspect that phobia is way more common than people think, and part of the reason Emmrich talks about it was to express that sentiment out loud. I find it helps sometimes just to acknowledge it." [source]
What languages does Emmrich speak other than Trade? "I think he'd be familiar with Tevene, since there's surely many, many old texts about magic written in that language. Kind of like a doctor that knows latin through their work. I also named that MW alphabet "tomb-script", though I'm not sure if it has a spoken component or not since it never came up in-game. If it does, he'd be able to speak that for sure." [source, two]
User: "Playing as a Mourn Watch Rook has been an absolute delight!!!" / Sylvia: "Thank you so much, I really liked writing those branches of the dialogue. Since Emmrich's so focused on necromancy, it was fun having a Rook who could be both casual and knowledgeable about it." [source]
User: "In your opinion, what outcome do you prefer for a romanced Emmrich (lich/non lich)?" / Sylvia: "Interesting question! To be honest, I'm afraid to answer it properly in case anyone takes my answer to be a canonical one. I really wanted either path to feel equally interesting/correct for whatever you decide fits your Rook's relationship with Emmrich. (We're also in the strange waters of meta-reasoning. I GAVE Emmrich his fear of death-Sorry Emmrich!-which makes me feel a little culpable for that, even though he's entirely fictional. And that might prey on my mind when trying to decide. A very odd experience!)" [source, two]
What music genres would Emmrich be into? "Classical music is very much playing to type for Emmrich, but I feel it's also correct. He'd enjoy a nice concerto or an organ recital. Or, if he's feeling daring, a bold new Orlesian opera! But I don't think his tastes are too outré in that area. That said, I saw someone post something like "Leave Emmrich alone, let him attend the Depeche Mode concert" while listening to Depeche Mode's "Violator", for the first time, which made me laugh. (Great album. If he could get over the shock of synths, Emmrich might enjoy "Waiting for the Night".)" [source, two]
When writing Emmrich the devs wanted to try and hit the gothic romance vibe [source]
Does Emmrich mix his own fragrance/cologne? Does he ever vary it by the season? "I think Emmrich goes to some of the many perfumers that have set up shop in Nevarra City around the Necropolis, just because he trusts their judgement and expertise. I hadn't considered him varying it by season, but that's very fun! I certainly think he has more than one bottle of scent." [source]
User: "How does Lich Emmrich have sex?" / Sylvia: "I don't mind the question! But my answer's a bit boring: I generally stay at arm's length on the more explicit romance stuff, just because if it's not stated or shown in-game, I don't want to bring in a canonical answer that might affect what people imagined. My general preference for romantic scenes that get physical is to leave blank space somewhere, so players can imagine what happens next. It's not the ONLY way to do it, I think there's legitimate artistic reasons to go more explicit. But that's how I approached Emmrich (and before him Josephine.)" [source, two]
User: "The scene with the fade glow where he touches your hand haunts me in the best way" / Sylvia: "Aw thank you. Our animators and audio people made that scene way better than I could've hoped! They took such care with everything there. I want to say that little eye-peep from Rook was added in by one of them, which was the perfect touch." [source]
User on Emmrich: "i’m curious whether you think he’d prefer dogs or cats (or both, or neither)" / Sylvia: "I think he'd consider cats and dogs a little too noisy and messy for his tastes. Not like a nice, quiet plant or skeleton! (Weirdly, I actually had a scrap of banter going over this exact subject at one point. It got tightened down to the exchange with Harding about the pig he used to hug when he was a kid.)" [source, two]
Sylvia was trying to tease Nevarra with the Tevinter Nights story Down Among the Dead Men [source]. "It was really fun to tease the Necropolis, so to speak, in TN, and I'm grateful we got to actually let players through its gates at last." [source]
User: "if Rook chooses to save Manfred and keep Emmrich mortal, what would Emmrich wish to become of his body once he did pass on?" / Sylvia: "Good question. I think he'd want to remain active and useful in death. A guide for other Mourn Watchers, or posted as a mystic guide somewhere dangerous, or perhaps an oracle in the library." [source]
User: "when and how was it decided that Emmrich would be romanceable? I remember reading that he would not be a romance option." / Sylvia: "I'm not sure where that came from, because I pitched him and then shortly after that we decided the entire cast was romanceable. That was fairly early on in the development of Veilguard, as I recall it. (Could've been a crossed wire?)" [source]
Trick Weekes: "Sylvia wrote the fantastic Emmrich "the Vol-carnage" Volkarin and everything that happens in Nevarra while dealing with a lead writer whose attitudes about corpses and undead are... not dissimilar from Taash's." [source] / Sylvia: "I still remember when you gave the very accurate feedback "I think we need to give players whose Rooks aren't into corpses some roleplaying choices to express this" and I was all "Ohhh yeaaaaaah." (Thank u Trick, you were right)" [source] / Trick: "Specifically, being able to express this without locking themselves out of the content! (For non-Sylvia folks) Given my issues with corpses, Emmrich as a whole was SUPER Not For Me, so I gave one caveat and then said, "For the rest of my critique, I will be impersonating his target audience." [source]
Sylvia on the secret origins of Manfred: "After I pitched Emmrich, I started jotting down notes and thoughts on his plots, his quirks, all that kind of stuff. It was very early on Veilguard, anything was still possible. We were chatting in the writer's room about it one day, and I think we'd just seen some early concept art for Emmrich. And our lead writer Trick Weekes joked that Emmrich looked like a man who'd have a skeleton named Manfred. And I laughed and went "Yeah he does!" And then I thought about it. It's wild in retrospect, but that one comment spurred a train of thought that led to the core of Emmrich's arc. He may've ended up a very different character without it! tl;dr: I stole it from Trick." [source, two, three, four]
"I got to play with a pretty free palette when defining the way Emmrich and the necromancers view death and spirits. But I tried to keep it within the confines of existing lore. That's one reason why that scene where Emmrich talks about Manfred to Harding goes into "the eternal question" of whether a soul actually returns with the dead or not. Nevarra has distinct beliefs, but I thought it'd be interesting if its people argue over their interpretations of those beliefs." [source, two]
"the other writers also suggested a bit later on that the big choice dig more into Emmrich's philosophies. Initially, it was more personally focused on his fears, which made it 'relatable' but pettier. Without that correction, I think it would've been weaker, I totally needed the team push." [source]
"I have a few guides to graveyard symbology, and it's so packed with references and meaning." [source]
User: "Did any of your own fears & experiences, make it into the writing of Emmrich? If yes, is it information you’re comfortable sharing with us? If it’s too personal to give any details, that’s fine as well. Also, across the other games, who do you think Emmrich will get along with best?" / Sylvia: "some of his fears are absolutely personal. The reflexive-compulsive panic over death is something I'm very familiar with, and I wanted to explore that through him. Because I suspected it was not uncommon, and worth examining. The question of who he'd get along with from the other games is surprisingly tough! Because without asking the other writers about their characters, I wouldn't know for sure. So I can only really speak to Josephine with surety. That said: -I think Josephine would be polite, and grow to like him, but would never entirely be over the ostentatious necromancy. -I think Emmrich meeting Sera would be the funniest match." [source, two, three]
"Peter Cushing was also one of my go-tos as an example of what I wanted Emmrich to be." [source]
"(Huge shout out to all the animators and level designers making Manfred run, quite literally. Like 95% of his personality lives in his movement, I think they nailed it.)" [source]
On Emmrich: "I tried to put a lot of passion and sincerity in his love for the dead, and I admit the Necropolis was THE big place I wanted to see in Thedas myself ever since reading about it in a codex." [source]
User: "Thank you for letting him have that cemetery dream date!" / Sylvia: "Having the date in the cemetery was one of the first things I wanted when thinking about the romance." [source]
"Josephine was the first time I was entrusted with a new character and a new romance at once, and that'll always be special to me." [source]
User: "How much input did you have in Emmrich's appearance in the podcast?" / Sylvia: "In the podcast, none myself. I believe it was handled by a third party but reviewed by a few people at BW, I don't know too much past that. (We did provide a descriptor and character rules. Stuff like "Emmrich never swears" and "always says amongst" and broader, more thematically useful things.)" [source]
User on Emmrich: "Are you planning any other external-media stories for him?" / Sylvia: "Thanks very much, The Flame Eternal has a special place in my heart for being the first time Emmrich got to be center stage in a story. (And very flattering to hear about the cross stitch. That's so cool!) I can't speak to any external-media plans, I'm afraid. That's not an implied hint about anything existing or not, it's just literally outside what I'm allowed to chat about. It'd be fun to do something like that again though!" [source, two]
"I must give full credit to Nick Borraine, Emmrich's voice actor. He got the compassion and tenderness the character needed right away." [source]
"And glad him being closer to your age resonated, I really wanted someone older out on an adventure. No reason that has to stop at any age IMO." [source]
