#And the gameplay does not hold a fucking candle to the original at all.
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ask-artsy-oncie · 1 year ago
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ORAS could have been so good if the gameplay had just been overhauled properly.
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botwstoriesandsuch · 4 years ago
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Sidequests are part of the story so it’s still my ballpark shut up it’s time for
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Read Part 1 here!
Part 2 || Part 3
If you’re on mobile, and tumblr hates this post, follow along on this google doc!
Rules/overview this rewrite in the beginning of Part 1
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Side quests, side quests, side quests. What are they? And what are they doing here, on an Age of Calamity rewrite? I must admit, game design is not an inherent forte of mine, and I like to think that my only “expertise” would be on writing and storytelling. So what the fuck is a fool like me doing here
Well my dear ladies, lads, and gentlefolk, if your memory does serve, I did say that the format of Age of Calamity was one that served the major plot and story beats for it’s cutscenes, and its worldbuilding and good parts of it’s character development for its gameplay and side quests. It’s actually a concept that can be seen in shows and movies too, although obviously it’s origins are in TTRPGs and videogames. Definition wise, a side quest is any deviation from the main story and plot that serves to flesh out an optional/overseen aspect of the game. So there’s out perfect outlet for worldbuilding, characters, and even a bit of humour. Side quests, by definition, can’t simply be just XP grinders, because otherwise you could…..just make an XP grinder. It’s like saying you’re getting your kids a bike, but then you get them a stationary exercise one. Sure it’s functionally the same and gives the same benefits, but it could be so much more. 
Does Age of Calamity have good side quests? I’d actually argue, yes. I mean sure, it’s not exactly gonna hold a candle to Fallout or Witcher 3, but there are great memorable side quests that do serve their purposes in this game. 
A fan favourite is “The So-Called Knight,” in which Link spars Mipha, Teba, Sidon, and Revali, a conflict of the Sidon’s confidence and belief in Link, with Revali’s skepticism and grudge against him. Not only is it great fandom content, but it explores the carrying POVs of several characters in a fun way. We also have Hestu’s Dance Competition, and the Miss Vai Battle Pageant. What they lack in serious character tone, they make up for in humour and world building. Even the quests that have nothing to do with the main cast of characters, like the Questionable Escort Mission, still provide funny and interesting details about the world, like how the Yiga Clan is still ever persistent in trying to take down Link with monsters and Windcleavers alike. 
It’s not like those side quests were functionally useless either, all of them still provided great amounts of exp and materials. What specifically made them great and memorable was their small little stories and character/world details. Of course, that’s not to say you can’t have the occasional plotless boss rush every now and again, those are fun in their own right and it’s good to have variety. But just thinking about it...what were everyone’s least favourite sidequests? The timed Yiga Escape?  The ones where you sit around defending strongholds? The one hit death Hair-Width Trials? Ah...so all the least enjoyable side quests were the ones that were difficult, with no enjoyable character or worldbuilding to back it up….interesting interesting….interesting pattern indeed. 
So, let’s improve the game a bit further. I do need to pace out my future character arcs somehow. I tried to make use of the existing quests where I could, but it’s just eaaaasier to just not think about it and do it from scratch. Just shove these in place of all those quests whose only description is “monsters have been spotted here! Take Mipha and go to work!” and stuff like that. Alrighty then! Here’s my take on cool side quests for every single character thus far, along with their paired gambit attacks. Prepare for heists! Drama! Simping! And Bananas!
Link: Mastering Stasis
Ok I have no idea when this quest unlocks so just for my purposes assume this only becomes available after Link pulls the Master Sword. 
Engage the hordes of monsters that have been spotted in Hyrule Field. Now is a great time to master the use of the Stasis Rune. Impa and Zelda accompany you, but it seems stasised monsters aren’t the only thing coming to a tense standstill…
This isn’t anything that special, I just want to further highlight this tension that Zelda and Link have, as it’s something touched upon in Botw, but never really mentioned or used ever in Hwaoc. Now more than ever, Zelda has an excuse to have a rocky relationship with him because she could actively see just how far he’s coming in such a short amount of time. Classic “he probably hates me so I guess I’ll hate him” thing.
You play as Link, the game gives you your little prompts on how to use Stasis, you take out a few hordes of Bokoblins and blah blah blah. I wanted to use an earlier level to establish Zelda’s relationship sooner as obviously it’s gonna be important to the story. But of course like all side quests it won’t kill you to skip out. Text dialogue can be Zelda saying science shit like “This will be a good opportunity to test out the full limits of the Stasis rune” and then Impa’s all “Yep! We got your back, Princess! We’ll clear out these monsters in no time.”Then Link the little angsty shit that he is says nothing, and as you play you clear out more and more bokoblins Zelda just says “...” and then we can toss in a Moblin or two in there for gambit voice stuff.  
Gambit dialogue with Impa would be supportive, her usual spunky dialogue. I had two ideas for Gambit attacks with Link: One where Impa does that thing where she cuts a giant laser through the air, but it’s aimed towards Link and he parries it right in a monster’s FACE because I think it’s badass and also a good way to show trust and stuff. The second thing was Impa’s giant bomb barrels, but Link is the one to somehow ignite them, because he is an arsonist after all. He can even have a chaotic Sheikah blue glint in his eyes like blue flame, I can already picture it so clearly given how anime/dramatic Impa’s movements are. Impa sets bombs, Link *teleports behind Moblin* nothin personal, kid. 
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Also right at the end of their gambit attacks, Impa and Link should try to fist bump or something (cause the whole “cool guys don’t look at explosions” thing that Impa usually does on her own) but are interrupted by eggbot jumping up to try and join in. And then Impa can be annoyed and try to punt it or something. That’s not just self-indulgent that’s in her character she totally would and I want to make use of the fact that eggbot travels around with Link. The success of her attempts to punt him can vary.
