#fun redesign challenges all around!
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phoenix-before-the-flame · 3 days ago
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Aight! Happy to say I got the other half of the redesign comms finally donezo! From top to bottom we got-
Gojo Satoru
Marcille Donato
Umbrella ( 13 Cards)
Shilo Bathroy (The Suckening)
Emizel Tucker (The Suckening)
Arthur Bennett (The Suckening)
Wanna rlly thank everyone who commissioned me during the holidays for their patience and overall kindness! It's been dope and i'm forever grateful!
[first batch here]
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ask-artsy-oncie · 1 year ago
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ORAS could have been so good if the gameplay had just been overhauled properly.
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liberumalas · 3 months ago
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I tried redesigning Alastor as a nice little challenge. The original design is very dear to me, so I just wanted to see, what I would've done differently, just for fun.
I'll type out the text here as well 'cause my handwriting is undecipherable and since I wrote this at 1 am it is full of typos.
It's not really on there, but I am a sucker for historical accuracy, so the hair, outfit and his mic are all inspired by 1920s-1930s style stuff.
the text (with additions):
-on the face, around the eyes and nose there are lighter marks that resemble the marks of a deer.
-gold accents instead of white
-I had to get rid of the fuckass bob, I'm sorry, I love it too.
-coat is 1920s style, exept maybe for the lapels
-microphone is inspired by 1930s mics and it resemples an upside down pentagram
-colours are darker and more muted in places
-deer motifs are a tad more obvious (no tail)
-sharp angles and shapes to indicate dangerousness on an otherwise whimsy character
-chlotes are stylish and classy but are ragged and torn in places to indicate his two sided nature (and bad hygene)
-stitches resemble that of a woodoo doll's and also keep his torn coat together. The torn coat also references his death where he was attacked by dogs.
-the fact that he walks on the poins of his hooves gives him an uncanny and cryptic feel.
Comparison:
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black-suns-rim · 2 months ago
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Ceremony - Ethereal Star AU
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"It is time... Are you ready?" The Unspoken turned to the young prophet. They held an orb of light in their hands. "I... I am ready." Anubis held his head high and puffed out his chest. His palms were sweating from his nerves, but his excitement overpowered his anxiety. "Good." The Unspoken gestured with their head for Anubis to follow them out of the tent. As they walked out, many voices started to cheer. The noise was overwhelming to Anubis, and he had to hold back the urge to cover his ears. He kept his head held high. The Unspoken carved a way through the people, they parted as they walked forward through the crowd until they came to a stone pillar.
They turned to face the crowd and slowly raised a hand up into the air. The people hushed as The Unspoken began to talk:
"This day marks the end of my reign and the beginning of a new - a new Overseer for our sacred trials. He has shown me his abilities time and time again; his delicate care for the injured, his vast understanding of the magics, and his ability to adjust to any kind of challenge. This day, I pass on the sacred Flame." The Unspoken gestured for Anubis to step forward, and so he did. The Unspoken raised their hands up, making the orb ascend. They then moved their hands quickly outward, causing the orb to expel light from it at a rapid rate. The light from the orb swirled around Anubis. Each small flame began to hit him and enter through his skin. It started out as a few at at time until all the flames began to absorb into him. The light slowly raised Anubis from the ground. He felt a deep warmth within his chest, and the feeling grew hotter and hotter as it spread through his body.
The orb faded as all the light went into Anubis. When the orb was gone, Anubis fell to the ground. He shook as he struggled to get up, fumbling and unsteady. He gripped his chest as the warm sensation throughout his body returned to his core. Once he was on his feet, he looked at The Unspoken. They were on their knees, weakened by the transfer. They looked up at Anubis and nodded their head. Anubis nodded back.
Anubis turned to the people. All of their unblinking eyes were on him now. He took in a deep breath and let out a soft sigh. He placed his hands over his chest, summoning the orb of light from within him as he slowly moved his hands out from his body. The crowd cheered at their new Overseer.
I wanted to redesign the overseer for the Ethereal Star AU since I thought his design looked a little bland. I might redesign the other elemental prophet's designs too, but I'll see... Anyway, this was just a fun short blorb of lore for the AU
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thesimscurator · 8 months ago
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Dream Town Makeover: Mini-Save File and Challenge
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The Story:
With the loss of all its industries, Evergreen Harbor became a severely depressed area. The government took notice and has begun a project of green urban renewal here: they have passed some new green policies and are working on more, and they’re flooding the area with improvement grants, creating jobs in city planning, green technologies, commissioned public art, and more. You are an aspiring interior designer who is thrilled by the prospect of redesigning and revitalizing Evergreen Harbor's many dilapidated houses, old train- and shipyards, defunct factories, and small, cramped apartments. Your brain is filled with visions of light, airy, modern, open-plan spaces, reclaimed shipping container tiny homes, old train cars turned into cafes, junkyard salvage repurposed to furnish chic industrial apartments. Time to roll up your sleeves, build a client roster, level up your handiness skill, vote for improvements to the local apartment buildings, and otherwise get busy!
The Backstory:
I’ve always thought that Eco Lifestyle and Dream Home Decorator make an excellent pack pairing: Eco Lifestyle lets you change the open parts of Evergreen Harbor through gameplay, and Dream Home Decorator lets you change lots through gameplay, so together you get the whole shebang! But there’s a pretty major problem with trying to do this in the default save: namely, interior decorator gigs generate at random using all the occupied and community lots in all the worlds. So the more packs you own, the more worlds and lots you have, the less likely you are to be randomly assigned gigs in Evergreen Harbor. This mini save file aims to enable you to play out this excellent pack pairing by having absolutely nothing and no one in any other world except Evergreen Harbor, so that 100% of your randomly generated gigs will be in this world. And while I was at it, I also went around and ensured that all the lots would start out rundown, outdated, dysfunctional, and otherwise gross. It’s just more fun to make over stuff that’s lousy to begin with.
Save file specs:
The only world with anyone or anything in it is Evergreen Harbor, to keep your interior decorator gig options focused on revitalizing this area. Neighborhood stories is completely disabled for everyone, even unplayed households, to prevent randos from moving into other worlds and muddying your gig list. Aging also begins disabled, though you may turn this back on if you wish—that’s just down to personal preference.
E.H. is fully populated, except for one living space per neighborhood in which your interior designer sim will live (you have to be a resident of a neighborhood in order to vote for improvements, so you'll need to move around a bit). Patina Wainscot is your default interior designer, but you should feel free to just move her in with one of her many relatives and replace her with your own sim if that’s how you’d rather do the challenge. Each of the other households has sims whose careers and preferences have been deliberately set to make sense and give you plenty of renovation guidance--they rarely have dislikes, for example, so you have positive guidance on what to build. Be sure to read their family bios and ask about their careers, as this will give you some good directions, too! If you don't have certain packs, some sims' careers may not show (conservationists from Island Living, political activists from City Living, etc.), but this shouldn't impact the game too much.
