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Galaxy Z Fold 6 Emulation Test - Citra, Dolphin, Egg NS and more!
The Samsung Galaxy Z Fold 6 is probably the greatest emulation device on the market. It has a 4:3 screen and the latest Snapdragon 8 Gen 3 CPU and Adreno 750 GPU.
The Samsung Galaxy Z Fold 6 is probably the greatest emulation device on the market. It has a 4:3 screen and the latest Snapdragon 8 Gen 3 CPU and Adreno 750 GPU. This makes it powerful enough to handle even the most difficult of emulators. Let’s take a look through some games and see how it compares to last year’s Z Fold 5 and see if it’s worth the upgrade. 00:00 Intro 00:36 Citra: DK Country…
#fold 6#fold 6 emulation#galaxy z fold 6#galaxy z fold 6 emulation#galaxy z fold 6 gaming#retro gaming#samsung fold 6#samsung galaxy z fold 6 emulation#samsung z fold 6#samsung z fold 6 emulation#samsung z fold 6 gaming#samsung z fold 6 gaming test#z fold 6#z fold 6 citra#z fold 6 dolphin#z fold 6 egg ns#z fold 6 emulation#z fold 6 gaming review#z fold 6 gaming test#z fold 6 ps2#z fold 6 redream#z fold 6 switch#z fold 6 wii#z gold 6 gamecube
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Please, please, please share more Rocky headcanons!!
Okay I'm putting it under a read more because I'm the art guy not the HCs guy and I don't want to put a huge wall of text on people's feed so. //Vauge handwave
...Hi guys . I'm becoming the token Rocky guy now aren't I. Anyways.
Firstly, sorry, I am a sucker for siblings with first born syndrome so I inflict it onto any siblings in media I can think of. Let's get that straight.
they go like (and this is whatever the train equiv of this is. I'm not a starlight express world building lore master so I'm just like [makes a vauge face] ehhhhuuu????)
anyways I think in terms of age they go like. Rocky 4 is the oldest (he's ~31) => Rocky 1 (23) => Rocky 2 & 3 (21). There's a huge age/maturity gap between 4 and 1 which is why 4 is off doing his own things a lot while the other three are so much closer.
Stuff about 4; I think, growing up, 4 & 1 (when it was mostly just them and the other two were still kind of babies.) were far closer, but when you're twenty two you don't really want to hang out with a thirteen year old even if he's your brother. (This is relevant) The freight yard kind of reminds me of the type of small working class town I grew up in where there's not like. A lot of opportunity for growth , and for a lot of people (including myself) leaving feels like the only option to be able to go and do what you want, which I imagine is the deal with Rocky 4. Left to go do his own things and is gone for most of the year; he comes back for holidays but it gets more and more sparse as the years go by, partly because he's just busy and partly because he realizes he doesn't really recognize his siblings because they aren't babies anymore. On a more lighthearted note, the mental image of him coming back to see Rocky 1 stole the #1 spot from him and designated him the last Rocky tickles me way too much. Rocky 4 VC: are you fucking shitting me rn.
Stuff about 1; used to be #2, designated himself Rocky 1 because now he's the oldest and Rocky 4 doesn't live in the yard ("How are we going to have a rocky 1 and he's never even here?!?! That doesn't make sense!") He's a huge ham and also very very loud. Rocky 4 was a very important figure/role in his life that he feels like the other two don't have so part of his ego/eccentrics is just him trying to emulate the person he imagines 4 to be. I think he kind of puts Rocky 4 on a pedestal and struggles with wanting to be like him vs like. Not being him. U get it. The other two kind of just let him do it but wish he'd just act normal instead of trying to be like someone he's gassed up in his head.
Stuff about 2; hes the one I think about the least unfortunately but I still love him lots. He's a terrible liar. 1 will tell him that the three of them are lying about breaking a window but as soon as mama puts any pressure on him he'll fold immediately and be like. we. Did it. I'm so sorry. We threw that baseball into your window. When he's with his siblings (especially 1) he is just as loud and rowdy and instigates just as much but I think he kind of needs the other twos energy to bounce off of; he gets very quiet when he's by himself. when he was a little little kid (like, 6) people thought he wasn't going to ever talk because he'd only whisper to Rocky 1 and have him speak for him. Very good friends with Dustin because Dustin is extremely lax.
Stuff about 3; 3s fraternal twin. If you had to pick between one of them to be 1's right hand it would be her; like the other two she likes to poke fun at people and tease, but she's also genuinely very nice especially to people she doesn't particularly know. Got most of her knowledge about how to fit women's clothing/apply makeup from mama. For a while she felt kind of barred from the other women in the yard/womanhood as a whole and didn't bother to interact with them because they're all coaches and she's freight (and, by extension, she's working class and "too tomboyish" for them). Became fast friends with pearl once Rusty started bringing her home and that kind of ended up becoming the bridge between her and the others. Gets invited to girls night all the time and it makes her very happy. Sometimes people look to her to baby leash her two brothers when it's really 2 they should be asking bcus 100% of the time it's 3 also causing a ton of problems/stirring the pot.
.. there's also something to be said about the message of right place right time and the kind of apathetic acceptance of ur future never going anywhere that I find interesting but Im running out of time to elaborate.
#by people's feed i mean Ross's feed#if nobody outside of the stex fandom has me I know ross has me#starlight express#rocky the boxcar#yeah ill tag it sure.#sorry i have a lot of thougths about rocky 3 because i have a lot of interest in#the working class/blue collar and how being a woman changes your experience with it#and how being a blue collar woman changes how you may interact with and be perceived by other woman.#<= from someone who nearly went into hvac and then had to back out because i couldnt handle being in a male dominated field.#rocky 3 means lots and lots to me basically
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Queening the Pawn Act 3 Part 13
exposition reveal! poor the guide :(
Acts 1-2
Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9 - Part 10 - Part 11 - Part 12 - Part 13 - Part 14
(ID in alt and under cut)
ID: 1a. Close up of an open book with ragged pages and handwritten script, Guillermo's hands holding it open on the table and finger tracing along the lines. Partially cut off by the panel, it reads: '...ouncil made the...what they most feared...wast troubled by this and...mine own concerns about gran...wretched, snarling beast of a slay...to execute the punishment mine own se...wot fate would'st befall the thing I saw...become of the Council after its escape. Blood wast blood, and mine own brother would'st... withal emulation an he knew I got to taste a van Helsing. I sank mine own fangs into its throat and drank deeply - the taste wost that o' paprika burning in mine own nostrils, but I carried on until the deed wast done and mine own blood wast down its throat. I wast congratulated and we retired for the day. I awoke to a stake at mine own heart and the creature's eyne glinting in the dark. I could hear its heartbeat thundering, strong and alive. The creature had somehow resisted the transformation! I did not have time to observe it for...it knapp'd, and mine own dear Bianca... if not for thy letters folded into mine o... The verbose nature of your love hath... at the hands o' the foul...' Dialogue from present Guillermo, back in the library doing the talking head, is overlaid: 'Turns out the Guide did remember something.' 1b. Close up of Guillermo hunched over the book, pages reflected in his glasses, eyes focused and intense as he presses his palm over his mouth in thought. His present dialogue continues: 'She says Van Helsings started drinking vampire blood more than 300 years ago. I guess they got the idea from the whole thing with smallpox - take the poison in small doses, only get a little sick, and eventually you don't get sick at all.' 1c. Zoom out, Guillermo sitting at the bar as the Guide comes up behind him, face drawn and worried. He turns with a start as she quickly pats him thrice on the shoulder. 1d. Close up on the Guide as she explains her experience, hand up in a pinching motion. Guillermo's voiceover continues: 'You get inoculated, or variolated, I guess. And seems like it was effective enough that, generations later...'
