#givelife
Explore tagged Tumblr posts
Text
In 1930, Karl Landsteiner was awarded the Nobel Prize in Physiology or Medicine for his discovery of human blood groups. “When a person loses lots of blood through accident or illness, it must be replaced. When transfusions from one person to another were tried, however, the result was very often disastrous. Karl Landsteiner discovered why: when different people's blood was mixed, the red blood cells sometimes clumped. He explained in 1901 that people have different types of red blood cells, that is, there are different blood groups. The discovery led to safe blood transfusions between people with compatible blood groups.”
3 notes
·
View notes
Text
World Blood Donar day
On World Blood Donor Day, remember that your gift of blood can save lives.❤️💉 One pint is all it takes to offer someone a new lease on life. Step up and be a hero – donate blood and make a world of difference!🌟
#worldblooddonarday#donateblood#savelives#givelife#bloodonation#digimasterssolutions#digitalmarketingagency#mohali
1 note
·
View note
Text
Give Life
It's best to check with your local blood donation center for specific eligibility guidelines. Avoid fatty foods right before donating, as they can affect the blood tests conducted on your donation.
https://vedarma.com/ For more updates @vedarma
0 notes
Photo
100 minutes left on my first donation for the year! #DonateBlood #GiveLife ✊🏼 https://www.instagram.com/p/Cm6yur1uWrV/?igshid=NGJjMDIxMWI=
0 notes
Text
slash givelife renthedog you will always be my favourite treebark moment
15 notes
·
View notes
Text
i like thinking about the game mechanics through the Life series and how theyve changed and what bugs occur and it also seems there is a lot that ppl dont realize happened either! especially the bugs. so i want to list all current (up to writing, WL episode 4, will update later) seasons' mechanics/gimmicks and any bugs that follow.
it will be under the cut because itll be long of course. if i missed something let me know! i think i have some that arent on the wikia either so. remember this is ONLY about the games' rules/mechanics and any technical issues that occurred in relation to them.
Overall rules that have not changed so far:
no helmets
each session is 3 hours long (unless halted for other reasons), recorded once a week (currently tuesdays) with episodes released on saturday of that same week (unless delayed for other reasons)
Third Life
Mechanics/rules:
players have 3 lives-- green name at 3 lives, yellow name at 2 lives, and red name at 1 life
green and yellow names are not allowed to kill others, red lives can
Strength potions are also banned
Bugs/issues:
none that we're aware of
Last Life
Mechanics/rules:
players get a random number of lives at the start. from as low as 2 to as high as 7
4+ lives is dark green names, 3 is light green, 2 is yellow, 1 is red. Red are hostile only.
players can give each other one of their lives using a command. /givelife [player name] is to send a life, /lives tells the player how many lives they have
a "boogeyman" is randomized during a session and that player must kill someone to "cure" themself, or else they will drop to 1 life the next session
there can be more than one boogeyman at the same time
red names cannot be boogeymen
(after session 3) boogeyman will gain a temporary buff of resistance and regeneration after performing a kill
only one enchanting table, provided at spawn
initially, no PVP enchants higher than level 1. this was changed in session 2, allowing anything from the enchantment table.
different TNT recipe, using 1 gunpowder and 4 paper instead of 5 gunpowder. original recipe is still available though
Name tags can be crafted with paper and string
Moss blocks can be crafted with bone meal and seeds
Spore blossoms can be crafted with moss blocks and lilacs
Saddles can be crafted with three leather
Enchanting tables and bookshelves cannot be crafted
Bugs/issues:
in order for the boogeyman's cure to be applied automatically by the game, they needed to directly kill a player (chat message says "player killed player"). however this was quickly not practical due to death by traps or in general the game not seeing a death as involved with another player. so boogeymen would have to announce their kills because the command for curing needed to be sent by someone manually (grian).
