#i highly highly recommend it btw
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songofwizardry · 1 year ago
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not to be a one-note person or one of those "man this reminds me of a book I read" people but so many times recently I have thought, "I need you to read the word for world is forest by ursula k le guin and then we can have this conversation again"
#2023 is an experience#text post#my post#i highly highly recommend it btw#yes i know i am one of those this reminds me of a book people but like#it is very good at displaying both the mindset and series of justifications of colonialism and imperialism#and the violence often necessary in the decolonial process (of course caused by the violence of the colonial project)#and the way a whole people is changed and shaped by both experiencing and participating in violence#this makes it sounds like it's a both-sides book it is emphatically not#it's very much a decolonial book yknow#but it's also about the violence of the process and how it fucks everyone up#idk#it's a good book#and as someone who thinks often about what the process of independence looked like in the 60s and what decolonisation and anti-imperialism#looks like today#and about the human cost always associated#and the human cost inherently associated with colonisation and imperialism (that sometimes doesn't get noticed bc it's less... obvious?...#... more acceptable? regarded as 'less human' bc of all the work that's been put into dehumanisation and desensitisation?)#it meant a lot to me#i've been talking lots about kids and to kids about conflict recently as well which makes me think#there was a post going round on here that i didn't reblog (maybe i should've)#from someone pointing out that you have to acknowledge that a lot of the western jewish diaspora is having a reaction of grief to the#7th oct attacks and how it feels personal etc#and they did talk about the politicisation of grief and how *that* grief is being used by western powers and legitimised over say#palestinian grief or grief over a second nakba etc etc#but like yeah i don't think we get anywhere if we don't acknowledge that#people ARE having emotional reactions#it makes sense right#we gotta. acknowledge that and deal with it and ALSO realise in that that some (people's) emotions are being given more weight than others#i guess what i'm saying is read the book
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doctormori · 3 months ago
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I love this book to death, so here's some things I noticed <3
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artsymeeshee · 7 months ago
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Forlorn
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hellsitegenetics · 10 months ago
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I'm doing it. Whatever organism this comes up as, I will make a character* of that species. Even if it's a plant. Even if it's a mushroom. Even if it's microscopic. Even if it's barely studied. Even if it's a species I've made before.
(if this comes up as human I might actually cry but I'll still do it)
*probably just a character design but still
String identified: ' g t. at ga t c a, a a caact* tat c. t' a at. t' a . t' ccc. t' a t. t' a c ' a .
( t c a a gt acta c t ' t t)
*a t a caact g t t
Closest match: Sus scrofa family with sequence similarity 76 member B (FAM76B), transcript variant X4, misc_RNA Common name: Wild boar
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(image source)
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afterthelambs · 4 months ago
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⚠️Spoilers for Look Back but I was initially confused about what Fujino and Kyomoto's relationship had to do with pursuing a career as a mangaka. After thinking about it, I interpret it as a narrative device to represent what will come when choosing to pursue art (of any form, whether it's comics, painting, animation, music, etc.).
Think about it, what's Kyomoto's role in the story? She is what got Fujino to take art seriously in middle school, and what motivated her to continue after she initially gave up. However, she's also the only thing in the story that makes Fujino wish she quit art. First, halfway through 6th grade and then later after her death. She serves as Fujino's motivator and de-motivator.
I think the scene of Fujino wishing that she never told Kyomoto to come out (that pursuing art only led to suffering) represents artists' regrets. We literally look back and see an alternate universe where Fujino never pursued art and it has a happier ending. Anyone that pursues artistic dreams will end up regretting it at some point. It's not easy, any artist will tell you that. The story is saying yes, you probably will end up healthier and more stable by giving up your dreams. Because art is suffering.
But then Fujino enters Kyomoto's room after reading the comic from the alternate reality and all of a sudden we get a montage of the happy memories and accomplishments they had pursuing their dreams together. And we realize that, everything we saw of them in the alternate 'happier' reality pales in comparison to this:
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The happiest both of them look in that alternate world is when they finally meet and promise to work together someday. They loved art. They loved each other. Giving up on your dreams means missing out on all of that, and nothing in the world can replace it. Because yes art is suffering, but art is also joy and love.
And so the end of the story where Fujino goes back to work isn't her moving on. She tapes the comic strip in front of her to remind her of Kyomoto, to remind her of why she got into comics in the first place. Basically, Kyomoto IS art to Fujino. A life with her means experiencing both suffering and joy, while the life without her means having none of that.