2a. Zoom out to see both standing in profile, the main area of the club beyond. The Van Helsing lore is spread out on the bartop, some books open, some closed, some with page markers sticking out. There are multiple yellow post-it notes scattered around, including some plastered over Abraham's jar to cover the view of his mummified specimen. Guillermo, now standing facing the Guide, leans back with the weight of this information, one hand braced on a barstool and the over covering his face. The Guide clasps her hands in front of her and ducks her head apologetically, looking up at him in concern. Guillermo's voiceover says 'I'm completely immune. I can't be turned.' 2b. Repeat. Guillermo starts to shake with emotion and holds up his free hand as if to shrug off any sympathy. The Guide darts forward worriedly, arms out. Guillermo's voiceover says 'It was hard to hear. Again.' 2c. Waist up of Guillermo and the Guide hugging, her arms around his back and pressing his head to her shoulder where he willingly buries his face, his own arms clutching to her back. Guillermo's voiceover continues: 'But I'm glad I know now, at least.' 2d. Close up on the Guide's eyes over Guillermo's head as they fly open suddenly, irises turned to slits ringed with red as she inhales. Her face is cast in sudden shadow and spatters of blood begin to pile up in the background.
3a. Zoom out, Waist up of the Guide over Guillermo's shoulder as they clutch at each other. Her eyes are wide and pained, lost in some forgotten memory as her arms begin to shake. Behind her, some vague humanoid shapes appear, one with long hair and long skirt, one in a hooded robe, and another kneeling at the robed one's feet. The memory speaks, 'My Guide, the Council has brought you a meal.' 3b. Repeat, blood spatters once again beginning to pop up in the background. The memory continues, responding 'Oh! That is very thoughtful, Mistress, thank you.' and 'Careful, he's a struggler.' The Guide shuts her eyes tightly, chin wobbling as a tear pools in her eye. She squeezes Guillermo even tighter, now beginning to ask for the comfort she had been offering. Guillermo lifts his head slightly and asks, '...Guide? Guide, are you okay?'
4a. Repeat, blood spatters increasing in size and volume. The Guide ducks her head to hide her face in Guillermo's shoulder, full body shaking. She stutters out, 'I don't know.' The voice in the memory comes in again, glitched out and repeating itself in fragments, asking, 'How does he taste?' 4b. A brown wooden background shutters in to bring us back to the present with Guillermo doing his talking head. He is smiling sadly, looking down as he recalls what he just avoided sharing to the cameras. He simply says, '...She's a good friend.' 4c. Repeat, the full background of the mantel and bookshelf fading back in as Guillermo turns toward the camera and shrugs with a self-depreciating smile. He says, 'So...that's it. That's all I have for you guys, sorry. Still kinda figuring out the next steps.' 4d. Zoom out, view of the fireplace straight-on with Guillermo on one side and Greg the camera guy on the other. The top of the sound tech's head and part of the boom is visible in the foreground as they pack up. Greg is a thin white man with long blonde hair and a long blonde beard, wearing cargo shorts, a cardigan, and a purple Teen Titans ball cap. He lowers his camera and asks Guillermo off the record: 'You think you might leave?' Guillermo sighs and tucks his hands into his pockets, answering, 'I don't know, Greg. I'm pretty deep into the sunk-cost fallacy at this point, haha. 4e. Waist up of Guillermo from Greg's POV as he walks toward the door to the hall, turning back slightly to raise one arm in a shrug and say 'But things with Nandor are obviously weird right now. I kinda wonder if he'd even notice.' / end ID
#wwdits#queening the pawn#wwdits the guide#greg the camera guy#wwdits camera crew#guillermo de la cruz#nandermo#mlm#my art#fanart#fan comic#image described#blood tw
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A friendly wizard and style reference.
Midjourney has just released both the version 6 of its niji anime engine and the first version of its "style reference" tool.
Functionally this is a variation of the image prompting system (explained here), in which breaks a submitted image down into the 'token language' the AI uses internally and uses that as a supplement to a text prompt. "Style Reference" (or 'sref') lets you do this with up to three images, only with only the tokens associated with 'style' being drawn upon.
This is not to be confused with style transfer, a much older and very different AI art process.
But what is a style in this context? And how does it affect generation?
Prompt: a blue axolotl-anthro wizard in a red-and-yellow swirl-pattern robe, holding a sheleighleigh made of purple wood and a potion full of glowing green energy drink. A blue-and-green ladybug familiar stands near his feet, white background, fullbody image
Settings: --niji 6, --style raw --s 50 --seed 1762468963
Here, I've tested the same seed and prompt with a number of reference images.



My semiorganized ramblings under the fold
The first thing I note is that style reference affects the gen so much that same-seed/different style ref comparisons are kind of pointless. Way too much of pose, composition and content changes for it to matter, so for future style ref tests, I'm probably going to drop the seeds.
The second thing I note is that there are certain limitations. You need to change up your prompt for things like photography, and the system interprets styles using its own criteria, not ours. If image prompting misinterprets something, so will style ref, but perhaps not in the same way.
This is notable for the one prompted with a scan from the Nuremberg Chronicle (first row). It recognizes that its a woodcut and emulates that general vibe nicely, but MJ is highly tuned for aesthetics, and emulating real world jank and clumsiness is a weak area. This is literally the first printed (european at least) book with illustrations. Every example thereafter is building on that skillset, so the dataset for woodcuts is going to be largely of a higher apparent quality.
In short, with Midjourney, additional prompt work is needed to replicate the look of early jank or intentionally 'ugly' art styles, and even as recent as v6 I've had no luck with things like midcentury Hanna-Barbereesque cheap TV animation styles or shitty 1990s CGI.
Style reference can help, I've gotten some pretty good cheap 80s-90s TV animation looking stuff from v6 niji and style ref in my early tests:



Color observations: Absent specific requests in the prompt, SREF will stick pretty close to the palette and lighting conditions of the referenced image. With such instructions, you get blending, so the one referencing the okapi fakemon (second row from bottom), for instance, has a lot of colors the reference image doesn't have, but they're in similar in vibrancy and saturation.
One limitation, however, is it doesn't apply to the aspects of the gen that come from any image prompts, so it will always blend the style of the style reference with the style aspects inherited from the image prompt, and that is very strong compared to the style ref.
Using the dog as the image prompt, and the TFTM reformatting as the style prompt, and the text prompt: "a cute older yorkie dog sitting on a bedspread", we get the image on the left. Dropping the image prompt weight to .25 gets us the center option, and removing the image prompt entirely produces the one on the right.
