#i love this game its everything to me
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notnyxxy · 6 months ago
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house lights going off, start the show!
first isat piece but I really like how it turned out
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tanatola · 2 months ago
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pathologic 3 announcement made me return to the classic game and finally play it properly! i think my favorite part of the bachelor's route is when he talks to maria kaina (or whoever's in her body at the time) and they explain that their planned Utopia isn’t even supposed to be a 'perfect' place but instead 'the mystical manifestation of a world inscrutable and inaccessible to men' going back to the original meaning of the word irl and instead of despairing Daniil fervently agrees that this kind of unimaginable leap is worth it, no matter where it actually leads
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pigeon-noises · 7 months ago
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Falling Star (See you soon) I finished Nine Sols last week and I'm not over it yet
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stil-lindigo · 1 year ago
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reverb in an empty hall.
prints (all proceeds go towards aid for Gaza)
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sapphicyanli · 10 days ago
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might be a corn plate tweet kind of post but during the last round of the mingle game which is where the group only consist of two people, everyone else was running without holding hands except players 222 and 333 that is a canon couple (or exes so far i guess) in the show, and the other pairing that are holding hands are players 120 and 246. could this be a hint that hyunju (120) and gyeong sok (246) could be an endgame in season 3?? bcs i certainly hope so
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also the meaning of the color room that they were in is....well, quite fitting for their current relationship dynamic to say the least i'd say
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heartorbit · 6 months ago
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i just wanted to draw the ave mujica outfits .
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citrusai · 2 months ago
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taash said "they were doing it" and people ran with the interpretation of an npc that doesn't know solas or the history of the elvhenan even when bellara interjected and said, no, that's not right. that's not how it was for the elvhenan. they formed bonds before they had physical bodies. and people ran to doompost or create weird anti-solavellan shit even though mythal & solas refer to each other as old friends and when she releases him there is no tenderness or love in it. it is the act of unchaining a dog from his post, the stepping down of a general. but to each their own ig.
#let the record show i think love was there. do I personally perceive it as romantic / sexual? no.#mythal's perception of love & care is warped in and of itself#i think they loved each other. but she loved what she could take from him and what he could give in terms of service#not because she was romantically into him#also i wish we knew more about her & elgar'nan. her regret prison form says she holds no love for him anymore#and it makes me wonder when that love soured. was it when she was blighted? before that? was that love also born of duty and companionship?#this is the last post i'm gonna make ab this i think#bc i believe people are too caught up in the modern western ideas of love as thing we give solely to our romantic partners#and we literally have a character go ”our perception is warped bc of the age we live in” and some of you are still being purposefully obtuse#and i think trick saying it's up to interpretation is basically admitting EA had them dumb down the game anyway#if everything ab the rise and fall of the evanuris in game#was condensed to five 2min cutscenes it says enough that whatever the writers wanted#was swiftly cut down by corporate dept. basically saying it's in the fans' court now#also bc it's an easy cop out around new players & non solasmancers who are indifferent ab him / dislike him#as a way to appeal thru a more sympathetic lense of look!! he loved and was led astray#not to mention the clear justinia / leliana parallels#and leliana gets angry if you imply she was romantically involved / in love w justinia#and the romance descr when you remake your inq saying the dread wolf could not predict what it would mean to fall IN LOVE#implying he had never fallen in love before or at the very least experienced a romantic love#also him saying drinking from the well would make you a slave and he gets really upset#yet ive seen takes of ”hes doing this for her cus he dgaf ab lavellan” ?? he got mythal killed when he told her ab the blight#whatever feelings of admiration he had for her have rotted. he is literally burdened by his mistakes and his choice in joining her#i feel like if i were a spirit bound and twisted into a weapon i would need my creator to tell me i am Free. i would need that closure#like when cole says its not abuse to bind him if he asks and solas said thats not always true???#if you perceive her interaction w him in vg third act as#anything more than the way justinia released leliana in inq then im sorry maybe youre just obtuse#solavellan#mythal#dragon age meta
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lizzybeeee · 2 months ago
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THE ENTIRE DRAGON AGE AMA IS A DUMPSTER FIRE
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They avoided all the high-rated questions with genuine criticism (not blind hate!) and went for questions that were safer and allowed them more leeway. After that awful IGN article and that treatment of Davrin...God, just put it down. I have no faith that BioWare will be able to continue Dragon Age or Mass Effect with the respect it deserves.
