#i don't hate pricefield
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alumi-san · 2 days ago
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Caitvi is a better version of Pricefield for me
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longmaxsilvarg · 4 months ago
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really enjoy the fact that both endings in lis are a bit gut wrenching in some kinda way.. as bad as that sounds
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kirain · 2 months ago
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What's your take on the whole Max and Chloe break up in Double Exposure?
Also are you going to play it? I enjoyed your analysis of True Colors and Before the Storm.
Thank you! And oh boy...
My friends and I have actually been talking about this for the past few days, and maybe it's just my specific friend group, but ... we're fine with it? 😅
None of us sacrificed Arcadia Bay for Chloe. I'd say half of my friends hate her and half of them love her, but even my friends who love/relate to her couldn't justify it to themselves. One girl from our group, who dyed her hair blue after playing the game and absolutely worshipped Chloe, still chose Arcadia Bay. So from that standpoint, none of us are really hurting from Deck Nine's decision.
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As for the people who are hurting, I'm sorry. Truly. I'm sorry you're disappointed. I understand how it feels and it sucks, especially when you chose Chloe despite the consequences. That was your decision and you had the right to make it. You had the right to enjoy it. Narratively, though ... it does makes sense. At least in my eyes. The only aspect that doesn't is Chloe ending up with Victoria, which I've heard happens? But I've searched high and low and that doesn't seem to be confirmed anywhere. There's a message where Victoria and Chloe go to a concert together, but that doesn't mean they're a couple, so I think this is just a stretch from angry players.
Other than that, I don't find Deck Nine's thought process all that outrageous. Their reason for breaking up is something I considered when it came time to choose between Chloe and the town. Chloe openly asks you to sacrifice her, saying that her mom and everyone else in Arcadia Bay deserves better—and I agree. Joyce, David, Warren, Kate, Alyssa, Stella, Dana, Daniel, Ms. Grant, Samuel the custodian, they all deserve to live. Even the characters we don't like, like Taylor and Victoria, at least deserve a chance. They're teenagers.
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If you sacrifice Arcadia Bay, the animation when Max and Chloe drive through the demolished town clearly shows an air of regret on Max's face. She refused Chloe's first and only selfless demand and let thousands die for her; animals, men, women, and children. I personally find it difficult to believe that their relationship could work after that. Even the comics explore this concept, with Max leaving Chloe for a while because she can't handle the guilt.
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The first Life is Strange is essentially a game about a girl who can't stop running from the past and a girl who can't let go of it. Given what Max and Chloe go through together, and considering how different they are as individuals, it's perfectly reasonable to assume that, as they grow and mature into adults, they wouldn't be able to salvage a slowly breaking relationship. Chloe would forever see the girl that killed thousands—including her own mother—for her, while Max would see a constant reminder of all the people she killed. It's a very realistic outcome for Pricefield, if we're being honest. And according to the letters, Chloe wanted to move on, but Max couldn't, while Max felt like Chloe was being a hypocrite. It's raw and complex and entirely believable.
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Not to mention the first game never promises that Max and Chloe become a couple. You can sacrifice Arcadia Bay without romancing Chloe. There's two variants, couples or besties. So how on earth was Deck Nine going to cater to everyone, especially when there's a timeline where Chloe is dead? It would be impossible without making two drastically different games. Their only option was to remove Chloe from the plot entirely (alienating her fans) or miraculously revive her, in which case she would become the main focus of the story instead of Sifa, and it would negate the majority of people's decision from the first game. Nearly 60% of players sacrificed Chloe across the board, so I can understand why Deck Nine gave that outcome precedence. But it was a lose/lose situation from the start, so perhaps the best argument one can make is that they shouldn't have made a new game at all.
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NOTE: I just found out that in the comics, Victoria and Chloe actually become good friends and Victoria matures a ton, so I dunno. Maybe the two of them getting together makes sense after all. 🤷‍♀️ That said, the comics aren't canon to the games and, in my opinion (based on what I've researched), they seem like a fanfic written to try and justify the sacrifice of thousands of innocent people, so I'm pretty indifferent to them.
