#i do actually have less cartoony designs for all of them but its less fun
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waterlogged-detective · 11 months ago
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Somtimes i worry my art is too silly but i actually like most of my masters designs C:<
Mostly Veils
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clambuoyance · 1 year ago
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I really like your style. Was it intentionally designed, or did you just sort of fall into it over time?
I wouldnt say I intentionally designed it, as in I haven't sat down and Engineered a specific style, and instead it was more of me finding what I liked and wanted to incorporate into my style.
You could probably trace my style back to its influences. I used to draw really round shapes (I still do but like they were just ovals and circles...I guess i just like that shape) until I started watching How to Draw Anime tutorials in middleschool T-T (shoutout to Mark Crilley lol)
But when I first joined social media back in 2016, I found all these crazy artists with really unique styles that really influenced me. I was drawn towards artists like star_bite/prince_canary and rawrgyle/grassflu who have very dynamic expressions and character poses :0 (also they ended up working on a Batman and Superman project respectively and how wild is it that my icons from forever ago now work on projects aligned with my current interests!!!) And as you get exposed to different artists you get exposed to the many ways you can Draw things and along with your natural affinities towards certain things (such as me being attracted to Bright and Bold colors and Shaped styles) you kind of naturally build a style.
And part of that is also just having fun Trying things out? Sometimes I wouldnt even try to emulate their style as much as I tried to just...do what they were doing? As in making my ocs and putting them in fun poses, and doing color palette trends and such etc.
I hope that helped! If you're curious I can break down some of my style checkpoints over the years. As you can see there was still some major anime influence in my style back then when I first joined social media around 2015/2016
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Around that time, I also discovered the fandom around the Cartoons popular at the time, so I drifted away from anime and drew things like gravity falls/steven universe/otgw etc etc so it got Rounder I guess. I really liked how stylized characters looked and got obsessed with Shape Language and assigning characters distinct Shapes (box vs triangle vs circle etc). I also read a lot of webcomics and stuff like that so those played a part I guess
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And then around 2019 I saw more artists drawing anime fanart with really sharp angles, which was completely different but so cool to look at so I tried to incorporate more angles into my art. I still had that very cartoony style but tried to push the Sharpness a tad bit more if you can tell. (I think the name of the artist I liked was jeluto?)
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I think around this time I also focused a lot more on color as well and did a lot of paintings then and whenever I did more Painterly stuff I tended to switch Styles into something Less Cartoony T-T
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Then by 2020, I revamped my ocs, actually tried to break down and study my own style and how I would draw them, and my style kinda fell into a mix of round vs sharp edges I guess. I tried to give myself Rules which I would follow when stylizing a character to keep it more consistent and intentional.
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Then in 2021 some of that Fun Part of stylizing characters into something more Cartoony kind of took a backseat as I focused more on Pose Work and Body Expression instead which I think helped a lot :0
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And here's some recent stuff from the past year! Still very cartoony, but less so than 2016 I'd say, and still using really bold colors!! Still love my Soft Vs Hard angles B]
And overall have stronger pose work :) I'm sure my style will evolve as I learn more and experiment more, because one thing I want to focus on is backgrounds and environments :0
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inkdemonapologist · 2 years ago
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Do you think we get another bendy game? I heard meatly said "we barely even started."
If another bendy game releases what do you want to see?
Yeah, I think… the idea that they’re angling towards another game in this franchise makes sense. As others have pointed out, there’s SO many notes and memos setting up Gent as important and sinister, but Gent has no real part in this story other than “an explanation for what all this non-studio stuff is,” and you’d only really need one memo for that. Establishing Mr. Gray as a sinister figure who’s looking for the Ink Machine doesn’t serve any purpose in THIS game… so you have to wonder if it’s meant for another.
I’m just… well, I dunno, I don’t have as much curiosity about the world of Bendy as I did before BatDR. Lemme ponder this...
Like, I was curious about the space between 1946 and close of studio – you know, were they still doing cartoons, or did they pivot into Bendyland? Who was composing music for them? What actually happened to Bertrum? – and I guess some of those questions still stand, but apparently that time period is mostly setting up Gent taking over, making it less and less of an animation studio, bringing in an outside force I’m a lot less interested in. And like, I was curious about how various characters became the way they are in BatIM – but... BatIM is fictional in BatDR’s canon, so… they didn’t. Joey made it up. End of mystery. I don’t necessarily think that’s a poor choice for a story, but it does kind of close the door on exploring the original BatIM and makes it sort of impossible to return there again. And I was curious how bringing back the Bendy franchise in-world would affect the Ink Realm – I thought the concept of a “dark revival” that’s actually a literal revival of the franchise was a really neat idea – but… it isn’t, really. The Ink Realm is only different because Wilson is able and willing to muck about in it for unexplained reasons; it's unaffected by the new studio and new cartoons starting up haven’t affected the ink realm in any way.
So, gosh, what would I even be curious about? What is there to explore or discover? BatIM's fun as you try to peace together What Went Wrong, but it's harder to find something relevant to piece together here. The Gent-brand Unethical Science Zone might use the ink machine to make weird monsters, I guess… But that doesn’t really have anything to do with anything that I care about. “We’re morally questionable and have a machine that can make sludge monsters, what crimes will we commit” isn’t a super compelling premise on its own.
But okay. I’ve thought about this for a bit and here’s a thing I can come up with on short notice:
I would enjoy a game where you play a major character (Joey’s a good one; Sammy, Alice/Susie, Allison, and Tom would also work) in Audrey’s reset Ink Realm, maybe with minimal memories after the reset, but trying to figure stuff out by searching through the various memories in the form of audiologs and memos throughout the Studio; bonus points if something in the narrative confirms that regardless of how fake the world is, these memories ARE real, so that we can trust audiologs again lmao. You learn you are probably artificially created, but want to know more about the person you were supposed to be and their relationships to the others, and probably end up questioning whether or not this person is someone you actually want to be by the end.
This world is Audrey’s design, so it can be more focused on an Animation Studio and lean more into the cartoony potential of BatIM’s premise.
Probably something is Not Right in the ink world due to Gent’s meddling – in this kinder cycle, something terrifying is starting to seep in that its inky residents don’t understand, which would give space for Inky Horrors and the usual industrial elements that, in this new world, would be Out Of Place and upsetting.
One neat option would be if you’re trying to learn enough to escape to the real world and find Audrey, the only person who could fix it. As established in BatIM, characters (like you) need a soul to exist in the real world, so if you find enough Real memories of the Real Person behind your creation, maybe that can give you one.
That’s 5 characters listed in the first point, and there’s usually 5 chapters, so each character getting one chapter could theoretically work – you’d need a pretty tight story arc for each if you went this route, but it would enable doing multiple perspectives, which I think would be cool. Bonus points if each person you can play as can find a different Piece of what’s really going on, and once you have all five, you get a new game plus of sorts where you learn the Horrible Truth
Obviously there’s probably some deeply foreshadowed thing where you do escape at the end, but find yourself in the Gent labs. I just think it would be fun to see these half-cartoon people wander around in the real world. You can have an optimistic “Audrey’s been captured by Gent and we save her” ending or a horrifying “you’re not even the first [insert character here] we’ve just been replacing you with new ones every time one of you gets out” vibe
Or you could treat each character as its own "route" and do fun things with multiple endings – don’t collect enough memories and you come out of the machine as horrible sludge and get destroyed immediately; collect all of your memories and come out okay but get immediately captured and get a bad ending; collect all 5 characters’ memories and get the new game plus where you ALL leave the machine together and are able to avoid getting captured and explore the real life Gent building, taking advantage of your cartoon nature to get into somewhere you're not supposed to be
This is less of a “ooo what are you hoping for” and more of a IN AN IDEAL WORLD WHAT COULD ENTICE ME. idk if its a GOOD idea, but it’s a concept that fits the genre and the lore set up so far, that would actually be interesting to me!
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tamaharu · 3 months ago
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ignore the first posts caption thats not what this is about anymore. i hate time loops actually. some ocs designed to ask the question on everybodys mind: how many days could you spend trapped in a car with a dashcon attendee before you started trying to open the door on the highway.
fake blurb + long vomit of my thought process regarding them below.
Lizi (LastName) is probably the world's biggest fan of the YouTube duo (IDK), and now that she's finally got her driver's license, she's ready to undertake what may be the most important task of her entire life: proving once and for all that they're a couple. While attempting a solo drive from New Mexico to a convention they're paneling in California, she encounters Melanie (LastName), the third child and youngest star of a massively successful family vlogging channel, accidentally left behind at a gas station while their family took the very same trip (or so they claim). Lizi promises to drive them to the convention, in exchange for use of their creator pass to get backstage and finally meet her idols. The plan is simple, the execution less so, where only the strongest of keyboard warriors can survive. And, ultimately, the drive leaves Lizi with a difficult question to answer: is RPF… fine?
who knows. none of this is real. theyre generally the same characters as they were in the first three pics (chronically online teen and 12yo whos really not into it) but the situation is much different. i tend to go 'characters/fun story element' first, 'plot' second, which um. isnt the best way to do that lol. so i was like i want to put characters in a time loop. and then drew them. and was like, great, but how do i put them in a time loop? i kind of figured itd being 'sneak backstage to some tv show or something, try to meddle,' but couldnt work anything more concrete. so i stopped thinking about them!
then maybe over a year or so at this point, i read an article abt kids who had grown up as part of those family vloggers/bloggers and how it affected their life. and then i thought abt the difference between that vs the emotional neglect of kids who kind of grew up with the internet as their parents. so i always meant to draw them in these new circumstances, but i wasnt quite sure what i wanted those circumstances, beyond their new backstories and the Meddling Kids conceit, to be.
and THEN, i was thinking abt ocs at work today when a bolt of inspiration struck: but like, what if this was actually about dan and phil the whole time. i watched them as a kid but wasnt like, big into them. but ive been watching more recently and have been kind of fascinated by the fan culture they built, both in their heyday and how its transformed into what it is now. like, the fake working title (on that very very rough poster draft) is blatantly stolen from an old dnp video title. and thus all the elements have combined. though let me be clear: ITS NOT ABOUT DAN AND PHIL. its about my fake ocs and parasociality and 12yos and their terrible babysitters and unrealistic roadtrips. .......but its also not... NOT about dan and phil.... make that the new tagline.
im not going to do anything big with them. but im glad to at least finally have figured out what to do with them, so i can draw them more. clearly i need to. bc what is up with what i did to lizis design this most recent attempt compared to her original (tbf cartoony) design. i realized as i was coloring she looked too much like me and i got scared so i gave her green hair.
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some ocs designed to asked the question on everybodys mind: how many days could you spend trapped in a time loop with a genshin fan before you started scratching at the walls
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thatgamefromthatad · 4 years ago
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Games Like ‘Merge Mansion,’ Ranked
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I noticed an ad for what seemed to be practically the same exact game as Merge Mansion, so instead of doing an individual review for it, I decided to find as many Merge Mansion dupes as I could and review and rank them all!
If you’ve never played Merge Mansion or similar games, the concept is basically merging together two of the same item to get higher-level items of the same category. The items spawn from other items (I don’t know if there’s a technical name but I call them spawners), which you usually need to tap in order to put more mergeable items on the board. You can usually create new spawners by merging special parts together too, and create more powerful spawners by merging together two of the same spawner. The objective is to fulfill tasks the game gives you to obtain certain items by making enough merges. I enjoy these games because it’s satisfying to merge things together and discover new items.
Here is a handy-dandy rubric I used to score and compare each game to the best of my ability. This way instead of going by which games I just liked overall, you can pick which game you’d like to play based on the aspects that are important to you! (All of these metrics and scores will be broken down and explained further below.)
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See all seven games (including Merge Mansion itself) ranked from best to worst below:
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1. Travel Town
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Developer: Magmatic Games Ltd
Release Date: Feb. 12, 2021
So this game is actually the one on the list that is the least like Merge Mansion, and I wouldn’t really call it a copycat unlike some of the other games on the list. However, the basic gameplay is the same as Merge Mansion and all the other games, so I think it’s fair to put it in the same category. (It also has the common thread of using energy, coins, diamonds and a level system, all using similar symbolism as the rest of the games.)
I really like this game’s vibrant colors and beautiful items, and the fact that all of your goals are shown right above you which is less frustrating than having to switch back and forth between your goals tab. I also like that you have a lot of goals at once so that you don’t feel like you’re wasting energy if you spawn and merge items that aren’t related to a current goal when the spawner you actually need is reloading.
Another thing that makes this game unique is that instead of just unlocking new renovations or parts of the story with each goal you fulfill, you get coins for fulfilling goals that you can then spend on the construction stages, that come with additional parts of the story in turn. I’m not sure if this is a better or worse system, but is the only game on this list that does it like that.
The best part of this game I think is the fact that there are event stages with completely different items and a cool way of unlocking new parts of the board (for example, you merge tools up to a chainsaw to cut down trees blocking part of the board). For a newer game, I think it’s pretty innovative and off to a strong start!
🐚 Art: 3/3 (It’s are very vibrant and shiny-looking and the character drawings are also very well done)
🐚 Story: 2/3 (the dialog between characters is fun and humorous at times but I don’t really see a solid plot going on throughout and I couldn’t tell you any of the characters’ names or most of their relationships to each other to be honest)
🐚 Gameplay: 5/5 (I haven’t run into the frustrating thing of constantly running out of space on the board, at least not yet, and completing the merges is very satisfying. I also like the goal system and the events)
🐚 Variety: 3/3 (There isn’t that much variety on the main board to begin with but this is the only game on the list to have a log book that tracks the items you’ve unlocked and I can see from the blank sections that there will be a lot more variety going forward. Plus there is extra variety in the event stages)
🐚 Playtime vs. Wait Time (without paying for more energy or to reload spawners): 2/4 (Like most of the games on this list you can only really play the main board in short sessions before needing to wait for your energy to reload. However being able to play the event stages when they’re available can lengthen your play session)
🐚 Overall Enjoyment: 5/5 (This is sort of subjective score based on the amount of fun I personally have playing each game. I found this game to be the most fun out of all of the games and I would give it an overall 5/5 if I were reviewing it individually like I do with my usual reviews)
🐚 Total: 20/23
2. Merge Design
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Developer: Stonemobile Kft.
Release Date: Feb. 19, 2021
This is another newer game that is pretty unique from Merge Mansion and off to a strong start! it’s also the only game on this list with a landscape orientation so it’s nice to play on an iPad if you have one.
For this game you fulfill objectives to place furniture and decor inside a room you’re remodeling for a client. There are different clients throughout the game and several tasks for each client; you also get to choose between three styles for each item you place in the room. There are two main designer characters you follow throughout the game and there’s occasional dialog between the designers and clients.
I found this game to be more on the challenging side because you have to experiment a bit to find the items you need, and getting the spawners you need for some of those items does not come as easily and naturally as in most other games.
One of the things I didn’t like that much in this game were that the maximum level for most item categories is not that high so you can get a lot of maxed out items pretty easily, although there is a wide variety of different items. There’s also only a handful of slots to unlock in storage (where you can move items off the board when you’re running out of room) so it can be a lot easier to run out of room which is frustrating. However, the ability to play this game for longer stretches of time than the others is a big plus!