Edit - They had an opportunity for genuine discussion with fans who were concerned/unhappy with the way Veilguard was -> people unhappy with the story, the marketing, the lack of 'RP' options in an RPG, etc... Instead they just doubled-down even more, avoiding those critical questions, with no real acknowledgement that fans have very reasonable problems with this game.
Some Highlights & My Initial Ramblings Below:
The Executors
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"They attempt to manipulate events in the most subtle way they can manage."
So, very clear that they're not simply observers of what is happening in Thedas: they're manipulators...
"Magical Illuminati Confirmed! Lizard People Did 9:30 Dragon!!!!"
All that complexity of character -> his hatred of Orlais, his experience as a general, his relationship with Cailain, and the influence of Howe...all diminished. Any influence from a shadow cabal is too much influence - all the humanity of Loghain's choices/consequences...God, what a waste.
Not to mention what this does to other events/characters in the series -> they imply they've been intervening as far back as the magisters breaking into the golden city. I do not find this compelling! At all!
2. Solas and the Executors
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Oh my god, he sounds like such a fucking Mary-Sue I'm so sick of Solas at this point -> "Actually, I know more about the Executors than anyone alive - not even the rest of the Gods know as much as me."
("I'm also, like, an Ancient Elven God, I'm responsible for the Blight and the Veil, and I kind of locked the Gods away cause they were evil - but, like, I'm really sad about it. Also the Herald of Andraste thinks I'm cute <3")
<- Previous comments: massive oversimplification, obviously
But I miss the days when not everything was about Solas. It removes so much interest and wonder in this world when the fucking egg is behind it all. I loved him as a character in DAI and now I just feel this bone deep tiredness when I see his stupid face.
Don't you dare threaten to bring Gareth David-Lloyd back -> keep him away from this mess!
3. The Fate of the Rest of the Evanuris
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Yay. I'm so looking forwards to "The Return of the Elves: Electric Boogaloo 2" - it was done so well the first time!
"It was the elves all along!"
The only character with any potential to be interesting is Andruil*, but how they handled all this lore was done so shallowly and so poorly that I find it hard to give a damn anymore. Not to mention that the game literally mentions Ghilan'nain mourning Andruil - so is this a retcon/redirection/or have you confirmed that one of the most interesting members of the Evanuris' is dead?
*interesting in that she's established in lore to potentially have a tonne of really cool things attached to her (the void armour, the great weapon she has etc...). The rest of the evanuris are nowhere near as well established as she is.
4. Southern Thedas, Sociopolitical Issues, and Future Games
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NOW YOU WANT TO INCORPORATE GEO-POLITCAL EXPLORATION?? You avoided any meaningful discussion like the plague in DATV but now you're acknowledging it?? OkaY. okAy.
They couldn't even give us the long-term ramifications of the mage/templar war how the hell am I supposed to believe that they will be able to pull off 'elven gods are real' etc...? For a game series that totes : your choices matter -> they have not proven that they have been able to show that in a meaningful way. They literally cleaned the slate with this game to avoid doing that.
So, what, does that mean that the Veil is never going to come down now? Or are you going to have the entirety of Thedas build themselves up again just to have the Veil fall and send things into chaos once more?
What a fatalistic, miserable outcome for Thedas -> why the fuck would anyone bother to live in Thedas if you're going to keep throwing meteorites at them? By all means, change/conflict has to happen for the series to move forwards...but this is just so miserable at this point.
(The Elder Scrolls, at least, gives people room to breathe between crisis' or sets them up in different areas of the world! Bethesda treats past installments/your decisions with greater respect than DATV does.)
Even, then, if the Veil remains up, that means that the spirits are just trapped in the Fade being miserable for the rest of existence. The entire series has been humanizing spirits, from Justice to Cole, and now they're just throwing in the towel? I guess they can stay in the fade now! Problem solved!
What do you mean the Evanuris are not a threat anymore? IN A PREVIOUS QUESTION YOU LITERALLY SAID SOME ARE STILL POTENTIALLY KICKING AROUND THE BLACK CITY?
Weakened, sure, but Solas was 'weak' in DAI. You're giving yourself an out if you decide to go back to the elves again. Please do, I'd love more content on how the elves alone fuck everything up!
