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#i desaturated it which helped a little
bluegamercatlady · 1 year
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eerna · 2 months
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How would you describe the face shapes and facial features of The Lunar Chronicles girls? (Since you draw them so beautifully, I wanna know how you figured out what features to give them based off the info the books give us. Plus I began to imagine cinder's face looking exactly like your art).
Also what undertones do you give them (you don't gotta be specific, just list whether they're cool or warm). oh! You can info-dump if you want. I find it really helpful.
Yayyy thanks for the compliments and for asking this, I love talking about why I draw faces the way I do!! :D
Ok so first off here's an explanation of my general book character design process which I will base these descriptions on. For TLC specifically the canon descriptions are based not only on the books, but also this guide from MM's website.
CINDER
The starting canon point was ambiguously mixed (but definitely Asian), tan, brown upturned eyes, mousy brown hair in a ponytail, tall, all angles, boyish build and clothes. I HC her as specifically Cambodian (based on her family names and general description), so I based her features on it. She is characterized as brave and decisive ina protagonist way, so I gave her an oval face shape because ovals are serious and constant, and thick eyebrows to intensify her expressions. She sees herself as unfeminine, so I gave her thin lips and short, brown eyelashes. She is always messy and unkempt because of her work, so I gave her an uneven, shaggy haircut to match (inspired by Link LoZ for absolutely no reason). But she is also an awkward nerd, which I integrated through her big, goofy ears. I give her a warm undertone to match her eyes and offset her desaturated hair.
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SCARLET
The starting canon point was white skin, curly ginger hair, super freckled, very feminine build, full lips, farmer girl vibes. Her color scheme is very low contrast with hair, eyebrows and eyes that are all within the same value range, because at one point she is described as soft curve shaped as opposed to Cinder's sharp angles, and I wanted to bring out that softness not only in shapes but colors too. She is also brave and decisive, but in a mean old lady way, so I gave her a long, pointy face to match it. I should def give her more defined curls than I usually do. I don't often color her so I thinkkkk I mostly give her a cool undertone, but it's inconsistent.
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CRESS
The starting canon point was super pale white skin, nose freckles, heart shaped face, extremely messy wavy honey blond hair, sky blue eyes, super tiny. Everything about her is supposed to scream "pure sweet innocent little baby who never did anything wrong in her life" (even if it isn't the exact truth), and her face is based on a girl I saw at school when I was a teen. Her eyebrows and eye shape are anime inspired because I was an anime fan and so was MM. I give her a cold undertone.
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WINTER
The starting canon point was very dark skin, Black, three scars on her right cheek, and a ton of other descriptions because she is the most beautiful girl in the galaxy and the epitome of soft, gentle, princessy femininity. We're talking full lips, gently curving features, insane eyelashes, etc. Her scars should realistically be darker, but the description of them resembling tears and their symbolism of Winter choosing to stick out like a sore thumb stuck so far into my brain that I simply gotta make use of artistic license in this case. I went for 3C type hair and its shape fits the cloud-like dreamy vibe she embodies while keeping to the glossy corkscrew description. Her eyes and lips are her mother's, and thus bear resemblance to Levana's. I give her a warm undertone.
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IKO
The starting canon point was light brown skin, golden eyes, button nose, blue braids with golden accessories, and capitalist-made beauty. She is fun, fashionable, and flirty, so her color palette is braver and more expressive than the other girls'. Her beauty is noticeable, but man-made as a product instead of Winter's natural appeal. Her undertone is sometimes cold and sometimes warm because it makes the various color combos easier to execute, and also she is an android so I bet it is possible to do it anyway.
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Hope this was interesting~
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toxi-works-at-culvers · 9 months
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timeline of michael my good friend michael :3
thoughts under the cut
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michael had a pretty decent childhood - his parents both loved him, even if his dad was a bit distant, he always made at least a little bit of time to play or hang out with him. once his siblings came along, though, he was pushed aside, ignored in favor of his younger brother and sister. naturally he has an angsty teen phase, but a lot of it is born from how he feels neglected and distant from his own family. he starts acting out, getting into trouble at school, behaving poorly even at home because it's the only way to get william's attention. unfortunately this ends up making a feedback loop: michael feels neglected -> acts out as a result of that -> william neglects him More because michael isn't fitting his mold of perfection
naturally, things get a lot worse after the bite of 83. william would never hurt his children but he does just straight up start giving michael the cold shoulder. and he'll yell at him. michael, of course, feels horrible soul-crushing guilt about what happened and it certainly doesn't help. his parents divorce, his sister dies, his social life is probably ruined after the bite, and he feels like he has no one left in his life to turn to. so he bottles everything up. slowly, over time, the spark in him fades and he becomes more quietly resentful and unhappy.
when william calls him asking him to go find his sister, he's more than happy to oblige - its the only way he feels like he can make anything right, the one good thing that he could do to maybe win back his father's favour. as you know this doesn't go as planned and he gets his insides scooped out <3
thoughts on the design: i wanted to visually show his progression from a happy, normal kid, to a rebellious teen, to an adult with crippling depression, and then a shambling ourple corpse <3 so as he ages his colors get more desaturated. i think it helps with showing where he's at mentally in his life. he looks a lot like william and thats on purpose, fnaf 2 + SL and what not. 'they thought i was you'. notably though michael is Not a pasty white boy he's half mexican. in my mind. you might've noticed i didnt mention fnaf 2 in the image which is because uhhhmmmm. im still restructuring my timeline so im not sure what to do with it. also i like the idea of frightguard(is that what we're calling it?) henry so thats why 3 has a question mark after it
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thealexchen · 3 months
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who the fUCK is that in the new LIS trailer bc thats not the max i know 😭 why does she look so different help
maybe its bc arcadia bay was known for its warm hues and this just feels completely different but even the art style was changed to look more generic :((
The main reason: they made Double Exposure Max more conventionally attractive. Ironically, while Max's redesign in Double Exposure tries to make her face more unique, it winds up making her more generically pretty.
LiS1 Max was deliberately designed to look like a young, plain and mousy teenage girl. She dressed simply and safely so as to not stand out. It conveyed her shyness, awkwardness, and indecisive nature and was an example of Dontnod's eye for character design.
This Max is... I dunno. Her design doesn't say anything. I'm not even that bothered that her hairstyle changed, but it's literally Steph's hairstyle on Max's head and doesn't communicate much about Max's personality as an adult. Same goes for her clothing-- as a teen, her graphic tees and plain gray hoodie immediately depicted her as a shy, youthful wallflower in an eclectic private art school. In Double Exposure, her wardrobe is indistinguishable from any other young working professional her age: a yellow beanie, a green peacoat, blue jeans, red and blue cardigans with feminine necklines.
As for the rest of her appearance, somehow her face shape has completely changed to become more slender, especially her jawline.
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LiS1 Max, with her square jaw, distinct from her chin, and dark circles.
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DE Max, who suddenly has filled out cheeks, with a softer jaw that blends into her chin.
In LiS1, Max had asymmetrical lips, with the bottom lip fuller than the top lip. In Double Exposure, her lips are fuller, rounder, and perfectly symmetrical. Her nose is also more symmetrical: wider, rounder, softer, and less pointed (especially between her nostrils) than her nose in LiS1. All of this serves to soften and feminize her appearance.
While freckles can fade naturally with age, in Double Exposure, Max's freckles are barely visible in most shots. She has flawless skin with an even more realistic skin texture than the models in True Colors (which looks uncanny to me, in my opinion).
But the main thing is her eye color. In LiS1, Max had medium blue eyes that did not particularly stand out against her skintone and hair color. During the warmly lit scenes like golden hour, her eyes are desaturated even further.
But in Double Exposure, Max's eyes are suddenly ice blue, unnaturally bright and piercing. Even in dark scenes, her eyes have a sparkle to them. Unfortunately, her eye design seems to be carried over from the "anime-fied" eyes in the remaster, which were larger, shinier, and brighter than the original game. The difference is truly astounding:
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LiS1 Max's eyes, which had the same texture as the rest of her model. Her irises appear dark blue with little depth.
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And now, DE Max's eyes, which have a distinct "glassy" texture compared to her skin and hair. Her irises are suddenly ice blue and the pupil is larger with a very bright reflection.
I know that D9 wants to show off a new "grown up Max" who has grown into her confidence and femininity with a more cleaned-up appearance. But Max was already done with puberty in the first game, so she wouldn't suddenly be sporting a softer jawline and filled out cheeks at 28 years old. This was a huge missed opportunity to instead depict the effects of accelerated aging due to stress and trauma on Max's face: sunken cheeks, dark circles, acne, skin discoloration, and forehead wrinkles. Instead, Max Caulfield got the Hollywood beauty treatment.
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mothhball · 4 months
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I – BIVIUM
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bivium – a meeting-place of two roads
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JONATHAN CRANE X FEM!READER
summary You need this internship. You're hungry for a challenge, desperate to prove yourself. Against your mentor's wishes, you applied to Arkham Asylum, aware of the risks and difficulties. But when you meet the enigmatic Dr. Crane for the internship interview, you get the feeling that this could work out nicely, after all.
warnings none aside from brief mentions and descriptions of anxiety and some bad language! enjoy a chill first chapter <3 for more general warnings for the rest of the story, please check out the masterlist
notes first multichapter thing! i'm just as scared as you guys lol this is set in the Nolanverse, but before Batman Begins, and it's gonna be a semi-slowburn (sorry haha)
! MINORS DNI !
story masterlist • main masterlist • taglist • kofi word count: 3.9k
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As expected, the rest of your week turns out to be torturous. Whenever a second of calm rears its head, you make sure to squash it immediately by thinking of the worst things that could possibly happen during the interview. Your life, your achievements, your very personality get mercilessly torn apart by your viciously overthinking brain, and you could almost scream with joy by the time Friday comes around. Finally, the wait would be over. But unfortunately, that thought is a double-edged sword. Because yes, you’ll get to prove yourself. But God, you’ll have to prove yourself. Luckily for you, your urge to get somewhere in life prevails against the wish to not be perceived at all.
