#for real though it's such a well-constructed game
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longlostlorian · 1 day ago
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and they were partners
(fanart for tactical breach wizards, one of my very fav games this year)
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That… was an excellent book. Very fucked-up. I like fucked-up books.
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msunitedstatesjames · 25 days ago
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I've touched on this in a couple of other semi-related posts before, but I find it hilarious and I appreciate how much Johanna Hezenkoss thinks Emmrich is the protagonist of Veilguard. Like, this woman could not give less of a fuck about Rook. She almost always refers to Rook only by their relationship to Emmrich. She refers to Rook as "one of Volkarin's hangers-on," "that impudent whelp following [Emmrich] around," "Volkarin's companion," and as Emmrich's "paramour." None of these imply that she thinks Rook has much agency. Instead, she acts like Rook is just helplessly following Emmrich around like a puppy, helping him complete tasks (which I guess is partly true).
If Rook romances Emmrich, Hezenkoss assumes that Emmrich seduced Rook and not the other way around, even though Emmrich is noticeably older than Rook and has hardly left the Necropolis in years. She's seemingly amazed by it, and yet it never once crosses her mind that Rook might have initiated the relationship (which is actually the case).
She also refers to Emmrich as the one who destroyed her construct, which is technically true, but she ignores the major assistance he had from Rook, another companion, and most notably Manfred. He couldn't have pulled it off without their help, and had in fact given up, but Hezenkoss acts like Emmrich was her sole opponent in that battle.
I've said before that part of the reason for this is that Hezenkoss seems to think of herself as the main villain of the story, so Emmrich must be the main hero. Hezenkoss says that some of the other big bads of Dragon Age, the Venatori, were nothing more to her than slightly useful and genuinely annoying. She clearly thinks herself above an entire organization of some of the most powerful mages in the world. And she sees Emmrich as pretty close to her in terms of raw power, since she almost invited him to her Vengeance Party but ultimately decided he was too much of a danger to her plans. She also states that she tried to get him to join her in the past, which I don't think she would do for anyone she considered to be less than her equal. Emmrich is genuinely the only person in the game she shows any respect for. Though she mocks his age and finds him to be too sentimental, too moral, and too fearful, she shows signs of agreeing with him on some topics, and she obviously respects his abilities if nothing else. No one else in the game acknowledges his frankly ridiculous knowledge and skill level (except Solas in the end) as much as Hezenkoss does.
And really, Emmrich does have main character energy. Though he does have some age and mortality related fears, dude is overflowing with confidence. When you first meet him, looking for a Fade expert, he has absolutely no problem telling you he's the best possible person for the job. Though he apparently hasn't left the Necropolis in years, he's totally down to join the team and go anywhere you want him to go. If you romance him, he is initially surprised, but he quickly turns into the smoothest dude around, and throughout the game you can hear him comment on some of his many relationships through the years. He's well-dressed, well-spoken, charismatic, highly educated, unfailingly kind, extremely powerful, and he's done so well for himself that Harding mistakes the son of a butcher and a cook for a member of the Nevarran nobility. No wonder Hezenkoss thinks he's the protagonist. The real protagonist is just out here winging it on guts and good luck alone.
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alyakthedorklord · 1 year ago
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Batman the Playboy
Justice League, not quite early days but before proper identity reveals, though everyone knows Batman knows theirs, bc he has Opinions™ and Constructive Criticisms™ on their secret-keeping.
The issue is brought up on random occasions. The most notable incident- the Justice League, including Batman, being Drunk for Bonding, (or hit with some kind of drug while out saving the world) and Batman, in a fit of paranoid good intentions because he CARES about these idiots, damnit, why must they be so careless, starts insulting them.
Batman, leaning heavily on the table: “GL, you’re a mess, I don’t even know where to start with you. And Arrow! Your goatee is so distinctive, it’s a wonder no one has called you out on it-“
Green Arrow, also drunk: “Alright, there’s no need to insult my awesome facial hair-”
Batman, in despair: “It’s so ugly.”
Green Arrow: (offended noises)
Green Lantern: “Okay, the only reason you know our secret identities is because you’re a rude nosy bastard who needs to know everything about us like a creepy stalker who needs an ego boost! We’re not stupid, Spooky, we’re just polite. We could figure you out easily if we wanted to. Superman can see right through your mask!”
Usually, Batman would have a good response to that. Something smart and reasonable like “villains won’t care for your privacy, I’m testing you,” or something cutting like “I don’t care enough about you to go digging, I set your secret identity as a training exercise for Robin.”
However, Batman is Drunk, because for some reason imbibing drugs that dampen higher brain function is socially acceptable and often, for some reason, expected, because it’s “team bonding” and “come on just loosen up a bit.” (Also for him, drunk=Brucie)
So what Batman ends up saying is: “I could kiss you full on the lips in my secret identity and you wouldn’t know a thing.”
Superman, plucking the glass from Batman’s hand: “Aaaand that is enough alcohol for you!”
Batman nods. Thank God. He wants to go home and sleep. But first: “Superman, yours is so stupid it’s almost impressive-”
———
Of course, Green Lantern has smelled a challenge. And Green Lantern must annoy Batman. It’s his true superpower. So, the next time they meet (sober) he brings up the issue again.
GL: “So about what you said at the party… the part where you could kiss us full on the lips without us knowing. You still confident in that without liquid courage, Spooky? Bet you your real name you can’t do it.”
Batman, regretting the fact that alcohol has ever passed his lips: “I could do it, but I will not.”
Flash, curious: “Why’s that?”
Batman: “Informed Consent. I will not risk making any of you feel violated, or manipulated, for the sake of a stupid bet and my ego.”
GA, still offended by the goatee comment, trying to back Batman into a corner: “So if we give consent, we’re fair game? Try me, Batman. Even you can’t pull this off. Anyone else game?”
Some of the Justice League laughs, raising their hands.
Flash: “Come get me, hot stuff! I’ll call you out!”
Wonder Woman: “It could be amusing.”
Martian Manhunter: “I would be far too difficult a target.”
Green Arrow: “Not just you. C’mon, Spooky, flirting well enough to get a kiss from me? I’m a classy lady.”
Black Canary: “D-class, maybe.”
Superman, wants a kiss in on the fun: 🙋🏻‍♂️
“So that’s it then!” Green Lantern says smugly. “Batman, if you can kiss… how many people raised their hands? Ah yes- HALF THE JUSTICE LEAGUE, without anyone realizing it’s you, then you win.”
Batman scoffs and walks out, leaving the Justice League in stitches at their joke. Because- Batman? Being good enough at flirting to land a kiss on half the league, without it being forced or awkward, without them recognizing his body language, his voice, his build? How ridiculous!
The Batman is Autistic. The Batman does not understand jokes, especially not ones that are half truths. The Batman has consent, and something to prove.
And Bruce Wayne, billionaire, playboy, and sexy DILF, has targets.
(Please tell me how you think he gets each League member.)
Edit: there have been a bunch of awesome additions in the notes! My own take here.
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claire-starsword · 2 years ago
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Shining Soul 2 - Boss bios translation
Prologue and playable characters here
Town NPCs here
Every boss has a small description in the guide book, and the first ones get a bigger one on the website as well. Nothing too big but hey, you get to look Yoshitaka Tamaki’s art, that’s good enough.
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Goblin Colonel Gobgovitch (Boss of the goblins)
Goblins have settled down in a corner of Klantol Island several years ago, and slowly built a fort.
Now that fort has become a great military base, and their power is growing.
Gobgovitch plans to take over Klantol Castle, taking advantage of the chaos caused by the recent unbalance phenomenon.
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Grove Giant
The reason the witch Wizari set up her mansion in the depths of the graveyard was so she could use the tombs as a wall against intruders.
In this graveyard comes out a monster spirit of the tombs, the Grove Giant.
That's why residents of the area are afraid of this graveyard as "somewhere you should never go near".
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Witch Wizari
A witch who is said to have lived for over 150 years.
Lately (that is to say, a few decades ago), she has taken the form of a beautiful young woman, and has been living in Klantol Island.
Taking advantage of Colonel Gobgovitch's rampage, she kidnapped young girls from the castle town.
The reason for doing that is to preserve her youthful appearance.
I probably won't ever talk about these enemies ever again, so might as well note: if you didn't notice, some of these guys and more Shining Soul enemies appear in Narsha's epilogue battles in the GBA version of Shining Force. Gobgovitch is in the second battle along with this game's vikings, and somehow two Wizaris show up in the third battle, along with ghosts and wisps from this game.
The first battle also has giant scorpions and rats like in Shining Soul 2, but perhaps these are too generic to matter. The Kraken in the second battle might also count? It’s purple like this one in battle, though blue like SF2′s kraken in the overworld.
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Fairy Princess
Note: the creature depicted is her ally, Clione, which is who you actually fight. I didn't see any art of the princess herself. Btw did you know clione is a real animal? I found this one by sheer coincidence and it’s so neat.
A fairy of light who lives in the Fairy Spring and protects the forest. Because the balance between light and darkness was ruined, she began to lose her reason.
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Buddy [Robert in the english version]
The great boss of the pirate ship. He was kind and greatly respected by his crewmates but, after being attacked by the Kraken, his heart was tainted.
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Kraken
A monster of darkness. The ink jets it spits are strong in poison and darkness, and humans who are hit by it begin to suffer mentally.
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Centipede
A huge snake with four bellies and a head. Some sort of incantation seems to be written on its body.
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General Oswald
A swordsman. In order to raise the power of the Chaos Knights, he's leading the excavation of an ancient weapon in the desert.
The japanese name for the Chaos Knights seems to be something like Chaos Growl, which is peculiar but kinda weird. I'll stick with the english version for now.
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Vaitalis
A sage who trained well his body and mind, but once he got involved with the Chaos Knights, his heart changed...
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Dark Angel
A fallen angel who protects Demon's Tower. As a member of the Chaos Knights, she controls a lot of monsters to hinder your path.
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Ifreet
A fire spirit who resides in the holy land of flames, Hottazhek Volcano. Will burn to a crisp any trespasser in this holy land, no matter who they are.