I might be wrong about this, like maybe Fujimoto just wanted to tell a mangaka story with doomed yuri (valid) HOWEVER i like my interpretation so im sticking with it.
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coffeeandtoastforbreakfast · 6 months ago
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It’s all going up into flames…bright, white flames…
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fluffypotatey · 11 months ago
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okay so:
the year is 2021. the month is june. the new season of hermitcraft, season 8, has just started, and everything is great! the hermits are all messing around, having fun, building insane things within the first week of the server being active, and generally having a good time. everyone's collected themselves into little factions, pranking each other, and it's all the fun, lighthearted, mostly-vanilla content hermitcraft is known for.
and then the split between minecraft versions 1.18 and 1.19 is announced. the delay of new terrain, and especially of new mobs like the warden, considerably disrupt several of the hermits' plans. but it's fine, they'll figure something out, they're professionals, and it mostly goes unnoticed.
about two weeks later, on november 9th, grian turns to mumbo jumbo in one of his episodes, and asks the famous question that would seal hermitcraft season 8's fate:
"mumbo, is the moon... big?"
suddenly, the fans panic. they search back through videos and streams, and realize that the moon had been abnormally large and stuck in a full-moon phase since october 30th. the Moon Big event has begun.
this is where the roleplay really starts. once the moon's size has been brought up, the hermits start a weird combination of scrambling to figure out why the moon's growing, and how to stop it- but also of ignoring it, hoping it won't be a problem, hoping someone else will deal with it. the moon keeps getting bigger, more hermits start realizing it's going on, and a creeping sense of dread starts to grow. but it's fine. it's fine, right? they do little plotlines like this all the time. they'll figure something out, the moon will go back to normal, and we'll laugh about it when this is all over. it's fine.
and then, blocks start flying away. just floating up out of the ground, and falling right back down! like for a moment, a square meter chunk of dirt has decided it's a ballerina and leaped out of the ground! but it's fine, right? the blocks are coming back. no lasting harm is done. they're going to fix it all... right?
the moon gets bigger. it's growing every day- local hermit weirdguy joe hills measures it every stream. the blocks start flying higher. gravity starts getting... weird, with players getting the slow falling effect at random, and being lifted off of the earth themselves. the players form cults and rituals and whatnot to try and appease the moon, convince it to leave them alone, making plans to escape. nothing works. things keep getting worse, and the moon keeps getting bigger. but it'll be fine. these storylines never leave lasting harm, or at least they never have before. they'll be fine.
and then the blocks stop coming back, just floating into the sky forever. the players have the slow falling effect more than they don't now. the moon is now so big it's visible even during the day, and fills the entire sky at night. they start planning their escapes in earnest, and say their goodbyes. some hermits jump into a void hole in the overworld (it was the centerpiece of their village). some flee to the End, some to the nether, some just fly with elytras and hope they can get far enough away in time. one brave hermit, tango, flies himself to the moon in a futile attempt to blow the whole thing up before it can crash.
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but in the end, the moon crashes into the server, and everything they'd built was destroyed. and the whole time, there'd been nothing any of them could've done. season eight was over, a full six months before anyone had expected it to end, and season nine wouldn't start until about three months later. and im still not okay about it.
(here's a cool animatic of the moon's crash! honestly i dont think you need too much hermitcraft knowledge to get the gist)
(also the moon crash happened on the day before my birthday lmao.)
….
holy shit
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larabar · 8 months ago
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putting up my best art block defense *draws a guy* *draws a guy* *draws
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mochiiniko · 3 months ago
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terribly designed game how was i supposed to play through the tears smh
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ironladders · 3 months ago
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my fav little diana pictures/panels from absolute wonder woman #1 because she’s everything 🫶
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theeretblr · 10 months ago
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Hi Eret! I was at Tommy's show tonight and I just wanted to say that I'm so, so deeply sorry if us in the vip section pointing you guys out caused you or any of the other ccs there any trouble. It was absolutely amazing being able to see you though, even from the first floor. I hope you still enjoyed the show!
No worries! Let me explain how it was from our perspective
I was invited to TommyInnit's LA show last night with some other creator friends (e.g. Slimecicle, Ted Nivison, RubberRoss, and more). Security tried to make sure that we wouldn't get swarmed, so they brought us in at the back of the theatre and took us away for the intermission.
