#i liked it black and white compared to my recolor
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#myg#min yoongi#yoongi#yoongi gif#suga#suga gif#bts suga#userbangtan#bangtanarmynet#armysource#networkbangtan#btsgif#btsedit#gif#agust d#agust d tour#d day#d day tour#ryen supporting the yoongi stans with all the juicy videos <3#i liked it black and white compared to my recolor#looks better on mobile than desktop
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tips for 4t3 converters/CAS clothing creators
3 main things:
non-recolorable presets
DDS. settings
Adult to Teen conversions
disclaimer: i'm not a CC expert, but these are things i've noticed and learned these last couple months converting cc. special thanks to thornowl and the other converters in the TS3 Creators Cave discord.
Non-recolorable presets:
we obviously know that ts4 lacks a CASt tool, so ts4 creators rely on recolors. In my conversions, I do include a couple of the item's recolors. these usually are patterns that CASt does not have.
one thing I've noticed more and more converters doing is putting such item recolors in the 'Overlay' tab in TSRW.
let me show you what that looks like for a non-recolorable preset:
it looks over-saturated, and almost crunchy. but there's another place you can import the recolor into: stencils.
stencils will be found at the bottom, under patterns. hit the plus sign next to stencils to open it.
opening it will show you this:
by default, it will be enabled as false. import your recolor into the texture tab as you would do for any other texture tab. make sure you tick the 'false' to 'true.' stencils override overlays, so if you want to use an overlay, enable stencils back to 'false.'
here's what the recolor imported into stencils looks like:
here's the two side by side:
see how different they are? let's see how they are in game:
click on the pictures to really see the difference in quality. since TS3 uses DDS. format, it compresses the texture, which results in the crunchy texture. importing the recolor into the overlay tab makes the DDS. compression more noticeable. it ultimately is up to you and whichever one you prefer, but do keep it in mind.
the overlay tab is good for small details that you want to maintain on all recolorable presets, like zippers, buttons, tags, etc. just look at EA clothes for reference, especially their shoes and male clothes.
another thing you can see from the images are the bumps on the mesh. doing normal maps can help you keep those same details on the recolorable presets without importing the recolors.
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DDS. settings:
something I also see and used to do myself is bloat package files with large file sizes, specifically normal and specular maps, as well as masks. the Sims 3 Tutorial Hub provides a link to plain maps, but the file sizes are unnecessarily big.
let's look at some of EA's maps in TSRW:
here's the specular from one of the basegame sweaters. notice the image size, DXT format, and compression size.
a lot of converters don't want the shine on regular clothes, so we use a plain, black specular map. but ask yourself, why do you need a 1024 x 1024 purely black specular map with no details?
let's try sizing it down:
notice the difference between the image and compression size. instead of bloating the package file, we can keep it down by using a 32x32 plain black specular map instead, since there aren't details we want from the specular map.
same goes for normal maps:
and masks (meant for 1 channel only):
now, notice how I underlined the info about DXT MipMaps. see how the normal map has a different number there compared to the specular map and mask.
the reason these textures use different DXT is because of the colors and alpha channel.
here's how my DDS. settings appear when saving:
DXT1 (no alpha): this keeps only the 3 color channels and has the strongest compression. it results in half the file size as DXT3/5. 3 channel masks should be saved with this, as they don't need an alpha channel.
DXT1 (1 bit alpha): this includes an alpha, but only black or white. it also results in half the file size as DXT3/5.
DXT3: this one is rarely used for TS3 textures. it really is only used for overlays. it compresses the same as DXT5, but may not be the best for images with smooth-blended alpha regions (Neely).
DXT5: multipliers and normal (bump) maps should only EVER be saved with this. it's best for colors but has a larger file size. this is why it's important to reduce the multiplier and normal map image size, especially if you don't make a normal map.
if you DO decide to do a specular and normal map, they should be regular image size, 1024x1024, and saved in the right format.
here is more information on which textures should use which compression.
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Adult to Teen Conversions:
the default for converters is obviously AF and AM. a lot of people want the items for teens too. I've seen several converters just enable it in TSRW:
please don't do this. it's honestly the lazy route. you can hardly ever get away this, specifically because of the body differences between adult and teen.
some major issues with this include gaps, seams, and unnatural body characteristics:
so please, either skip the teen mesh entirely or spend the time reshaping the mesh. @/sweetdevil-sims has a great tutorial on converting meshes from AF to TF here. the inevitable seams on TF meshes are also now fixed, thanks to @/thornowl with their new version of mesh toolkit.
@pis3update
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here are reduced file sizes and corrected settings of the plain mask, specular, and normal:
download
Sources:
Neely, G. ‘Buckaroo’. Working with DDS/DXT Files. Available at: https://www.buckarooshangar.com/flightgear/tut_dds.html (Accessed: 28 May 2024).
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FNF CONNECTED UNIVERSE LINE UP Part 2: The Girlfriends
Yippee, new line up. Didn't have as much trouble on this one either.
Idk how much yapping I'll be doing, since I don't really know how much I have to talk about.
But still
Close ups and yapping under the cut
Alternate Universe Girlfriends
So just like with the Boyfriends, all these Girlfriends are technically all the same person, just from different universes. So I tried some elements of their designs consistent between them all, which stem from my base game Girlfriend design.
Unlike BF, there's a good bit more to talk about with GF since I draw her pretty different compared to her in-game design. The main thing is her more apparent demonic traits, like her horns, tail, and purple splotches. The explanation for this, in universe, is that she doesn't have the full power to cloak herself yet. See, her and her family are "music demons", which gain their power by leeching from music, usually a particular genre. GF hasn't really decided what genre to leech from yet, so she isn't as powerful as she could be. She also has a coat cuz uhhh. Silly. Things like her demonic traits and her coat (Or something of similar shape like a feather boa) would be the things to connect all the AU GFs.
Moving on, we have Herself, who I was looking forward to drawing the moment I started this line up cuz I had just. Such a clear vision of her in my head. Although it was a struggle to put that vision on paper.
It's hard to put the exact vision into words, but it's like having her form become less defined as it goes downwards, until it's just the wispy silhouette of her hair. There's a certain balance you have to strike with the wispy nature of her form and the trademark Girlfriend hair shapes, and that's what ended up being the biggest struggle. Once I figured that out though, it was pretty simple. Shapes were the most important thing since her coloring is pretty monochromatic. Not counting the black, this design only utilizes two different colors, both being shades of red. Her design includes a feather boa instead of a jacket, mainly cuz I completely forgot about that rule when I got to her and the boa was a lot easier to add than a jacket. It also makes an interesting shape I think.
