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You must run up the stairses on all fours, Precious (optional) *Gollum* *Gollum!*
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Some facts about Emmrich (and also the Necropolis, Nevarra and other related things) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Neve, Taash. I'm also planning a post about just the Lighthouse some time later

About Emmrich:
Family and early life:
“Volkarin” is a commoner’s name. Emmrich’s father was a butcher, and his mother was a cook
When Emmrich was around 5 years old, his neighbours had a pig named Lucy. He was very fond of her, and she’d always let him hug her around his neck
Emmrich grew up poor (clocked by Neve based on the way he always saves his candle stubs, shows up first for meals and never leaves food on his plate)
Emmrich grew up hearing that all dragons were so hostile they had to be slain and is surprised that Taash has found ways to deal with them peacefully
General:
The gold Emmrich’ wears is called “grave-dowry” (or “grave gold”). It’s a Nevarran custom to wear precious objects one would like to take to their grave
Emmrich’s bracelet (not specified which one) was gifted to him on the day he became a full Watcher. The ring with a large stone was the last gift from his father. The skull pin doesn’t have a story, he just likes it
Emmrich isn’t fond of the Nevarran nobility
Emmrich’s shaving cream smells like potash (at least to Taash)
Emmrich uses moss perfume with flowers
Decades ago, Emmrich used to see an Orlesian woman who was an art appraiser
If Emmrich wasn’t a watcher, he would like to be a botanist
Emmrich displays some interest in Ferelden, mentioning that many of its heroes greatly shaped the history. Harding says that’s the nicest thing anyone has ever said about her homeland
Emmrich doesn't like beer because it's bitter
Emmrich prefers tea (he mentions purchasing a Brynnlaw curled-leaf blend in Nevarra), but he can also drink coffee
Emmrich doesn’t eat meat (seafood and insects included), but he indulges in cheese. It seems to be a Watcher thing - he says that each Watcher must decide what they will and won't take a life for, and meat crosses that line for him
Emmrich likes melons, mushrooms and pineapples. He also enjoyed a plate of fried leeks and potatoes at Halos’s stand in Minrathous
Emmrich always thought he’d get married one day
After a Minrathous merchant sells Emmrich fake charms, he causes him to see skeletal faces on the windows and hear spirits whispering that false goods endanger lives as punishment. Emmrich agrees to stop once Neve tells him that she can convince the merchant to get back to selling linen if the visions cease
On magic and studies:
Some deaths may leave emotional imprints so intense Emmrich may feel them decades later
Emmrich thinks the magic of old Elven artefacts is “rigid”
Emmrich isn’t very good at figuring out Elven artefacts (by his own admission)
Emmrich’s first published work was A Monograph on the Vagaries of Determining a Body's Time of Death
Emmrich is roughly familiar with the dragon anatomy
Emmrich knows a lot about how bodies work (muscle-wise etc.) from the time he performed autopsies
Watchers study the death practices of other cultures. Emmrich knew about Eb-ketarra and the Rivaini traditions even before Taash performs them at the end of their questline
On life in the Necropolis:
When Emmrich fell for another boy during his youth, he showed him a corpse he was allowed to practice dissection on. The date was ruined by a passing wisp possessing the body and causing it to sit up and ruin the mood
Emmrich tutored Dorian during his term in the Necropolis (“Tremendous potential, but appallingly flippant towards the dead”)
Emmrich and other watchers live in the Necropolis (Emmrich has a flat there)
On life at the Lighthouse:
It took 8 skeletons half a day to bring that slab of marble into Emmrich’s room
He didn’t bring his entire collection of books to the Lighthouse (there are more)
Emmrich talks to skulls in his room
Lighthouse kitchen reminds Emmrich of the mortuary
Relationships with companions:
Emmrich offers to introduce Bellara to Audric, the Necropolis librarian (who appeared in Tevinter Nights’ Down Among the Dead Men)
Emmrich calls the Archive spirit a work of art
Emmrich and Davrin disagree on parenting methods. Emmrich thinks Davrin should better discipline Assan and teach him boundaries, while Davrin suggest Emmrich should let Manfred learn more on his own (e.g. let him fall so he learns how to get up)
Emmrich turns to Neve when he needs help acquiring some reagents he can't get his hands through normal ones, and she agrees to help him out (smuggling is involved)
Emmrich isn’t too thrilled about Neve taking over the Threads, questioning of what’s going to become with the organisation and the future and thinking it may become corrupt (sort of mirroring the way Neve is apprehensive about his lichdom)
Taash likes Emmrich’s lich helmet. They are not usually fond of skulls, but that helmet is fine because it’s on fire
Taash thinks that gemstones like amethyst or green opal would look good with the lich helmet
Emmrich doesn’t seem to like unrealistic books as he criticised Harding’s “Gore-Knight” novels for their incorrect interpretation of magic. He is worried about people misunderstanding magic and spirits
Emmrich calls himself Harding's 'de facto physician'
On Manfred:
(If Rook chooses to save Treviso) Manfred brings Neve tea by his own volition. Emmrich thinks it's because Manfred sensed she might need a friend
Manfred is as aware of his surroundings as most people (to a certain degree)
(If revived at the Necropolis) Manfred learns to say Emmrich’s name
(If revived at the Necropolis) Manfred becomes much more talkative
Manfred likes boiling tea because he is fascinated by steam
Emmrich suggests Manfred tries tending to plants in Harding's garden
Manfred is curious about Spite and wanders into Lucanis’s room at night
Spite and Assan miss Manfred if he’s gone
On Lichdom:
Emmrich smells fine to Taash even after he becomes a lich
Emmrich’s lich helmet burns with veilfire. He once tried using it in combat, but the flame ended up blinding him
Emmrich thinks Strife would no longer be interested in a relationship after he becomes a Lich. That doesn't prove to be true
Lich!Emmrich doesn't need to eat but still comes by the kitchen for company
The energy of Emmrich’s magic changed after he became a lich
Other liches call lich!Emmrich “Young Volkarin”
Lich!Emmrich no longer has muscles, but when he tries out Taash’s pull-up routine, he can still feel something like “a spectral memory of flesh”, as if he had pulled a tendon
Emmrich starts seeing more books in the Lighthouse library after becoming a linch
About spirit, demons, and the Necropolis:
There are spirits of Temperance and Diligence
The Watchers avoid using the word “demon” because it creates bad expectations and can negatively influence spirits
Some in the Mourn Watch suspected that elves originated from spirits, though it was just one of many theories, and not a particularly popular one
Chambers in the Necropolis can go missing (according to MW!Rook, they turn up, eventually)
Even after the despair demon is banished from the Necropolis, the halls remain cold. However, the effects will abate with time
There are horses on display in the Necropolis
Watchers rarely get possessed thanks to the special wards of the Necropolis. Possessions also don’t happen as often because the necromancers already provide spirits with bodies, so they don't need to possess anyone by force
Bellara calls the background magic of Necropolis tidy and quiet
There something called “The Deep Necropolis” featuring sections like “The Unspoken Valley” and “The Charnel Bridge” (which has something called “nightmare fog”) that hosts all kinds of entities. Bellara is very excited to visit once the nightmare fog clears
Vorgoth ensures that the transgressions of those who use magical to cruel and abusive means will not be tolerated (whatever that means)
About Nevarra:
Many great Nevarran artefacts have been lost to time, including the Skull of Sabinar, the Key of Dead Dreamers, and the Crown of the Moon
There are strict rules about selling enchantments in Nevarra. You can’t sell anything without a licence and an inspection from the mage Circles
A Tevinter poem “Faustina's Song”, a romantic epic from the Steel Age, is very popular in Nevarra, and its quotes are used on ‘more than one’ epitaph in the Necropolis. Neve is surprised people even read it outside Tevinter
Pineapples don’t grow in Nevarra
#dragon age the veilguard#dragon age#veilguard spoilers#emmrich volkarin#manfred#neve gallus#taash#lace harding#datv banters#meta#references#flowers.txt#mourn watch#flowers blogs
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Thinking about post-story Jiaoqiu trying to find himself in the new situation.. and getting even more clingier 🤧
warning: spoilers for jaoqiu's story if you havent played the new quest. possible ooc jiaoqiu?