We were brought back a bit early for the start of the second act. All the lights were still on, and when one person saw us and shouted our names, everyone else started turning around!
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It was so sweet to see how excited everyone was! But I did definitely appreciate that the security was on top of it to prevent it from getting too rowdy! I hope you enjoyed the show!
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pheyphem · 2 days ago
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the sequel to phan made out of phan: here is dan made out of dan and phil made out of phil
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hotwaterandmilk · 3 months ago
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I've been scanning the Yami no Purple Eye art book and it got me thinking about why I still feel so strongly about Shinohara Chie's horror-tinged works in particular. They don't have the sweeping settings, period detail or political intrigue of her historical titles, but they're still the works of hers I revisit most often.
I love the way Shinohara captures the physical and psychological horror of being a teenage girl. How truly overwhelming it can be to come into a new physical state and be hit by heightened strengths and fears. All while grappling with how to reconcile this new, hungry state with the "good girl" you were before the change. It's the way she combines this age-old puberty parable with an escalated 80s bent on 40s Hollywood female monstrosity that never fails to linger in my mind.
Let me unpack my rambling thoughts on this a bit and yeah they are pretty rambly I'm sorry I've got that neurological thing going on and it makes being articulate harder than it has ever been before. Forgive me!
Spoilers, bloody images and rambling re: Yami no Purple Eye, Ao no Fuuin, Umi no Yami Tsuki no Kage and Mizu ni Sumu Hana below.
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The heroines of Shinohara's longer horror works are all seemingly average girls who are awakened to something horrific within them as teenagers (be it Rinko as panther, Ruka to psychic abilities, or Souko as an oni). Suddenly they're overcome not just by abilities but feelings, appetites, desires. They go from being good, average girls to young women battling forces within them stronger than anything known to science. There's always a boy there to support them through this, but they feel otherwise isolated or dangerous, unable to seek support from anyone else.
Yami no Purple Eye is frequently compared to the 1942 film Cat People and understandably so - in both you have a beautiful young woman descendended from "cat people" whose beastial side can take over when base urges overcome their normally sweet demeanor (though this film is absolutely not the first example of a 'cat person' in speculative fiction). The major difference, I would posit (aside from the more explicitly sexual nature of Cat People's change), is that Irena is an adult and while she also struggles with her identity and powers this battle is not new to her, she is hopeful for a way out but also somewhat resigned to the way things are.
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Rinko from Yami no Purple Eye is new to being a panther, she is fearful of her secret getting out but also fearful of herself, of her purple eyes and her "unnatural" urges. While so much of Cat People is a relatively subtle look at female sexuality as a monstrosity in itself, Yami no Purple Eye shows a transformation that at puberty can be harnessed as a form of protection but also remains linked to the animal kingdom and not "enlightened" modern human society.
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While Rinko's incredible strength saves her from all sorts of precarious situations, it feels new and out of her control. It isolates her from normal humans and it paints a target on her her back for Kaoruko, the primary antagonist of the series. I think what makes these pubescent power awakenings so alarming for all Shinohara's horror heroines is this lack of control. They didn't willingly trigger their transformation, they don't understand it properly, and they cannot control it. Ultimately each of them goes through a period of feeling incredible isolation from human society, which is common in a lot of speculative texts where the lead finds themselves estranged from society at large.
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In Umi no Yami, Tsuki no Kage Ruka has the double-whammy of losing her normal life and her twin sister, Rumi, who has become deranged while coming into her own psychic powers. Although Ruka has the support of love-interest Katsuyuki, it is this love rivalry which put a wedge between her and her sister in the first place. At times, Ruka feels lost with all the destruction triggered by the sisters' transformation, held by Katsuyuki but with a 1000 yard stare in her eyes. Both Ruka and Rumi know deep down that only they can defeat one another, but how do you defeat your identical twin? How do you fight what is essentially your shadow self and your base instincts run riot?
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It requires an understanding of the transformation, an acceptance of the change that has taken place, and a peace with what must come next - all of which takes Ruka the better part of 18 volumes to achieve. Mizu ni Sumu Hana takes a shorter route on a similar theme with the two Rikkas and the seeds, giving us another set of two near identical yet drastically different girls fighting for survival.