Next is Funkadelix, and she really wasn't too hard. The main thing was giving her traits from my main GF design, which wasn't hard at all. For her horns I referenced her Halloween attire. Her tail too, sorta, but I mainly just referenced the thinness of it.
There isn't all too much to say about MDM. There wasn't a lot to change or add. Main addition was the boa, which was admittedly kinda fun to draw in my style for that AU.
Now onto Mix. If you saw my post yesterday about the doodle/sketch pile for this line up, you might've seen a design concept I did for Mommy Mearest, and that was literally just for Mix's design. Except it was virtually pointless cuz I didn't really include any aspects of my MMM into my Mix design. It's fine though, I think she turned out fine. Might take another pass at her in the future when I ACTUALLY have my MMM design figured out.
Lastly for this section, HD. I actually had quite a bit of fun drawing her. Don't really got much to say about her though. I'm pretty sure she was the first AU GF I gave a boa, so she's the one that started that. It was originally going to be all white, but my good good friend @minxtheeenby suggested it fading into black, and I really like how it turned out.
"Side" GFs
So first is Belladonn (B-Side). I know I wanted her to appear more sophisticated. That's just always how I imagined her, even back well the mod was still a simple recolor remix mod. There's also something so fun about classy characters that are also dangerous. We need more regal women that carry around bats full of nails. I had a lot of trouble nailing (pun not intended) her hair. The main thing that sets it apart from the traditional GF cut is her side bang (idk hair terms, I think that's what it is), but besides that, not much else. So I had to mess with it a bunch to get something I liked.
Amelia's (D-Side) design was pretty straight forward. The main thing was just adding a few more details to spice it up a bit. Which just happened to be buttons on her jacket and lil heart patterns on her knees. I also wanted her to be short. Cuz idk, she gives short vibes. A lil idea for her that isn't showcased here is that I imagine her pigtail buns actually turn into her horns when she is in her demon form. (Bad doodle, but just to show the concept:)
Lizzy (G-Side) was kinda fun to come up with ideas for. Most of her design is taken from the fake teasers for the mod, cuz silly. But because her mom is some sort of light spirit.. thing, I wanted to mix that in somehow too. So that's where the white highlights on her horns, hair, and tail come from, but that's not all it added.
She also has pretty funky eyes, that are somewhat inspired by Shara Ishvalda's eyes
Also, in that doodle, I imagine all of her hair is floating, I just. Didn't feel like drawing her pigtails cuz I mainly wanted to highlight the eye thing.
The New Yorkers
With Shaya, I mainly added a bit of stuff to her outfit, since the original is too simple with my design style. I basically just added a bat wing shape motif to her design. Cuz. Cuz vampire. This is also present in her ear shape cuz I didn't want them to JUST be pointed, cuz I wanted her to stand out a bit more from the demon girls. So different ear shape.
I don't really know how much Azalea (Neo) changed. I know I changed her hair a bit (to further differentiate her from GF) and I altered her top a bit but I THINK that's it. I did change her and her family's lore a bit though. Cuz I made them robots. THATS RIGHT, THIS IS WHO I WAS TALKING ABOUT WHEN I WAS TALKING ABOUT MAKING ONE OF THE GIRLFRIENDS A ROBOT. Azalea's pretty android-esc, but I imagine her parents are just full on robots. I can't wait to design them. But yeah, I imagine Azalea is much more human looking because she just wants to be part of human society and her parents love her so they got her the more human looking body so she could live out her dream. We love supportive parents *explosion emoji* *explosion emoji* *explosion emoji*
Not much to say about Grace. I just gave her a bit of melanin cuz apparently she's mixed. That's all I really changed tho.
I don't think I changed Judith MUCH. Her face is a bit more. Wolf-like? Idk. I also TOTALLY didn't reference Clawdeen Wolf's hair when designing her. Totally not.
Vikki (Minus) is grouped with the New Yorkers cuz. There's only one of her. Unlike the Minus BFs. I just made her a lil more goth, since people literally call her "Goth GF". Also made her hair a bit more blocky. cuz. cuz the minus symbol. Shape *sparkle emoji*
Who the Fuck Knows (Miscellaneous)
So starting with Cherry (Swappin'), in this AU she's actually GF's younger sister. She also already has a music genre to leech from (rap), so she's better at concealing herself. Not much else to say, I did not change her design much.
Nothing much to say about Barbara either, I barely changed her.
Now Astra (Starcatcher) was fun. While I was initially sketching her, I realized that both her alien species and the Alien Hominids have the same style of classic antennae. So I decided "Huh, what if their species are related." So I did that. Not much else to touch on besides that.
Tootsie belongs to @minxtheeenby and is part of their Sunday Night Snackin' AU. I drew her with her wings and tail out, which aren't usually out, but uh. Silly.
Belletrix didn't really change as much as I was expecting her too. The main thing was just. Making her an imp that could exist in the Hellaverse. Which was pretty easy. And then I just made shit up when it came to her outfit cuz it was kinda hard what was going on with that in the first place.
Next is Gabriella, YIPPEE. So she's the GF from Plants vs. Rappers. Vastly different appearance wise though, cuz, yknow. Can't have her look too similar to GF. And just like I did with Dennis, I decided to base her on another zombie from Neon Mixtape Tour: The Glitter Zombie
Idk, I thought it'd be cutie patootie. And it was. I really like how she turned out. I got lazy when it came to her flag, I did not feel like drawing that shit.
Last but not least is Ashley, the GF from my own AU. Which does not have a name. Idk, it's mainly just an excuse for me to draw anthro Monster Hunter monsters. But yeah, she's an intersex Leostra (Gender neutral term for the Teostra/Lunastra species that @sleepymushrxxm came up with) and I love her.
That's all I got. Gonna hopefully start working on the Pico's here soon.
#ashedwings post#ashedwings art#fnf#friday night funkin#friday night funkin’#wingz!ng au#fnf mod#ashedwings design#fnf mods#gf fnf#fnf gf#girlfriend friday night funkin#fnf girlfriend#fnf au#long post#ashedwings ramble
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I went and made some vent art for the fact I can't watch the new Ranma ½ and basically have to cut the knot on the fandom because MAPPA is full of ableists I guess who specifically want to hurt me the only way they can, and that is burning my eyes.
