#i love this game its everything to me
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house lights going off, start the show!
first isat piece but I really like how it turned out
#isat fanart#isat siffrin#isat#in stars and time#i love this game its everything to me#the theatre in me.#nyxxyart
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i'm obsessed with nikki's completely disproportionate response to this situation lmao
giovanni: mansplain manipulate manslaughter
nikki "gentle parenting is always the solution" lastname: how about MANNERS
#infinity nikki#infinikki#infinity nikki fanart#infinity nikki spoilers#giovanni infinity nikki#nikki fanart#nikkiverse#LISTEN BEFORE YOU GET ON MY CASE. I LOVE GIOVANNI OKAY#its just that everything abt how his storyline is handled is so funny to me#nikki i know he's on the 'good side' but like. he kinda ruined your life. it's okay to be a little more than just disappointed at him#slightly unrelated but my biggest regret of the game is not interacting w him more while he was just a cool npc#bc now he's plot relevant AND still not back in florawish (will he ever be?)#we even have other npcs asking where he went!! infold put him back in his little corner please i beg of u#also i just realized i didnt finish coloring the last image. dont look at it okay u didn't notice anything
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pathologic 3 announcement made me return to the classic game and finally play it properly! i think my favorite part of the bachelor's route is when he talks to maria kaina (or whoever's in her body at the time) and they explain that their planned Utopia isn’t even supposed to be a 'perfect' place but instead 'the mystical manifestation of a world inscrutable and inaccessible to men' going back to the original meaning of the word irl and instead of despairing Daniil fervently agrees that this kind of unimaginable leap is worth it, no matter where it actually leads
#pathologic#the bachelor#daniil dankovsky#andrey stamatin#peter stamatin#maria kaina#nina kaina#recent interview with dybowski made me kind of apprehensive#because i love the idea of an emotional state as a fundamental game mechanic for the bachelor but#he was very focused on the idea of following the 'teacher' in Simon and in the process learning everything he was meant to learn#despite never really 'catching' the dead guy in his time loops#i feel that the head of the studio is just projecting again#and in a way that old version of the bachelor made back when he was a student in his twenties#could end up seeming more compelling in the end#but we'll SEE#i am still wildly hopeful and hype#my artwork#ALSO anybody who likes the bachelor and reads those rambling tags#you should totally check out blank monk by chekhov#its short
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I was replaying BOTW for the third time to play the DLC but I got bored halfway and decided to boot up Skyward Sword and play it for the first time…
I didn’t know Link was this expressive 😭
#txt#I really like Zelda but admittedly the only Zelda games I’ve played is wind waker and botw and its sequel#the latter two games were basically my main perception of link#so playing a game where link looks terrified; flustered; shy#excited… everything really surprised me#it��s a little too hand holdy for my liking and I don’t like how small the text is on the text boxes#visually it looks really nice. I love their Zelda design even if my favorite will always be BOTW Zelda#but I think SS link is my favorite. I can’t believe people used to call him ugly!
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Falling Star (See you soon) I finished Nine Sols last week and I'm not over it yet
#nine sols#nine sols yi#nine sols spoilers#digital art#九日#it took me longer to beat the final boss of this game than to draw this#but aaa I loved nine sols for its gameplay and its story and its music and everything#the true ending felt so thematic and in line with where everything was heading but it still made me sad (in a good way)#fanart
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reverb in an empty hall.
