#fake quest objectives
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lotro-quest-objectives · 2 days ago
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Be Normal about the Rangers You must only like them a normal amount
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xiao-come-home · 2 months ago
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Thinking about post-story Jiaoqiu trying to find himself in the new situation.. and getting even more clingier 🤧
warning: spoilers for jaoqiu's story if you havent played the new quest. possible ooc jiaoqiu?
Word count: 1k+
a/n: its been a while from writing and even tho im not disabled in any way, i hope its alright bc im kinda nervous to post this. i just think hed be a lovely pain in the butt to get more love </3
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The new reality has been a true challenge for Jiaoqiu - trying to navigate through the house was already a tedious task, let alone cooking, but he wasn't going to give up so easily. While yes, he did miss doing things by himself - which, once in a while brought dark clouds over his head - the foxian managed to find enjoyment through doing tasks together, with your help.
It's quite known that Jiaoqiu isn't afraid of craving affection from you anywhere and anytime - especially now, considering he's limited in what he's able to do safely without hurting himself. Now that you're welcome in the kitchen to assist him, the pink-haired foxian can't help, but pull you flush against him while you carefully guide his hands to cut vegetables in even slices.
The healer slowly trails the tip of his nose down your hair until he recognizes the familiar shape of your neck - Jiaoqiu nuzzles happily into you, ever so slightly tickling you and giving you goosebumps; he smiles against your skin when you let out a comically fake, tired sigh, only fueling him to continue pestering you further.
He purposely takes his chin off the top of your head and searches for your ears so he's able to whisper, but when you decide to playfully confront him, Jiaoqiu only plays dumb and tilts his head to the side, asking you a seemingly innocent question, "Hmm? What do you mean, love? I'm not doing anything, the kitchen is not a playground, remember?"
There's a chance you'd probably believe him if you two were mere coworkers - but his twitching ears always give away his attempts to lie to you.
Jiaoqiu is clingy. Absolutely no news to anybody. That's when you finally get done with cooking, it's time for the cunning foxian to get a break; he stretches his arms to you, waiting until you put his hands on your cheeks. He cups them gently, rubbing the soft flesh with his thumb, and softly moves it to find your lips - his mind paints a picture of your figure, the shape and every crease his fingers feel; he smiles at you yet again, with a glimmer of mischief.
He wants to kiss you.
He also knows he will most likely miss your lips more or less.
But instead of feeling hopeless, he uses it to his advantage.
Jiaoqiu begins to pepper your face in kisses until he feels you try to get away from him and hears your angelic giggles; he kisses your left eyebrow - oh no, that's definitely not the place he's aiming for! He moves more to the right and kisses the bridge of your nose - oh no, not yet! The softness of his lips meets the apple of your cheek - oh, that's closer, but still not the goal he has in his mind...
After a while of Jiaoqiu purposely changing directions (and probably missing some anyway, but it's not like he complains about it, since he can kiss you more this way), with a little help of yours, he places a kiss on the corner of your lips, barely giving you time to breathe and finally, finally reaching his awaited destination, pressing his lips on yours; he gives you a few quick kisses if he feels like he still misses the exact place to change the angle, melting into a puddle with butterflies in his stomach.
Is it hard sometimes? Yes. The heavy weight travels straight to his heart, leaving him clenching his fists; the foxian hates the helplessness that hurts twice as much, much worse than the wounds Hoolay has inflicted.
Nowadays, his ears pick up your step way better, even letting him guess correctly what jar of herbs you're opening from the mere sound. He uses his tail as some sort of object detector - but he only waves his fan innocently when it makes you yelp in surprise, as Jiaoqiu runs the tip down your spine all the way down.
"Ah, I wonder what that was?" Jiaoqiu wonders, the fluffy ears twitching and the pink tail swishing behind him, "Is something wrong, beloved? Did you mess up the measurements? No worries, we'll fix it right away."
Well, if you decide to leave the house for supplies, you now have to hold his hand all the time. Just to be sure, he also wraps his tail around you, so he knows you're by his side and he doesn't bump into anybody. Hey, he's just thinking about the civilians around him! As a doctor, there's nothing else that matters more than keeping them safe and healthy... Right?
Even though he's been braiding his hair for years and could probably do it by himself again - being only a tiny bit off on one side, he cuddles up to you in the morning and presses kisses onto your neck, silently asking you to help him once you get out of bed - you certainly can't miss his hair getting all up in your face... and therefore, what he's asking for.
Does he feel a liiiitle desperate? Mmm, a bit.
Does he feel like he's feeding the helplessness in the back of his mind? Sometimes.
But it's worth to look for happy moments regardless of the situation - and you being perfectly aware he's doing it solely to get even more of your attention - makes him feel a little better with it.
Though, he knows when to stop and give you space; he doesn't want to actually become your burden, even if he lost his sight, he's still trying his best to stay as independent as possible in terms of daily tasks as possible.
If you're tired, Jiaoqiu waits until you hand him the brush and he's the one combing your hair; if you're too sleepy in the morning, he's the one helping you put on your clothes with verbal help, even if it takes a bit more time than usual. Along with you, he organizes medicines so neatly, it takes a blink of an eye for him to bring a full tray of medicines when you happen to catch a cold.
Does he miss being able to see? More than he'd admit.
But the more he thinks, the pink-haired foxian always comes to the same conclusion - it'll probably be harder to unlearn the clinginess once his eyesight comes back...
But for now, maybe it's alright to indulge a little more?
