#i didn't think that would work
Explore tagged Tumblr posts
zazzydoesstuff · 9 months ago
Text
I prepped dinner for my siblings today, it was rice bowls.
My little sibling was serving themself and they didn't grab any vegtables so I asked them "What would Senshi say if you didn't have any veggies?". They immediately turned around and served themselves some vegatables while sadly muttering something about "Senshi Dun Meshi"
54 notes · View notes
mollysunder · 3 months ago
Text
What I liked best about Jinx and Sevika's first post-Silco talk was how well it implies why their grief is so pronounced. Every complaint the two lodged at Silco was an admission at how dependent Silco had become on them, how much he LET himself be dependent. Silco didn't NEED to let Jinx give him his eye medicine, he was perfectly capable of doing so in season one's first act. The same could be said about Sevika, because while it wasn't nearly as extreme as with Jinx, he didn't need to give her so much responsibility. Frankly it's dangerous for a kingpin to give their righthand so much power (it's supposed to be spread around), and everyone noticed, even idiots like Finn.
Tumblr media
That's why their loss is so pronounced, in all the years they dedicated to Silco, he gave up just as much of himself to them. Silco weakened himself and trusted Sevika and Jinx to make up for it. They filled eachother out, they needed eachother, and without him there's just a hole what they all used to give eachother.
4K notes · View notes
clownowo · 2 years ago
Text
Tumblr media
been replaying the Portal series I think this is where its heading
31K notes · View notes
composeregg · 4 months ago
Text
edit (10/23/2024) now that the poll is over: Original version, with 10 questions, from April 2023 here
And, given that the original is from April 2023, that means I can very easily say:
No, this was not an ISAT reference!
Just because I use parentheses and 2nd person pov and love the same concepts of what a time loop can do to a person doesn't mean it's ISAT
(Yes, I like ISAT, the original poll is why I was recommended the game! But if you look at the original, you can see all the origins of the options to choose from, including what spurred me on with the moss option from the replies)
If I were going to make something for ISAT, I would never be so vague, you can simply look at my ao3 for proof of that
2K notes · View notes
inkskinned · 2 years ago
Text
at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
#every time someones like ''AI will replace u" im like. u will have to fucking KILL ME#there is no replacement here bc i am not filling a position. i am just writing#and the writing is what i need to be doing#writeblr#this probably doesn't make sense bc its sooo frustrating i rarely speak it the way i want to#edited for the typo wrote it and then was late to a meeting lol#i love u people who mention my typos genuinely bc i don't always catch them!!!! :) it is doing me a genuine favor!!!#my friend says i should tell you ''thank you beta editors'' but i don't know what that means#i made her promise it isn't a wolf fanfiction thing. so if it IS a wolf thing she is DEAD to me (just kidding i love her)#hey PS PS PS ??? if ur reading this thinking what it's saying is ''i am financially capable of losing this'' ur reading it wrong#i write for free. i always have. i have worked 5-7 jobs at once to make ends meet.#i did not grow up with access or money. i did not grow up with connections or like some kind of excuse#i grew up and worked my fucking ASS OFF. and i STILL!!! wrote!!! on the side!!! because i didn't know how not to!!!#i do not write for money!!!! i write because i fuckken NEED TO#i could be in the fucking desert i could be in the fuckken tundra i could be in total darkness#and i would still be writing pretentious angsty poetry about it#im not in any way saying it's a good thing. i'm not in any way implying that they're NOT tryna kill us#i'm saying. you could take away our jobs and we could go hungry and we could suffer#and from that suffering (if i know us) we'd still fuckin make art.#i would LOVE to be able to make money doing this! i never have been able to. but i don't NEED to. i will find a way to make my life work#even if it means being miserable#but i will not give up this thing. for the whole world.
18K notes · View notes
mybuginette · 1 year ago
Text
i'm obsessed with this shit now
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
sorry, in universe social media is my roman empire now
7K notes · View notes
starcurtain · 3 months ago
Text
Teyvat's "Most Down Bad" Award Goes to Alhaitham for a Second Year Running
Tumblr media
Seeing everyone making fun of Alhaitham for his "stalkerish" tendencies in this event is funny, because I feel like a lot of people missed that "Be literally everywhere Kaveh is" has been Alhaitham's MO from the day Kaveh appeared in the game.
