Hello! Many people have said this but ill say it too, I LOVE YOUR COMIC SO MUCH ( ´ ▽ ` ).。o♡
I really wanted to ask you about how you do the backgrounds? (Something i struggle with) whats the process? Like from start to finish, also, to do the rise backgrounds do you use reference from the show and generally real photo of ny? Or do you come up with them? And last question- The shadow and light on the background- Like HOW
i know it’s a lot of questions but i’m just so curious qwq and wanna learn to be better, thank you again in case you read this and respond, in case you don’t, i hope you have a nice day and a wonderful life uwu keep up the great work! (≧◡≦) ♡
Backgrounds are a really broad subject and I'm always a little overwhelmed when asked this question. Just like drawing the human body, backgrounds take time, repetition, and practice!
My answer got a bit long, so it's going under a read more :) but if you digest info better in video format I found this on youtube
It pretty much goes over everything I wanted to say, but in a much better way. I wish I had found it before writing all this out lol
ok, first of all, I'm not a teacher nor was I built to be one of those cool helpful art tutorial people who do a full coloured tutorial filled with illustrations. This is just going to be a messy "how I do backgrounds / environment layouts from start to finish." kinda thing.
... lets start with a sight tangent.
Sketch from Life!!!
If you want to get better at backgrounds I recommend doing some sketching out in the real world!
When I was first getting into doing backgrounds I went to cafes and parks to just sketch the buildings and objects. Sketch rocks, flowers, clumps of grass, garbage cans, bottles, tables, street signs, etc. If you are drawing a tree observe how the trunks twist, how the bark flows, or how the leaves are bunched.
If you can't leave the house the same still applies! Sketch the interiors of your house, the walls, or common objects like chairs and bookshelves. How are objects stacked? items on the floor?
If you aren't comfortable with drawing outside or in public you can take some photos to draw from! They are good for practice and you can use them again as references later. Alternatively you can find pictures online of buildings and objects to sketch as practice.
All spaces have objects in them, it becomes easier to draw those kinds of spaces when you already have spent time observing and sketching them.
ALSO! They don't have to be good sketches! It's just to build out your mental catalogue and strengthen your perception of perspective.
now the actual thing...
BACKGROUNDS
(the pictures used for this are my own. I dug them out of my 2022 folder)
Backgrounds have slightly different rules based on what you are making them for. Videogame Environment Concept Art vs Animation Layouts vs Comic Backgrounds vs Illustration backgrounds.
They all follow the same basics, which I will go over here, but the intention and function of those designs are going to be different. It's all about how you set up the scene and what it's purpose is!
Brainstorming and Thumbnailing
I like to think about a location as though it is a character. An abandoned old house with creaky sagging floorboards is very different from a futuristic space ship with sharp metal floor panels. A gas station has a very different feeling from a library.
I usually start by asking what is this location's story? Why was it built and for what purpose? What kinds of things does this room need to fulfill that purpose? You don’t need solid answers, but its good to be thinking about it while you are working.
Next, sketch some ideas for how this place is going to look. For me, this usually involves drawing the idea from multiple angles and then making lists & small sketches of the objects I think should be filling the space.
Example: The main character of my original work is a Wanderer. They collect a lot of things on their travels, but those items have to be small enough to be easily carried in a backpack. I wanted his room to be in the corner of an attic, walled off by curtains, and filled with trinkets. You can see some of my brainstorming above.
References
I only look for references after I've done some sketching and planning; this is to solidify my idea first so that I don't accidentally copy anyone else's work. I will make a moodboard with pictures of lighting, colours, items, rooms with specific ceiling beams, old chairs, etc. basically whatever I feel fits the vibe.
Honestly, I don't use references as much as I should. For ROTTMNT fanart I look at backgrounds and screenshots from the series to study the style. I also reference actual photos of NYC to get a feel for how Rise condenses the visual information.
In general, it's good to have references of real life objects/locations, because there are so many details like cracks in pavement, stickers on polls, crowning on buildings, fancy fencing, weird chair legs, etc. that you might not think of. It's the imperfect details that can make a location feel more alive.
Perspective
Once you have your chosen sketch we move to.... the infamous perspective boxes. Doing backgrounds is just learning to be comfortable drawing So Many boxes and carving items out of them.
Many better artists than myself have made videos on perspective, vanishing points, and all the technical bits. Videos like THIS ONE and THIS ONE are helpful (this post is great too!!). There are probably a lot of classes to be found on Skillshare or Schoolism. I learned a lot of this in my college art course, so I can't give you a specific video which helped me.