prints (all proceeds go towards aid for Gaza)
#the plan for this comic has been lying in my notes app for months now#i felt compelled to make it now#my mental health has really been in the pits lately which means ive been playing disco elysium a lot again#the bleak reality of the game and the beauty that persists in it despite *everything* in it comforts me#i love you disco elysium#i love you kim kitsuragi#i love you harry#take what you will from this comic but for me at least its about saving as many people as you can on your way out#i hope that's properly conveyed <3#disco elysium#harry dubois#kim kitsuragi#whirling in rags#stillindigo art#it may surprise some of u to know this but before the Palestinian genocide began I was predominantly just an art blog#I haven’t posted new art in 4 months
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might be a corn plate tweet kind of post but during the last round of the mingle game which is where the group only consist of two people, everyone else was running without holding hands except players 222 and 333 that is a canon couple (or exes so far i guess) in the show, and the other pairing that are holding hands are players 120 and 246. could this be a hint that hyunju (120) and gyeong sok (246) could be an endgame in season 3?? bcs i certainly hope so






also the meaning of the color room that they were in is....well, quite fitting for their current relationship dynamic to say the least i'd say


#i know i look like a damn fool but god dammit this is the only heterosexual couple i only gaf about in the last decade so let me be#and like with the amount of crazy shits that went down and how they gotta fit everything in only SEVEN episodes#if it is indeed these 2 are gonna be a couple in s3 i'd say the showrunners did a pretty good job for warming up the audience for them#and this show is all about losing and gaining#so unfortunately its just make sense they gotta kill youngmi (which i also think hyunju's yuri love interest!!) to make a room for 246 so:“#and the actors practically are inseparable during the promotions just like jo yuri (222) and im siwan (333) so👀👀#everybody say thank you 120 x 246 for giving the straights some of their rights#squid game#squid game s2#player 120#player 246#120 x 246#hyunseok#mine#squid game season 2#cho hyunju#park gyeong seok#AND NO PLAYER 246 ISNT DEAD PLS (i scream as they drag me away from my electronic devices)
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The Gorge spoilers::
IGAF if the cgi wasn't great or the storyline with the hollowmen was a bit lacklustre because...
HE WROTE HER A POEM AND IT WAS TITLED ✨️'SHE COLLAPSED THE NIGHT'✨️ and when she had a bad day, he retrofitted a missile launcher, ZIPLINED to her with flowers and he didn't like the rabbit pie, he *loved* it, and he did know how to dance and when he fell she did not even fucking hesitate and at the cross she was wearing the bullet necklace and THEY WERE EACH OTHER'S REASON!!!!?!

#the gorge#thats how you do it#literally idfc if its “iffy” plot or “weak” narrative NO THEY ARE MY LONELY ASSASSIN BABIES!!!#the gorge spoilers#askaz#tropes tropes gimme more tropes in movies not everything has to be edgy and dark sometimes two assassins can find love and drink vodka#and write poetry#SHE COLLAPSED THE NIGHT?? are you fucking kidding me?#miles teller i did not know your game#spectacular#yes even the ww2 stuff#dont care#sshhh my assassin babies are sensing when one was looking at the other through a telescopic lens
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i just wanted to draw the ave mujica outfits .
#project sekai#pjsk#prsk#proseka#tsukasa tenma#nene kusanagi#nenekasa#<- i like them.#sorry i like mygo + avemuji but cant make fanart of anything im not Fucking Crazy about normally#had to touch it up digitally because i tried coloring a Pen Drawing in with Watercolor. in earnest.#Everything think the announcements gonna be a new unit. I think that would be hilarious and the worst possible timing#Given where everyone else's arcs are but the miku design looked cute so if its jsut a new game that would cheese me#My tag blabbering... what else ... im artfight slacking. my wrist hurts. course selection is next week. SCREAMS#please pray to God i do not have any 8am classes. PLEASE. my college commute takes over an hour. If i have to wake up at 6am i will k#Oh my God i have to go to the dentist tomorrow too please fucking helpme THEYRE GONAN FIDN AMILLION CAVITIES AND KILL ME. AAAAAHG.#Every time theres another proseka broadcast announced i get scared cause i have so many song covers i want in the game but.#I want to draw them first. So that if they Do get added to the game i cna go HEH... >:)....#Thats whyi did skeleton orchestra emnn and scissorhands rks. I want scissorhands in the game reallybad i love that song#3DMV EVEN PLEEEASE but also nothing can too miumes choreography from like a decade ago i wanna do a cosplay performanc eof it someday...#i ❤️ waacking.#actually the one i Really want to draw is ALSO nenekasa. record red save me. ILL DRAW IT OK
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THE ENTIRE DRAGON AGE AMA IS A DUMPSTER FIRE
They avoided all the high-rated questions with genuine criticism (not blind hate!) and went for questions that were safer and allowed them more leeway. After that awful IGN article and that treatment of Davrin...God, just put it down. I have no faith that BioWare will be able to continue Dragon Age or Mass Effect with the respect it deserves.