From only grabbing his house keys after Kaveh returned from the desert (he couldn't have had both sets of keys at the end of the Archon Quest unless he went home and got Kaveh's copy) to ditching conversations to get back to his house only after Kaveh came home, to showing up without any warning or explanation in Kaveh's hangout with some ridiculous excuse about hearing his voice through noise-cancelling headphones... Refusing to offer any help in the Temple of Silence story quest other than staying in the library with Kaveh...
Tumblr media
Since when does Alhaitham willingly cover anyone else's duties?
But this trend of "Be everywhere Kaveh is" didn't start when they were adults. It was already in place when they were still Akademiya students--and it's a trend that didn't end even when they had their fight.
Tumblr media
Even when they weren't speaking, Alhaitham dogged Kaveh's every step through published responses to Kaveh's research articles in academic journals. He insisted on keeping a line of communication between himself and Kaveh open, even if the only way to do that was through very public ideological clashes. Pulling Kaveh's pigtails to get his attention lolol. It's implied that, for at least the few years between their fight and Kaveh moving in, this was the only communication between them--Alhaitham's refusal to allow their connection to entirely fade away. (And the fact that this is revealed in Kaveh's character stories--through his precious journal that records the moments of his life that had the most impact on him--shows just how deeply he values the fact that Alhaitham didn't give up.)
Tumblr media
Another relevant side note: Alhaitham never asked Kaveh to give up his half of their house. Knowing half of it belonged to Kaveh, knowing that Kaveh may one day want to reclaim his part of it, knowing that it was listed as theirs, Alhaitham moved into the house and made zero effort to change its ownership. He was completely fine with living in "his and Kaveh's house." The stories suggest it was only months later (or even longer) that Kaveh even noticed he had the house, and he transferred away ownership of his portion without Alhaitham ever asking him (or even seemingly wanting him) to do so.
Please, let that sink in. Alhaitham actively left his grandmother's (presumably comfortable) house to move into "his and Kaveh's house," with no apparent explanation for why, and after doing so, he made no attempt to change that "his and Kaveh's" label. He moved into the house with no promise that Kaveh wouldn't show up on the doorstep the very next day and move in too. It almost feels like another deliberate provocation--I've moved into our house, are you going to come stop me? LBR, if Alhaitham had had his way, Kaveh would have been living there with him from Day 1...
There's also the fact that Kaveh literally can't write on a single message board anywhere in the entire nation of Sumeru without Alhaitham hunting his messages down and responding to them (which absolutely no one else does, by the way).
Tumblr media
"NUH-UH!" "UH-HUH." "NUH-UH!"
Tumblr media
Alhaitham's own character stories tell us explicitly that one of Alhaitham's defining character traits is "He is never where you need him to be," yet somehow...
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Shot, and chaser:
Tumblr media
Any time Kaveh is in the slightest bit of need or danger or just wants Alhaitham near, Alhaitham is "coincidentally" exactly where Kaveh needs him to be, whenever Kaveh needs him to be there.
Alhaitham didn't just "happen" to run into Kaveh in Port Ormos, an entirely different city from where he was supposed to be working. He didn't just "happen" to read the same terrible book as Kaveh when we know he otherwise would not waste a moment of his time on poorly-written literature...
Tumblr media
He didn't just "happen" to appear when Kaveh was upset and needed a distraction in the House of Daena during Kaveh's hangout. He didn't just "happen" to be sitting around waiting when Kaveh needed answers after the Archon Quest. He didn't just "happen" to find Kaveh's academic publications and every single message board posting and respond to them at length and in public.
Tumblr media
Which is exactly what Kaveh's mother told Kaveh he needed.
What level of down bad is "Abusing your powers as an Akademiya employee to keep tabs on your crush's library loans"? Just asking for a friend.
The only person for whom Alhaitham just "happens" to be available is Kaveh, over and over and over again--because he is very deliberately making himself a constant presence in Kaveh's life.
Tumblr media Tumblr media
(Like, out of all things, I think people really underestimate the devs deliberately paralleling the romantic relationship between Kaveh's mother and father with Kaveh and Alhaitham's relationship. If you want to point to one thing that says "These two characters are intentionally queer-coded," it doesn't get any more obvious than this.)