🛋 Art: 2/3 (the character art, item art and room/furniture/decor style are each nice enough of their own but they kind of clash in my opinion, like they’re from three different games)
🛋 Story: 2/3 (it’s cool to meet the different clients along the way and you can definitely start to see the personalities of the two main characters but it’s not all that exciting)
🛋 Gameplay: 4/5 (I like that this game is a little more challenging and that the objectives are more complicated, usually requiring more items, but it’s really frustrating when the board gets so cluttered)
🛋 Variety: 3/3 (lots of different item tracks corresponding to different types of furniture and household items, and new spawners that take work to obtain but it’s fun when you see the new kinds of items you can get)
🛋 Playtime vs. Wait Time: 4/4 (by far the best game for if you want to be able to play for long stretches of time. You get a ton of energy, almost to the point where it seems like a mistake by the developers lol, and the spawners reload pretty quickly too)
🛋 Overall Enjoyment: 5/5 (between the variety of items and ability to enjoy long play sessions I definitely enjoyed this game plenty!)
🛋 Total: 20/23 (same score as Travel Town but Travel Town gets the upper hand with its event stages and less of a problem with clogging the board)
3. Merge Friends
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Developer: Skunkworks
Release Date: Nov. 6, 2020
This is the last game on the list that I wouldn’t consider an exact copycat of Merge Mansion but definitely seem like it’s influenced by it. It’s unique in its more cartoony art style which I think has some charm when it comes to the items on the board, although I was a little less fond of the character designs. This game also has parts of the board that unlock as you level up and getting new types of items takes a little time.
The objectives of these game are based on orders placed by different characters to complete certain tasks, and you get little pieces of the storyline with each task you complete. Each character has their own personality and role in the town that goes along with the items you have to give them to complete the objective. There are also some events in this game but they’re not exciting as the ones in Travel Time, they basically just seem like extra goals with extra chances for rewards.
🔨 Art: 2/3 (as mentioned I like the cartoony art style on the board but don’t like the character designs as much)
🔨 Story: 3/3 (this is one of the only games where I actually got kind of attached to the characters and wanted to know what would happen next)
🔨 Gameplay: 5/5 (merges are satisfying, didn’t have problems with the board getting clogged up and I liked that each objective went along with the story i.e. the character had a specific use for the items as explained through the dialog)
🔨 Variety: 3/3 (it takes a little longer to get more categories of items but once you unlock more of the board it’s fun to see the new categories you can come across, the items also level up pretty far)
🔨 Playtime vs. Wait Time: 1/4 (unfortunately you can only play this game in short spurts once you run out of energy)
🔨 Overall Enjoyment: 4/5 (solid game but not being able to play for longer sessions puts a bit of a damper on it)
🔨 Total: 18/23
4. Miss Merge
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Developer: TrueMyth Games Ltd
Release Date: Feb. 2021
This game is probably the most blatant rip-off of Merge Mansion, but only based on the fact that they steal the fake plot from the Merge Mansion ads and actually do something with it lol. In fact it’s because of that that I actually ended up liking this game more than Merge Mansion - it gives you want you wanted from those ads that wasn’t in the actual game.
Other than the ripped ad plot and a similar grandma character design this game actually is pretty unique from the original Merge Mansion and is more similar to Merge Friends in its gameplay. It has a similar cartoony art style, similar form of objectives (except instead of orders it’s just personal requests from characters) and similar way of unlocking parts of the board along the way.
This game probably has the best storyline of all the games, with an actual mystery unfolding throughout the plot line.
🍪 Art: 2/3 (similar to Merge Friends, the cartoony board items are charming but the character designs are lacking)
🍪 Story: 3/3 (I genuinely want to know what happens next and each character has their own personality, motives and relationship with your character/the other characters)
🍪 Gameplay: 4/5 (gameplay is most similar to Merge Friends but objectives are more random and not directly tied to the plot, and this is the only game without storage space for your items, although I haven’t really needed it all that much anyway)
🍪 Variety: 2/3 (there is a little more variety in items as you go along but not as many interesting and unique categories, you’ll mostly just be giving people various foods and beverages for a while)
🍪 Playtime vs. Wait Time: 3/4 (you can’t really play for long sessions, however, extra energy is pretty easy to come by so you can often play for longer than most of the other games)
🍪 Overall Enjoyment: 4/5 (definitely delivers as far as storyline but doesn’t do much more than any of the other decent games on this list)
🍪 Total: 18/23 (same score as Merge Friends but has less item variety and clearly copies a lot from other games)
5. Merge Mansion
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Developer: Metacore Games Oy
Release Date: Sept. 16, 2020
I’ve already thoroughly covered this game in my original review of it, which you can read here. This was my first experience with this kind of game and it’s the first of its kind as far as I know, so I definitely have a fondness for it, although it has its pitfalls.
💐 Art: 3/3 (I really like the art in this game, you can see the detail that went into each individual item and I like the main character designs too. The 3D models of the characters shown in the garden are a little wonky though)
💐 Story: 1/3 (Very generic and boring “adult child returns home to discover mansion is a mess” plot)
💐 Gameplay: 3/5 (Overcrowding the board is a huge problem and there are certain spawners that automatically spawn what I consider nuisance items without you even tapping them. They’re nuisance items because if you need them for an objective that’s not until much later in the game; I’ve never needed these useless items yet and all they do is take up space. The objectives also aren’t very satisfying to complete other than it getting rid of some of the items taking up space. However merging is very satisfying and the game deserves credit for introducing me to this whole genre of merge games to begin with)
💐 Variety: 3/3 (tons of different items and spawners to discover, almost too many)
💐 Playtime vs. Wait Time: 2/4 (you can only play in short sessions before running out of energy but the sessions do tend to last a bit longer than in some other games, and you can get extra energy pretty often)
💐 Overall Enjoyment: 4/5 (although the overcrowding issue is frustrating it is a very fun game and keeps me coming back to keep discovering new items; this is the rating I gave it in my original review)
💐 Total: 16/23
6. Merge Matters
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Developer: GreenPixel Ltd
Release Date: Dec. 31, 2020
This game seems a lot like a direct copycat of Merge Mansion; the art style and categories of items are extremely similar. It basically hits all the same boxes as Merge Mansion but I liked it just slightly less.
🪴 Art: 3/3 (the colors are more vibrant than Merge Mansion and overall the items are very nice to look at, the character design of the main girl is very pretty but I noticed that she seems to have a different art style than the grandpa, or maybe that’s just me)
🪴 Story: 1/3 (same problem as Merge Mansion, very generic homecoming story)
🪴 Gameplay: 3/5 (satisfying merges but same overcrowding problem, maybe even a little worse than Merge Mansion)
🪴 Variety: 3/3 (about the same level of variety as Merge Mansion)
🪴 Playtime vs. Wait Time: 2/4 (about the same as Merge Mansion although I tend to get less extra energy in this game but maybe just by bad luck)
🪴 Overall Enjoyment: 3/5 (although it’s nearly identical to Merge Mansion, I give it a lesser score here because if I had to pick between the two I would definitely choose Merge Mansion. I can’t say exactly why, but a range of small factors make Merge Mansion the more satisfying game to play)
🪴 Total: 15/23
7. Merge Villa
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Developer: 4Enjoy Games
Release Date: Feb. 2021
So this isn’t the worst game ever, but it is by far the most lackluster out of all the games I played for this project. It definitely feels like the dollar store version of Merge Mansion. The art here is frankly ugly and the gameplay is very simplistic with very little item variety. The merging here also doesn’t feel very satisfying for some reason, maybe because there isn’t any sort of animation or proper sound effect to go along with the merging. It’s definitely a playable game but nothing to write home about.
🪛 Art: 1/3 (like I said, it’s ugly)
🪛 Story: 2/3 (it actually has a little more plot going on than Merge Mansion or Merge Matters although it still follows the same trope)
🪛 Gameplay: 3/5 (although it’s definitely simplistic and the merges are less satisfying than in Merge Mansion/Merge Matters, I’ve never had to worry about running out of room on the board, plus it has the added feature of letting you choose between three styles for each renovation similar to Merge Design and other games like Homescapes, which makes completing the objectives more satisfying)
🪛 Variety: 1/3 (very little variety, I’ve only seen and handful of item categories so far)
🪛 Playtime vs. Wait Time: 1/4 (abysmal, the play sessions are short, the spawners run out quickly and the energy takes twice as long to recharge as in other games)
🪛 Overall Enjoyment: 2/5 (playable but barely worth playing)
🪛 Total: 10/23
If you got here to the end, even if you just skimmed through, thank you so much for reading 😍 Follow me for more reviews and articles about those mobile games you’re always getting ads for 🥳
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zafedda · 3 years ago
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Toshiki Inoue Interview about Shougeki Gouraigan and an overview of his writing process
This interview was published in the booklet with the first BD set of the series Interviewer: Please tell us how you became the main writer of "Shougeki Gouraigan!!"
Inoue: I got a call from Amemiya saying "It's been a long time, let's work" and I said "Ah, got it". Actually when we met, for the first step we started with approaching the setting of "Light vassal" and "Shadow vassal". Broadly I wanted to make something like a comedy but he wouldn’t listen to me.
Interviewer: Then director Amemiya wrote on his personal blog that Gouraigan would have aim to be a "strange thing"
Inoue: Maybe he was already tired with the same old stuff. (LAUGH) Even for action, he's not even using stuff like wires in town, because he portrays actions in an odd dimension. So he had in mind in the first place some kind of battlefield for actions. After that, to evoke that feeling of "strange thing" , the costumes (TN: the proper term used for costumes is kigurumi which means something like "cartoony costumes") interact in a contest of ordinary life, right? That's the main ingredient, it's not the costumes doing laundry. It's the gap related to daily life that's funny. I think that we moved in order to make that the core of the comedy.
Interviewer: There must have been several meetings, right?
Inoue: We sure had a lot of them, before putting hands in the scenario in order to decide the direction of the show.
Interviewer: That includes director Amemiya?
Inoue: Of course, but it’s like even he couldn’t figure out what to make out of this program? (LAUGH) It’s not a matter to just depend on his ideas, but i wonder how much time it would have taken to reach a common ground. It’s like we committed to pull it through, in the beginning. But, in the middle everyone gave up! It’s that sort of a show (LAUGH)
Interviewer: Considering it’s a comedy, everyone will have a different approach to it, and sure it will be hard to make them grasp this to those who want to watch it.
Inoue: Even if there was the concept of the gap made by the suits interacting in an ordinary life it didn’t pass so well I think. I even tried to convey it from the start in the script. Aaaaaah, why did it happen? I couldn’t make it pass. Not even once in that program. It’s not that a good point? When it comes to making the suits ridiculous you make them ridiculous. Usually everyone looks forward to the transformation, it elevates the coolness of the suits, but this product prefers to degrade this. That sure is new (LAUGH). It's Amemiya's idea. Rather than consecrating the suits you make them look uncool as they are. That’s the kind of treat they get.
Interviewer: In tokusatsu there’s a certain depiction of transformations' scenes
Inoue: In that way we turned around that conception
Interviewer: Depicting the suits in an ordinary life it sure makes harder the problem of giving the action scenes a peculiar flavor this time
Inoue: Isn’t this the cause of the battles in those odd dimensions? With stuff like the sophisticated mandala and that game feel in it, i think their purpose is to make the mind go “AAAAH”
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Interviewer: Since they’re usually under human form, they really can return into the Light vassal form at any time, right?
Inoue: The human is a disguise, or rather that’s the point of view of the Light vassal, but what about the situation where “These humans are illusions” under their human eyes? It would be easy to accept such a situation. Maybe once they turn into humans even the point of view should be human. That is, their appearance is disguised by some kind of light that affects the human eyes, could it be? Because Light vassal (LAUGHS). Anyway that’s a directional matter, that’s why in the script I omitted the hints that indicate the human parts and Light vassal parts. So when you read the script I think it doesn’t turn out to be interesting. When it comes to watching it on screen though I find it very interesting.
Interviewer: I got the impression that the writing style differed from your previous works, were there any critical parts?
Inoue: It might be close to Changerion a little. I wrote it a long time ago but it’s still my reference point as a comedy. Sometimes I’m prone to write them. That’s why I didn’t find particular challenges concerning this product. Since the opportunity showed up again, I want to write comedies whenever there’s a chance
Interviewer: What comes to your mind when you write your ideal comedy?
Inoue: It’s true that Comedies are hard. You can’t make them pass as a low product, but it's no good to treat them as something intellectual. That’s why it’s important to have a lot of ideas. Then the dialogues. Situational dialogues are the bread and butter of comedy.
Interviewer: Any favourite part?
Inoue: In the first episode when Homeless Yamashita said something like “When life gets you a hangover, drinking will sober you up”, when I watched it on TV I thought it was a good line (LAUGH). Many good lines kept coming to my mind, That’s why I didn’t worry too much about it.
Interviewer: So there’s the impression that this work went according to your expectations, right?
Inoue: You can say it. Well, there’s a direction that makes everyone proceed according to expectations, it went mostly like this. But when it comes to shooting it the reactions were really perplexed. It mostly went according to the script but people were “What did you make us shoot!”. It’s just that in this kind of program people who disagree are really picky. I think there were a lot of unagreeable people.
Interviewer: As if they didn’t know what they wanted.
Inoue: Yeah. So it’s not a matter whether this program is good or bad. It’s more like a matter of if you can accept it for what it is. As a matter of course this program would get complaints.
Interviewer: There are people who also demanded to make it more serious right?
Inoue: A lot. It’s really a program that neglects that kind of person. There are also a lot of people who can’t understand where the fun is.
Interviewer: With its late night slot broadcasting, did you have in mind an adult audience?
Inoue: It came up something like that during the planning meetings, the scene of Hitomi making a bath would have certainly been accepted. But with tacit consent, I went to write scenes with sexual appeal as I wished, even Amemiya was left alone when filming in this regard.
Interviewer: The Navi outlook was really something
Inoue: I was surprised too (LAUGH)
Interviewer: When it came to broadcasting, any impression that striked you?
Inoue: The first episode is still sane (LAUGH). It may be a bit hard to understand it though. With stuff like human form and light vessel form, the point of view gradually changes. But watching it with the young staff they said “That’s not true, viewers can keep up this far”. But I got nothing that made me think of that, what about it?
Interviewer: The goal of the story, or how should i put it, it started with no explanation at all of the circumstances, I was surprised.
Inoue: That’s why the point of the drama has become whether they can keep up or not.
Interviewer: At the start of the first episode, the meta narration of Hitomi got me surprised
Inoue: That was an important device, it’s thanks to this that the events were easy to follow yet. We sorted out her feelings by placing her point of view on matters. If it wasn’t for that the scenario would have been all over the place I think. This program is all about Hitomi, or rather she’s really the main pivot. The first episode flows through the scenes involving Hitomi, in these scenes it also became a proclamation of intents that this program is meant to be funny. The gist of it, this product could be seen easily as the story of Hitomi’s personal growth.
Interviewer: On the screen even the supporters made an appearance (N.T: I made supporters = 黒子-> Kuroko are usually black guys on the background in theatre that put on scene any kind of theatrical postures, for example in the Ran episode whenever she transforms artificial butterflies pop up with the black dressed supporters or when Sailor gamer transforms the same dressed supporter lady pops up to undress her to change her clothes)
Inoue: That’s a directional matter, same with the Hitomi narration, i think it was established to give a certain touch to the product
Interviewer: Were there any solid directions from Amemiya about the development of the story of the characters and their backgrounds and the like, right?
Inoue: There were some regarding the characters like “The path is clear!” It's not a line that I put, Amemiya wanted it! It’s like a line that fits a character that confronts the sea shouting at it. Eventually, other characters' backgrounds were picked for me
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Interviewer: Besides Gou were there any rough spots with other characters?