Since places came up. The desert, volcano, and ice cave are the only stages to have different names in the japanese version. They have a food theme there, being Hors D'Oeuvre Desert, Gelato Cave, and Piñacola Volcano. The english version instead went with the "azhek" suffix: Driazhek, Koldazhek, and Hottazhek.
Do you get it? It took me way too long to get it but I love them.
___
And that's all! As usual these official strategy guide are coy about the final bosses. You thought you would get any lore on Deatharte and Gillespie? Lol. Lmao. You silly bean.
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hairmetal666 · 8 months ago
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Everyone in the league knows about Eddie Munson. He has the makings of a great pitcher, except for the fact that his slider has a 75% chance of sliding too high and his fastballs mostly end up in the dirt. His technique is wild, flailing, unrestrained. Which is why Steve is beside himself when he learns about the trade.
The owners, they think that Steve being the best catcher in the league means he can work with Eddie, settle him, make him a real prospect. Steve's input isn't needed with the decision already made, but Munson--with all his tattoos piercings and leather--looks like he'd rather hock a loogie at Steve than take directions from him.
And Steve is the best in the league, the glue that keeps the team together. They're a well-oiled machine, and Eddie is--Eddie is a squeaky wheel.
They meet for the first time, briefly, in the locker room. He's seen the guy before, of course, but now, like this, he can't help but be intrigued by his pale skin and long curls and brown doe-eyes, his lightly muscled frame. And they're in the locker room, Eddie with just a towel around his waist, exposing his toned chest and stomach and the black swirl of his tattoos.
"Steve Harrington!" Eddie reaches out a hand. "Great to meet you, man."
"You too. Excited to have you with us." The handshake is quick and firm and Steve is trying not to be surprised about how excited and genuine the guy sounds, keep his mind away from thinking of how Eddie is naked aside from the towel.
With only a few weeks until the start of the regular season, Eddie starts pitching to Steve. And Steve, he so expects Eddie to fight and grumble and refuse, that his head sort of spins when, on the first day, Eddie claps him on the back with his glove, says, "where do you want me, cap?" and that's that.
He wants to say that they dislike each other, that they're a bad fit, that Eddie is full himself and refuses constructive criticism.
Instead.
Instead it's easy.
Eddie doesn't complain, doesn't argue, just watches Steve, learns him, takes his advice and notes and implements them as much as he can. They like each other, have an easy rapport, get each other. He's tight with all the pitchers, but Eddie is different. They settle each other.
They're best friends. They hangout constantly. And he doesn't have a crush; he doesn't. It would be unprofessional. They're best friends.
But sometimes, sometimes he thinks he catches Eddie looking at him. It's impossible. Of course it's impossible. Eddie couldn't be into the guy Sports Illustrated called "baseball's Ralph Lauren model" in the intro to Steve's Body Issue photo spread. And it doesn't matter one way or the other because Steve won't make a move. He won't jeopardize the team like that.
They don't touch. He touches everyone on the team, often, and Eddie particularly is a physical guy, but aside from that first handshake, he keeps his distance. Steve's afraid--even though it's silly, he's afraid--that once they start touching, he won't be able to stop, and he can't let that happen.
The team is good, competing for first place in the National League. Eddie's success has made everyone else better.
It's late July, they're in first place in the league, and Eddie's pitching a perfect game. There's only been 24 perfect games thrown in the history of Major League Baseball, but it's the eighth inning and Eddie's doing it.
A pitch goes wild, veers high over the umpire's head. Eddie's shaken, Steve can tell with how his fist tightens compulsively around the ball. The next pitch swings wide, towards the batter's knees.
The count is at 2 balls, no strikes, and he can see, even from behind home plate Steve can see, that Eddie's losing it. He heads for the mound, refuses to let it end like this. He closes the distance between them, has a quick internal debate before he puts his hand on Eddie's lower back. They've never touched, this is it, this is--warmth bleeds from Eddie's skin, through the fabric of his jersey, goes straight to Steve's head.
Eddie frowns. "I don't think I--"
"You're going to do it, Ed. I know. I can feel it." He pats his chest, over his heart. "It's gonna happen."
Eddie's breathing settles and it's only then that Steve realizes he's rubbing circles into Eddie's back with his thumb. He's not sure when he started, doesn't want to stop, loves being able to feel.
"Okay," Eddie says.
"Okay."
Steve removes his hand, heads back to home, still tingling with the warmth of Eddie's body even as he crouches behind the plate.
He closes out the inning with three definitive strike outs. The crowd goes wild.
They take the field for the top of the 9th, the crowd is screaming, ready for this, the energy zipping through every player on the field.
It goes by in a blur. Nine pitches. Eddie's perfect game is wrapped up in nine phenomenal pitches.
As the ump calls the last out, there's a moment of complete and utter quiet in the stadium, Steve's heart a pounding hum in his ears, before pandemonium breaks loose. There's screaming, fireworks, someone is crying--
All he can see is Eddie. Eddie's who's thrown his glove to the dirt, is barreling towards him with a triumphant smile bright on his face. Steve stands, runs to close the distance. He sees the moment that Eddie decides to jump into his arms, catches him easily--will always catch him--but his legs are tired and the momentum gets him, sends them tumbling back into the grass.
They're both yelling, laughing, smiling hard enough to hurt. Eddie's hair has fallen out if its tie, tumbling around his shoulders, and Steve gazes at him, can't help it, in this moment can admit that he's so, so astronomically in love.
It's only then Steve realizes that the laughter's stopped, that Eddie's gazing back. Brown eyes shining bright with happiness, cheeks flushed pink, lips parted. Thoughtless, he reaches up to caress Eddie's cheek.
The team reaches them, streaming around them, yanking Eddie and Steve to their feet. The celebration stretches around them, the moment slipping away. He wants to finish what they started but there are interviews, champagne showers, congratulations, that keep them apart. Sometimes, from across the room, their eyes meet, and there's heat there that's new, that sparks something low in Steve's gut.
Hours pass, and finally he finds himself alone in the locker room. He's just pulled on his t-shirt when the door shuts behind him. He spins, finds Eddie, waiting, watching.
He crosses the room without a word, can't not, not now, not after everything. They grapple for a second, the wanting so strong that it takes a second to settle, to find each other. They kiss hard, desperate, seething with desire.
Steve hopes it never ends and it doesn't, just tapers into soft kisses, gentle nips. He can't bring himself to step away.
"Is this for real ?" Eddie whispers.
"I've been insane about you since the trade."
Eddie's smile is blinding. "I used to have those pictures of you--the ones with the little red shorts?--in my locker in the minors. Feel like I'm living in a dream right now."
It lights him up inside, knowing that Eddie wants him, has wanted him. "Let me take you home and show you just how real it is?"
He snorts, but his dimples deepen, eyes shining. "What a line, sweetheart."
"Yeah well, the baseball field isn't the only place where I hit home runs."
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akakay31 · 10 months ago
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So much for Legends Celebi or B3W3, lmao.
But for real, before anyone starts theorizing about ultimate weapons or ancient wars in Pokémon Legends ZA, there are a few important things to consider first:
1. The game will be set entirely in Lumiose City.
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A bit disappointing, though Lumiose is already a big place, and it’ll only be bigger now that it’s the central focus. A smaller scope will also probably mean a higher-quality product in the end, too. Though it does makes me wonder how catching wild Pokémon will work within an urban city. Maybe the game will be more battle-focused, as opposed to the catching-focused Legends Arceus.
2. The game will (almost certainly) not be about the events of 3,000 years ago.
If it wasn’t already obvious by the limited setting, Legends ZA will most likely have little to do with the events of the ancient war and ultimate weapon. If it’s anything like Legends Arceus, Legends ZA will instead be set in a period based on the latter half of the 19th century, soon after the invention of Poké Balls. Anything set before this period would predate the invention of Poké Balls, and thus have to have drastic changes to its gameplay, which is something I just don’t see happening.
And we know that Legends Arceus is set during the mid-to-late 1800s because of the events it is based on, i.e. the Japanese annexation of Hokkaido in 1869, as well as the subsequent colonization efforts.
Similarly, we can guess that Legends ZA will be set during this same period because of the event it is seemingly based on, Georges-Eugène Haussmann’s renovation of Paris from 1850 to 1870.
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For those unaware, Haussmann’s renovation was an urban renewal project, commissioned by Emperor Napoleon III, that included the demolition of old medieval neighborhoods, the annexation of surrounding suburbs, the construction of new sewers, etc. The renovation was extremely unpopular, what with the whole bulldozing thousands of houses and replacing them with standardized streets and buildings thing, resulting in Haussmann’s dismissal in 1870. However, work on his plans continued until 1927, and ultimately are what made Paris what it is today.
While Legends ZA likely won’t go too far into the nitty-gritty of the real-world events, knowing what the game will be drawing from is essential for any speculation on what we can expect to see.
In fact, using this same method, we can probably even guess what future Legends games will be like by looking for historical events during the mid-to-late 1800s period. Take Unova, for example, which could…
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Oh.
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Oh no.
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deadly-diminuendo · 4 months ago
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The Ascendant Takes a Bride
an ascended astarion x fem!reader oneshot / nsfw / ~4.4k words
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Summary: Just as you and your family are about to fall into ruin, you agree to marry the mysterious Astarion Ancunín in exchange for his promise to pay off all your debts. Attractive and charming though he is, you cannot help but to feel nervous about your arrangement. Some say he is a vampire. You have seen evidence that both supports and counters that claim. You are not sure what to believe. Finally you find yourself alone with him on your wedding night—and Astarion has some unexpected surprises in store for you.
CW/Tags: breeding kink, wedding night, loss of virginity, vampire bites/blood drinking, piv sex, fingering, post-game
Read on AO3
Or read below...
Your husband lifts you across the threshold, tearing you from the comfortable life you knew and thrusting you into a fate unknown, a fate you hope will be kind but fear will be grim.
You did what you had to do. Your family would either flourish or it would fall, and you knew your willingness to marry Astarion Ancunín would make all the difference. Why accept utter ruination when you could instead ensure the prosperity of everyone you love?