Word count: 1k+
a/n: its been a while from writing and even tho im not disabled in any way, i hope its alright bc im kinda nervous to post this. i just think hed be a lovely pain in the butt to get more love </3

The new reality has been a true challenge for Jiaoqiu - trying to navigate through the house was already a tedious task, let alone cooking, but he wasn't going to give up so easily. While yes, he did miss doing things by himself - which, once in a while brought dark clouds over his head - the foxian managed to find enjoyment through doing tasks together, with your help.
It's quite known that Jiaoqiu isn't afraid of craving affection from you anywhere and anytime - especially now, considering he's limited in what he's able to do safely without hurting himself. Now that you're welcome in the kitchen to assist him, the pink-haired foxian can't help, but pull you flush against him while you carefully guide his hands to cut vegetables in even slices.
The healer slowly trails the tip of his nose down your hair until he recognizes the familiar shape of your neck - Jiaoqiu nuzzles happily into you, ever so slightly tickling you and giving you goosebumps; he smiles against your skin when you let out a comically fake, tired sigh, only fueling him to continue pestering you further.
He purposely takes his chin off the top of your head and searches for your ears so he's able to whisper, but when you decide to playfully confront him, Jiaoqiu only plays dumb and tilts his head to the side, asking you a seemingly innocent question, "Hmm? What do you mean, love? I'm not doing anything, the kitchen is not a playground, remember?"
There's a chance you'd probably believe him if you two were mere coworkers - but his twitching ears always give away his attempts to lie to you.
Jiaoqiu is clingy. Absolutely no news to anybody. That's when you finally get done with cooking, it's time for the cunning foxian to get a break; he stretches his arms to you, waiting until you put his hands on your cheeks. He cups them gently, rubbing the soft flesh with his thumb, and softly moves it to find your lips - his mind paints a picture of your figure, the shape and every crease his fingers feel; he smiles at you yet again, with a glimmer of mischief.
He wants to kiss you.
He also knows he will most likely miss your lips more or less.
But instead of feeling hopeless, he uses it to his advantage.
Jiaoqiu begins to pepper your face in kisses until he feels you try to get away from him and hears your angelic giggles; he kisses your left eyebrow - oh no, that's definitely not the place he's aiming for! He moves more to the right and kisses the bridge of your nose - oh no, not yet! The softness of his lips meets the apple of your cheek - oh, that's closer, but still not the goal he has in his mind...
After a while of Jiaoqiu purposely changing directions (and probably missing some anyway, but it's not like he complains about it, since he can kiss you more this way), with a little help of yours, he places a kiss on the corner of your lips, barely giving you time to breathe and finally, finally reaching his awaited destination, pressing his lips on yours; he gives you a few quick kisses if he feels like he still misses the exact place to change the angle, melting into a puddle with butterflies in his stomach.
Is it hard sometimes? Yes. The heavy weight travels straight to his heart, leaving him clenching his fists; the foxian hates the helplessness that hurts twice as much, much worse than the wounds Hoolay has inflicted.
Nowadays, his ears pick up your step way better, even letting him guess correctly what jar of herbs you're opening from the mere sound. He uses his tail as some sort of object detector - but he only waves his fan innocently when it makes you yelp in surprise, as Jiaoqiu runs the tip down your spine all the way down.
"Ah, I wonder what that was?" Jiaoqiu wonders, the fluffy ears twitching and the pink tail swishing behind him, "Is something wrong, beloved? Did you mess up the measurements? No worries, we'll fix it right away."
Well, if you decide to leave the house for supplies, you now have to hold his hand all the time. Just to be sure, he also wraps his tail around you, so he knows you're by his side and he doesn't bump into anybody. Hey, he's just thinking about the civilians around him! As a doctor, there's nothing else that matters more than keeping them safe and healthy... Right?
Even though he's been braiding his hair for years and could probably do it by himself again - being only a tiny bit off on one side, he cuddles up to you in the morning and presses kisses onto your neck, silently asking you to help him once you get out of bed - you certainly can't miss his hair getting all up in your face... and therefore, what he's asking for.
Does he feel a liiiitle desperate? Mmm, a bit.
Does he feel like he's feeding the helplessness in the back of his mind? Sometimes.
But it's worth to look for happy moments regardless of the situation - and you being perfectly aware he's doing it solely to get even more of your attention - makes him feel a little better with it.
Though, he knows when to stop and give you space; he doesn't want to actually become your burden, even if he lost his sight, he's still trying his best to stay as independent as possible in terms of daily tasks as possible.
If you're tired, Jiaoqiu waits until you hand him the brush and he's the one combing your hair; if you're too sleepy in the morning, he's the one helping you put on your clothes with verbal help, even if it takes a bit more time than usual. Along with you, he organizes medicines so neatly, it takes a blink of an eye for him to bring a full tray of medicines when you happen to catch a cold.
Does he miss being able to see? More than he'd admit.
But the more he thinks, the pink-haired foxian always comes to the same conclusion - it'll probably be harder to unlearn the clinginess once his eyesight comes back...
But for now, maybe it's alright to indulge a little more?