If you're confused, I have sensitive eyes, so hot colors, extreme or weird contrasts, chromatic aberration, strobing and flashing lights fucking hurt. Like looking at the trailer is akin to staring at the sun for me.
So you can imagine an oldish fan like me, someone who gushes about the damn comic all the time and kinnnda reignited the Ran-fandom here on tumblr, like I might have influenced like maybe a few hundred people, nothing big compared to the thousands to millions of fans my age or older who will never know I exist, but still it feels like a betrayal and like even if I never tried to bring Ranma love to tumblr, I'd still be fucking sad cuz I can't join the fandom in going apeshit cuz like...
My options are: download the video off of someone who ripped netflix, and then edit the colors to not hurt
or watch in black and white like it's 1953
and that doesn't matter cuz people aren't going to edit gifs so disabled people can look at them, they're just gonna post raw so I have to block "Ranma" on all SNS and leave the reddit and anything else it's just the pits man, the fucking pits!
Like I cried for almost an hour and I dunno if it's just the final straw like it really, really drove home the fact that people don't care if they hurt you and no one's gonna save the handicapped when the fasicsts come for us but it just really hurts dude like this is the absolute worst thing that coulda happen to Ranma.
Maybe they'll re-release the comic in full color since there's gonna be a new cartoon. Only hope I have left.
Like, we all know that no one's gonna do anything about this. It's not like the splattercolor screen in SPlatoon 3
A) That's easy to fix, they can't just fucking recolor everything in Ranma like they could change the effects of that one weapon
B) That had a lot of outcry and so far I've had two people feel sorry for me and one person commiserate cuz they can't read mangas without getting a migraine.
I'm so incredibly sad.
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The Real and Artificial light
Weak-ass not-essay about relationships in Dual Destinies
CW: dual destinies spoilers (as always)
So hear me out. Color pallettes and meaning.
Both Fulbright and Athena can represent the sun/light as the opposition to the Blackquill's darkness.
Ever on and on. I continue circling with nothing but my hate in a carousel of agony.
Fulbright is literally a white man jumpscare. His outfit is white. With the only exceptions of his shirt and a tie. I mean, it's still just a recolor of Damon Gant suit, but let's ignore that for a minute. He has a "bright" in his last name. He's emotional, loud, sparkling idiot. His costume is perfect as a total opposite of Simon's black.
Athena's suit is brightly yellow. Most of her designs includes moon as a main theme: bunny headphones and bunny purse when she was a child, and moon earring now. But she can be compared to the sun. She's also loud, active and publicly emotional. Yellow color is not opposite to black. Well, as much as white and black. But it's higly different in brightness/saturation scale.
Both Athena and Fulbright acting like they want to help Simon.
Fulbright with his reformation plan. Self reflective essays and electrocution included.
And it's obviously extremely stupid and fake pretentious bullshit because it's higly implied that Bobby knows the date of execution. He's playing the role of the good guy, but not being a good guy.
Never gonna give you up, never gonna let you down. Oops, I lied.
Athena, on the other hand. Turned her life around, Phoenix Wright style, to get him out from prison.
She can't force him to do anything. So she is working from the point of compassion. Trying to understand why he lying about being a murderer.
And it's a big difference tonally. Pushing from outside VS waiting for a person to open to you.
Fascinating.
Anyway, Aura choose the third path. PUSHING EVERYONE ELSE. ROBOT UPRISING.
#ace attorney#ace attorney spoilers#simon blackquill#athena cykes#bobby fulbright#most of this post is my incomprehemsible blabbering#but you see my vision right#this guy is fake#a total fraud#and it is something that he always was
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TIPS on drawing BIPOC ocs!
Soooo I recently did a collab with another webcomic creator, if you have seem my last post you know what one : ))
as soon as I saw the wonderful artwork I received I noticed something that felt off to me, it's lin's skintone.
This is my Oc Lin Peckett (main character of my comic I Love you Lin peckett)
I never specified her ethnicity (which is my fault on my part) I thought people might know by her looks that she's a POC. specifically she is black/Mexican mixed (I believe blaxican is the term used sometimes)
here are some examples of people I based her off of aesthetically
they are all people of color, share similar skin tone and hair as her. these images are good inspiration to use!
these women in these pictures are all women who are black/Mexican
I used the eye dropper tool to pick 3 different shades of color for comparison, notice how multiple shades are similar to her skintone
lin has tan skin thats more on the lighter side, sometimes her skin tone changed depending on the lighting but her main color is tan. she has lots of warmer tones compared to cooler tones, so keep it more on the yellow side than red/pink compared to other skintones. you can see a difference between the top and middle one than to the bottom one.
here are some white women to compare lin's skintone to
notice how some are similar to her skin, you might think ok so she's white NOPE, look a second time and notice how the color that matched best with her are the parts of these women's faces that are shaded or shadowed. using these women are not good references and if you notice most of them have more pinker tones, lin has warm toned skin.
heres two pieces of artwork I received recently of my oc lin, (both by wonderfully talented creators I'm grateful to get art from) but notice how bluedragon's artwork is the same as lin's. that's because she used an art programs best friend
the eye dropper tool!
this thingy?
it's literally in every single art program ever created, yes even mspaint
use it if you're not sure what skintone to use on a character!
but back to that drawing, you can see a big difference between the two pieces the one on the left by bluedragon is accurate. and the one on the right is by mk-wizard which has lin is very light skin. which is just not correct lol
so let's use are little friend again (the eye dropper tool) to recolor lin with the skintone used in mk-wizard's artwork. as you can tell it's a BIG difference! lin would be a unseasoned piece of chicken if I colored her like this lol (get it …chicken.. HA)
so my final notes to this long post is, please study the character you are drawing a bit more, ask questions. I know this artist isn't whitewashing lin purposely it's an honest mistake that could be anything from different computer monitors showing up different tones? or them being inexperienced drawing POC? which you have all the time in the world to keep studying while drawing! it's okay to make mistakes and learn from them : )))
also this isn't a "callout post" or anything negative towards the artist, this is simply some advice not just for them but for every artist.
