#i know they had to introduce like 8 new plot threads but let my girl hang out in the background please!
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im sure when luz has her inevitable mental breakdown in the next two episodes it will be her mom or eda and king who comforts her and helps her complete her character arc where she realizes Not Everything Is Her Fault, Actually. either that or the entire main cast is going to somehow show luz that she’s been a positive influence in their lives. and luz will be inspired to defeat belos with the power of friendship or whatnot. or amity or hunter will have something to do with it, though if they’re a part of it, the rest of the main cast probably will too bc i don’t see why they would be the only ppl there at the climax of luz’s character arc and not eda, king, and camila.
but what i would have really liked would be if when luz is at her lowest point the person to encourage and inspire her was willow. they haven’t touched on these two’s relationship since season 2 so they probably won’t go this direction but i think narratively it would come circle. willow was the first friend luz ever made. she introduced her to other kids their age and basically kickstarted luz’s relationships with her other peers. without willow, luz never would have gone to hexside and learned about witch society and magic. or at least, she wouldn’t have gotten as much experience with it if she just stayed with eda all the time. without willow, luz definitely wouldn’t have met amity, gus, or even hunter probably. from their adventures with their friends, luz and willow have both matured. and while willow is doing a lot better than how she was at the start of the show (though there are still parts of her character i think they should have explored more in s2), luz is suddenly doing a lot worse.
at the start of the show, luz helped willow gain confidence in herself and discover who she wanted to be. i think at the end of the show, it would be nice if willow helped luz do the same
#toh#the owl house#shut up pandora#luz noceda#willow park#listen to me#listen#i care about their friendship so much#dana robbed us of more willow episodes in season 2#no im not talking about the shortening im talking about s2a#i know they had to introduce like 8 new plot threads but let my girl hang out in the background please!#i didnt mention him but gus too!#willow was luz's first ever friend and gus was luz's second#theyre so important to each other and im so sad the show and the fandom dont focus on it as much as i want them to#we love a good emerald trio but what about the og hexside trio#anyway i do think that willow park
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LGBTQ Supernatural Character Breakdown
Okay so yesterday I posted this lovely screenshot of yet another stupid reddit post about spn that I thought was funny and shrugged off as another reddit dudebro thing. However, then @thehappyearth went and actually read through the thread and reported back with results. The opinions of OP were unsurprising, but they got me thinking. Part of the post reads "I would prefer a neutral show that doesn't aim to include LGBT people in nearly every episode.. its unrealistic unless they are in a location where this holds true..example (California)". Now that's ridiculous for a lot of reasons. 1) Not having LGBT people in a show does not make it "neutral." Cishet is not the default human experience, neither is male, nor white nor able-bodied, etc. 2) It's not "unrealistic" to have LGBT in literally any location in the world. We exist everywhere you go. Yes, certain places tend to attract LGBT adults and families due to their culture, legal protections, history, etc. but it's not like there's something in San Francisco water that just makes people there gay at a higher percentage. I assure you, reddit user, there are LGBTQ people in every single place Sam and Dean have visited in the show. 3) like literally it's just homophobic shut up reddit bros. ANWAY...
But what really got me thinking was the "nearly every episode" comment. Like, dude. What show are you watching? But then I thought...wait how many LGBTQ characters actually are there in Supernatural, so I did a little digging and compiled this list (google sheets) of every LGBTQ character to appear on screen. This doesn't include characters who are only mentioned (although there aren't many to add with that anyway). I looked into some different criteria and I included each character, the number of episodes they appeared in, their first and last episode, how many episodes they appeared in as a confirmed LGBTQ character, their sexuality, if they speak or not, and if they died. I also included a description and notes, and noted which characters were in episodes nominated for GLAAD awards. I also included "ambiguous" characters who I either felt weren't "confirmed" as LGBTQ (like the man who is possibly a gay porn star or the sassy yorkie) but in that realm, or characters where there were bigger issues that make it more complicated (Dean, Crowley, and Rowena).
And then I got curious and made a whole second spreadsheet with a list of all the episodes featuring confirmed LGBTQ characters. I included which characters are featured, if it includes an LGBTQ couple, if it features an LGBTQ storyline important to the plot, if it features a recurring LGBTQ character, if any LGBTQ character dies, if it was nominated for a GLAAD award, and my opinion on if it's homophobic. I only included episodes where a character was confirmed LGBTQ when it aired, however I did include retroactively LGBTQ characters when listing what recurring characters are featured.
Some findings under the cut:
I counted a total of 32 on screen (reasonably) confirmed LGBTQ characters in all of Supernatural (for the purposes of this I have counted Charlie and apocalypse Charlie as separate characters). Now when I say confirmed this is a range from Charlie to characters who had a same sex kiss in the background. There is a chance I have missed some, so if you look through this and notice someone missing, please let me know. (Also sidenote I say LGBTQ but there's no confirmed trans characters as far as I could tell). That's an average of 2.13 per season. There are 9 recurring characters and 23 that only appear once. There are 6 with 3 or more episodes. The only characters that appeared in more than 2 episodes while confirmed as an LGBTQ character are Charlie (apocalypse world and regular) and Chuck. Of all these characters 10 are dead (with three of these presumably resurrected off screen) and 22 survived.
If we break it down by era Kripke had 4 with 0 recurring characters and half and half dead/alive. This is .8 per season average. Gamble had 3 and (at the time) none were recurring and none died. This is 1.5 per season average. Carver had 10 including making Chuck bisexual. Charlie also became a recurring character (then she died). This is 2.5 per season average. Dabb has 15 including Castiel and Claire. This included 7 recurring characters and 8 one offs, and 8 alive and 7 dead. This is 3.75 per season average.
As far as sexualities go, we have 3 (presumably) lesbian characters (2 Charlies and Donna's niece) 3 gay characters (Max Banes and 2 one offs who die) and 2 bisexual characters (Chuck and Noah the gorgon). No single character ever refers to themself by any sexuality as far as I can tell, but Alan J Corbett (Ghostfacers intern) and Conner (from the church) are both referred to as gay by other characters. Everyone else I based on context. All the other characters were unspecified as to their specific sexualities.
In terms of episodes with confirmed LGBTQ characters (so characters who at the time the episode was written were reasonably confirmed as LGBTQ) we have 39 total, a bulk of them being episodes that feature either Chuck or Charlie. That's about 12% of all SPN episodes. If you take out episodes that only include either Chuck or Charlie as the confirmed character you have 20 left which is 6.25% of all SPN episodes.
There are 12 episodes that feature an LGBTQ couple, 3.75% of all episodes. There are, by my count, 9 episodes with an LGBTQ storyline important to the plot or 2.8% of episodes. I know this is more subjective but I included Ghostfacers, Girl with the Dungeons and Dragons Tattoo, LARP and the Real Girl, Sacrifice, The Chitters, Wayward Sisters, Ouroboros, Gimme Shelter, and Despair.
If we break down writers from who has the most episodes with confirmed LGBTQ characters Robbie Thompson comes in the lead with 9, Buckleming next with 6, Bobo and Dabb with 5, Yockey and Glynn with 4, Davy Perez with 3, and Nick Vaught, Nancy Won, Nancy Weiner, Eric Kripke, Jeremy Carver, Sera Gamble, Brett Matthews, and Bed Edlund all having 1. As far as writers who introduced new LGBTQ characters or canonized previously existing ones we have again Robbie Thompson in the lead with 7, Dabb with 6 (although 4 were from co-written episodes), Berens with 4, Yockey and Glynn with 3, Brett Matthews, Davy Perez, Nancy Weiner, Eric Kripke, and Nancy Won all with 2. Gamble and Edlund each have 1 and Buckleming sort of have 1 since they introduced apocalypse world Charlie. All of this is quantity not quality, so keep that in mind.
As far as deaths go, Bobo has the most with 3.5. 3 of those are from Despair where the characters were all (possibly) resurrected and the .5 is for Kaia who later turned out to not actually be dead. Yockey has 2 (both from Ouroboros). Edlund, Glynn, Perez, and Gamble all have 1 and Dabb also has .5 for cowriting Wayward Sisters.
The LGBTQ character who appears in the most episodes is very obviously Castiel who appears in 142 total episodes. Chuck is next with 19 and then Charlie with 7. Chuck has the most episodes as a confirmed LGBTQ character with 12 total and Charlie has 7.
Apologies if any of the math on this is wrong or if I left anyone out. Feel free to let me know and I'll correct the documents.
So really I don't know why I did this but basically yeah I don't know what fantasy world those reddit dudes are living in with LGBT people in nearly every episode (unless he's counting Castiel which...win for the gays I guess?). Nothing about this was particularly surprising but it's interesting to see all these things laid out and play around with the categories. Um...hope you enjoyed this i guess. lol
#supernatural#spn#spn meta#castiel#charlie bradbury#long post#also thank you robbie thompson you gave us 7 total gays and did not kill a single one#good job king
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RWBY Recaps: Volume 8 “Dark”
Welcome back, everyone! Can you believe it's been six weeks already? I can't. Something something the uncomfortable passage of time during a pandemic as emphasized by a web-series.
But we're here to talk about RWBY the fictional story, not RWBY the cultural icon. At least, we will in a moment. First, I'd like to acknowledge that shaky line between the two, growing blurrier with every volume. A sort of good news, bad news situation.
The bad news — to get that out of the way — is that we cannot easily separate RWBY from its authors and those authors have, sadly, been drawing a lot of negative attention as of late. This isn't anything new, not at all, but I think the unexpectedly long hiatus gave a lot of fans (myself included) the chance to think about Rooster Teeth's failings without getting distracted by their biggest and brightest production. There's a laundry list of problems here — everything from the behavior of voice actors to the quality of their merch — but as a sort of summary issue, I'd like to highlight the reviews that continue to pop up on websites like Glassdoor, detailing the toxic, sexist, crunch-obsessed environment that RT employees are forced to work in. A lot of these websites requires a login to read more than a page of reviews, but you can check out a Twitter thread about it here.
Now, I want to be clear: I'm not bringing this up as a way to shame anyone enjoying RWBY. This isn't a simplistic claim of, "The authors are Problematic™ and therefore you can't like the stuff they produce." Nor is this meant to be a catch-all excuse for RWBY's problems. If it were, I'd have dropped these recaps years ago. I'm of the belief that audiences maintain the right to both praise and criticize the work they're given, regardless of the context in which that work was produced. At the end of the day, RT has presented RWBY as a finished product and, more than that, presents it as an excellent product, one worth both our emotional investment and our money (whether in the form of paying for a First account, or encouraging us to buy merch, attend cons, etc.) I'll continue to critique RWBY as needed, but I a) wanted fans to be at least peripherally aware of these issues and b) clarify that my use of "RT" in statements like, "I can't believe RT is screwing up this badly" is meant to be a broad, nebulas acknowledgement that someone in the company is screwing up, either creatively (doesn't have the skill to write a good scene) or morally (hasn't created an environment in which other creators are capable of crafting a good scene). The real, inner workings of such companies are mostly a secret to their audiences and thus it's near impossible for someone like me — random fan writing these for fun as a casual side hobby — to accurately point fingers. Hence, broad "RT." I just wanted to clarify that when I use this it's as a necessary placeholder for whoever is actually responsible, not a damnation of the overworked animator breaking down in a bathroom. Heavy stuff, but I thought it was necessary (or at least worthwhile) to acknowledge this issue as we head into the second half of the volume.
Now for the good news: RWBY has reached 100 episodes! For any who may not know, 100 is a pretty significant number in the TV world because, when talking about prime time programming, it guarantees syndicated reruns. Basically, networks don't want audiences to get burned out with a show — changing the channel when it comes on because ugh, I've seen this already, recently too — and 100 episodes allows for a roughly five month run without any repeats, making it very profitable. RWBY is obviously not a television show and doesn't benefit from any of this (hell, modern television doesn't benefit from this as much as it used to, not in the age of streaming), but the 100 episode threshold is still ingrained in American culture. Beyond just being a nice, rounded number, it is historically a measure of huge success and I can't imagine that RT isn't aware of that. Regardless of what we think of RWBY's current quality, this is one hell of a milestone and should be applauded.
All that being said... RWBY's quality is definitely still lacking lol.
Our 100th episode is titled "Dark" — keeping with the one word titles, then — and I'd like to emphasize that, as a 100th episode, it definitely delivers in terms of plot. There's plenty of action, important character beats, and at least one major reveal, everything we'd expect from a milestone and a Part II premiere. The animation also continues to be noteworthy for its beauty, as I found myself admiring many of the screenshots I took for this recap. There are certainly things to praise. The only problem (one we're all familiar with by now) is that these small successes are situated within a narrative that's otherwise falling apart. It's all good stuff... provided you ignore literally everything else surrounding it.
But let's dive into some examples. We open on Qrow starting, awoken by the thunder outside. Robyn has been watching him and makes a peppy comment about how none of them will be sleeping tonight, followed by a more serious, "Sounds bad out there." Yeah, it does sound bad, especially when they all know — thanks to Ruby's message back in Volume 7 — that this is due to Salem's arrival. I think a lot of the fandom has forgotten that little detail because people often discuss Qrow as if he is entirely ignorant of what is going on outside his cell. Even if we were to assume that he's forgotten all about the pesky Salem issue (the horror of Clover's death overriding everything else, perhaps) he still knows that Tyrian is running loose in a heat-less city with a creepy storm going on and, from his perspective, the Very Evil Ironwood is still running the show. So it's bad, which begs the question of why Qrow (and Robyn, for that matter) hasn't displayed an ounce of legitimate worry for everyone he knows out there. Thus far, their interactions have centered entirely around Qrow's misplaced blame and Robyn's terrible attempts to lighten the mood, despite the fact that a war is raging right beyond that wall. It's another example of RWBY's inability to manage tone properly, to say nothing of balancing the multiple concerns any one character should be trying to juggle. Just as it rankles that Ruby and Yang don't seem to care about what has happened to their uncle, Qrow likewise doesn't seem to care about what might be happening to his nieces. When did we reach a point where these relationships are so broken that someone can be arrested/chucked into a deadly battle and the others just... ignore that?
So Robyn's otherwise innocuous comment immediately reminds me of how badly the narrative has treated these conflicts and, sadly, things don't improve much from here. We are thankfully spared more of Robyn's jokes when Qrow realizes that what he's hearing can't be thunder. A second later, Cinder blasts through the wall — called it! — and Qrow instinctively transforms.
The only downside to this moment is that the whole ceiling falls down on Qrow and the others because APPARENTLY these cells don't have tops on them. Seriously. As far as I can recall we don't see the stone breaking through the forcefield somehow and this looks pretty open to me.
If it is... you're telling me these crazy powerful fighters who practice landing strategies and leap tall buildings in a single bound —
— can't just hop over this mildly high electric fence to get out? Qrow can't just fly away?
We're, like, two minutes in, folks.
We transfer to Nora's perspective as she wakes up, seeing Klein giving her the IV. He tells her not to worry, that "you and your friend are going to be just fine." What friend? Penny? Klein went upstairs prior to Weiss hugging Whitley or Penny crash landing outside. I had thought them bursting through the door with another unconscious friend was the first time he learned what the big bang outside was, but apparently not.
Penny is, obviously, a mess. While I now understand the choice to make her blood such an eye-catching color when that's crucial to the Hound's hunt, I still think it looks strange visually. Like someone has taken a copy of RWBY and painted over it. It doesn't look like it fits the art style. More than that, it implies some rather complicated things about Penny's humanity, especially in a volume focused around her being a "real girl." Real enough for Maiden powers, but with obviously inhuman blood that isn't even referred to as "bleeding." Penny "leaks" instead.
Toss in the fact that she's literally an android who is made up of tech — recall the running gags about her being heavy, or it hurts to fist-bump her, to say nothing of keeping things like multiple blades inside her body — yet Klein says that her "basic anatomy" is the same and he can "stitch up that wound."
I'm sorry, what? Whatever Penny looks like on the inside, it's not going to resemble a human woman's anatomy, and Klein might be able to stitch the outer layer of skin she's got, but that won't do anything to fix whatever metal bits have been broken underneath. Penny isn't a human-robot hybrid, she's a robot with an aura. Penny has knives in her back, rockets in her feet, and a super computer behind her eyes. When our clip introduced that Klein would be the one to help Penny, my initial reaction was, "Seriously? He's a butler and a doctor and an engineer?" But RWBY didn't even try to get away with a Super Klein explanation, they just waved away Penny's very obvious, inhuman anatomy. Yeah, I'm sure "stitching up" an android wound is just like giving Nora her IV. I hope the surgical sutures he used are extra strong!
In an effort to not entirely drag this episode, I do appreciate that Whitley is allowed an "ugh" moment about the non-blood covering his shirt without anyone calling him out on it. That felt like the sort of thing the show would usually try to make a character feel guilty about and I'm glad that, for once, he was just allowed to be frustrated without comment.
Then the power goes out and May calls, which raises questions about what state the CCTS is in and when scrolls are available to our protagonists vs. when they're not. But whatever. She's checking in because she just "saw another bombing run light up the Kingdom" and —
Wait. Bombing? Salem is bombing the city? I know we've seen explosions in the sky, but I'd always just attributed that to evil aesthetic. Why does this dialogue sound like it's from a World War II film and not a fantasy sci-fi show about literal monsters launching a ground attack?
May looks pretty against the sky though. I like her hair color against that purple.
I'm admittedly grasping at positives here because we finally return to her "You have to choose" ultimatum and — surprise! — May has pulled back completely. Ruby says that once they've helped Penny, "We'll...we'll do something!" which is once again her avoiding making a decision. Ruby still refuses to choose, instead falling back on generic, optimistic pep talks. They'll figure out how to stop Salem later. They'll think about the impact of telling the world later. They'll choose who to help later. Ruby keeps pushing these problems into the future where, she hopes, a perfect, magical solution will have appeared for her to latch onto. When that continues to not happen, others pressuring her to actually do something and stop waiting for perfection — Ironwood, Yang, May — she panics and continues stalling for time. Wait an episode and the narrative supports her in this.