If Link does a gambit with Zelda, her dialogue can just be her usual monotone Princess stuff, “Thanks for lending your strength,” or “There is still much more to do!” just purely professional, we’re not at a stage yet where she’s buddy buddy with Link. Their gambit attacks can still be cool though. One idea I had was Zelda using stasis, and you know how when you use it in botw everything lights up with that sonar effect? So Link stands besides Zelda, and she activates stasis, the first “sonar” light wave reveals the stasised monster, and you see it from the view of the Sheikah Slate. Then with each additional flash of sonar you just see this silhouette of Link going absolute ham on a monster. And then when the stasis “ding ding ding ding ding” is done, everything’s just dead. Can you see my inspiration from Persona 5 yet? Second idea was Zelda using cryonis and makes an ice ramp for Link to shield surf on and ram into a monster. For entertainment purposes Zelda should also be putting frogs on said slide. (Also also the reason I’m putting Link as the main focus for those gambit attacks is because I want to juxtapose it with future gambits where Zelda may or may not be more powerful…)
Anyhow anyhow, so this side quest, you beat some bokoblins, theres a moblin or two. However as you progress Zelda’s dialogue because a bit more passive aggressive, maybe Zelda can be a bit irritated at how quickly Link is defeating everything before she can even contribute. Impa can comment on this like “She hasn’t exactly been warming up to you, has she…” and then the last point of the side quest, Zelda runs off, there’s a...let’s say a big horde of blue or black Moblins. Or a horde of Wizzrobes, I’m not too picky on it. Link can save her and do a gambit or whatever, but the point of importance is that Zelda leaves with the clear mindset off, “You don’t need to keep coddling me, I can handle my own” to Link, but is “Thank you, I’m glad you’re here,” to Impa. 
Now I stole was inspired to use this based on this comic by @novellanova, and you should check it out here. But basically, at the end when all the monsters are dead and the last few text boxes are rolling, Impa says something like “Gee, at this rate I might have to protect you from the princess! Hmm…. you know, maybe if you two had the opportunity to hang out more and get to know each other, she’d warm up to you! Ha! That’s it! I’ve made up my mind. Listen up Link, from now on I’m gonna let you man the wheel when it comes to protecting Zelda. So with me out of the picture you better take the opportunity to be the nicest, most helpful, and most effective body guard there is. I know you already are, but still, if I hear that one little Chuchu so much as splat in her direction I will take you down...got it?” And, that’s that.
Side quest done. Fun Link gambits with Impa and Zelda, some little character POVs on the situation, plus an explanation as to why Impa doesn’t accompany Zelda everywhere/nods to the cutscenes of Botw as to what happened to Impa. Alright, that was probably the most boring one so let’s move on to
Daruk: A Rumbling Stomach
Alright I’ll be honest...I have no idea what to do with Daruk. Especially when Yunobo’s not here, I got zip-zero to work with considering his character is non-existent. Further down the line I’ll certainly try to give him more nuances and the like, but I’m afraid the majority of my character efforts have been towards Astor, Revali, Zelda, and [REDACTED] so this is my apology ahead of time, rock fuckers.
This is my take on how to make those timed quests more fun. So basically, the premise of this stage is that Daruk was just happily hanging around trying to enjoy his rock roast, when a monster surprised him and he dropped it, and now it’s rolling down the hill. This is based on my real Breath of the Wild experience where I had to trek up that Volcano path to bring a rock roast for that shrine quest, but at the very top I dropped it and had to chase it down before it fell into the lava below. 
Daruk is eager to chow down on the finest rock roasts this year has to offer! It’s too bad things go downhill when monsters start to ambush. Defeat key enemies and rescue Daruk’s tumbling meal before this year’s wait goes to waste!
So, that’s what this is. The stage opens and Daruk says “NOOooOO! My rock roast! Damn monsters!” and you have to defeat baddies and catch up to the rock roast before the timer runs out and it falls into lava. And then when you finish and get back the rock roast that’s pretty much it….except SIKE no it’s not. Because a lot of these timed quests usually have a “surprise! There’s more!” thing at the end so I’ll do that here too. So Daruk has saved his rock roast and he’s talking about how he’s going to enjoy it in all its deliciousness, when he’s cut off by a random Goron’s scream. Turns out, Daruk’s yelling at the monsters about desperation to retrieve his lost lunch has attracted monsters to some traveling civilians, and now you gotta go beat a Talus, or a couple of Moblins, or something...Again I don’t really have level set or idea when these side quests unlock so just use your imagination. Once Daruk defeats the monster(s) the Gorons can thank him, and then one of the Goron kids can be like “Ooo! Is that a super special rock roast?!?” And Daruk is all:  “Ah! Well all the best Goron heroes eat plenty of rocks! This here is the gourmet stuff. You can only get it once a—” And the kid’s like “Woah! I’ve always wanted to have one, that’s why I’ve been training hard so I can explore more of the mountain. Where’d you get it??” And Daruk can sputter a bit, before finally sighing and giving into his instincts. “Ah….well, why don’t you have it? You’re probably really hungry after running around with those monsters…”
“Woah really?? Are you sure—”
“YEAH JUST TAKE IT ALREADY GO”
“Woah, thank you!” and then the Goron kid and co run off. Cue Daruk crying to himself in the background. Daruk may have an appetite, but I like to characterize him as the Goron Hero first and foremost.  
I’m sure that doesn’t stop him from mourning his rock though.
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Mipha: Stronger Sentiments
Mipha and Daruk talked a whole bunch about training together so that Mipha can grow stronger, and Daruk was catching on to her crush on Link and it was a nice interaction in between them except for the fact that we never see them do the damn training so that’s what this is.
I think this is as good an opportunity as any to make this a Hair-Width quest, the ones where you can’t take one hit. The difficulty of a level is one of the most effective ways to put the players in the boots of a character to experience the same struggles they do. If the player works hard, then they automatically associate that with the character working hard. So, yeah, let’s have Mipha kicking ass and working to be strong enough to protect Link.
Mipha is determined to grow stronger. Daruk and the other Gorons are helping out with an intense training session by Gut Check Rock. Prove yourself by defeating all the enemies you encounter!
So Mipha is sparring with the Gorons, you fight through them and the captains and blah blah, the final boss is fighting Daruk without getting hit. 
“I promise not to hurt you more than I’m capable of reversing.”
“Ha! Give me all you’ve got, princess!”
You fight, cue the special music or whatever. I mentioned that gambit dialogue/attacks could also work to be custom for the character that you’re fighting, so I’m thinking something like this. Daruk slams the ground and rocks and magma sprout up around him like jagged pieces of glass, but Mipha is no where to be seen. Daruk’s kinda huffing and puffing, “Where’d you go Mipha…” and then FWOOSH, giant geyser right behind him. [yes I KNOW I overuse the *teleports behind you* “nothing personal, kid” thing but I think it’s COOL and you can’t stop me] So anyhow, you know that thing in Avatar where Pakku is just riding at the top of a whirlpool and destroying everything? That’s Mipha.
