#grown up danny
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sunfox1 · 11 months ago
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This drawing of danny was so pretty. The artist of this drawing is gillymoon. Check it up if you want.
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So I tried to draw danny and for my first time drawing with a digital app, I think its pretty good.
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regonold · 5 months ago
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Danny's flight or fight response has quite the hair trigger for a few select phrases most being things vlad would say
One such being his full name a bit odd but there's a reason he always asks to be called danny
So really it's not his fault after joining the school in gotham he had been introduced to his class and he'd told them to call him danny
And he hadn't heard him all he'd heard was someone calling him danial and putting a hand on his shoulder
So really he can't be blamed for how he reacted he told everyone not to call him Daniel and he snuck up and called him daniel
How can he be blamed for breaking Damien waynes nose
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deadsetobsessions · 10 months ago
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“DIDJA SEE THAT, DANNY?!” Tim, a scrawny eleven year old now, excitedly smacked Danny’s arm.
“Ow. Yes, yes I did.”
“Oh, gosh, I have to tell Jazz about this!!” The kid waved his arms about wildly, grinning from ear to ear.
“Jaso- I mean, Robin, smiled at me! And said he liked my t-shirt!! Oh my god, he likes literature puns, he even laughed! And then he punched the bad guy in the face! Look! I even saved the tooth!”
“Okayyy, nope!” Danny plucked the tooth and tossed it, ignoring Tim’s betrayed face. “I’ll trade you that for this.”
Danny Held out a piece of paper with Robin’s and Batman’s sigil on it, from when he asked them to sign it after they “saved” the two brothers from the two-bit thugs trying to mug them.
“Oh. My. God. This is like the best day of my life!! I love you, Danny! You’re the best brother ever!! Oh my god! I have to get Nightwing’s signature!!!”
Danny felt a rush of warmth at Tim’s proclamation of affection. Ah, he should probably step in.
“Hey, wait, no, we’re not going to Blüdhaven for you to stalk another vigilante.”
“It’s not just any old vigilante-!” Tim ignored Danny’s dramatic clutching-pearls gesture of mock hurt. “It’s Nightwing. The original Robin! He gave me my first ever hug!”
Danny paused. God dammit.
“…Fine.”
“YESSSSSS!!!!”
——
Danny-
“I’m gonna be Robin whether you want me to or not!”
-is so damn tired.
“Tim. I’m literally a vigilante ghost. What makes you think I’d be stupid enough to argue with a kid who runs around Gotham at night to take pictures of other vigilantes?”
Tim deflated. “Oh. Honestly, I thought you’d put up more of a fight…”
Jazz laughed and ruffled Tim’s hair. “I definitely couldn’t stop Danny when he went out. He trusted me to support him and I trusted him to come to me if he was injured, though. Can you promise me that, Tim?”
“Yeah… okay, Jazz, I promise.” Tim promised, even if he was still pouty.
Danny chimed in.
“Oh, don’t get me wrong, I’m totally worried and I’m gonna hover like a mother hen when you go out, but again, I know how stubborn and crazy we vigilante types have to be.” Danny paused. “Do you want me to put up a token protest?”
Tim nodded, sulking. “Yes, please. I had a speech planned out.”
Jazz and Danny exchanged amused glances.
“Oh, okay, my bad, kiddo. Here, let’s start from the top.”
“Okay. Ahem,” Tim straightened his back, settling into his previous mulish expression once more. “I’m gonna be Robin whether you want me to or not!”
Danny placed an appropriately disapproving frown on his face. “No, you can’t! It’s dangerous! You could get hurt! You’re just a child!”
Tim launched into his speech. “But I can’t stay still and do nothing when people are getting hurt! Even…!”
They were gonna be here for a while. There was definitely something about Batman going on a spiral because Jason wouldn’t be able to walk again after the Joker got to him. Danny wondered if ectoplasm could help. He might offer, if it actually had a change of getting Tim out of the vigilante business.
But that’s for later, because they had time. Jazz was on Spring Break… and they’re still staying here for free, after all of these years.
“So, how are you going to convince Robin to let you be Robin?” Jazz asked Tim.
Tim froze. “I… hadn’t thought of that yet.”
“Well, you could always remind him of the fact that we saved him from the Joker. He seemed pretty ready to leave the Robin mantle, the last time I saw him as Phantom.”
“I don’t want to blackmail him into it!” Tim whined.
“It’ll just be a suggestion, Tim.” Jazz smiled patiently.
“Besides,” Danny continued, smirking mischievously at his adopted little brother. “If you were actually blackmailing him, you’d pull out the photos where he ate dirt.”
“I guess that’s true…” Tim mumbled. “I know! I’ll have to follow them to see how I can best approach him!”
"I think that's called stalking," Jazz deadpanned.
"Well, it's not any worse than what he's already done." Danny shrugged at his older sister. "Sure, kid. Why not? Do whatever you want."
"I was planning to!" Tim bounced off to grab his photography gear. Jazz stared off after him.
"Should we be encouraging that?"
"More like can we actually stop him?" Danny leaned back, lazily completing his GED assignments. Jazz sighed.
"Guess not. Make sure he doesn't get in trouble."
"Do you even know how hard that is, Jazz?" Danny complained, dodging the whack Jazz sent at the back of his head. She smirked at him.
"Womp, womp, Danny. How does karma taste today?"
Danny flipped her off as he put the last punctuation on the paper. He heard a clatter and groaned.
“I’m gonna go watch Tim stalk Batman for the night. Want anything from the store?”
Jazz hummed. “Get me the specialty strawberry ice cream, from that one place?”
“The one that’s definitely a front for Falcone’s money laundering??”
“Yeah. They make good strawberry ice cream.”
“Sure.”
Danny went ghost and flew straight through the walls to catch Tim sneaking out by the scruff of his collar.
“No. Bad Tim.”
“Awww, come on Danny!”
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bluerosefox · 6 months ago
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Saying Sorry Will Never Be Enough
Feeling a bit angsty so I had this idea.
Danny is dating one of the Bats/Birds, and everything is going great, amazing even! They know each other secrets (from powers to everything etc), they have a wonderful place to live (even if its in Gotham), Danny is in college on the way to becoming a space engineer (and he does side jobs for unrestful ghosts), he's actually getting sleep again since leaving Amity Park, gets along with their friends and family (those who Danny or his partner still talk to, up to the writer), there is even talk about marriage and perhaps adoption/kids in the future between Danny and the Bat/Bird he's dating!
Everything is setting up for a good life in his future, something Danny didn't think could have after his accident. He was happy finally, and currently packing up his old apartment because he's moving in with his partner in a few days.
So he felt like his core was being pulled out of him when he opens his apartment door one day receiving a knock to find his parents, who had hadn't seen since they kicked him out of the house after coming clean about being Phantom (their words of anger and denial that their son was 'dead' and now a monster, still hurt)
Sure they didn't attack him or proclaim he's dead but still their last words and anger HURT.
Danny didn't give them a chance to open their mouths, both looking nervous and guilty, before he slams the door close and turns invisible, grabs his phone, and fly's out of his apartment to his partner's place in a panic attack.
His partner, isn't happy.
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charlietheepicwriter7 · 8 months ago
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Talia found Yasmin's hide out only two days after the bomb.
It wasn't easy. Yasmin had hidden herself well - her monthly reports had never mentioned an acquaintanceship with Vladimir Masters, the absolute gall of that girl - in the middle of nowhere Wisconsin. She bypassed the few security measures with ease, eventually finding her daughter sitting at a kitchen table, hyperventilating.
"What happened?" Talia's voice was cold and demanding.
"The-" Yasmin gasped before stealing herself. "The Fentons are dead."
"I know the Fentons are dead." Talia circled the girl. "One split navel to throat, the other strangled. What. Happened?"
"The Fentons discovered their son was a Meta. Specifically, they thought he had been replaced with the extradimentional species they study." She took a deep breath. "By the time I had discovered their actions, Daniel was... dissected on a table."
Talia closed her eyes. She knew from Yasmin's reports that she'd been acting as the Fenton child's primary caretaker since her adoption and a fondness had developed. "Yasmin-"
"Don't, Mother." She snapped. "Don't act like this is anything less than a tragedy."
