#fext
Explore tagged Tumblr posts
sevenish-spheres · 6 months ago
Text
The Fext
Tumblr media
Art Source
The Fext is a strange kind of monster. Like many, it was born of hubris, but not the simple hubris of a mage believing themselves a god, or a god believing themselves a demiurge. No, the Fext was born of the hubris of those who believed themselves too powerful or wealthy to be struck down. Most believe the first Fext were created by nobles seeking invincible servants, and who called spirits from the Veil or perhaps even the esoteric Plane of Mirrors into human bodies.
The fext are gaunt figures, with pale, skeletal figures and frequently exposed teeth or sunken eyes. Alongside this, many sport various deformities such as small growths across their arms or most frequently, crusted wounds that ooze yellow blood. However, as many Fext are encountered wearing armour or noble finery, their undead nature is frequently hidden.
Whilst they may be mistaken for a common wight or ghoul at first glance, a Fext is a far more dangerous foe. They possess extraordinary regenerative abilities alongside foul, acidic blood which results in horrific wounds to those who attempt to slay them conventionally. Furthermore, Fext are immune to the majority of common spells, shurgging off fireballs, magical storms and even physic attacks with relative ease. However, there is one substance that seems to both halt their regeneration and slow their acidic blood.
Glass.
Why this is the case is unknown, with some suggesting it relates to the vanity displayed by the nobles created them, or a strange quirk of their possible heritage in the Plane of Mirrors. What is appreciated, however, is the irony of the Fext's existence. Whilst they are extremely proficient in most forms of combat, and are able to tear through duellists, mages and whole battalions with ease, they can be felled by a couple of thrown bottles and a peasant mob. For this reason, Fext have never seen widespread adoption as thralls, although many vampires or members of factions such as the Princeps may keep them as prize fighters or attack dogs.
Plot Hooks with Fext
Fext are most common within the Veil, where they serve the various undead that rule that place. As such, glass-studded clubs or machuahuitl are becoming increasingly common, although Banshees and Vampires alike have begun to crack down on such trades.
Deep within the Plane of Mirrors, a mage attempted to perfect the creation of the Fext. Instead, they fractured their consciousness across 33 imperfect glass clones of themself. Now, the gate that led the mage to the plane has once more opened, and the 33 have began a crusade against the undead duchies of the Veil, seeming to target Fext with especial ferocity.
A fext is said to haunt the ruins of an ancient kingdom, attacking any who travel through that place. Now, however, the region has been conquered by a bandit lord apparently descended from the original nobility, who has been using the Fext as a brutally efficient enforcer.
Whilst vampires generally only feed on mortals, a vampire lord was once banished to an empty demiplane alongside their Fext gladiator. Forced to feed on the acidic blood of the Fext, the vampire has mutated into a strange, mouthless creature possessing runaway regeneration and a deadly fear of mirrors.
4 notes · View notes
cinnabaexoxo · 2 years ago
Text
Just gonna leave this here...
Tumblr media Tumblr media
GENERATIONS from Exile Tribe
62 notes · View notes
antoniumiii · 2 months ago
Text
Monsters' Convent 36# - Passare
Tumblr media
Surgus is a good guy, but he has a tendency to question people's faith too much without doing any proper research.
Sister Khóshek's species' class may be called "undead" but for us catholics that is literal. After all, they are still enbodied in a material world. Do not forget who actually died for us, brothers.
2 notes · View notes
wickedsrest-rp-archive · 11 months ago
Photo
Tumblr media
NAME: Fext
RARITY: ★★★★★
THREAT LEVEL: ★★★★★ | Incredibly dangerous to casters and difficult to kill; capable of draining magic. Rarity can make them difficult to identify. Bring in the experts to help.
HABITAT: Usually in towns and cities, where they can blend in provided they have a steady source of magic to drain.
DESCRIPTION: Necromancy and alchemy are extremely powerful magicks. Some spellcasters have even discovered ways to extend their own lives or cure whatever ailed them. The failures outnumber the successes, and even most successes are… complicated. Fexts were once spellcasters, usually necromancers or alchemists, who had (arguably) failed attempts at resurrection or healing. In some cases, these were casters who physically removed a part of themselves – their heart, their brain, their memories, their gallbladder for some reason – as a sacrifice for their continued existence (See: OTHER VARIANTS; Graben). This has resulted in them taking on an undead, magic-less form, forever walking the world, needing to drain the magic of others around them to sustain themselves as they no longer have their own. 