5. More Southern Thedas, the Chantry, and Tevinter
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Thanks for the confirmation that things in the South are so fucked up that they have to work alongside the 'Slave Capital' of the known world to rebuild!
Slavery was one of the biggest things that caused a rift between the north/south chantry system -> one of the reasons why there were exalted marches -> a uniting belief in the south is that slavery is fucked. They didn't address slavery in DATV - what hopes are there that they will do so effectively in a future game?
Don't tell me that Dorian fixes everything off screen either -> either he solves slavery off-screen or the south is being forced to work the slaver-capitol because their land is nuked and they have no ground to stand on.
I'm so thrilled.
6. Solas and the Idol / The Blight
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I will never get over Solas fucking curing the Blight off-screen and no one asking questions/giving a shit. Hello?? The Hero of Ferelden would like a word with you???
So the Blight is calcified in Minrathous, at least, but everywhere further away is still fucked! Once more, the South is doomed to suffer from the long-term effects that regular blights have -> not to mention the red lyrium (which still exists according to the AMA) across the south.
I don't care; it's lame. It's a lame way to conclude the blight and I hate it. This game did not earn 'cure the blight from thedas' at all. You could have had us learn how to soothe a titan and see how that can diminish the blight but you did it this way.
Another 'magical ritual' because Solas has such a good track record with them lmao.
7. The Agents of Fen'Harel / The War with the Qun / The Crows
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Turned him against the idea of being a leader???!!
Fen'harel's Call to the Elven People After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned. This is from the Trespasser Epilogue, Epler!
Your concept art for Joplin literally had him as a leader of a faction of elves. Just be honest that it's a retcon and you changed course - don't try to save face with this reasoning.
About the Antaam: "We needed some big mindless bad guys to fight and so we did this because we didn't want to address the Qunari War/Invasion we set up in Trespasser".
You had to canonize Sten as being alive and Arishok in order for this reasoning to work -> you didn't even come up with an alternative Arishok to take Sten's place.
Yeah, the exchange that set up the Crows we see in the game as "idealists" did not make the game. I can confirm that!
I'm sorry, "Caterina kept Illario in check?" as in, 'kept him an idealist and not the usual Crow'? The woman that beat him with a cane and starved him and his cousin to train them as Crows. Fuck off.
lmao -> tell me you're coming up with this on the spot without telling me that you're coming up with this on the spot.
8. World State Discrepancies - Isabela
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Outright ignores the very real criticism about the marketing from this game and World States.
"there are absolutely places where we unintentionally suggested there was a hard canon (...that Isabela is always assumed to have joined Hawke's party.)"
Unintentional?
Excuse me, you have her talk about Merrill and the Kirkwall Crew as family - that was not unintentional in the slightest. Not to mention Sten, Blackwall, Sera, and Cole are canonized as being part of your world state no matter what.
You had a story you wanted to tell - one that only fit a few world states - and you went ahead with it and disregarded those choices. Don't try and lie about this all being a big misunderstanding.
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Edit - They could have taken the opportunity to address the very reasonable criticisms that people had with this game but they cherry-picked questions and avoided/minimized anything remotely critical.
They could have provided us some insight into the game development time but each time they approached the topic they settled for "we're happy with what we delivered and it was well optimized."
They had an opportunity to acknowledge that people were bothered by the handling of the lore/stories (to potentially mention they could course-correct/ rethink their plans) but instead they doubled down on everything that they did and even 'justified' some decisions. They doubled down on the Executors, Solas's changing motivations, the destruction of Southern Thedas, and the elves/Solas being at the heart of everything etc...
This AMA basically confirmed that the only reason they did what they did to the south was for a reset -> It's not a compelling or fulfilling narrative to have everything we've done reset back to ground zero off-screen. BioWare games differentiate themselves from other RPG's by their import system from previous games - it was compelling and exciting! With DATV they set the expectation that BioWare can outright throw out entire games worth of choices/build up, not solely retcon them.
Justifying your choice to water down the lore/world of your story by saying you'll address it in the 'next game' does not instill me with confidence, BioWare! It doesn't explain that lack of it in this game either!