User: "do the mourn watcher/nevarra in general raise their pets after they die to keep them around? like a dog skeleton with a whisp in it?" / Sylvia: "To be honest I hadn't thought out this one, but it's a very good question. I'm not sure how common that would be, or even if it's permitted to have pets running around the family crypt. (I definitely thing people would WANT to do it.) You know, I think I'm going to have to leave this one in the vague quantum foam of the future. I think I'd want to not only double check existing lore, but answer that in-game (or in a book or etc.) if we ever need to. (Hope that's not too much of a cop out. Sometimes I like to leave questions I'm not sure about alone, because until it's in an official game or story, it doesn't quite count.)" [source, two, three]
User: "as someone who shares emmrich's anxiety about mortality, getting to spend time with him, and in the grand necropolis and with the mourn watch, was genuinely soothing" / Sylvia: "Thank you, I'm glad he was a comfort. It's a familiar fear for me too, and I'd hoped he would connect that way with people very much." [source]
On the giant ribcage 'ceiling' in the Necropolis: "sadly, even I don't know all the mysteries of the Necropolis. (Which is to say it's a very cool bit of art but has no stated origin yet. Could be a large dragon, a giant...or something weirder!)" [source]
On TN story Luck in the Gardens: "It was nice change up, writing in first person and with someone so rascally. I've got an enduring affection for the Lords after writing Hollix, the scamp." [source]
User: "I just love his genuine enthusiasm for everything he does. If the other party members had fan clubs Emmrich would be the president of each and I love that for him" / Sylvia: "Thank you! I really wanted him to embody a kind of expansiveness and generosity of spirit, to stand in contrast to the eeriness of his abilities." [source]
User: "What was your inspiration for Josie?" / Sylvia: "My girl! When I came on to Inquisition, there'd already been work done on setting up the spine of the main plot, and figuring out the overall cast. But one of the advisors was a little murkier. It just said "Diplomat" on the white board. We knew we wanted someone in that position, but not who. So in a game where you were out exploring, killing demons, etc., but also had a big organization to run? I immediately wanted to make a Diplomat firmly there for you. Somebody you could hand the keys to the entire Inquisition to while you were out, and know it'd be in good hands. I also thought it'd be fun to have someone from Antiva, since that area wasn't covered yet by anyone in the cast. And I needed her to be polished, smooth, but heartfelt, because of that aforementioned trust. And that was the core of Josephine! Her voice actor, Allegra, brought her to life with such lovely charm, and hearing those early sessions also helped me further hone her tone." [source, two, three, four]
"Our music supervisor Ron Dazo hit it out of the park with Emmrich's music IMO. And so glad you liked Hezenkoss! Just very fun to write as a character." [source]
User: "Did any specific watcher raise MW Rook?" / Sylvia: "Good question! I kind of left that one alone because I wasn't sure if I wanted to let Rook define that themselves, or leave it open, and also I'd have wanted a full conversation on it. In the end that was a little out of scope so I left it unsaid. Which is to say that it COULD be Vorgoth who helped raise your Rook. And that stands until/unless we give a definitive answer (or let you choose from a range of answers) one day." [source, two]
"It was such a pleasure for all of us to finally get to explore the Necropolis, I am very glad we got to throw open the gates." [source]
User: "I was wondering if there were any Mourn Watch details you wished you had more time to explore? I was so struck by some of the ethical implications in your stories" / Sylvia: "Geeze, now that's a question. I mention it with Emmrich, but there's some resentment over the power the Watchers hold as THE mortalitasi of the Grand Necropolis, between them and the other orders. There's something to that situation I liked. There's also questions of how they select people for the order. What their standards are, how closely they work with benign spirits. And how they cultivate those relationships. How deep does that go? I also mentioned in a codex "the lives and bodies of those who tamper with the undead of the Necropolis are forfeit unto the Mourn Watch." which is pretty chilling. What's that punishment like, exactly? And in general, writing about anything weird or unexplained in the Necropolis brought me much enjoyment, and it would be fun to dig around how the Mourn Watch deals with (or what they want out of) all these mysteries and entities." [source, two, three, four]
"Geeking out with Emmrich about spooky stuff was a delight to write." [source]
"I liked writing someone older this time, it was something different for me and rewarding in some unexpectedly different ways. (And thanks especially for the nice words on DAtDM - I was very excited to introduce people to the Mourn Watch there!)" [source]
"Ah, tomb-script. I named it but it was our concept artists who went developed it with the hexagon shape-language of the Mourn Watch, which I loved. Conceptually: I think it's used purely an occult or sacred language. Something for the graves, or books on magic, but not everyday things." [source]
"Some trans people kindly offered their help with some feedback on some of the romance lines and others, which absolutely made them much better." [source]
"Trick Weekes actually wrote a ton of the banter where Emmrich inquires into qunari artifacts and customs, and Taash talks about what it was like to grow up under a scholar. I really dig the dynamic they unearthed between the two there." [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#dragon age: tevinter nights#dragon age: vows & vengeance#lgbtq
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So, before the show's season finale, I was thinking of posting new designs for Dev, hopping he will get to keep Peri and redeem himself. I'm not very knowledgeable in fashion, but I just love coming up with new outfits for characters, especially when there's story significance.
In this case, Dev's current design is very similar to his awful dad, so of course him wearing something else is to distance himself. An as you can see, I also adopted the theory of his hair being naturally curly, though I admit I don't have much experience drawing different hair textures.
Ramble below.
I also made a few references to other media I like. The Red Son one was a no-brainer, they are both voiced by Kyle McCarley. They are also looking for parental approval, are good handling technology (not to the same degree) and are red heads. I wasn't sure if adding the ponytail or not.
The Asriel one is actually inspired by a piece of fanart someone else made, where Dev was dressed as Chara instead. Why? I kind of have been drawing comparisons Ariel/Flowey's fate in the True Pacifist ending and Dev in the end of the first season. Both did awful things (not to the same degree), but then undid it knowing they will end up alone due to someone else showing they care for them.
No one knows what Flowey/Asriel did but him, Frisk and the player; while everyone that saw it knows what Dev did but himself (or so it seems) and his dad.
For the serious designs, I wanted the outfits to convey Dev's affinity for technology, but without the sanitized look of his first season appearance, aka less white. I also wanted to do something different from Hazel, Winn and Jasmine. I wasn't sure if just changing the color of the hoodie, but I thought of the turtleneck shirt he wears.
I also removed the boots, for obvious reasons. I'm not good at keeping characters height consistent, so I'm not sure how tall he'll stand next to the others.
I emphasized yellow as his color in a good deal of the fits. I essentially just changed the amount of color his design has. I think yellow could go well, it's complementary with Peri's purples. Is close but different from white. I saw the swap AU where he and Hazel where fairies and I liked the designs.
And there's certain character significance, I want to explain with another comic. I just like this electric lemon hue
I also put an edgier design in the corner for a potential scenario and added an "Assistant" Peri design that I mentioned in my previous post.
#fairly odd parents a new wish#fairly odd parents#fairly oddparents#fop a new wish#fopanw#fop dev#fop peri#fop poof#fop hazel#fop fanart#dev dimmadome#periwinkle cosma#hazel wells
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Okay yall, so I know a few people that have asked about the online accounts of some ex-admins, and I’ve kept up with quite a few. So here is a list of some of the names I know!
Here are some of the ex-admins that are Twitch streamers:
CherryBee_ (Empanada)
Pancks_ (Agent 18 / Xaninho)
Lionheartedmuse (a writer)
Arteamissing (Ramon)
Dandelionryans (Sunny)
LittleMissSunMin (Chayanne)
HarumiVT (Leo Bonita)
Elkcrown (head writer) (Not sure how much he streams, but I saw him on Shelter earlier)
MrPastelitoo_ (game dev)
AMZ3T (Bobby)
Aaaand here are some non-streamers’ Twitters:
Lumi_Pomme (Pomme)
Dapper_no (Dapper)
sunkissedAmaaa (Lullah)
linastubborn (Pepito)
CleoOnline_ (Chunsik)
That’s what I know for now! Go ahead and comment if you have any more suggestions that should be added.
Also! Please know that these people are not just the characters they played or the jobs they once did for the server! Be normal when talking to them or following their future projects <3
#also note that I’m making this a bit fast and I’ll probably reformat my list at some point#that way I can write down everyone’s Twitch accounts AND their Twitter accounts#qsmp#qsmp admins
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recently read your baby!name x op characters and i was thinking what abt name x baby!op characters-
they somehow turned into babies for 24 hrs (like in your fic)
just randomly thought of this while scrolling thru baby op characters on pinterest lmao
anyways have a great day/ night~~
love this idea!! I just wanted to do baby (name) first since i've seen a few baby OP characters but im more than happy to do it!
i finally got my laptop back, but im actually so upset it took so long to be fixed, and that i couldn't get all your requests out sooner! im so sorry this took ages, and to everyone else who requested before i closed requests - yours will be out soon enough! once again, so so sorry everyone :(
taglist - @kabloswrld
baby OP Men! (Straw Hats, Law, Ace, Kaku)
featuring - Zoro x F!Reader, Ace x F!Reader, Law x F!Reader, Usopp x F!Reader, Luffy x F!Reader, Kaku x F!Reader, Sanji x F!Reader
summary - the OP men get turned into babies for 24 hours and naturally, you're the babysitter.
warnings - none except that i haven't watched far enough to know what Law and Ace were like as kids so them and Kaku will just be wild guesses. and there is no longer yellow font so i will just be making Law's colour blue.
