#i really like the mc too!!
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sunshineandviolets · 2 years ago
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"Hey there baby bird, like what you see? "
Drew Georgia Young // Roommates with Benefits <3
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ryllen · 1 year ago
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overblot grim with Yuu who accidentally get carried on his back
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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myokk · 3 months ago
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a little family🥹
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alleyross · 2 months ago
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zayne may or may not accidentally slip a little about his mt. eternal experience and that makes mc go nuts
so, zayne is a combat medic, which sucks, mc thinks. he’s trained, fit, his evol is deadly and he’s intelligent enough to figure out any emergency situation he sometimes willingly gets into, but it still sucks. mostly because, well, he can die any day and that won’t even be something unusual for him, since he’s out here risking his life left and right. just an ordinary stuff. his colleagues may as well just move his body aside and continue working through some heavy shift somewhere in the mountains or god knows where else, since that appears to be their modus operandi for every business day.
no, she’s not exaggerating. actually, it seems to be an understatement even. a cold grasp of anxiety takes her by the throat, as she lies down in her bed, pass midnight, while there’s no one else beside her, because zayne’s got an urgent call, conveniently escaping further interrogations after accidentally slipping about what happened to him in the mountains four years ago.
she knew nothing good happened there. in fact, there were more dead than survivors, and zayne’s got lucky, even though he never reminisced about it out loud. maybe that was one of the reasons she could manage to go about her days, not worrying that hard about him every time.
well, shit, now she can’t. what a pity. turns out, you can’t just view someone else’s job the same way knowing how extreme it can get and how deep it traumatised your beloved one. even his natural ability to restrain himself which worked a bit too well sometimes can’t fool her now, she swears. he won’t be able to toss aside this topic next time he wakes up from a nightmare. she’ll drown him in anxious tenderness and kisses and will probably cry a little. she wants to cry even now, but that’s just stupid and certainly won’t help to fall asleep. it seems like she shouldn’t wait for zayne tonight — the call seemed serious.
she tries to suppress the urge to call him as well. partially because he can be really busy right now, but also because it would be somehow hypocritical. zayne knows very well about her job. zayne himself treated majority of her battle wounds. once he quite literally bathed his hands in her blood, because her stomach wound was deeper than the pacific ocean, and he didn’t let someone else operate her.
somehow he managed to keep his sanity through this. why would she make her feelings about something that happened so long ago his problem?
she turns away from his side of bed — empty and cold — and sighs deeply. nobody’s safe giving the circumstances of their routine. wanderers are everywhere, you can’t escape them even working at flower shop. yet…
“we had to… you know. leave people where they were lying. we didn’t have any time to move bodies aside. just checked if they could be reanimated and if not, we moved on. until the operation is over. and then the next one. they lied for hours, and we stood there, trying not to look away from our own hands.”
that’s what zayne said to her, looking into the ceiling, when she asked him about his colleagues. she remembered his friend william and how he didn’t make it through that expedition. zayne didn’t mention it before, but she knew that william’s death was particularly painful for him. seems like instead of talking about william, zayne decided to pay her attention to something else. although the topic he chose wasn’t really unusual in general — she’s a hunter, after all — the second she imagined him in that place, lying dead on the ground while people around didn’t even bother to… zayne understood immediately after he took a look at her face. he took a breath to reassure her, to say something soothing, to justify things that happened to him, but no word escaped his mouth.
and in that exact moment his phone rang. then he got up, got dressed and left. the image of his dead body didn’t.
it doesn’t leave until she closes her eyes in a hollow tiredness. when she opens them again, it’s nearly dawn. zayne sits beside her, still fully dressed, still radiating cold after being outside on a december night. his hand brushes against her hair.
“hi”, he whispers.
horrible images fade away with every deem of faint orange sunlight covering his face inch by inch. the dawn breaks mercifully. she clings to his thigh and anxiety slowly leaves her body, unclenching her heart and lungs unwillingly.
“hi”, she whispers back, looking up at him. “is everything alright?”
she just hopes he has good news on him.
zayne smiles faintly.