Ill fortune plagued your clan for decades—dwindling wealth, diminishing influence, a decaying estate—there was almost nothing left. Poverty was no longer a distant nightmare but an imminent reality. Your parents prayed you might escape its chokehold with a prudent match, but without a single gold coin for your dowry, your prospects for marriage were dire.
When almost all hope was lost the unlikely offer came—the affluent and prestigious owner of the castle on the hill would be willing to pay off all debts and restore your household to its former glory—if only you would agree to become his bride.
The proposal shocked you. You had been introduced to the enigmatic pale elf, but he was far from a man you knew well. Your acquaintanceship amounted to no more than a few polite but empty conversations and the occasional twirl about a dance floor. Then again you did notice how his gaze tended to follow you about the room, and you could never help but to regard him with an equally curious eye.
You were both attracted to and intimidated by him. The gods themselves could not have crafted a more beautiful man, and yet… something about him unsettled you. His grip a little too tight, his smile not quite sincere. He gave you the distinct impression of a scoundrel only pretending to be a gentleman.
And you had heard whisperings about him. They say he is a vampire. A devious, ruthless, heartless man who subsists on the blood of his enemies.
Still you were intrigued. You spent more time than you care to admit constructing and revising his biography in your mind, attempting to, but never succeeding in unravelling all his mysteries. The red irises and the sharp canines certainly supported the local gossip. Yet you’d seen him in broad daylight. You’d seen him eat real food. You’d felt the heat of his skin every time you’d danced together.
Surely the rumours could not be true.
You had a choice to make. Suddenly you possessed the power to save your whole family. Everything—everyone—depended on you and you alone.
So of course you said yes.
Determined as you were, you could never fully exorcise your doubts. Instead you chose to ignore them, to focus on all the good that could come from this arrangement. Your troubles would be over. Your family would live well. You would want for nothing.
Not to mention it was surprisingly easy to picture yourself in his bed.
But those doubts you buried did not lie dormant. Oh, no. They crept and crawled beneath your skin, festering and mutating into a dread that now threatens to consume you whole.
You cannot help but wonder: are you a saviour or a sacrificial lamb?
Either way it is far too late for second thoughts. Today you vowed yourself to Astarion. You promised him your body, your heart, your soul.
You are his wife.
Every part of you tingles with nervous energy—the expected wedding night jitters greatly exacerbated by the misgivings you feel concerning your new husband—and yet you cannot deny the thrill underlying it all.
The way he kissed you at the altar was downright sinful. The way he whispered his desire in your ear made you shiver. The way he held your hips tight against his as you danced left you weak in the knees.
He frightens you, and excites you, and—gods help you—you want him to fuck you.
You thought he might throw you on the bed and make you well and truly his the very second you were alone together. Instead he sets you down with care, ensuring you find your footing despite the bulk of your billowing skirts.
You manage a brief survey of the room—a canopy bed draped in scarlet silk, a plush loveseat in front of the fireplace, high-vaulted windows welcoming in the starlight—and as excessive as it all is in its extravagance, you find it cozy. Romantic, even. A place that might yet become your personal paradise.
Or your gilded cage. You shudder.
Your gaze falls upon the object nearest you: an ornate full-length mirror. You almost fail to recognize the woman you see staring back at you. You are the very picture of fairytale whimsy in your intricate ivory lace and your crown of white roses. You smile. To hells with your unwelcome anxiety. This is your wedding night, and you will enjoy every minute of it.
Or at least you will try.
Astarion’s reflection closes in behind yours, and you find yourself rather relieved to see that he has one. Another strike against the rumours.
You admire him in the looking glass. High cheekbones, enticing lips, bewitching eyes. Even his so-called flaws, all his wrinkles and his laugh lines, suit him to perfection.
And he admires you right back—more shamelessly than you do him—hungry eyes mentally peeling off your dress as they rake you over.
“My beautiful bride.” You melt under his simple yet sultry praise, your imagination running wild with fantasies of what bliss the coming hours might bring. You know little of carnal pleasure but your own touch. By the end of this night you are sure to know much, much more.
His hands sweep across your shoulders, fingers slipping beneath the fabric of your little capped sleeves. In the mirror you catch a flash of that devious smirk, the one that hints at the rogue you think he truly is.
“Almost a shame that I have to undress you.”
Your mouth runs dry, any words you might have said forever lost in the silence.
You do want this. You want to make love to your husband. You want to learn to love him in every sense of the word.
You want to trust him.
But can you?
“May I?” he asks, one hand travelling down to the laces at your back, the other hand enclosing yours in his. Feigning chivalry all while his firm grip screams out his barely suppressed urge to tear your gown from your flesh and pin you hard against the wall.
This is it. There is no going back now. You passed the point of no return hours before, your fate sealed with two little words: “I do.”
He wants you.
And so you will let him have you.
“Yes.”
With that, his fingers thread through your laces, pulling them loose with alarmingly efficient speed. Quite the expert he must be. You have, after all, heard talk of his rakish ways. Those rumours are much easier for you to believe.
You feel your bodice loosening, though your struggle to breathe persists, the weight of this moment somehow heavier than the mass of your dress. You gather your courage to do your part, tugging off your sleeves and letting the fabric fall away from your skin, pushing what remains down over your hips. Astarion takes your hand as you step out and away from your unwieldy gown, kicking it unceremoniously into a corner. The second it is out of the way, he pulls you back in front of the mirror with a force that makes you gasp.
“Look at you,” he says, and you glance at your reflection. You are bare before him save for what hides beneath your lacy smallclothes. “You are exquisite, darling.”
His fingers dig into your skin, seeking all your soft and sensitive places, your body beautifully pliable under his exploratory touch. He gives ample attention to the delicate curve from your waist to your hips, and to the lovely heft of your breasts, squeezing and kneading and molding you to his liking. You watch, mesmerized, the self-consciousness that might have held you back fading away. His thumbs repeatedly ghost across your nipples, soft lips nuzzling your neck as he grows hard against your backside—and, gods, your cunt aches for him. Not even the graze of his sharp teeth, suspect as it is, could dissuade you now.
Lust obliterates what was left of your modesty as sweet sounds spill forth from your parted lips. Already you are falling apart in his arms and he has not yet once stroked you between your legs. “Please…” you hear yourself beg.
He laughs. It’s a hearty, almost mocking sound, but you are too far gone to mind. “You will have to be more specific, I’m afraid.” As if he could not guess. Both of you know exactly what you want. “Use your words, pet.”
“Please touch me.”
Insufficient.
“Make love to me.”
Much better.
And there is one other little thing you should tell him.
“Like no one before you ever has.”
There it is, that devilish, devastatingly sexy grin. He is pleased. Maybe a little too pleased. You again note the pointed tips of his canines, and you expect, one way or another, you will soon be devoured.
“Oh, my sweet little virgin,” he purrs, hands slipping off your smallclothes, a finger dipping inside your slick heat. Hells. A relief sublime and yet nowhere near enough. “You have been so, so patient for me, haven’t you?” Patient is the last thing you feel right now as you arch into his touch, desperate for more friction, more pleasure, more Astarion. “Rest assured, my little love. I will reward you well. Grant you your every desire. Of course, I expect all I want in return.”
“Anything,” you cry, and you mean it. You waste no time contemplating the meaning of his words, nor your own. You just want to be fucked.
“Anything?” You nod and he smirks, increasing the pressure and pace as he inserts a second finger, holding you steady as you squirm. “Such a good girl for me, aren’t you? All these years you saved yourself for my bed, and you didn’t even know it, did you?”
Should you be answering with a nod or a shake of the head now? You are no longer sure, your mind incapable of thought beyond imagining how glorious your orgasm will feel when he grants it to you. You eventually decide upon nodding, and you hear him chuckle.
“Adorable. The way you look, the way you sound—” He nibbles at your neck, then breathes into your ear. “And I bet you taste just as sweet.”
Your blood chills at the thought of him tasting it. A shiver runs down your spine.
No… Surely he speaks of something pleasurable. Something you have heard other young women gush and giggle about. Something you would like to experience for yourself. You let passion burn your needless worry away, writhing about as you refocus on release, your eyelids fluttering closed.
The next thing you know his hand is clutching your neck. “Watch.” You immediately obey his growled command, your eyes locking upon your own reflection, all flushed and disheveled. Gods, you look positively ravaged and you have yet to even take his cock. You glimpse his smile, a sure sign he is thoroughly enjoying the utter mess he is making of you.
“This pretty body of yours was meant to be mine, wasn’t it, pet?”
This time you know just what your answer should be. You nod furiously and he moves deliciously faster. It won’t be long now.
“Oh, and I assure you I will put it to excellent use.”
You nod again. You are certain he will. You keen as his fingers curl into you.
He grins. He knows he has you now.
“My, what an eager thing. You will be the perfect little vessel for me, won’t you?”
You agree. You would give him anything. As long as he takes care of you, too.
And he will take care of you, won’t he?
“A vessel to take my pleasure in whenever, wherever, however I want?”
You will. Gods, you will. You moan out your assent and punctuate it with his name. You will spend your life parting your mouth, spreading your legs, offering your body to fill and to fuck as he pleases. As long as he makes you come, too.
And he is about to make you…
“And to carry my children?”
You surrender to ecstasy as it wracks you senseless, clenching violently around his fingers and singing out your instinctive answer with ardour. “Yes!”
Only as the pleasure subsides do you begin to think things through.
What did he just say? What did you just say?
You knew this topic would come up eventually. It is an inescapable expectation among the nobility—sometimes unspoken, sometimes spoken very loudly—but always present either way. And yet the last thing you expected was for Astarion to speak of children right on the cusp of your consummation. You thought you would at least first get to know each other as lovers and partners before ever considering becoming parents.
Your state of shock does not discourage him. Instead he smiles wickedly as he gives your hardened nipple a pinch, sending another jolt of desire straight to your cunt. He begins rubbing your clit again, making you mewl, only to leave you whining when he withdraws. He leaves a trail of your own slick along your skin as his hand slides up to rest at your lower abdomen.
“Oh, my sweet love. I can already imagine how gorgeous you will look swollen with my child. You do want to give me a child, don’t you?”
You stare in silence though you have to admit it is not an unwelcome idea.
