#ghor
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mu-te33 · 3 months ago
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.Gentle.
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spaceyhibiscus · 9 months ago
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Cool story, Sammy.
Been meaning to do some fanart for the metroid prime 3 hunters! I have the headcanon that samus isn't all that much of a lone wolf as the federation tends to think...but rather prefers the company of fellow bounty hunters.
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sepublic · 9 months ago
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I like to think of another universe, maybe a future in our own, where Metroid gets an animated series adapting the game arcs, while having episodic stories both between and even as a part of said arcs. And some of those episodes are about Samus individually meeting fellow hunters Rundas, Ghor, and Gandrayda; With these stories culminating in all four teaming up together for a challenging mission that they barely succeed in. Cue the four celebrating together, becoming good friends as Samus gets some actual happiness and new connections.
So while most of the fandom, the newcomers, are posting fluff and fanart and HCs, veterans who know what happens next are just spamming memes like:
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kosmonauttihai · 3 months ago
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@wacktroid Hi! tumblr ate my reply to your ask, so posting it like this instead. Thank you for the Metroid questions! They took me a while, but here we go:
(a long rambly post and a bunch of spoilers ahead)
● 17. Favorite Ridley design?
The prequel manga / Super Metroid one (they're basically the same). I really like the more obvious mechanical-looking elements inherited from Alien, which some later designs downplay or leave out, maybe to contrast with when he actually does get a bunch of mechanical spare parts. But I like that it makes him look a bit weird as he is indeed an alien.
The SSBU design is such a good blend of the SM design and the best parts of the OM one. I'm not fond of the OM look as a whole, but the patterned wings and the ridges rather than bumps on the top of the head are excellent additions that I also keep when I draw him myself. I think how I draw his face has also started to resemble the SSBU design in how spiky it is, but I prefer the brow spikes looking like horns like in the older designs.
I also love all the cybernetic designs, and I think out of those the Corruption Meta Ridley design is severely underrated. I know that at least allegedly that and the Omega design were initially going to be the other way around, and I can definitely see how it would be suited for the extra-Phazoned version, but it does make sense to me for them to be in the order they ended up in (other than being different sizes within the same game, lol). I like to think the Corruption Meta design is a result of Ridley taking the time to repair the damage from Prime1 while Samus is busy with the events of Echoes, and updating the gear while he's at it, having the replaced parts mesh better with his anatomy than the initial ones that were based on a robot and not optimized for a cyborg. I think these prosthetics are something he designed himself specifically for himself, with more of a chance to put thought into looks and comfort as well as functionality. Then Samus kicks his ass again, and Omega is cobbled together from scraps as a hasty patch-up to get him back in the battle, feeling and looking like death warmed over. Proteus looks more industrial again like the first Meta, but he's getting closer to being able to get rid of the cybernetics so he doesn't care if he doesn't look his most elegant. They all fit their circumstances.
Zero Mission has my favorite 2D sprite, not only because of the animation quality but also because his smirk is so damn punchable.
● 27. Which game has your favorite characterization/portrayal of Samus?
There are so many cool and interesting characterization details all over the series, but I think Echoes.
I love her seeing Dark Samus for the first time and running after her into a dimensional portal without hesitation. I love her taking the time to close the eyes of the dead soldier. I love her holding her cannon up for a while when she first meets U-Mos but listening to what he has to say, and deciding that yes, winning an almost lost war of many years with the odds being her vs an entire army is something she can do, and then doing it. I love the parallel between the Luminoth and Chozo and how she must see it, too, and want to help them not just because it's right but because they remind her of her people that she couldn't save. I love how subtly tired her body language is at the save stations, but she presses on. I love the moment of fear in her eyes in the last confrontation with Dark Samus. I love the ridiculous superhero pose she makes when she gets through the collapsing portal. I love the little remark in the scan notes about how pirates apparently take offense to stealing. And of course the ending where she accepts but doesn't stay to bask in the gratitude of those she saved.
Fusion's portrayal is also very neat. I like how philosophical and kind of weird her elevator monologues get, and how the gameplay mirrors her frustration with her lack of agency before regaining it, and that this is a particularly low point for her in terms of mental health for a while and how she deals with it, or rather how for a lot of it she tries her best not to. She has an image to maintain, to herself, too, and this game is one that really breaks and reorganizes it for her.
Dread's characterization of her through body language is such a joy to watch. Certainly there's the fact that she must know she's likely being watched, so some of her seeming confidence could be an act to not show weakness to a powerful enemy, but I think moments where she lets her guard down a little without meaning to show that, if any of it is an act, it's not so much that she's afraid to show weakness, but that she's too angry to give him the satisfaction of seeing her falter.
Oh, and speaking of weird monologues, one thing I do actually like in Other M is her oft-criticized "monotone" way of speaking. I think it just makes sense for her to talk like that! Apart from that she's spent most of her adult life on dangerous missions that leave her isolated with no one but herself to talk to, and that I don't think she's very social outside missions, either, well, she was raised by birds. The spoken Chozo language in Dread actually sounds pretty monotone, and specifically in a way that reminds me of how real life birds sound when mimicking human speech. The Chozo have beaks and no lips, and even though Samus's adoptive parents raised her to speak human languages, too, she would have mostly heard those spoken by someone with bird vocal anatomy. As a Finnish-speaker it doesn't sound all that weird to me in the first place since Finnish is kind of monotone compared to English, but I like Samus sounding weird and I like the idea that she speaks English with a Chozo accent. The contents of the monologues do still have plenty of problems, but this I at least never had issue with.
