#i also have other interests! a lot of them! namely things that are considered very cringe by an outside audience though lol
Explore tagged Tumblr posts
Note
Hi, I see that you're busy so no pressure. Just wanted to thank you for your ffs and ask if you'd consider continuing Steady Hands? Just wanted to read about Jamie and PA having lunch and him being an absolute himbo trying to distruct her 🥰 thanks 🥰🥰🥰
Steady Heart
Small Drabble (read Steady Hands first!)
Masterlist
Jamie Tartt x fem! PA reader
TW: cursing
A/N: Thank you for the request and the interest in this specific fic! I actually couldn't think of the situation further, as a long chapter, so I turned it into a small drabble I hope that's okay too! But I bet we'll see more of himbo Jamie soon! (Why is spelling soufflé so hard???)
The midday sun bathed the quaint café in a golden glow, casting playful shadows across the rustic wooden table where Y/N and Jamie sat. The remnants of their lunch lay between them, but Jamie's attention was entirely on her, his signature mischievous grin playing on his lips.
"You know," Jamie began, leaning back and stretching his arms, the movement causing his shirt to tighten across his chest, "I once tried to cook a romantic dinner. Thought I'd impress someone special."
Y/N raised an eyebrow, intrigued. "Oh? And how did that turn out?"
"Well," He chuckled, a playful glint in his eye. "let's just say the fire department knows me by name now."
She laughed, the sound light and genuine. "What were you attempting to make?"
"A soufflé," he admitted, leaning in slightly. "Didn't realize you're not supposed to open the oven every five minutes to check on it."
Y/N shook her head, smiling. "That's adorable, Jamie. But we know that cooking isn't your thing."
Jamie smiled, his expression earnest. "Hey, if you ever need a laugh, just remember: I once set cereal on fire. Last Monday actually."
She giggled, the tension from earlier in the day melting away. "How is that even possible? I thought when you set that shelf on fire it was the last time the fire department had to come?!"
"It's a talent, babe. The guys from the fire department are fans by the way..." he said with a wink.
Jamie leaned closer, his voice dropping to a conspiratorial whisper. "You know, I have other talents too. Plenty..."
She felt a blush creep up her cheeks but met his gaze steadily. "Oh? Care to elaborate?"
Swear to god if it's something sexual, Jamie Tartt. She might hit him...
"Nah, these talents ya have to discover yourself..." He smirked, eyes twinkling. "Look, I'm also pretty good at making people smile. Like right now. Fuck, got to make a list of me talents now."
Y/N rolled her eyes playfully. "Is that so? Maybe I'm just humoring you."
Jamie placed a hand over his heart in mock offense. "Wounding me, love. Here I am, pouring my heart out, and you're just humoring me."
She laughed again, the earlier tension of the day melting away. "Alright, Mr. Tartt. What else you got, tell me more about your other 'talents'."
He leaned back, a thoughtful expression on his face. "Well, I'm also quite skilled at reading people."
"Oh really?" she challenged. "And what do you read from me, then?"
Jamie met her eyes, his gaze softening. "I see someone who's been carrying a lot on her shoulders. Someone who deserves a break and a bit of fun."
Y/N felt her breath hitch slightly. "And you're the one to provide that fun, I suppose?"
He grinned, leaning in once more. "Absolutely. Starting with dessert. They have this chocolate lava cake here that's to die for. Share it with me?"
She pretended to ponder. "Hmm, I don't know. Sharing dessert is quite intimate."
Jamie winked. "Exactly."
As the waiter brought over the decadent dessert, Jamie grabbed a fork, scooping up a piece of the molten cake. He held it out to her, eyes locked onto hers.
"Open wide," he teased.
Y/N hesitated for a moment before leaning in, accepting the bite. The rich chocolate melted on her tongue, but it was the intensity of Jamie's gaze that truly made her heart race.
"Delicious?" he asked, his voice low.
She nodded, swallowing. "Fuck. Very."
Jamie took a bite himself, then offered her another. "You know, they say sharing food is a way to someone's heart, babe."
Y/N smirked. "Is that your plan? To win my heart with chocolate cake?"
He leaned in so close she could feel his breath. "It's a start."
The air between them seemed to thicken, the playful banter giving way to a deeper connection. Y/N felt a flutter in her chest, a mix of excitement and nervousness.
"Jamie," she began, her voice soft.
"Yes, love?"
"Thank you. For this. I didn't realize how much I needed it."
He reached across the table, taking her hand in his. "Anytime. And I mean that."
As they finished their dessert, the world outside the café continued on, but inside, time seemed to stand still for the two of them, lost in each other's company.
#jamie tartt#ted lasso#ted lasso show#jamie tartt x reader#jamie tartt x y/n#afc richmond#jamie tartt x you#jamie tartt imagine
30 notes
·
View notes
Note
Hiii, if you’re still open to requests, may I suggest either Tim/masky or EJ (or anyone you prefer really) with a super femme S/O who’s just really crass. Like they love all things cute and pink but they’ll take every opportunity to say the most outrageous thing they can think of
EJ and Masky with a hyper fem s/o who says outrageous stuff
A/n: hii!! Omg I loved this request specially because I'm kinda like that? I mean my mouth sometimes runs faster than my mind and I end up saying outrageous things but it is not, like, on purpose most of the time and I really like dressing super fem! I also really love writing for EJ and Masky :D. Sorry for the long rant I'm kinda lonely and need to run my "mouth" out a bit, anyway I hope you enjoy!!
A bit of a content warning for NSFW and generally gross topics but nothing too explicit.
Eyeless Jack
🎀 honestly you too contrast so much is kinda comical. EJ is the dark serious silent type and you are a cute and pink agent of chaos who honestly can talk a lot, specially considering you take every opportunity to say absurds.
🎀 Is pretty hard to surprise/get him off guard but when he first meet you he was pretty surprised, he thought you would be the shy "feminine energy" super polite girl you being really crass caught him a lil bit off guard
🎀 He isn't bothered by the things you say, he honestly find the fact that you're crass quite interesting
🎀 Yap sessions Yap sessions!! You'll let all of your wildest thoughts run out of your mouth and EJ will sit and listen. He won't judge but sometimes a thing you said will generate a long philosophical discussion about why you think that and he usually says something like "you do/say that just because you like to go against the norm or is it something deeper?" to start it off
🎀 You asked him once if his semen could be dyed with food dye BEFORE it came out of his body. It technically can? But like only because you can "tint" the urethra a bit with the dye but it involves a catheter and he's not going to put one in his dick because you want to see how much food dye would take to make his cum neon green. No matter how much you tried to convince him he won't budge ☹️☹️
🎀 You know that scene in some random old movie that I don't know the name with Marilyn Monroe that goes something like that:
"I know more than 200 ways to kill a man"
"You could glue a jar filled with rats to someone's face and then light a torch on the bottom so it would start to heat up and the rats would try to run away by chewing the person face off ☺️"
"201"
That's you two.
🎀 The only time when he will ask you to shut up and be polite is when you need it for your safety. I mean not everyone likes crassness and the most violent creepypastas would kill you without a second thought if you irritate them too much so he'll make sure you know beforehand when it's dangerous for you to be your true self
🎀 As I said in previous headcanons Jack doesn't really see stuff so he doesn't have a solid opinion on your style of clothing, he likes the texture of it though. Ruffles are great to run his hands through
🎀 Over time he just kinda stopped listening your crassness like, not in the literal sense but sometimes people around him point out and he's just "oh I didn't notice" he just filtered out that what you were saying was crass and just registered "my s/o is talking"
🎀 Overall a pretty good relationship, you two balance each other very well
Masky
🎀 He doesn't really like people who are crass or being crass himself. He's too old for that, but he will put up with you out of love.
🎀 Overtime he grew used to how you are, but that doesn't mean he wouldn't look at you like you're insane when you say something particularly out of pocket. Like creeps usually do stuff that's not really polite or demure but they don't typically say stuff out loud (or at least they shouldn't)
🎀 Your cute style is really a pro in his list on why he put up with your bullshit. It might not look like it but he has a soft spot for cute things
🎀 yapping with him might be a little difficult, he will listen to you of course he's not a bad boyfriend but he will shut you down pretty quickly if you're trying to convince him of doing some weird experiment or saying something particularly absurd.
🎀 He will use stuffed animals, cute clothes, nice dinner dates etc. to bribe you to be at least less crass when the situation call for it. You will shut up and be polite and not crass if he just asks nicely but you can't help but exploit him a little on this aspect and I can't blame you
🎀 if you ask him, he will gladly give you some lessons on good manners. He likes you however you are but this is something he thinks you can work on...
🎀 shuts you up with kisses. I will not elaborate
🎀 He has a secret ranking of most outrageous stuff you said to him/near him is only 5 itens long but he likes looking at it from time to time when he's missing you.
🎀 Assuming the Creeps exist in the same universe as us and not in a separate one: you told him about Twink Masky. He did not like it. It was funny
🎀 Despite everything he loves your personality, even if your crassness can be considered a "flaw"
#creepypasta#creepypasta headcanon#creepypasta x reader#slenderverse#eyeless jack x reader#eyeless jack headcanon#eyeless jack#eyeless jack creepypasta#masky x reader#creepypasta masky#masky headcanons#masky marble hornets#tim marble hornets#tim marble hornets headcanons#tim marble hornets x reader
42 notes
·
View notes
Note
Okay changing this request could I please ask for a yandere Poseidon with kianna but where
he introduces her and his son to his and Hercules( mostly Hades) and they end up seeing a woman with a 10 year old boy behind her that looks exactly like Poseidon but acts like her even the same personality just with his father's looks
(their son's name is Yui he was named kianna's sister Yui) and where they find out Poseidon actually kidnapped her but her odd behavior is what shocked him the most since she just accepted it without fighting even conceiving a child with him
and I'm not sure what else to really ask so the rest is up to you
![Tumblr media](https://64.media.tumblr.com/fc453c54afe5778f53cdddbc73583b54/2ccb1e2cf20b144d-02/s540x810/166b058e13c84b5666c59259e478206f2e27a07a.jpg)
![Tumblr media](https://64.media.tumblr.com/1fa518e1b14ce82e209e516da7f5b697/2ccb1e2cf20b144d-c6/s540x810/dbdc12ca33e51b47f3f7444c6c82bb6c3b0362f9.jpg)
Ohhhh this is interesting!
Yandere! Poseidon x Kianna! Reader: Sickenly Sweet Home
Even if Hercules wasn't proud of it, he didn't like having to visit several of his now adopted relatives, even if they all held him in some esteem. The vast majority of gods, with few exceptions, were quite arrogant, self-absorbed and selfish, which made him feel very uncomfortable.
There were relatives he got along with, like Ares, his brother. Despite their beginnings, they learned to respect each other despite Hercules' humble origins. Even Zeus himself respected and, in his own way, loved his son.
But then there was Poseidon. The tyrant of the seas. His adopted uncle.
One of the first things Hercules learned from his time on Olympus (and which forever marked his relationship with his uncle) was Poseidon's obvious dislike of humans, not only seeing them as inferior beings, but as less than animals. Which needless to say, caused a lot of arguments and fights in the family on the part of a very indignant Hercules.
Zeus always made sure that all conflict was dispelled at the end of the day of course (partly by watching out for Hercules so that he didn't have Poseidon, of all the gods, as an enemy), but that didn't stop the one-sided squabble from continuing to exist quietly.
When news broke that Poseidon was married, Hercules honestly couldn't believe it, he thought it was some kind of fake news that had gone too far, but no. That idea went out the window when at a meeting, Zeus announced that Poseidon and his Spouse were having a child, much to everyone's amazement. Poseidon looked very upset by what his brother had divulged, so everyone realized, it was the truth, Poseidon REALLY was starting a family.