“You will let me come inside you, won’t you?”
Gods. Now that is an idea you welcome gladly. Something innate, something deeply ingrained within your core cries out your need. You crave it, crave to let him spill his seed inside you. You wriggle about in his arms as you picture it.
Motherhood just might suit you.
Astarion spins you around and you gaze into those stunningly hypnotic eyes. You press a hand to his chest and discover that his heart beats just like yours, its steady, strong tempo dismantling your lingering doubt. A mortal. Like you. 
“I can tell you want this, darling,” he says. Perhaps you do. “Your heart races at the thought. Give yourself to destiny. Give yourself to me.”
Only one answer comes to your mind.
“Yes.”
He captures your lips in a kiss that ignites your lust and kindles your affection. His arms feel like home. Like you have always belonged to him and you always will.
You need him now.
You only manage to undo a single button of his overcoat before he lifts you off the floor and lays you atop the silk and softness of his bed. Your bed, you realize. You imagine spending many endless nights together here in a tangle of limbs.
He stands there stripping himself as you lie and watch with rapt attention, and yet you hardly know where to look—his beautiful eyes bore into you with intense hunger, his deft hands work effortlessly through his every layer, his newly bared skin tempts and tantalizes you—every part of him competes for your admiration. When he finally pulls off his smallclothes your eyes are instantly drawn to his cock, thick and flaunting his desire. On instinct you part your legs.
The sight of you splayed in invitation lures Astarion onto the bed and over you, arms and legs caging you in, lips colliding with yours, cock ready at your entrance. You roll up your hips to tease him, your lack of patience testing what little remains of his.
Your little nudge is all it takes to make the last of it crumble and he crashes into you.
You wince at the initial tinge of pain. It passes in seconds, dulled by your arousal, and you are thankful for the mercy. You succumb to the pleasure of him stretching and sinking into you, your body eager to accept the whole of him as he slides deeper inside.
“Easy, darling. I promise a little pain is worth all the pleasure.” He gives you the soothing coos and slow movements of a gentle and cautious lover—a part he plays well, you would think, if not for the tension you detect coiled in his muscles. You recognize he is a man struggling to hold back, and that epiphany has your cunt clenching around him.
Emboldened by your obvious want, he starts to fuck into you in earnest, pushing in and pulling back in a rhythm you already know will be your new addiction. At first you try to match every intoxicating motion, pushing your hips upwards to meet him thrust for thrust, but instead you find yourself squirming wildly, only able to pet him as he works. You relish the sound of his grunts and groans, how they signal his enjoyment of you, though you know you are drowning them out with your wanton moans. He does look far too in command of himself for your liking, and in your mind you set yourself a goal: you will learn how to make him relinquish that tight control.
Of course, if Astarion wants to focus on your pleasure—well, you certainly will not complain about that. If nothing else, your husband is proving to be a generous lover.
You reach up for a kiss, eliciting from him a growl that rumbles down your throat as you taste his tongue. Never have you felt this close to another person, and you long to get even closer. You touch his face, his chest, his shoulders, wanting to explore every inch of his skin as you take every inch of his cock. When you throw your arms around his back, the scars your fingertips find there briefly distract you, but you quickly decide that is a story for another time.
Experimenting a little, you pull your legs back and angle your hips, the slight adjustment to your position an even better fit than you thought possible. You squeal when he presses into a delightfully sensitive spot—and so he does it again, and again, and again, repeatedly, rigorously, relentlessly. You concentrate hard on your impending climax, your mind conjuring up an image of him filling you to the brim with come night after night.
“You are mine. Mine to treasure. Mine to fuck. Mine to breed.”
That delicious thought sends your walls spasming, your mind shattering, your entire body pulsing with incomprehensible bliss. His name bursts from your lips as you ride out the sensation, and it pleases you to know you will be calling it out the rest of your life. You have never felt better.
Still you wanted him to join you in your freefall over the edge and you cannot help the twinge of disappointment you feel when you realize he did not finish with you.
Not that you mind continuing to indulge in your favourite new activity.
He stills a moment and you stare up at him, confused, concerned, even. “I would like to try… a little something else. Take a little more from you. That is if my dearest little love would be so good as to oblige me.” You cannot imagine what he means. You must look utterly baffled because he then chuckles and asks, “Do you trust me?”
“I would trust you with anything.” The words slip out automatically and yet they come as a surprise to you. He is your husband, yes. But you barely know him. You thought you were done questioning this, but a shadow of doubt creeps back in. Something in his tone you do not like. Honey laced with poison.
Is one night of passionate sex really enough to found your trust on?
You decide it is a good start at least, and brush off the invasive thought.
He grins and turns you around, his hands all over you again, his lips planting kisses along your back, your shoulders, your neck. You let out a contented sigh.
A sharp, searing pain rips through you. You grimace. In your hysteria you imagine daggers embedded in your neck. And then it hits you.
Fangs.
You married a vampire. You let him fuck you. You let him bite you.
The first shock subsides, leaving a throbbing numbness in its wake, blood rushing out of your veins and into his greedy mouth. You should be screaming in horror, planning your escape, forsaking your vows in hopes of a return to a normal life. Instead you lean back, pliant and willing, nestling yourself against him as he holds you in his fierce embrace.
You have never known such peril and yet in the cradle of his arms you feel… safe. 
You should not feel safe.
“Sweet hells,” he rasps when he stops, lapping at your wound one last time. “I have not tasted something so delectable in decades.”
This is madness. And yet a surge of pride swells in your heart at his praise. You do feel a little dizzy, a little weak—but still very much alive.
He pushes you to your knees and plunges back into you, a hand pressing you down as he fucks you into the mattress. You steal a little glance at him over your shoulder, meeting his eyes for only a second—but you will never forget their eerie, unnatural glow. You bury your face in your pillow and shut your eyes. Perhaps it is better that you don’t look. That you don’t know.
So this is Astarion out of control.
You tremble in ecstasy and in fear, still shaken by the frightful revelation, and yet still yearning to merge and meld with him endlessly. Your body begs you to bend to his will, an echo of his voice reverberating in your mind. Succumb. Surrender. Submit. So you do. You could not deny him now even if you wanted to.
You let yourself moan with abandon as his length slams in and out of you. You revel in the divine new depth this position allows him to explore and the feral sounds he makes as he drives into you faster. Bucking against him, you find yourself shaking as you reach the precipice of your pleasure.
With every pump, each more erratic than the one before, you can sense Astarion losing more and more of himself in his frantic search for euphoria. When at last he finds it, cock twitching and pulsing against your walls as he spends himself inside you, you break apart again with a delighted cry. Your final thought as he fully empties into you is a question of how long it will be before you begin to grow round with his child.
When it is done, you lie panting beneath him, logic and reason beginning to clear your clouded mind. You become all too aware of his seed seeping out of you, and the dull pangs of pain in your punctured neck. How can you just accept all of this?
Astarion settles in beside you, and taking a tentative turn, you face him, eyes catching sight of the red trail trickling down from the corner of his mouth. Blood. Your blood. He casually wipes it away as if it were no more unusual than a little spilled wine. You shiver.
You know your shock must be written all over your face. “Come,” he says, and you listen, shifting your body closer to his and giving into his gentle caresses. When he speaks again, his expression is soft, his voice smooth. You feel a touch more at ease.
“You were so, so brave for me tonight. You need not fear what I am, love. Besides—I need you mortal. Fertile.”
A deluge of questions and concerns flood your mind, and yet that last word sends a thrill through you that shakes you to your core, pushing your worries away. Already you want more of Astarion—you want him to cherish you, to worship your being, to bring you heaven again and again. You snuggle up against him, communicating your desire with a burning kiss. 
You will ask for answers someday.
But not tonight.
+++
Astarion likes to watch you.
Never has he seen a lovelier creature. You sit smiling down at the sweet baby bundled in your arms, the swell of a second child already beginning to show even through the layers of your dress. You have done your duty so beautifully well. Like he always knew you would.
He decided he would have you the moment he saw you. So like a love he lost ages ago and yet her superior in every way. The defiance he recalled and resented had long been bred out of your line, replaced with a demurity and a domesticity that made you ideally suited to your purpose. You could not be any more perfect for him.
And so he made it his mission to make you his. No doubt he could simply charm you into bed, but it was not enough to make you want him. He had to make you need him. The fools in your family had already made much progress in that regard without his interference, but the pull of a string here and there ensured your desperation.
And of course he made every claim on you he could. He wedded you. He was the first and the only to bed you. And he impregnated you so very easily. It was like you were made to be bred. What better way to declare to the world that you are his and his alone?
Your beautiful brood of children will strengthen his reign, infiltrate and influence every powerful organization, spread the Ancunín name throughout the city and the whole world. And the nobility does like a lord to have his heirs—even if an immortal will never need a replacement.
He watches as you look up. You notice him and give him that pretty smile.
You have given him so much. Even love. In him you have awakened an affection he thought he might never feel again. That he did not even know he needed.
You complete him.
He smiles back at you.
There is only one claim left on you to make, one that will come years from now, when the time of child-bearing is behind you.
To make you his bride for all eternity.
Thank you for reading!
My AO3 | My Masterlist
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aibafiles · 2 months ago
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Esperanto in Metaphor: ReFantazio
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Not long ago I saw this this tweet pointing out that the in-game language in Metaphor is Esperanto (written in another script) and I decided to investigate for myself! The vocal tracks are in Esperanto as well, but I want to focus on the text here since I don't have a great ear for it. (The quoted tweet also points out that you can rearrange the title to get an Esperanto phrase - I think it would be more accurately spelled "Metafore Fantazio," or "metaphorically fantasy"!)
For the unfamiliar, Esperanto is the world's most widely spoken constructed language, developed in the late 19th century with the aim of being an easy to learn secondary language that could act as a bridge between speakers of other languages. While its vocabulary and grammar are largely derived from various European language families, it has speakers worldwide, including a sizeable number in Japan. Given the relationship between Metaphor's world and our own, I think it's a cool choice to take a constructed secondary language and make it the in-universe primary language—not to mention the game's themes of uniting different people with a language intended to do just that.