"I know-"
"He was a child-"
"Everything's been taken care of," Talia said. "As far as the authorities are concerned, Jasmine Fenton died in that explosion you caused. You need to return now-"
"No!" Yasmin bolted to her feet, glaring at Talia. "He's dead, Mother! An innocent child, the child I raised as my own, is dead because I couldn't protect him! Don't you dare try to sweep this under the rug like... like Danny was something shameful! I'm not leaving! I have to-"
Time Out.
Yasmin shut her mouth mid-sentence, giving Talia time to convince her off her self-destructive path.
"What happened to Daniel is a tragedy, Yasmin. But wallowing in grief and what-ifs only leads to further pain." Talia sighed. "The Fentons and the research you were so fascinated with are gone now. You made sure of that. It's time for you to return home and put that knowledge to use."
Yasmin stared down at her hands. Odd that Talia hadn't noticed, but Yasmin's hands cradled a small, dark blue jewel, polished into a smooth, oblong oval. It glittered under the candlelight, like stars in the sky.
Yasmin swallowed the rock and spoke, refusing to acknowledge what she'd just done. "You are right, Mother. The time of Jasmine Fenton is gone now." She stared straight at Talia, no trace of fear in her gaze. For a moment, Talia wondered where her child had gone. Yasmin never met her eyes unless prompted to when she was growing up. Now she was met with a younger version of herself with cheap dyed-red hair, with the same level of determination that made Talia the Right Hand of the Demon Head. "I will mourn for Danny... on my own time. For now, what is my mission?"
Talia studied her daughter. There was a reason why she'd hidden the girl so far out of the way of her Father and her son. Yasmin was a strong fighter, but had her father's heart, despite her willingness to kill. She'd always reminded Talia of a bodyguard rather than an assassin, but Yasmin wanted to go her own way, wanted to study everything. For years, Talia had indulged her daughter, but now it was time for her to return to the fold.
"For the next month, you will be training to remove any weakness the Fentons may have left in you. After that, you will be guarding an ally for me."
"Which ally?"
"A boy a few years older than you, a son of the Bat." Yasmin didn't react to the mention of her father. Good. "His mind is infirm, but by the time you finish your training, he will be ready to strike a blow against Gotham. You will act as his guard during his training and act as my spy while he's in Gotham. Do you understand?"
For a moment, Yasmin's hand brushed her stomach before she forced her fists to her sides. "Yes, Mother. I will do as you ask."
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little-pondhead · 8 months ago
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Your Ancient History, Written In Wax
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Danny knew he should have put better security around the Sarcophagus of Eternal Sleep. It wasn’t even Vlad who opened it this time! The fruitloop was too busy doing his actual mayor duties because for some godforsaken reason, the man got re-elected.
No, it wasn’t Vlad. And it wasn’t Fright Knight, either. Nor the Observants. Who opened the Sarcophagus, then? Danny didn’t have time to find out as Pariah Dark promptly tore open a hole in reality and started hunting Danny down.
The battle was longer this time. He didn’t have the Ecto-Skeleton, as that was the first thing Pariah had destroyed. The halfa had grown a lot over the past few years, and learned some new tricks, but apparently sleeping in a magic ghost box meant that Pariah had absorbed a lot of power. The bigger ghost acted like a one-man army!
Amity Park was caught in the middle of the battle, but the residents made sure it went no further than that. Vlad and the Fentons made a barrier around the town to keep the destruction from leaking. Sam, Tucker, and Dani did crowd control while Danny faced the king head-on.
Their battle shook the Zone and pulled them wildly between the mortal plane and the afterlife. Sometimes, residents noticed a blow from Pariah transported them to the age of the dinosaurs, and Phantom’s Wail brought them to an unknown future. Then they were in a desert. Then a blazing forest. Then underwater. It went on like that, but no one dared step foot outside of Amity. They couldn’t risk being left behind.
It took ages to beat him, but eventually, Danny stood above the old ghost king, encasing his symbols of power in ice so they couldn’t be used again. He refused to claim the title for himself. Tired as he was, Danny handed the objects off to Clockwork for safe keeping and started repairing the damage Pariah had done to the town. The tear he’d made was too big to fix, for now, so no one bothered. They just welcomed their new ghostly neighbors with open arms and worked together to restore Amity Park.
Finally, the day came to bring down the barrier. People were gathered around the giant device the Fentons had built to sustain it. Danny had brought Clockwork to Amity, to double check that they had returned to the right time and dimension.
Clockwork assured everyone that they were in the right spot, and only a small amount of time had passed, so the Fentons gave the signal to drop the shield.
Very quickly did they discover that something was wrong. The air smelled different. The noise of the nearby city, Elmerton, was louder and more chaotic. Something was there that wasn’t before, and it put everyone on edge.
Clockwork smiled, made a remark about the town fitting in better than before, and disappearing before Danny could catch him.
Frantic, Danny had a few of his ghost buds stay behind to protect the town while he investigated.
He flew far and wide, steadily growing horrified at the changes the world had undergone. Heroes, villains, rampant crime and alien invasions. The Earth was unrecognizable. There were people moving around the stars like it was second nature and others raising dead gods like the apocalypse was coming. Magic and ectoplasm was everywhere, rather than following the ley lines like they were supposed to.
Danny returned to Amity.
The fight with Pariah had taken them through space and time. Somewhere along the way, they had changed the course of history so badly that this now felt like an alien world.
How was he supposed to fix this?
-
In the Watchtower, The Flash was wrapping up monitor duty while Impulse buzzed around him, a little more jittery than usual. The boy was talking a mile a minute, when alarms started blaring an alarming green. Flash had never seen this alarm before, and its crackling whine was grating on his ears.
Flash returned to the monitor, frantically clicking around to find the issue, but nothing was popping up. No major disasters, no invasions, no declarations of war. Nothing! What was causing the alarm?
Impulse swore and zipped to a window, pressing his face against it and staring down at Earth. “Fuck! It’s today isn’t it? I forgot!”
“What’s today?” Flash asked. He shot off a text to Batman, asking if it was an error. The big Bat said it wasn’t, and that he would be there soon.
“The arrival of Amity Park. I learned about this in school; the alarm always gives me headaches.”
Flash turned to his grandson, getting his attention. “Bart,” he stressed. “What are you talking about?”
Impulse barely glanced over his shoulder. Now that Flash was facing him, he could see a strong glow coming from Earth. “The first villain, first anti-villain, and the first hero,” he said anxiously. “They all protect the town of the original metas. They’re all here.”
“Here? Now??”
“Yeah? They weren’t before, but they are now. The first hero said there was time stuff involved, which was what inspired me to start practicing time travel in the first place.”
“I’m not following.”
“It’s okay. We should probably go welcome them before they tear apart Illinois, though. The history I remember says that some of them freaked and destroyed a chunk of the Midwest during a fight with each other.”
“WHAT?”
#dpxdc#pondhead blurbs#liminal amity park#I’ve seen stuff like this in the mhaxdp fandom and I eat it up every time#basically the fight with Pariah caused the town to jump through time a little#and while they THOUGHT they were keeping everything in#shit leaked out and tainted those points in time#so technically#historically and genetically speaking#Amity Park is the origin point for the meta gene and Danny made history as the first hero#because Clockwork is a little shit#everyone embodies a basic ability and it has grown from there#the flash family are direct descendants of Dani (speed force Dani for the win)#Dash is the reason super strength exists#so on and so forth#go buck wild#bart learned about it briefly in history class in the 30th century#practically hero worships them#booster gold knows about them too but in contrast to Bart’s excitement#booster is fucking terrified because there was a period where Amity Park rebelled against the US government#and he’s from that specific time#he learned to fear phantom because he lived during that part while Bart is from farther in the future when those issues got resolved#guess who’s chosen to welcome the town? >:)#if you’re wondering what happened to the GIW#they turned into the branch Amanda Waller runs#Danny is the first hero#Vlad the first villain#and Dani the first anti hero#there’s an arc where Danny is trying to fix things but clockwork won’t let him into the timestream and all the heroes are horrified#because yeah Danny is the OG but if he goes back in time to fix his ‘mistake’ what will happen to them?