“yes, love. it’s fine. i’m fine”
there’s no energy for further interrogation left in her body. and she’s sure there’s no energy in his body as well. so she squeezes his knee and sighs.
“i love you. let’s keep us safe, huh?”
zayne agrees without any words. his quiet “i love you too” hides in the nape of her neck a couple of minutes later, giving her a much needed solace.
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mirensiart · 3 months ago
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The first ever "links meet" au I ever stumbled upon was the sweetest fic ever that I'm so sad I lost and haven't found again yet cause for the longest time that au was just 100% canon in my head lol and I still like it so much I want to find it again :( I remember it being actively updated back in 2014 when I was active in the zelda fandom (before my 10 year hiatus and me joining back again this year lol)
But basically the au played with the idea that hylia has like a special place in the afterlife for the hero's spirit, as compensation for their service to her and the 3 golden goddesses, so when a link dies the little afterlife space starts getting buildings or landmarks the link loved during life
So the au starts with ss!link chilling there alone, but he's able to see what his successors do from the afterlife! Then mc!link joins him when he dies and basically the little space starts getting bigger and bigger the more links die and join the little afterlife space
The only link who never joins because he is like THE hero's spirit is the first hero, and if I remember correctly ss!link tries the entire fic to meet him despite knowing it won't happen :(
Since it was during 2014 I remember the last link joining everyone was albw!link and I thought it was THE cutest cause the other links nicknamed him ALBY and like isn't that the cutest nickname ever
ANYWAY, i may have gotten some things wrong cause like...IT'S BEEN 1O YEARS LMAO but if anyone remembers it or if the author reads this, just know that I haven't stopped thinking about that au and that I love it with all my heart and I would love anyone forever if they find it again for me 🥺💖
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mahi-does-some-art · 5 months ago
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What if, instead of the Sorcerers' Society being just a small organization with a headquarters, it was instead a hidden city or capital where not only could sorcerers go to for assistance and to get their licenses, but could safely live and learn without having to put so much effort into hiding their magic from general human public? (Something similar to Witch Hat Atelier perhaps)
A hidden away capital with houses and apartments and magical shops selling everything a sorcerer would ever need. Where they can safely converse on the street and network and apprentices can talk to each other and swap tales of their lessons and masters.
Out in the expanse of the human world, it's hard to come by each other so having a place to live like that would be great.
But also it would make Solomon getting chased out by a dragon so much funnier (or sadder) since he and the mystery apprentice would have been the ones to found the Sorcerers' Society in the first place.
He would probably own his own house there and come back there whenever there was a meeting he had to attend or some urgent matter to discuss. Solomon wouldn't stay there longer than he usually had to and his property is usually empty.
But when sorcerers usually take in an apprentice, that apprentice lives with their master in order to make the most of learning opportunities and a lot of them tend to move back to the Sorcerers' Society for convenience.
If Solomon was able to convince MC to live with him for "educational purposes" completely separate from the brothers and Devildom, who's to say he wouldn't give living amongst his peers an honest try once more?
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soullessseraphim · 8 months ago
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so my body decided to hurt today so I made a very self-indulgent doodle with Valdemar trying to be a good friend to Liam (they still try and diagnose him but like they're trying).
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boxdstars · 4 months ago
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one sided homoerotic rivalry trope my beloved
ft. clora as always @choccy-milky
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monicaeidolith · 7 months ago
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it's been 8 years and she's still down bad for her neighbor (who wouldn't)
and so there she is: Step 3 Athena! 🌙✨
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Step 1 & Step 2 here
(Infos about Athena in every steps except 4 below if you're interested)
(watch out it's long.)
Step 1 -
At 10, Athena is a very curious girl, somewhat nosey and a bit clumsy (main reason why she often has bandages). She likes puzzles, creepy stuff and drawing (but nothing that serious about that hobby yet). While she isn't very shy, she's still uneasy around people she doesn't know and moving to a new town isn't helping. She has trouble accepting changes, and this whole situation is a way too big change.
Athena is very close to her mom during step 1. Unfortunately for her, she doesn't really look like her that much and she's kind of bothered by that, especially because the person she obviously looks like, her "dad", isn't there. Not having a dad isn't really a huge problem for her, but Athena fears a little bit people's opinion on that subject: "Is it weird that I don't have a dad...?".