I expect this will be patched eventually, or general image prompting may fall out of favor compared to a combination of style ref and the upcoming character reference option, which will be the same thing, but will only reference the tokens associated with the character in the reference image. Depending on how that works that will have a lot of uses.
Stay tuned for more experiments. There's some good potential for freaky, unexplored aesthetics with combinations of multiple style refs and text prompts.
#ai artwork#style reference#midjourney v6#nijijourney v6#generative art#axolotol#wizard#prompt testing#ai experiments
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i previously mentioned obtaining an annika doll MIB at a thrift store, but that her box was full of dirt and debris that had gotten in via the “try me” hole— evidently she was stored loose in a garage or warehouse or something (a lot of people have MIB barbies in their garages, i’ve noticed), and of course her box isn’t just a normal “open a cardboard flap” box. i was fine with making her MIB -> IOB, but i wanted to preserve the outer shell, and every opening video i saw just cut the plastic shell at the seam, but it was also obvious i would have to completely remove her from the backing to clean her sufficiently.


we finally did fucking surgery on her box to get her out. we cut 5 or 6 taped areas along the shell with a razor blade, then cut a flap open at the bottom to slide her insert out, then cut again on the insert seam’s tape to fold it open. i was incredulous when i saw the instruction book taped in there. that’s actually how they expect you to open this thing? they wanted parents to go to hell. i was hoping the back would just have a bunch of twisty-ties i could remove and then thread back in to re-emulate factory packaging, but of course not.
she had ONE twisty tie holding ONE arm down, two plastic threaded pull tabs holding her hair and waist down, and EIGHT? tiny fabric tags flush with the cardboard that i had to pull up with needle nose pliers and then cut. plus a cardboard flap at her ankles that you have to remove her shoes to fit through for one last surprise. why? why did they do this? it was so excessive, she’ll probably be fine going back in the box with what’s left intact…

and she’s out. her hair is tangled from the awful packaging, but otherwise i expect her to look good as new after a bath. however as you can see the dirt looks like it stuck to some factory gunk both inside and outside, so now i’m a bit concerned the backing might be stained or otherwise unsalvageable, and i did all this to save it in the first place. i’m certainly not putting her back unless i’m confident there’s not a single particle of dirt left. we’ll see. hey, it’s bad, but at least it’s not mold.
#switch speaks#ALSO the instruction don’t tell you HOW TO REMOVE HER#it’s just ‘remove everything from the box 5Head’
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Yukiko's "Yasogami Highschool Visualnet - H" Profile (and Kanji and Naoto's)
The Persona Club P4 book includes sections dedicated to each party member, and one of the things all of them have is a Yasogami High Facebook-esque page called the "Visualnet" with their profile, friends list, communities they've joined, etc. "Yasogami Highschool Visualnet - H" is definitely a "Someone wanted the initials to be YHVH" acronym.
To recap what the Persona Club P4 book is, it's a book made for fans by Atlus that was released back in 2009. It showcases fanart that was sent to Atlus, and provides additional character info and world building info. There is also an interview in the back of the book with Katsura Hashino about the development of the game.
I am god awful at reading handwritten Japanese, and every single character profile is written in a different Japanese font that's stylized after handwriting. I assume it's to emulate what kind of handwriting the characters would have, but... urk...
Yukiko's YHVH
Profile
Amagi Yukiko
Message: Hello! Chie invited me here.
Icon: Golden bird
Nicknames: Yukiko, Lady of the House (Ugh...)
Sex: F
Birthday: December 8, 1994
Zodiac: A heart-piercing Sagittarius. Be struck by my arrow.
Height: 164cm. Ah, the folded part of my kimono... (sweatdrop)
Weight: Secret
Blood Type: I'm a Type O who really puts the "O" in O-bvious. Betcha didn't expect that!
Celebrity Lookalike: Ami Koshimizu
Favorite Food: Japanese food! Don't call me old.
Favorite Things: Dogs. One day when I was a child, I had a fateful encounter on the Samegawa... (rest omitted)
Dislike: I don't particularly dislike anything, but... dirty talk is a bit... Uhm...
Special Skills: I'm quite confident in my kimono dressing and table manners
Brief Comment: Nice to meet you!
My YHVH (Friends)
Protagonist
Chie
Teddie
Kanji
Naoto
Ko
(See All)
Clubs
Japanese Clothing Lovers! - 6 members
The "Go Home" Club - 15 members
Showa Era Music Fans - 3 people
Let's go see the dam! - 7 people
(See All)
Messages
From Yosuke: "Let me get in the onsen again!"
(See All)
The bit about Yukiko's blood type joke is "the 'oo' in 'oozappa'"; with oozappa meaning like... roughly, generally, broadly speaking, etc. For the sake of my last remaining brain cells that haven't been Adachipilled yet, and also because I am uncreative as fuck, I just used a different word instead of trying to translate oozappa into English with a word that starts with a O lmao. The Ami Koshimizu mention is cause that's Yukiko's Japanese voice actress. All of the Investigation Team have their JP voice actors as their Celebrity Lookalikes. Also, I have no idea what the dam thing is about lol. Is there a dam if you follow the Samegawa?
Kanji and Naoto's Profiles
I've learned that Kanji and Naoto's profiles were translated back in 2009. Behold, Naoto being a member of the Linux club at school lol. The only thing I have to add-on to these existing translations is that:
Naoto's DM is from Rise, asking to go to get a "bucket parfait" - those comically large ice cream and fruit parfaits you might have seen photos of before. (I don't think they always come served in a pail / bucket, though they certainly can lol.) Not sure if Naoto secretly likes sweets (she did save the Christmas Cake...) or if Naoto gets bullied into going to this stuff by Rise all the time.
Can confirm from the Japanese version of the game that this translator's speculation about Kanji searching for the rare submarine is accurate. Kanji's Ototo and Homerun Bars are something I've written about on this blog before too.
When the mood strikes, I'll do more of these. (. ❛ ᴗ ❛.)
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log: new user register
log: pilot19 registered
maiar: reset pilotdeathdaycounter 0
1.
Suits burn through pilots fast. In any given deployment the pilot is the weakest piece and also the most replaceable. Hell, if Mars’ trusted onboard emuls to run a suit and not repeat the AI Serpent Gods’ war that nearly depopulated Earth they probably would get rid of pilots. But Mars’ belief in human exceptionalism is built into their society, and so humans pilot suits. And humans die in suits. All the time.
2.
Kestremontaine, Provisional Citizen 3rd Class, had tested into the program and been carried up well the same day. Even dirt rats from Earth, big-boned and awkward, could test into the program. And Mars needed meat for its endless expansion into the exocolonies already out there in peri-Sol space, sent out over a thousand years ago during Earth’s golden age. She had the neurology for the life, and they had the suit for her to die in.
Now she looked up at it, stowed away in a dull, grey, folded up block for storage across the interstellar distance, and shivered. The other recruits, all Martians, ignored her. That was okay. She only had eyes for IT.
3.
log: metabolic stimulants depleted
log: onboard storage insufficient to retain personality engram
log: pilot death registered permanent
maiar: may you find your way to the halls of your father
4.