Inoue: More or less I developed the characters as they were talking to each other. But in the end many things came up when I was in the process of writing which I gave life to it. That’s why there weren’t any characters that were particularly hard to write (LAUGH). It went all smoothly. The most troublesome aspect was the Light Vessels’ lifestyles. That’s where the comedy parts are, it was hard to make them whatever in a riciclation shop or rather it was troublesome to think about it. Sexual scenes with suits floated in my head but when it came to writing them I didn't find them funny. Making some kind of osè skits when they were humans felt wrong yet. It’s precisely because they were designed for the suits that it can be said that the scenes were funny. Comedy and skits are separate matters.
Interviewer: Is there a favourite character?
Inoue: Hitomi was the most fun to write. With her rakugo mania, her aloofness, like a guy who’s fine with shutting himself off. In this environment Gou and the others brought her chaos. Hitomi’s absenceness of mind or rather her dull emotions was a really important factor. Then there’s Jin. it makes sense that he gives off a feeling of  being out of place. And it makes sense too that Gou is a straightforward character. it’s stupid eh, just stupid (LAUGH).
Interviewer: Kinda all the Light Vessels are… (LAUGH)
Inoue: That’s true, everyone’s stupid. Sure no one is smart (LAUGH). But because they went to Earth there’s a sort of a gap. You can also say that when they arrived on Earth they got exposed to a lot of new stuff so they get more and more dense.
Interviewer: Originally the characters should have been passionate and wise right?
Inoue: It wasn’t thought of what kind of characters would have inhabited the Spirit World. Just, more or less they commited sins, so I had to put something to fit the occasion in everyone and putting something that would have made them not detached from the world would have been a little wrong.
Interviewer: Isn’t the character of the old lady really appealing?
Inoue: when the Light Vessels got all assembled, I thought that she would get too bothersome. Since depicting her like a young wife or in search of specific attention would have come out wrong in the moment. (LAUGH) There are Shou and also Hitomi, so the atmosphere would have changed up too much in the end. That’s why placing her as a perfect nanny was no good.
Interviewer: Inoue, did you have to go personally to the filming location to make instructions directly?
Inoue: I went just once but it wasn’t for this case at all. I couldn’t be there that much when they planned for the shooting periods, but the shop set was amazing, I was surprised.
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Interviewer: You had to go to have a talk with the actors, right?
Inoue: Whenever I went it was mostly for that. Even if this is the case,  I had the occasion to meet them in this regard once.
Interviewer: How did everyone get along?.
Inoue: It was full of youthness. It was full of spirit and they were good young lads.
Interviewer: If there were some stories behind this program please tell us!
Inoue: When the program was about to start the broadcast I went to drink with the staff, I was scolded to have drunk a very expensive wine (LAUGH). At the time everyone was fixed with the program and the feeling was great. It was fun to have a drink together. The directors were all zealous guys, so I think they had inside their head the purpose of this comedy. So we talked about various things. There was an episode like that.
Interviewer: From episode 1 to 4 please tell us what to look forward to.
Inoue: Gou starts the searching of the Dark Vessels alone but eventually he will make friends. Each character's introductions are surely interesting. There’s this sort of feeling that I like that gets you excited as the episodes go that it’s like “What kind of character will show up next?”. The exchanges with the leading actors and new characters are funny too. Please look forward to that.
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archer3-13 · 3 years ago
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some more metroid dread thoughts now that ive sat down with it a little more:
controls are definitely pretty damn sweet, i feel if you spliced dreads controls with supers physics then youd hit a pretty good sweet spot.
emmis ive found so far are more fun to give the run around then to actually stealth about. idk, just something about how they move and locate you, the way they follow behind, keeping pace ahead of them or goodness me jumpin over their heads just feels satisfyin.
ive seen some people knock it for looking cartoony but tbh i actually rather like dreads environment design a little more then supers. supers very nice to look at sure but dread i feel makes greater use of 3d space/depth of field and just has a sharper design to its environment. that and i didnt find super all that scary or tense in general so dread just having solid design over horror design appeals to me more personally.
i didnt think id miss the morph ball and bombs this much
boss fights feel more comprehensive this time, less random bullshit and more readable attacks
charge beam feels more snappy this time which i appreciate.
i do not care for the cloak, it has yet to convince me of its worth outside of finicky doors.
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guyghoul · 3 years ago
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I explicitly let @plaguedogs123​ do whatever she wants wi these pictures (and their art sources) in anyway anywhere anytime, including uploads to any website she uses.
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Because Tumblr allows only 10 pictures per Photo post, I decided to group the Dragon Solar System into two posts. I decided to refer to how the asteroid belt ‘divides’ the Solar System in rea life.
Frankly, I appreciate going through this project. While there were a lot of difficulties in getting each of the Dragons right in thi small space, I not only got plenty of experience in a motivating project but also found out how quickly and often I could work on these sprites. Also, I just liked how I actually did a pixel dragon solar system in one season of ArtFight.
Then again, I am very grateful that @plaguedogs123 let me do art of them in the first place! There is a slick, wavy, dynamic, and cartoony look to them without being deranged... unless being deranged fits the mood. Her art can also get serious if needed while remaining in her current style. Seeing her Animaniacs art really tells of her influence, but her art grew beyond her influences and is just appealing. I also like how her Planet Dragons frequently look clean and shiny... or sometimes glowy. What I like more is the way she characterised the traits of the planets into dragons... not jus their visual appearances, either! Finally, her work can get fun, calming, or simply interesting. I am not just grateful that she let me do fanart; I am grateful that I found the ar that she shared!
Mars
Despite being a bully, Mars is actually one of my favourites. He is really cool-looking, serious, and edgy. I really like his horns and hair. I also like the flame motif he has. I would probably end up spending half the time 'defending' others from his bullying and the other half wanting to be wit him because I could not stay mad at him. Th is actually relatively relaxing. Not only is the form ore orthodox but I also had quite a bit of experience with making pixel dragons a this point. I really like working wi the red and its adjacent colours in the Famicube palette, keeping plenty of the moti from the original design. The ventral scales also end up in a neat pattern here. I also like the wing a lot here. If I were to fix this, I would change his hind legs ome and maybe alter the outline of the wing. I would also alter the form of the tail and maybe make him look less 'chubby'.
Luna
...I actually am grateful that @plaguedogs123 actually made a dragon Moon! That just... fits the setting to me. I like the most the different colour patterns Luna has, though I also like the shape of her form and the texture of the horns. When making thi sprite, I like a lot how the different greys, the white, and the black work together. That little accent blue looks cute. I also really wanted to turn the starry wing pattern into a checkerboard pattern. Pixelling her was enjoyable, the shading and the patterns working together to a nic effect. Luna being relatively simple helped things, too... If I were to fix this, I might make the symbol more visible and maybe smooth ou the shading more. I might also reduce the number of white dots on her wing, making the 'starry sky' pattern more obvious.
Earth
Of all of the designs, Earth is the most satisfying to me. I keep catching a lot of grea things abou the design: the buggy leaf wings, the general nature-dominant colours of seas and trees, the rainbow eyes, the large aquatic influence, the stag horns, and (my favourite part) the hair... which turns ou to be grass! I also like how the clouds work with Earth... fitting life-sustaining air while giving a form of emotion. I am also impressed by his knowing every language. His being calm and knowledgeable confirm that he is one of my favourite dragons. ...I wan to feed and sleep wit him, though; he appears to need the nourishment and rest. Honestly, even if the clouds were optional, I still would have pixelled Earth wi those, since they are an important or at least distinctive part of him. I seem to have messed up in making them, though, since they appear to 'distor' the sprite. Otherwise, I am impressed by my work here. I like how I did the red eye which stands out from the rest of Earth while bringing some sort of allusion to the rainbow eyes of the original design. Another thing I like is how the skinny look actually works here; Earth really is that skinny. I am even impressed by how I made the tail end, the horns, and the hair look. I really am growing artistically! If I were to fix this, I would alter the clouds.. making sure tha they would not blend with Earth too much. I might also alter the wing shading.
Venus
Venus is very energising... not just because she is a fiery dragon, either. I even find her fun and a little funny. Making her a female, matching her name and symbol, while pairing up wi the manly Mars, is also clever... especially in making both fiery. The cream-coloured head, while fitting the colour of the actual planet, trips me, though. Other than the legs, I feel great about pixelling her. Getting the shading on the wing and tail wi was tricky, bu the sprite looks pretty good. I like how the palette looks brighter. However, I had a bit of difficulty getting the pattern of the ventral scales not clash wi the shading... possibly affecting the back of her crest. Another difficulty is getting her tail... o rather, her tail flame, put correctly. I was repeatedly trying to compete between the tail and the wing. I managed to get everything 'happy' here, though. If I were to fix this, I might alter the legs and tail. I might also alter the colours of her crest and simplify the shading. I might also make the tail end and wings look more fiery.
Mercury
Mercury impresses me wit his fiery and rock patterns juxtaposing against each other, meeting in the middle with a lava pattern. I really like how the horns look, and I also like the crest. I also feel that I would hang around him a lot, us being curious and relatively adventurous, yet rather cautious in th end. My practise with pixelling dragons is definitely showing off here! I am impressed by the wing, though the curvature, the crest, and the tail also look good. The skinny look also suits him. Getting the flame tail wais a little problematic because I did not wan to ge the tail 'interfering' wi the wing membrane, but I am impressed all the same. If I were to fix this, I might make the legs thicker and simplify the shading. I might also alter the snout. 
Sun
Sun is yet another of my favourite dragons of the solar system. I really like the divine and firey aspects he has, th extra features fitting how he 'rules' the solar system. I also like his horns and crest. There is also how he glows brightly, fitting the Sun. Another aspec that I like about him is how smart and wise he is. I would probably alternate between being apologetically scared and wanting to be close to him; I just feel that being close would be worth both our whiles. I was honestly rather scared that I would not be able to fit him in 20*20 pixels, since he is very long. However, all the practise wi the other dragons paid. Pixelling him was actually pretty comforting. I wa surprised that I could give all six (...technically three) of his wings in one sprite. Despite this, trying to work wit the differen textures (notably the flame that runs along his back) was difficult. I ended up simplifying a lot. I also ha difficulty getting his eyes right; I had to angle them here instead of having them straight up-and-down the way his official design is. Otherwise; he would appear to have one vertical eye. He is also supposed to have two snout horns, bu they appear to be one snout plate. Despite this, I am grateful and relieved that I could manage to sprite all of the Solar System dragons (including Luna nd Pluto, but no the other moons). I found that a great challenge that gave me plenty of motivating practise in working with pixels, especially at such a low resolution. If I were to fix this, I might make the legs thicker and the wings mor elaborate... making both pairs of back wings more separate from the front wings. I might also alter the crest, the tail, and even the snout. I might even alter the colouring of the snout horns.
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These were part of ArtFight 2021.
Mars, Luna, Earth, Venus, Mercury, Sun → @plaguedogs123
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0poole · 4 years ago
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Soul
Breaking news, everyone: Pixar made another slapper.
I’m gonna get it out of the way first, but the only (and yes, only. Not like someone trying to say “only” even though they have many more nitpicks that they just don’t want to talk about) problem I had at all was that the super high realism of the settings of Earth kind of made the more cartoony faces of the people look a little more off. But, it’s kinda like the same thing people were talking about with that cat in Toy Story 4. It looks super real, which is impressive, but I feel like it was almost too real compared to the faces. Obviously it was too real compared to the supernatural settings because that was intentional, but yeah. It’s not even a big problem, it’s just the only one I can think of. I do think the realistic renderings of hair, light, water, etc at least work with cartoony stuff, but apart from that it looked almost like it could’ve been a photograph, with no exaggeration in the buildings or anything else.
I mean, I love the faces, so I definitely wish they went the extra mile showing extra personality and character in the buildings, as faces do with characters. Considering the faces matter like a bazillion times more, I still think they knocked it out of the park on the visuals. People with more investment and knowledge into the topic already said that the faces of any of the people of color felt cartoony and unique while also being true to life and respectful (My family recently stumbled onto some old animations from the 30s and lemme tell ya... We’ve come a long way), but seriously the characters that sold me on the visuals were the Picasso-esque beings who may or may not be the Gods of the universe maybe?
Spoiler boundary of course. It’s definitely worth a watch.
And that’s honestly what made the realistic world so much better. When the accountant guy went into the real world to set the count right, it was one of the most fun I’ve had just watching something. The sheer contrast between him and the world was so much fun, and it even solidified that those beings weren’t even acting in a different dimension or anything. They’re literally just beings that exist, meaning that all the other parts with the unborn souls and such are just as real as Earth. Or, even better, they’re the ones who can just casually rip a hole in dimensions. As far as depictions of Gods go, if they are even Gods at all, I think they’re one of the best I’ve ever seen. They feel like they could actually be how Gods actually exist, since all the commonalities of Gods involve supernatural power, which would suggest they’re supernatural themselves. I mean, I have a story with Gods in it too and they’re basically just that although admittedly a lot less imaginative.
With those guys being my favorite design, second place definitely goes to the lost souls, although obviously for more subjective reasons. 1) They’re purple, 2) They have one eye, 3) That eye is yellow which I always think is the best compliment to purple, 4) Tentacles, 5) Creepy in a kid’s movie. Franky, I would’ve made them a lot creepier, but even then they’re super creepy, if not visually then in their behavior. They’d just be kind of sad if they were just mumbling around, but since the first introduction to them starts charging at the main characters like a deranged monster. Considering how weird everything in that dimension is, finding something that isn’t nearly as innocent as everything else instantly invokes fear, since you have no idea what that thing can and wants to do to you. Sort of similar, I would’ve also made the “In the Zone” moments a bit more crazy and colorful, like when Joe fell through the void between the road to the Great Beyond and the You-seminar (is that how it’s spelled?), but these “I would do it differently”s might just be a fault of my design ideas or just subjective interests. I would’ve watched 2 hours of pure, nonsensical abstract worlds like the You-seminar with no explanation to how they work.
I definitely have a relief with the story, mostly entirely revolving around 22′s character. I was kind of worried she’d be too childish to really enjoy, but I feel like she was done really well. All the major historical figures’ remarks on how hopeless she were both funny and also really tied into her character “flaw” at the end as she was a lost soul. It might not be the most unique character archetype of all time, but it definitely makes sense, with all the people bringing her down implanting in her mind that she was an anomaly, and after a while was just sort of following it. Plus, she seemed genuinely interested in Joe’s weirdness, instead of being super mindlessly irreverent. And her being able to expand Joe’s understanding about his own world, like with the barber and his student, brings her up as more than a whiny, bratty child in the scope of the story. She didn’t JUST learn.
Even though I kind of expected it from the get-go, I’m also relieved that the movie didn’t shy away as much with the dark elements of death. It was kind of suggested that this wasn’t going to be a perfectly casual romp through a magical afterlife like Inside Out was with the mind because of the unborn souls unabashedly saying “Hell” in the TRAILER of the movie. I feel like that alone made the story super interesting, because it shows they’re actually going to be a bit more serious with things instead of just simplifying the unknowable complexities of the before & afterlife. Even with the dead souls going into the Great Beyond, it was a mix of being weirdly peaceful for some and super scary for others. My family thought it was peaceful for the most part, but my mom specifically though it was terrifying, and even though it’s a lot more peaceful than almost all other depictions of death, I can’t blame her. The souls were just kinda accepting it, like they’d been brainwashed or something, but still acknowledged that they were dead and were going into the afterlife. Plus, Joe, being the main character who we are supposed to sort of reflect in a way, was super freaked out by it, so that could easily suggest it’s to be afraid of and the other people are the weird ones.