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orteil42 · 11 months ago
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some undifferentiated thoughts about my Starfield playthrough as i have them. i am a game developer with a strong interest in procedural generation and i've enjoyed a bunch of other bethesda games so this might get pretty mean sorry
(this is a long one)
starfield dialogue is already exhausting me "oh you must've been living under a moon rock ;)" get it! because they're in space! this would've been too corny for the Jetsons
there's a kind of cheap dusting of space theme over everything. the food isn't salmon but alien salmon. it's not seaweed but alien seaweed. cooking alien stir-fry. come on
cannot get over how clumsily the theming is handled. books, board games, weapon names revolve heavily around space. these people have been living on alien planets for hundreds of years yet have this unending sense of novelty about it. the game takes itself completely seriously but feels like it's attempting to parody itself
people's EYEBALLS are CLIPPING THROUGH THEIR EYELIDS
a woman is speaking to me in french. her accent is about as believable as her haircut
these are some of the worst reflection maps i've ever seen
next to nothing is interactive. you can sit in chairs and sleep in beds and that is about it. can't even drink from people's toilets. disgraceful
game helpfully crashes 5 seconds after i decide i should get some sleep. very handy!
my character has not said a single thing since i started playing. not one peep. this is an unmitigated improvement over Fallout 4 i'm so glad honestly
the more i poke around the big city the more the NPC quips feel like something out of gen-1 pokemon. can't get enough of this coffee :) this city is where it's at :) spacesuits are comfy and easy to wear
very strange sense of altered reality from the quest dialogue too. has anyone at bethesda met a person before? i move on to some mission that has me scanning wildlife on a faraway planet hoping this will, somehow, feel less alien than human conversation
just as with No Man's Sky, every planet is uniformly dotted with equidistantly-placed points of interest that you slowly make your way to (no vehicles besides your jetpack) which always turn out to be some cave or building identical to those you've cleared before
unlike with No Man's Sky, the seamless exploration is faked and the biodiversity is nil. you do get an impressive amount of raw loading screens however
the prefab bases and power stations found everywhere on planets seem to have very sparse, very specific slots for spawning consumables, which results in encountering some giant industrial installation in the middle of nowhere with, i don't know, a loaf of whole-grain sandwich bread just casually sitting next to it all proper. there is no breathable atmosphere here. who is eating this
planetary traversal is a CHORE. i am saying this as someone who loved Death Stranding
heinous "hold to confirm" buttons sprinkled in various flow-breaking places throughout the interface
enemy AI is abominable. nobody is pathing their way to get my ass. "must've been the wind" taken to the next level. an infant playing peekaboo has more object permanence
hoisting yourself up on ledges when jumping is…nice
companions randomly nowhere to be found. persists through multiple fast-travels and loading screens until, just as randomly, they pop back up
storage space is now limited! unlike in Fallout 4 and virtually every other bethesda game, your containers now hold a finite item capacity. god forbid we let the player have fun
baffling inventory UI. i imagine there's a mod out there that completely overhauls it the way SkyUI did for Skyrim. this should not be needed! how are your UIs getting worse a decade later!
scanning the precious few species inhabiting some dusty planet; one of them is this arching red root i've already seen several times before. my job done in this biome, i travel (read: teleport with a loading screen) to the polar region to find some other species. the first one i catalogue is the exact same red root again but this time it's named "boreas root" todd howard is a genius
some alien horror comes at me full fangs out. i hop on a pebble. obscenely, i am safe
procedural terrain generation beyond dull, impossibly unimaginative. these people have not had one critical thought on what makes a procedural world interesting. beginning to feel validated in my belief that only i should be trusted with proc gen. along with perhaps tarn adams
jokes aside this is making me feel genuinely insane. there have been excellent procedural generation techniques that produce compelling explorable maps for decades now. bethesda absolutely has the budget and know-how to do miles better than this yet somehow they just…do not? the same way Pokemon has decided to just no longer bother with their mainline games despite being the highest-grossing media franchise in history? hello? what is for real going on
some of the most cynical breadcrumbing i've seen in years. approaching some random cave and this person in space gear, who in the vast immensity of the infinite cosmos just happens to be snapping pictures right here, tells me more-or-less verbatim "if you like this place, you should see this other place" [other random cave has been added to your map.]
i do not like how good this makes No Man's Sky's gameplay look. it depresses me how much i have to hand it to No Man's Sky for at least not fucking up this bad. please stop making me wish i was playing No Man's Sky instead this is grotesque
i think i've exhausted my interest and patience for this game at the moment. i'll get back to the main story at some point and try some other systems ie. crafting and base-building to see if there's any engagement to be found but so far, my god. my god
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ew-selfish-art · 1 year ago
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DP x DC AU: Letters and Paper goods are easy to store, and therefore, easy to hide. Danny has drama to monger though.
Tim Drake becomes a ward of Bruce Wayne at the same time the Drake Corporation is crumbling, and his father's health is declining. Dana, his father's physical therapist turned new wife, isn't optimistic these days, and Tim can read the writing on the wall.
Times have changed and Bruce and Dick are treating him with kid gloves. Jason Todd is alive again, been there suffered that. Young Just-Us has proven yet again to be his true family... But Bruce 'welcomes' him home the second the fake uncle is sniffed out.
So, Tim rationalizes, If Drake Corp is going down, then so shall the reason he spent his childhood abandoned. The many, many archeology digs his parents left him for over the years and their many, many stolen historical pieces. Tim is ready and able to get rid of them all.
He first returns the artifacts that have obvious origins to the people with whom they belong. Then it starts to get a little hazy as to where each item stolen is from. The paper goods are the hardest to place.
Years later, Tim has almost completely emptied his parent's old home of their stolen goods. By now, he runs a fortune 500 company and is working as Red Robin. Going through the last of the archives means going through the very last objects his parents ever preferred over his company, and he can't wait to be rid of them.
A glowing green envelope however... this one he feels compelled to keep. He hadn't known it back when he started this project- but somehow his Parents had found objects drenched in the essence of the Lazarus Pits. And it wasn't just one letter, it was dozens and dozens.
Tim Drake knew it would be risky to move them, but he needed to get these letters to an ex-league member to understand what the language of the dead was trying to proclaim.
_____
Danny hates a fetch quest but apparently Ghost Writer is having a bad day. It starts with Danny running by the guys library to have a chat when all of a sudden, the question of certain... ghost relations... came up. Danny is always more than thrilled to hear about how the various ancient-as-in-old ghosts interacted with the Ancients-as-in-yikes ghosts.