Double Life
Mechanics/rules:
players have 3 lives-- green name at 3 lives, yellow name at 2 lives, and red name at 1 life
green and yellow names are not allowed to kill others, red lives can
players have one other player they are "bound" to. they share health- meaning that when one gets hurt, the other will too. this includes death.
there is one enchantment table, located in the ancient city.
after session 3, talking can trigger the sculk censors
potions and golden apples were banned, but potion effects from suspicious stew were allowed
Bugs/issues:
golden apples were banned as they would break the shared health mechanic
Limited Life
Mechanics/rules:
players do not have a number of lives, rather their life is a clock with 24 hours on it. the player is green if they have 16+ Hours, Yellow if 8-16, and Red if less than 8 Hours.
yellow players are allowed to kill green names. red players are allowed to kill anyone.
they lose 1 hour if they die and can gain 30 minutes for killing another player
running out of time eliminates you from the game
a "boogeyman" is chosen randomly every session. they must kill another player or will drop to the next color below their current one in the next session.
a boogeyman kill will give the killer 1 hour of time, and take 2 hours of time off the victim.
there can only be one boogeyman at a time, unlike Last life
red names can be boogeymen, unlike Last life
enchantment tables and bookshelves can be crafted again
enchants can not be used on weapons or armor
slimeballs can be crafted from magma cream
keep inventory is on
golden apples and potions are allowed again
Bugs/issues:
the issue with 'indirect' kills as the boogeyman persists-- players would need a command manually triggered in order to "cure" them if their kill was not directly against the victim because the game wouldnt recognize it
in the same way, this happened with gaining time from kills as well. with how frequent killing became, grian eventually gave the command to every player so that they could receive time for their kills easily.
the indirect killing and need for confirming kills and trusting the claims led to mistakes with player times. some was corrected after the sessions or breaks but some remained unfixed
the way players were "eliminated" on their time running out was not a "death" in game and this resulted in their final "death" not appearing in chat. later, a sound of thunder was added and eventually text on screen saying someone ran out of time. however, even this text appeared bugged a few times (with the wrong name, or getting cut off).
Secret Life
Mechanics/rules:
players have 3 lives as per the rules of Third Life
only red lives can intentionally kill other players
players have 30 hearts and cannot regenerate health by typical means
players can gift one extra heart to another, which can go above their 30 heart count
if heart count is above 30, hearts gained via task reward will not stack
player receive a task at the start of the session, which they cannot reveal to anyone. they must complete it before the end of the session and turn it in in order to receive rewards from the 'secret keeper'
players will receive up to 10 hearts when their task is completed, and will receive items if hearts reach its limit
players can decide to take a harder task, which will give up to 20 hearts. if they fail the hard secret, they lose 10 hearts.
the player loses if they tell their task, unless the task says they can share their secret.
only yellow names can guess other green name's secrets once. if they guess correctly, that player fails automatically, unless the task says otherwise.
red lives can only kill others if their task provokes them/directs them to do so. after completing their task they also receive another immediately after and gain 5 hearts (capped at 30). tasks not completed that session carry into the next session. failing a task takes 2.5 hearts away. if aa player is killed for a red task they gain 10 hearts, possible to stack over 30.
there is no boogeyman
hostile mobs have a chance of dropping spawn eggs. these eggs can be used to make spawners
passive mob eggs can drop as a task reward
wither skeleton skulls have a higher drop rate
TNT reverted to its vanilla recipe
high level enchants are allowed on all items
rules can be broken if the task allows it
Bugs/issues:
much like Last Life and Limited Life, any kills that are indirect and give a reward must be triggered manually if the game does not detect it as direct
coming back from the end restored a player's hearts to 30
some items were not stacking
the crafting book did not work
some gift hearts did not go through when sent
"success" button did not work at times
red tasks were giving hearts above 30 when they shouldnt have. this was fixed
killing players gave 20 hearts instead of 10. this was fixed
players would some times receive the wrong amount of item rewards
dying while hitting the succeed button breaks the game- they gain no hearts, items, and become stuck
Real Life
Mechanics/rules:
players have 3 lives-- green name at 3 lives, yellow name at 2 lives, and red name at 1 life
green and yellow names are not allowed to kill others, red lives can
the game was played in VR
Bugs/issues:
none that we're aware of
Wild Life
Mechanics/rules:
players have 6 lives-- 4+ is dark green, 3 is light green, 2 is yellow, and 1 is red
yellow names can kill dark green, red can kill anyone
red or yellow killing a dark green name gives the player one more life. a red killing a light green will give them one more life.
