#finally getting somewhere with this
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thatoneastralpoe · 3 months ago
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Rito Village Main Quest: Boarding Vah Medoh!
Okay, so, while this post will not go over the dungeon itself, as that will be saved for another day. I will be going over the quest leading up to Vah Medoh, and some things that happen after it. And for anyone wondering why I decided to start with Vah Medoh, it's mainly because it's the one I have the most ideas for! Now let's jump straight into it!
Again! I know people reading this probably already know, but everything written here is my AU/rewrite! Unless stated otherwise, none of this is canon to Breath of the Wild, outside of locations! (Excluding dungeons, minus the Divine Beasts)
So rather than the Hebra Divine Beast/Dungeon quest, starting at Rito Village, it will start at Tabantha Hills (or on the path between Piper Ridge and the Rayne Highlands if you're coming from that direction) where you will encounter Tulin for the first time.
During this encounter Link will fight off some monsters that were attacking Tulin, with Tulin dealing the final shot on whichever enemy is left. Afterwards Tulin will explain that he's trying to learn to fight to be like his dad and help protect his village.
This conversation will transition into a cutscene where the Calamity spews out malice that looks like it's going to hit them.
If Link has Mipha's Grace, then after the Malie hits him and Tulin, he will use Mipha's Grace on Tulin, while taking damage himself. If Link has Daruk's Protection, then he will activate it and use it to protect himself and Tulin. If Link has neither then both get hit and nothing else happens.
After the Malice is spewed, Teba will fly in as one last monster will appear (If Link has Urbosa's Fury then he will use that on the monster, with Teba taking it out in one hit. If Link does not have Urbosa's Fury, then Teba will take out the monster with a bomb arrow, doing damage to Link if he does not have Daruk's Protection.) with Teba taking it out.
Teba will talk to Link and thank him for helping to protect his son before heading back to Rito Village. If it is between the hours 7 PM and 6 AM in game, then Tulin will ask his dad to let Link go with them, as to help him avoid the monsters that appear at night, fast traveling Link to Rito Village (This offer can be denied). If it is outside of those hours, then they will leave Link to walk to Rito Village himself.
Whichever path that is taken will still lead to the same basic outcome, with Link having to track down Teba after getting to Rito Village. (If the night path is chosen, then Tulin will have some extra dialogue on how it was fun to hang out with Link, and how he'd like to do it again sometime) If you talk to the village chief, after the normal dialogue when you have the divine beast quest started, they will mention an old tool they heard had been used by those that had constructed the Divine Beast, that was apparently hidden away in the Hebra region.
This item is completely optional, but does make Vah Medoh easier in this version. It's essentially the grappling hook from Wind Waker, and can be found inside a dungeon near Lake Kilsie, opposite of the Sturnida Secret Hot Springs. This dungeon would essentially be similar to the Wind Temple in TOTK, at least in puzzles, with a single boss/mini boss at the end where you get the grappling hook.
Outside of puzzles in Vah Medoh that will be discussed in its own post, the Grappling hook would be able to be used to grab items from afar, do minor damage to enemies (around 5 atk), and grab onto trees and allow Link to climb up it. There would be a distance limit, and it would use up stamina, but not as much as normal climbing.
Whether Link gets the grappling hook or not, events would continue from there similar to canon BOTW, Teba will be able to be found at the flight range. However, during this meeting, Link will gain the memory of his first time meeting Revali (I don't have too much of an idea for this, so for now it's pretty much the same as the canon one, just earlier on) after which, you'll do the training thing with Teba, and he'd offer to fly Link up to Vah Medoh. (If the player has gotten to Vah Medoh's altitude within the Hebra or Tabantha regions, Teba will also make an off hand remark about it probably being safer if he flies Link up.)
A mini Easter egg that, while difficult, could be found in this au is after shooting Vah Medoh's canons, if Link/the player manages to avoid getting hit while on Teba, then he will give Link either 10 normal arrows or 10 bomb arrows, depend on which ones lower. And will also offer Link a low level healing potion, if he leaves Vah Medoh mid dungeon while damaged. This will not happen of Teba takes any damage while aiding Link in shooting down the canons.
Another easter egg would be that, after the dungeon is complete, if Link has gone to Zora's domain and has only started the Vah Ruta quest, Teba will give Link 10 Shock arrows, saying “He'll probably need them where he's going.”