Community lots all start out set to generic, so you’ll need to manually set the lot type to whatever you envision the space becoming at the start of your game. I have done this so that you can set your own aspirations for these spaces based on the packs you actually own—if I had pre-set the train car to “Cafe,” for example, and you didn’t own Get Together, that lot would simply disappear. This save file is a canvas for YOUR vision of Evergreen Harbor. I make some suggestions via the lot descriptions and the ambitions of the people in the town, but ultimately, the direction this takes is completely up to you.
Dream Town Makeover Challenge Rules:
One sim, one vote! Even if you have the influence to spam an N.A.P., you must use it to convince other sims to vote for your preferred measure instead of piling votes on it yourself. You may also not cheat N.A.P.s away--use the repeal process! You’ll need to do quite a bit of this, as all neighborhoods begin maxed out on N.A.P.s. This ensures that you get to do the gameplay associated with improving each neighborhood, rather than it just happening in the background without you. So here’s the gameplay:
Your N.A.P. goal is to repeal two N.A.P.s of your choice in each neighborhood, and replace them with Modern Development and Green Initiatives to revitalize the town.
Once you have passed both initiatives in a neighborhood, you will need to move to the next one in order to vote there and start the process over again. This means that the challenge will take a minimum of 12 in-game weeks (or three sim years) to complete—4 weeks per neighborhood.
You are a green interior decorator! That means your handiness goal is to apply eco upgrades to all new appliances you install as part of a renovation. Work on that handiness skill and stock up on upgrade parts before you head out to a gig!
Your lot goal is to remove negative lot traits from the spaces you renovate and add positive ones. Depending on the packs you own, you may or may not even have all of these lot traits, so you may simply ignore anything you don’t own. But do what you can with the packs you have. Here’s the guide:
Currently, all groundwater in Evergreen Harbor is contaminated, so all lots have the "Grody" challenge. This can only be removed when a neighborhood passes "Green Initiatives," which uses phytoremediation to clean the aquifers. After you pass this N.A.P., remove “Grody” from all lots in that neighborhood, and replace it with “Natural Well.”
Most places are also "Filthy," and may potentially be infested with “Mold.” You may remove either or both of these lot challenges if you have completely renovated a lot--one room doesn't count!
You may not take renovation gigs in any of the apartments before Modern Development gets passed in that apartment’s neighborhood—nor may you make any structural changes to your own apartment (this includes changing wallpaper and flooring). In this story, Modern Development = landlord’s permission to make structural changes to the space. Once this N.A.P. is in place and you have used its newly expanded windows to good effect with your renovation, you may add the “Natural Light” trait to the renovated apartments.
Traditional-style houses and apartments all have “Maintenance Issues.” You may remove this challenge if you have replaced AND applied eco upgrades to all appliances on the lot.
If you have both Seasons and For Rent, you can play out replacing outdated heating and cooling systems with geothermal. Just remove all the cast iron radiators and box air conditioners from a lot and add a thermostat. Once you have done that, you may add the “Geothermal” lot trait!
None of Port Promise is grid connected, so all lots there are “Off-the-Grid.” You may connect them to the grid only after Modern Development is passed in Port Promise, rezoning the area for homes and businesses.
The whole city is overrun with raccoons, in the form of "Cat Hangout" being on every lot (I have gone through and manually changed all stray cats in this save file into raccoons). Lock your door if you don't want them in your house! There are two conditions required to remove them: 1) Some N.A.P. that cleans up the trash in the public areas of the neighborhood is passed (either Green Initiatives or Modern Development will do this), and 2) You have completely renovated the lot to remove all stray garbage from the lot itself. Once the trash is gone, the trash pandas go, too!*
This one isn’t a part of the challenge, but just so you know what’s up: "Reduce and Recycle" is a permanent lot challenge everywhere except the Pinecrest Apartments, which have a trash chute. No getting rid of this one—that's just the way city garbage collection works!
You win the challenge when you have completely made over every single lot in Evergreen Harbor, changed the lot traits via the rules above, and passed Green Initiatives and Modern Development in every neighborhood.** Good luck!
*Pro Tip: for some truly adorable chaos, pass the “We Wear Bags” N.A.P. before you remove the raccoons. With this N.A.P. active, all the raccoons will show up in little hats, and it is delightfully ridiculous!
**Note: You are, obviously, totally welcome to play other sims in this save file at any time before, after, or during working on this challenge. They each have their own ambitions, as stated in their family bios, and (with a few exceptions, mostly elders) begin at low levels of their careers and skills, so you can have fun playing out their dreams as stretch goals or side quests.
Save file requirements:
This mini save file is not limited in terms of packs I used while creating it. However, since the whole point is basically for you to personally redo everything, there aren’t many packs you actually need in order to play this challenge. All that will happen if you don’t have some of the packs I used during setup is that items in the original, ugly versions of lots may be replaced or missing. But you’re about to replace them with your own designs anyway, so this is no big deal!
You also may not be able to play with certain features, but they are also basically non-essential (if you don’t have Cats & Dogs, for example, the city will not be overrun with raccoons, so you won’t play that particular aspect of the challenge). And while the sims of Evergreen Harbor often do have careers drawn from other packs (Knox Greenburg is an activist with “Speak for the Trees,” which came with City Living, for example), I have taken care to only use CAS content from the required packs, so no one should appear naked or bald for you, even if you don’t have any of the optional packs. So, with all of that preamble, here are the . . .
Required packs:
Eco Lifestyle – This whole save file is just Evergreen Harbor, so if you don’t have Eco Lifestyle, you won’t even be able to see it.
Dream Home Decorator – The entire gameplay concept and challenge at the foundation of this save file is the interior design career, so you really do need this pack to play it.
That’s it! Everything else is gravy. But the gravy is pretty good! Here are some highlights from recommended-but-completely-optional packs:
If you have Island Living, the save file starts with the electrical global policies in place, so there will be lots of power outages in Evergreen Harbor. I deleted the sim I used to enact them, so if you want to remove them as a stretch goal, I suggest playing with Summer Wainscot (or your own Conservationist). Work your way high enough in the career to become an Environmental Manager, and then you can repeal some of the global policies that haven’t worked—or put new ones in place. The organic food one would go especially well once you’ve established Bobby Wainscot’s urban food forest.