I hope this helped in any way possible? and if I missed anything or made any mistakes pls educate me more on drawing BIPOC! I love to hear advice <3 anyways have a good day and drink some water bye~
#i love you lin peckett#iloveyoulinpeckett#webcomic#web comic#lin peckett#oc#indie comic#art advice#drawing bipoc#drawing tips#art tips#art help#art tutorial
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Not completely sure how to word this and sorry about it being so long, but do you think a good way of making it make sense that Billy & Tommy are not white but were born to and raised in white families with no concerns about adoption or affairs or anything that both of their families assumed that what’d happened was something like what’d happened with Liam in Shameless US? If you’ve never watched that show, basically Liam was born to Frank and Monica, two white parents, while looking fully black and being played by a fully black actor, and basically they explained how this was possible in-universe by saying that Frank had one black grandfather, and somehow because of that, Liam turned out to look fully black, so basically my idea is that Billy’s & Tommy’s parents each had like one Desi or Romani close ancestor, and they just assumed that they turned out to be brown because of them.
I want to clear up a couple things here-- first of all, Romani people are not desi. The diaspora originated in what is now India and Pakistan, but we are not interchangeable with modern-day Indian or Pakistani natives. Second, that Shameless storyline is weird as hell to me, on several levels, and I would advise you to never compare it to real-- or fictional, for that matter-- mixed-race people or families. I come from a mixed background, and I will admit, genetics are crazy, and you'd be surprised the way features can skip a generation. But casually and retroactively making an entire family of white characters, played by white actors, part Black for laughs is not what I'd call authentic representation.
I actually answered a very similar question a while back, and you can read that here. I recognize that acknowledging Billy and Tommy's heritage and/or depicting them as people of color creates a weird discrepancy, and there's no perfect solution to that. I think if Wanda had been drawn or more commonly recognized as a woman of color back when Young Avengers was written, we probably wouldn't have this problem-- most writers, I hope, would not choose to magically turn characters of color, even babies, into white people.
I do actually think that giving the Kaplan and Shepherd families mixed Romani and Jewish heritage is the easiest solution, but not if you're going to frame it the way Shameless did. I also think it's actually important that Billy and Tommy were not fully aware of this heritage growing up, or that they each arrive at different parts of their identities differently, because that is a real experience within diaspora. Having that experience represented within this family adds to the diversity of the story.
As far as character design goes-- if you assume that their parents are white-presenting, it might be more realistic for the twins to be somewhat lighter or more ambiguous in appearance than Wanda, just to diminish the obvious questions. But these are also magical cartoon characters, and Wanda's canon design is not that dark in the first place. It should be pretty easy to suspend disbelief, especially when we don't see the Kaplans more than once a decade. I've been using edits and recolors to make my point about representation for years, but at the end of the day, I think the look is a lot less important than understanding Roma identity and the historical context these characters exist in.
Additionally, I think that Billy and Tommy's unique situation makes the most sense if you view it as a metaphor for transracial adoption. It doesn't answer the practical questions about their birth or looks, but it is a real experience that maps very closely onto these characters and their identities. For Romani people, in particular, this is a very sensitive part of our history that ties into where the Maximoffs come from and what they've been through. Exploring that experience, even through allegory, adds a lot of depth to the representation these characters provide.
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hi, your overlay tutorial is sooooo beautiful! I wonder if you could make tutorial for overlaying image and gif as seen in this Natasha edit /post/693119366952288256/pscentral-event-06-favorite it's sooo beautiful!
Hi there! I just want to make sure you know that I am not the same creator of that gifset, but I can definitely explain how this person made that gifset.
This is the Natasha gifset, as you can see it’s gorgeous.
Before I begin I want to start by saying it’s totally fine to take inspiration from other gifs, to see something that someone has done and replicate it in your own way. With giffing, at the end of the day, we’re all using the same source material, the same amount of scenes and minutes of screen time to create something so there are going to be similarities in gifs across the same fandom. However, it is never okay to steal someone’s gifs and repost them as your own, nor is it okay to directly and blatantly copy someone’s gifset frame for frame to post even if you make the gifs yourself. Copying to learn a technique is fine so long as that gifset stays in your drafts or stays in your groupchat.
It is always a good idea to give credit where credit is due when giffing, in that if you use a text post/tweet/a specific set of graphics or theme, to credit the person you got the idea from by linking back to where you got it.
I’m assuming you’re asking specifically about the third gif. The process is going to be similar to the one I detailed here, however the gif on the left has either a grayscale or black and white filter on it, or you can even open a Hue/Sat layer and take out as much saturation as you want. It all depends on the look you’re going for!
The gif on the right has cyan added to it, whether they did that with a brush or layers idk and I’m not going to try to recreate it exactly, so if you want to know for sure I recommend asking them. But I can show you a similar process with Photopea, which is what I’m assuming you’re wanting (although to be completely honest I primarily use Photoshop now😂😭)/
Lately in my own gifs I’ve been doing blend types other than Lighten (like Screen for example), and this kind of looks like that but I could be wrong! Again, it all just depends on what kind of look you want, the vibe or aesthetic you’re going for.
The tutorial I make for you will use Lucas from Stranger Things S4 because that is the only live action on my hard drive at the moment😂😭 I mainly gif anime now (anime sideblog: @icythot-bakubitch) and I could absolutely do a tutorial with it but it won’t come out the same as what you’re wanting to see.
This tutorial is made on the basis that you already know 1) how to make a gif 2) how to make overlays and 3) have a good sense of familiarity with photopea/photoshop.
If you don’t have those things, you’re welcome to look at my other tutorials:
Make A Gif | Anti-White Washing (BBC Merlin) (OFMD) | Overlays
Please remember that this gif is made with Photopea and not Photoshop, so there is going to be a deficit in quality compared to the set you’ve shown me. Your quality will come out much better if you’re able to use Photoshop.
Basically all I really did was add a Black and White layer to the bottom gif, making adjustments to keep as much quality as possible and adjusting the brightness to my taste. The original gif is already pretty dark, I probably should have picked something else but for a tutorial I’m not that pressed.
On the top gif, I used Selective Color and Hue/Sat to change the cyan of his background to purple.
Using a soft round brush I cleaned up their faces and got rid of any parts of the background that I felt was too distracting.
Attached below is a side by side of the original and recolor respectively, and then a screenshot of my layers.
Again, this is my way of doing things. It’s going to look different from someone else’s. Focus on finding a style that you like and that works for you. Just because a style of giffing is popular or something a lot of people are doing doesn’t mean that you have to do that.
I’m sure there are better or more efficient ways of doing things as well! And there isn’t one set way of doing things, this is not a be all end all of doing overlays or giffing.
If you have questions regarding the Natasha set more specifically, I highly recommend asking the creator personally. All I’m doing is explaining the recoloring process when it comes to overlay gifs as it applies to Photopea.