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goryhorroor · 1 year ago
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childhood shows + favorites
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yupekosi · 2 years ago
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hello dp x dc fandom i have. a concept for u
so one of those 'Phantom meets the Justice League' fics (maybe with Ghost King!Danny?) and Danny's trying so hard to be as Mature and Adult as possible so they take him seriously and he makes a good impression. he's practiced this with Clockwork he can Be Professional he's totally got this
most of the League is ranging from diplomatic to outright suspicious (cough cough Batman) of this powerful unknown entity who apparently comes from an entire species of extradimensional creatures they had no idea about
J'onn J'onnz, local telepath, is watching this go down knowing full well that Phantom's thoughts are swinging wildly between 'holy shit i'm in SPACE this is so cool i get to meet the JUSTICE LEAGUE oh man they're so awesome' and 'ancients PLEASE think i'm a Mature and Capable Adult'.
(EDIT: i don't plan on writing this shower thought into a fic but if anyone wants to, feel free! just plz give credit in the notes or something :3)
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radiance1 · 11 months ago
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Gotham: Holy shit there's a random animal running around Gotham city and no one's ever caught it before. They say it only appears in thunderstorms and anyone unfortunate enough to cross paths with it look as if they've been hit by thunder.
Dan phantom, the 'random animal' who is in fact a Raiju in question: If I destroy this place I'll be fucked over by Clockwork. But if I don't destroy this place I'll keep being followed by this brat.
Damian Wayne, the brat in question: There is an animal roaming Gotham in thunderstorms, father. We must save it!
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enteringdullsville · 5 months ago
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I got bored so I made a thing. Modern Nick AU featuring a handful of the child protagonists, a chibified SpongeBob being their chaperone? A summer camp setting, perhaps? With everyone save for Danny, Jenny, and Dora having their ages fudged to be closer?
Sure, why not? From left to right:
Sanjay Patel
He may or may not have snuck Craig into his cabin, and Craig may or may not have started charging people for “sage advice from the talking snake”
Sanjay’s a relatively good kid but kind of a hellion. Manny spends much of his early life in a moral dilemma. Having them be partners seemed like a logical decision
His bowling pin head was really hard to adapt to my usual style without utterly mangling his face, but I think I did alright
Manny Rivera
He’s wearing the boots and scarf from his El Tigre costume
Bessie thinks he’s the coolest thing, but his and Danny’s egos clash almost immediately
This presumably takes place after he’s settled on heroism, but that doesn’t mean he’s not a troublemaker
April O’Neil
She’s quite possibly the only person getting any actual work done in camp
She’s ostensibly the least insane person in the group, but she’s prone to egging on the others’ antics and starting bets on how much things will escalate
Her age has been dropped a couple of years, so she’s often with Lincoln foiling Dora’s whole escape artist routine
Tommy Pickles
Still on his filmmaker career from All Grown Up! He has a lot of footage of a lot of things in a lot of places
Normally mild mannered and agreeable, but being given “strict orders” instantly makes his good mood vanish
His mind tends to wander when he’s bored, and it has no regard for its curfew
Lincoln Loud
He’s a weeb canonically, so he’s been given a vaguely animesque appearance
Whatever camp this takes place at, I can guarantee at least one of his sisters had been there prior. Since most of the characters here are the Everyman type, Linc’s cunning and trickster attributes are played up a bit
Has no regard for the fourth wall. Tommy has no clue what he’s on about and thinks he’s insane
Aang (Just Aang)
Whether or not he can bend is based purely on what’s funniest at the moment, especially since he and Dib make it impossible for this to be canon compliant
He’s definitely living in an AU with a less horrific backstory. Less responsibilities, less issues
Wouldn’t hurt a fly, but he’d definitely give a wasp a warning shot if it was being a jerk
Danny Fenton
Danny, and only Danny, is actually a little older here. He and Jenny are the counselors. Lucky them.
Doesn’t even bother with the secret identity since Bob’s the only one dense enough to not connect the dots
Being able to turn invisible is really helpful when Dib has questions he doesn’t feel like answering
Jimmy Neutron
There he is, officer. That one’s the ringleader
Aang’s existence is a constant source of frustration for him since he can’t come up with a scientific explanation for all…that
He’s right off the heels of Nicktoons Unite and is wondering when and why SB became so serious
SpongeBob SquarePants
The only adult we see at the camp for some reason, and the only nonhuman besides Jenny
I messed up his scaling, he was supposed to be small enough to fit in someone’s hand, hence his overly simplified design. That’s the height he is in-universe
Ironically and disproportionately strong. Not Jenny’s level, but about as strong as he is in Unite…without being adjusted for size. In other words, he can easily pick up and throw the campers like rag dolls
Jenny Wakeman
The only nonhuman kid at camp, as well as the oldest/youngest at 16/5
She’s the one thing stopping land bears from tearing the camp apart
She’s justifiably a little wary since she’s not exactly nature proof, but all the kids think she’s the coolest thing
Timmy Turner
A closer look at him reveals three familiar looking trinkets shaped like a wand, wings, and a floaty crowny thing
He doesn’t need magic, anyway. He’ll make everything possibly go wrong his own way
He and Bessie butt heads almost immediately; Timmy’s fine with one hypercompetent overachieving Girl Scout in his life, but he does not need another
Ginger Foutley
Usually found with fellow artsy types Rudy and Lincoln
Riddled with anxieties and restless leg syndrome. She comes of as brooding, but she’s just introspective
Since April’s a menace, she’s the actual least insane camper
Eliza Thornberry
It took her a bit to realize SpongeBob could actually talk to begin with and that everyone else didn’t have the same power as her. In fact, there’s a non-zero chance there are a bunch of animals from assorted Nick shows that are screaming in the background constantly and it’s messing with her head
I gave her just the one braid to make her distinct from the other Elizabeth in the cast
She slips in and out of her father’s mannerisms. SMASHING!
Rudy Tabootie
Mysteriously disappears to parts unknown it’stheChalkZone every now and then when he needs to blow off some steam
I find it funny how stylized I made everyone else while Rudy’s just slightly taller
SpongeBob sees a lot of himself in the kid. Rudy doesn’t know how to feel about that
Dora Marquez
Y’know, I added her as a joke, and she immediately became my favorite
She’s the youngest kid at her canon age of seven, so she’s coddled by everyone else. She HATES it, given that she’s been adventuring on her own for the longest time, so she’s a lot more cynical than usual. Easily the biggest departure from the norm
Constantly tries to escape supervision in favor of wandering the wilderness, but the talking cheese won’t let her
Arnold Shortman
He doesn’t know how he ended up as the “cool guy”, but he’s not gonna fight it
Appears detached and aloof, but he’s more likely just dissociating
Always seems to know what he’s doing to the point of parody. As smart as he is, I must reiterate he’s just improvising
Dib Membrane
Eliza, Rudy, and especially Timmy aren’t too keen on hanging around him for very obvious reasons
The fact he’s with people who are reasonably sane this time around means he’s in much better spirits. Lincoln’s probably his best friend at the camp, although Dib’s still a loner
He and Jimmy always run the risk of killing each other if they talk for more than two minutes at a time due to differing views on magic
Bessie Higgenbottom
The kid most likely to actually listen to the inane drivel that comes out of SpongeBob’s mouth
Since she’s still working on the whole Mighty Bee thing, she’s all over Manny, Danny, and Janny
There are very few campers that aren’t at least a little intimidated by her
There were a few other characters I wanted to add like Nate Wright (Big Nate), Annie Bramley (It’s Pony), Mikey Munroe (Bunsen is a Beast), but I scrapped them for space.
I elected to only use one character per series, causing me to drop Korra, Sheen Estevez, Ronnie Anne Santiago, and Hazel Wells for being spinoff characters (especially since Sheen and Ronnie Anne were around before getting their own shows). It also forced me to remove Fanboy and Chum Chum from my initial plan entirely.
I additionally wanted to keep SB as the only organic nonhuman character due to the inherent absurdity of having him as the sole adult figure, which is why Dib and April represent their series rather than Zim or a Ninja Turtle and why I chose not to use Harvey Beaks.
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starry-bi-sky · 7 months ago
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how do you clone a fey? that's trick question; and fey love those!