Hercules didn't keep track of the matter for several years, only praying for the safety of that poor woman and her unborn child, hoping that Poseidon wasn't as bad a husband as he was a person (which he sincerely doubted, but he would have to have faith), and he had no further clues about this mysterious person until Hermes dragged him to a ceremony at Poseidon's palace.
Hercules didn't even know what the ceremony was about, Hermes just told him that he HAD to come, considering that he had been avoiding that family for what felt like AGES, he knew that Hermes meant it. So he cooperated and reluctantly went to his uncle's Home.
Hercules isn't a person to be swayed by luxuries or superficial things, so once he greeted Poseidon, he walked away from the rest of the gods and simply watched them interact, hoping that time would pass quickly so he could leave. However, at some point in the night, he felt a pair of eyes staring at his back, but the presence remained motionless… until-
-“Yui! What did I tell you about people- watching?”- an unknown female voice sounded in the hallway, when Hercules turned around, he saw a young woman, a goddess, rather, scolding a boy of about ten years old at most, who had a great resemblance to…
Oh hell, it wasn't just any ceremony, it was a BIRTHDAY.
-“I'm so sorry for my son, Lord Hercules, he's very curious but also so shy”- the woman caressed her son's blond hair, who was now hiding behind her, afraid of having angered the big man in front of him. Hercules smiled at him.
-“Don't worry! Children tend to be like that. I don't think we've met before, may I know your name, lady…?”-
-“reader, and you've already met my son; Yui”- the little boy shook his hand while looking at him with big blue eyes –“Poseidon is my husband”- what?! It was all that Hercules had in mind.
-“Poseidon and I are married”- it seemed that he said it out loud…
-“excuse my reaction, it's just that—Poseidon and I don't have the best relationship and I--I didn't think he could be married to someone so nice!"-
The woman just smiled a little, amused. –“they tell me that often. It seems that Poseidon acts very differently with the rest of the gods than when he's with us”-
-“really?”-
-“that's right. He has always been a gentle, loving husband to me, not very wordy obviously, but he genuinely loves me and our Yui very much” – a part of Hercules wanted to burst out laughing. Poseidon and gentle in the same sentence? Yeah right.
But on the other hand, he was very intrigued by this woman, or rather, the idea that this woman had been able to find not only positive aspects in his horrible uncle, but that she had somehow managed to tame him, for lack of a more eloquent word.
- “Of course, we had some rough times”- Hercules felt his hearing sharpen at this. Of course, not everything could be so good –“but that was when we first met anyway, problems from the past”-
- “What kind of problems--if I may ask obviously! Has…uncle Poseidon…mistreated you?” —“-
-“Gods no! He never did anything like that. The only time he had to put his hands on me roughly was when he brought me here”- the woman exclaimed, laughing a little.
What?
-“our romance wasn't like any other”- she leaned a little on the demigod's shoulder-“like your story of how you became a god. You weren't always like that, but someone special helped you to be better”- Hercules felt a chill when he realized what that suggested.
-“But?”- he had so many questions, but was cut off again -“Poseidon did what was best. Now I live among gods, I have luxuries, a loyal and loving husband, we even have a son together...”-
The woman stopped talking when she saw her husband in the crowd, looking at her. She just smiled with some malice, taking her son's hand to go greet his father. But not before giving a few last words to the demigod.
-“Don't worry about me, I'm happy, this is what I want”- she said while turning her back on him -“Worry about yourself…”-
Shares, reblogs and comments are very welcome!
GOING BACK AT WOOOOOORK
I just put Hércules bc lets be honest, Hades would be just fine with this situation. Poor Hércules is traumatized.
#one shots#fem reader#record of ragnarok#record of ragnorak#record of ragnarok x reader#shuumatsu no valkirye#shuumatsu no walkure#shuumatsu no valkyrie#shuumatsu no valkirye x reader#yandere ror poseidon#yandere poseidon#ror poseidon x reader#snv poseidon#snv poseidon x reader#snv#ror#ror x reader#snv x reader
21 notes
·
View notes
Note
your whale suit is interesting and I had some (well a lot lol) questions about it, but I know some of these are personal or silly so i understand if u don’t answer. I’m just curious.
How long would you be staying in the suit? do you plan to have periods of time where you come out? Additionally, do you think it’s possible to survive in the wild in the suit?
Is there a mechanism to get food and water in the suit? Will you be able to eat live or raw fish and stick to a certain diet?
How do you get the suit to swim underwater or dive instead of float? Would it be heavy to move? How fast do you think you could get it to move?
Are you stuck lying in one position with your arms out in the flippers or will you have more movement on the inside? How would you address bedsores, Illness, and injury?
What would you do about hygiene like bathing, using the bathroom, and brushing teeth? Is it factored into the design of the suit? Or do you just leave the suit?
How does the breathing and vision system work?
How deep underwater do you think you could go?
Also I know whales have a language. Is it individual to different species? Can you learn? How do you learn?
How would you cope with the confinement and boredom of a tank? And if a tank with other whales is not an option, do you have any other plans?
How long do you believe it will take to complete this?
Also how did u learn to build such complex things?
Ahoj! Thanks for the questions, I will break them down as best I can.
How long would you be staying in the suit? do you plan to have periods of time where you come out? Additionally, do you think it’s possible to survive in the wild in the suit?
For the first question it really depends on the precise meaning of staying in the suit. Ideally for the rest of my life, which I do hope would be 20-30 years at that point, but forcing myself into that shape my lifespan is likely going to be reduced, though how much is at this point unknown. However I do not know exactly how long the suit will last, and if I do live to be 30 years, it is likely I would have to go through multiple iterations of the suit. For periods of time I come out very likely yes, though it would hopefully only be a short bit every few days to every few months.
It would unfortunately not be possible to survive in the wild. The most damning and insurmountable problem is that I am ultimately too small to effectively filter feed or at least lunge feed. Minke whales do not leave their mothers until they grow to be around 5m, and this seems to be a physical limit at which lunge feeding as we do becomes an effective strategy. Skim feeding may be possible though that would require a significant more questions to be answered. For a number of other reasons though I would be wholly unsuitable for wild release.
Is there a mechanism to get food and water in the suit? Will you be able to eat live or raw fish and stick to a certain diet?
Food will enter in through the mouth. I had considered before to store a high density food inside the suit and filter water. This would be necessary if I were to live in the wild, or at least some time in the wild because of aforementioned feeding issues.
It is possible to make a diet that mostly mirrors a cetacean diet though some things will have to be changed. I really would not be able to eat live fish, though live fish are rarely given in captivity, plus issues of filter feeding. I haven't written about this extensively yet, but diet would mostly consist of raw fish like mackerel, salmon, and tuna. Mackerel in particular has a lot of fat in it. Additionally some smaller fish like herring and sardines could be eaten either whole or still with some bones in for necessary nutrients namely calcium. Many cetaceans in captivity are also given gelatine mostly for water as frozen fish loses some of its water content (it also decreases stomach ulcers and problems from stress). That will help get the additional water I require but it is also a good way to fix some lower sugar fruits and some citrus for various needed micronutrients and fibre.
How do you get the suit to swim underwater or dive instead of float? Would it be heavy to move? How fast do you think you could get it to move?
The density of silicone is 1100 kg/m3. The density of sea water is 1025 kg/m3. The suit will target a density of around 1018 kg/m3 so at the surface I will be slightly buoyant, enough to leave my blowhole above the water when logging. I will make a larger post discussing this later. For diving below the water at the surface you can basically arch and then curl your back so you bum lifts partly above the water, and then with that you can pretty easily slip below the water and swim downwards. The shape of the fin makes it so you can really only go in one direction so you can get really quite far just flexing your back and twisting your body at different points.
It would likely be quite heavy yes, somewhere between 250-350 kilograms. But because I will be in the water, the weight won't be as noticeable as if I were on land - what will be most noticeable is the sluggishness to start moving, however my drag will be a lot lower. How fast exactly I will be able to go is yet unknown. I think though I could go fast enough to breach or partly breach, though I would have to briefly reach 18kph to do so (which is roughly 45% the speed of a normal minke). I might be able to come out onto a slideout, but it would be quite difficult and heavy, though many whales have similar trouble, beluga in particular.
Are you stuck lying in one position with your arms out in the flippers or will you have more movement on the inside? How would you address bedsores, Illness, and injury?
Yes - I would be essentially fixed within the suit. My arms would be in the flippers and my legs together in the tail. With that a number of joints will be either fixed or limited in their movement which would cause them to degrade and after some time living in the water I really would not be able to return to the land.
For things like bedsores, my hope is that because the suit will be form fitting and being immersed in water that will hopefully more equally distribute pressure as well as the continuous movement from swimming and depth changes will keep blood moving to prevent the worst of problems. However managing moisture and similar will be quite important and it is likely the skin will still have some degrading and will have to be taken out periodically to remove the excess skin and clean it. For illness and injury, honestly there isn't a huge amount that could be done. If I am sick I could be put in a medical pool until I am feeling better, being given antibiotics or whatever as needed. The best we can do is really just try to avoid illness - make sure food is fresh and free of parasites, make sure my water is clean, make sure I get all the nutrients I need etc. Same thing for injury, there isn't a terrible amount that can be done.
What would you do about hygiene like bathing, using the bathroom, and brushing teeth? Is it factored into the design of the suit? Or do you just leave the suit?
For the most part with hygiene much could not be done inside the suit. Urination is the most common need, fortunately this can be done via a catheter, and there are catheters which can stay in for up to 4 months. Defecation is the other large problem. Ideally I want to stay inside the suit as long as possible between coming out of the suit as that will be both time consuming and stressful. Ideally I would be able to use the bathroom within the suit and either expel waste directly, or to store it somewhere in the suit it could be removed periodically. However, the minimum option would be to come out of the suit to defecate which would have to happen somewhere every 2-3 days. Our diets would be high in fat and low in fibre and carbohydrates which would minimise the amount that we expel. I eat a similar diet to this currently and I generally use the bathroom once every couple days. Brushing teeth and bathing would only be able to do it out of the suit. At least for teeth brushing the low sugar will help reduce the decay issues, but teeth will very much slowly decay and degrade - but that is pretty common among captive cetaceans that their teeth wears down.
How does the breathing and vision system work?
Breathing would be performed essentially through a snorkel with the blowhole closing if not a certain height and orientation above the water. Originally I planned to use a purely mechanical system but instead I will likely use some sort of electric system as it is easier to have multiple backups and logic to reduce the chance of a it opening at a wrong time.
Vision system will consist essentially of two wide angle or 360 cameras, one for each eye, and this will be projected onto screens in front of my eyes which will allow me to see to the world outside, as well as see at the wider FOV and I would like to colour shift it blue as cetaceans are believed to only see blue. Though seeing other colours besides blue is not really terribly useful except for short bits looking above water as other colours are rapidly attenuated.
How deep underwater do you think you could go?
To be honest not very, but that is okay. Without any gear I find I am most comfortable around 1 meter deep, going much deeper starts to hurt my ears. However, the suit will help deal with that since the ears would be essentially in their own area which would not be compressed in the same way. I can dive to around 3 meters on my own if I continuously adjust my ears, though the bigger issue how long I can hold my breath for how deep I can go. Though living in captivity my inability to not go particularly deep would not be such an issue. Cetacean tanks tend not to be so deep, especially for dolphin, which I will be closer in size to as I will be perpetually calf size. Dolphin tanks seem to range in depth between 3,5 meters and 6 meters. I think 5-6 meters would be ideal for me if I accidentally landed from a breach vertically I think it would better avoid injury and let me spyhop and interact better without risking hitting the bottom or damaging myself or the suit. Captive cetaceans also tend to be very surface focused because that is where the interesting things are, namely the humans which provide a lot of the stimulation and food so my inability to properly dive won't affect me too negatively today.