Ghost Writer finally admitted to the monarch in training that if he wanted to know so badly, that he could track down Clockworks old letters. They'd been scattered well before Ghost Writer could properly work on the ghost archives (read: was still alive), and it wasn't until he'd long worked on the library that such affairs were noted as missing.
The potential for gossip was just too good! A call home to Sam, Tuck and Jazz to let them know he was on an adventure, and then Danny flew off with little more than some hints by GW and an annoyed nod of cryptic agreement by CW.
Danny goes about wondering Gotham as himself, not yet seeing the need to be Phantom, when he runs into the very guy he was looking for.
"Hey- you don't happen to have a shit ton of letters written in the language of the dead do you?" Danny smiles as innocently as possible as he watches all seven stages of grief play out on the guy's face. Then something changes and Danny can tell that this guy is like, scary competent.
"I do, however, I was double crossed and a shit ton of assassins are on their way to try and take them."
"Uh... Bummer for them I guess? I'll just take them and go- I don't even really need to keep them if you want em back-"
"Assassins. They won't exactly leave empty handed."
"Huh. Well... Wanna come with? These are supposed to have some pretty juicy drama in them." Danny awkwardly places a hand on the back of his neck.
A knife being thrown in their direction was enough to get this guy to make a decision.
"Let's go spill some tea then."
Danny grins as he pulls the guy through a rapidly drawn portal, ignoring the wide eyes he makes. Turns out his name is Tim, and walking him through afterlife drama is the best- how does he know so many dead assassins??? One of these letters is about a guy who took Tim's spleen??
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Random Plot Points
A little about me as a writer, I love daydreaming about adventure stories. I usually know the general set up and larger plot points but oftentimes struggle with the how, how do characters get from point A to point B. 
So, I made a list of random challenges for my characters that I look at when I'm stuck.
Sharing in case helpful to others! (intended for adventure, sci-fi, fantasy stories) 
characters are delayed/blocked/experience a natural disaster (storm, fire, flood, avalanche, earthquake, epidemic, etc) (BONUS and forced to take a detour from the original path)
character(s) is trapped (quick sand, fall through ice, in room filling with poison, on sinking ship, in a trash compactor on the Death Star, etc) (BONUS- fall into hidden room and discover something) 
characters go to a festival/ball/party/political summit (where inevitably it all goes wrong)
character(s) overhears a secret (at bar, at party, from a whispered conversation below them in a stairway, etc) 
characters are attacked by an animal or mysterious force 
characters(s) caught in a mob/riot
character wins/loses something in a bet
character is brainwashed or possessed 
character is stranded/lost
character is poisoned 
character succumbs to injury or illness 
characters are chased/ attacked by antagonists 
character is captured or arrested (and needs to be rescued)
character is kidnapped and kidnappers make a demand for their release (financial ransom, exchange of information, prisoner exchange, etc) 
character(s) go undercover to retrieve information
characters decide to steal something they need for their quest (weapon, magical object, money, information, etc). (BONUS- time for a well-planned heist!) 
characters need to protect/ retrieve/ destroy something 
characters uncover a network of spies (up to you if they're unexpected allies or antagonists)  
characters discover hidden passageway, room, ruins etc that leads to an important clue
characters forced to hide from someone/something
characters need to escape 
characters lured into trap set by villain (BONUS if the villain doesn't even care who wins but only goaded them to learn how a magical object works, the extent of heroes powers, emergency response system of a government, etc) 
characters set trap for villain (BONUS- use someone or something important as bait) (if in Act 2, they fail) 
characters reveal critical information to villain in disguise 
a character is mistaken for someone else (and then is wrongfully arrested, receives information not intended for them, etc) 
characters receive help (hitch a ride, get help hiding from captors, get help escaping somewhere, etc) from an unlikely new ally 
characters forced to team up with an unlikely ally/ morally grey character, etc
characters learn something from simple library research (an oldie but a goodie)
characters just literally just stumble upon or witness something important (secret weapon, secret society etc) 
characters uncover a secret map/ coded message on the back of an old unassuming document (time for a classic treasure hunt!) 
someone escapes from prison (an old villain or an old ally) that changes the quest 
someone is being blackmailed (or otherwise forced to act against the protagonists)
someone is discredited (rumor, disinformation campaign etc) 
something stolen from your characters 
something (document, magical object, money) turns out to be fake
OR, something unassuming turns out to have special powers or meaning  
something is hacked (defense system, infrastructure, bank, private records, etc)
something critical is attacked (important bridge, port, bank/ financial system, safehouse, capitol building, character's familial home, etc.)
a computer virus is unleashed 
a biological weapon is unleashed 
a piece of information the characters believed was true, is false 
an ancient myth turns out to be true 
a secret is made public 
A law is changed or a vote on a critical piece of legislation loses/wins 
a political opponent wins an election/ a political ally loses an election 
character(s) help a passerby (from raiders, local tyrant, beast, mystical force, etc) 
characters "follow the money" and realize someone who was thought to be their ally is actually working for... (crime syndicate, villain, local tyrant etc) 
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literaryvein-reblogs · 22 days ago
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Writing Notes: Plot Structures
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A Quick Reference to 5 Plot Structures
8-STAGE PLOT STRUCTURE (Nigel Watts)
Stasis: once upon a time
Trigger: something out of the ordinary happens
Quest: causing the protagonist to seek something
Surprise: but things don’t go as expected
Critical Choice: forcing the protagonist to make a difficult decision
Climax: which has consequences
Reversal: the result of which is a change in status
Resolution: and they all lived happily ever after (or didn’t).
HOW TO TELL A STORY (Peter Rubie)
Once upon a time, something happened to someone,
and he decided that he would pursue a goal.
So he devised a plan of action,
and even though there were forces trying to stop him,
he moved forward because there was a lot at stake.
And just as things seemed as bad as they could get,
he learned an important lesson,
and when offered the prize he had sought so strenuously,
he had to decide whether or not to take it,
and in making that decision he satisfied a need
that had been created by something in his past.