I think the true message of the story being so strange was better too, because it would’ve been so boring if it fell into a super basic message we’ve heard millions of times. I feel like it has a similar sentiment to the basic messages, but is at least a more interesting way of saying it, if it is even like that in the first place, because it’s also somewhat vague in a good way. I think my brother/mother misinterpreted and simplified things a bit too much, where they thought it was sort of like a happier way of saying “accept your lot in life and don’t change it.” I could probably go on a full other rant about why I think this is wrong, but part of it is I don’t really know how they came to this conclusion in the first place, considering with that scene with that guy who threw the computers off his desk as his lost soul was cured (I guess you could call it that?), who obviously realized he wasn’t okay with his lot in life and was destined to change it. I think they sort of misinterpreted “the spark” and other things it as a 100% for-real, this-is-how-the-real-world-works sort of way, and not as much as a fictional way of saying things. Not necessarily symbolic, but I guess symbolic also? It has some of the same weird logical problems as the Cutie Marks from My Little Pony, except they’re obviously better since Cutie Marks determine your life down to your very job some of the time, while “sparks” are more vague and seemingly up to you. They’re more like when an unborn soul realizes there’s something on Earth they want to figure out, not necessarily their hobbies or jobs. For example, they kind of cited the barber character as the one who supported their point, but I think he does the complete opposite. He wanted to be a vet, but he ended up being a barber. But, they sort of assumed his “spark” was to be a barber, and that his personal interests didn’t matter because the “spark” forced him into a less favorable job. But, in reality, I feel like his “spark” is more his interest in love for the people around him, which is why he decided to get a more practical job to support his daughter (wife? one of the two) when he really needed to. Plus, he still enjoys being a barber because his devotion to love lets him connect to people as he cuts their hair. After all, he seems to be succeeding in his goal, since Joe was just like “Hey, let’s go see this guy he’s the exact guy we need!” People who don’t show love and interest for others don’t make that kind of impression in people’s minds. I feel like if we knew each story of everyone’s life down to the last detail we could fully determine what the mechanics of the world and its people are meant to say from a fictional context, but with such a limited selection I don’t think you can say something so sure. Sure, every choice in a movie is made specifically for a purpose, but I feel like if a movie tries to hard to be like “Oh but don’t worry here’s an exception” a million times it gets bogged down by its own attempt to make the message as obvious as possible.
Anyway...
There are also a lot of neat little details I loved, like how even though they did this for basically no other point in the movie, they made sure to include people from all around the world in that mess of dead souls, firmly sort of putting in the idea that the entire globe is in a sense one single entity that leads to the same place. They could’ve so easily just made everyone speak English for that throwaway scene, but I feel like including people from all around the world was very beneficial. Even the EXTRA little things, like the path to the Great Beyond looking like the neck portion of a guitar with the metal bits that separate the notes, or the facial features of the Gods blurring when they turned their heads in the other direction.
But yeah, who would’ve guessed Pixar made another good movie, right? Even then, Soul’s in the upper echelon of Pixar films. I really hope they (and Disney) realize they can go bonkers with a movie and still benefit/survive from it, since they’re so damn rich and inherently profitable. I think AAA animated movies like this that are the perfect amount of artsy are few and far between, and we need more of them. If anything, I hope they get more artsy, but I guess I’ll still never say no to a fun fantastical romp either. Basically, Pixar has looped me into watching any and everything they produce because it’s never “bad” I think. In the grand scheme of quality, even their worst work (Cars 2) is still not “terrible,” per se, even if it feels like it exists more as a cash grab than a genuine tale.
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semi-imaginary-place · 4 years ago
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rewatching decadence part 2 because part 1 got too long
ep7: Getting to see the game Deca-Dence as a new player would with the opening cutscene, skipping the TOS, character creation and all was a good touch. Also the fact that Kaburagi could look like anything, but he wants to look like mid 40′s dad both times. I wonder who it was that decided Minato should vape. The conversation on the top of Deca-Dence is real interesting because its like only 20% of the actual conversation is spoken out loud and the other 80% left unsaid, so we have to guess what was left unsaid. Minato tells Kaburagi to not make things worse for himself, condoning his actions, but also vows to himself to help Kabu even though it is very dangerous for him. Kaburagi leaves after regretfully saying he doesn’t want to cause Minato more trouble, and yet his current and future actions are and will be doing just that. The obscuring fog in this scene adds to the sense of distance or disconnect between these two. Somewhere over the past 7 years they have fallen off the same page.
This episode again highlights how while for the Tankers this is life and death situation, for the cyborgs Deca-Dence is a game. We get a shot of some Gears lightheartedly discussing how fun the latest game event was, followed right after with what that event meant for the Tankers as we see a makeshift medbay in the streets filled with the dead and dying to really drive home the gap of compassion between the two groups. Minato is one of the few cyborgs we really see besides Kaburagi and the show uses him to show how cyborgs don’t think of humans as people. Humans to the cyborgs are just npcs in a game. Now anime and manga about videogames have been around a long time and were especially popular in the mid 2000s (mmorpgs especially) after which the genre dropped the “in a game” part but kept everything else which were today know as the isekai genre. Hot takes like “the videogame characters are actually people all along” aren’t new either, but Deca-Dence is one of the most successful in generating sympathy and compassion for the Other by flipping the script. Most of those series come from the perspective of the player and show the player coming to care about the npcs. This often isn’t done very well or comes off as patronizing, like the other characters act in service of making the mc look like a good guy instead of actually acting like fully realized people in their own right. (*cough* sao *cough*). In contrast to this, Deca-Dence initially starts from the perspective of Natsume who is human just like us the audience, and thus predisposing us to feeling with and feeling for her. So later when its revealed the humans of this world aren’t seen as people by the cyborgs or the the corporation that rules all their lives, it is granted greater weight in the context of all of us who have played videogames before and met npcs and maybe not cared all that much about them. Decadence places the viewer in the position of the npc, the Other.
Episode 7 is also the beginning of several letters exchanged between Kaburagi and Natsume. Its a presence that lingers long after the person has left and also acts as a contrast to the call/social networking apps of the cyborgs. In episode 5 we saw Kaburagi choose Natsume over following the orders of Solid Quake, but through to episode 7 he still believed in its system. Look even at episode 6 where he still believed that if he worked hard and played by the rules, the system would reward him and everything would be ok and compare that calm assurance in episode 6 to his mountain frustration in episode 7. He’s starting to see how thing are run in Deca-Dence makes life really hard and kind of terrible for the Tankers. This frustration at the system culminates at the end of the episode when he realizes the real human cost of perpetuating this system of oppression in how it hurts Natsume. I mean “Late stage capitalism made my adopted daughter Natsume cry, so I'm going to dismantle it.“ is a joke and pretty funny, but like, that’s what actually what happens. Both Kaburagi and Natsume further the theme of pushing the limits. Kaburagi realizes the limits of his society and why its time to break them down, while of Natsume’s side we see her struggle in the face of things much larger than her. Much like how the cyborgs are stuck in their lifestyles of working for Solid Quake, earning oxyone, and playing Deca-Dence, the Tankers are stuck in their role in society to leave their fates to the Gears and Deca-Dence. So Natsume asking everyone to take charge of their own lives and close that the hole is them stepping out of the comfort of what they’ve always done, which is leave it to someone else (deca-dence administration, gears, etc.). Natsume asks the Tankers to push their limits, the step outside of what they’ve always done and to believe in things they thought were impossible to do. We see Fei representing the belief a lot of Tankers that nothing needs to change, thus nothing should change and they will not act to bring change to their own lives. The Tankers live lives that are decided for them. The Deca-Dence administration controls their population, and the system eliminates any who would disrupt it. They don’t have a lot of control and are resigned to live like that, until Natsume comes along. This episode we see her do what she does the entire series, inspire people to be more. Natsume’s doing alright, she might not be where she wants to be but she’s taken steps in that direction. Where Nstsume is psychologically contrast Kaburagi who’s a bit of a mess realizing he can no longer live under the thumb of Solid Quake’s Deca-Dence system and is kind of floundering about. When kaburagi meets Natsume again... he is so awkward, I’m getting second hand embarressmen. and again the assault jokes have got to stop. The shot of the empty chair calls back to the first episode and another talk between Natsume and Kaburagi. I always love it when an anime plays the credits early.
ep8: again the importance of the individual over the group with kaburagi’s lines at the beginning on why he’s taking down the gadoll factory. I’m just thinking about how kaburagi is certain minato kept his avatar. and everyone just agreeing that minato has that vibe. I really love the avatar retrieval part of the first episode. Its a heist sequence. I love heists!. They also did a good job with pacing and tension in that part. Still can’t believe the creators put a sex toy in this show but at least this joke is actually funny. Oh Minato pulled strings to get Kaburagi out of the poor jail. I missed that part. but now the two of them are not only on different pages, but on different books. Minato doesn’t see the tankers as people and follows the Deca-Dence system on what is good and what is bad, so he can’t comprehend why Kaburagi is throwing away everything the Deca-Dence system values for something the system has deems less than worthless. While Kaburagi has formed a moral compass independent of this system, he sucks at communication and doesn’t explain anything to Minato. Interesting how Minato views bugs as bad but has made an exception for kaburagi and probably did some mental gymnastics to do so. It reminds of those homophobic family members that make an exception for their gay family member. Minato never wanted anything but to be by Kaburagi’s side so he prioritizes Kaburagi above pretty much everything else which is why while he defends the establishment, he also breaks rules for Kaburagi. Their little convo continues the same dialectic, Kaburagi’s been inspired by Natsume to push the limits of himself and society, to choose how he lives instead of letting the Deca-Dence system tell him. Kaburagi underwent character development when Minato wasn’t looking and he can’t recognize him anymore but desperately wants to. Kaburagi moving forwards without him and him realizing that he was never as much a priority to Kaburagi as Kaburagi was to him, means that Minato’s really hurting by the end of the scene, and he doesn’t take it out on Kaburagi, he just leaves. ...if it isn’t obvious by now, minato is my favorite character. gotta love the gay robot having a mid life crisis. (i mean his feeling aren;t necessarily romantic, but you know the joke I’m referencing). Turkey just wakes up and chooses evil every day huh. I predict someone on tumblr with a history of unhealthy relationships is horny for turkey.
ep9: why does the reactor look like a cyborg core? Again. WHYYY does Donatello have a gun??? idiots let him keep a working gun. I love the contrast of the actual pretty gritty situation of the prison riot being represented with super cartoony slapstick animations. This probably saves on frames as well as keep the series from getting too dark, because if you think about it the labor camp conditions are pretty horrifying but its disguised with cartoony designs and wacky characters. Kaburagi and Natsume are doing very important plot things, but the core of episode 9 are Sark and Turkey. Through them we see the same conversation that has been repeated through out the series of conforming to society and staying in line, that things won’t ever change so you should just duck your head and follow order, or the “I’m comfortable how things are” versus you should make your own choices with live life how to want to, to push your limits. Turkey sees the Deca-Dence system as absolute and eternal and thus tries to play by the system and help it continue by selling out everyone else. Sark is passive and doesn't really have an opinion of his own, just following whatever the others are doing whether its Kaburagi stealing his avatar or Turkey in betraying everyone. Sark unlike Turkey isn’t malicious, he wants the best for everyone but also isn’t quite willing to put himself at risk for others. After seeing everyone be destroyed as a consequence of following Turkey however, his new resolve and subsequent suicide bombing is the only reason the plan ends up succeeding. For total destruction of the gadoll factory two things were needed: flipping the kill switch on all the gadoll in the dome, and destroying the reactor powering the factory. We aren’t told how Jill and Kaburagi originally planned to destroy the reactor (like was he just suppose to wander around until they bumped into it?), but Sark’s explosion is what allowed Kaburagi and Natsume to get away from Hugin. Without Sark, Hugin would have totally caught them. So it was Sark taking charge of his own life and pushing his limits that saved them all. That said, if the explosion was powerful enough to reach all the way up the giant tube and destroy the reactor, why didn’t it break the tube and why didn’t it destroy everyone left in the prison? ah well it makes thematic sense so I’ll let this pass.
So I’ve talked before about how Deca-Dence’s ending could be improved to build on some of the themes established in the first couple episodes. The problem is that this show isn’t pushing a narrative of collaboration and the power of collective bargaining, its pushing an individualist narrative about how each and every person can reach out and better themself. Now I don’t think these two themes are mutually exclusive, but it would take a very delicate touch as well as an attentive and thoughtful audience to successfully weave these two theme together into a nuanced whole. And if a rewrite were to happen with the minimal amount of changes, I think ep 10 is a good divergence point. The final little arc is about the rogue gadoll outside of the Deca-Dence system and the threat of total annihilation by solid quake, and while big kaiju fights look cool, they don’t quite deal with dismantling systems of oppression at the hands of your corporate overlords. So, I would have preferred something like the cyborgs and Tankers coming together to seize the means of production, destroy Solid Quake, and take its assets for themselves. The ideal rewrite situation though would for this all to be 24 episodes and the big gadoll to be the episode 12 climax while taking down Solid Quake happen in ep 23-24. And since we’re doing a rewrite, Natsume kinda drops off as the main character after episode 5 and I’d like to see her back at the forefront of the show.
ep10: If this show had leaned more into the futility of Natsume seeking to improve herself within a system that rendered it meaningless, it would have ended up much darker, but I also think it would have been richer. Ah poor Natsume, she’s at a low point since the context of what she has been doing has wildly changed, afterall, what’s the point of improving yourself if nothing else ever changes and what you do doesn’t matter. The letter writing continues and it is good. So I’m not going to question how the exit tunnel is still intact, but watching into robot kaburagi angrily drive a car and swear is really funny. I’ve been wondering for a while, the humans literally live in a fuel tank, how is there enough light to grow plants in there? Like as part of the post-apocalyptic aesthetic, a lot of Tankers have little house plants which in addition to being inside the fuel tank, are also inside their houses. oh yeah for any who didn’t get it. The reason as a child Natsume went into cardiac arrest and her chip was read as dead wasn’t because of the severity of her injuries, Deca-Dence’s system had deemed her too dangerous to live and flipped her kill switch.
