#honestly some of these surprised me
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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cloudinal · 1 month ago
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Some character doodles from last night
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embv · 20 days ago
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I think everyone’s subscribing to the “Helena Infiltration Theory” WAYY too quickly. I kinda feel like a lot of the oddities in the way she was acting could be chalked up to something else, and defaulting to “that’s not Helly” feels a lot like… I don’t know, like brushing off character flaws by saying, “No, [X] is possessed! That’s not actually them!”
I’d probably buy into it a bit more if she didn’t have that moment in the halls with Mark where she fervently said, “We’re not the same, actually. Us and the outies, we’re not.”
There are reasons why Helly would want to lie about her identity, and chief among them is the fact that she hates her outie—desperately wants to place distance between them, desperately wants to convince herself that the person she saw wasn’t her.
But there are compelling reasons for both angles, and I can’t say that I won’t be scanning future episodes for hints to either prove or disprove this, so… cheers, 🥂.
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momentomori24 · 1 month ago
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Soooo to celebrate and cope with finishing Chapter 1, here's Golfgang crashed out on the sofa after a Christmas Party. They seem to have had fun, at least.
This will be my last drawing for the year. Merry Christmas, y'all :3
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californiaquail · 2 months ago
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this fucking mouth protector gadget for when you simply cannot stop yourself from regularly injuring your horses mouth with your dogshit hands and think sticking a piece of plastic in there will somehow help is one of the most patently absurd equestrian things i've seen lately. it's $519
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some horse people will literally do anything rather than improve their hands. "the area where the bit works is extremely sensitive" ? goddamn you don't say? "specific more precise bits" just admit you're putting bike chains in your horses mouth and go
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eashgirl · 2 months ago
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I'm not going to lie,looking back I'm surprised no one ever really mentions how many times Skywarp keeps getting backstabbed, it's happened so many times I'm wondering if it's one of the staples to his charecter at this point.
G1 : got betrayed by Starscream and thrown out of the ship and left to die,just so they could lighten the load
IDW : betrayed by both Starscream, Thundercracker and if I'm not wrong Galvatron as well.
Wfc trilogy : backstabbed by Jetfire (quite literally)and died,just before informing Starscream of the betrayal.
Earthspark: got betrayed by Starscream twice when he left her and Nova storm to save himself,and when he turned on every other decepticon
Transformers Prime(novels) : betrayed by Starscream who sent him out on a suicide mission with the intent of blowing him up just because he got jealous Megatron complimented another seeker Infront of him,and then got mauled,brainwashed by quintessons and killed by a sharkticon.
Cyberverse: kind of indirect but starscream betrayed every other seeker and she was the only survivor.
Skybound : self explanatory, I don't think I even need to explain how messed up his treatment was here.
Idw2 : ok this one probably does not qualify as I think he WAS the one who kept being a turncoat and switching allegiances at merry whim since for the most part he was pretty crazy in the manic sense, honestly I don't think he was even a decepticon here he didn't seem to know what the insignia meant,just some guy who kept jumping ship at every opportunity he could get just to enjoy causing chaos,but after being betrayed way too many times I can excuse him for this.
Armada(comics) : betrayed by Scavenger
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seiwas · 9 months ago
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instagram dump with your selfship! (model/actor!au sel x satoru ver.)
seltoru behind-the-scenes dump — work days and winding down~
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liked by sstoru and others
sellybelly last week's shenanigans ✨ 1: shoot day! 📸 2: nails sponsored by mr. gojo satoru 💅 3. loved our outfits for the awards 🥺 (thank you dior! 💫) 4. that feeling when you change into home clothes tho >> 5. maybe he's pretty sometimes 🙄 6. caught him in the act (texting me during a meeting 😭) 7. satoru in hair & makeup (some good sleep he's had there 🤧) 8. our lil treat to end the week 🍓😋 9. phone hijacked by mr. gojo satoru 🧿🧿 👁️👁️
sstoru knew you were obsessed with me 😌
thanks for the tag my love @tteokdoroki this was so so fun 🥺 tagging: anyone else who wants to do this!! it's so pretty and so fun 🥺
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arl3kinka · 3 months ago
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"watching you"
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shulkerbullets · 4 months ago
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oh since im posting things again i watched a vid abt this dude recently and nostalgia kicked in
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aleki-lives-here · 3 months ago
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If I do end up writing murderbot fanfic, it'll probably include some nasty taking over control virus that will not be conveniently stopped before it can actually start acting. The way murderbot was absolutely terrified when faced with that alien shit in Network Effect was absolutely delicious. I need that, but ten times worse and also painfully drawn out.