She's feeling sad and scared about moving out, as she has to get used to a completely different world (in her eyes). "At least I have my mom", she thinks. But if moving in Golden Grove was scary at first, meeting Qiu and Tamarack was a huge help for Athena to feel included.
She thinks Qiu, aka "Autumn", is funny but also a huge show-off, haha. She LOVES to tease Qiu. But Athena's also genuinely worried about Qiu sometimes, because that kid is a huge people-pleaser.
When it comes to Tamarack, man... Athena totally puts this girl on a pedestal. She thinks Tamarack is amazing and pretty. And should Tamarack say anything positive about Athena, you can be certain the latter will go crazy internally. At 10, Athena doesn't realize she actually has a huge crush on Tamarack yet, though.
Step 2 -
At 14, Athena became a sort of troublemaker, she barely cares about rules. She's not mean but she grew to be more blunt and direct than she was as a 10-year-old, this and her current appearance make her seem unapproachable. However she kept her soft side, a side that she ironically doesn't even keep that much hidden but that you still have to deserve. If at 10 she would often have bandages because of her clumsiness, at 14, it's mostly because she's reckless. Some things that remained are her love for puzzles, creepy stuff and drawing, in fact, she started to get interested in visual arts.
In fact, the tough side of her personality grew when her first group friends with Qiu and Tamarack slowly fell apart. She couldn't do anything to prevent that from happening, so she felt like she had to toughen up. But to be honest, she's becoming tired of being the sole link between them, she's barely trying to now. Maybe Qiu and Tamarack won't become friends again. She has to accept it... but maybe Athena still has troubles accepting changes, no matter how old she is, after all.
Despite all that, Athena still treats both of them nicely. She still teases Qiu whenever she can (watch out Athena, the teasing could backfire on you). Her worries about them are still present too, but for different reasons than in step 1. Even 4 years later, Athena still retrieve Qiu's lost papers because they would NOT do it themselves. No matter what, Autumn remains her dear friend and the feeling is mutual.
Tamarack, aka "Tam", is her best friend! ... and the girl she has a crush on, Athena realized it now. Athena doesn't know if Tam feels the same way or not, though. Athena still thinks Tamarack is the most amazing and most talented person out there, she wishes Tam could see it too. She's highly worried about Tamarack potentially leaving Golden Grove at any moment but she tries to hide it from Tamarack. "Tam probably has enough of people walking on eggshells with her", she thinks. Athena dislikes Tamarack's parents for not only never being there for their daughter but also for making her situation so uncertain, only for their own interests (in her eyes).
Another feeling started to grow: jealousy. Athena will feel jealous of anyone who seems a bit too close to Tamarack. Does she think she's no match for Tamarack? Yes. Does that stop her from being jealous? No. She knows she has no right to be, Tamarack is a wonderful girl, it's impossible not to like her, but she can't help it.
Athena grew to be even more bothered by her lack of resemblance with her mother. Some times before turning 14, she started to dye her hair cranberry, just like her mom's hair color (let's say Opal didn't really like to see that her daughter started dyeing her hair at her young age, reaction Athena didn't appreciate, all she wanted was to look like her mom, what's the problem?). Ironically, while Athena wishes so hard to look like her mom, her relationship with her became somewhat strained. As if resembling a completely unknown guy wasn't enough. Living his best life nowhere to be found, uh? Resentment is the word here. Never towards her mom, even if their relationship is not that good at this point, but towards this guy who gave her his physical traits she never wanted and started to despise.
At least she became used to live in Golden Grove.
Step 3 -
At 18, Athena is not the rough troublemaker that she was at 14 anymore. Now she's more like a silly prankster, seemingly always up to something more stupid than before, although she remains reckless and blunt (but less on purpose and more out of habit). Of course, her interest in visual arts remained intact. Her liking for creepy stuff turned into a huge love for horror and its aesthetic.