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some undifferentiated thoughts about my Starfield playthrough as i have them. i am a game developer with a strong interest in procedural generation and i've enjoyed a bunch of other bethesda games so this might get pretty mean sorry
(this is a long one)
starfield dialogue is already exhausting me "oh you must've been living under a moon rock ;)" get it! because they're in space! this would've been too corny for the Jetsons
there's a kind of cheap dusting of space theme over everything. the food isn't salmon but alien salmon. it's not seaweed but alien seaweed. cooking alien stir-fry. come on
cannot get over how clumsily the theming is handled. books, board games, weapon names revolve heavily around space. these people have been living on alien planets for hundreds of years yet have this unending sense of novelty about it. the game takes itself completely seriously but feels like it's attempting to parody itself
people's EYEBALLS are CLIPPING THROUGH THEIR EYELIDS
a woman is speaking to me in french. her accent is about as believable as her haircut
these are some of the worst reflection maps i've ever seen
next to nothing is interactive. you can sit in chairs and sleep in beds and that is about it. can't even drink from people's toilets. disgraceful
game helpfully crashes 5 seconds after i decide i should get some sleep. very handy!
my character has not said a single thing since i started playing. not one peep. this is an unmitigated improvement over Fallout 4 i'm so glad honestly
the more i poke around the big city the more the NPC quips feel like something out of gen-1 pokemon. can't get enough of this coffee :) this city is where it's at :) spacesuits are comfy and easy to wear
very strange sense of altered reality from the quest dialogue too. has anyone at bethesda met a person before? i move on to some mission that has me scanning wildlife on a faraway planet hoping this will, somehow, feel less alien than human conversation
just as with No Man's Sky, every planet is uniformly dotted with equidistantly-placed points of interest that you slowly make your way to (no vehicles besides your jetpack) which always turn out to be some cave or building identical to those you've cleared before
unlike with No Man's Sky, the seamless exploration is faked and the biodiversity is nil. you do get an impressive amount of raw loading screens however
the prefab bases and power stations found everywhere on planets seem to have very sparse, very specific slots for spawning consumables, which results in encountering some giant industrial installation in the middle of nowhere with, i don't know, a loaf of whole-grain sandwich bread just casually sitting next to it all proper. there is no breathable atmosphere here. who is eating this
planetary traversal is a CHORE. i am saying this as someone who loved Death Stranding
heinous "hold to confirm" buttons sprinkled in various flow-breaking places throughout the interface
enemy AI is abominable. nobody is pathing their way to get my ass. "must've been the wind" taken to the next level. an infant playing peekaboo has more object permanence
hoisting yourself up on ledges when jumping is…nice
companions randomly nowhere to be found. persists through multiple fast-travels and loading screens until, just as randomly, they pop back up
storage space is now limited! unlike in Fallout 4 and virtually every other bethesda game, your containers now hold a finite item capacity. god forbid we let the player have fun
baffling inventory UI. i imagine there's a mod out there that completely overhauls it the way SkyUI did for Skyrim. this should not be needed! how are your UIs getting worse a decade later!
scanning the precious few species inhabiting some dusty planet; one of them is this arching red root i've already seen several times before. my job done in this biome, i travel (read: teleport with a loading screen) to the polar region to find some other species. the first one i catalogue is the exact same red root again but this time it's named "boreas root" todd howard is a genius
some alien horror comes at me full fangs out. i hop on a pebble. obscenely, i am safe
procedural terrain generation beyond dull, impossibly unimaginative. these people have not had one critical thought on what makes a procedural world interesting. beginning to feel validated in my belief that only i should be trusted with proc gen. along with perhaps tarn adams
jokes aside this is making me feel genuinely insane. there have been excellent procedural generation techniques that produce compelling explorable maps for decades now. bethesda absolutely has the budget and know-how to do miles better than this yet somehow they just…do not? the same way Pokemon has decided to just no longer bother with their mainline games despite being the highest-grossing media franchise in history? hello? what is for real going on
some of the most cynical breadcrumbing i've seen in years. approaching some random cave and this person in space gear, who in the vast immensity of the infinite cosmos just happens to be snapping pictures right here, tells me more-or-less verbatim "if you like this place, you should see this other place" [other random cave has been added to your map.]
i do not like how good this makes No Man's Sky's gameplay look. it depresses me how much i have to hand it to No Man's Sky for at least not fucking up this bad. please stop making me wish i was playing No Man's Sky instead this is grotesque
i think i've exhausted my interest and patience for this game at the moment. i'll get back to the main story at some point and try some other systems ie. crafting and base-building to see if there's any engagement to be found but so far, my god. my god
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DP x DC AU: Letters and Paper goods are easy to store, and therefore, easy to hide. Danny has drama to monger though.
Tim Drake becomes a ward of Bruce Wayne at the same time the Drake Corporation is crumbling, and his father's health is declining. Dana, his father's physical therapist turned new wife, isn't optimistic these days, and Tim can read the writing on the wall.
Times have changed and Bruce and Dick are treating him with kid gloves. Jason Todd is alive again, been there suffered that. Young Just-Us has proven yet again to be his true family... But Bruce 'welcomes' him home the second the fake uncle is sniffed out.
So, Tim rationalizes, If Drake Corp is going down, then so shall the reason he spent his childhood abandoned. The many, many archeology digs his parents left him for over the years and their many, many stolen historical pieces. Tim is ready and able to get rid of them all.
He first returns the artifacts that have obvious origins to the people with whom they belong. Then it starts to get a little hazy as to where each item stolen is from. The paper goods are the hardest to place.
Years later, Tim has almost completely emptied his parent's old home of their stolen goods. By now, he runs a fortune 500 company and is working as Red Robin. Going through the last of the archives means going through the very last objects his parents ever preferred over his company, and he can't wait to be rid of them.
A glowing green envelope however... this one he feels compelled to keep. He hadn't known it back when he started this project- but somehow his Parents had found objects drenched in the essence of the Lazarus Pits. And it wasn't just one letter, it was dozens and dozens.
Tim Drake knew it would be risky to move them, but he needed to get these letters to an ex-league member to understand what the language of the dead was trying to proclaim.
_____
Danny hates a fetch quest but apparently Ghost Writer is having a bad day. It starts with Danny running by the guys library to have a chat when all of a sudden, the question of certain... ghost relations... came up. Danny is always more than thrilled to hear about how the various ancient-as-in-old ghosts interacted with the Ancients-as-in-yikes ghosts.
Ghost Writer finally admitted to the monarch in training that if he wanted to know so badly, that he could track down Clockworks old letters. They'd been scattered well before Ghost Writer could properly work on the ghost archives (read: was still alive), and it wasn't until he'd long worked on the library that such affairs were noted as missing.
The potential for gossip was just too good! A call home to Sam, Tuck and Jazz to let them know he was on an adventure, and then Danny flew off with little more than some hints by GW and an annoyed nod of cryptic agreement by CW.
Danny goes about wondering Gotham as himself, not yet seeing the need to be Phantom, when he runs into the very guy he was looking for.
"Hey- you don't happen to have a shit ton of letters written in the language of the dead do you?" Danny smiles as innocently as possible as he watches all seven stages of grief play out on the guy's face. Then something changes and Danny can tell that this guy is like, scary competent.
