#greek rpg
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hiddenwashington · 4 months ago
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@lavendaers said : Was that [CHASE STOKES]? Oh no no, that was just [CAPTAIN ‘CAPPIE’ JOHN PAUL JONES], a [CANON CHARACTER] from [GREEK]. They are [TWENTY-FIVE] years old, use [HE/HIM], and [ARE NOT] aware that they are not actually from Washington DC. Too bad they can’t stray from this city for long.{ooc: it's l! can i go ahead and drop kai azer, jurian and margaery tyrell and reserve jeyne westerling?}
accepted! welcome to washington d.c. captain 'cappie' john paul jones [chase stokes]! please send in your account within 24 hours! please be sure to take a look at the checklist now that you've arrived! we look forward to seeing you around the city! 
note : jeyne westerling is reserved for l until 7/16 at 9:09pm est !
** kai azer , jurian , & margaery tyrell are now reopened for applications , please do not unfollow as this is a mumu.
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anim-ttrpgs · 3 months ago
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while working on Eureka: Investigative Urban Fantasy, yesterday, we did some math wrong and briefly made it so that one of the playable investigator types (gorgon) can swallow a dining room table without much issue.
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(gorgon promotional art by team artist @qsycomplainsalot)
once we fixed the math, now she can swallow a dining room table with much issue
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athena-greek-goddess · 24 days ago
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{open Starter} she's done
*Athena was just done with some of the gods making her feel like crap and her not being "important enough" even though she was the only reason Olympus was still standing with how often the gods fought, so she just left and went to the mortal world she changed her appearance a lot so it wasn't recognizable.*
*you saw this kid (yes it's Athena) about five looking for somewhere to stay for the night*
What do you do?
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shadefish · 9 months ago
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March of Robots Lancer Edition
Day 4
Cyclopean Sherman
oooo cool links you wanna click on to support me
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sarenderpity · 6 months ago
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Vote your FAVORITE (not necessarily your opinion on most mythologically accurate, though that can and should contribute) pop culture Hermes depiction
You know the drill, RB for wider audience, feel free to add fave Hermes propaganda!
EDIT! BLOOD OF ZEUS! THE NETFLIX SERIES! MY BAD (cannot edit poll block)
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A cover artwork for the tabletop game 'Moirai', based on the fates of the greek mythology, Clotho, Lachesis and Atropos.
Loles Romero
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noughticalcrossings · 18 days ago
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AGON
Our silly little characters going through world-ending trauma at the hands of our DM, for growth.
Kyla and Obstacles, my boy Lacedaemonius, Ophelia, and my most beloved elevated NPC Thessia whose weapon of choice is the smelling salts
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voluxpa · 7 months ago
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-- créditer LUX;
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lostpeace · 4 days ago
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More Fragment of Pan stuff.
Finally some visuals of the game itself! Hope this looks good.
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jhamkul · 3 months ago
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Sentinel’s Bracers
Wondrous item, Uncommon (requires attunement)
These sturdy bracers are crafted from leather and adorned with the fur of a lion's mane or wolf's pelt. Crafted by the celestial artisans of Elysium, the Sentinel's Bracers were designed for the elite guardians of the divine realms. These bracers grant their wearer the ability to manipulate the flow of battle, ensuring they can bring swift retribution to foes or bolster allies in times of need.
—————
Thank you very much for checking out this new creation! If you want to see more of my content, feel free to visit my Instagram, where I ask for advice, post teasers, and you can vote for my future posts.
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hiddenwashington · 4 months ago
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@covertstrings said : hi! can i please reserve casey cartwright from greek? 🩷
absolutely ! casey cartwright is reserved for roo until 7/16 at 2:34pm est !
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anim-ttrpgs · 5 months ago
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Cover your eyes! Announcing the Gorgon Initiative for Eureka: Investigative Urban Fantasy
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(promotional art by @theblackwarden, one of our team artists)
Okay so, we had a bunch of stretch goals in the Eureka: Investigative Urban Fantasy Kickstarter, and we actually did hit more of them than expected, but there was one of them we didn’t hit, the playable gorgon.
The gorgon being a playable monster type was stuck at the very back of the stretch goal list, mainly because we thought of it way later than all the other stretch goals, but honestly it was one of the possibilities that I was most excited for, and apparently, so were a whole lot of our fans. The gorgon monster type would perfectly round out Eureka’s roster of playable supernatural creatures, and we would really like to make it happen, despite not really having the budget for it since we didn’t hit the stretch goal.
Here are a few of what the gorgon’s key features would have been:
>Anyone who makes direct eye-contact with the gorgon turns to stone.
>A venomous bite, making them gorgon the second playable monster type to be able to inflict a poison effect.
