#i also have other interests! a lot of them! namely things that are considered very cringe by an outside audience though lol
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UPDATE TIME BABY
so!! i’ve been making a lot of edits over the past few days after i noticed a few Issues so!!! i think it’d be a good idea to list them here? consider this an update to this weird little pseudo-mod i’ve accidentally created. plus there’s some extra art here (if you, uh, couldn’t guess from the sprite directly above me :3)
okay!! big news first!! thanks to @horatiocomehome, i finally have access to the actual game files! kinda. at least enough access to actually know what the files are named. so, i’ve renamed all of redraw files to be compatible with the game! this should make it way easier to mod them into the game. yipee! so sorry these weren’t correctly named before auauua
i finally made “official” spritesheets for my battle portrait redraws!! ttthese are not intended to replace @/thea2l112’s mod or anything, i just wanted to make ones that included my custom sprites! because i’m very proud of them. i don’t think the custom sprites should cause any issues, but just in case, i also included versions that exclude them! the only differences you’d actually see in normal gameplay are act5 siffrin’s buff sprite and act6 siffrin’s ko sprite (or lack thereof). you can find them in the portrait redraws folder, but i’ll also include them at the end of this post for ease of access 👍 also the fourth spritesheet doesn’t actually do anything in normal gameplay it’s just there so my custom bonnie and loop sprites have a place to go.
okay the changes here are a little less important so they’re going down here. anyways
added the afterimages(?) for the special attacks! i genuinely didn’t realize these were a thing until one of my partners actually put my cgs in the game. so those exist now!! yipee!!
predictably, isa and mira’s jackpot cgs having different aspect ratios did in fact cause issues. i put in a bandaid fix, but i still can’t actually test it out (and i don’t want to pester pastell about it) so, uh, maybe let me know if you encounter any problems with their placement??
so you might’ve noticed that there’s two copies of each of siffrin’s cgs during the final attack scene? that’s just how it is in the game files. i don’t know why. they’re identical in every way, just there to make sure things work properly 👍
made an alt version of the mal du pays death animation! nothing drastic, just cut out a hole to match the original. probably safer to use the one with the Hole for modding, i don’t know what the layering for the cg is in that scene. alas. sspeaking of death animations though!
so!!! there’s two new sprites for this little update thing!! i forgot to do siffrin’s unused battle portrait during my first batch of redraws, so i went ahead and made it! as you can see above! nothing too difficult, i just reused the lineart from my bigfrin sprite (since they use the same lineart ingame)
second of all!! act6 siffrin death animation :3. or well, i guess it could work in other contexts, but i intended it to be for the twohats fight. idk! thought it’d be fun! use it for whatever you desire
aaaand i think that’s it! again, sorry there were so many issues with this batch! i might’ve drawn these for use in mods and fangames or whatnot, but i really did not expect all the interest and support i’ve received??? at all?? it really means a lot!!! so i want to make this thing as Polished and Complete as i can!
aaaa. enough rambling. if you’ve read this far, thank you!!! i hope the redraws are a little easier to work with now!! here’s the spritesheets as promised, please enjoy :3
spritesheets without custom sprites here v
so all you need to do right now is disappear.
HHHHAPPY ISATVERSARY EVERYONE. here’s redraws for every single battle cg in the game. 36 drawings this time around, with 11 of those being custom (though admittedly a good portion of those are edits). combined with the portrait redraws i made back in september, i’ve made 114 redraws for this project! jesus christ! just like those redraws, these are completely free to use!! as long as i’m credited and it’s not for commercial purposes, go wild!! do whatever you want!!!
no i didn’t make these for isat’s 1 year anniversary this is just wildly good timing.
i genuinely can’t fit all of these cgs in one post even with the 30 image limit on browser, but i’ll still try to fit Most of them below the cut (without making this post horrifically long), along with some notes that might be important 👍
okay! once again, i labeled all of the custom art as such in the drive(UPDATE. NNOT TRUE ANYMORE. reformatted file names to be easier to mod in auau. apologies!), but if you want a full list, the customs are hatless siffrin jackpot, bonnie jackpot, bonnie special attack, bigfrin attack, and a bunch of alts which are definitely not related to any projects i’ve been thinking about don’t worry about it. and out of those customs, only like. 3 of them are actually completely from scratch.
while i did my absolute best to keep the aspect ratios completely the same as the originals, there’s 3 exceptions that i just couldn’t get to work.
isabeau’s hair in his special attack cg wouldn’t fit in frame if i kept things completely accurate to the og, so i moved his cg down a bit. it shouldn’t cause any issues with modding or anything, it’ll just appear slightly lower than it does in game. alas…
isabeau’s sleeve and mirabelle’s hair made their jackpot sprites a little larger than the originals? i’m hoping this doesn’t have too much of an effect (since the jackpot sprites have inconsistent sizes) but i can’t test this myself unfortunately. aaa feel free to let me know on discord if any problems arise!!
i managed to fix these, so they aren’t going to cause problems now, but my original drawings for mirabelle and siffrin in the final attack scene were a pain in the ass to fix. mirabelle’s sprite was slightly too talk to fit in frame and siffrin’s hat whacked bonnie in the face while i was editing everyone together. i’m only mentioning this because it took like an hour and a half to fix them and finish the scene.
all that aside, these were a fucking BLAST to work on. apparently this ended up taking 57 hours over exactly 10 days. which is a little worrying if you do the math on that but somehow i have not burnt myself out. i will be doing enemies at some point!!! but probably not for a little bit. i think my friends will actually kill me if i don’t take a break.
once again, happy birthday isat. you’ve ruined my life and i wouldn’t have it any other way (silly).
also, on an actual serious note, this little timeloop game has genuinely changed my life for the better? you guys are probably sick of hearing it at this point (or maybe not, i don’t talk about myself That Much. i hope), but i was practically a ghost for about 2 years before joining this fandom. it’s a little surreal to suddenly have friends (plural!!!) and people who Care about me, or even know i exist, honestly. it’s weird!! in a good way!!!
i don’t think i would’ve ever come back to social media if this community wasn’t so welcoming. i’ve met a lot of really great people through this game!!! so, uh, thank you isat, i guess. here’s to another year.
#marshtalkin#marshdoodles#isat#in stars and time#isat spoilers#GOOD LORD THATS A WALL OF TEXT. sorry these are so long#can’t shut the fuck up disease. alas#anyways uh. please enjoy!!! not much to say here that i didnt say ☝️ up there#anyways. the party profile art and sasasaap battle portraits are next.
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(All-New X-Men #6)
I've kind of blogged something about this before but I never get tired of seeing posts about Logan/Scott/Jean as a throuple (I will literally die of spite before I use a portmanteau) that talk about them as two godlike, immortal beings and "just some guy".
Because on some level, of course, it's absolutely true. Jean is the living embodiment of a Universal Cosmic Force. She can sneeze and wipe out entire star systems.
And Logan is basically immortal. There are a good number of timelines that go forward hundreds, if not thousands of years (see: Powers of X in the Krakoa era) that still show Logan at the prime of his life, always fighting and surviving.
Scott, is, by that standard, just some guy. He's got lasers coming out of his eyes, which is kind of cool admittedly. You could do some interesting analysis on the fact that they seem to be infinite - the only time we see them give out is when HE gives out. Or doesn't get enough sunlight or whatever. But for practical purposes, they've got one real use, the guy's just a very decorative portable cannon.
But what makes Scott special, and on level with the other two, isn't what he is, but what he does.
This is a dude who's led the X-Men since he was a teenager. And as a teenager once talked an entire fleet of Sentinels into attacking the goddamn sun.
This is a dude who co-led a guerilla war against Apocalypse in the future for 10-12 years (admittedly with his goddess wife), then came back as though nothing happened.
He's also the reason for his own last name, because in ANOTHER time traveling bout with the goddess wife, he managed to inspire his own orphaned ancestor to take the name "Summers" in his and Jean's honor.
This is a dude who got possessed by Apocalypse, and repressed him to the point of amnesia, got a sliver of the Void stuck in his head, and repressed that too. Even Phoenix possession took a while to shake that guy.
This is a dude who became the "Boy King of Utopia", uniting the entirety of the mutant race under one banner. Magneto KNELT to him and named him Caesar.
There's also that time he stared down Dracula. Was it a bluff? Dracula thinks so. But he still backed the fuck down. And for a brief period of time, even Namor followed this guy's lead. NAMOR.
This is a dude who, after becoming possessed and ostracized, led a "mutant revolution", becoming a household name among bitter college students everywhere.
He's the kangaroo trial symbol of the entire mutant race, sentenced to death, and his only response is a call to arms published through his lawyer, She-Hulk.
This is a man who's slept with Jean Grey, the Phoenix (back when they were considered separate entities), the Goblin Queen, Emma Frost, and Frenzy, and every single one came back wanting to fuck him again.
Speaking of Frenzy? That dude's sub game redeemed a fucking acolyte!
"God took less time than that to make the world!". Okay, take a fucking breath, Joanna. (X-Men Legacy #248)
His kids are practically gods in their own right, and he was only involved in the conception of one of them. The others just kind of showed up one day with a DNA test and got invited in for dinner.
The closest thing he has to a hobby is plotting how to kill dinosaurs:
(Uncanny X-Men #495 - and he's fought a LOT of dinosaurs.
Sinister's been obsessed with this man's DNA for years, and yeah, if you're just looking at it in terms of powers, it doesn't make a lot of sense. There are much more powerful mutants out there after all. But when you start thinking about the rest of this, yeah, I kind of want to put him in a petrie dish too.
Heck, he's even argued with the narrator! In another timeline, he could have become an incredibly boring variation of Deadpool!
(Uncanny X-Men #96).
I'm just saying, yes, by one point of view the Moon Throuple is two godlike immortal beings and dude who is "just some guy".
But on the other hand, if you had a chance to fuck the unholy combination of Mr. Rogers, Alexander the Great, and the Death Star wouldn't you?
#scott summers#cyclops#I mean don't get me wrong#the dude is also a magnificent trainwreck#but that's another post entirely
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having access to money & having a brain that likes to hyperfixate are two things that should not exist within the same person
#damien.txt#and yet here i am#currently hyperfixating on ensemble stars. doing everything i can to not flood my followers with enstars content bc. man.#uhhh but i spent.......... $40.......... on........... pasha cards.......#which. what a choice. i feel like by the time they come in they're not going to spark joy like they are rn but sjkfhgsjkf#alas. it is done. and now we live with the consequences#like having 40 less dollars in my bank account#tangent here for a second but hang on#so i recently got this corkboard thing for my wall bc i transferred rooms in my apartment & wanted new decor#and my room generally speaking has a sort of. nature dark academia look.#like it's mostly browns & greens with a very sort of academic vibe to a lot of the decor#but. for the corkboard. what im thinking is maybe it should become my like. expressions of 'cringe'.#bc as much as like. dark academia & nature & books are aesthetics i vibe with and things i like.#i also have other interests! a lot of them! namely things that are considered very cringe by an outside audience though lol#but i think i would like things about that in my room. so i think im going to make that board the dedicated space for like#postcards and drawings and. well. pasha cards that are my more 'cringe' interests#bc cringe culture is dead even though ive said cringe like 4 times in these tags <3#okay thanks for reading i will maybe get back to fob posting on the regular soon if my brain decides to be normal once classes start lol
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Day 4. Monster-kinktober: Deep Sea + Bitemarks/Ice Play
A/N: I took liberties about the deep sea part, hope y’all don’t mind. It ended up being a lot more plot and a lot more fluffy than anticipated, bon apetite!
Orca-hybrid x fem!reader || marking, temperature play, soulmates
When they offer you to travel to the North Pole to do some research on the orca-hybrids up there, you are all over the moon. You’ve been obsessed with them since you had enough brain to think, you even studied marine biology and specialized in sea hybrids so you could study them more (very neurodivergent of you).
You spend the whole trip there being jittery and excited, to the point everyone starts teasing you about your love for orca-hybrids. You blush and don’t say nothing, they don’t even know half of it. You are obsessed with them in every way possible. Which means there’s a big chance you have a bit more than interest in them… more of a sexual interest. But who could blame you? They are tall and exotic, could walk on two feet but also swim incredibly well… They are the best of both worlds and you are about to see them for the first time, to talk to them for the first time. You could barely contain a squeal when the helicopter landed on the base and you saw the orca village not far from there. They were so close!
And things only get better from there.
The first day you approach the village to do some interviews and asks about their habits and culture, they welcome you like a friend, and you are all over the moon all over again. They are so interesting and so different from humans that your brain is going a thousand times per minute at every new piece of information they give you.
And when the son’s leader appears and you see him for the first time, your breath catches in your throat. Your eyes meet for the first time in front of everyone in the village, and you feel how your pulse accelerates as he approaches. He kneels on the floor in front of you, much to your surprise and everyone else around you. You know that it means he respects you over himself, which is a huge deal in orca-hybrid culture. You don’t even know what to say when he introduces himself and asks about your name. You stutter for a bit until you finally get the words out as everyone else just stares at you two.