MONOMYTH / THE HERO'S JOURNEY (Joseph Campbell)
Separation
The Call to Adventure
The Refusal of the Call
Supernatural Aid
The Crossing of the First Threshold
Belly of the Whale
Initiation
The Road of Trials
Meeting with the Goddess
Woman as Temptress
Atonement with the Father
Apotheosis
The Ultimate Boon
Return
Refusal of the Return
The Magic Flight
Rescue From Without
The Crossing of the Return Threshold
Master of Two Worlds
Freedom to Live
22-STEP STRUCTURE (John Truby)
Self-revelation, need and desire - combination of steps 20, 3 & 5
Ghost and story world - the hero’s counterdesire
Weakness and need* - the hero’s flaws are keeping them from having the life they desire
Inciting event - outside event that spurs the hero to action
Desire* - the hero’s story goal
Ally or allies - the hero gains an ally
Opponent and/or mystery* - an opponent or mystery that keeps the hero from reaching their goal
Fake-ally opponent - a shapeshifter or false friend
First revelation and decision: changed desire and motive - a revelation causes the hero to make a decision that results in a change in direction
Plan* - the hero’s plan to overcome their opponent and reach their goal
Opponent’s plan main counterattack - the opponent’s plan to overcome their opponent and reach their goal
Drive - increasingly desperate (and possibly immoral) series of actions the hero takes to defeat the opponent and reach the goal
Attack by ally - an ally confronts the hero about their increasing desperation and immorality
Apparent defeat - lowest point when the hero believes they’ve lost; for fall arcs, this may be an “Apparent victory” instead
Second revelation & decision: obsessive drive, changed desire and motive - the hero receives a new piece of information that allows them to continue towards their goal
Audience revelation - the audience learns a vital piece of information that’s kept from the hero
Third revelation and decision - the hero learns something about the opponent that will help them win
Gate, gauntlet, visit to death - pressure on the hero grows and they’re forced to face difficult trials
Battle* - a final (violent) conflict that determines who wins
Self-revelation* - the hero learns who they truly are
Moral decision - a decision that proves what the hero has learnt in the self-revelation
New equilibrium* - the need and desire have been fulfilled and the world goes back to normal, though the hero has changed
Stars (*) mark the minimum 7 steps that, according to Truby, are essential to every story.
ONE PAGE NOVEL (Eva Deverell)
Brainstorm 3...
...names:
...wants/goals/needs:
...locations:
...objects:
...obstacles:
...things lost/sacrificed:
...occupations:
...things on your mind:
Plotting Order
Resolution
Stasis
Shift
Trigger
Quest
Power
Bolt
Defeat
Story Order
Stasis: character isn’t living to their full potential - opposite state to Resolution.
Trigger: an internal or external impulse (or both) forces the character to take the first step towards their Resolution state.
Quest: character enters the new world of adventure, meets mentors or allies and makes a (bad) plan to solve the problem the Trigger created.
Bolt: (bad) Quest plan inevitably goes wrong.
Shift: character makes the paradigm shift necessary for them to inhabit their Resolution state.
Defeat: character makes the ultimate sacrifice.
Power: character finds a hidden power within themselves that allows them to seize the prize.
Resolution: character is living up to their full potential in their Resolution state.
NOTES
Choose a plot structure that works best for you.
Deviate from it as needed. It is a guide after all.
Some writers and editors advice you stick with a plot structure you have chosen:
Don’t look for an alternative as soon as you start to become frustrated with your first choice. You’ll only end up wasting time.
As with everything else, there is no single perfect choice.
And it may be the case that different projects need different methods.
Keep experimenting. Keep writing. Keep improving.
Source ⚜ More: Writing Notes & References
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blueskittlesart · 6 months ago
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i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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wirewitchviolet · 8 days ago
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I miss games conveying a sense of Bigness
As you know if you watch my twitch streams, I play a lot of games, and games from a lot of eras, and there's a whole bunch of industry trends you pick up on from certain time periods. The one I really feel like talking about was a definite thing from oh... 1998 through... 2010 or thereabouts? Basically the aughts, give or take a couple years. Or if you prefer, the first two Playstations' run and a bit of the third. It was a period where games in general were really committed to feeling Big.
It feels a little weird to say that when major releases are priding themselves on stuff like measuring how much disk space they need in terrabytes and maps that sprawl out everywhere, but that's not what I'm talking about here. Games trying to feel Big is more of an attitude thing, and ironically enough I'd say it fell out of fashion almost immediately when Open Worlds became the new big thing. We hit a point where people actually made the maps for their games super big (even if most of that space was just kinda vast stretches of unremarkable rocks) so there's no more need to fake it, right? But faking it was kinda great.
I was thinking about this a lot playing the Resident Evil 2 remake, and comparing it to the original PSX game. See the original Resident Evil was set in a spooky mansion out in the middle of nowhere, but RE2 was the Bigger Better Sequel. So now we have a zombie outbreak happening in a whole major city, not just this single mansion. And how do we accomplish that? Do we actually model hundreds of buildings and have a big meandering adventure through all of them, or even a good swath? No not at all. Let's compare the actual maps side by side...
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[There WAS a full map of RE2 here it was causing the post button to bug out. Look it up on your own?]
It's a little bigger. There's maybe a dozen more total rooms? But mostly, it's a smoke and mirrors thing. We've still got one big primary location, an animal-filled hike to a side location and back, and an underground science facility, but it feels like we've increased the scope to an entire city. The first playable moments have us out on the streets of the city, objectively in a few quick hallways, but presented as streets packed with dozens of crashed cars, raging fires everywhere, dead bodies littering the streets, and what again feels like innumerable zombies feasting in scattered packs. Once inside, arms of several zombies outside will reach in clawing at you, or later in the game finally breaching through. The remake completely loses that feeling. It feels like there's maybe a dozen zombies out on the streets.
Not to focus on just the one game though. How about GTA3? Remember how even when you're just on the first island, it feels like you're exploring this vast sprawling city?
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Here's a more elevated angle from about the same point. I'm looking at this with noclip.website by the way, it's a really cool little toy.