@the-navistar-carol (<333) brought up a good point while I was talking about my changeling danny au with her -- Dani! How would she exist in this au? Danny's a changeling - a fae. How would Dani, a clone of him, be created? How do you make a fey? Not through any means that Vlad is doing; you can't make a fey through unnatural means, considering the Fair Folk are nature. And Vlad's not a fey himself -- he's a halfa, even if he could make a fey, it's not in his best interest too. He's a powerful ghost, but even the weakest fae can overpower the strongest ghost. He won't want a clone of Daniel to be more powerful than him.
(In a three tier hierarchy it goes Ancients -> Fae/Mythos -> Ghosts. They all live in the Infinite Realms, but on different Planes. The fae live above the Ghost Zone in the Fey Wild, while the Mythos live beside the Wilds or down in the ghost zone depending on where they are. Places like the Frozone, the Athens Acropolis, and other such large islands climb throughout all three Planes.)
(While Ghosts can travel into the Fey Wild, its generally advised against as the ectoplasm tends to manifest differently there due to close contact magic. It can make it rather disorientating for a ghost, and as human spirits, the Fae living there would jump them faster than they could blink. So unless you're willing to play mind games with 'steal thy name eat thy face' fae, most ghosts keep out of the way of the Wilds. Fey can travel down into the Ghost Zone, they just don't bother.)
That's of course, not taking into account if Vlad even knows Danny's a fae himself. Vlad doesn't ring me as someone who really cares much about ghost culture or the going ons of the GZ. He might be aware that fae exist, but the moment he realizes he can't use them for personal gain he just doesn't bother with them. The risk is greater than the reward, and he'd rather not get eaten. But lets assume he's aware by now that Danny is fey, and has to take that into account while cloning him.
So, how does Dani exist? Good question! Honestly; i'm not sure. She might not exist at all, or if she does, she's more halfa than fey. Vlad would need a lot of human dna and ectoplasm to balance out all that fae magic. He manages to steal DNA from Jack and Maddie to do it, and since Jack's fey ancestry is very dormant its much easier to use alongside Danny's DNA.
In turn, it results in a little girl whose more human-ghost hybrid than clone. With that little extra boost in fey magic making her not a fey, but still relatively powerful. Dani is less of a clone and more of a lab-grown little sister. It's a rather tedious, complex process that has Vlad tearing his hair out trying to figure out. But he does eventually figure it out.
#dpxdc#danny fenton is not the ghost king#dpxdc crossover#changeling danny au#danielle fenton#danny phantom#still no mention of DPXDC yet so i'm adding the DP tags if thats alright lmao#how do you clone a fey? trick question! you can't. you can only make something that's not-quite fey but has ties to them.#dani's fey ancestry is an ounce of water compared to the bucket of everything else. which is more than the drop in the pond compared to jac#but not quite as powerful as changeling daniel. whose more fey than human at this rate. which is very fun to think about in terms of#his rogues haha. imagine going into the human realm about to cause chaos only to come face to face with a baby fey. a changeling.#i'd simply pass away a second time. where is your parent. human raised or otherwise?? are they nearby??? shit i thought fey hated urban#cities. what are YOU doing here baby man. im going to get eaten holy fuck. that's so many teeth.#. oh. oh you think you're a ghost. hm. hmhm. i can work with that. lets just. make sure you keep thinking that okay :) great :))#like jumpscare dude. i just saw my afterlife flash before my eyes. hello unsupervised fey child. holy fuck are you teeny tiny.#vlad probably uses some of his own dna to get the halfa effect so really dani's more of a lab grown *half* sister. Danny's gonna end up#stealing her anyways in the end. his sister now :). non-human danny my beloved#catch me using fey and fae interchangeably. my bad#some food for thought sorry if its hard to understand.#steal thy name. eat thy face fey
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thenewgirl76 · 6 months ago
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Jazz and Jason have been dating for two and a half weeks now. And in this timeframe Danny still hasn't warmed up to the former Crime Lord. Not even when Jason makes the decision to share his vigilante i.d. with Danny.
As a last ditch effort Jazz leaves Danny in her boyfriend's care while she completes her college semester. She's eager to get back to their shared apartment once finals are over, more so when Jason tells her on the phone both he and Danny have a surprise waiting for her.
To say that she was woefully unprepared for what this surprise that awaited her at home turned out to be would be quite the understatement. As never in her wildest dreams did she expect to be met with her little brother having gone through yet another just as drastic though much less extreme change.
*while halfway through the door*
Jazz: So, what's this about you two having a surprise for me?
*smirking slyly*
Jason: Danny! Jazz is home!
*apartment practically shakes from the heavy thud of footsteps, followed by the appearance of a behemoth of a seventeen year old*
Danny: Jazzy, you're finally back!
*after sweeping her into a bear hug*
Danny: Ok, I admit it. I was wrong about him. From here on out I'm completely on board! When you guys get married, can I be the best.... Uh, Jazz? You okay there?
*quivering with horror while struggling to face Jason, still trapped in Danny's arms*
Jazz: WHAT DID YOU DO TO MY LITTLE BROTHER?!
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Gotham Academy was no stranger to odd teachers, mostly due to the turnover rate in Gotham not sparing them in the least.
Still, this new out-of-towner school nurse from Absolutely Nowhere Amity Park was by far the weirdest.
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bluerosefox · 1 year ago
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Curiosity and Puzzle Boxes
It was tiny Tim's first time being 'old' enough to be left home alone without a babysitter, and even though he KNOWS he shouldn't mess or play with some of the things his parents sent home from their digs, he's still a very curious child.
Yeah, maybe playing and later solving that old puzzle box that apparently summoned a powerful eldritch being from a different realm and binded them together until his own death might not have been the brightest thing Tim has done... but at least he's not alone now!
Meanwhile, Danny takes one look at the kid who not only summoned him but solved the puzzle box and sighed to himself, this was the last time he took Tuckers advice on how to escape the dumb Ghost King summonings by creating a 'prove yourself worthy' loophole/puzzle.
Also.. where the heck are your parents kid?!?!?
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s10127470 · 4 months ago
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Nicktoons Unite: Rewritten
I'm pretty sure most of you reading this know about the Nicktoons Unite series.
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Running from 2005 to 2008 with a total of four games, the series saw some of Nickelodeon's most popular Nicktoons coming together to stop whatever the big threat of the game there was.
Even after almost 20 years, these games are still fondly remembered for how well they utilized the crossover aspect and how cool it was to see so many of Nickelodeon's most popular characters actually interacting with each other.
But apart from that, the games are pretty mid (specifically in terms of gameplay).
So recently, I've been thinking about what the Nicktoons Unite series would've been like if it actually had good gameplay and even went a little more all-out with the crossover aspect than it already did.
And being the madman that I am, I'm gonna make this a 4-part series!
Starting off with the game that started it all, Nicktoons Unite!
So without further ado, let's get this party started!
Gameplay and Presentation:
Nicktoons Unite! would still have the action-RPG style, but a little better.
And for a few reasons.
For starters, the characters will move much faster than they previously did.
Which is something I appreciate the later games for doing.
And the combat is a lot more fleshed-out.
Each character has a light attack, a heavy attack, a grab and a throw, a trip, a stun, a pop-up, an aerial attack, a block, a dodge, a ground slam, a double jump (though that varies between characters), 6 or 7 special attacks, one or two boosts, a few passive abilities, and a super attack that is able to unleash an insane amount of damage across a wider range.
Along with that, there will be enemies with specific resistances.
For example, say you’re dealing with an enemy that’s heavily resistant to energy/elemental/magical attacks.
So in order to beat that enemy, you’ll have to switch to a character who’s heavily reliant on physical attacks.
Since this is an action RPG, there will be tons of strategy.
And in terms of presentation, the worlds would be more expanded than they originally were.
Including major locations and characters that weren't in the original.
But biggest glow-up in the presentation would be with the music.
Everybody knows that Nicktoons Unite's music is pretty weak.
It's basically elevator music, and doesn't really fit the worlds we go to at all.
But here, the music would actually strive to replicate the scores of each Nicktoon.
