#get savvy
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eternal-savvy-blog · 11 months ago
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Hello Savvy! I just wanted to take a moment to say, I think you're *incredibly* cool. I finished the ISAT streams a couple days ago and I've been thinking on this. I really REALLY respect how open you are about, well, everything that you choose to share. Whether it's about your identity, your dreams and wants and even the things that inspire you. There's a sincerity to it, that I personally find very moving. I genuinely hope that you're able to achieve the things you want to in life Savvy. I really do.
;_; I cri thank you so much! This means a lot to hear!!
I like to be open about these things because I know how much it helped me to hear it from other people! I only hope that some of the stuff I talk about helps other people out!
I will be doing my best to get things going in my life this year one way or another! So thank you!!! I only hope that when I get myself in gear that the stuff I create will connect with even a single other person
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scurvyboy · 4 months ago
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they would get along i think
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starcurtain · 2 months ago
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Teyvat's "Most Down Bad" Award Goes to Alhaitham for a Second Year Running
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Seeing everyone making fun of Alhaitham for his "stalkerish" tendencies in this event is funny, because I feel like a lot of people missed that "Be literally everywhere Kaveh is" has been Alhaitham's MO from the day Kaveh appeared in the game.
From only grabbing his house keys after Kaveh returned from the desert (he couldn't have had both sets of keys at the end of the Archon Quest unless he went home and got Kaveh's copy) to ditching conversations to get back to his house only after Kaveh came home, to showing up without any warning or explanation in Kaveh's hangout with some ridiculous excuse about hearing his voice through noise-cancelling headphones... Refusing to offer any help in the Temple of Silence story quest other than staying in the library with Kaveh...
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Since when does Alhaitham willingly cover anyone else's duties?
But this trend of "Be everywhere Kaveh is" didn't start when they were adults. It was already in place when they were still Akademiya students--and it's a trend that didn't end even when they had their fight.
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Even when they weren't speaking, Alhaitham dogged Kaveh's every step through published responses to Kaveh's research articles in academic journals. He insisted on keeping a line of communication between himself and Kaveh open, even if the only way to do that was through very public ideological clashes. Pulling Kaveh's pigtails to get his attention lolol. It's implied that, for at least the few years between their fight and Kaveh moving in, this was the only communication between them--Alhaitham's refusal to allow their connection to entirely fade away. (And the fact that this is revealed in Kaveh's character stories--through his precious journal that records the moments of his life that had the most impact on him--shows just how deeply he values the fact that Alhaitham didn't give up.)
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Another relevant side note: Alhaitham never asked Kaveh to give up his half of their house. Knowing half of it belonged to Kaveh, knowing that Kaveh may one day want to reclaim his part of it, knowing that it was listed as theirs, Alhaitham moved into the house and made zero effort to change its ownership. He was completely fine with living in "his and Kaveh's house." The stories suggest it was only months later (or even longer) that Kaveh even noticed he had the house, and he transferred away ownership of his portion without Alhaitham ever asking him (or even seemingly wanting him) to do so.
Please, let that sink in. Alhaitham actively left his grandmother's (presumably comfortable) house to move into "his and Kaveh's house," with no apparent explanation for why, and after doing so, he made no attempt to change that "his and Kaveh's" label. He moved into the house with no promise that Kaveh wouldn't show up on the doorstep the very next day and move in too. It almost feels like another deliberate provocation--I've moved into our house, are you going to come stop me? LBR, if Alhaitham had had his way, Kaveh would have been living there with him from Day 1...
There's also the fact that Kaveh literally can't write on a single message board anywhere in the entire nation of Sumeru without Alhaitham hunting his messages down and responding to them (which absolutely no one else does, by the way).
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"NUH-UH!" "UH-HUH." "NUH-UH!"
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Alhaitham's own character stories tell us explicitly that one of Alhaitham's defining character traits is "He is never where you need him to be," yet somehow...
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Shot, and chaser:
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Any time Kaveh is in the slightest bit of need or danger or just wants Alhaitham near, Alhaitham is "coincidentally" exactly where Kaveh needs him to be, whenever Kaveh needs him to be there.
Alhaitham didn't just "happen" to run into Kaveh in Port Ormos, an entirely different city from where he was supposed to be working. He didn't just "happen" to read the same terrible book as Kaveh when we know he otherwise would not waste a moment of his time on poorly-written literature...