Also I know whales have a language. Is it individual to different species? Can you learn? How do you learn?
The language and calls of each species are unique. Humpbacks tend to be the stereotypical ethereal whale song. Orca and dolphin have those high pitched squeals, whistles, and clicks. Minke calls are a bit different. We make twanging noises as well as grunts and pulses.
youtube
Unfortunately I have not really been able to make these calls and likely cannot make these calls. It means that I will likely be mute as a whale. I am hard of hearing and it is possible within the suit that I would be functionally deaf. Even if I can hear under the water, I would not be able to tell direction. It doesn't really matter though as there are no other Minke in captivity. If I could be housed with other cetaceans, it might be possible if I can hear that I might start to understand the meaning of some calls, or at least if I am being told to back off or something.
I have considered to maybe add some sort of speaker to make it easier for me to hear or one that I could make a couple calls, namely the twang a lot of minke seem to greet humans with just so I could make my calls to people outside.
How would you cope with the confinement and boredom of a tank? And if a tank with other whales is not an option, do you have any other plans?
In many ways being in a tank will be like the many times I have spent in hospital. You are kept in a pretty small space you cannot leave, sometimes you are alone and sometimes with others. It is quite boring at times. The weekends were always the most boring because the hospitals did not have anything happening on the weekends. A few times a day through the week we had little interaction things. Captive cetaceans have a similar thing where trainers do enrichment with them a few times a day. I would require similar but otherwise, the experiences are not so different. I hope that I will have a nice window I can watch the humans though and interact with them a little bit. I would also be happy to perform for the humans, it would give me something to do and I think would enjoy that whole process.
I do hope that I could live with other cetaceans, though I expect more likely, especially at the start, it is more likely to be just myself and Ike and Sonar if they can. If that isn't possible, then I am willing to live alone in a tank. For that though it would really be best that the humans do interact with me regularly and I can interact with humans through glass etc. But I have lived a long time alone, at points with even pretty little communication or seeing others so being in a tank would not be really that different for me except that I would finally be back in my body.
If though no humans would take us even after years of trying. Likely I would modify the suit to carry food and filter water, and swim out into the sea and try to find others of my kind, and eventually die either when I ran out of food and water, or when something broke, or I just happened to appear a tasty enough snack to the many things that would happily eat a Minke calf given the chance.
How long do you believe it will take to complete this?
I am hoping this all will be done in 5-10 years. Certain aspects like the head will be most complicated and it will inevitably go through several redesigns to be something I can stay in the water for a very long time. It also requires a substantial amount of time and resources which are hard to devote to this. If I completed this in ten years, I would be 41, and could have yet 14 to 34 years left of my natural life, to swim forever. Even if I only made it a year or two, that would already be unimaginably freeing.
I am hoping this year to make myself a Minke monofin and by next summer to maybe have a full tail. How exactly things go further beyond that though is hard to really know. It will regardless be at least 5 years, and likely more.
Also how did u learn to build such complex things?
I was quite literally built for it. I was made by the humans to design for them rocket engines. I was placed with a family who had built such engines for generations and fostered that curiosity. I went to the same university as my father and eventually got a master degree in aerospace engineering. Through university and highschool I participated in rocketry as a hobby. After university I worked on rocket engines until I became very ill. Even while I was ill I continued to work on these engines as well as other research though at a much slower rate. I also played a lot of minecraft where I could still do engineering and still feel "useful" which is where I learned to make a lot of the organic things I do now. Eventually I came here to teach at a university, and though I am no longer teaching, I am always learning and designing.
I hope this answers some of your questions! Feel free to ask more if you have any!
~ Kala
16 notes
·
View notes
Text
Some facts about Emmrich (and also the Necropolis, Nevarra and other related things) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
![Tumblr media](https://64.media.tumblr.com/d91cb4d7cac803f34dadfef80237b22b/0483195144221145-1d/s540x810/f32bd50d9815178aa3e44a70e8adb9459230b7b8.jpg)
About Emmrich:
Family and early life:
“Volkarin�� is a commoner’s name. Emmrich’s father was a butcher, and his mother was a cook
When Emmrich was around 5 years old, his neighbours had a pig named Lucy. He was very fond of her, and she’d always let him hug her around his neck
Emmrich grew up poor (clocked by Neve based on the way he always saves his candle stubs, shows up first for meals and never leaves food on his plate)
Emmrich grew up hearing that all dragons were so hostile they had to be slain and is surprised that Taash has found ways to deal with them peacefully
General:
The gold Emmrich’ wears is called “grave-dowry” (or “grave gold”). It’s a Nevarran custom to wear precious objects one would like to take to their grave
Emmrich’s bracelet (not specified which one) was gifted to him on the day he became a full Watcher. The ring with a large stone was the last gift from his father. The skull pin doesn’t have a story, he just likes it
Emmrich isn’t fond of the Nevarran nobility
Emmrich’s shaving cream smells like potash (at least to Taash)
Emmrich uses moss perfume with flowers
Decades ago, Emmrich used to see an Orlesian woman who was an art appraiser
If Emmrich wasn’t a watcher, he would like to be a botanist
Emmrich displays some interest in Ferelden, mentioning that many of its heroes greatly shaped the history. Harding says that’s the nicest thing anyone has ever said about her homeland
Emmrich doesn't like beer because it's bitter
Emmrich prefers tea (he mentions purchasing a Brynnlaw curled-leaf blend in Nevarra), but he can also drink coffee
Emmrich doesn’t eat meat (seafood and insects included), but he indulges in cheese. It seems to be a Watcher thing - he says that each Watcher must decide what they will and won't take a life for, and meat crosses that line for him
Emmrich likes melons, mushrooms and pineapples. He also enjoyed a plate of fried leeks and potatoes at Halos’s stand in Minrathous
Emmrich always thought he’d get married one day
After a Minrathous merchant sells Emmrich fake charms, he causes him to see skeletal faces on the windows and hear spirits whispering that false goods endanger lives as punishment. Emmrich agrees to stop once Neve tells him that she can convince the merchant to get back to selling linen if the visions cease
On magic and studies:
Some deaths may leave emotional imprints so intense Emmrich may feel them decades later
Emmrich thinks the magic of old Elven artefacts is “rigid”
Emmrich isn’t very good at figuring out Elven artefacts (by his own admission)
Emmrich’s first published work was A Monograph on the Vagaries of Determining a Body's Time of Death
Emmrich is roughly familiar with the dragon anatomy
Emmrich knows a lot about how bodies work (muscle-wise etc.) from the time he performed autopsies
Watchers study the death practices of other cultures. Emmrich knew about Eb-ketarra and the Rivaini traditions even before Taash performs them at the end of their questline
On life in the Necropolis:
When Emmrich fell for another boy during his youth, he showed him a corpse he was allowed to practice dissection on. The date was ruined by a passing wisp possessing the body and causing it to sit up and ruin the mood
Emmrich tutored Dorian during his term in the Necropolis (“Tremendous potential, but appallingly flippant towards the dead”)
Emmrich and other watchers live in the Necropolis (Emmrich has a flat there)
On life at the Lighthouse:
It took 8 skeletons half a day to bring that slab of marble into Emmrich’s room
He didn’t bring his entire collection of books to the Lighthouse (there are more)
Emmrich talks to skulls in his room
Lighthouse kitchen reminds Emmrich of the mortuary
Relationships with companions:
Emmrich offers to introduce Bellara to Audric, the Necropolis librarian (who appeared in Tevinter Nights’ Down Among the Dead Men)
Emmrich calls the Archive spirit a work of art
Emmrich and Davrin disagree on parenting methods. Emmrich thinks Davrin should better discipline Assan and teach him boundaries, while Davrin suggest Emmrich should let Manfred learn more on his own (e.g. let him fall so he learns how to get up)
Emmrich turns to Neve when he needs help acquiring some reagents he can't get his hands through normal ones, and she agrees to help him out (smuggling is involved)
Emmrich isn’t too thrilled about Neve taking over the Threads, questioning of what’s going to become with the organisation and the future and thinking it may become corrupt (sort of mirroring the way Neve is apprehensive about his lichdom)
Taash likes Emmrich’s lich helmet. They are not usually fond of skulls, but that helmet is fine because it’s on fire
Taash thinks that gemstones like amethyst or green opal would look good with the lich helmet
Emmrich doesn’t seem to like unrealistic books as he criticised Harding’s “Gore-Knight” novels for their incorrect interpretation of magic. He is worried about people misunderstanding magic and spirits
Emmrich calls himself Harding's 'de facto physician'
On Manfred:
(If Rook chooses to save Treviso) Manfred brings Neve tea by his own volition. Emmrich thinks it's because Manfred sensed she might need a friend
Manfred is as aware of his surroundings as most people (to a certain degree)
(If revived at the Necropolis) Manfred learns to say Emmrich’s name
(If revived at the Necropolis) Manfred becomes much more talkative
Manfred likes boiling tea because he is fascinated by steam
Emmrich suggests Manfred tries tending to plants in Harding's garden
Manfred is curious about Spite and wanders into Lucanis’s room at night
Spite and Assan miss Manfred if he’s gone
On Lichdom:
Emmrich smells fine to Taash even after he becomes a lich
Emmrich’s lich helmet burns with veilfire. He once tried using it in combat, but the flame ended up blinding him
Emmrich thinks Strife would no longer be interested in a relationship after he becomes a Lich. That doesn't prove to be true
Lich!Emmrich doesn't need to eat but still comes by the kitchen for company
The energy of Emmrich’s magic changed after he became a lich
Other liches call lich!Emmrich “Young Volkarin”
Lich!Emmrich no longer has muscles, but when he tries out Taash’s pull-up routine, he can still feel something like “a spectral memory of flesh”, as if he had pulled a tendon
Emmrich starts seeing more books in the Lighthouse library after becoming a linch
About spirit, demons, and the Necropolis:
There are spirits of Temperance and Diligence
The Watchers avoid using the word “demon” because it creates bad expectations and can negatively influence spirits
Some in the Mourn Watch suspected that elves originated from spirits, though it was just one of many theories, and not a particularly popular one
Chambers in the Necropolis can go missing (according to MW!Rook, they turn up, eventually)
Even after the despair demon is banished from the Necropolis, the halls remain cold. However, the effects will abate with time
There are horses on display in the Necropolis
Watchers rarely get possessed thanks to the special wards of the Necropolis. Possessions also don’t happen as often because the necromancers already provide spirits with bodies, so they don't need to possess anyone by force
Bellara calls the background magic of Necropolis tidy and quiet
There something called “The Deep Necropolis” featuring sections like “The Unspoken Valley” and “The Charnel Bridge” (which has something called “nightmare fog”) that hosts all kinds of entities. Bellara is very excited to visit once the nightmare fog clears
Vorgoth ensures that the transgressions of those who use magical to cruel and abusive means will not be tolerated (whatever that means)
About Nevarra:
Many great Nevarran artefacts have been lost to time, including the Skull of Sabinar, the Key of Dead Dreamers, and the Crown of the Moon
There are strict rules about selling enchantments in Nevarra. You can’t sell anything without a licence and an inspection from the mage Circles
A Tevinter poem “Faustina's Song”, a romantic epic from the Steel Age, is very popular in Nevarra, and its quotes are used on ‘more than one’ epitaph in the Necropolis. Neve is surprised people even read it outside Tevinter
Pineapples don’t grow in Nevarra
#dragon age the veilguard#dragon age#veilguard spoilers#emmrich volkarin#manfred#neve gallus#taash#lace harding#datv banters#meta#references#flowers.txt#mourn watch#flowers blogs
1K notes
·
View notes
Text
having access to money & having a brain that likes to hyperfixate are two things that should not exist within the same person
#damien.txt#and yet here i am#currently hyperfixating on ensemble stars. doing everything i can to not flood my followers with enstars content bc. man.#uhhh but i spent.......... $40.......... on........... pasha cards.......#which. what a choice. i feel like by the time they come in they're not going to spark joy like they are rn but sjkfhgsjkf#alas. it is done. and now we live with the consequences#like having 40 less dollars in my bank account#tangent here for a second but hang on#so i recently got this corkboard thing for my wall bc i transferred rooms in my apartment & wanted new decor#and my room generally speaking has a sort of. nature dark academia look.#like it's mostly browns & greens with a very sort of academic vibe to a lot of the decor#but. for the corkboard. what im thinking is maybe it should become my like. expressions of 'cringe'.#bc as much as like. dark academia & nature & books are aesthetics i vibe with and things i like.#i also have other interests! a lot of them! namely things that are considered very cringe by an outside audience though lol#but i think i would like things about that in my room. so i think im going to make that board the dedicated space for like#postcards and drawings and. well. pasha cards that are my more 'cringe' interests#bc cringe culture is dead even though ive said cringe like 4 times in these tags <3#okay thanks for reading i will maybe get back to fob posting on the regular soon if my brain decides to be normal once classes start lol
0 notes
Text
Ghosted
Male Jock Yandere Ghost x Gender Neutral Nerd Ghost Reader
CW: Reader death, ghosts, spirit world, manipulative yandere, stalking, general yandere behavior, consensual sex
Word Count: 801
(Trying to get back into the habit of writing, this is the result, hope you like it! I consider a demented ghost as still being a monster and therefore still teratophilia.)