"I do, however, I was double crossed and a shit ton of assassins are on their way to try and take them."
"Uh... Bummer for them I guess? I'll just take them and go- I don't even really need to keep them if you want em back-"
"Assassins. They won't exactly leave empty handed."
"Huh. Well... Wanna come with? These are supposed to have some pretty juicy drama in them." Danny awkwardly places a hand on the back of his neck.
A knife being thrown in their direction was enough to get this guy to make a decision.
"Let's go spill some tea then."
Danny grins as he pulls the guy through a rapidly drawn portal, ignoring the wide eyes he makes. Turns out his name is Tim, and walking him through afterlife drama is the best- how does he know so many dead assassins??? One of these letters is about a guy who took Tim's spleen??
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Random Plot Points
A little about me as a writer, I love daydreaming about adventure stories. I usually know the general set up and larger plot points but oftentimes struggle with the how, how do characters get from point A to point B.
So, I made a list of random challenges for my characters that I look at when I'm stuck.
Sharing in case helpful to others! (intended for adventure, sci-fi, fantasy stories)
characters are delayed/blocked/experience a natural disaster (storm, fire, flood, avalanche, earthquake, epidemic, etc) (BONUS and forced to take a detour from the original path)
character(s) is trapped (quick sand, fall through ice, in room filling with poison, on sinking ship, in a trash compactor on the Death Star, etc) (BONUS- fall into hidden room and discover something)
characters go to a festival/ball/party/political summit (where inevitably it all goes wrong)
character(s) overhears a secret (at bar, at party, from a whispered conversation below them in a stairway, etc)
characters are attacked by an animal or mysterious force
characters(s) caught in a mob/riot
character wins/loses something in a bet
character is brainwashed or possessed
character is stranded/lost
character is poisoned
character succumbs to injury or illness
characters are chased/ attacked by antagonists
character is captured or arrested (and needs to be rescued)
character is kidnapped and kidnappers make a demand for their release (financial ransom, exchange of information, prisoner exchange, etc)
character(s) go undercover to retrieve information
characters decide to steal something they need for their quest (weapon, magical object, money, information, etc). (BONUS- time for a well-planned heist!)
characters need to protect/ retrieve/ destroy something
characters uncover a network of spies (up to you if they're unexpected allies or antagonists)
characters discover hidden passageway, room, ruins etc that leads to an important clue
characters forced to hide from someone/something
characters need to escape
characters lured into trap set by villain (BONUS if the villain doesn't even care who wins but only goaded them to learn how a magical object works, the extent of heroes powers, emergency response system of a government, etc)
characters set trap for villain (BONUS- use someone or something important as bait) (if in Act 2, they fail)
characters reveal critical information to villain in disguise
a character is mistaken for someone else (and then is wrongfully arrested, receives information not intended for them, etc)
characters receive help (hitch a ride, get help hiding from captors, get help escaping somewhere, etc) from an unlikely new ally
characters forced to team up with an unlikely ally/ morally grey character, etc
characters learn something from simple library research (an oldie but a goodie)
characters just literally just stumble upon or witness something important (secret weapon, secret society etc)
characters uncover a secret map/ coded message on the back of an old unassuming document (time for a classic treasure hunt!)
someone escapes from prison (an old villain or an old ally) that changes the quest
someone is being blackmailed (or otherwise forced to act against the protagonists)
someone is discredited (rumor, disinformation campaign etc)
something stolen from your characters
something (document, magical object, money) turns out to be fake
OR, something unassuming turns out to have special powers or meaning
something is hacked (defense system, infrastructure, bank, private records, etc)
something critical is attacked (important bridge, port, bank/ financial system, safehouse, capitol building, character's familial home, etc.)
a computer virus is unleashed
a biological weapon is unleashed
a piece of information the characters believed was true, is false
an ancient myth turns out to be true
a secret is made public
A law is changed or a vote on a critical piece of legislation loses/wins
a political opponent wins an election/ a political ally loses an election
character(s) help a passerby (from raiders, local tyrant, beast, mystical force, etc)
characters "follow the money" and realize someone who was thought to be their ally is actually working for... (crime syndicate, villain, local tyrant etc)
#writeblr#writing tips#outlining#writing resources#writing prompts#writing#prompt list#fantasy writing#my stuff
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Daycare activities <3 - bug edition
TW For bugs !! insects can be a major TW for some people.
COLORING PAGES






ACTIVITY SHEETS





ACTIVITIES TO DO!!
Build a bug garden! This means planting bug-friendly plants and going out to water them every day, seeing what bugs you can attract! Decorate a plastic jar as a “bug home” with fake grass, paper bugs, etc. Sing songs like "The Ants Go Marching" or "I'm Bringing Home a Baby Bumblebee." Make themed snacks like “ants on a log” (celery + PB + raisins) or gummy worms in pudding “dirt.”
QUESTS !!!
Ladybug's Lost Spots
STORY: A ladybug lost her black spots!
QUEST: Color or find 5 round black objects to give her spots back.
Butterfly Garden Helper
STORY: A butterfly needs flowers to land on.
QUEST: Draw or place pretend flowers around your room for her.
Firefly Night Patrol
STORY: The fireflies need help lighting up the forest.
QUEST: Turn off the lights and use glow sticks or flashlights to “light” their path.
Bug School Adventure
STORY: You’re a bug student for the day!
QUEST: Complete 3 “lessons” like coloring a bug, reading a bug book, and building a bug house with blocks.
Ant Parade Leader
STORY: The ants need a parade leader.
QUEST: Line up toys like ants and lead them in a silly parade around the room.
Caterpillar’s Cozy Cocoon
STORY: A sleepy caterpillar needs a nap.
QUEST: Build a blanket cocoon or pillow fort and tuck the caterpillar in (can be a plushie or you!).
BASIC SNACKS !!!
🐜 1. Ants on a Log
What You Need:
Celery sticks (or apple slices if you don’t like celery)
Peanut butter (or SunButter for nut-free)
Raisins
How to Make:
Spread peanut butter into the groove of the celery stick.
Place raisins on top in a row — these are your “ants”!
Eat like a hungry ant.
🦋 2. Butterfly Snack Bags
What You Need:
Zip-top snack bag
Clothespin
Pipe cleaner
Snacks like grapes, pretzels, crackers, or gummies
How to Make:
Fill each side of the bag with a different snack (makes the wings).
Pinch the center with a clothespin to divide the two sides.
Twist a pipe cleaner around the top of the clothespin for antennae.
Ta-da! A butterfly you can eat.
🐝 3. Banana Bumblebees
What You Need:
Banana
Peanut butter or cream cheese
Chocolate chips or raisins
How to Make:
Slice banana into chunks.
Spread a thin stripe of PB or cream cheese around the middle like a bee stripe.