ZORO
Waking up to the sounds of things breaking and crashing against other things wasn't uncommon on the Sunny. It has been something you'd all become accustomed to on the Merry, which just carried over to the Sunny. More often than not, the source was Zoro and Sanji, so you just rolled over and went back to bed.
Until the cry of an infant woke you right back up.
You looked down at yourself, sighing in relief when you realised it wasn't you this time. However, if not you then who?
You got your answer when you walked into the kitchen and spotted a green-haired baby fussing and throwing pots at a scowling blonde cook.
"Devil child!" Sanji yelled, earning him another pot to the face.
You laughed at the sight, and both of them turned to look at you. Sanji breathed a sigh of relief, while baby Zoro crawled across the countertop to get to you.
"What happened to him?" You asked the cook as you lifted the moody infant up into your arms, where he relaxed and cooed happily.
"That idiot got too cocky and tried to take on a devil fruit user without knowing what the devil fruit actually was," Sanji explained, throwing another hateful glare at the baby swordsman in your arms. "Now he's stuck like this for a whole day."
You volunteered to care for him, something that no one else seemed willing or able to do. You supposed it was fitting, since Zoro threw a tantrum every time he was with someone who wasn't you. It was funny really, how he would scream and throw things when you set him down or handed him to someone else and then immediately fall silent when you picked him up again. Zoro was not a clingy adult, but he was certainly a very clingy baby.
But you didn't mind.
He was calmest when you sat and watched the ocean with him perched on your lap, bouncing a little on your thighs as he tried to see over the railing. You laughed and lifted him up, setting the green-haired infant on your shoulders.
"That better, baby?"
He cooed and clapped his tiny hands, indicating he was much more satisfied now. Then his fingers found your hair, and be busied himself pulling and playing with it as you chuckled and let him be. His attention span was short, but even shorter now that he was barely a year old.
"Not too hard now," you reminded him, laughing when he just pulled harder. "Even as a baby you're a bully." That only earned you a whine and a harder tug on your strands, but you only laughed more because it didn't really hurt.
He ended up falling asleep on your chest that night, small hand fisting your shirt. You were humming and singing softly to get him to sleep, so it was a bit of a relief when you saw his eyes closed.
In the morning, he hovered over you with a teasing smirk on his face.
"So I'm a bully huh?"
ACE
After your encounter with the de-aging devil fruit user, you would think Ace would have been more inclined to avoiding him. But no, your boyfriend was super confident that he could take this guy on and not get hit with the de-aging beam, which is why you were now back on the Moby Dick with a very pouty infant Ace on your lap. He only wore a diaper, and had thrown a tantrum when you tried to put something else on. The crew was laughing and teasing him, which only made him poutier.
And also shoot little balls of fire at their shoes. He looked at you innocently, but you knew he did it on purpose.
Ace is just as naughty as you would think he'd be as a baby. If you lose sight of him for one second, he's gone and you're running around panicking and trying to find this troublemaker, which is much harder now that he's so small. You end up finding him under a table or crawling towards any set of stairs on the ship. And he'll giggle and smile innocently, instantly earning your forgiveness.
"You're a handful, you know that?" You huff as you pick him up right before he tumbles down some steps. "Stop trying to hurt yourself!"
Ace just cooed and reached for your face, patting your cheek affectionately before nuzzling his face against it. He becomes so clingy when you try to do work while babysitting him, always pulling your hair or squeezing your nose hard when you paid more attention to a chore than him.
"Ace! I'm trying to work, I'll play with you just now."
Ace babbles nonsense and starts to cry, making you sigh as you turn your attention back to him. Then he immediately stops crying and is happily giving you sloppy kisses all over your face, his mood changing in that split second.
You don't get any work done.
Ace also has a tendency to disappear when you set him down for one second, only to reappear by a screaming crewmate who's trying to put out a fire on their pants. The little 2nd division commander would howl with laughter and fall onto his back, before pouting when he realises he can't get up and then cries for you. Little Ace is a menace.
"You need to go sleep!" You sighed in exasperation as you rocked Ace back and forth gently, later that evening in your room. "Please?"
Ace just giggled and sucked in his tiny fingers, a very blatant 'no'. You sighed and sat on the bed, setting him on your lap. Trying to bounce him didn't work because he just got excited and more energetic. Then you finally remembered the one time he never fails to sleep, and you were almost mad at him for making you so tired and worn out that you'd forgotten.
You got him the softest food you can find in the kitchen, and watch in amusement as he falls face-first onto the bed next to the bowl. You quickly turn him over, laughing softly as you tucked him in.
LAW
Law doesn't make mistakes often, but when he does they have extreme consequences. Like now, when you'd warned him about something but he overlooked it, claiming it wasn't important. Which ended up with him sitting on your lap, looking at you with big, innocent eyes - an infant.
You weren't sure what to do with this tiny version of your pale boyfriend. So for a while you just sat there and kind of...stared at each other. He was looking into your soul - you were sure of it, because no baby has a look that intense.
"So..." You started, "What do you want to do?"
Blank stare. That's all you got. Law was not so different as a baby, he was extremely quiet and reserved, he didn't move much and he just stared. It was almost like talking to a baby doll.
"Right, um...are you hungry?" You tried again.
He blinked. Then he crawled off your lap, attempting to jump off the bed but being caught by you since he would very obviously hurt himself. He tried to glare, but he was so small and cute it became a very adorable pout.
"You're tiny remember!" You groaned. "I know you don't like asking for help but come on, you're going to hurt yourself."
He rolled his eyes.
"HEY!"
Then he giggled, something you didn't expect. Your jaw dropped, eyes going wide as he flat out giggled at your response to his little display of attitude. He was so cute giggling that you didn't want him to stop, but once he realised you were grinning at him he immediately went quiet and pouted again.
"You're impossible."
Another giggle, and you side-eyed him. He only giggled more before pointing to the bookshelf in his room. You sighed and took him over to it, letting him reach for whatever book he seemingly wanted you to read to him. Of course, it was a medical book.
You laid him against your chest as you leaned back against the headboard, opening the book and going to its contents section to decide which section to read to him. But he grew impatient, and reached out to grab a tiny fistful of pages and turn them over.
"Alright then."
As you began to read, Law listened intently and focused on the picutres, his eyes wide with interest. You smiled softly at the sight, marvelling at how cute he was when he was curious at this size. But he was still a baby, so after a few minutes of reading his eyes started to droop and he turned his body a little so he could grasp your shirt in his small fist. And then he was out, and you smiled and kisses the top of his head as you set the book aside and cuddled him.
Baby Law was so sweet and cute, even if his attitude was just like adult Law's.
KAKU
"And what have we learned?"
Of course, you couldn't expect a response from the man you were asking that question. That would be because he was now less than a year old, laying flat on his back across your legs and gazing up at you with big, innocent eyes. He just cooed softly and kicked his small legs lazily, reaching for you.
You sighed. The idiot had gone head-first into a fight he didn't properly think through. It was his most reckless move yet, and now he was paying the price as a baby. Simply because Jabra had pissed him off.
Kaku was a relatively calm and quiet baby. He didn't fuss much, and he wasn't too noisy. Adorably, he was also a shy and easily flustered little infant. But one thing he did want was your attention, and he wanted it the whole day.
So you carried him around the whole day, much like he'd done when you'd been babified. You rarely left him alone, and if you did it was only for bathroom breaks or like five seconds. You were afraid of leaving him around alone, because the other CP9 members could be mean and careless and some of them would definitely be rough with and bully him.
You had to admit, his little long nose was the cutest thing ever, apart from when he accidentally bumped it against you and then giggled. He was so sweet, rubbing the spot he bumped with his small hand and then giving you a sloppy kiss.
Baby Kaku is also very playful. Once he gets comfortable in his state. He tries to make funny noises with his long nose and then erupts into the cutest baby laughter right after. He will also curiously pull on his nose, only to have it wobble like a springboard when he's done, causing more giggles.
"Come onnnnn it'll be good!"
Unfortunately, he was very fussy with his food. You were trying to feed him some mashed potatoes, because that was the only appropriate thing you could find, but he just stared at you like 'really?' and kept his little mouth closed. After that, you were forced to go out and buy baby food.
Like Law, baby Kaku wants to be read to. But he won't be satisfied with the usual infant storytime books, because even as a baby he is much smarter than that. He prefers something historical, which may be boring for you but absolutely thrills him. He gets excited and bounces on your lap, tapping the book with his small hands while you're struggling to keep your eyes open.
When he's finally ready to sleep, he tries to fight it because he likes having you baby him like this. But eventually he drifts off when placed on your chest, because you're so warm and comfortable it lulls him into slumber.
When he wakes up an adult, he looks sheepish.
"We learned not to rush into a fight recklessly."
