#history of science fiction
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whats-in-a-sentence · 24 days ago
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An Earth-like Moon in a Godly universe, as Adam Roberts points out in his "History of Science Fiction" (2016), raised pressing new questions: are its inhabitants saved? Can they be? What does Christ's sacrifice mean in a universe far grander than that of the schoolmen? Must the people of the Moon take Communion?*
* If so, they may have been in trouble, as Johann Andreas Schmidt, a Lutheran theologian, argued in "Selenite e luna proscriptos divini numinis gratia" (1679; "Selenites, or the Moon proscribed by Divine Grace"). The Moon, he noted, was too inclement for vineyards, and without vineyards there could be no Communion, and thus no salvation. There could thus be no people with souls on the Moon, merely monsters.
"The Moon: A History for the Future" - Oliver Morton
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dndspellgifs · 1 year ago
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look, I know I've talked about this essay (?) before but like,
If you ever needed a good demonstration of the quote "Any sufficiently advanced technology is indistinguishable from magic", have I got an exercise for you.
Somebody made a small article explaining the basics of atomic theory but it's written in Anglish. Anglish is basically a made-up version of English where they remove any elements (words, prefixes, etc) that were originally borrowed from romance languages like french and latin, as well as greek and other foreign loanwords, keeping only those of germanic origin.
What happens is an english which is for the most part intelligible, but since a lot everyday english, and especially the scientific vocabulary, has has heavy latin and greek influence, they have to make up new words from the existing germanic-english vocabulary. For me it kind of reads super viking-ey.
Anyway when you read this article on atomic theory, in Anglish called Uncleftish Beholding, you get this text which kind of reads like a fantasy novel. Like in my mind it feels like it recontextualizes advanced scientific concepts to explain it to a viking audience from ancient times.
Even though you're familiar with the scientific ideas, because it bypasses the normal language we use for these concepts, you get a chance to examine these ideas as if you were a visitor from another civilization - and guess what, it does feel like it's about magic. It has a mythical quality to it, like it feels like a book about magic written during viking times. For me this has the same vibe as reading deep magic lore from a Robert Jordan book.
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groundrunner100 · 1 year ago
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spirk-trek · 6 months ago
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Georgia Schmidt, Carole Shelyne, Serena Sande, Meg Wyllie, & Sandra Lee Gimpel
A tribute to some lesser-known women of Star Trek :)
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fox-teeth · 3 months ago
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Hundreds of years in the future and thousands of light-years away, Mazu from Three-Hills practices her culture’s ancient art of sculpting spirit guides for the dead. But when technology from beyond the stars encroaches on her people’s lives—and deaths—what will happen to her art?
Read the rest of my new graphic novella "The Maker of Grave-Goods" this October exclusively through ShortBox Comics Fair--the innovative all-digital comics convention! @shortboxcomicsfair
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humanoidhistory · 1 year ago
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STAR TREK premiered on NBC on this day in 1966.
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whereserpentswalk · 8 months ago
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People don't realize how liminal it is to be a time traveler. How you don't ever really feel like you're in the time you are. Even when you're in your own time, everything is off, your coat was something you bought in interwar France, the book you're reading on the train is from a bookstore you had to visit in Victorian London, even your necklace was given to you by a Neolithic shaman, from a culture the rest of the world can never know. You find yourself acting strange even when in the present, much less in the past you have to work in.
You remember meeting a eunuch in 10th century China, and having him be one of the only people smart and observant enough to realize you were from a diffrent time. You could talk honestly with him, though still you couldn't reveal too much about your time. And it was still so strange hearing him talk casually about work and mention plotting assassinations. You're not allowed to but you still visit him sometimes.
You remember that the few times you were allowed to tell someone everything it was tragic. You knew a young woman who lived in Pompeii, who you had gotten close to, a few days before she would inevitably die. On your last day there you looked into her eyes, knowing soon they'd be stone and ash, that the beauty of her hair would be washed away by burning magma. And you hugged her, and told her that you wanted her to be safe, and told her she was wonderful and that you wanted her to be comfortable and happy. And you let her tongue know the joy of 21st century chocolate, and her eyes see the beauty of animation, knowing she deserved to have those joys, knowing it wouldn't matter soon. And you hugged her the last time, and told her she deserved happiness. And when you left without taking her it was like you were killing her yourself.