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He didn't just "happen" to appear when Kaveh was upset and needed a distraction in the House of Daena during Kaveh's hangout. He didn't just "happen" to be sitting around waiting when Kaveh needed answers after the Archon Quest. He didn't just "happen" to find Kaveh's academic publications and every single message board posting and respond to them at length and in public.
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Which is exactly what Kaveh's mother told Kaveh he needed.
What level of down bad is "Abusing your powers as an Akademiya employee to keep tabs on your crush's library loans"? Just asking for a friend.
The only person for whom Alhaitham just "happens" to be available is Kaveh, over and over and over again--because he is very deliberately making himself a constant presence in Kaveh's life.
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(Like, out of all things, I think people really underestimate the devs deliberately paralleling the romantic relationship between Kaveh's mother and father with Kaveh and Alhaitham's relationship. If you want to point to one thing that says "These two characters are intentionally queer-coded," it doesn't get any more obvious than this.)
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Alhaitham, are you not embarrassed to be this transparent??? 🫣
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anthropost · 9 months ago
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i mean, what a slap in the face to your audience to tease and hype up a paywall of all things
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anistarrose · 2 years ago
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to me, the most fascinating (and utterly unintentional) feature of TAZ Balance's narrative structure is the way that on the first listen, Tres Horny Boys are the audience surrogates because they, much like us, have no idea what the fuck is going on, but on all subsequent relistens, then Lucretia, and sometimes Barry, and arguably especially Lup in the umbrella become the new audience stand-ins, because just like us, they are, in fact, painfully aware of what the fuck is going on :)
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rocketbirdie · 5 months ago
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*enters my own password* "i'm in"
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bmpmp3 · 6 months ago
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based off this video. i think teto is a union man
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brainrotcharacters · 1 year ago
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whatever level of insanity odysseus was under when he spat "you don't think I know my own palace? I built it" I'm down
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blueskittlesart · 1 month ago
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pleeease give a review for infinity nikki ive been thinking about downloading it but i dont know if i have the space and if its worth it to clear some up for it !!!
as someone who spent HOURS on flash-based dollmakers as a kid, i absolutely love it. the gameplay hits somewhere between dressup game and open-world RPG, in that there's a large botw-like open map to explore, but the express purpose of exploring it is to unlock new clothes for your character. The exploration itself feels very calm and cozy most of the time, with the emphasis being on small collection tasks like fishing, bug-catching, and foraging. again, all of this is specifically to craft new outfits for nikki which you can both coordinate with no limitations to wear in the open world and use in scored styling contests with npcs, some of which reward you with game currency and some of which help you progress the story quests. the only place where i feel the gameplay truly suffers is in combat. you have one attack, and it's a ranged shooter, but there's no aim-assist whatsoever, and the mobile joystick isn't NEARLY sensitive enough to justify this. aiming in combat is one of the most difficult parts of the game, and nikki can only take 5 hits before she dies and has to respawn, making combat decently frustrating. However, there are very few places where combat is strictly necessary in-game, and both of the boss battles i've done so far had hitboxes large enough that it wasn't an issue; it's really in the open world against hordes of smaller enemies that the lack of targeting becomes really frustrating. other than that, though, the controls are fairly well-designed and intuitive, especially if you've played similar games before.
The clothes themselves are the star of the show, of course. I've yet to see a single clothing item in the game that I don't want. there's a good mix of fancy intricate outfit pieces and basics to obtain early-on, and without even touching the gacha you can coordinate some really cute outfits via in-universe boutiques and quests that reward you with clothes. Even the very obviously themed ability outfit sets that you craft early on almost always have a few pieces that are easy to mix and match with, so there's a TON of styling potential even for free players! As for the gacha, it's actually one of the more generous games i've played in terms of rewards and pity systems. My one complaint so far is that the 5-star gacha outfits especially seem to be very accessory-heavy, meaning it's possible to pull shoes, multiple necklaces, gloves, socks, and hairpieces before ever pulling the dress they're very obviously designed around. there is a pity mechanic to prevent this, but it requires you to pull a few too many times before your guarantee imo.