You had died in college. One moment, you were being your nerdy self, rummaging through your binder, and the next, you were on the ground. You didn't really remember much, all very fuzzy. Was it a stroke? A brain aneurysm? You had no idea.
Once you were brain dead, though, you stepped from your body and appeared on the ghostly plane. A fog filled realm that somewhat mirrored the world of the living. Though spirits could make alterations, there were spaces untouched by the activities of the still living.
There were a lot of ghosts. Many of them wandered aimlessly or were stuck in a loop of denial, acting out behaviors as if they were still alive. Others lashed aggressively, unable to regain their grip on their sanity.
You mostly kept to yourself. Like Jonesy taught you. He was a former jock about your age when he died in the late 80s. He still wore his letterman jacket. You weren't limited to the clothes you died in, but you figured it was a symbol of how he was still attached to his old life.
Jonesy had taught you a lot of things. He had pretty much been your mentor since you had died. He was there waiting when you passed. He said he had sensed someone might die as he was wandering the halls of the college, where he had also died years ago.
Jonesy said he was stuck in a loop. Being alone had made him lose his mental stability. But when he sensed you were about to die, it snapped him out of it. He said you saved him, so he wanted to get to know you and help you navigate the land of the dead.
Plus, being together would help prevent the two of you from getting mentally frail.
It was a bit of a paradox. Jonesy taught you to avoid most spirits, but communication and relationships were essential to staying sane.
"You just have to know the right types to befriend. Many of the people here have a darkness in them and can drag you down if you're not careful."
He also told you the other secret to remaining stable.
"You have to keep busy, do stuff. Don't get too bored."
There was a surprising amount you could do as a ghost. You could go to stores and yoink whatever you wanted, eat whatever you wanted, play video games, there was even a ghost version of the internet!
Getting infinite free popcorn at the movies was your favorite thing. Jonesy always did that lame pretend yawn thing that ended with his arm wrapped around you. It was nice, though. Made you feel safe. You had been touch starved in life.
The transition to him being your boyfriend was so seemless and natural that you barely noticed that it had happened. You had never stopped any of his advances. Cuddling you, holding you, and smooching your cheek.
You didn't even question it when chaste kisses led to him kissing you hungrily before carefully taking off your clothing, like he was removing the wrapping from something delicate.
Soon you found yourself laying ass up on his bed with him pounding into you, drinking in all your lusty moans and unabashed calling of his name.
He gripped your hips firmly as he came deeply into you; the pleasure made you see stars. His girthy cock stretched you wonderfully. You felt so lucky and special that this jock spirit had taken an interest in you, a lowly nerd.
Jonesy felt lucky too. He hadn't been in a loop. For a year before your death, he had been haunting you, It was difficult to peek into the living world, but once he found you, he was addicted.
He loved watching you read books, study, and watch anime. He especially loved watching you shower, fervently jerking hinself off as he did so.
It wasn't enough though. He needed to have you with him! You had been so perfect for him. You were kindred souls in a way. You were always alone and starved for attention. You'd fall for his affections easily, and you wouldn't just crossover beyond the purgatory the two of you were now in, you were too depressed for that.
Influencing people who were still alive was nearly impossible, but decades of being alone had made Jonesy angry and bitter. He used those emotions as fuel and tried many times to trip you down the stairs or get you to stroll into traffic absentmindedly. Finally, the jock was successful in busting something in your head.
At long last, you were with him. As he held you tightly, after making love several more times, he knew he'd be able to keep you there forever and he'd never have to be alone again.
#yandere teratophilia#yandere terato#yandere ghost#yandere x reader#ghost reader#yandere boyfriend#gender neutral reader#male yandere x gn reader#Yandere oc x reader#My OCs#My OC Jonesy#yandere situation#yandere scenario#yandere jock
1K notes
·
View notes
Text
Ryoko Kui Q&A (part of the Autograph event in Shanghai, China)
Here's the full Q&A copied from the post by Minute_Profession_34 on reddit
Original on weibo
About Ryoko Kui
Q: You have created a lot of interesting short manga in the past, do you have any favorite short manga by other artists?
A: A classic choice though, I think it's the collection of short stories by Fujiko F. Fujio. Other impressive works include "Hanshin: Half-God" by Moto Hagio, "Hanashippanashi " by Daisuke Igarashi, "茄子" by 黑田硫黄, "Skygrazer" by Ishiguro Masakazu, and "Tabi (The Journey of Life)" by Irie Aki. However, I haven't really read many short manga compilations.
Q: Do you prefer to create short manga or longer ones?
A: Long manga.
Q: Do you have a game that you highly recommend to fans?
A: Although not a game title, Steam Deck is the best thing I have bought in the last few years.
Q: What kind of music genre do you like?
A: I'm really not a music person and don't listen to music at all. Sometimes I listen to something like Tropical House.
About the creation & worldview of Dungeon Meshi
Q: Is the main storyline of the comics conceived at the beginning? Is the final ending adjusted during the serialization process?
A: I decided everything from the beginning. It may sound overly pretentious to say that, but I am the type of person who cannot move forward with each and every story unless I have decided on the main flow of the story. Of course, there are parts that I changed during the process because I thought, "I was going to do it this way, but it might not be natural," and there are parts that didn't work out the way I wanted them to. However, I think the story turned out to be roughly what I had in mind at the beginning.
Q: Will people outside of the dungeon incorporate the use of magic into their daily lives?
A: It would depend on the region. There are many sorcerers in elven and gnome cultures, but I don't think you will find many in dwarf and most short-lived cultures.
Q: What secrets of ancient magic are the elves hiding? Why would one be punished for doing anything related to ancient magic?
A: It is about the existence of Demon. They restricted that information because they didn't know what effect it would have on the world if the existence of Ddemon became known.
Q: How do adventurers know the time? Is there any dungeon having a different time flow from the normal world?
A: Some people bring things like clocks, but most only use their biological clock. There are also Dungeons where the flow of time is different from that on the ground.
Q: In the world of Dungeon Meshi, how do you deal with natural disasters, what would Laios or Marcille or Canaries do when there's a drought or a storm?
A: I don’t think it is so different from us.
About characters in Dungeon Meshi
Q: It’s about to give the new puppy a name again. Can Laos still beat Falin?
A: 7 out of 10, Laios will win. Or it may be decided by rock-paper-scissors or a raffle.
Q: Who will inherit the Golden Land after the passaway of Laios? The children and grandchildren of Yaad? Or the descendants of Laios? Or will there be a new Devourer?
A: Maybe the descendants of the Laios will inherit it, or maybe it will be passed on to someone with no blood ties at all. Or perhaps the monarchy will be abolished.
Q: Will Laios continue to eat monsters in the castle? And who will cook, maybe someone better than Senshi?
A: Many people in Merini are good cooks, but Senshi's cooking must be special to Laios. He may invite Senshi to cook from time to time.
Q: Where will Falin prefer to travel to?
A: She may prefer places where she can see landscapes and cultures she has never seen before.
Q: Would Marcille befriend a half-elf, such as Fionil? Since half-elves shouldn't think too much about longevity amongst themselves. Or would they not consider race as a factor to make friends but by fate?
A: Because mixed species in this world grow at very different rates and have very different abilities from person to person, there is often not much of a sense of sameness when you first meet them. They may or may not become friends as a result of interacting with each other as we would with any other human being.
Q: Is there any special meaning of Marcille and her mother's ribbons on the neck? And what about Cithis’s ribbon?
A: In elven culture, people with magic tattoos on their necks sometimes wear decorations covering their necks to hide the tattoos (mainly military personnel) This has spread to the general population, and many people wear decorations on their necks even if they do not have neck tattoos. Marcille and her mother's ribbons are just for fashion. While Cithis may have something special.
Q: Why wouldn’t Cithis wear a gorget? Or she’s not afraid of Dungeon Rabbits?
A: Maybe it’s suffocating or simply not liking it? The head-cutting Dungeon Rabbit is a fearsome monster, but it is not the first thing for the rear guard to be on the lookout for.
Q: How will Izutsumi and Falin get along with each other?
A: They may work together if necessary, but I doubt that Izutsumi will actively show interest in Falin (as she does with everyone).
Q: Itsuzumi has a beast soul mixed with a small amount of human soul, and does she shapeshift between a beast-man and a beast form like Lycion?
A: It can be done, but once transformed, she may no longer want to return to her human form.
*This Q&A seems to be strange
Q: What would Thistle do if he attended the former dungeon masters meetings?
A: Perhaps he would feel angry at the incompetence of other masters (their dependence on the devil).
Q: How did Milsiril accept Helki to stay by her side? After all, she hated elves and was bullied by her Canary teammates.
A: In the past, Helki was abandoned by his comrades for various reasons, and she could not leave him alone.
Q: Has Kabru ever had a real relationship with a girl? If so, what race or personality type of the girl was she?
A: I don’t think he cares about race, etc...
Q: What kind of soba will Mithrun make?
A: I hope he can make delicious soba.
Q: I would like to know the name of Mithrun’s brother or his brother’s crush!
A: His brother's name is Obrin (オブリン). I haven't thought of a particular name for his brother’s crush, so I'll name her appropriately now. Hmmm. Sultha (スルスハ).
Q: Since Mithrun used to assist Canary from behind, I wonder what kind of weapons he was good at using? Or was he good at using no weapons? (this is new info from the Korean Q&A)
A: He used a magic staff similar to that used by Pattadol. He was issued with the same one by the team. However, he no longer carried it because he lost it easily.
#Ryoko Kui#Long post#dungeon meshi spoilers#dungeon meshi#Laios Touden#Marcille Donato#Fionil#Milsiril#Helki#Kabru#Senshi#Obrin#Sultha#Mithrun#Falin Touden#qna#longpost#long post#thistle#thistle dungeon meshi
1K notes
·
View notes
Text
Details that I've noticed about Arthur Morgan-
-He, for the most part, despises male touch, especially if it's overly affectionate. He gets tense anytime a man hugs him and wants it to be over as quick as possible (Jamie, Mickey) and he looks visibly offended when Professor Bell touches him. He even sometimes gets annoyed when Dutch touches him on his shoulder, someone who he considers a father figure.