LUFFY
If you thought Luffy was a menace as a teenager, you were really in for it when he got turned into an infant by the same devil fruit user who'd done it to you. Of course, Luffy being Luffy, he forgot about that and charged straight into the fight without even considering your plan. And that's what now led to you having to carry a very fussy, very tiny Monkey D. Luffy back to the Thousand Sunny.
As expected, he is an active infant.
"Luffy no!"
But not only is he baby Luffy, he is baby Luffy with stretchy abilities. As seen now when he giggles loudly and grabs the mast, before propelling himself halfway across the ship. If Robin hadn't been around to catch him using her own devil fruit ability, you're pretty sure you'd be facing a sobbing, snotty-nosed little captain.
You have to chase this baby around the ship to actually change him or do any of the basic baby care things. He is so quick to crawl away when it comes to diaper-changing, but he is even quicker to crawl back with the promise of food, as usual. You cannot take your eyes off him though, because if you do for even one second he's gone and a ship-wide hunt for the naughty infant has to be conducted.
Infant Luffy is VERY good at hide and seek.
"Now where could Luffy be?" You say out loud as you walk around the ship, amused when a little giggle follows your words. "Maybe he's in the kitchen." Another giggle. "Or maybe he's right...here!"
And when you uncover his hiding spot and grab him, he squeals and tries to wriggle out of yours arms. But ultimately starts giggling and laughing uncontrollably as you tickle his little sides and smother his tiny face in kisses. He loves having all your attention on him, and will not hesitate to trip someone from the ground or reach around you to pull on their hair if they take your attention away from him for even a second. Baby Luffy is a lot clingier than grown up Luffy.
But if you sit him down in the aquarium or in the crow's nest and let him watch the fish or the water while you tell him stories about Shanks that he's told you before, he'll calm down a little bit and relax. His eyes will go big and he'll stare at you in awe as you tell him all of these stories, even if he doesn't really understand. And when you make big gestures to try and show him, he cutely tries to mimic you and make those same gestures with his little arms. Which always has you cooing at him and him giggling at how cute you found it.
He was so hyper that you almost couldn't put him to sleep, and you didn't think he would ever fall asleep. But after a while of you - once again - chasing him around the ship, you finally caught him and managed (somehow) to rock him to sleep.
When he woke up a grown boy, there really wasn't much difference in his behaviour, even after you told him about his infant self.
SANJI
Honestly you don't even know how it happened. One minute you're engaging the enemy, the next your old friend with the de-aging devil fruit appears and this time targets your boyfriend. Which is why now you're sitting in the kitchen with a pouty baby cook on the table, the two of you just staring at each other.
When he realises he can't cook like this, the poor blonde bursts into tears, looking so upset it breaks your heart. You quickly pull him into your arms and cradle him, and he slowly calms down and looks up at you with his big, round eyes.
"There we go," you smiled at him, kissing his little cheek. "It's okay."
If you think Sanji is clingy as a grown up, his clinginess soars to new heights as a baby. He will absolutely not let go of you if you're holding him, not for any reason other than you needing the bathroom. He wants your attention on him for the full 24 hours, which of course is nothing new but still makes you laugh every time he gets pouty when you're not looking at him.
He's also a very sly baby. He uses his cuteness to his advantage to get Zoro in trouble, because every time he cries and points to Zoro, you glare at the swordsman or chuck something at him, much to Sanji's amusement.
"You're ugly and annoying even as a baby!" You heard Zoro shouting when you'd left them alone for one second to fetch some food for Sanji. "Stop looking at me like that!"
"ZORO!" You chided as you walked back into the room, coincidentally as soon as Sanji decided to start bawling to exaggerate the situation. He pointed at the green-haired swordsman as he cried, making you sigh and smack him upside his head. This caused Sanji to stop crying and giggle, earning a glare from Zoro.
"Why, you-!"
"Zoro, he's just a baby," you sighed, "He's going to annoy you."
"He annoys me regardless," the swordsman huffed, walking away. "Just keep that little demon away from me."
Sanji stuck his tiny tongue out at the bulky man's figure as he retreated, making you laugh and scoop the cook up into your arms. He immediately relaxed and cooed happily, playing with your shirt as if it was the most interesting thing in the world.
Sanji is a fussy eater, which you kind of figured. He doesn't settle for just any soft food, he specifically likes pureed apple. So every time you have to feed him, you have to either feed him some you got from an island you had to stop at when you first found out about his preference, or you have to puree the apples yourself.
Changing Sanji's diaper is also easy, because he's very calm and he lets you do it without much fuss. You have no issues putting him to sleep, either, because once you've changed him for the last time at night, he's out like a light. And you smile and bring him to your bed to sleep, laying him in between your pillows.
When he wakes up, he's back to being a smug little mf because he woke up in your bed.
USOPP
Honestly you didn't even know what had happened while you had stayed on the ship to keep watch. The others all returned looking weary but otherwise okay, so you just assumed Usopp was too, and you didn't think to ask why Brook and Sanji looked so suspicious, passing something between them behind their backs. That is, of course, until you heard the unmistakable sound of an infant crying.
"What was that?" You looked at them, raising an eyebrow.
"What was what?" Sanji asked, laughing nervously.
The infant cried again, and you stalked over and pushed them aside to reveal your boyfriend...only smaller. Baby Usopp stared up at you with wide, terrified eyes, tears streaming down his adorably chubby cheeks.
"What the-How did this happen??"
You looked up, but everyone avoided your gaze and made excuses to leave. So you just sighed and picked the baby up, wiping his tears away and gently rocking him to calm him down. He did eventually, but the terror never left his eyes as he got hold of your shirt collar and never let go.
"Hey, hey," you cooed softly. "It's okay, I'm here."
When he calmed down, you realised he had been so scared that he'd messed himself, so you changed him. Poor Usopp was already so nervous and frightened as a grown up, that as a baby he was almost always shaking. But you put him at ease, and whenever he was in your arms he was calm, relaxed and very playful. He liked your hair, liked to play with it and also, apparently, eat it.
"Usopp no!" You laughed as you once again had to pull your hair out of his tiny mouth. His bottom lip trembled, and you quickly amended it by kissing his cheeks and giving him something else to play with.
He liked to tinker even as a baby. You gave him the safest things he could play with, and he would try to arrange it in a certain way that wasn't just a jumbled mess. You were very impressed when he managed to stack all the gold coins you'd given him to play with - under Nami's strict supervision, of course.
However, he was naughty when it came to being fed. It wasn't that he was a fussy eater, he just liked to play with his food. And he had incredible aim, so every bunch of food he threw landed on its intended target. Which was you. Sanji had tried to feed him, but the stress of wasted food got to him and you had to replace him before he yelled at poor baby Usopp.
Putting him to sleep is relatively easier than putting anyone else on this list to sleep. As soon as you noticed his eyes drooping while you told him a story - one of his own made-up adventures - you picked him up and placed him on his bed, and he was out.
When he woke up in the morning, all grown up, he groaned.
"That was the scariest experience of my life."
A/N: I'm so sorry if this seems rushed or isn't as good as you expected, it's been a busy few weeks and i'm so mentally exhausted but i really wanted to get this out for you! Again, requests that were in my inbox before i closed them will be posted as soon as possible! Please just be patient with me, 2024 is turning out to be a weird year for me.
#one piece#op#one piece x reader#one piece x you#zoro x reader#zoro x you#roronoa zoro#ace x reader#ace x you#portgas d ace#sanji x reader#sanji x you#vinsmoke sanji#usopp x reader#usopp x you#one piece usopp#monkey d luffy#luffy x reader#luffy x you#trafalgar law#law x reader#law x you#kaku x reader#kaku x you#one piece kaku
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spoiler warning for monkey man?
i'm probably never going to be able to stop talking about monkey man but let's just start with the ending.
Characters who can't outlive their narrative destroy me. But here's the thing – I think traditionally we do a poor job conveying the point of the trope. It'll read more like this character, who's only ever wanted to accomplish one thing, dies immediately after they accomplish it – and what's left is a story with a character-sized hole in it. It feels mostly like despair and hopelessness because it feels like the character never got to experience peace. The character, so wrapped up in anger, fear, sadness, etc – never experiences just being on the other side of this chasm they built for themselves.
There's a critical difference between characters who can't outlive their narrative and characters who won't. Characters who won't outlive their narrative can still have dreams, plans – the heartbreak is real because they saw a life for themselves on the other side and they'll never get to experience it. But most of the time we treat characters who can't outlive their narrative in the same way, and filmmakers trust that we as the audience suspend our disbelief and hope for the characters to have an epilogue.
Bobby/Kid/Dev Patel never had plans for what's next. We saw barely-there flashes of who he must be outside of his avenging mission, enough to cobble together this idea that yes, he deserves so much more. But it was evident from the first second of this film that there was nothing waiting for him on the other side. Bobby/Kid/Dev Patel could have never survived the narrative. There was no reality of an after for him after he avenged his mother – no practical way for him to build a new life. But in those last seconds, when he turned to the mural depicting the carnage of Hanuman and he had the far-away thought that it was over, we saw Dev Patel channel this relief in this doomed character.
