#i did not hate that game but i think my biggest gripe is that it had all the edges filed off
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elchis-art-dump · 2 days ago
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I love the baby seikret <333
+rant post
With MH Wilds finally out I wanted to rant about how I feel about it so far. For reference I just beat ray dau, which I feel is a good place to compare the full release to open beta 1 (I didn't play the others). The only other MH games I've play are World and Rise, but mostly World, so I'll be talking from that perspective and will be making a lot of comparisons to World.
Combat:
To preface this, I'm a hammer main and have been mostly playing hammer, so all of my more specific points may only apply there. I want to get my main issue so far out of the way, the game is really easy so far. I've averaged about 10 minutes a hunt on some of the harder monsters. My first ray dau hunt took about 9 minutes, while in the beta it took about 40 minutes + two faints. I know that I'm still early in the game, but the apex of a region being that easy kind of concerns me. The ratholos and diablos story quests in world, or even earlier monsters, felt far harder at the time. It's entirely possible that I've become more skilled over time, considering that it's been a few years since I did low rank World, but some monsters have felt way to easy. Now that that's done with, I think that the combat feels fantastic. Hammer over all combos better, the spinning bludgeon comboing from any attack really helps that. The dodge you get for charging is also fantastic (having evade extender with makes it even better), I honestly find it most helpful as a tool to close distances. Having only the walking speed while charging is kinda annoying, so having this dodge is a huge offensive boon despite it being a more defensive tool. I'm also in love with the wounding mechanic; it feels like what Iceborne was trying to do with tenderizing parts but better. It's no longer tied to having to use a somewhat risky option (although I miss wall bangs). I like how spontaneous it is and that their easily destroyed. These make it feel less like a free damage boost, rather it's far more deliberate since you need to actually target specific parts to break wounds. It's also a fun way to supplement the lower quest rewards since it gives you material.
Environment:
The game is absolutely beautiful and I'm in love with it. The environmental design is fantastic, each area feels super creative (big shout out to the oil basin). The weather changing the area itself is just awesome. I just cannot express how cool, beautiful, and creative the environments are. It seems to be taking a similar approach to World with the incredibly detailed areas, but unlike World everything feels as big as it should be. The open world aspect really makes everything bigger lol. I think the size makes everything feel more reasonable in a way. Unfortunately I don't feel like the areas are quite as memorable as world. Maybe I just haven't gone out of my way to explore them enough (we'll get to that later). I am very excited to get to explore the oil basin tho, absolutely wild area idea.
Two weapons + weapons skills:
I don't think I have much to say here other than that I really like this. No longer having my offenses being tied to my armor saves me from having to decide on if I value my defense or offense more (I still value skills more, but at least armor skills help keep me alive). Weapons skill in tandem with two weapons really incentives choosing weapons that synergize with each other and I just love that.
Performance:
I've seen people complain about performance issues, but so far it runs well on PS5 (idk about PC). I've had one hunt with performance issues, but it was multiplayer and I've only done two multiplayer hunts, soooooo idk what the issue was.
Railroading:
Definitely my biggest gripe with the game. I get that Wilds is far more narrative than other games, but I hate when games tell me I'm not allowed to do something. It just sucks that the game will force me into things immediately before and after a hunt. Considering that at worst it's annoying, this isn't a huge criticism.
Tracking:
Another small point, I just wish that you didn't immediately know where a monster is on the map. I like the scoutflies in world and gathering tracks since it made you explore. I just miss it, man...
Seikrets:
They're adorable and I love them <3333
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lith-myathar · 3 months ago
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danielnelsen · 4 months ago
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gotta be real, im very sorry guys, but ive gotta take a break from haterism, im actually enjoying most of this lore lmao
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redjennies · 5 months ago
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me talking to Martin Bauer in Act III:
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mysterylilycheeta · 1 month ago
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ONYX STORM REVIEW:
After 2 days of catching up on all the work I had postponed for the sake of reading OS, and organising my thoughts, I'm here with my spoiler free review of Onyx Storm. Please remember that these are my personal thoughts and opinions and you're free to agree or disagree based on your views
Rating: 3.25 stars
The Good:
The absolute lack of miscommunication between Xaden and Violet: This book is a gift for all those people who were annoyed to their wit's end by the repetitive stupid fights between Xaden and Violet in Iron Flame. They trust each other, communicate with each other and don't get mad about secrets. I was so pleasantly surprised
Ridoc: Ridoc went through such amazing character development, he easily became one of my favourite characters in the story. We saw him as only the comic relief friend till now but man, he shows such badassery in this book while still being his clown self. And, let's not forget his favourite dick jokes!
The Dragons: Anyone who knows me knows my favourite part about the series is Tairn and the other dragons. Love seeing my grumpy dad dragon, he's such a mood. We also have our sassy teenager Andarna to give him grief. I love all the moments Tairn started boasting about his lineage and his feat: he's such a dork!
Dain and Cat: I never truly hated Dain because I knew from Fourth Wing itself he never intentionally wanted to harm Violet. My only gripe with him was about breaking her trust and looking through her memories without her consent. But man, does he redeem himself. Needless to say, Dain is on my "need to protect" list. I really hated Cat in Iron Flame because she was such a stereotypical cringey evil ex and the way she attacked Violet was so crass and below the belt. She still has some shitty moments in the beginning of the book but she gets a lot better so much so that I want good things to happen to her in the next books. RY did a great job writing these two
Jealous Xaden: My o my was it a treat to see Xaden so jealous. RY fed us with those entertaining af moments. Read the book and you'll find out what I mean
Aaric: I was intrigued by Aaric in book 2 but he stepped up the game so much in this book. He is an amazing character and I'll throw hands if RY even tries to harm him in any way, istg.
The Bad:
Very mediocre worldbuilding: This might be just a timing issue, but the last fantasy book I read was the Mistborn series by Brandon Sanderson, and every fantasy fan knows the kind of world-building Sanderson does. Onyx Storm tries to introduce us to new places beside the continent, but it is not well done. We spend half the book in the Isle Kingdoms, yet they're not even mentioned on the map. They talk about routes to get to the kingdoms, but how am I supposed to follow them if you won't even mention them on the maps? Every Island has a god it worships and things go according to that but I think we could've had a little more information about them beforehand instead of being presented basic info right before we arrive at the next island. "We're going to said island, this is the god they believe in, here's a five point bullet lost of their customs"- NO, THAT'S NOT HOW YOU DO IT! Like I said, it might be because my last book was by Sanderson so my expectations were higher but the world felt so lacking.
Lack of Glossary: A glossary should be a must in every fantasy book, especially if you're branching out and diving deeper into worldbuilding. We are introduced to gods, islands, uprisings and groups of people we haven't even heard of before and we get hardly one or two lines about them in a chapter and then they are mentioned again 2 chapters later and we're supposed to follow. There were so many new names in OS, it was difficult to keep track of them after a while. I still don't completely understand who the Krovlan people were and what was their deal.
Lack of Basgiath: My favourite book in the series till now has been Fourth Wing and one of the biggest reasons for that was Basgiath. I loved that place and the way it felt an actual character in the story. That Basgiath charm is missing in this book. Basgiath is the biggest strength of this series, it's the reason why FW was so successful, the war college and it's deadly atmosphere, the challenges, the interpersonal relations, it was entertaining af. However as the series is progressing, it's turning into another typical romantasy involving young adults leading revolutions, making alliances, fighting wars etc. I started reading Fourth Wing because of it's setting and yet with each new book, we spend less and less time in Basgiath and it's just dampening my mood.