You want to take home everyone you're attached to. There's a college student you befriended in eighteen fifties Boston. And you can't help but see him try to solve problems you know humanity is centuries away from solving. And you just want to tell him. And it's not just that, the way he talked about the books and plays he likes, his sense of humor. There's so many people you want him to meet.
You feel the same way about a young woman you met on a viking age longship. She tells stories to her fellow warriors and traders, stories that will never fully get written down, stories that she tells so uniquely and so well. She has so many great ideas. You want so dearly to take her to somewhere she can share her stories, or where she can take classes with other writers, where she can be somewhere safe instead of being out at sea. She'll talk about wanting to be able to do something, or meet people, and you know you're so close to being able to take her, but you never can, unless she accidently finds out way too much then you can't.
You remember the longship that you met that young storyteller on. You were there before, two years ago for you, ten years later for the people on it. The young woman who told you stories wasn't there ten years later, you had been told why then but you only realize now, her uncle, who ran the ship, had been one of the first people to convert to Christianity in his nation. He killed her, either for not converting or for sleeping with women, you're not sure, but he killed her, and bragged about it when you met him ten years later.
You talk to the storyteller on the longship, ask her about the myths you're there to ask her about, the myths that she loves to tell. You look into her eyes knowing it's probably less then a year until her uncle takes her life. You ask her if you think that those who die of murder go to Valhalla. She tells you she hopes not, she doesn't see Valhalla as a gift but as a duty, she hopes for herself to go to Hel, where she wouldn't have to fight anymore. You slip and admit you're talking about her, telling her that you hope that's where she goes when she's killed. You hope to yourself you'll be forced to take her to the twenty first century, you're tempted even to make it worse, you want to have ruined her enough to be able to save her.
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businesstiramisu · 11 months ago
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I've only read the first two pages of the actual story (strong start! Will def finish later) but i want to save this post with the link. It's fascinating, thank you!
“I took several classes in prey animal psychology, which actually were classes on the psychology of everything,” she explained in her Contemporary Authors essay. “About how we, being predators and having predators such as cats and dogs around us all the time, understand predators, but know very little about prey animals.”
also hey i saw this quote getting passed around tumblr recently. Guess people have been reading about Carol Emshwiller
I missed on the other ask: it probably also helped the show that the last year has made us all very familiar with "talks like a person but isn't one" systems. Even if you're not opposed to LLMs, it's pretty rare to think they're people.
I assume this is about Frieren and what I think gets lost under my calling the show fascist is that this is like... The worst version of the trope. What we've seen early at this stage is already enough to completely contradict the idea that demons are just aliens mimicking human speech to manipulate people; there's literally a scene of the demons being alone with each other and using speech to talk about their opinions and plan courses of action.
I'd be more forgiving if it felt like there was some actual creativity there, like if they didn't talk to *each other* but even in just two episodes it's really clear that demons converse for exactly the same reason people do.
Look at it this way: Suppose demons were the only race in existence; judging by what the anime shows us, they'd just, you know, act like humans. Talking to each other, organizing, building, fighting...
And the fact that they supposedly don't have parents but do have an organized social structure just raises a bunch of practical questions. Like, seriously, what *did* happen to that guy's dad? Or that kid's mom? How do demons reproduce? They clearly have a childhood where they are relatively defenseless and also an organized hierarchy, so why wouldn't they raise their own children? Even if they're incapable of love wouldn't that just make more sense from a military efficiency standpoint?
It really, really doesn't help that I've been thinking of the excellent short sci-fi story "Pelt" which is about a violent encounter between sentient predator species and a sentient prey species.
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spyboy2000 · 1 month ago
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ғʀᴀɴᴋ ғʀᴀᴢᴇᴛᴛᴀ Wolf Moon. 1965.
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alpaca-clouds · 1 year ago
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The history of Solarpunk
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Okay, I guess this has to be said, because the people will always claim the same wrong thing: No, Solarpunk did not "start out as an aesthetic". Jesus, where the hell does this claim even come from? Like, honestly, I am asking.
Solarpunk started out as a genre, that yes, did also include design elements, but also literary elements. A vaguely defined literary genre, but a genre never the less.