Add chocolate chips for eyes or stripes.
🐞 4. Ladybug Crackers
What You Need:
Round crackers (like Ritz)
Cream cheese or hummus
Cherry tomatoes or strawberries
Black olives (or mini chocolate chips for sweet)
How to Make:
Spread cream cheese or hummus on the cracker.
Cut cherry tomato or strawberry in half for the wings.
Add olive pieces (or chips) as spots and eyes!
🐛 5. Gummy Worm Dirt Cups
What You Need:
Chocolate pudding
Crushed chocolate cookies (like Oreos)
Gummy worms
How to Make:
Spoon pudding into a cup.
Sprinkle crushed cookies on top to look like dirt.
Add gummy worms poking out!
#age regression#sfw agere#agere blog#agere#sfw interaction only#sfw#sfw littlespace#sfw little blog#sfw only#fandom agere#bugs#arthropods#cw bugs#tw bugs#beetles#insect#invertebrates#bugblr#bug activities#bug coloring#coloring pages#coloring book#coloring#kids coloring pages#sfw kidre#sfw middle space#middle regression#kid regression#agere activities#agere community
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Genshin 5.6 spoilers
Albedo is my favorite character for a reason and his mom is absolute bonkers
I finished the new Archon quest literally 5 minutes ago and I'm honestly speechless. Paralogism was positively off the rocks but holy moly, I was NOT prepared for that Lore drop
First, Genshin randomly decided to name characters with their full, entire name and I'm pretty sure that was Jeans in-game surname reveal but that's no where near the point
Because Rhinedottir is a badass lunatic
First we had Capitano who just challenged the Ruler of Death and won, now we have Rhinedottir who just ate the Ruler of Life.
I had been speculating if she was even still alive since years ago, since before Albedo was even canonically revealed to be a homunculus, but now it's not just confirmed that she is indeed alive but also that she's somewhat in contact with at least Alice.
But (and I have no idea how Albedo got to be so nonchalant about it) I never could have predicted that Rhinedottir is basically the Shining Shade of Life now. It makes sense, given that she is closely linked to the literal creation of life via artificial means but I have no clue how she even managed to "absorb" a Shade.
Not to mention Albedo basically followed in her footsteps now. He didn't directly create life but he did turn something human that was never supposed to be human. It's somewhat funny that he would just do that on a normal Wednesday when the same thing in big needed a form of alchemy that was only ever mastered by Rhinedottir.
It was cute seeing Albedo call During his brother though. While he and the dragon have technically always been brothers, it's obvious why Albedo wouldn't exactly acknowledge that.
Also, Wanderer. It was perplexing to see mini Durin without him but it does make sense. Wanderer didn't object Durin becoming human because little Kunikuzushi always wanted to be human himself. In that regard, I doubt there is anyone who understands Durin better than Wanderer. If we were to talk about adjusting to life as a human of course, Albedo would be the best "teacher".
Can't wait for all three of them to come together and talk about their "fake humanity"
#genshin impact#genshin#wanderer#albedo#genshin albedo#Alice#genshin alice#hexenzirkel#rhinedottir#Durin#genshin durin#genshin 5.6#genshin spoilers#genshin 5.6 spoilers#kunikuzushi#Bunny rants
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a negative post under the cut (not from me, I'm just commentating on it)
(See OG post below.)
due to the nature of my blog normally I wouldn't even bring this up but a) I'm bored while IT is working on my computer (AGAIN) and b) i like a good discussion.
I'm gonna skip over the obvious fallacies of shadamy being a fake ship (bc what does that mean, I have no idea) and that SEGA never acknowledges it (they clearly have) or markets Shadamy (if the Shadamy Sakura series and them being marketed together didn't clue them in, then they are willingly ignorant abt it lol)
I did want to discuss the Amy Rose Minnie Mouse aspect and her "purpose of the franchise" bc i actually have a lot of thoughts to this! And before I go one, it should go without saying but I do love SonAmy, it's very cute and they're characters who can have good chemistry and deserve good things! Anyway, here's my thoughts.
Amy being created to be Sonic's Minnie Mouse as far as I had read it was pressure from the company to make Sonic more marketable (i.e. adding girl character, hero saves damsel quests etc). What i love about how they went about it was flipping the script, especially for the era, it was more commonplace for damsel characters to be the sweet, love interest (Minnie, princess peach, princess daphne) that the hero pursues as a goal to complete as well as a reward for his efforts.
Sonic being adverse to Amy's advances, who is supposedly created to be the love interest, is unique and adds to his personality which was a really good move imo. it added to the edge that Sonic kind of gives as a protagonist, his sass, his impatience, his cock sure nature while also being altruistic and loyal of course, but him viewing Amy as a friend that he occasionally has to rescue and bear the affections of is objectively silly and fun.
Now, pertaining to Amy's purpose of the franchise being Sonic's endgame love interest, I do take a lot more issue with. Not only does it invalidate Amy's space in this franchise, making her no more than a romantic reward for the ending of Sonic's hero's quest (because, if SEGA thinks Sonic won't "slow down" for Amy now, it implies he will have to undergo some sort of change or, less noble, when he seems himself ready to reciprocate Amy's feelings on his terms, irregardless of how long he makes Amy wait for him) but it also ironically makes Sonamy make less sense canonically.
Like, if Amy is only meant to work as Sonic's female, romantic counterpart, why does SEGA not let it happen canonically? Because it's not a ship war thing honestly, most of the GP already assumes they are and there's plenty of valentines merch to suggest otherwise, so...why not just do it? probably because it doesn't make sense for Sonic's character and I don't just mean for SonAmy, honestly, I mean it for any and all Sonic ships. It isn't that Sonic doesn't love or wouldn't have romantic feelings, it's that I think he doesn't allow himself those attachments. Friends are everything in this world and I've always loved this franchise for showcasing an array of lovely strong friendships, but the difference in friends and significant others is that there's compromise, there's balance, there's giving up things, there's building a home and a family and doing things as 2 as opposed to only needing to worry about yourself. friendships are no less of a love than romance but there's also a lot more grace in friendships when it comes to responsibilities and emotional compromises. I'm getting into the weeds a bit here but what I mean to say is that Sonics character doesn't make sense for a romantic partner, free like the wind and on an eternal hero's journey. It has also never appeared to be a want of his to be able to have these things (but im willing to be proven otherwise) Maybe down the road it would, but that's not fair to Amy or any other partner for that matter. Amy's whole world doesn't need to revolve around waiting for her hero to be ready to accept her, especially to a character so full and rich in love and affections to give.