You leave that day with a red face and a new friend.
All of your colleagues ask you about it for hours, how did you do it, how did you get that amount of respect as easy and fast. But you don’t know, you don’t understand it either. But the next day when you go outside to grab your motorbike and get to the village, he’s already waiting outside the door.
“Good morning,” he lets out in a deep voice. Your whole body shivers and you try to convince yourself that it’s because of the cold and not because his presence makes you weak in the knees.
“Good morning,” you respond, casually vowing in front of him. He looks surprised at your gesture, but repeats it with a big smile that shows all his teeth. It should be creepy or scary, considering how giant his mouth and teeth are, but you find it weirdly cute. You blush again, it feels like every time you are in his presence you can’t stop blushing.
You give him a ride to the village, and he holds your much smaller body against his like you are the most precious thing in the world, making you feel all kinds of flirty. And that’s how it goes. He walks up to the base, he accompanies you everywhere, he spends more and more time with you. You two talk and talk, and discover more and more about him and his people. Every time you are in the village, he’s not far away, his eyes always on you. And you… you are falling for him. And you have no idea if he feels the same way, you don’t even know if orca-hybrids like humans in that way.
But everything changes after a month. He rides with you to the village, but this time, once you are there, he takes your hand and walks away with you, your colleagues long forgotten as some other orca-hybrids lead them in another direction.
“Where are we going?” You ask when you are a few meters away.
He looks down at you and smiles. “I’m taking you to the cave.”
You try not to be too excited, you know about the cave, but it’s not possible he’s leading you to their sacred cave, the one no outsiders can step into, right? There’s no way. “What cave?” You ask, trying not to sound too hopeful.
“The sacred cave, I need to show something to you there,” he says, cryptically. But you don’t even pay attention to his tone or his words after he says the word sacred. He’s leading you to the most special place in his culture, and you are going to be the first human to see it.
Oh. My. God.
When you arrive, you are mesmerized. Everything is covered in a soft layer of ice and some kind of plant you’ve never seen before. It looks like normal grass, but when you touch it, it moves, like tiny tentacles undulating at the rhythm of unknown forces. Your orca-hybrid crush stares at you with a smile on his face until you have touched and probed and oh-ed and ah-ed everything around you.
You stare at him, your eyes shiny with tears because of the emotion of being there. “Why did you take me here?” You finally whisper, not wanting to disturb the pace of such a place.
“You are my mate,” he announces, and your breath gets caught in your throat. You know what that means, you’ve been studying them long enough to know. Orcas mate for life. Oh, goddess. He looks at you with uncertainty in his eyes. “Don’t you feel it? The pull?”
“I- I do. But it’s not the same for humans. How can you be sure of it?”
“You smell so good that I want to taste you, that’s how. Nobody else smells as good as you do, my mate,” his words sound like a reverence, and you are about to collapse from all the feelings running around in your body. You look at him with your mouth hanging open, not fully processing his words. “I know you are the one. The one who completes your soul. The one who would form a family with you and protect you from every danger in the world. The companionship that will make your life whole and your heart beats for somebody else.” You feel a tear running down your cheek at the same time he leans down and engulfs you in a crushing hug. “Do you accept being my mate? Say yes,” he pleads.
You push his chest a bit and look at his eyes trying to decipher whatever is happening inside of you. But the only thought that comes to mind is how right he feels, how amazing it’s been to be with him all those days… He feels right. “Yes,” you murmur, grabbing his big head and pulling him down in a crushing kiss.
“How does it work?” You ask.
“I will mark you and we will be joined for life,” he explains. You feel almost vertigo at the thought of being with him forever, but at the same time you feel warmth and heat, and a conviction so big it leaves you breathless. It is what you should do, you know that. “Ready?” He asks when he lowers his mouth to your neck. You nod and he bites down, you arch your back and cry out at the sensation.
What you thought was going to be painful is so pleasurable your brain stops working for a second, your whole body reacting to it, heat running down your spine until you are desperate. You whine when he pulls out his teeth, kissing softly around it until your knees are weak and you are so wet it’s insane.
It’s exhilarating, and when he undresses you completely and lays you down on the weird undulating grass, you can feel it caressing your skin. You realize then you can’t feel the cold, something inside of you changing and adapting to your new mate. He takes an icicle from the closest wall, smirking down at you and running it over your body, over all your sensitive places until you are a mess under him, until you are even wetter and more desperate. You need him like you need air.
“Make love to me,” you plead. He smiles at you and kisses you again, his mouth still tasting like blood, but also something indescribable.
“Whatever you want, my mate.” He doesn’t discard the icicle, rubbing it around your nipples and making you moan like a whore as you feel the tip of his huge cock in your entrance. He made sure to make you so wet it slides right in, your body accommodating him instantly. You groan and he shushes you, “don’t worry, my mate, the bite took root and you are perfect for me now, we fit like two puzzle pieces.”
He keeps pushing until he’s fully inside of you, until your brain is blank and your body is shivering with the need to explode. He rubs the icicle over your clit at the same time he thrusts his scalding member inside of you, the combination of temperatures is so extreme that you start shivering, your pussy contracting around him and making him moan over you. He keeps praising you and your body and your pussy and everything that has to do with you, to the point you are blushing and your heart feels too big inside your body.
You are about to tell him you love him when flashes appear behind your closed eyes and your body explodes in the most intense orgasm of your life, his body going rigid over yours as you feel his shaft getting slightly bigger as he starts to come. You scream his name as you scratch his back, and he kisses the marks on your neck until your body stops trembling under him.
“I love you, my mate,” he whispers.
“I love you, too,” you whisper back, almost asleep.
#orca-hybrid#orca-hybrid x human#orca-hybrid x reader#orca-hybrid x you#monster#monster fucker#monster imagine#monster x human#teratophillia#monster x reader#terato#monster boyfriend#monster fuqqer#monster romance#monster smut#monster kink#monster love#monster lover#monster x you#monsterfucker#monsterfucking nsft#monstertober#kinktober#monsterkinktober
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Ghosted
Male Jock Yandere Ghost x Gender Neutral Nerd Ghost Reader
CW: Reader death, ghosts, spirit world, manipulative yandere, stalking, general yandere behavior, consensual sex
Word Count: 801
(Trying to get back into the habit of writing, this is the result, hope you like it! I consider a demented ghost as still being a monster and therefore still teratophilia.)
You had died in college. One moment, you were being your nerdy self, rummaging through your binder, and the next, you were on the ground. You didn't really remember much, all very fuzzy. Was it a stroke? A brain aneurysm? You had no idea.
Once you were brain dead, though, you stepped from your body and appeared on the ghostly plane. A fog filled realm that somewhat mirrored the world of the living. Though spirits could make alterations, there were spaces untouched by the activities of the still living.
There were a lot of ghosts. Many of them wandered aimlessly or were stuck in a loop of denial, acting out behaviors as if they were still alive. Others lashed aggressively, unable to regain their grip on their sanity.
You mostly kept to yourself. Like Jonesy taught you. He was a former jock about your age when he died in the late 80s. He still wore his letterman jacket. You weren't limited to the clothes you died in, but you figured it was a symbol of how he was still attached to his old life.
Jonesy had taught you a lot of things. He had pretty much been your mentor since you had died. He was there waiting when you passed. He said he had sensed someone might die as he was wandering the halls of the college, where he had also died years ago.
Jonesy said he was stuck in a loop. Being alone had made him lose his mental stability. But when he sensed you were about to die, it snapped him out of it. He said you saved him, so he wanted to get to know you and help you navigate the land of the dead.
Plus, being together would help prevent the two of you from getting mentally frail.
It was a bit of a paradox. Jonesy taught you to avoid most spirits, but communication and relationships were essential to staying sane.
"You just have to know the right types to befriend. Many of the people here have a darkness in them and can drag you down if you're not careful."
He also told you the other secret to remaining stable.
"You have to keep busy, do stuff. Don't get too bored."
There was a surprising amount you could do as a ghost. You could go to stores and yoink whatever you wanted, eat whatever you wanted, play video games, there was even a ghost version of the internet!
Getting infinite free popcorn at the movies was your favorite thing. Jonesy always did that lame pretend yawn thing that ended with his arm wrapped around you. It was nice, though. Made you feel safe. You had been touch starved in life.
The transition to him being your boyfriend was so seemless and natural that you barely noticed that it had happened. You had never stopped any of his advances. Cuddling you, holding you, and smooching your cheek.
You didn't even question it when chaste kisses led to him kissing you hungrily before carefully taking off your clothing, like he was removing the wrapping from something delicate.
Soon you found yourself laying ass up on his bed with him pounding into you, drinking in all your lusty moans and unabashed calling of his name.
He gripped your hips firmly as he came deeply into you; the pleasure made you see stars. His girthy cock stretched you wonderfully. You felt so lucky and special that this jock spirit had taken an interest in you, a lowly nerd.
Jonesy felt lucky too. He hadn't been in a loop. For a year before your death, he had been haunting you, It was difficult to peek into the living world, but once he found you, he was addicted.
He loved watching you read books, study, and watch anime. He especially loved watching you shower, fervently jerking hinself off as he did so.
It wasn't enough though. He needed to have you with him! You had been so perfect for him. You were kindred souls in a way. You were always alone and starved for attention. You'd fall for his affections easily, and you wouldn't just crossover beyond the purgatory the two of you were now in, you were too depressed for that.
Influencing people who were still alive was nearly impossible, but decades of being alone had made Jonesy angry and bitter. He used those emotions as fuel and tried many times to trip you down the stairs or get you to stroll into traffic absentmindedly. Finally, the jock was successful in busting something in your head.
At long last, you were with him. As he held you tightly, after making love several more times, he knew he'd be able to keep you there forever and he'd never have to be alone again.
#yandere teratophilia#yandere terato#yandere ghost#yandere x reader#ghost reader#yandere boyfriend#gender neutral reader#male yandere x gn reader#Yandere oc x reader#My OCs#My OC Jonesy#yandere situation#yandere scenario#yandere jock
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Ryoko Kui Q&A (part of the Autograph event in Shanghai, China)
Here's the full Q&A copied from the post by Minute_Profession_34 on reddit
Original on weibo
About Ryoko Kui
Q: You have created a lot of interesting short manga in the past, do you have any favorite short manga by other artists?
A: A classic choice though, I think it's the collection of short stories by Fujiko F. Fujio. Other impressive works include "Hanshin: Half-God" by Moto Hagio, "Hanashippanashi " by Daisuke Igarashi, "茄子" by 黑田硫黄, "Skygrazer" by Ishiguro Masakazu, and "Tabi (The Journey of Life)" by Irie Aki. However, I haven't really read many short manga compilations.
Q: Do you prefer to create short manga or longer ones?
A: Long manga.
Q: Do you have a game that you highly recommend to fans?
A: Although not a game title, Steam Deck is the best thing I have bought in the last few years.
Q: What kind of music genre do you like?
A: I'm really not a music person and don't listen to music at all. Sometimes I listen to something like Tropical House.
About the creation & worldview of Dungeon Meshi
Q: Is the main storyline of the comics conceived at the beginning? Is the final ending adjusted during the serialization process?
A: I decided everything from the beginning. It may sound overly pretentious to say that, but I am the type of person who cannot move forward with each and every story unless I have decided on the main flow of the story. Of course, there are parts that I changed during the process because I thought, "I was going to do it this way, but it might not be natural," and there are parts that didn't work out the way I wanted them to. However, I think the story turned out to be roughly what I had in mind at the beginning.
Q: Will people outside of the dungeon incorporate the use of magic into their daily lives?
A: It would depend on the region. There are many sorcerers in elven and gnome cultures, but I don't think you will find many in dwarf and most short-lived cultures.
Q: What secrets of ancient magic are the elves hiding? Why would one be punished for doing anything related to ancient magic?
A: It is about the existence of Demon. They restricted that information because they didn't know what effect it would have on the world if the existence of Ddemon became known.
Q: How do adventurers know the time? Is there any dungeon having a different time flow from the normal world?
A: Some people bring things like clocks, but most only use their biological clock. There are also Dungeons where the flow of time is different from that on the ground.
Q: In the world of Dungeon Meshi, how do you deal with natural disasters, what would Laios or Marcille or Canaries do when there's a drought or a storm?
A: I don’t think it is so different from us.
About characters in Dungeon Meshi
Q: It’s about to give the new puppy a name again. Can Laos still beat Falin?
A: 7 out of 10, Laios will win. Or it may be decided by rock-paper-scissors or a raffle.
Q: Who will inherit the Golden Land after the passaway of Laios? The children and grandchildren of Yaad? Or the descendants of Laios? Or will there be a new Devourer?
A: Maybe the descendants of the Laios will inherit it, or maybe it will be passed on to someone with no blood ties at all. Or perhaps the monarchy will be abolished.