ep11: on a thematic level I might be meh, but the writing and execution are what really pull the ending through. Everything is nicely set up from the mutated gadoll the victim of animal abuse several episodes earlier to fighting hugin in the factory being how hugin finds out about natsume. I think about Jill’s lines here, that no matter how hard you try to keep things from changing, you’re just fighting the inevitable. Also Natsume took Kaburagi’s switching bodies really well like seeing someone you care about die in front of you but then surprise they just got another body would give most people such whiplash. “our bodies are under the system’s control, but our core’s are independent of it” I’m still thinking about this. It makes sense given how the first generation of cyborgs where humans with mechanical implants, but cyborg’s cores are still such a mystery. The things you can’t control are a part of life too. In Deca-Dence bugs are uncertainties that the master control system doesn’t know what to do with. More than just individualism good, here we get a little more nuance to Deca-Dence (the show)’s theme. Jill was one of the creators of the Deca-Dence game (giant mech, control system, and all), and they tried to create perfect system where everything was under its control and order could be maintained forever, and this inevitably failed (the show tells us). Trying to perfectly order everything is to attempt the impossible, disorder will always creep in and those little individual differences should be celebrated. and is to the backdrop of an old Deca-Denca(robot) part that is rusting away, plants and animals overtaking it much like how the Deca-Dence’s currently enforced status quo of the game will fall away in the face of those it deems bugs. wait did we ever figure out what the bug was that jill left in deca-dence? mmmm I’m still thinking about Minato logging out because the system told him to but unwilling to let things end this way so physically going back down to earth in his real body. Facing the possibility of truly losing Kaburagi forever is what pushes Minato to question following the Deca-Dence master control system. He totally became a bug for Kaburagi. I doubt Kaburagi had any idea how much Minato wanted to hear the words “let’s fight together to the end”, but offered the thing he truly desires, Minato probably would have done anything. mmm he’s got it bad. there’s also that linking Kaburagi and Deca-Dence’s core takes two people and yet, Kaburagi didn’t bring anyone with him. Which is terrible planning, but allowed for this really great scene. that he knew Minato would come after him. And then the last thing me sees in Minato. Minato truly is ride or die. literally. He could have gone back to the spaceship so that he’d survive no matter what, but he choose to stay. If the plan succeeds then he will see it through with/right beside/literally inside of Kaburagi, and if it fails and Kaburagi is annihilated when Solid Quake wipes the dome, Minato will also be annihilated along side Kaburagi.
ep12: so kaburagi just straight up demands admin privileges and the governing sys is like “sure”. Yeah pretty sure the governing system convo was a season 2 hook to show the big wigs. The independent all governing system tells Kaburagi that all this, him and bugs are a part of the system’s learning process, to which Kaburagi responds that all that doesn’t matter since he’s going to do what he wants independent/regardless of the governing system. the context in which you do things doesn’t matter. Also I never pointed it out since its like the 4th wall of scifi, everyone is just trained to suspend their disbelief, but oxyone is total bullshit. A non toxic liquid energy dense fuel that can be concentrated into orbit range lasers. The tankers all helping Natsume push the spare part is a feel good moment seeing everyone working together. Its an unnecessarily scene for the purpose of including the tankers in the action, since the part wasn’t ever really needed and the writers didn’t have to have it severed by the laser to begin with. the Natsume montage overlayed with the music is very good. wait. i just realized, limiter release can be reversed. Afterall, Kaburagi released his limiters with his first avatar, and if he had still been fully connected to it when hugin killed that avatar, cyborg Kaburagi should have died too but he didn’t and just immediately logged in on a different account. Kabu-Dence releasing his limits here and literally giving all of himself to destroy omega is fulfilling both for his character arc and on an emotional level. This entire show has been about pushing one’s limits and making your own choices, and it culminates here’s in Kaburagi literally releasing his limiter, thus putting him in mortal danger, and then giving every last ounce of himself to the path he has decided. The destruction of the mech fortress Deca-Dence is also symbolic of the end of the game of the Deca-Dence mmorpg as we know it. wait wait did Kaburagi hold on just long enough to hear Natsume thank him. aaaaahhh and then the ed song plays!! and then the play the new mmo intro scene. Still real weird that they’re using a cyborg brain as a ball.
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thefloatingstone · 5 years ago
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Would you please make me a list of your rcommended comics(books or web-series any genre original content or fanworks)
Oh that’s a god one! Thank you so very much 💙 Let me see what I have on my shelf and on my hard drive. (I don’t know if I’ve ever made a list of my favourite comics before or not here on tumblr?)
in no particular order;
1: Usagi Yojimbo by Stan Sakai
I dunno if it ever really shows or not, but Japanese historical settings are something I’m really into! I think it’s one of those dormant interests that flares up every now and then. Anyway. Usagi Yojimbo has basically been tied for my favourite comic for over 10 years now. It’s a series of stories, both short and with longer arcs, following the character of Miyamoto Usagi (roughly based on Miyamoto Musashi) travelling around the country of Japan in the early 1600s as a Ronin after the lord he served was defeated and killed in battle. Usagi, being one of his samurai, is not killed in the same battle which, considering his lord was killed, is a massive disgrace in historical Japanese culture. Basically along the thought of “If your lord died and you didn’t you must not have fought hard enough to protect him.”
Anyway, the comic is both a history lesson on Edo period Japan, a travel diary, a slice of life comic, a Chanbara, an action comic, some times even a horror or ghost story, a tragedy involving unfulfilled love and lost families, a lesson on traditional Japanese Yokai and other mythology, and now and then high fantasy.
10/10. HIGHLY recommend. The author Stan Sakai is also a wonderful person I’ve had the pleasure to meet a few times at Comic Con. And considering he like... remembers who I AM despite being an extremely famous comic artist... I dunno. I have endless respect for the man and he’s shown me great kindness in the past.
Also you know... black and white comics. They’re my jam, yo!
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2: Bone by Jeff Smith
I have no idea if I even have to say anything because Bone might just, without hyperbole, be the greatest comic ever drawn.
At 1300+ pages drawn over the course of 10 years, the story starts out as a cartoon, full of hijinks and fun adventures and jokes and very slowly, reality starts setting in, things get more dangerous, the stakes get higher, the bad guys much darker. And by the time you reach book 3 of the 9 book story, you’re suddenly in a story of the “epic” variety. Not in the internet slang term but in the actual definition of the word.
You have massive wars between men and monsters, you have clashing cultures and ideologies, conflicting motivations and goals, and of course saving the world.
And it manages to do so without you EVER feeling “Excuse me but this was a cartoon book about funny jokes. This shift in tone is really weird and doesn’t work with the cartoony characters.”
It just blends and grows beautifully. And has remained as my favourite comic for... *counts* lord... 14 years now.
The book was recently released in a new colour version in case you prefer hat, but I honestly recommend “The Brick” single volume black and white version. It’s cheaper, first of all, but also I cannot express how masterful the blacks and whites of Bone are. They’re essentially Watterson level.
(also Jeff Smith is ANOTHER comic artist who is just like... the nicest person. Like REALLY nice. He’s been kind to me on occasions in that “you really didn’t have to be that nice” kind of way)
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3: The Life and Times of Scrooge McDuck by Don Rosa
It’s published by Disney officially... but the Life and Times of Scrooge McDuck is essentially a fancomic. The only reason its not is because Don Rosa became SO GOOD at making duck comics Disney hired him to make them officially and he was SO GOOD at it became one of the most important Duck artists just after Carl Barks (the creator of Scrooge) himself.
The Life and Times of Scrooge McDuck is a comprehensive biography of Scrooge McDuck’s life, not just made up by Don Rosa, but pieced together from Carl Barks’ own comics where he would have Scrooge make passing mention to events in his past or people he met. Don Rosa essentially took all these passing remarks and mentions and drew out a timeline, starting with Scrooge age 13 leading all the way up to his reunion with his family when Donald as an adult met up with him again.
It starts with Scrooge, from a poor family in Glasgow in 1877, boarding a ship for America to seek his fortune. We follow him through the years as with each chapter, he comes close to being rich and successful, only for it to fail or fall apart at the last minute, until, eventually, we see him catch his break and become the obscenely rich and successful person he’s fought and worked and bled so hard to be.
...and then the comic continues. And we see him lose himself. Greed, the constant need for MORE money and MORE success keeps going. The need to show HOW rich and successful he is takes over, until we see him and his family fall apart. And the comic echoes Citizen Kane as Scrooge realises the best time of his life was when he was seeking riches, not after he finally succeeded.
And then Donald and his nephews appear, and Scrooge’s life gets a second wind. His lust for adventure flares up again, his need to seek fortunes and treasures burns as strong as ever. And he keeps going.
The Life and Times of Scrooge McDuck is a story about looking for your place in the world and fighting to create it with your own two hands, but it’s also about how you should think hard where you place your value in life, and it’s never too late to re-direct course and try again.
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There is also “The Life and Times of Scrooge McDuck Companion” which is a collection of stories that didn’t fit in with the original comic and would have disrupted flow. Basically like how a fanfic will have oneshots related to a larger story
Also, the producer of the band “Nightwish” created a soundtrack to accompany the original comic as a sort of “What If” in what he imagined the story would sound like if it was made into a movie
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4: Cucumber Quest by Gigi D.G. ( @ggdgart )
A newer comic I stumbled upon which has skyrocketed into being a fave and I can already tell, that’s not a position it’s gonna relinquish. Cucumber Quest is a more cartoony and comedic story than the previous comics on this list. But that by no means makes it of any less value or dulls the moments that this comic decides to punch you in the gut with emotions HARD.
The art and colours are glorious and something I hope to study so I can better my own art hopefully, and the writing and humour is of a calibre that I just know I could not replicate it if I even tried. Full of puns, absurdism, awkward jokes and a whole lot of FEELINGS, It manages to make me both laugh myself into a coughing fit as often as it makes me yell “OH NOOOO!!!” when something dramatic happens.
The story follows our main character Cucumber, a put-upon out-of-his-depth wizard-to-be who is tasked with saving the world from the evil Nightmare Knight who has been summoned from his thousand year slumber by an evil sorcerer who wants to take over the world (as you do). With him is his little sister, the sword wielding Almond, who is WAY more into this “being a hero” thing than he is (and probably better at it too) as the duo make friends and travel to the various kingdoms to defeat the Nightmare Knight’s lackeys, working their way up to fighting the Nightmare Knight himself and sealing him away once more!
That all sounds.... really straightforward, doesn’t it? Well... that’s what everybody else in the comic thinks too. ...Shame that real life is never easy and straightforward.
From evil henchmen that start crushing on cool “Good Guys” with cool swords, good guys who don’t REALLY want to hurt the bad guys because they don’t seem so bad? To cool good guys with cool swords suddenly learning that being in danger is not as much fun as it sounded when they started this. To big evil final boss bad guys who are just tired of all of this...
What’s also awesome is the entire comic... all OVER 800 PAGES OF IT... is completely free to read online! But you can also buy physical copies of the first 4 volumes in book form to support the author! 
http://cucumber.gigidigi.com/cq/page-1/
I HIGHLY recommend this one too! It has canon LGBT characters! It has found family plots! It has scary bad guys that just need a hug! It has magical girl transformations! Literally anything you could want is in this comic. Including emotional wrecking angst! Did I mention FEELINGS???
(I couldn’t pick a single page so here are 3 random ones without context. Seriously almost EVERY page is so good I struggled very hard to choose)
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5: The Property of Hate by @modmad
Hey. Do you like fantasy worlds made of imagination? How about protagonists with grey morality who act like super primand proper gentlemen when they’re actually huge nerds? How about reluctant “Well I guess I’ve ADOPTED you now you annoying gremlin” adult-kid relationships? How about puns? How about abstract and colourfull character designs? Or saving the world?
The Property of Hate is Modmad’s original comic that they’ve been working on a few years now. it follows our lead character, RGB or “Problematic Mary Poppins” as I like to think of him, as he asks a young child if she’d like to be a hero and help him save his world? When she agrees, he takes her to a fantasy land... completely NOT preparing her for what she’s signed up for. The story then follows the duo through the abstract and shifting world as RGB slowly divulges information on what exactly our Hero has to do to save the world. It turns out it’s a lot more complicated and messy than merely “beat the bad guy” or anything like that.
Not to mention it seems this fantasy world has its own rules of reality and dangers. Emotions and abstract thoughts have real physical form here, and something like an “idea” can quite literally run around and create havoc, while something like dreams can fuel or destroy, and emotions like grief can cause irreparable damage.
Our Hero also learns RGB himself is a lot more complex and messy than he first appears. Seeming to be a good person trying to do good things (despite being a little stand offish and rude at times) but seems to also be carrying a past and the weight of having done some very very bad things “for the greater good”. And our Hero, as well as we, the readers, start wondering how much we should trust him, even though, just like our Hero, deep deep down we just know we WANT to trust him. And maybe he needs saving just as much as the world itself does. Even when he’s at his scariest and... not quite himself.
The Property of Hate is also available online completely for free. Modmad does have books for sale but I believe it’s on-demand or something along those lines. Please feel free to message them here on tumblr and they are happy to chat to their readers and interact.
http://thepropertyofhate.com/TPoH/The%20Hook/1
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I think I’ll leave it there despite meaning to do 10 at first because this is already EXTREMELY long.
Hopefully you found something that seems interesting! Let me know if you decide to check any of these out and whether you ended up liking them or not! I’d love to hear your opinions.
And thank you for indulging me <3
(I’m trying to remember to add my ko-fi link to all longer posts like this I make. Especially since I keep forgetting ☕️Buy me a Ko-fi ☕️ )
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eye-of-enigmatic-thought · 5 years ago
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Ben 10 Alien design reviews! – Heatblast
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Our first alien we’ll review is Heatblast, also the very first alien that Ben transforms into in the series!
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Heatblast’s in-universe actual species are called Pyronites, which come from the planet-like star Pyross, I don’t know how any creature would be able to evolve on a star, but hey! It’s COOL, and we get a sweet fire boy out of it, and that’s what matters!
Heatblast has a pretty neat design, I especially like his skull-like features on his face, and the ‘tear’ markings on him are a neat touch, altogether with his flaming head makes him look even ghostly! it gives me Ghost Rider vibes, but with MORE fire, and this time the space kind rather than the hell kind.
I also really like how his stone plates scale away at the end of his limbs, and you can even see small specs of the stone plating that give way for the inner magma body! It adds on for how Heatblast channels concentrated fire from his body. I also like how big his hands are, you can tell how that he makes big fireballs outta them (because YOU try blasting fire from those teeny tiny human hands!), his weirdly cylindrical feet are an odd touch but still a neat detail.
Also, that rocky collar is adorable, it comes across as a sort of ‘container’ for Heatblast’s flaming head so no excess heat scatters and lessen the chances of burning something on accident, but it does however look a tad stiff, what happens if you wanna look and lean down, firey boy??
Now that I think about it, a lot of Heatblast’s rock segments do make him look stiff in some areas especially around the abdomen, it’s to be expected in a way with a rocky design, but I feel they could’ve used more segmentation around the different segments of his abdomen, and there’s only one or two lines needed honestly.
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Heatblast in Ultimate Alien looks the same but with a different pallet and a slightly but not too noticeably bulkier build. As much as I love the previous design’s bright colour scheme, I actually like his darker colouration better; it makes more sense to me as his stone plating would have to be constantly singed from his element. His inner magma body is also more notably bright and has a more firey texture. He loses the ‘tear’ markings which is a shame, but nothing detrimental to the original design. His flaming head also is a bit more ‘flowy’ here, and I think giving it more flowiness improves it!
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Omniverse Heatblast has a more dynamic pose and design, the flaming head is much more ‘flowy’ (nice!) and he is much more bulky, I do miss his more leaner build in the original design, but the bulkiness looks good too and it gives the impression of our boy Ben growing! ...Unless if this design is only shown during the flashback sequences of Omniverse. The ‘rock collar’ now also has the front segment cut out and so helping Heatblast looking less stiff. The odd posing of his legs however look a bit too wonky, but that’s probably just the model and maybe he looks better when in action in the show?
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Reboot Heatblast is conceptually the same but also has some noticeably different design choices, it’s one of the redesigns I actually think look neat! I like his classic designs better, but his reboot is cute too. I’m sad he no longer has his freakishly huge hands and more spindly legs anymore, but I’m glad they still kept his skeletal-like facial structure, and amusingly enough his firey head is no longer only having his face bare, but is now engulfed entirely around the head! I really like that said flames give his face a different tint of colour, I do wish we had that on his classic designs. The shape of the flame along with the rock collar reminds me a lot on the appearances of spacesuits, and I guess that’s fitting for a cartoony alien! And a cartoony alien with the added bonus of being on fire no-less! HOUSTON, WE GOT A PROBLEM!