While fexts take a human shape and retain their personality and skill in the magic arts, they may come to resemble reanimated corpses over time. Fexts almost singularly target spellcasters as they have the most familiar type of magic, but some may go after magical fae when in dire straits, even though they can’t make the most of their magic. While fexts vary widely in personality just as spellcasters would, someone would only become a fext if they were seeking power and had ambition beyond most. It’s no surprise the vast majority of fexts continue to seek power even in death.
ABILITIES: Fexts lose their inherent magic when they change from spellcaster to fext. However, they retain their knowledge and “muscle memory” of their magic, which allows them to use any drained magic as if it were their own. Most are merciless in how much magic they drain from their victims, which can be deadly to a caster or fae. Fexts are tricky to kill. They’re surrounded by a dark aura that reflects any attacks (magical or physical) back at the attacker, except for weapons made out of glass (yes, glass). While not quite as strong as most types of vampires or other undead beings, fexts do have preternatural strength and agility to help them take down spellcasters. Once a fext has drained the magic out of someone, they’re able to use it to serve their own ends; this will keep a fext “charged” for a few weeks, until they need another magic meal. 
WEAKNESS: Being undead, fexts are sensed by slayers. However, because of their rarity and abilities, most slayers wouldn’t have the knowledge or power to take one down by themselves. A fext who does not drain magic from spellcasters with some regularity will simply cease to exist, slowly fading off the earthly plane. Fexts can be killed with glass weapons – somewhat ironic, given their invincibility to everything else; this information can be challenging to find. They’re largely harmless to those who do not possess magic, though they may have grander ambitions.
OTHER VARIANTS:
Graben: These fexts are just as power-hungry as the standard variety. However, instead of being weak to glass, they have the sole weakness of their removed part, usually stashed somewhere, being exposed and destroyed. This is most often the heart or the brain, but some graben have special relationships to other organs, or even physical representations of ideas, that were more meaningful for them to dispose of. Graben do their best to hide their vulnerabilities away somewhere hard to find and reach, but they can’t continue to exist if it’s too far away from their body.
7 notes · View notes
wickedsrest-rp · 3 months ago
Text
Tumblr media
Fext
RARITY: ★★★★★ | THREAT: ★★★★★ SIZE: Human-sized.
HABITAT:
Usually in towns and cities, where they can blend in provided they have a steady source of magic to drain.
OVERVIEW:
Fexts were once spellcasters, usually necromancers or alchemists, who had (arguably) failed attempts at resurrection or healing. In some cases, these were casters who physically removed a part of themselves – their heart, their brain, their memories, their gallbladder for some reason – as a sacrifice for their continued existence (See: VARIANTS; Graben). This has resulted in them taking on an undead, magic-less form, forever walking the world, needing to drain the magic of others around them to sustain themselves as they no longer have their own. 
While fexts take a human shape and retain their personality and skill in the magic arts (despite not having magic), they may come to resemble reanimated corpses over time. Fexts almost singularly target spellcasters as they have the most familiar type of magic, but some may go after fae when in dire straits, even though they can’t make the most of their magic. While fexts vary widely in personality just as spellcasters would, someone would only become a fext if they were seeking power and had ambition beyond most. It’s no surprise the vast majority of fexts continue to seek power even in death.
ABILITIES: 
Fexts lose their inherent magic when they change from spellcaster to fext. However, they retain their knowledge and “muscle memory” of their magic, which allows them to use any drained magic as if it were their own. Most are merciless in how much magic they drain from their victims, which can be deadly to a caster or fae.
Tricky to kill. They’re surrounded by a dark aura that reflects any attacks (magical or physical) back at the attacker, except for weapons made out of glass (yes, glass).
Once a fext has drained the magic out of someone, they’re able to use the magic to serve their own ends; this will keep a fext “charged” for a few weeks, until they need another magic meal.
WEAKNESSES: 
Being undead, fexts are sensed by slayers. However, because of their rarity and abilities, most slayers wouldn’t have the knowledge or power to take one down by themselves.
Does not have supernatural strength, agility, and healing; they may heal using necromancy magic they drain, though.