The story is ridiculous in a good way. It kind of reads like a 2000s-era barbie movie to me right now, in the best way possible. there's an amazingly predictable sexy villain, cute little flying creatures that follow you around, and every conflict is, of course, solved via clothes in one way or another. My absolute favorite thing about the writing, though, is how blatantly earnest it all is. at no point does the game poke fun at its own wacky concept or even attempt to make some self-aware joke about it to the player--it plays everything completely straight, and in this aspect it almost feels MORE self-aware. it knows that the kind of person who wants to play a dressup rpg is also the kind of person who does not, under any circumstances whatsoever, want to be questioned or made fun of for their love of fashion or their engagement with that game. It very much feels like the devs know that they're working with primarily girls and young women and a subject matter that those girls and young women are often looked down upon or made fun of for seriously engaging with, and so it promises to engage EXTRA-seriously to make up for that. (side note: there's one point in a story quest where, when asked to make a wish, nikki wishes that all girls never get cramps again. that was when i knew this was a game that knew its audience.) If I wanted to nitpick, i might say that every quest so far has sort of felt like an increasingly ridiculous trading sequence--you learn what you need to do very early on, but you'll always spend several hours of gameplay encountering obstacles and doing other smaller tasks to circumvent those obstacles so you can reach your original goal. this might annoy me more if the game was trying to market itself as a serious RPG, but it seems very self-aware to me, and despite how i'm describing it none of the quests ive played have actually FELT tedious. I think the fact that it's such a wild concept to begin with gives the writers a bit of leeway in how they handle the story quests, and because I as the player am aware i'm playing a dressup game I don't really expect quests to immediately get to the point and let me fight something. I will say that there are certain things that aren't super intuitive especially if you aren't a seasoned gacha rpg player, particularly the features relating to advancing your skills and the styling points of your clothing. though the game does technically explain what you need to do, it doesn't explain the RELEVANCE of the feature, just that it exists, so I had to lose multiple styling contests before I realized i could upgrade my clothing to get higher scores.
The final thing I'll talk about is performance. I'm playing the game on my iphone 13, and the performance is.... not great, i'm ngl. Off the bat, if you play the game on a mobile device, you're going to be getting a HEAVILY scaled-down version of the terrain graphics. all of those screenshots you see online of beautiful terrain full of flowers and particle effects are from ps5s or custom pcs. truthfully, the mobile app looks like a game from 2012 and it will still turn your phone into an incinerator. I've also encountered multiple graphics bugs, some during pivotal scenes, and I get consistent lags when playing for longer than a few hours, likely due to the strain on my phone's hardware. it's also an INSANE battery drain, so i only play when my phone is plugged in. All that being said, the game has been out for less than a week, so visual bugs are inevitable, and the developers have stated that mobile optimization is a priority, so hopefully we'll at the very least no longer have to overheat our devices to play it soon. Also worth noting, from what I've seen the rendering of the CLOTHING doesn't suffer AT ALL on mobile devices. presumably they sacrificed terrain rendering to allow for such beautiful texturing on the clothing itself, which, given that the clothing is the main focus of the game, I can't fault them for. Basically, if you're going to try to run an unreal engine game on your iphone, be aware that it will run like an unreal engine game on an iphone. and prepare yourself to have to let your device cool down every few hours.
tldr: i love the game so far. i'm really excited to keep playing and see where the story goes, and I think they should make more games for girls <3
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00venator · 29 days ago
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Australian Social media ban
RUH!
As you may or may not now the bill that bans under 16s from the internet in Australia has passed. The ban won’t take place for another 12 months, and companies will be left to figure out how its gonna be enforced.
Here is a fact sheet from the gov. It coveres penalties and how it will be enforced.
The Online Safety Amendment (Social Media Minimum Age) Bill it’s self.
Australian Youth Affairs Coalition of why this is some serious shit
The link to the bill its self was frequently giving me an error. Recommend downloading.
Feel free to add anything in reblogs.
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qiu-yan · 4 months ago
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my instinct is to say that wei wuxian is also the sort of guy who guesses the plot twist to a tv show 10 minutes into the first episode, but he did very much also fail to guess any of the plot twists in his actual life. so maybe not that genre-savvy after all
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eternal-savvy-blog · 11 months ago
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hey sav what's sparkle on raven who are all these anime women on my dash what is happening
SPARKLE ON RAVEN THE LIFE OF DRILLGIRL IS AMAZING! I'm Slightly obsessed with it! XD
I have a soft spot for a particular brand of "intentionally shitty" that this youtube series perfectly nails and it makes me laugh harder than it should!