Q: Will Laios continue to eat monsters in the castle? And who will cook, maybe someone better than Senshi?
A: Many people in Merini are good cooks, but Senshi's cooking must be special to Laios. He may invite Senshi to cook from time to time.
Q: Where will Falin prefer to travel to?
A: She may prefer places where she can see landscapes and cultures she has never seen before.
Q: Would Marcille befriend a half-elf, such as Fionil? Since half-elves shouldn't think too much about longevity amongst themselves. Or would they not consider race as a factor to make friends but by fate?
A: Because mixed species in this world grow at very different rates and have very different abilities from person to person, there is often not much of a sense of sameness when you first meet them. They may or may not become friends as a result of interacting with each other as we would with any other human being.
Q: Is there any special meaning of Marcille and her mother's ribbons on the neck? And what about Cithis’s ribbon?
A: In elven culture, people with magic tattoos on their necks sometimes wear decorations covering their necks to hide the tattoos (mainly military personnel) This has spread to the general population, and many people wear decorations on their necks even if they do not have neck tattoos. Marcille and her mother's ribbons are just for fashion. While Cithis may have something special.
Q: Why wouldn’t Cithis wear a gorget? Or she’s not afraid of Dungeon Rabbits?
A: Maybe it’s suffocating or simply not liking it? The head-cutting Dungeon Rabbit is a fearsome monster, but it is not the first thing for the rear guard to be on the lookout for.
Q: How will Izutsumi and Falin get along with each other?
A: They may work together if necessary, but I doubt that Izutsumi will actively show interest in Falin (as she does with everyone).
Q: Itsuzumi has a beast soul mixed with a small amount of human soul, and does she shapeshift between a beast-man and a beast form like Lycion?
A: It can be done, but once transformed, she may no longer want to return to her human form.
*This Q&A seems to be strange
Q: What would Thistle do if he attended the former dungeon masters meetings?
A: Perhaps he would feel angry at the incompetence of other masters (their dependence on the devil).
Q: How did Milsiril accept Helki to stay by her side? After all, she hated elves and was bullied by her Canary teammates.
A: In the past, Helki was abandoned by his comrades for various reasons, and she could not leave him alone.
Q: Has Kabru ever had a real relationship with a girl? If so, what race or personality type of the girl was she?
A: I don’t think he cares about race, etc...
Q: What kind of soba will Mithrun make?
A: I hope he can make delicious soba.
Q: I would like to know the name of Mithrun’s brother or his brother’s crush!
A: His brother's name is Obrin (オブリン). I haven't thought of a particular name for his brother’s crush, so I'll name her appropriately now. Hmmm. Sultha (スルスハ).
Q: Since Mithrun used to assist Canary from behind, I wonder what kind of weapons he was good at using? Or was he good at using no weapons? (this is new info from the Korean Q&A)
A: He used a magic staff similar to that used by Pattadol. He was issued with the same one by the team. However, he no longer carried it because he lost it easily.
#Ryoko Kui#Long post#dungeon meshi spoilers#dungeon meshi#Laios Touden#Marcille Donato#Fionil#Milsiril#Helki#Kabru#Senshi#Obrin#Sultha#Mithrun#Falin Touden#qna#longpost#long post#thistle#thistle dungeon meshi
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Details that I've noticed about Arthur Morgan-
-He, for the most part, despises male touch, especially if it's overly affectionate. He gets tense anytime a man hugs him and wants it to be over as quick as possible (Jamie, Mickey) and he looks visibly offended when Professor Bell touches him. He even sometimes gets annoyed when Dutch touches him on his shoulder, someone who he considers a father figure.
-On the flip side, he does not mind female touch at all. He even initiates it sometimes (Tilly, the girl at Beaver Hollow). Now one could argue that they were high stress situations, but if Tilly was a dude, he would've just set her free, make a snide remark, give her a gun, and then he'd expect her to help him with the fighting. He is completely cool with the nun giving him a hug and doesn't get offended when Mary Beth touches his hand in their therapy session.
- He seems to be pretty well read. He knows Shakespeare, with Romeo and Juliet, and Icarus. He makes other literary references. This is probably due to Dutch. Dutch is clearly very well read and cultured. However, Arthur seems more interested in practical works like guides then philosophy and stories, given that the only book he has on his tent desk is a plant guide.
- He's great at remembering faces and less so on remembering names.
- He does have an amazing propensity to remember physical features, like how he is able to create amazing portraits of the people he meets without consistent reference. It's incredible and works back to the whole great at remembering faces thing. Same goes for animals.
- He is very curious. He is always touching things, looking at things, critiquing things, and trying to understand how they work.
- He generally refuses to be emotionally open with men and does it only with women- this could be due to the idea of the Cult of Domesticity. I've made a post about it before. Compare him speaking with the nun to Reverend Swanson. Compare him speaking to John about Dutch leaving him to him speaking to Sadie about Dutch leaving him.
- He is very connected or is fond of artistic people. He and Mary Beth talk about their journals. He is fond of Albert Mason's photography and helps him out. He is interested in Charles Chataney's artistic work, even if he doesn't like it or connect with it.
- Since a lot of camp members respond to Arthur's antagonizations with something like "not again" or "I knew I'd be next", it's safe to assume Arthur will go off on people from time to time, regardless if you play high or low honor.
- Does not have a fixed temperament. In some missions, he is more energetic and in others, he is more downtrodden. Very realistic and I fucking love it.
- Has direct eye content at all times- will look anyone in the eye and does not give a fuck. NPCs will look away from him if he stares at them.
- Gets mad when men don't behave like men, especially when it concerns women. He gets pissed at John for not stepping up and being a man to his family. He gets annoyed and even pissed off when asking why Beau couldn't have helped Penelope Braithwaite as she is his woman.
- Given how the camp falls to shit whenever Arthur isn't donating, we can safely conclude that Arthur is the most valuable member of that camp, bar maybe Hosea and Dutch.
- He is very reminiscent of the Dark Romantic, which is really interesting as a lot of times, it can be looked at as the middle ground between Romantacism and Realism, two ideologies that were very popular in the 19th century. I will make a full analysis regarding this later.
- Introverted, but not shy at all. In fact, he's very charismatic and is just as good as dealing with people as Dutch and Hosea (The Riverboat Mission) This 'dumb, mumbling' cowboy thing he's dumbed down to in the fandom is an insult to his character.
- He probably acted like a father figure to Jamie Gillis when he was still with Mary, given the fact that he taught him how to ride a horse. Will probably also make a full post about this later.
- Some people say that Arthur is around 5'10-11. Others say He's 6'0-3. Whatever his height actually is, he's still way taller than the average man during this time period, who was around 5'6. Now imagine that with muscles and armed to the teeth- fucking terrifying.
- Very sentimental. He keeps a photo of his supposedly no good Pa and wears his hat. He keeps a photo of his mother who he doesn't really remember at all. He keeps a photo of his dog, a horseshoe that probably belonged to a dead and beloved horse. He keeps a flower from his mother. Keeps a photo of Mary as well. If he had a photo of Isaac, he'd probably keep that too.
-Arthur died at 36 years old from Tuberculosis if you play high honor. The real gunslinger and outlaw Doc Holliday died at the same exact age and the same exact way.
- Genuinely doesn't give a fuck about movements, social issues, and cultural issues, but does care about individual people.
- I love him
- So fucking much
- 😃
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I've been griping about the normalization of identity outing via social media for a while now. To put it simply, it's become almost some weird societal requirement that if you don't have every detail listed about yourself in your Twitter/FB/etc. bio, then it means you have "something to hide" or that you're not as "verifiable" because your account looks indistinct from that of a bot.
But that societal norm has really only benefited the people who profit off of that information in some way, whether it's through selling user data or through weaponizing details about a person against them.
I know that a lot of us love to use the fun little labels and acronyms in our bio that help others like us identify us as a 'safe person' or as someone who's in the same social/racial/identity groups as them. We're humans, we love to categorize things, it's in our nature (and it's fun!)
But if there's any time to start regulating that habit and challenging the norm that you're obligated to include all your personal info online - it's now.
There was a time when sock puppet accounts were expected and typical, not "suspicious".
There was a time when even age-sex-location was considered "too much information", but once it became the norm, we only EVER gave our personal information beyond generic ASL to people who we knew both online and in real life, or at the very least, people who we had known online for a significant enough amount of time that they had proved to be trustworthy (and even then, we didn't owe that information to anyone, ever; there are forum friends who I made online 10+ years ago and still talk to who do not know my personal information beyond broad strokes).
There was a time when simply being an avatar with a funny username was enough. And it still is enough, but massive platforms like Facebook and Twitter have been brainwashing us for years to believe that's not the case, under the guise of, "You wouldn't want to be dishonest, would you?" Through these same norms, we were led to believe that anime profile pictures are cringe, that having a fake online name is stupid, that the photos of you having fun at social events have to be taken JUST right otherwise you might imply to others that you're not actually having fun.
And considering how long these platforms have been around now, we have entire generations of children now who have been born and raised on that version of the ZuckMusk web, who have been taught that it "protects them" to express to everyone publicly their age, their school, their workplace, their family members, everything about themselves, because to not do so would be disingenuous.
None of this is to imply that the Internet was "safer" back in the day. I definitely should not have been on the Internet as much as I was when I was 13 in the late 2000's, it definitely did not benefit my brain development or my social skills. But the version of the Internet we currently exist in now is one that's been predicated on the false sense of security - the belief that if you're honest, everyone else has to be, too.
We've always had ways of identifying our safe people - by participating in the communities that we know are designed around our hobbies, our interests, our people. They might be small, they might not be as "cool" as the idea of netting yourself a big following of thousands of people, but they're also a lot safer and more genuine than that idealized following ever could be.
Don't feel pressured to include every bit of information about yourself in your bio. Even on Facebook, there's no rule that says you have to list your workplace, your school, your family members. There's no rule that says you have to list your personality type, queer labels, and neurodivergent disorders in your Twitter bio. There's no rule that you have to "prove" your life is real and fulfilled through the verification of photos, location tagging, and open-book sharing. If you share those photos, it should be because you genuinely want to share them, not because you feel some societal pressure to live up to others' expectations.
And I guarantee you, even your local mutuals on Facebook - your former classmates, family friends, distant relatives, coworkers, etc. - do not actually give that much of a damn about your personal life that they should be owed that much of a look into it on a daily basis. They've got their own shit going on, they literally do not need to know every detail about you.
I know it sounds scary. It also sounds kind of boring, when we've been used to a certain "way" of browsing and participating for years, that if we don't do so, it feels like being in the "out group" and that we're "breaking the rules". But I promise you, after spending over half my life online, those rules do not exist or benefit anyone who wouldn't profit off that information.
If you're wanting to learn how to branch off from major platforms like Facebook and Twitter and/or become more self-sufficient online, here are some guides to navigating the Internet like an old schooler that may help you!
FREE SITE BUILDER:
DIGITAL PIRACY 101:
(also in addition to everything mentioned here ^^^ they neglect to also mention Tor Browser which is a light and free-to-use browser software that allows you to browse anonymously; note that it's similar to a VPN in that it helps hide your identity online, HOWEVER it won't mask you from your ISP quite as effectively as a VPN, and if you sign into personal accounts with Tor, that's still going to obviously out you online lmao but I love using Tor for the odd time when I need to make a sock puppet for something and don't want it linked to my IP! and unlike a VPN, it's free to use!)
LEARN HOW TO USE RSS FEEDS:
People still use these! They're especially helpful for getting updates from your favorite pages and sites directly to your browser WITHOUT having to worry about stupid algorithm bullshit picking and choosing what you see. And many sites DO have RSS support once you know how to find it! (like adding in /rss at the end of a URL! Like this!)
FAKE EMAIL SERVICES:
LEARN HOW TO CODE IN HTML/CSS/JAVASCRIPT (AND MORE!):
DECENTRALIZED SOCIAL MEDIA PLATFORMS:
I hope this helps arm you with some new knowledge in how to navigate the Internet like a Certified Old Person™️(like meeee!) Make your secret alt blogs for besties! Make your formal Facebook accounts that are clean of personal information and present the most neutral, safe-for-work version of yourself and keep the fun stuff to the secret profiles and chat groups that are just for you and friends/family/etc!! It might be "inconvenient" to have multiple accounts for the same purpose, but it's also INCREDIBLY freeing and can make your online experience both safer and more enjoyable.
Being "less" of yourself online does not make you any less you. It is your identity - you do not owe any amount of it to anyone beyond yourself. And in times like these, your identity is your greatest asset. Protect it.
#how to#online safety tips#be safe on the internet y'all#oh and delete those period trackers#just get yourself an old school calendar / notebook for tracking#trust me on this one
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Hello! I really love you self aware idea! Can you please make another part? This time Can you focuse more on Mavuika and the Creator!Reader (Gender Neutral),please? (Also om how the other archons and Neuvillete would be trying to search for the reader and maybe using other organizations to help the search) if not please feel free to ignore this. Have a wonderful day!