So much so that I could imagine they would even receive help from the composers of those respective Nicktoons.
But don't worry, Guy Moon isn't gonna be giving every action its own music cue here.
The Story:
The overall story is more or less the same, but has a lot more content here.
First off, let's talk about the Nicktoons themselves.
The team still consists of Jimmy Neutron, SpongeBob SquarePants, Timmy Turner and Danny Phantom.
But this version would see five more members of the team.
These being Jenny Wakeman, Otto Rocket, Tommy Pickles (the All Grown Up! one), Tak and Avatar Aang.
As for why they're here.
I remember reading something somewhere about how Rocket Power, All Grown Up!, and Tak and the Power of Juju were all meant to be featured in Nicktoons Unite!
As for Jenny and Aang.....why shouldn't they be here?
Jenny especially since at the time of this game's release, My Life as a Teenage Robot has been around for two years.
I've always found it weird how she was never included in the main stories of any of the games.
I'm guessing that they wanted the Nicktoons to be a boys-only thing.
And given Nickelodeon's track record, I could definitely see that being the case....
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Though I have no clue why Aang was never included in these games, especially since Avatar: The Last Airbender was one of the biggest Nicktoons on the channel during its run.
Maybe it has to do with the fact that it is was the only Nicktoon at the time at was primarily serialized.
So trying to figure out where the games could take place during the three Books would've been tricky.
But given that Avatar has comics in the Nickelodeon Magazine that took place between their adventures and are presumably canon, I think they could've pulled it off.
Anyway, just like the original version of the game, these nine have teamed up thanks to The Syndicate.
Which now consists of Professor Calamitous, Plankton, Mr. Crocker, Vlad Plasmius, Vexus, Tlaloc and Zuko.
As for how they're each contributing to their team.
Calamitous is who's creating The Doomsday Machine.
Plankton, Crocker, Vlad, Tlaloc and Zuko are each obtaining energy from their respective worlds to power it.
Those energy sources being jellyfish electricity, fairy magic, ghost energy, juju magic, and waterbending & earthbending.
And Vexus is creating an army of special robots for The Syndicate to use in their respective worlds.
Thought with all being said, you're probably wondering why the hell Otto and Tommy are here since they have no notable villains to speak of.
Well it's because The Syndicate have already conquer their respective worlds and are planning to make the inhabitants into cybernetic slaves.
And so, with our heroes united, they decide to head to Ocean Shores and Eucaipah (the All Grown Up! world) to free them first from The Syndicate's rule.
Upon arriving in Ocean Shores, they find the city to be particularly deserted.
But soon enough, they do manage to run into Twister and Sam.
The two reveal that the people of Ocean Shores have been captured by the Syndicate's troops and taken away.
Luckily, Twister and Sam were able to escape.
But the likes of Reggie, Raymundo, Tito and Noelani weren't so lucky....
And with the knowledge of The Syndicate planning on turning the residents into cybernetic slaves, the Nicktoons concur that there's some kind of base in this world where the process is bound to take place.
And so, our heroes decide to search around the city in order to find said base.
The world of Ocean Shores would consist of the following sub-areas:
The Cul-de-sac, Ocean Streets, Madtown, Rocket Beach, The Boardwalk, The Woods and The Town Dump.
And during their search, The Nicktoons find themselves fighting off Syndicate Bots resembling skateboarders, roller-skaters and surfers.
After some time, our heroes run into Eddie, who also escaped capture.
He reveals that the citizens of Ocean Shores have been taken to The Pier, which has been turned into factory.
And with that, The Nicktoons decide to head there.
The Pier Factory would sport a circus/carnival theming to it.
With Syndicate Bots resembling clowns constantly attacking you.
After fighting through the hordes of robo-clowns, our heroes eventually make it to the holding area where the citizens of Ocean Shores are being kept.
Before they can free them, The Nicktoons find themselves having to fight a robotic extreme sports star known Rad-Tron 3000 (who would be voiced by Rob Paulsen).
Rad-Tron attacks with four different modes.
Skateboard mode has him speeding all over the place on his board, all while ramming you his helmeted head.
Roller-skate mode is pretty similar to skateboard mode, but he attacks you with kicks and swings from a hockey stick.
Surfing mode has him ride a surfboard that can automatically create an actual wave of water.
And snowboard is pretty similar to surfing mode, but does it with a wave of snow that can slow down The Nicktoons.
Luckily, our heroes are able to defeat Rad-Tron and free the citizens of Ocean Shores.
And with Ocean Shore now free, they decide to head to Eucaipah next.
Upon arriving there, just like with Ocean Shores, they find the place completely deserted.
However, they would soon run into Chuckie and Susie, who reveal that same thing that happened in Ocean Shores happened to them as well, and that they were only ones who manage to avoid capture.
And so, our heroes head off to find where the citizens are being taken.
The areas of this world include:
The Pickles' House, The Neighborhood, Eucaipah Streets, Jim Jr. Junior High School, and The Mall.
The Nicktoons eventually find the factory, which is now where The Java Lava used to be.
The factory here has an overall fruit-theme to it, and the Syndicate Bots use special guns that shoot juice.
As for the boss here, it's a robotic fat guy known as The Juicer (voiced by Kevin Michael Richardson).
He attacks with punches, charges, throwing large fruits, and shoot powerful streams of juice out of his mouth.
Luckily, our heroes defeat him and free the people of Eucaipah.
With that out of the way, The Nicktoons finally decided it's time to take on their villains.
Their first stop is Tremorton, so they can stop Vexus.
Upon arriving, they come across a shocking sight….
Cluster Prime flying high the above the city.
Soon enough, they find themselves surrounded by Cluster Drones.
Thanks to them, our heroes find out that with the help of The Syndicate, Vexus has reclaimed her throne as the ruler of Cluster Prime.
Along with overthrowing and imprisoning the current ruler (and her daughter) Vega in the process.
But she’s not the only one.
Vexus has also imprison Nora, Brad, Sheldon and Tuck.
And if that wasn’t bad enough, Vexus has also conquered all of Tremorton and are forcing the residents to work in the factory creating the Syndicate Bots.
And so, our heroes decide to first free Tremorton from the rule of The Cluster, fighting off Cluster Drones and Syndicate Bots along the way.
The areas of this world include:
Downtown, Tremorton High School, and The Neighborhood.
After defeating all the Drones and Bots and freeing the city, The Nicktoons decide to head to Cluster Prime to confront Vexus and free Jenny’s mother and friends.
Along the way, they fight themselves fighting even more Cluster Drones.
They even run into a mini-boss against Smytus and Krackus.
Krackus attacks with a electricity ray, and Smytus attacks with punches, ground pounds, flying charges, and when he enters his rage mode, claw slashes and shooting spikes.
After defeating those two, our heroes finally reach Vexus, who has her captives right next her and starts threatening their lives.
And soon enough, the battle begins.
For her boss fight, Vexus attacks with punches, kicks, ground smashes, flying charges, teleporting attacks and energy blasts.
After defeating her, Vexus declares that the Nicktoons may’ve stopped here, they still have the rest of The Syndicate to worry about, right before fleeing through a portal.
And with Tremorton, Cluster Prime, and Jenny’s loved ones now freed, The Nicktoons decided to head to Amity Park next to stop Vlad.
Some time later, the team land in Casper High…..or where it used to be.
As they immediately find out, Vlad tore down the school to make way for his new castle.
And he’s captured Danny’s parents Jack and Maddie, Mr. Lancer, and a few of Danny’s classmates such as Dash.
When The Nicktoons try to attack him on the spot, Vlad knocks them all out and banishes them to The Ghost Zone Prison, where they’ll have to deal with Walker.
When they wake up, our heroes find themselves in a prison cell.
Luckily, they manage to escape with some help from The Box Ghost.
And soon enough, they start making their way out the prison, fighting off ghost prison guards along the way.
But right when they’re about finally be free, Walker stops them.
And thus, a boss fight commences.
Walker attacks with punches, kicks, stomps, and ecto-energy beams that he shoots with finger guns.
After defeating him, The Nicktoons finally escape and soon find themselves traversing through The Ghost Zone, trying to find the ghost portal that leads into Fenton Works.
Along the way, they find themselves fighting off all kinds of ghosts.