I studied Esperanto myself for some time 9 years ago, though I've forgotten most of it, so I'm very rusty. That said, I was able to sit down and parse one particular block of text that the game provides a translation for, and use that to read the rest! I'm slowly combing through the demo and translating any legible text, and I wanted to share some of the interesting details I found. If any Esperantists see this and want to weigh in, please do! There's plenty I may not remember or be aware of.
Continued under the cut, including content from the demo:
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Let's start with the text the game translates for us! Here's what the VO/subtitles say:
O Great Seeker, bearer of fantasy empowered... Hear my wish, and come forth from thy epoch of glory to grant me thy guidance.
Here's the "deciphered" Esperanto:
Ho, granda serĉanto, kiu vivas en epoko de gloro, kiu enkarnigas la povon de fantazio. Bonvolu disdoni al li vian gvidadon.
And here's a more "direct" translation:
O Great Seeker, who lives in an epoch of glory, who embodies the power of fantasy. Please grant him thy guidance.
Not too much different of note here other than the pronoun usage—in Esperanto, the speaker explicitly uses "he," likely referring to the protagonist. I suspect that the English is actually translated from the Japanese line, which is ambiguous, so they made an educated guess here. But, since this is the same speaker who narrates awakening cutscenes and new bonds, it makes sense that they're calling to the Seeker on his behalf!
This is a point I'm unsure about, but from my understanding, "granda" (here translated as "great") typically refers to size, so it seems like an odd word choice to me—but it's possible there are connotations I'm not aware of.
After some poking around I stumbled across some text on the background of the name entry screen that reads "signaro" (character set), followed by the whole Latin alphabet on the next line.
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"But Batts!" you may say. "Esperanto doesn't use QWXY! What about the diacritics!"
Well. There aren't any! There are 6 characters with diacritic marks used in Esperanto (ĉ, ĝ, ĥ, ĵ, ŝ, and ŭ), and since our character set doesn't use any of them, we have to make some educated guesses about which one it is at any given time. This is mostly a non-issue since they're real, existing words, but it does make it a bit trickier at points, and relates to another problem I'll get to in a bit. (There are a select few instances where I've seen diacritic marks on handwritten text or shop names, but there are still far fewer than there should be.)
That said, there is also some plain English text using this script as well, so the game does make use of those extra letters, such as the Memorandum UI - scrolling books have titles like "Marine," "Royal Capital," "100 Mystery of Ningen (humans)," and "Melancholia Gen" (?), plus cute notes in the background like "I want to read slowly" and "already read very good."
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Anyway, this diacritic ambiguity bugged me for a bit when I started translating some text with "Euchronia" in it, like the above "Regno de Eŭcronio - Dezerto de Tradia." The Esperanto "C" and "Ĉ" are always pronounced "ts" and "ch" respectively, so the pronunciation here is a bit awkward either way, as both characters are meant to precede a vowel. A more natural pronunciation in line with both the Japanese and English would be "Eŭkronio," a spelling I found once in the body of the contract our protagonist signs to join the army, and never again. Alas.
I noticed a few interesting details while translating place names - the "Trad" in "Grand Trad" (Granda Tradicio) means "tradition" - and many locations are labeled on the map that I don't think are mentioned in the demo's runtime - Oceana to the west is named, but also of note are Kalendulo ("marigold," maybe "Calendula" in English) to the east, the Hulkenmont mountains surrounding that region, and the "Malnova Insularo" (old archipelago) to the south.
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(Screenshot grabbed from justonegamr on Youtube.)
Lots of fun stuff going on with these posters - the big propaganda poster says "Mi volas vin por homoj" - "I want you for humans!" The poster immediately to its right and the one with the light-haired paripus are both wanted posters with rewards of 50,000 and 7,000 respectively, and the former has a somewhat legible name - Mikelan something (?). There's also quite a bit of illegible text that I'll need to boot up the game to stare at, textures willing.
Here is where I noticed an occasional problem with the text in this game: some of these posters include words that should have diacritic marks, but instead the characters are gone entirely or replaced with a space. For instance, the poster with the face that appears twice on the bottom row reads "Ser a peto - i tiu viro" where it should say "Serĉa peto - ĉi tiu viro" (Search request - this man). I spent so long wondering what "Dan ero" meant on the poster with the red "no" sign before I realized it was meant to be "Danĝero" (Danger).
This extends to some other parts of the game, such as the world map title ("Unuiĝinta Reĝlando de Eŭcronio" written as "unui inta re lando de e cronio," which is how I knew it was a plain C oops), and the giant statue in More's study covered in archetype names, some of which are missing characters.
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I suspect that at some point in the process, these characters couldn't be properly encoded and got lost before making it into the game. Most of the UI text seems to be intact, and this only affects graphic text as far as I've seen. Luckily, we can usually use context to guess at what they should be.
There's a ton more that I'm still hunting down and translating, so if you'd like to see it, you can check out my spreadsheet here! I'm hoping to keep updating it as I play through the full game, and I may make some more posts if I encounter any particularly interesting details. A few more tidbits before I go:
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This appears to be an annual calendar - number 1 is at the top and it circles around to 12, and then the inner circle runs from 1-30, likely representing the weeks.
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Various graffiti found around Sunshade Row that reads:
Ĉi tio estis infero (this was hell)
Malbela elda (nasty/ugly elda)
Merdo (shit)
And in the words of our favorite tooth...
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Elbe venontfoje! (Maybe next time!)
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save-the-villainous-cat · 2 months ago
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Angst with Villain finding out their lover is hero pleasepleaepleaspleadepl—
The villain put the bloody suit onto the table and sat down next to the hero.
In an instant, their lover put down the coffee mug with a shaking hand and stared. First at the torn clothing dipped in blood, then at the villain. Their eyes were wide and they looked like a deer caught in headlights.
"Take your time," the villain said. They were curious if the hero was going to come up with any excuses, other lies that fit into their web of a smartly constructed fairytale. A fairytale of being a civilian — a poor, innocent person who happened to fall in love with the big bad villain.
"What is there to say?" the hero whispered. "I fell in love with someone I shouldn't have."
"I told you who I am when we hooked up for the first time," the villain said. They took in a deep breath. A part of them feared the hero had left the suit in the bedroom on purpose, another suspected this entire relationship to be a way of obtaining information.
Both options hurt equally. God, the villain would have probably not cared if the hero had told them in the very beginning. But the lying? The hiding? While the hero knew about them?
"I never meant to hurt you." The villain looked at their, well, lover and tilted their head, not quite understanding how the hero could say something like that. Something that wasn’t mirroring their actions in any way.
"I was honest with you from the very start." The villain brushed the hero's throat with their fingertips, feeling the heated skin burn the ends of their fingers. Gently, they pushed against the hero's windpipe with just the right amount of pressure they knew the hero liked. "But you lied to me."
The hero grabbed the villain's wrist and squeezed hard, just like the villain liked it. They couldn’t help it.
Despite the pain, they wanted the intimacy, they wanted everything to be fine again and the hero seemed to be wanting the same thing.
"I'm sorry," the hero said. "Truly, I should have said something."
The villain increased the pressure on the hero's throat for only a second. Killing the hero now would have solved 90% of their current problems but neither their heart nor their soul agreed on doing so.
Instead, they grabbed the hero's jaw and followed their jawline with their thumb.
They weren't sure if they hated the hero.
The hero with their crooked smile, with their obsessive fascination for video games, their hero with their strange knowledge about random history facts, their lover who didn't like tomatoes, who went to bed late at night, who overworked themselves constantly.
How was it that the villain hesitated now? How was it that they couldn't get rid of someone who caused most of their problems?
"So, you were going to tell me? When exactly?"
"Honey..."
"Don't."
"I didn't know, I thought I could quit eventually. Or you'd quit and we could start a new life. I fell in love and I couldn't help it. I wanted to be selfish just this once, I wanted a normal civilian life, I wanted not to be the hero for once. I wanted someone to take care of me. Someone strong." The hero looked away, their gaze full of pain. "When I'm with you, I don't have to be the hero. I'm not being treated like a hero. I liked that."
"You knew about me, though." The villain clenched their free hand, trying to make sense of the things the hero was saying. "You lied to me."
"Please, I didn't want to hurt you. I never meant to...for me it's just work. It's not personal. It had nothing to do with you."
"Did you use me this entire time? Every time I talked about my plans, did you just use that to your advantage?" The villain could hear their own voice shake. How was this even real? How was this happening? Yesterday they had thought about ways to propose and now, they were going to throw the hero out of the apartment.
How was the villain always the fool? Always the person who couldn't possibly be happy permanently?
"You know me better than that," the hero said. "If you want to kill me now, go ahead. You have every right to be angry at me."
The villain stared at them. They could feel the hero's heartbeat pulsating against their palm.
But they couldn't. They couldn't.
And instead, they leaned forward, loosened their grip and kissed the hero. One last time. It was quick and left the villain - surprisingly - not strangely empty but rather achingly sore inside. They pulled away, blinked the tears out of their own eyes.
"Be gone by tomorrow, will you?"
The hero took in a quivering breath and nodded.
"Whatever you want."
And so it was.
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anneapocalypse · 4 months ago
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What is "the occult" in FFXIV?
Ever since I first laid eyes on the EE3 bit about Urianger's parents I have been noodling on one thing in particular. Encyclopedia Eorzea volume 3 refers to "the occult" as Urianger's parents' field of study (and the reason they were so absent from his life). Every since that discovery, I have been curious what that actually means. What is "the occult" in a universe where magic is real, measurable, and a highly legitimate and prestigious field of study?
So, where else is "the occult" referenced in the game?
Thanks to this invaluable searchable transcript, I've found a few other references in MSQ.
The first use of the term "occult" in MSQ that I've found is way back in the Gridania starter quests when some Ixali "Occultists" are trying to summon Garuda at the Guardian Tree. In isolation I'd take this one with a grain of salt since it's very early in ARR, but I think it's consistent with other usages. The description for Whorleater Extreme also uses the term, referencing "the occult knowledge of the Ascians," so from the start there is an association of the occult with Ascian magicks and specifically with summoning.