Anyways! That concludes the info dump for today! I hope you all have a wonderful day or night, and stay safe!
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lunalaastra · 2 years ago
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Some more progress with Brave Robin
Finally getting a steady rhythm with this
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bluegiragi · 2 months ago
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everything (part 2)
full version on patreon on bluesky
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critterbitter · 1 year ago
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Language divides and building bridges.
Elesa’s feeling homesick. Emmet, bless his heart, tries to help by infodumping while Ingo frantically runs off to find water (crying is a very dehydrating experience).
((Would you look at that! The kids are picking up kantonese and galarian from each other!))
BONUS:
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Heh. Callback.
Want to see more? Here’s the masterpost for submas!
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pharmasrightarm · 4 months ago
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separate ways
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bacchuschucklefuck · 11 months ago
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soon it'll be dawn again
transcript under the cut ⏬
page 01
Fig: no way? - you're still up?
Riz: Wh– yes?
Riz: Why'd I not be.
page 02
Fig: I me~~ean - that took.
Fig: whole day.
Riz: Yeah?
Fig: 'm beat.
Riz: you should sleep.
page 03
Fig: nah. my guy's still up
Fig: I wanna hang out.
page 04
Riz: That's really nice.
Fig: Hah! - Nobody ever expects an Archdevil rockstar to be nice.
Riz: … yeah. - 's just budget work tho. (the stuff I'm working on) - I've heard it's boring.
page 05
Fig: yeah, but you do it…
Riz: It keeps things going, right? - Nothing happens if nobody sits down and - does the thing.
Fig: That's right… - though. Yeah.
page 06
Fig: sometimes it's someone else who - doesn't want the same thing to happen.
Riz: … - mm.
page 07
Riz (off screen): …It took me a long time to get that not everyone likes doing what I do. - 's probably because you guys are so nice– - or. - kind.
Riz (off screen): to anyone too, not just. - the people you /love/.
page 08
Riz: that's not how it is elsewhere. - The world's– not. hostile. - but 's not like it's kind.
Riz: So I'm doing as much as I can now… 
page 09
Fig: Hey.
Riz: ?
Fig: Go dig some dirt with me.
page 10
Riz: [blank speech bubble] - oh you meant like - actual dirt. (not incriminating information)
Fig: o yea.
Fig: there's clay in the backyard soil. - sometimes when I'm sun deficient or something I go touch dirt for a bit.
page 11
Fig: here u go
page 12
Riz: uh
Fig: now we make a thing! - 'm pretty good at freehanding a bowl.
Fig: I'll show u
page 13
Fig: just– yep, flatten that out as evenly as u can, then–! - actually ur nails'd be so good at cutting out the strip. [larger than usual space] wait. - wait. wait u can carve patterns with them! we HAVE to try
Riz: uh - What. do I carve?
Fig: anything!!!
page 14
Fig: and– yep just seal the inside uh. seam?
Fig: yep that works - okay time's up! all contestant hands up
Riz: [blank speech bubble] - okay - wh. what's next?
Fig: haha - watch this.
(sound effect text): FWOO—MP
page 15
Riz: WH– DON'T JUST DO THAT???
Fig: Now it's fired!
Riz: THAT WAS NOT SAFE
Fig: (actually it's just dry. if u add water rn it'll dissolve)
Fig: ok catch!
Riz: [blank speech bubble] - careful!!
Fig: dw no need haha
page 16
Riz (thought bubble): oh - it's warm…
Fig: now I want you to throw this.
page 17
Fig: u gotta do it - c'mon
page 18
Riz: wh– - It's like 3AM right now
Fig: oh it's not /fired/ fired it's not gonna make a loud noise
Riz: And then just? leave a pile out here?
Fig: pour water over it & it'll be gone I told u
Riz: but
page 19
Fig (off screen): RIz.
page 20
Fig: I've done all this before.
Fig: Can you trust that at least?
page 21
Riz: no, I– - I do. - I trust you.
page 23
Riz: okay what happens now
(sound effect text): glob
page 24
Fig: we do it again!
page 25
Riz: wh. [larger than usual space] What do you mean. (this clay's too wet also)
Fig: see! you're already learning
Fig: [blank speech bubble] - there are flows that are futile to fight. - The world changes.