>Cold-blooded. Won’t feel great in low temperature environments, but won’t show up on thermal sensors either.
>Scaly skin.
>Snake hair optional.
>Claws.
>Eating people like a snake.
And all this wrapped up in Eureka’s unique humanity-focused approach to monsters. How will your PC cope with their power to instantly kill anyone who looks at them wrong, whether they want to or not? That’s the kind of character development you can look forward to with a gorgon in the party.
So here is what we are going to do to make it happen despite the budget not accounting for it. It’s going to be a patreon initiative.
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(promotional art by @qsycomplainsalot, one of our team artists)
If we can get up to 50 total paid patreon subscribers by the end of June, we will put the gorgon in the game. Currently, we have 33, so if y'all can manage to make that climb to 50 by July 1st, we will promise to make time and budget to add the gorgon in to the rulebook before final release. Ultimately, even 20-ish more patreon subscribers is less money than the stretch goal would have been, but we feel that it would be a good enough addition to the game to justify, especially because it's what the fans want, and because long-term patreon support is very valuable. You get regular Eureka rulebook PDFs as a part of the patreon, and even though there is also a free demo, the more more-updates copies or Eureka floating around, the better. We want people actually playing this game, and playing better and better versions of it. We’d release it all for free if we didn’t need the money to “earn a living.”
Supporting us on patreon isn’t pure charity either. At the $3 tier, you get access to our patreon discord server where our team discusses development of the game and gets feedback from fans, as well in a vote on which projects we tackle next.
At the $5 tier and beyond, you get that, plus regular PDFs of the most current and up-to-date version of our projects. In addition to a version of the Eureka rulebook with many more features than the current free version, there’s stuff you currently can’t get anywhere else, like Eureka adventure modules, short stories, and even a novella, all unreleased anywhere else.
So, sign up to our patreon, it’s only a few dollars a month, and help out with the gorgon initiative. At the time of writing this, we have 33/50 paid subscribers, and I’ll update the goal as we go.
And below the cut, I’ll show you the current changelog for the Eureka rulebook, so you can see what all $5+ patreon subscribers are going to get in the next big patreon update coming Thursday, June 6th. This changelog isn’t even fully conclusive, as work will continue on the rulebook throughout the week to make it even better before Thursday. That's a whole lot for just $5! I will also post the rough notes that exist for the gorgon mechanics as they appear right now.
(A new version of Eureka: Investigative Urban Fantasy will be coming to $5+ patreon subscribers on the first Thursday of the month every month until final release, and after that you'll start getting the beta versions of whatever our next project turns out to be.)
CHANGELOG
CHAPTER 1
Have started working on replacing the examples of play with updated ones that actually fit the current and slightly more stable version of the rules. These will be found in various chapters. You can see them in the table of contents.
Added a Foreword, a section on other media to offer you inspiration when playing eureka, and a section on some of the subtler themes of eureka
Copy-edited Foreword
A few minor clarifications in the Making Rolls section
Added a chart explaining the percentage chances of failures, partial successes, and full successes for modifiers from -7 to +7. 
Added Heat optional rule. A whole new set of mechanics for tracking how much police attention the investigators may be drawing, as well as how law enforcement will respond. Currently a work-in-progress, but mostly functional already.
CHAPTER 2
Added the Forgery skill to write-in skills
Many new snoops have been added. 
Removed the “Seating” stat for vehicles, you know how many people can safely fit in a car
Removed the placeholder boat entries from the item list because we did not hit that kickstarter stretch goal
Added Skateboard to item list. 
Added four-wheeler to item list. 
Added Acceleration values to all vehicles in the vehicle list. Acceleration is a new stat used with the new way that Speed is calculated for Chases.
Adjusted the Driving bonus of motorcycles and dirtbikes.
Changed Large Mansion cost to 25 Wealth Points in character creation.
Started copy-editing this chapter.
CHAPTER 3
Added vehicle crashes to irregular forms of damage section
CHAPTER 4
CHAPTER 5
CHAPTER 6
Completely revamped the way that Speed is calculated. 
Added a mechanic to determine how many nodes ahead a fleeing character starts.
Added an optional rule for bringing an end to chases 
Added vehicle attack rules for use during car chases
Added more guidelines for how to make your own obstacles
Added recommended numbers of nodes for chases and recommended distance between obstacles 
Added the work-in-progress random obstacle tables
On-Foot Urban Chase Obstacles table is finished but not edited
CHAPTER 7
CHAPTER 8
Increased capacity of an unfurled thing from beyond’s ‘stomach’ from three to fourteen.
Thing from beyond can now more easily attempt to engulf more victims after already containing one or more. This now prompts an escape attempt by victims inside rather than automatic escape.