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Of course, there is another detail I've rarely seen people broach when discussing this drama: we don't really know anything yet. Above all, I think we need to remember that the game isn't finished. We've only seen two episodes. We have no idea where the narrative is going. For all we know, Max and Chloe might get back together by the end. Or even more likely, this is an alternate timeline Max. Much like the comics, this is just one of infinite possibilities. I think people need to calm down and hold their criticisms until we see the final product.
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tofugargoyle · 2 months ago
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ok ok actual unpopular opinion I'm prepared to get shippers in my inbox sending me death threats for this but as much as I adore pricefield (prefer amberprice but chloe has TWO hands) I actually don't hate that they're broken up in DE. like it's devastating of course but I think it makes sense for both characters and I certainly don't think it undermines any of what they have or what happened in the original LIS, like they clearly still have that love for each other but their lives and mental states just weren't compatible at that point in their lives, and it doesn't mean theyll never reconnect in a significant way in the future, whether that be romantically or platonically. All the people saying 'this makes no sense for who they are as characters!!' are forgetting that the characters they're familiar with are 18yo girls, these women are pushing 30!! they've changed!! are you the same person you were 10 years ago?? not to mention people's reactions to trauma and how they process it is very different and often unpredictable. and honestly even if all this weren't the case, the people writing off the game entirely just because their ship isn't 'canon' anymore need to re-evaluate whether they ever appreciated the story as a whole at all or were only in it for the shipping, in which case fanfic is your friend my dude! despite what a lot of people think, max and Chloe's romance not being endgame doesn't invalidate the importance of the original story at all. if you don't wanna play it I'm not gonna say you have to obviously but acting like it's ruined because of the pricefield break up is kinda ridiculous imho. anyway.
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thesillyeli · 3 months ago
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Okay! So D9 (partially?) confirmed that Max and Chloe broke up after Life is Strange 1 in Bae timeline and why it's a good, logical thing that needed to happen for Max.
First of all, I think it's understandable why they did make them break up. Not because D9 hates Pricefield but this is a game about Max finally facing her traumas. How would they break up? As much as Max says that she and Chloe will be together forever, we forget the aspect of both of them being very problematic. Let's start with Chloe's flaws.
Chloe is so affected by her past that whenever she tries to do something good she can't help but cause more harm, yet she does so little about it. She's so consumed by her grief that all she does is self-pity. It's always someone else's fault and never hers. She also tends to push people into situations they're not comfortable with almost making them hostages of the circumstances.
Max doesn't love herself. She doesn't feel part of the world around her. She feels like she didn't use her powers for true good and only used them for her benefit. Even a part of her doubts if Chloe truly loves her. She is so lacking in confidence, and so afraid of losing her, that all she does is write it down and talk it to herself (literally).
As much as Max and Chloe care for each other, their self-destructive behaviors don't help them much. Lack of communication, selfishness, foolishness even. It's the perfect recipe for a relationship to go catastrophically wrong. And it seems it did. And this is as Life is Strange as it can get.
Life is Strange hits as hard as it does because it feels real. When I go on how flawed Max and Chloe are, I'm not intending to diss the characters but remarking how real they are. Real people have a problematic side, even good people. And even people who love each other can ruin their relationships. Because if you don't love yourself first, loving someone else can only get you so far.
I know the relationship between Max and Chloe is important to many. But life isn't a fairy tale where saying "we'll be together forever" is all you need. Love is something you work on every day. And if you don't, expecting everything to be just fine and taking it for granted, you lose it. But not because you lose something, it means it'll be lost forever. True love prevails even when it seems it's gone. And if you work on yourself and fix what you broke in the first place, your chance to have your happily ever after will be waiting for you.
DE's arc for Max is built upon the premise of exploring her trauma after all that happened in the first game. The thing about trauma is that, no matter how much support you have, if you're not willing to open up and explore it as painful as it may be, there isn't much to be done.