The only other mention in MSQ comes from Alphinaud in Endwalker, where he and Krile are giving us the tour of Sharlayan, and specifically Phenomenon:
Alphinaud: As the center of what would later become the Studium, it was established to promote the study of aetherological phenomena, hence the name. Alphinaud: Though with aether being a fundamental aspect of nature, its scope expanded to include every conceivable facet of life and even the universe itself. Alphinaud: And then, in the four hundred and thirty-second year of the Sixth Astral Era, Phenomenon was decreed complete and the Studium officially opened as a place of learning. Alphinaud: With a long and storied history, it is without question the world's leading authority in aetherology, the arcane, the occult, astromancy, and countless other fields, standing proud as─ Alisaie and Krile: ...Sharlayan's foremost educational institute!
Okay, so "the occult" clearly falls within the general field of aetherological phenomena and magic, though that we could have guessed already. Something that catches my eye is how in more than one place, "occult" is contrasted with or referenced as distinct from "arcane." This is the case in Alphinaud's speech above, as well as in the Blue Mage quest "Everybody Was Fukumen Fighting," wherein Bluehood says, "No occult tricks or arcane incantations can contend with the all-surpassing might of blue wizardry!"
In the Loporrit Allied Society quests, we also get this odd little quest "Hare-Raising Thrills," in which we're asked to make "Occult Paraphernalia" for a Loporrit called Thrillingway. Depending on crafting job, dialogue with Keepingway will elaborate thus:
"It seems he requires a pair of shears─but not just any pair. No, he desires blades sharp enough to carve fur clean off!"
"He wants a sturdy coil of rope suitable for binding all four limbs of…a 'friend,' allegedly."
"Seems he wants a highly acidic gel for some dubious purpose I did not have the heart to inquire about. Honestly, I think it's best if we don't know."
Which. I mean. Okay. lol. Do what you will with that.
But probably most illuminating is the use of the word "occult" in a couple of Red Mage quests, and in the Sky Pirate raid quests.
In "The Weeping City," Cait Sith says, "Thus did the Mhachi magi construct an occult device that would more securely bind the voidsent to their will..."
And in the Red Mage quests "With Heart and Steel" and "Traced in Blood" we have, respectively:
"The tomes with passages pertaining to the voidsent Lilith are all forbidden occult works..."
and
"...the secrets behind Lambard's occult transformation."
In both contexts, "occult" seems to be connected to voidsent, specifically to Lilith in the case of the Red Mage quests.
And this ties back to the references in ARR as well, since from the beginning Ascians have been connected with the Void, even before we knew what the Void actually was. So it's safe to say at this point, I think, that "occult" can refer to magicks connected to the Void and to Ascians.
There's just one more reference I found that flummoxed me a bit, and that's this description of the Arcanist class, which refers to arcanist weapons as "occult grimoires." I found it odd initially because in most other contexts "occult" seems to refer to magicks seen as illicit, as opposed to the socially acceptable "arcane." But it does make a kind of sense, given that it is from Arcanist that we get Summoner. If summoning of primals is occult, then by extension so is summoning in the arcanist sense, even if it's not truly the same thing. This would seem to be the exception to "arcane" and "occult" being distinct categories, which leads me to believe that the distinction is more cultural than ontological.
So I think from the above, we can consider "occult" to be a fairly broad term that may be used in several distinct but overlapping senses:
Magic related to the summoning of primals.
Magic related to the Void, voidsent, and Ascians.
Magic which is taboo, forbidden, or otherwise outside of that which is socially accepted.
As a footnote, I think this is particularly interesting in the context of Urianger being introduced as our resident expert on primals, despite the fact that that's... really not specifically his field of study but merely adjacent to it. Urianger's primary interest is prophecy, and certainly plenty of prophecy seems to reference primals and Ascians and that's where we see him doing a lot of his research, but it's not the same field, merely overlapping.
Without more information we can't know for certain what his parents were actually studying. Maybe they were interested in primals, or Ascians, or the Void. Maybe they were studying Void-related magics. It's also possibly they were simply arcanists particularly interested in the summoner side and we shouldn't read much more than that into the reference to "the occult." Who knows.
But nonetheless, several of these interpretations would mean that in a way, Urianger has followed in their footsteps despite their making apparently little effort to guide him that way, which I find to be an interesting angle to his character and also profoundly sad in its own way--not that he found his own interests in those areas, but that the Augurelts had a child so naturally inclined toward their own interests and still took so little interest in him.
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delightfullyquirkydoodles · 7 months ago
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Okay, buckle up, friends and neighbours, because it's time for:
THE DOOPLISS DISSERTATION
(Obviously, you should take all of this with a HUGE chunk of salt, since I'm not only an internet-poisoned fandom blogger, but also a former English major with a penchant for over-reading.
Still, I spent a long time writing this, so I'd appreciate it if you gave it a read.)
So before we talk about Doopliss himself, I feel like we should talk about Creepy Steeple, since a lot of the topics I'm going to be touching on relate to the actual building.
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Neither the original Gamecube version nor the Switch remake really bothers to explain what Creepy Steeple actually is.
None of Goombella's tattles say anything about the building's intended purpose. The name vaguely implies that it's a church of some kind -- in Japanese, it's called Odoron Jiin, or "Astonishing Temple" -- but that's still not very helpful.
Still, for the purposes of this analysis, I'm going to assume that it's meant to be a church.
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This brings me to the Steeple's stained glass window, which shows a scary-looking Doopliss standing over some piranha plants.
From a design standpoint, I'm guessing that this detail was added to give the location a spooky vibe, but from an in-universe perspective, the implications are wild.
Like, who designed this? How long ago? And why? What the heck is it supposed to represent?
Unsurprisingly, the game offers no real answers, but I have a couple of theories.
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The first is that the people of Twilight Town (or their ancestors, or something) created the window in Doopliss's honor.
Stained glass windows often depict saints or angels, so maybe the Twilighters used to worship him? Like, maybe Creepy Steeple was once dedicated to him and then, for whatever reason, the worshippers decided to leave?
It's not super likely, but I didn't want to rule out any possibilities. This is a weird freaking temple. Literally anything is possible, as far as I'm concerned.
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My second theory is that Doopliss designed the window himself. He seems like a guy with a lot of spare time, so it's not too much of a stretch to say that he came up with the idea and then spent weeks building it by hand.
He could have also bullied the Boos into constructing it for him. I dunno. I just have this mental image of him pulling pranks on them and generally being a nuisance until they caved.
The bottom line is someone wanted to Doopliss's face to be front and center. And if that someone is Doopliss himself, then hoo boy, there is a lot to unpack here.
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Maybe I'm projecting, but it feels like Doopliss is wrestling with some major self-esteem issues.
Despite being an incredibly powerful shapeshifter who somehow cursed an entire town, he seems very childish. He spends all his time watching TV and coming up with new jokes. He throws tantrums when he loses. He wears a party hat, of all things.
Based on that, I'd say that he's probably starved for attention. He's probably pretty lonely living in Creepy Steeple all by himself (doubly so if my theory about the Twilighters is correct).
I'd even go so far as to say that his scheme to turn the Twilighters into pigs is motivated by this need for attention. I mean, what better way to get people to notice you than to cause a town-wide panic?
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I feel like the disguises he uses over the course of the main story also support this theory.
Though Mario, Zip Toad and Professor Frankly are quite different from one another, they all have one important thing in common: they're famous. Mario's a world-renowned adventurer, Zip Toad is a well-known actor and Frankly is a tenured professor whose students love him.
Doopliss even alludes to this after stealing Mario's body, telling him, "You're so popular around here! I just love being you!"
By transforming into beloved figures, Doopliss can get the attention he craves.
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I also think that this is why he joined the Shadow Sirens. Sure, Beldam abuses him almost as badly as she abused Vivian, but at least she notices him. That's better than nothing.
The most conclusive piece of textual evidence is found in the epilogue. In her letter to Mario, Goombella explains that Doopliss has joined Flurrie on-stage in her production of "Paper Mario".
Obviously his shapeshifting abilities make the play a lot more realistic, but why would he bother participating in it at all? This guy was a villain for most of the game. Why would he suddenly decide to join up with one of his enemies?
Because, as far as I can tell, he's not a villain. Just a guy who's sick of being ignored.
I dunno. Doopliss's motivations have never been super clear, but I feel like there's more to him than meets the eye.
If you have any thoughts or ideas of your own, feel free to comment. I'd love to hear your thoughts on this.
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blueiscoool · 8 months ago
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Three Roman Graves Uncovered in Portugal
Three burials dating to the 5th or 6th century AD have been unearthed in the ancient Roman city of Ossónoba in Faro, southern Portugal.
The Ossónoba’s first archaeological evidence dates back to the 4th century B.C., when the Phoenicians settled in the Western Mediterranean. The city was then called Ossónoba From the 2nd century B.C. until the 8th A.D. the city was under Roman and Visigoth dominance being afterwards conquered by the Muslims in 713.
A team of archaeologists from ERA Arqueologia discovered ancient Roman structures and the remains of a man, woman, and child while conducting excavations over a 5,000 square meter area that will eventually house a real estate development.
The excavations, which took place before a construction project, revealed the grave of a man whose skeleton was complete and who would have been between 39 and 45 years old, as well as a young woman under the age of 25, and a baby who would have been no more than six months old, according to archaeologist Francisco Correa.
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Francisco Correia, the project’s head archaeologist, said in a statement that the discoveries were made in an old truck repair workshop and are believed to date from the 5th or 6th century.
The tombs appear to have been looted in the past to steal “small bracelets, necklaces, and rings,” according to anthropologist Cláudia Maio. The tombs indicate that the people may have had “some economic status” as they were not simply placed in open graves but instead buried in carefully built graves.
The proximity of the three people’s graves seems to indicate that they were family members, though the team cannot be certain of that. “But we cannot say anything for sure,” the anthropologist said.
To learn more, the researchers hope to be able to provide more precise answers through DNA tests and isotopic analysis techniques used to determine population movements and dietary habits from chemical traces in ancient human remains.
This latest archaeological discovery did not come as a surprise to archaeologists, who had already led similar works which resulted in the discovery of a Roman game artifact believed to date back to the first century AD in 2020.