This is my first time getting a request! Hope you enjoy!
Synopsis: hanging out with Mavuika! (And the other nations' planning to reach you) part 1 part 3 part 4
TW: Mavuika and reader's relationship is implied romantic but can be read as platonic, OOC, yandere, SAGAU imposter au, bad writing, bad grammar, english is not my first language, not beta read
Characters: Mavuika x gn!creator!reader (again can be seen as romantic or platonic), yandere Archons + Neuvillette x reader
Cleaning at bars was a tedious job. It was easy, sure, but it got boring at times. Customers always made the day fun with their gossip, so you leaned into that. It could've been something simple, like how their boyfriend cheated on them, but it was still more entertaining than mopping the floor.
However, there was always one customer every night that you were looking forward to meeting.
Always clad in a mysterious cloak that made them look like a runaway, blazing bright eyes and red hair.
It was Mavuika.
She came a bit later than usual. You decided not to worry, Archon duties are a lot after all. Yet, she came anyway, dressed the same as before. The cloak was a bit messily put on, so her hair was still visible. You sighed as you left the place you were cleaning and went up in front of her.
"You didn't have to come y'know," you fixed her cloak to hide her hair, yet she only smiled at you.
"I insist," she only replied back. You rubbed your temples at the stubborn woman. Seriously, shouldn't she be busy with work or something?
She seemed to be eager to tell you something, considering how she was holding your hand. You raised an eyebrow at her as you gestured her to speak.
"Well, want to combat practice with me later, (fake name)?" Oh no. You didn't know how to fight! Sure, you did fight against the abyss, but you barely managed to survive!
But you only nodded. Declining now would only make her suspicious, even though the fact that you were being chased around without fighting back was suspicious enough. But, you'll find out a reason later, for now, all you had to do was agree.
"Sure, but only at my day off. Maybe the day after tomorrow?" You were trying to find a lie to tell her then, but for now, you hid your feelings with a smile. She nodded, looking content with your answer.
"The day after tomorrow it is."
Your hands were uncomfortably sweaty.
The day after tomorrow being right now, you had to tell Mavuika as quick as you could to not gain suspicion. Telling her you got isekai'd from another world was obviously not an option, but you had already prepared something in your head. It was similar to the isekai idea, but it's much more believable. The execution was the only problem.
You were at the outskirts of the Scions of Canopy, where Kinich lived. She came 5 minutes later and greeted you with much courtesy.
"Hope I didn't make you wait for long (fake name)," she told with a bit embarrassment. You shrugged her off.
"It's fine Mavuika, and you can just call me (name)," you replied back. You mustered up the courage to tell her your reason not to fight. But before that, you had to ask her just this one thing.
"How did you know that I was the creator? I don't think there was any part of me that stood out," you were interested to know, after all you thought that you hid yourself very well.
She all but smiled as she pointed out the grass behind you.
"The creator is connected to Teyvat, so everything would bloom in their wake. Since you were in the nation of Pyro, where I'll know everything that's going on, it was quite easy to find out." You looked behind to see beautiful flowers right behind you. You were shocked to see this many flowers in one trail. Wait, then why did the other Archons not realize that you were the creator? Eh that doesn't really matter, what matters was that you were here with Mavuika, safe and sound. But, you took this revelation to gift her something.
You took a flower from the trail. Mavuika was interested to see what you were doing, but you hid it from her. Using the flowers and leaves, you created a flower crown for her and put it a top her head. You smiled, she did too.
"Thank you (name)," she laughed softly. But now you had to explain the fighting part. You sighed as you contemplated.
"Err, Mavuika, I actually don't know how to fight.." You mumbled and cursed your self for it. She looked surprised.
"Why not?" She asked again. You felt embarrassed for having to say the reason. You took a deep breath and prepares to say why.
"I'm.. Not the creator. Like the original one. I'm a reincarnation of them, I have no idea how to fight not do I know anything about the past," you breathed out, cringing at what you just said. However all she did was look at you with understanding, after all, she knows the pain of reincarnation.
"It's fine! But do you know anything about the previous creator then?" She asked curiously, to which you shook your head. She hummed. She got an idea to improvise, it seems like.
"How about I teach you then?" Huh?! This wasn't going as planned! You didn't want to fight at all.
"T-that's not needed, I'll j-just waste your time," you tried convincing her, but she didn't budge. Eventually though, you reluctantly agreed. She smiled and thanked you for allowing her to help.
"Just try to imagine yourself using Pyro abilities, you'll get the hang of it later." You were really trying. The amount of stress that you had to not burn yourself to death was enough to actually kill you. Still, you trusted Mavuika and her abilities, so you tried anyway. You tried and tried and tried, but nothing really came. You were visibly disappointed, but Mavuika tried to encourage you.
"How about this, you imagine something you don't like, and try to use your emotions to drag your Pyro ability out," she suggested. You seemed to find this useful, so you tried it.
Closing your eyes, you thought of something terrible happening, and instead of seeing the imposter hunt that you very despised, you instead saw Mavuika.
You were being hunted down, sure, but what was most important was that she was getting punished by the Archons for not giving up the imposter. Her face was battered and bruised, and she was slowly slipping into unconsciousness. You watched in horror, and tears started to well up in your eyes. This couldn't be! Unfortunately, you were crying in real life too, and Mavuika realized immediately.
"Okay, uhh, you don't need to think about it now," she tried comforting you, bringing you in an embrace to calm you down. Once you came back to reality, your eyes were puffy, and your face was red.
"... Sorry, can we do this another time?" You sniffled, still holding her. She was warm, and you found your self drifting to sleep. She sighed as she picked you up.
"Of course, just don't overdo anything, kay?" She smiled warmly, brushing the tears from your eyes. She wrapped you in a cloak, getting ready to start camp.
Neuvillette contorted his face in disgust. The waters tasted disgustingly sweet. The creator's happiness with another person, likely an Archon. But the waters then tasted bitter, from the creator's sadness.
If only he could just drag you out of that place and keep you for himself, but no. He'll need the help of the other nations to do so, so he sucked it up and left the Palais Mermonia. He visited Furina, just checking in on her before leaving. He'd leave some of the work for Clorinde to do, he trusted her enough to do that anyway.
Reaching the imposter's throne room, there was a long sitting area where the rulers of the nations were there. Only the Cryo, Pyro and Anemo Archons weren't there, but the acting grandmaster came for Anemo, and the director of the Fatui Harbingers came for Cryo. The Geo Archon returned to his status as the God of Contracts, and the Electro and Dendro archon were sitting in their own seats. The imposter was on the creator's throne. They were dead, blood seeping out of their head. Their expression was one of shock, as he could vividly remember the day the Geo Archon killed the imposter.
A seat was vacant. He clenched his teeth at the mere thought of the Pyro Archon. He'd get you back from her, no matter what it took.
"We all know that the creator is in the nation of war, Natlan. However, since the neither of us know its weaknesses besides the Pyro Archon being a human, we need to create a plan to ambush the nation," Jean spoke up. Everyone in the room nodded along with her, too obsessed to notice their wrong doings. However, there was one who objected to this clause.
Nahida raised her hand to interrupt Jean, turning all eyes on her.
"You all chased down the creator like a rabid dog, and now you're trying to kidnap them to do a job that they don't want? What kind of leaders are you? The creator was in Natlan for a few months by now, and since they're not leaving, they are probably enjoying a better life there than your own selfish desires," she objected.
Neuvillette all but admired the young Archon. Despite being small and weaker than the others, she still had the bravery to stand against everyone. However, this was one thing that he didn't agree with. He just stayed quiet though, waiting for someone to object the small Archon.
Raiden did. The God of Eternity looked at Nahida with disdain, preparing to answer the deity.
"And how are you so sure that the creator is having a better life in Natlan Buer? For all we could know, they could actually be running around the vast nation. And, you are one of the younger Archons after all, what use does your words have?" She asked coldly. When she was about to respond back, she got interrupted.
"It is settled, we shall find the creator in Natlan, no questions," the God of Contracts added in. Nahida couldn't speak now. After all, what power does she have to a much more experienced God?
Neuvillete glared at the Archons.
"Whoever shall get the creator first will be the one to solely have the creator in their nation," Neuvillete furrowed his brows at the Archons. They did the same, but still agreed to the conditions, not really thinking of what you want.
Now, all the leaders were going back to their nation, telling their line of military to get prepared. They had to have you all for yourself, and they will do anything for it.
Done! Hope you enjoy!
#reader insert#genshin impact#genshin x reader#yandere sagau#yandere genshin x reader#yandere genshin impact#yandere#sagau impostor au#sagau x reader#genshin impact sagau#genshin sagau#sagau cult au#sagau#imposter sagau
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okay so I just wanted to start by saying I love you're moonwater stories so much.
Ive been thinking about this like paring ig for a bit and your recent moonwater story when r gets home from girls night just made me think of it more so if you're interested id love for you to do it.
Basically its like poly moonwater plus Barty ive been calling it moonwaterkiller in my head (idk if its already a ship or already has a name but I haven't been able to find anything) but basically I feel like r and Barty would be like a chaotic duo and reg and rem would just be like wtf a lot idk... I just think it has some potential and I just love your writing so fucking much.
(I also just love how you write Barty)
so if you're interested I think it would be cool
much love :)
I love the way your mind works babes. thanks for your request! (it's almost two am where I am so please forgive any awkward sentences or spelling mistakes). also, if I didn't completely lose everyone with my DeathStar fics - this may very well do it. && this was written with the help of our fabulous @unstablereader
poly!moonwater x chaotic fem!reader + Barty Crouch Junior
Regulus didn’t know whether to be concerned or slightly aroused at the slightly deranged way that Remus was stalking the halls in search of you and Barty.
You and Regulus had both at one point or another been in a friends-with-benefits situation with Barty (albeit separately) during your time in school, before you and Regulus went and fell in love with a Gryffindor.
Regulus still wasn’t quite over the humiliation; both of falling in love and falling in love with a Gryffindor.
Of course, you and Regulus both stayed friends with Barty; Regulus mostly because he couldn’t shake him (ignoring the fact that Regulus really was quite fond of his maniacal friend), and you because the two of you really were sort of two sides of the same hyperactive galleon.
And though Remus (and sometimes Regulus) liked to pretend that yours and Barty’s friendship caused them grief, they couldn’t deny how much they valued Barty’s loyalty and devotion to his friends; specifically you.
Regulus’ new favourite thing was easily Remus’ new found appreciation for Barty.
Up until this point, Barty had been his notoriously flirty and salacious self when it came to the likes of Remus, who wasn’t yet accustomed to Barty’s unique…personality.
However, once Remus realised the history between his two partners and the other Slytherin boy, he quickly came to appreciate the kind of pull Barty could have on people.
So, Remus had started flirting back.
Barty hated it.
Regulus loved it.
You started keeping track of the number of times Remus reduced Barty to a blushing and stuttering mess in your notebook.
Barty hated that too.
It was nearing curfew and Remus and Regulus hadn’t seen you all afternoon.
Usually that was fine, considering you were a bit of a free spirit. What was concerning, however, was that they hadn’t seen Barty either.
Regulus watched as Remus checked the stupid map that his brother and their friends had created when his brows furrowed in confusion.
“What? Don’t tell me they’re in the middle of the Black Lake again?” Regulus asked quickly, moving to stand over Remus’ shoulder to peer at the map.
“Again?”
“Don’t ask.” Regulus muttered.
“But…doesn’t Barty not know how to swim?”
“I said don’t ask.”
Seeming to know better, Remus turned back and pointed towards the Ravenclaw common room on the map. “It says they’re up in Ravenclaw tower?”
“For fuck’s sake.” Regulus muttered, dragging a hand over his face.
“How’d two Slytherin’s manage to get into Ravenclaw tower?” Remus asked bemusedly, earning him an unimpressed glare from Regulus.
“Remus, I love you, but that was perhaps the dumbest question you’ve ever asked me.”
Remus rolled his eyes as he closed the map and tucked it back into his trunk.
“Come on, we might be able to catch up to Pandora on her way up and have her help us in.”
They had indeed caught up to Pandora, and Pandora had indeed helped them in, though it seemed to be for naught.
“I thought your stupid map said they were here.” Regulus muttered as he surveyed the common room, unable to spot a single lick of green and silver.
“It’s not stupid and they are in here.” Remus muttered back, moving to stand in the dead centre of the room.
“How do you know they’re here if you can’t see them?”
Remus glared at Regulus before looking around to ensure no one could hear them. “I can smell them.” He whispered.
Well Regulus just didn’t know what good these wolfy senses were if they were still out two Slytherin’s.
“Shit.” Regulus heard whispered suddenly as a quill fell from the air and landed beside his foot.