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And being a teenage girl in these stories is very much focused on trying to survive. Another consistency across all these series that underscores the isolation of the heroines is the loss of those around them. Family members and friends are murdered or manipulated indiscriminately. Even if Shinohara's heroines try to seek support from someone other than their love interest, it is very quickly put to a stop by an opposing force. For a young woman in these worlds, struggling to understand her new body and changed mind, there is no option for support outside a male romantic interest.
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That in itself is horrifying (though admittedly not as well-examined within text as I'd like, it certainly does feel like a comment) but it becomes a hell of a lot worse if your love interest's goals are at odds with your own. We see this with Souko in Ao no Fuuin who is revealed to be an oni that must survive by consuming humans. Her (false) memories are human and she has only recently learned of her oni nature so understandably she doesn't want to be a predator, yet she must eat people to survive. Akira, her love interest, rather than being a dutiful normal boy like Shin'ya in Yami no Purple Eye, is from an opposing family tasked with destroying her.
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Eventually Akira's affection for Souko outweighs his duty to eliminate her and the two work together to try and figure out a way for her to become human and thus no longer require defeating. But initially in Ao no Fuuin, Souko is entirely alone with her growing hunger and power, unable to confide in anyone and unsupported by a romantic interest which proves just as isolating as it sounds. Like Rinko, Souko has gaps in her memory, a sensation that she's done something unnatural but a desperate need to be wrong about it, to be proven human despite all evidence to the contrary. As both heroines have entered their teenage years they have lost all they knew of stability, family and normalcy to have it be replaced by the uncanny, unnatural and unacceptable.
To have the body and mind become unreliable in your teenage years, to feel overwhelmed by forces you didn't know were within you, to feel like you're the only one experiencing such horrors... I mean it's all a big puberty metaphor isn't it? And yeah, to a degree these stories are simply turning the horror dial up to eleven on a cross-cultural feeling of coming into the power and bodily changes of adulthood before your mind can catch up with them (though in the case of Shinohara's stories every lead is shown to be attracted to the opposite sex and not explored as being anything other than cis, so there's definitely a lot left unexplored regarding pubscent queerness in her worlds).
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All of Shinohara's long-form horror heroines seem to go through a period of grasping back for the safety and "normalness" of their childhood selves, of who they were before their body and mind betrayed them. Souko repeats to herself countless times that she is human not necessarily because she knows it to be true, but because she wants it to be true. She longs for who she believes she once was and we see similar grief for Rinko and Ruka, now awakened to their new lives as teenage monsters, as they reflect back on the comforting dullness of the recent past with a newfound appreciation and longing.
Ultimately, however, Souko was never a normal teenage girl. Rinko's power was dormant but she was always of panther blood. Rikka was always going to be used as a pawn between black and white dragons. Only Ruka, whose power was awakened after surviving a near-fatal bacterial infection, ever had an entirely normal human childhood and even then she must accept that what she and her sister had in their innocence can never be rediscovered. For some of these heroines there was never a "normal" to go back to and even for those that did have a glimpse at average life, it is ultimately gone from their grasp regardless. Time marches ever onward and for these young women there is no ability to wind back the clock, they must continue forward like all of us, even if their awakening to adulthood is more violent and bloody than most.
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While everything I've touched on so far seems absolutely godawful, I think it's important to tie this all together with a bow of hope. Shinohara Chie's long-form horror and suspense stories put all their leads through the wringer, but they are never without hope. There is some degree of happiness out there for all her heroines, victims of circumstance and blood. However, it is not the happiness they had anticipated for themselves as adults and I think that is key to the whole exercise. Shinohara's heroines can at times be passive, clinging desperately to the idea that they can reverse what cannot be reversed. But in the end they must accept and embrace their new bodily powers. Just as we all must accept adulthood even when it doesn't adhere to our childhood hopes and dreams.
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Rinko goes through absolute hell to try to get her happy ending and ultimately she doesn't get it, but her daughter Mai does manage to carve out a sense of happiness just by being with the man she loves. Souko can shed her obligation to the Kimon and be with Akira because her previous incarnation's daughter willingly takes on the role of heir for her. Ruka can live on but to do so must kill a willing Rumi and accept that what happened to them will ultimately be forgotten by the greater consciousness. Both Rikkas are revived and can choose their ultimate lifespan as the lost lotus flowers blossom once more.