Because initially May was forcing Ruby to decide. Now, May enables her desire to keep putting things off. "Don't beat yourself up, kid. At this point, I don't know how much is left to be done." That's the exact opposite of what May believed last episode, that there was still so much work and good to do for the people of Mantle. This is precisely what the show did with Yang and Ren's scenes too, having people call Ruby out... but then return to a message of, 'Don't worry, you're actually doing just fine' before Ruby is forced to actually change.
None of which even touches on May calling her "kid" in this moment. That continues to be a convenient way of absolving Ruby of any responsibility. When she wants to steal airships or Amity Tower, she's an adult everyone should listen to, the leader of this war. When the story wants to absolve her of previously mentioned flaws, she becomes a kid who shouldn't "beat herself up." I said years ago that RWBY couldn't continue to let the group be both children and adults simultaneously, yet here we are.
So that was a thoroughly disappointing scene. Ruby gets her moment to look sad and defeated, listing "the grimm, the crater, Nora, Penny" as problems she doesn't know how to solve. Note that 'Immortal witch attacking the city I've helped trap here' isn't included in that list. Ruby is still ignoring Salem herself and no one in the group is picking up where May left off, challenging her to do more than wring her hands over things others are already trying to take care of: Ironwood is fighting the grimm, May has gone off to help the crater, Klein is patching up Nora and Penny. Ruby, as one flawed individual, should not be expected to come up with a solution to everything, but she does need to stop acting like she can come up with a solution to everything when it matters most (office scene) and rejecting others' solutions when they ask for her help (Ironwood, May).
If it feels like I'm dragging the flawed, traumatized teenager too much, it's not in an effort to ignore those aspects of her identity. Rather, it's because she's also the licensed huntress who wrested control from a world leader and violently demanded she be put in charge of this battle. Ruby, by her own actions, is now responsible for dealing with these problems, or admitting she was wrong and letting others take the lead, without purposefully derailing their plans. She doesn't get to suddenly go, "I don't know," cry a little, and get sympathetic pats.
But of course that's precisely what happens, courtesy of Weiss.
During this whole scene I kept wondering why no one was celebrating Nora waking up, especially when Ruby outright mentions her. Have they just not noticed given all the Penny drama? Because Nora absolutely woke up.
Aaaand went back to sleep, I guess. What was the point of that POV shot? No worries though, she'll wake up again in a minute.
Willow arrives and announces that they can fix the power (and Penny) using the generator at the edge of the property. I'm convinced RT doesn't actually know what a generator is because the characters are acting like it's some super special device that only richy-rich could possibly have. Whitley says that it's the SDC executives who have their "own power supply" and that it's "extremely unfair." Now, don't get me wrong, a good generator powering large portions of your house can run you 30k+, but you can also get one that plugs into your extension cord and powers your fridge for a couple hundred. There's absolutely a class issue here, just not the one Whitley and Weiss seem to be commenting on. They make a generator sound like the sort of device that only a politician-CEO could possible have and it's weird.
Likely, it sounds weird because it's a choppy way of getting Whitley to bring up the wealth disparity so he can then go, 'That's right! We're crazy rich with a company housing tons of ships! We can use those to evacuate Mantle.' Awkwardness aside, I do like that the Schnee wealth is being used for good purposes, but... evacuate where? To the city currently under attack by a giant whale? In a RWBY that wasn't determined to demonize Ironwood, this would have been a great plot point during the office scene instead, with Weiss offering her services to Ironwood, even if the group decides that a continued evacuation still isn't possible.
Instead, we get it here from Whitley. Do I need to point out the obvious? That Whitley is the MVP of this episode? He's done more good in an HOUR than the group has managed in a year. Give this kid some training and make him a huntsmen instead.
We're given a (very pretty!) shot of the shattered moon because it wouldn't be RWBY if we weren't continually reminded that gods once wiped out humanity before destroying part of a celestial body... and absolutely no one talks about that lol.
Blake's coat might not make any sense for her color scheme, but it does make her easy to spot as she and Ruby run across the grounds. Oh my god, they're actually doing something together! It only took eight years. They even get a lovely talk where Blake admits how much she looks up to Ruby, despite her being younger, and once again I'm struck at how much more I would have loved this scene if it had appeared elsewhere in the series. It is, indeed, as sweet and emotional as all the RWBY GIF-ers are claiming... provided you overlook that this is the exact opposite of what Ruby needs to hear right now. She doesn't need to hear that she's more mature and reliable than her elders when she's functioning under a "We don't need adults" mentality. She doesn't need to hear that not knowing what to do is totally fine, not when that led to her turning on Ironwood, despite not knowing how to stop Salem. She doesn't need to hear that "doing something" — doing anything — is a strength, because Ruby keeps avoiding the big problems for smaller ones she's comfortable with, like standing by Penny's bedside instead of deciding between Mantle and Atlas. Blake's speech is heartfelt, but it's a speech that suits a Beacon days Ruby who is having some doubts about her leadership skills, not the girl whose impulsive — and now lack of — actions is having world-wide repercussions. Everyone is babying Ruby to a staggering degree. It's like if we had a med show where the doctor is standing by the bedside of a coding patient, fretting between two treatments. 'Don't worry,' their colleague says, patting their shoulder. 'I've always looked up to you. You'll do something when you're ready' and then they continue to watch the patient, you know, die.
Also: who does Ruby look up to? Everyone talks about how much they depend on and trust Ruby, but who does Ruby look to for guidance? A number of her problems stem from the fact that she has rejected the advice of everyone who has tried to help her improve: Qrow, Ozpin, Ironwood, even Yang. Ruby is presented as the pinnacle of what to strive for in a leader, rather than a leader who has only been doing this for two years and still has a great deal to learn.
Anyway, they get the generator on and the Hound shows up.
I am begging RT to just make RWBY a horror story. All their best scenes the last three years have been horror I am bEGGING —
Anyway, while Ruby waits to be eaten we cut to Willow and Klein, the former of which is reaching for her bottle, pulling back, reaching again, all while her hand shakes. This is good. This is what we should have gotten with Qrow. Which isn't to say that their (or anyone's) addiction should be identical, but rather that this is a far more engaging and complex look at addiction than what our birb got. Willow tells us that she doesn't drink in the dark despite bringing the bottle with her; tries to resist drinking when she's scared and ultimately fails. Qrow just decided to stop drinking after decades of addiction, seemingly for no reason, and that was that. Why is a side character we only met this volume written better than one of the main cast?
Blake manages to call Weiss about the Hound and she asks if Whitley can handle the airships without her. I mean, I assume so given that Weiss is looking at the bookshelves while Whitley does all the work lol. He makes a teasing comment about how he can if she can handle that grimm and she comments that they still need to work on his "attitude."
No they don't. Weiss stuck a weapon in her kid brother's face. Whitley made a joke. Even if Weiss' comment is likewise meant to be read as teasing, it's clear that we've bypassed any meaningful conversation between them. That hug was supposed to be a Fix Everything moment even though, as I've laid out elsewhere, it didn't even come close.
We cut back to Ruby getting thrown through a wall into the backyard and the Hound creepily coming after her. She's freaked out by this clearly abnormal grimm and Blake is weirdly... not? "It's just a grimm. Just focus!" Uh, it's obviously not. Have we reached the traumatized, sleep-deprived point where the group is sinking into full-blown denial? I wouldn't be surprised. They've been awake for like... 40+ hours.
Because the Hound knocks Ruby out with a single hit. Just, bam, she's down. "Focusing" is not the solution here.
Weiss calls to warn the others about the grimm, telling them to stick together. Willow (understandably) starts freaking out and flees the room (classic horror trope!). Klein is left alone when Penny wakes up with red eyes. Oh no!
Don't worry. You know nothing meaningful happens.
She shoves Klein before (somehow?) resisting the hack, her Maiden powers going wild in the process. Just when it looks as if Penny might cause some serious damage, Nora wakes up, takes her hand, and says, I kid you not:
"Hey... no one is going to make you do anything you don't want to do... It's just a part of you. Don't forget about the rest."
Okay. I want to re-emphasize that I love hopeful, uplifting, victory-won-through-the-power-of-love stories. Istg I'm not dead inside, it's just that RWBY does this so badly. I mean, what is this? It has similarities to the character shouting, 'No! Resist!' to their mind-controlled ally, but this is not presented as a desperate, last-ditch effort by Nora. She just speaks like this is the most obvious truth in the world. If you don't want to have your mind taken over... just don't! It's that simple. The problem definitely isn't that Watts has changed her coding and has implemented a command she can't override, it's that Penny has forgotten about the "rest" of her personhood.
And this works. Granted, not for long, but we leave Nora having successfully calmed Penny down and until her eyes unexpectedly go red again scenes later, we're left assuming that this is a permanent solution. That, imo anyway, is taking the Power of Love too far, overriding the basic reality of Penny being hacked. It’s not a personal failing she must overcome, it’s an external attack. I would have rather had Nora react to the scars she saw on her arm, or have a moment with Klein, or get some love from the group. Not a wakes up, falls asleep, wakes up again to save Penny with a Ruby level 'Just ignore reality' pep-talk, then back to sleep again.
So Penny isn't attacking her allies, or mistakenly hurting her allies with wild Maiden powers. Not that the group doesn't have enough to deal with, but still. Weiss arrives to help with the Hound and attempts a new summon, only to fail when two minor grimm burrow up into her glyphs. I really enjoyed that moment, both for the wing visual and the knowledge that Weiss' glyphs can fail if you break them somehow (which makes sense). Also, I just like that she failed in general? Weiss is, as per usual now, about to demonstrate just how OP she is compared to the rest of the team, so it was nice to see her faltering here.
The Hound tries to make off with Ruby and Blake does an excellent job of keeping it tethered. Ruby finally wakes, only to realize that the grimm is actually after Penny since it's staring at her power up through the window, no longer trying to escape. Moments like this remind me that there's someone on RT's writing team that knows what they're doing, at least some of the time. The assumption that the Hound is after Ruby as a SEW, the surprise that it's actually Penny, realizing it holds up because Ruby is covered in Penny's blood and Blake is not... that's all nice, tight plotting. More of that please!
The Hound drops her and Ruby's aura shatters when she hits the ground. I want everyone to remember this moment as an example of how strong the Hound is. The group may be tired, but unlike YJR they've been sitting around in the Schnee manor for a number of hours, regaining strength. We saw the Hound hit Ruby twice — once through the wall and once to knock her out — and then she falls from a not very high distance for a huntress, yet her aura is toast. That's the level of power and skill the Hound possesses. Decimating YJR, knocking Oscar out, same for Ruby, avoiding Blake and Weiss' hits, soon to treat Penny like a ragdoll. Just remember all this for the episode's end.
Blake tells Weiss she'll take care of Ruby, you go help the others. Yay breaking up the duos more! Bad timing though as the new acid-spitting grimm pops out of the ground and Blake is now left alone to face it.
Weiss re-enters the mansion, knowing the Hound is somewhere nearby, but not where. Suddenly, Willow's voice sounds through her scroll with an, "Above you!" which... doesn't keep Weiss from getting hit lol. But it's the thought that counts! Willow has accessed the cameras she's set up throughout the manor, watching the Hound's movements, and I have to say, that is a WAY better use of her separation from Klein than I thought we were getting. I legit thought they'd have Willow run away in a panic, meet the Hound, die, and then Weiss could be sad about losing her mom.
It does say something about RWBY's writing that this was my knee-jerk theory, as well as my surprise when we got something way better.
The Hound runs off, uninterested in Weiss, and she asks Willow to keep tabs on it. It heads for Whitley next (also covered in Penny's blood) and very creepily stalks him in the office with a, "I know you're here." Whitley is seconds away from being Hound chow before one of Weiss' boars pin it against the wall. He runs, then runs BACK to finish deploying the airships, before finally escaping assumed death. Goddamn this boy is pulling his weight.
I assume all these ships are automated then? I hope someone takes a moment to call May. Otherwise it's going to be super weird for the Mantle citizens if a fleet of SDC ships just show up and hover there...
I don't entirely understand how Weiss saved him though. She's nowhere to be seen when Whitley leaves and he runs a fair distance before he and Willow encounter Weiss again. We know her summons don't have to keep right next to her, but are they capable of rudimentary thought, attacking an enemy — and an enemy only — despite Weiss being a couple corridors down and unable to see the current battlefield? I don't know. In another series I'd theorize that this was a deliberate hint, a way to clue us into the fact that Willow, someone who we currently know almost nothing about, had training in the past and summoned the boar herself. Weiss and Winter certainly didn't get that hereditary skill from Jacques. Hell, we might still get that, Weiss reacting with confusion next episode when Whitley thanks her for the boar, but I doubt it. That scene with Ruby and the Hound aside, the show isn't this good at laying groundwork and then following up on it.
Case in point: Weiss says, "I didn't forget you" to Whitley after he gets away from the Hound, the moment trying to harken back to her promise to Willow. Key word is "trying." Because she absolutely forgot him! Weiss threatened and ignored Whitley until he proved his usefulness. I also shouldn't need to point out that, "Don't forget your brother" does not mean, "Don't let your brother die a horrible death by abnormal grimm." Weiss acts like her saving him is a fulfillment of her promise, rather than just the most basic of human decency. And also, you know, her job.
So that part is frustrating. The entire Schnee dynamic is a mess, from Weiss making a joke of her father's arrest, to Willow (presumably) fixing their relationship by putting a hand on her daughter's shoulder. Okay.
Then Weiss cuts off the Hound by summoning a giant wall of ice. My brain, every time this happens:
YOU COULD HAVE FIXED THE HOLE IN MANTLE'S WALL.
Moving on, Blake's fight against the acid... thing has some great choreography, including Blake using her semblance which we haven't seen in AGES.
I really like the fight itself, just not what Blake is shouting the whole time. "I need you, Ruby! We all need you!" This has really gotten ridiculous. Ruby is presented as everyone's sole savior despite failing time and time again. It's not that I don't think Blake as a character should have faith in her leader, it's that I don't think the writers should be crafting a story where everyone puts their unshakable hopes in an untrained, disloyal, impulsive 17 year old. I mean, Ruby is currently unconscious, yet Blake is acting like if she doesn't wake up — she, as an individual, if Ruby Rose does not re-join this fight — then all is lost. If Ruby doesn't save them, no one can. Which is, of course, absurd on numerous levels. Blake doesn't need the passed out, aura-less Ruby right now, she needs the still very healthy Weiss pulling out multiple summons and an ice wall! Use your scroll and call for backup again.
But of course, Ruby wakes up and kills the new, terrifying grimm with a single hit. It's a preview of what's to come with the Hound and it's just as ridiculous here as it will be there.
Speaking of the Hound, am I the only one who thought this was... cute?
I can't possibly be the only one. That head-tilt is exactly what my dogs do and my brain instinctively went, "Aww, puppy!"
Murderous puppy.
The Hound realizes none of the Schnees are who it's looking for and runs off. Penny, meanwhile, has been fully taken over because, well, that's just what's convenient now. She resists long enough keep Amity up, then succumbs, then resists to apologize to Ruby, then succumbs, then resists because Nora asked her to, then succumbs once it's time to knock her out. If RWBY was willing to commit to consequences, Penny would have been taken over and that was that. The characters would need to deal with whatever outcome happens as a result. Instead, the show very carefully avoids any of those pesky consequences by having Penny successfully resisting at key moments, despite no explanation of how she's managing that.
She shoves Klein again (Klein is having a Bad Time) and starts walking down the main steps. When Whitley wants to know where the hell she's going, Penny mechanically responds that she must "Open the vault, then self-destruct." I suppose the change Watts made was the self-destruct order? Ironwood obviously wants the vault open, though not necessarily Penny's death. Think what you will of his moral compass, she's a damn powerful ally — a research project, perhaps — and a Maiden to boot. At the very least, her death may give the powers to someone even worse.
God, please don't let them have brought Penny back and made her a Maiden just to kill her again.
The Hound arrives though and, as said, knocks Penny out. We're back to square one with her, then. Note though that this attack is near instantaneous. She grabs its hands one second, is hanging limply the next. Wow, the Hound sure is a terrifying antagonist!
Not for long.
"That's enough," Ruby says and one-shots it with her eyes.
Now, I want to talk for a moment about the implications of that line. "That's enough." Obviously Ruby is #done with this situation and emotionally unwilling to let the Hound kidnap Penny (congratulations, Nuts and Dolts shippers), but there's a meta reading here as well. Not intentional, but glaring to me nonetheless. Basically, the idea that the Hound has, from a plot perspective, done enough. It has served its singular purpose. It kidnapped Oscar and now it dies. Never-mind how insanely powerful we've established the Hound to be, never-mind how Ruby's eyes also work or don't work according to whether anything of actual import is on the line. From a plot perspective "that's enough" and the Hound can be disposed of instantly. It got Oscar and gave us an episode of filler creepiness. Move along now.
The idea behind Ruby's eyes isn't bad, but the execution absolutely is. RT has undermined a huge portion of the stakes by giving their protagonist an instant kill-shot that always works precisely when she needs it to. Starting with the Apathy, we have yet to get a moment where Ruby's eyes fail to save the day when she really needs them to, no matter how incredible the challenge. The Hound was very intentionally written to be a grimm outside of the group's current power level. It thinks, it talks, they literally can't touch it. This creates the expectation that the group will need to grow stronger — or at least become smarter — in order to surmount this new obstacle, yet Ruby's eyes undermine all of that. The group hasn't grown in years, the show just makes enemies weaker as needed (Ace Ops), or has Ruby pull out her eyes as a trump card. It wouldn't be that bad if we'd at least gotten a good battle out of it, one where the group gets close to defeating the Hound on their own, but needs Ruby's eyes to finish it off. Instead, she literally walks up without any aura, announces to the audience that this antagonist's time is up, and blasts it out a window.
Granted, Ruby's eyes don't completely finish it. The Hound pulls itself to its feet and we see this.
Yup, that's a guy and yup, those are silver eyes.