They avoided every question that, rightfully so, pointed out the misleading comments made by devs in the pre-order period of the game:
the fact that there were only 3 imported choices from previous games was leaked by a reviewer -> BioWare was vague from the start about choices
that this game was the most 'romantic' in the series
that world states/ headcanons wouldn't be disrespected
that there are 'lore' reasons for bad darkspawn design
that there are lasting, impactful choices/consequences to be made in this game
that the lore/world was not watered or toned down
that companions are deep and you can disagree with them etc...
BioWare's behavior towards their customers in the lead up period to this games release was downright scummy. I absolutely felt misled after playing the game for myself and recalling what I read in interviews put out. While EA is undoubtedly poison, you can't hold them solely accountable for this.
I feel for the individual developers who worked on this in what was undoubtedly a toxic environment from EA - but I feel that it's pretty clear that BioWare itself has a lot of problems within and in their leadership/executives. Working for EA does not give them an excuse to mislead their customers.
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I already had a very grim outlook on the franchise from the end of DATV but this literally look my interest out the back and sent it to God. What a disaster.
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ganondoodle · 8 months ago
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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mythalism · 11 days ago
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hmmm. thinking about how veilguard seems to subscribe more to the more traditional "video game as personal power fulfillment fantasy of heroism" than any other dragon age game, except perhaps origins, though origins does it more artfully.
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smile-files · 6 months ago
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something interesting i realized while on the vessel-making screen in the deltarune introduction is that it's physically impossible to make kris: there is no hair that perfectly matches theirs (none have the cowlick or the right jagged shape on the bottom), and there is no sweater that perfectly matches theirs (none have a single stripe). this is fascinating, as it perhaps suggest that, if we (the player) had a choice, we *wouldn't* make kris. they aren't something we want, or are even capable of wanting, rather something we're stuck with.
and i suppose the fact that they can't be *created* as a vessel is telling, because we didn't create kris -- they weren't made for us, they're not a player avatar. they're a pre-existing person we just happen to gain possession of.
we weren't made for each other; they don't want us, and we don't seem to want them either (if the inability to choose to create someone like them says anything); funny, then, that in a way we're "soulmates"...
(both pictures are from the deltarune wiki!)
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shitpostingkats · 3 months ago
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I swear, nothing makes me go bonkers fucking yonkers quite like comparing Athena and Apollos' introductions to the WAA.
When Phoenix asked Athena to come work for the agency, he reached out overseas to get in contact and offer her a job. When Phoenix asked Apollo to come work for the agency, he didn't even mention what the business was called or what they actually did.
On Athena's first day in court, Phoenix showed up and took over for her when she started to break down. On Apollo's first day in court, Phoenix made him an accomplice in crime and almost ruined his career.
When Athena introduces her childhood best friend to the WAA, they get her cleared of murder charges and save a friendgroup. When Apollo tries to introduce his childhood best friend to the agency, he dies before that can even happen.
When Athena returns to the space center, she is greeted by the robots with open arms. When Apollo returns to the space center, he is greeted by the name of a dead man.
When Phoenix sought out Athena as a protégé, it was because he realized how much she was hurting. When Phoenix sought out Apollo as a protégé, its because he realized how much he could be used to hurt others.
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deoidesign · 4 months ago
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I met the me who made different choices
#idk what this means so dont ask#got the words stuck in my head and this is what I wanted to draw for it immediately#me at my desk. so.#I dont look exactly like this obviously. doesnt matter. anyways#hard time recently in a lot of different ways#lots of work to do!#given up on getting everything done I kind of failed at that. it was too much#so now I'm just trying to get anything done that will make the next 6 months not kill me again#ideally. 3 episodes. or the book#or like at least close enough to that that its basically that#I'm feeling really screwed LOL#I dont know how I've been working every day for so long and still havent done enough...#(its because the work load is way too much)#every time I take 1 hour for myself. to cook. or clean. or draw something else. or play a game. I feel so guilty auauau#I hate webtoon I hate this damn green app...#DOESNT MATTER!!!#what DOES matter is my art is good as hell... look at this shit...#the light. the colors. I love you red I love you green#I need to get more red pants I only have the one pair.#I saw this guy with red pants that had skeleton legs on them and I was like FUUUUUUUUUUUUUUUUUUUUCK!!!!!!!!! I need them!!!!#I need to start sewing again. I dont have a sewing machine cause my apartment is too small so I havent sewn in years but I really want to..#I want to make clothes again... I need some vests I need some dresses..#I will not make pants or sleeved shirts because I dont hate myself#sketch#art#vent art I guess LMFAO its not#its just this fun little thing we like to call self expression#also this isnt how my desk setup actually is I scooted things around cause I didnt wanna draw anything twice. fuck it we ball#ok back to work
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blueskittlesart · 5 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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cozylittleartblog · 8 months ago
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when valve has enough money to buy god, but they let bots ruin their game for 5 years and dox people 🤖🔫 #FIXTF2
everyone who signs this 100k+ petition will have their name printed and sent to valve HQ. this shit is unacceptable.