It's almost comical how horrendous the weather is on your way to Arkham Asylum. It’s like someone ordered the deluxe experience, making sure to include intense rain, thunder and an additional helping of lightning that turns your car into a rolling Faraday cage, which keeps the electricity outside and your anxiety inside.
Navigating the Narrows is a challenge in itself, and a few times you have to curse under your breath and turn down the car radio in an attempt to “see better”. Then finally, the road signs start to pop up, leading you along your way like desperately needed little breadcrumbs. People usually don’t make their way into this part of Gotham without a good reason. Your good reason of the day is to market yourself as a great potential employee.
A sigh of relief escapes your dry throat when you finally turn off your motor in the Arkham parking lot. It’s not that busy, and you’re not surprised. The rumors about the institution's understaffing must’ve been an understatement. Your hand is already shaking as you reach for a water bottle. Christ, your nerves are bad today. The environment doesn’t help either. The few barren trees on the property reach up their blackened limbs like bony fingers trying to rip the clouds from the sky, and even the sparse patches of grass look almost completely desaturated. Above all, Arkham Asylum looms ahead, exuding the same energy as an ancient beast banned into the form of bricks and cement rather than a proper construction.
The building doesn't seem to be in the right place, you think to yourself. As if an architecture student misplaced their model on another's desk. A desk where the model of a haunted house was supposed to be placed instead. But once you swallow the sip of water and check yourself in the car’s rearview mirror, you decide to approach anyway. The only offering you previously sent in advance was your CV. Hopefully, it’s good enough to not let you get eaten alive by this monstrosity of an asylum. Is it just you, or does the sound of your shoes crunching on the gravel sound like chewing already?
Unfortunately, the rain doesn’t give you much of an opportunity to stall the pace of your steps, forcing you to hurry through the main entrance in favor of staying relatively dry.
The large windows of the entry hall of Arkham Asylum were meant for sunlight, you muse silently. Meant for days with better weather than Gotham could ever provide. But the construction is confined to the dirty, foggy streets of the Narrows; doomed to eternal gloom and ominous scenery.
You look and feel a little lost as you look around the room, secretly disappointed that Dr. Crane didn't make the effort to pick you up here. But you're not a victim of learned helplessness, so you decide to walk over to the reception to make yourself known.
"Excuse me?"
The receptionist looks up from the book she's reading, flipping a page as she looks at you from top to bottom and right back up to the top. You can't help but wonder how many people have withered beneath her critical eye before you came along. Maybe she has a pile of skeletons already stashed away in one of her drawers.
"You're here for the interview, right?" She concludes by herself, looking over at a list of names on her desk. The list of your competitors, no doubt. You nod, suddenly very aware of what's at stake here. You have to ace this if you don't want to be confined to a summer of endless boredom and excruciating staff meetings at Potomac.
"You're early. That's great," the receptionist drones on, sounding not too enthusiastic despite what she’s saying. "Head through this door right here. You'll get a visitor's badge after the security check. After that, head up to the third floor. The rest is pretty self-explanatory. Dr. Crane will be waiting in his office."
You manage to mutter a ‘thanks’, but she’s already immersed in her book again, obviously done with the conversation. To avoid lingering for an awkward moment too long, you immediately head through the doors and further into the building to get through the security check.
Unsurprisingly, the security protocol is pretty strict, and while your bag is being searched by one guard, you're waved through a metal detector by another. It's like a miniature TSA, and once you explain the reason for your visit, you're allowed to put your shoes and jacket back on. Getting handed the little visitor’s badge on a lanyard feels like a rite of passage, and once you hang it around your neck, you feel even more weighed down than before.
One hellish elevator ride full of janky movements and devious mechanical noises later, the antique means of transport spits you out on the third floor of Arkham Asylum. It’s eerily quiet. So quiet, in fact, that you can hear every step of your freshly shined shoes on the linoleum floors echoing down the hallway. Up here, the absence of sunlight through the large windows is even more obvious, and the smell of petrichor and a faint hint of disinfectant add to the already dreary atmosphere. Would you really be able to last the summer in a place like this? Maybe you should’ve stuck to Potomac after all. At least that place had a well-kept garden full of rose bushes and swanky outdoor furniture sets.
The moment you regret that thought is also the moment that you realize you’re completely lost.
Every turn, every door and every hallway look the same, and the more you try to make sense of it, the more disoriented you feel. It’s like trying to run in a dream. Everything is complicated; feels slow. Fear creeps into your bones. What time is it? How long have you been wandering around? You’re going to be late for the interview. Fuck. The interview. Your internship. Your future. Dr. Crane will be disappointed. He’ll see right through you. See how scared you are. Of a fucking floor in a fucking building. You’re going to –
“Lost, are we?”
The rapidly spinning carousel of your mind immediately comes to a screeching halt due to a voice behind you, and it’s a miracle that you don’t flinch. You turn stiffly, feeling like a doll whose head has been turned by the hand of a child. Definitely the opposite of the first impression you had planned on making. Your eyes meet his, clashing with blue so icy that your fingers feel cold. The photos you saw in the newspapers failed to convey just how striking the director of Arkham Asylum truly is.
Swallowing your nerves, you force yourself to straighten up and smile, letting go of the strap of your bag that you were clutching onto like a lifeline. Confident posture, confident body language. In the eyes of any other employer, you’d look like a dream. But Dr. Jonathan Crane’s face doesn’t move a single muscle.
“Ah, yes. I suppose I am,” you admit, removing your visitor’s badge from around your neck and holding it out to him. Dr. Crane takes it, pointedly making sure that his fingers don’t touch yours. There’s a glint of recognition in his gaze when he reads your name that a security guard haphazardly wrote onto the back.
“I was on my way to your office for the internship interview, but this place is like a maze... I’m sorry, I didn’t mean to keep you waiting.”
“You didn’t,” Crane answers with a tiny, sardonic smile. “I was just on my way as well. And you were already heading in the right direction anyway.”
He hands you back your badge, and you return it to its rightful place around your neck. Crane gestures towards a door with its number next to it on a neat little sign. He taps it, drawing your attention to a little red stripe in the bottom left corner.
“Allow me to let you in on a little trick regarding the navigation at Arkham,” he starts, adjusting his glasses on the bridge of his nose, “No matter where you are on this floor, if you follow the red stripes, you’ll end up at my office eventually. The markers alternate in direction, so it’s easy to follow once you get used to it.”
“Like a little red thread,” you muse, looking around. Now that he mentioned it, the red stripes are almost glaringly obvious. You can’t help but feel a little special, because he shared such important information with you. Even though your competitors most likely got the same treatment. “So, everything else looks identical on purpose?”
“Precisely,” Dr. Crane responds with a nod. “Sometimes, we have some… difficult patients. The need to be free is part of the human nature for most. But that doesn’t mean we should make it easy for them to escape.”
“That makes sense,” you nod back at him, resisting the urge to fidget now that his attention is back on you and no longer on the navigational system of this behemoth of a building. But the psychiatrist just motions for you to follow him, not allowing the silence to grow into something palpable that would waste his time.
“Walk with me. You know the way now.”
And so, the two of you are off, walking side by side at the pace that Crane sets for the both of you. You hurry to match his strides, making sure not to seem too eager now that you know how to find his office. To your dismay, the interview starts right this second.
“How much experience do you have?”
“I did 3 months at Potomac – “ you answer, promptly getting cut off when the director scoffs under his breath.
“So, basically none.”
Ouch. But he’s not wrong. You did learn how to navigate the rich and entitled, and you know how to keep a killer file structure now, but that’s almost it. In hindsight, Dr. Rabin underutilized you so much it should’ve been a criminal offense. You swallow your ego and agree with him, figuring it might be what he wants to hear.
“That's... pretty much what I told Professor Campbell as well.”
Dr. Crane’s brows furrow. He makes no effort to conceal his contempt for your mild-mannered mentor, sounding noticeably incredulous as he responds.
“Campbell? She's overseeing your thesis?”
You mirror his expression, but in your case, it’s due to genuine confusion.
“Yeah... I thought I wrote it in the application? Did you read it?”
“Skimmed it. I don't have much time for the menial details. Doesn’t matter. You’ve made it here regardless, haven't you? Maybe it was for the best that I skipped some parts,” he shrugs, not caring for the little frown that threatens to pull at your lips. Luckily, you manage to reign in your expression. Don’t let him get to you. This is just hazing.
“In any case, Dr. Rabin was more than happy with my work,” you counter, keeping your tone pleasant.
“Sure. What a wonderful letter of recommendation it was,” he says, sounding amused in a mocking kind of way. “But come on, we both know what kind of establishment Potomac is. That's why you're here, isn't it? To have a challenge. To actually make an impact.”
This makes you stop in your tracks in the middle of the hallway, forcing Crane to pause along with you. As much as you’re trying to hide that small feeling of triumph, it’s easy to tell from the glint in your eyes that you see this as a little personal victory.
“So, you did read my motivational letter,” you conclude, raising an eyebrow.
You swear the corners of his lips twitch upwards for a split second. Whether that’s in amusement or disgust at your audacity, you’re not quite sure. From what you know about Crane (which is, admittedly, not much), you decide on the latter. But to your surprise, he quips back in that rumbly baritone, making a point to clasp his hands behind his back.
“Might've been one of the sections I skimmed more closely,” he shrugs, briefly looking away from you to notice a stack of files that a passing nurse is carrying. Nosy. Or just used to being involved in everyone’s business. Letting out a sigh, he continues, dragging his eyes back to meet yours.
“Truthfully, I believe those motivational statements are the most important part. Not grades, not recommendations. They look nice on paper, yes. But at the end of the day, I've had interns here with a perfect GPA, glowing reviews from paper-pushing professors like your dear Ms. Campbell, and you know what? Those precious show horses barely lasted a month. Because Arkham chewed them up and spat them out like the gum under those dreadful desks in the Gotham U lecture halls.”
The comparison is fitting, and you cringe a little when you remember the last time you accidentally touched one of those forgotten, dried-up clumps of a stranger’s saliva and polymers.
“Well, I might not be a show horse, but I’m certain that I could jump any hurdle you put in front of me.”