Max bottles up her emotions and tends to deal with an issue until it's up her neck. If the death of Chloe's dad was enough to drive them apart, imagine what watching Chloe die over and over, getting SA'd and almost killed, and tearing reality apart, and the guilt of letting a whole town die did. It's a whole new level of personal conflict that we never saw her overcome, and based on her behavior, don't have many reasons to believe she did. But Safi's death will make her do it and finally face these traumas. And when you face your traumas, there are only two-way outs: sinking even deeper, or coming out to the top, ready to become the best version of yourself. A version capable of loving yourself as much as you love someone else.
It's either they broke up or that line was just a misderection.
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tangent101 · 2 months ago
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The truth about Deck Nine's Max Caulfield
Deck Nine loves their original character Steph Gingrich so much that they turned Max Caulfield into a Steph clone.
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and
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Both characters now have cat-related DLC (Wavelengths had a huge part of its story being where Steph was trying to capture a stray cat and finally succeeds in doing so).
Oh, and don't think I didn't notice that Deck Nine once again decided to play up their old playbook of throwing characters under a bus. We all remember in Before the Storm when D9 altered the timeline by having Max having talked to Chloe for over a year before finally "ghosting" Chloe? Chloe states in LiS that "You were happy to wait five years without a call, or even a text." But Deck Nine had to go and try to drive a wedge between Max and Chloe so they could push the Amberprice narrative.
And what the fuck happens with Double Exposure?
Spoilers (that are already out in the wild so you possibly already heard this) will be below the cut. You've been warned.
Many folks may already have heard this but Chloe Price ends up being too much of a "free spirit" to stay with Max. They out-and-out state that they were more than friends but that Chloe moved on... and apparently Max does as well as in her backstory Max already has dated another woman (named Amanda, I think?) and it didn't work out for Max.
Deck Nine is pushing a wedge between Max and Chloe once more, so that they can push their new ship with this Safi girl that Max once again is saving. Seriously, if they wanted to have a ship, they could have had a poly ship in the Chloe Lives timeline where Chloe also finds Safi really cute and the three girls end up in a romantic relationship together. But no. Deck Nine so hates Pricefield they have to destroy it every chance they get.
Well, not only are they not getting my money? I won't play the game even if it's free. I'm washing my hands of this shitstorm. I'll play the original Life is Strange again, gladly. I'll even play True Colors again because it was a quaint story even if it didn't have the impact or depth of the original Life is Strange. But I'm not touching BtS or DE. And I'll ignore any future LiS works by Deck Nine.
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redvellz · 3 months ago
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Im not trying to be rude or anything, uh but the person who made the LIS2 pricefield mod literally hates LIS2 and thinks the 'real LIS2 game' should of been about Max and Chloe and not Sean and Danisl. Like that's fucked up. LIS2 fans for years pointed out and had to deal with the racism of the LIS1 fandom and especially the racism of pricefielders and yet they're the problem for talking about the racism in the fandom and wanting more LIS2 content that isn't White Girls Max and Chloe who already have multiple games and comics. .while they don't have anything. I know what you're saying, but LIS2 fans genuinely do have the right to be upset that racist pricefielders are extremely insensitive toward them almost all the time.
Thanks for informing me about the person who made the mod is a racist 😓
I really didn’t know and if you look in my other posts you can see that I hate when people say “lis2 should’ve been about pricefield” I’m really against that as a POC and I’m gonna look deeper into this
Overall people should just respect LIS2 and the message of it
And lis2 fans shouldn’t harass lis fans
Same thing goes for lis fans with lis2 fans as well
Anyway I’m just gonna stop supporting the mod and see if I can find proof and try posting about it more
And there MANY racist lis fans that somehow refuse that they are not racist?
and even with PROOF they are like “it’s just my opinion!”
Like I even made a post about that a month ago on here
The post was about someone saying the pricefield photo was their favorite part LIS2
And that really made me shocked and annoyed especially as a Hispanic that relates to the game and the message
My honest opinion is that people shouldn’t harm others for a mod but they obviously do have the right to be mad but they shouldn’t be homophobic about it because I seen a couple of fans doing that under LIS1 fans and people should stop supporting the mod
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arcadiabaytornado · 2 months ago
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i know you probably have a Handful of asks rn, but isn’t it kind of odd that one of our first character interactions in the first episode probably not even 30 minutes in of DE— is the game waving a love interest in our face so hard we can start romancing her while knowing next to zero about her?
like seriously. one of the VERY FIRST characters love interests, right after the game dropped the pricefield bomb on us, and we still know basically nothing of max’s current world.
no hate to amanda or anything, it’s just. odd. to say the least.