Her relationship with her mom is getting better than it was 4 years ago. Athena grew out of the resentment she had for her "dad" during step 2 and learned to accept she may not look that much like her mom, but that it doesn't cancel the fact she's Opal's daughter no matter how she looks. Plus "some bits of [Opal] did end up in [her]" after all, right?
Athena's relationship with Autumn is what you could describe as "siblings by hearts", Athena does consider them as the sibling she never had.
Athena and Tamarack are still officially "besties for life", but little do they know that they both ended up falling in love with each other, plain and simple.
Her jealousy and resentment did tone down, but when she thinks back to her 14-year-old self, she feels bad, so bad. For being jealous of Tamarack's friends, for being resentful of a random donor and basically making many things about herself. "Man, I was such a prick. And for what?".
If when she was 14, Athena felt like she was no match for Tamarack because she put Tam on a pedestal, at 18, she now thinks she's simply not good enough as a person for Tamarack. She kind of "accepted" that if Tamarack only wants to be friends, then it's fine, she cannot force Tam to love her back. It's silly to think someone like her could be extra-special in Tam's heart anyway (girl if you knew.), it's nice enough to be her best friend.
Between step 2 and 3, Athena managed to put a label on herself: she's lesbian.
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yuseirra · 1 year ago
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been listening to her songs lately!! they're a blessing
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ravenbronze · 2 months ago
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Christmas in the Undercroft
Trying something a bit different! And thought I’d get festive with it since it’s December 🎄
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ryllen · 7 months ago
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Thought of detailing the lore, which i believe add more nonsense than sense.
+ Father is a metamorphmagus, who decided to live in the wild than among humans.
+ Helped a sickly woman who got lost in the forest once. He kept meeting her afterwards, and revealed himself as human. Then they fell in love.
+ The woman lived isolated from the village; believed she was cursed, she was outcasted. She fell ill & died some time after giving birth to their child.
+ The father decided to go back living in the wild while bringing the child with him.
+ Sometimes left the child cared by other creatures while he hunted/foraged for food.
+ One point the child got hurt, perhaps when he was gone wild creature attacked the herd of creatures the child was left with. He felt severely guilty over this carelessness.
+ Decided to give up his child to be raised in civilization, where it could be safer. Saw the Figs, and discreetly directed their attention to the child.
+ Nobody knows if he's still around because he is hard to track as metamorphmagus who can transform to anything at will. But perhaps he is watching somewhere from time to time.
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haliaiii · 2 years ago
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i played honkai star rail
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myokk · 3 months ago
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Hi! I'm still feral for these two, would you mind giving us some art of them in their later years together!?
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Hello angel!!!!
Sorry it’s taken so long to respond🫶🫶 but I wanted to draw some new art for this ask💓
We have: Sebastian and Eloise trying out their new fancy camera with a selfie, pictures of them with their daughter, and finally…idk I just always felt like this drawing is when they’re a bit older💓
I want to take this ask as an opportunity as well to talk a little about how I imagine their future (I have no chill & you can ignore this and just enjoy the art if you want😇).
I am a COMPLETE pantser - I never know how a chapter’s going to end when I start writing it (I always just have a few scenes I know I need to include to keep the plot moving forward). Although I have different *big* scenes I’m always writing towards, and themes/plot elements I’m always foreshadowing (shout out to @elliecutte for catching *almost* all of my hints and appreciating my general no chill😆), IM STILL NOT 100% SURE HOW I WILL END THINGS !!! 😳 I have a lot of endings I see as possible, and I think soon it will become more clear to me what will work the best💓
HAPPY ENDING:
Eloise and Sebastian become Unspeakables. I have a LOT of thoughts on this profession that could be its OWN post, and I feel like Unspeakables are generally specialized in one or two departments, but as their interests/research change they also change.
Eloise becomes an Unspeakable in the Mind and Death departments, with the occasional foray into Time. Her ancient magic is connected with all of these things (my version of AM is NOT like the game) & the Department of Mysteries is one of the only places that gives her any useful information about these things. Plus she thinks too much (it IS her hobby after all😆💓) and is very introverted so a hermit job like this is a perfect fit.