“Delightfully ambitious. But I make sure to stack those hurdles high.” His expression tells you that he’s in no way joking around, and you swallow dryly as the two of you reach his office, and he lets you go in first.
The office is cold and impersonal. No plants, no decorations. No family photos on his desk or frames on the walls aside from his degrees. Rows of filing cabinets are filling out the room, as well as a large bookshelf that’s seemingly overflowing with literature. Some of the books have been handled and read so often that the spines are cracked and withered, almost making you empathize with them.
The faint smell of coffee, cologne and chemicals hangs in the air, and the curtains are drawn, making the office seem even darker and isolated than it already is. Crane seems to exude the spirit of the asylum as well, living and breathing the ominous gloom. The doctor steps past you, pushing several empty cups to the side, but not bothering with the stack of folders that’s also cluttering the space. Busy. Or counting on someone else to sort his mess and his thoughts.
"Sit,” he says, pointing at the empty chair in front of his desk.
You know it’s not an offer. It’s a command. And you immediately comply, eager to please the man who holds the cards regarding your future. Setting your bag down next to your feet, you mentally anticipate his next words.
"Go on, then. Tell me about yourself."
You straighten up in your seat, already prepared for this question, so you rattle off the main facts. Your name, age, and main areas of interest when it comes to psychology. Hell, you even mention the high school you went to, even though it's been ages. As soon as you mention Potomac, Dr. Crane holds up a hand to stop you.
"Thank you. That's enough, I suppose. No need to tell me how you wasted your time there."
He flips through a file, letting you stew in the awkward silence for a solid minute before he sees it fit to show mercy.
"Could I ask you some personal questions? We’re looking for a specific type of person, after all," he says, looking up from the document. "So, I'm afraid that the shallow chit-chat won't suffice."
“Of course,” you nod, making sure your smile stays relaxed and pleasant.
Crane picks a pen out of a pencil holder on his desk, clicking it twice before he puts it to the paper that you now recognize as your CV and application letter. The psychiatrist clears his throat and rattles off some more of the standard questions. How well do you work under pressure? Which meds do you currently take? How frequently do you consume alcohol and other recreational drugs?
You manage to elegantly fight your way through your answers, sprinkling in a few white lies here and there. There’s no way you’d tell a potential employer about your preference for tequila or how many times you’ve cried after a long day of work and uni. Your secrets are yours. So, you tell him that you work excellently under pressure and only drink very occasionally. What the eye does not see, the heart does not grieve over. Or whatever. His second to last question, however, makes you pause a little.
“What is your current living situation and relationship status?”
The question hangs in the air for a moment before Dr. Crane feels the need to clarify.
“Our interns usually have a rather tight schedule, and since the work with humans has the tendency to be a little unpredictable, it’s good to know how long the drive here usually is. In case it’s an emergency and we’ll have to wait for you. As for my inquiry about a potential partner, it’s useful to know how much time personal matters would take up in your life.”
You shift in your seat, chewing on the inside of your lip for a second before you mentally reprimand yourself for such a nervous gesture.
“I’m currently living with my boyfriend. We’re renting an apartment in Haysville.”
“Haysville…,” Crane thinks out loud, visualizing a map of Gotham in his head. “That’s quite a drive, though. Isn’t it?”
“The drive won’t be a problem,” you assure him, silently hoping and praying that this tiny detail didn’t just ruin your chances completely. “I have a car. And… if I leave home early enough, I can avoid traffic.”
You’re met with silence as Dr. Crane takes a moment to write something down on your printed-out CV. You absolutely despise that you can’t decipher his handwriting from where you’re sitting. You despise that you don’t know what he’s thinking. And you despise yourself for living in Haysville of all places, instead of in the damn parking lot of the asylum, so you’d always be available. In that world, there’d be no argument against you. In that world, you wouldn’t overthink the barely five seconds of silence that settled between Crane and yourself.
Finally, he lifts his gaze to meet yours once more.
“I must admit, everything so far sounds quite promising. I shouldn’t be saying this, but I’m quite optimistic that you’ll hear back from us.” He doesn’t smile, and there’s no warmth in his voice, but his words are like liquid gold dripping right into your ears. “In the event that you're accepted for one of the three internship spots, you’ll receive an envelope. That’ll be quite thick since it will contain your contract as well as an NDA and some additional paperwork.”
Your face lights up like a Christmas tree, and your mouth opens and closes a few times before you find the words to speak.
“That… would be absolutely incredible.”
“Now, now,” he lifts his hand, already stopping you before you’re too far gone over the moon. “This isn’t a ‘yes’ quite yet. I’ll hand my opinion over to the rest of the staff, and they’ll decide whether to give you a spot. They’re the ones with whom you’ll be primarily working, after all.”
He seems to think about his own words for a beat, considering what your role would be at Arkham Asylum. But you don’t really care. Even just a positive statement from him could be crucial.
“Regardless,” you say, unable to keep your smile from growing. “Thank you for taking the time to see me, Dr. Crane. I can only assume how busy you must be on a daily basis.”
This seems to snap him out of his own thoughts, and he nods stiffly, clearing his throat as he fixes his tie.
“Incredibly busy, yes. So, I won’t keep either of us any longer.”
He gets up from his seat before you do, guiding you to the door but staying behind in his office. Whatever he thought about just a moment ago, it seems to have shifted his mood ever so slightly.
“You’ll find your way back to the elevator by yourself, right?” he asks, raising a skeptical eyebrow, which causes you to nod quickly.
“Yes. Just… the whole thing in reverse.”
He nods in response, not stepping out into the hallway with you.
“Good. Enjoy the rest of your day. And… expect mail from us. Maybe I’ll see you around in the future.”
You barely have time to say goodbye before he closes the door to his office, leaving you standing by yourself. Strange. But it matches his reputation, you suppose.
The way back to the elevator seems much more logical this time, and you can’t help but feel a little proud of yourself for remembering how to navigate the hallways now. Even the diabolical rattling as you descend back to the ground floor can’t wipe the smile off your face.
Dr. Crane’s words gave you hope and a surge of confidence, and as you hand your visitor’s badge back to security and leave the asylum, you feel accomplished. Satisfied with how the interview went. Back in your car, you check your rearview mirror once more, making sure you didn’t have anything on your face the entire time before the motor hums to life, and you back out of your parking spot.
The drive back to your apartment would almost be peaceful if it wasn’t for the last bits of excess adrenaline that are still rushing through your veins. Your hands shake a little every time you turn the steering wheel or reach for the dials of the radio, and once you’re finally safe and sound with in your own home, you sink down to your knees and let out a sigh that comes from the deepest depths of your soul. Relief. But not entirely. The next few days would be a test of patience and endurance. But you’re good at playing the waiting game.
Each day, you throw a longing glance at the mailbox in the shabby lobby of your apartment building, only to get disappointed once more. Days turn into a week, and you’ve almost given up hope when, one day, your boyfriend comes home with a stack of mail under his arm. The Arkham logo is peeking through behind a few bills and ads, and you recognize it instantly. This is it.
Like a vulture, you snatch the letter from your boyfriend’s hands, earning a disgruntled noise in response that you couldn’t care less about if you tried. The envelope rips under your impatient hands, and you immediately skim through the letter, searching for the magical words without realizing how thin it is.
Dear Miss…
                      … we hope this letter finds you well…. 
… thank you for applying…
… unfortunately…
      … large number of applicants…
                                                                        … must hereby reject…
… best wishes…
                                                            … better luck next time…
The silence in your living room is deafening, and you can hear your pulse in your ears. The floor feels like it's going to crumble beneath your feet.
Better luck next time.
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@ellebelleshelby @cilliansprincess @mcumorningstar @x0xomady @mandies24
@detroitbecomevenom @pretty-bluebird @ink5ouls @flwrs4aust @vampmary1411
@ashdrinksoatmilk @nnattu @ptolemaniac @kiss-me-cill-me @celebrities-imagines
@hanawrites404 @ilovetoxicfictionalmen @nocturnest @biblicallyaccuratebee @red-riding-wood
@luvlloyd @ribbonystar @smxkyqvxrtz @bloodandglitter207 @seaamonster
@rosiemarieyn @sagepixieswrld
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heartfullofleeches · 2 years
Text
Clown Talk
Yandere Crime Harem + G.N Clown TV-Showhost Reader
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Extortion. Aggravated Assault. Murder.
The list went on for the royal who had it all, and lost almost everything in one night.
A well respected and charitable figure in their community, it was a shock to the masses to see local casino owner, and frequent donor to hospitals framed on the five o'clock news for misconduct. Anyone with a good head on their shoulders and a realistic outlook on the world could see straight through the facade. Beneath that mask was a monster - every good deal that person ever committed a cover for their true goals.
Those they had helped plead their innocence. Those they had wronged tied their noose. The documents leaked to the public would tell which party was correct, wiped clean from history before the victor could be declared. Read aloud in court, each word marked a new trial at play. The execution of the rat bastard who got them into this whole ordeal in the first place.
The criminal know exactly who it was. Caught his hand in the cookie jar resembling their safe weeks ago, but they had enough of a heart to let him go for being the one person his little girl had. Not again. Day in and day out they dreamt of how they'd carry out their revenge. Splattering his brains all over the wall. Slicing him into cutlets and having a nice cookout for everyone involved. It was a beautiful dream. The one thing preventing the compete lost of their sanity. Shouldn't be too long now until their people manage to get them out and their hands around that bastard's neck. Only a matter of time-
"Quit mumbling to yourself- I can't hear the TV."
As if this hell couldn't get any worse. A desaturated rainbow flies across the television screen, showering an empty field with stars and hearts that sprout colorful flowers from the earth. The theme song for the show plays in the background; the strums of each guitar string and the voice humming along to the beat drilled into the criminal's head like psychological warfare. While the voice wasn't totally abysmal it still belonged to their greatest enemy. That fucking clown.
"Good Day, everyone! I've missed you all so much, and am so excited to meet all the new faces. Are you ready all for an exciting day of fun and new adventures?"