Edit - They had an opportunity for genuine discussion with fans who were concerned/unhappy with the way Veilguard was -> people unhappy with the story, the marketing, the lack of 'RP' options in an RPG, etc... Instead they just doubled-down even more, avoiding those critical questions, with no real acknowledgement that fans have very reasonable problems with this game.
Some Highlights & My Initial Ramblings Below:
The Executors
"They attempt to manipulate events in the most subtle way they can manage."
So, very clear that they're not simply observers of what is happening in Thedas: they're manipulators...
"Magical Illuminati Confirmed! Lizard People Did 9:30 Dragon!!!!"
All that complexity of character -> his hatred of Orlais, his experience as a general, his relationship with Cailain, and the influence of Howe...all diminished. Any influence from a shadow cabal is too much influence - all the humanity of Loghain's choices/consequences...God, what a waste.
Not to mention what this does to other events/characters in the series -> they imply they've been intervening as far back as the magisters breaking into the golden city. I do not find this compelling! At all!
2. Solas and the Executors
Oh my god, he sounds like such a fucking Mary-Sue I'm so sick of Solas at this point -> "Actually, I know more about the Executors than anyone alive - not even the rest of the Gods know as much as me."
("I'm also, like, an Ancient Elven God, I'm responsible for the Blight and the Veil, and I kind of locked the Gods away cause they were evil - but, like, I'm really sad about it. Also the Herald of Andraste thinks I'm cute <3")
<- Previous comments: massive oversimplification, obviously
But I miss the days when not everything was about Solas. It removes so much interest and wonder in this world when the fucking egg is behind it all. I loved him as a character in DAI and now I just feel this bone deep tiredness when I see his stupid face.
Don't you dare threaten to bring Gareth David-Lloyd back -> keep him away from this mess!
3. The Fate of the Rest of the Evanuris
Yay. I'm so looking forwards to "The Return of the Elves: Electric Boogaloo 2" - it was done so well the first time!
"It was the elves all along!"
The only character with any potential to be interesting is Andruil*, but how they handled all this lore was done so shallowly and so poorly that I find it hard to give a damn anymore. Not to mention that the game literally mentions Ghilan'nain mourning Andruil - so is this a retcon/redirection/or have you confirmed that one of the most interesting members of the Evanuris' is dead?
*interesting in that she's established in lore to potentially have a tonne of really cool things attached to her (the void armour, the great weapon she has etc...). The rest of the evanuris are nowhere near as well established as she is.
4. Southern Thedas, Sociopolitical Issues, and Future Games
NOW YOU WANT TO INCORPORATE GEO-POLITCAL EXPLORATION?? You avoided any meaningful discussion like the plague in DATV but now you're acknowledging it?? OkaY. okAy.
They couldn't even give us the long-term ramifications of the mage/templar war how the hell am I supposed to believe that they will be able to pull off 'elven gods are real' etc...? For a game series that totes : your choices matter -> they have not proven that they have been able to show that in a meaningful way. They literally cleaned the slate with this game to avoid doing that.
So, what, does that mean that the Veil is never going to come down now? Or are you going to have the entirety of Thedas build themselves up again just to have the Veil fall and send things into chaos once more?
What a fatalistic, miserable outcome for Thedas -> why the fuck would anyone bother to live in Thedas if you're going to keep throwing meteorites at them? By all means, change/conflict has to happen for the series to move forwards...but this is just so miserable at this point.