Tumblr media Tumblr media Tumblr media
Alhaitham, are you not embarrassed to be this transparent??? 🫣
2K notes · View notes
poorly-drawn-mdzs · 2 months ago
Text
Tumblr media
Look what we've become.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#jiang cheng#Initially I wanted to do a 'Mutiny' quote to follow the 'Luck runs out' quote.#But the musical earworms demanded a different blood to be drawn. And I think it works just as well.#Alright. It's time to confess something. I really struggled with this comic. I didn't want to draw it. Then I didn't want to upload it.#Because I knew I would be here in the tags writing and backspacing for hours trying to articulate my thoughts.#I'm going to talk about death and grief in the tags today so this is your WARNING to look away if you aren't in a headspace for it.#Sometimes in media there are scenes and characters which land on topics so specific to your wounds that it reopens them all over again.#Because here's the truth. When you've known someone like this for nearly your whole life...it doesn't matter how bad the fight is.#You always think 'We'll always have time. One day this dust will settle and we'll rebuild the bridge.'#And then the fucker dies!!! He dies and suddenly there will never ever be time to repair the rift.#Someone you loved died thinking you hated them. And part of you did just a bit. But love and hate aren't mutually exclusive.#He's fucking dead and you are left with so many broken and unfinished pieces between the two of you.#Jiang Cheng loses Wei Wuxian thinking that WWX thought they hated each other.#He's a younger brother who will one day be older than the person he lost.#Who has no one else in the world who understands those feelings of love and hate and grief.#I can't be normal about this character. I don't think he even heals me. Zero catharsis to be gained here.#I just look at his sour grape ass and think 'shit that's a little too close to home.' JC is my discomfort character.#I'm probably going to regret being this vulnerable in the tags in like. An hour. So. sorry if you see this once and never again.#EDIT: Yeah sorry this took 4 hours to muster the courage to post. Surprise update!#EDIT 2: You guys were being too nice to me on my sad comic to point out the spelling error. I have fixed it now B'*)
1K notes · View notes
thasorns · 1 month ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Heart Killers + tumblr text post (FadelStyle edition)
Tumblr media
701 notes · View notes
buttercupshands · 4 months ago
Text
Tumblr media
(Forgot to post again)
A birthday present for a friend :)
778 notes · View notes
technically-human · 4 months ago
Note
Your art is so, so, so, so cute. If you ever were so inclined, I would love to see your take on Charles finally getting to eat a plate of spaghetti
Tumblr media
Edwin wasn't too sure he liked it, but I think he's convinced now!
ko-fi
936 notes · View notes
serpentface · 2 days ago
Text
Tumblr media
The pylidaigh, a type of vampiric snow ghost, as imagined in folklore in and around the Highlands.
This is a ghost believed to come into being when a person dies in the snow and their body is not found before their soul (still trapped without its funeral rites) 'freezes' inside of it. The body then reanimates into a pylidaigh's twisted form. It looks like someone who slowly died of starvation, just a thin layer of flesh over bones. Its skin is as white as the snow itself, so pale it can blend seamlessly into a blizzard. Most of its body appears subtly stretched and lanky, save for its exceptionally unsubtle long, skinny arms, which drag on the ground behind it when it walks. After a big meal of blood, its belly swells like the abdomen of a tick.
A pylidaigh can only tread across snow and ice, and so doorways and windows are best kept clear of snowfall during the winter in order to prevent it from reaching inside. It mostly comes out to hunt during blizzards when there is little that can prevent it from catching its victims.
In spite of its fragile appearance, a pylidaigh is supernaturally strong, and can run at great speeds when it wants to. No mortal weapons can pierce its body, nor can any bonds known to craftsmen hold it in place. It is usually said that chains forged like iron but made out of ice can bind a pylidaigh and render it immobile, but this smithing technique remains tragically elusive to the average joe.
This ghost is either cast as a wildly dangerous but tragic figure, or one that is more simply malicious. In either case, it is described as experiencing nothing but bitter cold. It shivers endlessly. It retains distant memories of what it was to be alive, and it is motivated by a futile desperation to experience the feeling of warmth again.
In more sympathetic framings, it is described as using its freaky gibbon arms to capture its victims and pull them into an embrace, rather innocently trying to warm itself against their body. This inevitably fails, and the embrace becomes a bone crushing squeeze. When that too fails to warm the ghost, it rips out the person's throat and drinks their blood until the victim is as cold and drained as the pylidaigh itself.
In other cases, this more pitiable narrative of a ghost seeking warmth with no comprehension of its actions is discarded in favor of making it purely monstrous. Here it is a type of vampire with an insatiable thirst, practically a physical manifestation of the worst of winter itself. Some tales acknowledge both variants, suggesting a pylidaigh's violent attempts to warm itself may be initially devoid of malice, but turns into an act of furious jealousy of the warmth of the living after years of suffering.