The few shouts of agreement make their ears bleed more. Needless to say the prison they had been thrown in was a shit hole. Terrible food, hard beds, and televisions that only played one station without interference. That neon haired, colorblock mess of an entertainer had haunted them from day one of their stay; the sounds chasing them whenever they fled to the sanctuary of their cell. Pathetically, while there were a couple naysayers, majority of the prison population had begun to actually like the show. A body hurls into the seat next to them.
"Thank fuck I didn't miss it. You staying this time, Zero?"
Zero's face wrinkles from the frown lines. 4D was a fellow intimate and the biggest fan of the show. A crook booked for various robberies who just like Zero was ratted on by an acquaintance. The nickname came from their tag including the number fourty and they thought it would be cool in unison with the one they forced onto Zero.
"I told you not to call me that."
"I get that you're some big hot-shot and "adults shouldn't be watching shows for kids.", but it's really good when you sit down and watch it. That clown ain't too bad on the eyes either."
Zero resists the urge to snap their fingers as they air quote. "I'd rather flush my head down a toilet."
"Come on! If ya watch it, I'll leave ya alone for the rest of your sentence."
That catches their attention. Armz crossed, Zero looks at the television. The set had switched to that of a kitchen as the clown speaks
"Juno has been feeling better down today, let's cheer him up with his favorite snack! Before we begin, make sure you always ask for an adults help when handing sharp objects or using the stove. Unless you are one yourself. "
With a wink, they throw an apron and go through the steps of making homemade rice treats with the audience. After putting the tray in the oven, they discreetly pull out another one with a full sheet of the treats already made. Marshmallow fluff and melted chocolate chips ooze from their sides as the clown cuts out a heart shaped piece with a cookie cutter.
"And there you go! A simple, fun activity you can do with family and friends, and even get something taste out of it. Juno prefers chocolate, but you can add a number of things to your own and let your imagination run wild."
Great. Now they were annoyed and hungry. They couldn't stand another segment.
"I'm leaving."
4D whines. "Whaaat? That was barely anything. Hey, don't go-"
They grab Zero's sleeve, but are powerless to stop them as they leave the common area and venture up to their room. Over the guard rail of the second floor, they watch the other inmates mindlessly crowded around the television screen and unironically enjoying it. They would've spat at them had it not been for the guard by their cell. Inside the room, their roommate had left the tv on and that same damned show was playing. They go to turn it off only to be cut off by a fake cry of pain.
"Ouch!"
The clown tumbles to the ground, figure looming over them off screen. They come into frame as they grip the clown's arm and helps them to their feet.
"I'm so sorry, Y/n. I didn't mean to hurt you."
"It's okay, Juno. I know it wasn't on purpose."
The two face the screen as the clown speaks.
"Sometimes our friends do or say things that hurt our feelings. Take a breath, hear them out, but there's one important rule. Remember - forgiveness and friendship aren't always mutual. Sometimes people we may think are our friends go too far, and they believe an apology will make everything okay, but that's not always the case. The best thing you can do is forgive - and let go."
The background music is soft. The clown's smile is sincere, but an offshoot of that silly expression they had moments ago. Forgive. That weasel? There's no way in hell they could. He ruined them. Damaged their imagine. The bitterness Zero held was the only thing that pulled them forward. But what would come after they got their revenge?
"That's all for day, folks! And don't forget- you all may be my helpers, but I am here to help you the most!"
The intimate ends up watching the show until lights out. Each episode holds a new life lesson, cushioned by the silly activites prior to them and the songs the clown and their friends sings at the end. Regrettably, Zero finds their lips twitching upwards and a hushed laugh in their chest at some of the clown's jokes. When the clown visits them in their sleep, the dreams didn't seem as bad as before.
The next day Zero finds 4D in the yard. They're hesitant to speak.
"So... Why exactly do you like that clown?"
4D drops the equipment in their hand, looking flustered. "Wow, uh, why do you ask?"
"Just curious. If it's so embarrassing, I can make it worth while."
4D refuses the cigeratte they offer. "I quit. It ain't nothing serious like that, we just... talked."
Zero raises a brow. "Talked? You some kind of nutcase or something?"
"Maybe, but what I mean is I sent them a letter. After all the rush and freedom of the things I did, I was going mad in here. I got no friends, no family. At the end of every episode there's an address so I thought I'd try and send them a letter. I never expected them to respond. Hell, I thought the guards would tear it up and laugh, but neither of those predictions were true. They... helped me. More than anyone ever had in my life. Even sent me a couple things when I hadn't asked. They're all I have."
4D wipes their face with their sleeve. Zero, unsure, raises their hand to their shoulder, but falls short of a comforting touch.
"..Thanks... Take care."
Zero sits in their cell when the next show comes end. They pen down the address on the screen, wondering if they were really going to go through with this. They write out their letter and hand it off to the only guard they trust.
"What do you do, when you've lost everything."
A response comes in a week's time.
"Hey, there!
First off, I want to say thank you for sending your letter in. From the address and the others I've spoken too, I know that you're going through a really tough time. It's understandable to believe you've lost everything, but there will always be a new ladder to climb to the top so long as you try your hardest. You may be in the dark for now, but the sun will shine again for you some day."
Zero loses track of how many times they read the letter. They can see eraser marks from when the writer rewrote their lines. It was the exact same penmanship as when the clown wrote their name on a drawing they had just finished, clearing out the possibility of it being an assistant on the show. Zero crumples the envelope and throws it in the trash, but tucks the letter under their pillow.
When they are released the following month, they're found sitting in front of the community television.
-
"Sunshine's beautiful this time of day, isn't it?"
"B...oss, I'm sorry, please."
Zero takes another drag of their cigar as his head is dunked into the freezing waters. The silence makes the scenario one for the books, but for some reason the sun just isn't as bright as it was on those dirty screens. They exhale as the bruised male is brought out of the sea once more.
"I forgive you, and now I'm letting go." They wave to the others on the boat. "Drop him. I don't want to be late for the show."
-
Arriving at the studio, a whiny voice drills from behind them.
"Aw, man- you got front row seats? Switch with your ol pal. Its the least you can do since I introduced you to them."
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hypnoticmoth · 1 month
Text
Some ramblings about the version of Vox I draw/write for my AUs, stories (and RP). It's a mixture of headcanons/canon/AU, putting it under a read more so you can skip if that ain't your cup of tea ~
I HC him as transmasc if you couldn't tell yet with some of my art ~ When he arrived in Hell, though, he didn't yet identify as male (lived in life as a woman). He dressed masculine because he thought it would be easier for him to achieve stuff. And he just eventually realized he felt more comfortable with that identity.
His body is an awful amalgamate of artificial and organic fused together. He bleeds both blood and coolant and other mechanical fluids if injured.
His head isn't a part of his body that can regenerate. The TV he uses starts off as a normal one, but once he connects to it, its properties change. Like the rest of his body it gets invaded by organic material. The screen is a solid surface but can disperse when he opens his mouth (which is another can of worms
His vision is tied to the type of TV he uses as a head. Black and white TV means black and white vision, grainy and desaturated colors screen means the same for his vision, ect
Changing his head is not a pleasant experience in the slightest.
His bent antenna is self inflicted after Valentino got his own antenna burnt in an Extermination saving his ass. He felt guilty Val got permanently injured and did this so mothman wouldn't feel alone and bad (he did feel bad)
This injury is what brought his glitches/seizures whenever he gets too emotional.
Vark is a gift from Valentino to Vox (and was trained as a service dog in case Vox glitches out when Val isn't there)
He didn't call himself Vox for his first few years in Hell. His name only came about later.
His very first Extermination happened only two weeks after he arrived in Hell. Man had no idea what the fuck was going on and after his screen got smashed in the chaos, played dead for the remaining how many hours left of it.
Valentino was a prominent name in Pentagram, and Vox saw his chance to ally himself with someone powerful. He was the one to seek out the other.
When he allied with Valentino, he was on good terms with Alastor. The two had disagreements about the place of technology in Hell and how it could be used to further their control over the masses, but they got along. Vox had decided to do his thing on the side to prove Alastor he was right. His idea was that once he'd proven his point, Alastor would come to him to stay allied (it didn't happen shkshksh)
The beginning of Val and Vox's partnership (as in business) was rocky. Vox was very reserved and Val was temperamental, leading the two to often have angry matches. It wasn't helped by the fact Val also made physical advances towards him but Vox "ignored" them because he felt insecure about being a trans man (and thought Val would think lesser of him)
Val and Vox started their relationship because Val caught Vox watching him on camera like the little freak he is.
Vox was the one to recruit Velvette. Valentino didn't like her at first, feeling jealous as the Vees were just him and Vox for the longest time (and he wanted Vox's attention on him and him only)
Velvette isn't in a relationship with the other two. They're friends/have familial like bonds. She's, however, in a relationship with Verosika (i saw art of these two and my heart is forever changed) There's a lot more but i don't feel like boring everyone who wanted to read this already hskjsgkjsg, maybe i'll expand on some points another time. Don't be afraid to trade ideas, i'm always happy to discuss o7
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shakespearean-dream · 3 months
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took me long enough
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honorable mentions to @vasyandii for general inspiration, @/x_.0rion._x on tiktok for the hate speech on the tie idea and @average-hyperfixator for helping me with AM’s eyes 😭 go look and follow all of them they are all very talented and cool 🙏
WOW my eyes hurt after looking at this for roughly four hours... and 36 minutes 🤦‍♂️ it’s pretty easy to tell if you look at my art for long enough that i very much lean towards desaturated colors, but i wanted to be a little experimental for AM and go neon— but girl. after i applied the effects to him that SERIOUSLY brightened him up and i had to back down and make the bg a darker pink😭 my eyeballs are already not on my side i do not intend to strain them any further💀
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here’s the unedited but rendered version as a treat lol. u can for sure see what i mean here 😭
when i was trying to figure out what to do with AM i realized i haven’t put very much thought into my hc’s for him— which ykw that’s okay because there’s never a better time than rn. i imagine AM as more of a really envious toxic guy who claims to hate their ex (humanity in this case) but does literally everything he can to imitate them, mostly thanks to the radio drama cause damn did you hear how jealous he was there???? ridiculous 😭
so with that in mind i tried to give him a bit of the vibe of a kid just now realizing they can actually express themselves through their appearance—hair, makeup etc— but is still kinda being held back by their environment, or in this case his coding. eventually he’ll get it figured out and be able to consistently look human (even as glitchy and game looking as he is now, it takes a lot of energy to stay like that for extended periods of time) but for now he’s stuck as a rock or computer monitor most of the time. and it drives him SO nuts.
i’m not quite sure where to go with my thoughts from there, so if you wanna comment or throw an ask in my ask box we can talk about AM and his silliness 😭 i truly think he’s one of the most interesting characters in media just because of how powerful yet emotionally blinded he is. tbh, i live to create and be emotional and just be human so in AM’s situation i’d go a little crazy too. not kill everyone except for 5 people and torture them for 109 years crazy, but crazy for sure💀💀 i’d like to hear your guys’s thoughts about it :]
ok it’s late i’m gonna go conk out 😭 one more quick reminder to check out my commission page if you have not, there has still not been an update on yolanda 😔
gn!!!!