Remus and Regulus both looked up to see you and Barty casually lounging in the chandelier above them.
“Are you sodding kidding me!?” Regulus shouted.
“I think our cover’s been blown.” You said simply to Barty as if you didn’t have two fuming and fretting boyfriends standing nearly forty feet give or take below you.
“Pity.” Barty responded as he peered down. “This was a nice refuge.”
“How’d you even get up there?” Remus cried, pacing like he was getting ready to catch you should you fall.
“Magic.” Barty taunted from above.
“Junior, so help me gods if that witch falls I-”
“Whoa, whoa, whoa, Lupin. I resent the insinuation that I would ever let anything happen to our sweet angel baby.” Barty bit back immediately.
“Okay, okay. Fair enough.” Remus acquiesced as if he were negotiating a hostage situation. “Why don’t you both just come down here, nice and slow, okay?”
Both you and Barty leaned forward to look down at the two boys, causing the chandelier to swing precariously.
“Fucking hells! Stop moving!” Remus shrieked, causing the attention of the few Ravenclaws sitting in the common room to look over.
“Such a worrier.” Barty muttered as he stood and started manoeuvring himself to the edge of the chandelier - you following him over and causing the chandelier to tip to a nearly 90 degree angle.
“I’m going to be sick, I’m actually going to throw up right here.” Regulus muttered mostly to himself whilst Remus tried to stand directly underneath you lest you need to be caught.
To Remus and Regulus’ absolute horror, Barty launched himself away from the chandelier, grabbing at the billowy banners hanging from the ceiling causing the chandelier to swing away from him like a pendulum.
“JUNIOR!” Remus shouted, causing Barty to momentarily look shamefaced as he looked below him.
As the chandelier swung towards the opposite wall, you too launched yourself at one of the billowy banners hanging from the ceiling and began monkey climbing down them.
“Can you make sure she doesn’t fall, please.” Remus barked at Regulus as he made his way towards Barty.
Barty let out a high pitched screech and began hastily making his way down the wall. “Run Treasure! Save yourself!” He shouted dramatically.
You turned quickly at that and saw Regulus making his way to you.
You let out a surprised squeak and hurried down, and before Regulus realised what you were doing, you had used your wand to open one of the windows and were shimmying out.
“Oi! What the-” but before Regulus could even shove his torso out the window, you’d managed to shift into your animagus form - a mink, which Regulus felt was very fitting considering what a sodding cheeky minx you were being right now - and began scaling your way down the side of the building.
Regulus was interrupted by the sound of a squeal - Remus’ squeal - and turned to see Remus hanging halfway out of the window in much the same fashion that Regulus had been.
Unlike Regulus, however, Remus had been successful in his capture of Barty and had him hanging from the tallest tower at Hogwarts by one of his arms.
“Junior! Are you trying to sodding kill me!?” Remus barked angrily at him, trying to pull Barty up without any help from Barty himself.
Barty looked up at Remus with all the innocence he could muster (read: none) and winked.
“Catch me if you can, Mr. Wolf.”
And Barty shrunk into his own animagus form - an osprey - and let out a cry before swooping down to pick up something that looked suspiciously like a mink from the eaves of one of the lower towers and took off towards the grounds.
“Fucking son of a bitch.” Remus cursed as he tried catching his breath, still sitting half out of the Ravenclaw window. “Why do we put up with those two?”
Regulus shrugged with all the nonchalance he could muster. “‘Cause they’re cute?”
Remus sighed and hit his head against the windowsill. “They’re so sodding lucky that they are…”
“Come on.” Regulus said, offering Remus a hand and helping him out of the window. “Unfortunately, I know exactly where they went.”
Barty loved nothing more than the feeling of his feet sinking into the sediment of the Black Lake below his feet. He also loved the feeling of being near you, his Treasure. He also loved the idea of two handsome men frantically searching for you, and him by proxy.
All this to say, Barty was having a really nice night.
“Junior!”
Barty’s face morphed into a Cheshire cat grin as he turned towards the voice of the man and his boyfriend as they stormed towards the waters edge.
“Well hello, Lupin. How nice of you to join us; care for a dip?”
“Get out of the water.” Regulus drawled in a bored tone.
“Why would I do such a thing? The water’s lovely, I’m in wonderful company, and we’re going to feed the Giant Squid.” He argued.
“Barty.” Remus barked with all the severity he could manage. “You don’t know how to swim.”
Barty scoffed indignantly. “Yeah, well…neither can Reggie!”
“That’s why I’m standing on the shore you absolute bell-end.” Regulus countered quickly.
Remus turned his furious gaze into a bemused one as he took in Regulus. “Do you really not know how to swim either?”
“None of us can!” You shouted from your disturbingly deeper place within the lake as the gentle waves nearly lapped against your skirt.
“Oh, for the love of- you know what? This summer, everyone’s getting swimming lessons.” Remus proclaimed.
“Ou, does that mean I get to see you in your swim trunks, Lupin?” Barty called.
Remus, without missing a beat, started towards Barty, walking into the lake in his shoes and all. “You could see me right now, in less, for free, Junior. You only had to ask.”
Barty let out a screech and tried running towards you, albeit in slow motion on account of the water’s resistance. “Y/N! Treasure! Help! Make him stop!”
“No can do, bubs.” You called back in monotone, still throwing chunks of bread towards the middle of the Lake in hopes of eliciting the company of one Giant Squid.
“Dove, you’re going to catch a cold; get out of the water.” Remus called to you, pants soaked up to his knees after giving up on chasing Barty in the water.
“We’re trying to make friends!” You whined.
“You cannot make friends with a squid, amour. He will eat you.” Regulus explained from the shore.
“He wouldn’t eat his friend.” You scoffed.
“Dove.” Remus barked again.
“I want to see the the big water kitty!” You whined again, turning towards the boys and offering the most pathetic pout you could muster.
Regulus scoffed from his place, still dry on the shore, Remus let out a pained sigh, and Barty all but skipped towards you.
“A valiant death it will be!” He cheered before he felt the fabric of his jumper being summoned by an accio, dragging him unceremoniously through the water towards Remus.
“No! Ah! AH! STRANGER DANGER. STRANGER DANGER!” He shrieked as Remus threw him over his shoulder.
“Okay, well, now you’re just showing off, Lupin.” He muttered, crossing his arm petulantly as Remus held his free hand out to you.
“Dove, please? Come inside with me?”
You looked distressed at this and moved obediently towards Remus. “Are you mad at me?” You asked timidly.
Barty could actually feel Remus’ body soften beneath him as he allowed some of his tension to dissipate. “Of course not, dovey. I love you.”
You leaned over and pecked a kiss to the corner of his mouth before turning into your animagus mink and swimming to the shore, crawling up Regulus’ pant leg (who admonished you in faux contempt for ruining his trousers), and allowed him to carry you back to the castle.
Barty was feeling petulant about the whole matter of being chased and chastised so decided then that he was going to force Remus to carry him all the way back to the castle in silence.
Unfortunately for Barty, he hated silence.
He was at least proud he’d made it to the dungeons before giving up on his vow of silence.
“You’re really not upset with her?” Barty asked quietly from his current prison. He could feel Remus’ head tilt in confusion, though his steps never faltered.
“Of course not?” He responded as a question.
“Hmmm.” Barty said, racking his brain for something to upset or fluster this man.
“Oh! What about me having slept with both your boyfriend and your girlfriend?”
“What about it?” Remus asked plainly.
“Well…aren’t you upset about that?”
Remus scoffed and adjusted his grip on Barty, hand’s migrating none too innocently up the back of his thighs. “Junior. The only thing I’m upset about is that you haven’t slept with all three of us. I don’t like feeling left out, you know?”
Barty made a strangled sound as he struggled in Remus’ grip to no avail, causing you and Regulus to chuckle from a few strides ahead as you all stepped into the Slytherin common room.
“We told you he was smooth, Barty.” You chuckled.
“You should hear him in bed.” Regulus taunted, reaching over to pinch Barty’s arse, causing him to yelp and start cursing at him.
Remus relented and put Barty down, who immediately made for Regulus’ throat.
“Easy, Junior.” Remus chuckled, pulling him back by the shoulder. “You wanna keep Reg around, don’t you?”
Barty harrumphed and crossed his arms indignantly.
“We’d like to keep you around.” Remus continued.
Barty grumbled again and let out a quiet. “Fine.”
Remus beamed at him, which was very alarming if you asked Barty, as they stepped into his and Regulus’ shared dorm; Rosier and Avery were already asleep in their beds with their curtains drawn.
“Yeah? You’ll let us keep you?” Remus asked.
“I said fine, Lupin.” He bit back.
“Great. So we’re in a relationship then.” He explained simply, causing Barty to level him with a severe glare. “How dare you, Lupin. Never say such vile things to me again.” He spat before storming towards the boy’s bathroom.
Regulus groaned and grabbed his own toiletries before making his way to the washroom behind him. “I’ll go make sure he doesn’t try to drown himself in the shower again.”
Remus shook his head and changed into his pyjamas before climbing into Regulus’ bed and pulling you towards him.
“So, explain this to me, Dove. Why is Barty the way he is?”
You snorted a laugh and turned to face him. “You’re going to have to be way more specific, love.”
Remus chuckled and ran his hands up and down your back. “He likes Reg. He loves you. He seems sweet on me. We invite him to be ours and he accepts - but runs when we make it mean something?”
You smiled up at your boyfriend and booped his nose with a perfectly manicured finger - which Remus found very confusing considering you spend your spare time scaling the rafters of grand ceilings and enticing Giant Squids from their hiding places. “Barty doesn’t understand, Rem. He wouldn’t know love if it punched him right in the face.”
Remus could feel his brows furrow and he pulled you in tighter to his chest. “Dove…love doesn’t punch you in the face?”
Apparently that had been the wrong thing to say as you rolled your eyes in exasperation and threw your head back onto the pillow. “You see? That’s the kind of thing someone who grew up loved would know.”
It’s not that Remus ever really forgot to worry about you per se, but he sometimes really worried about you Purebloods.
At some point in the night, you had apparently decided Remus and Regulus’ bed was too hot and moved to Barty’s. Remus would have been slightly more petulant about the matter if he hadn’t thought you looked absolutely precious with Barty resting his head on your chest.
He looked so innocent in his sleep.
Sleep clearly didn’t know him very well.
Remus was shocked when the four of you entered the Great Hall for breakfast and Barty actually followed you three to the Gryffindor table. Though Remus was trying to play it cool, he couldn’t help but feel a flutter of hope surge within him at what that might mean for the three four of you.
Remus was just about to bite into his toast when a sultry voice sounded from behind Barty.
“Hello, Bartemus.” Amelia Bones sing-songed as she trailed a finger up Barty’s arm.
His brows furrowed almost comically from above the rim of his coffee cup before he slowly lowered it and turned to consider the Hufflepuff.
“Bones. Can I help you?” He asked, punctuating the word help as he plucked her fingers from his being between his two fingers as if he’d found something really quite disgusting on his person.
“I was thinking, you could help me, perhaps tonight?”
Barty turned to look at her incredulously.
“Help with what, Amelia? I’m really quite busy.” He spat, gesturing wildly to his cup of coffee.
“An orgasm or two? Gods, you’re pissy in the mornings.”
Barty scoffed, sounding completely scandalised as he clutched at non-existent pearls adorning his neck. “I am sitting here with my beloveds, Amelia. For shame. You see this lot? I’m theirs, capiche?”
Amelia looked bemusedly at the group of you before shaking her head in confusion. “Whatever you say, Junior.”
She moseyed on away, and Barty turned back towards his cup of coffee. “The gall of some people, honestly.” He said in exasperation, downing the rest of his still hot coffee and standing unceremoniously.
“Well, I best be off. Things to fuck up, people to scare. Tah-tah.” He called, pressing a quick kiss to your hair as he left the Great Hall.
Suddenly, realisation dawned on Remus.
“Ah, I see. So no to a relationship, but he is ours.”
You and Regulus chorused a hum of acknowledgement.
“That’s just how Barty operates. You’ll get used to it.” You explained, still not looking up from the Daily Prophet you had been reading all this time.
Remus didn’t mind getting used to that; not if it meant he managed to get everything he wanted.
#ask elle#marauders era#marauders au#marauders fanfiction#reader insert#self insert#remus lupin#remus lupin x reader#remus lupin x you#regulus black#regulus black x reader#regulus black x you#moonwater#poly!moonwater#poly!moonwater x reader#poly!moonwater x you#bartylus#poly!bartylus#barty crouch jr x reader#barty crouch jr x you#barty crouch jr#these ships are getting too hard to tag#figure it out#ellecdc fics
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
#feli speaks#in stars and time#isat#isat spoilers#lays down on floor. it's done. it's done#i actually narrowed down in scope to just focus on the combat by the way. and this is like. several thousand words
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I guess I forgot to post this but - last year I made a bunch of star trek OCs ! They're a group of friends who all serve abord the USS T'Sera during the late TNG era. I just really wanted to design a friend group made up of the four original federation founding members lol
They're on my ArtFight if anyone here participates
Here's some info about them :
Khov is a xenobiologist. Quite the Andorian history nerd, he won't shut up about the Ch'eraotherh Dynasty (his Roman Empire).