I agree that it's odd! I like Amanda, but the timing of her first two interactions with Max is so weird.
First the game drops a major bombshell: Max and Chloe are not in contact anymore.
Regardless of how anyone feels about this writing choice, whether it be neutral, positive, or negative, I feel like the game should have given the player a moment to digest the news before introducing Amanda.
They introduced her so fast after dumping Chloe from the story it was hard not to initially get a bad taste in my mouth. It made it feel like the game was going "Alright! Now that she's gone we can get the real romance started!" Which...admittedly I didn't appreciate.
Plus, they don't let the players have a middle ground option on Amanda, which makes her introduction even more jarring. Like the game goes from "Pricefield broke up" to "So.....does Max have a huge crush on Amanda or is she not her type?" in five seconds and I needed at least ten seconds to process.
And yeah I do like Amanda overall, but man she was introduced weirdly. It felt like the game didn't expect us to care about Max/Chole at all...and idk it was just...odd?? The vibe was weird.
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life-is-strange-addict · 1 month ago
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everyone is mad abt pricefield and meanwhile im sitting here having not touched a single LiS after the 1st one, still shipping Maximum Victory/Chasefield like my life depends on it, and watching the rest of the fandom go slowly insane
good times!
That's a new level lmao but honestlygood for you. I used to be a big pricefield shipper but also like Chasefield but will never understand the double exposure hate, people are so hung up on that ship that they fail to realize what a great game double exposure is. Don't get me started on the hate people are giving the ACTORS for gods sake. Also, have you seen Amanda? I'm okay with Chloe not being here lol
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dalekofchaos · 2 months ago
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The abuse Luna got from the fanbase for being Warren, lowkey gave me an almost emotional reaction because honestly my first reaction to finding out Amanda is the new love interest for Max in DE was immediately being worried for her actress. Like can we please talk about how INSANE pricefielders are being about her already?? We don't know anything about Amanda besides her being a comedian and a disaster lesbian, but people are already claiming they find her problematic and have issues with her?? I lowkey feel like people have issues with the idea of Max dating a nonwhite woman and not wanting to admit it too. Idk I get awful vibes from the 'Amanda thing' ,because like with Warren people are saying really unhinged things about her. Like it's getting fucking weird too fast and I've already seen pricefielders say they hope Amanda is an abuser/bad person. God I just wish things go well for her actress.
This.
Like the shit they'll say about Warren was unfounded speculation or complete bullshit and the way Carlos was treated was gross and disgusting and I'll never forgive them for this shit. Also Max is Bi, she's allowed to have male and female love interests.
And Amanda is already getting a near identical or the same treatment. The actress is already getting hate. I just hope they won't ruin this for her.
Could you imagine the reaction they would have if Moses was a romance option?
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ozma821 · 2 months ago
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All the pricefield drama aside, what is Life is Strange: Double exposure trying to say?
Looking back through the franchise, the first life is strange is a bold exploration in young adult lives and taboo subjects like suicidal teens, internet bullying, societal divide etc. While not entirely unheard of in media, all these issues being so front and centre in a mainstream video game is definately rare. Not to mention Max and Chloe's relationship, a pair of sapphic women that are respected and loved, which is even more of an oddity in 2015 social climate, where queer relationships are either ridculed or relegated to side characters or just hidden away,out of sight out of mind.
LIS 2 and True colors follow suit in exploration and discussion of these topics. LIS 2 bring us to Sean and Daniel, victims of police brutality and racial profiling, in a game that further explores hardships of people of color and societies living on the fringe. True colors meanwhile tethers its emotional anchor onto Alex and Gabe, two kids who suffered from domestic abuse and the horror that is the american foster care system, and further delves into the emotional and societal hardship faced by a younng,queer person of color.