If you have For Rent, lots of houses will have “Maintenance Troubles,” “Mold,” and/or the many additional utilities appliances that came with that pack, making playing in those houses more eventful and chaotic. Plus, you can split the two families in the side-by-side houses in Grims Quarry into two separate households, turn the old storage lockers on the docks into micro apartments, and otherwise have fun with the features of this pack.
If you have Get to Work, Spa Day, Cats & Dogs, Dine Out, and/or High School Years, you can actually own/open the kinds of businesses some of the sims in this save file dream of starting with their small business grants, which is fun gameplay. Plus Cats & Dogs gets you the raccoons.
If you have City Living, you can play through the process of raising money and doing charity organizing work with Speak for the Trees as Knox Greenburg, which I’ve always felt was especially appropriate gameplay for him and really lets the whole “Eco Master” thing become active.
If you have Discover University, Claire Waxton will start out with a Biology degree and bunch of student loan debt, which acts as an extra challenge if you decide to play out her ambition of running a successful home candlemaking business.
If you have Seasons, all the kids in town (plus Jeb Harris) will be in Scouts, and you’ll see that holidays are a bit modified: the people of E.H. reject the consumerism of Winterfest and Love Day, so those holidays are gone, along with all traditions about adding decorations. But they love New Year’s resolutions, and celebrate New Year’s Eve with a Polar Bear Plunge in the quarry. And they love the spirit of gratitude that comes with Harvestfest, which they’ve leaned into even more by remembering the seven principles with a Kinara. Plus, they really value community, so they throw a Neighborhood Block Party on the first day of summer every year.
If you have Get Together, there will be a few clubs for the people in town, most of which are divided out by age category and two of which are just there as a little nod to the text for the “Back to the Old Days” N.A.P.
No mods are required for this save file!
Credits:
I used Srsly’s Blank Save as the base for this save file. A huge thank you to Srsly for keeping a totally unpopulated, completely bulldozed save file available to the public! It makes the work on contained mini save files like this SO much shorter.
All the sims in this save file are by Maxis, though one, Claire Waxton, is a recreation of an EA trailer sim the team never officially released. The recreation was done by SimpleSquare. I also ran out of sims from Eco Lifestyle and Dream Home Decorator before I ran out of space in the town, so I wound up doing a pack-limited makeover of the Parenthood trailer family to round out the community. They are still by Maxis, just with looks by me to remove the Parenthood content.
The original creators of all the starting lots are listed on the Evergreen Harbor map at the top of this post. Most of these lots were edited by me to a greater or lesser extent, but the overwhelming majority of the credit goes to the original creators' incredible creativity. Thanks to all the featured creators!
How to Download:
Step 1: Backup your existing saves. To do this, go into MyDocuments/Electronic Arts/The Sims 4 and right-click on the folder titled “saves.” Select “copy,” then paste the folder to any other location on your computer. I usually just copy it to the desktop so I don’t lose it, but you may have an alternative hard drive or other location where you like to back up your saves.
Step 2: Download and unzip the Dream Town Makeover save file, but DO NOT PUT IT IN YOUR MODS FOLDER! Put it in the saves folder instead (MyDocuments/Electronic Arts/The Sims 4/saves). If the number of the save file matches the number for a save you already have in game, change it to any number you do not already have a copy of, but keep the same number of digits. To get more specific: by default the Dream Town Makeover file name is “Slot_12162024.save” and if you happen to have another save file with that exact same file name (unlikely), the game will overwrite one with the other. If that’s true for you, you can change the file name to “Slot_12162025.save” or “Slot_22162024.save” or anything else that replaces a digit with a different digit, but you cannot change it to “Slot_1.save” because the game needs a total of eight digits in the file name to run the save properly.
Step 3: Open your game, click the save file titled “Dream Town Makeover,” and start playing!
Download the Dream Town Makeover save file
P. S.: I wanted to make Evergreen Harbor feel like a really established community, so households are quite interlinked (except for the Tinkers, who are brand-new to town), and there is A LOT of tea in this save file. Have fun discovering it all!
Support me on Ko-fi!
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fashion4standusers · 1 year ago
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FFSU’s Fan Fashion Week!
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*ETA: Works posted to AO3 can be tagged as "FFSU Fashion Week"!*
I’ve had the concept for this in my head for AGES but never got around to posting it. I originally planned to run it as an event during a certain time period, but I found that making it an event intimidated me out of actually making the idea happen. I just think that I’m a lot more confident in my ideas when I don’t overthink it! Therefore, instead of running an event, I’m just putting this challenge out into the atmosphere for people to take it and run with it. 
REBLOGS GREATLY APPRECIATED!
Everything you need to know is in the graphics, and here’s a plain text version as well:
Fashion For Stand Users’ Fan Fashion Week Challenge: a 7-day art and/or fic-writing challenge!
Art Prompts:
- Day 1: Runway
Draw your chosen character(s) in an outfit from a designer runway! Check the blog archive or Vogue Runway for references and modify the look however you want.
-Day 2: Subculture
Draw your chosen character(s) in the fashion of a certain subculture: goth, raver, scene kid, etc.
-Day 3: Style Swap
Draw two or more characters swapping their canon outfits, or simply wearing outfits more suited for the other person's vibe and aesthetic.
-Day 4: Historical
Draw your chosen character(s) in the fashion of another era.
-Day 5: Redesign
Redesign, reinvent, or modify the canon outfit(s) of your chosen character(s). 
-Day 6: Formal
Draw your chosen character(s) in gowns, tuxedos, and other fancy clothes. 
-Day 7: Free Space
Draw any kind of outfit(s) you'd like for your chosen character(s)!
Writing Prompts:
- Day 1: Character Study
Write about why a character dresses or looks the way they do. Why do they like the clothes they wear? Do they wear something with personal significance? How do they want the world to see them?
-Day 2: Makeover
Write about a character getting a makeover from another. Are they getting new clothes, a new hairstyle, new makeup? Is it just for fun or a sign of a bigger change?
-Day 3: AU
Write about an alternate universe where the characters are models, fashion designers, hairstylists, makeup artists, etc.
-Day 4: Disaster
Write about something going horribly, horribly wrong: wardrobe malfunctions, makeup mishaps, over/underdressing, etc.
-Day 5: Shopping Trip
Write about characters going shopping together and all the shenanigans that ensue.
-Day 6: The Event
Write about a character getting ready for  or attending an upscale event. Who are they going with? What are they wearing? How are they feeling?
-Day 7: Free Space
Write about any scenario you'd like, as long as it's about clothing or fashion!
Rules:
Have Fun!