Daruk turns around and scratches the back of his head. “...huh….that’s not good.” Cue Mipha swooping down to deal the defeating blow. 
So Mipha wins, she can mention how wonderful it was and how much stronger she feels. And she can thank Daruk, and he’s all “No problem!” but he mutters something like “And I thought Gorons hit hard...now I know how Link feels.” End side quest….SIKE it’s another surprise boss at the end. A Goron captain suddenly reports that an Igneo Talus has appeared nearby. 
Mipha goes up to fight it, but wow! Link is already there. They both fight it, but it’s clear that Link didn’t need her help that much. You can defeat the Talus with a Mipha/Link gambit. It’s similar to Link’s usual “swing sword in a giant circle and become a death windmill” but Mipha kinda enhances it with water or something and it puts out the Talus. I wanted this ending with a focus on how strong Link is just to show that while Mipha is improving, she’s still not yet where she needs to be. 
Daruk: “Sorry I wasn’t much help at the end there, I was busy, uh, stretching.”
Mipha: “Oh it’s quite alright, Daruk. We were both quite tired from today’s training.”
Daruk: “Well I dunno about that...seems to me you were quite lively and active as you fought beside Link. *wink*”
Mipha: “Huh!?!? W-What is that supposed to mean??”
Cue laughter from Daruk. Mipha is flustered. And Link is just...confused, as always. 
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Urbosa: Mighty Thunder of the Gerudo
So in the game this is just some normal outpost capturing, stronghold defending side quest, but we’re gonna spice it up just a bit. 
An important excavation site is being overrun by monsters, and Urbosa has set out to engage them. Defend and capture the outposts, in order to prevent this valuable place from falling into enemy hands…
So you fight as Urbosa, defeat some enemies and blah blah. When you first arrive there, I want one of the Gerudo Captains to be like “Lady Urbosa? Where did you come—What are you doing here? Aren’t there areas of greater importance for you to be at right now?” Urbosa says something like “Nevermind that now, let us focus on achieving victory over these rotten beasts.” 
As the battle goes through, it is revealed that this excavation site is where Zelda’s mother would often work and hang out with Urbosa. Urbosa says some stuff like “Her Majesty would not be happy to see all these monsters heading here!” *decapitates Moblin* and then she can say other dramatic stuff at the end like “We have fought well...for her memory” and other classic lesbian pining. Some guard at the end can say “Perhaps you should move on and help out somewhere else, Lady Urbosa. We can handle the clean up from here.” 
“Sure,” Urbosa replies, “Just another moment.” And then cue reminiscing. “She always did love these machines…”
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And just other sentimental stuff like that. If you’re gonna be a coward and hold out on the Champion death angst, then you best be pumping that angst and emotion from somewhere, you know?
Also yay for worldbuilding! At least in my rewrite, the Guardian excavations and stuff were overseen by the Queen. Could be a reason Zelda hangs out with Sheikah tech so much...who knows who knows... who knows what other implications this has, it’s just a side quest after all.
Revali: Anti-Ice Training [get it??? Cause in this one, Revali’s gonna break the ice with some other characters?? I’m funny I swear]
Ok so for this one, I want to pull Revali’s character away from just “the birb that doesn’t like Link” and give him some other stuff to stand on. Obviously, there would be other side quests in a fully fleshed out game that did even more to characterize him, but for my rewrite I’m only dedicated this post and one other future post to sidequests, so I gotta really bring out what I can for the few side quest stories I have time to tell
Revali sets out alone to deal with some monsters by the Hebra trail. Although intended as an isolated moment to hone his skills, he finds himself with unexpected company. Defeat key enemies.
So you play as Revali and at first you’re alone, taking out Ice Lizalfos and the like. Revali’s text dialogue can say stuff like “Hmm...not fast enough” “My current needs to be stronger” “*mutters* Can’t compete with lightning and magma with aim like that.” Just stuff that establishes that he’s working hard to really prove himself as the best, but is still a bit insecure about his position. He thinks he’s better than Link, sure, and he certainly thinks that being a princess or a chief doesn’t automatically make you the best. However by this point, Revali has battled alongside the other Champions and seen their skill in battle, and has developed some respect for them. Afterall, Champions were chosen in some part for their skills, unlike Link or Zelda who destiny just thrust greatness upon. 
So Revali has this slight insecurity that compared to lightning, and magic healing, and magma, with chiefs and princesses and titles of heroes, he and his efforts will be overshadowed and forgotten, unfairly deemed the useless one. Thus, here he is, training in solitude, not wanting anyone to see the imperfections and mistakes until he is absolutely perfect.
Except for the fact that after you beat a Wizzrobe, the other three Champions show up. 
Revali: Wh—Huh?? What are you all doing here?
Urbosa: Well, we all have to travel with the princess to that Tower in a few hours, so I recommended we find you and hang out until then
Mipha: And a good thing too! Look how many monsters there are
Revali: I’m actually doing very well on my own right now. Wouldn’t want you to catch a cold or something, so why don’t you head on back and let me handle this.
Daruk: Aw, it’s not that we think you can’t do this. It’s that you’re hogging all the fun! Urbosa: And that it would be more efficient if all of us went to work
Daruk: That too
Revali: Look it’s not—you all can’t just—this is not just about—AUGH, look, I’m just trying to train myself at the moment, and I don’t need you all to mess with my drills
Urbosa: Training, hm? Well how about this...you let us continue helping you with these monsters, and after, I’ll let you in on a good Gerudo training technique
Revali: Hmph. Fine, whatever gets you out of my tail feathers faster
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So Revali and the Champions clear out the monsters. Revali can have gambit attacks/dialogue with each of the other Champions. This is already incredibly long so perhaps I’ll save specifics for another time, feel free to use your imagination. Urbosa teasing Revali and they make a thunderstorm, Mipha and Revali swimming in the sky and kissing—wait that’s— 
When all the monsters are cleared, which honestly isn’t tooooo many, Revali speaks again.
Revali: So what’s this oh-so-holy technique you had in mind, then?
Urbosa: Ah yes, well really it’s quite simple. It’s called…
Urbosa: One-on-one combat
Now Revali fights Urbosa. It think it’d be really fun if your allies on a stage could swap to a boss, and I wish hwaoc had a bit more freedom with the interactions as a whole, but ah well, that’s what I’m here for I guess.