It doesn't escape me that one of Amy's most defining and strongest showing was because of Shadow. This is kind of where I can get extremely biased and go on and on about how great a story arc would be for Shadamy to become endgame. Briefly, Sonamy being canon kind of takes away from Sonic's character, while Shadamy enriches. Amy who obsesses and does everything for the attention of her first love finding her own purpose and making her world bigger by being her own hero which was the case for her finding her courage after feeling useless by helping Shadow to remember his promise just by being herself. Shadow who is jaded and hurt and isolated from friends and the world he now lives in finding love and affection and strength in those things because of Amy Rose's big heart. Idk, it's all very poetic to me.
So in conclusion, Sonamy and Shadamy good, but writing wise, Shadamy has a lot more going for it. One of my irl friends who watches sonic things over my shoulder has always taken issue with Sonamy being the canon default bc of her pursuing and Sonics pushing away. When I introduced her to the idea of Shadamy she hoped on with more enthusiasm haha probably bc it was around the mosth era and that was a pretty good showing for them haha. anyway. these are my humble thoughts. I'm not all knowing of this franchise or think myself correct in every way but idk. I don't think its fair to rule out character shipping just bc it wasn't the original intention. that happens all the time with things after all (RIP canon zutara) so maybe op can take a chill pill 😅

#the IT is still working on my computer as we speak akfjfjjf#cw negative#but not on my side tbh#but i am comparing ships which i dont really like to do#esp when im cool with both#but i digress#long post#these my thoughts#and i welcome others thoughts ^-^#sonamy#shadamy
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Find lost Elves in the Costco again (0/6)
#lotro#fake quest objectives#did I- did I queue the same post twice? idc it's staying up#those elves got lost again
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i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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So let's finally talk about it. There's very few things that can actually make me mad on PJO fandom. Calling Percy dumb is the first one. It makes me seethe in rage. And among the other ones is calling Jason Grace boring.
What do you think is worse than trauma? You guessed it. Childhood trauma. Jason Grace is one of the most tragic PJO characters ever. You could almost say the quest with the Seven was one of the better things that happened to him.
Let's recap his life real quick.
Absolutely terrible mother who dumped him near Lupas territory when he was literally 2 years old. And the fact that he would be better off with Lupa than with Beryl Grace is just a testament to how shit of a mother and person she was.
Then he had to win Lupa's approval while she trained him when he was a literal toddler. If you think that's the end of it, it's not even close. Then he was sent to the camp. It was pleasant, as pleasant as a child-soldier factory can be. Which is not at all.
Being the son of Jupiter, he had insane expectations and prejudices forced upon him, along with a certain caged way of living. Fight a certain way, behave a certain way, think a certain way, and repeat. A monotonous, cyclic existence with no escape and no way for self thinking. After all, the Romans are about as creative as a marble is sharp. Imagine it, a child being raised in the legion, by the legion, molded to be the perfect soldier and Praetor who should have only the Legions benefit in mind with no opinions of his own.
Anyone, anyone would go insane and lose their mind because this is torture, complete, and utter torture. But do you know what's worse, that Jason didn't know how the world was supposed to be. Whatever he was used to living, he believed to be the normal thing. He had no idea the things that happened to him were wrong for a long time. In fact, he strived to be even more perfect, all for what? The approval of a god that was his father? A god he had never seen or heard from? That in itself is the tragedy of most Roman demigods or just demigods in general. But at least the Greek ones get to see them every once in a while.
I think Reyna was the first to see his as his own person and to give his individual opinions actual importance. Because she knew what it felt like to live a life of servitude and imprisonment. Under Circe and the pirates. I like to think that's how they bonded. By making each other's lives a bit happier than their former bleak prospects. And I bet they were super close. You can't convince me otherwise. Which is why I will never forgive Rick for ruining their relationship over Piper of all people.
4.
Then, of course, he was demigod too on top of that, so his life was obviously and decidedly terrible. Being sent on fatal missions? Having the responsibility of not only his own life but his comrades life thrust upon him? CAN YOU IMAGINE LIVING LIKE THAT?? THE ABJECT HORROR OF A LIFE LIKE THAT?
5.
If that's not enough his even more repulsive and terrible godly father fucking offers him to Hera to appease her rage like he is some sort of bloody object. An object to be sold. A fuckinhg APOLOGY GIFT. And then what does Hera do to him? She wipes his memories, sends him to a foreign land which was previously considered enemy territory by the Camp he grew up in, forces fake memories upon him of fake friends, and sent him on another death quest. But at least Leo was one of the nicer things about that whole situation. I won't be touching the wreck that is Jiper with a ten foot pole.
And on, of course, he also gets nearly killed by the same goddess he was offered to as an apology gift. If that was enough, he would find out about the existence of his sister who had grown up and gone her own way, thinking he was dead and now was basically a stranger to him? Yeah wow.
And then everything else from the series happens like dear God, him and Percy are practically drowning in trauma. With Hazel, Nico and then Leo after them.
But at least Percy had Sally (even though the reason he put up with Gabe and his mental and physical abuse was Sally) and even though he felt like Sally was always sending him away and no longer wanted him which was fair of him to think but a grave misunderstanding. Sally was still the best thing in his life. Percy had someone to live for something to live forward to even though he was practically almost dying every year, which kept adding to his trauma. And Poseidon, he cared, acknowledged, and helped Percy. The bare minimum and Poseidon actually did even more.
We can assume Jason also had similar experiences with neither a mother's unconditional love nor a god's genuine care and love.
I am not going to say the Camp point because being the son of Jupiter, Jason had certain assurances, but Percy was practically ostracized or badly treated till book 3.
The only good thing that happened in Jason's life was meeting Reyna, the other Seven, and being friends with them, Nico and his sister, and also not falling in Tartarus, so yeah man's living his best life.
So no Jason Grace isn't boring, he is the most in depth character who had his autonomy and childhood stolen, his interests and opinions razed and his entire life molded and shaped for him, turning his mind and body into a tool to serve so called greater interests of Gods and Camp Jupiter. It's like ridiculing a blind man for not being able to see.
Next time, think twice before making that absolutely thoughtless, mindless, wildly inaccurate and cruel comment ever again.
There's no need to blindly hate Jason cause you love Percy or on Percy cause you love Jason. Hell, Percy is my absolute favorite, 90% of my posts are about him, but Percy is awesome and arguably the best all by himself. This is also true for Jason's character. (I am probably the only one who thinks Jason is stronger than Nico just due to greater experience and stamina.) We don't need to be like Rick or ship stans who demean Percy to prop up Annabeth or other characters. They are both iconic and great friends despite whatever rivalry Rick was trying to project.
#Jason Grace#pjo headcanons#jason grace out of everyone else should deserve a better fate than that#heroes of olympus#rr crit#jason grace character study#beryl grace#jupiter pjo#jason grace and leo valdez#jason grace and reyna#percy jackson#leo valdez#reyna avila ramirez arellano#thalia grace#jason grace and percy
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I miss games conveying a sense of Bigness
As you know if you watch my twitch streams, I play a lot of games, and games from a lot of eras, and there's a whole bunch of industry trends you pick up on from certain time periods. The one I really feel like talking about was a definite thing from oh... 1998 through... 2010 or thereabouts? Basically the aughts, give or take a couple years. Or if you prefer, the first two Playstations' run and a bit of the third. It was a period where games in general were really committed to feeling Big.