And I am not even talking about those early books that we today also claim under the Solarpunk umbrella. So, no, I am not talking about Ursula K. LeGuin, even though she definitely was a big influence on the genre.
The actual history of Solarpunk goes something like that: In the late 1990s and early 2000s the term "Ecopunk" was coined, which was used to refer to books that kinda fit into the Cyberpunk genre umbrella, but were more focused on ecological themes. This was less focused on the "high tech, high life" mantra that Solarpunk ended up with, but it was SciFi stories, that were focused on people interacting with the environment. Often set to a backdrop of environmental apocalypse. Now, other than Solarpunk just a bit later, this genre never got that well defined (especially with Solarpunk kinda taking over the role). As such there is only a handful of things that ever officially called themselves Ecopunk.
At the same time, though, the same sort of thought was picked up in the Brazilian science fiction scene, where the idea was further developed. Both artistically, where it got a lot of influence from the Amazofuturism movement, but also as an ideology. In this there were the ideas from Ecopunk as the "scifi in the ecological collaps" in there, but also the idea of "scifi with technology that allows us to live within the changing world/allows us to live more in harmony with nature".
Now, we do not really know who came up with the idea of naming this "Solarpunk". From all I can find the earliest mention of the term "Solarpunk" that is still online today is in this article from the Blog Republic of Bees. But given the way the blogger talks about it, it is clear there was some vague definition of the genre before it.
These days it is kinda argued about whether that title originally arose in Brazil or in the Anglosphere. But it seems very likely that the term was coined between 2006 and 2008, coming either out of the Brazilian movement around Ecopunk or out of the English Steampunk movement (specifically the literary branch of the Steampunk genre).
In the following years it was thrown around for a bit (there is an archived Wired article from 2009, that mentions the term once, as well as one other article), but for the moment there was not a lot happening in this regard.
Until 2012, when the Brazilian Solarpunk movement really started to bloom and at the same time in Italy Commando Jugendstil made their appearance. In 2012 in Brazil the anthology "Solarpunk: Histórias ecológicas e fantásticas em um mundo sustentável" was released (that did get an English translation not too long ago) establishing some groundwork for the genre. And Commando Jugendstil, who describe themselves as both a "Communication Project" and an "Art Movement", started to work on Solarpunk in Italy. Now, Commando Jugendstil is a bit more complicated than just one or the other. As they very much were a big influence on some of the aesthetic concepts, but also were releasing short stories and did some actual punky political action within Italy.
And all of that was happening in 2012, where the term really started to take off.
And only after this, in 2014, Solarpunk became this aesthetic we know today, when a (now defuct) tumblr blog started posting photos, artworks and other aesthetical things under the caption of Solarpunk. Especially as it was the first time the term was widely used within the Anglosphere.
Undoubtedly: This was probably how most people first learned of Solarpunk... But it was not how Solarpunk started. So, please stop spreading that myth.
The reason this bothers me so much is, that it so widely ignores how this movement definitely has its roots within Latin America and specifically Brazil. Instead this myth basically tries to claim Solarpunk as a thing that fully and completely originated within the anglosphere. Which is just is not.
And yes, there was artistic aspects to that early Solarpunk movement, too. But also a literary and political aspectt. That is not something that was put onto a term that was originally an aesthetic - but rather it was something that was there from the very beginning.
Again: There has been an artistic and aesthetic aspect in Solarpunk from the very beginning, yes. But there has been a literary and political aspect in it the entire time, too. And trying to divorce Solarpunk from those things is just wrong and also... kinda misses the point.
So, please. Just stop claiming that entire "it has been an aesthetic first" thing. Solarpunk is a genre of fiction, it is a political movement, just as much as it is an artistic movement. Always has been. And there has always been punk in it. So, please, stop acting as if Solarpunk is just "pretty artistic vibes". It is not.
Thanks for coming to my TED Talk, I guess.
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froggybangbang · 3 months ago
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authorbettyadams · 3 months ago
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“Hidden Fires”
Science Fantasy Novel
85K Words
When his sister finds herself stranded in a hostile city, Drake McCarty must leave the retaliative safety of his wilderness home to rescue her. The mysterious alien Bard accompanies him as whispers of ancient enemies drift down from the stars. Drake can feel his bond with this ancient warrior growing every hour, but will it be strong enough to withstand the revelations that await them in the crowded city, or will it shatter under Drakes own weakness.