(The Elder Scrolls, at least, gives people room to breathe between crisis' or sets them up in different areas of the world! Bethesda treats past installments/your decisions with greater respect than DATV does.)
Even, then, if the Veil remains up, that means that the spirits are just trapped in the Fade being miserable for the rest of existence. The entire series has been humanizing spirits, from Justice to Cole, and now they're just throwing in the towel? I guess they can stay in the fade now! Problem solved!
What do you mean the Evanuris are not a threat anymore? IN A PREVIOUS QUESTION YOU LITERALLY SAID SOME ARE STILL POTENTIALLY KICKING AROUND THE BLACK CITY?
Weakened, sure, but Solas was 'weak' in DAI. You're giving yourself an out if you decide to go back to the elves again. Please do, I'd love more content on how the elves alone fuck everything up!
5. More Southern Thedas, the Chantry, and Tevinter
Thanks for the confirmation that things in the South are so fucked up that they have to work alongside the 'Slave Capital' of the known world to rebuild!
Slavery was one of the biggest things that caused a rift between the north/south chantry system -> one of the reasons why there were exalted marches -> a uniting belief in the south is that slavery is fucked. They didn't address slavery in DATV - what hopes are there that they will do so effectively in a future game?
Don't tell me that Dorian fixes everything off screen either -> either he solves slavery off-screen or the south is being forced to work the slaver-capitol because their land is nuked and they have no ground to stand on.
I'm so thrilled.
6. Solas and the Idol / The Blight
I will never get over Solas fucking curing the Blight off-screen and no one asking questions/giving a shit. Hello?? The Hero of Ferelden would like a word with you???
So the Blight is calcified in Minrathous, at least, but everywhere further away is still fucked! Once more, the South is doomed to suffer from the long-term effects that regular blights have -> not to mention the red lyrium (which still exists according to the AMA) across the south.
I don't care; it's lame. It's a lame way to conclude the blight and I hate it. This game did not earn 'cure the blight from thedas' at all. You could have had us learn how to soothe a titan and see how that can diminish the blight but you did it this way.
Another 'magical ritual' because Solas has such a good track record with them lmao.
7. The Agents of Fen'Harel / The War with the Qun / The Crows
Turned him against the idea of being a leader???!!
Fen'harel's Call to the Elven People After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned. This is from the Trespasser Epilogue, Epler!
Your concept art for Joplin literally had him as a leader of a faction of elves. Just be honest that it's a retcon and you changed course - don't try to save face with this reasoning.
About the Antaam: "We needed some big mindless bad guys to fight and so we did this because we didn't want to address the Qunari War/Invasion we set up in Trespasser".
You had to canonize Sten as being alive and Arishok in order for this reasoning to work -> you didn't even come up with an alternative Arishok to take Sten's place.
Yeah, the exchange that set up the Crows we see in the game as "idealists" did not make the game. I can confirm that!
I'm sorry, "Caterina kept Illario in check?" as in, 'kept him an idealist and not the usual Crow'? The woman that beat him with a cane and starved him and his cousin to train them as Crows. Fuck off.
lmao -> tell me you're coming up with this on the spot without telling me that you're coming up with this on the spot.
8. World State Discrepancies - Isabela
Outright ignores the very real criticism about the marketing from this game and World States.
"there are absolutely places where we unintentionally suggested there was a hard canon (...that Isabela is always assumed to have joined Hawke's party.)"
Unintentional?
Excuse me, you have her talk about Merrill and the Kirkwall Crew as family - that was not unintentional in the slightest. Not to mention Sten, Blackwall, Sera, and Cole are canonized as being part of your world state no matter what.
You had a story you wanted to tell - one that only fit a few world states - and you went ahead with it and disregarded those choices. Don't try and lie about this all being a big misunderstanding.
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Edit - They could have taken the opportunity to address the very reasonable criticisms that people had with this game but they cherry-picked questions and avoided/minimized anything remotely critical.
They could have provided us some insight into the game development time but each time they approached the topic they settled for "we're happy with what we delivered and it was well optimized."