So when you/Revali defeat her, it’s a good accomplishment! Not only for you the player, as Urbosa would not be the easiest to beat, but also because match-up wise, Revali prevailing over Urbosa is a big feat as their styles are quite opposite, arguably with the strength in favour for Urbosa.
Revali might at first have the mindset that Urbosa is overconfident and thinks she’s got an easy win on Revali, but that mindset is quickly proven wrong when 1) the difficulty of the gameplay itself shows how they’re both doing their best and 2) Urbosa with her Gerudo qualities is probably shouting stuff like “give it your all!” and things.
And so, as you beat her...
Revali, kinda huffing and puffing, but just a bit:: ...you….held back
Urbosa: Come now, do you really think of me as someone who’d do that? I’m almost insulted.  
Revali: Hmm...perhaps not then....
Mipha: Wow! What a wonderful fight from both of you. 
And then insert some other dialogue from Daruk or something that shows the Champions acknowledging the training and hard work Revali must have put in to be so skilled. Perhaps it’s not so bad, when you train with others and your skill is fully appreciated by your frie—GAH. Perish the thought, they’re all just a bunch of royal fools who can’t hold a candle to the skill of a Rito Master….probably…
Revali: Well unlike you lax fools, I tend to take my job seriously. I don’t have time to longue and banter when the princess is still expecting me in an hour or two
Urbosa: Oh alright, let’s get to it then. What’s the expression? “The early bird gets the w—”
Revali: Gross. No. Don’t finish that sentence, I beg you. 
Urbosa: Oh? Well why don’t you fly off to escape my dreadful tones then?
Revali: ...Heh, don’t be absurd…
Revali: Without me, you’ll all probably get lost. So, I suppose I should stick around for that sake Great Fairies: Dress to Oppress 
The Great Fairies are holding a fashion competition and rating people’s outfits. Poorly judged outfits gives them the right to compensation combat. Defeat all your less than fashionable allies.
...
...yeah.
It seemed funny in my head, alright? cOme on, just imagine…
Revali, fully expecting to win: Well?
Great Fairies: Hm...I don’t know dear, all the colors are very clustered. Perhaps if you were taller—?
Revali: bWHAKT!? *other angry bird noises*
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Daruk: I brought my BEST out today! :D
Great Fairies: Is that a….chain?
Daruk: TWO chains, actually. :D
Great Fairies: Oh honey…
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Great Fairies: Ooo! Our little hero is about to come out! Wonder what he chose...a knight in shining armour? A handsome desert voe? Ooo!! And those Snowquill braids always made him look so cute…
Link: *comes out in the Tingle Outfit*
Great Fairies: …
Great Fairies: …………..hm…..
At the end of the side quest, after you beat everyone, the Great Fairy wins because of course they do. 
Great Fairies: Oh my! What an unexpected outcome...but it really couldn’t have gone any other way. I declare the judges the winner! I mean just look at me, I’m as dazzling as a jeweled desert flower, because I am! Ohohohoho…
This side quests unlocks the Tingle Outfit
Hestu: Forest Dance Festival
Alright this quest was already pretty perfect, BUT, I just want to use this opportunity to say that all of Hestu’s gambit attacks makes his allies and enemies do special dances. Absolutely abSURD that Hestu can only make the lesser smaller enemies dance on occasion, nonononono, my guy Hestu is making everyone dance. You can’t stop this. Nothing I say will ever top the imagination, so just take my word that this is a good thing. [Reluctant Revali doing the macarena against his will in sync with Hestu and they bash someone’s head in...ah the possibilities.] 
Maz Koshia: Links to the Past
Ok so before I get into this, a few things. This quest takes place well after the tower activations in Akkala. Age of Calamity leaves a whole lot of plots holes as to why a Monk is just...here, and what the point of the shrines are, and personally my first reaction to all this was just a five minute extended “huuhhhhhh???” 
So here is my headcanon, explanation, thing, canon to the world of the Kip Cut story. Ones all the Sheikah Towers were activated, that officially woke up all the Shrines, because we know that the Towers and Shrines are all connected to the same system. [See Great Plateau Tower activating all the Shrines and Towers, and Creating a Champion explanation on the system] But when all the monks were in their little altars and noticed how Link hadn’t dont a single one, they were like “what the fuck.” Monk Maz Koshia, who is kinda the head honcho of the monks and probably the only one powerful enough to go out in the world anyhow, sets out to see what the deal is, and after many a teleportation and telepathic communication, he figures out that Link is just running around with the Master Sword already. This kinda confuses him, because the whole point of the Shrines was to test Link and give him the spirit orbs so that he could grow strong enough to get the Master Sword, but he somehow already has it...so hmmmm something fishy is going on in this timeline. So Link technically hasn’t proven himself at all, Maz Koshia ambushes him, they do their little combat trial, Link passes, and Maz Koshia’s like “ok cool so you’re not useless.”
So now Monk Maz Koshia has cast aside his old monk duties of waiting around for a couple hundred years, in favour of just hanging out with Link and continuing to train him combat wise. Shrines are still explored by Zelda and co because they are important areas to establish teleportation pads, and whenever they’re there, Maz Koshia forces Link to get in a shrine to get a spirit orb, which is not only useful in general for health, but since Link already has the Master Sword, the other characters can get the spirit orb too. (So all those little heart upgrades that you see on the map, those are all just in the real Botw Shrine locations, rather than just scattered around randomly. Also I’m ignoring the stuff about talking to Hylia in order to exchange for stamina or heart containers because the game never talks about her, or stamina, and I’m not about to create an entirely new custom gameplay feature for this game, fuck you.)
I like to think that Maz Koshia is very selective about the Shrines he encourages people to try out. “Oh nonono, don’t bother with Qukah’s….lazy ass, only set up one little mountain that you have to blast through with lightning and that’s the entire puzzle! Disgraceful...Here, Kaam Ya’tak has set up a wonderful Trial of Power for you. I’m sure you’ll find the level design quite thrilling. They spent a lot of time on the critical thinking aspects so have fun!”
“I should warn you that this one was made by one of the millennials...yes, those youngins who were only initiated 1000 years of age. Honestly, they lack so much experience. Ms. Agana over here was experimenting with something called ‘motion controls?’ Pretty lazy if you ask me. Traditionally I would just stick to combat and block and switch stuff...but ah well, variety I suppose.”