I would like to issue a formal apology to the "It's secretly Summer!" theorists in the fandom. I mean, I still think it would be ridiculous (and at this point highly improbable) that Ruby's dead mother has actually been a grimm mutant this whole time, just hanging out in Salem's realm while she waits for the plot to start before attacking the world, and then sends some no-name faunus dude after the group instead of their leader's mother for extra, emotional torture... but you all were definitely right about the “It's a person” part! I... don't know how I feel about this. Admittedly, it seems to be a logical continuation of the other grimm-human hybrids we've seen — namely Cinder and Salem herself — and it finally explains why Salem wants Ruby alive (even though it actually doesn't because WHY did she want more SEWs for Hound grimm when she wasn't even attacking back then? And already has all these other insanely powerful tools??), but at the same time, it feels like it's complicating a story that doesn't need further complications. The group fights monsters and has an immortal enemy. You don't need to add 'Some of those monsters are secretly human' to the mix.
It doesn't hurt that this twist is giving me Attack on Titan vibes, which, ew. A dark time in my fandom life, folks.
The Hound staggers a few steps before Whitley and Willow dump a suit of armor on it. That's all it takes to kill the most dangerous grimm we've ever seen: a single flash of silver eyes and some heavy metal. This also wreaks havoc with the implication that Salem wants SEWs alive because they create such powerful grimm. Obviously not. I mean yeah, normal huntsmen are going to have serious problems, we’ve seen that this volume, but any other SEWs nearby will take a Hound out instantaneously. For a villain with so many other powerful abilities — immortality, magic, endless normal grimm, her nifty soup — Salem would be much better served just killing SEWs straight out. Clearly, creating Hounds isn't worth the effort.
The Hound leaves some bones behind and Ruby collapses to her knees, overcome with the knowledge that this was once a person. Again, uncomfortable Attack on Titan parallels.
We finish our premiere with Cinder clearing away rubble to reveal Watts. Honestly, I like that we ended on this because her rescue is hilarious. She just slings him over her shoulders like a sack of potatoes and blasts off with her magic fire feet. Fantastic.
Note though that with this scene we've seen almost everything from the clip and the trailer. What's to come in the rest of Volume 8? No idea. Outside of Winter leading the charge with the bomb, we got it all here.
Time to update the bingo board!
I'm crossing off "Introducing new grimm that are quickly abandoned." Between the Hound and acid-dude both falling to a single blast/cut from Ruby, we've more than earned this square.
It doesn't look as if we'll get another Watts-Jacques team-up now that he's left, but you never know.
Maria's got me worried. I feel like her Yoda fight against Neo is the one thing she'll be allowed to do this volume, but given that we didn't see anyone except Ruby's group this episode, we don't yet know whether the story is now ignoring her and Pietro, or if they'll re-appear in another episode like YJR.
Qrow is free. Will he get a drink before trying to murder Ironwood? Perhaps.
Still no bingo :(
All in all, the episode was by no means horrible. I think there were lots of horrible parts, but also some legitimately well executed moments, fun action, and scenes that I can easily imagine as squee worthy if you lean back and squint. Everything is comparative and in the growing collection of bad RWBY episodes, this one isn't securing a top slot. Which doesn't mean I think it's good, just... not as bad as it could have been and primarily only bad due to long-running problems, not things this specific episode has done. That's my bar then, so low it has officially entered the underworld.
Still, RWBY is back and a part of me is eager to see where this volume takes us, for better or for worse.
Until next week! 💜
[Ko-Fi]
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Thoughts on The Last of Us Part 2
This critique is spoiler heavy, so tread with caution. I also talk about more than the game. However, non-spoiler opinions: (and again, I want to stress this is my opinion)
This game does not have the same DNA as the first last of us. That’s not a total strike against LOUP2. Yet the first game succeeded so well in creating a relatively simple road trip narrative that was rooted around character growth, with the provoking questions it raised comknf naturally. TLOUP2 revolves so heavily on the message it’s trying to send, that the character and narrative writings suffers to mold around the parable...which doesn’t fully even succeed in that regard. Environments and game play however are pretty solid, and if you liked those aspects of the first game, they outdid themselves here, so you’ll probably like this game’s go around. Does it make it worthwhile to play? That’s a case by case basis, but I have to say that exploring the world made me want to continue the game. And if anything, I’d say this game is a relatively easy platinum trophy to collect. And despite this very long critique where I really dive in, (because that is what I do, it’s in my nature.) I’m glad I played, because I had an enjoyable experience.
anyway, on with the nitty gritty. Please keep in mind that even as I seem harsh, I did not hate this game. Aspects of it pissed me off , and I think it’s broken in a lot of respects, but certainly not a failure of design, game build, and acting.
When I think of the perfect sequel, (and please, bare with me) Shrek 2 comes to mind. It expands the world in a meaningful way, introduces new characters that seamlessly fit in with the dynamic, lets the established characters have more growth without cheapening what happened in the first part, and stays true to the core DNA of the first film. I’m not saying that all sequels need to follow this formula, (I love Silent Hill 2) but The Last of Us 2 was not a fulfilling sequel in any of these regards. Joel and Ellie in the first game, as well as the other characters, felt like real people who made decisions that made sense for their characters. In this game, we have a clumsily patched together narrative that is simultaneously simple and yet far too much for it to handle. This is not a narrative-driven story, but a parable about the dangers of revenge. And while not a bad parable to tell, I could easily pick up Moby Dick or a myriad of other works that detail the “revenge is all consuming and unhealthy” narrative. Now, was LOU particularly new with it’s story? No. But the characters made it worthwhile and fresh. Additionally, the narrative of this game is so riddled with hypocrisy that the parable it’s trying to tell almost misses the mark.
Before further diving in, I also want to talk about one more detour as a preface: Game of Thrones season 8 (and please, bare with me again.) My biggest issue with season eight was how unearned everything was. Most egregiously and infamously, Dany and Jaime’s fates was not rooted in her past actions, therefore making their fates make sense, but rooted in the final outline Benioff and Weiss had. The writers had a plan, and they made the characters fit that plan no matter what, no matter that the characters had grown and changed and had arcs that didn’t make sense with the final plan, leaving a lot of people, including me, note how unearned everything was. LOU2 feels similar. Druckman had a plan, and he made the characters fit that plan, no matter how many gaps in logic there was, no matter how unearned it was. Joel dying the way he did was not very Joel-like as established in LOU. That man noticed an ambush right on sight as he was driving with Ellie into Pittsburgh, while this Joel walks right into an ambush and let’s himself be cornered by a group of unknown people. Maybe you can say that he got softer living in Jackson, or the storm gave no alternatives, but it reads to me as more as Druckman needed Joel to die to set off his plot.
And with that, now’s a good time to talk about Abby, because rather than being an organic character that fits seamlessly into the narrative, she feels inelegantly shoved into the game to fit the message and parable. In the prologue we learn little about Abby and are forced to run away and learn about the game mechanics with her, and most players are here to continue Joel and Ellie’s story, so cutting away to this new character away from Ellie is intrusive. You as a player may have also have heard Druckmann say Ellie was the only playable character and purposely avoided the leaks, so you’re bamboozled as well. It gets worse after we shift to Abby for a good ten hours after Ellie kills Owen and Mel. We’re supposed to feel compelled to play as Abby for a ten hour needlessly complicated side quest when the game jarringly cuts to her...even though she mercilessly beat Joel with a golf club and just shot Jesse, who, IMO, is one of the most likable new characters (and also one of the many minority characters in the LOU franchise that serve as props to the main characters and ultimately meets a sad end, but that aspect of the game is worthy of a whole other post.)
Playing as Abby for as long as you do at the halfway point is a tough and unearned pill to swallow, not helped by the fact that we know how this long extended flashback is going to end, so the stakes are never high. No matter what happens, Owen, Mel, Nora and Alice are going to die, and Abby is going to find Ellie. Furthermore, you’ve spent a long time as a player buffing Ellie with supplements, upgrading weapons, and using her arsenal. Suddenly, you have to rewire you’re playstyle and get used to new weapons. They’re not totally different, but I can see how going back to square one when you’re halfway through the game can put a player off really quickly. I read the leaks so I knew this was coming, but I had no clue how bloated this section would be with the meandering plot and WLF/ Seraphite conflicts that still somehow aren’t explained well enough. In Abby’s section, plot things and character development things go at such a hyper speed, with relationships developing mega quickly, that I had a hard time believing it, especially compared to the first game when relationships took time and were earned. I think the sex scene is a good metaphor for this section of the game as a whole. they talk, talk, talk about unrelated things, Abby pushes Owen, and then they randomly have sex. which by the way, was done pretty tastelessly in my opinion. ND could have just cut away when they started making out, or if you absolutely had to hold the frame, if you really had the actors to do that in mocap suits, maybe make the situation more morally grey...because it is morally grey. Owen has a baby on the way with another woman. What a way to endear these two characters. I’m not one who gets squeamish with sex in media, and I understand the game’s M rating has a warning. But when you cut away a love scene between two women before things get too heated, but have no problem with showing that, I’m going to raise some eyebrows.
Abby’s section is like an overly complicated side quest in the larger narrative, with missions that have little to nothing to do with Ellie, so watching Abby’s story play out doesn’t feel like a meaningful look into the character and world we don’t get as Ellie, but an overtly complicated way ND created to get us to like Abby and invest us in her found family. But it took a whole game and about a full year for Ellie and Joel to be father and daughter, and by the end of Abby’s section we’re expected to believe she and Lev have that same bond. It’s so glaringly apparent that they were trying to mirror Ellie and Joel with Abby and Lev, but they banked so hard on us as the player assuming and understanding that aspect, that the development wasn’t cultivated well enough for me. I think more time was needed--especially since you don’t even meet Lev and Yara until you’re an hour or so into her story. Abby’s section feels like a whole other game was tacked on, and not a piece of the puzzle that neatly fits into the larger narrative. In fact, both Lev and Yara feel like tacked on props to make Abby more likable.
However, ND is inconsistent with this likability factor, because there are key elements to Abby’s writing that don’t make her endearing to the player. Unlike Ellie, who is visibly shaken with each kill, Abby displays no regrets whatsoever. She doesn’t have any qualms killing her fellow WLF soldiers later in the game, but more infuriating for players, she has no regrets about killing Joel. She does it, and she moves on. The game even seems to celebrate her, with some of her friends saying he deserved worse, despite the fact that Ellie was on the floor crying and begging for her to stop. (BTW Mel is pretty hypocritical to me. At one point she says she regrets taking part in Joel’s murder, but during it, she wanted Ellie killed. Then later says Joel’s death was too brutal...even if he deserved worse? It’s just another thread of inconsistency in this game.)
Abby not thinking things through when Ellie is crying on the floor before Joel’s murder is another example of characters making strange, if not outright bad decisions because Neil needs his plot. Abby could have put the pieces together, realized Joel wanted to save Ellie because clearly they care about each other, and yes he did a bad thing and killed her father, but if there’s a crying girl on the floor, maybe he did it because of love. (Or she could have just killed Tommy and Ellie because what’s stopping her from thinking they won’t want revenge like she does? But again, Druckmann needs his plot.)
But no, Abby is merciless, and then suddenly in her POV chapters she’s pretty cool to Yara and Lev and wants to help them out. And yes, they saved her from death...but Joel saved her from death too. It could have been so interesting if Abby and Joel were forced to work together longer, maybe she meets Ellie, and then she’s conflicted about extracting revenge. But okay, fine. She takes her revenge and the game moves on. Okay. But Ellie, who I remind, is vilified and punished by losing Dina and the baby in the game, has regrets and is shaken up by her revengeful deeds, while Abby, who is also pretty bad, gets rewarded. If Druckmann wanted to really write a revenge parable, it needed to be clearer that revenge didn’t make Abby happy or fulfill her. If that would have happened, and if time was taken to develop the Lev and Yara subplot, it could have been interesting to see Abby’s story.
Ellie’s characterization in this game is a point of contention for me as well. Some reviewers have said she makes decisions that are so outlandish it’s akin to Dany in GOT season eight, and I don’t disagree. Now, the game implies Ellie continuously puts herself at risk, leaves her friends, and sets off on a near suicide mission because she has PTSD from what happened to Joel, along with a lot of guilt for not patching things up to him. Druckmann and Halley Gross even confirmed in an Indie Wire interview that Ellie has PTSD. Now, there are so many negative stereotypes against people with PTSD as outlined by Psychology Today and other sources. There’s misconceptions that they’re violent and dangerous, and it can’t be treated. I don’t think Druckmann was outright suggesting Ellie went on her rampage of revenge specifically because of this, in fact I think the truth of the matter is he wanted to say something deep and artsy with this game, and Ellie and Abby are props to the message. (Supported by pre release statements of ND saying they wouldn’t call this game fun--it’s art.) That being said, this equation doesn’t sit right with me. More broadly I don’t like the fact that Ellie has been a prop in this game so Druckmann can say something deep (tm) especially when the last game did such a good job molding her character and honoring her in an organic way as the plot moved forward. The way they used her here just didn’t feel right.
Also, like to mention Ellie didn’t go to Santa Barbara to meet Abby again until Tommy’s major guilt trip at the farm, which was a wildly out of character moment in itself. But again, in this game, there’s a script, and we needed a way to trigger Ellie’s journey to Santa Barbara. But looking at the first game, Tommy berates Joel for the lengths he went to to ensure their survival, even saying at one point “it wasn’t worth it.” Now Tommy is all of a sudden going to not take the high road and demand Ellie extract revenge when he can’t? Heck, when Abby had Tommy pinned to the ground in the theatre he told her to go and save herself. When tommy came to her after Joel’s death he actively tried to talk her out of going to Seattle. Now maybe you can say that “oh Abby shot Tommy and now he’s relationship with Maria is in shambles...” but it didn’t compute with me. (And damn, can anyone be in a happy romantic relationship in these games?) But again, Druckmann wants a final fight, where the biggest waste of opportunity is squandered. We could have had a moment where Ellie and Abby talk it out, maybe Ellie telling Abby that she cared for Joel despite what he did (though ho boy, more on that later.) and Abby realizing hmm, maybe what I did was kind of morally grey and we’re not so different at the least. If this parable was going to work, Abby had to have an epiphany about her own deeds in addition to Ellie, and Ellie can’t be vilified while Abby isn’t.
This game also cheapens the last game’s ending. Joel’s morally grey choice at the end part one is rendered into an indisputably bad choice, because he took away Ellie’s choice. Are we forgetting the fireflies, and Jerry, Abby’s dad that we’re supposed to like, (based on the flashback, which, BTW didn’t work for me, I think Jerry’s an ass) weren’t giving Ellie a choice either? The ending of TLOU asked some fantastic questions about the nature of love without forcing it, and this game completely does away with that ending via telling us how bad Joel is and how he wronged Ellie. I can’t really replay the first game now without thinking of how the sequel cheapens that ending. Overall, the message and thought-provoking questions in LOU came naturally with Joel and Ellie’s development. It was elegantly done and expertly crafted. However, this game is so focused on it’s message and so focused on being an art house drama, that not only do the characters bend to fit the message, but it’s rudely it’s beaten over your head with the final shots of a lone guitar. However, playing through the game for me, seeing the cracks, the message fell flat. Want to tell a parable like this? Go ahead, but make sure it’s delivered well , paced well, and crafted well. I don’t think this game succeeded in any of those regards.
As others have stated, the game is needlessly dark, and though there are moments of calm and light, they are not as frequent as the first game, and all but dissolve toward the end of the story. Obviously ND couldn’t help the current situation of the world the game was released into, but I am tired of this trend of dark narratives and SuBerTing ExpECtatIons that Thrones also pulled, and the easiest, laziest tactic media has used lately to get people talking about their stories: doing things for shock value. Expectations were maybe subverted and there was definite shock value by having Joel die at the beginning, but the events that follow are so bizarre and unearned with Ellie’s vilification and Abby’s “redemption,” that I’m not mad that he died, I’m mad he was fridged to make way for this sloppy mess of a story. And I have to point out that so many of us had a feeling Joel was going to die in this game, that frankly my expectations would have been subverted if he lived.
Now with this segue, I think now I should probably mention the elephant in the room: the pre-release footage. Images were altered to make players believe Joel meets Ellie in Seattle, but we know now that it was Jesse. Sony was banking on the fact that fans of the first game love Ellie and Joel so much, that they used their relationship to sell the game and pretty much deceive the player. The fact that the game is very much not about Ellie and Joel’s further development is not only deceptive, but kind of cruel. Games are expensive. People pre-ordered this game expecting one thing and got another. Doesn’t sit right with me. If Sony/ ND had faith in Abby’s story the secrecy wouldn’t have been necessary, but keeping her out of the marketing save for one time, with Druckmann out right lying at one point by saying you only play as Ellie, it just proves that someone in the marketing department had no faith in Abby. Now, I think this is all rooted in anti-spoiler culture, and no doubt that had a big impact on this game and the marketing behind it. Though this is another, albeit related rant, I am tired of the current climate of “keeping the secrets and remaining spoiler free.” Sure, spoilers can ruin some surprise, and it’s not cool to needlessly spoil something for someone, but spoilers should not ruin the experience of seeing a story unfold. We all know the damn ship is going to sink in Titanic, and a lot of people love that movie. Heck. I played the first LOU completely spoiled. I wanted to see what the fuss was about and read the Wiki page. I still cried, I still fell in love. I get maybe wanting the player to be surprised that Abby has such a big section, or even that’s she’s playable, but when Abby’s story can make or break how you feel about this game, I raise some eyebrows at the marketing.