His naturally emotional disposition as an Andorian especially expresses itself when he's nervous or under some pressure, making him seem jumpy or easily panicked. But he's as capable of doing his job and performing under pressure as any other Starfleet officer - externalizing his emotions is just the way he regulates and keeps a cool head.
He's usually well spoken and witty (you need to when you're friends with Rog and Ketis) but when it comes to romantic encounters he easily gets flustered. He has a (not-so) secret crush on the chief of security of the T'Sera, which he is very embarrassed about
Nadia is a relief helmsman. She's very eager and optimistic, and motivated to move up in the ranks. She loves piloting and daydreams about saving the whole ship with her prowess at the helm (and maybe even have a maneuver named after her, why not !)
She's a space native, her parents worked on a deep-space cargo freighter.
She often appears chill and the "reasonable middle ground" in her friend's heated debates (which they call "human mediator syndrome").
She also loves discussing couple gossip and gives a lot of romantic advice despite never having been in a romantic relationship herself (she's probably aroace but hasn't really thought about it)
Rog is a security officer. He first met Ketis on his arrival day during his medical checkup - during which he got into one of the most fun arguments in his life, and they've been best friends since then.
He values honesty and despises bootlickers and people pleasers. In that he counts those who try to start an argument with him as a pleasing tactic - he wants his debates to be genuine, thank you very much !
He's also a bit of an order and cleanliness freak.
His job at security made him very observant and perceptive . He's also capable of functioning on very little sleep.
Ketis a medical technician. He genuinely enjoys his friend group of varied emotional species, he finds it stimulating and an intellectual challenge (as well as a test of his emotional repression). He also finds their reasoning and points of view interesting and is always taking them into consideration. All this makes him pretty critical of some vulcans' arrogance and sense of superiority over other species, which he considers an to be an emotional response.
He particularly likes debating and can hold a friendly argument tirelessly, which is always good when being friends with a Tellarite.
He suffers from motion/space sickness, which is rare for a vulcan - and especially for a vulcan in starfleet. He sort of became infamous for it on the ship after an incident where he threw up on the Captain (who he was taking care of in sickbay during a red alert). Good thing he's purely logical because that'd be really embarrassing !
#star trek#non comic art#ocs#original characters#tng#andorian#vulcan#tellarite#starfleet#oc#original character#star trek fanart
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do you have anything about some sort of reptile-based monster that involves hemipenes? i think it’s a very cool way to do double penetration with only one top
A/N: First part of this was one of the stories in the 10k followers event (find it here). Enjoy!
Lizard-brain: the research
Lizardman x fem!reader || double penetration, hemi-peens, tail play, light choking, exhibitionism, dirty talk (low key)
When he pulled out, you felt your holes twitching at the same time a mechanical voice said from the speakers: “You did well, researcher, very interesting data was recorded.” Shit, you forgot there were people watching and probably saw you get fucked within an inch of your life. All your coworkers just watched you getting double creampied by a giant lizard-man. Great.
You were allowed to go home after that, your boss telling you to go clean yourself and the next day you could go over the data with them. Your lizard mate wasn’t happy about it, but he complied knowing he could see you the next day. You felt many emotions when you left the place, not ready to name any of them, you only showered and went to sleep, your body sore in the best way possible.
You arrived to the facility next day, and the first thing your boss said was: “We need you to do it again,” you looked at them confused, what the fuck did they mean.
“What?” You asked, looking at the monitors in the wall to try catch a sight of your mate.
He explained some of the data they collected, but how it was still very early in the research to know for sure, that’s why they said: “We need more data, and you are his mate after all.” You looked at him with understanding, your scientific brain already working all the possible conclusions of all the data collected so far and how much more you could know if you kept it. But also...
“I need to talk to him about this,” you told them. You had feelings for a big monster, and he considered you his mate, there was a lot of possible ethical problems there.
“Oh yes, it talks. True.” They said, but like it didn’t matter at all.
That infuriated you, but you swallowed your complaints, trying to understand why you felt so protective over him. And then it clicked, mate bonds weren’t only one way, he felt the mate bond, but you felt it back. You cemented your bond with sex and now you felt tied to him the same way he was tied to you. That realization should have scared you, but only made your stomach flip with butterflies. You had a mate. And that came with a new goal in mind: demonstrate that lizard-people could go outside and live like equals to humans. That started with proving your mate bond was true and necessary, scientifically. And if that meant to be fucked in front of some researcher, so be it.
The talk with your mate went as well as expected. He was more than okay with the idea of fucking you again, but not so keen on the idea of other people being there. But the head researcher insisted it was important for somebody to be in the room with you to catalog fine movements and reactions that cameras couldn’t capture. You agreed with them on that, that’s the only reason you accepted (nothing to do with the fact that you might or might not have a bit of an exhibitionist kink).
And that’s why you were naked over a medical bed with your lizard-man mate over your body and a researcher standing a few meters away. Your pussy was already wet, needy and desperate to be filled to the brim again. Your lizard mate was looking at you intensely, caressing your body with one hand as he jerked his upper dick with the other. You knew this position meant big dick downstairs, and you were already anticipating the stretch.
He approached you and rubbed his small upper dick against your entrance. “Good job, keep going,” the researcher instructed. “Touch her pussy.”
Your lizard stopped and turned to look at them. “Don’t tell me what to do with my mate,” he growled, making the researcher step back and cover their mouth. “You are here because she wanted it, but I will kill you if you say more,” the danger in his tone indicated he wasn’t kidding. And it made your clit tingle.
You reached up to touch his face and redirect his attention to you, rolling your hips to feel his dick against your needy pussy. He pushed his dick slowly, breathing hard over you, his eyes never leaving yours. You could hear his tail thrashing behind him as you caressed his head with your short nails. He purred, making you giggle as he pushed his upper dick a bit further inside your pussy. The groan he got in response made him chuckle as you felt his claws probing your asshole.
“Are you going to be a good mate today, too?” His question was filled with hope, and you could only nod, trusting him and his magic precum to make it possible. Seeing as you woke up without any pain, you guessed the magic was more than great and would help you out this time around, too. “Such a good mate for me, your holes are so perfect,” he was talking to you but not really. He seemed far away, like your pussy was transporting him into another dimension.
He started rubbing his big dick against your asshole, and you instantly felt the calmness and relaxation of his precum, allowing him to push the tip inside. You cried out, way too big. There was no pain, but the stretch was noticeable as he kept going, and going, and going… By the time he was fully inside you were breathing hard and he had crazed eyes. It was intoxicating.
“How is he doing that?” The researcher asked out loud, stepping a bit closer and earning themselves a warning growl.
“Ssssshut up!” Your lizard mate hissed in their direction, his pace fluttering at the distraction.
“But I-” The researcher tried again.
You looked over at them, trying to move your hips to get your mate to move again. “I will fill a report later,” you told them between pants.
“But I-,” they insisted.
It was enough. “SHUT UP!” You yelled at them as your lizard man stopped moving completely to glare at you, surprised. “Shut the fuck up and I will answer the questions, but you won’t be able to get any responses if you don’t shut up and let my mate fuck me senseless,” you let out between your teeth.
Said mate liked your outburst very much, soon grabbing your face forcefully to look at you. He started fucking you with intent then, the combination of his dicks inside of you driving you insane in a matter of seconds. He reached you neck and squeezed, feeling the vibrations of your moans against his hand and increasing his thrusts to make you lose your mind.
You felt something different this time, the tip of his scaled tail reaching around his body to rub against your clit. The textured surface made you see stars and the universe as he played with you in every way, taking your pleasure to the next level. It was exhilarating, your mouth open and your head thrown back as he fucked you like a machine.
He lowered his body, whispering against your ear: “Come for me, my mate, let me feel your holes milking me.” And like a good girl, you exploded into a million pieces as he growled over you and painted your insides with his cum.
This time around he didn’t stop, though. He kept fucking you for what felt like hours, probably were. You forgot everything about research and people watching, you forgot everything about your boss and the world. You could only focus on his dicks inside of you and his tail rubbing your clit until you came so many times that you had to ask for mercy, which he sweetly complied. He kissed your forehead and pulled out, leaving you messy and exhausted.
Once again you found yourself creampied in front of all your colleagues. Your job was suddenly a lot more interesting than two days ago.
#request#monsters#monster fucker#monster imagine#monster x human#teratophillia#monster x reader#terato#monster boyfriend#monster#monster fuqqer#monster kink#monster love#monster lover#monster romance#monster smut#monster x you#monsterfucker#monsterfucking nsft#lizardman#lizardman x you#lizardman x reader#lizardman x human
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"I sure do! Watch this..."
"I can make explosive spears and throwables, just like my mom did. I can also propel myself in the air by whipping my tail very fast, which sets off the same flammable compound in my tail surface for an explosive boost. Very handy for movement, but also very loud… not great if you're trying to be stealthy. And yeah, my sibling could do that too, but he was always more interested in doing other things. An energetic but very scatterbrained kid that he was."
[She takes aim and throws the spear somewhere far away. It ignites and explodes with a loud dull bang that shakes the ground slightly]
"I can't do that too often, though. Maybe a handful of times in quick succession before my muscles tense up and burn as if scorched by flames. One time it got so bad that I lost consciousness and couldn't move for a couple of minutes after waking up. That was scary, and hurt like hell... since then I've been more careful. That said, I wonder if there are more slugcats with similar abilities to mine out there? I have not met that many scugs in my life to begin with, if I'm honest..."
"Of course I remember my family, how could I not! My sibling's name is… hmmm, right, let me explain this first. Slugcats have very good sense of smell. Usually, we know one another by our unique scents. They are incredibly complex, but can be written down as series of letters, if you map those symbols to the corresponding scent proteins and other chemical compounds. For example, my scent name would be:"
"Addmitely, this notation method is very over-engineered – a slugcat just knows you are you if they smell you. From what I learned, scugs don't really use a coherent writing system.. of any kind. I think the colonies may use pictograms? I uh, I've never been a part of a colony, so I'm missing a lot of info here. Still, what I wrote on the wall – I have used an Ancient script, which I roughly mapped to key compounds that make a scent. As you can see, it's incredibly long, it can also change over time, parts of it can be masked with non-organic aromas to hide your identity, so on and so forth. To simplify even further, these long strings of letters can be shortened to just the last three or two characters, and this is what scugs may choose to use to refer to one another. Here, my scent name is MGV."
"Then, there are names that resemble the form that the Ancients would use. It's considered more refined, and more common in big colonies where people adopt their preferable roles. Those names are viewed as a kind of «gift», because you receive it from your community. It's a symbol of how they see you, what you mean to them. Of course, my closest family was never a part of a colony… but my mom would still give me and my sibling those special names. I was named «Blue», which is the color of the sky above when it's not raining, and the color of clear water. My brother's name is «Bryn» after a very fragrant medicinal plant that relaxes your muscles when consumed. I always found it funny, as my brother was often the one getting in trouble and giving our mom heartaches."
[She pauses for a moment, thinking intensively]
"Hmm, I never thought of asking my mother about her name. I wonder if she had one? To me and it was always just «mom»…"
"My other parent? I never knew him. Must have left just before or right after my mom had me, because there is literally nothing I remember of him… or them… whoever they were."
[She takes some pearls out from her bag, and inspects them one by one just to keep her hands busy]
"Mom would never talk about him, as if he never existed. And I never questioned her, I was too young to understand and simply accepted everything at face value. It was just the way things were. Would I want to meet my other parent? Maybe, but I doubt it'd make a difference. What would I even say to them? «Thanks for abandoning mom and leaving her to fend for herself»? "
"I don't know. Maybe I'm too harsh. Maybe he was a hero who sacrificed themself to save my mother. That could explain why he was never seen or heard of again. But… I have no way of knowing for sure. It's the life I won't be getting back anyway."
// In the second drawing, I've used logographs from @ikayblythe's Standard Hegemonic Dialect
#rain world#rain world au#rain world oc#rw pioneer#rw artificer#slugcat#slugpup#artificer's pups#rain world spoilers#ask blog#au lore#MORE LORE
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Celebrating 10 Years of CA:TWS — A Stucky Rec List
Rec list for the CA:TWS 10th Anniversary Event @catws-anniversary (thank you so much for organizing this event! 💙) | Prompt: Memories
10 years, huh? 10 years of Captain America: The Winter Soldier. 10 years of what many—myself included—still consider to be the best MCU movie ever made.
