#gamifying
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Struggling with habits? Learn how to use points, rewards, and levels to gamify your routine for lasting change! Huge Thanks to Lean and Maren for joining in as guests and sharing their insight! Inside you'll find:
Understanding Gamification
Benefits of Gamifying your Habits
Why Gamification Works for Habit Formation
The Psychology of Gamification
Gamification and Neurodiversity
Tools and Apps for Gamifying Your Habits
Tips for Choosing the Best App for You
Potential Pitfalls of Habit Gamification
The Takeaway
READ HERE!
#FRESH NEW LOOK FRIENDS#i just needed to find a style thats quick and easy to do while staying clean and appealing#idk i might keep it#blog post#habits#gamification#gamifying
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you know how people will make bingo cards of things they think will happen in pop culture and whatever? you also know about New Year’s resolutions and the pressure they can have bc they seem so big?
well I like the idea of a bingo card bc it’s fun and the idea of always working to be better (gross) so I kinda combined the two, and I present new years bingo !
**I def saw this on Pinterest and did my own version, but it’s been so long I can’t remember**
this will be my third bingo card I’ve made for going into the new year, and it’s been fun ngl. I draw these out in procreate and just write down things I either know are going to happen or things I’d like to do next year, but it’s lot less pressure than being like “I’m going to eat healthy” or something else vague and consuming. Anyways, I just finished making my card tonight c:
my 2024 card is here too for moral support and the sake of progress, some of these are covered for privacy/personal sake. Anyhow, fun times so I wanted to share 🫶🏻
#newyear#new years resolution#new years eve#new years 2025#new years goals#bingo card#bingo#moving to a new city for sure#kinda excited#2025 resolutions#gamifying#or#romanticising#either way it works
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Will Wright - Gamifying the World: From SimCity to the Future (GSummit SF 2013)
Recorded at GSummit SF 2013
Exceptional games like SimCity, The Sims and Spore have set the standard for blending real life with games. They've managed to simplify super complicated concepts (like urban planning) while maintaining the dynamism and interrelations that help educate and entertain hundreds of millions of people worldwide. What lessons can we take from these games -- and decades of experience designing for fun -- to create engagement for large audiences with complex models and issues? How can we make simple everyday interactions more compelling and use them as teachable moments to energize society? Can everything really be fun -- and what are the secrets for balancing detail and simplicity? Join game design legend Will Wright as he re-imagines how the world becomes a more fun and engaging place, sharing his vision for the future and powerful design insight.
One of the most phenomenal experiences of GSummit SF 2013 happened with Will Wright’s keynote talk. As the creator of SimCity and countless other games and simulations, Wright’s talk goes deeply into games’ and their effect on us as humans in society and what that means for gamification in the grand scheme of things.
He touches on the lessons can we take from games — and decades of experience designing for fun — to create engagement for large audiences with complex models and issues? How can we make simple everyday interactions more compelling and use them as teachable moments to energize society? Can everything really be fun — and what are the secrets for balancing detail and simplicity? Check out Will Wright’s full talk as he re-imagines how the world becomes a more fun and engaging place, sharing his vision for the future and powerful design insight.
Be sure to subscribe to our YouTube channel to get our latest gamification videos and talks. You can also download a copy of this presentation by downloading it here.
Link to presentation:
youtube
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I'm on a quest through Inkomplete Bay!
How ironic since I have so any incomplete tasks! Sometimes (all the time) it's hard to start tasks, let alone finish them.
It can be so daunting to see the list...and it scrolls...ugh, motivation is depleting...
Use your mantra...
Small actions lead to Big actions
'Top Priority' filter first.
Clear out leftover 'Self Care' filter.
Clear out remaining 'Chores' filter.
I need to have those heals up and ready for the party!
FOR THE PARTY! 💪✨️
#habitica#gamifying#cozy gaming community#cozy games#life sim#gaming#for the party#self care#self love#self improvement#motivation#mental health#mental illness
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EXERR
Go ahead and get it at www.getexerr.com
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How Spin the Wheel Builds Long-Term Engagement
In today’s competitive digital landscape, businesses are constantly seeking innovative ways to capture and retain customer attention. One of the most effective methods to achieve this is through gamification — the application of game-like elements in non-game contexts. Among these strategies, “Spin the Wheel” stands out as a captivating and effective tool to build long-term engagement with customers. Not only does it deliver a sense of excitement and reward, but it also creates a lasting emotional connection with the brand.