You can get by and be a good artist without learning this stuff. There are quite a few successful artists who have admitted they never bothered to learn perspective (one of these people even made a whole graphic novel series).
I personally avoided properly learning this stuff until I was in my 20s because I thought it would be boring and difficult to do. tbh I really wish I had learned it earlier because it's so much fun to make those silly little boxes imo. It looks scary and complicated but, just like drawing humans, it just takes time, repetition, and practice to develop the knowledge and skills.
Cleanup
You have your boxes and lines! Cool! Now to make a scene out of it. Fill in the details, get everything placed were you want it! Generally, the lines of each item will point back towards the horizon line, but they can have different perspective points.
Generally you would want to clean it up and get your room completely sketched before doing the lineart. I tend to combine the steps (not recommended)
Lineart
I've mentioned how I do this before. Closer objects have thicker lines and more detailed inside. Further objects have thinner lines and less detail. I didn't quite achieve that balance with the image below, but it's close enough.
Colours and Shading will have to be a separate post. In the meantime, I highly recommend the book "Color and Light" by James Gurney. I used to borrow it from my local library and a good chunk of my knowledge was learned from it :)
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Hello! Hope you're having a great day/night! I absolutely adore your art, you are one of my favourite artists. I love the way you shade and do backrounds. Also everytime I get into a new show I immediately see your art for it??
I was wondering if you had any advice on drawing more realistically (backrounds, anatomy etc) but still keeping a style?
Hey hey!
Thank you so much!
I have a pretty good understanding of facial structures, because before I got into drawing more semi-realisticly, I heavily focused on realistic portraits. Here are some example, these are from around 2019!
(yes, I was really into danmei and kpop back then, haha)
I just always loved drawing/painting faces and it was all I did. But at some point I realized that I wanted to do more than that because just portraits felt super restricting. So it took me around 2-3 years to somewhat find my style. Thought it would be fun to show a little timeline! Advice will follow afterwards :)
2020
I began working on my OCs in 2020 and since I didn't have an exact reference to work off of, I struggled a lot. My art from this year is super wonky.
2021
Still wonky, but the Lokius obsession was the jumpstart into finding my style! My work from this year is all over the place haha, I was experimenting a lot.
2022
This first ofmd piece is pretty much the first drawing where you can see where my style is gonna go, which I think is pretty cool! This is the year I made the biggest progress cos I was drawing SO much. These two pieces are only six months apart. The one on the right was the first time I gave drawing a background a proper go, too! It was a good year.
2023
And this is where I am now! I'm still constantly learning and improving, but I'd say I have a style you can recognize now!
Now here comes some actual advice, haha:
What I highly recommend you to do is to study your favorite artists as much as you can! I have like 5 A4 sketchbooks all from 2020 that I filled with sooooo many studies, where basically all I did was look at artists I like and copy how they draw stuff, to try and figure out how to stylize certain things. Some of my favorite artists are Ami Thompson, Velinxi and TB Choi. But I also liked to just scroll through pinterest and study all the art I came across that I liked! For example, if I saw a really great drawing of a pair of pants I would copy it many times in my sketchbook and try to learn how they stylized the folds. Doing this for a prolongued period of time will naturally improve your own work! It'll be difficult at first, but you gotta push through, it's gonna be worth it!
I also highly recommend studying unique faces to try and avoid the same-face syndrome. Find some cool looking people and try to draw them as simple as you can! Maybe even draw a little timeline where you first draw them as cartoon-y as you can, and keep going until you end up with a more detailed, realistic drawing. Maybe in the middle of it you find a step that feels the most fun to you, so you can try to build on that! It's a great way to figure out what kind of style might be the best for you.
Here are some cool faces I found on pinterest!
I have a pinterest board with many more!
One REALLY important part of learning how to draw all kinds of things is to understand forms and shapes and how to manipulate them. I have so many pages in my sketchbook filled with just shapes that I drew from all kinds of angles without any references.
This is a great video on it:
6 Ways to Draw Anything by Proko
Learning how to do this is so crucial! Young artists often think they first have to learn all kinds of detailed anatomy before doing anything else, but all that's gonna do is make you tired and hate drawing. Shapes are where it's at! Once you understand how shapes work and which ones to use for certain parts of bodies or objects, drawing is gonna get so much easier! Once you understand them, you can get into details such as muscles and bones!
And honestly the most important point is to just absolutely love what you're doing! I wouldn't be doing this if it wasn't for the fact that I get extreme hyperfixations on certain media that turn me into some kind of beast where I can suddenly draw 10 detailed illustrations a week, haha. Just be passionate about what you do, find something you REALLY love and go crazy!
