#he is allergic
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thecindercrow · 1 year ago
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Like a Dragon Gaiden ↳ Substory: End of Destruction
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pangur-and-grim · 2 months ago
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my heart can't take this......Belphie now dashes ahead of me in the mornings and clambers up to sit on the scale, because he knows that after medicating he gets half a tube of churu
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I cannot emphasize enough that he placed himself there.
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jellynotbees · 3 months ago
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Narilamb crack idea where lamb is a poor unfortunate sailor stuck on an island after a shipwreck and Narinder is the siren/seamonster circling the island attempting (unsuccessfully) to lure them into the water so he can eat them.
Over the course of time they end up bonding, and after multiple failed murder attempts on Narinder’s part he realizes that he’s stopped seriously hunting them, its more like a game between them at that point (lamb still assumes he would eat them if they fell in, though.) He eventually does catch them, but to lamb’s surprise, he lets them go.
Anyway that’s all I got for now but I am Thinking Thoughts
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tubbytarchia · 11 months ago
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so ranchers huh
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eluminium · 11 months ago
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Hermits talking about the end of s9: So we're all gonna take a break from creation and rest up after such a long season, so don't expect a lotta content! Impulse, planning to stream every single day:
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sinsydia · 6 months ago
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After flower dance shenanigans
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goldensunset · 5 months ago
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when people refer to canon story-relevant kingdom hearts games as ‘spinoffs’ it makes me sad not only for the obvious reasons i always say but also bc like man i WISH this series had spinoffs. imagine what they could do if they had permission from nomura to truly go off the rails and ignore the greater canon for a second and just do some fun whimsical plotless thing in an alternate universe. imagine a fishing/boating game on destiny islands. kh fighting game. it is an injustice that we have been deprived of kingdom karts. can anyone hear me
#in terms of alternate gameplay and lack of reliance on plot#i feel like melody of memory is the closest thing kh has actually had to a spinoff#but even that is important in its own way in the end#union cross to a certain degree as well what with being an online multiplayer gacha type game#its original concept i would definitely classify as a spinoff game#bc it was set in a totally different world and time period and was supposed to be about customization and fun with friends#and nomura or someone said it wasn’t meant to be connected to the plot#but then like. he did very much go and give it a plot. like he went back on that almost immediately#and even then. given that the game is still very much combat and exploration#even from the beginning can it really be called a spinoff? it’s just kh in a different format#i’m talking like a game in which the objective is something totally different.#racing game or cooking game or fighting game or (another) rhythm game#ace attorney style detective game. dancing game. dude i don’t know#there are so many different flavors they could go with here#alas nomura is allergic to genuine whimsy which is hilarious given that this is a disney series#like he apparently was like ‘ohhh should we really let sora in smash? would it make sense in the story?’#my brother in christ surely we’re not supposed to interpret this as canon to kh right? right????#i guess it’s just that the kh franchise has a very specific pristine vibe he wants to maintain#which is disney shenanigans as a seasoning on top of a main dish of Stone Cold Serious Anime Plot#kingdom hearts#kh#mine: kh
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wasabi-gumdrop · 7 months ago
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(slips this under ur door) pls read dunmesh
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man-i-love-folklore · 16 days ago
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on a much lighter note, hozier got to hold a koala!
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ghost-bxrd · 9 days ago
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I am SO normal about Jason Todd and all the little ways his ptsd is depicted in both canon and fanon. Totally. not
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wuthering-tempest · 3 months ago
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dads and the pet they didnt want
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heph · 17 days ago
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Both of them should not be taking care of growing kids I think
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bunnieswithknives · 18 days ago
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Wow Dale... There were miscalculations? And who made those miscalculations HMMMM???
Prev | Next
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shotmrmiller · 1 month ago
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ghost would show up on halloween at his girl's house (the one he's been mildly stalking) with an ㅤemptied flower pot from her neighbor's front yard (moment of silence for the onions that now lay uprooted) and even though there's a bowl of candy in the corner, he's still knocking loudly and demanding a treat and when she timidly drops a snickers bar into the pot that's still got clumps of fresh dirt in it, he's telling her that's not the treat he wants.
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nowwheresmynut · 3 months ago
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22 narumitsu if u fancy
i do fancy
22: impressions of each other
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heres what I think nick thinks edgeworth thinks like
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on the other hand i just think Edgeworth would suck at doing impressions
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blorbologist · 5 months ago
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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