The Psychology Behind Gamified Engagement
1. The Thrill of the Game
Gamification taps into a fundamental human desire: the thrill of playing games. Spin the Wheel creates a moment of suspense, as participants anticipate what they might win. This heightened sense of excitement generates positive emotions that users associate with the brand, making it more memorable.
2. The Illusion of Control
Spin the Wheel gives participants the feeling that they are actively influencing the outcome. This “illusion of control” fosters a sense of empowerment and ownership, even though the results are determined by chance. Such experiences make customers feel more engaged and invested in the interaction.
3. Positive Reinforcement
Even small wins, like a 10% discount, trigger the release of dopamine in the brain, creating a positive feedback loop. When customers repeatedly associate these positive feelings with a brand, it strengthens their loyalty and encourages them to return for future interactions.
Benefits of Spin the Wheel for Long-Term Engagement
1. Enhanced Brand Recall
Interactive experiences like Spin the Wheel are more memorable than static offers. A user who spins a wheel is likely to remember the excitement and the brand behind it long after the interaction.
2. Increased User Interaction
By updating the wheel’s rewards regularly or offering time-sensitive prizes, businesses can encourage users to return to the platform frequently. This repeat interaction keeps the brand top of mind.
3. Loyalty Through Gamification
Spin the Wheel isn’t just a one-off event. It can be seamlessly integrated into loyalty programs, rewarding customers for participation or purchases. Over time, this consistent positive reinforcement builds a loyal customer base.
4. Data Collection for Personalization
During the spinning process, businesses can collect opt-in marketing data, such as email addresses or preferences. This data is invaluable for creating personalized campaigns that resonate with the audience and drive higher engagement.
How to Design a Spin the Wheel Campaign for Long-Term Success
1. Dynamic Rewards
Stale rewards can diminish user interest. To keep customers engaged, businesses should rotate prizes and introduce limited-time offers. For example, a holiday-themed wheel could offer festive discounts or exclusive seasonal products.
2. Personalized Incentives
Use the data collected during spins to tailor rewards. For instance, if a user frequently purchases a specific product category, offer a discount related to that category. Personalized rewards show customers that the brand values their preferences.
3. Social Sharing Features
Encourage participants to share their spin results on social media. Offer additional spins or bonuses for sharing, which not only increases engagement but also extends the campaign’s reach to a broader audience.
4. Integration with Loyalty Programs
Integrate Spin the Wheel into your existing loyalty program. For example, participants could earn loyalty points for every spin, or loyal customers could receive exclusive access to higher-value prizes. This integration creates a seamless and rewarding experience for your most dedicated customers.
Case Studies: Real-World Success with Spin the Wheel
Case Study 1: E-Commerce Brand Boosts Email Sign-Ups
An online fashion retailer implemented a Spin the Wheel pop-up on their homepage, offering discounts ranging from 5% to 30%. Visitors had to provide their email addresses to spin. Within three months, the brand saw a 40% increase in email sign-ups and a 20% boost in coupon redemption rates.
Case Study 2: Local Restaurant Chain Increases Foot Traffic
A restaurant chain launched a Spin the Wheel game where customers could win free appetizers, desserts, or discounts. The game was promoted through social media and email campaigns. Over six weeks, foot traffic increased by 25%, and many customers returned to use their rewards.
WaPaS: Your Partner in Gamified Engagement
Creating a successful Spin the Wheel campaign can seem daunting, but platforms like WaPaS make it simple and effective. WaPaS provides a no-code solution, allowing businesses to design, launch, and monitor gamified promotions with ease. Here’s how WaPaS stands out:
Custom Branding: Tailor your Spin the Wheel campaign to match your brand’s aesthetics using pre-designed templates or your own designs.
Automated Messaging: Automatically send SMS, WhatsApp messages, or emails with customized winning messages, ensuring seamless communication with participants.