A fext who does not drain magic from spellcasters with some regularity will simply cease to exist, slowly fading off the earthly plane.
Fexts can be killed with glass weapons – somewhat ironic, given their invincibility to everything else; this information can be challenging to find.
They’re largely harmless to those who do not possess magic as they’re usually not interested in making waves, though some may have grander ambitions.
VARIANTS
GRABEN:
These fexts are just as power-hungry as the standard variety. However, instead of being weak to glass, they have the sole weakness of their removed part, usually stashed somewhere, being exposed and destroyed. This is most often the heart or the brain, but some graben have special relationships to other organs, or even physical representations of ideas, that were more meaningful for them to dispose of. Graben do their best to hide their vulnerabilities away somewhere hard to find and reach, but they can’t continue to exist if it’s too far away from their body.
3 notes · View notes
postcard-from-the-past · 1 year ago
Text
Tumblr media
View of the Fext Valley in Switzerland
Swiss vintage postcard
4 notes · View notes
simpforchuchu · 1 year ago
Text
The Rampage Members:
Zin:
Tumblr media
Ryu:
Tumblr media
Takahide:
Tumblr media
Likiya:
Tumblr media
Riku:
Tumblr media
Yamasho:
Tumblr media
Shohei:
Tumblr media
Itsuki:
Tumblr media
Kenta:
Tumblr media
Hokuto:
Tumblr media
94 notes · View notes
thistaleisabloodyone · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
yamasho•riku•takahide•rui•shogo
27 notes · View notes
little-lionkin · 8 months ago
Text
Tumblr media
Am not finishing it sorgy
Day 26 - Hugged (BBQ hug)
17 notes · View notes
plasticsparkphotos · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
FEXT HOBBY x FANS HOBBY Sci-Fi 07 Hangar Diorama
34 notes · View notes
sonicsos · 1 year ago
Note
What is Scorchers relationship with Fext Duality?
enemies/worker and boss. Scorcher doesn't like to be controlled but Fext has been controlling him like Scorcher boss. They hate each other though, so they ain't close they are also willing to kill each other, well Fext won't but Scorcher will.
3 notes · View notes
darkpeacemusic · 29 days ago
Text
ℭ𝔯𝔢𝔢𝔭𝔶𝔭𝔞𝔰𝔱𝔞 ℌ𝔢𝔞𝔡𝔠𝔞𝔫𝔬𝔫𝔰: 𝔖𝔭𝔢𝔠𝔦𝔢𝔰
Tumblr media
─┉┈◈◉◈┈┉
Jeff the Killer - Human
Homicidal Liu - undead human
Sully - Human
Randy - Human
Keith - Human
Troy - Human
Ben - Ghost
Jane Richardson - Human
Mary Vaughn - Human
Jessie Richardson - Half human, half zombie
Masky - Human
Hoodie - Undead human
Toby Rogers - Human
Kate the Chaser - Human
Charlie Matheson Jr. - Zombie
CR - undead human
Lulling Lauren - Undead human
Cat Hunter - Human
Third Base - Human
Rouge the Prowler - Half human, half zombie
Wilson the Basher - Human
Skully - Undead human
Chris the Revenant - Human
Slenderman - unknown
Splendorman - Unknown
Trenderman - Unknown
Tenderman - Unknown
Offenderman - Incubi (after joining the Zalgo brotherhood)
Zalgo - Demon
LJ - Cosmic entity
EJ - Demon (zalgoid)
Dr. Smiley - Half human, half demon
Nurse Ann - Undead human
Dr. Pain - undead Human
X-Virus - Human
Dr. Locklear - Ghost
Lifeless Lucy - Ghost
Lily Kennett - Ghost
Sally Williams - Ghost
Sam Williams - Ghost
Lazari - half human, half demon (zalgoid)
Slendrina - Poltergeist
Slender Doll Ally - Possessed doll/ghost
Vailly Evans - Undead human
Lulu - Undead human
Bleeding Man - Half human, half zombie
Shadow Walker - Possessed zombie
Nick Vanill - Half demon, half human
Arcane - Undead human
Nina Hopkins - Human
Pinkamena Diane Pie - Demon pony (zalgoid)
Rainbow Factory - Demon pony (zalgoid)
Julius the Dressmaker - Incubus