It feels a little weird to say that when major releases are priding themselves on stuff like measuring how much disk space they need in terrabytes and maps that sprawl out everywhere, but that's not what I'm talking about here. Games trying to feel Big is more of an attitude thing, and ironically enough I'd say it fell out of fashion almost immediately when Open Worlds became the new big thing. We hit a point where people actually made the maps for their games super big (even if most of that space was just kinda vast stretches of unremarkable rocks) so there's no more need to fake it, right? But faking it was kinda great.
I was thinking about this a lot playing the Resident Evil 2 remake, and comparing it to the original PSX game. See the original Resident Evil was set in a spooky mansion out in the middle of nowhere, but RE2 was the Bigger Better Sequel. So now we have a zombie outbreak happening in a whole major city, not just this single mansion. And how do we accomplish that? Do we actually model hundreds of buildings and have a big meandering adventure through all of them, or even a good swath? No not at all. Let's compare the actual maps side by side...
[There WAS a full map of RE2 here it was causing the post button to bug out. Look it up on your own?]
It's a little bigger. There's maybe a dozen more total rooms? But mostly, it's a smoke and mirrors thing. We've still got one big primary location, an animal-filled hike to a side location and back, and an underground science facility, but it feels like we've increased the scope to an entire city. The first playable moments have us out on the streets of the city, objectively in a few quick hallways, but presented as streets packed with dozens of crashed cars, raging fires everywhere, dead bodies littering the streets, and what again feels like innumerable zombies feasting in scattered packs. Once inside, arms of several zombies outside will reach in clawing at you, or later in the game finally breaching through. The remake completely loses that feeling. It feels like there's maybe a dozen zombies out on the streets.
Not to focus on just the one game though. How about GTA3? Remember how even when you're just on the first island, it feels like you're exploring this vast sprawling city?
Here's a more elevated angle from about the same point. I'm looking at this with noclip.website by the way, it's a really cool little toy.
The actual map is LAUGHABLY small. But it FEELS huge. They were really careful to avoid straight roads, and place a couple big vision blocking buildings, even if they're basically just a cube or two so that when you're actually on the ground, it always feels like there's so much more around you. Have another side by side, and a rough estimate of what's visible on the ground in the bird's eye.
RPGs around this time were also having a lot of fun playing with scale comparisons. FF7 is the obvious go-to. The world map is on par with any other in the series, but Big Cities are presented as such, making it very clear that you're just seeing parts of a single district in Midgar, really just the main street in Junon. Dragon Quest 8 had this very bold idea to keep the same visual scale on the world map as in the streets of the towns, with forests made of actual individual trees.
And I'm not even getting into the biggest elephants in the room. Are you old enough to remember how mind-bogglingly sprawling Hyrule Field felt? Maybe a bad example when sequels have kept that focus on selling their worlds as staggeringly Big. Shenmue? Objectively, looking at this map, there's not much there, but damn if I don't feel like this was a real town I lived in for a while 20 years ago. It's the way the detailing gets finer and finer the closer you get to Ryo's bedroom, where you can open every drawer, turn on every light, turn that orange in your hand, you know? I believe that bus you take to the docks has to stop in several other neighborhoods like this one.

And of course, then there's the one other series, maybe worth mentioning, perhaps.




Years later I'm still just speechless.
Again though, I don't actually WANT games with worlds as big as some of these feel. There just isn't the time and the money and the ability for a creative team not to burn out to fully realize that in a handcrafted caring way. I want some kind of inverted Plato's Cave, where it feels like there's a vast breathing world out there, but I'm really in a small cozy space watching masters of the craft put on a shadow puppet show.
#game design#resident evil 2#ocarina of time#final fantasy 7#final fantasy vii#zelda#ico#shadow of the colossus#shenmue#dragon quest 8#grand theft auto 3
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Would y'all read if I wrote a spin-off oneshot in the pirate au series about teenage Sasharcy
Sasharcy becoming friends for the first time and Sasha using Marcy's loneliness to an advantage to throw her a bone to charm her, so she can earn the graces of being an object of interest for the Captain's daughter. Only further annoying Andrias because he disapproves his daughter getting distracted from the greater quest of becoming a worthy host to the Core, but ends up registering Sasha as a plaything to Marcy he might let on the ship, a nice enough father to not throw his daughter's toys away.
Sasha knowing this, using her to ensure her life at sea, seeing her as a ticket to the life she wants for herself, faking a relationship with her even though she doesn't love Marcy just so she can get close enough to poison her devoted thoughts for her father.
Sasha faking her love, thinking she'll puppet and use Marcy and then discard her once they're done, all until Andrias' own daughter stood against him with a weapon the night he slashed Sasha's eye for conspiring a mutiny against him. Sasha faking her love for Marcy until she wasn't faking anymore.
#Marcy falls for Sasha. Sasha falls harder#I wrote multiple flashback scenes for this in across the seven seas but I also can't help thinking this works well as its own separate thin#teenage fucked up sasharcy love at the sea eeee#amphibia#text post#pirate au#sasha waybright#marcy wu#sasharcy#across the seven seas
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Assistant Manager Yuuji but also other shit is going on AU
Another VERY self indulgent AU that I've spent far to long thinking about by meeee (─‿─) ♡
Sometimes I like to imagine an AU where Yuuji was picked up by Ijichi for his weird ass strength. Because he can't see curses he can't be a sorcerer, but the higher ups are like "Somethings clearly wrong with this kid and we want to keep an eye on him."
So Yuuji becomes a test run for a body guard program that pairs widows/assistants up people who have heavenly restrictions(or are just weird little freaks in Yuji's case). Ijichi volunteered to help with his training because it meant being put on missions without Gojo.
I don't really have anywhere else to say this stuff but I wanna make note of a few things :P
The Itadori family are moved to Tokyo. Ijichi moves in with them to help with Yuuji's training. Wasuke likes Ijichi but thinks he doesn't eat enough and demands Yuuji fatten him up.
Gojo has yet to meet Yuuji but complains to anyone who will listen that the kid is a home wrecker for taking Ijichi away. Very few of the other managers are willing to put up him.
Gojo also gets jealous when he hears that Ijichi's student brings homemade sweets on every missions they go do together. None of his students love him enough to do that.
The managers and windows are all in a discord server. They use it to ask for help/advice on dealing with different sorcerers. There is a whole channel dedicated to complaining about Gojo.
Things start off pretty good, the first few weeks are easy, almost fun for the two. They go on low level missions where Yuuji is able to observe how sorcerers fight and work. He even gets to meet Kusakabe, who offered to help teach Yuuji how to fight.