#stranger things#tutorial#photoshop tutorial#photopea#gif tutorial#lucas sinclair#liongifs#my tutorials#asks#anonymous
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i made a few dynastid eyeset recolors! i love maxis-match cc and i was really excited to have an eyeset that i could easily make a decent-looking recolor with. all of these should be compatible with the addon set made by @squea and can be used with each other without any editing needed. however the order might get messed up with other addon sets as i ordered them right after squea's addon set. this is easily fixed in sims 4 studio by editing the secondary display index values to your preferred order.
downloads here (free/no adfly, mediafire) more info below the cut
🔔 @maxismatchccworld @mmoutfitters @squea
to make these i repeatedly cloned swatches from the original addon set (using “add swatch” so the IDs are not the same), so they should have all the same settings and the same specular.
SET ONE ("AF"): i was using aoifae's recolors of @plumbheadsims' delicate eyes, so i tried to remake those swatches. they aren’t 100% accurate to the delicate eye colors because i was lazy and just eyedropped the swatches. the natural and hazel swatches are from @missrubybird's aqua trigger eyes and the bright and unnatural swatches are original to @aoifae. (1, 2) (if you like delicate here are some occults too) SWATCH COUNT: 83 COLORS: mostly natural colors. there are some natural hazels and some bright unnatural colors. i also included the default colors of delicate as nondefault swatches!
SET TWO ("SR"): i was also using a sorbets remix recolor of delicate eyes, so i made a set for those too. when i started making this post though, i went to @noodlessorbets to see if there was a tag i should use and discovered immediately that someone else made a much more extensive set with other palettes as well and even created a heterochromia set! you can find @kissalopa's recolors here! it looks like we colored them differently, mine is a little more saturated, so i’ll still include mine in case you prefer them. you should be able to use both at the same time as i used a different secondary swatch color. (and if you don’t use my first set, you can use this one and her sorbets with no editing needed as mine will be ordered after hers) SWATCH COUNT: 76 COLORS: rainbow
SET THREE ("HS"): hs stands for homestuck. this set features all of the canon troll blood colors, from the extended zodiac signs, as well as black and candy red (for juvenile or mutant trolls.) it has the option for white sclera and yellow sclera, in case you are making humanified trolls or actual trolls. the yellow sclera may not be 100% canon accurate (may appear too light) but it's the right hue and it should look fine during gameplay. also at the end there are jade and black swatches with a brighter yellow sclera for any rainbowdrinkers :) SWATCH COUNT: 30 COLORS: palette + black and bright/candy red. the "AF” set i made also includes a black swatch, but i made sure to make one lighter than the other.
SET FOUR ("FUN"): as i was recoloring sometimes i would get off track and make random colors. then when i had finished my plans i decided to just make some Fun Interesting colors. these are all pretty bright or unnatural looking, and some of them look strange. they don't follow any particular palette. they are also not sorted by color and are roughly in the order i made them. SWATCH COUNT: 36 COLORS: unnatural, bright
i contemplated remaking these +v1 and went as far as drawing a new heart catchlight and making 32 out of 90 swatches (16 colors) but then i felt like that was just too many swatches, so i stopped. this is what it would have looked like below (i had heart and normal versions) but im not sure anyone would want or use these. if you do lemme know i guess
sorry that this post lacks complete previews and is sort of strange! i have kind of never made a tumblr post before. if anything is wrong with the eyes like the textures are weird or something let me know! i thought perhaps they looked a bit artifacted in my game but i compared them to the original dynastid set and they looked like the same quality to me.
edit: i just found out tagging people below the cut sends them a notification. sorry to everyone who was pinged omg
#ts4mmcc#ts4mm#ts4cc#s4mm#s4cc#ts4 recolor#ts4#ts4 cc#s4#s4 cc#sims4cc#sims 4 cc#sims4 cc#mycc#this accidentally sat in my drafts for a month#i love to have adhd#if you download all of these you will have like 300 eye colors in your game#also probably will need the more columns mod#i have even more colors than this#that's why i got annoyed at the heart eyes so quickly LMAO#maybe ill do them but like. make it so theyre different packages#and make it like Choose One#idk
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Anonymous submitted and said:
My main problem with Zoe’s design. It’s basically: “What if Marinette decided to let her hair loose and paint it blonde"
Anonymous asked:
Zoé's design has bugged me for awhile, but I hadn't been able to put my finger on why until now: she looks like Marinette. Like, comparing them side-by-side, I think they used Marinette's model to make Zoe the same way they did Adrien's model and Felix. It's harder to notice at first, since the girls have different hair colors/styles, Zoe is a bit tanner, and them being able to pass as each other wasn't a plot point in Zoé's first episode, but I'm 90% sure that Zoe is a just a recolored Marinette
Zoe is this weird mix of like--Luka and Marinette.
- white shirt (with pink flower(s)), black jacket, and shoulder bag from Marinette
- colorful shoes, distressed pants, and random wrist accessories from Luka
- blue eyes from both of them
And then they just made her blond.
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Goncharov: The Red Edit predates Schindler's List by 5 years and I'm tired of the claims that it's a derivative piece of stunt editing. The exclusive use of red explores Color Theory, and, if I may be so bold, Color Perception. By which I mean not only the emotions and esoteric concepts ascribed to colors, but also the myths,l egends, stories, and sayings that inform those emotions and concepts.
The Red Edit renders the world of Goncharov in black and white, linking it even closer to noir films of the early 20th century, with red being recolored where it was present before, with two notable exceptions.
This, to me, highlights the commonalities between the two sides, as the Italian and Russian flags both feature prominently. The viciously brutal and cathartically gory action scenes, (Often mistaken for a Hammer Horror pastiche, but is more likely a response to and exaggeration of the gore present in Twitch of the Death Nerve (1971)) take on a different, more melancholy tone, specifically when compared and contrasted to Katya's pining and romantic scenes.
So before we can discuss the ways in which the actions scenes are reframed, we must discuss the first notable exception to the use of red in the film. Katya's pining and romantic scenes are tinted rose-pink, a clear play on the phrase rose-colored glasses. They are not uniformly pink, merely the red that Gancharov or Andrey are wearing is instead pink, including the blood on their clothes when they first fight over her and Goncharov leaves Andrey for dead with a bullet in his chest.
