DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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Herbs to help you regulate cortisol and stress 🌿🍵🧚
🍃 Chamomile when you have an anxious stomach
🍃 Valerian when your thoughts don’t let you sleep
🍃 Skullcap when you feel muscle tension from stress
🍃 Holy basil when you’ve been high stress for days
🍃 Rhodiola when you feel burnt out from stress
🍃 Gotu kola when stress is causing you brain fog
🍃 Passion flower when you feel irritable and snappy
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abandoned strip mine 18 years after volunteers planted trees into the ground of mostly broken rock and partly scant clayey soil
So cool to see how the forbidding boulders and stones become lush with moss and lichens and the ferns and small plants return
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Personal headcanons for Gale's tower layout:
5F: An astronomical observatory with an orrery in it. The stardome is enchanted to reflect whatever sky and weather Gale wishes; if he wants to see the stars in Kythorn, that's what it shows him. If he wants rainy weather to read to, guess what. The stars reflect whatever position the orrery's been set to. There's a walkable ledge around the exterior of the roof for Tara's pigeon-hunting.
4F: A portal room, surrounded by three guest bedrooms and a bathroom. The bedrooms are themed: one smells like a sea breeze and faces the harbor, colored with sunset shades with gold accents, one smells like rose potpourri and fresh grass, mostly pastel purple with brass, one smells faintly spiced, deep maroon and bronze. Morena prefers the rose one.
Each one comes equipped with a vanity that has three (magic) mirrors, a wardrobe that removes wrinkles and stains of anything hung in it and repairs minor stitches, a set of candles that never burn down their wicks, and curtains that, when drawn, enact a silent barrier around the room. The floors are polished hardwood with plush, patterned carpets.
The bathroom is self-cleaning, has running water on command, whatever temp you want it, warms towels for you, and has a magic mirror (magic mirrors in my headcanon show hairstyles and things you WANT to try before you actually try them out).
3F: Gale's floor. His bedroom, a walk-in closet, a room for Tara, and a personal bathroom.
Gale's bedroom has silence-spelled drapes, glowing crystal sconces he can dim with a wave, a desk, a large canopy bed (the one he summons during his last night in Act II), a small bookshelf for whatever he's currently reading that doubles as his nightstand, and a plush window seat. The walk-in closet is neatly sorted, with everything from travel robes to finery to wear to the annual Blackstaff Ball, and has the same enchantments in it as the guest room wardrobes, with the added effect of making anything put in it inexplicably smell like a library. His bathroom is just like the guest ones, but larger. The bathtub inside, when activated, always assumes he wants his bath piping hot and lavender-scented.
Tara's room is smaller, but fully designed for her little cat body. Scratching posts, cat-sized perches and comfy cat towers, and a little bookcase and window seat of her own. She keeps her space VERY neat, in contrast to Gale's "organized chaos" sort of living.
2F: This is the floor we see in Gale's Act II illusion. The packed library, the messy desk, the private study, the balcony... He sorts his books by topic, then by date rather than author. Tara is appalled by it.
The balcony has a minor enchantment to keep weather, pigeons, and seagulls off of it. Tara is upset at the lack of birds; it's SUCH a cozy napping spot, and you're going to take away her free breakfast, too? Gale's compromise was the 5th floor's walkable ledge, which is a prime pigeon-hunting perch.
1F: The entry floor. It's got a sitting room to entertain guests with, and a large, well-kitted kitchen. The dishwashing basin does the washing for Gale. On the wall in the sitting room, there are two notable paintings: one is of young, 10-year-old Gale in a cape, standing proudly with both his parents and holding his first-ever proper wizard staff. He's TRYING to have Tara on his shoulders, he insisted, but she's just too big, so he's wound up leaning forward where she awkwardly perches on his back. He has a snaggle tooth. The other painting is of a much older Gale, dressed finely and standing with his mother, smiling. It was made before he got the beard, so he looks a decent bit younger than he is. Tara is wrapped around Morena's shoulders like one of those feather boas, but she's headbutting Gale's shoulder affectionately.
B1: Gale's wine cellar and well-stocked pantry. He collects all kinds of wines from all over Faerûn, usually getting them from merchants that pass through Waterdeep, but he's not opposed to cracking open an expensive vintage with the right company. There's a locked cabinet labeled "in case of Elminster" that contains some cheeses and wine to offer the older wizard, that way Elminster doesn't raid Gale's pantry when he's not looking. If you don't feed Elminster, he WILL feed himself at your expense.
B2: Gale's spell workshop, scroll storage, alchemy lab, and vault. Gale's not especially well-versed in alchemy (I think Wyll's got dibs on that, personally), but he DOES mix himself up some Arcane Cultivation elixirs from time to time. And if a potion recipe intrigues him enough, he likes to have a place on hand to try things out.
The vault is well-guarded with spells, but, sadly, pretty empty; it just has his savings there now, where once it held all sorts of enchanted items he'd picked up through his studies and younger adventuring days.
An additional note: Tara has perches all throughout the house, on every floor, basically anywhere Gale spends a lot of time doing things. The cushions that are hers are magically heated and smell like tea and mint.
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