But also 10 years of post-TWS fanfiction. 10 years of Bucky Barnes Recovering and Steve Rogers' Sadness Errands; of Up All Night to Get Bucky and Revenge Road Trips; of Winter Soldier Trauma Umbrellas and Everybody Needing A Goddamn Hug; of Good Bros and Soft Epilogues. 10 years and tens of thousands of Steve/Bucky fics later, here we are.
So, to mark the occasion, let's take a trip down memory lane and celebrate the movie and the stories it inspired: One fic from each year since it all began:
There's really only one rule here: All fics are set before, during, or after the events of CA:TWS and/or reimagine its plot in interesting ways. Naturally, many of the fics on this list are post-TWS canon divergent, but I tried to go for a nice variety of length, genre, and popularity to keep it interesting. Speaking of popularity, this is very much not intended as a round-up of ‘most popular fics of each year’ because—and I say this with all the love and respect in my heart for those stories and their authors—nobody needs a rec list for that, and I believe in spreading the love. Here we go:
Poltergeists by enemyofrome | 17K, T
Author's summary: When the helicarriers blow up and the Winter Soldier goes on the run, he takes Steve with him. He's got a name written in Morse code on the inside of his arm, a ton of questions he doesn't know how to ask, and now, a new handler with absolutely zero sense of self-preservation to contend with. Life is hard. In which Bucky tries to figure out whether he's a human being, Steve does everything he can to keep from losing him again, and there are lots of explosions.
Starting off with one of the best versions of the 'Bucky didn't leave Steve, he took him with him after the Potomac' fics that were (and still are!) so popular post-TWS. This one stands out because of its fantastic beginning, its interesting take on how Bucky was broken and remade into the Winter Soldier, and because it allows both characters to be messy. It's a popular fanon trope that it's Steve who brings out a ruthless, almost vicious streak in Bucky, but here it's emphasized that this is very much a mutual thing. Just like Bucky, who's often afforded the "excuse" of still figuring out how to be a person again, Steve gets to be difficult here—without ever turning him into a stubborn asshole. They're both traumatized, and they're both allowed to show it and to lash out, including at each other. Also, this fic will give you capital-F Feelings about morse codes and apples. Believe me.
sleepwalk back to the battle site by ftmsteverogers | 22K, T
Author's summary: “I’m going to track down every HYDRA agent that’s left,” Bucky says, buckling his gun deftly to his belt. “And then I’m going to kill them.” “Oh,” Steve says. “Come with me?” Bucky asks, dangerous hands tucked into his pockets.
A classic post-TWS fic that picks up right after the movie ends. Equal parts Revenge Roadtrip, Bucky Barnes recovering, and Steve Rogers being in urgent need of a good hug. This starts out intensely melancholic—Steve's despair and helplessness are palpable and there's a scene involving a drinking glass that still brings tears to my eyes just thinking about it. Halfway through, the story changes pace and becomes much more action-heavy, but it still manages to allow space for the quiet, intimate moments between Steve and Bucky. They have both become sharp and deadly men, but they're also allowed to be soft with each other. Their coming together feels sweet and inevitable. I also really enjoyed the Steve characterization here. His absolute conviction that Bucky is still Bucky at his very core and always will be, but also his emotional and intellectual flexibility to adapt to this still-new-to-him, changed version of Bucky rang very true to me.
Surveillance by Sproings, 7K in 2 parts, G
Author's summary: If there are ears everywhere, that means it's somebody's job to listen. I hate my job.
Do you ever think about how SHIELD bugged Steves DC apartment and how horrible that was, but also...you're kind of curious what they might have overheard? Do you ever wonder about the people who listened in on his sad, lonely life? Well, here you go. An outsider POV fic told "through the ears" of an unnamed SHIELD agent assigned to spy on the private life of a man who doesn't really have much of one. The story begins just before IM3 and takes us all the way through the events of CA:TWS and beyond. It's clever, original and told with great empathy for both the subject under surveillance and the person carrying out that surveillance—who increasingly questions its purpose. Here's a small snippet to give you an idea of the fic's style:
He got a phone call, once. He put it on speaker, too, which was very exciting for me at the time. It was from an archivist at the Smithsonian. They seemed really surprised that he answered his own phone calls. The two of them talked for a long time about an exhibit the museum was planning. A very long time. As if one of them was starstruck, and the other was desperate for any kind of human interaction.
What Gets You Through by velleities | 12K, M
Author's summary: For Steve, getting through each day is a process – one he’s currently failing at spectacularly. Feeling out of place in this brave new world, he hopes to find a home in Bucky, and looks for him with everything he’s got. But Bucky doesn’t want to be found, and when he does touch base with Steve, he never sticks around for long. Bucky has embraced the modern age, leaving Steve lagging behind – or so Steve believes, until Bucky shows him otherwise.
This post-TWS fic revolves around five encounters in liminal spaces, and each time Bucky has pieced himself back together again just a little more. Despite their increasingly longer and more honest conversations, and Bucky's incremental progress, he always disappears again, leaving Steve to grapple with his heartbreak. There are quietly gorgeous moments in this fic (the bus and the church in particular were my personal favorites) as well as wonderfully crafted characterizations. Bucky is initially portrayed as somewhat feral in some ways yet surprisingly well-adjusted in others, and I love that Steve can't help but be a little annoyed at that. However, it quickly becomes clear that, in good old Bucky Barnes fashion, much of it is really just a front put up for Steve's benefit...
A Real Boy by itsnotbleak | 5K, T
Author's summary: It took the Winter Soldier three weeks to remember that human beings needed to sleep and eat. It took Steve far too long to realise the Winter Soldier was sleeping in his bed.
A wonderful, short-but-doesn't-feel-like-it fic (in the very best way) set immediately after CA:TWS, in which Bucky secretly and then soon not so secretly visits Steve in his apartment. Follow along as Bucky Barnes argues with his brain about sandwich toppings, the importance of a good night's sleep, and the necessity of personal hygiene. Also: how to best go about becoming a real boy (again). And who the hell is that Bucky guy anway? This is as soft and sweet a Bucky recovery fic as you're ever going to find. It's funny but not silly; sad in a way that all of these stories inherently are—because, well, these are some tragic boys—but not super angsty or depressing. A beautiful story with a lovely, hopeful ending.
Savage God by PottersPink | 36K, M
Author's summary (abbr.): Past, present, future, Steve knows Bucky Barnes. It’s why he recognized him when he found him in that alley in April of 1942, even though Bucky was older, stronger, wearier; he called himself The Asset, and had a metal fucking arm. He flinched when Steve tried to touch him, and when Steve told him he loved him, his first response was to ask why. Seventy years later, Steve wakes up in the twenty-first century, and he doesn’t know whether to be heartbroken or hopeful when some of the things Bucky revealed to him in 1942 start falling into place.
An absolutely riveting AU that will have you on the edge of your seat the whole time. I'm itching to talk about it more but I cannot since it would mean spoiling the hell out of it. What I can say is that it's a very intriguing and clever exploration of what would happen if Steve knew about the future but without really knowing any of the details. How would it change the events of CA:TFA and CA:TWS, and how would it change Steve himself? I so very much appreciate this characterization of Steve as smart, competent, and unwavering with a hefty dose of no fucks left to give. This fic features some really nifty time travel and plotting, great action sequences and a very satisfying ending where certain people get their much-deserved comeuppance. Plus: Bonus Shrinkyclinks (kind of)!
Charlie Lock by seapigeon | 105K, M (hard M)
Author's summary (abbr.): The Winter Soldier knows that sometimes, in order to make the kill, you must destroy what the Target lives for. Steve Rogers knows that he can't fight his captors. If he fights, they'll kill Bucky. But the price of his life is steep. Tony Stark has nothing left to live for, but he's needed. So all these miserable motherfuckers better stay alive, too. Clint Barton never expected to be a leader. But a leader he is, and no one else is going to die on his watch. --- A story in which the first wave of Project Insight succeeds, and the Avengers must pick up the pieces and find a way to stop Hydra from completing its work with Zola's algorithm.
This is not only the longest fic on this list, but also the angstiest one—by a mile, so please heed the tags. It's dark, disturbing, and brutal. However, it is neither relentless misery porn nor is it shocking for shock's sake, where everything is magically forgotten and/or healed the moment Steve and Bucky start kissing. Instead, the author puts these characters into an absolutely horrifying situation and then slowly, gently guides them out of it and into the light.
It's a Stucky fic but it's also a multi-POV ensemble piece featuring all the Avengers and other familiar faces. If you are someone who'll always be a little bitter about the unfulfilled promise of an Avengers found family, then this is for you. In this AU, they do not only fight together, but grow together in every way. They truly become a team, not just co-workers barely tolerating each other. The story takes its time exploring the characters and the group dynamics. Steve and Bucky are definitely at the center of the narrative but there is space here for every member of the team to grieve and adjust to the new reality and to find at least some measure of healing. It's a story about the meaning and the consequences of revenge, about hope and resilience, and about love in all its many forms. It also has one of the most satisfying title drops that will have you pump your fist in triumph when it happens. It's a tough read, but ultimately a very rewarding one.
SPELEVINK by Ginny_Potter | 10K, G
Author's summary: Bucky’s back. He’s leaving me messages through IKEA plushies, Steve texts Sam. jesus christ, rogers, Sam texts back. Or, Bucky lives in an IKEA Tiny Apartment, Steve is a dancing monkey once again, and somehow they find their way back to each other.
This is an absolute DELIGHT of a fic that will have you alternately laughing out loud and crying quietly into your SVARTFIBBLA blanket (super-soft, recycled polyester, 47x63"). It's ‘crack treated seriously’ at its very best and a clear homage to the fandom classic Infinite Coffee… (that’s not a dig or a spoiler, the author says so in the author’s note).
Now if you know me, you’ll know that angst o’clock is my happy hour and I’m usually not very into these heavy-on the-humor quasi-absurdist fics (because I’m super special and not like all the other girls, obviously). But. I LOVED this story so, so much. It’s such a fun read—even when it makes you cry—and it really became one of those ‘huh, I guess I’m into this after all’ moments of joyful (self)discovery via fanfic for me. I never thought a pair of oven mitts could move me like that, and I'll never be able to walk into an IKEA again without muttering "F******!" under my breath (iykyk). Absolutely fantastic.
a handful of dust by RecoveringTheSatellites | 20K, M
Author's summary: Steve looks for Bucky for a long time. But the thing is that Bucky doesn't get found, Bucky finds. Bucky always finds Steve. This takes a hard left after the Potomac and stumbles through the dark a lot after. Take a bit of running, the occasional synaptic misfire, the resurfacing of old memories, a dash or two of PTSD, and (eventually) a nice dose of action, stir, and serve over some unresolved issues.
Honestly, the second paragraph up there perfectly sums up the story. It's a good ol' fashioned Bucky recovery fic with some angst, some action, and a whole lot of healing and devotion. Steve and Bucky get to be very sappy about each other, but also extremely Badass Battle Boyfriends™ when somebody threatens their hard-won happiness. Both are allowed to be messy, unstable, and very co-dependent.
This was the first time this author played in the Stucky sandbox and I mean it 100% as a compliment when I say that you can tell. This is someone with "fresh legs" diving headfirst and very deep into the Stucky trope pool and they're doing it with great relish and enthusiam. The result is a story that rejects some of the tried and true conventions of the post-TWS fanfic canon and lovingly embraces others, but that is definitely aware of and in dialogue with the body of work that came before it. Also, it's just a really fun read that gives these two the very soft ending they deserve.
Everybody is Supposed to be Dead by pollutedstar | 22K, M
Author's summary: In 1944, Bucky Barnes falls off a train into the Alps, missing and presumed dead. Months later, Steve Rogers nosedives a plane into the arctic. In 2010, the Winter Soldier project is uncovered by S.H.I.E.L.D., and Bucky Barnes is found alive. Three years later, Steve Rogers’ frozen body is found in the ocean.
A really interesting AU and a fascinating exploration of what could’ve been; the impact it would’ve had on the events and characters if Bucky had been the one to be “found” first. How would it affect Steve to come back into a world where he isn’t quite so lonely and adrift, and where he does have the relief and reassurance of having Bucky by his side and at his back? How would that have changed the way he acted and reacted to this strange new world and the people and organizations trying to recruit him to their cause even though the ice hasn't even completely melted off his body yet?
There are a lot of astute and precise observations about characters like Tony, Natasha, and Clint in this story, and on top of that, it offers up some very compelling insights into Steve's conflicted and difficult relationship with his role as Captain America.
it's never over (hey orpheus) by romcommie | 12K WIP, 2/?, M
Author's summary: He remembers a song first and then everything else follows, burying him below. Or, Bucky Barnes pieces a life back together with a few choice verses, some duct tape and seventy years worth of spite. Steve Rogers tries very hard to relearn there's a life to be lived in the first place.