No real surprises: Let me be brutally honest- this book felt like a filler. Of course there are a few shocking moments with new information but it hardly hit the mark like the previous two books. There were no moments that essentially packed a punch. It's just a bunch of random sidequests to gain alliances which didn't up feeling all that meaningful because of worldbuilding problems. It also seemed like fanservice because of a lot of reasons but I won't mention them as they can be accounted as minor spoilers. Some characters died but it didn't feel impactful at all. It seemed more like Ry was just filling up the death quota because we can't have a book where no one dies
Violet and Xaden: Okay so here's the thing, I like both of them as characters and I think they make a good pair. However, I didn't ever truly feel the romance and this has been a problem since Fourth Wing. They have a shit ton of lusty moments but hardly any soft romantic domestic moments that make the relationship feel organic. I have always been disappointed by the lack of proper romantic development between these two. The problem in this book however is the dialogue- they felt so cheesy and downright cringe at times. Maybe show more and say less?? The way they keep saying nothing else matters as much and I know people are feral for how Xaden and Violet are ready to throw off the entire rebellion for each other but it irks me so much. Xaden, you are leading these people and you have accepted that responsibility. Stop endangering the lives of people you swore to protect because Violet might be in danger. She has other people to support her. Violet, don't get mad when people tell you your needs and wants will come second to Xaden's duty towards the people. He is their leader, he has to make those sacrifices, If you think that's unfair then find someone else to fill his position. You can't have the leadership position yet be each other's top priority. It might seem unfair but that is the right thing to do. I really don't feel like the two of them are fit to lead people. Agree with @thequietesthing's review about Violet's god level power feeling over dramatic and out of character at times.
The Ending: If any of you have talked to me about the book in the last few days, you'll know I'm frustrated af with the ending. It doesn't exactly feel like a well done cliffhanger, it's just plain messy. A bunch of unanswered questions to keep the reader confused and hooked for the next book but it just ruined the whole book for me. I have no issues with cliffhangers but the book should feel complete. The way Onyx Storm ended, it feels there were at least two more chapters that got deleted. It's just all over the place.
That was the review guys. I'll still wait for the next book to get published but my excitement has gone down quite a lot. I was expecting more of a Harry Potter style story where the main still occurs in the school/college itself but it seems like that isn't gonna be the case. I honestly believe this series should've been just 3 books instead of 5 but oh well, what can we say. Really agree with @justallihere and @justascrollingghost. We have almost the same complaints with the books lol P.S: The best surprise in this book: Broccoli, the kitten
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a-bad-case-of-the-stephs · 1 month ago
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OOH WAIT been meaning to ask this bc I know ppl have lots of varying opinions on the matter:
Batgirl: Convergence
How do we feel about it, Re: Steph?
It's been a long time since I most recently reread it so I can't really summon too many thoughts on it- I remember doubting that Steph would've quit being a vigilante in the dome, even if I liked her nursing career, I liked her roommates dynamic with Cass, and I liked a couple of Steph's jokes and bits (yelling at killer moth that he's wasting her time, singing "We Are The Champions" when she knocked out catman). I also remember loving how Steph was drawn but that's just cause I'm way biased towards Rick Leonardi's art.
Would love to hear your take on it though, bc I've heard people say they love how it depicts Steph, or they hate how it depicts Steph, or they're indifferent, etc etc. curious for your thoughts
Okay I won’t lie I hadn’t read Convergence Batgirl before receiving this ask, because I didn’t know about Convergence Batgirl. I’m not going to get into it bc no one cares but the way I started reading comics was a little stupid insane, so I’ve read a LOT but there is a chance any book which wasn’t published in an ongoing or which I couldn’t find out about by reading ongoings I just might not having heard of.
All this to say: glad to know about it now! Thank you for asking me about it! I’ve read it twice now but my review and opinions might change with time and as I think about it more. Also this is really really fucking long, hope you don’t mind.
I had a pretty similar take to you abt Steph’s nursing career. I really liked Steph being a nurse, it felt like a good choice for Steph. But I also had similar and pretty major gripe with it: I just can’t see Steph giving up Batgirl to be a nurse unless it’s an evolution of her character. We all know Steph is stubborn as fuck and I can’t see her abandoning the mantle of Batgirl with anything less than an absolute decisiveness about how she could best help people. It would never be a backing down, as Convergence seems to portray it as. I just can’t see Steph quitting being Batgirl the way she does in Convergence, because of nebulous reasons which never really get explained, and especially given her Batgirl 2009 progression.
I was a fan of the moment Steph mentions her pregnancy. Steph mentions her pregnancy/her baby two times I can think of in the entire time between the aftermath of her giving birth and the new 52: when she talks to Cass on the rooftop and when is dying at the end of War Games. Two is not a lot of times. Would more mentions make the arc somehow better written? No. Would it benefit Steph’s character? Maybe, maybe not. Do I think it says something that DC has the balls to do a horribly executed teen pregnancy arc but not the balls to meaningfully acknowledge that choice again as consequential to Steph’s character? Yeah.
I think especially given how much time has passed for Steph and how much she’s grown as a character, her thinking about her pregnancy and especially how it’s shown as something that she uses to help her help people, is pretty well executed and intriguing to me. Again especially so because we get so little reflection about the pregnancy from Steph normally.
One little nitpick about it though. Steph reassures the pregnant teenager she’s aiding with birth that the amount of pain as she pushes is ‘normal’ and reassures her that Steph gets it. The dialogue doesn’t make as much sense if Steph had a c-section, which she did. It’s not like the biggest issue, just something small. (I’m like the Cinemasins of stephanie brown aren’t I? Damn.)
I was also very curious about the gendering of the baby, it’s something Steph does during War Games as well, referring to the baby as a girl despite specifically choosing when she gave birth not to know the gender of her baby. Even her dream sequence in Robin #65 is very very careful with language, the baby never is gendered. Once I feel like I can chalk up to author error, but if it’s occurred twice now I feel comfortable assigning an in-world explanation for this. I’m thinking it’s projection, just how Steph sees her baby and thinks about ‘her’. The dream sequence and her own twisty way she combined her own childhood with her baby’s potential one and plain old intuition combine and cause Steph to start thinking of her baby as a baby girl post pregnancy. She isn’t trying to think about it. She actually spend a good deal of time trying not to think about her baby, especially at first, about its eye color or where it’s sleeping at night or its gender. But inevitably thinking about her baby as a girl just trickles into her brain, until she doesn’t think twice about it and she refers to her baby as a girl even in the rare conversation, even while knowing she made that choice to not really ever know. (Okay tangent over)
Steph as an animal lover is interesting to me, as an extension of her defender of voiceless / victims shtick I think it works for her, but on the other hand it makes me think of the panel where she kicks this evil goose and then I laugh. I genuinely can’t think of any other notable moments of Steph and an animal interacting, besides the evil goose and the other brainwashed animals in the Robin 80 Page Giant. But sure, Steph as an animal lover is cute. No gripes with that. I like the description of her eyes as cow-like, that was fun to me.
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Unfortunately Cass’s characterization felt off to me. I liked that they lived together, that was cute, but Cass didn’t really seem like herself. I don’t think she made a single expression the whole book. Also they gave her blue eyes which is crazy to me.
I did find it really funny when Steph jokingly refers to Cass as honey. I thought it might’ve been a Future State esque situation again where DC lets them be a (plausibly deniable) couple ONLY in alternate universes to the main continuity. Obvs not how it ended up playing out in Convergence, but still funny to me.
I wasn’t a fan of how much Steph devalues her own skill. I felt like a solid chunk of Steph’s internal narration was downplaying her abilities and doubting herself. It’s in character, don’t get me wrong, specifically in any pre batgirl2009 story. But it felt super out of place in a story which takes place after Batgirl 2009 has occurred. Because bg2009 serves as such a huge self confidence and self worth glow up for Steph, it felt like a huge step back for her. It’s one thing if it was just about her being out of practice, but it went beyond that. I can also see Steph having periods of lower self esteem and regression to old feelings about her self worth, but it feels like we’re missing an inciting incident for that. I would say her quitting Batgirl is the obvious answer, but the issue is I don’t think Convergence does a good enough job justifying that choice either, so I feel like I need an emotional inciting incident to explain Steph’s choice to quit Batgirl as well.
I thought it was a strange choice to say that Steph and Tim became a couple In the nebulous post bg2009 but pre-convergence-Dome period of time. I like the terms they were in Red Robin and Batgirl (2009) with the slightly sour but playful banter of exes who know eachother too well. This portrayal felt much less grounded in their history. The romantic throughline also came out of left field to me, given we didn’t find out that Steph and Tim had even gotten back together only to have broken up again until the second issue.