Killian - Incubus
Kagekao - Yokai
Clockwork - Human
Smile Dog - Demon dog
Grinny Cat - Demon cat
Seedeater - Animalistic Skinwalker
Mr. Widemouth - Shapeshifter
Will Grossman - half demon (zalgoid), half human
Laughing Jill - Cosmic entity
Jason the Toymaker - Possessed human
Candy Pop - Fallen Angel
Candy Cane - Fallen Angel
April Fools - Cosmic Entity
Nathan the Nobody - Human
Papa Grande Di Magico - Ghost
The Puppeteer - Ghost
Emra - Ghost
Zachary the Proxy - Human
Sonic.exe - Demonic entity (zalgoid)
Tails Doll - possessed doll
Dark Link - Demonic entity (zalgoid)
Herobrine - Shapeshifting demon
Lost Silver - Ghost
Glitchy Red - undead entity
Strangled Red - Spirit
Oliver Henderson - Poltergeist
Stripes - hald human, half demon (zalgoid)
Rosie - Half human, half demon (zalgoid)
Scarecrow Girl - Demon (zalgoid)
Jenny Shinku - Demon (zalgoid)
Lyet - Starved Angel
Moth Boy - Revenant
Gas Mask Maid - Zombie
Night Crawler - Spirit
Skroll - Demon (zalgoid)
Rake - Skinwalker
BOB - Skinwalker
Bloody Painter - Human
Judge Angels - Half human, half angel
Chris Revenge - Human
Vicky Genocidal - Human
Hannah the Killer - Undead human
Suicide Sadie - Ghost
Roadwalker - Ghost
Zero - possessed human
Hobo Heart - Gemberling
Dollmaker - Undead human
Killing Kate - Human
Ted the Caver - Ghost
Frankie the Undead - Zombie
Evan Meyer - Human
HABIT - Shadow being
Jeff Koval - Half human, half zombie
Alex Kralie - Demon (zalgoid)
Jessica Locke - Human
Amy Walters - Human
Sarah Reid - Human
Seth Wilson - Human
Ellie - Demon (zalgoid)
Victor - Demon (zalgoid)
The Sight - Possessed human
Clowny - Demon (zalgoid)
Vince Wilson - Possessed human
Stan Fredrick - Guardian Angel
KindVonDerRitter - Human?
Michael Andersen - Possessed human
Screaming Dawn (oc) - Human
Queen Blackheart (oc) - Demon (zalgoid)
Smiles (oc) - Ghost
The Tod Killer (oc) - Zombie
Night Stalker (oc) - Fext
13 notes · View notes
antoniumiii · 7 months ago
Text
[Monster's Convent 15# - Jest Tylko człowiekiem]
Tumblr media
Our boy Verst wants to be stronger and manlier! However, Sister Khóshek Doesn't know a thing about Machoism.
2 notes · View notes
rottingunderground · 9 months ago
Text
Tumblr media
yayyyyy pathologic oc ( healer bc i have a kin guy ) bc i'm autistic .... their name is Bilje Daskalov he's from bulgaria and he has albinism. his hand got burned and he also died for a few minutes from a gunshot wound and came back Wrong
his title is The Fext. In slavic mythology they're basically undead creatures who are invincible to bullets unless the bullet is made of glass . i think we should kill him
22 notes · View notes
wickedsrest-rp · 13 days ago
Text
Tumblr media
Casimira Ashvaren She / her
"Undeath is not a curse. It is a vow kept."
SPECIES: Fext OCCUPATION: Blacksmith AGE: 323 Years Old (Looks to be in her early 30s) PLAYED BY: Alyssa FC: Anya Chalotra
BIOGRAPHY:
Before the armor and the borrowed magic, Casimira was a sorceress and alchemist, a keeper of knowledge and secrets, a guardian of life’s delicate balance. She was someone’s mother, someone’s hope. She belonged to a village, a quiet life built on human joys and simple truths. She believed in protection: of her home, of her child, in the way a blade trusts the hands that wield it. When darkness came, it tore everything away. In a desperate attempt to shield her family from destruction, Casimira sought a power she barely understood, an alchemy of ancient magic and sorcery, a last stand born from love and fear. But it wasn’t enough. She couldn’t save the village, her family, nor herself. She failed and lost everything. She only wished she was taken with them.
