Finally managed to apply a texture to the Garden that makes it look like there might be trees there, and gives it an accurate-ish sense of perspective. You might have to zoom in to see it.
Some very sad news, Lora Johnson, author of several hugely influential Star Trek and Star Wars technical manuals, has passed away.
Her books were a huge part of my childhood, I adored Mr. Scott's Guide to the Enterprise. Elements of her work have shown up in numerous technical books, novels and her unreleased TMP Enterprise deck plans are the basis for the Roddenberry Archive's version of the classic movie ship. Even some of my most popular posts here were pages of her work. Rest in peace.
Becoming deeply radicalized against the idea of crewed Mars missions, y'know how the Rovers keep sending back better and better data what if instead of that we made an even bigger one and devoted nearly 90% of its capacity to holding a guy in a bubble on top of it instead of sending back useful data, but wait! They'll eliminate like a half hour of latency and also almost certainly contaminate the landing site and possibly the entire planet, so it's not all downside.
This is still too fast, and we're going to refine it further, but here's an animation of our starships that we're working on that shows the relative sizes of the three spacecraft we've been modeling. The moon is in the background for scale.
This was all done in Blender in one scene, and we kind of pushed the boundaries of sizes that the the program is designed to handle.
These ships are side by side, so this is really how big they are relative to each other. The Sunspot is 2,500 km long, Anchor is 3 km long, and Spindrift is 45 meters long (about the size of the space shuttle).
The habitat cylinders of both the Sunspot and Anchor are spinning at their correct rates, and Anchor's Bussard spires are unfolding from their docked position. Though the movement of the camera may create the illusion that it's all static.
It's 10 seconds of video, and it takes ten minutes and forty seconds for the Sunspot's cylinder to make a full rotation, and one minute and change for Anchor's to rotate once.
We have Spindrift lifting away from Anchor and rotating too, so that you can see it from different angles as the camera approaches.
The quality of the modeling and textures is about on part with Babylon 5, and we want to refine them to make them all look better. But we have a lot of learning left to do yet to figure that out.
There's a certain point at which it looks like the camera is speeding up. It's not!
That's actually just an optical illusion created by the curvature of the Sunspot's hull. The camera is actually increasingly slowing down throughout the entire video. Though at one point it sharply gets much slower to ease past Anchor and zoom in on Spindrift.
To get the appearance of scales we were going for, the camera starts at what would roughly be Earth's surface and travels as a dolly shot toward Spindrift. The ships are at Earth-Luna L1, and the Moon is where it should be. And we could not focally zoom the camera in any more. It was at its maximum zoom setting. So we had to move the camera.
The camera is moving hundreds of thousands of kilometers in ten seconds! So, yeah, it's gotta slow down as it gets closer to all three ships, or they fly by super fast.