#gamifying
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Struggling with habits? Learn how to use points, rewards, and levels to gamify your routine for lasting change! Huge Thanks to Lean and Maren for joining in as guests and sharing their insight! Inside you'll find:
Understanding Gamification
Benefits of Gamifying your Habits
Why Gamification Works for Habit Formation
The Psychology of Gamification
Gamification and Neurodiversity
Tools and Apps for Gamifying Your Habits
Tips for Choosing the Best App for You
Potential Pitfalls of Habit Gamification
The Takeaway
READ HERE!
#FRESH NEW LOOK FRIENDS#i just needed to find a style thats quick and easy to do while staying clean and appealing#idk i might keep it#blog post#habits#gamification#gamifying
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Will Wright - Gamifying the World: From SimCity to the Future (GSummit SF 2013)
Recorded at GSummit SF 2013
Exceptional games like SimCity, The Sims and Spore have set the standard for blending real life with games. They've managed to simplify super complicated concepts (like urban planning) while maintaining the dynamism and interrelations that help educate and entertain hundreds of millions of people worldwide. What lessons can we take from these games -- and decades of experience designing for fun -- to create engagement for large audiences with complex models and issues? How can we make simple everyday interactions more compelling and use them as teachable moments to energize society? Can everything really be fun -- and what are the secrets for balancing detail and simplicity? Join game design legend Will Wright as he re-imagines how the world becomes a more fun and engaging place, sharing his vision for the future and powerful design insight.
One of the most phenomenal experiences of GSummit SF 2013 happened with Will Wright’s keynote talk. As the creator of SimCity and countless other games and simulations, Wright’s talk goes deeply into games’ and their effect on us as humans in society and what that means for gamification in the grand scheme of things.
He touches on the lessons can we take from games — and decades of experience designing for fun — to create engagement for large audiences with complex models and issues? How can we make simple everyday interactions more compelling and use them as teachable moments to energize society? Can everything really be fun — and what are the secrets for balancing detail and simplicity? Check out Will Wright’s full talk as he re-imagines how the world becomes a more fun and engaging place, sharing his vision for the future and powerful design insight.
Be sure to subscribe to our YouTube channel to get our latest gamification videos and talks. You can also download a copy of this presentation by downloading it here.
Link to presentation:
youtube
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(Mohammad Anis)
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I hate how ADHD has made just the act of eating difficult. My psychiatrist and doctors have told me that eating food is none-negotiable and a part of my medication, but it’s still hard to self-motivate. I have to struggle every day not to purposely starve myself. It’s gotten to the point where I won’t eat anything for a whole day and will feel fine and that’s bad. Or stomach growling feels good.
#personal#delete later#idk if this is an eating disorder or not#but I talked to my psychiatrist last year about how I’ve gamified food and made a meal a reward I have to earn#rather than something I’m entitled to#so I punish myself to build the satisfaction of eating#like I have food in the fridge. I’ve bought bread and microwaved hot pockets. but eating is so low on the priority list#is this relatable to anyone else
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Okay, everyone kept reccomending 4TheWords, so I tried it out yesterday and it is just as fun (and useful!) as everyone was saying!
I wrote 1k words in just half an hour, and then did almost 2k words before leaving for work :D
I highly recommend checking this fun site out, and make an account so you can use it anywhere; I don't think it has a mobile app yet, but it looks like it runs just fine on a mobile web browser, so you can use it like you would Google Docs!
If you enjoy the Game aspect, you can select monsters from a list of options, each having a combination of Word Goal + Timers depending on the monsters "level"; every time you reach the required word goal, you defeat that monster and gain loot for your character, which I assume is used to upgrade your appearance and such.
I assume from a few screenshots I've seen (but haven't looked around the site just yet) that there are more optional social aspects to the game, and you can buy things to customize your character, buy house decorations, as well as different maps.
On the writing utilities side, you can keep writing even after you've defeated the monsters if you don't care about the game aspect, and it will keep track of your word count with a timer that tracks your active time writing!
All in all, a very useful and fun website!
I highly recommend if you need some fun motivation to write, to check this out!
#writing resources#novella november#anti ai#ominous october#4thewords#writing motivation#writing#gamify writing
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Kokichi Ouma, Ultimate Gamer
It's easy to pretend this is all a meaningless game. He's the Ultimate Gamer, after all! Negative emotions are just status effects. Conversations are just dialogue trees. Motives are just quests. Yes, it's all just game mechanics he can master. He doesn't have to get attached. All he has to do is beat the game, just like he's done countless times before.
(That's what he tells himself, anyway. It's what he has to believe, to save them all. He can be the final boss for them, if that's what it takes. He has his own objectives—and he'll beat the true final boss, even if it means GAME OVER.)
