#game dev things
Explore tagged Tumblr posts
Text
You know, I was told once that the best way to learn to do something was to aim out of your current ability. Not because anyone wants to have to wait to do something, or realize they don't have the skills, but because it can be used as a motivator. You don't have the skills yet. You're not there yet. But by using this as your goal post -- by continuing to set more and more ambitious projects as you meet the one prior -- you set this mix of thirst to learn to meet your objectives and glee as you see progress into motion and it's so good.
Sometimes reframing thoughts is all you need. And that may not be easy, but it's worth it. Remember: your feelings are always valid. That does not necessarily make them true. Being unable to do the thing now doesn't mean you can't do it in the future.
Take the Big Goal, chop it into Little Goals, and set to work puzzle piecing it together as you go. You got this. Promise.
#writer things#artist things#game dev things#coding things#all the things tbh#we all do it#you are able to do the thing#truly#do the thing#trina's advice
295K notes
·
View notes
Text
so like. at what point are we going to stop listening to game companies saying "the game was poorly received and didn't meet our sales targets, and that's why we're removing it from storefronts and taking down all the servers mere months or even weeks after release" for titles that had a long expensive development, were barely marketed, and nobody knew they'd even released until after they heard they were getting shut down and couldn't be played/purchased anymore?
I feel like the prevailing takeaway for anyone who doesn't just conclude "yeah, game was pretty mid, makes sense to me" has usually been "this company just has unreasonably impossible sales expectations and treats every project like a failure if it doesn't print a trillion dollars". but these ARE allegedly experienced business execs who aren't complete idiots, and after this most recent debacle with Concord I'm starting to wonder if a bunch of these "games getting wiped out of existence when they underperform instead of just being allowed to persist as they are and maybe improve with time" cases in recent years might be more of a Warner-Discovery type situation, like nuking an entire animated series or film that was worked on for years and preventing it from being sold because it has to be officially unprofitable for the company to use it as a tax write-off. I look at a game that was worked on for 8 years and only made available for 2 weeks, and it's hard not to see the parallels.
great work, AAA games industry, really normal and sustainable stuff you're doing over there as usual
#buny text#concord#was talking with friends about this and there are at least a few other examples of this i think#where a game seems to be deliberately underbudgeted or undermarketed and then shoved out the door and shuttered within months#square enix has had like 3 or 4 of them in the past few years and i feel like redfall might've also been a case of this but it's hard to sa#for the record we had no idea why warner-discovery was doing this stuff with animation until some whistleblowers busted it open#so there's really no way to say for sure what's going on with the AAA games industry rn. just conjecture#but one thing's for sure#whatever they ARE doing is for money and public relations and not at all in the best interests of devs or consumers
690 notes
·
View notes
Text
Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
#dungeon meshi#game dev diary#laios touden#marcille donato#chilchuck tims#senshi#Walking mushroom...more like watch where you are walking mushroom! Get blasted!#This was a tech & art demo to figure out how to make more dynamic battle portraits.#Unfortunately the coding has been a lot more difficult than anticipated...We couldn't show off what we wanted to!#I still learned a ton of new things that will going to make this project look even better!#Doing these tech demos with fan art has been extremely helpful becuase I can get through my messy learning stage-#-without having to redo a ton of assets because I found out that I needed to approach things a different way.#That said: I *will* be posting Original Content for these game dev diary posts fairly soon!#This is all to help me and my game dev partner experiment with RPG maker for our own game after all B*)#I'm really excited to share this project with you all! I have many funny comics about the characters from this game to share.
798 notes
·
View notes
Text
Advent Children vs. Final Fantasy VII: Rebirth
#final fantasy vii#ffgraphics#cloud strife#gamingedit#advent children#cloud#ff7 rebirth#ff7 remake#ff7#rebirth spoilers#ff7 rebirth spoilers#clack#really curious about how everything will go down now that cloud remembers zack#obviously he remembers things incorrectly so the OG plot twist will be the same (i hope)#but the fact that he's aware of zack's existence so early in the game... the devs gotta be very careful approaching this#creaciones
719 notes
·
View notes
Text
am i crazy or has very little of what bioware has revealed so far been actual "spoilers" and not just very typical game marketing to get people interested in the story... like i get wanting to go in blind of course but then you shouldnt be watching this marketing stuff to start with lol
#im just shouting into the void here but im just so confused by the uproar over spoilers ive been seeing#dragon age#dav#personally i love getting these little plot snippets and its only getting me more excited#and i mean if the lead devs themselves are sharing these things then i would not consider them big spoilers#why would they want to spoil their own game that theyve been working on for years
391 notes
·
View notes
Text
Typhlosion fans: I can't believe people are being gross about my fav!!