-On the flip side, he does not mind female touch at all. He even initiates it sometimes (Tilly, the girl at Beaver Hollow). Now one could argue that they were high stress situations, but if Tilly was a dude, he would've just set her free, make a snide remark, give her a gun, and then he'd expect her to help him with the fighting. He is completely cool with the nun giving him a hug and doesn't get offended when Mary Beth touches his hand in their therapy session.
- He seems to be pretty well read. He knows Shakespeare, with Romeo and Juliet, and Icarus. He makes other literary references. This is probably due to Dutch. Dutch is clearly very well read and cultured. However, Arthur seems more interested in practical works like guides then philosophy and stories, given that the only book he has on his tent desk is a plant guide.
- He's great at remembering faces and less so on remembering names.
- He does have an amazing propensity to remember physical features, like how he is able to create amazing portraits of the people he meets without consistent reference. It's incredible and works back to the whole great at remembering faces thing. Same goes for animals.
- He is very curious. He is always touching things, looking at things, critiquing things, and trying to understand how they work.
- He generally refuses to be emotionally open with men and does it only with women- this could be due to the idea of the Cult of Domesticity. I've made a post about it before. Compare him speaking with the nun to Reverend Swanson. Compare him speaking to John about Dutch leaving him to him speaking to Sadie about Dutch leaving him.
- He is very connected or is fond of artistic people. He and Mary Beth talk about their journals. He is fond of Albert Mason's photography and helps him out. He is interested in Charles Chataney's artistic work, even if he doesn't like it or connect with it.
- Since a lot of camp members respond to Arthur's antagonizations with something like "not again" or "I knew I'd be next", it's safe to assume Arthur will go off on people from time to time, regardless if you play high or low honor.
- Does not have a fixed temperament. In some missions, he is more energetic and in others, he is more downtrodden. Very realistic and I fucking love it.
- Has direct eye content at all times- will look anyone in the eye and does not give a fuck. NPCs will look away from him if he stares at them.
- Gets mad when men don't behave like men, especially when it concerns women. He gets pissed at John for not stepping up and being a man to his family. He gets annoyed and even pissed off when asking why Beau couldn't have helped Penelope Braithwaite as she is his woman.
- Given how the camp falls to shit whenever Arthur isn't donating, we can safely conclude that Arthur is the most valuable member of that camp, bar maybe Hosea and Dutch.
- He is very reminiscent of the Dark Romantic, which is really interesting as a lot of times, it can be looked at as the middle ground between Romantacism and Realism, two ideologies that were very popular in the 19th century. I will make a full analysis regarding this later.
- Introverted, but not shy at all. In fact, he's very charismatic and is just as good as dealing with people as Dutch and Hosea (The Riverboat Mission) This 'dumb, mumbling' cowboy thing he's dumbed down to in the fandom is an insult to his character.
- He probably acted like a father figure to Jamie Gillis when he was still with Mary, given the fact that he taught him how to ride a horse. Will probably also make a full post about this later.
- Some people say that Arthur is around 5'10-11. Others say He's 6'0-3. Whatever his height actually is, he's still way taller than the average man during this time period, who was around 5'6. Now imagine that with muscles and armed to the teeth- fucking terrifying.
- Very sentimental. He keeps a photo of his supposedly no good Pa and wears his hat. He keeps a photo of his mother who he doesn't really remember at all. He keeps a photo of his dog, a horseshoe that probably belonged to a dead and beloved horse. He keeps a flower from his mother. Keeps a photo of Mary as well. If he had a photo of Isaac, he'd probably keep that too.
-Arthur died at 36 years old from Tuberculosis if you play high honor. The real gunslinger and outlaw Doc Holliday died at the same exact age and the same exact way.
- Genuinely doesn't give a fuck about movements, social issues, and cultural issues, but does care about individual people.
- I love him
- So fucking much
- 😃
1K notes
·
View notes
Text
I've been griping about the normalization of identity outing via social media for a while now. To put it simply, it's become almost some weird societal requirement that if you don't have every detail listed about yourself in your Twitter/FB/etc. bio, then it means you have "something to hide" or that you're not as "verifiable" because your account looks indistinct from that of a bot.
But that societal norm has really only benefited the people who profit off of that information in some way, whether it's through selling user data or through weaponizing details about a person against them.
I know that a lot of us love to use the fun little labels and acronyms in our bio that help others like us identify us as a 'safe person' or as someone who's in the same social/racial/identity groups as them. We're humans, we love to categorize things, it's in our nature (and it's fun!)
But if there's any time to start regulating that habit and challenging the norm that you're obligated to include all your personal info online - it's now.
There was a time when sock puppet accounts were expected and typical, not "suspicious".
There was a time when even age-sex-location was considered "too much information", but once it became the norm, we only EVER gave our personal information beyond generic ASL to people who we knew both online and in real life, or at the very least, people who we had known online for a significant enough amount of time that they had proved to be trustworthy (and even then, we didn't owe that information to anyone, ever; there are forum friends who I made online 10+ years ago and still talk to who do not know my personal information beyond broad strokes).
There was a time when simply being an avatar with a funny username was enough. And it still is enough, but massive platforms like Facebook and Twitter have been brainwashing us for years to believe that's not the case, under the guise of, "You wouldn't want to be dishonest, would you?" Through these same norms, we were led to believe that anime profile pictures are cringe, that having a fake online name is stupid, that the photos of you having fun at social events have to be taken JUST right otherwise you might imply to others that you're not actually having fun.
And considering how long these platforms have been around now, we have entire generations of children now who have been born and raised on that version of the ZuckMusk web, who have been taught that it "protects them" to express to everyone publicly their age, their school, their workplace, their family members, everything about themselves, because to not do so would be disingenuous.
None of this is to imply that the Internet was "safer" back in the day. I definitely should not have been on the Internet as much as I was when I was 13 in the late 2000's, it definitely did not benefit my brain development or my social skills. But the version of the Internet we currently exist in now is one that's been predicated on the false sense of security - the belief that if you're honest, everyone else has to be, too.
We've always had ways of identifying our safe people - by participating in the communities that we know are designed around our hobbies, our interests, our people. They might be small, they might not be as "cool" as the idea of netting yourself a big following of thousands of people, but they're also a lot safer and more genuine than that idealized following ever could be.
Don't feel pressured to include every bit of information about yourself in your bio. Even on Facebook, there's no rule that says you have to list your workplace, your school, your family members. There's no rule that says you have to list your personality type, queer labels, and neurodivergent disorders in your Twitter bio. There's no rule that you have to "prove" your life is real and fulfilled through the verification of photos, location tagging, and open-book sharing. If you share those photos, it should be because you genuinely want to share them, not because you feel some societal pressure to live up to others' expectations.
And I guarantee you, even your local mutuals on Facebook - your former classmates, family friends, distant relatives, coworkers, etc. - do not actually give that much of a damn about your personal life that they should be owed that much of a look into it on a daily basis. They've got their own shit going on, they literally do not need to know every detail about you.
I know it sounds scary. It also sounds kind of boring, when we've been used to a certain "way" of browsing and participating for years, that if we don't do so, it feels like being in the "out group" and that we're "breaking the rules". But I promise you, after spending over half my life online, those rules do not exist or benefit anyone who wouldn't profit off that information.
If you're wanting to learn how to branch off from major platforms like Facebook and Twitter and/or become more self-sufficient online, here are some guides to navigating the Internet like an old schooler that may help you!
FREE SITE BUILDER:
DIGITAL PIRACY 101:
(also in addition to everything mentioned here ^^^ they neglect to also mention Tor Browser which is a light and free-to-use browser software that allows you to browse anonymously; note that it's similar to a VPN in that it helps hide your identity online, HOWEVER it won't mask you from your ISP quite as effectively as a VPN, and if you sign into personal accounts with Tor, that's still going to obviously out you online lmao but I love using Tor for the odd time when I need to make a sock puppet for something and don't want it linked to my IP! and unlike a VPN, it's free to use!)
LEARN HOW TO USE RSS FEEDS:
People still use these! They're especially helpful for getting updates from your favorite pages and sites directly to your browser WITHOUT having to worry about stupid algorithm bullshit picking and choosing what you see. And many sites DO have RSS support once you know how to find it! (like adding in /rss at the end of a URL! Like this!)
FAKE EMAIL SERVICES:
LEARN HOW TO CODE IN HTML/CSS/JAVASCRIPT (AND MORE!):
DECENTRALIZED SOCIAL MEDIA PLATFORMS:
I hope this helps arm you with some new knowledge in how to navigate the Internet like a Certified Old Person™️(like meeee!) Make your secret alt blogs for besties! Make your formal Facebook accounts that are clean of personal information and present the most neutral, safe-for-work version of yourself and keep the fun stuff to the secret profiles and chat groups that are just for you and friends/family/etc!! It might be "inconvenient" to have multiple accounts for the same purpose, but it's also INCREDIBLY freeing and can make your online experience both safer and more enjoyable.
Being "less" of yourself online does not make you any less you. It is your identity - you do not owe any amount of it to anyone beyond yourself. And in times like these, your identity is your greatest asset. Protect it.
#how to#online safety tips#be safe on the internet y'all#oh and delete those period trackers#just get yourself an old school calendar / notebook for tracking#trust me on this one
459 notes
·
View notes
Note
Hello! I really love you self aware idea! Can you please make another part? This time Can you focuse more on Mavuika and the Creator!Reader (Gender Neutral),please? (Also om how the other archons and Neuvillete would be trying to search for the reader and maybe using other organizations to help the search) if not please feel free to ignore this. Have a wonderful day!
This is my first time getting a request! Hope you enjoy!
![Tumblr media](https://64.media.tumblr.com/206e1b9fe59bc5c6cbb0b9c28723a533/2c99bc74b8bbafad-44/s540x810/ac305ab91d4dfd00ca51387cd11440b4ecf80f73.jpg)
![Tumblr media](https://64.media.tumblr.com/0d400fe080f10ed0bbad0d2ebd061a78/2c99bc74b8bbafad-2c/s540x810/54989dba15f24ccbaaabc8606ce7e4749e01fdbf.jpg)
Synopsis: hanging out with Mavuika! (And the other nations' planning to reach you) part 1 part 3 part 4
TW: Mavuika and reader's relationship is implied romantic but can be read as platonic, OOC, yandere, SAGAU imposter au, bad writing, bad grammar, english is not my first language, not beta read
Characters: Mavuika x gn!creator!reader (again can be seen as romantic or platonic), yandere Archons + Neuvillette x reader
![Tumblr media](https://64.media.tumblr.com/206e1b9fe59bc5c6cbb0b9c28723a533/2c99bc74b8bbafad-44/s540x810/ac305ab91d4dfd00ca51387cd11440b4ecf80f73.jpg)
Cleaning at bars was a tedious job. It was easy, sure, but it got boring at times. Customers always made the day fun with their gossip, so you leaned into that. It could've been something simple, like how their boyfriend cheated on them, but it was still more entertaining than mopping the floor.
However, there was always one customer every night that you were looking forward to meeting.
Always clad in a mysterious cloak that made them look like a runaway, blazing bright eyes and red hair.
It was Mavuika.
She came a bit later than usual. You decided not to worry, Archon duties are a lot after all. Yet, she came anyway, dressed the same as before. The cloak was a bit messily put on, so her hair was still visible. You sighed as you left the place you were cleaning and went up in front of her.
"You didn't have to come y'know," you fixed her cloak to hide her hair, yet she only smiled at you.