This is obviously a JJBA blog, but feel free to use this challenge for OCs and other fandoms! If you plan to modify the prompts, make different graphics, or make your own version of the challenge for a different fandom, be sure to credit this blog or link back to this post!
Mention @fashion4standusers in all your posts to give credit! You can also tag your posts with #ffsufashionweek, and if your work is about JoJo, I would love to share it on the blog. If you post outside of Tumblr, include a link to this post!
Don't think you can do it in a week? Want more time to write longer fics, make more detailed art, or just develop your idea more? No worries, just work at your own pace! The concept of the challenge is a reference to the various Fashion Weeks that happen around the world, but by no means is it restricted to any real time frame!
Only want to write or draw for a few of the prompts? Maybe only one? Wanna work out of order? Go ahead! This is a challenge of course, but if you just aren't connecting with some of the prompts, don't force it!
Feel free to use the ideas you come up with for this into more in-depth works!
It's never too early or too late to give it a shot, and I'll always keep an eye on tags and mentions for new additions!
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How I would re-write/remake Miraculous Ladybug pt.1
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Redesign some costumes- one thing I didn’t like about the show was the ChINeeSE MaGIk fall back it used.
I think if you are going to do something like that- go all out instead of using a rich culture and massive history as a scapegoat. So for my redesigns and re-writing I want to add more of the culture especially to the designs.
I am not an expert or Chinese so any criticism or advise is greatly welcome
I want to explore the Kwamis too. Like there’s so much that you can do with them- so I want to give Tiki and Plague some history and personality. I have the most planned for Tiki:
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Instead of being some random magical creature that exists for no real reason. I would have Tiki be an ancient Chinese empress who rose to power from a slave using her unnatural and incredible luck. Even she doesn’t know why she is now a Kwami and this will add to the shows plot.
This also gives Tiki some personality. She’s hotheaded, strict, snotty, and prone to yelling. But in her heart she’s kind and understanding. I want her and Marinette to butt heads and even have large fights to grow both characters. It can’t be small moments that build tiki however due to her existing for so long so I’d expect explosive moments with her.
similarly plague would be the emperors youngest son who rose to emperor through his general bad luck to those around him. He was able to utilize his badly k for his own power basically. They’d both fall in love and rule together
It would be fun to explore how their history effected them
As for Chloe:
I think the whole fanbase agrees she’s been screwed over. I want to give her the coverage plus exploring a rich girl struggling with family issues and self identity is JUICY
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For Marinette I want to explore how being a secret hero screws with your mental health. Her being so young will make it more challenging and also open up more avenues
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mysoulspiralbound · 3 months ago
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drew the Omori party in outfits a little more fit for their adventures than there pj's
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explanations, dnd classes, close up's, and Mari & Basil under the cut
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Omori is the party's bard, despite looking and acting like a rogue. as both an artist and a poet, i thought bard suited him better. working with his monochrome color palette was a challenge, but i'm really happy with how it turned out. a fun fact is that me wondering where the heck omori was keeping a knife on his person (combined with my horror at him running around deep well in his socks) is what inspired this design series. i'd like to imagine that Mewo is his familiar.
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Aubry is a barbarian based on her focus on strong attacks and her ability to channel her anger into large damage. i tried to keep the shaping and color of these designs mostly the same, though obviously more embellished, as she's literally running around barefoot in a nightgown in cannon. sturdy gloves and boots are an adventuring must, and i picked her meteor hammer cause i think it's her coolest weapon. i will never understand why Sweatheart's pillow somehow deals more damage.
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Kel is a kind of trickster rouge — he's not great at stealth, but he's got the highest dex of the party and he's not bad at traps. he's got a lot of colors in his shirt which was kind of a challenge, and i really went back and forth on what player class to give him. his pouch is for additional amo, and his gloves are based on archers globes, since he's the only one who uses ranges weapons in the party. if i redoing this, i would might get rid of his undertunic and/or leg wraps. they were added for protection, but i feel they're mostly just cluttering up the design.
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lastly, Hero is a paladin, based both on his healing abilities and his knight in shining armor energy. i picked pink as his accent color cause it contrasted best while still remaining in the omori pallet. his pj's were the hardest to match into a proper adventurer's outfit, so Hero's armor is largely independent of his canon design. the rose on his chest is a reference to his charming personality, the chivalry expected of knights, and his flower from basil's garden. it's also there to fill space, as his design was looking a little to plain otherwise. his kitchen knife is gold to match his little sparkles and to avoid having it blend too deeply into his armor.
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Basil definitely has some strong "your princess is in another castle vibes, so that's what i went with for his outfit. he's got his classic flower crown, and i tried to put as much plant imagery as possible into his dress. i switched the princes gloves for gardening ones in his redesign, as well as changing how the dress layered so the lacing didn't run all the way down the garment. the frills on his sleeves and hem are designed to look like petals!
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last but not least it's Mari! i've kind of got two versions of her, but i do very much like both. first, i drew her as a wizard, based a little bit on gandalf's habit of showing up, lending the party a helping hand before disappearing to do "important wizard stuff." she's important and helpful when she shows up, but ultimately, the party has to do things on their own. her spell component pouch and her staff both have her picnic basket theming added, as it's symbolic of her healing abilities and the safety she provides the party.
the other version i drew of her leaned more towards cleric based on her role as healer. she'd be a deeply religious figure, possibly having it be revealed later on that she's more powerful than the party knows. i incorporated her picnic pattern here as well, and kept the style of her shoes, since she is literally the only one of the main six who wears them in the dreamscape. like wizard!Mari, her necklace and the ribbon around her head are both callbacks to the ribbon tied around her neck in her original design.
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miraculouslbcnreactions · 7 months ago
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Have you ever felt the fanbase itself has become too crowded with people who act like they "know better" then the show?
I've noticed this, specially with artist, that while they claim they're "fixing designs", most either "over-complicate" the designs (Despite them looking good) but they also seem to have a little arrogant over it.
I don't hate redesigns, that's not what I'm saying, but seeing people claim they're "better" or are "fixing" designs while over-complicating a design that's supposed to be "simple".
This is a complex question because fan content that attempts to re-imagine some part of canon has traditionally always been called "fix it" content. The term "fix it" has also always been treated pretty neutrally in fan spaces. Traditionally speaking, saying something is a "fix it fic" just means that the fic is directly addressing canon in a way that other works don't. It's the creator saying, "I want to give you a different take on something that canon did." That take usually exists because the creator doesn't like something in canon, but at the same time, it doesn't necessarily mean that the creator thinks that canon should or even could have done the fix. It just means that they want to share their ideal take on the idea.