Vaporeon, Gardevoir, Hypno, Salazzle, Goodra, and Lopunny fans:
#pokemon#pkmn#pokemon leaks#outdesign posts things#side note: these leaks have taught me that the large majority of Pokemon fans know nothing about typical japanese folk tales#like gasp! the japanese game devs wrote folklore about typical japanese folklore things#EDIT: sorry for fogetting you salazzle fans I've updated the post in your honor#greatest hits
401 notes
·
View notes
Text
Party on Hallow Grove is OUT NOW! Available now on Steam, Itch.io and Gamejolt! Thank you so much to everyone who's followed development, and those who played the demo. I hope you enjoy this spooky, fun, whacky adventure game.
Happy halloween!
#gamedev#spooky#halloween#pixel art#sprite art#indiegame#rpg#indiedev#cute#pixel animation#indie game#indie games#game development#indie game dev#indie dev#hallow grove#happy halloweeeeeeen#all hallows eve#happy october#spooky things#spooky scary skeletons#halloween games#halloween season#fall season#fall aesthetic#fall#fall vibes#autumnal#autumn#spooky time
208 notes
·
View notes
Text
MUDBLOOD
#Sebastian is very violence-tolerant but fortunately he understands why Ida felt like this#at this point Ida finally realized that not only monsters and other mythological creatures are the danger for her#this is how exactly it would happen in my walkthrough if companion mod had been a thing in game#Ida as muggleborn having a tough time in wizarding world definitely#and this is the second time Sebastian actually tried to comfort her somehow#I feel like I draw all the terrible things with absolutely cuddly fluffy style and that's my comedy peak#that location gave me kind of goosebumps ngl#I guess never saw it in my first walkthrough but tiktok just dropped the glass at me and of course I checked if the location is real#devs went hard and I like it daaamn#hogwarts legacy#hogwarts legacy mc#hogwarts legacy oc#ida ullson#sebastian sallow#sebastian sallow x mc
171 notes
·
View notes
Text
OK, fair warning to the few people I actually managed to convince to try the game??
Rain world does NOT play like hollow knight, and you'll get your butt kicked if you approach it like that.
It's really hard. Like, really hard. Instead of the game literally giving you abilities in the form of power-ups and damage buffs, the only abilities you gain is from what you learn and your own ingenuity. You're a rat from beginning to end. If you just beef your way through it, it's gonna suck and you're gonna be confused and frustrated all the time. But if you pay attention, take it slow, and learn how the ai works and how everything interacts with each other, you can consistently get through and dominate situations you thought were impossible to do so when you first began. Now get out there, kill some lizards, and bully some old computers!
#blabbing.txt#rainworld#rain world#art#rivulet#hunter#spoilers#not really lol#Other notes that I left out because I wanted it short and sweet:#There is movement tech out the ears in this game. And it's all there from the very beginning. Literally nothing has to be unlocked#If you learn how to do rolls and slides and boosts the game gets so fast and fun#And learning this stuff takes real work! The timing is REALLY tight on some of those moves#Battling enemies is it's whole separate skillset too. Like there are so many things you can do#So many ways to murder ✨✨✨✨#Some of the best moments are times where you pull a 360 noscope on a cyan and send it tumbling through the air into the void#And doing your first slide-throw into a lizards underbelly#So risky but so rewarding#AND THIS IS ALL JUST THE BASE GAME!#The dlc is literally a mod that got so big the devs saw it and helped fund it#It adds so much to the game. Literally the mod devs asked themselves what crazy thing a slugcat could do#Coded it#And was like uhhh how does this fit into the lore#So that's how we got boomcat and Jesus Cat#I literally talked to one of the devs by chance (they're pretty active. You can just ask them stuff) and they admitted as such#It's great! gameplay first at its peak!#Anyways give the game a shot. If you want to Get Gud at a game rainworld is for you. It's a game entirely about skill#Not to mention... 400+ hours in and I'm still not done with the game#Prepare for the long haul
642 notes
·
View notes
Text
Hey everyone!