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Right, what was I talking about? Oh right! This is a sidequest. So Monk Maz Koshia doesn’t really have...a character??? Or a personality??? So I don’t really know what to do with him other than use him as an outlet for world building. Apologies to the Monk….fuckers? Stans? Feel free to leave me a comment about how I missed all the nuances of his character or something I’m all ears.
On an expedition to mark more Shrines and establish more teleports for the Kingdom, a large horde of monsters is spotted, seemingly with the intention to destroy these Ancient relics. Link and Maz Koshia use this opportunity to sharpen their combat skills. Protect the stronghold and defeat key enemies.
And then that quest would just kinda echo the stuff I said earlier about the world. (As Maz Koshia defends a Shrine, somewhere Qukah Nata is smugly shouting “Bet you wish ALL of them were protected with a giant mountain now, do ya?)
Also Link and Maz Koshia’s gambit attack involves the Master Cycle. I don’t have the specifics, but damn if I want some call backs to Botw while also having fun.
Impa: Steal Yourself [Yiga Clan Escape]
In an act of pure hatred and malice, the Yiga Clan has snuck into Kakariko Village in the dead of night…and stolen all the Swift Carrots! Impa sets out to get them back, as well as taking something else as a form of swift revenge...Escape before the time runs out.
Ok I can explain.
So you know how the Yiga and the Sheikah have kiiiiinda been murdering each other a bunch in Botw, going as far as to kill a deserter’s wife and threatening to murder his kids, and also people on both sides were sorta massacred for no reason? And alsoooo one of those people who literally lived during that time of the massacre is just kinda floating around now?  And you knooooooooww how the Yiga Clan just kinda joins Zelda’s side later on and we’re not supposed to think about the implications of that too hard because they’re the funny banana ninjas, haha? Yeah well neither Age of Calamity or I really have time to explore the moral grey areas of an alliance between two warring factions, one of which has a leader who doesn’t really seem to remember the reason why they hate Hyrule which brings into question whether the lackeys even know their clan’s history, and brings about the moral dilemma of criminalizing the ignorant, and also there’s the whole other dilemma of depicting the side that submitted to their oppression as being “in the right” and the topic of a race of people being pitted against their own by a higher power is really brushed over sO WE’RE JUST GONNA TOSS ALL THAT OUT THE WINDOW AND MAKE THEM ACT LIKE RIVALLING HIGH SCHOOLS, OKAY? OKAY! This is fine this is fine— 
So I have dubbed the High School mascot of the Sheikah, the Swift Carrot. And although there does seem to be some internal debate about whether the carrot should be replaced by the Fortified Pumpkin, the hero of Hyrule Link favours carrots so that’s that. Then of course, the mascot for the Yiga Clan is the Mighty Banana. The two sides hate each other and steal their food symbols to be petty. I’ll be covering the side quests of Kohga and the other later characters in another later post, but just know that Kohga will have his banana heist sidequest too. 
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So anyhow, you play as Impa. Maybe she can say a piece of dialogue or two about how she has to uphold the image of her people as she has to lead them one day. And then, this side quest is just her retrieving the carrots and running off with the Yiga’s big banana supply before she’s caught. This is based on that “Escape the Yiga Clan” quest if you couldn’t tell.
Custom gambit defeat of Impa vs Kohga: On one hand I think it would be badass to see Impa’s Sheikah skills go up against the Yiga Clan tactics. Kohga summons a giant metal ball to throw, Impa teleports behind him “nothing personal, kid” nO fuck I’m doing it again away goes to swing a blade at his face. He blocks it with his little energy shield thing, but not before an entire conga line of Impa clones start slashing at him until he’s defeated by a giant explosion. So yeah, that’d be badass and cool. But on the other hand…
Kohga, stomping his feet and having a fit: I cARROT believe you would do something this terrible! Give us back those bananas right now! D: ….please? You can keep the gross orange sticks.
Sooga: He asked nicely. You wouldn’t deny the wishes of the most polite and charming Yiga Chief there is, would you?
Impa: No can do, Yiga scum! I’m afraid this cruel action wasn’t veggie nice of you so I must exact justice! Now it’s my time to split. *Impa clones gather and throw Kohga into a giant frog’s mouth. Impa runs off with a sack of fruit [fruit (derogatory) if you will] cackling into the horizon*
Zelda: The Path She Laid For You
The King has order Zelda to head to the Temple of Time, in order to see if anything there could help awaken her powers. Zelda sets off quietly, with minimal company, as not to attract too much attention lest the Town’s folk be hit with another attack. It seems, however, that these precautions won’t be enough...Defeat key enemies
So this is a pure Zelda sidequest, with no other characters except for eggbot because I said so. Starts out normal when SURPRISE! Bunch of monsters appear and Zelda has to whip out her iphone and fight them. 
Also!! Good time for the Hollows to show up, and you know, tell her what a failure she is and all that. Convince her that she's useless and gonna doom everyone. All that good stuff!! It’s just nice to catch up with the villains and see how they’re doing, you know? ‘Sup Hollow Urbosa, last I saw you were barely spitting words in the Lost Woods, and now you’re giving full hard-hitting insults to Zelda’s character and ability? Good for you, Queen, good for you.
So Zelda and a handful of guards are fighting off monsters, and Zelda has to beat the Hollows too. Her gambit dialogue when she defeats Hollows can be stuff like “You’re not the real ___” or something idk, I don’t have a lot of experience with the evil clone trope, I’ve never played Ocarina of Time. But one specific I DO want to highlight is that Zelda uses the nearby Sheikah Tech to defeat the enemies. I find it a bit weird how Zelda just knows how to use those random water canons in the Faron region in later chapters, so we’re just gonna at least set up a pattern so that it makes a bit more sense later. Plus! This is in front of the Great Plateau, AKA Gate Post Town/Garrisons AKA oh lOOK it’s that area where Link and Impa and eggbot first meet in that Impa introduction scene of my rewrite so we have already established that Sheikah Technology is being stored here and ready to use! Continuity in world building! Nice.
So Zelda uses her knowledge of Sheikah Tech to defeat the Hollows, when...dun dun dun! Astor appears. But you don’t fight him...
Astor: Have you listened to one word spoken to you today? Why are you still resisting? Let me help you.