"I insist," she only replied back. You rubbed your temples at the stubborn woman. Seriously, shouldn't she be busy with work or something?
She seemed to be eager to tell you something, considering how she was holding your hand. You raised an eyebrow at her as you gestured her to speak.
"Well, want to combat practice with me later, (fake name)?" Oh no. You didn't know how to fight! Sure, you did fight against the abyss, but you barely managed to survive!
But you only nodded. Declining now would only make her suspicious, even though the fact that you were being chased around without fighting back was suspicious enough. But, you'll find out a reason later, for now, all you had to do was agree.
"Sure, but only at my day off. Maybe the day after tomorrow?" You were trying to find a lie to tell her then, but for now, you hid your feelings with a smile. She nodded, looking content with your answer.
"The day after tomorrow it is."
![Tumblr media](https://64.media.tumblr.com/206e1b9fe59bc5c6cbb0b9c28723a533/2c99bc74b8bbafad-44/s540x810/ac305ab91d4dfd00ca51387cd11440b4ecf80f73.jpg)
Your hands were uncomfortably sweaty.
The day after tomorrow being right now, you had to tell Mavuika as quick as you could to not gain suspicion. Telling her you got isekai'd from another world was obviously not an option, but you had already prepared something in your head. It was similar to the isekai idea, but it's much more believable. The execution was the only problem.
You were at the outskirts of the Scions of Canopy, where Kinich lived. She came 5 minutes later and greeted you with much courtesy.
"Hope I didn't make you wait for long (fake name)," she told with a bit embarrassment. You shrugged her off.
"It's fine Mavuika, and you can just call me (name)," you replied back. You mustered up the courage to tell her your reason not to fight. But before that, you had to ask her just this one thing.
"How did you know that I was the creator? I don't think there was any part of me that stood out," you were interested to know, after all you thought that you hid yourself very well.
She all but smiled as she pointed out the grass behind you.
"The creator is connected to Teyvat, so everything would bloom in their wake. Since you were in the nation of Pyro, where I'll know everything that's going on, it was quite easy to find out." You looked behind to see beautiful flowers right behind you. You were shocked to see this many flowers in one trail. Wait, then why did the other Archons not realize that you were the creator? Eh that doesn't really matter, what matters was that you were here with Mavuika, safe and sound. But, you took this revelation to gift her something.
You took a flower from the trail. Mavuika was interested to see what you were doing, but you hid it from her. Using the flowers and leaves, you created a flower crown for her and put it a top her head. You smiled, she did too.
"Thank you (name)," she laughed softly. But now you had to explain the fighting part. You sighed as you contemplated.
"Err, Mavuika, I actually don't know how to fight.." You mumbled and cursed your self for it. She looked surprised.
"Why not?" She asked again. You felt embarrassed for having to say the reason. You took a deep breath and prepares to say why.
"I'm.. Not the creator. Like the original one. I'm a reincarnation of them, I have no idea how to fight not do I know anything about the past," you breathed out, cringing at what you just said. However all she did was look at you with understanding, after all, she knows the pain of reincarnation.
"It's fine! But do you know anything about the previous creator then?" She asked curiously, to which you shook your head. She hummed. She got an idea to improvise, it seems like.
"How about I teach you then?" Huh?! This wasn't going as planned! You didn't want to fight at all.
"T-that's not needed, I'll j-just waste your time," you tried convincing her, but she didn't budge. Eventually though, you reluctantly agreed. She smiled and thanked you for allowing her to help.
"Just try to imagine yourself using Pyro abilities, you'll get the hang of it later." You were really trying. The amount of stress that you had to not burn yourself to death was enough to actually kill you. Still, you trusted Mavuika and her abilities, so you tried anyway. You tried and tried and tried, but nothing really came. You were visibly disappointed, but Mavuika tried to encourage you.
"How about this, you imagine something you don't like, and try to use your emotions to drag your Pyro ability out," she suggested. You seemed to find this useful, so you tried it.
Closing your eyes, you thought of something terrible happening, and instead of seeing the imposter hunt that you very despised, you instead saw Mavuika.
You were being hunted down, sure, but what was most important was that she was getting punished by the Archons for not giving up the imposter. Her face was battered and bruised, and she was slowly slipping into unconsciousness. You watched in horror, and tears started to well up in your eyes. This couldn't be! Unfortunately, you were crying in real life too, and Mavuika realized immediately.
"Okay, uhh, you don't need to think about it now," she tried comforting you, bringing you in an embrace to calm you down. Once you came back to reality, your eyes were puffy, and your face was red.
"... Sorry, can we do this another time?" You sniffled, still holding her. She was warm, and you found your self drifting to sleep. She sighed as she picked you up.
"Of course, just don't overdo anything, kay?" She smiled warmly, brushing the tears from your eyes. She wrapped you in a cloak, getting ready to start camp.
![Tumblr media](https://64.media.tumblr.com/206e1b9fe59bc5c6cbb0b9c28723a533/2c99bc74b8bbafad-44/s540x810/ac305ab91d4dfd00ca51387cd11440b4ecf80f73.jpg)
Neuvillette contorted his face in disgust. The waters tasted disgustingly sweet. The creator's happiness with another person, likely an Archon. But the waters then tasted bitter, from the creator's sadness.
If only he could just drag you out of that place and keep you for himself, but no. He'll need the help of the other nations to do so, so he sucked it up and left the Palais Mermonia. He visited Furina, just checking in on her before leaving. He'd leave some of the work for Clorinde to do, he trusted her enough to do that anyway.
Reaching the imposter's throne room, there was a long sitting area where the rulers of the nations were there. Only the Cryo, Pyro and Anemo Archons weren't there, but the acting grandmaster came for Anemo, and the director of the Fatui Harbingers came for Cryo. The Geo Archon returned to his status as the God of Contracts, and the Electro and Dendro archon were sitting in their own seats. The imposter was on the creator's throne. They were dead, blood seeping out of their head. Their expression was one of shock, as he could vividly remember the day the Geo Archon killed the imposter.
A seat was vacant. He clenched his teeth at the mere thought of the Pyro Archon. He'd get you back from her, no matter what it took.
"We all know that the creator is in the nation of war, Natlan. However, since the neither of us know its weaknesses besides the Pyro Archon being a human, we need to create a plan to ambush the nation," Jean spoke up. Everyone in the room nodded along with her, too obsessed to notice their wrong doings. However, there was one who objected to this clause.
Nahida raised her hand to interrupt Jean, turning all eyes on her.
"You all chased down the creator like a rabid dog, and now you're trying to kidnap them to do a job that they don't want? What kind of leaders are you? The creator was in Natlan for a few months by now, and since they're not leaving, they are probably enjoying a better life there than your own selfish desires," she objected.
Neuvillette all but admired the young Archon. Despite being small and weaker than the others, she still had the bravery to stand against everyone. However, this was one thing that he didn't agree with. He just stayed quiet though, waiting for someone to object the small Archon.
Raiden did. The God of Eternity looked at Nahida with disdain, preparing to answer the deity.
"And how are you so sure that the creator is having a better life in Natlan Buer? For all we could know, they could actually be running around the vast nation. And, you are one of the younger Archons after all, what use does your words have?" She asked coldly. When she was about to respond back, she got interrupted.
"It is settled, we shall find the creator in Natlan, no questions," the God of Contracts added in. Nahida couldn't speak now. After all, what power does she have to a much more experienced God?
Neuvillete glared at the Archons.
"Whoever shall get the creator first will be the one to solely have the creator in their nation," Neuvillete furrowed his brows at the Archons. They did the same, but still agreed to the conditions, not really thinking of what you want.
Now, all the leaders were going back to their nation, telling their line of military to get prepared. They had to have you all for yourself, and they will do anything for it.
![Tumblr media](https://64.media.tumblr.com/206e1b9fe59bc5c6cbb0b9c28723a533/2c99bc74b8bbafad-44/s540x810/ac305ab91d4dfd00ca51387cd11440b4ecf80f73.jpg)
Done! Hope you enjoy!
#reader insert#genshin impact#genshin x reader#yandere sagau#yandere genshin x reader#yandere genshin impact#yandere#sagau impostor au#sagau x reader#genshin impact sagau#genshin sagau#sagau cult au#sagau#imposter sagau
1K notes
·
View notes
Text
ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
![Tumblr media](https://64.media.tumblr.com/6e989b73e1af025edc85237b232c7171/4026c0ada72f7da3-4f/s540x810/190dc3357be841d036e6d4085fcb97d20b32f130.jpg)
You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
![Tumblr media](https://64.media.tumblr.com/c12bc4c2af4043d3aaeb73f94d214cb5/4026c0ada72f7da3-f5/s250x250_c1/c4d4ae5e36883914d85ce3ac61fac5771fb18ea1.webp)
Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
![Tumblr media](https://64.media.tumblr.com/6d186e9d9cdc605cdc7fb67e2e2247ea/4026c0ada72f7da3-47/s540x810/01eca662e757ca01bbc7524f789dc37c3528b19e.jpg)
To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
#feli speaks#in stars and time#isat#isat spoilers#lays down on floor. it's done. it's done#i actually narrowed down in scope to just focus on the combat by the way. and this is like. several thousand words
2K notes
·
View notes
Text
I guess I forgot to post this but - last year I made a bunch of star trek OCs ! They're a group of friends who all serve abord the USS T'Sera during the late TNG era. I just really wanted to design a friend group made up of the four original federation founding members lol
They're on my ArtFight if anyone here participates
Here's some info about them :
Khov is a xenobiologist. Quite the Andorian history nerd, he won't shut up about the Ch'eraotherh Dynasty (his Roman Empire).
His naturally emotional disposition as an Andorian especially expresses itself when he's nervous or under some pressure, making him seem jumpy or easily panicked. But he's as capable of doing his job and performing under pressure as any other Starfleet officer - externalizing his emotions is just the way he regulates and keeps a cool head.
He's usually well spoken and witty (you need to when you're friends with Rog and Ketis) but when it comes to romantic encounters he easily gets flustered. He has a (not-so) secret crush on the chief of security of the T'Sera, which he is very embarrassed about
Nadia is a relief helmsman. She's very eager and optimistic, and motivated to move up in the ranks. She loves piloting and daydreams about saving the whole ship with her prowess at the helm (and maybe even have a maneuver named after her, why not !)
She's a space native, her parents worked on a deep-space cargo freighter.
She often appears chill and the "reasonable middle ground" in her friend's heated debates (which they call "human mediator syndrome").
She also loves discussing couple gossip and gives a lot of romantic advice despite never having been in a romantic relationship herself (she's probably aroace but hasn't really thought about it)
Rog is a security officer. He first met Ketis on his arrival day during his medical checkup - during which he got into one of the most fun arguments in his life, and they've been best friends since then.
He values honesty and despises bootlickers and people pleasers. In that he counts those who try to start an argument with him as a pleasing tactic - he wants his debates to be genuine, thank you very much !
He's also a bit of an order and cleanliness freak.
His job at security made him very observant and perceptive . He's also capable of functioning on very little sleep.
Ketis a medical technician. He genuinely enjoys his friend group of varied emotional species, he finds it stimulating and an intellectual challenge (as well as a test of his emotional repression). He also finds their reasoning and points of view interesting and is always taking them into consideration. All this makes him pretty critical of some vulcans' arrogance and sense of superiority over other species, which he considers an to be an emotional response.
He particularly likes debating and can hold a friendly argument tirelessly, which is always good when being friends with a Tellarite.
He suffers from motion/space sickness, which is rare for a vulcan - and especially for a vulcan in starfleet. He sort of became infamous for it on the ship after an incident where he threw up on the Captain (who he was taking care of in sickbay during a red alert). Good thing he's purely logical because that'd be really embarrassing !