Ok, listen up, people! This is a WIP and there are only 2 chapters posted so far, but I haven't felt this absolutely bonkers excited about a post-CA:TWS fic in a long while. We're talking frothing at the mouth here. I have such a massive crush on this fic, it's a bit embarrassing, really. It's one of those fics where you know after just a few paragraphs that you're in very good, very competent hands. The wealth of historical and cultural detail; the way the story shifts/flips/flickers back and forth between time, perspective and narrative levels; the Bucky voice—it's all so well done! I'm so insanely excited to see where the author takes this!
ENJOY!
#catws10#stucky#stucky fic rec#stucky fic#stucky rec list#steve x bucky#stucky fic recs#steve x bucky fic rec#stevebucky fic rec#stevebucky#my recs#*drops this and runs aways* this rec list nearly gave me an aneurysm. you're welcome!
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Aventurine... You've Gotta Hand It To Him
An in-depth analysis of Aventurine's hands and why they're critical to his character.
Was asked if I could post this (VERY LONG) analysis I made all about Aventurine's hands - niche, perhaps, but I love him very much and he has a LOT of focus placed on his hands in almost every aspect of his story/design! I think it makes for a really neat insight into his character. Let’s go! 2K words or so so we're under a 'read more', folks :P Hope someone finds it interesting :)
Content warning for (very brief mentions of) sexual theming and violence.
I MIGHT be reaching with some of this but I tried to make sure everything was in order, so if there are any inaccuracies lmk! I'm Always on the lookout for more valuable Avencheem lore 😋
The Avgin - Culture and Symbolism
Kakavasha was born 'blessed' with unnaturally good luck by the Avgin goddess, Gaiathra Triclops, who is often depicted as a left palm with three eyes upon it. If we assume that therefore, someone’s left hand is representative of Gaiathra, then we can draw some interesting conclusions!
When reciting Gaiathra’s prayer, the typical accompanying gesture is for two participants to put their left palms together while saying it, which - by ‘covering’ Gaiathra’s eyes with each other’s palms, they are (as per the words of the prayer) ‘keeping their schemes forever concealed’.
In the version of Aventurine’s boss form that was removed from the Divergent Universe, he has an attack that changes name for each phase of the fight, as follows:
Phase 1: “Eyes Once Closed for Lies”,
Phase 2: “Eyes Twice Closed for Trickery”
Phase 3: “Eyes Thrice Closed for Schemes”.
This suggests that the symbolic act of Gaiathra closing her eyes is blessing the person in question not to have their lies, trickery, or schemes revealed - “I do not perceive it, nor shall anyone else.” This is important to the Avgin, as they seem to have a cultural focus on underhanded methods of achieving their goals, although this was blown greatly out of proportion by prejudice from other Sigonians, and (later) the wider cosmos. The game’s loading screen description of the Avgin is as follows:
“‘Avgin’ means ‘honey’ in the Sigonian language, yet those who irrationally fear Avgins unjustifiably distort the word's meaning to perpetuate Avgin stereotypes that portray them as crafty, smooth-talking, and capricious.”
Sparkle, when talking to Aventurine, also describes the Avgin as “...notorious throughout the entire universe! Liars, thieves, social manipulators, wolves in sheep's clothing... You're really living up to the reputation.”
The Avgin’s reputation as essentially ‘evil’ people, and the clear cultural and religious importance they place upon one’s left hand specifically, can reveal some interesting things about them (and therefore about Kakavasha):
In the real world, the left hand is very commonly considered to be the ‘wrong’ or ‘evil’ hand across many religions and cultures. The word ‘sinister’ (which may be a good descriptor for Aventurine’s behavior, or at least peoples' perception of him given how other characters react to him during the main questline) comes from a Latin word that means ‘on the left side’.
The French word for left, ‘gauche’ was borrowed back into english to mean ‘lacking social grace’ - and with Aventurine’s way of getting all up in peoples’ faces, grandstanding, being provocative, etc., it seems that ‘gauche’ isn’t a bad descriptor for him, either.
In the early 20th century, left-handedness was identified as ‘a biological anomaly, associated with deviancy but something that could be corrected away with behavioral reinforcement’.
Likewise, in the middle ages in England, left-handed people were more likely to be accused of witchcraft and burned at the stake. Sounds familiar when compared to the way Sigonia treated the Avgin - as evildoers, tricksters, backstabbers, etc.,
If the Avgin were so ‘left-handed’ in all senses of the phrase, then… perhaps the ‘behavioral correction’ they received could be justified...?
It is reinforced several times throughout both written lore and during gameplay that the Avgin’s beautiful appearances and high emotional intelligence were a source of jealousy to other clans and races, hence the perpetuation of the Avgin’s negative reputation - one that Aventurine ends up playing into, often intentionally.
Why bother trying to change the stereotype if he can use it to his advantage? Besides, it’s not like getting rid of the Avgins’ negative rep will help them now, anyway.
All this is to say that the concept of hiding your true intentions with your left hand - ‘keeping your cards close to your chest’, ‘bluffing’, ‘having an ace up your sleeve’, knowing when to ‘show your hand’ - is a huge overarching theme for the Avgin, and therefore for Aventurine.
Notice that a LOT of sayings to do with hiding things from others or manipulating people’s impressions of you and what they think you might do come from poker or other card games! I can’t think of any universe where the devs did that by accident. Nice work, devs!
The Left Hand
‘Sleight of hand’ is the name of Aventurine’s game, and he sure knows how to play it. ‘Sleight’ means “the use of dexterity or cunning, especially so as to deceive”, so naturally the suffix ‘- of hand’ brings Aventurine’s hands to the forefront as one of his main tools of the trade!
However, the devs once again outdid themselves - each of Aventurine’s hands is representative of parts of his character in very different ways.
Everything about Aventurine is designed to cleverly divert attention away from his real thoughts and feelings.
I’ll get the obvious out of the way: Aventurine’s left hand (as previously discussed) is critically important to his character. It represents so many things for him both visually and otherwise.
If you’re a regular Aventurine enjoyer it’s likely you know about his habit of hiding his left hand behind his back when he’s nervous or making a big (or life-threatening) gamble - but why?
He’s specifically hiding Gaiathra’s hand. I don’t think it’s a coincidence; Aventurine - by hiding away what is essentially a physical representation of his goddess - is ‘closing her eyes’, so he cannot be seen through (even if it’s purely subconscious).
He wants people locked onto his gaze and away from the hand he’s clutching Gaiathra’s ‘blessing’ of good luck so tightly with. (Note: the ironic nature of Aventurine’s relationship with his cursed blessing isn’t lost on me, but that’s another day’s essay. :))
This habit of hiding his left hand behind his back is (once you’re looking for it) very common in the majority of his animations, art, cinematics, and other various media, like in his character trailer when he’s about to reveal the result of his big dice roll; in a specific animation during his bossfight, where he’s actively banking on losing so he can carry out his ‘grand death’ (‘clutching his chips for dear life’, as his future self put it…); the idle animation where he’s fidgeting with one of his poker chips; or in the ‘Final Victor’ light cone, where he is playing russian roulette with his own life just to prove a point to Dr. Ratio (which was a little excessive, perhaps…).
Usually, having a hand behind your back is considered to be suspicious: you’re hiding something, perhaps a weapon.
And for Kakavasha, out of fear and knowing it’ll give him the upper hand, he hides his own weapon behind his back: the physical representation of all his schemes, strategies, lies, trickery, and tactics - and the last Avgin palm to touch another’s.
Perhaps in relation to his particularly strong connection with Gaiathra, Aventurine is also left-handed! Evidence? Sure!
As a general ‘fashion rule’ (and for practicality), wristwatches are worn on the non-dominant hand, and someone as fashion-conscious as Aventurine would very likely be aware of this. His watch is on his right wrist.
Additionally, he wears no rings on his left hand because writing or similar activities would be a pain to do with that much jewelry on. Further evidence can be found in this phone wallpaper of him released by Hoyoverse: he’s holding his phone with his left hand, and people usually operate their phones with their dominant hand. Similarly, in one of the many videos on the Hoyoverse YouTube channel (I’m sorry I don’t know which one it’s from), he goes to grab his tablet off the bedside table with his left hand, too.
The Right Hand
Aventurine’s character is, at its core, is all about defense. Protecting himself from harm, shielding his thoughts and feelings from others, creating an impenetrable barrier of flashy clothing and fake smiles to conceal his true self - this all presents in his moveset in battle, too.
He’s a preservation-class, shield-providing character. The critical thing to note is this: his defense all happens on the right hand. This includes his skill (throwing out chips with his right hand to shield his teammates), and his technique, which generates an additional shield for the team before the start of battle.
His right hand ‘shields’ him both literally and metaphorically in this sense. He wears all his rings on his right hand, because that’s the hand he wants you to focus on, the pretty, sparkly one with all the flashy jewelry and expensive wristwatch, the one that’s extended for you to shake (he shakes with his right hand), the only part of him most people get to touch. A part of the body furthest away from his heart, dazzling and defensive.
The outermost, superficial layer.
It’s the hand that more often performs captivating little coin tricks out in the open to catch people’s attention, keeping them focused on something that’s within his control, because so much of his life isn't.
On The Attack
Here’s the kicker though - this makes his left hand the attacking hand. When push comes to shove (or when he feels he needs to strike first), Aventurine lashes out with Gaiathra’s hand.
As mentioned before, his weapons are his schemes, his secrets, his tricks, his lies - and the hand holding all those chips so tightly is his left, the lucky hand, the one that has brought him success and saved his life time and time again.
Ultimately, it all comes down to relying on his raw luck to push him through (whether he's happy about that or not) when all his other methods of attack have been stripped away - and his hand trembles, because having to make a blind bet that his goddess (who did nothing to stop his family being massacred, yet is both cruel and benevolent enough to keep him alive) will save him yet again must be really fucking terrifying.
When Your Hands Are Tied...
Looking at both hands together, a design choice which I believe to be deliberate is the way he has bracelets of some variety over both his wrists. It’s a subtle imitation of manacles; he may have escaped his iron ones, but Aventurine now lives in golden handcuffs instead, bound by social shackles instead of physical ones.
He’s still a slave - just not in the traditional sense.
To my understanding (someone please correct me if I'm wrong, his timeline has some annoying gaps in it even though I tried very hard to figure it out ;-;), technically Aventurine legally belongs to the IPC.
He killed his most recent owner and so escaped his that particular ownership, sure, but when he barters with Jade, he asks her to pay him the ‘remainder of his market value’, which insinuates that it would therefore give him ownership of himself.
However, Jade doesn’t simply hand over the money: she pulls him into a job contract - a new form of imprisonment - without ever giving him real legal autonomy, never officially declaring him a free man. His hands are invisibly tied - bound by corporate and social 'manacles' to his job.
"Out, Damned Spot!"
Speaking of manacles, let’s talk about the ‘Hunger Games’, shall we?
Kakavasha is, at some indeterminate point, entered into a spectator sport where he is forced to fight thirty-four other slaves to the death.
It is mentioned that he has no other weapon than the bindings on his wrists and the chain between them - and he emerges ‘victorious’ (physically the victor... perhaps not mentally or emotionally, though).
In the quest notes during Aventurine’s (literal) trip through the maze while he’s making his way to the stage for his grand finale, he describes himself with the word ‘murderer’, showing that he’s clearly distraught by what happened and resents himself for it.
Following on from this, a possible interpretation of the design choice to have Aventurine wear gloves is for him to (figuratively) hide the blood on his hands.
Aventurine’s gloves simultaneously create a literal barrier between himself and the world, and work as another piece of fancy clothing to add to his impenetrable, sparking defense. The closest match I could find to the style of Aventurine’s gloves are short dress gloves or wrist gloves, which are specifically fashion items as opposed to practical ones.
(As a cheeky little aside, the absolute closest style match I could find for his gloves are latex or leather womens’ gloves most commonly used in BDSM, which is fun! Maybe I’m reaching, but I like to think it’s a subtle way of making him more effeminate - and in Aventurine’s case, therefore a subtle call to his sexuality imo - and also another little detail to help push his ‘provocative’ appearance and demeanor.)
Conclusion
Our hands are how we interact with the world. In Aventurine’s case, they’re how he keeps the world pushed as far away from himself as possible, all the while gripping onto his ‘good luck’ for dear life.
Aventurine’s hands are his weapons, his shield, his faith, his fear, and his guilt, decorated with jeweled rings and bound in golden handcuffs.
Ultimately, when Aventurine offers to lend a hand to the Trailblazer, when he shows Sunday his hand (and a bit more besides) during their meeting, and when he forces Acheron’s hand during his bossfight, it's so that his own hands are free to do whatever he needs to orchestrate his greatest scheme yet...
...for better or worse.
#I would apologise for this being so long#but im not going to :) I put a lot of effort in hahah#wont apologise for all the 'hand' puns either#roxirinhsr#hsr#aventurine#aventurine hsr#aventurine character analysis#character analysis#honkai star rail#aventurine honkai star rail#honkai star rail aventurine#hsr aventurine#LONG POST#roxirinother
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