As I said, I did read the leaks when they came out. Why? Well, I’m not averse to being spoiled and GOT kind of burned me before. I am glad I read the leaks because knowing what to expect certainly eased things for me, and got me used to playing as Abby in a way that going in blind wouldn’t have. It was easier for me to bunker down and accept playing as her, but her story is so needlessly bloated and has nothing to do with Ellie’s up until the end. Her section solely exists just to get the player to like her. As I outlined however, the fragments in her story are broken and don’t come together to form a flattering picture. Sure in her sections you get some, albeit, minimal context to the goings on of Ellie’s chapters and the whole WLF/ Seraphite conflict, but not much to make it interesting or illuminate things further. A lot of it was there just to make you feel like crap for the things you were forced to do as Ellie. Alice was a good girl wasn’t she? Shame on Ellie for killing her in self-defense! And I understand the flashbacks were supposed to mirror Ellie’s flashbacks, but part of me rolled my eyes as I realized I was enduring a damn flashback within a flashback. What kind of a meta world, and an uncool one at that, is the game in? (Heck at one point Abby said “fucking video games” so IDK) I think the game could have been better if you played both sections concurrently--some of Abby’s, some of Ellie’s instead of having an entire flashback to play through as Abby. But I can only guess the game did it this way because of good old spoiler culture and they only wanted early reviewers to talk about certain things. (Heck early reviews pre release had an embargo. Reviewers were forbidden from mentioning anything in the last half of the game.)And truth to be told I think Abby’s sections needed a huge overhaul. Actually I think the whole story of the game needed a huge overhaul, but that’s probably apparent from this long diatribe. However, I maintain that this was the Last of us sequel ND wanted to tell, the crafting needed to be improved.
So what did I like? Well, I liked exploring the world and I liked the ease of the beginning of the game, and...the boat section was kind of cool? now initially I thought Ellie’s romance with Dina seemed pretty rushed, but as you play the game, you realize they’ve known each other for a long time at this point, and it makes more sense. The two have a lot of chemistry that makes the relationship feel more authentic, especially as you roam Downtown Seattle. Playing as Ellie and exploring Seattle was my favorite parts of the game. I really liked the semi-open world section at the beginning, though it didn’t mesh well with the rest of the linear narrative. I hope in future games ND does do something similar and makes the whole game have pockets of open-world esque exploration throughout, and not just one part
I tore Abby’s section apart a lot, but there was also good stuff going on there too. I did Yara and Lev a lot, just wish there would have been more time to develop them. The hospital chapter was wild and fun...the most effective horror chapter in the game, with a big ass monster straight out of Resident Evil. Even if it was gross. And of course, the environments were downright breathtaking, and exploring Seattle made me want to continue. The Aquarium was my favorite location overall, as I found it beautifully rendered and a good focal point for the game. I also find it super fitting Abby and Ellie have their first fight in a theatre. It’s almost like Druckmann’s trying to make a point about how violence is a commodity...kind of like us playing this really violent game and they’re using violence to sell it to you, even though the game punishes you for doing actions you have no say in.
I may have been a tiny bit sarcastic there, but I did enjoy the Ellie/Abby fight, and even if I knew the outcome, it did a great job of putting me on edge. I really didn’t want to hurt Ellie, but seeing how Ellie fights from the other angle was pretty interesting. After that fight however it was pretty draggy to have to do it again in Santa Barbara as Ellie. On a related note, there were too many brawls like that in the game. You have no weapons, just fist brawls twice with cult randos as Abby and then two with Ellie and Abby in the game. Could have trimmed those down, because they kind of wore out their welcome. And while we’re at it, good grief the ending DRAGGED. Maybe that was done on purpose to prove the lengths Ellie will go, but I wasn’t a fan.
Look, a part of me can kind of appreciate what ND was trying to do with this game, I just think that the execution was poor, and a lot of small specifics of things that happened in the game were done in poor taste. Pieces of the puzzle didn’t fit a cohesive whole, and the message is pretty grim and broken because of hypocrisies in the narratives. A lot of people are saying its an apocalypse game, of course it’s going to be dark and nihilistic, but the first game wasn’t nihilistic. It was hopeful, and benefited from the simple story it told. Druckmann always said Part 2 would be a hate story, and that’s fine, but I think it was just so committed to that idea the game suffered and became manipulative. I think now we’re now entering a debate about “can video games be art and have messages?” or “should video games just be fun?” and I really think video games can be art. However, there has to be something in the game that makes you want to continue, and that something is usually “fun.” Video games aren’t like movies. We’re not voyeurs that watch. We’re actually in control of the characters. That has an impact.
if you read all of this, I commend you. thanks! Really needed to pound out all my thoughts and now I can (hopefully) move on with my life.
#tloup2 spoilers#tlou2 spoilers#the last of us part 2#the last of us part 2 spoilers#I just want to write this and be done because I'm tired#this got long#lou2#tlou2
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FULLMETAL ALCHEMIST 2003 LIVE REACT: EPISODES 6-10
back at it again with the white vans
episode 6: the alchemy exam
alrighty then
um mustang calling edward “ed” is EXTREMELY offputting
ohhhhhhh noooooo not shou tucker
FUCK
im wholly unprepared
them all being in central instead of east is low key jarring like my brain isnt computing it
alexander’s intro is basically the same
nina bbyyyyy girl u deserved so much better
ed is such a fucking nerd...chemistry club modern au confirmed
god the more tucker talks the more i wanna beat his face in
al pretending to eat by tossing a potato in his armor i-
aww theyre playing in the snow theyre so pure
wonder how long thatll last
“bigger brother” and “little big brother” and ed doesnt even get mad
ed’s birthday party????????
A MELON? ED YOURE SO RUDE
so 03 had ed’s bday instead of elicia’s...CAUSE THEY GOT ELICIA IN THE WOMB
“it’s here!” “the tea?” “the baby!” hughes is a fuck head
ok so now they’re having elicia replace rush valley baby arc
this was winry’s time to shine in fmab i miss her
if winry isnt here who is gonna birth this baby
oh my god they just realized ed can use alchemy without a circle
no wonder he’s been using circles this whole time
SO ELICIA JUST POPPED OUT????? WHAT
STUFF ALEXANDER IN THE ARMOR AND PRETEND YOURE A TALKING DOG???
“i dont think thats very funny” NO ALPHONSE IT IS NOT
THEY KNEW EXACTLY WHAT THEY WERE DOING WITH THAT ONE I SWEAR TO GOD IN THIS ESSAY I WILL
damn bradley what up homie
im so thrown off by the way theyre doing the exam omg
seriously what the hell is fuhrer bradley’s purpose right now is he even the fuhrer in this i feel like they wouldve mentioned it
oh lord ed is about to impress everyone with his clappy hands
ok so next episode is nina FUCK
episode 7: night of the chimera’s cry
havoc babeeee
im gonna marry him my himbo king
also can RIZA DO SOMETHING PLZ
“huhhhhhhhh nina” ew tucker that was weirdly gross
wonder why
cant do it cant do it
do we think jean kirstein was modeled after jean havoc slightly looks wise
was that purposeful
ill have to google
serial killer who only targets women? it cant be scar...scar drinks respect women juice
barry or slicer bros maybe? um ok
why did we start with liore if they were just gonna hop right back into the past for a huge chunk of episodes idk
assessment day??? oh noodles
AL WHY DID YOU TELL TUCKER TO MAKE ANOTHER TALKING CHIMERA ALPHONSE NO
THE NOISE I EMITTED IM GONNA TAKE A LAP
im gonna FUCKING SCREAM
ed r u writing to winry??? that’s a bit out of character for u good sir
no tucker put that baby down
im gonna fucking SCREAM
aww he burned nina’s picture thats not sus at all
SHESKA!!!!!
wait does the ironblood alchemist know what tucker did to his wife? thats kinda the vibe im getting
SCARRRRRRRR
looking like a pirate too damn
his voice sounds different is that j michael tatum
apparently not it was dameon clarke in 03 ya learn something new everyday
ew elicia has a lot of hair for a FUCKING NEWBORN
ed really is such a cynic very suspicious of everyone as he should be really
basque grand knowS SOMETHING
oh jesus oh fuck oh god please do not TOUCH THAT BABY
ed and al snuck back in to the house well u know what its for the best
OHHHHHHHHHHHHHHHHHHHHHHH NOOOOOOOOOOOOOO
im gonna cry again please god no
FUCKING DIE SHIT HOLE
she’s hurting? oh my god
my sweet angel
ew his eyes!!!!!!!
tucker is such a fucking failure...like look at the chimera squad and greed’s theatre troupe being the way they are. ugh it really hits how fucking unfair it is
ed was really about to split them? boy you know better
where is nina going...im hurting
ed really tried to save her in this one
SCAR KILLS NINA IN THE STREETS???????? SIR
thats different
oh snap
oh FUCK
SCAR WHY DID YOU LEAVE HER BODY LIKE THAT
THE WAY SHE WAS ARRANGED ON THE WALL THAT WAS FUCKED UP
AND THEY FOUND HER LIKE THAT???? AT LEAST IN BROTHERHOOD THEY DIDNT HVE TO SEE HER CORPSE ARE YOU SHITTING ME?
that was fucked.
episode 8: the philosopher’s stone
can yall get ed and al away from nina’s fucking MURAL
get out of the car mustang
finally jesus christ
roy mustang talking about healthy coping mechanisms dont make me laugh but alright baby boy go off i guess?
im curious about who this goddamn serial killer is though lets turn to that plot thread
r u kidding me
mustang is making ed and al take over tucker’s research?? thats actually wildly messed up
oh tucker was straight executed that’s a choice i guess
tucker and the philosopher’s stone sounds inaccurate but ok
ed please stop being mean to your brother
03 mustang has got me reaching for a fucking baseball bat on GOD
scar and edward having this conversation right now i literally cannot
WINRY yes bitch
BRADLEY WHAT IN TARNATION
JESUS LORRRRRRDDDDDDDDDDDD
alphonse shut your mouthhhhhhhhhhh
im so confused what is bradley up to
“alchemists are not cold blooded murderers?”
i mean
kimblee would beg to differ for one
whos this creepy lady
her voice sounds familiar
barry’s food shop?
the killer is barry ok got it
IS BARRY DISGUISED AS A WOMAN
I KNEW THAT WAS JERRY JEWELL’S VOICE
WELL I KNEW IT SOUNDED FAMILIAR AT LEAST
WINRY GET OUT OF THE FUCKING TRUCk
has PINAKO TAUGHT YOU NOTHING
ok so i VASTLY prefer suit of armor original manga canon barry
this is such an odd plot what in fuck
um OW the meat cleaver
im so confused this fucking plotline
oh hey alphonse nice of you to show up!
is barry still gonna become a suit of armor later on
it makes NO SENSE to introduce him otherwise
everytime i see 03 mustang i wanna beat his ass HONESTLY
literally i will shove my foot up his ass
fullmetal here we go
ed thinks he’s so punk rock
oh great scar’s seen the watch
episode 9: be thou for the people
ed you simp buying winry all this stuff my edwin heart is ascending
SIMP SIMP SIMP
“mr. elric”?? you mean MAJOR ELRIC
to be fair though fuck the military
YOUSWELL??? oh LORD
im gonna need to read a full chronology of this show
alphonse continues to be a precious angel
where’s my boy yoki!!!!!
edward you idiot don’t go flaunting your money
woof woof ed
al looks so offended by ed saying they just met
whereas in brotherhood didnt he totally throw ed under the bus???
a choice to be sure
ah there he is hello yoki
who’s the chick
shes a lesbian
yoki makes me miss my baby girl mei chang
mei where r u
WAS THIS MILITARY DUDE REALLY ABOUT TO CUT DOWN A CHILD??? oh my god
hawkeye getting a promotion yes bby girl
jesus theyre transferring them to east now OKKKKKAY thats not how it happened it the book but ill take it....just doing it the opposite way i guess
who is lyra who is she
cute some military bribery
umm lyra what the fuck did you do
lyra is a homunculus im callin it now
they definitely invented/changed up some homunculi in fact im certain they did and shes one of em. gotta be
i feel like 03 wrote ed as much more insensitive towards others than he really is...just a vibe im getting
i know he was faking for the townspeople’s sake but i still get this vibe from other instances
i mean i cant say its not “canon” because its 03 canon
anyways what a show off
i cant believe theyre going to east...fuery and breda better be there
ok finally some answers on their ages....ed got his license at 12 like normal and nina and youswell were when he was 12...liore was 15,
if they didnt flash the ages on the screen id be lost honestly
at least we’re back up to “present day”
episode 10: the phantom thief
ed saying he doesnt wanna see mustang
same
03 mustang is activating my fight or flight and im choosing fight
ed cheating at cards totally checks out
um who the fuck is this woman
what is she wearing
SERIOUSLY WHAT IS THAT CUTOUT MAAM HOW DO YOUR C**CHY LIPS NOT POKE OUT
idk but this is fem!hisoka
“hey shouldnt we talk first” after getting handcuffed??? christ almighty these innuendos
siren??????? siren is probably also a “fake” homunculus
ugh
ok so the nurse is siren
ya aint slick girly
alphonse control your crush
I REFUSE!!!! ALMEI RIGHTS
why is al’s hair so brown in this flashback anywayssss
oh its spelled psiren ope
like she’s literally a batman villain...
oh my god...............the tiddy grab. my son would never
my son is respectful
is this her homunculus tat or just a random alchemy tat
the added plotlines and original content continue to confuse and astound me every single time....
ok but if psiren really was doing this for the hospital she wouldnt be so flashy about it. like thats how you get caught sweet cheeks
girly stop flirting with this child on god im gonna fucking kick you
now shes a nun????????????????
Shes a fucking troll i hate her
im going to kick alphonse into the sun
oh great now shes a teacher
wow shes a savior. the savior of amestrian venice. greatttttt
ed looking exactly like this emoji on this gondola rn 🧍♀️
STOP FLIRTING WITH THE CHILD
GOD THIS IS SO BATMAN VILLAIN ESQUE
alphonse plzzzzzzzzzz she aint your girl
ok so probably not the last we see of this ding dong con artist
ok so its starting to get muddy. im scared the 03 stans are gonna come after me like i do like it and im having fun watching it but some of the plot and characterization choices are just....odd??? idk i gotta keep going though!! im sorry i just stan arakawa and her work in all her glory!!!
