Danny Is An Alternate Version Of Ra's Al Ghul And Flash Already Called Dibs On Adopting Him
Danny In All His Sleep Deprived Slightly Scuffed Up From A Fight Glory Is On His Way To Clockworks Tower To Hopefully Get A Nap And Maybe Some Homework Done When A Natural Portal Opens Up In Front Of Him And Proceeds To Unceremoniously Drop Him In The DC Verse Just Outside Of Central City Before Promptly Closing Leaving A Tired Danny Behind In A Run Down Abandoned Parking Lot.
It's Times Like This When Danny Regrets Putting Off Learning How To Make His Own Portals, Cause Now He Is Very Much Stuck For The Foreseeable Future And He Has No Idea Where Or When He Is. Luckily For Him However Central City Isn't Too Far Away, Unlucky For Him However Is That Once In The City He Realizes This Isn't His Dimension. He's Pretty Sure He'd Remember Something Called The Justice League.
So What Do You Do When Supernatural Bullshit Fails You? You Fall Back On Your Mad Scientist Roots And You Make A Portal Gun. So That's Exactly What Danny Plans To Do.
Unfortunately Staying Alive And Building Questionably Safe Portal Technology Requires Money And Supplies, So He Ends Up Wandering From City To City Doing Odd Jobs/Fixing Up Busted Tech For Cash Or Unwanted Electronics For His "Operation: Get Home" Needs. This Obviously Ends In A Few Superhero Encounter Shenanigans.
Though He Always Ends Up Back Near Central City, Both On The Off Chance The Natural Portal Will Open Up Again And Because Out Of All The Superheroes That Apparently Exist In This Universe The Speedsters Are His Favorite (Red Robin Is Solidly His Second Favorite Ever Since The Gotham Vigilante Gave Him A Large Coffee Filled With Enough Caffeine To Kill A Man).
Unbeknownst To Danny However Is That Every Hero/Vigilante He Has Encountered Has Come To At Least One Of The Following Conclusions; 1. Run Away Meta Who Is In Desperate Need Of A Good Meal/Adoption Bait. 2. Possibly Red Robin/Tim Drake Clone 3. A Good Kid But Could Possibly Be A Future Rouge If Left Unsupervised. 4. Did Bats Get A New Kid And Why Is He Here?
All Flash Knows Is That He Saw The Kid First And Therefore Has Dibs. Suck It Bruce.
Fast-forward A Few Months And Danny Gets Hurt During A Rogue Attack While Trying To Help Some Civilians Get To Safety (Old Hero Habits Die Hard (Ha Die Hard) And All That Jazz) And He Nopes Out Once Everyone Is Safe And When The Paramedics Are Busy With Other People Unaware He Left A Blood Sample Behind.
One DNA Test Brought To You By Paranoid Bat Concerns Of A Possible Red Robin Clone Later And They Find Out That Dannys DNA Matches One Ra's Al Ghul.
They Now Think Danny Is An Escaped Ra's Al Ghul Clone.
Memes For The Vibes:
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he says i hate everyone except you and that is addictive and that is kind of romantic and beautiful because you're young and you're kind of a sarcastic asshole too and you don't like bad boys, per say, but you don't really like good ones either. and you like that you were the exception, it felt like winning.
except life is not a romance book, and he was kind of being honest. he doesn't learn to be nice to your friends. he only tolerates your family. you have to beg him to come with you to birthday parties, he complains the whole time. you want to go on a date but - people are often there, wherever you're going. he's just so angry. about everything, is the thing. in the romance book, doesn't he eventually soften? can't you teach him, through your own sense of whimsy and comfort?
at first - you know introverts often need smaller friend groups, and honestly, you're fine staying at home too. you like the small, tidy life you occupy. you're not going to punish him for his personality type.
except: he really does hate everyone but you. which means he doesn't get along with his therapist. which means he has no one to talk to except for you. which means you take care of him constantly, since he otherwise has no one. which means you sometimes have to apologize for him. which means he keeps you home from seeing your friends because he hates them. you're the single exception.
about a decade from this experience, you'll type into google: how to know if a relationship is codependent.
he wraps an arm around you. i hate everyone except you. these days, you're learning what he's actually confessing is i have very little practice being kind.
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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