Sebastian becomes an Unspeakable as well, but I feel like it takes him a long time to specialize in anything, if he ever does. I just feel like becoming an Unspeakable is the adult equivalent of sneaking into the Restricted Section🥹🫶
They grow old together (I won’t explain TOO much) & have a lovely little family🥹 at least one daughter that they both dote on. Sebastian had an amazing childhood (idyllic until it wasn’t), and wants to give his daughter the same, and Eloise works hard to make sure their daughter feels the love that she never had growing up🥺
When Sirius is burned off the family tree, Eloise and Sebastian take him in���🫶 (they’re like 100 years old but WIZARDS LIVE LONGER…) The same happened to her all those years ago, and she wants him to know that his whole family hasn’t abandoned him.
Eloise LOVED her nieces - Bellatrix, Andromeda, and Narcissa - when they were younger, but as Voldemort becomes more powerful & people realize WHAT he’s doing, she has to separate herself from them. Her heart breaks seeing Bellatrix go mad, and seeing Narcissa engaged to a Malfoy out of obligation😔 (iykyk)
I haven’t thought any more about happy ending but I think it’s fun to think about how their future story might weave in with the actual canon events, ESPECIALLY since Eloise is a Black🥹💓
SAD ENDING:
After Sebastian gets his hands on Slytherin’s relic, it really starts to consume him and makes him even MORE obsessive than his natural tendencies - I imagine it similarly “talking” to him like Slytherin’s locket/horcrux did in Deathly Hallows (😳)
Eloise is deathly afraid of the changes she’s seeing in Sebastian and steals it from him (he would never willingly give it to her ESPECIALLY if it starts to feel like a precious item to him)
BUT the relic triggers the latent Black Family Madness in her - the madness that afflicts almost every woman in her family since…🤭 - and she herself starts to lose touch with reality. Her body and soul are already destroying themselves between the curse and the ancient magic inside of her, and the relic is what triggers it in her.
Sebastian becomes an Unspeakable, focusing on the Mind, in a desperate attempt to find a cure for his Eloise🥺
He never gives up his research, and sometimes when he comes home she is lucid and they talk about his research - otherwise, he just loves and takes care of her.
(He’s never successful in finding a way to reverse what he feels he caused in the first place - his ambition and single-mindedness is, to him, the reason why all of this happened)
Honestly who knows if I end their story either of these ways😌 I just love thinking of AUs and different endings and I have a few others I’ve considered as well!!! And whatever endings I don’t write will be immortalized on this blog and in my art as well🙏
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misc-obeyme · 9 months ago
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Spear Lessons
I had an idea, so I wrote it. A huge shout out to this guy's youtube where I watched his videos on how to use a spear multiple times in order to write this. Also I'd like to say that there are a lot of suggestive words when it comes to spears, but I swear this is entirely sfw.
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GN!MC x Raphael
Warnings: none, it's fluff
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You hefted your bag onto your shoulder more snugly as you made your way down the front stairs at RAD. You were finally done with classes and after school meetings. It was time to make your way back to the House of Lamentation.
You were thinking about what you would do when you got there as you walked through campus. You stayed on the path, following it as it wound through the grounds. Your thoughts were disturbed when something bright caught your eye.
You turned your head in that direction only to stop dead in your tracks.
It was Raphael and the glint from the gold of the diamonds in his hair had been what you had seen.
There was nothing unusual about seeing Raphael around campus, but you were entranced by what he was doing.
In his hands, Raphael held one of his infamous spears. It was no simple wood and iron spear, either. It looked like it was made of gold and steel, bright as the eternal Celestial Realm sun.
He was moving through a specific set of moves, holding the spear firmly, thrusting and lunging at imaginary opponents.
Your heart raced as you watched him. His footwork was precise but complicated, making him look like a deadly dancer. His face was as serious as it always was, composed and full of concentration.
Raphael turned in his routine and his eyes focused on your face. He stopped moving, looking at you over the shining tip of the spear.
You were wondering if you should say something when Raphael pulled the spear back, holding it at his side and standing straight out of his fighting stance.
"MC," he said. He didn't sound upset that you were watching him. He sounded just as he always did.