We as an audience exhale with the character, we feel the release from his duty the same way he does.
He falls, the camera follows his center of gravity, and the screen cuts to black. The narrative begins and ends with him. He begins and ends with this narrative.
#monkey man#dev patel#i've maybe definitely spent too long thinking about this movie#doomed by the narrative#but also dooms the narrative?#i just love this movie so much
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thank you for talking about the life is strange subreddit. since the announcement of Double Exposure it got a lot worse over there than it usual and a lot of the people over there are deeply unwell. i think a lot of people in this fandom have emotional issues that need to be resolved. attaching yourself to a ship of any kind isn't healthy at all!
Heyyy no I feel you, I’m not gonna step foot into that subreddit for sometime (only to post art) cause the display I saw yesterday after the announcement was scary
It’s like the created a saint hood around Chloe it’s off putting they have a parasocial relationship with this character so much so that they think they’re owed a wrongful death lawsuit or something
It was almost cult like, they all echoed the same sentiments and had this obsessive hate relationship with a whole ass gaming studio with no knowledge on how things happen in the industry
How studios working on big budget games arent given the total creative freedom that indie devs have, it’s complicated and very ugly
Not like there’s nothing to be criticized about deck nine cause there is- hello the whole Nazi dog whistler thing? I thought they fired the guy or something, god damn. (Again I think that’s on the higher ups who protected him not on the artists who chose to report that person to them after noticing the dogwhistles)
Idk everyones acting brazen hounding them about Chloe and maxs sex lives y’all could’ve went after square Enix and deck9 upper management about the mishandled marketing and the weirdo dog whistler
This is not the fandom i knew almost ten years ago where all we did was draw, shitpost (in a sane way) and write fanfics- they’re weren’t perfect back then but god damn none of them threatened people’s livelihoods over Shaka brah mosh pit
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I need to yap desperately about one single gripe I have with this game. MAJOR MAJOR MAJOR SPOILERS AHEAD read at your own discretion
The first half is me ranting about how much certain things mean to me and how impacted I was, and the actual gripe comes closer to the end.
I'll preface this by saying this post is about Varric's death and my rage and despair regarding it, but more so about my Rook's.
I've seen people who said they picked up on the hints about whatnot, who knew before the Fade Prison. I was not one of those people. I was so relieved when I saw him after the Prologue that I didn't think twice, because I knew that it would destroy me the second shit started going wrong.
I was already not having a good time when I started the game simply because Varric was getting older. I don't handle aging well or death, and his design showing his age, and the comments he would make about "getting too old for this" just made my heart break.
And then shit got worse. I sobbed disgustingly when that knife went into Varric's chest.
After Rook woke up from talking to Solas and she heard Varric, I was so gods damned relieved. And my Rook was better taken care of by Varric in that year she spent with him than she was in the rest of her entire life.
I cried from the end of Ghilan'nain's fight until the romance scene and on and off after that. I got so used to visiting Varric just to be comforted by his presence. Inquisition was the biggest part of my life for a year and a half when I was just a kid.
I did really bad middle school age writing for it but regardless of the quality, those characters were built up in my head becoming even more than they were in the game. Varric was my biggest support character through everything I was going through at the time.
I don't talk about it much, but I didn't have a great childhood, and I know a lot of people didn't, but I coped with it through writing and video games. Varric was the one supporting me through the abuse I suffered and writing was the way I processed how bad things really were.
When Rook was in the prison she said "What am I going to find here?" And Varric said "I think you already know, kid." I DIDN'T until he said that. The second he said that my entire chest tightened and I just said "No" out loud as I watched Rook find his body.
Now for my real complaint!!!
Rook never gets the chance to grieve Varric. They go from talking to him every day to finding out he's dead and it was all a lie. I have personally never been more fucking pissed at Solas than I am now. But Rook comes back and they have that kind of "closing off" scene with Varric's empty bed (which was so hard to go through btw). And then they fuck their pookie LIKE I CANNOT BE THE ONLY ONE UPSET ABT THAT
FYM I gotta find out my dad is dead and then Rook is up for boning like there's no fucking way unless it's to cope. And at least pertaining to the Lucanis romance, Rook is processing everything that happened and they can say "So much has happened, I just don't know how to feel."
And rather than getting to process that in some kind of way, the devs said nah this scene serves one singular purpose, and Lucanis says "I do" and then dicks them down.
Personally, I felt very dismissed despite being overjoyed about finally having the romance scene, I couldn't even enjoy it with everything that happened prior.
Rook deserved the chance to completely break down after everything they went through. Tbh i don't know how they kept it together. Varric said "don't get all misty eyed" and i thought to myself that's way too delicate a term for what's happening here, I was fully ugly crying.
Fuck your "I had a good run" I still need you bitch.
All this to say I'm very upset, and I'm running my second playthrough and every time I look at, hear, or talk to Varric I tear up again. Wtf Bioware.
Rook should've gotten the chance to actually talk about what Solas did to them, especially in the sense that he made them believe Varric was still there. Or at least get to properly grieve the person who was their closest friend for a long time.
I have very strong feelings about this obviously
#dragon age the veilguard spoilers#dragon age the veilguard#datv spoilers#datv#datv varric#dav#dav spoilers#dragon age#dragon age 4 spoilers#dragon age 4#dragon age dreadwolf#dragon age dreadwolf spoilers#dragon age varric#varric#varric tethras#da varric#dragon age the veilguard companions#dragon age the veilguard romance#lucanis#lucanis dellamorte#rook x lucanis#da4 lucanis#dragon age lucanis#lucanis x rook#lucanis romance#lucanis spoilers#taylor’s a yapper 🗣️
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just me ranting about s*lmare again,,, sigh
it’s kind of getting on my nerves seeing people getting mad at others for pointing out s*lmare’s shitty behavior. like, i get that people may not want to see negativity about the games/devs but acting like people aren’t allowed to be negative is a whole different thing.
look. i’m not trying to be seen as the like “ultimate s*lmare hater™︎” or anything (or maybe i am), but i’m just going to compile a quick and nowhere near exhaustive list for everybody so they understand why i and so many other fans are still so mad. because quite frankly i’m sick of people crying on twitter that i’m “just being mean” when what i’m really doing is calling a spade a spade.
for an ENTIRE YEAR before nightbringer was released, devs never told anybody that a new game was coming out. everybody grinded for an ENTIRE YEAR because we were kept under the impression that a new season was coming to OG only to be told “haha we’re going to make you pretty much redo the whole story again (but in the past :O !!!) only after which you’ll get a conclusion for OG :)” [the end of lesson 80 of OG literally said coming soon until AFTER nightflop was announced.]
devs waited until a reddit ama to even tell us that a new game was coming, but only when asked by a fan who’s question subsequently got buried in all the other responses. the only reason anybody else saw it is because it was screenshotted and posted to twitter and in its own post on reddit. no official announcement was made prior. the first official announcement we got was like a week or two before nightflop was released.
they keep pushing out terrible quality events back to back just to milk money from fans even though the vast majority of fans have said they don’t like back to back events because the quality of them are horrendous. most players would rather have fewer events with better writing then to have constant shit ones.
never told us that daily chats were ending in OG. we only knew this was happening because someone sent a ticket to the devs and it was then screenshotted and posted to twitter.
s*lmare has proved time and time again that they only care about whales. they’ve proven this by paywalling a lot of features in Nightbringer. and before anyone drops in with “but they give us more devil points in battles >:(“ shut up. haven’t you noticed the increase in need to spend devil points? whether for character outfits, sprite outfits, level up sales (that they’ve made more frequent by making leveling up easier), ap sales, etc… they’ve only given you more DP so you’ll spend more DP.
they literally shoved an ad down our throats as many times as they could (in NB) by putting it on the HOME. SCREEN. as well as making it one of the first things you see when you boot up the app and in the side news thing. they didn’t do anything about it until fans complains relentlessly for WEEKS.
they took away the 10x free pulls for HDD 4 (which is OG’s birthday NOT Nightflop’s). they have always done the free pulls since the games inception. they did this so that fans are more likely to use they’re own vouchers or pay irl money for the cards they want.
they lowered nightmare drops EVEN LOWER to force players to draw more if they want certain cards (this goes back to putting players in a position to use irl money to buy devil points for nightmare summons if they want certain cards).
wanderers whereabouts and fabsnap are lazy and unnecessary and from what i understand, most people barely fool with it. the models are cheap and horrendous. (i get it’s a mobile game and the graphics are not going to be like PS5 level, but come on.)
they took away birthday events without an announcement. people were saving AP and demon vouchers for their favorite boys’ birthday events only to instead be given ONLY a birthday nightmare with a pity OF 200. they also stopped doing birthday events before asmo’s 2023 bday, leaving him as the only brother without a prince card. never mind the fact that they’ve paywalled birthday items in wanderer’s whereabouts for $3.99 (usd).