I will say I love the way Kwitney brings the realistic toll a crime fighting lifestyle would have taken on Steph and Tim into the story. It rarely gets explored, and I love when scars or long term injuries get acknowledged. Also kind of a sweet scene despite it all.
On the topic of Steph and Tim in Convergence Batgirl, I really liked this panel.
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Something about this really speaks to me. I have to think on how it works w Steph’s character more, but I really do like this for her. And also the ref to Tim and Steph’s first date w the swing set is cute.
The thing with Convergence: Batgirl is that it’s asking a question about Stephanie Brown. By making her the champion for Gotham, and constantly comparing her to those better suited for the role, the comic pushes this question over and over again; Why is Steph ‘special’? Why her?
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It’s a specific question abt why she would be chosen to be the champion, but it’s also a more general one which investigates the nature of Steph as a character. It’s a question she’s been leveled a lot as she’s been alternatively valued or devalued over time.
Kwitney comes to one main answer: Steph is good because Steph is resourceful and unpredictable. It’s Steph’s creativity and willingness to talk things out and pursue nonviolent solutions which allows her to best killer moth, (did the dome turn him back to a normal guy you think? Pretty sure he was still a Huge Moth Monster last we saw him) subdue the stampeding crowd of Gothamites, and convince Catman to surrender in order to win the challenge.
While this answer works, I don’t think it’s quite right. In fact, I think Batgirl Convergence accidentally refutes and reverses the real thing that makes Stephanie Brown ‘special’: her indomitable perseverance and will.
Steph gives up Batgirl, which is not portrayed as a choice to evolve into a role she feels she could help more people as, but as a kind of ‘giving up’ that ultimately turned out for the best.
Steph seems to give in to Tim, at first expressing anger over being dumped by being ghosted, because Tim no longer wanted to date her when she wasn’t Batgirl, and then seemingly giving in to his desire to rekindle their relationship without even discussing the situation again or expressing her feelings of betrayal. Those feelings aren’t resolved, they are abandoned.
And Steph wins as a champion, the genesis for Convergence’s investigation into what makes her a worthy vigilante, by convincing Catman to give up, stating that if he didn’t, she would. Does she actually give up in the fight? No. But the language of ‘giving up’ as Steph’s only path to victory in a game about what makes her valuable is so intriguing to me.
For the record, I don’t think Stephanie in Convergence Batgirl is constantly quitting, or somehow not stubborn. She perseveres, yes, but I do think there is a strong irony in these big story beats in Convergence revolving around Steph doing the very opposite: giving up.
And while Steph is certainly resourceful, and certainly unpredictable, her strongest point to me will always be the fact that she never does give up, no matter what the odds, no matter what she’s told. So in that way, I do think Convergence Batgirl fails. It asks this question about what makes Steph a worthy vigilante and then refutes the best answer entirely. Because of that, to me, it fails to explain what makes Steph special, it fails to answer the key question it asks to a standard I’d agree with.
Side note, I don’t know why Steph can never get writers who have written for her before. I find that unfortunate. That being said, I do think Kwitney did a solid job of understanding Steph’s character. Not perfect, but to me it’s clear she tried to ground Stephanie in her past.
I feel I might be more critical if I didn’t have new52 Steph Brown to stack it up against. At least this is a pre flashpoint story where I know her history as a character is pretty much intact. This world, even if elements are different, feels familiar.
Overall, it was a nice read despite its flaws. I think it messes up some important things about Steph’s character, but it also gets quite a few things right. My opinion might change with more time though. Thanks again for the ask, I’m curious as to what you think if you wanna weigh in!
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lafaiette · 4 months ago
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Do you also feel like there is an ungodly amount of trash talk about Solas? Which would be fine but there really aren’t very many options to defend him????
That’s my biggest gripe so far. Like I feel like they are taking the choice away from me by making me be antagonistic towards a character that I don’t want to be antagonistic to in a game that is supposedly about CHOICE.
Sorry Lafiatte I’ve been feeling spicy about it lol.
OMG YES (under the cut because spoilers)
Everyone detests him, Harding is angry with him even before Varric gets stabbed, all insist what he did was terrible, that he was always distant and prickly, when we know this wasn't exactly true - he didn't want to grow attached to people in DAI for obvious reasons, yes, but he was always kind with his companions and the people in need. He always approved when the Inquisitor performed a kind action (like leaving flowers on a tomb) or said something nice.
If you use the outside camera when the Inquisitor first arrives in Redcliffe, you can see Solas kneeling down to help some hurt people on the road. That's who Solas was, not the cold person everyone (especially Harding) describes.
Also, no one wants to understand his POV - I think I have seen only Davrin "defend" him in one occasion, and Rook can sometimes say something positive about him ("He's lending us his help", "He's been nice so far" etc.), but it's really, really frustrating. Also, the constant repetition of the theme of regret - sometimes the dialogue seems written for 5 years old children playing a Pokemon game.
It's like the devs wanted the new players to hate him, and the old fans who never liked him to finally have the chance to say how much they can't stand him. Meanwhile the players who genuinely liked him, friendly Inquisitors and romanced Lavellans, are swept under the rug.
"Oh... you like Solas? Damn... good for you, I guess..."
I'm glad some people are liking it, but I can't see any love for the fans and the setting in this game, only fatigue and hurry. Understandable, after ten years of development hell, but damn, I'm sad.
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friendlybowlofsoup · 1 year ago
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Another Update
Hello Friends,
I have a rather long (but optimistic!) update to share with you all today. As many of you are probably tired of reading these kind of posts, I have a TL;DR here, but I did want to share what has been on my mind in that past half-year that I haven't been here.
It has been rough, and busy as always, but I think I'm finally facing myself and my project for the first time in a very long time.
TL;DR (it's actually long, I have a lot to say (*_ _)人)
I soul-searched and decided to stop compromising on my own feelings with regards to this project. I gave in to everything I wanted to do.
Plot changes, which means some character changes, which means some of the demo is outdated.
GotRM will be switching over to Twine.
----
OH MAN DID I SUFFER THE LAST FEW MONTHS
After my previous update, I hunkered down and really analyzed how I wanted to proceed with GotRM as a project. Because even prior to that post, I had already been going through long periods of hiatuses (which you are all aware of), and while I didn't lie about school taking up my time, I was also harboring a growing dissatisfaction with my own writing that really killed my progress for a long time.
So after everything had settled, I sat down and forced myself to peel apart my work. I know I said I would answer asks, but I uninstalled all of my social media and put aside this blog to focus. I made a note of all the things I liked and didn't like, and I made a list of things I wanted to change or improve on. The biggest point was that I also looked at my efficiency during actual writing sessions: how much of my time was spent writing vs. fighting with code? How could I change that?
And after a lot of deliberation, I figured there were a few things I had to change from the ground up, summed up in four points:
My working style was super incompatible with grad school. I can't spend 20-30 minutes scrolling up and down CSIDE checking code or looking for narratives while also jumping between chapters to make sure events line up. As this story grows, the more difficult it becomes to keep track of all the branches, so I needed an alternative working method, which I am adhering to now, and it prioritizes efficiency.
I hated the way I was tracking and coding stats in-game. I have griped so much about coding stats, and I have adhered to such a rigid style that I really felt trapped whenever I was confronted with balancing them out. So I'm throwing that to the wind and redoing how I utilize and convey them. Player-side, this decision doesn't change much since I never fully utilized stats in the demo anyway, and the stats page with indicators will still exist, but I'm getting rid of stat bars and how I treat stat checks.
The story I want to write now is different from the one I started out with. I've known for a while that GotRM was becoming far more than the tiny, wishful novella that I wrote as a teenager. I held onto that old story for a long time, but there's just so much I want to change that I realized I'd been clinging to a story I no longer enjoyed writing. So I spent the majority of the last few months rewriting GotRM from scratch. I redid some worldbuilding, I changed a lot of plot points, and I fixed a lot of characters' backstories accordingly. This meant scrapping stuff from even the demo, but that turned out to not be the biggest issue because:
I wanted to branch away from ChoiceScript. Honestly, I never really cared about getting officially published, but the camaraderie in the forums and on Tumblr were why I committed to CS and CoG. However, ultimately, I really want the functionality that other tools can offer GotRM, and so after a long internal debate, I will be switching over to Twine. Fortunately, since I was rewriting everything anyways, this has been relatively painless, and passage mapping has made everything so much neater. I am trying my best to make it up to chapter 2 before I release the new demo, so please look forwards to that!