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markantonys · 7 months ago
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i'll be interested to see if this holds true for WOT s3 since the s1 finale had so many extenuating circumstances and can't really be included in the comparison, but based off of the s2 finale, i believe that season finales tend to bear the brunt of "It's Different From The Books!" ire because they are the culmination of all the smaller changes made throughout the season.
this turned into a bigger analysis post than i expected lmao par for the course with my blog! read on for exploration of how the 2x08 conclusion of each season-long arc is the the most emotionally satisfying conclusion and/or the most thematically appropriate conclusion possible based on the show's particular version of the story, plus a bonus tangent on the nature of adaptation.
for a finale episode, the writers' prime concern 100% has to be "wrapping up all the season's arcs in a way that feels satisfying with everything that's happened in the first 7 episodes, using the book version of the finale event as the framework" rather than "recreating the book version of the finale event exactly as it is with all the same scenes and themes". the nature of storytelling inherently means that every single person who tells the same story will focus on different themes (just think of how many versions of the hades & persephone story there are), and a good adaptation knows that being internally consistent with its own Emphasized Themes is more important than copying-and-pasting scenes from the source material without making any changes to account for the specific way this adaptation is telling the story.
(but a lot of people can't even get past this first point because they don't understand that this is how adaptations - how storytelling in general - work. like, person B literally cannot tell the exact same story that person A told without putting their own spin on it. it's not possible! unless they're simply reading out the exact words that person A wrote, which can't be done when putting 14 massive books into maximum 64 hours of tv. so many readers like to meet this point with "but why does the books' version of the story need to be changed at all?" which is just a non-starter because a) medium differences require a ton of changes, and b) even if no changes were *required*, they would happen anyway because that is human nature when it comes to storytelling. when it comes to story-listening too! ask a hundred different book fans what WOT is about and you'll get a hundred different answers. rafe & co can't possibly make an adaptation that captures every single reader's idea of What WOT Is About, and nobody in the world could ever re-tell the story of WOT in the exact same way that RJ told it, not even the most die-hard book fan; all rafe & co can do is focus on making sure the show honors the core of the books' story while also telling a good story in its own right, independent of the source material.)
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i was a classics major, okay? it gets to me! anyway, corralling myself back on topic.
for 2x08, it's very telling just how far Minority Reader Opinion deviates from the general audience opinion. general audiences fucking LOVED this episode (it's the highest-rated on imdb out of the entire show, currently at a 9.0; most episodes are in the 7-8 range), but a bunch of readers call it disappointing and one of the worst episodes of the show. if it was actually a poor quality episode of television, the general audience ratings would reflect that too (as they do for 1x08, currently at a 6.4 (i personally think 1x08 gets way more hate than is deserved and i thoroughly enjoy that episode, but i accept that's just me)), but they don't.
so what does that mean? to me, it means that 2x08 is objectively a very good episode of television which general audiences found satisfying, but which some readers disliked because it prioritized the emotional & thematic needs of its own version of the story over the exact nature of the falme events in the source material. which is exactly what a good adaptation should do! if you forget the books and just look at the show (which the vast majority of viewers are doing), then every resolution that happens in 2x08 is the most satisfying resolution possible and/or the only resolution that was thematically permitted for that particular season storyline.
egwene: her season arc was about learning to stand on her own two feet and not cling onto her mentor figures or compare herself unfavorably to others. thus, her freeing herself from the a'dam is the most satisfying possible conclusion to her season arc. nynaeve and elayne freeing her in the books is nice, but in the show version, thematically, it would've undercut egwene's Overcoming Impostor Syndrome arc to go "yeah actually it's true that she's not good enough on her own and when it comes down to it she does always need nynaeve to help her out". that version worked in TGH where she didn't have an Overcming Impostor Syndrome arc, but it wouldn't have worked in the show where she did. (but, yes, egwene learning in 2x08 that she doesn't have to rely on others is a double-edged sword, which nicely sets up her later-series struggles with trying to shoulder too much herself and not letting even her friends or partner help her.)