I'm not gonna claim that this franchise has represented or explored all these issues perfectly. But all these themes are integral to the plot of each games and crucial to the identity of the franchise itself. I'd argue that more than any characters or relationships in any particular entries, that willingness to explore to discuss what is still under-represented not just in video games but for society at large is the biggest draw of the franchise, at least to me.
So…we've now seen two episodes of the newest entry, double exposure, and what is it trying to examine, exactly?
There's nothing in the game, so far, that suggests it wants anything to do with representing or discussing anything, in my opinion. Max's backstory is too different in either choice, so much so that they have to force Max and Chloe to split to reinforce the same theme of isolation and trauma that can be merged into one neat narrative pathway. But even then, the lack of specificity in Max's emotional response to the choices in LIS means there is no in depth exploration into her psyche, but rather just a general 'vibe' of despair and loneliness that comes with grief. Its setting is not much better either. Compared to Blackwell, the people in Caledon just seem…bland. Might be because we don't know much about them yet, but so far, again, the side characters really do seem just like they're just fulfilling the roles of murder suspects, with different mysteries and intrigues that mostly just serve as side missions ans red herrings, and not much else.
Nothing in this game so far really sticks out to me as something the writers/developers want to explore or examine. There's not a compelling enough theme or underlying commentary that ties the game together like in previous entities. Compared to how unapologetically the last few entries (LIS and LIS 2 in particular) are about their overall themes and exploration of social issues, how nothing this game feels in terms of commentary or themes, instead entirely dedicated to nostalgia and retreading familiar topics via Max, a familiar protagonist, is very troubling.
As much as I hate what they have done so far with pricefield, I really hope I am proven wrong about this particularly when the game finally drops. A Max sequel where they arbitrarily break up Max and Chloe for plot is stupid and disappointing, but a Life is Strange game with nothing to say would be truly horrific.
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gunophilia · 4 months ago
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hey! i’m really sorry for the ask and i was wondering whether there’s a reason why you stopped updating exposure. was it burn out or anything like that? this fic is extremely important to me as i read it during hard times and i love it so much. i’m just curious and you don’t have to answer/go into detail if you don’t wish. thank u! :)
I have a disease where I only want to write when I'm busy doing something else. >_>
I honestly don't have a good reason. Imagine thinking of writing, then saying "I'll do it later, actually" for five years straight.
If I get stuck while writing, my body does NOT want to sit still and push through it. I get distracted very easily.
And, well, writing gets lonely sometimes. The only person I know IRL that read my fic is my husband. No one else has gotten past the first chapter, and it's discouraging. Even if they like Life is Strange, Grahamscott is a pretty niche ship. Hell, the fact that it's Nathan-centric is a turn-off for most.
When people think of Life is Strange they think of pricefield and lesbians (rightfully so). Warren and Nathan are among the most hated characters in the fandom, and the ship is considered a "crack ship" (which is true). It's a really hard sell, unless you are already in the fandom.
I like reading comments and asks from fans because they remind me that real people have read my writing and like it. Sometimes I need the reminder.
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hopeymchope · 1 month ago
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Watching the "Life is Strange" fandom tear itself apart, or: The pitfall of sequelizing choice-driven game narratives
"Double Exposure" has arrived, bringing us the long-awaited return of Max Caulfield.
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SUPER MAX!
Sadly, it seems the LiS fandom is now positively tearing itself apart over this much-awaited return to a beloved protagonist. I guess that's not too surprising, given how I've certainly had really negative experiences with this fandom in the past, but THIS is a case where the uproar is being caused by the developers of the new game itself failing to understand their audience SO BADLY that they inflict what might be a mortal wound on their own franchise.
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Understandably, this is how the fans are reacting.