Fig: Things change.
page 26
Fig: I've learned my lessons with "forevers". - But - as an artist
Fig: I can give you one thing: - You can always do it again.
page 27
Fig: most of everything depends on the rest of the world, - but this. - making new. - that's yours as long as you want it.
page 28
Fig: So?
page 29
Riz: Yeah. - Yeah! - let's make another one.
#dimension 20#fantasy high junior year#fhjy#riz gukgak#figueroth faeth#technically no spoilers in this comic but listen. I Will be gloating in tags. I will Never Shut Up#for the record!! this was fully conceptualized and sketched Before the finales. I started sketching this after the boat fight#and when murph closed riz's arc this season with ''maybe it's okay to change and welcome new things'' I pogged irl#I am simply the best at reading comprehension what can I say! (<- grown ass man with roughly the same perspective on teenhood as the player#fucked up that this became so long (almost 30 squares lol) that it took me this long to finish#lmao I say all that but. genuinely I am delirious and my feelings abt riz's arc this season are so big... I was getting psychic backlash#for a While lol. it was scary!!#had to sit down and do therapy on my own ass for a bit. the teenage apocalyticisation is real. that word isnt tho Im pretty sure#truly anything you do at that age feels like that's it that's all you've got going on forever. and its not true! its simply not true#you'll be okay my guy. you love your friends so so much but also there will be more to love out there#this one goes out to fellow aroaces and also folks leaving somewhere theyve called home for a long time#nothing lasts forever but that means new things come by too! ur ability to make new is infinite!!#there's no magnum opus people leave but new people come by too etc. I am too sleepy to remember what I wanted to say uhhh#well. thank u for looking at my art. I think thats the one pack it n ship it boys
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vpstrange · 3 months ago
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You. Need. A door. 🚪
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starscream-is-my-wife · 6 months ago
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Pt 2 and the final part of LL Megatrons conversation with an aware G1 Starscream
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this one wasn’t as dramatic as the first part but there’s only so much emotional vulnerability Screamer can do with his new free will heheh, thanks for all of the comments encouraging me! I’ve never drawn longer comics like these before and it’s pretty fun so hopefully I can improve with the next comic I make!
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thepatchycat · 1 month ago
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*GUNDAMs your clones*
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stealingpotatoes · 1 year ago
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I saw this on twitter and the idea of this happening sounds absolutely hilarious. Like Han, Ventress and Merrin just direct Thrawn to a DMV and make him coming to dathomir absolute hell (I also accidentally sent this ask to someone else 😅)
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LMAO???? i take back everything I've ever said about legends, this is everything to me. nothing but respect for MY king of dathomir send that gay blueberry to parking ticket superhell
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thelifeinmyshadesofgrey · 2 months ago
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You know... I think you might be trouble. NEVE GALLUS | Dragon Age: The Veilguard (2024)
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essektheylyss · 2 months ago
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I am certain that this has been said before, by myself and others, but because we're talking about it, let's look at the Trent situation in some depth, shall we?
I will admit, I was among those who was of the opinion that there might be another arc of campaign 2 to deal with the Assembly, since they were positioned as the entity pulling strings in Wildemount, they had been tangentially associated earlier with a plot to release Tharizdun, and because they were of minor to major interest with regard to character backstories, not least with multiple members being involved in the Aeor arc (and when it was still believed that Veth might've had some relationship to Doolan Tversky). Nevertheless, in hindsight, I don't feel that there's any issue with the positioning of the Assembly by the end of the campaign. They are a problematic entity that continues to exist in the world as grounding, because such entities are not generally one-note villains to be killed and destroyed; they are generally systemic and entrenched, and require sustained and systematic collaboration to dismantle. The same can be said of the Clasp, or the Myriad. And indeed, Caleb will be focused on this dismantling for at least the next six years.
Looking at Trent in particular, though, requires considering Caleb's narrative arc in full, and in particular, the shift that he undergoes from the beginning to the end. He begins the campaign specifying that he is seeking to take down Trent, "among other things", which we know from his later wishes entails turning back time and undoing his parents' deaths—though, given he doesn't give details on the matter at the time, we can't say then whether or not his plan entailed attempting to leave the timeline unaltered, essentially leaving his younger self to succumb to the guilt and subsequent trauma of the Asylum. It's possible that he had considered that then, and it was simply a pragmatic attempt to preserve the timeline and prevent a paradox, but it's also possible that that element only came later, when Caleb found that he was capable of forgiving himself.