(Sidebar, totally lost it the first time I saw this and Andrey came back, the explanation of his heart being on the right side of his chest, and the confessional scene with the priest where he admits Goncharov stole his heart anyways, *chef's kiss*)
Goncharov actually introduces pink to the film first, the blood of his enemies as he storms through the Russian safehouse for Katya is initially confusing, as we've seen blood as red previously in the film, but is contextualized by Katya's use of pink to mean that Goncharov loves something about this violence.
Through out both Goncharov and Katya's development, the pink darkens to red as they grow and shed their naivete and selfishness, coming to empathize with their enemies.
Lastly, the use of the color red is altered in one other specific context, and is often mistaken as homophobic. When Andrey and Goncharov finally kiss, the strand of saliva that lingers between their lips on the close up is red. While the creator (a gay Korean-Italian man whose gows by the name Amedeo Amadeus) has stated in interviews that it was meant to symbolize the Red String of Fate and the concept of Jung, not blood.
Given that the scene is, in it's original context, explicitly homosexual; deliberately shown and framed to not be an attempt a CPR, it is unrealistically tender, and passionate but not fetishistic, it's somewhat suprising that anyone would mistake this as a censorship edit.
However, the creator stated that this was actually meant to symbolize the acceptance of a marriage proposal, which was his interpretation of Goncharov's last line, spoken to Andrey but unheard by the audience.
Before I can recommend the Red Edit, however, I must recommend those at risk for seizures instead watch the Re:Red Edit, as the original Red Edit my cause episodes bc of the way it was made.
When Goncharov released in 1973, it was in color, and the Red Edit achieved its black and white capture by handcranking a film camera aimed at a theater screen displaying the color movie. despite the creator's best efforts, there is an unavoidable flickering at times, as the hand crank desyncs from the projection.
In conclusion, no matter how you watch it, the Red Edit is astonishing peice of critique, a display of technical skill, and an artwork in it's own right that deserves better than to be derided as a derivative of 'that one Schindler's List scene'.
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Do you agree with the complaints about Thunder's shape and coloration? I don't necessarily see a problem with either, but a lot of people complain about him being bulbous, some even saying that about the chest area, and I get why people think he should be more white than black, but consider the fact that the black coloration might be a dominant trait. After all, Light Furies are a subspecies.
Kinda yes and no. I don't like Thunder model. simple. I think he's more shaped like RR than night fury, hard to explain in word but like he is taller/higher build compare to NF low built, his legth is shorter, each section of his body is more seperate than the flowly blend together that NF and LF shape feel. He is less steamline. I feel like the contribution to this is also because his default stand is quite different from NF stand. It's uptight. If comparing the model seems unfair then comparing the toy might give the better idea? When he flies he also have his neck held up instead of forming a steamline shape. Might be a weird inaccurate comparison but I feel like his model is like if you put the shape together where as NF are like start from the same shape being carved into that form, does that make sense?
(Though, Thunder has moments of hunching down to make the body more steamline like NF and honestly he looks a lot better when he does that. It's few and far inbetween though)
All this which I did speculated that it's due to stylize difference at first as I have pointed out that his 2d rendition is more shaped like NF but then more dragons that has the same style and design as the first series and movies come up and now I'm not so sure anymore
That being said. I don't actively hating it either, seeing him in motion and three season in and he's not as bad or the worst thing in the world as people made it out to be. He still feel like a fury and it's not like Toothless from the series didn't suffer every disease too. (compare to the movie at least) I dislike series toothless as much.
Going back to the topic of shape, and the "no" part of my answer. I don't have problem with Thunder's sharper shapes (wing tip, tail, or even the shorter wingspan). I feel like that's a deliberate design decision. Instead of making a recolored night light as the main character, they make a specific shape and body for him that play well with what they're going for him. It's like what they do with LF too, make a specific shape for her. Thunder is given a sharper NF shape that invoke the feel of thunder and I respect that. I like that they do that for him(and I still hold on to him being skrill relative) and although I hate the snout I think that part is deliberate as well.
weird chest? yeah I noticed but it didn't bother me much. As for color. Eh I heard that even the original three night light color isn't scientifically accurate either so I've never care about applying that logic, you know. Dreamwork isn't make him black with the intention that he's the product of incest. The Night lights in the third movie enable them the possibility of black and white NF and they just go with it without thinking too much about scientific. Same with how Nightlight being a hybrids enable them to create more hybrids despite the dragons not looking compatible. the door of possiblity simply just open and they took it and run with it.
TLDR; Don't like the model but don't have problem with the overall design. If he's in other medium that's not that 3d model, like maybe I draw him while keeping all the design, then he's alright to me.
#long post#httyd ask#thunder#the nine realms#httyd#how to train your dragon#night fury#httyd nine realms#httyd the nine realms#dragons the nine realms#dragons: the nine realms
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-shyly raises hand on anon cause were not mutuals- plz? I love rambling about fnaf theories and being rambled to about fnaf theories
AW i got you anon <3 lemme copy & paste from the convo i had with my friend!
"i'll just start from the beginning
shadow bonnie first shows up in fnaf 2 and is basically this void - like, completely black except for these white pupils - version of toy bonnie. that part doesn't really play into my theory, the important part is that he is bunny/bonnie-shaped
THEN there is also shadow freddy - shadow freddy shows up as a literal recolor of golden freddy, sitting in the same position as him, just a lil more...purple, you could say. he shows up in the office every so often as an easter egg (as does shadow bonnie). they dont ever really hurt you, theyre just there
SO. my theory basically hinges on their roles in fnaf 3
in fnaf 3, shadow freddy reappears in the sense that he lures the animatronics to the safe room (the same place where william afton killed the children) and he dismantles them to get rid of the evidence
AND shadow bonnie reappears in one of the minigames where you free the children's spirits
so in essence, shadow bonnie is "good" and makes an effort to help the kids, but shadow freddy is depicted as "bad," luring the kids - via the animatronics - to their dooms
and :))) in the books, right ? guess which suit william afton used to lure the kids. because...it wasn't spring bonnie. it was fredbear
so. spring bonnie is the suit william died in, right? and fredbear is the one that he killed the kids in-
so my theory is essentially -
william's spirit got fractured when he "died." like, the fragments of himself that possessed each suit split off and formed their own identities, essentially, and i'll go into this in a second
shadow freddy represents the more violent, evil of himself - the one who is only ever shown, yknow, killing the fucking animatronics in the same way that he killed the kids.
whereas shadow bonnie might represent an aspect of himself that is more remorseful - maybe some part of him, way deep down, actually did care. and that's why the only shadowy bunny character - the only match to shadow freddy - is shown caring about the kids, trying to save them. maybe it's an act of atonement, yknow??
as for why it takes on toy bonnie's form in the second game, i think it's because this part of william is more unstable (probably because it got shoved deep down for so long and it doesnt really have much of an identity as a result??? idk if that makes sense but yknow. its just like "im a bonnie i guess ill just cling to that")
and thats also why its minigame might be so glitched, even compared to the others. like.....shadow bonnie is all over the damn place, and his form is constantly unstable. so like??"