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doodlemcjazzhands · 5 months
Note
do you have any tips on drawing backgrounds. I struggle with them so much and can’t always make them cohesive with the drawing yk
Oh man, yeah. I do indeed know, all too well U_U Backgrounds are a STRUGGLE
Here are some things I’ve picked up, that have helped make them a little less difficult (feel free to take what you think might be helpful and then scrap the rest!):
1. Map out your Composition, Tones and Colors in a Rough Thumbnail
-I think the main thing that helps me, is planning. If you’re gonna do a background, don’t think of it as an after thought. I find it’s helpful to plan out the background at the same time you’re planning the character pose, rather that just slapping in a background, once the character is already finished. It’s like a little dance, making the environment work to accommodate the character while simultaneously making the character work to accommodate the BG.
-I usually do a small thumbnail and color key before I actually go into the drawing itself
-I like to think of the thumbnail like a little roadmap that I can always refer back to when I’m stuck. It's something that is easy to experiment with and will help me keep the big picture in mind, while working, rather than fussing over all of the small details.
-you can plan how you might want to use light and other elements of the bg to frame important things, or point and lead your eye to the focal point, or divide up the frame.
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When I’m working on the actual drawing, I’ll always keep my thumbnail visible off in the corner of my workspace, just as a reminder of where I want to go with the piece, and to keep it available to color pick from, when I want to.
2. Try Sticking to 1 or 2 Dominant Colors and try not to stray too far, unless it’s an intentional accent
I usually choose 1-2 main colors and then paint bucket fill the canvas with those colors as a base, before I even start on the "cleaned up" linework. Then when I start painting, for real, I choose my colors based off how warm or cold they are, compared to the main color(s).
So say, for example, I want the dominating color of the illustration to be red, if I’m coloring an apple (that is naturally red) I would keep it the same hue, but might change the tone or saturation. However, if I’m painting a carrot (that would naturally be orange) I might just shift the hue to be a warmer red, rather than a full blown orange. Conversely, if I wanted to paint a naturally blue sky, I would shift the hue from red to be a bit colder, maybe more of a purple, but not necessarily a true blue.
*sometimes the saturation can mess around with a perceived color as well, (like how a desaturated yellow, will often look green), so I find there’s a lot of trial and error and messing around to be done with color, which I guess is half of the fun :P
(obviously this isn’t the only way to approach color, but I find it helpful for reigning myself in and keeping things a little more cohesive)
3. Add Depth
-Think of your environment as a 3D space with overlapping elements. Consider what your foreground, midground and background elements might be, to give depth to the drawing.
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The further away something is, the less details the human eye can make out, and atmosphere will create a sort of hazy look to things that are set far away. So to mimic this effect for things that you want to recede into the distance, you can use less saturated colors, less contrast, do less detail, less line work (maybe even go lineless) and use slightly cooler colors. Maybe even add a little gaussian blur if it looks good. Conversely, for things you want push forward, just do the opposite (higher contrast, higher saturation, heavier line, more detail ect.)
4a. Study and Play with Lighting
I think lighting can be a big factor in helping make a character feel like they fit and belong in their environment. Study how light works and interacts with the world and think about how it might effect every element of your environment. How does it break apart when it’s going through something translucent? Is it going to cast harsh or soft shadows? Are there multiple light sources? Are they different colors? different intensities? Is the light source visible or not? Is it a controlled beam of light, like a laser, or more open, like the sun?
4b. Make use of Reflected Light and Color
So, when light hits an object, that is near another object, some of it’s color can be reflected onto the nearby object, if the angle is right. So for reflected light, I usually add a clipping mask layer to the affected object and add a gradient coming from the first object, using a color that has be color picked from the first object. Then I’ll turn down the opacity to my liking.
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^(Ok, this first example of reflected light is super subtle on Sirius’s jacket, but it’s a little clearer to see the reflected light from the tub reflecting onto Sirius’s face and Remus’s arms, in the second example)
5. Add a Little Bit of *Spice*
If by the end of my coloring, I still want to do some tweaking, these are my general go to’s:
-Edit with filters and/or gradients. If you’re working digitally, play around with blending modes. You can make a new layer, fill it with a color or a gradient, then see what different blending modes and levels of opacities will do to it.
-Color your lines so that the black isn’t so harsh against the other colors in the scene. Sometimes I like to go completely lineless in some areas, if it's an area blown out by light, or is maybe pulling your attention away from the focal point
-You could add a little bit of grain and noise (to do this in photoshop, make a new layer, fill it with a grey colour (or experiment with other colours) then go to filter>noise>add noise>ok and turndown the fill and maybe change the blending mode)
-Adjust the levels, if you’re still not fully satisfied with the contrast, you can adjust the levels (ctrl +L in photoshop)
-Adjust the Color balance if you're not fully satisfied with the saturation and colors (ctrl+ B in photoshop)  
Ok, gosh, there’s so much, but I think I’ve rambled on long enough… hope this helps and wasn't too obvious or convoluted!
Good luck!!
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adobe-outdesign · 2 months
Note
In honor of [REDACTED] could you review yungoos/gumshoos
(This is the last Pokemon review request in the inbox right now—send them if you got them.)
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Just addressing the Cufant in the room first: GameFreak has gone on record saying this line's resemblance to Trump is unintentional (like they're Japanese, come on people). While the designs are definitely unfortunate to American audiences in that regard, I do think it's unfair to judge these poor detective mongoose based on something accidental and US-centric, so that won't be factoring into this review in any way. Anyway, moving on.
Yungoos is a mongoose, if you couldn't tell from the name, and is in Alola as a nod to how the small Indian mongoose was imported to Hawaii to deal with invasive rats, something that'll be built on when it evolves.
Visually, Yungoos is okay, but not great. I do think the double stripes on both the back and underbelly look a bit awkward here compared to when it evolves—in general, it actually keeps all of the same markings as Gumshoos, which I think was a mistake as that was something that could've been altered or increased when it evolved to differentiate the designs a bit more. Also, while I like the fierce expression and how the head markings give it angry eyebrows, I feel like the round mouth shape is a bit off-putting.
As a whole, it kind of feels like Yungoos didn't really need to exist. It doesn't have much going for it thematically yet, and while it's different enough from Gumshoos, it's not really adding anything of substance to the line either.
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Speaking of Gumshoos, it adds some much needed flavor to things by gaining a detective motif. This is to contrast with A. Rattata's more thief-like appearance; Gumshoos is the hard boiled detective trying to take down the crime syndicate but rarely succeeding, like how the mongoose introduced to Hawaii didn't help with the rat population because mongoose aren't nocturnal like rats. This is a solid concept and it adds a lot of depth to this line.
Visually, while the mouth shape is still a little weird it's less noticeable here, and I really like the eye design and the way the face is always in shadow. The subtle inclusion of a trench coat in the fur is also solid, and even the pose conveys the detective thing pretty well.
However, I do think some parts of the design are a little awkward. I think the head markings are supposed to be like those flat cap hats, but those aren't something I really associate with detectives—I would've gone full Sherlock Holmes and given it like a deerstalker hat or something. The yellow marking on its head also doesn't go all the way down its back, which is strange; it could've just stopped at the back of the head.
Also, the yellow color is a bit low-contrast. This was a little bit of an issue with Yungoos as well, but it's more obvious here due to the desaturation. Just using a darker shade of brown and a lighter shade of yellow would've helped a lot. The nose also could've just been black to match the claws, though obviously that's not a big deal.
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Anyway, a line with a great concept, but with a somewhat unnecessary pre-evo and a few awkward design choices here and there that drag it down a bit.
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canarysage · 2 months
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…make a psd?
this is a question i get pretty routinely, and i’m going to tell you upfront: there is no one way to make a psd. there’s no ‘better’ way, no ‘easier’ method, you just have to figure it out yourself.
with that said, this post is going to be how i, personally, make my psds, just for the sake of reference. my way isn’t better or worse than anyone else’s—it’s just the way i do things ¯\_(ツ)_/¯
i. making a showcase/moodboard
depending on the psd you want to achieve, your moodboard will probably look different—if you’re making a blue psd it will be mostly blue, if you’re making a psd based on a certain character or card set it will be based around that, etc. i made myself a general showcase that i test my psds on that includes both irl images and darker skin characters, because i like for my psds to work for those purposes most of the time. my showcase is below if you’d like to use it!