And so yes, I am still here, chugging along.
I love this game and this story: it's been my creative escape for as long as I could remember, and you can imagine how frustrated I was when I realized I was starting to dread working on it.
I am forever learning more about myself and my writing style, and this is simply more of that journey. Thank you everyone for sticking around, for joining the discord, and for checking up on me--that I have all of you has truly been a dream.
Hopefully more updates to come soon! I understand that there may be questions about these new changes, so please ask away! I will (try) to release some asks that I've been working on in the drafts too, but I will wait until at least tomorrow to release them so that this post doesn't get drowned out immediately.
And as always, with a lot of love,
FriendlyBowlofSoup (Mei)
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dragonwysper · 4 months ago
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Just finished Mouthwashing, after hearing all sorts of snippets of fandom drama about it. I'd stayed away from all that because I didn't have the context, but now I do! So I'm blasting you all with my thoughts.
Long post. Be prepared. Spoilers for Mouthwashing and CW for in-depth discussion of SA below.
So the biggest aspect of the drama side of the fandom that I've been seeing is how the game handled Anya's rape. Some people think it was devastating and properly showed the awfulness of Jimmy, and feel Anya's trauma was portrayed accurately and handled well. Others think Anya was somewhat one-dimensional; she was given a stereotypically female-specific trauma to match the different pain/traumas of the other crew members, and feel the subject wasn't given enough weight and respect.
After having played the game (while also going into it with the knowledge and expectation that it would be about SA), I can see both sides. Though I think my thoughts on everything come from some core details.
Firstly, the core theme of the game is not SA. It's karma. Jimmy is a terrible person who doesn't care about the pain he inflicts on others, as long as he gains something from it. The game follows him as he destroys the people around him, and treats them like fodder to fuel his own goals. We see all of this catch up to him in the end, and he's sortof divinely punished, or overcome with guilt, or whatever it is, because of it. Each person's harm is unique and everybody has their own micro-themes, but the core theme of the game is overwhelmingly karma.
Essentially, this is not a game about SA. This is a game about a terrible person getting what's coming to him.
Secondly, rape as shock content is a common gripe regarding mostly horror movies. It's a quick and easy way to create motivation, so much so that it's turned into its own subgenre of 'rape and revenge' plots. Think I Spit On Your Grave style movies. The other side of the same coin is objectifying the victim, which creates an exploitative feel. The act of the rape itself, and furthermore the shock of it, is more important than the victim and their feelings and trauma. Rape is detached from the lasting harm it causes, and is more something to justify getting up in arms about something/someone rather than a trauma.
And while we do see some of Anya's trauma from SA, Mouthwashing by and large is not meant to be a commentary on SA specifically. Again, it's about how terrible of a person Jimmy is, which makes the SA, at least in part, a tool to make the player hate him.
Ultimately, if Mouthwashing was changed to where Anya faced a different form of harm from Jimmy, instead of SA, it would still be just about the same game. You could still make a convincing game with karma and bad people getting their comeuppance as the core theme. And that I think is the most important realization to have about the subject.
Anya's SA was the first trauma, and the details of the aftermath are what kickstarted the plot, but it was, intentionally or not, a tool to make you hate Jimmy. Because the game isn't about Anya and her trauma. It's about Jimmy and his karma.
I think Mouthwashing is fascinating, and that theme of karma is not something I see done well very often. I think the style of the plot and all the little details that expound upon the micro-themes of the game are extremely well done. And I think it did handle its themes of SA better than a lot of content that discusses it. But it's not perfect, and it falls short of really digging into the true weight of it. It's not a game that makes any real progress on the portrayal of sexual trauma in media. It's cleaner and less graphic than 'rape and revenge' stories, but it ultimately still relies on exploiting the shock of rape to serve a 'bigger' plot.
It's late, I'm tired, and I'm struggling to properly word what I'm feeling, but hopefully my interpretation of nuance comes through.
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The thing about the last of us to me is, at the end of the day is that it reprimands the player for doing actions the game wants you to do. The game tells you it is bad that you wanted to kill these people. You are a bad person for doing these violent acts. When Most decisions are made for you in cutscenes.
I also think alot of it has to do with the lying in the trailers for me, the trailers made it seem like one kind of game and in reality it was not..
Not even touching the whole israeli thing with the creator, the story is a complete mess.
Ellie is cool though and I love her gameplay
Yeah even though i love Ellie as a character I didn't like what she was doing in part 2 but that was the point. So fair enough. My biggest gripe was that, yes you can sympathize with someone you dislike or even hate, but after Abby did THAT we don't have a reason to sympathize with her. The whole first story Joel is a morally grey character too but his and Ellie's journey is so impactful you just can't help but root for their success. I don't hate Abby but I'm like??? Is this it?? I'm supposed to root for you just bc you saved a kid from being killed? Throughout the whole game it's explicitly shown she's ok with torture and murder for her own gain (she's not above killing pregnant people??) and she never really undergoes character development. This all makes half the game a chore to play
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moonpaw · 10 months ago
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Would you be willing to explain why you don't like insurgence and xenoberse? I also keep seeing them recommended, but I'm currently playing uranium.
insurgence seems to be an over the top edgy game that's just super not in my wheelhouse
xenoverse because i did play through that one and its just. so goddamn lackluster. the plot and gameplay was constantly pissing me off 😭 though i think my main issue was that i was pretty excited going into the game because i watched as several people overhyped it, calling the story fantastic and the best thing ever and then i played it and it was just... not.
it was ALRIGHT. i guess. but eurgh. my biggest issue is the other playable character (that you don't choose) only showing up like a handful of times (i think literally can be counted on one goddamn hand) and is heavily shoving a romance in your face from the moment you meet them. which whatever, ok, sure. except. if you choose to play as a girl, the boy option, LOOKS VERY MUCH LIKE YOUR DAD. and it just made the whole thing SUPER uncomfortable to me to the point i had to restart the whole game over to choose to be a boy instead because at least the girl doesn't look like either parent even though i still very much hated the whole forced romance crush thing. but hey. at least it didn't feel like i was being flirted on by a younger version of your dad 😭
also the gameplay itself was just. really felt like it was all glitter and hype and then felt like ass trying to actually play and make sense of from a plot perspective
and then my next gripe is your dad and this one is end of game spoiler territory
the game is focused on finding your dad who got kidnapped at the beginning of the game (10 years ago) except oops! nope! he's the leader of the villain gang! also he's SILVER FROM THE CANON SERIES (with your mom being leaf!)
and him being the leader of the big bads just. GOES AGAINST HIS WHOLE CHARACTER?? hello. hello. hello. i still had the whole elite 4 or whatever post game there was but finding out it was silver just. made me stop playing it pissed me off soooooo much
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spitblaze · 10 months ago
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Look Octopath Traveler 1 is a game that has left a very strong impression on me and one I love dearly and one that I'm well aware is gonna bounce off of some people. That's fine, not everything is for everyone, but instead of hearing 'this why this game sucks' from someone who doesn't like the game I'd rather you hear 'here's what I love about it' from someone who does, especially because of how much of my enjoyment is found in the parts that some people hate.
So, mechanically speaking- Octopath Traveller is REALLY fun, but you need to actually engage with it. For some people, combat in turn based rpgs is just overleveling and then mashing 'a' until you win. You can't really do that with Octopath- much like a lot of my other favorite RPGs, you NEED to employ strategy in order to succeed. You will of course eventually reach the point where you can breeze through enemies, and the level progression of 1 is PAINFULLY slow at times, but that just makes it all the more important to think strategically.