They had an opportunity to acknowledge that people were bothered by the handling of the lore/stories (to potentially mention they could course-correct/ rethink their plans) but instead they doubled down on everything that they did and even 'justified' some decisions. They doubled down on the Executors, Solas's changing motivations, the destruction of Southern Thedas, and the elves/Solas being at the heart of everything etc...
This AMA basically confirmed that the only reason they did what they did to the south was for a reset -> It's not a compelling or fulfilling narrative to have everything we've done reset back to ground zero off-screen. BioWare games differentiate themselves from other RPG's by their import system from previous games - it was compelling and exciting! With DATV they set the expectation that BioWare can outright throw out entire games worth of choices/build up, not solely retcon them.
Justifying your choice to water down the lore/world of your story by saying you'll address it in the 'next game' does not instill me with confidence, BioWare! It doesn't explain that lack of it in this game either!
They avoided every question that, rightfully so, pointed out the misleading comments made by devs in the pre-order period of the game:
the fact that there were only 3 imported choices from previous games was leaked by a reviewer -> BioWare was vague from the start about choices
that this game was the most 'romantic' in the series
that world states/ headcanons wouldn't be disrespected
that there are 'lore' reasons for bad darkspawn design
that there are lasting, impactful choices/consequences to be made in this game
that the lore/world was not watered or toned down
that companions are deep and you can disagree with them etc...
BioWare's behavior towards their customers in the lead up period to this games release was downright scummy. I absolutely felt misled after playing the game for myself and recalling what I read in interviews put out. While EA is undoubtedly poison, you can't hold them solely accountable for this.
I feel for the individual developers who worked on this in what was undoubtedly a toxic environment from EA - but I feel that it's pretty clear that BioWare itself has a lot of problems within and in their leadership/executives. Working for EA does not give them an excuse to mislead their customers.
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I already had a very grim outlook on the franchise from the end of DATV but this literally look my interest out the back and sent it to God. What a disaster.
#what a dumpster fire#I thought it would be bad but not this bad#obviously don't attack devs! no one deserves to be harassed or anything - bioware as a studio is not in a good place imo#if you like it then I'm glad but this series is going in a direction that has absolutely no appeal to me :/#its just such a grim way to end the series - with everything blighted and ruined#this game feels like it punishes me for caring about the world they created#that IGN interview was awful too - how did anyone think it would help their public perception???#the lore and story has absolutely been ruined by the game#epler that was a godawful take on davrin - that needed to be clarified way clearer#does bioware's pr office hate them? is this some internal fuckery?? lmao#edit - my bafflement has died down and I can add some more critical thoughts about what they could have taken this AMA opportunity to do#I've loved this series for around 12-13 years now and its just sad that its ending this way for me :(#datv spoilers#datv critical#dragon age the veilguard#bioware critical#veilguard critical
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
#ganondoodles#zelda#ganondoodles rewrites totk#tloz#art#concept art#loz#ok im gonna play some games now#might do future concepts more with clean text#so i dont even get into the situation of having to redo everything jkdfkd#also im not a game designer so if i got any game designers following me id love to hear what you think#THOUGH theres alot of other mechanics missign here#like the weapon repair system- the new healing system in detail- the mini dungeons that arent shrines again- the pockets to find to-#-expand your inventory instead of krog poop- etc etc#ngl so nervous about posting this bc i know its less appealing than the full art pieces#but how am i gonna get mechanics across if not like this#i dont even know what to tackle next lol#everything plays into each reworked system so theres always gonna be soemthing that seems off on its own#but i cant put it all into one post bc that would put the colors of the sky post to shame how long it would be kjbgvkdbngkk
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hmmm. thinking about how veilguard seems to subscribe more to the more traditional "video game as personal power fulfillment fantasy of heroism" than any other dragon age game, except perhaps origins, though origins does it more artfully.