It would miss the moment it got into its system for "trying to save humans no time to waste" reasons, and by the time it had a chance to get a diagnostic it would have already hidden itself. By the time it noticed something was off, it would already have enough control to stop it from doing something about that. Maybe changing the memory files so that it struggles to keep track of it, and maybe directly stopping its body from cooperating.
A scene that came to me had Murderbot try and tell Mensah about the virus and have the output be cancelled (perhaps before it got to that point it would have noticed a slight delay in the reaction time, which would definitely be hella concerning), just completely being unable to notify others that there is a problem. Except that they have those code words with Mensah and so it does tell her that something is really really fucking wrong, but can't elaborate. Now everyone is worried, and it is struggling to fight off the virus that has had enough time to prepare to really not make it easy.
Anyway, ideally it all escalates despite everyone's attempts to figure out what the fuck -- Murderbot's diagnostic tools are fucked from the inside and humans have better luck at noticing the problem but can't really help much. The perfect culmination would be total control. Murderbot just being completely trapped into its own body, forced to do something it doesn't like or even just stand still (no access to media if you want to turn it into an especially excruciating torture). Tho turning its control completely is a waste of its talents. Maybe the virus could just get the governor module back online, but completely under its control, so Murderbot can enjoy being electrocuted some more.
Gods I just love to torture my favorite characters. If I end up writing a fanfic, it would be this kind of terrible no good scenario
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chinzhilla · 3 months ago
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𝔗𝔥𝔦𝔯𝔱𝔶-𝔒𝔫𝔢 𝔇𝔞𝔶𝔰 𝔬𝔣 ℌ𝔬𝔯𝔯𝔬𝔯 𝟸𝟶𝟸𝟺
We believe spirits are in every single thing. In houses, in forests, in mountains, in trees in rice fields. Every area has spirits. All of them.
The Medium (2021) dir. Tong Banjong Pisanthanakun
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darcyolsson · 5 months ago
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people actually genuinely shipping eric bogosian and assad zaman is so revolutionary to me I think all rpf should be between a 71 year old man and some theatre twink. quit it with the 20 year olds from youtube and boybands. only this from now on
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benevolenterrancy · 5 months ago
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Can I ask what was your first impression of TGCF and if it turned out wrong or right?
My first impression of TGCF was "this goof continuously ascends to -- and gets kicked out of -- heaven, this is going to be clown town isn't it?"
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And honestly I stand by that one, I think I was completely correct**
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(**barring the fact that this goof will then go on to experience ever conceivable horror known to man but honestly I mostly expected it after MDZS)
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lieutenantselnia · 6 months ago
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Random appreciation post for TV shows about special task forces that are also oddly endearing (found) families, they just have a very special place in my heart❤️
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Hogan's Heroes (1965-1971)
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The Penguins of Madagascar (2008-2015)
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Star Wars: The Bad Batch (2021-2024)
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nemesis-is-my-middle-name · 1 month ago
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i know ive made jokes about it before but being serious for a second. daniel's willingness to accept arthur's objectively batshit confession also just. gets me right in the fucking heart, man. because, like.
yeah. of course he does.
seven is a Big Number, but daniel's never met any of those other people. they don't actually mean anything to him, they obviously weigh on arthur but they're stories he doesn't know and doesn't really care to. they're just, accounting. they're a bunch of guttering candles in the face of the fucking solar flare that is The Reason daniel has to hate arthur. what the fuck does he care about a bunch of people he's never met, that died some reactionary death in self-defense or however arthur wants to justify it? when from daniel's pov arthur's already stolen two of the most important people in his world away from him. everything left of his family, his blood, for no defensible reason. out of nothing but self-absorbed youthful stupidity.
and he's already decided that isn't enough to drive them apart permanently.
so sure, fuck it, seven people. you probably had your reasons. i've already decided to move past worse. add them to the fucking list, or whatever.
because, y'know. he can't lose another person.
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imminent-danger-came · 8 months ago
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There is a distinct difference between "something good with flaws" and "something bad that's almost good" me thinks
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