Narratively, it's not like...the deepest thing in the world. That's fine, not every RPG needs to be operating on a million levels of narrative depth. I wouldn’t call it 'shallow' either, but the meaning found in any given narrative is fully subjective. What REALLY captivated me was the characters. Their personalities are very distinct, and if you're the kind of person who likes to fill in the gaps yourself, there's ample room to do that. The lack of meaningful narrative interparty connection in 1 is frustrating and off-putting to a lot of people. And I get it! That's easily one of my biggest gripes with 1 narratively, with such effort put into character writing and not even implying that things connect until the post-game secret superboss. But, like I said- if you're the kind of person who likes filling in the gaps yourself, it gives you MORE than enough to imagine their interactions and their lives outside of what we see. The hole doesn't feel like a staring, gaping flaw to me and a lot of others- it feels like it’s inviting you in, to use your imagination and consider narratives between characters that the game doesn't provide itself.
And like...I get that that's not everyone's bag. If you prefer narratives with less of those gaps, Octopath 2 is an upgrade over 1 in like...every conceivable way. I still love 1 dearly, but like in the same way that even though Pokémon Emerald is my favorite I more than recognize that it's FAR from the series peak. If the mechanics of Octopath put you off too...honestly,.play Live A Live. That's the game it's inspired by, and the team that made Octopath did the remake of it. And if you're like me and love the room to use your imagination that Octopath 1 has...might I recommend the Etrian Odyssey series?
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ultraericthered · 1 month ago
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SDRA2 Chapter 3 is the chapter of the game everyone either loves or absolutely hates, or has a love-hate relationship with. It's the one with the Otonokoji Twins front and center of the murder case and its outcome, so of course I'm going to have something of a bias towards it myself even though I can pinpoint a slew of problems in it, many of them being severe unforced errors on LINUJ's part, that ultimately makes it fall victim to the typical Third Case Syndrome by the end.
And I bring it up now because of a post I read that ranked it dead last among all Danganronpa + Fanganronpa third chapters, for reasons that seem about right and also for reasons that seem (to me at least) completely wrong. And I really don't think it deserves that placement since I feel V3 and even DRA did a lot worse in their third chapters.
That’s no exaggeration. LINUJ has stated that his ideas for this chapter of SDRA2 changed after he saw V3′s, which gave him the inspiration for this part of the game.
Uh, not quite. I think this is a misrepresentation of what he said. When LINUJ created Hibiki and Kanade, he had them as the Double Blackened of Chapter 3 in mind from the start - that was to be their main purpose. The only thing that changed about Chapter 3 as we got it versus what he'd initially came up with was how Kanade's villainous nature was revealed. The twist that she was the truly evil twin fixated on secretly controlling and abusing her sister was always the plan, but the extra twist that she was a psychopathic serial killer with a high body count who was obsessively infatuated with her sister and had even killed their parents was added in because the similar twist done with Korekiyo in V3, for some reason I do not get, impressed LINUJ and made him want to do his own version of that.
Not only is this the worst Chapter 3 out of them all, this is honestly one of the worst pieces of media in anything Danganronpa-related that I’ve ever seen. I mean that genuinely, not out of anger, but out of disgust and disappointment.
Pure emotion-driven hyperbole. When Ultra Despair Girls' third chapter, V3's third and its final chapter, this game's final chapter, and the entirety of the DR3 anime exist, this doesn't even come close to scratching the surface of All Time Worst Stuff In Danganronpa.
First of all, this trial is too long. I can accept that trials would need to go on for a while in these circumstances, but six hours? SIX HOURS?! And most of that time is spent with Kanade arguing with Syobai over small, petty details. There is so much that goes on here that can only be explained with either heavy-handed exposition or handwaves of “Fuck you, she’s smart” or “fuck you, I’m lucky.”
YES. That actually might be my biggest gripe with this chapter, and it's one I have about Chapter 6 as well. The trial drags on and on and on for so long, it just wipes you out by the end, so it ends up harder to enjoy stuff you otherwise might've enjoyed better and it makes the problematic areas that much more frustrating. Three to four hours to complete one of these trials is the most I'm willing to spend. SIX is pushing it far beyond the limit. Initially, I'd thought Chapter 3 might be my second favorite case in the game behind Chapter 4, and it is the first case where I actually game a damn about the victim of the murder, but that goddamn Class Trial just holds it back too much.
When Kanade and Hibiki (in her puppet state) murder Setsuka, they stab her with such synchronized timing, milliseconds apart, that Monocrow can’t even decide which happened first. And this was never addressed or shown at any point beforehand, just vaguely referenced here and there. If there had been similar scenes with Kanade and Hibiki demonstrating their synchronization, even just one or two, I would’ve been more willing to believe it.
Wasn't the entire deal with Kanade and Hibiki that they're basically the Ultimate Twins Duo? Hibiki's the vocalist while Kanade's the guitarist, and the two of them perform as a pair in perfect harmony and synchronization with each other, regardless of how dysfunctional their relationship is outside of their work? If Hibiki's singing and Kanade's guitar playing are normally perfectly in sync, I don't get why it's suddenly this super huge stretch to believe they could stab a body in perfect sync. Their whole shtick set this up. Admittedly, it would have felt a lot more sensible without that "puppet state" thing...
Likewise, another element of Kanade’s murder plot is that she’s apparently good at throwing. I’m a bit more lenient toward this one, as I recall there might’ve been a scene where she was throwing darts and Hibiki was like “She’s the best at darts!” It’s not much, but it’s better. 
The dart throwing scene happened in this very chapter. Still wish there'd been a little bit more to it, though. Like if Kanade needed Hibiki to keep her steady as she thrusted her arm to throw, and this again would work better if Hibiki was in a more right state of mind.
Kanade, who manages to be both a ridiculous genius and completely incompetent at the same time. She describes herself as a perfectionist and makes sure to think about every detail of her plan beforehand, from timetables to which handbooks they need, every shot she needs to make, every tool they need, etc. And yet she leaves behind a bottle of antibiotics. One that proves to be a crucial piece of evidence in incriminating her. If she were really meticulous, she could’ve taken stock of everything she’d brought in her medical kit beforehand and then checked to see if she had it all before they left. But she didn’t, and it’s even acknowledged that it was a stupid mistake.
OK, this is the biggest fallacy out of this post I wanted to address. This acts as though Kanade leaving behind something that would serve as an incriminating clue was a careless, stupid error by Kanade that completely contradicts the narrative of her as some evil genius perfectionist who's always many steps ahead of everyone because she is so thoroughly meticulous and precise in her every thought, word, deed, and objective. Except...it wasn't. This is what set up a huge twist in the case that unfortunately contributed to the trial's monstrous length. This was very deliberate. Kanade, whether consciously or subconsciously, dropped that antibiotics bottle where she did for any one of the investigators to find so that if any one or more of the other students were smart enough, they'd put together the truth and it would lead them right to Kanade herself. That way, they'd all vote for Kanade as the Blackened who murdered Setsuka. And it would've been classified as a wrong vote because it was both Kanade AND Hibiki who stabbed Setsuka to death. Everyone else, including Mikado, would be executed while only the twins would go free. Kanade planned for the eventuality that she might get caught, and made damn sure that the emphasis was placed on that SHE might get caught, with everyone none the wiser of the part she'd had Hibiki play in the murder. That's why Sora realized something didn't feel right and they couldn't do a vote yet even when Kanade's guilt had been fully established. It wasn't Kanade being incompetent or not a genius, it was her being the Riddler playing a 4D Chess gambit that successfully nearly fooled everyone into thinking things were going to go a certain way when it actually would get them all killed.
Add to that the pins that they needed that also got them incriminated. Where did they come from? The bags Hibiki stuffed into her shirt to pad her chest and make herself look like Kanade, which contained Setsuka’s disembodied hands.
That part was weird. The whole "dismemberment and then moving the dismembered body" angle in the murder is a double edged sword because it makes the crime, who did it, where it was carried out and how it was carried out so difficult to determine, which made it a nearly perfect crime on Kanade's part, but it also means figuring that shit out lengthens the trial way too much. A lot of fat in how the body was taken apart and how those parts were moved where, by what, and at what time should've been trimmed so that the pace would be hastened considerably and we could move on to what matters more.