they changed some devil grams (in OG) to please a loud minority of players that didn’t like having to kiss the brothers in the devilgrams. in a game about dating and kissing demons. they pandered to a small (but quite loud) minority of players BITCHING that they didn’t want to kiss the brothers. in a game about dating demons.
they’ve infantilized the game and lowered the age rating (to 12+) to make it more accessible to younger audiences which has significantly lowered the quality of the writing. this is a game about demons !! they are not child friendly and they don’t need to be written as such. a game about dating and romancing demons is a kids game now.
i want to express very sincerely that i absolutely adore obey me. i have for the past four years. (you should see my collection of luci merch LOL). it’s the first franchise i have devoted myself to so strongly. i just really hate s*lmare and how they keep getting greedier while offering NOTHING to fans but lukewarm content and constant money pandering. this franchise means a lot to me, and i know that rings true for most of the players, and it hurts to see it going down the drain like this considering it is so special to me. i love this community (except when people are crying over misinterpreting criticisms against s*lmare/devs as personal attacks) and i love what everybody creates. it’s all so so very special to me and it’s important that we all understand this. these games and franchise could be something so very special. it started out so different (in a good way!) than almost all other otomes i’ve played, but now it’s getting left in the dust because a multimillion dollar company is more worried about how to milk an extra $3.99 from their fans than they are making quality content that fans would be WILLING to pay for, instead of locking content behind paywalls.
i wish nightbringer was never a thing. the story they wanted to make could have easily been a 1-2 season arc in OG. but instead we were forced to essentially play the same game over again, just in a different setting and time, and pretty much be told that the time we’ve spent grinding and leveling up our cards and getting through all the battles in OG was wasted. all for a new game that nickels and dimes players while offering shit in return.
solmare was proven that they have no intention of being transparent with fans. that they only want to milk whatever money they can from us. it’s created a lot of distrust and aversion in the community. and believe me, after all this, and even after obey me is run through and isn’t a cash cow for them anymore, i’ll never play another fucking solmare game ever again.
❤︎ it’ll always be ‘one master to rule them all.’
#˗ˏˋ moody talks obey me ˊˎ˗#literally fuck nightbringer#and fuck solmare#obey me#obey me satan#lucifer obey me#obey me mammon#obey me diavolo#obey me leviathan#obey me levi#obey me solmare#obey me fandom#obey me! shall we date?#obey me lucifer#obey me shall we date#obey me!#obey me barbatos#obey me belphegor#obey me nightbringer
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One (slightly horrifying) thing I've learned from playing ZZZ is that the staff is VERY good at making characters that look one way but act in a completely unexpected way that has the ability to charm me.
For instance, before I started playing, I thought I wouldn't like Nicole. I thought she was going to be an overly shallow, snotty type that would be very "ohoho~" and annoying in a tropey way. And..she is "ohoho~" af but she's actually in a very delicate balancing act of being an absolute queen and a huge girlfailure and she steals the show whenever she's around. She's indeed vaguely all of the things you expect her to be but she does it in such a...charming way that she has me laughing and I'm ride or die w her now.
I didn't expect to like Lucy either! I thought she'd just be a normal tsundere but the one thing I've always really hated about typical tsunderes is their inability to be reasonable and how out of pocket they can be and Lucy...isn't like that. She's actually super reasonable and she sorta drives that ship. Calydon as a faction balances her traits out so well that when she barks orders it's like "ok yeah finally someone with common sense 😌✨️" if anything. She's still a princess-y tsundere but she missed the one trait I can't stand and that's kind of impressive to me tbh.
I didn't expect to dislike Seth per se but I didn't expect to like him that much either...he's a cop (his biggest sin) and he's...peppy. Which...isn't a sin...but it makes me (who is fucked up and evil) soooorta wish for him to uhh. break. 😇 Just a little bit! As a treat!! But he got me too okay....like fuuuck whatever! Whatever!!! Wet sad catboy with No Friends and his family problems that keep making him say "is my family normal? 🥺 it's normal right?" whateverrr!!! Just get in the car, loser!!! 🤧 god!!
I didn't think I'd like Harumasa! I have complete trust issues with characters that look like him! I expected him to be more of a ~sunshine on the outside but dark on the inside~ yandere-leaning kind of trope based on looks. But he's actually one of my favorite character archtypes instead...he's literally a sleepy guy with a billion nuanced problems and a fucked life. My favorite fucking food!! I owe you an apology, Mr. Harumasa!! I wasn't familiar with your game!!
But perhaps the most surprising twist of fate is me liking Wise. Like, I did NOT have high hopes for this boy, okay. I was NOT a believer. I didn't expect either one of them to have that much personality. When I first saw Wise's design with my working eyes I thought ZZZ devs fucking hated him. I thought he was going to be stale bread in terms of personality.
But like, Look! Look at us now!!
He's like a brother to me.
On god, the other day I blocked somebody for saying he was ugly with no love in their voice.
This game is so dangerous is what I'm saying bc the writers know how to get me to like characters that I have an allergy for. I am a Hateful Hateful person and it just keeps happening. They're like my little meow meows now, watch out or it could happen to u!
#my username is WyZZZe my icon is Wise. I own Wise merch!!! Isn't that FUCKED UP???!?!#as an artist I love good character designs first and foremost but I also love a charming little guy and that deeply disgusts me!!#I'm obsessed with ZZZ bc I'm VERY charmed by it...sickening!#came here for Lycaon and stayed because I'm so deeply in love with everything...ugh!#nicole demara#luciana de montefio#seth lowell#asaba harumasa#wise zzz#zenless zone zero#wyzzze.posting#long post#<<one of many im a yapper sorry
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Greg Bryk was in episode 25 of Podcast141, co-hosted by Marwen Heni, Mars Lipowski, and Jim Boeven, to talk about his acting career in general, but also and mostly his role as Joseph Seed in Far Cry 5.
Since he’s already shared a lot of anecdotes in interviews and live videos on Instagram, I thought I wouldn’t learn anything new... but I did, so here’s a summary of what he said about his experience playing the Father.
We knew that the dev team (he specifically mentioned Dan Hay and Drew Holmes) had struggled to find the “right” actor for the role, but what I don’t remember ever hearing before is that, after two years of unsuccessful search, the project was almost cancelled for this reason!
Thankfully, that was when Greg Bryk auditioned. He had already said the script they gave him (and that he thought was “amazing”) was what became Joseph’s monologue in the mission “We Must Be Strong”, but he gave more details about what was originally in it. In this early version of his backstory, Joseph was 23 years old and working two jobs to support his family. One night, exhausted, he fell asleep on the couch as his pregnant wife went out to get ice cream. He was then awoken by a knock on the door, told she had been in an accident, and taken to the hospital. The rest of the story is what he says in Far Cry 5: when he arrives, his wife is dead, their premature daughter is “stuffed with tubes”, he hears God’s calling, and understands he has to make this sacrifice.
So he got the role, and when they called him again to record a sermon (my guess is it was this one, but I’m just speculating), he saw what the game looked like and thought everything and everyone was “incredible”. Over time, as they got to know him, they even changed the character and partly rewrote the Father specifically for him.
The team was also very accommodating. For example, the scenes are usually shot in the huge performance capture studio, but for the Heralds’ eulogies, which are much more intimate, they built a small room so he felt like he actually had something around him instead of a big, empty space.
A day before the game came out, the cutscenes were already available online and he watched some of them. He was very impressed by the last eulogy (or, as he calls it, “snot monologue”) in particular because of how “vivid” and “human” it felt. It brought tears to his eyes and he recalls his wife was “blown away”; it was “special”.
As for the fans, he thinks they’ve been very supportive and welcoming. Some have told him they felt heard and seen by Joseph, and he believes it’s because he’s a character who loves people for who they are. At this point, he and the co-hosts agreed that being an actor was a gift because it gives an opportunity to make people’s lives better, especially in video games because there’s a unique connection that doesn’t really exist in movies or TV series.
Marwen Heni mentioned that, while most villains want you to hate them, Joseph, on the contrary, wanted you to reflect and think that he might be right. Greg Bryk admitted that he believed everything he said, especially about family and technology. Sometimes, people are isolated or only have online connections, so having someone tell them, “I see you and I love you for what you are” is powerful. In his opinion, this message resonated with a lot of players because it’s a simple truth and we all want to be part of a family.
Joseph doesn’t control his followers with fear, Marwen Heni commented, but with devotion, and that too makes him compelling. As he was playing Far Cry 5, he started questioning whether or not he (as the Deputy) was right for opposing the Father, which is something Greg Bryk says he saw a lot in comments. He believes there’s “an intimacy to the relationship” between Joseph and the player, a “seduction” in the sense that we all want to belong. He’s humbled by the impact his work had on people.
When asked if he would be open to reprising the role, this time, he answered, “Absolutely”. In fact, and this is news to me, he revealed there were discussions about turning Far Cry into a TV show, and the different games would have been standalone seasons. That said, he added that, at a certain point, it’s necessary to let characters go and that he was grateful for what he had already experienced playing the Father.