Shattered and haunted by unbearable grief, Casimira slipped away from the life she once cherished. The weight of loss twisted her soul and beneath the surface of her once gentle and nurturing nature a fierce burning grief took root. Desperate and broken she turned on other spellcasters in nearby lands draining their magic in a futile hope to resurrect what was lost, to bring back her child, to undo the devastation. But instead of salvation her actions only twisted her further into something feared and monstrous. It was then the Knights of the Bloodless Tableau found her. They were warriors, bound by an ancient and sacred oath. They did not promise redemption nor absolution for the darkness she had unleashed. Yet they offered her something rare, a purpose, a path to bind her pain to a cause greater than herself.
She may not have been able to save her home, but they weren’t the only ones in danger.
In that moment, she chose to leave it all behind and become Casimira of Ashvaren. For centuries, she stood among the knights, a sentinel in armor, her magic a careful blend of ritual, sigils, and borrowed power. She repressed the agony and loss she carried, burying the mother, the woman, beneath layers of duty and armor. She swore her vow and indoctrinated new recruits, inspiring them to believe that walking in darkness didn’t mean they could not find the light.
But now, as magic in the town has grown erratic and the Knights’ numbers dwindle, like so many orders before them, Casimira feels the weight of years pressing heavier on her. Determined not to let the Knights fade into oblivion, she has begun to modernize herself, reaching out to the town and its people in ways she never dared to before. To some, she has become a protector cloaked in steel. To others, she is nothing more than a predator in knight’s armor, a reminder of the shadows lurking just beneath the surface.
As the magic dims, so too does the veil over her true self. She has begun to wrestle with the fear of letting go and the yearning to feel beyond the endless cycle of duty. If her strength continues to falter, will she finally surrender to the woman beneath the knight, embracing love, vulnerability, and all she has long denied? Or will she rise one last time, fierce and unyielding, to defend the fragile peace she swore to protect, even if, like before, she fails — only this time she won’t come back?
PERSONALITY:
Honorable · Protective · Resilient · Stoic · Insightful · Unforgiving · Isolated · Rigid · Melancholic · Haunted
OTHER INFO:
She has named every one of her horses Karma, regardless of breed or gender, and each has shared an uncanny bond with her. While her horse familiar is long gone, the connection still lingers in every Karma she’s owned. The current Karma is a dark bay Belgian draft, a gentle giant. Casimira sometimes brings her into town, letting curious hands pet her. People often catch her murmuring to Karma like an old friend.
She is the Knights' blacksmith and often forges armor for newly knighted recruits. She frequently carves sigils into the armor or swords, which do little when her magic is low but when she is freshly fed and full, the undead Knights can be aided by an enchantment as long as they wear their armor. This ability is not often used because it is incredibly draining, and requires an immediate source of alchemy magic. Occasionally she forges for those outside the Knights but rarely for someone she doesn’t know.
A set of armor is bound to a gauntlet she always wears, summoned when she’s properly fed. In the past, it would encase her fully in moments of need, but with magic growing unstable, it now forms imperfectly, sometimes without a helm, sometimes little more than the gauntlet itself. Her shield suffers the same flaw, flickering or collapsing mid-strike. Even when they fail, both still draw deeply from her, leaving her drained, exposed, and running out of strength.
Despite no longer needing to eat for sustenance, Casimira has a deep love for warm meals and never turns down an invitation to share one. The comfort of food grounds her in a way magic never has, and the simple act of breaking bread with others is one of the few moments she lets her guard down. She enjoys cooking, but unfortunately is unaware if she’s still good at it.
8 notes · View notes
monstersdownthepath · 2 years ago
Text
Monster Spotlight: Fext
Tumblr media
CR 10
Lawful Evil Medium Undead
Bestiary 5, pg. 115
These terrifying undead are most often used as commanders by powerful necromancers, evil emperors, and other wicked overlords, trained from youth to lead their mortal and immortal armies to glory. Literally born and bred for war, the process of creating a Fext is a years-long process that begins while it's still in its mother's womb, contaminating the young soul with eventual undeath and a morbid fascination with warfare and combat of all kinds. Even if the (usually, but not always) human child destined to become a Fext isn't formally educated in matters of war, they're subconsciously drawn to the subjects and will seek them out in whatever manner they can, absorbing and applying this knowledge with alarming speed. It's a little adorable to picture a 5 year old trying to come up with complex plans on how to take over the playground slide, but the life of a Fext is anything but cute.