rand: his season arc was about learning to lean on others and not isolate himself or try to protect his friends by withholding his burdens from them. thus, him failing to defeat ishamael until all his friends come to lend aid in various ways is the most satisfying possible conclusion to his season arc. rand defeating ishy singlehandedly in the books is nice, but in the show version, thematically, it would've undercut his Learning That Strength Is In Numbers arc to go "yeah actually it's true that rand is capable of winning his biggest battles all by himself and thus it's no problem for him to push his friends away". given the themes that s2 emphasized for rand, the only appropriate finale outcomes were either success with his friends' help or total failure on his own, and they chose the former. (that being said, rand pushing his friends away is a continuous issue for him throughout the series, so i doubt he's perfectly learned his lesson after 2x08; we shall see!)
interesting to note that rand and egwene have inverse arcs in a way (foils!) and that some elements of their book falme climaxes were swapped, and that the way the show has done it subverts the expected gender roles. typically, men are expected to be Lone Wolves and women to be Team Players, and the WOT books absolutely play into these stereotypes throughout the series (sometimes intentionally as social commentary, sometimes unconsciously as an accepted truth of the world), but 2x08 and s2 more broadly did the opposite with our yin-and-yang co-protagonists. it's egwene who has the arc about learning to be a Lone Wolf and rand who has the arc about learning to be a Team Player. and imo these subconscious gender role expectations are a part of why some readers (esp reddit) got SO heated about "how come egwene can succeed by herself but rand can't", because it feels Wrong to them and Not How Things Are Supposed To Work (they've never questioned why rand can succeed by himself but egwene needs her friends' help in TGH, or all the other times in the books when men succeed by themselves and women succeed by relying on each other). but it's a totally apples-to-oranges comparison because egwene and rand had totally different season arcs and focal themes (but many paralleling & foiling moments within that), and so they each get a conclusion tailor-made to their individual stories.
mat: his season arc was about realizing he's a good, worthy person, finding the inner strength to overcome his worst impulses and temptations, and coming through for his friends after leaving them at the waygate. thus, him getting his Big Damn Hero moment with the horn of valere, getting validation that he is literally a hero, and overall spending the episode doing all he can to support his friends is the most satisfying possible conclusion to his season arc. (but stabbing his bff just as he was flying on a confidence high and trying to save the day was a downer note to end on, so we've complicated his relationship with heroism and set up some more internal issues for him to wrestle with next season.)
perrin: his season arc was about learning to acknowledge his inner wolf but also coming to regard it with fear and to believe that wolf & human sides can't coexist and he must Choose One (.......suddenly being struck by the bisexuality metaphor of it all. nice!) thus, him giving into violence to murder a human to avenge a wolf is.....well, it's pretty upsetting for him and serves to reinforce his growing belief that his two sides can't coexist, but thematically, it's fascinating and sets him up for some really great internal (and external) conflicts in s3. he's just gotten what he thinks is pretty strong evidence to corroborate ishy's claim that embracing his wolf side means embracing the shadow, so he's set up for a season 3 of deep-diving into his relationship with violence and his inner wolf. it's also a neat parallel with 1x08: there perrin's avoidance of violence allowed fain to escape, whereas here his embracing of violence has traumatized him (again), so our poor guy is really feeling conflicted in the pacificism-or-violence question because both sides seem wrong to him right now. huh, i guess perrin's full-series arc is about finding a middle ground rather than one extreme (pacifism/tuatha'an/human) or the other (violence/aiel/wolf). i feel like i've just had an epiphany lmao this is why i love the show! it tells the same story as the books, but tells it in a different way that makes me think about it differently and gain new insights!