#carol watches fma03#fullmetal alchemist#carol's remaining brain cells#this is fun for me and no one else#whatever i dont care about anyone else on this website anyway#this is my stupid hole
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Bookshelf Briefs 9/30/20
Accomplishments of the Duke’s Daughter, Vol. 6 | By Reai and Suki Umemiya | Seven Seas – Another series down to “once a year” release—I had to jog my memory at the start to recall what had been happening. Many things are going wrong for our heroine, who is trying to be strong and tough but is also starting to break down, and I felt that the scenes with her and Dean struck just the right balance of comforting and letting the heroine cry without making her seem weaker. This sets the stage for her comeback, which is extraordinary. (And also has a corrupt Church, a constant in Japanese light novels, though at least here there are also honest and good religious people in it.) That said, eventually Dean’s identity will come out, and I do wonder how this very good “villainess” isekai will handle it. – Sean Gaffney
The Ancient Magus’ Bride: Jack Flash and the Faerie Case Files, Vol. 1 | By Yu Godai, Mako Oikawa, and Kore Yamazaki | Seven Seas – A faerie switched at birth for a human child, Jack never fit in in either world. Only in the mortal realm could she earn money for anime collectibles, however, so she decided to make herself into a tough, capable woman like her literary heroes and set up shop as a detective. Together with her fellow changeling, Larry the werewolf, Jack takes on supernatural cases in New York City. In this volume, Lindel tasks them with tracking down a missing dragon egg. I liked the resources Jack uses to obtain information, which include a dapper theatre ghost and a spell with components of rat whiskers and taxi tires because “Nobody out there knows this city better than them.” I still found this a bit hard to get into, though, especially the parts involving a perpetually tearful off-off-off-off-Broadway actress and her pickpocket boyfriend. Still, I will check out volume two! – Michelle Smith
Black Clover, Vol. 22 | By Yuki Tabata | Viz Media – At long last, this interminable arc comes to an end. I enjoyed a lot of it, but I cannot deny it should have been about two volumes shorter. Most of the book is taken up by shonen battles, with the villain being nigh unkillable, the heroes almost breaking themselves to stop him, etc. Fortunately, the day is saved, and even the Wizard King turns out to be… sort of alive again? Shota fans should be happy. Asta fans perhaps less so—the sheer amount of damage done to the kingdom in this arc means someone has to be blamed, and give Asta has the “dark evil magic” it’s gonna be him, especially when he takes the incredibly obvious bait they use to get him to fight. Oh well, if Asta were smart, this wouldn’t be Black Clover. – Sean Gaffney
Don’t Toy with Me, Miss Nagatoro, Vol. 3 | By Nanashi | Vertical Comics – Part of the problem with titles like this and the other teasing works (Takagi-san less so as Nishikata doesn’t fall into the category) is that they are, at heart, the classic “extroverted girl acts overtly extroverted to bring introverted guy out of their shell,” and that’s not really a plot that feels comfortable in the Gen Z days, where you’re more likely to say “why doesn’t she just let him be in his quiet, safe space?” And by she I mean they, as Nagatoro’s two friends appear far more often here, which offers some good two-way teasing action, as they clearly see her crush on him, if not why. It’s still sort of hard to read, but if you pretend he’s more OK with it than he actually is, this is cute. – Sean Gaffney
Failed Princesses, Vol. 1 | By Ajiichi | Seven Seas – The concept of “popular girl meets unpopular girl” is a common one in yuri manga, and we do indeed hit several of its tropes in this first volume. The amusing thing is that Kanade, the shy outcast girl, is perfectly aware of how things are supposed to go, and keeps pulling back a bit to try to save Nanaki from, well, making herself an outcast by associating with the wrong people. The best part of the volume is that Nanaki really doesn’t give two shits about any of that, and seems set on making Kanade her best friend… and also making her over, which backfires a bit as Kanade cleans up nicely. I hear this gets a bit dramatic later, but for the moment it’s a cute and fluffy proto-yuri story. – Sean Gaffney
In/Spectre, Vol. 12 | By Kyo Shirodaira and Chashiba Katase | Kodansha Comics – The first story in this volume is another “Rikka tries to make people understand Kotoko is an evil Machiavellian schemer,” this time with one of her ex-classmates, but again the response seems to be “we know she’s a manipulative bitch, but she’s a good person anyway.” The larger story, which will continue into the next book, seems to be a chance to write Kuro and Kotoko as an actual romance, as the man we meet here and his relationship with a yuki-onna… as well as his penchant for attracting misfortune… very much parallel them. That said, they’re very cute together, which is why I hope he avoids the murder charge he’s now being investigated for. Still a favorite. – Sean Gaffney
Interviews with Monster Girls, Vol. 8 | By Petos | Kodansha Comics – The author knows what people want to see, but also knows that the best way to get readers is to drive them crazy by not showing it. We finally get what we’ve been begging for here, as Tetsuo asks Sakie out on a date. (This is after rejecting Kyouko’s love confession, both because she’s his student and also, as he is forced to admit, as he likes Sakie.) The stage is set for the date… and the rest of the book is thus spent with the three main student girls going to Kyouko’s for a fireworks viewing and meeting her family. They’re good chapters, and I really liked showing how difficult Kyouko has it as a dullahan in terms of everyday life, but GOD, please get back to the teachers, I beg you! – Sean Gaffney
Kaguya-sama: Love Is War, Vol. 16 | By Aka Akasaka | Viz Media – The series has gotten to the point where the more rewarding chapters are the ones as part of a larger arc. Not that the one-shot chapters are bad—though Maki’s journey to India may be the most pointless thing in this entire series to date, we do get Chika’s iconic “shut up or I’ll kill you” here. But the larger arcs, featuring Miyuki and Kaguya attempting to date without interruptions, and setting up Ishigami and Iino for a romance—though given the number of limbs broken in this book, and Iino’s own horrible lack of self-awareness, it may be a ways out—are better. This series is still hilarious, but we’ve come to read it more for the heartwarming moments. Heck, there’s even some serious drama here. Very good. – Sean Gaffney
Nineteen | By Ancco | Drawn & Quarterly – Although it was translated and released second in English, Nineteen is a precursor to Ancco’s internationally award-winning manhwa Bad Friends. The volume collects thirteen short comics originally published in Korea over a decade ago which absolutely remain relevant to today’s world. While understandably not as polished as some of Ancco’s later work—one can observe her style evolving and growing over the course of the collection (which is fascinating)—the comics still carry significant emotional weight and impact. Nineteen includes diary comics, which tend to be more lighthearted, as well as harder-hitting fictional stories, many of which also have autobiographical inspiration. As a whole, the collection explores themes of young adulthood, growing up, and complicated family relationships. In particular, there is a compelling focus on the relationships among daughters, mothers, and grandmothers. Some of the narratives can be rather bleak, but a resigned sense of humor threads through Nineteen, too. – Ash Brown
Ran the Peerless Beauty, Vol. 8 | By Ammitsu | Kodansha Comics (digital only) – Shoujo manga that has couples getting together BEFORE the end of the series is inevitably going to have an arc dealing with how far the lead couple should go now that they’re dating, and this is Ran’s turn, as she and Akira and their friends go to a beach house Ran’s family owns and have some beach fun. Unfortunately, the cast gets winnowed down one by one until it’s just the two of them… and her overprotective father, who arrives in time to provide the cliffhanger and no doubt ensure that nookie does not ensue. Not that I think it should—these two kids are even purer than the couple from Kimi ni Todoke, and I think they should mature a bit more before going further. Plus, watching them blush and kiss is wonderful. – Sean Gaffney
Spy x Family, Vol. 2 | By Tatsuya Endo | Viz Media – Having spent our first volume establishing that our found family can really come to love each other deep down, this volume shows off how they are also, at heart, fundamentally awkward and unable to socialize normally. This is unsurprising—hints of Loid’s life we’ve seen show him as a war orphan, Yor is a contract killer, and Anya basically grew up being experimented on by bad guys. As the school soon finds, this leads to issues. The second half of the book introduces Yor’s sister-obsessed little brother Yuri, who turns out to be a torture expert for Loid’s enemies. As always, half the fun is that everyone except Anya has no idea who their real selves are, and the cliffhanger tells us we’re in for some hilarious family fun. I love this. – Sean Gaffney
Spy x Family, Vol. 2 | By Tatsuya Endo | VIZ Media – After a brief spell atop the waiting list, Anya officially makes it into Eden Academy. Loid is anxious to progress to the next stage of his mission and, believing there’s not much chance in turning Anya into an elite scholar like his agency wants, focuses instead on having her befriend the younger son of his target. It does not go to plan, of course. Anya is very cute in this volume, and I also really appreciated how Loid genuinely listens to Yor and values her input. The arrival of Yor’s brother, a member of the secret police, is going to be a fun complication, and another cast member with a secret, but my favorite part of this series is probably always going to be how much love these three are already feeling for each other. So unique and good! – Michelle Smith
Sword Art Online: Hollow Realization, Vol. 6 | By Tomo Hirokawa, based on the story by Reki Kawahara | Yen Press – The weakness of this manga is the same as always—it’s written to tie into the games, and features several characters I just don’t recognize, which can be a problem given this is the big final let’s-save-the-world ending. That said, this is still a decent SAO title. Kirito gets to be cool and badass, but because this isn’t written just by Kawahara others do as well, and it’s a nice balanced effort that focuses on heroine Premiere. I also really liked the point where all the NPCs are worried when everyone has to log out for several days for maintenance. While I’ll still remember this as the “SAO only everyone is alive” manga, I enjoyed reading it, when I wasn’t confused. – Sean Gaffney
By: Ash Brown
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V Watches MagiReco - Season 1 Review
*Spoilers for Magia Record Anime*
If you’ve been been following my weekly reviews on the Magia Record anime, you’ll know that my “reviews” are really more like general impressions, thoughts, and fangirling as I mentally recap the episode after my initial viewing.
For this final review of the season as a whole, however, I’m actually going to try and make it more like an actual “review" and discuss each aspect of the anime separately. I’ll be splitting my points of discussion into individual sections and giving each a score out of 10, before rounding it all off with an overall score/grade.
Oh, not sure if this needs to be emphasised, but these are just my opinions! You may agree and you may disagree, and either way is cool! (・ω・)b
Before I begin, I just want to make it clear that one very, very important thing to keep in mind when watching and reviewing MagiReco is the fact that it isn’t a direct continuation of PMMM. So many people find themselves unable to enjoy the series because it’s “not the same” or “not the PMMM they know” etc. But it isn’t and was never intended to be. It’s a spin-off, not a sequel. To expect a spin-off to have the exact same impact and level of quality as the original is unrealistic to begin with, not to mention that although comparisons will be inevitable, the original PMMM anime has reached a legendary status where it isn’t really fair to compare anything with it xD
(And for the PMMM fans who are unhappy with MagiReco simply because it isn’t “dark enough” and there isn’t enough “suffering”, all I can say is that if a lack of darkness and suffering automatically means the show is bad, then this one just isn’t for you. Dark doesn’t equal good, and suffering isn’t essential. MagiReco is not intended to have the same tone as PMMM, and those elements do not entail everything that defined PMMM to begin with anyway.)
For these reasons, I’m going to try my best to review the MagiReco anime as a standalone piece and try not to make too many comparisons with PMMM, unless explicitly necessary. Also, as a game player, the inevitable curse of “expectations” was a major issue I needed to overcome when watching the anime. I will therefore also try my best to look past these expectations and try to see the anime as a story of its own. However, there will be discussions on the changes that the anime made and how I feel the anime did in adapting the game story for a television series.
Anyway, sorry for all the additional rambling. Let’s jump into the review before I lose everyone’s attention ^^;;
Plot: 8/10
One thing I love about the MagiReco plot is that they take the original world and concepts of PMMM and actually come up with a whole new story. It’s familiar yet different, and a perfect way to please the nostalgic fans while also offering something fresh. The PMMM world always had a lot of potential to explore other girls’ stories, considering how many Magical Girls there are, and it’s nice to meet a whole new cast of characters with their own story that’s still set in the same world and uses the same concepts we’re familiar with.
I think my favourite thing about the MagiReco plot, which is the same both in the game and in the anime, is the idea of the Wings of Magius. Any story that involves Magical Girls somehow trying to undermine or overthrow the Incubators’ system always has a lot of potential, in my opinion, and it’s a creative way to delve even deeper into PMMM’s unique take on the magical girl genre without being repetitive. But the key to what makes the Wings of Magius so compelling and intriguing as antagonists is the moral issues it raises. The grey morality going on with the Wings of Magius is not too different from the issues presented by Kyubey, and these kinds of moral debates get the audience really thinking about what’s right and what’s wrong, what’s good and what’s evil. The Magius are presented as being very similar to the Incubators in many senses--sometimes even worse--and I always love a compelling villain or villain group that actually gets the audience pondering whether the bad guys really are that “wrong" after all. Plus the whole idea of salvation and liberation and the whole cult impression we get from the Wings of Magius really adds another layer of that dark and creepy atmosphere that PMMM does so well.
However, I do strongly feel that many of the important scenes and major plot points were presented much better in the game. As mentioned earlier, having played the game meant I was going in with expectations for how I wanted/hoped/expected certain things to be done, and this is a common issue that adaptations have when there’s an audience familiar with the source material. I’m okay with completely changing parts of the game’s story to create something new, but there were instances where the anime intended to replicate the scene as it was in the game but somehow fell short in its presentation. These cases of inadequate storytelling thus hinder the unfolding of the plot, ultimately creating problems with coherency and pacing. (I mean, if you think about it, the “main plot” doesn’t really even truly begin until all five main characters have been introduced.) I have dedicated a whole section to this pacing issue, so I’ll go into detail when we get there xD
Characterisation: 7/10
The anime’s presentation of the characters ranges from fantastic to extremely lacking. Iroha has moments where she’s extremely passive, but also times where she’s shown to be quite proactive and brave as well. I’m honestly not too sure what to make of Iroha’s characterisation so far due to this big range, but I’m hoping that she’ll show more growth and that her changes will be written in a way that actually makes sense, rather than abrupt shifts that make you question how and when she had it in her. Either way, she’s a lovely sweet girl and a very likable character, and I do like that even if she isn’t necessarily always doing anything or contributing to a fight, the sole reason she’s in Kamihama in the first place (to look for her sister) is a good sign that she knows what she’s doing and has taken the necessary measures to go about her quest.
Yachiyo didn’t seem to display much uniqueness until her past was unveiled, and that wasn’t until we were well into the second half of the first season. In my opinion, this took way too long. I find this to be a slight problem because of how central to the plot Yachiyo is, and while I understand that backstories being revealed later on can have a bigger impact (like Homura’s in Episode 10 of PMMM), the way they portray Yachiyo throughout the majority of the season doesn’t have that constant loose thread hanging. She almost seems too “normal” at times, blending into the cast, and only when certain things happen or when someone says something in particular do you actually remember that we still don’t know what her deal is yet. I guess what I mean is that a more looming sense of “mysteriousness” could have justified the late reveal a lot better. The reveal of her past and her wish were slightly underwhelming, too, seeing as we hardly got to know Kanae and Meru before they were killed off, making it difficult to connect with those characters and thus relate to Yachiyo’s grief at losing them. And as for the revelation of her wish, I’ve ranted enough about it in my review for Episode 13, so you can check that one out if you haven’t already xD
Tsuruno has it even worse than Yachiyo because they literally haven’t revealed or even teased anything about her. All we know is that she works at a Chinese restaurant, was already friends with Yachiyo in the past (this “mystery” was later explained in Yachiyo’s flashbacks), and is super cheerful and energetic. Her backstory is the only one that hasn’t been shown yet, and they never really even hinted at there being something deeper about her character. While I completely understand that they’re intending to leave all that for the Rumour Tsuruno arc (which will most likely be done next season), I feel that they really needed to give us at least something for now. Even in the game, we got a better sense of who Tsuruno was as a person before the Rumour Tsuruno arc revealed her hidden sadness. I guess I can’t really fault the anime for this, since they’re just going in chronological order, but a little more insight into Tsuruno’s character would have been a better decision so that we don’t get another round of “info-dumping” when we do get to Rumour Tsuruno, and the reveal about her inner emotional turmoil would actually be a slight twist that adds even more depth to her character, rather than random information that never seemed important because there were never any signs of it.
But while Yachiyo’s and Tsuruno’s characterisation could have been better, Felicia’s and Sana’s were handled superbly. The anime actually made me adore Felicia as a character when I merely “liked her enough” in the game. She’s so much more than just the spoiled and rowdy child who goes berserk when seeing a Witch, and her introductory episodes (namely Episode 7) actually managed to move me to tears. Her bond with Iroha is also portrayed even more nicely in the anime, and I have a newfound love for the friendship between these two, which is quite underrepresented in the game. Felicia manages to retain all the lovable traits she displayed in the game with just the right amount of brattiness so as to not seem too annoying, and the anime hasn’t even really touched upon the cruel reality behind her wish. Whether or not they venture into that territory at some point, I just hope they continue doing as amazingly as they’ve done with Felicia so far, because she really is super cute and a lot more likable in the anime version <3
As for Sana, she’s more or less the same as her game counterpart, but something about the way the anime unveils her past makes it even more tragic. We’ve always known of her terrible “family” and the unfortunate circumstances of her home life prior to joining Mikazuki Villa. But the episodes that detail her story did a stellar job at bringing out and actually showing the sheer horror of having a family like Sana’s, and just how deep and suffocating her sense of loneliness was. Her story is absolutely miserable, but the anime manages to present it in a way that doesn’t make it seem like they were “trying too hard” just to make it as sad as possible. The things happen for a reason, and the consequences it has on Sana as a character are all realistic and believable, and even a wish as extreme as hers made perfect sense after seeing everything she had to go through.
Other characters don’t seem to have as much of a presence to warrant a paragraph of their own, but I will give honourable mentions to Rena and Tsukuyo. Rena’s Magical Girl Story made me a sobbing mess when I first read it, and while the anime obviously couldn’t sidetrack and include all the details, I think they did a pretty good job considering the limited amount of time they could spend on a supporting character. The anime also did a really nice job at giving Tsukuyo that humanising moment during her conversation with Iroha at the cafe, emphasising the good inside of her despite being an antagonist, and also taking the chance to give her a sense of individuality so that she and her sister are not always seen as an identical and inseparable pair with no personal lives or traits, so props to them for that :) Mitama has hardly made many appearances and doesn’t even seem very story-relevant at this point, so I’m wondering how they’re going to build up her importance in the next season so that she doesn’t seem like the “token shopkeeper character” who’s there for no real purpose outside of gaming mechanics (because we all know that Mitama is so much more than that). And as for characters like Kaede, she’s been changed so much that I’ll reserve my judgment for now because I simply don’t know where they’re intending to take her character. Same goes for Kuroe and her still-unclear purpose in the plot lmao
I think it’s important to remember that a lot of characterisation we get in the game is from Magical Girl Stories and Event Stories, both of which are obviously not viable to delve into too much in the anime. As a result, I guess it’s “to be expected” that the anime will have to give up quite a bit of the details that make all these characters so real, likable, or relatable. I’m not an anime writer, nor do I know anything about adapting games into anime, but I do feel that it would have been so much better if they had come up with some other way of compensating for the lost characterisation moments that are only shown in the game’s side stories. Not sure how else they should have done it, but simply removing some of these vital bits of information does harm the portrayal of these characters, especially when they’re part of the main cast.
But yeah, mixed feelings because while some characters really needed more work in the characterisation department, others were handled amazingly well xD
Pacing: 4/10
Okay, let’s be real. The pacing was almost definitely the anime’s weakest point, and possibly one of the main reasons why someone would find the show hard to enjoy or even understand. I’ve seen people complain that the story is too fast, and I’ve also seen people complain that it moves way too slowly. In my opinion, it really is a combination of both, and I’m honestly quite fascinated at how the anime somehow manages to pull off being both too fast and too slow at the same time xD
The story is almost excruciatingly slow in that it takes a whole ten episodes before the main cast is fully assembled. I thought a bit about this and, to be fair, some classic magical girl shows also take many, many episodes before all the main characters are introduced, such as Sailor Moon taking a whopping 33 episodes before all five Inner Senshi have gathered. So I guess this slow episode-by-episode “collection” of team members really isn’t something new. But MagiReco isn’t really a long-running anime that has filler episodes back-to-back to justify the slow pace of the plot. The plot is moving every week, yet it still feels like it takes forever to get the main cast together, which is slow enough to make the viewer question what they had been sitting through all this time when it’s been ten episodes and the story is really only “actually beginning” now.
And at the same time the plot somehow manages to feel too fast at the same time. How is this even possible? My answer to this is simply the fact that they introduce conflicts and mysteries, only to quickly resolve them and then immediately jump to the next one before the audience has even had a chance to really process or understand what they just watched. We’re not given the time to really absorb the development of the story or the subtle changes the characters are undergoing before we’re immediately thrown into a new mini “arc” the next week. In some ways, it almost seems like the “Monster of the Week” formula that many magical girl series adopt, only instead of being aware that we’re seeing trivial conflicts that are intended to last for one episode with characters we are likely not going to see again, MagiReco is throwing out new ideas, new terms, and new plot-relevant characters almost every episode, vomiting out information in a way that viewers who haven’t played the game will find very difficult to keep up with.
And that brings me to one of the biggest problems I had with the anime: important terms and concepts are often thrown in as a “by the way”. (This is most apparent with anything to do with the Wings of Magius before Episode 10, most notably Alina’s introduction.) Game players will obviously know what they’re talking about, but anime-only viewers are left confused and lost as to what exactly is happening half the time. I’ve seen more than a few instances where a viewer who wasn’t familiar with the game needed extra clarification and explanation before they understood certain things, and honestly that isn’t a good sign. All the important stuff should be made crystal clear so that even anime-only viewers will be able to grasp all the concepts without game players to spell things out for them. The anime should be a standalone piece on its own, not a “supplement" to the game. And the consequence is that anime viewers are constantly raising their eyebrows and wondering what the heck just happened or when the heck something was ever established, because crucial information is thrown around with no emphasis and the fast pace doesn’t allow viewers to digest anything properly. This unclear storytelling wastes the opportunity to present mysteries that are intended to keep the audience invested; rather than continuing the series because you just have to find out what something means or why something is the way it is, you’re left with question marks popping up all around your head because you’re confused af and wondering if you forgot or missed some crucial information at some point.