Setsuka’s death is absolutely horrifying and works in the moment, but things like Kanade’s reveal of being a serial killer, while foreshadowed decently, are only really effective on a first viewing. The more you think about it, the less it actually makes sense and the more it hurts both her image and the logic of her plot.
I don't think the reveal of her being a serial killer was foreshadowed decently, or at all. There was plenty of foreshadowing for Kanade being a villain, but not a serial killer. And yeah, it never really made sense in the moment and it only gets more nonsensical the more thought you give it. Her exaggerating, embelishing and straight up making shit up to fuck with people honestly makes more sense.
And I’m going to be genuine about this: this chapter is also guilty of serial killer glorification. It doesn’t matter if it frames her in a negative light or paints it as horrific, this was LINUJ trying to make her as shocking and horrific as possible, but also making her into a genius who gets everything she wants at the expense of all the people she’d hurt. The narration goes out of its way to refer to Kanade as a genius multiple times. And the fact that she was the second most popular character in a poll really shows what I’m talking about.
This is clearly a hangup that this person has. I noticed that they don't have a lot of fondness for the more morally black characters in this franchise and doesn't care for the "Evil Is Cool" trope when applied to sadistic murderers, calling it "glorification" here. Given my noted villain love, I don't feel the same. Kanade being an evil genius who applies herself to nigh perfection at everything she does and ends up claiming victory even in defeat makes her an impressive, almost twistedly commendable character as much as she is a despicable, horrific and vile person. That's why she's so popular; she earned it.
To be clear, I don’t like how much focus Genocider Syo gets in the canon games, especially with how they’re played for comic relief more than anything. However, the difference is that Toko actually has a character that grows and develops beyond Syo, Syo doesn’t actually kill any of the main characters (still highly questionable but given how desperate the Tragedy is, I can accept that) and it’s made pretty clear in UDG that even she has some humanity in her. Syo has a sense of decency and compassion, shared with Toko, that grants her some humanity. That is not the case with Kanade, who is a monster through and through.
See what I just said about a bias against morally black characters.
Kanade, by contrast, is not capable of unconditional love; she’s an incestuous, manipulative, stalking, psychopathic control-freak.
Sure, but being a narcissistic psychopath incapable of unconditional love isn't necessarily where all that other stuff directly flows from. Kanade wanted to love Hibiki and for Hibiki to love her since they're like each other's mirror image, but Hibiki's insecurity and envy of Kanade got in the way and made her lash out, driving Kanade's want for her sister to be her special someone to the point of obsession, all because the girls' parents were negligent as fuck and concerned more with raising two Ultimates who could gain them credit and money than nurturing two people who were part of their family. LINUJ tried to push the "Kanade's a demon" angle, but much like Monaca Towa, there's still an inherent humanity to her backstory and in all the factors that shaped her into the monstrous person she is.
Additionally, Kanade’s death isn’t true justice, it’s her getting to die with a smile on her face knowing that she ruined countless lives and has her sister die with her too.
As I've said before, yes and that was the whole point. Executions of the Blackened are never meant to be "justice" in this franchise, and this is one where it's played up as an unarguable injustice. Kanade is beyond the mentality and emotions that would put her in despair at the prospect of getting brutally killed alongside her twin sister, and the fact that said twin sister is despairing over it right there with her is what gives her the greatest rush of joy she could hope to go out on. And as she ensured that she and Hibiki were in perfect sync when they killed Setsuka, thus ensuring they'd both have to be voted for as the Blackened in order for it to be correct, there was never a chance left that Kanade could lose here. If it makes you feel disgusted, disturbed, uncomfortable and frustrated, good! It was meant to! You don't have to like it for that, but you do need to take it as what it is.
Fuck this chapter and what it did to Hibiki.
If by "what it did to Hibiki" you mean stripping her of any agency in her role in the murder mystery and trial, and making her suffer the worst despair with absolutely no attempts at comfort from anyone around her because they all act like she was equally guilty of the murder even when she wasn't then yes, absolutely fuck that shit.
If you mean killing her off? Well, I already covered that.
She was the biggest victim in all of this, even worse than Setsuka. At least Setsuka wasn’t aware of what was happening and died before she was chopped into pieces. Meanwhile, Hibiki not only learns that she’s partially responsible for it, she gets next to no sympathy from the rest of the cast for what happened, then learns her serial killer sister has been killing and torturing people her whole life to isolate her. And then gets to learn Kanade killed their parents before being dragged off to their double execution, screaming for help the whole time.
I like that she did at least fight back and bludgeon Kanade during the execution and try to set herself free rather than just take it. Problem is that it now kind of doesn't match up with her earlier demeanor over what all had just happened and how unready she was to face death.
And this was after a ton of character growth and development I was far more interested in and impressed with. When I saw this chapter play out, I didn’t see a tragedy with her or an engaging villain, I saw a frustrating shock-baity twist that left me disgusted, confused and annoyed. Two great characters died to glorify another shitty repetition of the serial killer plot beat, and somehow Kanade is the one who gets all the attention and all the popularity.
Already covered why Kanade came out of this so beloved and well remembered, but I also have to address this idea that Hibiki's character development getting thrown away with her life is a huge affront to the characters and the story that needn't have happened. As I've made clear, Hibiki and Kanade were always set to kill together and die together, so what you ought to be blaming LINUJ for here is giving Hibiki that character growth and setting her up for further development she'd end up not recieving. If he knew in advance that both these girls had to be dead by the end of Chapter 3, he should've written both of their arcs in a way designed to lead to that point rather than have one of them seemingly going in a different direction only for her to get dragged back in the direction of her sister's plot.
And to make matters worse, she was actually planning on framing Iroha. Iroha. A girl whose only real method of attack is crying and pushing someone off a balcony. Did she seriously think anyone would buy that she not only killed Setsuka, but dismembered her and set her body up in a weird way?
Another stupid part of the trial that ought to have been exised, though I will say that the "pushing someone off a balcony" part didn't happen yet and the very fact that Iroha was a member of Void, thus expected to attempt murder at some point, adds a layer of irony to what Kanade was trying to pull there.
Not that it matters, since her attempt at framing Iroha- knocking her out with spiked coffee- failed because she doesn’t even like coffee. This girl is not as meticulous or careful as she thinks she is.
Even a genius will have their off moments, especially a young one.
And no, I’m not going to say that all of this is retroactively justified by Sora having Divine Luck and that’s why all of this happened. That reveal coming at the end does not justify any of this by any means. Please do not use “Fuck you, I’m lucky” in place of “Fuck you, I’m smart.” Nagito playing Russian Roulette with 5 bullets and winning is not the same as Kanade being incompetent and Sora having a gut feeling that it’s not over yet.
But again, had everyone voted to convict Kanade as the Blackened due to her "incompetence", they'd all end up dead and Kanade would be scot-free with her twin sister as her puppet. So if Sora didn't have that "gut feeling that it's not over yet", you get a Bad End. That's how the Divine Luck saved not just Sora but everyone besides the twins.
But do you want to know what the worst aspect of this Chapter 3 is? I could maybe overlook all the other details- all of them- if this weren’t the case. It’s how completely irrelevant this chapter is in the greater story.
Unfortunately yes. Chapter 3 always tends to be the least relevant to anything and does the least to advance the overarching story, but this one ends up taking it a whole new extreme level. Kanade setting fire to Setsuka's letter and us never learning what Setsuka had found out and written in it sort of symbolizes the whole deal. Nothing was gained by anyone in-story from this ordeal, we're just left with three characters less than the cast we began the chapter with and a darker, more untrusting and unsettled atmosphere going forward.
But SDRA2′s? It feels like a completely separate story shoved in the middle of the existing one. Kanade has no connection to the Voids or Mikado, not to Utsuro, not to the Despairs, not to any outside groups, not to Hope’s Peak, not even the Tragedy itself plays any role in her character. All she wants is to control Hibiki, and she only did all this because she was losing that control.