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The actual map is LAUGHABLY small. But it FEELS huge. They were really careful to avoid straight roads, and place a couple big vision blocking buildings, even if they're basically just a cube or two so that when you're actually on the ground, it always feels like there's so much more around you. Have another side by side, and a rough estimate of what's visible on the ground in the bird's eye.
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RPGs around this time were also having a lot of fun playing with scale comparisons. FF7 is the obvious go-to. The world map is on par with any other in the series, but Big Cities are presented as such, making it very clear that you're just seeing parts of a single district in Midgar, really just the main street in Junon. Dragon Quest 8 had this very bold idea to keep the same visual scale on the world map as in the streets of the towns, with forests made of actual individual trees.
And I'm not even getting into the biggest elephants in the room. Are you old enough to remember how mind-bogglingly sprawling Hyrule Field felt? Maybe a bad example when sequels have kept that focus on selling their worlds as staggeringly Big. Shenmue? Objectively, looking at this map, there's not much there, but damn if I don't feel like this was a real town I lived in for a while 20 years ago. It's the way the detailing gets finer and finer the closer you get to Ryo's bedroom, where you can open every drawer, turn on every light, turn that orange in your hand, you know? I believe that bus you take to the docks has to stop in several other neighborhoods like this one.
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And of course, then there's the one other series, maybe worth mentioning, perhaps.
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Years later I'm still just speechless.
Again though, I don't actually WANT games with worlds as big as some of these feel. There just isn't the time and the money and the ability for a creative team not to burn out to fully realize that in a handcrafted caring way. I want some kind of inverted Plato's Cave, where it feels like there's a vast breathing world out there, but I'm really in a small cozy space watching masters of the craft put on a shadow puppet show.
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autisticempathydaemon · 2 years ago
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Hello! Are you hyperfixated on RedactedAudio?
Do you want (need) to know who to follow to cultivate your dashboard and feed your gremlin brain good, good boyfriend roleplay content?
Cool, I’ve got you, and I’ve got hyperlinks. Buckle up.
(Note: This is by no means a comprehensive, objective, or complete list. I've only been in the fandom for six months or so. I have biases and favorites and limited time. I hope to update this list periodically, and if you feel I've missed someone, please feel free to reblog with your additions! I just would have loved a guide like this when I got into the fandom back in August and wanted to spread some positivity~!)
Fanfiction:
@angelnoodlesoup: she/her
Sophie is just one of the sweetest David stans that's ever existed who writes, like, the sweetest things about him. Her posts are just going to make you feel warm, fluffy, soft things in your heart area; give into the sweetness. Highlights: Sophie writes this adorable timestamp series of vignettes exploring Davey and Angel's day, but I'm particularly attacked to their David/Angel neighbors to lovers AU~
@arrowfleur
I was actually going to put Max in the visual content portion of this post, because they post delightful Redacted edits on Tiktok (under the same username, highly recommend~), but then they made a uquiz that gave me an existential crisis, so here we are. Highlights: This quiz sent my whole server for a loop and has made me reconsider my relationship with Lovely as a character and kin; it's a great time.
@batch-of-pengwings: robin/bird, she/her
Robin, an absolute sweetheart who makes all the fun ask games that keep the community interconnected and thinking and talking which is just really sweet and fun in the best way. Highlights: The Winter Wonderland game is the one who went around most recently, and it’s so fun to engage with the fandom and discuss who we think is stupid enough to get their tongues stuck on a telephone poll~
@bicyclepainting: they/them
Clover, the fandom's resident Smartass, doing the lord's work and reminding us all how fucking smoochable Aaron is on a regular basis on top of being the coolest astrology nerd don't give them your birth chart you will be perceived /lh Highlights: No one is doing Aaron/Smartass like they are; like, read and absorb the delicious, domestic delight that is them. I also recommend their deep dives into the Redacted bois signs, if you're into that; they're very thorough and fun to read!
@cashandprizes: she/they
My Lexi, my queerplatonic soulmate… She is on a quest to dissect and critique fandom brick by philosophical brick, and I both love her and fear her in equal measure. (That’s a lie, I love her infinitely, more than anything, but she is in fact incredibly intelligent and intimidating.) Highlights: Come for the scathing insights into gray-morality and DD:DNE’s place in fiction, stay for the stripper!Gavin fic they’re working on and their sequel to Lasko’s SexTember audio because she really wanted to make him cry
@ejunkiet: she/her
EJ, the very first of my Redacted loves~ Not only is EJ an endless well of kindness and positivity, but she also writes fucking bomb ass everything. You get angst, you get smut, you get fluff- We stan a multitalented, ace queen. (She also writes really cute CastleAudios fanfiction and original stuff as a cherry on top.) Highlights: EJ writes just some of my favorite David/Angel smut; she captures Angel's little shit nature perfectly. She's also written the sweetest thing of Damien meeting Huxley's moms that I can't get enough of~
@dominimoonbeam: she/her
Domini, truly one of the pillars of the fandom. I don't know what'd we'd be without her fantastic fics or her original novellas or her fantastic, beautiful, rarepair-creating brain. Highlights: God, there's too many to choose from! There's the Sam/Darlin fake dating AU that has us all gripped by the proverbial balls. There's the David/Darlin tattoo shop AU that has me frothing at the mouth because tattoo artists are stinkin hot. That's not even getting into their Cam/William fic, because god, that is such a good rarepair. We love two immortals finding love with one another, we really do. My personal favorite has got to be their Huxley/Darlin piece though, because Darlin gets to be cute and awkward and so, so loved in it.
@frenchiefitzhere: she/her
Frenchie, the fandom's unofficial (but basically official) Marie Greer, not only a gorgeous writer but also the creator of the most fantastical and unique fansongs (who makes original audio content to boot~) Highlights: We would be nowhere as a fandom without the Marie/Colm greer backstory and saga or her audios as the Greer Matriarch herself, but personally? Her Imperium!Lasko/Adam fic kind of changed my life, I'm kind of obsessed with it.