Because I come to fandom with that history in mind, I don't see a statement like "fixing Ladybug's design" and interpret that to mean, "This is how the show should have designed her as I've taken into account all of the concerns that one must address in animation." I interpret that to mean, "I wasn't a fan of Ladybug's design, so I did my own take on her," because that is traditionally what "fix it" was shorthand for. It's not a technical evaluation or competitive standing. It's a genre.
This history seems to be ignored in parts of the Miraculous fandom and that completely threw me off when I entered the fandom. It still throws me off! I have no idea what's going on around here!
While many Miraculous fans are using "fix it" in the traditional sense, there also seem to be groups that see "fix it" as some sort of direct letter to the writers/designers showing them what they should have done. To add further complications, one sub group of Miraculous fans is USING "fix it" in that context, which is an issue I will get to in a minute. The other sub group is INTERPRETING the words "fix it" in that context and I can't change that. I can just tell you that this is straight up bizarre to me because what are you supposed to label fix it content if we can't use the words "fix it"? Why are you ignoring decades of fandom history? You are reading way too much into those words!
I don't know if it's because Miraculous skews younger or if it's because of fandom drama that predates my entry to the fandom (I'm a COVID convert, so I didn't get here until after season 3) or if I've just been lucky in the past, but both the reverence and the hatred towards Miraculous canon is highly unusual compared to what I've seen in other fandoms. I'm more used to fanworks having a tone of loving irreverence or mild annoyance where canon is seen as a series of optional writing prompts that you can do with what you will. The reason for that tone has a lot to do with the fact that it's wildly unfair to compare canon to fanon, especially when it comes to visual media.
The fun of fandom spaces is that we can create without the limits that stifle professional productions. It doesn't matter if our stories are marketable or if the designs we come up with fit a theoretical budget or if we only produce a new chapter/drawing once a year. This means that, yes, fan works often have the ability to surpass canon! At the same time, it's rarely fair to make that comparison on a technical/competitive level. I will criticize Miraculous for many things, but here are some of really basic challenges that the show writers face that I - a fanfic writer - never will:
I can use as many sets as I want, the writers are limited to the settings that have been animated
I can make my stories as long or as short as they need to be, the writers have to make the story episodic enough to fit a 20-minute run time while also drawing things out for at least 8 seasons
I can write a story that doesn't have an akuma attack, the show has a very clear rule that every episode needs to contain a fight sequence
I can put the characters in whatever outfit I want, the writers cannot because every outfit needs to be animated
I can take my time plotting out my story from start to finish and even go back and edit things if I feel like it, the writers have hard deadlines and things get set in stone very quickly
The list goes on, but it can be summed up to: as an independent creator, I can do anything I can imagine. I am only limited by my own talent. Meanwhile, the writers of an animated show for kids have to follow very strict guidelines due to things beyond their control such as budget concerns and network rating guidelines. We are not the same. You should not compare us on a technical level.
This is where we circle back to the whole "using fix it as a way to directly criticize canon and show the creators what they should have done" thing. That's not a take that I'm ever going to be comfortable with because fix it content rarely tries to fit the same confines or deal with the same instability that canon is subjected to. If you use fix it like that, then you are taking the concept too far. You're also being quite arrogant.
If I see someone do this, I tend to assume that they're pretty young or that, at the very least, they know absolutely nothing about how TV shows work. What you see on the screen is often not what the creator would have given you under ideal circumstance. Some of the best examples of this come from times when a creator was given pretty ideal conditions only to then have less than ideal conditions when the property was revisited as that highlights that you really can't just blame the writers. The most well known examples that come to mind are Avatar the Last Airbender vs its sequel Korra and Peter Jackson's Lord of the Rings vs his Hobbit movies.
For a really in depth discussion of LotR vs The Hobbit, you can go watch Lindsay Ellis' fantastic documentary for free on youtube. For this post, I'll just go into the high level stuff of Avatar vs Korra.
Avatar asked for three seasons and magically got three seasons. Korra was supposed to be a 13-episode miniseries, but was expanded to four seasons after season one was done. The show then had budget cuts that messed with the last season due to poor performance. Shockingly, Avatar was the better show. I wonder why? Just imagine what Korra could have been if it had been given four seasons from the start!
At the very least, I can guarantee you that writers wouldn't have ended all of season one's plot lines in the season one finale, leaving them to start from scratch with season two which is generally considered the worst season. Once again, I wonder why?
Because of all that, I wouldn't be surprised if there's a fix it fic out there that takes all of Korra and reworks it to make everything flow better. I wouldn't even be surprised if I find that fic to be better than canon because the fic was only limited by the writer's talent. On the other hand, the actual show was massively limited by things beyond the writers' control, meaning that it's overall quality issues are less a condemnation of the writers and more a representation that even awesome writers can't perfectly adjust on the fly when networks meddle.
Of course, Korra doesn't have extremely fundamental writing flaws like Miraculous does, but the principle remains the same. I can point out Miraculous' flaws with certainty, but I cannot necessarily fix them with certainty. That's assuming too much.
But there are different types of criticism and different ways of engaging with the source material. What I do on this blog is mostly focused on high level discussion of the show's flaws and spit balling ways to fix them without really committing to anything. I'm not telling you how the show should have been written. I'm just pointing out flaws and talking about the things I think the writers could have changed or accounted for, though it is always possible that I'm wrong and this was caused by something outside of the writing circle.
That's why I rarely mention anyone by name. I cannot point a finger and say "this is the person who ruined Lila's potential and this is why they did it." I can just tell you that Lila was poorly executed when she didn't need to be. I don't want you to send this blog to the writers, but generally speaking, it is the kind of feedback that I'd be comfortable giving them if they hired me as an editor or script doctor. When I act in those roles, I'm much nicer than I am on here because I know that the writer will actually read what I say, but I am just as brutal about pointing out flaws because that's what I signed on to do. I'm not here to stroke your ego, I'm here to work with you and help you improve your story.
When I write fix it fics - and I have several - I am engaging in a very different type of criticism. I'm not discussing specific flaws in canon and telling you how to address them within the limits of the show. Instead, I'm giving you my ideal version of a given concept from the show so that you can hopefully enjoy it and maybe even use to find some catharsis for a thing that you also didn't like. I'll also change things about the show just to keep things interesting or to be highly self indulgent. For example, I avoid umbrella scenes in my stuff even though I think that the canon umbrella scenes are cute and well written. It's because they're so iconic that I do something different! Why revisit them when I have nothing to add? I'd just be copy canon! It's more fun to do something new since there are other ways to have Marinette and Adrien fall in love.