Indiegogo: https://igg.me/at/HiddenFiresBook/x/20737048
#FoundFamily #ScienceFiction #SciFi #Aliens #NationalParks #Novel
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wealmostaneckbeard · 1 year ago
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The politics in Lancer the mech pilot TTRPG seems center left to me. A good way to explain what's going on in that game's universe is with this overly long metaphor:
Imagine an alternate history where Nixon somehow beat JFK Jr to the white house, and once in office he lets Kissinger go nuts setting fascists up on an accelerated schedule. That's what Union's Second Committee was like. Then Tricky Dick procedes to nuke Vietnam a couple times. That's the Hercynia Crisis and that FTL Piston weapon launch. JFK and company ride the shock and horror of approaching nuclear war into office on the promise of de-escalation and enforcing civil rights, and they deliver. That's the coup that formed Union's Third Committee. Kissinger, Nixon, and the entire pentagon/raytheon corp take over NASA in Cape Canaveral, Florida where they form a tolerated corporatocracy in exile. That's basically Harrison Armory on the planet Ras Shamra. Now a United liberal-leftist front of America is actively trying to tear down dictatorships around the world that Kissinger set up (he got assassinated at some point in this time line) and replace them with socialist democracies. That is Union's Justice/Human-Rights Department and a few other government branches. So far they've had some success although people are pointing out that it's a bit hypocritical that the liberators are using weapons from corporate conservative states where civil rights are discretely curtailed. That's what's driving political discourse in 5016u in Union's legislative body, the Central Committee and it's myriad political parties.
So yeah Lancer's political intergalactic landscape is a bit like modern day? Except also cthulhu is giving out reality-breaking tech to militant civil rights advocates and random civilians? That's what HORUS basically is, btw.
Now that I've written this out, it would make for a good american alt-history with mechs campaign in Lancer...
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writingwithcolor · 1 year ago
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Characters reconnecting with their ancestral cultures in an interplanetary setting
@pixiedustandpetrichor asked:
Hi! I am writing a novel with three main female characters in an interplanetary setting. They grow up as orphans in an Irish-coded country and as children are mostly exposed to solely that culture, but they leave after becoming adults. Character A is Tuareg-coded, B Mongolian-coded, and C is Germanic-coded. It isn’t central to the story, but I would like them to get in touch with/learn more about their ancestral cultures, especially in terms of religion. A does this by actually visiting the planet her parents came from, but B and C do not. What can I do to depict their relationships with said cultures and their journey to reconnect with them? Would it be realistic for each of them to have different mixed feelings about participating in these cultures and for them to retain some sense of belonging to the culture they grew up in as well? Thank you for your time.
Hello, asker! WWC doesn’t have Tuareg or Mongol mods at the moment, so we're not able to speak to the specifics of cultural and religious reconnection for these particular groups. Still, I want to take this opportunity to provide some general context and elements to consider when writing Tuareg-coded characters, or other characters from groups that have experienced colonization in the real world. My fellow mods will then share thoughts about cultural reconnection in general and with respect to Germanic heritage in particular.
Drawing inspiration from groups that have experienced colonization
As you’re probably aware, the Tuareg are an ethnic group indigenous to North Africa. As with many indigenous groups, they have experienced colonization multiple times over the course of their history. Colonization often leads to the loss or erasure of certain aspects of culture as the colonized people are pressured to conform to the culture of the dominant group. In many cases, it’s near impossible to say what the ancestral culture of a colonized group was prior to colonization.
When coding a fictional culture based on a group that was colonized in the real world, it's important to ask questions about:
Which aspects of culture you're portraying
Where these aspects come from
Whether you're ready to tackle their implications for the world you're building
It’s not necessarily wrong to use elements of coding that draw from cultural aspects influenced by colonization. As I said, it can be very difficult, even impossible, to portray a “pure” culture as it would have been had colonization not occurred–because we simply can’t know what that alternate history would look like, and because so much has been lost or intentionally suppressed that the gaps in our knowledge are too wide to breach. But it’s important to be aware of where these cultural elements are coming from.
Where is your coding coming from and what are the implications?