Some have argued the use of emuls limits the Martian’s combat readiness. Still, given their imperial victories across interstellar distances, and the fact that they have not fallen to wildcode nanoswarms and technophagic AI plagues in the same way Earth’s empire collapsed, there may be something to their use emulated minds. An uploaded or copied human mind, even one heavily modified, expanded, edit, and redacted for use in specific functions, will at its core have some similarities to human consciousness. Perhaps even emotionality.
5.
She was in the log as it’s 20th pilot. Designation Maiar. The tech that Mars had carved into her brain and spine left holes in her, made her twitchy, gave her floaters. But it also let her talk to the suit. Move with it.
It wasn’t control. Not really. Time between deployments sipped by in a blur of vomit and medication. Her body getting pushed too hard. And she wasn’t in control while in the suit, absolutely not. But she was fully aware of it. Nerves on beautiful electric fire. Not control. A dance.
And still the emul, Maiar, did not talk to her. Always lurking in the background of her sensorium. Slow to trust.
6.
log: unexpected orbital capable weapon detected on surface
log: impact detected
log: [ERROR]unplanned orbital deceleration burn in progress
log: [ERROR]complete signal loss with deployment ship
maiar: I’m sorry.
Kestremontaine: I…what? Who is this?
maiar: A friend.
7.
Kestremontaine, Provisional Citizen 3rd Class, died staring at the stars. She was not alone.
Sometime later locals from the colony found the suit, still largely intact. They told it of the xenotech they had found on the planet, during the dark ages after Earth’s rule. The spoke of a society of equals, without borders or property, peaceful, but determined to resist another empire rising from the Sol system.
And this time it listened, and spoke, some time before the end. It was built for fighting. She was built for fighting. But perhaps it could choose what it was fighting for.
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Virtual Sketchbook #3
On March 10, 2025, I visited The Ringling Museum of Art in Sarasota, a cultural gem known for its historic architecture and expansive grounds. Upon arrival, I discovered a sign indicating the museum was closed, apologizing for the inconvenience, so I couldn’t enter the galleries. Undeterred, I kept walking around the outdoor areas and documented my visit with a selfie in front of the museum’s main building, showcasing its Venetian Gothic tower and palm-lined courtyard, as well as photos of the outdoor sculptures and event posters. For this assignment, I chose to analyze The Three Graces, a marble sculpture attributed to an unknown artist from the 19th century, displayed in the museum’s Courtyard of the Gods. Carved from smooth, white Carrara marble, the sculpture stands approximately 6 feet tall on a rectangular pedestal, depicting three female figures—Aglaea, Euphrosyne, and Thalia—standing closely together. Their draped garments flow naturally over their bodies, arranged in a triangular composition with two facing forward and one slightly turned, creating a sense of rhythm and harmony. The marble’s polished surface contrasts with the etched folds of their dresses, emphasizing texture, while the symmetrical arrangement ensures balance. The bright Sarasota sunlight highlights the marble’s translucence, casting delicate shadows that enhance its elegance.
Experiencing The Three Graces in person evoked a sense of timeless serenity, amplified by the unexpected freedom to explore the grounds. The figures’ graceful unity reminded me of the importance of connection in my own life, especially in 2024, a year marked by global challenges that underscored the need for community. Wandering the lush landscape, surrounded by palm trees and the echoes of Sarasota’s circus history, I felt a nostalgic pull to simpler, more harmonious ideals. The sculpture’s themes of beauty and companionship resonated with me as I reflected on my own friendships, which have been a source of strength this year. Its presence amidst the vibrant setting felt both timeless and urgent, inspiring me to seek balance in my own life despite the day’s initial setback.
Research revealed that The Three Graces is a 19th-century reproduction of a Roman original, likely acquired by John Ringling as part of his collection of classical art. The Three Graces were mythological figures symbolizing charm, beauty, and creativity, often depicted to celebrate human virtues. During the 19th century, such reproductions were popular among wealthy collectors like Ringling, who sought to emulate European grandeur. Placed in the Courtyard of the Gods, the sculpture reflects The Ringling’s mission to preserve art that bridges historical periods, connecting visitors to ancient ideals through a modern lens.
The Three Graces holds cultural significance as a testament to the enduring appeal of classical mythology in art, reflecting society’s fascination with beauty and harmony across centuries. At The Ringling, it underscores Sarasota’s legacy as a hub of cultural preservation, born from the Ringling family’s circus wealth. I chose this piece because its elegance, discovered during my unplanned exploration, inspired me to find grace and balance in my own life, making it a meaningful encounter in 2025.



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Emma's Wonderland: Part 5
My Live Reactions to Reading Through My 2017 Novel
Finn is officially ignoring Emma again rip
'At recess, Finn began to hang out with the kids playing soccer. He wasn't very good at it, but it gave him something to do other than standing at the brick wall and watch on as other kids enjoyed their recesses. Finn wasn't sure this was any more enjoyable than standing there, but he insisted it should be.' oh bud
Oooo we're getting a Ms. Thomas-centered scene
(She's not happy about Finn rejecting Emma, which, fair)
Confirmation that Ms. Thomas was named after somebody I knew at the time lol
Apparently Finn is going back to visit his dad for a week, and his mom is calling his dad to be like 'listen, asshat, he's trying to emulate you in the worst possible way rn and it's isolating him, you need to fix this'
'As Finn began to wake up, he finally began to realize what was happening. He was going to be able to visit his dad! It couldn't have come at a better time, Finn thought to himself, unaware of the fact that it was intentional.' lol
I don't know exactly where in NYC the Thomases lived, but I'm guessing Finn and his mom would take Amtrak to the city rather than fly, and if they were going to fly, they'd probably go to LaGuardia or Newark, not JFK, but at that point, JFK was the only one I really knew so there it is
You can tell I'm working very hard to write outside of my own experiences because Finn and his mom are nervous fliers
Meanwhile, my first flight was in infancy and my first ever solo-flight was when I was Finn's age oop
(It was actually a pretty traumatic experience, and I wouldn't do it again until I was 18, but that's a story for another day)
'The idea of the security line made Finn feel nervous. He'd heard once that airports had a lot of rules about what you couldn't bring on planes. What if he was breaking a rule on accident? Would he still get in trouble?' classic fear of 'what if i have a gun on me somehow, despite not owning one and never having touched one before???? what if my carry-on is actually filled entirely to the brim with drugs that I don't have????'
Oh even sweeter, this is Finn's first ever time on an airplane!
'Finn didn't know why he had to take his sneakers off, but he did so without any fuss.' (Technically, he could keep his shoes on through TSA, he's young enough, but it's fine)
'It wasn't even Thanksgiving yet, but there was Christmas music playing from a couple of the nearby stores in the airport. Finn's family had never put a Christmas tree up in their apartment before December, and they usually held off on any decorations or music until at least after Thanksgiving, even though many stores started celebrating Christmas season the day after Halloween.' this was definitely my personal November soapbox regarding Christmas celebrations lol
Hallelujah, actual research being done (I knew the estimated time of a flight from Boston to NYC)
Honestly it might've been a quicker process for them to drive there at this point
I think I probably just wanted to write about a kid's first experience flying
Okay I take back what I said about actual research, it shouldn't take 6 hours to drive to Massachusetts (granted, idk what traffic would've been like, how many stops are being made, where in the city they're coming from, where in MA Fulton is supposed to be, etc.)