I really hope this was somewhat helpful! My inbox is always open if there's any more questions :)
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HII I love your art so much it's so expressive and it feels like theres so much movement in it! I was wondering if u had any tips or advice to help with that? I practice anatomy and expression so much but it seems like everything I draw on my own is so stiff!! Anyway I hope you have a great week :)) <3
Hi there! Firstly, thank you so much for the kind words, it means a lot that you would take the time to tell me!
Second- my advice is to take everything you've learned about anatomy and THROW IT OUT THE WINDOW!!!!!!!
... For now. Just into the front yard so you can keep an eye on it. But I have seen many artists concentrate chiefly on studying anatomy only to feel like their art ends up too stiff. My own experience has been to treat anatomy as a tool best used to correct an image in the later stages of construction rather than as your driving foundation.
If "correct" anatomy (however you choose to define that) is the priority of your undersketches, I find that you end up with a sort of Skeleton Song approach to drawing - y'know, the knee bone's connected to the thigh bone, etc etc. Whatever energy, emotion, or intent you wanted your drawing to convey is getting lost each time you split it into another anatomical segment. By over-focusing on individual parts, you lose sight of your image as a whole.
The key to conveying dynamic movement in motionless art is to ensure every element of your image agrees on and communicates the same action, the key to which is something called the line of action.
A line of action is simply that - an implied "line" with wich you lead the viewer's eye and communicate movement. Think of it as the core of your figure's action, simplified to its rawest form. By knowing this, you know what to emphasise and what to de-emphasise.
Well, art is a visual medium and I am better explaining with drawings than words or I'd never have picked up a pen in the first place, so:
Images can have multiple lines of action, lines of action can complement and contrast each other, and a line of action isn't always as obvious as something like running. Imagine you're tring to make your art more "aerodynamic" to the eye. Since I draw a lot of One Piece fanart, I assume you're also familiar with it, and you can probably imagine how Oda uses "lines of action" when composing panels of Luffy punching something, Zoro slicing something, Sanji kicking something- etc etc. He's really good at selling the "oomph" of action shots by reducing visual clutter so that the impact of the action is greater.
(The Monster Trio's abilities are all designed in such a way that allow for REALLY striking lines of action... you can tell Oda loves studying manga fight scenes and wanted to create a world where he could push these concepts to the limit, and it's no wonder One Piece caught the eye of animators even before it was serialised by Toei)
You're probably already noticing how line of action also feeds into composition and silhouette when it comes to conveying movement in an image. Basically put, once you've isolated whatever action it is that you want to convey, the more visual clutter you can streamline away from that action, the stronger an impact that will have on the viewer. A firm line of action, an uncomplicated silhouette for your figure, and a readable overall composition of your image/panel are all ways to minimise visual clutter.
You can also use this information to achieve the opposite effect! Sometimes the ideal action you want to convey is not fast, or powerful, or confident, and you can use the same principles.
In fact, you can apply line of action to images that don't have any "action" in them at all. You can make a drawing of someone simply standing there feel more lively by applying these same principles to their body language:
You can develop an eye for how to simplify movement down to its "lines of action" by studying real photos and other people's art. Try simplifying a figure to its silhouette, and then simplify that silhouette further to a stick figure. And honestly, a lot of this could be boiled down to "see your image as a whole and not just a collection of individual pieces". Set anatomy aside during the composition stage and bring it back in when you start building up the sketch.
Moving away from the line of action, my second piece of broad advice is simply to exaggerate more. Lots of artists subconsciously hold themselves back from pushing motion, expression, etc. out of concern that it will look "too much". Well, maybe it will- but you won't know that unless you try! You can always walk it back if you think you took it too far, but I think you'll be surprised by how far you can push your art before you hit that point.
My final piece of advice is to work on line confidence. Even if you follow the rest of this advice, if you have hesitant and scratchy lines, you're undermining the flow and punch of your art. The best way to improve line confidence is simply by practicing! Do a lot of quick, timed studies, and use a permanent medium like a ballpoint pen or marker. Focus on unbroken lines wherever possible even if it makes your studies look like garbo. I find traditional studies are best for improving line confidence, but if you'd really rather stick with digital then just don't let yourself use the eraser tool, and try using a chunky brush with limited pressure sensitivity.
And that's it! Don't stress about it too much though. Loosen up with your art and, like any other skill, you'll improve with practice, time, and analysing what you like about other people's art. Good luck!
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