#da2 certainly is not a power fulfillment fantasy#and inquisition seems like it could be on the surface#but under that surface is the horror of how power corrupts#and rots you from the inside and steals everything from you even yourself#maybe thats not true for a trevelyan#but inquisition at least has the opportunity to be played as either#depending on how the world treats your character as someone they are comfortable with having power#or not#which is a commentary in itself#origins idk#it has never stuck with me the way the other 2 games did so someone else will have to do that analysis#but veilguard is sooooooo hero fantasy fulfillment in comparison#you win in the end#nothing bad ever really happens to you at all#you tell everyone what to do and they listen and love you for it#no one blames you for anything ever#you are always right#you save the day!#compare that to leandra telling hawke their baby brother/sisters gruesome death is their fault#like JHERGJKHERGKJHREG#anyway its not necessarily a bad thing#but its a very... traditional#video game narrative path#that i dont think most of us were expecting or interested in#from a franchise who has deconstructed such things in the past#veilguard critical#mine
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something interesting i realized while on the vessel-making screen in the deltarune introduction is that it's physically impossible to make kris: there is no hair that perfectly matches theirs (none have the cowlick or the right jagged shape on the bottom), and there is no sweater that perfectly matches theirs (none have a single stripe). this is fascinating, as it perhaps suggest that, if we (the player) had a choice, we *wouldn't* make kris. they aren't something we want, or are even capable of wanting, rather something we're stuck with.
and i suppose the fact that they can't be *created* as a vessel is telling, because we didn't create kris -- they weren't made for us, they're not a player avatar. they're a pre-existing person we just happen to gain possession of.
we weren't made for each other; they don't want us, and we don't seem to want them either (if the inability to choose to create someone like them says anything); funny, then, that in a way we're "soulmates"...
(both pictures are from the deltarune wiki!)
#melonposting#deltarune#deltarune kris#kris dreemurr#deltarune analysis#deltarune theory#kris is such a fascinating person. i want to study them under a microscope#we make them do things they otherwise wouldn't: wonderful things. horrible things.#at the end of the day who will kris be if their actions have been almost entirely us?#what responsibility will they hold for the manipulation and violence we've made them perform?#or what connection will they truly have to the friends we've directed them to make and the good times we've forced them to have?#this is just a random kid at a hard point in their life suddenly directed by an omniscient god with an indecipherable moral compass#kris and the player meant nothing to each other before - but now we hold kris' fate in our hands. we mean everything to them in a sense#and now as we play this game and are compelled by its story - including the things we have kris do - does kris not hold our fate as well?#do they not mean everything to us? (they mean everything to me anyway)#god this game kills me a little bit. god i love it so much
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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Yellow Eyes

#First post of the year! Took a little longer than intended but its fine#played this game at the end of last year and I'll admit i got a little obsessed#the graphics of this game man everything just looks so good all the time I love it#definitely recommend giving it a shot (although I'd say to play Pocket Mirror first because this is a prequel)#Freya my beloved#digital art#artists on tumblr#fanart#lgts#little goody two shoes#freya lgts#rozenmarine lgts#lebkuchen lgts#elise lgts#also let me brag for a moment because I realized the twist with the goat early the cuteness did NOT fool me
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the extension corps fight is such a masterpiece i can't think of a funnier mechanic for a boss fight than having multiple targets who all, after a certain point in the fight, get so mad at each other for sucking this bad that whenever the player successfully counters their attacks they just start actually beating the shit out of each other
#skye's ramblings#ITS THE FACT THAT THEY STOP TO ARGUE ABOUT IT AND ACTUALLY DEAL DAMAGE TO EACH OTHER EVERY TIME THAT GETS ME. WHY ARE THEY STUPID#ithink paperjam has a fight likethis where making roys attacks hit wendy causes her to attack him like a rabid cartoon animal. its so funny#i love every part of the extension corps fight so dearly their voice lines their dialogue the goofy fucking battle plugs. everything#its such a chaotic and fun fight their stupidity is so deeply charming to me. almost definitely my favorite fight inthe game
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