every session a "wild card" is activated. it is a randomized 'gimmick' that will effect the gameplay. gimmicks for the season include: 1. shifting causes the player to shrink. jumping causes the player to grow. 2. all normal food cannot be eaten and all other items are edible. all items have different status effects, some negative. this was randomized three times for the session. 3. all players have a snail of their own that will follow them constantly and if they touch it they instantly die. the snail can do anything to get to the player-- flying, swimming, teleporting, and breaking blocks. they cannot be killed. 4. time would slow down and gradually speed up through the session. (rest is TBD)
hostile mobs and passive mobs can drop eggs
only level 1 enchants and other unleveled enchants are allowed
alternate TNT recipes returns
Bugs/issues:
skizz's name did not change color in session 2. this was fixed
in session 1, players could not shift on a ledge to stay in place, as they would fall. this is likely due to the player's state constantly changing because of the fact shifting was also changing their size
in session 3, the session was ended after 90 minutes due to the amount of deaths in such a short period. as far as we know this is the first time a session has been fully cut short (other bugs are TBD)
7 notes
·
View notes
Note
Mystery Life. Maybe like 5 lives per person, and /givelife is back. You can't tell how many lives people have, only if they're red or not. At the beginning of each session, everyone is randomly assigned roles. Kinda like town of salem. Examples could be boogeyman, soulbound, sheriff (have to catch/kill the boogeyman before they kill), jester (have to be accused by the sheriff), prophet (learn one person's role), etc.
Also, no public chat. you don't see death messages. Only form of distant communication is /msg.
This is a really neat idea and I would love to see it but I saw the word soulbound and got tunnel visioned bc no way that’s a word from my fic!!1! … but it’s also a very normal word in yk the traffic context as well-
#it’s an empires fic. so like#I dunno man but the tunnel vision there was real#like !!!!! NO WAY … oh wait#bad traffic idea#ask#trafficblr
28 notes
·
View notes
Text
Idk if it's too early in the season to get hella angst heavy but... am i the only one interpreting the whole timer thing as in everyone is slowly dying? Like, they can feel it, their bodies shutting down. But killing someone - it's like the opposite of /givelife, it's TAKING life, it's invigorating, even if a good portion of the life you stole bleeds out with the other person. How terrifying. How fascinating.
#limited life smp#trafficblr#lmlsmp#lml#life series smp#life series#traffic series#i wasn't gonna post this cuz it kinda hits close to home for me but. idk putting this out there lol!#limited life spoilers#also re: the watchers apparently feeding on fear before death (if you're a lore person like me)#this is a genius move. like double life was genius because no matter what happens the fear before death will be doubled#fear for yourself and your partner#or ig technically quadrupled because your partner is also panicking#but like this? slowly dying? ANY fear counts as fear before death. because they are all dying. constantly. just slowly
129 notes
·
View notes
Note
🐝 A beast without a heart, I've come for you
🐝 send me a fake fic title, and I’ll make up a summary for it!
this title is rlly good and i had a few ideas for it so i asked and the first response i got said go w the ethubs one. if anyone is curious about the other ideas i had i guess feel free to keep throwing asks at me
bc this is tumblr i’m going to use font colors. because i can
[LDShadowLady was slain by BdoubleO100]
[/givelife BdoubleO100]
[BdoubleO100 was shot by Grian]
The most embarrassing part is that he’s still red. Even after killing a red name and earning Etho’s life, they still can’t team up. Actually, Bdubs can’t team up with anyone—the green and yellow names aren’t associating with him, and if the red team sees him again, it’s game over. Bdubs is all on his own: no supplies, no allies, nothing.
But he’s alive. That will have to be enough.