For example, while the Tuareg today are majoritarily Muslim, this was not the case prior to the Arab conquest of North Africa. Some elements of Tuareg culture today, such as tea ceremonies, are derived from the influence of Arab and Muslim culture and likely did not exist prior to the 20th century. As you’re developing the culture of the Tuareg-coded group in your fictional setting, you have to decide whether to include these elements. There is no right answer–it will depend on what you’re trying to do and why.
Is your setting in our far future, in which case we can assume your Tuareg-coded group is distantly related to today’s Tuareg?
In that case, they will probably have kept many cultural aspects their ancestors acquired through their interactions with other cultures around them–including cultural groups that colonized them. They may–let’s build hopeful worlds!–have reclaimed aspects of their ancestral culture they’d been forced to abandon due to colonization. They may also have acquired new aspects of culture over time. This can be very fun to explore if you have the time and space to do so.
I would recommend speaking with Tuareg people to get a better grasp of how they see their culture evolving over the next however many centuries or millennia, what they wish to see and what seems realistic to them.
Alternatively, maybe your setting is a secondary world unrelated to ours and you only want to draw inspiration from the real-world Tuareg, not represent them exactly. In that case, you need to decide which period of history you’re drawing from, as Tuareg culture is different today from what it was 50 years ago, and different still from 200 years ago or 1000 years ago. You’ll need to research the historical period you’re choosing in order to figure out what was happening at that time and what the cultural influences were. If it’s pre-colonial, you’ll probably want to avoid including cultural elements influenced by colonization from groups that arrived later on.
Finally, if the time period you’re drawing from is post-colonial:
Are you planning to account for the effects of colonization on Tuareg culture?
Will you have an in-world equivalent for the colonization that occurred in real life?
For example, will the Tuareg-coded characters in your world be from a nomadic culture that was forced to become sedentary over the years and lost much of their traditions due to colonial pressure to conform?
Where did this pressure come from in your world–is it different from what happened in ours? If so, how different? And what are the consequences?
Writing about colonization can be quite the baggage to bring into a fictional setting. I’m not saying it can’t be done, but it will certainly require sensitivity and care in portraying it.
In summary: think it through
I’m not saying all this to discourage you, but to point out some of the considerations at play when drawing inspiration from a real-life culture that has experienced colonization. Similar challenges arise for coding based on any other indigenous group in the world.
My advice to you, then, is to first sit down and decide where and when in history your coding is coming from, and what you’re trying to achieve with it. This will help you figure out:
which elements of contemporary Tuareg culture are pertinent to include
How much your coding will be influenced by the Tuareg’s real-life history
To what extent that will inform the rest of the world you’re creating
This, in turn, may help in deciding how to portray your character’s reconnection journey.
Again, I am not Tuareg and this is by no means meant to be an exhaustive list of considerations for writing Tuareg-coded characters, only a few places to start.
If any Tuareg or Amazigh readers would like to chime in with suggestions of their own, please do. As always, please make sure your comments adhere to the WWC code of conduct.
- Niki
Pulling from diaspora and TRA narratives of cultural reconnection
Marika here: This ask plotline could also pull directly from diaspora and TRA narratives of cultural reconnection. Many diaspora and TRA cultural reconnection stories are, in effect, about navigating the difficult process of resuscitating, or renewing ties to culture using limited resources in environments that often lack necessary cultural infrastructure or scaffolding.
See this question here to the Japanese team for suggestions of how to handle such a storyline in a similar sci-fi setting.
More reading: Japanese-coded girl from future
-Marika
Reconnecting with German heritage
Hi, it’s Shira. I’m not sure whether German-Jewish counts as Germanic for the purposes of your post but since German Jews were more assimilated than other Ashkies, Germanness does feel real and relevant to my life (especially because my father worked there for approximately the last decade of his life.) NOTE: when I see “Germanic” vs German I think of cultures from 1500 years ago, not 100-200 years ago, so I can’t help you there, but I’d be surprised as a reader if a character focused on that for reconnection to the exclusion of the 19th century etc.
People in the United States specifically, reconnecting with German heritage, often lean into Bayerischer/Bavarian kitsch, I’ve noticed. Personally, though, what I find most relevant is:
1. The food (although I’ve come to learn that what I grew up eating was closer to veal/chicken scallopini than actual schnitzel because it was drenched in lemon, but I do like the other foods like the potato salad and sweet and sour red cabbage etc.) Your character could try making one of these “ancestral” foods as a way to reconnect?