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it’s best to include sources you edit frequently so you know what works on them and what doesn’t but how the moodboard looks exactly is up to you ¯\_(ツ)_/¯ i also recommend using swatchies (original by zeroresources on d*viantart) as long as you bear in mind that swatchies is not a great guideline for actual dark skin
ii. creating the base
actual step two is creating a folder but that takes like two seconds. do make a folder though or you will be sad.
after making a folder, start making the base of your psd; whatever the foundation is going to be. depending on how you want your psd to look, this will look very different. i personally always start off with a gradient map, just to get things going
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my settings for this are the default black and white gradient map set to reverse, and it’s set to blending mode soft light at 35% opacity. i typically do something in the range of 20-45% opacity depending on how i want it to look
i’m honestly not sure where i picked up this habit but it does make it a little easier to get things going for me personally. it’s a simple change but it’s a good start. if you want higher contrast you can do the same thing but without reversing the gradient map
next thing i do when creating a base is add a selective color layer, which helps things pick up the pace. i’m too lazy to write it all down but these are my settings:
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worlds ugliest collage so i don’t max out my images LMFAO apologies. obviously depending on what colors you want to focus on this will look different. for this one i completely axed magenta and emphasized blue and red/yellow. i also maxed out the black in white, which is extremely typical in my psds. this is what our psd looks like now:
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pretty different already, right? nice!
next thing i typically do is another selective color layer. it’s typically pretty similar to the first, but once again that depends on the psd! the worlds worst collage again:
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pretty much the same but a little different. and our results:
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as you can see, this is pretty saturated and a little all over the place. not to worry—let’s move onto the next step!
iii. let’s get serious
this step varies a lot depending on what my psd needs, but because this one is pretty sayurated right now and that seems to be my main problem, i’m going to add a photo filter in a light grayish-blue to help desaturate and cool it down
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(i unchecked preserve luminosity here because i think it looks neat. i don’t recommend doing that if you’re using a darker color bc it gets hard to see, but you can do whatever forever)
obviously this isn’t the only way to desaturate but i find it fun. observe:
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definitely better, at least to me, but still not great. we’re going to add another selective color layer bc the skintones look kinda wack. welcome back world’s worst collage:
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i only adjusted some of the colors in this one because i wanted to fix specific problems; namely that the darker skin tones were too dark and ashy.
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mission accomplished
with that done, it’s time for hue/saturation! for funsies ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ this part i just had some fun with. a new collage:
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and the results:
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purple! this wasn’t what i originally had in mind but it was much more fun to do tbh LMAO i decided to turn the cyan/blue into purple because it looked better in my head
iv. okay now get silly again
now that the main meat—so to speak—of our psd is done, we can add some fun layers. if you want ideas for this, i have a post about it, but what i’m gonna add as my first silly layer is channel mixer, which is one of my personal favorite layers
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pretty simple adjustments for channel mixer honestly ¯\_(ツ)_/¯ but i thought this would look fun. as a general rule of thumb i don’t mess with the red channel so much because it tends to screw over my skintones, but, as with anything, you’re free to do whatever forever
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next fun layer i’m gonna add is a noise gradient map, also just for funsies
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i randomized until i got a nice pink-ish kinda one. i was hoping for blue but all the blue ones were too green and i got impatient LOL
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a little fucked but for sure fun. i set the gradient map to soft light at about 15% opacity. it gave the psd a fun texture and a bit of extra warmth
v. finishing touches
sometimes i add a couple more layers, sometimes i add less, but this psd feels about done so imma wrap it up. i typically don’t save my psds as the showcase for my storage’s sake, so i’m gonna grab something to use as an icon. i typically go ahead and size it at about 300x300
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hello, haruka! once i have my icon set i duplicate the folder into the new project and name both the project and the folder. how you name it is up to you, i usually either use a random word generator or just whatever comes to mind. in this case, i’m just naming it ‘tutorial psd’ lol
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then go to file and save as psd, bada bing bada boom you’ve got a psd ☆〜(ゝ。∂)
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as i said at the beginning, there’s no one way to make a psd. this isn’t the only process or even the best one, it’s just how i personally work. the best way to make a psd on your own is fuck around and find out <3 canarysage out
…so that’s how you do it.
P.S. the psd i made here will be posted under the tag #tutorial psd. you’re free to poke around in it and use it as per usual. if you want to copy it, feel free, but don’t claim it’s your own or repost it as your work. thanks!
P.P.S. wondering about adjustment layers? see photopea for dummies. wondering about something i haven’t covered yet? shoot me an ask ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
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mbgcreates · 9 months
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Under the Mistletoe
Word count: 1481
A/N: You know what, sure, I'll put this one here. Also, THIS WON'T BE SITTING FOR ANOTHER YEAR!! This was started about two years ago, and I only just finished it 😅 enjoy! Remember, reblogs > likes! Thank you!
Dark is…nervous.
It's been a long time since he's felt this way; the closest he can recall is when Wilford gets overly trigger-happy at the worst of times and jeopardizes his plans, or when the man has one of his memory spells. But this…
Dark glances at the mistletoe hanging from the doorframe of his office, visible only from the inside. It’s been… Well, in another lifetime, he had attempted this tradition before and succeeded a few times, although he was much more nervous then than he is currently. Besides, times have changed. He’s a different man, now. One that he thought wasn’t so capable of something like “nervousness.” Do you even like him enough that this will work—
Nonetheless, he requested some time ago that you come to his office at your earliest convenience. He knows you won’t ignore it, because he hardly ever invites you there. If he does, it must be important. As this is. As you are.
He cannot focus on his paperwork in the interim. Instead of a refuge, it feels like an overwhelming mountain, stretching up almost indefinitely. He's not even sure why he has so much of it, a creature of the void as he is, but somehow, Wilford’s very existence comes with paperwork. The other egos cause headaches, but typically not paperwork. Not often, anyway.
And you. Somehow, you’ve managed to fit in with the craziness that is this revolving door of oddballs. It took time, but you’ve carved out your own niche, and the more aggressive of the bunch eventually stopped antagonizing you. Wilford, as was his wont, took you “under his wing,” which largely meant you’d run around doing increasingly inane errands until Dark had to step in. You weren’t built for that, after all. It was the first time he saw anything that wasn’t (fear) concern in your eyes when looking at him.
Dark sighs and shuffles some papers around. The dark wood of his desk pokes through, matched by the dreary wallpaper, black bookshelves with equally desaturated books, and dark wood flooring. It's like it's bearing down on him, suffocating him in his anxiousness instead of being a comfort. After the day he stepped in, you slowly began to spend a bit more time with him around the manor, and he found himself missing your presence on some days when you weren’t around.
Your footsteps announce your arrival far in advance, his supernatural hearing better than a human’s, and he actually has to take a deep breath to calm himself. In all honesty, the nerves wouldn't be that bad, but for him? Anything more than a little is too much.
He had discovered by way of accidentally overhearing that, despite appearances, you enjoyed the little things, especially the little romantic things. It was strange, to consider such concepts after so long, to let the idea germinate in his mind until an idea bloomed. An idea that he is still second-guessing until this very moment. He pretends to keep working until you rap on the door frame. "Dark? You asked to see me?"
"Ah, you're here." He shuffles the papers again, this time into a neat stack, acting as if everything is normal and you didn’t somehow borderline startle him. “I almost believed you wouldn’t show.”
You both know he said this on purpose; just another jab he can’t help but say. A deflection, now, habitual and not fully meant. You huff half-heartedly. “As if I wouldn’t. Can I come in?”
“Not quite yet.” He knows the anxiousness isn't evident (you’ve never seemed to notice before), but his reply is still rather quick. “We can have a discussion with you over there.”
You roll your eyes. Dark doesn't notice, too caught up in not looking at you. “Sure, real personal discussion. What even did you want to talk with me about?”
“You have been living here for quite some time now, and it looks like you will be here for quite some time longer.” His desk is tidied much too soon for his liking. “I take it everything is still satisfactory?”
“Well, yeah, I suppose so,” you reply, obviously confused. “Wilford is still…Wilford.”
“That he is. And that he will continue to be.” He’s forced to finally look up, and seeing you underneath the mistletoe is like something out of a dream: unreal. Too good to be true. Dark makes himself stand up, palms pressed firmly against the desk as if to steady himself. “If you have more trouble with him, or with anyone else, you know where to find me.”
“Oh, okay, thanks…?”
“I do think Wilford isn’t fully utilizing your talents, but he doesn’t always listen to me.” Dark finds his feet taking him forward, towards you.
“Really? You think so?” There’s a tinge of surprise in your voice, but it’s a good surprise. You didn’t think he would notice, he suspects.
“Yes. And with the days you spend in my office, we could figure out some way to harness and hone them. Maybe then, he’ll listen.”
“I mean, is it really a good idea to get in his way?”
The corner of Dark’s mouth twitches as he stops in front of you. You’re so…short, compared to him. “Well, of all people, I would be the best candidate.”
Amusement flickers into your eyes, and it makes you look that much lovelier. “I suppose you’re right. But still…”
“My dear, I think you should…aim higher. Look higher.” When you just blink at him, not picking up on his odd hint, he points upwards, towards the lintel. Your brows twitch in confusion, but you follow where he points. Your eyes catch the sprig of mistletoe, and he watches your expression as the gears turn in your mind, everything clicking into place. You look back at him in disbelief, and whether you’re aware of it or not, your cheeks are tinged with the beginnings of a blush. It makes him want to do this even more. Still, the words are not easy to say, tongue heavy in his mouth. “May I?”
You nod almost dumbly after a moment, and he brings his hand up to cup your face. It is of immense relief that you don’t recoil. If his heart still worked, it would be beating out of his chest. As it is, he can hear yours doing exactly that. It picks up as he closes the gap between you.
Dark brushes his lips against yours, the barest of touches, almost as if he's asking for permission again. When you don't pull away, he kisses you properly, surprisingly soft and chaste. (You didn't think he had it in him.) It’s over far too soon, and when he pulls back, your eyes flutter open to find him studying you. The moment is delicate, just the sound of your breathing as his eyes search yours and time seems to stretch into infinity. 
All you do is lean forward a little, and you seem to fall into each other, his lips meeting yours again, this time with a bit of urgency. You, instead of retreating, accept it, pressing towards him and tentatively lifting your own hand to his cheek. The reassurance flooding Dark is immediate, prompting him to bring your body closer to him. You inhale sharply in surprise, but again don’t move away, relaxing in his embrace. 
Despite the kissing lasting longer than expected, you removing your lips from his still happens much too quickly. Your face is fully flushed, now; he wonders if his cheeks convey the same.
Your voice is soft; one might call it breathless. “You had the discussion…just for that?”
“Well, I had to get you here somehow.” There’s a ghost of a toothy grin for a moment, before his face softens—actually softens, if but a little. “And I meant everything I said.”