The only (more or less) surefire method to permanently kill a roaming pylidaigh involves trapping it with fire. They are attracted to any source of heat, and will attempt to warm themselves with the flames (if not tempted away by a juicy living human body). The fire itself cannot kill them (as the sheer cold of their body is more powerful even than flame) but they can be trapped if kept near the fire long enough for the snow it depends upon to melt. This does not kill the pylidaigh either. The monster will remain in stuck in place (and potentially become a threat again if it snows more) for the duration of the winter. Only when the spring comes and all the snow melts does it revert into a normal human carcass (though mysteriously invulnerable to decay), at which point it can be cremated.
Pylidaigh in the wilds also revert to a human corpse during the snowless seasons, but will roam again each following winter unless it is burnt in the interim. It is of critical importance that any human corpse found in high mountain pasture is cremated- not only out of respect for the poor soul trapped as an earthbound ghost, but to prevent the threat of the possible dormant pylidaigh emerging next winter.
492 notes · View notes
chalkrub · 7 months ago
Text
Tumblr media
attack for @plaiesancier !
973 notes · View notes
quicksilversnails · 2 months ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
457 notes · View notes
wandixx · 3 months ago
Text
I've seen a lot of different takes on Fear Toxin/other fear causing stuff (Yellow Lanterns Ring or something)(later just called Fear Toxin cause I'm lazy) but here is another one.
Danny seems like he isn't affected by Fear Toxin because his biggest fear is that his accident changed him so much he is no longer human, he can no longer truly experience human things.
So when he gets lungful of fear Toxin, he feels normal. He was antsy before, because c'mon, it's a rogue attack but it's not worse. Or so he thought. Because the anxiety lingers. Not enough to register as abnormal just this slight hypervigilance that makes you see things about yourself and your surroundings that you'd never realize otherwise. He'd realize he doesn't blink as often. He'd realize that if he doesn't consciously focus, he sometimes seems to not touch the ground. Forgets to breathe. He can't feel his own pulse at time. He'd realize people will miss him when he's walking down the street as if he was invisible (people just don't care about everyone they pass by). When he'd look straight into his reflection, he'd look slightly to the left. Not enough to actually name anything that was wrong but just stretched enough to fall on the wrong side of the uncanny valley. If he just caught his reflection in the peripheral vision, it'd be vaguely shadowy creature with glowing green eyes and white smoke instead of hair. Overall he'd be just wrong enough to be distinctly not human.
For everyone else, he'd be just a dude. Literally couldn't find more normal dude than this dude. Will pass as absolutely normal human unless someone is specifically looking for ecto-ghost stuff. Even most magic users wouldn't clock him at the glance
Tldr: Fear Toxin makes Danny perceive himself as some sort of eldritch horror but not enough to make him believe he'd actually be affected, while from outside perspective he's Just A Dude™
445 notes · View notes
starry-bi-sky · 6 months ago
Text
this just in: danny fenton is just as much of a mask as Brucie Wayne? - another danyal al ghul au
Turns out, being placed in a civilian family who have no knowledge of your background is actually detrimental to the health and development of a child assassin due to lack of proper support! Surrounded by strangers in a foreign city, Danyal Al Ghul does as assassins do best. He hides. Espionage is one of many teachings one learns in the League, and it only takes half a day for Danyal to construct a new persona to hide behind: Daniel Fenton.
By the time dinner rolls around, Danyal al Ghul is safely and securely tucked behind the face of Danny Fenton; brand new adoptive child of the Fenton family who came from overseas. A shy, quiet little boy with a thick accent and curly hair, with brown skin and blue eyes, and an avid interest in the stars. The best fictions are always cobbled together in a little bit of truth, it's some of the only truth he ever lets through. He apologizes in a meek voice for his behavior early, he didn't mean to be rude, and he watches the three of them eat it up with coos.
Lies roll like silk against his lips, he struggles to meet their eyes and offers them his weakest, shyest smile. It's too easy. It's easy to go from there.
Danny Fenton, adoptive son, shy and awkward and unconfident but friendly. Who struggles in his classes and isn't the brightest, but tries his hardest. He makes bad jokes and has a quick tongue and a sarcastic mouth. He wants to be an astronaut. He's got the best aim in school, and is a terrifying dodgeball player. He's one of the least athletic kids in his grade.