Overall, Heatblast has a pretty solid design throughout all his incarnations and redesigns, it’s hard to pin down a ‘favourite’ as I like each for their own reasons, and they all look and are conceptually the same aside from different colourings and different details. The stiff positioning of Heatblast’s rock armour around on his abdomen does still bother me throughout all his designs, though the reboot I guess you can say is more justified due to its more cartoonier style. Heatblast isn’t actually my favourite alien and nor is he entirely ‘my thing’, but he’s my favourite of the more humanoid aliens, and you can see why he’s popular!
Now... *ahem* time to address the elephant in the room...
Remember when I said Heatblast is the first alien Ben turns into? Well, I initially wanted to post his first appearance as an ‘intro’ to the review for fun, but guess how that turns out for Ben and the poor forest he’s camping in.
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Yeeeaaaah, Steve Blum’s wonderful voice acting aside, that hits a bit too close to home in this current climate, huh? So, if anyone needs it, here’s a guardian article that details various charities to donate to for Australia’s bushfires.
https://www.theguardian.com/australia-news/2019/dec/21/how-you-can-donate-and-help-the-volunteer-firefighters-in-australias-bushfire-crisis
<Intro     Wildmutt>
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rivaltierno · 5 years ago
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I’ve been meaning to update Mmeeie’s profile + reference art for a bit now, and after a good two weeks of work on it, I’ve finally done that.
The updates to her design is mainly just the different color palette, though her profile is changed a bit more. Most notably, I significantly fleshed out her backstory and added sections talking about the most important relationships she has. I also tweaked a couple other things like her personality and explained some of her powers more in-depth.
The profile itself is written under the cut, but before that a few notes to help clear up some things that may be confusing while reading it:
- I don’t know the names of the DC Earths, so I just tried to vaguely describe each universe she went to in her backstory. If it’s not clear, the universes she went in order are: the Hanna-Barbera Superfriends cartoon, the 2003 animated Teen Titans series, the Teen Titans Go! cartoon, and the Static Shock cartoon.
- Since Teen Titans Go! has no consistent timeline (or continuity in general really), the timeline part of her backstory is based on Static Shock (or how I’m interpreting its timeline at least). She first goes to the Static Shock universe in mid-Season 3 (between “Showtime” and “Romeo in the Mix” specifically), and then the second time is in early Season 4 during the episode “She-Back!”.
- I’m operating under the idea that these universes have parallel timelines of sorts, which is why the modern-day Teen Titans Go! universe exists at the same time as the early 2000s Static Shock universe and Mmeeie can so easily jump between them. (Since the Teen Titans Go! vs. Teen Titans crossover movie those had universes interacting with no timeline trouble I’m going to say that's kinda canon anyway.)
Name: Mmeeie (pronounced as the letters M-E)
Other Aliases: Emmy Maxwell (only used while in human disguise)
Species: Fifth-Dimensional Imp
Age: 15
Gender: Mmeeie doesn’t know nor does she care to find out. Will dismiss people if asked what her gender is.
Pronouns: She/Her; no pronouns (when back home in Zrfff)
Sexual Orientation: Attracted exclusively to girls
Birthday: December 1st (Sagittarius)
Home Location: Zrfff, Fifth Dimension
Alignment: Neutral, leaning towards Chaotic
Height: 2′9″ (normal), 4′9″ (human disguise)
Weight: Weightless
Physical Description: Short and fat. Dark green eyes and matching hair, her hair pulled into low-hanging pigtails, the ends perpetually curled upward. Grayish-blue skin color.
When in her human disguise, still short and fat. Blue eyes and black hair, her hair worn down and the ends still pointed upwards, but split into two sections on each side. Pinkish-white skin color
Clothing Description: A green full body suit with a high popped collar and gold-colored insignia with the letters ‘M’ and ‘E’ inside a pointed-down triangle on the chest. Gold-colored gloves reaching just above the elbow, gold-colored boots reaching just below the knee and curving down in a ‘V’ shape at the top, a gold-colored belt wore at the waist and curving down in a ‘V’ shape, and a gold-colored headband. A light orange flight disc with boot-shaped latches on top.
When in her human disguise*, an orange t-shirt with a "Burger Fool" logo on it and a light blue-and-gray stripped long sleeve undershirt. A calf-length dark blue denim skirt. Tan boots with pale yellow fluff at the top. A light blue headband with orange butterflies on it, and five jelly bracelets (two orange, two tan, and one black) on each arm. A light orange walker. *Note that the clothing for her human disguise changes based on the universe she's in to try and blend in better. The clothing seen/described here is specifically for when she's in the "Static Shock" universe, since that's really the only time she uses this disguise at the moment. The walker stays the same, however.
Powers/Abilities:
Reality Warping: Like all Imps, Mmeeie has the ability to change reality to her own desires. She mainly uses this power to transform objects/create new objects, though she will sometimes use it to change the physical environment around her into something else.
However, her ability to create new environments is noticeably weaker than her ability to change objects. This is partially due to her inexperience in using her powers (as she simply creates new objects more often in her daily life than changing the physical landscape of things), and partially because wide-scale changes such as environmental ones requires a lot more focus from her, which she doesn’t like to give most of the time.
She also has difficulties disappearing objects once she’s created them, again due to still learning to fully use her powers. This is why she prefers to summon up objects that can easily be gotten rid of (money, food, etc.). To give the illusion that she can just as easily disappear them, however, she hides them away in a pocket dimension she has access to, since that’s where she keeps all of her things when she’s traveling around anyway.
Likewise, her objection creation is limited to only items without a consciousness, so if she wanted/had to create something that was alive, she couldn't summon up an animal, but could a plant. This is because only adult Imps are able to properly create consciousness for their items, which is also why Mmeeie isn't able to bring inanimate objects to life with her environment-warping abilities.
Mild Omniscience: Also like other Imps, Mmeeie is omniscient, though it’s mild. Her omnisciency level requires her to be both physically in a particular universe and near the people she wants to learn about to fully gain knowledge about them. For example, she could learn everything there is to know about a person, including everything they’ve ever done and why, within a minute or two just by looking at them, but she has to be in close proximity to them for it to work, and she can only do it to one person at a time.
This is only the case for learning about people, though; to fully learn about a universe’s history and past major events, she simply just has to be in the universe proper, not near where the actual events took place. However, she tends to focus on just events that particularly interest her or she’s asked about directly, as learning about events/history takes a lot more focus than learning about people, and like with her reality warping, she doesn’t like to give it most of the time.
Further, she can learn about current/active events without being in a universe physically. She has the ability to open “universe windows” to other universes and peak in on them. She can’t interact with the universe’s inhabitants through that window, and can only watch one event in that universe at a time, but she can see everything that’s going on without anyone else being aware of it. She can also open multiple windows at a time if she wants to, but the images get blurrier/less detailed if more than one is being used.
These limitations to her omnisciency are mainly due to her age - only adult Imps have the ability to gain full knowledge of a universe’s history and inhabitants instantaneously - though some of them, such as only being able to have one clear window at a time, is due to her still learning to fully use her powers.
Teleportation: Teleportation is Mmeeie’s method of traveling between universes/dimensions, though it can also be used on a smaller scale to get from place-to-place as well. Similarly, it is also her preferred method of movement when she cannot use her flight disc.
She is also able to take objects/others along with her when she’s teleporting, but only if she’s directly holding onto them. She can’t teleport objects/others by themselves, either, again due to her inexperience with her powers.
Weapons: Mmeeie can conjure up weapons, though she she very rarely uses them as she’s not a physical fighter. Since these weapons are mainly just for fun/show, they are cartoony looking, being black, magenta, cyan, and yellow in color. Her favorite is the giant mallet, though she has a saw blade and a laser gun as well.
Personality: Mmeeie’s main goal is to enjoy herself and live life exactly as she wants it to go. Due to being an Imp and having the powers that comes with it, she views herself as inherently better than most others. She puts her own thoughts and desires before everyone else, only taking others seriously and considering their feelings if she’s fond of them. For everyone else, she enjoys bothering and inconveniencing them just to bother and inconvenience them, ignoring all of the consequences and criticisms that doing so brings.
Despite her self-focused thought process, however, Mmeeie does legitimately enjoy having close relationships and hanging out with others, and was genuinely distraught to find out that her ego and constant ribbing of people weren’t endearing traits to those in other universes like they were on Zrfff. For those she’s fond of, or at least wants to gain some kind of acquaintanceship with, she does attempt to curve her personality to be more likable, but that generally results in her just being overbearing and inserting herself where she wasn't asked to be.
Like other Imps, Mmeeie does enjoy playing games and making deals. She takes deals very seriously, making sure the rules are followed as closely and getting very upset if someone breaks them. She’s also very particular about who can play her games - she makes sure civilians and other people who didn’t agree to play never get involved, feeling like it would be too dangerous for them to do so. Even with that concern, though, her games rarely get violent or even that physical, as she doesn’t find it fun to put people in serious danger and would much rather play a game that involves outwitting or annoying someone. If her games/actions do get physical, it is a cartoony style of violence, one that doesn't leave lasting damage to her or the person attacked (ex. being bonked over the head with an oversized hammer), and likewise serves more as a distraction than an actual attempt at fighting.
Likes:
- Seagulls
- Loud Music
- Layered Clothing
- Puppets
Dislikes:
- People named Richard (She just hates the name that much)
- Being compared to/called a “Mite”
- Authority figures
- Pizza
Fears:
- Animals with long necks [Giraffes, Geese, etc.]
- Very large animals [Giraffes, Elephants, etc.]
- Being mind controlled
Family: Ooccaaer (Father), Ttooniee (Father), Glldngllb (Grandmother)
Love Interest: Jayna (Teen Titans Go!)
Notable Relationships [more in-depth]:
Zrfff
Family: Mmeeie gets along very well with her family. They’ve always been very supportive of her, including when she decided to become the first one of the family to become an ‘adventurer’, and she’ll always defend their decisions when people in other universes question how they raised her.
However, there was a divide in how she was raised in a major way: her father Ttooniee and her grammy taught her to be very proud of her power and to ignore anyone trying to stop her living the way she wants to, while her father Ooccaaer taught her that, even though she is indeed more powerful than those in other universes, there does need to some level of order in the world and that never thinking about others will only lead to trouble.
This never caused any fights amongst her family, but it did cause confusion for Mmeeie when she was first out on her own and couldn’t rely on her family to make important decisions for her. She tries her best to blend the two viewpoints together, but that usually results in her coming off as a hypocrite to those around her.
Mr. Mxyzptlk: Like most Imps, Mmeeie idolizes Mr. Mxyzptlk. She grew up hearing stories of his amazing adventures and exploits, and since she dreamed of leaving Zrfff and exploring the multiverse some day, she wanted to be just like him. When an opportunity to study under him came she took it, taking everything he said to heart, even if it wasn’t very much.
Mr. Mxyzpltk, however, doesn’t think much about Mmeeie. He views her more as a means to the end than a true student, and only ever interacts with her when it is convenient for or required of him.
Teen Titans Go!
Robin: At first, Mmeeie and Robin were just each others’ rivals, trying to one-up each other in an on-going competition to see whose the best. They clashed heavily due to how similar their personalities are, with them both demanding everything be their way or the highway and both being willing to mess with other people to get that to happen.  However, they quickly realized that because they're so similar, they could confide in each other in a way that they couldn’t with others/without a feeling of being judged, and began to do that as well.
They’re still not really friends, as Mmeeie is willing to pull out more dangerous game just for him and Robin enjoys it when she gets herself caught up in them, but at the end of the day they can still laugh it off and do appreciate the relationship they have.
Starfire: Starfire was Mmeeie’s first full-blown crush. The two of them got along really well at first, bonding over the fact that both of them were still learning the ropes about certain parts of Earth culture and that they both enjoyed making fun of Robin. However, Mmeeie eventually realized there was a major problem preventing a relationship between the two of them: Starfire wasn’t attracted to her in the slightest, and didn’t even seem to realize Mmeeie was flirting with her. Not wanting to lose her friendship with her, Mmeeie simply pretended the crush never happened (not that Starfire would have minded if she knew). Starfire is still her favorite person on that particular Titans team, though Starfire doesn’t view her as anything more than a causal friend.
Jayna: Mmeeie and Jayna hit it off right from the start: Mmeeie admired Jayna’s dedication to her family, as it reminded her of her own family life, and Jayna not only was glad there was someone capable of being assertive when she wasn’t in the mood, she actually appreciated Mmeeie’s direct and constant affections for her, as (naturally) she did enjoy being treated a separate person from her brother despite their closeness.
As they grew closer, Jayna became one of the few people Mmeeie trusted to be actually caring when she suggests Mmeeie try and improve herself, and not just be critiquing her “for no good reason”. Mmeeie does try to tone down how overbearing she is with Jayna to a more causal level to keep her more comfortable, and even starts to truly consider how Jayna feels when doing things around her (and not just in a “oh pretty girl” way). Jayna, likewise, indeed does actually care about Mmeeie, and does really think Mmeeie does mean well and just needs to learn how to control herself better.
Within a year of meeting one another they decided to try starting a romantic relationship together, and while they haven’t been on any major dates, they (especially Mmeeie) do actively refer to each other as “girlfriend” to other people.
Zan: Mmeeie didn’t think too much about Zan at first, viewing him just as “Jayna’s brother”. She ribbed him just like she did everyone else, and was pretty pleased that he seemed fine with it. However, as she spent more time around him, she realized that the only reason he didn’t complain like most others did was because he was used to being the butt of the joke. Since they had somewhat bonded by then (and also because she wanted to cover up the sudden guilt she was feeling for the first time), she decided to throw herself into defending him and truly trying to become his friend.
Zan, for his part, was overwhelmed by the sudden change in Mmeeie’s treatment of him but did appreicate it - especially since it meant she was treating him like his own person instead of just “Jayna’s brother”. He was receptive to it, and they ended up forming a relationship around trying to improve one another; Mmeeie trying to get him to become more assertive and Zan trying to get her to consider people’s feelings more often and not just when they directly impact her. (Neither of them have been partially effective so far.)
Static Shock
Static: Mmeeie decided that Static would become her rival without her even asking him about it first. In her mind, all she had to do to get him to agree was show off her amazing powers and constantly praise him, which she proudly did. Despite from the slight ego boost her praise gave him, Static was annoyed by her badgering and spent most of the time trying to ignore her, having to angrily trick her into leaving by the end of it. Mmeeie was in complete denial of this rejection, however, assuming it was all acting on the part of their “rivalry”.
When they met for a second time, Mmeeie’s view of Static was slightly more nuanced - but only because she was mad at him for how he was treating Shebang, as that shattered her view that he was a flawless hero. She actually felt a bit betrayed because of it, which Static was able to use to his advantage once he was able to properly confront her again, since she was too emotionally distraught to be as tricky as she usually was.
After Static realized all this was Mmeeie’s strange way of saying she liked spending time with him, he was slightly hesitant to send her back. He did think there might be potential for her to be a halfway decent person - that and having someone with reality-bending powers on his side would be very useful. He did end up still convincing her to leave, of course (as he didn’t want her to stick around that much), but made sure she knew she was welcome back at some point in the future. Mmeeie gladly accepted his offer to return.