Zelda: And what exactly is your plan? You wish to kill me, then?
Astor: Not quite. I mean, if you do die, there are ways I can manage, so if some stray Yiga blade happens to strike you I’m not completely doomed.
Astor: But no, the most optimal outcome for everyone is the one where you live yet. You must see the truth as I do, and let me fix this. I can undo this terrible knot destiny has thread for you. [and insert other fate sisters and sewing metaphors here]
Zelda: But how? What’s your game here, if you’re truly claiming to be in everyone’s best interest then why all this secrecy?
Astor: Ah...ever the one to look for the facts and logic, hmm? Can’t blame you, you get it straight from your mother.
Zelda: …!
Astor: But...I’m afraid even if I did tell you now, you’re in no state to truly grasp it. No...the only way this works is for you to truly understand the position you're in, and the stakes that hang in the path before you. 
Astor: And if I have to kill every King, Champion, or knight to get you to understand…
Astor: Then so be it. 
[dun dun dun]
Zelda: No! I won’t let you hurt anyone, I swear it!
Eggbot [just pretend eggbot can have dialogue boxes too]: *chirps* 
Astor, suddenly noticing eggbot: ...You…you’re one thing I still don’t—
Eggbot chirps again beside Zelda, both seeming to be angry at Astor’s words. Eggbot releases a glowing flash of light. Kinda like a...flash bang? [is that the right word idk]
Astor: Ah—! *and he teleports away to escape* Astor: Until next time then...Princess
And that’s pretty much the sidequest. Zelda can question what exactly eggbot did, but he’s not exactly the most verbal in responses. Finally it ends with Zelda going home, “He was still right though...I’m still sitting in failure, with not a hint of my powers awakening. All I have is some Sheikah tech, some exhausted shoulders….and well, you, I suppose, little one.”
“Come, it’d be a waste to continue forth in this condition. Let’s go back to the castle.”
Eggbot: *happy whistles and chirps*
= = = = = 
Tune in next time folks, as we dive back into the main event! Needless to say, Chapter 4 is where the shit starts to go down...
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professorspork · 4 years ago
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i know I always say this, but, last night REALLY WAS the BUSIEST OF DAYS in the Reaper War
before I get into yesterday’s gameplay, I realized I forgot to react to the fact that Jacob got Brynn pregnant, which -- again, I suppose that wraps up everything about his backstory in a nice little bow, lad of the bad dad gets to be good dad, but like... it still gives like they gave his character incredibly short shrift. so. humbug to that.
but I have bigger fish to fry (ha ha, literally, see what I did there?) because ALL OF THIS HAS HAPPENED BEFORE, AND ALL OF THIS WILL HAPPEN AGAIN. I rescued Ann Bryson, and learned that -- shocker -- she had a bad relationship with her dad. I uh may have condoned her getting a bit of a nasty nose bleed in order to track the Leviathan to Despoina, where as ever I got to read a bunch of people’s weirdly specific sad diaries. my jump into the depths was very cool and scary (does no one get the bends in the future???) and I enjoyed my The First-style body swapping conversation with the Leviathan in which I tried to prove I’m ~special and this time is ~different. on the one hand, I don’t know why I expected the origin of the Reapers to be anything other than yet another story of AI gone wrong, but this whole cinematic parallels thing is starting to edge out of “everything matches up and is of a piece” territory and into the murkier waters of “we kind of only had one idea, actually.” to reveal that the Reapers’ plan is just stray AI code to ‘preserve life’ is at once very chilling and a bit of a let down; when I think back to when I talked to Sovereign for the first time and I had my initial “GOD IS A MACHINE THAT WANTS TO KILL US” freak out, I was in fact very on board for an evil plan too broad and complex for a human mind to fathom. for it to be this feels kind of predictable and pedestrian.
that said, watching the Leviathan take down a huge-ass Reaper capital ship with its pulse signal was very satisfying.
oh no this is going to get very long, now that you’ve had this fun teaser i’m gonna put the rest under a cut
then we kicked it on over to Thessia and I highkey traumatized my girlfriend. I feel like I should have seen the reveal that the asari were more advanced because they were hoarding prothean tech coming, but I didn’t. hearing and seeing all the asari commandos helping me get wiped out was a real gut punch, but didn’t hold a candle to my frustration at the confrontation with Kai Leng. I’m not mad that the game wouldn’t let me beat him, per se (though I still think it’s ridiculous that I’ve taken down a Reaper by myself and I’m supposed to be afraid of a dude with a knife), but I am pissed that it all happened with combat cut scene magic. this game has given me difficult combat before! if, in fighting Kai Leng, I’d genuinely felt outmatched, I think I would have tolerated it better -- or if the combat had been me fighting the Harvesters and then Kai Leng sneaked around me because that’s what he does, he sneaks. but to have such a relatively easy combat sequence with him that felt very much like winning just to have it snatched away from me... maddening. WHY CAN’T I BEAT THIS ONE GUY AND HIS KNIFE? I don’t want to be all “Kai Leng is a Mary Sue” but like... he got to murder Thane and then beat me in overtime, and his entire vibe is I exist to sell action figures even though that’s not, as far as I know, any part of Mass Effect’s profit model. so it’s just frustrating. and for them to then rub salt in the wound and have him EMAIL ME to be like “lol snowflake r u triggered” was just. MY PATIENCE IS THIN, ME3. DON’T PUSH ME.
seeing Shepard have to admit to failure was a gutting scene, though, and a necessary one. and watching Liara fight with Javik was highkey satisfying, too. 
so anyway, because i was BIG MAD at Cerberus I tracked them first to that one N7 communications mission-- 
(Sample dialogue: Helen: Why aren’t you using cover? You’re going to die! Use cover! Me, jumping out of cover and rushing Cerberus goons trying to melee them to death: BECAUSE I’M MAD)
-- and then to Sanctuary, and HOO BOY WAS THAT A LOT OR WHAT. from the second I heard Oriana’s voice I had a pretty good idea of what was going on here, but seeing in in practice was still creepy af. and like. i’m just gonna go out on a limb and say INDOCTRINATION BAD. I AM NOT A FAN. shout out to that one capitalist volus on the Citadel who was like “lol sanctuary is a scam don’t waste your money” i guess
additionally, last night was significant because I picked not one but TWO ENTIRE renegade convince options, because I saw no reason to be nice to terrorist daddy the illusive man or actual terrorist daddy Mr. Lawson. after I got through all that, Helen explained to me how difficult it apparently is to keep Miranda alive by the end of that confrontation, so I got to do some WHAT LIKE IT’S HARD? preening at how Nice Sheps Finish First sometimes. 
but as usual, the real highlight is getting to know my crew better and talking with them. I finally got some prime flirting in with Liara during Leviathan. it was VERY cute when she was like “man what’s with you rescuing damsels from dig sites? if you end up teaming up with her to save the world and bring down the shadow broker i’ll be very jealous. ... and concerned” and WEIRDLY CUTER when she was like “hey the only tentacled alien who gets to mess with your brain is ME” because Liara is like 115 by now considering how slowly i’m getting through these missions and she still does not know what romance is. 