By the time he gets to the point of telling the whole group about his history, before they have dinner with Trent, he specifies that his intent was to atone, but "that idea has evolved quite a bit over time, and I'm not sure what the exact answer is. But I mean to atone." It is worth noting that in this conversation also is the exchange with Caduceus about the goal being no more kids on the pyre. This also only comes after the Nein have shifted from their early extreme murder hobo mercenary tendencies to a group with diplomatic ties who have already navigated a minimum of two governments to end a war, so their methods have changed and their options have expanded, not only in terms of their personal abilities but their social influence as well.
At this point, we know, he has not let go of the potential to turn back time—he admits to Essek later that he doesn't know what he would choose if the thing that he wanted was placed in front of him (incidentally, mere hours before it was). Which means that his idea of atonement has shifted in other ways. In that first conversation with Beau and Nott, Beau says that, "There are two options here: you can selfishly try and go after this guy for your own vendetta, or you can use your motives to keep others from getting hurt in a very similar way," and Caleb admits in response that both are appealing. We must infer then, based upon this information, that what has shifted over ninety episodes later in his idea of atonement is that he is no longer motivated by a selfish dedication to his personal vendetta.
In fact, he seems to slip back into that vendetta later, if not in the asylum (where it is unclear how much he is acting out of necessity than due to a regression, but I would suggest it is a bit of both) then when he attempts to convince the Nein and then Essek that they should invite Trent and the scourgers to join them in Aeor, in an effort to eliminate Trent beyond the view of the rest of the Assembly or the Empire. Even as they prepare to go to the asylum, he admits that he wants Trent dead for ruining his life, though only after extensive pressing from Veth as to whether he is avoiding confronting Trent out of fear, and he adds that he does not want to risk the rest of the Nein in the pursuit of it. I've argued previously that Caleb realized when Essek challenged him on it that he was willing to jeopardize their true mission—to prevent Cognouza from wreaking havoc on Exandria in Lucien's hands—in pursuit of this goal, and this was truly his final wake-up call about the dangers of the path he had been on.
The Assembly has a habit of distancing themselves from the responsibilities of their fellow members; the Assembly as a whole turned on Delilah the moment she ran afoul of the law, Ludinus and Vess both distanced themselves from Trent, and later Astrid distances herself from Ludinus, even though we know she is part of the reason he remained untouchable through the trials against Trent. When members are expelled or eliminated, they are framed as fringe criminals, whose actions and activities were unsanctioned by the Assembly and therefore beyond the control of the others, regardless of the truth of that.
Caleb recognizes that there is plenty of evidence to tie Trent's activities to the Assembly, but likely also understands that Trent will not be tried or convicted in death, and as such the scourger program will not come to the attention of the Empire's legal system if he takes revenge before he gets justice. And by this point, what he wants is justice, because only with justice can he prevent further harm. He admits to Essek that, "I know what it means to have other people complicate your desires and wishes," and frames this as not only a good thing, but indeed the only thing that might save either of them. He ultimately neither kills Trent nor returns to the past, and this is what allows him to move forward out from under the weight of his sins and sorrows.
So by the end of the campaign, what Caleb has attained is this: a reorientation of his priorities, a commitment to his own future, and the means to not only gain justice for himself but to ensure that what happened to him will not happen, in this manner at least, again in a manner that is sanctioned by the Assembly.
To argue that the "Assembly plot" was not wrapped up by the end of campaign 2 is to fundamentally misunderstand both the nature of the campaign, which was one driven by character interests and histories rather than external plot, and to additionally further misinterpret Caleb's actual goals. There was no Assembly plot in campaign 2; there was only Caleb's plot. The end state of that plot is determined not by the elimination of one unchanging villain (though it does, technically speaking, still satisfy that requirement, the Solstice blast notwithstanding), but by reaching a point at which Caleb can begin to recognize that he can live with himself and the efforts he is undertaking—but also, more fundamentally, to recognize that he can live.
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aggressiveguitarnoises · 4 months ago
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WILL YOU CHEW UNTIL IT BLEEDS?
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mikachusblog · 2 months ago
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Mable's dorm room
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surreal-duck · 1 year ago
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Tuesday is chuu day! (x)
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tishawish · 6 months ago
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it's the chocoboy's birthday!! gives him all the chuus
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