Gear: Mmeeie and Gear hated each other at first, with most of the tension coming from Mmeeie’s side. Between her irrational hatred of people named Richard and her belief that Gear was inferior to Static, she took every chance she got to insult and belittle him. Much to her anger, however, Gear retaliated against this and treated her the same way.
Their relationship didn’t improve until outside forces intervened, convincing Mmeeie to consider Gear as a person (and not just a name to hate) and to start treating him with some basic decency. However, even with this change in Mmeeie’s behavior, the two of them still regularly bickered with and insulted one another; they just learned to tone it down when they had to work with one another. Their relationship just changed from pure hatred to reluctant and undesired acquaintanceship. Mmeeie prefers it that way, though, because it gives her an “acceptable” way to act out her instigative nature. (Gear, for his part, doesn’t like to think about their relationship at all, ever.)
Shebang: Mmeeie was attracted to Shebang the moment she met her, both literally and because she felt a connection to her due to their shared desire to make friends. She was incredibly perturbed by the fact that Static and Gear found her annoying, when clearly she was just trying to be nice and offer her friendship to them, which she didn’t even need to do because she was obviously better than the both of them anyway. Because of this self-projection, Mmeeie decided that she was going to be Shebang’s friend, following her around out-of-uniform and purposefully annoying anyone that was even slightly rude to her.
On the one hand, Shebang herself was annoyed at Mmeeie’s actions, finding her to be overbearing and trying too hard to be her friend. But on the other hand, she did appreicate that she seemed to be the only one who wasn't actively avoiding her and was at least attempting to understand her point of view. That, and because Mmeeie’s plan actually somewhat worked and got Static and Gear to quit complaining about her so much. Because of this, Shebang did, albeit hesitantly, vouch for Mmeeie in the end, and was the first one in that particular universe to try and talk her into being more considerate and to think through her actions. (Mmeeie was more receptive to Shebang’s requests because she was already fond of her, but it was still an uphill battle.) She still doesn’t consider Mmeeie that close of a friend, though.
Backstory:
There was nothing about Mmeeie’s childhood that inclined her towards becoming an adventuring Imp more than others her age; no one in her family had ever left Zrfff before - which they were perfectly content with - and she knew very little about the universes existing outside of the Fifth Dimension. In fact, due to one of her fathers, Ooccaaer, working as a court clerk for the Imp court system, she had knowledge about some the more illegal and morally questionable activities adventuring Imps got into that the general public didn’t know, so she even knew that not everything was what it seemed when it came to traveling to other universes.
However, none of that ended up mattering, as Mmeeie fell in love with the idea of becoming an adventuring Imp the moment she heard Mr. Mxyzlptk’s stories for the first time. She adored the theatrics of them, the cunning and wit he had, and most of all, the idea of having a personal rival to compete with, especially if it was someone as famous as he said Superman was. This desire for adventure grew each time Mr. Mxyzlptk returned to Zrfff, and she decided that she was going to leave to explore the Multiverse the first chance she got.
And, at the tender age of 13, she got it.
During one of Mr. Mxyzlptk’s trips back to Earth, he decided to start an “internship program” to help give back to the community that loved him so much; he would select a lucky few young Imps to teach the ways of multiversal travel and relations, so he could make sure the next generation got to experience the joys of adventuring. In truth, it was just a stunt to further deepen the general public’s adoration of him, as he knew perfectly well that the only reason the court never punished him too severely was because they feared a full-on riot. But it was still a successful stunt.
Mmeeie was one of the many young Imps who auditioned to be part of his program. Her plan to win Mr. Mxyzlptk over was to focus on explaining how much he inspired her and how much she would “appreciate the opportunity” to work with him and be the first in her family to travel outside of Zrfff (she made sure to later thank her family for that line in particular). She didn’t think that would be particularly impressed by her powers, anyway, since literally every Imp could do the same things, and she wanted to make herself stand out as much as possible. That and a little praise never hurt, either.
Much to her joy, her plan worked, and Mmeeie was chosen to “study” under Mr. Mxyzlptk. He told her it was because he was impressed with how close she was to her family - closeness is a key component in having a good rivalry with others, he explained - and how supportive they were of her. Unbeknownst to her, however, the real reason she was chosen was because her father was a court clerk, and Mr. Mxyzlptk wanted to leverage that to get some influence into the court system, even if he had to start at the lowest level. If Mmeeie’s explanation of her father was correct, then he certainly wouldn’t risk ruining his child’s happiness by not listening to him, right?
The training Mr. Mxyzlptk gave his chosen students was just a crash course into the powers they had but didn’t really use on Zrfff, such as how to tap into their omnisciency powers and how to tune their teleportation to the proper frequencies so they could get into any universe they want. That was it. No etiquette on how to act in other universes, no suggestions on what to do when they get there, not even a list of the universes that existed. Just “these are your powers so go use them however you want”. Mr. Mxyzlptk promised it was more fun that way, and reminded his students that they were the powerful ones, so it should be those in other universes listening to them and not the other way around anyway.
Mmeeie was a little disappointed with the training she received, as she was hoping to get more information from Mr. Mxyzlptk on how to get a proper rival, but she tried not to dwell on it too much. Especially since her family actually seemed pretty pleased with what she had learned; her father Ttooniee and her grammy were both glad that his lessons focused on maintaining personal pride even in under pressure from other universes, and her father Ooccaaer was relieved to learn that he was sending her off on her own instead of roping her into one of his schemes. With her family believing that she was indeed properly prepared to go adventuring, and with them reminding her multiple times that she could return home whenever she wanted to, Mmeeie went off to explore the  universes outside of Zrfff.
Her initial plan was just to follow in Mr. Mxyzlptk’s footsteps until she figured out what to do. The first universe she decided to visit was one that he often told stories about, one in which the Superfriends was the premier hero team. Adopting, with some slight alterations, the uniform the Wonder Twins wore (her favorite amongst the team members she saw there) so she would be taken more seriously, Mmeeie stormed into the universe demanding that Robin be her rival. Since she didn’t know what made a proper rival, she decided that someone she wanted to personally fight would do, and besides, Robin was as well-known as Superman, right?
This plan did not go well for her. Due to the Superfriends already knowing how to deal with Imps because of their past interactions with Mr. Mxyzlptk - and the fact most of them were grown adults and Mmeeie was barely a teenager, which they made sure to reminder her of - they quite easily outsmarted her and convinced her to leave. Humiliated, Mmeeie vowed to avoid all superhero teams with adult members when searching for her next universe.
Staying with the idea that becoming rivals with a Robin was the best way to go, Mmeeie looked around until she found a universe where not only was Robin not working with his Batman at all, but he and his team of fellow teenage heroes seemed to be the only team around, so she wouldn’t have to worry about any kind of adults ruining her plan. So she stormed into that universe, again demanding that Robin be her rival.
This plan also did not go well for her. Much to her shock, The Teen Titans of that universe informed her that they had dealt with an Imp before as well, though that shock quickly turned into anger when she learned it was a Mite they interacted with. Offended at the comparison, she spent more time screaming at Robin than trying to convince him to be her rival, and the Titans were able to use that frustration against her to get her to leave on her own.
Fortunately for Mmeeie, however, the third time was a charm. It didn’t take long for her to find the next universe to go to; she just hoped over to one that was like the previous one she tried but with everyone being very small in stature. When she declared that the Robin of that universe was going to be her rival, that Robin jumped on the opportunity, even reassuring her that he was totally just as famous as Superman. Not only that, that Robin was even more punchable than the previous two, so Mmeeie felt that this universe was were she needed to be.
She spent the next year there, becoming very fond of it in the process. Mmeeie’s rivalry with Robin remained steady, with her often tagging along on the Titans’ adventures just to bother him, his teammates encouraging it most of the time. Through these adventures she developed a mild friendship with the rest of the Titans, most notably Starfire, who she got a major crush on (though it was unrequited and didn’t last long).
In that time, Mmeeie also met the Wonder Twins of that universe. She was immediately smitten by Jayna, and Jayna actually liked her back. (Mmeeie was more indifferent to Zan, though.) She began to spend her time split between the Titans and hanging out with Jayna (and Zan), with the latter being a good influence on her; because she was spending more time with the Wonder Twins as opposed to the more selfish and impulsive Titans (or anyone from back home on Zrfff), Mmeeie began to realize new things about herself, like how she still felt proud of herself even when she did consider Jayna’s feelings along with her own, and how she was starting to feel guilt for how mean she was being to Zan without him ever doing anything to her. These self-realizations didn’t impact her relationship with anyone outside of Jayna and Zan - in fact, it only made her act angrier towards Robin, because she had to get her inconsiderate feelings out somehow (and their whole rivalry was built on that fact anyway) - but it was something Mmeeie kept in the back of her mind the more she stayed in that universe.
Then one day Mr. Mxyzlptk arrived to “check up” on her. In truth, he didn’t actually care how she was doing, but had to keep up the image of mentoring  her and the other young Imps. He stayed long enough to take brief, mental notes on what she had been doing to report back to her parents, and then offered a couple of general pieces of advice before leaving, pointing out that staying in just one universe doesn’t really count as ‘traveling’, and reminding her that Imps don’t let those from other universes tell them what to do. Oh, and to call her parents more often.
Though he barely told her anything, Mmeeie took everything she did get to heart and decided to get moving again. However, remembering the embarrassment she felt traveling to different universes beforehand, and not wanting to completely lose the relationships she had already built in this universe, she decided to take a different approach. She would pick a universe she knew ahead of time that she would want to stay in, and divide her time between it and her current universe, making sure to go between them enough to still qualify as ‘traveling’. She didn’t have other ideas on how to judge this universe choice besides her previous plan of finding a rival, however, so that had to be modified as well.
Trying to keep in mind the whole “considering others’ feelings” thing while not going against her Imp heritage, Mmeeie decided to find a universe with two rivals for her - one that she could compete with in an angry, serious manner like she and Robin did, and one that could compete with in a more causal, relaxed one. This meant more ‘research’ into the universes themselves had to be done before she left, but that’s what universe windows were for.
Her plan to only focus on universes with teenage heroes being the premier heroes didn’t change, but her desire to have a famous rival did; She promised Robin he would be her only rival using that codename, so she strayed away from universes that had other Titans teams and instead focused on ones with heroes she hadn’t necessarily heard of before.
During this research she found a universe with a high percentage of superpowered youths, yet Static was the only teenage hero she could find at that moment. Since he just so happened to be working with the Justice League at during that time, she was going to just skip over his universe, until she saw him go against the League’s commands in order to save his friend. That got her full attention. In fact, it got her full adoration.
It didn’t take long for Mmeeie to decide that Static would be a perfect person to have a causal rivalry with, and fortunately for her, it wasn’t much longer before she found someone to have a more serious rivalry with, either. Watching Static’s adventures a bit more, she learned that the friend he had to save also had powers himself, and his name just happened to be Richard. It was like she was destined to be in that universe.
Wanting to avoid the mistakes she made in previous universes, instead of storming into this universe demanding Static be her rival, she stormed in and started praising him hoping that it would get him to listen to her. Static still ended up ignoring her, however, since she happened to arrive while he was in the middle of a battle. Upset that he wasn’t paying listening to her, she tried multiple things to get his attention, up to and including kidnapping Gear, which gave her a chance to go ahead and start up her rivalry with Gear. In her opinion, it was very successful; The two of them spent the time waiting for Static to arrive either yelling at one another or trying to beat each other at trivia games, which is exactly what she wanted.
Once Static finally found where she was, Mmeeie tried again to praise her way into getting him to listen to her, but that kept getting interrupted by her needing to snap at Gear everything time he said anything. She was able to get one thing through during their muddled conversation though: she would leave if Static played along. So, wanting to get rid of her, he made a deal with her that he would become her rival if she left for a while to give him time to “think about how to do it properly”. Mmeeie whole-heartedly agreed, leaving thinking that she successfully got herself two more rivals.
She spent “for a while” back with the Wonder Twins and the Titans, continuing to develop the relationships she had in their universe, most notably starting a romantic relationship with Jayna. (She also started calling her parents more regularly during this time.)
When it was time for Mmeeie to return to Static’s universe, she did not get the greeting she was expecting. In fact, she was barely noticed at all, as Static and Gear were busy dealing with the return of a different person she didn’t know, Shebang. Watching over the situation for a little bit, she decided that Shebang was actually the one in the right, and became greatly upset over how Static was treating her. She flipped her script, starting to praise and focus all of her attention on Shebang instead, and berating Static when he questioned the change in attitude.
This just created a new host of problems between her and Static - not to mention that she wasn’t having a great start with Shebang either considering how overbearing she was being - and unlike before when Mmeeie was confident enough to ignore these issues, she was now too frustrated to do so. So when that visit ended like the last one did in an angry debate, she ended up admitting more than she intended to about why she wanted to connect with a rival so badly. This admission did get the situation to calm down a bit, though it left Mmeeie embarrassed.
It also put Static in a predicament. On the one hand, he could tell that she honestly did want to be his and Shebang’s friends, and thought that she could be a decent ally in battle if she just focused her powers. But on the other hand, he could also tell that it would be a long while before she got the point of dealing with others in a more appropriate way - espeically if her treatment of Gear was any indication - and he didn’t want to spend all his time teaching her how to be a better person.
So Static made another, more legitimate, deal with her. Mmeeie would be allowed to come back and hang out with him and everyone else, but only when they specifically asked for her. (Since she could set up “notifications” of sorts on her universe windows that alerted her whenever something she was looking for happened, it wouldn’t be an issue for her to find out when that was.) That way, they could still maintain a relationship, but without being overwhelmed by her. Of course, Mmeeie agreed to that.
She now spends her time between staying with the Wonder Twins and Titans in their universe and working on her relationships with Static and his friends in their universe. She does tend to stay in the former universe more often, since that’s not only where her girlfriend lives, but where she doesn’t have to focus so much on self-reflection and can just enjoy herself more freely, but she still appreciates the time she gets to spend in the latter when Static calls upon her (especially since these requests slowly start to increase in frequency the more she gets to know everyone there).
Other Important Notes:
- Mmeeie can levitate and fly. However, while she can levitate without issue, her flight is very slow and unbalanced, usually leading to her hurting herself, or at the least getting incredibly frustrated. She uses a flight disc to help her get around, with latches to place her feet inside so she can’t get knocked off of it. When in her human disguise, the flight disc becomes a walker.
- Mmeeie's parents and grandmother are apart of the younger generation of Imps who embraced the use of vowels in naming, hence Mmeeie's and her fathers’ names mainly consisting of vowels, but her grandmother’s not having any at all.
- The act of spelling/saying her name backwards will not banish Mmeeie back to Zrfff.
Trivia:
- Mmeeie speaks in an unnaturally high, chipmunk-like voice. When in her human disguise, her voice is more natural-sounding, but is still high-pitched.
- Mmeeie is squeamish around blood and other serious (i.e. non-cartoony) injuries. 
- Mmeeie picked up juggling as a nervous habit and is actually quite good at it.
- Mmeeie gets inebriated when drinking apple juice, but not drinks with actual alcohol in them.
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Michael in the Mainstream - Spider-Man: Far From Home/Spider-Man: Into the Spider-Verse
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It really is a good time to be a Spider-Fan.
This guy is hitting all the right notes lately: he’s got a great video game beloved by all who plays it, he’s one of the golden boys of the MCU after only a handful of appearances, and he featured in one of, if not THE greatest animated movie of all time. Now if only his comics would undo One More Day and they renewed Spectacular Spider-Man and gave it the finale it deserves, things would be absolutely perfect.