#long post /#{ SHOUTOUT TO ATLAENTIAN FOR TELLIN ME HOW READMORES ON MOBILE WORK }#{ tumblr why }#🎬 || it's make believe inside your head. (headcanons.) || 🎬#🎬 || time for bear. (ooc.) || 🎬
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This is unrelated to anything but yesterday I was walking the pups and one of the kids told me they liked my hair.
We also got a cheap flagpole that keeps falling apart and someone stuffed it in our little mailbox instead of letting it fly away.
And someone moved one of the doors we tossed by the road to be picked up because we forgot to.
Legit this is the nicest neighborhood I’ve ever lived in.
And yet I can’t help but think if I talked about this in Alabama, a lot of people would be bewildered. Cause B and I are a couple of white folks that seem to be the only white people on an all black street. Hell, baby me would’ve been confused.
But comparing that to the street I grew up on -- meth house that blew up, my mom nearly getting a CPS case on our next door neighbor (legit, she only didn’t get it because the office realized it was literally our neighbor. She joked she could’ve just walked around the fence to conduct business. Glad she didn’t get it cause dad was a violent alcoholic), the constant open and closed CPS cases on our other neighbor.
Yeah idk. There’s not much of a point except I love my neighborhood and need to recolor my hair for the boy who told me he liked it.
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your last post made me think about how I loooove how you use color in your art, it's so vibrant and full of life and movement and expression! I was wondering if you had any advice on how to do color studies? perhaps doing drawings with limited palettes? or anything similar?
First things first, thank you, I really do appreciate comments like these! this post now also has a follow up for finish limited palette pieces
I'm obviously very fond of limited palette art and color studies/color thumbnailing are great ways to get that done. When people think limited palette there's often the association of unrealistic and fantastical color palettes, but learning to limit your color use absolutely applies to semirealism and just builds stronger color theory in general. I was planning to talk about limited palettes in more realistic color use in this post, but this already ended up way too long. If that's something people want to hear about I can talk about it later.
Color theory basics crash-course! I'm sure almost anyone who has colored anything is familiar with this, so I'll be SUPER brief, but I want everyone to be on the same page for this. Color has three qualities you need to take into account: Hue, saturation, and brightness. Hue is what we think of as the 'color'. Saturation is the vibrancy of this color; how bold or dull it is. Brightness is how light or dark the color is. Here's this all labeled on a color picker I stole from google.
As a rule of thumb, things that look good in color should look good in grayscale. Having a strong range of values (brightness) makes for a strong image. Keep this in mind when you're picking colors – knowing what areas need to be light and what areas need to be dark before you start coloring will make your life easier. I'm going to teach you when and how to break this rule later, but for now let's just talk about picking a palette. I've found five to seven different colors to be a really nice sweet spot for working with limited palettes.
There are three main types of color palettes ill work with and ill provide examples each of them. I expect you to all politely refrain commenting on the amount of homestuck fanart that's here.
Monochromatic, where the piece is all within one color family with slight variations in hue, and larger variations in brightness and saturation
Accent, which is essentially the same as a monochromatic type with the addition of a strong, contrasting secondary color in one or two variants. Normally the accent color is lighter and serves as a highlight. This is not any kind of a hard rule, but is instead just what I like.
Split. There are two (or more) main colors at play, each with a couple of different shades.
Cool. Now lets see how we'd go about making one of these palettes.
I'm grabbing an inconsequential sketch i've already got and we're gonna slap some color on it. Let's start monochromatic – I've gone and just tossed six pretty random shades of green on it, picking what goes where based on what I want to be light and what I want to be darker.
Keep in mind, by monochromatic, I don't mean just picking one color and making it lighter or darker! Adjust your hue within the same color family – some of these are very blue, definitely more blue than green, and some are much warmer and yellower. Play around. In this stage I like to have every color on a distinct layer, so I can just recolor the entire layer at once as I tweak the palette.
On the right, I have each color lined up in order of lightest to darkest just so I can get a sense of what I'm working with. Lets go ahead and call this one thumbnail. Now I'm gonna group the layers, duplicate them, and flatten the copy. I'll shrink it down and shove it off to the side so I can compare it to the other ones I make later.
Okay, I did a few more almost completely arbitrary monochromatic palettes. Here they are compared with their grayscale counterparts.
All of them have the same number of colors, and lights stay lights, darks stay dark, midtones stay mid consistent between all of them, but the range of values is different between them all. The difference in light or dark between each tone is different and it gives a different mood that you can see even in black and white. None of them is more 'correct' than any other, and it's all about establishing the tone and atmosphere you want. Experimentation is key.
Now lets try making this a complimentary palette. With a strong accent color, your accent should be placed at areas of importance. People are naturally drawn to contrast and when using an accent color in a piece it'll make that area stick out, so make sure you're placing your colors with intent. For this I went back to that first set of greens I had because it was my favorite. Since this palette is over all very dark, I am going to make my accent the lightest color, because that'll stand out more. In a lighter palette, try making your accent the darkest color. Once again I must stress these are not hard rules – there are very few hard rules in art at all – but these are very useful tips for getting emphasis in the right place. This is just an example piece so I'm not being huuugely thoughtful with how I'm placing the color.
Here's the same image but with the lightest green just swapped out for a far more vibrant accent of yellow. Looks pretty terrible. I don't want all of the papers and blinds to seem so prominent. So let's scrap this and try a different approach. We're gonna instead add our accent as a sixth color to our palette.
By adding another color, I've added another level of detail. Figuring out how to manage detail isn't just dependent on how many colors you have, but this is already going to be ridiculously long so I'll spare you that spiel. This is another one of those things I'll talk about more later if people want to hear my #thots. Using the new yellow accent, I emphasized the eyes, the mug, and added some interior detailing to the objects on the table. I also decided to place yellow in some of the windows of the outside buildings, to add a bit more interest in that area, and to justify giving yellow back lighting to our little goblin lad here, which makes him stand out nicely.