[no but seriously, Liara does not know what romance is. half the time I’m still going WE’RE STILL DATING, RIGHT? every time she refuses to talk to me. and even after Thessia, when everyone was like “go talk to Liara, she needs you” and even JAVIK of all people was like “you’re dating Liara, right? it’s so obvious” our interactions did not feel particularly... romantic? it’s a tricky needle to thread, obviously, I’m not looking for sloppy makeouts right after millions of her people died, but it still reads as very odd to me. anyway.]
Javik’s story about how he once had a ship like the Normandy and a crew of friends like mine and they all ended up indoctrinated and he had to personally slit their throats went way harder than I ever expected it to. even just the IDEA of having to do that as my Shep upsets me. i’m legit enjoying getting to know Javik, even though i’m still GuessWhoJustGotYelledAt.jpg every time I leave his room. I HAD ENOUGH OF THAT FROM KREIA, JAVIK, YOU’LL NEVER PUSH ME AWAY.
I was surprised by how hard Tali took Miranda’s successful challenge of Mr. Lawson, though in hindsight it makes sense -- with the geth war still happening on top of everything else, I don’t think Tali ever did get the chance to process her anger at her dad being a war criminal and all. and her whole “emergency induction port” bit about the straw was cute as hell tbh. her friendship with Garrus over the comms continues to give me life. 
(in other quarian news, I AM SAD ABOUT KAL’REEGER.)
and jeff. JEFF. after Thessia i literally ran to the bridge and said aloud “Jeff, make me feel better” as I clicked interact with him, and then he made that dig about asari dancers, and i was like NO NOT LIKE THAT. (I mean, what Shep literally said was “now’s not the time for jokes” which is ironic considering she, unlike me, still calls him JOKER) but then he was all DAD ANDERSON SAID I’M SOLELY RESPONSIBLE FOR YOUR MENTAL HEALTH, I’M SORRY, I’M DOING MY BEST and like. what a fucked up little family we are. he feels guilty that I died saving him, still! apparently he asks EDI about my stress levels and they are BAD and he feels BAD! im crey. OH AND ALSO THE FACT THAT PTSD ASARI LAURA BAILEY WAS TALKING ABOUT HIS FAMILY ON TIPTREE AND I CAN NEVER TELL HIM BECAUSE THE GAME DOESN’T LET ME DO THAT???? V UPSETTING.
and then of course EDI had to TRIPLE DOWN on all these feelings i was already having by telling me about human resistance and selflessness on Earth and how she wants to turn off her self-preservation code because she’s not about that. I’M SUCH A TOASTER FUCKER HALP.
Garrus being all “well sometimes your best friend gives you a pep talk” speech was cute as hell, and I was strangely charmed when Kaidan was like YOU CAN TELL I’M EXTRA MAD BECAUSE MY VOICE HAS GOTTEN SO DEEP grumbling.
next up: shore leave, and then going after Cerberus will trigger act 3! i may one day finish mass effect after all!
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whittertwitter · 6 years ago
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Finished KHIII last week, but needed some time for it to sink in.
HOO BOY.
First off, the pacing was weird; I feel that’s due in no small part to the lack of a true midpoint like the other games, where you’d usually return to the world you started out in or go to a new original world to break up the first set of worlds from the second (or in KHII’s case, the first visits from the second visits). And KHIII does a better job of having the overarching plot in the Disney worlds, but there’s still a lot that gets off-loaded at the very end, leaving little time for meaningful character interaction because so many characters get rescued right before or during the last world.
Second, Kairi deserved better. So, SO much better. Like this and my third point are my biggest reasons why I couldn’t fully enjoy the ending. And I'm definitely going to blame Nomura/Nojima/whoever decided to make her a Keyblade wielder in the first place, because that plus them hyping her up naturally caused fans to have certain expectations for her in KHIII. And what came of it? You could’ve left her as just a Princess of Heart (since they had her carry over into the New Seven Hearts for some reason) and the plot wouldn’t have changed significantly. She could still be at the Keyblade Graveyard to get kidnapped since Donald and Goofy were there despite not being Keyblade wielders, just give her some light powers like Minnie did during her escort mission in KHII. All they’d really have to do is introduce Roxas back to the plot earlier to fill her role as one of the Guardians of Light. THAT’S NOT A GOOD SIGN. And then after hyping her up so much, she gets knocked the fuck out almost immediately and later killed (?) to motivate Sora. 
And I know I complained in an earlier liveblog about Axel and Saix apparently having been friends with her when they all lived in Radiant Garden and becoming apprentices (?!)  to try and rescue her, but in hindsight that’s so much better than it most likely being Skuld. Along with Skuld being the girl Ansem SOD and Ansem the Wise were talking about in Twilight Town. It’s like they were determined to strip Kairi of everything that makes her unique and interesting, and shove her into the damsel in distress box.
Skuld leads into my next point though, which is just how much the ending ties into the mobile game. Namely, it’s more than was advertised and I’m deeply annoyed by that. Okay, Ephemer and the Foretellers were actually shown in Back Cover, so I’m fine with that. What really annoys me is the stuff with Demyx, Luxord, Marluxia, and Larxene’s human selves being teased and then never answered. And since the mobile game has only started getting into the deal with Lauriam and Elrena, with Demyx and Luxord’s human selves nowhere in sight, plus the next Kingdom Hearts game probably not coming out until after the FFVII Remake is done and dusted...it doesn’t feel like a teaser for the next game, but rather a teaser to entice people to play/keep playing their gacha nonsense.