It's a very nuanced type of criticism because it's true that these stories only exists because I'm saying that canon did something wrong and I want to show you how it could have been better. But I'm also not limiting myself to the confines of canon or even just improving canon to make my argument, so it's impossible to compare them on a technical level. That's not why I write fix it fic, though. I have this blog so that I can discuss writing concepts and how to learn from Miraculous' failures. I write fix it fics to have fun and indulge my imagination. For example, I have a fic that's basically my ideal take on Chat Blanc and there's no way that would work in the context of canon. In the context of canon, I'd suggest far more minor changes or even tell them to scrap the episode all together.
Be it fix it content or more high level critical analysis like I do on this blog, it's important to remember that canon isn't going to change. Even if we could sit the writers down and convince them of everything that they did wrong and everything that they should do to fix it, they can't actually enact those changes. The story is already out there and time machines aren't a thing. But that's not what fandom content is about. Blogs like this are for people who enjoy thinking about stories critically and discussing how and why they fail. Good fix it content is all about saying, "I didn't like canon and think it would be better if X happened" or even "I liked canon, but got this idea about how it could be different" and then sharing the idea with other fans. This is because any and all fan content is for the fans (and former fans), not the creators.
So yes, I think it's valid to make fan content that "improves" canon. I even think it's valid to compare it to canon in a casual manner as that's just a natural thing that humans do. Give me two versions of something and I will automatically compare them and probably even pick a favorite. The thing that you need to be careful about, the nuance that you have to keep in mind, is that fandom is a casual space to have fun with other fans and to create whatever our talents will allow us to create. When we use terms like "fix it" or say that we like something better than canon, that context needs to be kept in mind. I will never be concerned by a reader telling me that they liked one of my stories more than they liked canon or that they wish that canon had also included a concept I've played with. That's just a statement of preference. I only get concerned when I get comments about how "the writers should read this so they can learn from you" because I didn't write it to teach them. I wrote it to have fun with my fellow fans and that is true for every bit of fandom content I produce.
I know that was long, but hopefully it answered your question? My main draw to fandom spaces is fix it content, so this is something I'm pretty passionate about. If I think that a piece of media is perfect, then I don't seek out fan content for it. I only join fandoms on those rare occasions when media hits that sweet spot of good enough to grab my attention, but bad enough/lacking something to not fully satisfy me.
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paradise-and-cola · 2 years ago
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[Image description: three character profile cards for the Monster of the Week tabletop game system. Each card has a drawing of the character, their first name, their class name, their stats, and some descriptions. The last names are redacted with black ink strikes.
Card 1 shows Pause, of the Mundane class. Pause wears a short sleeved red shirt with blue highlights, beige shorts, as well as a red, white and blue bracelet. He has square glasses, and two small feathers are tucked behind his ear.
Pause’s stats are: Charm +2, Cool +1, Sharp +1, Tough 0 and Weird -1. His description reads:
- works a regular 9 to 5
- had a completely supernatural-free life until a woodland cryptid collided with his car
- now travels with Beef and Etho, solving paranormal mysteries all around Canada
- the designated driver
- is the only one in the group who can pass as a "normal" person. don't let appearances fool you, though, he's just as unhinged as the other two
End of card 1.
Card 2 shows ?????? (six question marks) also known as Etho, of the Monstrous class. Etho wears a green jacket over a grey shirt, grey jeans, black boots, as well as a headband and a scarf over the lower part of his face. The jacket has patches of the Canadian flag, the meme rabies pride flag, and a simplified cryptic creature. There is purple skin discoloration on the left side of his face and his left hand. In his right hand, Etho is holding a wrench.
Etho’s stats are: Charm 0, Cool -1, Sharp +2, Tough -1 and Weird +3. His description reads:
- a literal cryptid from the Canadian wilderness. normally a shapeshifter, Etho's been stuck with this half-human, half-monster appearance ever since Pause hit him with his car
- is weirdly good at car maintenance and engineering in general
- needs to feed on blood to survive. Beef, being a butcher, provides him with enough animal blood to sustain him for now... but ultimately, human blood is a much tastier snack
- immune to garlic, silver bullets etc, but is badly allergic to carbonated drinks
End of card 2.
Card 3 shows Beef, of the Flake class. Beef wears a blue baseball cap, a light brown coat, a black shirt, grey pants and black boots.
Beef’s stats are: Charm 0, Cool +1, Sharp +2, Tough 0 and Weird +1. His description reads:
- a butcher by day, a wannabe paranormal investigator by night
- (he's not very good at either)
- knows a lot about the supernatural in theory, but had little field experience - until an old friend called him about hitting something not quite human
- the others live with him for now, since Pause is from out of town and Etho never had a home to begin with
End of card 3. End description]
Here they are, the three heroes of the Monster of the Week Team Canada AU!  I’ve never played the game myself, but I think these three would make a pretty fun monster-hunting, mystery-solving team. I briefly considered making Beef an Expert class, but if you’ve consumed any Team Canada content, it makes it very hard to call them experts on anything...
This is technically for @shepscapades’ hermit redesign challenge, but I’ve deviated from the original prompt quite a bit (the prompt was DND characters and I’ve boldly chosen a different TTRPG system) so I don’t know if I even qualify for this week. Regardless, I’m very happy with this AU. Check out this little introductory comic I’ve made for it, if you haven’t yet.
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whinnyornot · 4 months ago
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This was the seventh (and last) of my revamped Whinfell designs. 🐎✨ Originally posted on my alt instagram account.
Meet the Azahar Whinfell. 🌻 AGAIN, PLEASE NOTE: I made these BEFORE SSO released the Nemain (magic halloween shire).
The name Azahar means orange blossom in Spanish. It is derived from the Arabic word, زهرة (zahrah) meaning "flower." I opted to keep the same theme for all of the whinfells when I first started discussing the remake. I had an idea to maybe change the mane style for this guy to make it stand out among the rest but that was voted against by my clubmates. I still wanted it to give off Halloween/Autumn themes though, so I really tried to lean into making it fiery and fall colored. The moth we chose even ended up being one that is primarily active in the fall so it was a great fit. In the end the less overly saturated color option won out in the voting process, but it was still such a super fun challenge to tackle. Lore:
"The Azahar Whinfell makes its home in deciduous temperate forests where it feeds on lichen and moss. It is much more active in the autumnal months as it's orange and red coat blends in with the surrounding foliage during this time. However, one may have the rare chance to find it during the summer hanging around Cappadocian and Red maple trees. They also adore sugar maple bark, so if you like maple syrup, this is the Whinfell for you.
The Azahar's magical coat was based on the Painted lichen moth, while their neutral coat is a flaxen black chestnut.
You may also notice the neutral coat has a dorsal stripe and a small spot on its forehead. This was intentional. The Azahar may be able to magically hide its form, but these are tiny giveaways to their true selves."