(Besides, Etho is on yellow now. Convincing Etho to join him will be much easier this time, he can feel it.)
i think all the time about writing a fic where bdubs gets the kill credit for lizzie in ll s7 and gets the life etho promised him and then is immediately fuckin killed anyway and completely screwed over bc i think it would be REALLY fun
#oink asks#anonymous#i’m going to bed now i’ll answer the rest (and any others sent to me) tomorrow!
19 notes
·
View notes
Text
World Blood Donor Day!!
On World Blood Donor Day, remember that your generous donation can save lives.❤️💉 One pint of blood can give someone a second chance at life. Be a hero today – donate blood and make a difference!🌟
#WorldBloodDonorDay#DonateBlood#SaveLives#BeAHero#GiveLife#BloodDonation#3realmsinnovations#bestdigitalmarketing#bestdigitalmarketingagency#mohali
3 notes
·
View notes
Text
Each summer the number of blood donations declines but the need for blood remains constant. Blood cannot be manufactured or stockpiled and can only be made available through the kindness of volunteer donors. There are many places where blood donations can be made. Many people donate at blood drives at their places of work or at high schools, colleges, churches and other community organizations. People also can donate at community blood centers and hospital-based donor centers. Use this locator to find a nearby blood center or hospital to donate!
1 note
·
View note
Text
World Blood Donors Day
Your little effort can give others a second chance at life.❤️💉Donate blood.
#WorldBloodDonorDay#DonateBlood#SaveLives#BeAHero#GiveLife#BloodDonation#Brandclever#BrandcleverTeam#BestITCompany#Mohali
2 notes
·
View notes
Text
has anyone suggested the order of the lives going backwards for the new gimmick yet? Start on red/murderous, go to yellow on first death, then to green for last life? Maybe with some /givelife commands to try to strategically keep part of your team in the red to murder?
#thinking of the time theme and also Grian putting the colors backwards in his post#life series#trafficblr#traffic smp
12 notes
·
View notes
Note
mochi, you mad lad, you tore my heart out with the new chapter. i'm a mess, you've made me sad with scar's line of "why me?" SOBBING!!!!! LIKE HELLO?????? IM NOT OVER IT????? especially with his suspicion of why grian was there:
"Yet there is also hesitation in that question, as if Scar is assuming a certain reaction from him, a certain reply. It’s as if Scar has already run through this exchange in his mind, and already knows the outcome."
his guard was up, fully expecting grian to want to take a life or some other offer and was preparing himself for disappointment. Ough, screaming. and finally, grian not wanting to communicate to "solve the puzzle" because he's worried about exposing himself and his feelings to scar.... my guy, please open up or i'll squeeze him like a squeaky toy. absolutely ring him out like a wet rag... i realize this got long and should just add it to my comment on ao3, sorry ahhh
-Ursa
EHEHEHEHE
please I’m STILL not over that “why me?” “why not you” exchange. like I am SO weak for grian looking at scar like he’s the most important thing in the world to him all while like. rubbing his thumb over the hearts on scar’s wrist. it makes me AAAAAAAAAAAAA
AND YESSSSSS!!!!!! I was trying to imply that when grian was asking scar how to do the /givelife command, scar was thinking back to when ll!grian stole a life from him. and he really believed it was a set up ( though we’ll on That more in the next chapter :3 )
there’s just. So much good stuff in this chapter Mhm mhm mhm
( also you’re 100% fine !!! :D I don’t mind long asks at all <3 )
9 notes
·
View notes
Text
GiveLife
3 notes
·
View notes
Note
thoughts on the new life series? hopes for gimicks, new ccs, winners, teamups, ect?
ooooo i have soooo many thoughts.. i made a post a bit back with silly predictions but in all seriousness? I really want a Grian and Etho teamup. I just think it would be either disastrous or one of them would win and it would be funny. I’d also really love the givelife mechanic to make a comeback because the absolute drama of that was unparalleled. I also would LOVE to see Gem in it!!
send or ask me anything in my inbox!
11 notes
·
View notes