A split palette makes things a whole lot more complicated. Now that you're gonna be working with two different base colors you don't just only have to worry about which one is lighter or darker, you have to worry about how the hues look next to each other. Lets work with an orange on top of our original green here. I picked two of the greens and replaced the darker one with a darker orange, and the lighter one with a lighter orange. Now our palette is six colors split 50/50 between orange+yellow, and green.
But now something interesting is happening. Let's take a look. If you're particularly keen eyed, you might have noticed that there's a third set of colors here, using a greyish brown in place of the oranges. What's up with that?
Well, what's up with that is, they are orange. The palette on the far right is what happens if, instead of choosing my own oranges, I simply hue-shifted the bluegreens until they were technically orange in hue.
The oranges I chose just based on how they looked without actually checking the value and saturation of actually changed the value hierarchy of the whole piece. The table, instead of being in between the objects stacked upon it in terms of brightness, is lighter than either. This isnt bad at all – there's absolutely nothing wrong here. It's just important to be aware of things like this! This is why I said a split palette is the most complicated of the three I'm talking about here – in many occasions, the hue hierarchy can top the value hierarchy. Keep that in mind for slightly later.
I think split palettes work really well for comics, and I like to make my comics with split palettes. Whereas with a single illustration, you can just putz around with your color thumbnails until you get something good, for a comic you're locked into your palette once you've done the first page. Unless you're some sort of insanely meticulous person, in which case I envy you, you probably don't have every single page of your comic blocked out with respective values and can't apply your palette to the whole thing at once to test it. This means you'll need a palette that's pretty versatile. Having a split palette where one of the hue sets is lighter than the other overall allows you to decide whether you're going to create an overall light panel with dark accents, or vice versa. I'm gonna compare two palettes I'm using for comics to make this point.
Here's a sampling of the comic pages in full color, at 0% saturation, and adjusted for grayscale respectively. You'll notice a slight difference between the desaturated colors and the grayscale colors – grayscale seems to hold truer to the full color version, doesn't it?
Now, here are the palettes themselves, and some grids showing the relationship between every pair of colors. When you don't know exactly what you're going to be using any given palette for, the relationship between any two colors becomes more important than ever. The bottom palette is split three ways, red yellow and blue each with a light and a dark, and then a completely neutral dark gray color. I'm using it for a long ongoing ace attorney comic I'm drawing. The top one has 4 shades of blue that go from darker and cooler to lighter and warmer, then 3 shades of orange that get yellower as they get lighter. Underneath is just the values – you'll notice that the top palette has a larger value range, with its lightest color being lighter than that of the bottom palette, and it's mid tones spaced further apart.
What you'll also notice about the bottom palette is that instead of the reds being lighter than the blues and darker than the yellows, the value alternates dark red dark yellow light red light yellow. Take a look at the color grids. You'll notice that for the most part, every color in the palette on the right looks good with every other color. That's not nearly as true for the palette on the left. The light blue has a weird vibration where it meets either of the reds, and a few of the pairings just aren't particularly pleasant. Honestly, from any objective ideas of color theory, this palette kind of sucks shit. Lets make some adjustments to it.
I've changed the dark yellow and light red hues so now the light red is slightly darker than the dark yellow. That's the palette that's on top now. Looks better, doesn't it? But so now the question becomes why am I using a palette that looks awkward, disharmonious, and visually strained when I know exactly how to fix it? The simple answer is because I wanted a color palette that's awkward. I wanted that visual strain. I have trouble working on comics and general, especially anything as long as this one, and I wanted a color palette that already meant things would come out looking a little bit wonky, so I wouldn't be as concerned with nitpicking all the details and making everything pretty. I think the sort of visual upset also fits the tone I'm keeping with a lot of the comic.
Remember earlier when I said I'd talk about breaking the rule of stuff looking good in gray scale and in color? That's now. Take a look at this image.
Which of the three colors is darker: the red, blue, or yellow? The stupid truth of it is that there's not really a proper way to tell. All three are technically the same 'brightness' but our brain tells us that the blue is the darkest, and the yellow is the lightest. Why do our brains do this? Let’s make em gray now.
On the bottom you can see what the colors look like when they are set to 0% saturation; as you'd expect it's a homogeneous gray blob. So then what the fuck is going on with the grayscale one? The grayscale one is closer to the way our brains interpret the colors, but we know this to be an improper rendering of their respective values. Which is the correct version, then – the grayscale or the desaturation? Luckily, we're using a computer, so we can have photoshop tell us the exact balance of hue, saturation, and brightness of any given pixel. Let's take a look now.
Wait, huh? We can plainly see that all three of the colors are at 49% brightness. But neither the desaturated value or any of the 3 grayscale values have a brightness of 49%. So what does a brightness of 49% look like?
Okay. Sure. Why not.
All of what I've just shown you regarding grayscale is to emphasize the point that your best judgment for which colors look good is a far better measuring stick for a good color palette than any technicalities. Even if the value is the same, the hue can differ enough that you can still get a beautiful finished drawing. Color and our perception of it is so, so vastly technically complex. You can not allow yourself to be bogged down by this. Simply practice, and color will become intuitive to you over time. I have a lot more I could say on the subject of picking and using your colors, but this is already insanely long. Feel free to ask any follow up questions, I hope this was of literally any use!
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I saw your recolors and I'm a little curious about the color palette changes compared to the canon colors. Are they like AUs? or OCs?
hmm... I’m never really good at explaining this, but I’m gonna try hueheuehue
okay !! so basically I got into Evillious a few months or so before Outlaw & Lychgate, and fixated on it pretty quickly ☺️ so it wasn’t long before I created ... technically an AU??? since there was a LOT of canon info unreleased when I got into EC, I changed up a LOT about the story, so it’s my super super super modified version of canon. along with that came color palette changes; some for specific reasons, and others for less important reasons!
for example, I actually changed Irina to be a Haku instead of an Iroha, since I gave her an important connection to Clarith. that’s why she’s got white hair and red eyes! Nemesis is also a Haku ( she has long Haku hair in my canon, I just couldn’t edit it in the recolors I’ve done of her thus far ) because I have her modified as possessing Levia’s soul and Irina’s body! that’s one of the more important color changes, but there are other changes like the GUMIs having black hair that aren’t as important!
I could go on and on and ON about my modified au, since I’ve been working on it for close to 3 years now, but this is hopefully a good summary for the color changes ! ☺️ buuuut TL;DR —> the color changes are due to my Evillious AU of modified canon! ☺️💕
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