Marwen Heni then asked if Joseph, who is very complex, was entirely fictional or if it was Greg talking through him. He answered his characters are always him, to a degree, because he wants to connect with the material so he never lies and can work from things that matter to him. He never judges them and tries to think about what he wants to express through them. He’s interested in their humanity and what motivates them. “We’re all broken,” he said. “Some are much more broken than others, and sometimes those broken pieces are very sharp and jagged, and they lash out.”
He also revealed he had “very specific rituals” to help him become a character and then let them go. He mentioned a few prayers that one of his friends, who is a Wiccan, taught him. In fact, and all the co-hosts agreed, it can be very hard to “disconnect” from a character sometimes because actors aren’t just pretending; they’re using real emotions.
He had already said his son Dempsey had done the mocap for John and Jacob in the Collapse DLC and that he felt carrying Ethan’s body in New Dawn was a way for him to honor his “boy”, his dead dog Lucky, since he deeply regretted that he couldn’t be there to take him to the veterinarian the day he passed. What I didn’t know, however, is that it was Greg himself who had asked if Joseph could carry Ethan, and the team made it happen. He also explained that, when it was time to play this scene, he tried to imagine what it would be like to actually lose his son.
But who is Greg Bryk’s favorite Far Cry villain? Well, when he auditioned and started researching the franchise, he was interested in Vaas because of Michael Mando’s performance. He still doesn’t know him personally but has a friend who worked with him and who spoke about “how electrifying his talent was”. There’s something “unhinged” and “primal” to him as a performer; he’s a “wild” and “special” actor.
Finally, when told he was born to play Joseph, he confessed he felt he was indeed “called” to play this part but wants to give credit to Dan Hay, Drew Holmes, and Jean-Sébastien Décant for creating such a “terrifyingly human” antagonist in the first place.
#guys... the 'eulogy box' is real!#greg bryk#podcast141#marwen heni#mars lipowski#jim boeven#joseph seed#far cry 5#michael mando#vaas montenegro#far cry new dawn#far cry 5 spoilers#far cry new dawn spoilers#far cry 6 collapse#joseph collapse#dan hay#drew holmes#jean-sébastien décant
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FINALE SPOILERS!!
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.
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[I know I'm going to sound a bit fantasma ("ghostly") ("fantasma" is an Argentine expression to refer to a person or action that shows a strong egocentrism, believing themselves to be more than they are) with this but I really want to say it, sorry]
I liked the episode, although I will admit that it disappointed me a little things I didn't like very much:
- The fart jokes. Are you kidding me? I mean, I know it makes sense at least with the confetti explosion (which believe me, I like to a certain extent since it helps to highlight a serious state), but I still didn't like it very much (especially in the end, but at least they did acknowledge that)
- The anti-fairies. Is it just me or did they become dumber? Their actions in the fight disappointed and bothered me quite a bit
- Dev and Peri. I think I spoke for the majority when I said I expected a better reconciliation, I mean, they barely interacted!
- Dev and Dale. I was expecting something a little more dramatic
- Irep's "betrayal" felt half-baked. In my opinion, it was obvious that Irep wanted to betray Dev, but it never really became "official" so to speak
- Anti Wanda and Anti Cosmo didn't have much involvement, and they didn't interact with either Irep or Dev
- Jorgen and Dale weren't scolded out even a little bit. Jorgen, Dev didn't need a newbie who probably just became a godfather to carry on a legacy. And Dale, REALLY WANTED HIM TO SUFFER EVEN ONE SMALL THING BUT IT DIDN'T HAPPEN
- Dev's suffering is taken as a joke
- Wanda doesn't look as upset and scared as I would have expected about Peri exploding
- The "DEEP DEEP" joke. I feel like it would have been funnier (and less annoying) if Wanda had actually been actually upset in the episode (something a little more like when she met Irep again)
"Umm... I'm not sure" stuff:
- Hazel's friends and brother retain their memories. I don't know, I wasn't really convinced, but it's innovative, curious and interesting
- The fight against the anti-fairies in general
- Irep neglects Peri. And yes, it's kind of dumb, but think about it for a moment. We already know that Irep hates Peri, but in the previous series he saw and suffered the consequences of affecting Poof (sorry for this but it's canon) in "Timmy's secret wish", he KNOWS that if Peri dies he will too
- Hazel's friends and brother not being so surprised about the existence of magic. It makes some sense but still...
- Dev loses Peri. It was fair, but I wish they'd apologized to each other even though
- There was no parallel between Irep and Dev. I was hoping they'd do something about how they both feel like shadows of other, but emphasizing that Irep is genuinely bad and Dev isn't that bad at heart
Things that put me in "LET'S FUCKING GOOOO" mode:
- Anti Wanda and Anti Cosmo are part of the same idiot
- Anti Wanda isn't as dumb and nice as she seemed in the other series
- Pattypossum and Nottimmy holding hands, Crocker saying "I was right! 😃" and Jorgen erasing everyone's memories. Just little details and jokes that I like
- Dev and Hazel's conversation. I would have liked to see them interact a bit more, but I'm satisfied
- Peri being a spokesperson in the finale. Acknowledging the horrible joke and demanding a second season
But as I said, I liked it, and I look forward to a second season with other characters that were never mentioned or appeared, like the pixies, Chester, Trixie, Norm, Juandissimo, etc.
What's your opinion of the finale? :)
#fairly oddparents#fairly oddparents a new wish#fop#fop a new wish#fop anw#dev dimmadome#the fairly oddparents#fop a new wish spoilers#fop anti cosmo#fop anti wanda#fop peri#fop irep#fop jorgen#the fairy oddparents a new wish#just my opinion#nickelodeon#netflix
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Dragon Age: The Veilguard info compilation Post 3
[Part 1] [Part 2] Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
All armor and clothing options will scale and mesh to any body type [source]
The character creator has lots of sliders for body parts and overall shape, none of which are tied to the voice or pronouns (she/her, he/him, or they/them) that you choose [source]
"Epler took special care to show off the extensive curly and textured hair options in the game, including several versions of braids and locs, noting that increasing these options in particular was very important to the team" [source]
You can change your character’s physical appearance at any time during the game, but not their class or backstory [source]
"Each individual class has some variability, too; even the mage class has some up-close-and-personal attacks, since a mage player character could still conceivably have an assassin backstory and would therefore need to have some attacks to accommodate that sort of career path" [source]
" "We’ve spent a lot of time thinking about skin tone,” Corinne said. The character we made, a Black elf, seemed to glow in the bluish light of a nighttime scene, and under bright sunlight, I could see the richness of his color. Corinne: "We want to make sure that skin tone is reflected authentically" " [source]
" “We have dozens and dozens of hair types,” she said. “And they’re fully affected by physics.” The quality and variety of choices I saw delighted me. The rows of bouncy, luxurious-looking hair of all curl types and textures (and yes, the annoyingly ubiquitous “Killmonger cut” was among the options, what can you do?) brought the biggest smile to my face in the hour I spent with Busche and The Veilguard." [source]
Story and lore
NPCs will remember when you chuck a shopkeeper through a plate-glass window [source]
" The game’s story sees Solas intact a plot that will result in the deaths of thousands. When his justification that “people die, it’s what they do,” falls on deaf ears, you and your merry band of misfits have to stop him " [source]
" “Early in the demo and in the trailer, you’re in a part of the world you’ve never been in – Tevinter,” Epler tells me. “Tevinter is known for being a place of high magic; visually, it’s different. Obviously in Origins you’re in Ferelden, which was grubby, muddy, and very visually different and distinct. That said, it’s the first hour of the game, so we’re only seeing the prologue. As you go deeper, you’ll find that the game can be just as bloody and just as grim as Dragon Age Origins, 2, and Inquisition. For us, it’s that feeling of contrast. You get moments of higher fantasy magic coming back to the world through Solas’ ritual, but also things get pretty grim, and things get pretty dark in some spaces for sure.” " [source]
"Snappy dialogue" [source]
The game is really about each of the companions [source]
Narrative narrative narrative! [source]
The Shadow Dragons are an underground resistance that engages in guerrilla warfare against the corrupt mage rulers of the Tevinter Imperium [source]
"Varric has created the group called the Veilguards, recruiting a veritable group of weirdos to pursue Solas, who’s carved a path through the magical empire of Tevinter" [source]
"There’s intrigue to the game’s tale already, with Varric hoping he can convince Solas to stop his plan of tearing open the Veil: a wish by the dwarf to save a dear friend. There’s a fascinating relationship that's already being set up, Varric and Solas as opposing narrative forces, with your character, Rook, pulled between them" [source]
"There’s extra context to flesh out dialogue, with short descriptions that help give a vague idea of how things play out. The example we were shown was Rook trying to take down a gang leader inside a bar. We could choose to defuse the situation with either words or weapons, but the catch is you don’t know how effective those approaches will be" [source]
" Busche explained that the team wanted to give players a game where locations were imbued with just as much personality as the characters. “That meant making contrast from the areas that are dark and decaying to the areas that are illuminated with magic,” Busche said " [source]
" “This is a part of the world where magic has been embraced,” Busche said. “It is a society of mages and magic in this world is inherently colorful. So whether we’re seeing them use magic for everyday purposes like signage or using them as spells, that color really comes through.” " [source]
We will visit the Necropolis of Nevarra [source]
Gameplay, presentation, performance etc
There are dozens of abilities and spells [source]
The game has an easy mode [source]
There is a setting where your character can't die in battle [source]
"The Rogue class in our demo had a bow with recharging arrows for ranged attacks, and dual blades that could unleash a furious flurry of instantaneous blows" [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#solas#lgbtq#long post#longpost#injury cw
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Hey guys
FOP hcs under the cut
Dev Dimmadome
-has manic BPD
-curly hair (inherited from Dale)
-extremely closed off, emotionally really sensitive but is just really good at masking
-sleeps in the corner of his bed even if it's absolutely humongous
-likes futurama unironically
-favorite mlp character is sunset shimmer because she's "like, I dunno, whatever" (pretty and rebellious)
Hazel Wells
-favorite mlp character is Applejack because she's cool and strong, plus her accent
-high functioning autism!