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“We know that we are in an area with archaeological potential where there is a 17th-century convent (of Santo António dos Capuchos) to the west, and to the east lies the area where the mosaic of the Ocean God (Deus Oceano), now a national treasure, was found,” he said.
What did come as a surprise to archaeologists was the location of the tombs.
“Based on previous studies, this would have been an area that was possibly residential or more linked to industrial activities. There are many traces of salterns. Largo da Madalena would have been the entrance to the urban area of the city of Ossónoba. The identified graves are in the Figuras area, near Teatro Lethes, close to the Ermida de São Sebastião and the Pavilion of Escola D. Afonso III. This area is almost within the urban fabric,” the archaeologist explained, adding that this illustrates both the “growth and decline of Ossónoba.”
The graves of the man and the woman “were sealed with limestone slabs,” believed to be reused parts from “some of the most emblematic buildings that would have been here in the area,” he believes.
According to the project manager of ERA Arqueologia, who was co-responsible for the work, in addition to the graves, hundreds of small pieces were also discovered which suggest that there may also have been a mosaic there.
The researchers also recovered Roman artifacts in the area, including ceramics, bone dice, nails, pins, a spoon, possible evidence of a dye factory, and coins minted during the reign of Constantine the Great, between A.D. 306 and 337.
Cover Photo: Roman mosaic of the god Oceanus, part of the ancient city of Ossónoba, the modern town of Faro, in Portugal.
By Leman Altuntaş.
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hometoursandotherstuff · 6 days ago
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Completely fenced in blue estate in Alvin, TX. 2023 new construction has 7bds, 10ba, 10,400 sq ft, $3.9m. Well, it isn't all white inside, either.
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It was just built last year and already on the market. It looks like there's a marble inset of da Vinci's Vitruvian Man in the floor. Interesting.
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The color of the walls and royal blue moldings cheapen it, but I kind of like the blue marble floors and the fireplace.
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They have the pictures too high up, they should always be eye level. Maybe they're tall people, what do I know?
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They went with shiny gray laminate cabinetry and big modern fans mounted to fancy baroque ceiling medallions.
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I like the backsplash, too.
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The primary bedroom has a nice fireplace and doors to the terrace.
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Here's a factoid- the big fans, if you get them from this company, actually say "Big Ass Fans," b/c that's the real name of the company. I don't know if these are, though.
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Huge ensuite has a round marble shower with round windows. Too bad that they picked such bright blue paint. I really think that softer blues would've looked so much better.
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They have this kind of elevator and it's black marble. Creepy.
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Each secondary bedroom has its own ensuite.
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The 2nd floor landing.
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They've got a game room up here.
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And, there's a guest room w/ensuite off the game room.
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More stairs and another level up.
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This must be the uppermost level.
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This floor is a giant game room, and it also has 2 beds, so what goes on up here?
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Nice bath, too.
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Roof top terrace with Astro Turf. I hate that stuff, it deteriorates and clogs landfills.
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Looking down from the top floor.
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Covered patio with a grill and stuff, plus a pool with a rock waterfall.
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Look at how the pool water appears to come up onto the patio.
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Here's a hot tub.
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The neighbor's property looks like it fits into theirs like a puzzle piece. 1.70 acre lot.
https://www.zillow.com/homedetails/1259-County-Road-147-Alvin-TX-77511/26491303_zpid/?
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breathlesswinds · 9 months ago
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(Devlog) What We Learned Making A Trans Dating Game
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Hello, Amelia here, the writer for Breathless Winds. It's been 250,000+ words, countless revisions, and three years since this game entered development, and I wanted to talk about what I've learned leading up to release.
The concept for Breathless Winds was actually sort of a joke between friends. I was talking with Doris about how there should be a dating game where you play as a trans woman and your dating options revolve around certain ‘tropes’ we’d both seen in trans fiction-- the totally accepting cishet guy who falls in love with the trans heroine before she even knows she’s a woman, the cool trans woman who the heroine doesn’t know if she wants to date or wants to be, and so on.
Doris wound up suggesting we make this game ourselves. We both like visual novels and want to tell LGBT stories. Still half-jokingly and half-seriously, we started fleshing out what the romance options would be and coming up with a setting-- and soon, we were fully committed to making this game real.
I was a fan of visual novels but had only ever written prose. I knew which visual novels I liked and which scenes stood out, but I didn’t know why they did or how to make my own. 
I read some great advice from visual novel developers, but a good amount of my knowledge came from just working on Breathless Winds. As our first project, this game has grown a lot with us and we’ve learned a lot while making it.
Learning How to Write Visual Novels
A bad habit I had to break out of was only using the ‘novel’ part of the game and not the ‘visual’ part. I would sometimes write “He smiled” or lines like that, and Doris informed me that we can convey this much more simply with a sprite change.
It sounds obvious in retrospect, but lines like that are often pretty invisible when you’re reading a non-visual novel. These lines change the sprite of the character inside your head (if that makes sense, haha). I realized that I’m so used to them being ‘invisible’ that I didn’t notice their absence in visual novels I liked, so I would accidentally include them while writing. 
I was also writing these routes in a word processor, so I didn’t have the visual portion to reference, myself. I wound up making a lot of ‘tone’ notes like, “Lantana should be smug here” so that the meaning would carry when revising and implementing these into Ren’py. 
So, while visual novels share a lot with prose, they’re an entirely different medium. On the subject of representing things visually, I’ve struggled trying to figure out how much can be visually represented and how much should be written. 
Every asset in the game has to be drawn by Doris, so if I want the characters to go to a new location for a scene, I have to keep in mind that’s another background that Doris has to draw. If I want a new character to show up, that’s another sprite she has to draw. I don’t want to overload her, but if I’m trying to avoid this entirely, characters sometimes wind up standing in one room talking for ages without anything significant changing on-screen.
I’ve learned that it’s recommended for something to almost always be changing on-screen, though, so sometimes I just have to ask Doris to make a new asset for a certain scene. I still try to stick to locations/characters that already exist more often than not.
Every single thing in a visual novel is deliberate. Another thing I’ve had to learn that I never even considered before is how to write each line so it fits in the text box. It sounds obvious, but when I’m playing a visual novel, I don’t usually think about how each line has to be carefully constructed so it doesn’t need to be split up into two or more text boxes. In my mind, if a visual novel is well-created, there’s not much that breaks a reader’s immersion.
Planning & Outlining
The previous section might sound really weird to some people, so let me elaborate.  I’m a lifelong ‘write by the seat of your pants’-er, so the biggest trial-and-error of creating Breathless Winds for me was planning out the game.
Initially, I created outlines for each of the four routes, and we agreed ahead of time on which CGs each route would have. That way, Doris could draw the necessary backgrounds and CGs while I was in the long process of drafting this game.  My original outlines weren’t great. I know a lot of people have different experiences with writing, but for me personally, a story is always shaping itself in my mind. When I started making the outlines for Breathless Winds, I knew the concepts we wanted to convey, but I didn’t know what each route (and the game as a whole) was really about yet. This might sound weird and unprofessional, but sometimes, I don’t know what a story is about until I finish the first draft.
So while I was writing, I would look at my outlines and I would think, “this doesn’t actually make sense, he wouldn’t say that” or “this plot point would work better if moved to this other section” or “there’s a plot hole here I didn’t notice”. The story wound up changing a lot in this way as I learned what it’s really ‘about’. 
And even after I finished the first draft, I’d get feedback from Doris and/or my editor and they would suggest fixes to problems that even I hadn’t noticed, and then I would revise the route some more, and later on I’d come back and need to redo part of the route to comply with something I wrote in a later route-- I haven’t really felt ‘finished’ with Breathless Winds at any point, and I think I’ll still feel this way after the game is released.
This means that sometimes, a background was created but would go unused because there was no space for the scene that would use it, or we’d need a new CG last-minute, or so on. 
When I’m figuring things out as I go while writing a non-VN, the only person that I can adversely affect is my own self… so I’m eternally grateful for all of Doris’s patience with me on this matter. I think Breathless Winds has come out a much better game for all the re-plotting and revision. 
I redid the outlines several times as I went. I think I’ve understood how to create outlines that personally work for me-- ‘living’ outlines that hit all the main points, but leave wiggle room for moments when a character does something unexpected, work the best for me.
Scope Creep
So, originally, each route was meant to be 40,000 words. “With four routes, that’s only 160,000 words!” I thought. “And some of my favorite visual novels are about that long, so I can write that much, too!” ← clueless
This is the most infamous mistake that new creators make, and I walked right into it. I should have known better since I’ve bitten off more than I can chew with past non-VN writing projects before, but I was starry-eyed and didn’t realize how much work it is to make a VN. Some of those favorite visual novels I referenced were made by much larger teams, writers whose full-time job was writing (I wrote all of these routes on the side while working at a day job). 
If I could have done it again, I would have asked Doris to start out with a really short VN. But, I don’t regret making Breathless Winds at all. It’s brought Doris and I a lot closer, for one. Every time I thought I wanted to give up on this, Doris would motivate me to continue. Without the two of us both and our strong friendship, Breathless Winds wouldn’t exist, and I think that’s beautiful. 
No matter what, we’re going to see it through to the end. (I hope people like it, though…)
Anyway, here I am talking about how much 40,000 words is. Each route now is about 60k to 70k words. The problem with having evolving outlines is that they can often evolve into double their original size.
We came up with the idea of the poachers really early in development, and then not addressing the poachers felt like a failing, but by that point it was too late to remove the poachers entirely… and so the game wound up a lot longer dealing with the poachers. 
I think that if we had an editor sooner on in the game’s development, then we might have had someone to tell us, “do you really need all of this in the game? Does this plot point really need to be there? Will you be able to write all of this in a reasonable amount of time?”, haha. But Doris and I were really excited about the possibilities of this game when we started creating it, and without anyone to reel us back in, we wound up coming up with more and more things we wanted to put in the game.
Did you know there was going to be an island full of talking rats who say things like “the big cheese” and stuff all the time in Breathless Winds? Yeah. 