Background:
For a decent plurality of people the triple punch of the original LiS, the subsequent "Before the Storm" prequel AND the Max-and-Chloe comic book series made it hard to accept the idea of the series moving on from the Arcadia Bay characters. It felt like it had BECOME about those characters by focusing on them for so damn long. And I was, at one point, one of those people — much to LiS Fandom Tumblr's hatred. I got a fair share of nastygrams over that. (Don't worry; that's not the only thing I got hate for. I also didn't ship Pricefield, which is a massive sin in these parts. :P)
But by the time "True Colors" rolled around? I'd quite warmed to the idea! I was comfortable with leaving them to their vague future of whatever, and only occasionally having surprise appearances from some supporting players. I thought that was cool. Because let's face it: Making a direct sequel to a game based around player choices is HARD. (We will swing back to that.)
.......evidently, however, most gamers did not think that was cool.
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PICTURED: Protagonists that most fans of LiS1 didn't bother to get to know.
It's no secret by now that the return to Max is less driven by creative forces and more by financial ones. LiS 2 sold markedly less than the original AND its prequel... and True Colors sold worse still, putting the series in a dire place. We don't have any sales numbers, mind you, because god forbid a game publisher/developer actually tell us about their sales. So MAYBE this is just another case of Square Enix having absurd sales expectations. Either way, the end result is that Deck Nine, who have become the stewards of the franchise, went back to the Caulfield well in an attempt to salvage not only the franchise but also their own business. Furthermore? The new game, "Double Exposure," ends with the tease of MORE adventures with our familiar LiS1 characters. They're clearly hoping that not only will this return them to success, but that they'll get to keep on ridin' that success.
The promise of a third adventure is kind of frustrating but also tantalizing. It means we're going to continue tormenting these characters, but it also means we could potentially course-correct on the hot mess they've gotten themselves into.
So let's talk about the elephant in the room: How Double Exposure deals with the possible endings of the original LiS... or more accurately, how it DOESN'T.
(Spoiler Cut for both the original LiS and the early parts of Double Exposure)
The Situation Today (or: How Do You Deal with So Many Possibilities?)
In Life is Strange — the original — you can either direct Max to get romantically involved with her friend Chloe or direct her to romance Warren, the geeky guy crushing on her, OR you could do neither one of those and just blow them all off. And at the end of the adventure? You can either choose to save Chloe's life (sacrificing the town of Arcadia Bay and potentially many of its citizens in the process) or rewind to the start of the game and let Chloe die, effectively erasing most of the narrative you experienced.
There are other choices that can have lasting impacts to the game, too, but none that really affect where Double Exposure brings us. Me? I also opted to either leave Max single or have her romance Warren, because I always felt like Max and Chloe were an oil-and-water combination that made no sense as a couple. But there's no denying that most of the fandom FELL IN LOVE with Max and Chloe, aka "Pricefield." (To the point that NOT being a fan of "Pricefield" is apparently worthy of harrassment. Click my "Ask" button to send hate mail!) That ship is also a core component of the entire comic book sequel series that follows on from the "sacrifice Arcadia Bay" ending!
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So Deck Nine decided that the Pricefield fandom was so powerful, that they had to acknowledge it in the new sequel. And THAT'S a good choice! In "Double Exposure," you can indicate that either Chloe died because you chose to sacrifice her, OR you can indicate that you saved her and you guys got together.
So, first red flag: There is no option to save Chloe AND not also have Max get romantically involved with her. This is the first sign thing aren't going to go how we'd like. I don't think it would've been hard at all to offer dialogue options that indicated they WEREN'T in that kind of relationship. I realize Deck Nine isn't dealing with BioWare-on-Mass-Effect-3-level budgeting, but I'm not asking for much! It could've literally changed some text details you can unlock and maybe a couple lines here and there, THAT'S FUCKING IT.
But that's not the part most people are gonna be pissed about, because they're going to be much MORE upset that, if you DID save Chloe? Then GET THIS:
Chloe ultimately dumped Max. The girl who sacrified a whole town for her. YEAH.
And it's been years, seemingly, since they've been in touch.
Oh, and Chloe has gotten tight 'n flirty with fucking Veronica since then. Y'know... the queen bully/bitch of the first game? Who can largely be held responsible for what happens to Kate? THAT Veronica. (Some people online even report that Chloe and Veronica might in a relationship?!)