#star trek#non comic art#ocs#original characters#tng#andorian#vulcan#tellarite#starfleet#oc#original character#star trek fanart
456 notes
·
View notes
Note
what are leona's flaws if he has any?
Of course he has flaws, everyone—fictional and real—does. Leona’s are quite numerous and very blatantly out there in some cases, so this ask (which sort of implies he doesn’t have flaws at all) surprised me 😅 His are pretty hard to miss, no…? Of course, some of these flaws do improve over the course of the main story, but they are still largely present.
I’m not sure what prompted this question, but I hope it’s not because I somehow gave off the impression that I’m not cognizant of his flaws. I may occasionally sing the guy praises about being a good leader/big brother figure but I’d like to think that I also humble him just as much by bringing up his less savory personality traits (namely his laziness, underhandedness, and pride) and his shortcomings as a leader. I try to look at characters from all angles, regardless of how I personally feel about them overall.
That being said, there’s a slew of flaws to highlight, some of which I already mentioned earlier. Leona is:
Lazy, or, more accurately, unmotivated. If he’s not interested in it or feels he isn’t gaining something himself from acting, 9 times out of 10 Leona won’t lift a finger and/or will choose to nap instead. He frequently doesn’t even attend classes because he thinks there’s nothing they could teach him that the royal tutors haven’t. In many other cases, he ends up helping others because he’ll get something from it. For example, he may teach the first years how to properly mine magestones in his Camping Gear vignette, but only so they quiet down and he can have a quiet spot to nap.
Underhanded. He’s more focused on his desired results rather than the morality or ethics of what methods he uses to achieve those results. Lying, bending the rules, roughing up people who get in his way… Nothing’s off the table. All of book 2 basically illustrates this.
Seeking approval, often to his own detriment. This is usually framed as him wanting the crown, but it’s actually a consequence of Leona wanting to be acknowledged by others since he was without it for most of his life. These feelings lead to many self-destructive behaviors and sentiments, including the events of book 2.
Unable to take criticism. He tends to get mad and lashes out when people point out his flaws. Leona even OBs after Lilia says to his face that he has a rotten personality and could never hope to match Diasomnia’s king.
Selfish and spoiled. Let’s be honest, he just is 😭 He’s often ordering others around or expecting to be waited on and not thinking about how it could inconvenience them, yet he also acts really annoyed whenever others ask him to help out with something. Leona also rarely stops to listen to others’ sides of stories, he considers his own perspective to be the most important.
Competitive. His pride is easily wounded, especially if someone claims to be stronger than him in a particular area (even if it’s an area he doesn’t necessarily care about). For example, he argued with Vil about which of them would be the ideal suitor for the Ghost Bride and has a known grudge against Malleus, a fellow prince and skilled player in his own sport of choice.
Arrogant and prideful. This goes hand-in-hand with the other traits; Leona thinks highly of himself and his skills… perhaps too much so. Because of this, he has issues yielding his command to others or even considering opinions which differ from his own. This is why he doesn’t have a vice dorm leader; he’d rather rule unquestioningly. It’s his way or the highway!
Domineering. He doesn’t ask you to do things, he tells you to do things and you obey. This happens a lot between him and Ruggie, but also with other characters and even NPCs like the pixies in Fairy Gala (when he demands water to distract them from finding Yuu and co.).
Petty. This holds true for most of the NRC boys, but I think it’s particularly the case for Leona, who tries to beat up a magicless human for accidentally steps on his tail and then bullies that same human + some extras in a sportsball game 💀 He’s also infamous for his several harsh quips against Malleus and other characters that are just there minding their own business or existing.
Needlessly aggressive (in some cases). There’s no question that Leona would prefer to use his brains before his brawn. However, there are instances in which he resorts to magic or physical strength instead of scheming or talking out a solution. For example, the aforementioned attempt to attack Yuu (a defenseless, magicless human) for an accident. Dialogue in Malleus’s dorm uniform vignettes also implies Leona intended to put his hands on Malleus after a perceived slight. In his own dorm uniform vignettes, Leona is about to unleash his UM on second year students who are stepping out of line (Jack has to intervene and beg him to stop).
Defeatist. This stands in contrast to his usual arrogance, but I’m a strong believer in the “Leona uses his arrogance to mask for his own insecurities about being second best/place his entire life” thing. If he thinks there’s no point in trying, that he won’t be acknowledged no matter how hard he tries, he simply won’t. Instead, he’ll wallow in his sorrows and lament about things out of his control (such as birth order or life not being fair)—even though choosing to act or not is in his control. He also has a tendency to deny others’ love and respect for him, almost as if he believes it’s untrue or… he doesn’t believe himself to be worthy of those feelings.
Afraid of failure. For as cocksure as Leona presents himself to the world, he has a crippling fear of failing. That’s why he’s so quick to throw in the towel in book 2; if he deflects the blame to others or raises the white flag early, he can reason with himself that he didn’t really “lose”. There’s nothing more humiliating to try so hard only to not succeed in the end… just like he has his entire life. In the light novel, Leona also expresses that he’s afraid of having hope, because that makes it so much more soul crushing when that hope amounts to nothing. I believe it’s these feelings that also shaped his UM. Why is the identity defining magic he wields destructive? Maybe because Leona himself believes that this is his fate: the prince with naught, because everything he touches turns to sand.
#twisted wonderland#twst#disney twisted wonderland#disney twst#Leona Kingscholar#notes from the writing raven#question#Leona camping gear vignette spoilers#book 2 spoilers#book 1 spoilers#Yuu#Ghost Marriage spoilers#Vil Schoenheit#Malleus Draconia#Fairy Gala spoilers#Ruggie Bucchi#Malleus dorm uniform vignette spoilers#Leona dorm uniform vignette spoilers#Jack Howl#Savanaclaw#Lilia Vanrouge
350 notes
·
View notes
Text
"I sure do! Watch this..."
"I can make explosive spears and throwables, just like my mom did. I can also propel myself in the air by whipping my tail very fast, which sets off the same flammable compound in my tail surface for an explosive boost. Very handy for movement, but also very loud… not great if you're trying to be stealthy. And yeah, my sibling could do that too, but he was always more interested in doing other things. An energetic but very scatterbrained kid that he was."
[She takes aim and throws the spear somewhere far away. It ignites and explodes with a loud dull bang that shakes the ground slightly]
"I can't do that too often, though. Maybe a handful of times in quick succession before my muscles tense up and burn as if scorched by flames. One time it got so bad that I lost consciousness and couldn't move for a couple of minutes after waking up. That was scary, and hurt like hell... since then I've been more careful. That said, I wonder if there are more slugcats with similar abilities to mine out there? I have not met that many scugs in my life to begin with, if I'm honest..."
"Of course I remember my family, how could I not! My sibling's name is… hmmm, right, let me explain this first. Slugcats have very good sense of smell. Usually, we know one another by our unique scents. They are incredibly complex, but can be written down as series of letters, if you map those symbols to the corresponding scent proteins and other chemical compounds. For example, my scent name would be:"
"Addmitely, this notation method is very over-engineered – a slugcat just knows you are you if they smell you. From what I learned, scugs don't really use a coherent writing system.. of any kind. I think the colonies may use pictograms? I uh, I've never been a part of a colony, so I'm missing a lot of info here. Still, what I wrote on the wall – I have used an Ancient script, which I roughly mapped to key compounds that make a scent. As you can see, it's incredibly long, it can also change over time, parts of it can be masked with non-organic aromas to hide your identity, so on and so forth. To simplify even further, these long strings of letters can be shortened to just the last three or two characters, and this is what scugs may choose to use to refer to one another. Here, my scent name is MGV."
"Then, there are names that resemble the form that the Ancients would use. It's considered more refined, and more common in big colonies where people adopt their preferable roles. Those names are viewed as a kind of «gift», because you receive it from your community. It's a symbol of how they see you, what you mean to them. Of course, my closest family was never a part of a colony… but my mom would still give me and my sibling those special names. I was named «Blue», which is the color of the sky above when it's not raining, and the color of clear water. My brother's name is «Bryn» after a very fragrant medicinal plant that relaxes your muscles when consumed. I always found it funny, as my brother was often the one getting in trouble and giving our mom heartaches."
[She pauses for a moment, thinking intensively]
"Hmm, I never thought of asking my mother about her name. I wonder if she had one? To me and it was always just «mom»…"
"My other parent? I never knew him. Must have left just before or right after my mom had me, because there is literally nothing I remember of him… or them… whoever they were."
[She takes some pearls out from her bag, and inspects them one by one just to keep her hands busy]
"Mom would never talk about him, as if he never existed. And I never questioned her, I was too young to understand and simply accepted everything at face value. It was just the way things were. Would I want to meet my other parent? Maybe, but I doubt it'd make a difference. What would I even say to them? «Thanks for abandoning mom and leaving her to fend for herself»? "
"I don't know. Maybe I'm too harsh. Maybe he was a hero who sacrificed themself to save my mother. That could explain why he was never seen or heard of again. But… I have no way of knowing for sure. It's the life I won't be getting back anyway."
// In the second drawing, I've used logographs from @ikayblythe's Standard Hegemonic Dialect
#rain world#rain world au#rain world oc#rw pioneer#rw artificer#slugcat#slugpup#artificer's pups#rain world spoilers#ask blog#au lore#MORE LORE
449 notes
·
View notes
Text
Celebrating 10 Years of CA:TWS — A Stucky Rec List
Rec list for the CA:TWS 10th Anniversary Event @catws-anniversary (thank you so much for organizing this event! 💙) | Prompt: Memories
10 years, huh? 10 years of Captain America: The Winter Soldier. 10 years of what many—myself included—still consider to be the best MCU movie ever made.
But also 10 years of post-TWS fanfiction. 10 years of Bucky Barnes Recovering and Steve Rogers' Sadness Errands; of Up All Night to Get Bucky and Revenge Road Trips; of Winter Soldier Trauma Umbrellas and Everybody Needing A Goddamn Hug; of Good Bros and Soft Epilogues. 10 years and tens of thousands of Steve/Bucky fics later, here we are.
So, to mark the occasion, let's take a trip down memory lane and celebrate the movie and the stories it inspired: One fic from each year since it all began:
There's really only one rule here: All fics are set before, during, or after the events of CA:TWS and/or reimagine its plot in interesting ways. Naturally, many of the fics on this list are post-TWS canon divergent, but I tried to go for a nice variety of length, genre, and popularity to keep it interesting. Speaking of popularity, this is very much not intended as a round-up of ‘most popular fics of each year’ because—and I say this with all the love and respect in my heart for those stories and their authors—nobody needs a rec list for that, and I believe in spreading the love. Here we go:
Poltergeists by enemyofrome | 17K, T
Author's summary: When the helicarriers blow up and the Winter Soldier goes on the run, he takes Steve with him. He's got a name written in Morse code on the inside of his arm, a ton of questions he doesn't know how to ask, and now, a new handler with absolutely zero sense of self-preservation to contend with. Life is hard. In which Bucky tries to figure out whether he's a human being, Steve does everything he can to keep from losing him again, and there are lots of explosions.
Starting off with one of the best versions of the 'Bucky didn't leave Steve, he took him with him after the Potomac' fics that were (and still are!) so popular post-TWS. This one stands out because of its fantastic beginning, its interesting take on how Bucky was broken and remade into the Winter Soldier, and because it allows both characters to be messy. It's a popular fanon trope that it's Steve who brings out a ruthless, almost vicious streak in Bucky, but here it's emphasized that this is very much a mutual thing. Just like Bucky, who's often afforded the "excuse" of still figuring out how to be a person again, Steve gets to be difficult here—without ever turning him into a stubborn asshole. They're both traumatized, and they're both allowed to show it and to lash out, including at each other. Also, this fic will give you capital-F Feelings about morse codes and apples. Believe me.
sleepwalk back to the battle site by ftmsteverogers | 22K, T
Author's summary: “I’m going to track down every HYDRA agent that’s left,” Bucky says, buckling his gun deftly to his belt. “And then I’m going to kill them.” “Oh,” Steve says. “Come with me?” Bucky asks, dangerous hands tucked into his pockets.