Whinfell redesigns: [1] [2] [3] [4] [5] [6] [7]
References:
Star Stable Online, Wildhorse364.jpg, digital art, 754 × 373 pixels (7.854 * 3.8854 in), Star Stable Wiki, October 24, 2018, https://starstable.wiki.gg/wiki/Whinfell/Gallery#/media/File:Wildhorse364.jpg.
Jennifer Hoffman, “An Interactive Introduction to Equine Coat Color Genetics," horse.jenniferhoffman.net. accessed August 12, 2022, http://horse.jenniferhoffman.net/horse-color-genetics.html.
Loren & Babs Padelford, Photo#811110, photograph, 768 × 488 pixels (10.667 x 6.778 in), Bug Guide, July 24, 2013, https://bugguide.net/node/view/811110/bgpage.
Scott Justis, Photo#219808, photograph, 423 × 560 pixels (5.875 × 7.778 in), Bug Guide, August 30, 2008, https://bugguide.net/node/view/219808/bgimage.
dan40165, Photo#1543645, photograph, 460 × 541 pixels (1.5333 × 1.8033 in), Bug Guide, June 24, 2018, https://bugguide.net/node/view/1543645
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astronyu · 1 year ago
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Sketches and commentary on the Folly ref sheet for RAT's newest plush! (info below the cut vvv)
(note: RAT commissioned me to make the character ref sheet, which is NOT the plushie schematic that Makeship actually uses as reference to produce the plushie)
This is the first sketch we sent to Makeship!
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I'm starting to add details to push Folly's identity a bit more and differentiate her more from RM (Rat Maid), i.e. neckline, nose, gloves, blush. Lots of curves! (And I also added two rats instead of one <3O~ <3O~)
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At one point we considered giving her the eye design shown on the right (red thread embroidered around her eye) as a reference to her MC skin's glowing eyes, but we decided eye shadow was a better look. also it looks like sans undertale
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This is the back! The Folly skin has a long pretty bow, but it's scrapped by the end because A. her hair obscures everything on her back and B. as we went along we increasingly afraid of the sheer mass of fabric building on this plushie.
Most of her palette is colorpicked from the original minecraft skin by Arathain (who also made RM!) but iirc we made the ears pinker and lighter. You can see their OG tweet featuring the Folly skin here!
Onto the dress design!
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RAT wanted the Folly plush to feel like more than just a recolor, so he had me redesign her dress. I started off with an inspo board focused on elements we wanted to keep-- Folly's lighter palette, the middle slit of her dress, the off-shoulder straps, and the overall maid theme.
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You'll notice that Folly's expressions here are kind of all over the place (I don't think she's ever looked that sympathetic in her life). I think I made these sketches before I finalized her face, where RAT requested some mixture of murderous intent with mischief, but in a subtle way. Later down the line the specific smirk Folly has actually gave the physical plushie a lot of trouble (faces do not scale easily on cone shaped snouts).
The first alternate dress designs!
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RED: RAT (paraphrased), PURPLE: me ofc More refined sketches! As you can see here RAT's working me to the bone with all of his requests. It's okay though, b/c after I sent him the completed ref sheet I got to watch him turn on Makeship. (KIDDING, KIDDING)
Overall, I was looking for a dress that felt regal, beautiful, and unconventional, while still feeling like a maid dress. Wow, after physically typing that out I feel like face palming. "I need a dress for a GODDESS also a uniform good for housekeeping please" (???)
After feedback, I focused more on variations of the 2nd option.
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You'll see at the last Folly, I combined the 2nd variation with the tie ribbon, the layered dress design, and long puffy sleeves. I decided to bring over the long puffy sleeves specifically because I hoped that they would give Folly a more interesting silhouette that of course contrasts with RM.
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(To be fair, this contrast isn't very visible on the plushie itself but it is fun to draw.)
And finally, the second and last ref we sent to Makeship!
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imo Makeship did an INCREDIBLE job translating the design to plushie!! I'm sure there's plenty of challenges Makeship's plushie makers have to deal with that we don't see, so I always specify that I'm only responsible for the initial drawing when people ask me if I "made" the plush.
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One really delightful surprise were the 3d rats; we didn't think they were possible but they were (ilu makeship)!! You'll probably also notice that Folly's eyes look pretty different--- they were changed slightly in each step and ultimately ended up softer, which is interesting because I feel that it kind of mirrored how RAT's approach to Folly as a character changed in the months of the plushie's development (and up to her release!).
And that's all I have for my part of the plushie! I always love working with RAT on projects and plushies are a highlight. They're especially surreal to think about when we all used to joke about them before RAT really blew up.
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ofc, the shill if you want to get her: Makeship Folly plush and RM's ref sheet if you're curious: Rat Maid plushie ref
i think the campaign ends about October 7th, 2023, but you and i are very likely to be in different time zones so if you're interested doublecheck with the site. if the date has long past then ig this is just a fun little time capsule for you, which can also be pretty cool :)
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fabledskies · 5 months ago
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Redesign/Rewrite - 2024 (see below for more info + speedpaint!)
Storm Raiden (created in 2018)
Male
Species: Partner Pikachu (Raichu Ancestry)
Rash Nature - Likes to fight
Melody Sapphire (created in 2018)
Female
Species: Eevee
Modest Nature - Quick to flee
Storm was a failed project to create a stronger breed of Pikachu. Due to his unstable genes, evolution could pose as life-threatening, much to his despair. On the bright side, he's developed rare abilities passed down from his father (unknown) that allow him to fly and traverse water, perfect for helping humans get around. He currently works as a guard 'mon in Celadon Mart, wandering Kanto to learn of his origin in his spare time.
Melody, on the other hand, was born and raised near Celadon City, and is very familliar with battling. She has a fear of evolution, but that doesn't stop her from finding other ways to increase her strength, stealing items from Celadon Mart. She loves swimming when the opportunity presents itself.
Due to Melody stealing from Storm's place of work and their conflicting opinions regarding evolution, the two have developed a fierce rivalry. They tend to butt heads most of the time, which often leads into battles Storm will always win, aggrivating Mel. She learned Dig as a counter for his type-weakness.
Despite it all, Storm notices her ability to adapt to situations and finds it admirable, while Mel simply can't help but challenge him every time they meet, because his enthusiasm for battling excites her-- no matter how little she can stand him, he's always fun to be around! The people of Celadon find their rivalry adorable, and unintentionally, the two attract more customers this way. Thus, they fight on, hoping to get stronger with every battle, not yet realizing the strength they find in each other.