If I recall, that really was LINUJ's whole idea. He acknowledged that Chapter 3 always stands as "the midway point" of any DR story, as that's where the first half concludes and the second half begins, so he wanted to present a case with a worthy mid-game culprit and something that clearly marked the first half we'd played through as distinct from the second half still to come, those distinct factors being that we didn't know much about Void in Half 1 but they're far less shrouded in mystery in Half 2, and that the Otonokoji twins are around for their own little sub-story arc for Half 1, and they're not in Half 2. Kanade as a villain with no connection to anything else took care of both those distinction needs. The problem is that LINUJ forgot to account for what the end of the twins' arc would actually do to impact the setting and characters in a way that would linger on enough to justify its whole existence, and to directly segue the events of the first half into the events of the second. It's just sort of its own little story that suddenly eats up all the focus in this chapter, then it goes away and things in the main story continue on as though it hadn't even happened. It's just a strange and disturbing detour.
When you peel away all the shock value, Kanade is ultimately, like every serial killer out there, a painfully flat and boring character with shitty motivations to be a shitty human being. Her entire personality revolves around her creepy obsession with Hibiki; there is nothing deeper there, and LINUJ has even said that Kanade would’ve killed herself if Hibiki died. I don’t find someone like that very appealing nor interesting.
You hate serial killers and really evil characters, so of course she doesn't appeal to you or interest you much. Others will differ, as we can scratch that "flat and borng" surface of that "shitty human being" to find something a little deeper and sadder in that creepy obsession with her twin sister, to make us ponder what might have been done to stop this person and possibly set them straight prior to tragedy.
I can name about three things: Hibiki’s puppet state foreshadowing Yuki’s transformation, the implication that more time had passed than they’d realized and her burning Setsuka’s note. The latter is the only piece of the story that actually feels like it connects this chapter to the others. But after Kanade and Hibiki are gone, they’re barely even mentioned and it’s clear how little impact they had.
I don't think any of those really work, especially Setsuka's note since there's nothing later in the story that lets us know what information she'd wanted to convey in it. Maybe LINUJ could've had Mikado been inspired by how Kanade almost had everyone fooled into making the wrong vote and that played a part in his plan in Chapter 5, as well as finding some way to link Hibiki to something that becomes more crucial in the end. Little things to make this an invaluable section of the story instead of a cul-de-sac that leads absolutely nowhere.
There’s also Iroha being revealed as a Void at the end of the Chapter, but that has nothing to do with Kanade and it really could’ve been placed anywhere, or even just left out entirely.
But the fact is that it was placed right at the end of this and is tied directly to how Iroha hadn't attempted a kill yet but was set up to take the fall for Kanade's murder in this chapter. That is one thing that Chapter 3 contains that needs to be seen to make sense of the stuff we get with Iroha in the later chapters.
What this means is that this is the only chapter 3 where you can skip it and miss basically nothing. Think about that: 1/6th of SDRA2- a full 16%- is completely irrelevant to the overarching story, all for the sake of emulating the worst part of V3. Granted, I don’t know how much better LINUJ’s original plan would’ve been, but I have my doubts it could be worse.
If you skipped it, you'd be left wondering where the fuck Setsuka and the twins went. Obviously. And I think DR2's Chapter 3 is just as fillery as this one, as the mystery part of it starts after Nekomaru is taken off to be healed and after it's over, Nekomaru's released from his care and back with us as a robot, which matters for Chapter 4. The entire detour with Despair Disease, Monokuma's movie, and Mikan's murders ultimately had no relevence, as while they do foreshadow things, they're never directly called back to once those foreshadowed things get their payoff. As for LINUJ's "original plan", there is one part about it that I feel would have been worse and so it's absolutely to the characters' benefit that he chose to forgo it in favor of a Korekiyo knockoff - originally, Kanade was going to reveal that she'd always hated Hibiki rather than being in lust with her, and that her goal was to make her suffer in despair and then die as the ultimate "fuck you" to her. Such a reveal would've been like "Really? You actually hated the twin sister who constantly picks on you, insults and demans you, bosses you around, and makes herself the center of everything you two do together? What a shocker! Never thought you had that in you!" It's way too expected and would've rendered the twins relationship into just a worse version of Hiyoko and Mikan. Kanade having fallen in love with the idea of a loving and obedient twin sister who she could treat like a pet and have power over was the more unexpected and interesting direction to take. It just needed stronger execution and less crazy serial killer nonsense.
Bottom Line is? LINUJ is a writer in desparate need of an editor, IDK.
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subspaceskater · 1 year ago
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Do you have any celeste mod recs? My friend finished Farewell a while back and I feel like she'd enjoy chewing on some more fun level designs.
yaaaaaaaaaaaaaaaaaay i love questions. i'm gonna go through some basic stuff before i get into my personal recs.
so if she hasn't done any modding at all then the first step is installing the modloader. it has all the information you'll need on now to do that https://everestapi.github.io/
don't worry about downloading dependencies when you get the mods, when you launch the game through the modloader it'll go through and download all the dependencies you're missing.
then go here to find map mods. there's all kinds of other mods on the site but those are to be applied per taste so i shan't recommend them. https://gamebanana.com/mods/cats/6800?
what i did at first was just kind of sort it by most downloaded or most liked and then just read the descriptions for the top ones and downloaded whatever i liked the sound of. there's a lot of good mods out there and the scene is just getting bigger and bigger!
there's also the celeste modding central youtube which has trailers for things and is a good way to find mods that maybe came out recently https://www.youtube.com/@CelesteModdingCentral
another thing to do is just like pay attention to difficulty levels on the mods.
beginner levels are usually a-side to early b-side difficulty
intermediate are late b-side, most c-sides, and some of farewell
advanced are around or higher than the difficulty of the hardest farewell and c-side maps and will often introduce mechanics that arent in the vanilla game but aren't too difficult to perform if you've already cleared farewell
expert is above all vanilla difficulty and will introduce mechanics that are hard to do! lots of scary shit here. but very cool looking maps. i havent really finished any expert mods but i've been able to clear a few rooms in the ones i've tried/the ones in collabs.
grandmaster is above everything else. this is where you go when you're bored of expert or really wanna do sicko shit. it's cool.
however it's also important i think to play maps that are below the difficulty level you can complete. because a lot of them are fun! and cute! and just because you can clear it in one try with no deaths doesnt mean you won't enjoy the experience. a lot of them have really cute custom art or music or custom mechanics and they're completely worth it.
now i'll put my actual recs under a cut
of course i'll just start by saying the 2020 spring collab is maybe the most well known mod because it is so fucking good. this is a great place to start and a great place to just have a big mod with a bunch of maps in it that you can complete without digging for a ton of things.
the strawberry jam collab, secret santa 2022, and secret santa 2023 are also all really good. the second two have lots of in jokes between modders that i dont really get because i only really play mods without being involved with the scene but that doesn't detract from them being fun to play.
i will say that my biggest gripe with collab packs is that sometimes there will just be a level in one that i hate. never like a bad level but just something that is antithetical to what I enjoy in a map! and it feels a little bad to be like "no i'm not fucking doing this" and just ignore one map in a floor and then not be able to do the big combination map at the end. but it's fine. maybe you aren't as whiny of a bitch as i am.
glyph is a huge one that a lot of people love. it has a bunch of really cool stuff. cannot recommend glyph enough. it has its own b-sides.
into the jungle is a custom campaign the ramps up in difficulty starting from where 7-A was.
rupture is really good. short intermediate mod with 16 rooms.
lucy's summit is a fun beginner difficulty summit remix. (a kind of mod that just sticks to vanilla level theming.)
cosmic sands is a short intermediate map with some fun mechanics i enjoyed a lot
sentimental is a 10 room intermediate map with some cool secrets
and nutty noon :) kirby.
that's probably enough recommendations.
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yesiknowlahee · 8 months ago
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I have A LOT of thoughts on Dawntrail. Do not open this if you haven't finished it.
Seriously if you go below the cut and haven't finished, it's your fault. I tagged it. I warned you up top. Warned. Extra warned. W A R N E D for spoilers.
Okay so let's begin.
My RUNNING MAJOR, ABSOLUTELY BIGGEST GRIPE is that the game plays Show and Tell. And I would like to *do*
The biggest one is that- so this expansion we are a side character. Very rarely do the events circle around us, we are pretty consistently supporting someone else. And that is FINE. I am more than okay with that. BUT it means that we do miss out on seeing and experiencing certain things.