2. The classical music, because I’m a second generation professional musician – if character C plays an instrument, leaning into that might be meaningful (Beethoven, Bach, Brahms, Mendelssohn, Clara Schumann and her husband Robert, etc.)
3. The nature, especially specifics that I enjoyed during my time there – personally, I loved the bright pink flowers all over the chestnut trees, but there are a lot of choices especially because of the Alps. If C is an artist maybe they can sketch something Germany-related from old photographs they found on the Space Internet?
I think it is VERY realistic for the characters to remain connected to the culture in which they were raised, by the way, whether or not they have positive feelings about it. Culture isn’t an inherited trait. Sure, if they want to completely walk away, they can, but I bet there are still ways it will creep back in without them realizing it simply because it’s really hard to have universal knowledge of the origins of all our quirks. Plus, not everyone feels alienated from their raised-culture just because they’re genetically something else.
P.S. There is also Oktoberfest, which I don’t really get into but is a thing, and beer, which is another point of German cultural pride.
German gentiles, weigh in – y’all have your own stuff, I know! OH YEAH so for German Christians, Christmas “markets” are a whole thing. That’s worth looking up. 
–S
What do you mean by Germanic?
Hello it’s Sci! I had to study German history for my historical fantasy novel set in the late 18th century Holy Roman Empire. I am not sure what is meant by Germanic as that can encompass a variety of things.
Germanic people: from the Classical Period of Roman Empire and early Middle Ages. Similar to Mod Shira, I unfortunately can’t help very much here.
The Germanosphere: regions that spoke German, which includes modern day Germany, Austria/Hungary, Switzerland, Lichtenstein, Belgium, and Luxembourg. I generally define this as the regions captured in the Hapsburg Empire along with Switzerland usually encompassing “Central Europe.”
Modern German national identity (i.e. German): post Napoleon and the Congress of Vienna (> 1815) only including the territory of modern day Germany.*
I ask this because modern German national identity is surprisingly recent since Germany only popped up in 1871 under Otto von Bismarck. Previously, Germany was divided into smaller states and city states as a very decentralized region under the German Confederation and before that, the Holy Roman Empire. Depending on the era, you can see different conflicts and divides. During the early days of the Protestant Reformation started by Martin Luther, the northern and southern German territories generally split along Protestant-Catholic lines. The 18th century saw Austria and Prussia as the foci of global power who warred against each other even though both were part of the Holy Roman Empire.
Other states and city-states like Baden-Wurttemberg or Saxony sometimes had power but it was typically more localized compared to Austria. Post-WW2, you saw the split of Germany into West Germany run under capitalism and East Germany run under communism as a satellite Soviet state leading to more modern cultural divides. Due to heavy decentralization historically, each region had its own character with religious and cultural divides. 
Assuming that the Germanic character is not from the classical period or early Middle Ages but not from the 19th century either, you can include your character reconnecting to classical folklore like that of Krampus (if they’re Christian), German literature and music like the works of Johann Wolfgang von Goethe or Mozart, or German philosophy like Immanuel Kant.
*A major wrinkle: German royals and nobility married into other states and nations frequently with Britain and Russia being notable examples. In Britain, the House of Hanover took over after the Stuart House died without clear direct heirs. When Queen Victoria married the German prince Albert, they celebrated Christmas with a tree and brought the German tradition of a Christmas tree to Britain and the British Empire. Only during World War I did the royal family’s house of Hanover name change from House of Saxe-Coburg and Gotha to the more “English-sounding” Windsor. As a result, the German cultural influence may be even more widespread than we think.
However, without more specific descriptors of what Germanic means in the context of your story, it can be difficult to determine which aspects of German culture your character could reconnect to.
-Mod Sci
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spirk-trek · 4 months ago
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Contact Fanzine | Pat Stall, 1977
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zandoarts · 2 months ago
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MDV "Grace" crashes at Meridiani Planum in 1985, killing both crewmembers and ending the only crewed landing attempt on Mars in the 20th century
The Earth Continentals wouldn't land successfully until 2008, after visiting both Phobos, Deimos and several asteroids.
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