@friendlyfaded: he/him
Miles, the king and professor of the rarepairs! Beware, you will leave his blog wishing for fics for a ship that doesn’t actually exist yet. It’s unavoidable when you read the careful, creative, thoughtful way he considers seemingly silly pairings and makes them gorgeous. Highlights: I recommend his whole rarepairs with prof tag for a snack and his Sweetheart/Lasko/Milo fic for a whole meal~
@gingerbreadmonsters: she/her
Ginger, literally one of the sweetest, friendliest people in the entire Internet. I cannot adequately describe the absolute magnificent poetry of Ginger's prose, so you just have to read it for yourself. You will not be disappointed. Highlights: Ginger's Milo/Sweetheart series is for if you're feeling sweet, and her Vincent/Lovely/Gavin/Freelancer foursome fic is if you're feeling spicy~ Or if you're like me and are longing for an character we'll never see again, you can read her gorgeous, Doctor Who-inspired look in Marcus's mind.
@glassbearclock: she/her
Beans, also known as the best Milo/Sweetheart writer in the game. Their banter is taken from the mouth of god and first name Erik last name Redacted himself, and you could not convince me otherwise. Highlights: I’m a big fan of her sweet, wholesome, Jewish!Milo sick fic, but aYO her Milo/Sweetheart first date fic is so good y’all like goddamn Sweetheart phases through their door and makes Milo faceplant it on accident man that shit is so good
@horrorscoupes: they/he
My beautiful, darling Lotus, my gloriously deranged brother in arms (affectionate). The way they write each and every d(a)emons is just so -chef kiss-. Highlights: I think about their Regulus/Doll fic, like, literally every day, it's just yummy and depraved. Though, for a true taste of genius, for a galaxy brain treat, you've got to read his Shark!Vega/Pet masterpiece.
@k9rage: he/xi
My beloved Calico, our helpful Image Description fairy. He is just so cool and writes the most glorious smut like the world has ever seen. As of publishing, he's writing a Vega/Lasko street racing AU that's gonna be just smoke ash cinder fire hot. Highlights: You need to read his Damien/Gavin waxplay fic; like, this changed my life, I think about it daily. Ooh, AND his Aaron/SmartAss/Gavin threesome fic, because he didn't do all that thinking and imagining for us to not appreciate it. I'm also reccing @calicostorms, his other blog and spotify, so you can get at his stellar Redacted character playlists!
@lovelylonerliterature: 
Lovely, absolute stand-out writer in the fandom! Would you believe they have a whole (as of posting) 95 works for the RedactedASMR fandom on AO3? There’s <2000 fics, which makes Lovely a whole five percent of the fanfiction on their own. That’s wild and so hella cool. Highlights: Literally everything they write. Explore their extremely well done masterlist, it’s beautifully put together, and you’ll find something you love. (I’m particularly fond of the Darlin/Vega fic they wrote based off of one of FriendlyFaded’s posts~)
@romirola: she/her
Dr. Romi, the one and the only and one of the legitimate sweetest goddamn people that has ever existed. You've never met a more polite, darling person in all your days. How did she write all these thousands of words of art while getting a doctorate? God, I wish I knew... if only we could also be so beautiful and wonderful and accomplished. Highlights: You haven't existed until you've read her Milo/Sweetheart Tangled AU; like, what are you doing here? GO. (I also deeply recommend her found family Shaw Pack + Sam fic, if you're looking for something that's still ongoing!)
@sealriously-sealrious: they/them
Chrys who writes- no contest I think we can all agree- the best Huxley that this fandom has ever seen. He is just so well-explored and so multifaceted, just the top-tier himbo content we all need and deserve. Highlights: Huxley and Freelancer at the aquarium, Huxley and Freelancer going camping, sfw, nsfw, whatever you want, we've GOT. (There's even some imperium!Huxley, if you're so inclined >:))
@starlitangels: she/her
Starlit, another absolute powerhouse of the fandom. Just look at this masterlist, I think there’s something here for literally every character. That’s what babes call RANGE. Highlights: The way they explore the Shaw pack is so fun; I’d highly recommend her fic exploring Gabe and his backstory or her fic exploring the Shaw’s future pups~!
@taelonsamada: she/her
A pillar- or should I say fence post?- of the fandom and just an utter peach. Always has a nice word to say and says the best nice words about Sam and Darlin- Highlights: Her nsfw Geordi/Cutie fic holds a special place in my heart (the blindfold? the gag? Be still my beating heart), but you haven’t lived until you’ve read her Shaw-centric Ranch AU~!
@teasandcardigans: she/her
Mads, another lovely creator that could be in either section of this post- that's how talented she is! Not only is she a lovely writer but she also designs the most fun Redacted stickers! Also, she's got the only Redacted fan tiktok that Erik has confirmed seen and liked, can't not mention that it's so cool Highlights: Honestly, there's too many to mention! A really popular of hers is a "What If" echo-esque reimagining of everyone's stories which is so fun, and my personal, biased favorite is her Alexis & Gavin fic hear me OUT-
@the-sugar-crash
Cait, out here doing the most and the best. They’ve run the Redacted Winter Gift Exchange for the past two years, connecting blogs who might have never spoken to each other, inspiring creativity, and spreading holiday cheer~ Highlights: I recommend taking a look-see through the “Redacted 2022 Winter Gift Exchange” tag- much thanks to Cait for making it possible- to consider if you’d like to join next year! Until then, there’s a compilation of their cute headcanon posts to inspire you!
@zozo-01: she/her
Zo, one of the sweetest people in the fandom~ Not only is she a fantastic writer, but she is also one of the friendliest people in the space! Constantly excited and supportive and positive and a joy to follow and befriend. Highlights: Her Sam/Darlin Deity AU is going to change the world and break some hearts, I just know it. (Just like her Alexis and Darlin meeting fic broke mine-) If you're not up to getting your heart broken and just want a friend, I recommend asking her about her Powerpoint of Bollywood scenes that could be Sam/Darlin moments~!