An example is catching the Llama at level 90. A quest Wuk Lamat goes on off screen. I would've loved to have gone either with her, or played as her, and had the opportunity to try it for myself. I think that would've given us an opportunity to appreciate her journey as a character more, and been more engaging than the cutscene we got. And realistically, we could've had both.
Another point at which I would've LOVED to have seen or interacted with, was finding out a trade agreement had been made with Radz at Han, and the dragons coming in, and generally, the defense of Tuliyollal during the second invasion. Literally getting to interact with any of that. I would've been fine if that had been a VERY long duty or two consecutive duties, just to experience that aspect a little more.
Inb4 "but development time, they can only do so much" I am not willing to give concessions to this big a company with some of the most popular games in the world. They have had concession and patience from me for four years. Now, I am going to have critiques.
Another point at which I would've liked to DO rather than being shown- the train scene when we're shooting at things. COME ON. GIVE ME A LITTLE POINT AND SHOOT MINI GAME. Cutscenes are cool, but I want to play with what you're showing me and feel immersed.
Finally, as someone who is an omnicrafter at 90, that is acknowledged all of ONCE. I realize not everyone is, but a lot of us are. It would be INCREDIBLY cool if they gave us a temporarily optional quest in which we got to help repair the ini'hana float, like a custom delivery. Or something that they found to be within reason. Just, a little more to let me interact with the classes I have at hand. It would be a really great opportunity to immerse me as a player. Same goes for when we're cooking. I'm glad I got to help but maybe a little mini game would be nice.
Overall I unfortunately feel our questing is a bit of a stale slog.
If you've read this far, you're probably thinking,
"Okay you're bitching, so what did you like???"
The cultures. I thought it was absolutely beautiful and wonderful, the first half of the expansion- I had an amazing time. I LOVED the journey we went on with Wuk Lamat. I liked trading with the Pelu Pelu. I loved ini'hana. I got to develop a love for the people with Wuk Lamat, and I really appreciated that. Tural was wonderful. I had a lot of fun in the first Dungeon. I didn't hate the others, but because I loved the beauty of the Turali aesthetics so much, I felt disappointed the further we got into Alexandrian sci-fi vibes, and when we went to Shaaloani. The game even acknowledged we'd seen this before. It wasn't really fresh. And while it laid important groundwork, I feel it could've been more interesting.
Meeting versions of people from across reflections feels a little lazy to me.
Other things I take issue with, the game is *too* formulaic at this point. The expansions follow the same formula. The dungeons. They bring the same characters from different worlds back from across expansions. Come on. Deviate. Please.
This is our THIRD FINAL BOSS IN A ROW where the final dungeon is their memories. And we go through a world of their lost people for the final zone. Come on. C O M E ON. It was cool for Emet. I tolerated it for Sad Bird. I cannot do another glowing white girl that numerous problems coalesce around. (No I am not implying that Emet is ShBs Token glowing white girl, that is Ryne. Who is just *Minfilia again* )
And in us getting that key and them setting us up for interdimensional fusion, I fear that we may be on the precipice for more laziness. And that is really disappointing to me.
So, let's end this on a few positives. Because I didn't hate dawntrail. But there were a lot of decisions made that I am concerned by or disappointed by.
Gulool Ja, I am his guardian. Wuk Lamat said we're family. Imma be his aunty and we're going places. Love that kid. Enjoyed the motif and discussion of family that stayed at the center of this Latin America centered expansion. That was beautiful and I enjoyed it.
Bakool Jaja. ;)
SEEING THE ADOPTIVE PARENTS AND THE BIRTH PARENTS AND THE CLOSURE THE CHARACTERS GOT AND HOW THEY PROCEEDED WITH THE KNOWLEDGE. OH MY GOD I LOVED THAT. THAT WAS BEAUTIFUL. I CRIED SO MUCH IN LIVING MEMORY. SO. SO. MUCH.
Koana's growth brought me A LOT of joy.
Sena Bryers performance was delightful.
A lot of the character designs were wonderful.
I'm looking forward to further interacting with the world they've built.
They almost made me like Solution Nine. I'm sorry but we cannot keep ending the expansion in Scifi fuck nowhere guys.
Also if you come in to these comments and rts and try to defend ANYTHING with "Well in another final fantasy--" no. Make it stand on its own. A GAME SHOULD STAND ON ITS OWN. ESPECIALLY A MULTI EXPANSION MMO. PEOPLE SHOULD BE ABLE TO ENJOY JUST THE EXPENSIVE ASS MMO. References? YES. GO FOR IT. but no defending bad writing by saying it is a nod to another game. I don't care what you're nodding to. I care that your nod can't stand by itself.
H o p e f u l l y I'll be able to come back to this years from now and be able to appreciate it as a foundation for other expansions, like I do appreciate Shaaloani more *after credits rolled* than I did when I was doing it.
Side note I'm pretty sure my fiancé's colleagues heard me SOBBING over Erenville and Cachiua's goodbye in their meeting this morning. Whoops.
You see how long this post is? I wrote it while the credits rolled. They're STILL rolling.
TL;DR I want to interact with more of the stuff in the immersive world they're creating and I would like them not to do the same thing *over and over* as far as flow and the nature of the final bosses and zones go.
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flares-of-arcadia · 8 months ago
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Some messy thoughts on RE7 (with mentions of 8)
just beat RE7. I wish I had paid more attention when it first came out and I watched my brother go through it, because holy shit I fucking loved it
Under a read-more for length
After playing through 7 on my own, it's hard to believe that I didn't really get into the fandom until Village. Or, well, it does track that I saw scary women in 8 and started paying attention... I am nothing if not predictable
And honestly, a big part of why Village sunk it's claws into me is because it's flawed, or at the very least felt like it had a lot of missed potential. All of the antagonists were so interesting, and I felt like they didn't get as much attention as the Bakers did (there are so many things to look at, storytelling in the environment, AND we learned more about them in the DLC). Wanting to fill in those gaps for the 4 Lords and Miranda is what made me so invested in the fandom
(also because I'm really gay)
If you're familiar with my main blog, you might know that my biggest gripe with Village is that we don't get anything between Mia and Miranda. Having now played through 7 (and read literally every file), I feel even more strongly about what was missing. Or, at the very least, what I wanted from it.
Annnnd that's just in terms of story, gameplay is a whole other thing, but I'd want to replay 8 before getting too much into it.
But back to just talking about 7 for a tiny bit longer, as chaotic as my thoughts are:
Loved the soundtrack. Also hated it because, as a horror soundtrack goes, it was Very Effective. Didn't appreciate one of the tracks having some monster noises, tho. That was already a tense section and I hated getting false alarms about whether or not there was a Molded around the corner. And!!! Honestly the version of Go Tell Aunt Rhody didn't need to slap as hard as it does. I'd listen to that shit in my free time
Ethan is an interesting protagonist? I love him, don't get me wrong, but there are a couple kind of quirks that make it hard to interpret him. Most of the time he feels like a silent protagonist, but in cutscenes he's very vocal. It gets weird once the cutscene ends with something dramatic and he immediately shuts up.
Like, after we first reunite with Mia, we reach a dead end, Ethan goes to check another room, and while our back is turned we hear Mia scream. Ethan yells her name, we rush back to the room she was in, and then Ethan just doesn't say anything else. Doesn't call out to her, doesn't say anything about the new pathway, nothing. There are more examples but this was supposed to be quick
I love Mia. She's a badass, she's a liar with temporary amnesia, and she's a Fucking Badass. Seriously wish we had a chance to play as her again in Village. I do kinda wish we got more glimpses into her relationship with Ethan, but hey that's what fanfiction is for
I feel so bad for Eveline. I get that she was beyond the point of saving, but fucking hell, you read the files and you look at the photos (and you think about what we know from 8 about Miranda's role) and she's suddenly very understandable. It's tragic, everything that happened to her, even if she went on to inflict tragedies on others.
Okay I have more thoughts but my thumbs are tired from gaming + immediately typing on my phone. Love y'all byeeeeee
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