So with me being a big Spider-Man fan, I think it’s about time I talked about his greatest cinematic achievments: Into the Spider-Verse and Far From Home. That’s right, Spidey is so good he’s conquered two mediums and delivered his best stories within a year of each other. My only regret is not talking about both of these films sooner, but I suppose that just gives me the opportunity to praise them both at once.
The greatest common factor these two movies have between each other, and what makes both films infinitely relatable and entertaining, is how both films feature a young protagonist who has great responsibility thrust upon them and they must find some way to deal with it. In the case of Peter, he is saddled with the pressure of being able to live up to his mentor, Tony Stark, in the wake of Endgame’s finale and Tony’s sacrifice. Frankly, Peter just wants to be a normal teenager, get the girl, and have a good vacation – it’s perfectly understandable, and while it may come off as a bit selfish, Peter is still a young man, a young man who has suffered through numerous traumas in his life and is probably upset he can’t just be normal for once. Of course over the course of the film he remembers that with great power comes great responsibility, and he rises up to save the day.
Miles, on the other hand, while initially a bit confused and unsure of himself and what to do, really does want to live up to the memory of Spider-Man, who he only knew a brief time before his death. However, he lacks training, he doesn’t understand his own powers, and he just lacks faith in himself. The entire movie builds up his character, his relationships to others, and all he does so that moment when he takes his “leap of faith” is well-earned and solidifes the moment when he goes from merely being a Spider-Boy to truly earning the name of Spider-Man. I find it very interesting how the two Spider-Men in the two best Spidey movies have sort of opposite motivations – one is being crushed by the pressure to be a world-saving hero while only wanting to be normal, while the other wants to live up to the destiny thrust upon him but initially lacks the skill and finesse to do so – before coming to the same sort of ending. More than the man in the comics who sold his marriage to a demon because he couldn’t deal with the consequences of his actions, these Spideys realize the immortal phrase from Uncle Ben that I need not repeat.
Of course, what would a hero be without a villain to oppose them? Thankfully, both films deliver some of the best superhero movie villains anyone could ask for. Far From Home is a bit more focused, giving us one major antagonist: Mysterio, in the least shocking movie twist of all time. But it truly is a testament to how great an actor Jake Gyllenhaal is and how good a character Mysterio is that he is able to sell you on all of his hero garbage right up until the reveal, and even afterwards he never once drops that affable charm and charisma that belies his true nature as a petty sociopath. Mysterio has always been a character who has struggled to find good use in the comics due to writers not knowing how to use him; he does not have that problem here.
Into the Spider-Verse, on the other hand, goes for what most Spider-Man movies tend to do: cram a bunch of villains in and see what sticks. Thankfully, they manage to hit home runs three out of six times and only whiff twice. Let’s get the less impressive villains out of the way first: Tombstone and Scorpion. While Scorpion’s design is cool and he gets some decent fight scenes, he really could be swapped out with a generic mook and it really wouldn’t make any difference either way. Tombstone, on the other hand, is an absolutely pointless waste of a character, which is a real shame. He’s the bodyguard for a guy who killed Spider-Man with his bare hands and has superhumans and cyborgs under his employ, he’s frankly a bit superfluous. Green Goblin is the only middle ground villain, one who isn’t amazing but is certainly cool enough in his own right to leave an impression despite only having a single scene. His monstrous design really goes a long to selling his threat level and his brutal fight with the original Peter really is impressive. Sadly, he dies at the end of the fight and is quickly overshadowed.
Then we have the two side villains that really work: Prowler and Dock Ock. Prowler is the obvious one, as due to him being Miles’ uncle he adds a sort of tragic emotional connection, one that is only exacerbated once Prowler hesitates in killing his nephew and ends up becoming Miles’ stand-in for Uncle Ben. Dock Ock is a bit surprising, seeing as she is a somewhat unique take, essentially a genderbent original character version of Otto Ocatavius, complete with all that implies (yes, I am talking about the relationship with Aunt May). She’s been the big breakout villain of the movie, and with good reason: she’s cool, she’s cunning, and she’s hot, all hallmarks of a quality villain beloved by the masses.
And then we come to the big one, and I do mean big: Kingpin. Here, his size and intimidation is played up for all its worth, turning him into an absolute mountain of a man and giving him one of the slickest designs I have ever seen. He’s a brutal, ruthless thug, but he’s also given a legitimately tragic and heartbreaking reason to his actions, and while it certainly doesn’t redeem him, it does make him an interesting and complex character. If nothing else, it’s just really nice to see Liev Schreiber finally get to be the villain in a good superhero movie and a good animated movie villain, after getting the shaft in both regards on two previous occasions.
The ensemble casts of both films are great. Far From Home ropes in Maria Hill and Nick Fury, and finally gives Hill some more to do while letting Fury have a lot more fun and taking a more direct approach than usual. Aside from that, all the returning characters are improved – Happy is nicer, funnier, and a better mentor; Dash is still a jerk but he’s toned down and has a bit of tragedy to him; and MJ is fleshed out, given a personality, and has excellent chemistry with Peter. And then there is Peter’s best buddy Ned, who gets ne of the funniest romantic arcs I have ever seen in a movie. And I’d be remiss to not mention Peter’s bumbling teachers, who deliver some more top quality humor to the proceedings. I think it would be best to state now that Far From Home is honestly really funny, with pretty much all of its humor hitting the bullseye, and a lot of that has to do with just how well these people play their parts and dive into their characters with the sort of fun conviction you’d want out of Spider-Man characters.
Into the Spider-Verse has the heavily advertised Spider-Ham, Peni Parker, and Spider-Man Noir, but they actually only appear in the last third of the film and really only stick around to showcase how good the animation can handle other styles, fuel jokes, and help fight in some awesome fight scenes. Frankly, this is enough; they don’t really stick around long enough to overshadow Miles, but they’re also around just long enough to establish personalities and endear themselves to the audience. Out of the three, I find Peni to be the least interesting due to changing her mecha’s design from the more Evangelion-esque one from the comics as well as her just not really grabbing my attention all too much, but it’s easy to see why she has fans. Personally, I preferred the cartoony antics of Spider-Ham and the noir-tinged grittiness of Noir. Also, Noir is voiced by Nicolas Cage and Ham is John Mulaney. It would be a challenge for me to not love them.
The major supporting characters are Peter B. Parker and Gwen Stacy, and both manage to be great in their own right while, again, not overshadowing Miles, with Peter especially being an absolute blast, giving us the miserable, chubby, downbeat Peter we never knew we needed and having him go through a full arc of his own where Miles helps him overcome his hangups as much as Peter helps Miles. Gwen is a fun character, but she sadly doesn’t get quite as much of an arc as Peter, but that will definitely be expanded upon in sequels; she’s still a solid sidekick here. The rest of the supporting cast, such as Miles’ dad, are solid characters, and the film also gives what may be the best version of Aunt May ever (though all Aunt Mays are great and let no one tell you different); I don’t really think the supporting cast is quite as good as Far From Home’s overall, but it certainly does have memorable characters that will stick with you.
Before wrapping up, I of course have to address this: Spider-Verse has some of the most amazing animation I have ever seen. It truly captures that look of being taken right from a comic book, and there are just so many clever visuals and shots that it’s simply astounding. This is the pinnacle of CGI, and revolutionary in the field of stylized CGI. I hope other studios take notes on how to make CGI look good and stylish like this.
Into the Spider-Verse is just a stunning piece of animation. It has good characters, a solid plot, a lot of great humor, a lot of great emotion, and some really decent morals, all while paying tribute to the comics and the Raimi films and giving us some closure by adapting bits of the unused Raimi Spider-Man 4. It’s a beautiful tribute to everything we know and love of Spider-Man while also being a fantastic “passing the torch” story that gives Miles his own time to shine in the spotlight. This movie is basically what Big Hero 6 tried to be, but where that movie kind of stumbled over itself and felt more like a TV pilot for a series on the big screen, this feels like a fully fledged story unto itself. It also has one of the most beautifully poignant Stan Lee cameos ever, as well as what may be the greatest joke in Spider-Man history after the credits. If you love Spider-Man, see this movie. If you love animation, see this movie. If you love movies, see this movie. This might very well be the greatest animated film of all time, and it deserves to be seen.
Far From Home, meanwhile, is a fantastic achievement in live action Spidey cinema. It gives us a wonderful supporting cast, a love interest who actually has chemistry and isn’t a boring damsel that disgraces the name of her comic counterpart, an awesome villain, and genuine funny moments, and for once all of these things are in the same moment! This really solidifies MCU Spider-Man as being a fun, fresh take on a character who has been done to death in almost every medium; it keeps most of what we love while changing some details here and there so that Spider-Man can resonate more with modern audiences. What they do change tends to be for the better, too – I really have no problem, unlike a lot of people, with Tony “taking Uncle Ben’s place,” for a variety of reasons but not the least of which is the fact I’m frankly tired of seeing Uncle Ben die. Having him merely be the long dead motivator for Peter’s early heroics is enough for me. This is absolutely peak MCU, and a fantastic epilogue to the Infinity Saga. If you’re invested in the MCU or Spider-Man at all, this movie will be right up your alley. If you still need more convincing: they combined Raimi Jameson and PS4 Game Jameson into a character, and Simmons still plays him.
Both of these films are the cream of the crop when it comes to cinematic versions of Spider-Man, with Far From Home sitting comfortably up there with Spider-Man 2, if not surpassing it, and Into the Spider-Verse frankly taking on a league of its own, Both projects really alter the course of what can be done with Spider-Man, and it has me excited for all the future works involving the Friendly Neighborhood Spider-Man we might be seeing soon. With Spider-Verse getting sequels and spinoffs and Far From Home absolutely getting a sequel, it’s safe to say that anyone who loves Spidey will have plenty to love for years to come. And the best part is we will never have to worry about either Spidey making deals with Mephisto.
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miloscat · 6 years ago
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[Review] Spyro: Season of Ice (GBA)
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The Spyrocalypse continues with the first of the GBA “trilogy” by Digital Eclipse. It’s a good attempt at a faithful Spyro game but understandably limited by the platform.
As with other post-PSX Spyro games, Season of Ice picks up after Year of the Dragon, with Hunter and Bianca (plus the Professor) as the returning cast. Also returning from YotD are tedious Sparx shooter sections, and Rhynocs as the pervasive villain species; this gives the baddies less variety but they try to make up for it with appropriate costumes in each level. The big bad is Grendor, king of the Rhynocs. It’s good to see at least some new stuff in games like this, to expand the world of the series.
SoI closely follows the formula of Insomniac’s games. There are several homeworlds with portals to levels. In the levels some NPCs give you a couple of tasks, which usually boil down to kill the Rhynocs or find some thingamajigs. You then traverse what’s usually a series of islands in various deadly substrates, picking up mucho gems and rescuing MacGuffin collectibles, in this case fairies who’ve been frozen.
The game looks nice enough, with plenty of cartoony, colourful environments, and many sounds are taken directly from the PSX games. But they were always going to struggle making an authentic Spyro experience with 2D graphics on a GBA, from an isometric perspective. The camera feels quite zoomed in, so it’s more dangerous to charge around, and jumps must be scouted first. This, along with punishing insta-deaths everywhere, slows down the experience. On top of this is the depth perception problem; it can be hard to distinguish discrete altitude layers. The visual and level design do a decent job of alleviating this, but they don’t do enough to stop you getting lost. Market Mesa is the only level that I found actually navigable, so I hope to see more like that in the next two games. In the meantime, the maps on the fansite darkSpyro were invaluable.
Spyro has all his abilities that make him Spyro: flame breath, gliding, charging. They’re just not as well served in this format. “Speedway” levels exist too but in this game they’re more Space Harrier-style scrolling shoot-em-up levels. They’re demanding and repeating them several times is necessary. It wouldn’t be so much of a problem but SoI pulls the nasty Rayman 1 trick: every single fairy must be rescued in order to see the final boss. You can miss plenty of gems but getting every fairy is a tall order, especially with each level having an objective of “flame 10 objects around the level”, which reset when you die. At this point in time, savestates are much recommended.
I sound pretty down on the game, but I had fun with it. Engaging the game on its own terms is, as always, an important step, but also flagrantly bypassing its intent with emulation features helps. I used the TempGBA port to PSP to play it, the first time I’ve used this method to play a full game, and it worked well. I mapped the controls to be more like the original games, as the GBA only had two face buttons. As an accompaniment to the console games, it does a good job but it was never going to be a full, proper Spyro game. And that’s OK.
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tumblunni · 6 years ago
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Anyway look at this beta me and my tiny lil noodle legs
One on the left was my first attempt back when I was gonna let’s play Pokemon Platinum, which has now been put on the Eventually pile because it turns out hacking sprites into it is Unreasonably Complex and also my new laptop isn’t strong enough to run DS emulation and recording software together at a good framerate. Then on the right we have my fresh attempt today when I was like “ehh lets not keep frustrating myself with something thats not working, let’s just give it another go”. Also I’m gonna use it in the cool fangame Pokemon Reborn, which has actual developer-intended support for custom sprite edits, and makes it much easier to stick them in! Woo!!
I think I was struggling with the first one cos I was using the Pokefan trainer class as a base, and it has kind of a weird subtle pose with the slight leaning and odd head angle. I couldn’t really manage to turn that pose into anything else, especially with the kind of stylized cartoony anatomy I tend to give to my drawings of myself. I was also still developing that doodle-self, honestly, I’ve kinda realised that I’m a bit more top heavy in the shoulders so maybe it’d look better if I still drew the noodle legs but more realistic arms instead? Tho beta 1 is before I even decided on the noodle legs lol. And then the second version uses the Collector/Supernerd ruby and sapphire version, as you can tell by the top 20% of it. It has a similar awkward angled head but I’m gonna completely change the face anyway so its no big deal. Actually lol since I redrew the entire body there won’t really be anything left?? But using existing sprites as a base even for your scratch spriting around the outline will help you get a better idea of the scale and anatomy of each game’s particular style, yknow? Tho I also changed it up to be diamond and pearl sized since Reborn’s trainer sprites use that.
Anyway, I wanna make a less maniacal and more Me kind of face, tho maybe still SLIGHTLY maniacal? The first sprite attempt just uses the outfit I was wearing IRL at the time I drew it, but I wanna try and invent a cool new trainer-lookin style for this one! Maybe even cosplay as a hex maniac since ghosts are my forever fave? but maybe the ruby and sapphire hex maniac since the modern design is a lot more..uhh..drawn as a sexy supermodel by the fandom. I kinda don’t wanna butt in on those people’s weird fun by shoving a fugly potato shaped me in their face XD
Oh! also also!! i like the idea of changing my trainer’s outfit each time I start a new Episode in Pokemon Reborn, or after other big plot events! I would have loved to do that in a lets play of the regular games too, but yeah hacking is much more time consuming and I’d like to minimize the work. It’s a simple plug n play for this game, plus the smaller overworld sprites can be edited more quickly.
OH YEAH! here have those too!
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Top row is me fiddling around with trying to display my glasses in such a tiny sprite, ended up just giving up. Bottom row is the lil map sprite icon, compared to the canon NB protag one from the game and the one I made for my Platinum LP. And then a Hatless Update on my VS sprite that I showed last time. Also a Bunni Sucks At Shading White Sweaters Update?? I decided to just do a plain base version of all my sprites first, if I’m gonna indeed go with the idea of multiple outfits.
Oh also have
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Complete crack: Bunni vs canon protags
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