Another issue I had with the anime was what I’ve decided to dub the “one-shot curse”. Witches and Rumours alike are one-shot-ed so quickly and fights resolved so suddenly that I was often left wondering what the point of that fight was. Not to mention that a lot of the battles lacked real “action”. Witches appear, get one-shot-ed, and the characters return to whatever it was they were doing before as though nothing had happened. So... what was the point? I guess they really wanted to emphasise just how many Witches there are in Kamihama and just how easy it is to come across one everyday? Or maybe it was just for the sake of including an obligatory battle in each episode so there’s at least some action each week? Either way, if you’re going to include Witch battles, you may as well do them properly. For crying out loud, InuCurry, the guy who designs the Witches, is the director of the MagiReco anime! You’d expect a bit more emphasis and flourish to highlight what he’s so good at! But to be fair, there were some good Witch battles, such as the ones in the first episode, the ones in Yachiyo’s flashbacks when Kanae and Meru died, and of course, the epic battle between Holy Mami and Sayaka in the final episode. So they’re not all that bad, but I just feel like there was a lot of wasted potential.
I find that the main problem is a lack of balance between the battles, the exposition, the plot, and the fluffy slice-of-life stuff. All these are crucial to a good anime, and a lot of these moments were done quite nicely as standalone scenes. But the way the MagiReco anime has packaged them together and tied a very unattractive Bad Pacing ribbon on top just doesn’t work. It’s like a giftbox that has some lovely things inside if you look carefully at them one by one, but the way the gift is presented just isn’t very appealing and ruins the goodness of the content inside.
I get that the anime probably has issues with pacing because it’s essentially adapting a mobile game. I’m not sure if the pacing would be better if this weren’t the case and the MagiReco story was scripted for an anime to begin with, but I really, really hope they fix these pacing issues next season.
Visuals and Animation: 8/10
To me, the visuals were nearly always top-notch, and definitely a huge improvement from the original series. They managed to retain the art style of PMMM while also updating it so that it looks a lot more sleek and polished. The characters looked great, the scenery is gorgeous, the labyrinths all unique and intricately designed, and there was a lot of clever visual symbolism going on in the still shots and subtle scene transitions. I’m not an expert on animation or visual arts, but I definitely think this series deserves a very high score for this section.
There were a few instances where we saw some wonky “meguca" shots, but those were rare and nowhere near bad enough to detract from my overall enjoyment of the series. I don’t really have much else to say because, like I said, this really isn’t my forte, but I genuinely loved most of the visuals we got.
Music and Soundtrack: 9/10
I know a lot of us were disappointed when we learned that Yuki Kajiura would not be returning to do the music for MagiReco. And we all knew that whoever they hired would have very, very, very large shoes to fill. And I can definitely say that I was not disappointed at all.
Guys, the music for this series is AMAZING. Takumi Ozawa managed to capture the style that Kajiura used for PMMM in a way that retains the original tone of the franchise without seeming like a mere carbon copy of her work. I don’t think there was a single musical piece in there that didn’t make me feel like, “Ah, this is no doubt a PMMM anime!” And none of them gave me the impression that he was “trying too hard" to “rehash” Kajiura’s style. No, there’s familiarity and there’s originality, and it’s all packed together in a way that allows MagiReco to retain the charm of its predecessor while also standing strong as a work of art by itself.
I only docked one point because there were so many amazing tracks from the game and I don’t really understand why they didn’t use them when there were moments that seemed perfect for those tunes. It would be a nice sense of familiarity for game players, and it’s still considered “new stuff” for anime-only viewers too, so I really don’t get why xD Maybe they really wanted to separate the anime from the game? Which is also fair enough :)
I wasn’t so sure about “Gomakashi” as the OP when I first heard it in the trailer, but it’s definitely grown on me! While I still think “Kakawari” is superior and has a more catchy and iconic sound to it, “Gomakashi” is sweet and girly, very much like the kind of song you’d hear in a magical girl series. I don’t think this is an OP that will be legendary enough that everyone knows the tune (like the theme song for Sailor Moon, for example), but it’s a lovely song and I do like it a lot ^^
“Alicia” was beautiful from the very first time I heard it, and I’ve only grown more and more fond of it with each listen. Definitely one of my favourite EDs of all time, and perhaps my favourite OP/ED song out of the entire PMMM franchise.
And that ED song for the final episode? Gorgeous, too. Almost has a “Magia” kind of sound, and definitely sets a darker tone for the upcoming season where (I assume) sh*t starts getting real.
Overall: 7/10, B+ or A-
Despite my criticism and picking the anime apart in this review, overall I still genuinely enjoyed it a lot :D It’s far from perfect, but I was nowhere near as disappointed as I’ve been in the past with other anime adaptations, and while some parts could definitely have been handled a lot better, it was mostly still decent in my opinion. Get rid of the pacing issues and I’d probably give it a solid 9 (for context, I rate the original PMMM anime a 10/10, perhaps even higher if possible).
Again, I think my experience and knowledge as a game player definitely influenced my view on the anime as an adaptaion. For example, I already love the characters and know enough about them, and so I probably didn’t really feel the consequences caused by the anime’s sometimes lackluster characterisation. I also often have ideas of how I want or hope a part gets adapted, and then get disappointed when it’s done in a different and underwhelming way compared to what I imagined. I’m sure my impressions, comments, and scores would be very different if I were an anime-only viewer and had no idea how things went in the game. But alas, you can’t have both experiences to compare, so it is what it is xD
Anyway, no matter how much I nitpicked, I still love MagiReco a lot, both the game and the anime, and am really looking forward to Season 2! With the obvious changes they made in that last episode, I get the feeling that it’ll only diverge even further as the story unfolds. I’m okay with these new surprises and new takes on characters, but I do hope that they aren’t changing it all completely, because there’s a lot of good stuff in the later chapters that I really hope gets animated, e.g. Kanagi’s entrance, Rumour Tsuruno, Yachiyo vs. Holy Mami, basically everything that happens at Fenthope in Chapter 9, and of course, the big reveal about Ui, Touka, and Nemu’s wishes in the final chapter. Just imagining these things animated already gets me super excited, so hopefully we’ll at least still keep the core of the game’s story despite the changes (and hopefully these changes are all improvements!) 。^‿^。
~~~
And since the anime is taking a break, my reviews will also be going on a break ╥﹏╥ I’ll probably still pop up in the MagiReco tag every now and then if I can think of something to talk about, though? Depends on what I can come up with xD But yeah, I don’t really post updates about my gameplay here (unless it’s something major like pulling my favourite character lol), so if you’re interested in seeing any of that stuff, you can follow me on Twitter instead, since I’m much more active there nowadays. I’m always happy to discuss things and scream with fellow fans, so whether it’s here or on Twitter, please feel free to approach me anytime if you want someone to fangirl with (๑ゝڡ◕๑)
I’ll be ending this post here! Thank you so much for reading, and please continue to love and support MagiReco while we wait for the second season ღゝ◡╹)ノ♡
#magia record#magireco#puella magi madoka magica#puella magi madoka magica side story#pmmm#fandom#mine#anime#review#magia record review#v watches magireco
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Tales of Genius Ch. 3: Blossomforth Brides Pt. 1
(1/26/2019)
I’ve been wanting to get to this session for years. Literal years. Since the overly dramatic high school group, when I first introduced and used North Fort in a Pathfinder session, then reiterated on for years after, always dying to do this campaign.
What feels like a decade later,[1] we finally reach Blossomforth.
Shorter session this time. Limited player availability, late start, arguments over the difficulty dice in magic, my usual distraction making dinner.[2] The usual.
Hopefully I can coordinate sessions more often, since we actually stopped two-thirds of the way through my plans.
I’ll have to actually figure out what happens next. Dang.
CAST
Eli Roberts: (Played by Lyons) Child of Clio. Doctor, travelling to write a medical text akin to Gray’s Anatomy. He’s an Intellectual! Older gentleman, hits on women to fluster the GM.
Olivia Grayson: (Played by Maddie) Child of Thalia. Apprentice to Eli. Believes her Squirrel-raccoon companion is her boyfriend reincarnated. Murdered a dude, stole his clothes.
Fromthe: (Played by Jose) Child of Calliope. Military veteran and current mercenary. Also has some mercantile ambitions. Doing fine.
Jean De Ferrero: (Played by Anthony) Child of Terpsichore. Travelling con artist. Took aforementioned murder victim’s gun.
So we pick up where we left off last time: standing outside the Soldier’s Rest Mayor’s office, Eli with a letter. I had an idea for what they encounter if they backtracked to North Fort,[3] if they stay,[4] and of course if they actually move forward.
This is why it’s handy to be loose with session planning: gives you extra room to think up threads for other locations if the party goes rogue and wants to go back or over there. If you intend to mostly wing it, you can write out a couple sentence-long ‘this is a possibility’ suggestions, and be prepared to improv if you get called on it!
But the players tend to be good at minding my overly obvious plot threads. Maybe in an overly meta way. I have to learn subtlety.
Anyways, the party reviews the plot, and figures out how to advance. Namely, by going south to the nearest train station in Blossomforth.
They get a wagon ride and arrive about a half day later, in the evening.
Blossomforth is an agricultural town well regarded for its Strawberry Wine, which is exported even beyond the borders of Astree. Small town, traditional, and because I’d watched a Let’s Play of Night in the Woods, there’s a subtle undercurrent of the younger folks moving away and the older folks being afraid of the town fading away.
Eli happens to know someone in the town whose son he saved.[5] William lets Eli and pals stay at his home, noting his son moved to Taffyport and works at a factory.
Which is the first canon mention of Taffyport.
Unfortunately, due to winter, the trains aren’t running up to Blossomforth just yet. That’ll have to wait until after the Forest Bride Festival.
You see, every year, a little before spring, the town gathers to prepare for planting season and celebrate surviving winter. They open a barrel of Strawberry Wine prepared during the last Harvest Festival, dance, sing, play booth games, send a maiden into the woods for an ancient ritual, feast. That sort of stuff.
The party joke about human sacrifices. William gets uncomfortable. After some needling from Dr. Roberts, William comes clean:
The titular Forest Brides are supposed to come back. Historically, they do! Bring in a bottle of wine and food, supposedly talk to the local deity,[6] then come home.
The last two never came back. So the town’s divided. Be Tevye and continue tradition, or maybe stop losing girls to the woods... Forest? I’m not clear on that.
Anyways, Olivia hears forest and wants to go that way. We really need to examine why she’s learning medicine from Eli if she hates people so much.
The party manages to talk her into waiting for morning.
The next morning, she immediately heads towards the woods. The rest of the party follow. So I move a character from town to the woods so I can do the plot.
This is Ms. Marian Shepherd. In another, more elf-inhabited universe, the niece she shares a name with is often called Trix.[7] Marian’s trying to get a pair of town guards to let her into the woods to investigate. Both Eli and Jean try to flirt, but Ms. Shepherd is more concerned about one of her pupils, Maryanne Diane, being this year’s Bride. Olivia hides amongst the trees.
Fromthe is businesslike, so she mostly deals with him.
She says they’d need to get permission from the town council, and agrees to take the party to them.
Olivia senses magic. There’s a lot of magic. Unfamiliar magic yet similar to what the party sensed in the mines they’d come from.
The party goes to where the festival preparations are happening and meet with the town council, who Eli decides he knows. I compromise, but mostly ignore the personalities he ascribes. We have Briggs, Sarah, and the third member who never got a name.[13] The party try to negotiate permission to investigate, mostly to Briggs.
Briggs is initially hesitant, but slowly comes around. The first Bride to go missing was his granddaughter, Ashley, but it’s not impossible she used the chance to run away and find a new life elsewhere. Fading town subplot, after all.
Councilwoman Sarah is opposed and doesn’t particularly like Eli, and tradition demands no trespass in the woods. Argue argue.
The third councilman, who most falsely assume is senile, speaks up and gives permission. As he’s the oldest person in a town that operates on a Town Elder system of governance, it’s the final word.
Briggs gives them a permission slip.
They invite Ms. Shepherd along, but she concedes she has nothing to offer, and was only trying to get into the woods so someone would be looking into things. Now someone is.
Into the woods.
The party follows the source of the odd magic, and eventually come upon a woman sitting on a boulder, eating a Corned Beef Sandwich with extra mayonnaise.[8] She introduces herself as Isabelle.
Oh, and Isabelle is wearing the same robes as the man Olivia murdered in the mine, and a rabbit skull mask. She also does not like seeing Olivia wearing the cloak and snake skull mask she looted, and demands to be allowed to burn it.
Olivia refuses, and after the party try to convince her to give the items up, Jean just grabs the mask, and eventually Olivia agrees to give up the cloak.
Turns out she’s here for the same reason as the party, more or less, and as they walk deeper into the forest, she provides some exposition.
She’s a Dark Shepherd, a secret society dedicated to maintaining cosmic balance and the traditions of Deep Magic, sometimes called dark magic or blood magic and the like. But it’s not really a morality thing, don’t worry.
The guy killed in the mines, however, belonged to a splinter group: the Feral Oaths. They think covering the land in iron and the growth of industry is bad and should be undone to return to the old ways.
She also says that, while deeply tragic, killing the giant snake in the mines may have been necessary, and doesn’t condemn the group. And while the loss of life is always sad, the man Olivia murdered[9] was a Feral Oath, so screw him.
They reach a clearing in the center of the forest. There’s a serene pond with a small island in the center with a tree on it. Isabelle takes a moment, concludes she doesn’t actually know if there’s a proper ceremony nor how to perform it, so she just sits.
A massive deer emerges.[10] The tree, as it turns out, is part of an antler. He’s really big.
He speaks. Probably in the mortals’ minds for the time being, but I didn’t specify that since I needed to get to a dramatic hanger.
So he’s been lonely. No one came last winter. Or the winter before that.
Which means the brides haven’t reached their destinations.
Huh.
Thus ends the session.
This is actually a little earlier than I planned, so I’ll have to figure out how to fill out the next session. I already have the general path Eli’s following, and I have schemes prepared for Fromthe and Olivia. I need to figure out something for Jean De Ferrero.[11] Probably should just talk to the player. Like a reasonable GM.
Lessons learned: nothing concrete comes to mind! I’m feeling more comfortable behind the screen, even though I still feel an amount of inadequacy. And I still need to confront my anxieties about my voice and speech impediment[12] before I can shift into a podcast project, but practice is always important. And hopefully a group that can lend gentle criticism and maybe argue about the magic rules less.
I think a good background thing is that it’s okay to have sidequests and plans that need to be triggered like a video game, and not to close options because the players didn’t jump on them. Narrative time is flexible, things can get moved, cooperate with players and grant them the chance to do what they feel is pressing and/or fun in the moment without sacrificing story or investment.
Until next time, may your dice make things interesting.
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[1] Can’t be bothered to do the math. Write up should be on this blog.| [2] Everytime I tell myself ‘Next time, casserole’. Then I make something with curry. [3] Fun fact: in North Fort, I had a vague concept for what would happen if they decided to screw the catacombs/mine, and instead try going North to ask for help. Also an explanation the North Fort mayor would give for not trying this himself. [4] Both events could still trigger. Heh heh. [5] Lyons has picked up on my willingness to accept things that circumvent minor problems or non-issues. Would’ve let them grab an inn, but it doesn’t actually matter. He also names everyone because I’m garbage at names and haven’t enacted any solutions to said garbage. [6] Who isn’t a wolf that resides in wheat, and don’t you suggest I wear my inspiration blatantly on my sleeve! [7] Original, Pathfinder plan was this was a retired Trix, but things shifted, and Ms. Shepherd doesn’t have the right personality. [8] She needs the calories. [9] There were some lies about what happened, since he didn’t get a shot off, or really provide any characterization himself. [10] I decided to reference Princess Mononoke moments before I utilized it. So add it to the list of things I blatantly rip off. [11] Maybe he can found a confection company? [12] This has been occurring more often at work than the table, but still. [13] Lyons said third council-guy is name Lysander. I don’t recall this happening, so it’s a footnote of dubious canon now.
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Batwoman Season 2 Episode 8 Review: Survived Much Worse
https://ift.tt/eA8V8J
This Batwoman review contains spoilers.
Batwoman Season 2, Episode 8
This season of Batwoman has focused a lot on the question posed in the season premiere title: What happened to Kate Kane? Despite what could have been an open-and-shut, neatly wrapped-up character exit where Kate Kane dies suddenly in a plane crash, the writers felt it was important to keep Kate in play and reintroduced the possibility of her survival in Episode 3 of the season, “Bat Girl Magic.”
Then, I was annoyed by the show’s choice to recenter Kate, perhaps because I suspected there would be no satisfying follow-through—like Ruby Rose making a cameo appearance—perhaps I was wrong. Ever since Safiyah told Alice that Kate was alive on the island, getting to Coryana to retrieve her has been the primary focus for Jacob and Sophie, Alice, and the Bat Team. In this week’s episode, Coryana has finally been found and Kate may be within arm’s reach. Except— surprise!!!—Safiyah lies. Kate was never on the island, and the entire thing was an unnecessarily elaborate ploy by Safiyah to get revenge on Alice and Ocean for their betrayal. Mess.
I should state now, before I get into it, that I love what this episode does for Batwoman. It gives everyone things to do, even Julia who returns just in time to deliver the bad news that Kate Kane is actually, definitively, verifiably, no longer among the living… according to her body parts what washed up in Bludhaven. This episode solidifies Sophie as a potential change-maker within the Crows organization. It allows Alice to introspect on her feelings towards her sister, and confront or at least acknowledge her victimhood at the hands of Safiyah. This episode also shifts the relationship dynamics between Batwoman and the Crows, making room for more cooperation in the future, or even potentially allyship. Luke still cares about Kate, but he also cares about Ryan, and the team feels solid. And Ryan continues to prove she is a worthy successor to the Batwoman mantle, saying iconic lines like, “I am saving them. I am saving Kate. And I’m saving my damn self.”