I also like her portrayal in Samus Returns being kind of a duality of contrasting extremes. On one hand she's very "I fucking got this, I'm Samus" like in Dread; especially with the melee counter, she kind of feels more aggressive than in previous games. On the other hand, Baby Metroid. And SR's rendition of the hatching scene is absolutely perfect, with Samus not only ready to fire but almost doing so, before reconsidering… and taking her time to consider, then powering down and lowering her cannon, and gently holding out a hand instead. Because no wonder Samus seems more aggressive in this game - she's the attacker here, and this is her stopping when it's almost too late to show the mercy she's been pushing back to get her mission done.
Something I also noticed because I'm currently playing through AM2R, which gives the Federation teams quite a bit more attention, is the difference in SR's and Echoes' approaches to the kind of similar situations of Samus finding their corpses, because here they're not really acknowledged much unless the player chooses to stop to look at them before running to the next room. Maybe it's accidental storytelling and a little meta with the AM2R comparison, but I find interesting the idea that Samus would be more callous about human deaths this time, if what seems like casual confidence in her mission is hiding her steeling herself for doing something her conscience doesn't quite agree with. She just quickly notes they're dead, as she expected they would be, and takes it as one more sign of how dangerous the Metroids are, and doesn't let herself feel bad for them because we don't do that emotion today. I don't know if her visor being shaped like Dark Samus's in this particular game and only this game is on purpose, but I love it.
I also like that the ending leaves open the possibility that her mercy extends not only to the Baby Metroid, with how the art style having fewer limitations than 2D sprites makes kind of conspicuous that Samus could probably have done more to make sure Ridley is actually dead. So, maybe this one time she chose to spare him. She must know it's probably a bad decision (one she'll be kicking herself for all through Super Metroid's events), and he doesn't deserve mercy. I don't think she would normally grant him any. She knows he wouldn't do the same for her. But, after what's happened, maybe for her own sake she needs to do something he wouldn't.
I don't know if that's how I prefer to interpret it, but I like that the potential to do so is there.
● 37. Favorite bounty hunter aside from Samus?
I like Ghor. He's such an enormous ham, but I like that his kindness still comes across in his limited and largely violent screentime even if you don't read the scan about him. He gets out of the mech suit in the middle of a battle just to talk to Samus, because he doesn't want to speak to her aggressively like the mech makes him. All of the three hunters in Corruption retain some of their real self while possessed; Rundas makes a dramatic hero's entrance killing Samus's enemies before he turns on her, Gandrayda teases her and remembers her nickname for her. After gloating how Samus can't defeat him, Ghor adds with a more subdued voice an "unless" about how she can still succeed, and I like to think that was him breaking through Dark Samus's influence just for a moment, using that chance not to ask for help but to provide it.
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wgm-beautiful-world · 2 years ago
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Minaret of Jam - Ghor, AFGHANISTAN
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dappercat123 · 9 months ago
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Metroid spinoff idea, RTS focusing on Caster Dane
In my head I’m imagining a real time strategy game like halo wars focusing on caster Dane as you command federation troops, vehicles, etc in a prolonged conflict with the space pirates over a planet they’re trying to conquer. While also being able to send in bounty hunters like spire or noxus as special units, or if it’s set before prime 3 maybe rundas, gorr, and gandrayda. Or even introduce new bounty hunters to expand the world further.
Meanwhile the chief rival to Dane in command of the pirate forces would be weavel. Perhaps getting some help from trace or kanden
I have no idea how this would work and it probably only appeals to me specifically so I highly doubt Nintendo would ever do it, but what do y’all think? Deep down I think really I just want a game that expands a bunch on the GF and the space pirates and their abilities and tactics.
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mhexart · 2 years ago
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Empathetic Machine
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purified-zone · 2 years ago
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found this photo from 2005 in an old drive of the time i built Ghor's armorsuit from Metroid Prime 3: Corruption using LEGO when they let you design customized boxes to your home
it was the most fragile thing in the universe
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alligator-with-a-top-hat · 10 months ago
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This is everything
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reflection
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josiahharlanhateaccount · 5 months ago
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The Prince of Ghor: Will you teach my tribe western military tactics please?
Josiah: I don't know...
The Prince of Ghor: You can have my job
Josiah (now the Prince of Ghor): yes
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gior-gio · 8 months ago
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marathicelebscom · 1 year ago
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नीरजा वर्तक लिखित आणि आयुष आशिष भिडे दिग्दर्शित दीर्घांक *घोर* : एक अप्रतिम नाट्यानुभव
सुन्न करणारा आणि जीवनाचं अंतिम सत्य सांगणारा एक नवीन दीर्घांक आपल्यासमोर येत आहे – “घोर”. दिग्दर्शक आयुष आशिष भिडे आणि लेखिका नीरजा अविनाश वर्तक यांनी एकत्र येऊन प्रेक्षकांसमोर ही कलाकृती सादर करण्याचे ठरवले आणि आता हे नाटक रंगमंचावर येण्यासाठी सज्ज आहे. लिखाण, दिग्दर्शन, अभिनय अशा सर्वच पातळ्यांवर सक्षम ठरणारा हा दीर्घांक आहे. दीर्घांकातील गूढता प्रेक्षकांना खिळवून ठेवेल यात शंका…
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bearpillowmonster · 2 years ago
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arclundarchivist · 2 months ago
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The great cities of the Age of Calamity
Avalir/Cathmoira
Ghor Dranas
Vasselheim
Aeor
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wardensantoineandevka · 2 months ago
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It is super fun that the ExU Divergence intro frames the Calamity with four cities: Avalir, Ghor Dranas, Vasselheim, and Aeor.
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reiinai · 6 months ago
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For @artists-guild-of-exandria Calamity project, The Gathering of Shadows, the city of Ghor Dranas. The heart of the Betrayers armies during the Calamity and whose remains will be built into Rosohna in Ages to come.
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