This section of the game will essentially be a boss-rush, with our heroes having fight against several of Danny's foes.
This include Skulker, The Lunch Lady, Ember McClain, Sidney Poindexter, Technus, Desiree, Johnny 13 and The Dragon Ghost.
As for how each boss would play out.
Skulker attacks with claw slashes, kicks, flying swipes, laser beams and missiles.
The Lunch Lady attacks with charges, throwing fast giant balls of meat, and mini meat monsters.
Ember attacks with guitar swings, sound waves from playing her guitar, and shooting fireballs from her hair.
Sidney attacks with eye beams, ink squirts from his pen, and telekinetically hurling rocks.
Technus (using his robot armor seen in Attack of the Killer Garage Sale and Prisoners of Love) attacks with ground slams, electrical blasts and mechanical tendrils.
Desiree attacks with enlarged fists, energy blasts, and various elemental blasts (fire, ice, wind and electricity)
Johnny 13 attacks with punches, kicks, chain whip strikes, ramming into you with his bike, and commanding his Shadow to attack.
And The Dragon Ghost fights with claw slashes, stomps, tail swipes and fire breath.
After defeating then all, The Nicktoons finally escape The Ghost Zone and make it to Fenton Works.
A short while later, our heroes meet up with Sam, Tucker and Jazz in the Amity Streets.
The trio reveal that they found a way into Vlad's Castle, that being a short-cut through The Graveyard.
And so, The Nicktoons head off to their destination, fighting Syndicate Bots resembling skeletons, vampires and zombies along the way.
But along the way, they actually gain a temporary ally in the form of Valerie, who's also trying to stop Vlad.
Although she refuses at first, she does eventually accept The Nicktoons' help (albeit begrudgingly since they do have the ghost she hates the most as a member of their team).
Valerie herself fights with charges on her hoverboard, her Ecto-Grenade Launcher, ecto guns and missiles.
Upon returning to the castle, the heroes destroy the generators that Vlad's been using to harness the ghost energy from The Ghost Zone.
And soon enough, The Nicktoons finally confront Vlad again in his throne room.
For his boss fight, Vlad attacks with punches, kicks, ecto-energy rays, and duplicates of himself.
He also teleports all over the place and crafts an energy shield around himself sometimes, which Danny will have to use Jack to break through.
After defeating him, Vlad flees through a portal.
And after freeing Danny's close ones, The Nicktoons end up doing the same thing when Jack, Maddie and Valerie decide to jump Danny.
And so, with Amity Park now free, the heroes decide to head to Pupununu next to stop Tlaloc.
Upon arriving in the Pupununu Village, The Nicktoons find out that the villagers have been turned into sheep once again.
Luckily, with the combined magic of Tak and Cosmo & Wanda, they're able to return about half of the village back to normal, including Jibola and Lok.
Thanks to Jibola, the heroes find out that Tlaloc is planning to steal the Tikis in order to summon the Jujus.
And upon doing so, he would instantly capture them and use a special generator to extract their magical energy.
And so, The Nicktoons find themselves having to retrieve the Tikis of Dead Juju, Dinky, Caged Juju, Two-Headed Juju, Belly Juju and Mind-Reading Juju.
This race against time will take our team to The Burial Grounds, Dryrock Canyon, Gloomleaf Swamp, Chicken Island, Wetstone Lake, and Gyre Mountain.
Along the way, they'll be accompanied by Flora and Fauna.
Flora fights with nature energy blasts, whirlwinds, leafy wind blasts and vines that sprout out of the ground and either hit or grab enemies.
Fauna fights by turning into different animals. These include a rhino, an orangutan, a ram, a bear, a boar, a crocodile, a jaguar, a eagle, a python, and an elephant.
And over the course of their journey in this world, The Nicktoons find themselves dealing with Syndicate Bots resembling monkeys, emus, sharks, tigers, alligators, wild dogs and wolves.
Along with some Nerbils.
But unfortunately, everytime, they end up being too late as the Tikis end up getting swiped by Pins and Needles.
Eventually, The Nicktoons head to Tlaloc's lair, The Dark Temple.
There, they find the summoned Jujus, including The Moon Juju, who was captured first via Tlaloc stealing the Moonstones like before, having their energy extracted.
Luckily, our heroes manage to free them and destroy the generators harnessing their energy.
And soon enough, they confront Tlaloc.
Tlaloc attacks with dark magic blasts, lightning bolts, summoning giant thorny tendrils, and casting spells that temporarily turn our heroes into animals.
After defeating him, Tlaloc flees through a portal.
With Jujus now freed and being able to return the rest of the Pupununu people back to normal, The Nicktoons decide to make The Four Nations their next stop in order to stop Zuko.
They arrive at The Southern Air Temple, where they run into Sokka, Momo and Appa.
Sokka reveals that Zuko's crew has kidnapped Katara and the three of them have trying to chase them down.
And with the knowledge of The Syndicate wanting to obtain earthbending to power their Doomsday Machine, our heroes decide to head to both Omashu and The Earth Kingdom Village to save the earthbenders there, namely Bumi and Haru.
Along the way, they find themselves fighting Syndicate-Bots that resemble Eastern dragons and Fire Nation soldiers.
And you would expect, Sokka serves as our ally for this world.
He fights with swings from his club and throws from his boomerang.
Along the way, they also fight against Zhao in Omashu.
He attacks with fiery blasts, fire circles and fire fists.
Unfortunately, the heroes end up too late both times as Zuko's crew manage to take all the earthbenders away.
But not all hope is lost, as while in The Earth Kingdom Village, they received a mysterious note revealing that Katara, Bumi, Haru and the rest of the earthbenders have been taken to The Fire Temple on Crescent Island.
(We would later find out that this note was sent by Iroh)
And so, our heroes head there to free the captives.
After freeing Katara and the earthbenders and destroying the generators, The Nicktoons finally confront Zuko.
Zuko fights with blazing rings, fire fists, fire knives, fire blades, fire streams, fire lashes, and fire walls.
After defeating him, Zuko flees through portal.
With Katara and the earthbenders now free, The Nicktoons head to The Bikini Bottom next to take on Plankton.
Upon arriving at Conch Street, they find the place completely deserted.
And soon enough, they find themselves surrounded by Syndicate-Bots resembling octopuses, eels and barracuda.
Luckily, Sandy comes to help them out.
Sandy fights with punches, kicks, karate chops and lasso grapples & throws.
After going through The Bikini Streets and rendezvousing at The Krusty Krab, Sandy reveals that Plankton has imprisoned the people of The Bikini Bottom, kidnapped Mr. Krabs and has been using jellyfish capturing harvesters to extract their electrical stinging power.
Luckily, she's been trying to take down the harvesters alongside a small resistance she's built.
Soon enough, she sends our heroes to Jellyfish Fields to destroy the harvesters and meet up with the two agents she sent.
Those agents being Patrick and Squidward (who was forced to accompany Patrick).
Unfortunately, the duo end up getting sucked up by one of the harvesters.
Aftering destroying the harvesters and going through Kelp Forest, our heroes find themselves in The Ship Graveyard, where they encounter The Flying Dutchman, who plans on making them his crew for all eternity.
Luckily, Danny persuades him to let them go in exchange for bringing back his old crewmates, which he accepts.
After retrieving all his crewmates, The Flying Dutchman let's our heroes go.
A short while later, they arrive at The Chum Bucket, where they free Patrick, Squidward and the jellyfish, and destroy the generators harnessing the jellyfishes' sting.
And soon enough, they confront Plankton on the roof on his restaurant.
Plankton attacks with a giant robotic crab, which performs swings with its claws, ground slams, and shoots powerful streams of water.
After defeating Plankton, he flees through a portal.
And so, after freeing Mr. Krabs, The Nicktoons head to Dimmsdale to stop Crocker.
Upon arriving there, they find out that Dimmsdale Elementary has been torn down and replaced with a golden fortress built by Crocker.
Soon enough, our heroes find themselves making their way through Crocker's Fortress in order to shut down the power, all while dealing Syndicate Bots resembling elves, pixies and Anti-Fairies.
Along the way, they also free some of the residents of Dimmsdale, who were enslaved by Crocker.