You were flustered, though, at having been caught. "I'm sorry," you said. "I didn't mean to stare at you or to interrupt. I was just curious." You couldn't exactly say that you were a little entranced by him, too.
Raphael cocked his head a little. "Are you interested in learning to use the spear, MC? I can show you the basics."
You blinked. You hadn't really thought about it, but now that he had suggested it…
"I would like that," you replied.
Raphael nodded. "We can start now, if you like."
You immediately shrugged off your book bag and left it in the grass. "Okay," you said.
Raphael gestured for you to stand in front of him. Then he handed you his spear. You took it reverently, especially because you felt like you were handling something holy.
"It isn't fragile," Raphael said, seemingly picking up on your sense of uncertainty. "Grip it firmly."
"Like this?" you asked, attempting to emulate how you had seen him holding it earlier.
"Your grip depends on how you intend to use it," Raphael said. "Let's start with the basic thrust move. For that you'll want your dominant hand closer to the base of the spear. It will be the one directing your thrusts."
You rearranged your hold a bit, to be closer to what you thought was correct.
Raphael studied your hold for a moment. "Now thrust the spear forward with both hands, without changing their position, and lunge forward with your front foot. Make sure to keep your stance a bit low to the ground."
You did as he instructed and then froze in place with the spear extended. The tip didn't quite reach Raphael, but it was inches away from his chest. He seemed unperturbed.
"That's good, MC," he said. "But your power is lacking. You need to put your dominant hand a little further back."
You readjusted your hand and tried again.
After several repetitions of the move where Raphael simply watched you, he held up a hand.
You stopped, still in a fighting stance, and waited.
Raphael circled around behind you. You figured he was looking at all the ways in which you were standing incorrectly.
And then you felt his hands on yours. And you realized he was standing close enough to put his arms around you and hold the spear with you.
"You need to hold it more on an angle, like this." Raphael's voice was right next to your ear and you tried not to think about the goosebumps that rose on your skin. He adjusted the angle of the spear.
"When you thrust, simply go straight forward. Be careful not to do this." He demonstrated by thrusting the spear, his chest pressing against your back as he did. It was clear that he was telling you not to let the spear go out from your body before it went forward toward your opponent.
"Keep it steady," Raphael said. "And step into the forward movement."
Raphael let go of you and stepped back. "Try it again," he said.
You were grateful he was behind you now, hoping it meant he couldn't see the blush on your cheeks. You had to take a breath before attempting the move again.
After your next attempt, you couldn't stop yourself from looking over your shoulder at him, for confirmation on whether or not you had improved.
Your heart nearly stopped when you saw the gentle smile on his face. He nodded in approval.
You spent another solid hour practicing this basic move with Raphael's spear. It started to feel like second nature, as if that beautiful shining weapon somehow belonged in your very own human hands.
When you realized you needed to get back to the House of Lamentation, you carefully handed Raphael back his spear.
He stood it upright beside him, smiling at you again. Your heart shuddered at the sight - he looked absolutely angelic when he smiled at you like that.
"You did well, MC," he said. "I think you have potential with the spear, if you'd like to continue training."
You shrugged at the praise. "I just had a really good teacher, that's all."
Raphael sighed and shook his head a little. "I think I was a bit too distracting for you. But you managed to improve despite that. You truly are remarkable, MC."
You blushed because it was pretty clear from this statement that he had been aware of the reactions you had attempted to hide.
To your complete astonishment, Raphael reached out and put his hand on your cheek. "This is what I mean," he said.
You fought to stop yourself from blushing even more, but it was a losing battle. "Um, I should get back…"
Raphael stepped away from you, then smiled and said, "If you keep practicing, you'll be able to put those brothers in their place in no time."
You laughed. It was such a hilarious image, you couldn't help it. "I can't wait to see the looks on their faces," you said.
You thanked Raphael and made a plan to continue your training at a later time. As you grabbed your bag, you stopped for a moment to watch as he fell into an elaborate routine once again. You wouldn't soon forget the feeling of his hands on yours or the sound of his voice, low in your ear. You rushed home with the golden glint of his spear still prominent in your mind.
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masterlist | Thank you for reading!
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