Thing from beyond can now get a bonus to mimicry attempts by consuming a sample of the intended mimicry target’s DNA. 
Thing from beyond can now attempt to mimic a person they have never seen or heard by consuming a sample of their DNA, but narrator makes a hidden roll about it, so accuracy of mimicry will be unknown.
Gave acceleration value to witch’s brooms and other flying transportation
Gave Acceleration of +6 to Superhuman Speed trait
Gave vampire small bat manifestation +2 Acceleration
Gave vampire wolf manifestation +4 Acceleration 
Gave vampire massive bat beast manifestation +4 Acceleration
Gave wolfman wolf form +4 Acceleration
Gave lycanthrope wolf form +4 Acceleration
Added ability to resist curses to fairy and witch
Added ability for fairy to transfer curses to different names as a means of protecting themselves from curses. This gives them more of an incentive to collect names. 
Added a tiny bit about the fairy world
Added Monsters Eating Monsters section to provide rulings for some edge cases where monsters might eat other monsters and what would happen if they did
ROUGH GORGON DESIGN NOTES
[Notes: Turn people to stone by looking them in the eye. Definitely not a power that the Gorgon can turn on and off, they will have to cover their eyes somehow, such as dark sunglasses or a veil, to prevent it happening to everyone they make eye contact with. Also works the other way around so you could protect yourself by wearing dark sunglasses. Still works even if the Gorgon is dead, like in the legends. Does not work through cameras, reflections, images, etc. Turning to stone is permanent, basically instant kill? Works like the witch curse except with infinite duration unless a witch undoes it like a curse. If there is no eye protection, could be a reflex roll on the gorgon’s part or on an aware victim’s part to break eye-contact quickly enough for the curse not to take effect. Also, they could have some kind of bonus to Threaten because all the legends say that they look particularly frightening.
Have claws and maybe scaly skin or scales in patches, maybe snake-like eyes and snake tongue that can taste air? Sharp teeth and maybe venomous snake fangs? People will really really want their gorgons to have snake hair even though in the legends, it was only Medusa herself that had snake hair. Compromise by making it an optional rule agreed upon by narrator and player that they have snake hair. Snakes may have venomous bite attack but the trade off is that it makes it way harder to conceal the gorgon’s identity as a Gorgon.
Gorgons do not regain composure points from turning people to stone, all other monsters regain composure points by *consuming* their victims in some way, except for fairies who regain composure from playing mean pranks because it makes them happy. Keeping with the rule of monsters eating people and also the fact that the legends always describe gorgons as having snake-like trait, maybe they swallow victims whole like a snake? Great horror concept but takes a long time. Could mechanically work very very similar to thing from beyond’s composure restoration where they gain 1 composure point each day for however many days. Could advise loose and bulky clothing to cover this up. Cannot really decide how to codify this because the most obvious way would make it pretty impossible to hide for a very long time. Could probably make multiple optional rules that regain composure at different rates and digest victims at different rates. One option that gets a lot more composure over time from a single victim like the thing from beyond but is very conspicuous that entire time. Other option that digests the whole victim extremely fast so they are only conspicious for a short time but ultimately less composure from a single kill. No option to regain composure from victim without killing them, like thing from beyond. No composure restoration from normal food but can eat it to stay alive, like the thing from beyond?
Do they have proper weaknesses besides just the normal things that everybody is weak to, like sharp objects? Probably should not have the Unkillable trait, but need to come up with at least one weakness that does not stray too far from the legends. Maybe they are cold-blooded, following the snake theme? Makes them very vulnerable to cold temperatures, and jackets and blankets don’t help because they don’t produce their own body heat. Big Physical skill penalties when they are in cold environments?
What is their second mandatory monster trait? They don’t *need* one but every other monster has their powers split across two monster traits.] 
Actually it would be pretty good if they had to make a Monster(fear) Composure check if they saw their face in the mirror
Their blood is either healing or poisonous depending on if it is from the left or right side. left side kills, right side heals. Make it  veinous vs arterial blood.....  But this would have no effect on vampires 
We have GOT to get the gorgon in if we have time, it’s such a good idea
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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athena-greek-goddess · 1 month ago
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{open starter} who is that?
*you were walking down the street and you decided to look inside the cafe you see an average teenager maybe college age but on closer looks it's Athena (she looks tired). You decided to enter the cafe,* what do you do?
(OOC: not tagging anyone but if you see it interact)
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tamietora · 6 months ago
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Perséphone And Hadès
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okaydrawboy · 2 months ago
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male beefcake soldier series / burly brawlers and barbarians
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horus-unofficial · 1 year ago
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> Mechs are named after greek monsters > Manufacturer named after a egyptian god
make it make sense
sorry do you think the goblin is a greek monster
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