These include the likes of Mr and Mrs. Turner, Chester and AJ, and Trixie Tang.
After doing all that, the heroes finally decided to head to Fairy World to free the fairies and destroyed the generators harnessing their magic.
Along the way, they receive an ally in the form of Jorgen von Strangle.
He attacks with punches, kicks, ground slams and swings from his massive wand.
After that's all done, our heroes finally confront Crocker at The Big Wand.
Crocker attacks with a flying exosuit, which performs punches, flying charges, and magical energy blasts.
After defeating Crocker, he flees through a portal.
A short while later, The Nicktoons finally return back to Retroville.
Jimmy deduces that they need to go the base of The Syndicate and stop them once and for all.
Only problem: they have no clue where it is.
Also, they run into Cindy, who reveals that The Syndicate have also taken over Retroville.
However, their prayers would be answered when Jimmy discovers the Goddard has flea-bots on him, which he deduces that Calamitous had them placed on Goddard in order to spy on Jimmy, hench how he was able to know about the Universal Portal Machine.
And so, our heroes shrink themselves on got onto Goddard and find the main flea-bot.
After battling through swarms of flea-bots, they find the main flea-bot, defeat it, and uses it circuitry to locate Calamitous' lair.
Soon, our heroes make their way through the lair (fighting off all the Syndicate Bots they did before) and finally confront The Syndicate, who proceeded to activate the Doomsday Machine.
Their boss fight has the group constantly switch between member and shooting at The Nicktoons.
Each of the villains' respective dome have some kind of special projectile.
Calamitous shoots electricity, Plankton shoots water, Crocker shoots magical energy stars, Vlad shoots ecto-energy, Vexus shoots energy blasts, Tlaloc shoots dark magic, and Zuko shoots fire.
Luckily, the heroes manage to take down each of the domes' generators, taking down the domes and allowing them to defeat The Syndicate.
A short while later, The Nicktoons have turned Calamitous into the authorities and have trapped each of their respective villains.
Plankton's stuck in a pickle jar.
Crocker's trapped in a Hypercube.
Vlad's been stuffed into the Fenton Thermos.
Vexus has been deactivated and turned into pieces.
Tlaloc's been turned back into a sheep again.
And Zuko's been frozen solid.
And so, our heroes bid each other farewell and return to their respective worlds.
But not before Jimmy gives each of them a Neutronic Recaller, in case something like this happens again.
Playable Characters:
SpongeBob SquarePants:
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-Light Attack: A triple karate chop.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An elastic grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holding foam-gloved hands out in front.
-Dodge: A roll.
-Ground Slam: An upside-down head smash.
-Double Jump: No.
Special Attacks:
-Chops of Fury: Unleashes a flurry of karate chops onto enemies.
-Water Shoot: Soaks up water whenever they're standing in a body of it and shoots it out as a powerful stream.
-Bubble Bomb: Crafts a solid bubble and when thrown, explodes on impact.
-SpongeBall: Morphs into a ball and bounces all over the place, doing more damage with each drop.
-Jellyfish Swing: Swings a jellyfish net at enemies, trapping them in the process.
-Doodlebob Lure: Uses magical pencil to create Doodlebob, who attacks enemies on sight.
Boosts:
-Kar-Rah-Tay Fury: Taps into heart of karate, increase the damage done by his attacks.
-Bubble Barrier: Crafts bubble shields around himself and allies, decreasing damage taken.
Passive Skills:
-Spongy Skin: Increases all resistances, along with granting a natural increase in attack and defense.
-FUN Mastery: Increases damage and chances for criticals done by FUN attacks.
-Kar-Rah-Tay Master: Increases damage done and chances for criticals done by melee attacks.
-Sailor's Eye: Increases damage done and chances for criticals done by ranged attacks.
-Parachute Pants: Grants the ability to glide via inflated pants.
Super Attack:
-Wipe Out: Absorbs a massive amount of water, jumps into the air and performs a ground slam, unleashing water all over the place, washing enemies away.
Jimmy Neutron:
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-Light Attack: A triple laser saber slash.
-Heavy Attack: A dashing laser saber slash.
-Grab and Throw: Goddard rushes in, grabs an enemy with his mouth and throws them.
-Trip: A sweep kick.
-Stun: An electric discharge sent by watch.
-Pop-Up: An upward laser saber slash.
-Aerial Attack: A downward laser saber stab.
-Block: Crafts an energy shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with the Neutronized Baseball Bat.
-Double Jump: No.
Special Attacks:
-Tornado Blaster: Uses a special gun that shoots a powerful whirlwind, sucking enemies up and throwing them into the air.
-Neutron Flare: Shoots a flare from a repulsor cannon that sets enemies ablaze.
-Quarterback Gear: Uses a football helmet to charge into enemies, knocking them down in the process.
-Hey Batta Batta!: Delivers a powerful swing with his Neutronized Baseball Bat.
-Shrink Ray: Uses Shrink Ray to shrink enemies down, lowering their defenses.
-Plant Attack: Sics the Girl-Eating Plant onto enemies.
-Brain Drain: Uses the Brain Drain 8000 to confuse enemies, lowering their defenses.
Boosts:
-Speed Up: Uses Speed Shoes to increase his movement and attack speed.
-Energy Barricade: Crafts energy shields for himself and the entire team, decreasing damage taken.
Passive Skills:
-Brain Boost: Increases all resistances, along with granting a natural increase in attack and defense.
-Tech Mastery: Increases damage and chances for criticals done by tech attacks.
-Laser Fighter: Increases damage done and chances for criticals done by melee attacks.
-Genius Sight: Increases damage done and chances for criticals done by ranged attacks.
-Jet Pack: Grants the ability to fly via Jet Pack.
Super Attack:
-Think Big: Uses the Shrink Ray to make himself giant, and proceeds to stomp all over the place.
Timmy Turner:
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-Light Attack: A triple Cosmo Hammer swing.
-Heavy Attack: A Cosmo Hammer smash.
-Grab and Throw: Wanda turns into a giant hand, grabs an enemy and throws them.
-Trip: A sweep kick.
-Stun: An magical blast sent by Wanda.
-Pop-Up: An upward Cosmo Hammer swing.
-Aerial Attack: A downward Cosmo Hammer swing.
-Block: Crafts an magical shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with Cosmo Hammer.
-Double Jump: Yes.
Special Attacks:
-Star Flinger: Wanda turns into a special cannon that shoots magical energy stars.
-Freeze Wand: Uses a special wand that freezes enemies, bodies of water, and makes bridges.
-Magical Blast: Shoots a blast of magical energy from his eyes.
-Egg Bomb: Throws an Easter egg, exploding on impact.
-Magic Floss: Uses Magic Floss to lasso, swing around, and throw enemies.
-Magic Chucks: Cosmo and Wanda turn into a pair of nunchunks, which Timmy uses to unleashes a flurry of swings onto enemies.
-Pinata Smash: Has Cosmo and Wanda turn enemies into pinatas, with the possibility of containing goods.
Boosts:
-Cleft the Boy-Chin Wonder: Turns into his famous alter-ego, allowing him to attack enemies with punches, kicks and the Cleft-Arm.
-Crash Nebula: Changes into the costumes of one of his favorite heroes, allowing him to attack enemies with a laser gun and a laser cannon, along with granting the ability of flight.
Passive Skills:
-Godchild's Luck: Increases all resistances, along with granting a natural increase in attack and defense.
-Magic Mastery: Increases damage and chances for criticals done by magic attacks.
-Hammer Time: Increases damage done and chances for criticals done by melee attacks.
-Star Struck: Increases damage done and chances for criticals done by ranged attacks.
-Remedy: 40% chance that Timmy will have Cosmo and Wanda revive a fallen ally.
Super Attack:
-Balloon Bash: Has Cosmo and Wanda summon a whole bunch of balloons, which then explode all over the place.
Otto Rocket:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick with rollerblades.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An upward hockey stick swing.
-Aerial Attack: A downward hockey stick swing.
-Block: Immediately puts on hockey gear and holds hands out in front.
-Dodge: A side-step.
-Ground Slam: A smash with hockey stick.
-Double Jump: Yes.