The Core Design Philosophy of Breathless Winds
So, for anyone who’s read this far but doesn’t know yet-- the premise of Breathless Winds is that you play as a trans woman who doesn’t know she’s trans yet, and she finds love with one of four love interests as she discovers her gender identity. 
In real life, it can be a lot messier for a person to date when discovering their gender identity. To put it briefly and mildly, a trans person’s life and sense of personal identity can rapidly change during a gender crisis and the early stages of transition. 
However, we wanted to make this game a ‘wish-fulfillment’ type story-- a trans fantasy about acceptance, community, and love. During a gender crisis, it can be easy to feel as if one has lost touch with themselves and become isolated from others. A sincere wish shared by many trans people is to be accepted, loved, and even celebrated as their true gender, not just tolerated. 
Since many trans people don’t get love and acceptance in real life, especially with the ongoing transphobic moral panic, we wanted to create a game that would bring this feeling of trans joy and celebration to trans audiences. 
We also hope that cis players will still enjoy the story and characters, and maybe come away from the game with a new understanding about being transgender and other aspects of LGBT identity (although we never intended this game to be ‘educational’).
Making Characters that Celebrate Trans Identity
Although we went through several revisions, the core identities of each character stayed the same since the game was first ‘jokingly’ pitched. In another post, I discussed how each character is themed around a change in seasons. (I also wound up theming them around the four humors when I was initially concepting them-- I really wanted to avoid too much ‘overlap’ in the LI’s personalities, haha). 
Ultimately, characters are created to serve a role. The LIs in Breathless Winds were designed to be love interests, of course-- characters who would appeal to the hypothetical trans femme audience. As mentioned earlier, we modeled them after other trans fiction tropes because these types of characters have a certain tried-and-true appeal, but this left plenty of flexibility to put our own spin on it. 
A trans woman being loved as a woman by a cishet guy can feel like a high form of ‘passing’, ‘fitting in’ to the female gender role, and being validated by his orientation. He only likes women, and he likes you, so you’re undoubtedly a woman. As a cishet guy, he represents a sort of acceptance into a societal norm that trans women can desire to live to. (Lantana, as a cis lesbian, represents the sapphic counterpoint to this-- although there is of course a big gap between the ‘normalcy’ of a cishet man and a cis lesbian woman, and I don’t mean to say those two are equivalent.) 
But not all trans women want to live to that (cis) societal norm. Rue and Valerian, as a trans woman and a trans man respectively, are the t4t options. 
Rue’s route represents that trans/sapphic ‘envy’ (“do I want her or do I want to be her?”) as well as finding power in community aside from what society considers ‘normal’. We’ve always been pretty clear about what we wanted to do with Rue’s route.
We went back and forth a lot more on Valerian’s route. Initially, we were unsure if he should be trans. He and Rue are the two less-friendly love interests (at least initially), so I was afraid it would come across that t4t is a more hostile option, which is not true at all. But it also felt like a mistake to not have a trans man in the game-- but making Gallardia trans would have required a big overhaul of what we had in mind for him and his route. (Although, childhood friends t4t is a really good idea...)
Beyond that, Valerian takes a villainous role in any route that isn't his own. We were worried that it would be wrong to have a trans antagonist who represents unjust power. However, Breathless Winds is a queer game with other positive trans characters, and we've always approached Valerian as a hot anti-villain man that you can't help but like.
In the end, Valerian’s route is about breaking generational cycles and what it is that makes you a man, and I also managed to sneak in a scene where they dance at a ball in the royal palace, so in the end I think it all worked out great.
Wish Fulfillment and Catharsis
Doris and I both agreed that we wouldn’t depict on-screen transphobia in Breathless Winds. Poppy worries about not being accepted, but fear of acceptance can come with any change in identity. Rue was rejected by her family for being trans, but this doesn’t take place ‘on screen’ in the game. There exist certain metaphorical parallels for transness and transphobia, but every route has a happy ending. 
Following up on this-- it can be difficult to write about discovery of gender identity without writing about transphobia, considering how many trans people suffer from internalized transphobia during their period of repression.
Sometimes, repressed/closeted transgender people ‘hyper-perform’ their assigned gender as a form of denial. A trans woman might grow out a beard and join a gym, while a trans man might become very interested in makeup and feminine clothing. 
In Breathless Winds, Poppy often struggles with ‘strength’ and what it means to be a man. In several routes, she tries to prove her strength under the assumption that being stronger would make her happy. Afraid the world would reject her if she became who she really is, she preemptively rejects herself.
Not every trans person suffers from prolonged denial, internalized transphobia, or even gender dysphoria. I don’t think it’s impossible to tell a purely-positive story about trans joy. 
While Poppy never gets rejected for being trans, faces transphobia, gets called a slur, etc, she faces both internal and external (metaphorical) obstacles to realizing and accepting her identity. 
Gallardia represents a societal norm that Poppy can’t live up to herself as a man.
Lantana suffers from certain aspects of her identity as a woman, which makes Poppy feel guilt for wanting to be a girl.
Rue is isolated from town at the start of her route, a ‘punishment’ for breaking this societal norm.
Valerian has to hyper-conform to his masculine gender role at first in toxic ways before finding acceptance from within and from his loved ones.
These struggles are real to a lot of people, but instead of pretending they don’t exist, I hoped to tell a story about catharsis. Poppy is able to live up to her truth as a woman and finds love with Gallardia, Poppy and Lantana redefine what being a woman should and does mean to them, Rue and Poppy find community in others who don’t fit the norm, Poppy and Valerian stop seeking gender validation from a society that was never made to serve them. 
Although these powerful forces of oppression exist, loving yourself as a trans person- and loving those around you, protecting the natural world, and standing up for what you believe in- can save the day. That’s the kind of story we wanted to tell.
Wrap-up
There’s a lot more I could write, but this has already gotten really long (sorry!) so I’ll wrap it up here. 
Learning how to write a visual novel in terms of technical skill (how to depict events on-screen, how long each line should be) as well as in terms of writing skill (how to outline the game, how to plan visual assets) has been a massive undertaking for me. 
Writing Breathless Winds has been a big challenge but also deeply rewarding, and all of your support has made the experience even more wonderful. Thank you for reading and thank you for supporting the game!
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thewertsearch · 7 months ago
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ERIDAN: for all that trainin you did ERIDAN: i wwouldnt be the incredible holy wwizard i am noww wwithout your help […] KANAYA: I Hope You Use Your Magnificent Powers Of Light And Hope For Goodness And Purity And Lets Not Forget Science
At this point. Kanaya is Human Sarcasming better than most actual humans.
ERIDAN: dont wworry im all ovver that shit you dont evven knoww KANAYA: Uh Oh I Hope That Didnt Come Off As Too Sarcastic […] KANAYA: Please Dont Take Too Much Offense ERIDAN: haha damn kan if thats your idea of offense bein made then i honestly gotta fuckin wworry for you ERIDAN: tell you wwhat ill givve you some lessons in dealin out the dark umbrage to repay you for your tutelage in the wwhite science
I think Dave taught Kanaya more about the art of trolling in a single conversation than Eridan could in an entire lifetime.
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That guy can troll better than most actual trolls.
ERIDAN: wwhats that thing there KANAYA: The Matriorb KANAYA: I Was About To Go Hatch It In The Core To Restore Our Race ERIDAN: that sounds ERIDAN: hopeful […] ERIDAN: if theres goin to be any sort a hope for our race as the prince of hope i demand to be invvolvved ERIDAN: so dont go anywwhere wwithout me got it […] KANAYA: Fine
I’m all for the construction of neo-Alternia, but I really don't think Eridan should be on the planning committee, unless we also want a neo-hemospectrum.
Honestly, the only trolls I'd really trust to rebuild their society are the bottom half of the hemospectrum, and possibly Gamzee. The other highbloods can go sit in the corner.
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ERIDAN: its not magic wwe talked about this kar KARKAT: RIGHT, IT'S POWERED BY SCIENCE, I FORGOT. KARKAT: OR HOPE. WHATEVER THE FUCK THAT MEANS
I don’t see how Hope translates to a robot-exploding beam, though.
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If it was wizards he was blowing up, I’d understand, because it would be consistent with my theory that he's weaponizing his hatred of FRAUDULENT MAGIC. If anything, his Science Wand should strengthen a robot, since it's a product of the TRUEST SCIENCES.
ERIDAN: i had a harder time than anybody wwith this game ERIDAN: it wwas really fuckin unfair wwhat challenges i got saddled wwith ERIDAN: i wwoulda fuckin MURDERED for a land full of a lot a harmless brains and fire ERIDAN: but no ERIDAN: it wwas so lonely ERIDAN: hey guys anybody wwant to come hang out wwith me in the land a wwrath and angels
That sounds cool, though. Angels, I assume, are how Hope is represented in his Land, and I’m sure Eridan synergized well with its wrath. I wonder what physical form it took?
ERIDAN: anybody at all i knoww it isnt anythin like one of your flippin land picnics ERIDAN: anybody please ill evven settle for the kittycat shipper cavve girl
You can't complain about loneliness and then insult your ‘friend’ in the same breath. That's not how any of this works, and the fact that you're unaware of this should tell you everything you need to know about why you're lonely.
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So Karkat does know about Nepeta’s little crush. He is a relationship aficionado, after all.
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Poor Nepeta.
I sort of figured Karkat didn't reciprocate her feelings. He's preoccupied with plenty of other redrom prospects, and he basically never mentions her.
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Karkat’s honestly a little too nice to Eridan. He’s being such a bro here, but what Eridan actually needs is to be brought down to size a little.
Granted, I think Eridan needs a bigger shock to the system than an angry tirade from Karkat. I feel like Terezi could tear him to pieces - but since it's unfair to expect her to put up with him alone, I'd put both the Scourge Sisters on this assignment. >:)
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What Karkat is aptly demonstrating here is that there’s a difference between an Eridan kind of asshole and a Karkat kind of asshole.
Let's be real, here - Karkat's a dick. But he's a dick who holds no true malice, knows when he's crossed a line, and is willing to sincerely apologize for his past actions, and make amends.
Eridan possesses none of these qualities, which is why he sat alone in his house for a month while Karkat befriended the entire cast.
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