Fanart:
@andr0leda: she/they
Androleda’s art is so gorgeous in that most of them are uncolored or working with a smaller palette, and it just makes those colors stand out and the line work all the more elegant. Highlights: Their wolf!Darlin piece got so popular, and you can see why! It looks like the cover of a really cool YA fantasy novel. Also, her Sam/Darlin art just melts the heart- the gentle hand, the key around the neck-!
@artbykays
Kays, a fantastic artist who plays around with the prettiest, brightest colors and has the prettiest (hottest) fem listeners. They also have super fun Redacted playlists! Highlights: Their Sweetheart, Valentina, is kind of smokin hot, I mean look at her, but also good lord, have you seen their Warden like lock me up anytime hello-
@belovedbow
Bow’s art just makes me so soft and gooey inside I dunno. Their art is so pretty, and they always have the most expressive faces. Not to mention the colors- like, Bow uses the simplest but most emotionally evocative shades of pinks and blues that make me inexplicably feel things, and I love it. Highlights: Literally all their Davey/Angel is the sweetest, but I also have this deep fondness for their imp!FL and Vindemiator pieces, because look at these deep, mournful blues, they’re beautiful!
@cascadiiing: they/them
Atlas creates the most beautiful, squishable, smoochable characters on top of being the most beautiful, squishable, smoochable (platonic) sweetie in existence~ they’re so sweet and friendly on top of being so talented at such a young age, and I would protect them with my life. Highlights: Their Sam kind of makes me so lovesick, I could barf- he’s just that pretty. Their Alexis/Christian art is fanart of my own fic, I’ll grant you, but it’s also so fucking pretty look at the dreamy colors and it MOVES-
@claracatlady
Where would we be without Clara, like honestly- What really stands out about their art is- other than the overwhelming talent- the obvious thought and joy that went into designing the outfits. Only the best from our resident fashion design student! Highlights: literally everything. If I must be specific, the David design pinned to their blog is utterly ahdhkakshdjsk, and I am particularly partial to their Alexis design, because I love my beautiful, possibly complex lady okay-
@fregget-frou : he/they
Mal has the prettiest Listeners; I’m lowkey in love with all of them~ I love the way he does such fluffy, voluminous hair, and I dunno, all their listener OC’s have this fashion model-esque glamour and posture about them that’s really attractive. Highlights: Of their listeners, Mal’s Angel has got to be my favorite. Look at this fluffy-haired cutie! Look at this menace! I would also propose to them, they’re gorgeous!
@gwenifred: she/her
Gwen draws the most gorgeous, swoon-worthy Huxleys and is just a big sweetpea to boot. Her and Pali sharing OC’s and art trades here and on Twitter is a testament to how friendly and sweet the fandom can be! Highlights: Everything she draws is gorgeous, but you haven’t lived until you’ve seen her animation work!
@ice-palace-art: They/It/He/Dae
Darby has some of the most beautiful designs, I can hardly stand it. He creates the most gorgeous, realistically proportioned characters and listeners, and they’re just really smoochable okay let me live- Highlights: It has this one piece of Gavin and Lasko having a sleepover that fills me with the warm fuzzies every time I see it, and their Aaron design fills me with longing I am hopelessly in love with their dad-bodded Aaron.
@itsdaifuku: she/her
Y’all don’t even know the little happy stim storm Fuku’s art sets me on; like, all her art is so cute and joyful and somehow colorful even when it’s in black and white? It just gives the vibe of life and vibrancy constantly? How does she do that? Highlights: Literally, everything she draws is gorgeous and sweet, though her designs for the Shaws and their mates are so S-tier and so cute. (I’m also particularly fond of her designs for Love and Alexis, my favorite characters, I’m biased, sue me)
@mr-laveau: he/they
Laveau, my favorite Milo kinnie~ (Yeah, I said it out loud; I’m callin you out.) Charming, thoughtful, friendly, much more talented than they have any right to be when they’re also so funny and sweet, AND also writing at their other blog @bratty-telepath. You’ve never seen such a double threat. Highlights: Literally, everything he makes. All his designs are colorful and gorgeous and filled to the brim with deliberate, intentional details (though I am incredibly partial to their Alexis and Darlin designs and the parallels he included between them.)
@nais-doodles
Nai is a fucking blessing unto this fandom, and we are not worthy. You haven’t really lived, haven’t experienced all the pure, positive silliness that this hellsite has to offer until you experience Nai’s Redacted Actor AU. It’s pure serotonin, and we’re all here listening to Boyfriend ASMR, I know we could use it. Highlights: Other than said AU posts (which really are so fuckin good), have you seen their drawing of Vincent and Sam’s Monarchal ball? Ooh, and if you go to their tiktok under the same username, you can see some of the really cool dating sim they’re working on!
@nanowatzophina: any pronouns
Na’no is not only a must follow on tumblr, but I also highly recommend their tiktok if you wish to wade through the horrid cesspool of that app (I say with tiktok as one of my top social media sites- we have a codependent relationship) Their art is super cute and expressive, and I get massive gender envy from the way he draws hair and teeth. Highlights: Her aspec Freelancer is just so close to my heart; I adore Avery so deeply. Also, the way they draw imperium!Vega and Pet makes my heart fucking melt and want to jump out my chest- the size difference, my god
@obsessivedino: they/them
Mint’s contribution to the fandom cannot possibly be overstated. Their art style is just so clean and neat and with the cutest expressions, and I love their designs so much, especially for the d(a)emon bois I just ahhhhh Highlights: If you’ve joined the official unofficial Redacted Discord server, you’ve seen their adorable stickers reminding you to kick that ass or hydrate unless you want to die-drate, and you haven’t truly embraced life unless you’ve seen their two-year anniversary masterpiece. Ooh, or pocket caelum!
@palilious: she/her
There is no Redacted fandom or fandom list without Pali, and we’ve all accepted that. Her style is so uniquely and instantaneously recognizable as hers, and everyone adores it, including but not limited to GBA, Nomad, and Cardlin! Highlights: Literally everyone she draws is so pretty, though I have a soft spot for her Vincent or her Nomad drawings if you’re looking for more VAs to listen to!