A classic post-TWS fic that picks up right after the movie ends. Equal parts Revenge Roadtrip, Bucky Barnes recovering, and Steve Rogers being in urgent need of a good hug. This starts out intensely melancholic—Steve's despair and helplessness are palpable and there's a scene involving a drinking glass that still brings tears to my eyes just thinking about it. Halfway through, the story changes pace and becomes much more action-heavy, but it still manages to allow space for the quiet, intimate moments between Steve and Bucky. They have both become sharp and deadly men, but they're also allowed to be soft with each other. Their coming together feels sweet and inevitable. I also really enjoyed the Steve characterization here. His absolute conviction that Bucky is still Bucky at his very core and always will be, but also his emotional and intellectual flexibility to adapt to this still-new-to-him, changed version of Bucky rang very true to me.
Surveillance by Sproings, 7K in 2 parts, G
Author's summary: If there are ears everywhere, that means it's somebody's job to listen. I hate my job.
Do you ever think about how SHIELD bugged Steves DC apartment and how horrible that was, but also...you're kind of curious what they might have overheard? Do you ever wonder about the people who listened in on his sad, lonely life? Well, here you go. An outsider POV fic told "through the ears" of an unnamed SHIELD agent assigned to spy on the private life of a man who doesn't really have much of one. The story begins just before IM3 and takes us all the way through the events of CA:TWS and beyond. It's clever, original and told with great empathy for both the subject under surveillance and the person carrying out that surveillance—who increasingly questions its purpose. Here's a small snippet to give you an idea of the fic's style:
He got a phone call, once. He put it on speaker, too, which was very exciting for me at the time. It was from an archivist at the Smithsonian. They seemed really surprised that he answered his own phone calls. The two of them talked for a long time about an exhibit the museum was planning. A very long time. As if one of them was starstruck, and the other was desperate for any kind of human interaction.
What Gets You Through by velleities | 12K, M
Author's summary: For Steve, getting through each day is a process – one he’s currently failing at spectacularly. Feeling out of place in this brave new world, he hopes to find a home in Bucky, and looks for him with everything he’s got. But Bucky doesn’t want to be found, and when he does touch base with Steve, he never sticks around for long. Bucky has embraced the modern age, leaving Steve lagging behind – or so Steve believes, until Bucky shows him otherwise.
This post-TWS fic revolves around five encounters in liminal spaces, and each time Bucky has pieced himself back together again just a little more. Despite their increasingly longer and more honest conversations, and Bucky's incremental progress, he always disappears again, leaving Steve to grapple with his heartbreak. There are quietly gorgeous moments in this fic (the bus and the church in particular were my personal favorites) as well as wonderfully crafted characterizations. Bucky is initially portrayed as somewhat feral in some ways yet surprisingly well-adjusted in others, and I love that Steve can't help but be a little annoyed at that. However, it quickly becomes clear that, in good old Bucky Barnes fashion, much of it is really just a front put up for Steve's benefit...
A Real Boy by itsnotbleak | 5K, T
Author's summary: It took the Winter Soldier three weeks to remember that human beings needed to sleep and eat. It took Steve far too long to realise the Winter Soldier was sleeping in his bed.
A wonderful, short-but-doesn't-feel-like-it fic (in the very best way) set immediately after CA:TWS, in which Bucky secretly and then soon not so secretly visits Steve in his apartment. Follow along as Bucky Barnes argues with his brain about sandwich toppings, the importance of a good night's sleep, and the necessity of personal hygiene. Also: how to best go about becoming a real boy (again). And who the hell is that Bucky guy anway? This is as soft and sweet a Bucky recovery fic as you're ever going to find. It's funny but not silly; sad in a way that all of these stories inherently are—because, well, these are some tragic boys—but not super angsty or depressing. A beautiful story with a lovely, hopeful ending.
Savage God by PottersPink | 36K, M
Author's summary (abbr.): Past, present, future, Steve knows Bucky Barnes. It’s why he recognized him when he found him in that alley in April of 1942, even though Bucky was older, stronger, wearier; he called himself The Asset, and had a metal fucking arm. He flinched when Steve tried to touch him, and when Steve told him he loved him, his first response was to ask why. Seventy years later, Steve wakes up in the twenty-first century, and he doesn’t know whether to be heartbroken or hopeful when some of the things Bucky revealed to him in 1942 start falling into place.
An absolutely riveting AU that will have you on the edge of your seat the whole time. I'm itching to talk about it more but I cannot since it would mean spoiling the hell out of it. What I can say is that it's a very intriguing and clever exploration of what would happen if Steve knew about the future but without really knowing any of the details. How would it change the events of CA:TFA and CA:TWS, and how would it change Steve himself? I so very much appreciate this characterization of Steve as smart, competent, and unwavering with a hefty dose of no fucks left to give. This fic features some really nifty time travel and plotting, great action sequences and a very satisfying ending where certain people get their much-deserved comeuppance. Plus: Bonus Shrinkyclinks (kind of)!
Charlie Lock by seapigeon | 105K, M (hard M)
Author's summary (abbr.): The Winter Soldier knows that sometimes, in order to make the kill, you must destroy what the Target lives for. Steve Rogers knows that he can't fight his captors. If he fights, they'll kill Bucky. But the price of his life is steep. Tony Stark has nothing left to live for, but he's needed. So all these miserable motherfuckers better stay alive, too. Clint Barton never expected to be a leader. But a leader he is, and no one else is going to die on his watch. --- A story in which the first wave of Project Insight succeeds, and the Avengers must pick up the pieces and find a way to stop Hydra from completing its work with Zola's algorithm.
This is not only the longest fic on this list, but also the angstiest one—by a mile, so please heed the tags. It's dark, disturbing, and brutal. However, it is neither relentless misery porn nor is it shocking for shock's sake, where everything is magically forgotten and/or healed the moment Steve and Bucky start kissing. Instead, the author puts these characters into an absolutely horrifying situation and then slowly, gently guides them out of it and into the light.
It's a Stucky fic but it's also a multi-POV ensemble piece featuring all the Avengers and other familiar faces. If you are someone who'll always be a little bitter about the unfulfilled promise of an Avengers found family, then this is for you. In this AU, they do not only fight together, but grow together in every way. They truly become a team, not just co-workers barely tolerating each other. The story takes its time exploring the characters and the group dynamics. Steve and Bucky are definitely at the center of the narrative but there is space here for every member of the team to grieve and adjust to the new reality and to find at least some measure of healing. It's a story about the meaning and the consequences of revenge, about hope and resilience, and about love in all its many forms. It also has one of the most satisfying title drops that will have you pump your fist in triumph when it happens. It's a tough read, but ultimately a very rewarding one.
SPELEVINK by Ginny_Potter | 10K, G
Author's summary: Bucky’s back. He’s leaving me messages through IKEA plushies, Steve texts Sam. jesus christ, rogers, Sam texts back. Or, Bucky lives in an IKEA Tiny Apartment, Steve is a dancing monkey once again, and somehow they find their way back to each other.
This is an absolute DELIGHT of a fic that will have you alternately laughing out loud and crying quietly into your SVARTFIBBLA blanket (super-soft, recycled polyester, 47x63"). It's ‘crack treated seriously’ at its very best and a clear homage to the fandom classic Infinite Coffee… (that’s not a dig or a spoiler, the author says so in the author’s note).
Now if you know me, you’ll know that angst o’clock is my happy hour and I’m usually not very into these heavy-on the-humor quasi-absurdist fics (because I’m super special and not like all the other girls, obviously). But. I LOVED this story so, so much. It’s such a fun read—even when it makes you cry—and it really became one of those ‘huh, I guess I’m into this after all’ moments of joyful (self)discovery via fanfic for me. I never thought a pair of oven mitts could move me like that, and I'll never be able to walk into an IKEA again without muttering "F******!" under my breath (iykyk). Absolutely fantastic.
a handful of dust by RecoveringTheSatellites | 20K, M
Author's summary: Steve looks for Bucky for a long time. But the thing is that Bucky doesn't get found, Bucky finds. Bucky always finds Steve. This takes a hard left after the Potomac and stumbles through the dark a lot after. Take a bit of running, the occasional synaptic misfire, the resurfacing of old memories, a dash or two of PTSD, and (eventually) a nice dose of action, stir, and serve over some unresolved issues.
Honestly, the second paragraph up there perfectly sums up the story. It's a good ol' fashioned Bucky recovery fic with some angst, some action, and a whole lot of healing and devotion. Steve and Bucky get to be very sappy about each other, but also extremely Badass Battle Boyfriends™ when somebody threatens their hard-won happiness. Both are allowed to be messy, unstable, and very co-dependent.
This was the first time this author played in the Stucky sandbox and I mean it 100% as a compliment when I say that you can tell. This is someone with "fresh legs" diving headfirst and very deep into the Stucky trope pool and they're doing it with great relish and enthusiam. The result is a story that rejects some of the tried and true conventions of the post-TWS fanfic canon and lovingly embraces others, but that is definitely aware of and in dialogue with the body of work that came before it. Also, it's just a really fun read that gives these two the very soft ending they deserve.
Everybody is Supposed to be Dead by pollutedstar | 22K, M
Author's summary: In 1944, Bucky Barnes falls off a train into the Alps, missing and presumed dead. Months later, Steve Rogers nosedives a plane into the arctic. In 2010, the Winter Soldier project is uncovered by S.H.I.E.L.D., and Bucky Barnes is found alive. Three years later, Steve Rogers’ frozen body is found in the ocean.
A really interesting AU and a fascinating exploration of what could’ve been; the impact it would’ve had on the events and characters if Bucky had been the one to be “found” first. How would it affect Steve to come back into a world where he isn’t quite so lonely and adrift, and where he does have the relief and reassurance of having Bucky by his side and at his back? How would that have changed the way he acted and reacted to this strange new world and the people and organizations trying to recruit him to their cause even though the ice hasn't even completely melted off his body yet?
There are a lot of astute and precise observations about characters like Tony, Natasha, and Clint in this story, and on top of that, it offers up some very compelling insights into Steve's conflicted and difficult relationship with his role as Captain America.
it's never over (hey orpheus) by romcommie | 12K WIP, 2/?, M
Author's summary: He remembers a song first and then everything else follows, burying him below. Or, Bucky Barnes pieces a life back together with a few choice verses, some duct tape and seventy years worth of spite. Steve Rogers tries very hard to relearn there's a life to be lived in the first place.
Ok, listen up, people! This is a WIP and there are only 2 chapters posted so far, but I haven't felt this absolutely bonkers excited about a post-CA:TWS fic in a long while. We're talking frothing at the mouth here. I have such a massive crush on this fic, it's a bit embarrassing, really. It's one of those fics where you know after just a few paragraphs that you're in very good, very competent hands. The wealth of historical and cultural detail; the way the story shifts/flips/flickers back and forth between time, perspective and narrative levels; the Bucky voice—it's all so well done! I'm so insanely excited to see where the author takes this!
ENJOY!
#catws10#stucky#stucky fic rec#stucky fic#stucky rec list#steve x bucky#stucky fic recs#steve x bucky fic rec#stevebucky fic rec#stevebucky#my recs#*drops this and runs aways* this rec list nearly gave me an aneurysm. you're welcome!
632 notes
·
View notes