All Fext unavoidably die upon reaching adulthood as the cocoon that is their living soul bursts, reanimating mere hours later as a fully realized Undead with a whole host of supernatural powers and an unquenchable lust for battle. While not instinctively bound to the will of its creator (and, in fact, fully capable of slaying its creator if it has reason to), most beings trying to raise a Fext do as much as they possibly can to secure its loyalty from a young age on if they don't simply weave some necromantic spell into them to assure their loyalty. It'd be kind of silly for an evil overlord to leave their child supersoldier project without supervision under their total control!
While most Fext are kept in reserve and act as generals and tacticians, they make for terrifying, seemingly invincible foes if an enemy manages to breach the front lines and attack the commander directly. They're trained like Fighters (and sometimes take levels in the class), and possess superhuman Strength, specializing in heavy armor while being strong enough to wield two-handed weapons in one hand, allowing the other to hold heavy shields of whatever flavor they're most comfortable with. The written Fext uses a +1 Bastard Sword with terrifying efficiency, swinging it up to three times a round for 1d10+8 damage each time with a critical chance of 17~20, augmented by Cleave for multiple foes or Spring Attack while on the move. They're by no means limited to just the sword, able to use any weapon they're trained to, so DMs are free to outfit them as they see fit.
Without any enchantments, a typical Fext has an AC of 25 while still retaining a 30ft movement speed (40ft without it!). They're also immune to Cold damage and have 10 Resistance to both Fire and Electricity, and shield themselves further behind 21 Spell Resistance if faced with a mage. Perhaps their most baffling defense, however, is their Damage Reduction: 10 points that can only be bypassed by a very specific material. Silver? Nope. Cold iron? Not that, either! Gold? Good try, but incorrect. Wood? You're getting closer, but not quite there yet! Mithral, or perhaps adamantine? Getting colder, actually.
In truth, the DR of a Fext may as well be insurmountable, because I can't think of a good reason anyone would be carrying around a weapon made of glass. Yes, glass. Obsidian also works and may actually be easier to fashion a weapon out of, but here's the thing: A weapon made of glass OR obsidian has half the hitpoints of a normal weapon of its type and only 1 Hardness (compared to the 10 of iron and steel), so charging at a Fext wielding a glass broadsword is a good way to be sent right back to the blacksmith when the undead general elects to sunder the weapons you brought specifically to harm it. They're not mindless!
Their weakness to glass is also the only way to put them down for good. Tear them to pieces, chop them to bits, riddle them with arrows, blow up their remains with dynamite, none of it matters, because a Fext is Unkillable as long as its death blow wasn't struck with a glass weapon (only the final blow matters; hack it down with a steel battleaxe, but the last bit of HP must be taken with glass). 1d4 minutes after being reduced to 0 HP, a Fext gain Fast Healing 1 that starts ticking and doesn't stop until they return to full HP, their bodies knitting together from even the most gruesome of wounds, giving them a fearsome reputation as deathless juggernauts that simply cannot be killed without severe methods. As written, Fext can come back from anything so long as their final hitpoint wasn't taken by a glass weapon (or, more mundanely, if their head wasn't severed and anointed with holy water, but that's boring), so unless your DM rules that burning them to ash puts them down permanently, there's nothing you can do to stop them from coming back over and over and over again... each time, more prepared for your nonsense.
A Fext as a recurring foe is made all the more potent by the fact that they have ways to grind down a party's resources. Namely, Bestow Curse at 3/day, and the power to inflict 1d4 levels of Energy Drain with a touch or by eschewing a weapon attack and hitting someone with a bare-handed slam (which also deals 1d4+10 damage). They can use Speak With Dead at-will, allowing the undying generals to quietly follow in the wake of a party and interrogate the dead (perhaps the Fext's own disposable soldiers) to learn of their tactics and abilities, learning from every single failure--whether it be their soldiers' or their own--over the course of an entire campaign until, eventually, they become unbeatable.
You can read more about them here.
37 notes · View notes