But then things start to get weird.
Okay i have zero ideas for how to like scale weirdness so I'm just gonna list some stuff I've imagined and y'all can use your imagination.
Ijichi and Yuuji go against a curse that connects peoples dreams and feeds off their energy while they sleep.
Ijichi is given a super cool sci-fi gun
Registered and unregistered cursed weapons, objects and tools of varying grades keep showing up. Sometimes they appear in the car before missions, in their houses, hell Yuuji even got a 4th grade one in his happy meal. (it would be so funny if you sent in asks about this so i can talk about the definitely fake multi page document of ideas for cursed stuff, jk jk.. unless?)
I'm really bad about coming up with actual specifics and not just fun little scenes for me to think about. Basically just think gravity fall vibes. Getting into some very wild situations but usually home in time for dinner with Wasuke.
Idk maybe Sukuna gets trapped in an apple watch or something and Yuuji carries him around in hopes of domesticating him.
Essentially I want it to be like:
Random assistant: Where is Ijichi and his freak of a kid?! We need more help setting up for the event or the higher ups are gonna be pissed!! Yuuji who is trapped in an entirely different dimension and must go on a quest to find the Fairy Queens treasure and defeat the Evil Dragon Overlord to return home or their home will be destroyed: Do you think Grandpa will care if we're a little late for dinner? Ijichi who fell in the portal with him and is doing this for the 3rd time this week: Yuuji-kun we aren't leaving the classroom for a month after this, okay?
Anyway stuff happens, they get into weird scenarios but react with the same energy of someone who found hair in their soup at a restaurant. They're usually able to sort it out before the end of the day.
The higher ups don't really give a shit because the two usually report back at the end of the day no matter how weird the report is, and it's more than Gojo does.
Also Nanami and Gojo both have a thing for Ijichi and are competing for his attention. They are both failing because Ijichi is focusing on training his son right now. :)
There is 100% more details that I'm forgetting, but this is self indulgent and I don't care. Im definitely forgetting a few tags too but oh well.
#jjk#jujutsu kaisen#jjk itadori#jjk au#yuuji itadori#jjk fanfic#ijichi kiyotaka#jjk ijichi#gojo satoru#nanami kento#itadori wasuke#assistant manager yuuji#im not gonna try to find the ship name#ijichi x gojo#ijichi x nanami#wasuke lives#he is immortal and better than tengen#self indulgent#very self indulgent#like it is so self indulgent for me in a way that I can't even describe#help what am i forgetting#if yall notice smth wrong tell me because I'm 100% missing smth
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Quests for Quartz (Ramshackle Dorm)

Yuu Kinsley - Theatrical Intrigue
Quest Name: Behind the Curtain
Objective: Help Yuu set up for an upcoming theater play by gathering props, setting up lights, or assisting in rehearsals.
Reward: Increased reputation with Yuu, access to the Film/Theater Club room (which contains various props that could be used for eliminations, like fake blood, ropes, or breakaway glass).
Alternate Outcome: If Quartz sabotages the play (messing up props or making Yuu trip onstage), Yuu will dislike her, making it harder to gain his trust for future quests.
Quest Name: A Star-Crossed Confession
Objective: Help Yuu figure out how to confess his crush on Skully. Quartz can give him advice, deliver a letter, or set up a moment for them to talk.
Reward: Reputation boost and a backstage key, which allows Quartz to sneak around unnoticed.
Alternate Outcome: If Quartz ruins the confession (by making Yuu embarrass himself or revealing it at the wrong time), Yuu will get frustrated and distrust her, making future interactions more difficult.
Skully J. Graves - Halloween Horrors
Quest Name: Spooky Inspirations
Objective: Help Skully research for his Halloween film project by finding references, suggesting scary stories, or helping him gather materials for his set.
Reward: Access to fake weapons and stage blood (could be used for framing someone or faking a crime scene).
Quest Name: Ghostly Gossip
Objective: Skully has noticed something odd about Quartz and is willing to share what he knows—if she helps him sneak into the student records room at night.
Reward: Access to student records, which might contain dirt on Azul, rival students, or even Crowley’s incompetence.
Alternate Outcome: If Quartz fails, Skully gets caught, and his reputation worsens, making him refuse to work with Quartz again.
Ernesto Foulsworth (Fellow Honest)
Quest Name: An Honest Favor
Objective: Ernesto is suspicious of Azul and wants some information on him. If Quartz can snoop around and bring him dirt, he’ll owe her a favor.
Reward: A forged teacher’s note, which allows Quartz to enter restricted areas without suspicion.
Alternate Outcome: If Quartz betrays him by reporting him to Azul, he will see her as an enemy and may try to sabotage her plans later.
Quest Name: Cigarettes & Secrets
Objective: Ernesto ran out of cigarettes and is cranky. Find a pack for him and he’ll share information about strange dealings happening in the school.
Reward: He gives Quartz info on the black market dealings of the Octavinelle trio, which could be used as leverage.
Gidel Foulsworth
Quest Name: A Cotton Candy Surprise
Objective: Gidel wants to make a gift for Trey but doesn’t know how to bake. Help him create something simple.
Reward: Increased reputation with Gidel and access to the Art Club, where sharp tools like craft knives and sculpting equipment can be found.
Quest Name: Silent Whispers
Objective: Gidel has noticed someone sneaking into the school late at night and is willing to write down what he saw if Quartz helps him carry art supplies.
Reward: A note containing clues about mysterious activities that could be tied to Azul or another student.
Rollo Flamme
Quest Name: Presidential Schemes
Objective: Rollo wants to take over as student council president. If Quartz helps him expose the Azul's corruption, he’ll owe her a favor.
Reward: Rollo turns a blind eye to Quartz’s suspicious activities, making it easier for her to sneak around without interference.
Alternate Outcome: If Quartz fails or betrays him, Rollo will start investigating her, making her life harder.
Quest Name: Burning the Wicked
Objective: Rollo dislikes Azul for his "sinful" behavior and is willing to provide a distraction if Quartz can create a "justifiable" excuse for punishing him (exposing a scandal, framing him, etc.).
Reward: Rollo will organize a school-wide crackdown on Octavinelle, which can weaken Azul’s influence.
Alternate Outcome: If Quartz gets caught, Rollo distances himself and refuses to help her again.
Quartz’s side quests have different paths—she can play nice and gain trust, or be underhanded and sabotage people for her own benefit. Some quests give useful tools, while others can lock out certain characters if she fails.

@quartztwst I saw people having quests for Quartz, so I came up with a few of my own
#twisted wonderland#twst#twisted wonderland yuu#twst yuu#disney twisted wonderland#no yandere sim au#twst quartz#skully j. graves#Yuu Kinsley#fellow honest#twst gidel#rollo flamme
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