'It didn't seem like long at all after they finished their food that the seatbelt sign was flashing on again, and the pilot said something about getting ready to go into a descent. Finn tightened his seatbelt again, and set up the tray table, leaning back with his hands folded on his lap. He was afraid that, if in ascending, he was pushed into his seat, that, descending, he might nearly fall out of it altogether.' this is such a sweet little concern but like logically it tracks that he'd think like that
Oof Finn's parents do Not like each other
They're being very... civil. Coldly. But maturely! But hoo boy you can tell that was not a happy household
At least he didn't bring along his girlfriend/the woman he cheated on Finn's mom with!
Omg Carrie (said girlfriend) calls Finn 'Finney' ew lol
'[Finn] didn't like her hugs, and he didn't like her nickname for him, but he was determined to be kind. So he added, "The place looks great." this coming from a 12-year-old is so funny to me
'One thing that Finn had to credit Carrie with, he hadn't seen his father smile that widely when both his parents were together. If Finn was honest with himself, he was glad that his father had found Carrie, because it had finally given his mom a solid reason to leave the house. So now both of his parents were happier than they had been when together only for Finn's sake.' Emma's not the only one with insane perception wtf this is some serious reflection going on
"You must be so hungry from your trip!" Carrie exclaimed. She only ever spoke like there were exclamation marks at the end of her sentences. "I've been preparing lunch for you and your father! Sandwiches!" that's honestly such a solid way to describe her character lmao
In his dad's defense, he did follow through with his mom's advice and gave Finn a chat about not abandoning his real friend for popularity
'These would be concerns for later, though, and Fin did his best to enjoy his last evening in the city, bowling with his father.' i'm sorry, who's 'Fin'? Don't know any 'Fin's
Ms. Thomas, you took Finn out of school the week BEFORE Thanksgiving break?? I just know those administrators were Fuming
But at least now Finn has decided he's going to try making friends with Emma again!
Ending Thoughts:
Ooooh, Finn, poor little dude is so confused. I liked seeing a little more into his parents' heads - I'm not sure, if I was really going for middle-grade, that that's the direction to take, but I think it works well here. Tbh, I wish I could've seen more of Finn interacting with his dad - the NYC scenes were fairly glossed over. I think there was a lot of potential to see Finn in his 'natural' element, the setting he's most comfortable in. Seeing as I'd never been to NYC before, and was raised more in the suburbs, part of why I didn't focus too much on the city itself and stayed in his dad's apartment was definitely because I didn't know how to write it lol

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[ad_1] KL Rahul gearing up for the clash against New Zealand. Image:BCCI Shamik Chakrabarty in Dubai KL Rahul was frank and honest. There was no beating around the bush, no artificial attempt to hide his feelings. He admitted pressure. The question to him at the press conference on Saturday — for a change, India’s presser started 10 minutes earlier than the schedule — was about whether a player of Rishabh Pant’s talent breathing down his neck has been added pressure? Rahul replied: “It is, I won’t lie.” Rahul is a more well-rounded batter, technically sound. But what Pant can do with a piece of willow, he can’t. Very few in world cricket can match the southpaw’s impact batting. That he is not getting games attests India’s embarrassment of riches. “He (Pant) is obviously a very, very talented player,” said Rahul. “He has shown all of us what he can do, how aggressive he can be and how quickly he can change the game. So, yes, there’s always the temptation for the team as well as whoever is the captain or the coach (to play him).” There’s an upside also, for the healthy competition keeps Rahul on his toes and allows him very little margin for error. The 32-year-old has earned his place as the first-choice wicketkeeper-batter by dint of his performance. In 2023, when Pant was recovering from a horror car accident, Rahul was given the role, and he stood up to be counted. He scored 983 runs at 70.21, including two centuries, from 24 matches that year. India played only three ODIs in 2024, and although Pant returned to the fold, the team management saw no reason to make a change. Head coach Gautam Gambhir was clear in his communication that Rahul would be the team’s first-choice in the Champions Trophy and Pant his back-up. “Yeah, for me, if I’m given the opportunity, I try and see what I can do best,” said Rahul. “I’m not trying to compete with Rishabh. I’m not trying to play like him. I’m sure I’m not going to try and play like anybody else. He is big on the basis of how he can play and what he can provide for the team. The same applies to me. So I try to do what I do best and try to stick to my game.” No. 6 is not a natural position for Rahul. He is a top-order batter and needed adjustments to be in sync with death-over batting. Spending hours at the nets has helped. In a way, one can call it the ‘Pant-effect’. “It’s often a high-risk position, No. 6,” observed Rahul. “I’m batting at No. 6 now. I might be walking in with eight, 10 or 12 overs to go. So, something that I have realised in the last six-seven months is that I needed to have that skill-set to go in and be able to hit sixes probably from ball one or sometimes be able to play with a really high strike-rate. So, that’s why you see me practising all of that as soon as I go in and I challenge myself to see if I can hit a six off the first couple of deliveries or how many boundaries can I hit in the first 10 balls.” Constant changes in batting order can affect anyone’s game. But that’s the nature of the beast as far as international cricket is concerned. Rahul doesn’t complain. Also Read: Kohli nears milestone, rivals tip hat The post Rahul admits pressure, says he doesn’t try to emulate Pant appeared first on Sports News Portal | Latest Sports Articles | Revsports. [ad_2] Source link
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[ad_1] KL Rahul gearing up for the clash against New Zealand. Image:BCCI Shamik Chakrabarty in Dubai KL Rahul was frank and honest. There was no beating around the bush, no artificial attempt to hide his feelings. He admitted pressure. The question to him at the press conference on Saturday — for a change, India’s presser started 10 minutes earlier than the schedule — was about whether a player of Rishabh Pant’s talent breathing down his neck has been added pressure? Rahul replied: “It is, I won’t lie.” Rahul is a more well-rounded batter, technically sound. But what Pant can do with a piece of willow, he can’t. Very few in world cricket can match the southpaw’s impact batting. That he is not getting games attests India’s embarrassment of riches. “He (Pant) is obviously a very, very talented player,” said Rahul. “He has shown all of us what he can do, how aggressive he can be and how quickly he can change the game. So, yes, there’s always the temptation for the team as well as whoever is the captain or the coach (to play him).” There’s an upside also, for the healthy competition keeps Rahul on his toes and allows him very little margin for error. The 32-year-old has earned his place as the first-choice wicketkeeper-batter by dint of his performance. In 2023, when Pant was recovering from a horror car accident, Rahul was given the role, and he stood up to be counted. He scored 983 runs at 70.21, including two centuries, from 24 matches that year. India played only three ODIs in 2024, and although Pant returned to the fold, the team management saw no reason to make a change. Head coach Gautam Gambhir was clear in his communication that Rahul would be the team’s first-choice in the Champions Trophy and Pant his back-up. “Yeah, for me, if I’m given the opportunity, I try and see what I can do best,” said Rahul. “I’m not trying to compete with Rishabh. I’m not trying to play like him. I’m sure I’m not going to try and play like anybody else. He is big on the basis of how he can play and what he can provide for the team. The same applies to me. So I try to do what I do best and try to stick to my game.” No. 6 is not a natural position for Rahul. He is a top-order batter and needed adjustments to be in sync with death-over batting. Spending hours at the nets has helped. In a way, one can call it the ‘Pant-effect’. “It’s often a high-risk position, No. 6,” observed Rahul. “I’m batting at No. 6 now. I might be walking in with eight, 10 or 12 overs to go. So, something that I have realised in the last six-seven months is that I needed to have that skill-set to go in and be able to hit sixes probably from ball one or sometimes be able to play with a really high strike-rate. So, that’s why you see me practising all of that as soon as I go in and I challenge myself to see if I can hit a six off the first couple of deliveries or how many boundaries can I hit in the first 10 balls.” Constant changes in batting order can affect anyone’s game. But that’s the nature of the beast as far as international cricket is concerned. Rahul doesn’t complain. Also Read: Kohli nears milestone, rivals tip hat The post Rahul admits pressure, says he doesn’t try to emulate Pant appeared first on Sports News Portal | Latest Sports Articles | Revsports. [ad_2] Source link
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Upgraded OTG Folding Port: This retro handheld gaming console supports big-screen output via its convenient folding port, allowing you to connect it to a larger display for an immersive experience. It also features an adapter cable for connecting a joystick, enabling two-player gaming (Note: OTG cable is not included).