That said, I am miffed by choices Batwoman writers made in service of this story. First of all, a lot of good sense had to be thrown out in order for these characters to end up on Coryana in the first place. Safiyah is notoriously ruthless and self-serving, yet is immediately believed when she produces the smallest evidence of having seen Kate. The open acceptance of her premise that Kate is alive and captive goes against everything the show establishes about her, and everything characters like Alice and Julia know to be true. It forces a lot of supposedly smart people to lose all their discernment. When Alice is taken to “Kate’s” room on the island, and finds hundreds of duplicates of Kate’s necklace with the red gem, it is supposed to be A Moment. But it is obvious to the audience she was never there, and should’ve been obvious to Alice. What redeems this scene is how Alice responds, by burning the field of Desert Roses.
Second, this episode weakens Safiyah in a lot of ways I’m not sure are intentional. What made Safiyah cool, as a villain we only knew by name, was the fact that she was so powerful and present without having to be on-screen. Seeing her reach, and knowing she had the resources to be everywhere and get to anyone made her frightening. Batwoman introduced her as a ruthless, calculated, and capable antagonist but reduced her to a petty, vindictive woman. Tatiana plants the idea in Alice’s head that Safiyah took down Kate’s plane, so that Alice would respond in kind, stoking hostility between the two women. Safiyah takes advantage of the situation to orchestrate a revenge plot wherein Alice kills the man she loves, but doesn’t remember. Safiyah does the absolute most to get back at Alice and Ocean for falling in love and trying to leave Coryana, and what she sees as betrayal. Safiyah’s entire relationship with Alice is framed as “if I can’t have you no one can,” which is dull. And worse, everything she’s done this season has been to enact revenge on people who are literally over it because she’d already erased their memories and sent them into the world broken. Again, sense… where is it?
What I did love to see was Sophie challenging Jacob on the false narrative that Crows are not above the law. Like Batwoman, the Crows operate mostly unencumbered by traditional structures of authority. The difference is, the Crows get paid to do it. An exchange I find hilarious is when Tatiana reveals Safiyah’s interest in having Sophie stay on the island. Sophie asks, “why would I join an army of ruthless killers?” To which Tatiana replies, “Cause you are already part of one.” This is a thread I hope the writers follow. My favorite moment though comes when Sophie finds Batwoman dying, and stays with her because she doesn’t want to die alone. This is a beautiful, tender moment that reminds us of these characters’ humanity. There is compassion and a genuine connection between them. I hope Ryan and Sophie become close, platonically or romantically, because without their uniforms, they align in a lot of ways, and they both deserve to love and be loved by someone who sees them.
I had hoped this episode would be the final word on Kate Kane, but it seems Batwoman may not be done with her yet. At the very end of the episode we see a body wrapped in bandages wearing Kate’s necklace. Kate is alive and has been recast (with Krypton‘s Wallis Day), and it seems her story has only just begun. What this means for the show going forward is hard to say, but I’m wary of how much the focus might pivot back to Kate. My hope is that however Kate returns to Gotham, her reintroduction doesn’t take any time, energy, or focus away from Ryan. I love creative solutions to a cast member leaving but I don’t want that to come at the expense of other characters. Kate is important, but Ryan wears the Batwoman mantle now, and she has earned the right to stand on her own.
Additional thoughts.
Angelique gave Ryan a Desert Rose, unbeknownst, which Ryan has been nursing for years now. As far as we know, Ryan’s plant is one of the few that survive now, which might make her a new target of Hamilton Dynamics and Safiyah.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Let the record state that I emphatically ship Ryan and Sophie.
The post Batwoman Season 2 Episode 8 Review: Survived Much Worse appeared first on Den of Geek.
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300+ follow forever & happy 2018!
I cannot say how happy I am to see 2017 finally gone - this year was probably the worst one I ever experienced, with a multitude of things offline. The worst of it all was losing my father to a very sudden heart attack, and I am still dealing with the legal and sentimental consequences to this day. However, if there is one thing I’ll take with pride and joy from this year, this is definitively the time spent on this blog and with you all.
FFXV was the first game I experienced at the time of its release - I was too late to the party for the previous titles so this was an amazing experience: to share it all real time, to see people as excited as I was. As soon as I beat the game, I knew I needed to write Aranea and I’m so glad to have you all accompanying me while I do - or at least try to make her justice.
It took me a while to find her voice, to give her a background and reasons for her actions; I’m happy to know you either have a lot of free time or actually buy the things I have come up with so far! :D I absolutely love all the headcanons, the funny stories and the cool theories this fandom created and I’m pumped for the 1 year anniversary of this blog next January!
Without further ado, I wish you all a lovely 2018 - from the bottom of my heart, may all the negativity and the intolerance of this year be reduced or replaced by better attitudes in 2018. I will do my part and I hope to see more people taking it upon themselves to make the world a better place, a step at a day. I honestly believe we can do this if we quit moping and keep on hoping, yeah?
Thank you for everything, guys! I’ve added some additional words for some of the people who have become essential to this blog for most of this year - both for the mun and the muse, and I know many more will be added soon! Truly hope to see everyone for more shenanigans in 2018. :)
PS: huge shout-out to the always amazing @verslin for the chibi!Aranea! :D
@culinarystrategist: I distinctly remember we started interacting through an askbox meme I sent while locked away in one of my partner’s office, full-time on this client that wouldn’t die (I even nicknamed it ‘Seymour’). You were probably one of the first friends I made on this blog and I’m always delighted to read your replies, be them serious or crack - you just got Iggy’s voice perfectly in my view. Jo, your Iggy is my Iggy and I love both of you like crazy. Thank you for all the offline chatting about house appliances and the smooch mondays! This was a tradition I couldn’t bring myself to break even after losing my dad, so I guess you know how much I love you - and your cats. And David! :D
@trashkingizunia: ‘Where in the World is Klaha Sandiego’ wasn’t what brought us together, but I daresay it helped to solidify our bonds, haha. I love how instantly we bonded over our mutual (Japanese) interests and how your love for Ardyn made me love him enough to start AUs and make all these crazy triangles with Ignis, too! I sincerely owe you for a lot of the newfound admiration I have for Ardyn as a character - and a lot of the fun times, be it with Ardyn masquerading as Aranea or merely finding his car wrecked. :D
@infideliis: Kevin! You were one of the first people I approached after moving from VII to XV and I’m so glad you’re still around. :) Although I don’t write with your Ardyn, your Ravus has introduced me to so many possibilities and I never thought I’d build my first ship with you! XD I sincerely adore your Ravus - the way he thinks and acts is just a perfect match and I look forward to all the new interactions based on the new DLC stuff. :D Thank you for welcoming me and for being the inspiration you are to us all.
@loqis: Okay, so I don’t even know how to begin - I never dreamed I’d be so in love with this mech-crazy guy with 5 minutes of screen time, let alone build so many headcanons and threads and AUs? Vers, you are one AMAZING person and I can’t get enough of your humor, your talent (SEE THAT DRAWING???), your support and your awesome writing skills. I’ll still find a way to interact with ALL your muses because I obviously mess with Loqi way more than I should. XD PS: STILL WON THE THING FIVE TIMES.
@phylxrchus: Iko - nope, not gonna adjust to your new nicknames, I just can’t. I also can’t properly say how grateful I am for your friendship and support. You are one of the most loyal and caring individuals I met here and I wish you nothing but the best. You keep surprising me at every turn - but it plot-wise for roleplay or with real life updates! :D I adore you and I am genuinely excited for this year, for both of us. Please feel hugged during your hiatus and know I’ll be here waiting for your return - and with a brand new verse crafted~. :D
@meldaciomartyr: De-niceeeee! I vaguely recall finding you through Kevin’s Ravus, then supreme madness followed. 8) I love the world we built together, including our very unlikely and unplanned ship; and I still can’t believe you’re not secretly Dave (I’ll refuse any official SE claims, seriously). You write all your muses superbly, you’re one hell of a nice person, you self-taught yourself how to write hieroglyphs I mean - is there anything you can’t do? I love the Meldacio crew you helped shape with everyone and I’m happy to be a part of it all, in all verses. Let’s keep saving people, hunting things and keeping this family business alive!
@croweoftheglaive: I didn’t know I needed a female BFF for Aranea until we talked and Kat - I am hooked. I love their friendship and how they are fucking badass and always judging people! They are the more kickass versions of ourselves, I hope - but we are less judgy and more prone to crack, I’d say. XD I love you for all the ideas and the effort you throw into your muse (and now little Asha!) and how supportive you are. Here’s to hoping 2018 will bring a lovely year for us and our girls, yeah? :)
@baewind: You know Hannah, I still miss your Drautos like crazy, but he will always remind me of how I got a sister. Not only for Aranea, but in life. I know I can always come to you for anything and seeing this bond reflected in RP makes me ridiculously happy. I’m always secretly (but not exactly lowkey) cheering for your success and your achievements and I’ll always stalk your blogs for the clever puns and YOUR TAGS. I adore you twinny, and I hope the Highwind Day is here to stay!
@triggerxhappy: Saaaaam! I admire you like whoa for how consistent you are with replies and asks (seriously, you are never offline! How can you keep up?) and how positive and wonderful, too! I can’t think about Prompto and un-see you now haha, thanks to the lovely writing and the dedication you show for him. I love putting your Prompto in awkward situations and I can’t say I’m sorry for it - so I hope you’re ready for more. 8)
@theplagueofstars: Bik, you’re one of the very first blogs I followed when I made Aranea, and I’m happy I did. You and Demon are largely responsible for me loving Ardyn as a character and pretty much willing to build ships with him, even! XD The level of detail you add in your writing and the dedication you have to him as a muse are nothing short of extraordinary. I’m happy to be resuming activity and I can’t see what troubles our muses will create for each other - I love their shenanigans even if Aranea supposedly hates them. Thank you so much for letting me experience the most unsettling charming chancellor we have~
@antimundi: So all this love I didn’t know I had for Versus - you brought it out! I was entranced by the way you proposed to write Noctis and I have not been disappointed. There is something to your writing that captivates me every time and I love the hot, messy and bloody ship we got sailing. 8) Know that you are one of the writers that inspire me the most and I love how you create this ambiance that is so very particularly yours - thank you so much for all the fun, Calis!
@leorugiet: Nothing ever prepared me for your headcanon powers, Arcadia. I love making up small stuff, like traditional dishes or brands for fictional countries and places - but you make it something else entirely! I’m always in awe of your writing on any muse, even the crack - you say you shitpost, but your tags give me LIFE and I sincerely can’t think of someone who has Cor’s deadpan humor so on point. I am always happy to see you on the dash and I genuinely am curious to see what else we can create, either with Cor or Mors. ;) Keep rocking on, darling!
@jjillekkot: Nina. My actual sister from another mister. I have no words to describe how much I love you and how I adore everything we do together - while I didn’t get to know you on Aranea, your support was unwavering and I always managed to keep walking with your encouragement. :D I am forever in your debt for all the kindness and love you showed me, as well the advice and tips on pretty much everything. You’re brave, you’re gorgeous, you’re kind and I’m positive we’ll hangout like dorks irl one day. I love you.
#ooc!#follow forever#my first one! *gasps*#figured the new year's was a good occasion to finally write this down#thank you for everything guys#you were a ray of light#in an otherwise very dark year#see you all next year
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CanvasWatches: Stranger Things
I am super late to the Stranger Things… thing, and it took the premier of the second season and an unexpected stretch of free time to finally sit down and watch it. Even then, it took me a couple extra weeks.
I’ve been a critic of Netflix’s binge-focused release format. Not because I don’t enjoy a good binge watch from time to time, but because I like the freedom to choose when I take a break. When bingeing a show formatted for segmented release, each episode tends to be written in such a way as to let the audience comfortably wait a week, either because the narrative is one and done, or by carefully pacing the series to allow it to hold up with a time gap between episodes.
Also, everyone was raving about Stranger Things, which induced some hype poisoning, and I was born after the 80s died, so I don’t really have any nostalgia for the era. Besides Back to the Future and Ghostbusters, I never really watched much 80s media.
Plus everyone was so excited by how the show featured D&D. There are very few D&D-centered episodes that I like, as such depictions always fall short of my expectations.[1]
Besides one groan worthy aspect in season 2[2], I was actually pleasantly surprised by how the show handled the subject: by making it a casual part of the kids’ lives. Season One opens with a game, and closes with a game, and it’s sometimes used to color dialogue, but it’s never in focus, which is good. Hobbies should color characters, not define them.
The actual plot of season 1 was well written, and uses the only plausible excuse for characters not telling each other vital information: by segmenting the plot between three groups that have no reason to interact until the plot threads run together.
Sure, Chief Hopper maybe should’ve been keeping Joyce appraised a little more often, but he was also busy, so I can give that a pass.
Oddly, beside Eleven, I didn’t actually care about the Kids’ plotline. They’re well cast, don’t get me wrong, but the argument over what to do once El enters their lives just runs in circles until the other two plotlines convene, and I just wasn’t particularly invested in them.
And the teens are likewise dull until Nancy and Jon start proactively hunting the eldritch horror. And even then, it’s plagued by gross High School Romance drama. I don’t care who Nancy starts dating, I want to know what’s up with the supernatural weirdness and the effects that has on people.
Which, of course, leaves Hopper and Joyce to be the ones to pull me through. Also Eleven’s flashbacks. You know, the parts showcasing and developing the things that are strange.
The first season is, mercifully, a rare example of a well-executed secrets plot. The mystery’s set off by Will’s disappearance, a strong inciting incident that gets three different casts going down three different plotlines until convening at the end.
Because of the nature of who the characters are and the methods they use to accomplish their goals, they’re kept separate not because of tedious secrets kept to ‘protect’ others, but because they just don’t have any reason to interact.
Hopper and Joyce’s efforts to find Will lead to the Government Conspiracy, and they are unaware of Eleven’s existence for most of it. Eleven is (rightfully) afraid of the Energy Research place, and doesn’t trust adults because of it, making it reasonable the kids wouldn’t know. The teens (once they get past the dumb romance drama) are trying to find Barb, who no one else cares is missing.
The moment the three groups learn they’ve been pursuing different sides of the same puzzle, they work together and share information without fuss. Then they split again when their goals lead in different directions. Hopper and Joyce don’t want to put the kids in danger when they go to confront the big bad; the kids continue to protect Eleven; the teens seek revenge on the demogorgon.
And all three contribute to the resolution.
Then the second season opens, and Hopper, who I loved for being a reasonable protagonist, betrays my trust. Eleven’s hurting being separated from her friends and her friends are hurting not knowing her fate.
A problem easily solved if Hopper just told Mike “Hey, Eleven’s with me, she’s safe, but I’m keeping her out of the public eye. I’ll try to arrange some visits, but they can’t be frequent. Here’s a morse code info card, and a frequency. Don’t keep each other up too late, and don’t tell anyone who hasn’t already met her.”
There, Eleven’s got some social stimulation, no one’s pining, and everyone knows where things stand.
They all worked together for season one’s finale. Hopper’s actions are inexcusable.
Hopper went from my favorite character to one of the most annoying.
As a whole, the first season felt much more tightly written than the second. The first balanced the eldritch horror and psychic powers sufficiently well.
The second advanced and built upon the Upside Down in exciting ways, including a giant central intelligence to the whole place. Confirmation that, instead of just a decaying world to mirror our own, the entire place is a single malevolent entity, represented by an enormous, alien being. I love what is being done with the Upside Down.
Then there’s ‘The Lost Sister’. Which is… the episode literally doesn’t fit. Eleven leaves, seeking her mother. Okay, good development. This leads to some new exposition of what Eleven’s young life was like. That’s good! Slowly exploring that works for the show! Introducing another test subject in the form of ‘8’. Logical, since Eleven is, well, number Eleven.
Elle/Jane goes looking for this mystery girl. That’s where the show goes off the rails. Not that Eleven searching for others like her isn’t a fair plotline, but it literally takes the show away from Hawkins and all the endearing characters we’ve met.
It’s a filler episode, and it turns Eleven from ‘Oddity with connection to the Eldritch’ to ‘Blossoming superhero’ which… Stranger Things wasn’t a superhero show. It’s a mystery and thriller. It’s an episode so divorced from the other eight episodes, you can literally skip it and lose nothing.
Kali’s gang has no redeeming features. They’re criminals and murderers, plain and simple. Elle finds them, establishes a connection with Kali, and then it’s just a ‘Good Character is lead down a dark path before leaving’ plot. It adds nothing.
And Kali has a different power set from Eleven, deepening the Superhero aspect where each mutant has a different power. If, instead, Kali had the same (but weaker) Psionic powers I might take her inclusion better.
But, worse still, none of it has anything to do with the rest of the plot, even when it would’ve been easy to integrate, though that probably would require more time.
Kali’s gang, as mentioned, are bad people. Send them rocking into Hawkins in search of a place to lie low while the heat dies off, maybe induct Billy Hargrove… maybe they could find a space.
Actually, no, nevermind. They’d still be a distraction. It’s a series that works on the strength of it’s dynamic characters. Suddenly hamfisting in Kali and company would strain that.
In fact, I’m not sure searching out numbers 1 through 10 (maybe 12) will ever work, because that would imply a road trip season, which would suck because we’d see less Hawkins in favor of Scooby-Doo’ing up the series.
So keep the fates of the previous ten test subjects a mystery. They were experiments that failed. And considering how much hullabaloo Eleven’s escape caused in the first season, Eight getting away without any remark until now is ridiculous.
It… just doesn’t work. It’s too Kyle XY.
So, let’s take some metaphorical scissors, snip after episode 206, and before 208, remove the middle episode, and drop it out a window. It’s gone, hopefully never to return to hurt us.
Keeping Eleven separated from the rest of the cast for most of the season is the greatest sin of the second season.