Before the Darkness, a Geto Suguru dating sim is out now for free on itch.io! With the end of Jujutsu Kaisen, I hope this game offers some comfort to those of us still lingering in delulu land, giving our beloved characters the happy endings they deserve 💖
Summary:
The year is 2017, and Geto Suguru has announced a terrorist attack in Tokyo and Kyoto. You’re tasked with seeing possible futures to predict his moves. Despite everything he’s done, you never stopped loving him. So when you discover a way to go back and change his dark fate, you don’t hesitate. But changing the past doesn’t come without consequences. Geto’s obsession with killing shifts into an obsession with you. Can you break the cycle of pain and tragedy, or will you become trapped in a fate worse than the one you tried to rewrite? Be Geto’s light… before the darkness consumes you both.
The game has two endings, can you get them both? 👀
P.S.: There’s currently a poll on Patreon to decide the fandom and guy for October’s game. I’ll update you soon on who the lucky winner is!
#game release#geto suguru#dating sim#jjk dating sim#jujutsu kaisen#jjk#i apologize for not being so active#things have been hectic#being a game dev is a lot of work lol#more than I anticipated#but I love what I do so so much
172 notes
·
View notes
Text
I'm sorry but for people who cheer on mass game industry layoffs because they think it's some kind of upheaval that is going to "topple the AAA industry" or "teach them a lesson": I hate to break it to you but AAA studios have a metric shitload of money and despite what their press releases say, they really aren't hurting as much as they'd have you think right now. Thousands of jobs lost is a temporary setback to them; if it was actually a last resort move they wouldn't have all simultaneously put themselves in a position where they had to do it in the first place. These studios have been around for decades and will continue to be around, and they will continue to operate just as they have for the last thirty years because they have huge vaults and no morals. They aren't learning a lesson from this because most of them saw it coming but would never admit that.
Know who is being permanently impacted by games layoffs?
It's the indie studio making sick ass games you'll never get to play because they laid everyone off when a publisher tried to save money by pulling all their funding. The hundreds of workers who woke up one morning and found out they suddenly have no job to put food on the table for their children. The international workers who were let go from the job that supplies their visa that helps them stay in the country. The thousands of students who now have to compete over a pool of a dozen job openings, who will work in studios where all the senior staff and leadership who would normally be there to help mentor them into their roles were fired. The disabled workers who now no longer have health or insurance coverage for their survival. The workers who didn't get laid off but survived to see all their friends and coworkers lose their livelihoods for completely arbitrary reasons and whose morale has all but been completely obliterated. The workers in the Global South working for outsourcing companies who were relying on cancelled projects from AAA studios to put food on their tables.
So whenever you're inclined to assume that the suffering of workers is somehow teaching rich people a lesson, remember that no, it doesn't actually and almost never will. All it does is teach thousands of talented workers in the video game industry that games were never - and will never - be worth it.
#anyway organize your workplace#some of y'all simply do not understand how these things work and it shows#gamedev#game development#game dev#gamedevelopment#game industry#games industry#layoffs#video games#blog#thoughts
585 notes
·
View notes
Text
literally where can the zelda franchise go after totk. this is it. we've reached it. the pinnacle of video game entertainment. the whole dev team should just pack their stuff and enjoy a long and comfortable retirement. whoever decides their team has to follow-up on that with the next zelda game should answer for their crimes at the hague. what the fuck. I haven't even beat the game yet but what the fuck.
and how are AAA video game devs everywhere not losing their minds. how the hell did nintendo do any of that? and on that console?? you mean to tell me I can stack 15 differently shaped objects on top of each other and they don't vibrate violently into the skybox?? you mean to tell me the physics engine gladly accepts whatever I throw at it and holds it all together without dropping a frame while running on a machine that was outclassed two generations ago??? this is not witchcraft it's a grandiose demonstration of mastery over every aspect of game development that casts an immense shadow over every other AAA studio. fuck. fuck!!!!
everything about this game is crazy to me. the visuals are crazy. the soudtrack is crazy. the complexity of all systems and how they interact is crazy. the sheer amount of non-repeating content, NPCs, quests, dialogue, puzzles, environment variety - all crazy to me. every time I boot up this game I am humbled by the monumental effort and obvious love that went into every facet of the resulting experience. no cut corners anywhere. mirror-perfect chrome polish.