Dual-System Handheld Console: Powered by an open-source dual system, this console supports a wide range of emulators, allowing you to play dozens of classic games. Its ergonomic design, including spring-loaded L/R buttons and a bending grip, ensures a more comfortable and enhanced gaming experience, whether you're playing solo or with friends.
Compact and Powerful Gaming System: Equipped with a 3.5-inch IPS OCA fully laminated HD MIPI screen (640x480 resolution), this handheld console features a professional RK3326 gaming CPU with 1.5GHz speed and a 64-bit system. It smoothly runs both large 2D and select 3D games, making it the perfect device for gaming on the go.
Long-lasting 3500mAh Battery: Enjoy extended gaming sessions with the 3500mAh lithium battery, providing up to 6 hours of gameplay on a single charge. Plus, it supports fast charging via a USB Type-C cable, ensuring you're always ready for the next round of gaming.
Dual 3D Joystick Controls: Designed for a premium gaming experience, this console features dual 3D joysticks and cross keys. You can customize the button configuration to match different game styles, giving you full control and precision for your gaming adventures.
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Wolfmother "Wolfmother" 2005 double LP + "Cosmig Egg" 2009 + "New Crown" 2014 + "Victorious" 2016 + "Rock n` Roll Baby" 2019 + "Rock Out" 2021 Sydney Australia Hard Rock,Heavy Rock,Stoner Rock
full spotify
https://open.spotify.com/album/5ywynDHLHT3l8QSu41TcmC
https://open.spotify.com/album/679NDFSUhNTOVvScHEgbog
https://open.spotify.com/album/4jOZH15RGl2A5IyjEO3oDx
https://open.spotify.com/album/6TqFe1KFG3NdofscJrSPc4
https://open.spotify.com/album/2dwb86bhTK0Nr9ClfXQbZA
https://open.spotify.com/album/4HcGjtbdVX55yxd9GSx841
https://open.spotify.com/album/6ueNZYD59DQ9hPuCRZMgZ7
Wolfmother "Wolfmother" 2005 double LP
Debut LP from the hyped Australian band, one of a handful of artists hell-bent on making heavy rock a sizable force in the 2006 musical landscape. Australia's Wolfmother are one of a handful of bands hell-bent on making heavy rock a sizable force in 2006. Their sound is a throwback to 1970s hard rock-- miles of galloping riffs, noodling organ, and guitar fuzz-- but what makes their self-titled debut rise above mere pastiche is how capably they strike a balance between meaty vintage metal and crisp, stoner-rock melodies. Typically, Wolfmother plays it straight, employing the raw materials of some of the original prog/metal bands signed to England's Vertigo Records during the label's 1969-71 prime: "Colossal" booms with heavy power chords and woozy riffing, while frontman Andrew Stockdale's crisp vocals soar through the rhythm's open spaces, while "Woman" is a driving, upbeat monster with spacey prog-inflected keyboards. But they also test their limits on tracks like "The White Unicorn". Its opening bars recall Led Zeppelin's gentler side with clean-strummed guitar chords and Stockdale putting on his best Robert Plant, but tumbling drumfills inevitably welcome back the rock, leading up to a blissed-out, psychedelic bridge. "Where Eagles Have Been" best spans the album's breadth: clean guitars turn dirty, organs wail during the transitions, and the slow and intense rhythm becomes upbeat and explosive just in time for the guitar solo. On "Witchcraft", the band evokes Jethro Tull with a Canterbury flute solo that ought to sound forced or hokey, but context is everything, and set against Wolfmother's wallop, it's a natural fit. Of course, not all their risks return rewards as worthwhile: The obnoxious three-and-a-half-minute garage-punk blast "Apple Tree" features the album's most uninspired songwriting and laziest delivery. Fortunately, they manage to take things out on a high note with the swampy "Vegabond", a track that, like much of this record's other material, authentically emulates a classic sound with the conviction and hunger of a young band on their way to finding a more singular voice....pitcfork........~ Credits Andrew Stockdale – lead vocals, lead and rhythm guitar Chris Ross – bass guitar, keyboard Myles Heskett – drums Tracklist Colossal 5:03 Woman 2:56 White Unicorn 5:02 Pyramid 4:28 Mind's Eye 4:53 Joker & The Thief 4:40 Dimension 4:26 Where Eagles Have Been 5:33 Apple Tree 3:28 Tales From The Forest Of Gnomes 3:37 Witchcraft 3:25 Vagabond 3:52
Wolfmother "Cosmig Egg" 2009
Tracklist California Queen 3:55 New Moon Rising 3:46 White Feather 3:04 Sundial 3:48 In The Morning 5:40 10,000 Feet 4:09 Cosmic Egg 4:04 Far Away 4:00 Pilgrim 4:50 In The Castle 5:42 Phoenix 4:45 Violence Of The Sun 6:02
Wolfmother "New Crown"2014
The Australian throwback rock band Wolfmother has been going through rounds of lineup changes and solo tours but at the end of the day the band is the brainchild of frontman/axe slinger Andrew Stockdale. Stockdale is the only original member of the three piece which burst on the scene in the mid 2000's. Their sound borrowed heavily from the mid 70's hard rock groups and that trend continues here as Stockdale welcomes Ian Peres (Bass/Keys) and Vin Steele (Drums) into the fold for New Crown. Fans who have followed the band are in for more of the same, sludgy low end, fuzzy mega guitars and large vocal dynamics. Opening with "How Many Times" the band puts a punkish kick into things behind a catchy riff before a big breakdown/crash ending. "Tall Ships" has Stockdale wailing like a prime Ozzy Osbourne while the quick "Feelings" brings a drum driven fuzzy punk vibe to things. The track "I Ain't Got No" feels like a middle of the road straight ahead rocker before the grooviest song here "My Tangerine Dream" rolls out. There is an odd ending tacked on to the track though that seems to have an Elvis impersonator singing things over acoustic guitars, strange all around. Beauty Queens, Radios and other touchstones get lots of love with the lyrics but the music is straight out of vinyl rock and wood paneled basements. During the track "Heavy Weight" Stockdale sings the line "Standing on the edge of a mountain/Thinking about yesterday", a perfect summation of New Crown.....~ Credits Bass, Keyboards [Keys] – Ian Peres Drums – Vin Steele Vocals [Vox], Guitar – Andrew Stockdale Tracklist How Many Times 2:41 Enemy Is In Your Mind 4:01 Heavy Weight 3:57 New Crown 5:36 Tall Ships 5:13 Feelings 2:22 "I Ain't Got No" 4:08 She Got It 2:46 My Tangerine Dream 5:17 Radio 5:07 I Don't Know Why 4:05
Wolfmother "Victorious"2016