Having strong characterization can only go so far if you limit who characters interact with. Segmenting the cast by age groups in the first season was fine as we were meeting the characters, so we need to learn about them in their preferred environment and when normality is interrupted. They come together at the end and cooperate to save the day, an experience shared by all. Mike and Nancy even have a heart-to-heart about how they won’t keep secrets from another. Real touching stuff.
For the second season, besides needing to flesh out the now present Will, we know the cast. So the fun should come from now intermingling the cast. Have Nancy consult Mike about getting hashtag Justice for Barb; Jonathan and Steve becoming romantic mentors to Lucas and Dustin;[3] Hopper becoming an unwilling paternal figure to the party; and show Eleven adjusting to the Real World.
Instead, Eleven only interacts with Hopper all season, and, yes, Daddy Hopper is adorable, though he should maybe try and remember he’s caring for a socially stunted psychic before he starts yelling. Maybe have him start yelling, Eleven gets mad, one bookshelf falls over, both stop to look at this reaction, then Hopper runs both of them through the deep breathing exercise from the end of Season One before talking it through.
Eleven and Hopper’s arc should’ve been about learning to trust in a scary world, instead of… whatever they were going for. And giving her limited interaction with her friends would’ve allowed for this growth, as the party would first have to coax her out of the cottage, and then she’d have firmer ground to question Hopper keeping her cooped up.
And I so love fish out of water stories. Learning what money is and asking Hopper for an allowance? Stumbling about and learning not to assault people who offend her?[4] Being the first kid to form a bond with Bob? All would’ve been nice to watch happen.
Also, Bob was… okay. He didn’t leave much of an impression on me for a generically nice man. They should’ve worked the ‘Bob founded the AV Club’ thing in way sooner, so it wasn’t an awkward line shoved in after his death to retcon in stakes for The Party. It was awkward.
Also, no one else wearing costumes is the least realistic thing. After my 13 years of public school, I know that would never happen.
It’s not all bad, let’s be clear. Upping the threat of the Upside Down and giving it a central intelligence was good, as was expanding on the Demogorgon lifecycle to bring in a nice Alien touch. The tunnels made the threat feel more immediate, and explained the pockets of Upside Down that broke out in season 1. Max is… promising. Hopefully she’ll get more of a concrete arc going forward, but she’s got a good start.
So, in summation, I liked Season 1, and 2 was as enjoyable with a few missteps that hopefully won’t be forced back in. My one fear is that they’re going to put the Mind Flayer on the back burner and spend the next season on the less interesting ‘Other Test Subjects’ plotline. We’re heading towards the end of the Superhero Media boom, while I can’t think of many properties that focus on themes of eldritch and inhuman intelligences that the Mind Flayer and Upside Down presents.
Still, when Stranger Things 3 arrives, I’ll watch as eagerly as anyone else.
If you enjoyed this review, may I suggest to trawl through my archive to see if you enjoy my other works? (The CanvasReviews tag should give you a good start). Also, feel free to send me messages and question. I also have a Patreon, if that’s your sort of thing.
Kataal kataal.
[1] Yes, even Community’s much beloved take. There was no passion in it and it was weighed down by the ‘One Character for all games’ and ‘Dice results dictate everything’ concepts that makes zero sense. [2] How can you forget about Rogues, you idiots? It’s literally the best class! [3] I will go on record: if you sit me through a tired love triangle, but follow it up by having two corners advise on a new love triangle, I will be on board for that absurdity. [4] For context, my ideal ending of the the show is the town just transitions into casually accepting that, sometimes, eldritch horrors pop up, and just deal with them casually.
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so i finally saw Fantastic Beasts & Where to Find Them...
...meaning I at last feel qualified to have, like, an informed opinion about the things my treasured mutuals post about it, rather than just making finger guns from afar and being like, “Haha yeah, them Scamanders, am I right!!!”
Full disclosure: I may or may not have been a little obsessed with this book back in the day. I mean, yeah, I was obsessed with Harry Potter in general, who wasn’t, but … let’s just say I never drew an illustrated encyclopedia of Hogwarts professors, or all the players mentioned in Quidditch Through the Ages.
Did I, as a wee child, spend weeks drawing and coloring my interpretations of every creature described in Fantastic Beasts and Where to Find Them, alphabetically, then cut them out so I could play with them? Maybe. Was glitter glue involved, to afford the proper sparkle to the Re’em and Antipodean Opaleye? Wouldn’t you like to know. Point is, I ... liked the book. So I was rather giddy when a movie was announced, and then rather nervous about it, and maybe that’s one of the reasons I sort of delayed in seeing it.
But anyway — with all that in mind, I present my very formal and professional review.
The Good
— Jacob Kowalski. Just, like, in general. Both Jacob and Newt sort of fulfill one of the same character roles, actually: the outsider who is familiar enough to the audience that the audience is meant to sympathize with them and assume their viewpoint as the narrative introduces audience & character alike to an unfamiliar setting — i.e., the American wizarding community, with which audiences heretofore haven’t had much experience, in contrast to our considerable experience of being muggles and of consuming Newt’s British wizarding world. So Jacob and Newt are both familiar to the audience, in different ways, and both entering an unfamiliar world, and often we’re given characters who are very reluctant about all that. So one of the things I liked most about Jacob is that, as soon as the initial shock has passed, he’s like FUCK RELUCTANCE! MAGIC!!! MAGIC IS REAL!!! YES!!! AMAZING!!! I WANT TO KNOW IT ALL!!!
Because seriously, that’s how we’ve all felt about the HP world for the last twenty-odd years, right? Jacob Kowalski is every real-life HP-reading kid who counted down the days to their eleventh birthday. And yes, he faces hardships and disappointments and is ultimately told (as we all ultimately had to accept, when our eleventh birthdays passed and no owl had come) that this magical world is not one in which he can actually exist — but through it all, he remained brave and helpful and hopeful. I liked Jacob Kowalski.
— Newt Scamander is certainly not a reluctant outsider, either. As those who know my blog may have noticed, I have a deeply ingrained fondness for characters who are a bit ... eccentric, and bookish, and better with animals than with people, and always on the outside of society. “No, I annoy [people],” Newt says, calmly, with the air of someone who’s been mocked for his outsiderness for so long that he’s come to terms with it, has made it his own. Oh, Newt.
My one real quibble with Newt is this: Newt, buddy, I love ya, but when smuggling a case full of magical creatures, have you considered … not acting like the shiftiest mofo in NYC? No wonder the customs guy, the bankers, the Second Salemer lady, Tina, and the rest of New York were all over you from the second you got off that boat, cause every little thing about your body language screams, “Hello, I am Suspicious, how are you?”
— Sibling relationships make me happy. Female characters with very different personalities & definitions of femininity being presented in an equally positive light — as though there’s, gasp, more than one good way to be a woman — make me happy. Tina and Queenie, in summary, made me happy. I would like to nominate myself for the position of third and least talented Goldstein sister, that I may reside in their adorable little apartment and eat strudel. And I liked their accents. Very weirdly pleasing, in their nasal, old-timey way.
— Mooncalves are grotesque and horrifying and I would like twelve.
LOOK AT THESE ATROCITIES!!! THEY WERE NEVER MEANT TO BE!!! ❤ ❤ ❤
— I would also like a respectable number of occamies, nifflers, bowtruckles, and, in general, most of the creatures, but so long as I’ve at least got my freakish mooncalf army, I’ll be set. In all seriousness: although many of the creature designs were nothing like what I devised back in the glitter glue days, I really enjoyed how colorful, creative, and expressive they were. Also, if I can’t live with the Goldsteins, may I … live in Newt’s suitcase? Would that be allowed? I won’t cause any trouble. Just call me your friendly neighborhood magical zookeeper and let me frolic with the mooncalves after my chores are done. I used to, like, pet-sit a lot of dogs and stuff, so I figure I’m qualified, right?
— Assuming Leta Lestrange was in Slytherin, which seems very likely, this film has at last given us the Slytherpuff friendship we deserve. Huzzah for inter-house friendships and romances, and huzzah in particular for such things between houses that seem as disparate as the Slythers and the Puffs.
— Credence, you sad hellpuppy, let me floof your dorky hair.
— Graves being like, “Why … does ALBUS DUMBLEDORE ... like you,” aka “NOT THAT I’M JEALOUS OR ANYTHING!!! WHO’S JEALOUS THAT MY NEMESIS EX-BOYFRIEND IS PARTIAL TO THIS KID??? HAHAHA, NOT ME.”
— MACUSA’s execution method is appropriately witchy and horrifying and strange. It was far and away my favorite thing about anything in the MACUSA offices, actually. I really appreciated the imagery of witch dunking, and the black potion against the stark white (but stained) walls created a nice visual effect.
The Bad
— The obliviating rain. In theory, I like this. In practice, I have some questions. How’d it get into the water supply so quickly, such that we’re immediately shown no-majs being affected indoors simply by drinking, showering, etc? What if a no-maj is hanging out inside and doesn’t touch water all day? Is it in the water vapor? Can it get into their lungs just by breathing? If so, and in general: Are only no-majs affected? We know wizards can be obliviated, and minor differences in wizard / muggle physiology aside, this toxin has “very powerful” properties, so I should think it would affect wizards. Queenie’s use of the umbrella suggests yes. But all those aurors walking around fixing stuff in the rain suggests no. Did Queenie just not want to mess up her hair? (I mean, understandable, girl.) And if breathing in the water vapor is enough to work, the umbrella wouldn’t help anyway. Maybe wizards need the more concentrated dose in the water itself? But again, all those aurors walkin’ around. And what about random wizards just goin’ about their business, walking in the rain or taking showers or whatever? How convenient is it that the rainstorm contains the perfect dosage of toxin to affect no-maj’s memories of the past day or so yet not destroy their minds or affect wizards caught in the rain?!
...Like I said. Questions. I have them.
— Overall, I liked Queenie. I truly did. HOWEVER. Mind reading is a power that tends to squick me out in general, and I find it hard to be comfortable with characters who wield it so flippantly. If Queenie can’t control her legilimency — fine. Understandable. A great character trait to work with, in fact! But she can control whether to comment on the things she senses. If there are any legilimens reading this, please don’t publicly comment on others’ thoughts. And if your new friend explicitly asks you not to keep pressing about an intensely personal matter…? Don’t press.
— So, I went in knowing The Twist about Mr. Graves (among other things). At one point, Newt’s like, “Get me info on Graves’s background!” and I was like, “Aha! Yes! Do this! Do this, and let said info contain something that hints that the Graves of today is Not Quite Right compared to how he used to be! Foreshadowing, y’all!” But … as far as I can remember, we never really learned Graves’s background. The thread just kind of dropped. Did I miss it? Truly, if I missed it, let me know, but I don’t remember anything ever coming of it.
— By the way, why did the Second Salemers’ banners have flames on them? They know no witches were burned in Salem, right?
— The pacing, of action and of dialogue, was often a bit stilted and weird. And how does Tina keep walking into these top secret very important MACUSA meetings??? Where the fuck is the security in this place??? You are wizards! You could make a force field! Something! Anything!!! Instead you leave the door open for your big important gathering of big important people and apparently position no guards or barriers in the way that would prevent Tina from walking in as though she’s expecting to find everyone sitting around eating croissants. At which point everybody just stares at her, anyway, while she twirls a mute circle on the floor. Fucking Graveselwald is literally the only person in this agency, apparently, who knows how to lock a door.
The … Interesting
— Had to watch Eddie Redmayne seduce an erumpent; may never be the same.
Overall, although I enjoyed the characters, creatures, and concepts of the film quite a bit, it’s probably best not to think too much about the storytelling aspects, because pacing, plot, and dialogue could have used some polishing. I’m curious about where the future movies will go.
For my part ... I hope the future films focus more on Newt Scamander, Magical Zoologist, and less on big, epic, wizarding-war type plots. We already got 8 movies about fighting dark wizards, yeah? I’m not criticizing the Grindelwald plot here outright; overall, I think it works, and of course the story has to have some kind of stakes. But the title is Fantastic Beasts. Newt can and has and will fight if need be, but he’s not a warrior. That’s Theseus, yeah? Newt is, in essence, an academic. He’s an animal lover and a naturalist and a nerd. And I gotta say it: although a lot of creatures appeared in this film, they didn’t amount to much more than distractions and devices. They were there to give the heroes something to chase, to cast MACUSA suspicion upon Newt, and to act as Newt’s tools, basically in lieu of having him use more spellcraft. Newt has an Obscurus in his case, yes, but he explicitly says that an Obscurus (and the Obscurial to which it’s attached) is not a beast. I would be entirely happy with lower stakes if that meant that the main conflict were actually focused on a creature, rather than creatures simply affecting the conflict from the periphery.
I mean — in case you couldn’t already tell from the glitter glue, ten-year-old me kind of really wanted to be Newt Scamander.* The idea of his adventures, his studies, fascinated me. I wished I could write a book like is. In the film universe, it sounds like his book will already have been published by Movie #2, so I guess we won’t get the story of him going around and researching it. But I hope the next films make the creatures more central to the story.
I could just use some more beasts in my Fantastic Beasts, ya dig?
* Other characters that ten-year-old me wanted to be included Indiana Jones, Dr. Ellie Sattler of Jurassic Park, and Evie Carnahan O’Connell of The Mummy. The fact that I did not grow up to be any sort of adventurer-scientist remains a disappointment to this day.
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House of Salt & Sorrow Review
Started House of Salt & Sorrow on 8/6/19 Completed 8/14/19
This book has 405 pages and I would rate it a 4/5
Hey there reader,
Let’s keep this spoiler free shall we? I may make references to different parts of the book, but none will expose any major plot points.
First off, this book is not for you IF:
You’re sensitive to suicide and death.
Graphic details of death and grossness.
Dark themes.
Now onto the good stuff. House of Salt & Sorrow is a revamp of the Brothers Grimm story The 12 Princesses. This is probably the only Grimm tale I had never heard of until this book. So I did a little research before I started reading.
The 12 princesses is about a wealthy family with 12 daughters, a father and a mother. The father buys shoes for his daughters that are to last them the season, but instead, within a few weeks the shoes are worn through. Unable to believe that his girls would wear through shoes that quickly he makes a deal with his people, that if someone could discover how their shoes were worn through so quickly, they could marry one of his daughters. Many tried and many failed until an older gentleman learned the truth that the girls were dancing the night away, every night, causing their shoes to go thread bare. Because he was an older gentleman, he chose to marry the eldest daughter.
Pretty boring right? That’s what I thought which had me quite concerned that maybe I wouldn’t care for this book; however, I was quite wrong.
The story begins with 9 remaining sisters attending the third eldest sisters funeral, and where the story is set, when someone dies the family must mourn for a year meaning they must wear all black and not leave their estate. For the past few years, they have had one death every year leaving the Thaumas family in constant mourning. From here the story is a roller coaster of twists and turns through murder mystery, horror, mystically, and an odd sense of romance which at times doesn’t always seem proper. There are ghosts, gods, and a butt load of funerals throughout the book that may make you wonder if you’ve gone mad. The story goes through the relationships between the sisters (living and deceased), as well as a close family friend named Fisher who was chosen as the intern for the lighthouse. Personally I liked fisher quite a bit as the author played him out as shy, sweet, and friendly with Annaleigh even though it caused some tension between Annaleigh and her remaining eldest sister Camille. Which reminds me I must introduce main characters!
Our leading female’s name is Annaleigh Thaumas and if I were to describe her I would say she is caring, doting, smart, a little sassy, and most of all strong willed. I had no problems with this character. She cared for all of her younger siblings while her father went and got himself a new wife, and while she wasn’t the eldest, she did more than her remaining eldest sister ever did. Annaleigh had a way of seeing things in people that other’s couldn’t and looking past what she knew on the surface.
Camille is the eldest of the sisters and heir to the Thaumas estate. She is very superficial and one I could care less for to be frank. She thinks more about having fun than mourning her family members and even when thinking about mourning any future deaths of her family members, she is very nonchalant about it.
Our leading male, Cassius is not someone I’d see myself with, and in books, that’s kinda key for me to be able to visualize a relationship. Being able to relate to the situations helps me visualize the feelings between people. When Cassius and Annaleigh first meet, he is flirty and almost too good to be true. Considering the rest of the town seems to think the family is cursed, he is taking it way too well. At first I thought, “maybe he’s a occultist? Maybe he likes being around girls that practically breathe death and destruction”. As their first encounter plays through, I found Cass to be far too handsy with Annaleigh, and she too willing and accepting of these touches. Where was the modest girl waiting for her Prince Charming? Throughout the book, he made me uneasy and I would have much rather have Annaleigh crush on someone else, but what can you do. Cass does have a deep dark secret (like any brooding male lead) that I wish the author would have delved deeper into. It would have been interesting to learn more about his past, and all of his talents.
Fisher’s mother is a maid in the Thaumas estate leading him to grow up with the girls. As children, Camille and Annaleigh were vying for his affection causing tension between the girls. Annaleigh also competed against Fisher for the light house position which Fisher won when her father gave it to him instead. The sisters hadn’t seen him in at least 5 years due to his internship preventing him from leaving the lighthouse.
Now, on to what I liked most plot wise of the story. I liked the ghosts, the gore, just how detailed the author got when describing a buffet of rotting fish guts, blood, and a dead maggot filled sea turtle. In my opinion, without these details it would not instill a fear in the reader that was clearly necessary to keep the reader hooked on the freakish events that took place in the Thaumas household.
While 4/5 is a very high rating, I feel it is necessary to explain why it is is not a perfect 5/5.
It’s basically an instant romance. And hey, I can understand that Annaleigh is a girl who has basically been trapped inside a house for five years with the only male being her father. Pretty sure any teen to twenty something would be looking for a little male companionship, but I don’t think it would lead to an instant “I love you” towards that other character. While yes he did a little favor to her, I would say Annaleigh put her ass on the line more so than he did to make the insanity pass. So why him? Cause he’s handsome like a god? Because he knows just what to say? Annaleigh can be bold and brave about everything else but with him its like she’s a fucking damsel in distress! Not cool. Not my cup of tea.
BUT if you like that sort of thing or anything dark and spooky I highly recommend this book!
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