Your eyes dart away, sheepish. “Oh…thanks…”
“How do you feel about dinner?”
Those were not words Dark expected out of his mouth, and nor did you, by the way your head whips back up toward him. “Dinner? We eat dinner at the manor all the time.”
“You know what I meant.” A genuine, small smile graces his face. “Just you and me.”
“Y-yeah.” You bite at your lip; he hears your heart rate jump up again. “That sounds…great. When?”
“Tonight, as long as everything goes according to plan.”
You give a small nod, then nod again, more definitively. “Yeah. Sounds good to me.”
“Splendid.” Dark kisses your forehead, then releases you. His arms already feel empty without you there. “I will come get you when everything is ready. I’ll see you later, darling.”
Darling. Something else that just slipped out. But it feels…right, to borrow that from the past. And, with the way you look at him after it, eyes shining with something he cannot yet fully place, perhaps he will keep calling you “darling.” And, maybe soon, his darling.
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watercolorsam-arts · 8 days
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Why the Minecraft Movie looks so bad
Okay, let’s see if I can make this work
Hi, I’m Watercolor, currently a student learning animation and visual effects. I’ve got some more technical explanations for why exactly the trailer looks god awful
I’m gonna do my best to explain this in simple terms, but if I don’t explain something very good, let me know and I’ll explain more. Alright, this is gonna be a long post
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Starting off with the obsession with backlighting. See how it doesn’t really match the environmental lighting? That’s one of the major things that makes it look so weird to a lot of people. It could have been done to better distinguish the actors from the background, but it does that a little too well and makes them look way too out of place. The environment has a very nice constant (most likely singular) light source, which is most likely an HDRI.
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An HDRI (or high dynamic range image) informs the animation software on how the scene should be lit, and is often a weird panoramic image of whatever physical area you want to replicate.
In a reverse case, adding a CG character into a real set, you could take an HDRI of the physical set, and use it to apply similar lighting. Adjustment will most likely have to be hand adjusted by the lighting team (and tbh they add a lot of extra lights in anyway. It just needs to look right) but it’s a fantastic starting point for the compositing and lighting teams.
However, the McM’s live set has way different lights set up then what is seen in the environment.
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Here, for example, the live set is most likely being lit by standard 3 point lighting, which are not only the wrong color (the lighting on the environment is much more yellow) but also washes out any shadows that would help define the actors. If this movie wasn’t obsessed with backlighting, you could fix that by lighting the actors and environment from the front, but because the sun is in the back, they have to make the front of the actors unnaturally brighter to see them more properly. I have a slight idea on why the kid in red looks especially “photoshopped” in, and it’s mostly because his hoodie doesn’t have a similar reflectiveness to everyone else’s outfit, and his hair is a more neutral color, causing the highlight to be even more washed out. Also, while we’re here, the cube is a physical prop, but it was not lit up during filming, and all the light output was tossed on after. And it’s really inconsistent and honestly, lazy. For the most part they just hit it with a blue blur effect in post, it doesn’t actually cast any light.
Another major issue is the color difference between the actors and the environment. The color balancing on the actors is particularly garbage, they’re somehow desaturated while also being too saturated, I don’t know how they managed that. But the technical issue on why it looks odd, is because the physical camera cannot physically pick up the same vibrancy as the “camera” in the CG world. You might have seen an example of this when trying to take a photo with your phone, especially of a very colorful event like the sunset. It’s also why “ugly sonic” looked particularly out of place, he was 10x more saturated than anything else around him.
Having the actors on a very low effort green screen stage also completely ruins any chance of getting the proper ambient light or ambient occlusion.
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Ambient occlusion is basically the bounce light from other objects in your scene, gamers might know this as a form of ray tracing (ray tracing is live changes in ambient occlusion, games without ray tracing bake in ambient occlusion to get a similar result)
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When everything is CG, (again art style aside) looks pretty darn good actually!
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I attempted some edits to see if anything could make it look better (left is original, right is mine), and I don’t think proper lighting or anything could actually fix what this movie has wrong with it. They should have made the whole thing animated, I don’t think any amount of bullying would fix this, the studio basically has to scrap the actors, and make new CG characters from scratch in the same style as the rest of the world.
All of this is not the fault f the animators, or any of the vfx team, they did their absolute best with what they had, this is 100% the fault of the higher ups on this project. I have no idea how this good this far into production without ANYONE saying that it was a bad idea (Either that, or a lot of people got fired, which is unfortunately a likely possibility)
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genericpuff · 1 year
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Can’t wait for someone to make a copy of RS’s coveted “signature” stamp and just buy a few dozen books, stamp them, and sell them as “autographed” at a huge markup, and goofballs will buy them all.
I mean seriously, that stamp will be incredibly easy to copy if it’s not already been copied, it’s the polar opposite of exclusive or personal. Why anyone would pay $20 for that is beyond me but it proves that RS is a shrewd business person by any means necessary and will be richer than I ever will be. No wonder Hades is her idol.
No joke, there are pictures of Rachel using the stamp at SDCC and-
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That stamp is literally just a standard one that you could order through any custom manufacturer. It's not a roller in any way, there's no unique cut they're working off of, it's just a round press stamp.
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And it shows because this is the quality of the actual ink when it's on the paper-
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Basically low grade printer ink on glossy paper. It's not gonna last at all, and it turned out exactly how I was expecting - there's too much solid color with too thin empty areas so the ink is bleeding into what's supposed to be 'white' (we deal with the same concepts in tattooing so I knew this was gonna happen as soon as I saw the stamp design).
Anyways so that's my long-winded way of saying that I took the stamp that was on Rachel's IG from her promotional posts, desaturated it, added a tone curve layer to adjust the sharpness/clarity, and threw it into VistaPrint. Just for science, and because I'm an asshole trying to prove a point.
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Would literally only cost me $20-$30 for the stamp after shipping.
Now for obvious reasons I'm not saying anyone SHOULD do this, like... I'm showing you this for science but really, don't go making counterfeits because of this LOL This is really just to demonstrate how easy it would be for anyone to make a convincing replica, which is the unfortunate drawback to using stamps as your "signature" - and with a very low quality printer shop stamp to boot - because it makes it pretty easy to copy. Not to mention showing off the stamp design beforehand through social media means that people (like me, oop-) can rip it out of your image posts and reverse engineer it into something that can be uploaded and purchased. I get she wanted to make sure that people knew what they were getting, it would have been a HUGE piss off to go see her for a signature just to find out she was doing a stamp, but like... these are the risks that come with stamps.
Don't get me wrong, you can just as easily forge a signature, but it's a little harder to nail someone's personal signature vs. a stamp and you can usually find ways to make it more unique (like what Junji Ito did by giving out little doodles on each signature). It also doesn't help that that stamp is made so cheaply that a poorly done replica would probably be on the same level of quality as the authentic one. And of course she added insult to injury by deciding to sell ACTUAL HAND-SIGNED BOOKS WITH ONLY ONE BOOK THAT HAS ONE CRAPPY DOODLE INSIDE AT ONLY ONE SPECIFIC BOOKSTORE A WEEK AFTER SDCC WAS OVER THAT YOU HAVE TO PAY FOR EVEN IF IT MEANS YOU'RE GONNA HAVE AN EXTRA COPY OF A BOOK YOU ALREADY OWN-
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sigh This isn't an uncommon thing to do, it's not unique to Rachel, but it gives me grifting gacha vibes and it feels like such a fuck you to the people who travelled all the way out to SDCC and paid for the ticket prices just to get a shitty printer ink stamp and then find out a week later after they've undoubtedly gone home that one bookstore in San Diego actually has hand-signed copies. I've seen Youtubers pull this kind of shit with vinyl printings and Youtooz figures and it's equally tacky.
If she had done it either with handwritten signatures or at the VERY least a better quality stamp design and higher quality ink, then yeah, it would be harder to make it seem legit for anyone who's not privy to creating things like lino cuts or using roller ink and thus make it a much more valuable collector's item. But the books at SDCC were literally made with a stamp that anyone can replicate for $20 and then the hand-signed ones were offered at only one bookstore after Rachel had already flown home. It feels so impersonal and cold to the audience that has supported her through all the bullshit she's pulled in the last year.
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pjunicornart · 3 months
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Papercut (Reclaimed)
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I've decided to reclaim Papercut for the fandom! Here's the explanation.
Papercut (a Fell variant of Paperjam) was originally created by the person who created PJ's Daycare and NaJ. I'm not name dropping them because... I just don't want to. Anyway, the creator (if you know you know) is not a great person. I believe fandoms can reclaim characters from people who were less than role models. Now, a QnA under a cut:
Doesn't Paperjam already have a Fell variant? Yes. They already have a canon Fell and Swap variant if I'm remembering correctly. That being said, this is what I propose for Papercut: He's a completely original variant away from the Fell labeling. He's from a universe where he was named Papercut instead of Paperjam. Outside influences made him edgy instead of it just being his nature.
What did you change about Cut's design? For starters, I made his design less "rule of cool" and more practical. Admittedly some of the AU Sans designs I think are bad because they follow too heavily on the rule of cool. His outfit ties into his new story. Plus, if I'm going to draw him again, I want his design to be simple. Second, I desaturated the color palette, except for around his face. I kept the "hairstyle" Cut had, because I think it makes him stand out compared to other Sanses.
What's his lore? Currently I'm going for a troubled teen angle. Gets mixed up with the wrong crowds, been in and out of juvie, that type of thing. He's clearly hurting, but his environment and home life make it worse and hard for him to stabilize his life. Speaking of his home life, Ink and Error are NOT his parents... creators... people. They don't even exist in this AU. Instead, his parents are two completely different people who will NOT be classified as Sanses. These two people are one of the many reasons for Cut's rebellious persona.
What are some specific details about Cut? He's 17, a cis boy (amab), and pronouns he/him. Because he's been suspended and put into juvie a lot, his formal education is lacking. He can read and write just fine, but he won't be able to answer questions about history or sex ed. If his parents cared, they'd realize he needs serious help in this regard. But they only care about themselves and making sure he's out of the way. He's been arrested for minor crimes - Theft, vandalism, and misdemeanors. His vandalism is graffiti, of which he is quite skilled. His graffiti includes the usual stuff (tagging and such), but also political and artistic pieces. He thinks he's only into girls.