Data Collection and Integration: Gather GDPR-compliant marketing data and integrate it with your CRM for better audience segmentation and personalized marketing.
Ease of Deployment: Embed the Spin the Wheel feature anywhere on your website, use it as a pop-up, or deploy it as a banner widget. Launch your campaign in just a few hours.
Valuable Insights: Use the WaPaS dashboard to monitor metrics such as conversion rates, email sign-ups, and additional revenue generated by the campaign.
Conclusion
Spin the Wheel is more than just a fun gimmick; it’s a powerful tool to build long-term engagement with customers. By combining the excitement of gameplay with strategic personalization and data collection, businesses can foster deeper connections with their audience. Platforms like WaPaS make it easier than ever to implement and optimize these campaigns, ensuring that businesses not only capture attention but also retain it over time.
Ready to elevate your engagement strategy? Start leveraging gamification with Spin the Wheel today and watch your customer loyalty soar.
#loyalty program#customer loyalty#user engagement#gamification#gamifying#spin to win#spin the wheel#business promotion
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well - webtoons is over, gang
#sci speaks#if everyone would please just read the blog at it's intended home on tumblr#and please stop getting me to waste my energy on all these other sites that i hate then that would be primo wonderful#tapas and webtoons are actual shitholes. convenient to read sure whatever. but i hate the format anyway#and how they treat their creators.#not to mention the way tapas gamifies their interface so you're like on a fucking gambling site?? like if temu were a webcomic service?#what happened to the internet being a free and fun place for anyone to post anything.#noo. copyright laws because we want to make money we can't just host anything out of the spirit of fun and freedom#what about the money??? what if we risk money??#internet used to be a better place. i hate the earth as it is right now. the internet is like a mine that corporations dug into.#and destroyed. right in front of my eyes.#it used to be a beautiful green pasture with wildlife roaming and now it has been flattened and turned into an ugly shopping mall.#the things i do for you guys who really. really wanted me to archive it somewhere else.#i''m not doing it anymore. it is here until tumblr dies or we all enentually die and all our efforts are lost to the sands of time.#nothing matters in a cosmic sense anyway. enjoy it while it's here.
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I hate how ADHD has made just the act of eating difficult. My psychiatrist and doctors have told me that eating food is none-negotiable and a part of my medication, but it’s still hard to self-motivate. I have to struggle every day not to purposely starve myself. It’s gotten to the point where I won’t eat anything for a whole day and will feel fine and that’s bad. Or stomach growling feels good.
#personal#delete later#idk if this is an eating disorder or not#but I talked to my psychiatrist last year about how I’ve gamified food and made a meal a reward I have to earn#rather than something I’m entitled to#so I punish myself to build the satisfaction of eating#like I have food in the fridge. I’ve bought bread and microwaved hot pockets. but eating is so low on the priority list#is this relatable to anyone else
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I wish we could gamify social change! Like have an app that lists different challenges like “Email your senator with this template about Gaza/bill/climate change” or “Volunteer for X number of hours” or “Go to a protest” or “Donate a dollar to…”! You would submit your email/receipt/picture of one building you protested in front of/volunteer hour sheet to the app & then you would gain points! I feel like for some people they just need a little bit more of a push to do good things! Capitalism gets us to do all kinds of bullshit when they gamify it so why not good things? Then you could spend your points on discounts to participating businesses, or you chose where the makers of the app will donate to like “$100 to food bank of your choice”, or merch! Activists would set & update the challenges. There could be timed challenges like if there is a bill set to be voted on in a few days or it could help the republican administration’s enemy of the week!
It could even be that you sign up to get texts from an activist who gives you personalized challenges!
Does anything like this already exist?
#gamify#social justice#climate change#climate crisis#climate action#politics#activism#republicans#democrat#democracy
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Okay, everyone kept reccomending 4TheWords, so I tried it out yesterday and it is just as fun (and useful!) as everyone was saying!
I wrote 1k words in just half an hour, and then did almost 2k words before leaving for work :D
I highly recommend checking this fun site out, and make an account so you can use it anywhere; I don't think it has a mobile app yet, but it looks like it runs just fine on a mobile web browser, so you can use it like you would Google Docs!