nynaeve: her season arc was about learning that she, on her own, as she is today, is not enough to protect her loved ones. this is a tough pill for both her and the audience to swallow! but it's needed for her character, and we see it in the books too. nynaeve has an incredible amount of power, but she's terrified of having that much power and wants to pretend it doesn't exist. she's resistant to change, she's used to being in charge, and she's very "my way or the highway". these are all things she needs to grow out of (or moderate, at least) in order to be able to step up and do her part for tarmon gai'don. she has to learn how to embrace her power instead of being afraid of it or being too stubborn to let other people guide her and teach her, so s2 shows her what happens if she doesn't, first hypothetically in the accepted test (everyone she loves dies because she's blocked and refused channeling training) and then for real in falme (she couldn't help elayne fully or rand at all because of her block). so her 2x08 conclusion being Total Failure is not emotionally satisfying, no, but it's thematically exactly what she needed and will goad her into facing her block head-on next season. thematically, like rand, nynaeve only had 2 options for falme: break her block and succeed, or retain her block and fail, and it was too soon for the former (we gotta let her cook a while longer, plus the story will become too easy if nynaeve, or rand, reaches supernova capability too soon), so it had to be the latter. if the show had gone with a third option of her succeeding without breaking her block, then that would've taught her and the audience that it's fine to leave the block in place and she doesn't need to challenge herself to grow as a person, because when it TRULY matters she can always get around the block.
other characters get appropriate resolutions too! moiraine and lan get to work together to succeed after being at odds and failing on their own all season (rand foils!). elayne gets validation that she is an essential and trusted part of the friend group after feeling like somewhat of an outsider earlier in the season. ishamael getting vanquished and lanfear betraying him only to be betrayed by him in turn is exactly where their mutual mistrust was leading them (and it shows us why it's so important that Team Light be able to work as a team rather than as self-interested individual operators; the contrast between ishy & lanfear looking at the seals together while plotting to betray each other vs. rand standing on the tower with all his friends behind him makes me cry your honor. imagine hating that ishy's defeat was a team effort, could not be me!)
(it's also worth noting that the characters who had the least individual success/victory in 2x08 (nynaeve, rand, perrin) are the ones who will have the biggest individual storylines in s3 (tanchico & moggy, waste arc, two rivers arc), whereas the characters who had the most individual success/victory (egwene, mat, moiraine, lan) are the ones who will be taking a bit more of a backseat (of course they all have their own stuff to do, but none of them is *the* lead character of their TSR/s3 traveling group). this is intentional!)
so there you have it. 2x08 is adored by the general audience, and it's because of this: it gives us some damn satisfying conclusions to all the season arcs (and some exciting and visually stunning battle sequences to boot), and all the viewers who AREN'T beleaguered by "But The Books!", which is most of them, recognize that for the good storytelling it is. i for one will always care far more about the show telling a good story within itself than the show being identical to the books, and rafe & co will too, as they should.
the only downside to the episode is that, yes, it is quite cramped for time because there are a lot of arcs to wrap up. this should be less of an issue in future seasons when the season finale isn't "every single major storyline converges in the same place at once". for example, judging by the "goldeneyes" episode title it seems s3 might split it up so that perrin's conclusion in the two rivers is in 3x07 while other conclusions in other locations are in 3x08, giving each more breathing room. whereas 2x08 had no choice but to stuff everything in that episode into that specific episode because it's not like perrin could just do his falme stuff an episode early and take a nap while everyone else was doing THEIR falme stuff in the next episode, nor could the full falme sequence have been split into 2 episodes since that would have disrupted the flow of the story. the only solution would be for 2x08 to be extra long, which is nice to imagine, but we all know that streaming shows almost never deviate from their set episode lengths and so there isn't much point sighing about "this episode should have been 90 minutes long!" because that just is not on the table, never has been, and never will be. the first step to being able to jive with an adaptation is making peace with the limits of its particular medium!
plus, the only things i might deem "missing" from 2x08 are non-essential (ingtar darkfriend reveal - that is NOT important fight me, it's only important in the books as our first example of a morally-gray shadow-aligned person but the show has already been doing that in spades) or will likely be included in 3x01 (the gang spending some time together to breathe and process and catch up). at the end of the day, the show is always going to need to be paced very very tightly with not as much breathing room as those of us accustomed to entire books dedicated to reacting to the previous book might expect. and 2x08 did manage to pack in a LOT of character work amidst all the action and did a good mix of resolving s2 arcs while leaving some unresolved to carry into s3 and introducing some new arcs/issues/conflicts, all within 70 minutes, which i find pretty impressive. in conclusion, 2x08 my fucking beloved <3
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