#danganronpa#kokichi ouma#ouma kokichi#talentswap#ndrv3#danganronpa v3#ndrv3 killing harmony#the design and color scheme is based on the original pacman arcade machines#+ the pin being an enemy of an arcade game instead of the hero like chiaki's galaga pin to foreshadow his role as antagonist#he's still the tragic antagonist secretly trying to save them all#he gamifies every aspect of the situation to distance himself from the reality of the killing game#and to keep up the act of the evil mastermind#he says that he loves challenging games. and he's going to beat this game no matter what#gamer ouma au
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hey guys. y'know how Demise 2 has this big amazing prize. that will be revealed later.
y'know how zedaph, of all people, seems to not be participating?
...does zed have something to share with the class, we think?
#hermitcraft#hermitcraft demise 2#zedaph#idk guys but this only just clicked for me#and mr Gamify Survival Challenge not hopping on the Don't Die Game seems... hmmm......#daisy.txt
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im also a pre med student and i HAVE to tell you . i am literally so jealous that you enjoy studying im literally fighting for my life here
Studying is soooo nice when I’m acing all the concepts and sooooo infuriating when it takes me a little longer to understand something. Overall I like how it makes my brain feel . And the fun facts
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goldie and bowl receive exposition they already know
(objectober 2024 day 27: recovery)
#dandy's doodles#the human-object singularity#thos#battle for the foreseeable future#bftff#bftff goldie#bftff bowl#bftff menorah#bftff loaf#<- i guess? she's dead#i guess if you want the exposition you can click and zoom in :) it's just how recovery centers work#of course it relies on altruism to function properly but at this point that's the general attitude anyway#and having to look for a specific object is a fun way to spend one's time. a scavenger hunt of sorts#it isn't designed to be gamified but that happens naturally#objectober#objectober 2024
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I wanna do a #Challenge where i have a single full day to write an entire album relying almost entirely on samples. Not even trying to go crazy with them like just using them in pretty obvious, straightforward ways and seeing how it turns out. Should i do it. Hype me up
#I really struggle with getting into the weeds w music because i am very averse to doing anything 'obvious'#Which is obviously nto helpful#So lately ive kinda tried to gamify the process of making music in order to loosen up#Making the process as low stakes as possible and create an easy point of entry for daunting higher-concept goals#So this could help ...
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Data from Vault 95 confirms that The Chair is not a magical-fix-all-your-problems machine — at the very least, it can’t cure the psychological side of chem dependency. It’s not stated in Cait’s quest because of fo4’s aversion to loose ends, but her story definitely isn’t over. (She references this if you do drugs in front of her afterwards.)
I think the next step for Cait is going to have to be expanding her circle of trust past The Player Character (All Hail). The Sole Survivor is wonderful and their relationship is lovely, but they have a lot on their plate, what with being responsible for every political and personal issue in all of Boston.
But… the team has a former addict on it! It’s Deacon! (Unless he was lying. Honestly it’s 50-50. We’ll assume for now that he wasn’t.) We also know that Hancock is really supportive about addiction! I really like the thought that he stops doing/talking about drugs around Cait (or Mama Murphy)(or the kids for that matter). Preston and Piper aren’t bad about it either. Other companions… well, we don’t see how they handle it past the intervention stage. I’m sure they try.
If I knew more about addiction, I’d write about how Cait handles it all. But I definitely do want to write more about the companions supporting each other, because the game’s limitations leave a lot of room to explore that.
#i will never forgive fallout 4 for making the word ‘drugs’ canon#it was funny when that word just didn’t exist#idk the ideal method for supporting a recovering addict but i assume maccready’s whining strategy is not it#i really like cait’s quest to the extent that it’s about breaking down and asking someone you trust for help#idk how else they could have gamified that storyline#the game would have benefitted from maybe one additional convo per companion#to give the impression that they’re working out their issues and you’re supporting them#instead of your presence magically fixing everything#fallout#fallout 4#fo4#fallout 4 cait#cait fallout 4#cait fallout#fo4 cait#fallout cait#cait fo4#hancock fo4#hancock fallout 4#deacon fallout 4#deacon fo4#piper wright#preston garvey
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EDIT: You can almost definitely slot most apps into one of the above options.
School app? Slot in with work app.
Transportation app, whether plane, train, or car? Rewards or financial, depending on if they have a rewards program.
Media hosting? I'll admit I should have thought of something like Libby before I made the post, but substack or spotify will fall into social media.
#apps#phones#smartphones#mobile apps#phoenix polls#personally my most recent was a geography game so I can gamify my learning of Countries I Don't Know
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(Mohammad Anis)
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#columbo#season 7#how to dial a murder#''I dont have time for games'' says man who gamifies literally everything in his life#columbo the type of mf to keep score of raincoat stains accrued:stains removed#columbo the type of mf to speedrun eating cereal in the morning#79:67 and 93 seconds respectively by the way thank you very much#hes standing over the sink running late spilling milk everywhere trying to get a sub 60 sec time. mrs c is standing there shaking her head
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the way the 4 minutes phenomenon has functioned a lot like a choose-your-own-adventure game where great has been going back and choosing the other option when it becomes apparent he's fucked up. and then this
#another instance of gamified life-and-death limbo courtesy of some minor deity perhaps?#bon.txt#bon watches 4 minutes#4 minutes#just tagging so people can filter for spoilers
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