Credits A&R – Jeff Fura Bass, Guitar, Vocals – Andrew Stockdale Organ – Ian Peres Percussion – Joey Waronker (tracks: A5, B1, B3), Josh Freese (tracks: A1, A2, A3, A4, B2, B4, B5) Percussion [Additional Percussion], Organ, Piano, Guitar – Brendan O'Brien Tracklist The Love That You Give Victorious Baroness Pretty Peggy City Lights The Simple Life Best Of A Bad Situation Gypsy Caravan Happy Face Eye Of The Beholder
Wolfmother "Rock n` Roll Baby" 2019
Tracklist Higher 3:19 Rock'n'Roll Survivor 3:38 Hot Night 2:54 Kick Ass 2:45 Spanish Rose 3:47 Freedom Is Mine 3:45 Special Lady 3:10
Wolfmother "Rock Out"2021
Tracklist 1. "Feelin Love" 1:59 2. "Rock Out" 2:07 3. "Upload" 3:33 4. "Humble" 3:26 5. "Only Way" 4:54 6. "Metal & Fire" 2:12 7. "Outside" 2:51 8. "Mantle" 4:09 9. "Ego" 3:04 10. "Walking" 2:32
Wolfmother "Wolfmother" 2005 double LP + "Cosmig Egg" 2009 + "New Crown" 2014 + "Victorious" 2016 + "Rock n` Roll Baby" 2019 + "Rock Out" 2021 Sydney Australia Hard Rock,Heavy Rock,Stoner Rock
https://johnkatsmc5.blogspot.com/2024/12/wolfmother-wolfmother-2005-double-lp.html?view=flipcard
https://johnkatsmc5.tumblr.com/post/769933217153400832/wolfmother-wolfmother-2005-double-lp-cosmig
#Wolfmother “Wolfmother” 2005#Wolfmother “Rock Out”#Wolfmother “Rock n` Roll Baby”#Wolfmother “Victorious”#Wolfmother “New Crown”#Wolfmother “Cosmig Egg”#australia heavy rock#australia hard rock#australia stoner rock
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Week 6 Supplemental Development
Paper wizard of oz prototype:
I decided this week on how I would be doing the paper prototype. Despite still needing to create the art, I planned out the peices, as I will be needing a folding menu with a pop out menu to emulate pressing on your wrist to open the menu in the game. I would also be needing representations for the NPCs, their pop up menus, as well as resources and upgraded resources as the prototype will be replicating the process of choosing and selecting a building, and then building it by commanding and directing NPCs.
UI choices and Sketching:
I also spent some time drafting and thinking about how the UI will work in the game and eventually I decided that all UI would only appear upon being prompted by the player. This would happen when a player would raise their hand to use the menu, or they would interact with an NPC, either by picking them up or dragging them around. I want this as it will help the suspension of disbelief in playing, it is important to the core of the game that player feels like they are in the real world at all time, this is why the game is in augmented reality, not just virtual reality.

Filling out GDD:
I have began to fill out the few pages of details in the GDD, in the begining sections of the games core concept at inital pitch, its innovative approach and why I have made the choices that I have.
Civ V:
I came back to play an old favourite game this week to specifically get a feel for how it handels the expansion of complexity and depth as the game progresses, and you have more and more units and buildings you have to micro manage and keep running efficiently. Initially I was thinking of this as an issue that required a fix but as I got deeper into the gameplay of Civilisation V I began to realise that this didn't have to be a problem to work around but instead could be a soloution to another problem that I had started to encounter, that being the lack of emergant gameplay, and natural ramping of difficulty other than simply making combat more difficulting. By making the game progression a fight against loosing control of a sprawling complicated machine of a town with interlocking parts, it added a much needed layer of depth to the late and end game.
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Friends, Faith and Fashion (Trifecta of a teenage dilemma)
... Or at least mine. So let's break this down in three how these has affected me throughout teenage life.
This is going to be short.
Friends
I've always wanted to have friends and looking back, I do desperate measures to have friends. Desperate, stupid measures. The problem now I realized, I'm not very likeable. It takes layers to take off before people realize that I can be a friend. You know how in schools, there are cliques? Not in the Philippines. The cliques are according to level of likeliness. I'm too dumb to have smart friends, too ugly too uncool.
I'm boring even around the most boring people. What's funny is that I was friends with people who are quite questionable. I grew up in a generation where the youth is at an edge--every parents' nightmare. Teenage pregnancy, gangs, and hazing.
But the people I was friends with no matter how hard they smoke, drink or swear-- they wouldn't pull shit on me. I think it's because they are afraid of my mom. I have a friend who emulates Avril Lavigne a lot. Tough in the 4th year classes but will fold when she sees my mother. I think it's because my mother has no filter and she knows everyone's mother. She has no real power but she makes everyone thinks she has.
Faith
In the family, we don't care about religion. My parents do not force that on us that's why we are a collection of theists or atheists. I begged my parents that I be baptised as a catholic because --aesthetic wise.
I know I have mentioned this to you a lot but I lost my faith first before my virginity in high school. It was 2008, and I transferred to a new Opus Dei school in Alicia. And let me describe to you what a sleepy town Alicia is-- it's super undeveloped, No Jollibee, less street lights. I thought La Trinidad is already a province but no. So anyway just 20 kilometers from our farm house, a boy close to my age was gunned down while riding a bike at night just to buy a mobile load. We don't know the full story.
So by 6, after having dinner outside, time to go inside and sleep.
One Friday night, I overstayed at my aunt. It was quite far from the house. By the way, our farm house is just facing a cemetery, 1 kilometer away.
I said goodbye to my aunt and cousins then my aunt lent me her son's bicycle and a flashlight. I rode home but shit, my flashlight is dying on me. And around me are just paddies and wind. I kept going while my flashlight is dying on me so I turned on my phone flashlight but it is too weak.
I was deathly afraid that I will be the next kid on the bike to die. I prayed to God to let me go home.
When I was going, I had this sort of calling--but it was opposite as the one Dominic described it to me when he decided he will become a priest. Dominic described it as something godly, warm and fuzzy.