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None of these are your traditional happy ending, but what links them together is a sense of sacrifice. Part of the journey into adulthood, into surviving the horror of having a body as a teenage girl, is accepting the flawed state of adulthood. It comes at considerable sacrifice and it isn't necessarily what you dreamed it would be, but it is yours and you got where you are as an adult through the blood, sweat and tears of your younger self. There's a beauty to that and to Shinohara's flawed heroines and their often patchy narratives. Having a body can be horrific, it can be overwhelming, and it is inherently isolating... but it is essential to experiencing the beauty we do have in this world.
And idk I just think that's neat.
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Shinohara isn't an artist to everyone's tastes and I do think there are strengths to her historical tales that perhaps aren't as present in her more horrific works, but her super powered horror stories manage to capture a type of pubescent alarm that a lot of other authors cannot master. While all these works do feel dated to a degree and present a limited scope of gender and sexuality, there's something I find timeless about revisiting the horror and joy of being a girl both cursed and blessed with the burden of a body.
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Edit 14/10/24: I would like to point out that my use of the term "horror" here relates to consistent thematic elements presented in these series rather than their specific genre labels, roots in other sub-genres or relation to other foundational texts outside of Shinohara's oeuvre.
Shinohara's speculative work is frequently labeled battle/suspense manga (with some shorter works earning a 'suspense horror' description at their most intense) and I am in no way disagreeing with these labels or trying to relabel the above titles as strictly horror. Nor does this post seek to break down the full context of these titles as they fit into the development of 80s/90s/00s shoujo.
This post exclusively reflects my personal thoughts on the bodily perils faced by Shinohara's super-powered heroines in the aforementioned texts through a horror lens (which in turn reflects my area of focus back when I studied film).
Everyone will have their own intrepretations of these texts and these characters and that's what makes hearing people's opinions so interesting - always open to hearing yours if you stumble onto this. ^^
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mothcpu · 2 years ago
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copies of copies
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hellsitegenetics · 4 months ago
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Can U blast this https://urbanshade.org/wiki/Documents/Sebastian_Solace pls
String identified: caTatcaaaaaataactGTtttatcagcatcttcagtctaaaattattatcttataCAagtataaaCCTaatccatttatacattcctaccatccttttattagtCAcatacatagataatatttgtccataAtggtctatattccagagtattGaaacggcaaccaactaaatatctatccagatctagacggttaCACCTcattagttacgtatacttatatctaacattatctgaaggtgatgctaaaattagaattaagaatAtgctactttatcgattgaagtaaatagtctaatctatctccaacaaaacttaaacacaaaacttatattgaggAtaaaaaaagattaatatagaaaattttataaccagatattatattaacttctTctctatttctatgcacatatGagattactTtagttatattattcactttatcattattaaaccaacttcaattcacataAtttgtattgaagtattatacattactatattaaaccatatactaagtctatttattacttattcaagacacaAtttaggttatagaatttttatagaaacagtgtttgctaacctcatagaaaatcctaccaatatactaaattctttaatctaaatattagtttggg
Closest match: Balaenoptera musculus genome assembly, ██████ ████████ genome assembly, Microcephalophis gracilis genome assembly, Carcharodon carcharias genome assembly, Bufoceratias wedli mutated genome assembly, Diretmus argenteus genome assembly, Gonodactylus smithii genome assembly, Homo sapiens genome assembly Common name: THAT FUCKING FISH THAT I HATE
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(If this image source is shown to unauthorized personnel, you'll be BLASTed with my wizard beams)
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lizzybeeee · 30 days ago
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DATV is overly reliant on Supplemental Media - especially if you are a returning player
TL;DR: Supplemental material should not be required reading in order to understand what's going on in the main game -> it's additional material that enhances what we were given. If what we were given is lacking and unable to coherently tell us a story, then the writers and those in charge did not prioritize what was important.
Not a take that's unique to Dragon Age, but one that is very relevant when talking about DATV. I've made a few posts about plot/story points that either make no sense or have been dropped entirely in the lead up from DAI to DATV. Every now and then I get a few comments or messages about how certain points I made were addressed in supplemental material released in the lead up to this games release.
This isn't a call out post, by the way! But it's frustrating, to me, that this games writing is so lacking that my understanding is being inhibited because I can't remember details from a book I read two years ago - not to mention various podcasts, comics, and short stories. My understanding of a video game in a video game series should not be reliant on additional/optional content.