Lastly, I feel like characterization for the Norts was kinda weird toward the end. Master Xehanort’s mostly, because I feel like his motivation got (partially) retconned, but I’d need to rewatch his scenes in earlier games/read Master Xehanort’s reports to be sure.
Most of my other complaints (namely TIME TRAVEL GAHHH) were introduced in other games, so I can’t hold them against KHIII specifically.
If nothing else, I liked the endgame boss fights! It was nice fighting the Organization members who’d only been fought with the card system and/or the gimmicky boss fights in KHII, and I liked most of the send-offs, and the Final World was dope. I’m so glad the Guardian wasn’t Eraqus, though I feel Aqua and Ven should’ve played a larger role in saving Terra. Scala ad Caelum was a cool final boss arena, and Master Xehanort as the final boss was great, even if the new voice actor can’t hold a candle to Leonard Nimoy. 
Overall still have positive feelings for the game as a whole; I’d definitely rank it near the top in terms of gameplay, and even if the ending got me down, I still loved how well chosen most of the Disney Worlds were. Here in a bit, I’ll go into the things I would’ve changed about KHIII specifically with few if any changes to the games preceding it, and then hopefully over the next week or so start going into my big honking series-wide Kingdom Hearts rewrite that I’ve been planning since around the time Days/Birth by Sleep/Coded came out but never really felt like posting about online until after KHIII was released and I had the big picture.
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theheavymetalmama · 8 years ago
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Nintendo Just Can’t Win
So the Nintendo Switch is fast approaching being a week old and it’s already breaking ground. It outsold all previous Nintendo consoles at launch in two days, Breath of the Wild is amazing based on both critical response and general world of mouth, and on the whole the Switch has thus far proven that Nintendo won’t be abandoning console gaming and becoming a mobile developer like their investors and shareholders want anytime soon.
But I’m not going to talk about that. I mean, I’ll give a more in-depth look at the Switch itself once I get one, but for the moment I want to talk about something else. So it’s no secret that shouting doom and gloom for Nintendo is something that all the ‘cool kids’ do. Now the company is far from perfect and has made its’ share of mistakes, so I don’t begrudge these people when Nintendo genuinely fucks up. The problem is that this still happens even when Nintendo does something good.
Seriously, it seems like for every one person who praises Nintendo, there’s 50 uptight nitpicky asshole straw-graspers that focus exclusively on the flaws of something while also blowing them way out of proportion to make them look like bigger problems than they actually are. Case in point, when the first Bayonetta game failed to make back what it cost no publisher wanted anything to do with it, but Platinum still wanted to make a sequel. Nintendo stepped in and said that they’d front the money if Bayonetta 2 would be a Wii U exclusive. Does Nintendo get credit for saving a potential franchise from vaporware? No, instead everybody loses their shit and goes on a year-long bitchfest about how Nintendo stole the game from Sony and Microsoft even though the game wasn’t theirs in the first place and both companies wanted nothing to do with.
And that’s not an isolated incident. This shit happens all the time.
So Skyward Sword is a great game, isn’t it? It looks like a painting come to life, the characters are great, the writing is excellent, the villain is a ton of fun, the gameplay is immersive, and it has a wonderful story that fits organically into the Zelda lore and mythos with an ending that’s both heartbreaking and uplifting at the same time. Good luck finding anyone to talk to about that, because all anyone wants to do is piss and moan about how it’s the worst game ever because Egoraptor didn’t like it.
Hey look, the Nintendo Wii revolutionized technology and broke down the wall between casual and hardcore gaming and taking a step toward ending the tired stereotype of gamers being deadbeat losers who still live with their parents. Who cares, bitch about how it doesn’t play DVDs and let Sony and Microsoft build that wall right back.
Super Mario Galaxy is a great game; everybody whines about Nintendo using their IPs too much (because NO other publisher does that, right?) Hyrule Warriors was a ton of fun; rant and rave about there being no online multiplayer. Oh hey, Other M was a C+ game at best; everybody act like its’ the end of the fucking world and rant incessantly on how NIntendo ruined the personality of a character who previously didn’t even talk!
And that brings us to the Switch, and while some people have drawn ire for multiple things the top of that list is how the console is ‘under powered.’
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Right, because specs and graphics are all that matter, right? There’s no way in hell a system can be successful if their processing power and graphics don’t match up to those of their competition-
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Let me try and be crystal fucking clear. Power does not matter. Specs do no matter. What does matter is if the game is good. We’ve seen time and time again underpowered gaming consoles crush their more powerful competitors time and time again. The NES held its’ own against the Genesis for years before the Super Nintendo was a thing, the original Playstation ruled the late 90′s despite the fact that it couldn’t hold a candle to the Nintendo 64′s power, the Playstation 2 DOMINATED the more powerful Dreamcast, Gamecube, and original XBOX, the Wii decimated the bigger and stronger XBOX 360 and Playstation 3, and the 3DS rolled the more powerful Vita into a fattie and smoked it.
Look, gaming today is rife with problems (race and gender representation and lack thereof, homogenized game design, E3 becoming more like the Oscars in that it’s less about celebrating important entries in the medium and more about crass corporate self-congratulatory back slapping, draconian DRM, the list goes on and on) and one of the biggest problems is the industry’s obsession with power. This best-specs arms race is choking the life out of gaming. We’ve seen dozens of companies go under because they poured such obscene amounts of money into a game to have the shiniest graphics that one single game had to sell five MILLION copies just to make back what it cost, all the while ignoring the fact that these games with big shiny graphics are consistently outsold by games like Minecraft, Five Nights at Freddy’s, and fucking Undertale. And it just gets worse every year! Now both the Xbone and the PisS4 are getting upgrades for compatibility with 4K TVs when hardly anybody owns a 4K TV! Did they learn nothing from HD-DVDs and plasma screens!? Speaking of which...
4K TVs are not worth it! Save your money!
Ugh. Look, I understand if you have problems with Nintendo. The company is far from perfect and yes they absolutely should be held accountable for their mistakes, but for the love of all things good and evil can we all PLEASE just fucking stop with the whole “NINTENDO IS DOOMED! DOOOOOOOOMED!!!” crap? People have been saying that shit since the SNES Mortal Kombat needed a code for the blood and every console generation those people have been proven wrong. You know when you can start saying Nintendo is doomed? When they fire half of their employees because they can’t afford to pay them and the company’s focus veers away from games ala Konami. THEN you can say Nintendo is doomed.
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