Happy new years!! I kinda wanted to make a post like this yesterday but was too tired oops .. I just wanted to thank you guys for a lot of things really,
First you guys encourage me to draw a lot more! Before i got tumblr i was starting to fall out of art due to lack of motivation but you guys made it fun for me again! Im rlly thankful for that <3
You also give me something to look forward to each day! I have someone to talk to now abt my interests and just stuff goinf on w me in general.
I also felt like i've gotten a bit more confident in myself and my art bc of you guys!! Ur all so sweet and give me so much motivation and encouragement and i absolutely couldn't thank u enough :)
I have a lot more to thank you for and i really cant put it into words how important you guys've become to me. ur all really REALLY dear friends to me at this point and i hope it stays that way throughout the year!!
Happy new years again!!
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god what really gets me about dead boy detectives and what i think i love so much about the show and the relationships in it is that like. the romantic and sexual relationships aren't portrayed as being more unique or important than the platonic relationships. they're all just RELATIONSHIPS.
charles and crystal's attraction to each other and eventual hookup isn't this big end-all be-all relationship that shatter charles and edwin's friendship and draws charles' attention away from edwin; it's just a THING that happens. they're just two people that care about each other and happen to also be attracted to each other, and a hook-up happens, then they decide that neither of them are in the right place for it and it's nothing awful. crystal kisses charles, but it isn't some big spectacle of her declaring her love for him; it's just her saying goodbye and that she cares about him, like her hugs with niko and jenny and her handshake with edwin.
edwin realizes he loves charles romantically and tells him, and charles says he doesn't really love edwin romantically BACK, but it's okay, because they still love each other so much in so many other ways that this one tiny difference could never change them—and it doesn't!! they're still just as close, still care for each other just as much, still SHOW that care for each other just as much. their relationship didn't completely end because edwin loved charles in a way charles couldn't reciprocate, but at the same time it isn't "solved" by edwin getting over it, because there's nothing TO solve. it's just another type of love, added to everything that already exists between them. and they have LITERALLY FOREVER to figure out what it means.
the relationships between edwin & niko, crystal & niko, and crystal & edwin aren't given any less weight for being solely platonic, just as charles & crystal's relationship and edwin's feelings for charles aren't given (that much) MORE weight for being romantic. crystal and charles' conflict in the closet is about EDWIN, about how they're BOTH his friend and BOTH want to get him back; it has very little to do with the feelings between THEM, romantic or otherwise. similarly, the weight of charles' and edwin's relationship isn't diminished in the LEAST by charles not reciprocating the romantic side of his feelings (or SAYING he doesn't reciprocate, at least—we can all argue about the legitimacy of that in the notes).
i'm sure there are more examples than this, as well as probably some examples that CONTRADICT this, but like... by and large, it feels like dead boy detectives is a show where all the relationships are given equal weight regardless of platonic, sexual, romantic, or familial status, and as someone on both the asexual and aromantic spectrums who has struggled time and time again with shows casting out the importance of all other relationships in favor of prioritizing romance, that is INCREDIBLY refreshing to see.
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[ID: a digital drawing of characters from the owl house based on the song "up the wolves" by the mountain goats. At the top of the drawing there's a rectangular panel showing Camila and Eda. Camila looks out at the boiling isles at night with her bat. Eda mirrors her pose, with her arm covered in feathers. Shadows form to look like the collectors face, covering Eda's eyes and parts of Camila. Beneath this panel is a star with King and the Collector inside of it, holding hands and spinning midair. Beneath this is the archway portal from thanks to them, which is glowing, and at the bottom of the image is the hexsquad lined up in their designs from for the future, lit by the portal light and looking determinedly into the distance. The lyrics that span the image are "our mother has been absent/ever since we founded Rome/but there's gonna be a party when the wolf comes home". The background is black. End ID]
I knew I couldn't say goodbye to this show without redrawing one of my favorite old pieces, this lyric comic based on Up The Wolves by the mountain goats. I made it pre-ttt and was honestly really vindicated by all the wolf imagery that ep, lmao
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i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
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