HO-HO-HO-LEE SHIT. Now THAT is a series of fucking fandom-burning choices if there ever were any
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Of ALL the people who could've survived the storm in Arcadia Bay... this fucking bitch?!
Making matters even WORSE is that, for the first time in the franchise, the latest game in this narrative-driven choice-based adventure only has one ending. You are funnelled to a singular conclusion no matter what you do! Your choices don't matter much! HOORAY!
...........given that they're teasing future adventures with Max, though, I'm sure this is a logical business decision that makes such sequels easier to develop.
Do I think Deck Nine could've handled this better? Well, yeah. I realize that high-school relationships don't often weather the test of time, but MAX DESTROYED A TOWN AND PRESUMABLY LET HUNDREDS DIE TO SAVE CHLOE'S LIFE. That's gonna leave a major mark on their bond. And I don't think it would've been that hard to have Chloe and Max in a long-distance relationship that keeps Chloe out of the picture for this adventure and severely limits how much she's referenced so that it's easier to write a single cohesive narrative. Doesn't sound hard to me, anyway.
But that doesn't mean I think anyone should really be going after Deck Nine's staff for this. YES, somebody somewhere clearly fucked up along the way, but game development takes hundreds of people, and there's no telling what kind of trickle-down decisions led to where we wound up. Besides... given that Deck Nine is dealing with a Hail-Mary throw to try and save the franchise, I wouldn't be surprised if they had a much lower budget this time around than in the last entry. So it would make sense if this game only has one ending AND only acknowledges so many choices from the original game because they just... didn't have the funding to write and program all the variations we'd prefer to see. :(
Sadly, it DOES seem like this mess is resulting in harrassment and threats directed towards the Deck Nine crew. This was brought up by one of the lead creators of the original, who did note that DontNod wasn't involved with this game — and this kind of thing is exactly why he never wanted to do a direct sequel to the original. Nevertheless, he did condemn the harrassment. PLEASE don't be like this, people. (But then, what do I expect from a fandom that i've always found to be FULL of harrassment and hatred... ?)
At this point, am I going to play Double Exposure? Well HELL YES. In spite of everything I've outlined herein, I ABSOLUTELY want to see Max again and go on another adventure with her. I am a sucker-ass consumer, and their cynical ploy to get my money has succeeded.
But I think this is the best attitude to take:
If you picked "Sacrifice Arcadia Bay/Save Chloe" at the end of the first game and are a staunch Pricefield shipper, then your sequel is in the comics. I've read two volumes of them - they're really good! There's six volumes in total — TONS of narrative to soak yourself in Max's ongoing adventures with Chloe and their ship.
If you picked "Sacrifice Chloe/Save Arcadia Bay" at the end of the first game, Double Exposure is your sequel. It's about Max moving on from the tragedy and guilt of her past, it lets her find new romantic options... it just fits.
If you picked anything else (like saving Chloe but NOT wanting to romance her)... well, maybe your sequel will still exist in some form one day. Probably best to go to fanfic for now, though.
Good luck out there. Try to have fun with the games, and try to stay safe.
And try not to harrass people for their writing OR shipping preferences. :P
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amber-jinx · 9 months ago
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Story Time (the issue w fan pages)
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I saw this & thought of this idea and asked @propersip if she could draw it, and I'm SO happy and touched she spent hours and hours to get it done. Got to see the behind the scenes of it at work as well, was special.
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And then this Instagram lis fan page @life_is_strange_out_there reposted her work initially without credit, they could've inserted a tumblr handle but nope; only added credits after Tave's request. And they responded to the VAs' comments like as if the art is their own. "Thank you for this" is clearly meant for the artist herself!
And with excitement I wanted to check those stories out but Lo and Behold, all of them are unavailable to view on both my ig accounts, when others can. It sucks not being able to view a precious art because the account that doesn't even own it got recognised and also blocks you. Idk why I was blocked in the first place. It's been some time since I last interacted with them. Idk what I did that was so hated? Perhaps asking for due credits and being a polite Rachel Stan?? I've never hated on Pricefield cuz I don't hate that ship at all. Just wanted to put this out there.