If you have ever heard of Nyan Neko Sugar Girls, it's very much inspired by that but with a bit more of an intention to simultaneously poke fun at old "Fanime" as well as generally appreciate it and show it some love
Not to get overly cerebral about it or whatever, but Sparkle On Raven speaks to me so deeply because it has an attitude about "cringe" old things we used to indulge in as 2000's teenage anime fans that feels extremely positive and healthy! I feel as if it celebrates it!
I still remember being a Teenager sat with my Weeb friends talking about the "totally rad manga we're all gonna write together one day and all our cool OC's"
Anyways! It's fuckin silly, very funny, watch it all! Here
youtube
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tsartistry · 5 months ago
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Listen I know Blitzstone will be in our collective hearts forever
but I need you all to understand my vision when I say Blitzen/Amos Kane.
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d8tl55c · 5 months ago
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oh boy !! ! ! ! !!! ! thANK y0u all for the kind words on my last art posts. you all get it and i was/still am so happy about it
as promised, here's some close-ups of the comic for image quality's sake, and other screenshots i rescued from the community whiteboard (and something else)
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first up another sketch of mystery gender-ambiguous being. (please send me more name ideas for them if you got one- i like to hear em! (reminder it's the side character that appeared for <10 seconds in AvM Ep. 30))
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a few fav scenes
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emotional support cwab
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they weren't meant for this purpose exactly, but i do have countless "fluffy sticks" loose in my notes and homework sheets from the school years.
papery critter.
even when i wasn't confident in fur or feathers, they helped me practice posing and create some satisfying gradients/flowing poses. (im a sucker for good tail poses) (oh yay! i found a good pic...)
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and finally, little sneak peak for you for reading so far ;3
i realized that whiteboardfox is pretty great for my working needs. simple and to the point and all. feels nice with the mouse and the tablet.
so i started hashing out a big project idea just to see if it holds up and
[
several hours later ...
]
oh
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oh man
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it's a little bigger than i expected
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<next>
#--/ art#alan becker#animator vs animation#animation vs minecraft#Minecraft bed#ava the dark lord#ava the chosen one#me when the project that obviously wasn't going to be done in one night isn't done in one night: D: !?!?!?!?#kudos to whoever routed the Speedrun actual short because that one is so fun and clean and savvy#clever made up time-savers? includes orange's TNT shield-jump?? nonlethal dragon dispatch??? sweet#ithink you can see where i tried to head with this#turns out that turning up the complexity 98 notches higher makes things trickier to parse hmmmmmm?#in fact i might need some help with this one ;>v>' like a lot.#i had a bit of a story and route set up already i just... wanted to make sure everything was at least kinda there...................#we'll see#the pie joke. i was trying to categorize which foodstuffs chosen should be able to make on the fly. with their flame hands.#ex. cooking meats makes sense because flint and steel works for the same purpose (you can kill a burning animal to get cooked meats)#but baking bread or drying kelp seems way more involved or whatever -> needs a proper furnace environment#HOWEVER... i noticed that Steve can just summon pumpkin pies from his bare hands if he wants to without even a workbench. so. sure! lol.#this is scraping the surface of the minutiae i want to consider#(ALSO KUDOS to everyone who RUNS/works on all-advancements. of course. riding on your shoulders here)#final joke is that chosen didn't know how crazy this undertaking would be to learn#but dark is very literally programmable. so you could maybe just plug some TAS instructions into him and off he goes#or even more open-ended than that just give him the list of advancements + stipulations + the wiki and similar result#it'd get done but. i dont think he'd find that fun at all. prefers to write his own instructions if you see what i mean#i might be forgetting some context. it is rather late you see. please ask me questions about this! ;P#tco aa
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shushmal · 8 months ago
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steve wearing a shirt that says dingus
eddie wearing a shirt that says doofus
on the back 'if lost, return to robin'
robin's shirt says 'i'm robin WHERE IS MY DINGUS AND DOOFUS???'
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inumbrapugnabimus-maybe · 6 months ago
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Everything I see returns to you somehow
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