It's like playing two truths and a lie, but there's only one truth, and the rest are lies. It's easy to pretend when he knows it's insincere.
Danyal Al Ghul, grandson to the Demon Head. Deadly, trained assassin. Has spilled blood, has had blood spilt from. Environmentalist, animal activist. He loves the stars. He owns a calligraphy set. A sharp tongue, an even sharper blade. He's clever, quick-witted, he would be top of his grade if he tried harder. He purposely doesn't.
He misses his family. He misses his mother, and he misses his brother. Mother visits a few times a year, so few times that he can count it on both hands. He cherishes every visit, as brief as they are. It helps remind him who he is.
Sam and Tucker are Danny's best friends. They've never met Danyal, but Danyal's met them.
It becomes routine to become Danny Fenton. As familiar and as easy as pulling on a shirt in the morning. Danyal wakes up and is always first to the bathroom in the mornings; stares at himself in the mirror until he can finally see Danny staring back at him. At night, he locks his door and sheds the mask.
Dying throws a wrench in his mask; splits a crack straight through the porcelain. He's able to smooth it over with sandpaper and liquid gold, but it's a little hard keeping his ghost form under wraps. It instinctively wants to shift to show his true self. Danyal can't have that, he's spent four years as Danny Fenton, he'll spend another four as him as well. Even if the feeling of the hazmat suit in his ghost form feels restrictive, like a too-small shirt suctioned to his skin that needs to be peeled off.
He'll live. Er-- well, you know what he means. It's frustrating however, trying to keep his Danny Fenton mask up even as Phantom - fighting in the air is something he needs to get used to, and the sudden propping of powers throws him off. But he is nothing if not adaptive, and he hates that he needs to slow his own skills down in order to keep pretenses up in front of Sam and Tucker.
The first time Danyal summons a sword when he's alone, is one of the few times Danyal gets to grin instead of Danny. He's fighting Skulker, and from an invisible hilt he draws a katana from thin air. It startles them both. Skulker takes a step back at the smile that spreads across his face.
They're both silent as Danyal examines his new sword.
"Do you know what people like me do to people like you, poacher?" Danyal finally asks him, the accent he began to hide a few months in slipping through. He drops all pretense, dragging the flat end of the blade slow and appreciatively against his palm. It's a good make, and when he cuts it through the air, it slices through like butter. He looks up at Skulker with a smile; "are you ready to find out?"
When Sam and Tucker ask about why Skulker seems so skittish around Danny now, Danny shrugs at them and says with a playful smile; "I don't know, I guess I kicked his butt too hard after our last fight." and he watches as Sam rolls her eyes exasperatedly, and Tucker snickers with his own joke.
By the time he reunites with Damian before their 15th birthday, Danyal is buried beneath so many layers of Danny Fenton that his brother will need a shovel to dig him out. He's not sure what he'll find.
#dpxdc#danny fenton is not the ghost king#dp x dc#dpxdc crossover#dp x dc crossover#danyal al ghul au#danyal al ghul#dpxdc prompt#dpxdc au#dc x dp crossover#dp crossover#demon twins au#so turns out putting an assassin child in a normal family does not actually fix the child. it may just make them worse. had this thought#today and had to extrapolate. i have a whole ass post in my drafts explaining my idea for this lmao. my thought was basically:#'damian would be the better off twin because he'd have actual proper support compared to danny bc the bats know damian's background and +#+ as a result can actually address the league's teachings properly and help him dismantle the lessons that have been ingrained in him +#+ as compared to danny who would be with a random family - regardless of affiliation - who would only be able to help with surface level +#stuff if danny even ever lets them see that. danny would need to dismantle his own mindset on his own if he even thinks he has to.'#jazz is not a reliable or licensed therapist. that is a child. she's not even implied to be a good one. psychoanalyzing people doesn't make#you a good therapist. it just means you can psychoanalzye people. and therapy only works on those who think they need it. danny would not#think he'd need it and any attempts from jazz to psychoanalyze him would just result in him shutting her out and doubling down on his belie#tldr: starry made another au exploring the psychological effects of growing up in the league and he calls it:#'whose the more adjusted twin? Damian or Danny? Lmao Damian ofc. Danny got screwed over'#rip to damian you have your work cut out for you trying to peel back all of your brother's protective layers. that's an iceberg waiting to#be explored. o7 to you champ your brother got the short end of the stick. danny has so many things to unlearn that i didn't go into here#its an actual demon twins au too! would ya look at that.
1K notes · View notes