If you enjoy the Game aspect, you can select monsters from a list of options, each having a combination of Word Goal + Timers depending on the monsters "level"; every time you reach the required word goal, you defeat that monster and gain loot for your character, which I assume is used to upgrade your appearance and such.
I assume from a few screenshots I've seen (but haven't looked around the site just yet) that there are more optional social aspects to the game, and you can buy things to customize your character, buy house decorations, as well as different maps.
On the writing utilities side, you can keep writing even after you've defeated the monsters if you don't care about the game aspect, and it will keep track of your word count with a timer that tracks your active time writing!
All in all, a very useful and fun website!
I highly recommend if you need some fun motivation to write, to check this out!
#writing resources#novella november#anti ai#ominous october#4thewords#writing motivation#writing#gamify writing
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Kokichi Ouma, Ultimate Gamer
It's easy to pretend this is all a meaningless game. He's the Ultimate Gamer, after all! Negative emotions are just status effects. Conversations are just dialogue trees. Motives are just quests. Yes, it's all just game mechanics he can master. He doesn't have to get attached. All he has to do is beat the game, just like he's done countless times before.
(That's what he tells himself, anyway. It's what he has to believe, to save them all. He can be the final boss for them, if that's what it takes. He has his own objectives—and he'll beat the true final boss, even if it means GAME OVER.)
#danganronpa#kokichi ouma#ouma kokichi#talentswap#ndrv3#danganronpa v3#ndrv3 killing harmony#the design and color scheme is based on the original pacman arcade machines#+ the pin being an enemy of an arcade game instead of the hero like chiaki's galaga pin to foreshadow his role as antagonist#he's still the tragic antagonist secretly trying to save them all#he gamifies every aspect of the situation to distance himself from the reality of the killing game#and to keep up the act of the evil mastermind#he says that he loves challenging games. and he's going to beat this game no matter what#gamer ouma au
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hey guys. y'know how Demise 2 has this big amazing prize. that will be revealed later.
y'know how zedaph, of all people, seems to not be participating?
...does zed have something to share with the class, we think?
#hermitcraft#hermitcraft demise 2#zedaph#idk guys but this only just clicked for me#and mr Gamify Survival Challenge not hopping on the Don't Die Game seems... hmmm......#daisy.txt
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im also a pre med student and i HAVE to tell you . i am literally so jealous that you enjoy studying im literally fighting for my life here
Studying is soooo nice when I’m acing all the concepts and sooooo infuriating when it takes me a little longer to understand something. Overall I like how it makes my brain feel . And the fun facts
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OMFG I JUST HAD AN IDEA--
THE AVA/M RAINBOW GANG PLAYING DND AT THEIR GAME TABLE!!!!
SC IS THE DM!! HE CAN DRAW AND ANIMATE THE SETTINGS AND ITEMS AND STUFF!!! THE OTHERS COSPLAY AS THEIR OCS AND MAYBE THEY LARP SOME OF THE FIGHT SCENES!!!!
Red being a lil shitpost goblin tho 😭
#ava#avm#alan becker#ava tsc#ava red#ava yellow#ava green#ava blue#ava purple#avm purple#ava dnd#like c'mon. larping battle sequences in a gamified way is right up their alley!!#like the dark lord vs king orange actual short!! but an entire campaign!!! I think they'd have a blast!!!#it's like the lil superhero videos they made!! they love playing pretend!!! dnd is right there c'mon!!!!#oooo but also- what about animation vs BG3 lmfao
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goldie and bowl receive exposition they already know
(objectober 2024 day 27: recovery)
#dandy's doodles#the human-object singularity#thos#battle for the foreseeable future#bftff#bftff goldie#bftff bowl#bftff menorah#bftff loaf#<- i guess? she's dead#i guess if you want the exposition you can click and zoom in :) it's just how recovery centers work#of course it relies on altruism to function properly but at this point that's the general attitude anyway#and having to look for a specific object is a fun way to spend one's time. a scavenger hunt of sorts#it isn't designed to be gamified but that happens naturally#objectober#objectober 2024
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