DATV is a weird game in that it is absolutely a 'soft/scorched earth' reboot while also marketing itself as a continuation to what was set up in Inquisition and Trespasser. Personally, I think that if you are up to number 4 in a game series, one with a continuous story-line, it should be expected that new players won't be able to catch up to everything -> it's the game developers job to make the world and story intriguing enough that the new players will go back to previous games in the series and fill in the blanks themselves.
Veilguard, as a sequel, is overly reliant on content that comes from outside the games themselves (including DLC's) if you want to make sense of the world and story. Trespasser left us with an epilogue that set up some plot points for the next game: Solas & the Veil, the Elven Rebellion, and War with the Qun - plot points that have been built up since the time of Origins. But when we get into DATV two of these points have been dropped and resolved, off-screen.
There are more questions, but these are the ones that bothered me the most while playing the game:
What happened to the Agents of Fen'harel/ Elven Rebellion? -> answered in a cursed reddit AMA.
What happened to the Qunari following Trespasser -> addressed in Tevinter Nights, and a codex entry you can pick up (optional).
Why is Skyhold infested with demons? -> mentioned in Tevinter Nights.
How did the Dalish go from worshiping their own pantheon to knowing they are false gods? (specifically those we meet in the Veil Jumpers) -> mentioned in the Missing comic series.
What's up with Nevarra's Royals? -> Tevinter Nights addresses that there is a power struggle in the Pentaghast family and the role of the Mortalitasi in making it worse - though it does not address the whole 'mage puppeting a corpse' issue and all the implications it has.
This is a video game series -> the bulk of the information required for me to understand the story and its relation to previous entries needs to be included in the final game version. I am playing a video game and not attending a uni class - I should not need to have a required reading list in order to understand what the fuck is going on. I should definitely not need to go onto a reddit AMA to understand what happened in-game, either.
What makes this stand out the most is that DAI was very successful in tying in previous games, DLC's, movies, and books! Inquisition did a great job in getting you up to speed on the events of the previous games early on, providing personalization if you played those games, and giving the player the opportunity to inquire into these events.
Hiding away the answers in additional material or a codex entry that may be missed is not good game design or good writing. DAI didn't assume that you had bought and played the Legacy DLC -> it made certain you experienced the conversation with Varric and Hawke if you wanted to proceed in the game. It didn't hide away imperative information in codex entries - it had characters talk about it in scripted scenes and encourage the player to ask more. You would actively need to avoid interacting with characters for you to not experience this information in DAI.
Leliana talks about her role during the Blight, her calling by the Maker, and her relationship with Dorothea/Justinia -> DAO and Leliana's Song DLC.
Cullen talks about his time as a templar at Kinloch & Kirkwall -> DAO and DA2.
Cassandra speaks about her history, investigation into Hawke, and the Seekers -> Dawn of the Seeker movie, DA2, & Asunder novel.
Varric talks about Hawke, Kirkwall, and Corypheous -> DA2 and Legacy DLC.
Cole talks about how he discovered he was a 'demon' - it leads to further conversations about Rhys, Evangeline, and Lord-Seeker Lambert -> Asunder novel.
Wicked Eyes and Wicked Hearts -> the game literally continues what the Masked Empire novel sets up, the Orlesian Civil War. The game does a decent job of telling us about the players (Celene, Gaspard, Briala etc...) and the reasoning behind the conflict through dialogue, the ability to explore the battlefields, quests, ambient dialogue, etc... The book is not required reading - though it greatly adds to the complexity of the characters, motivations, and political intrigue!
I never once, playing DA2 or DAI, felt penalized or like my experience was lacking because I had not engaged with supplemental material or DLC's. I got into Dragon Age when I was in high school, it wasn't until I graduated and began working after that I had the disposable income available for experiencing the extra material. I cannot say that for DATV - If you have played Inquisition and go into DATV straight from that you will, absolutely, be confused about how we got from A to B.
Which is especially strange to me!? Why is it that new players will be less confused than those that are returning players? It's like the game is actively punishing you for playing and caring about previous games in the series.
Supplemental media is bought because the main product has earned your investment, love, or interest. Not everyone has the income available to buy it with their own money - especially if you live outside the US and have to pay additional shipping costs. Not everyone has the ability to buy or 'obtain' the digital versions either. My understanding of the main story of a video game in a video game series should not require additional monetary investment into other mediums.
The game itself should be enough and DATV is not enough.
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