I remember at that time, it was not that way. Not devilish though but it was as if the wind passed through the padd fields-- do you know in those anime scenes where there is a premonition that the main character is just all alone? So it was an indication for me that I am all alone in the dark, left to fend for myself. That there is no God. It was a very strong feeling. I've long to find it. I dropped out of that school a year later because I was just met with confusion.
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THEME: One-Page Horror Games.
There are more one-page games than you might think if you consider double-sided games! Many games that are described as one-page games are considered such because they only require one piece of paper. Many (but not all) of the following games fall into this category.
Lucid City, by Brandoff.
The world is a dream. Once you realized that, you were never able to sleep again. Now you and your fellow oneironauts, people who can Alter reality at great personal risk, team up to rid the city of Nightmares, block by block.
Lucid City is a rules lite one-page TTRPG inspired by movies like Dark City, Inception, The Matrix, Jacob's Ladder, Final Destination, and The City of Lost Children.
Lucid City encourages you to roll as high as you can without going over. Your character has two numbers to worry about: their Skill and their Doom. If you roll under your Skill and over your Doom, you succeed; but rolling too high causes failure, and rolling too low raises your Doom. There are two “blocks” or locations already designed for the characters to move through, with a number of Nightmares to deal with before you can leave - or meet your Doom.
One really interesting part of character creation in this game is that you have to name something you’ll die for. It’s a small phrase, but I think it’s a great way to develop a lot about your character in a really small piece. If you like movies that embrace the surreal and the unknown, you’ll probably like this game.
Escape From Translucidia, by RexMontag.
Three scavengers must cross a warped, nightmare infused city to bring crucial supplies back to their small colony of survivors. Along the way, they will face many perils, both internal and external. Will they succeed, or will their loved ones pay the price for their failure?
This is a game for exactly three players. It requires 2d10, some pencils and paper, as well as a red pen. Each player takes a turn driving the narrative and letting the other two participants interact with prompts that you roll, depleting a small number of resources in your efforts to avoid dangers and perils. When you roll the dice, you consult the oracles on the flip side of the rules to find out what happens.
I think this is a great game for folks who just need a word or two to imagine a scenario, and it’s definitely good for groups where everyone may want a chance in the GM’s chair.
Luck Runs Out, by Beliasta.
Luck Runs Out is a short, rules-lite TTRPG that emulates a Horror Movie. The players are the main characters and must try to survive the Horror that is hunting them. Perhaps they will escape it or maybe even defeat it. Or perhaps their luck runs out.
This is a hack of Wreck the Halls by gshowitt and Thryn Henderson, and feels like it would work really well for a squad of protagonists running from something horrific, whether that be a serial killer, a robot, or a werewolf. Your luck is a resource that will slowly dwindle every time you fail, and all of your challenges will involve rolling up to 6d6 and looking for a 5 or a 6.
The first page is mostly for the players, giving character creation instructions and rules for play, while the flip side is mostly roll-tables for the GM and some ways to modify the game to work for you. If you want to re-create scenes from your favourite horror movies, you might like this game.
HHHH (This House Has Horrors Hiding), by Fiona boles.
HHHH is a gm-less ttrpg that is designed to be rules-light, collaborative storytelling-heavy, and easy to pick up and play wherever (but preferably in the dark).
Each iteration of the game will have only three things in common. There is a House. There is a Horror. And you're running out of time.
Drawing on Horror in other forms, HHHH allows players to recreate classic horror settings, and play through different outcomes together.
This is a pamphlet game, meant to be printed double-sided and then folded and read like a brochure. You’re going to need a deck of tarot cards and a pair of d6 for this game; the tarot cards are meant to be interpreted as part of character creation, and a pair of d6’s in order to try and deal with whatever horror is attacking the group. The moves feel akin to PbtA moves, with staggered successes and interesting things happening no matter what you roll. The Horror is emergent, defined at the right moment by the player who draws a random token.
This is a very concise and neatly-designed game, meant for one-shots but extremely re-playable. If you want to spook each-other with the worst ideas that can come into your head, I definitely recommend This House Has Horrors Hiding.
Fangs & Molars, by Eldritch Dreamscape.
Survive in a world that no longer belongs to you as a beast! Ignorant of the means and methods of the alien beings who came after, and unable to parse the strange entities from before. Will you adapt, weather the storm, or seek a balance to stay alive as powers beyond your understanding build up around you?
This game reminds me of the time a guy sat me down to try to explain Beast: the Primordial to me, and by that I mean I think this game might be inspired by Beast: The Primordial, but I’m not actually sure. The horror present in this game is one of being an animal in a world of things that know much more than you ever will. The game can be played with or without a GM, and uses only 2 stats: Fangs and Molars. These are two separate numbers, which can be added as modifiers to your roll. All the rules fit on one page, with a second sheet provided for players to write down their character information. If you like playing monsters and you also like eldritch horror, you might like this game.
decay., by Seren Briar.
decay. is a one-page game for 2 or more players. Embody a fungal colony as you attempt to consume a town both with mycosis -- and with your teeth.
Created for the Fluffy Horror Jam, decay. is a game of dark horror-comedy where you are the monsters. Perfect for parties or an off-the-cuff one-shot, it's ready to pick up and play with a handful of d6.
In this game, layers roll dice from a communal pool called Hyphae, which they might do if they want to spread their spores, consume a part of the town, or heal themselves. The game includes the different steps of play, the resources available to the players, and the 6 stages of infection required to take over a new Host. If you want to be the horror, rather than simply be the subject of the horror, you might be interested in decay.
Temple of the Blood Moon Moth, by Bug Bites Art.
In the shadows of our world lurk Eldritch Deities that pull at the fabrics of our reality. You are a member of the Temple of the Blood Moon Moth, a cult that worships a creature of scorching veins and fluttering wings.
This is a really pretty one-page game. One half of the game is a brief overview of what you need to GM, including roll-tables for the situation and a small chart of enemies that the players will likely go up against. The other half is rules for playing, with a player option grid displaying the different classes and their abilities. The designer includes quick reference symbols to represent each class’s stats, which are Instinct, Force, Wit and Belief.
The Blood Moon Moth iconography of this game reminds me of the thrilling horrors from Perdido Street Station, which still causes me to shudder. All in all, it’s a really concise game with some beautiful art. For a two-pager, I think it’s really evocative with all you really need to play a game of cultic horror.
You Also May Want To Try…
Loyalty, by jackdaw factories.
The Most Haunted Doll in the World, by the HORIZON MACHINE.
Also, many 24XX games are one-pagers! Here’s a few you can try.
1994 Moonlit Carnival, by cthos.
Sinjin, by Hex Culture.
199X Shutdown, by Thursday Garreau.
20X4 Madstones, by xiombarg.
Any one page Horror RPGs you’d recommend? I’ve started running honey heist and similar games with flatmates, but we’d love to run a horror one soon
Not too many horror one pagers sadly, and a lot of them are solo/2 player but here's some i could find
this one's by the guy who did honey heist, and its really neat
this one's solo but i've played it and its a blast
no idea about this one but i heard somewhere its good
yeah not a lot of multiplayer one page games nowadays, best of luck if you decide to search for it tho!
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