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genopaint · 5 months ago
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WEEK 33, LET'S GO WEEK 33
As always you can follow me on twitter where they’re posted daily
And read more info on each of them below the cut
Daily Dragon #224 - Tankamat
Highly destructive dragons that have developed incredibly thick armor to better protect themselves when battling. They are HIGHLY aggressive and will often start fights with other monsters just for fun.
Another redraw from Fakeathon 2019!!
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Daily Dragon #225 - Greenie
Another Green for the challenge! I have too many sonas!! This one is my Kirbysona! She gives the Spark power, and can fire out a large energy beam when she and Spark Kirby work together!
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I have a lot of old sonas and self insert designs I've wanted to go through and update recently. And I figured this one slots in nicely with the daily dragon challenge: My Kirbysona!! Green is an electric dragon who gives Kirby the Spark ability when eaten!
Here's the original from around 2019 I think? It uses the old wildberry poptart color scheme!! Weird to think how recently I stopped using that color scheme for my sonas lol
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I actually don't play a TON of kirby though I do enjoy the series. I imagine in Right Back At Yeah she's like an artist who shows up in some episodes rather than being a monster from NME
Daily Dragon #226 - Chimney Dragon
Between smoke breath from the top head and flame breath from the belly head, the Chimney Dragon can be deadly encounter! The bottom head's teeth are actually so big and far out that it can't chew, and has to burn food to swallow it.
this is yet ANOTHER redraw, this one being from around 2017 I believe? I just remember drawing it in highschool and a classmate suggesting I should make it a chimney thing with 2 heads, and I liked that idea a lot! So here we are!
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I tried to make it look less like charizard for the redesign though lol
Daily Dragon #227 - Aquamentus
Since I beat a Zelda game for the first time this year I should probably mark the occasion by doing a Zelda dragon. And I know TP had its own dragon but for some reason (its simpler) I just kept thinking of doing this thing instead! So here it is!
Daily Dragon #228 - Rightysaur
And to catch myself up heres another dragon that's nothing too specific, but is more of a challenge. I drew this one entirely with my right hand! Which turned out to be a lot more difficult that I thought it would be
Daily Dragon #229 - Amoebodon
Tiny slimy dragons that are filled with odd organs covered in dirt and hair. An eyeball and a heart is all these creatures need to survive, and most outside elements can't kill them.
Daily Dragon #230 - Haredrusaur
Vicious, carnivorous rabbits that live in dark forests and mountains. They might look cute from a distance, but if you see that scaly tail, you better run!
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try02line · 11 months ago
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The Owl House: Charis!AU
sorry for taking ao long to continue this, have been sort of busy with sone other stuff- but here we are again with another redesign for my TOH AU. I made this a while back and yet i am still so proud of it tbh- making redesigns is challenging but also very fun, nd although for now all the major characters have been covered (Hunter, Philip, Caleb, Eda, Luz-) I may do some other redesign of other characters moving forward. Would you be interested in see someone else?
NOW- as always, my thought process behind this:
- i wanted to keep the overall shape and colors of her original design (as per usual), but adding some twists. In particular i wanted to add references to all the potential palisman people used to speculate she would have before the reveal! Hence, you can find reference to a cat, snake and even bats! (Although that last one is sort of sneaky and is in the lower decor of the pants!)
- is a small thing- but her leg warmers are intentionally not symmetrical just to sprinkle in some chaos- is a small thing, but i thought it would fit well her personality and give her a somewhat more casual vibe
- i had to add a small bag- both because is adorable, but also because I always thought Luz should need a more comfortable and secure place to hold all her glyphs, this without mentioning all the pencils she probably carries all around in between other things as small trinkets and stickers! She is a creative person, who in my opinion provably enjoys collecting small things for memories! A small easily accessible bag seemed a much better idea than stuff paper and pens in her pockets
- he hair was a nightmare to draw as i couldn’t figure put in what direction it should go. But i am so proud with the results! What i wanted to bring your attention to tho, was her sort of headphones. These are very important, as in my AU let’s say that human are not seen favorably, sort to speak, and as such Luz would have to hide her true nature by constantly covering her round ears or finding ways to disguise their natural round shape
This should be all for now- hope you like this! Have a lovely day 🦊
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sillygoofylittleartist · 5 months ago
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I just realized that my inbox is full and I haven’t answered anyone so here I’ll answer some of the questions that people have asked me because I feel bad for ignoring all these lovely people.
-Yes I’m okay, thanks to everyone for asking. I just didn’t post in a while because I’m mad inconsistent and also got busy with other things. This redesign series is just something I do for fun so if I don’t have time or get involved with other interests I might not post for a while.
- after I finish the superheroes redesigns I’ll do some of their civilian forms. I really dislike some of their outfits and think they could be improved in some ways. I’m also open to doing some akumas though I would have to be very selective on which I would do since there are just far too many for me to tackle without losing interest. I might even make some original heroes based on the miraculous in the North American box.
- I probably won’t do any of the New York special characters but you never know I could change my mind. I probably will do ladydragon from the Shanghai special but I’m still trying to figure out what direction to go with her since she technically doesn’t have a miraculous and doesn’t need to follow some of the design aspects of miraculous holders.
- I don’t know if I’ll do shadow moth with the ladybug or black cat miraculous since in the show he only had those looks for a very short amount of time, and since combining either cat or ladybug with both peacock and butterfly all together would be incredibly challenging to make a cohesive look. Like there are a lot of conflicting color palettes and motifs and I can’t see any way you could add cat ears to him without it being silly. Like honestly how do you turn shadow moth into a cat boy and keep him menacing, it’s something to ponder.
- I might do some season six lb and chat designs but I’ll probably wait to see what the show comes up with first to base mine off of. I generally like to take inspiration from canon when I can and just try to elevate those designs.
- some characters I haven’t done simply because I like the canon designs too much for example chat noir, shady bug, ryuko, and queen bee are all peak to me. That being said there are others that I also thought were peak that I either made small changes to or tried other directions with that I really enjoyed (bunnix, Rena rouge, Viperion, and purple tigress) so I might go back and do that to the other ones that I genuinely think have good designs.
- if anyone wants to use my miraculous art for fics, or draw any of my designs with credit I give full permission.
- finally I have a few redesigns that I’ve finished and have ready to post. I’ve got polymouse, ladybugs guardian upgrade, and the ice power ups for both ladybug and chat noir. I’m currently working on carapace and plan to do the water and space power ups next. I’m not super inspired to do Pegasus, minatourox, and king monkey but I do plan to do them I just need to play around with some ideas.
I like getting asks and comments so please feel free to do so, I’ll try to be better about checking my inbox and responding 😅
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