it's so rare we get something like that, in any field. I'd understand if nintendo never made a zelda game ever again because how do you follow that. god I hope everyone who worked on this game got the fattest check and the sloppiest head. I'm so happy I get to live in shigeru miyamoto's world
#totk#shut up mag#jesus fucking christ!!!! what the hell!!!!#I'll admit I was a doubter at times#with how long it took to me and with how little we saw of it#I was afraid I wasn't going to be awed#but I was wrong and I'm so happy I was#now I have to go hunt for game dev podcasts so I can listen to people in the industry#being bewildered and shocked and going ''how did they do it''#i'm not even done with the game at all I've done 3 out of 4 regions#and I have so many pins and markers and things I want to go see#god I'm going to spend 600 hours in this game aren't I
2K notes
·
View notes
Text
Kingdom Hearts - End of the World
#kingdom hearts#kh1#end of the world#scenery#my gif#this world is so fascinating...#i'm impressed by how the devs can create unsettling and ominous worlds while still using such vibrant colors#like they don't use grey tones as a juxtaposition to the lively disney worlds. they may darken the palette but it's still colorful#also the music here is on a whole other level. they certainly know how to set a tone and atmosphere#i never really noticed how the gummis in the chasm are constantly changing colors. same with those sticky looking web things#i had to include two gifs from that place because it's my favorite area#and now i'm finally done with creating a gifset for every world in kh1 :] three games down... many more to go
1K notes
·
View notes
Text
This one is for all my fellow "My gender is 'I have a job and I can't worry about that right now"'. I see you.
(part 1, part 2)
#fourfold soul#Nobody#Fitch#While it does go counter to the spirit of the main character having no name no gender...I have decided to reveal-#-my placeholder name for to keep a proper tagging system. This was the reason I ended up reading the odyssey by the way.#I needed a placeholder name for our cowboy exorcist and I went with 'Nobody-haha-like-in-the-odyssey-wait-what'.#Project discussion wise this isn't the name we use when talking about this character. *That's* staying a secret.#This comic idea was actually one of the first things I ever sketched for Nobody.#The rhetoric at that point was to show off to my game dev partner the humour in having No Gender for a protag.#None binary with a side of 'I don't have the capacity to think about that right now.'#There was a 4th panel to go along with this but I cut it for time. I'll post it separately later on.#I had to take some steps back to solidify character designs but now I've got them LOCKED DOWN.#WE ARE BACK. I WILL MAKE OUR BELOVED CHARACTER'S KNOWN. THROUGH SILLY COMICS.
359 notes
·
View notes
Text
Theres a ton of inspiring game devs (and actual game devs) on this site and this is a message for them
Please include wheelchairs in customization. Include player characters who are in wheelchairs. I'm begging you.
There are less than a handful of playable characters in wheelchairs I can think of (and most of them are ableist haha funny characters like the guy from happy wheels)
I promise you, any extra work that needs to be done to make them playable IS worth it. I don't give a fuck if its not realistic. Most people can't fling fireballs in real life either.
Like I've seen prosthetics, I've seen glasses, when I've brought up wheelchairs to devs they say the best they can do is braces and maybe crutches or a cane. Maybe a hearing aid.
I've SEEN the amazing stuff that can be made, and I'm tired of devs whining that it's too hard. It's too late to add something that complex. Well maybe you should've thought about wheelchairs in the early stages instead of adding representation as an afterthought.
The only time we are thought of is when its a horror game or for a fucking joke.
#wrenfea.exe#wheelchairs#this is about wheelchairs specifically pls dont derail#i dont want the message obscured by suggestions of other things to add#like people adding other things that (need to) can be added#wheelchairs are specifically complained about as impossible to implement successfully#devs cry realism and 'we are just a small team srry ;w;' and then make 200 complex cosmetic shit that needs the same amount of work#dont say your game is diverse and includes everyone if it doesnt include wheelchairs im sick of it#game dev#game development#game developers#video games#cpunk#cripplepunk#disability#ps2 dev#indie dev#indie games#indie developers#gaming#if you are a game dev AND have a game in progress with a wheelchair user PLEASE feel free to rb and talk about it
629 notes
·
View notes
Text
hi. its my birthday
as a present to myself, i've released the first demo version of my visual novel, Psychopompous: Post-Mortem with Carlos Aron.
if you like my writing or art, please consider giving it a try! i'll be making an official post on the game's blog in a bit, but im tired and this blog has some followers and its MY birthday so. professional stuff later
#artists on tumblr#game dev#visual novel#oc tag#if u download this i will consider it a birthday present#if you dont end up doing it its a present enough that you have Looked At Carlos#i love my boy#AND THIS IS ONE THING OFF MY MASSIVE CHECKLIST. WOOOOO#i will now pass away<3 gnight#not really. the checklist is still there. commissions are next
362 notes
·
View notes