-will debate people on whether or not ice cream is a food (it is and she always wins)
-usually when having episodes, her brother always helps her calm down, so when Dev has manic episodes she knows how to help him
Cosmo
-Bed hog
-loves slugs for no reason
-gifts Wanda moss and leaves (she loves it)
-very bisexual tbh, also uses she/her on occasion because he does drag 💪
Wanda
-genuinely enjoys Stephen King books, her favorite is Misery
-watches commentary videos about things she knows nothing about
-keeps every little trinket given to her by everyone (one time, hazel gaze her a rock with one big googly eye and Wanda put it on a shelf, and when hazel came over and saw it she started crying because Wanda displayed it)
Dale
-gay
-gay
-gay
Peri
-due to his love of fashion and his passion for helping kids, he's looked into symbols of support (he paints one of his pinkies red to show his support against csa)
-autistic because I'm him and I said so
-clicks his tongue against his teeth as his main stim (it usually hurts the tip of his tongue but he can't stop)
-scared of peacocks even though they're absolutely gorgeous to him. He just hates how they look at him
-loves fashion from all eras, but usually wears 70s/80s style clothing, with the occasional greaser look from the 50s
Jasmine Tran
-likes Katy Perry more than Taylor Swift
-had a weeb phase where she dressed in only anime merch for three months straight
-her favorite mlp character is Rarity because she's slay
-doesn't actually like musicals unless it's Disney or other animated movies, especially if the genre is pop or jukebox (like Trolls or strange magic)
Winn Harper
-avid Justin Bieber and Eminem fan
-tried roller skating but they don't have very good coordination like that, so skateboarding is much easier for them
-loves the "cool s" symbol
-says based about everything they like
-favorite mlp character is obviously rainbow dash because she's based
Anthony Wells
-ADD+OCD
-theatre lover, the kinda guy to like parody musicals (also watched scamilton and sobbed so hard because of how funnily atrocious it is)
-prefers red over blue Gatorade
-genuinely just a really good guy to everyone, naturally sweet
Irep
-Rivers is a vampire. Look it up
-uses gen alpha slang but also outdated trends like dabbing and flossing
-listens to ABBA on a daily basis, literally every night he plays gimme gimme gimme (a man after midnight) and in the morning it's Dancing queen
-only wears platforms because it makes him taller by like. An inch or two
-telle people to commit suicide on the internet for shits and giggles
-genuinely glad Peri changed his name because Foop embarrassed him and ruined his intimidating image
#irep fairly oddparents#peri fairly oddparents#fairly oddparents a new wish#fairly oddparents#hazel wells#dev dimmadome#dale dimmadome#cosmo and wanda#fop wanda#peri fop#fop peri#fop a new wish#fopanw#fop poof#periwinkle fairywinkle cosma#fop cosmo#cosmo cosma#winn harper#jasmine tran#headcanons#hcs#fandom hcs#silly fellas#god i love them
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Veilguard Spoilers below the cut. About the Blight, the current state of Southern Thedas, and the Veil…I’ve never made a rant like this so bear with my ramblings, please
I’ve seen so many people say, “We should’ve been able to tear down the Veil” and I feel like I’m going insane every time I see that take like…
MAMA A BLIGHT IS BEHIND IT??!
You think what happened to Southern Thedas was bad this game? You have no idea what’s in store for you if you open up the fucking Veil and let that trickle of Blight become a flood.
Point of Order just to set the scene with how bad the literal Blight is
“They (the writers/devs/Bioware/EA) nuked Southern Thedas so they don’t have to deal with the lore the past content set up there going forward”
Maybe. But also the only other Blight we’ve seen in game was the Fifth Blight. By all accounts a statistical anomaly in how it acted when compared to Blights 1-4. I don’t wanna delve too deep into this because it is so not the point I’m trying to make with this post, but the Architect very much had a hand in waking up Blight numero 5 and very likely impacted it in a way that made it less volatile. Past Blights saw Darkspawn hitting big populations hard and fast. The 5th started slow, in the wilds, at Ostagar. Away from large amounts of people. It is mentioned in DA:O that this Blight “feels different”.
The Blight we see in Veilguard is more in line with the Blights that came before the 5th. Something something the Inquisitor writing “worse than we have seen in living memory” because the only living memory anyone has of a Blight was the one from 20 years ago. Which was bad, but not as bad as they usually are. Veilguard’s is bad the way Blights are meant to be (if not worse because, ya know, the Gods), and it was still ONLY A TRICKLE OF WHAT THE BLIGHT IS BEHIND THE VEIL. If the full force of the Blight escapes the prison/the Fade that’s it. Goodnight to everyone in this world both within and without all of Thedas.
Moving on.
“Solas can move the Blight into the new prison that was meant for the Gods and then tear down the Veil. That was his plan.”
Sorry, did we play the same game? We know what the Blight is now. It’s the last remnants of the Titans. Twisted, broken, angry, nightmarish. It’s all that’s left. All that’s left are the plagued dreams of ancient beings that are so devastated because of what Mythal, Solas, and the rest of the Evanuris did to them with the very dagger we now hold.
I want to take a moment to address that what I’m about to say is said as someone who’s been trapped in Solavellen hell for years. I love Solas and his character, and I believe that yes, he had a plan that would have both moved (or killed) the remaining Evanuris and the Blight to a new prison while simultaneously tearing down the Fade. But if you, like me, wanted to redeem this idiot despite everything, then pray tell how does Solas locking up the Blight offer him said redemption?
How does locking away the only thing that remains of the Titans into a prison and throwing away the key redeem him? The Evanuris fucked up when using the Titan’s, idk…life blood? To take form. Solas fucked up when he, upon Mythal’s behest, created a weapon that sundered the Titan’s (and the Dwarves as whole) from their magic, from their dreams, from their very being. And they did it because they thought they had a right to. They put themselves above the dwarves and as a result they caused the Blight. And then they hid the Blight away. Yes, they hid it away to keep people safe, and yes, locking it and the Evanuris away when they tried to use what was essentially a bio weapon to maintain their position of power was a call that kept people safe for a long time. But the Veil was a consequence of that call. And while the Blight was trapped in its prison, behind the Veil, it got angrier and angrier with every passing generation.
Removing the Veil and shoving it into yet another prison will not only piss it off even more, but it doesn’t allow for Solas to actually atone for the part he played in its creation and the part he played in destroying what the dwarves used to have. He has to uphold the current prison. He has to go to it to try to soothe it. To heal it as best he can. Locking it away elsewhere, and then trying to offer it salvation after the fact? It’s not gonna cut it.
He has to go to the Black City, he has to face what he did, and he has to put aside his favorable bias towards giving the Elves “back what they lost” (a world current day Elves don’t remember and have never known) to instead put the safety and wellbeing of every being in the current world at a higher priority. That’s part of his redemption arc by the way; learning to value the lives of the people that walk this new world he had a hand in creating. Because when he wakes up before the start of DA:I he doesn’t value anyone. Shit, when Felassan declines to help him destroy the Veil and suggests he learns to appreciate the world that has been in place for centuries, Solas kills him for it.
All that said, he can’t fully put things right. He can’t reconnect the Blight with the dormant remains of the Titans. Because, as the game tells us, we’d then be faced with a bunch of Titans the size of mountains rampaging, rightfully so, because of the wrongs that were committed against them. But Solas can put in the work to find a way to ease its agony. And maybe, if given the time and the patience, one day the Veil could come down because the Blight will have had the opportunity and been given the help it needed to actually heal from the trauma that created it. And maybe taking the time to do that will have, in some small way, allowed him to make up for the shitty hand he played in destroying the Dwarves. A race he (finally) sees as his equal. Because that’s a big part of his fucking redemption arc.
#dragon age#dragon age the veilguard#dragon age: the veilguard#datv#Veilguard#da: origins#da: inquisition#dragon age blight#solas dragon age#dragon age: the veilguard spoilers#dragon age the veilguard spoilers#veilguard spoilers#datv spoilers#idk man I just got really into this rant#maybe I misunderstood something in the story but this is my take on the Veil having to stay up
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