Special Attacks:
-Skate Strike: Performs a double-kick with his skateboard.
-Hockey Bash: Performs a straight of swings with hockey stick.
-Surf's Up: Rides on a surfboard, knocking down enemies in the process.
-Pucker Up: Launches hockey pucks at enemies.
-Snow Surf: Rides on a snowboard, freezing any enemies he hits.
-Alley Oop: Jumps into the air and spikes down a basketball at enemies below.
Boosts:
-Skate Speed: Rides on rollerblades to increase movement and attack speed.
-Safety Gear: Puts on skating gear, decreasing damage taken.
Passive Skills:
-Pro Skater: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Sports Mastery: Increases damage and chances for criticals done by sport attacks.
-Rocket Bash: Increases damage done and chances for criticals done by melee attacks.
-Eye Coordination: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Rocket Rush: Skates all over the place, ramming into and knocking down enemies.
Tommy Pickles:
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-Light Attack: A triple screwdriver baton swing.
-Heavy Attack: A double-handed screwdriver baton wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A screwdriver baton smack.
-Pop-Up: An upward screwdriver baton swing.
-Aerial Attack: A downward screwdriver baton swing.
-Block: Pulls out a textbook and holds it out in front.
-Dodge: A side-step.
-Ground Slam: A smash with screwdriver baton.
-Double Jump: Yes.
Special Attacks:
-Baton Batter: Repeatedly swings his screwdriver baton at enemies.
-Blinding Shot: Uses camera to temporarily blind and stun enemies.
-Reptar Bike: Rides on a Reptar-themed bike and rams into enemies.
-Soda Shooter: Shoots enemies with a special water gun full of soda.
-Rope Whip: Whips enemies with a jump rope.
-Soda Bomb: Launches a shaken bottle of soda, which explodes upon impact.
Boosts:
-Reptar Rush: Rides around on Reptar Bike to increase movement and attack speed.
-Movie Director: Uses camera to film and distract enemies, lowering their defenses.
Passive Skills:
-Determination: Increases all resistances, along with granting a natural increase in attack and defense.
-Gadget Mastery: Increases damage and chances for criticals done by gadget attacks.
-Screwdrive: Increases damage done and chances for criticals done by melee attacks.
-Carbonated Crush: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Reptar Fire: Rides around the Reptar Bike while it breaths fire all over the place.
Jenny Wakeman:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An Extension Arms grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holds out the Poppin' Shield.
-Dodge: A side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Laser Blaster: Morphs arm into a blaster and shoots at enemies.
-Shiva Swords: Grows more four arms, places scimitars in each one, and rapidly slashes enemies.
-Fire Blaster: Shoots fire from a cannon via her arm, setting enemies ablaze.
-Ice Blaster: Shoots ice from a cannon via her arm, freezing enemies.
-Turbine Hair: Turns her pigtails into massive turbines, blowing enemies away.
-Thunder Fist: Morphs her hand into a giant flail and smashes enemies with it.
-Buzz Saws: Morphs hands into buzz saws and slashes enemies with it.
Boosts:
-Fists of Fury: Makes her fists much bigger and spikier, increasing attack damage.
-Rocket Blades: Morphs her feet into rocket-powered roller blades, increasing her attack speed.
Passive Skills:
-Adolescent Android: Increases all resistances, along with granting a natural increase in attack and defense.
-Weapons Mastery: Increases damage and chances for criticals done by weapon attacks.
-Titanium Tank: Increases damage done and chances for criticals done by melee attacks.
-Precise Aim: Increases damage done and chances for criticals done by ranged attacks.
-Mechanical Might: Grants the ability to lift and move heavy objects.
-Robotic Flight: Grants the ability to fly.
Super Attack:
-Heavy Artillery: Unleashes a barrage of lasers and missiles all over the place.
Danny Phantom:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An simple grab and throw.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An uppercut.
-Aerial Attack: A drop kick.
-Block: Crafts an ecto-energy shield around himself.
-Dodge: A phasing side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Ecto-Strike: Channels ecto-energy all over his body and delivers a flurry of punches and kicks, doing more damage with each one.
-Ghostly Ray: Blasts a ray of ectoplasmic energy.
-Creepy Charge: Delivers a flying headbutt at enemies, knocking them back.
-Fenton Thermos: Uses the Fenton Thermos to suck enemies up and spit them out.
-Overshadow: Takes over the body of any nearby enemy, gaining their abilities.
-Ecto-Ball: Throws a massive ball of ecto-energy, which explodes upon impact.
-Frightful Flames: Throws green fireballs at enemies, setting them ablaze.
Boosts:
-Disappear: Makes himself and allies invisible, increasing their defenses due to most enemies not being able to detect them.
-Phase Shift: Makes himself intangible, allowing him to go through walls.
Passive Skills:
-Halfa Physiology: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Ghost Mastery: Increases damage and chances for criticals done by ghost attacks.
-Phantom Pummel: Increases damage done and chances for criticals done by melee attacks.
-Ectoplasmic Eye: Increases damage done and chances for criticals done by ranged attacks.
-Paranormal Power: Grants the ability to lift and move heavy objects.
-Ghostly Flight: Grants the ability to fly.
Super Attack:
-Ghostly Wail: Unleashes powerful waves of ecto-energy via a scream.
Tak:
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-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A magical discharge.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a magical shield around himself.
-Dodge: A roll.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Juju Blast: Shoots a beam of juju magic.
-Thunder Strike: Summons lightning to strike enemies.
-Juju Bolts: Shoots multiple beams of juju magic at enemies.
-Jaguar Claw: Summons a giant claw to strike enemies.
-Juju Slam: Jumps high into the air and comes back down, delivering a powerful shockwave of juju magic.
-Dragon Breath: Breaths fire, setting enemies ablaze.
-Piranha Swarm: Summons a swarm a magical piranhas to attack enemies.
Boosts:
-Crazy Feet: Uses juju magic to increase the attack and movement speed of himself and his allies.
-Restoration Spell: Uses juju magic to heal himself and allies.
Passive Skills:
-Pupununu Power: Increases all resistances, along with granting a natural increase in attack and defense.
-Juju Mastery: Increases damage and chances for criticals done by juju attacks.
-Staff of Dreams: Increases damage done and chances for criticals done by melee attacks.
-Juju Sight: Increases damage done and chances for criticals done by ranged attacks.
-Glider Cape: Grants the ability to glide via cape.
Super Attack:
-Juju Surge: Unleashes a massive shockwave of juju magic across the battlefield.
Avatar Aang:
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-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A light gust of air.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a windy barrier around himself.
-Dodge: A side-step.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Air Ball: Hurls a powerful ball of air at enemies.
-Air Scooter: Rides on a ball of air, running down any enemies in his way.
-Air Blast: Sends a powerful gust of wind towards enemies.
-Air Cyclone: Creates a whirlwind that sucks up enemies and sends them flying.
-Water Whip: Whips enemies with a think stream of water.
-Ice Spear: Hurls a long icy shard.
-Water Wave: Rides on a wave, knocking down enemies.
Boosts:
-Air Shield: Crafts windy barriers around himself and allies, decreasing taken damage.
-Ice Shield: Crafts icy barriers around himself and allies, decreasing taken damage.
Passive Skills:
-Avatar Spirit: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Airbending Mastery: Increases damage and chances for criticals done by airbending attacks.
-Waterbending Mastery: Increases damage and chances for criticals done by waterbending attacks.
-Airbending Staff: Increases damage done and chances for criticals done by melee attacks.
-Air Aim: Increases damage done and chances for criticals done by ranged attacks.
-Glider Staff: Grants the ability to glide via staff.
Super Attack:
Avatar State: Goes into the Avatar State and unleashes massive amounts of wind and water all over the battlefield.
Well that was Nicktoons Unite: Rewritten!
I really had fun making this one.
Expanding the story and adding more characters and worlds to explore.
You can't tell me this doesn't sound this would be the coolest thing to check out in 2005!
Anyway, let me know what you guys think about it.
And if you could, and me some ideas for the sequels.
Note: Also, I really hope that @nicktoonsunite sees this! I would really like their feedback on this.
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anthemofgvf · 6 months ago
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something about the night changing
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