So if you happen to see this, the person behind @life_is_strange_out_there, we can talk about this if you want to. If not, it's always good to give credits when you post something, like a Tumblr link/handle.
Update Rihanna tagged Tave in it 😭😭 and all 3 went to her OG Instagram post
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Otherwise just really happy Kylie and the rest saw and reposted @propersip's art with my tiny contribution 😆
edit:
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🤷🏻‍♀️🤷🏻‍♀️ and then they deleted my friend's comment. Yep.
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muppetears-stuff · 4 months ago
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Warren hate has always been ableist in the very beginning. He gets too much shit for not understanding Max's body language. He gets a lot of hate 'for not taking a hint' or understanding social cues. Hell in the very beginning of the fandom like in 2015 i think i remember there were angry pricefielders calling Warren the literal r slur because he's 'so stupid'. Their words not mine. l I've seen people talk about how they're convinced he's a s*ciopath or a n*rcissist or a ps*chopath which I find ableist and uncomfortable. I think the biggest red flag from the fandom is how there's a lot of shit talk about Warren is an 'obsessive freak/stalker' in their eyes to talking in general about how 'obsessiveness' and 'obsessions' are red flags and are signs of 'evil' apparently and not symptoms of mental illness or neurodivergency apparently. I really relate to Warren and I also suffer from obsessive and actual intrusive thoughts, so i find this fandom to be extremely cruel and alienating toward people with stigmatizing illnesses which I find explains the Chloe demonization bc she is so BPD coded. I don't think Warren is autistic coded like Max but I do think he's ADHD / OCD coded in a way I can't explain. Sorry to drop this really long rant in your inbox, but you're not wrong about the Warren demonization and I just wanted to say something about it. Becauze the demonization of all these characters go back to ableism and the Life Is Strange fandom is the most ableist fandom I've ever been in at all and that really speaks volume about how atrocious it is.
THIS ^^^ YES. FUCKING YES, ABSOLUTELY.
I find the Warren hate unwarranted (hehe) and SUPER FUCKING ABLEIST. you make amazing points, thank you for putting my thoughts into words anon🙏🙏
He very much struggles with social interactions, very evident by the way he only talks teachers or people that are into the same stuff as him, he can become very chatty, sometimes too much, when it comes to things he likes which comes off as "annoying" and "obsessive" when he just wants friends.
Mr. Well's talks about it in his student file, btw.
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I share. Alot of the same traits as Warren, with myself also having ADHD and liking science and talking excessively to the point where I find MYSELF annoying.
It's so upsetting too that the developers leaned INTO the stalker/obsessive Warren allegations that I can't even fucking talk about him or mentioning that I like him on certain platforms without the fear of people saying I "support stalking" which I don't. I can't defend him and say that he wasn't stalking without someone going, "but it's canon, the developers confirmed it!!" Yeah well, Mark and Nathan have done some more fucked up shit and I still see people defend them. (I love Nathan too for his complexity and ability to become better. He just needed help, but it doesn't excuse anything he did.)
Warren is the best character. He had so much potential to be an amazing recurring character, but he was their simply for plot convenience or to make the player not suspicious that Mark could be behind everything because Warren was "creepy"
I'm probably gonna have people saying I'm being a baby over this and that he's a fictional character and stuff, you can totally have your own opinion on Warren Graham, I'm not telling you you can't, just please stop calling people who like him "stalkers" or say they support stalking and creepy behavior, when that isn't true. The amount of hate towards anyone that isn't Max or Chloe, and then the immediate hate on YOU for not liking them or liking/defending another character makes me sick, as well as the flat out abelism. The reason why I left the fandom in the first place before picking it back up because of Warren<3
Thank you again, Anon. For sending me such a lovely ask(?) And letting me rant about him because he's my favorite, and I agree with you so much, you're so right<3
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chloe-and-max-forever · 4 months ago
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This is how it should be, why does Deck Nine hate Chloe?????????????
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Okay, maybe they don't hate Chloe, but they know that we all, or at least half of us, adore Pricefield so why wouldn't they choose to show off the Bae ending, why choose the Bay ending? I wanna see Chloe again 😭
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