Does he have any powers? Yes, but he's not especially powerful or skilled with them. He can control paint fairly well since graffiti art has given him practice with it. He got this power from his mom. His other natural born ability is a blade only he can summon. This is something he inherited from his dad's side of the family. All the men on this side have their own unique blades. His is a dagger with a serrated blade for a ripping flesh effect. As for learned abilities: Teleportation (short distances), Healing (can't heal major wounds, but he can heal a bruise), and various stat boosters (attack, defense, and speed - minor changes). He's not particularly powerful because he hasn't taken the time to learn his abilities.
Will his story have anything to do with The Playground? We'll see. His story is still in the early stages of being fleshed out, so things are definitely subject to change. However, if he were to be in The Playground, he would become Playjam's third little brother.
Since he's technically not a Fell variant, could he be put into RNaJ? Yeah, he definitely could! He'd probably skip class and hang out alone. Maybe smoke a joint or two. Very confrontational and rude at first, but if you tolerated him enough he might open up a little. His vulnerability will be layered under tons of jokes, though.
Outfits, roleplay, and fan stuff? Outfits: I don't have any more at the moment, but if you wanna design some, be my guest. Roleplay: I'm down to roleplay as him, but you can also rp as him if you wish. I'm not gonna police you about it. Fan stuff: Everything is pretty loosey-goosey right now, sooo... go nuts.
Any more questions I didn't address can be sent to my ask box!
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sandyca5tle · 3 months
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Slime HRT - 22 Months
Slime time again, and the goo keeps gooing.
General update on slime-ification - I’ve only got bones in my head left! All my musculature and squishy bits have dissolved now, so I’ve just got a skull floating in my goo. I noticed that all this dissolving happened way quicker than it had previously, which I’m guessing is due to my acid helping to break things down
I have to say, having your spine dissolve is very painful, turns out all those nerves do not enjoy being eaten away by acid/medicine. Additionally, having all those nerves change caused me to have various movement and coordination issues - I spend quite a bit of time over these past four months as a puddle of goo, just about able to shuffle towards food, which honestly sucked, not having proper control over my body is the exact opposite of what I want. Obviously there were moments when it was fine, and I was able to do things normally, but even then the pain typically persisted in the background.
One benefit has been that, since my spine fully dissolved, I’ve felt more in control of my body than ever, and while that might just be in contrast to having less-to-no control recently, I think I have actually improved. Some of my fine motor skills that I lost in the early stages have returned, and I can perform finer manipulations of and with my slime, and I just feel more connected to my body now, which is very neat.
I’ve been working under the assumption that my brain is still inside my skull, as I’ve heard you know when that goes, plus if I move my skull around I can get a little dizzy, so I’m pretty sure it’s still in there. On that note, yeah, I can move my skull around my body, since it’s the only part that isn’t goo, so there’s nothing really holding it in place. In theory I could take it out of my body, but I don’t wanna try that as I’m honestly afraid that could kill me (I think a lot of the lack of control while my spine was dissolving was due to the lack of connection to my brain to hold myself together while the nervous connections reconfigured to be slime), so for now I’ve got the neat party trick of being able to move my skull around my body.
Of course with all my fleshy bits melting away, I’ve had some interesting experiences with my senses and similar things. The first thing I’ll run through is eyesight - I didn’t have great eyesight before, but I found my eyesight slowly deteriorating which, especially combined with the struggle to remain coalesced from my spine degrading, was pretty terrifying. The only thing that kept me somewhat calm was being fairly certain that, as with my lungs, my body would learn to replicate the function of the organ. Fun fact - slimes don’t naturally have eyes, so when I lost my eyesight, it didn’t naturally come back. I sat for a decent while waiting in blackness, waiting for it to come back, much like I’d started absorbing air through my slime with my lungs, but it simply didn’t. The only reason I can see now is ‘cause I kinda just made it happen. I figured that even if it didn’t automatically happen, my body still had absorbed the organ, so it should be able to replicate its function, so I shaped myself some eyes, playing around with them until eventually I was able to see again. It seems short written out, but I was at this at least a good few hours, trying to work out how to replicate an eye - fortunately, it does seem like there’s at least an instinctive part of my new body that can help fill in gaps, so I didn’t have to consciously replicate every fine detail of an eye. 
I do have to say, it took me a while to fine tune everything, started off with it being all very blurry and desaturated, but I eventually found where I was before, and actually, once I took my glasses off, I was able to correct my eyesight altogether. I do wonder if I can go even further, but with the experience so fresh in my mind, I’d rather my body get used to having eyes again as a default before I mess around more. Despite 20/20 vision being very nice, it is a little sad for me to no longer need my glasses, I’d gotten used to them, and it’s kinda a shame to see them go. 
I do have to add, weird thing about slime eyes, since it’s all really just my slime seeing, I don’t need any depth to my eyes, frankly I don’t even need ‘eyes’ in the traditional sense - any part of my slime can see, I just have to choose to see from there and I can, so my eyes are just kinda indents in my face so that people have a reference point as to where I’m looking from. At some point I’ll mess around with additional eyes, but as before, I wanna make sure I don’t accidentally blind myself again.
Taste and smell are a pair that I’ll group together, since they’re linked in both humans and slimes anyways. Naturally, much like with my sight, I slowly lost both of them as the responsible parts were consumed by my slime, rendering me unable to taste or smell for a while. Honestly, compared to sight, this wasn’t such a bad loss - made meals very uninteresting for a while, but aside from that it was easy enough to work with. Honestly, I’m not sure I ever really got them back properly, despite trying, I was never able to force them back into being like I did with my sense of sight. One day I did begin to taste again I noticed, although I also noticed it had definitely changed. For one, I can kind of switch it on or off, and for another I can now taste anything I eat, regardless of if I put it in my mouth, or just absorb it. It’s neat, and also definitely adds to the lack of distinction between differently shaped parts of my body - my mouth doesn’t do anything special with regards to eating, it’s just habit to eat through there, I can eat, and taste, just as well through any part of my body.
Smell however hasn’t come back, well at least, not really in a human sense - I can ‘smell’ things, but it’s more like tasting the air, rather than actually smelling. I’m guessing it’s because I don’t have to breathe any more, so I’m not inhaling the particles, instead, I simply absorb them passively as I move around. Of course, since this is now tied to my taste, turning that off stops me from smelling, so I’ve been trying to find a middle ground where I don’t taste things all the time/don’t taste things I don’t wanna, but can still smell - haven’t quite found the sweet spot yet.
On the topic of the mouth becoming redundant as a defined part of my body, I also lost my voice once my vocal chords were subsumed. These, fortunately, were the easiest to restore, or at least achieve the same function, simply by vibrating my slime to produce sound. It took me a little while to work out how to do this, but given the amount of time I’ve spent learning how to shape my slime, it wasn’t too hard. I have to concede that at first it was very wet and gurgly sounding, but I spent time working to refine it, and now it sounds much better. The slightly funky part is that it does sound different to my old voice… which I’m not sure how to feel about - I wasn’t overly fond of my voice before but it was familiar, and suddenly having a new voice is weird - I’m still adjusting it to find a voice that’s overall closer to what I had before, but I am having fun playing around with it a little. Oh, and of course, as with tasting, since I can do this from anywhere on my body, again, the ‘speciality’ of my mouth is kind of redundant, it’s just simply a shape on my body which is familiar and a hangover from my time as a human.
Surprisingly, my hearing hasn’t been affected yet, not even sounding like I’m underwater - I’m guessing that since bones go last, my ear bones and all that haven’t gone yet… and that maybe my slime is acting in place of my eardrum, assuming that that has also been absorbed. I’m guessing that that’s gonna go at some point over the next few months.
As for the rest of what’s been going on, I’ve continued to try to practise controlling my acidity, and I’ve gotten a little better, I’m able to make portions of my body neutral pretty easily now, buuut if I stop focusing it immediately returns to acid, not to mention it’s only parts at a time. I did get a suggestion about using air pockets to produce safe areas within myself to store objects - kinda a fly in amber situation (y’know, since I’m literally sap) - which has been useful, although since I don’t breath anymore, providing the air has been a little difficult, but I worked out how to move air around with my slime so I can blow on things now, as well as make the pockets. Still gonna focus on my acidity control, but until I’ve got that down, I’ve got a good work around!
On the shaping front, I've added a few new features to my form. First, I gave myself horns, and made my ears kinda aquatic looking, kinda like fins, but ears, like merpeople are sometimes depicted with. Neither of these particularly do anything, but I like how they look. On the more ‘functional’ side I shaped myself a pair of cat ears, and some big ol’ dragon wings on my back, of course all made from slime. I put the ‘functional’ in quotation marks since neither really work for their intended function, so they’re also only decorative at this time, but I’m hoping I can get them to work eventually. The cat ears don’t work since I’m pretty sure I’m still reliant on my human hearing system which doesn’t connected to cat ears on the top of my head (unlike my fin-ears which just replaced/were reshaped from my old ears) and I haven’t worked out how to fly with the wings yet - and I’m honestly not sure if my slime will let me, gonna have to experiment more with them.
On top of all of these, and combined with having had a lot of issues holding my humanoid form over the past few months, I’ve actually been experimenting with a sort of slime ball form. It’s very nice, small, and definitely adds to my feeling of ‘slimeness’, plus it’s a form that fits my skull pragmatically and aesthetically (main reason i haven’t shrunk my humanoid form is ‘cause i’d have to keep my head approximated the same size to house my skull, which’d lead to weird proportions). Only issue is, while the hopping isn’t exhausting (no need to breathe and no muscles means exertion isn’t as bothersome) it does kinda rattle my skull, and therefore brain, around which makes me a little dizzy. 
Kinda can’t believe I’m saying this, but I can’t wait for my brain to go and leave me fully slime, it’s gonna be so awesome!
See y’all next time! Goobye! ------------------------------------------------------------------------------
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