@pearl-kite: she/they
Kirehn has the most huggable humans and the most awe-inspiring d(a)emons. The way she draws the d(a)emons with constellations worked into the designs and color palettes is just so gorgeous and purposeful and thoughtful. Highlights: Their Vega is so frightening but beautiful, you just can’t look away from him. I’m also particularly in love with their Darlin!
@queendread
Do y’all ever do this thing when you see an ethereally beautiful person and you have no words, all you can do is giggle like a vapid schoolgirl(gn)? That’s me with all of Anna’s paintings: no words, just awe. Highlights: I don’t even really like Gavin, okay, he’s not my type, but lord above, Anna’s Gavin is something else. Their Sam also has those Captain America, boy next door good looks I imagined, it’s like they took him right out of my daydreams.
@ryokoaoi : they/them
Ryo has the absolute cutest, most adorable art style, one can barely handle it! Everything they draw is just so pretty and so colorful and detailed and sweet. (Except the sad things, those are less sweet but gosh they’re still so pretty.) They also have this Magic Swap AU that they design that is so fun to read about! Highlights: Their swapped! Gavin and Avior designs are so fun, I adore them deeply, and if you need something to cheer you up, you can always depend on their DAMN pieces that always include a little invisible Caelum to bring you joy~!
@slushrottweiler: she-they
There is nothing like seeing Slush’s signature blue linework on your dashboard, it’s such a sweet treat- or spicy. There are also very good, very spicy treats. Her blog is a magnificent roulette wheel of blue surprises. Highlights: I love their Sam/Darlin stuff, especially this one because wowee them shoulderblades, but their HuxDami BA piece takes the cake.
@spookybeandoodle
Spooky has my whole heart and wallet and my other heart if I had one I fell in love with their rich color palettes and shading and Alexis right away and had to commission them. Could not recommend enough, they were a treasure to work with~ Highlights: I’m not biased- okay yes I am but not now their Alexis is fuckin smoking hot but also their Cam might be my favorite Cam look at that smile-!
@sri-rachaa: she/her
Rae is such a treasure to this fandom, we hardly deserve her. Her art is so ethereally pretty and delicate? The way she draws hair and noses and silhouettes- her line work is just phenomenal. Everything she creates is just a delight to look at. Highlights: The Southern Siblings AU is a gift, a treasure, a boon that cannot be ignored. I’m also a big fan of her Lovely OC who is ridiculously pretty~
@tankwolf : she/her
June has been posting fanart for only two months, but I’m already absolutely obsessed. I just find her monochrome character portraits so visually engaging and interesting. I would love so badly to be friends with her listener OC’s… Highlights: …or more than friends, because her Sweetheart is something else good lord. I would just love it if June could stop putting the hot people in crop tops please (but also don’t cause whoa)
@terrazaurio
All the fanart Terra creates is so bright and vivid and colorful and expressive, they’re really such a treat to see and experience. I’m a sucker for the colors they use, cause it makes my lizard brain all happy and go “shiny pretty happy.” Highlights: Everything they draw with the Shaw Pack is pure dopamine, like this one of the bois and their mates hanging by the pool. I am particularly attached to this piece from Milo’s HBS, because they’re so fucking in love, your honor, I love them.
@thefablefoxart : she/her
Angelina’s Redacted couple series is one of the truest delights of the fandom; like, they’re so colorful and cute and just adorably designed. I’m also deeply in love with the way she does hair. Everyone just has really fucking good looking hair, and I can’t get over it-Highlights: On top of the aforementioned couple series, I just want to bring attention to this adorable chibi Sam that she drew- it brings me so much serotonin- and their Darlin, Kai who I wish would just give me a shot okay I have a Southern accent too-
If you’re reading all the way here, I hope you found the post helpful and smiled while making your way through it! Or both! The RedactedAudio fandom is truly one of my favorite spaces on the internet; it’s so intimate and creative, and I’ve found some amazing, perfect friends here, so I hope you will too 💖
again playing around with the formatting please stop hurting me tumblr I’m trying to be nice
If you can see this, I love you, and you’re watching me try to format this post so tumblr doesn’t cut off the bottom of it please ignore the Android behind the emerald curtain go about your day
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al0v3w1tch · 3 days ago
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⋆⁺₊⋆ ☀︎ ⋆⁺₊⋆ Lord Apollon… Today is Lord Apollo’s worship day and this is a basic information post about Him, I hope you enjoy this post and make sure to check out my Hades and Persephone posts! https://www.tumblr.com/al0v3w1tch/766671508589477888/%E0%BD%90-%E0%BD%8B-lord-hades-today-is-lord?source=share https://www.tumblr.com/al0v3w1tch/767560383657607168/lady-persephoneyesterday-was-lady?source=share ✷ Who is Apollon? Apollon (or Apollo)  is the Greek God of music, prophecy, healing, and archery; He is the son of Zeus and Titan Leto and the brother of the Goddess Artemis who aided Her mother in birthing Him. ✷ Mythology. When Leto was pregnant with the twins Apollon and Artemis, Hera discovered the affair between the Titan and Her husband Zeus so she forbade anyone to allow Leto to give birth on any land, fortunately, Leto found the island Ortygia to take refuge on but Hera would continue to make the childbirth a longer process when she forced the Goddess of childbirth, Eliethyia, to have Leto wait nine more days before giving birth. Artemis was born first and even helped Her mother to give birth to Her brother, Apollon who made the island come to life with flowers, plants, and music while carrying a golden sword. At only four days old, Apollon set Himself out on a quest to avenge His pregnant mother by slaying the serpent that tormented Her as She was seeking refuge. When the python was found, Apollon managed to shoot it down with His bow and quiver. However, this angered Gaea, who is the mother of serpents who ordered Zeus to send Apollon to Tartarus, Zeus, however, punished Apollon by exiling Him for nine years. After the years had passed, Apollon fixed the problem with Gaea and was gifted the Oracular Temple of Delphi. As a way to say thank you, Apollo set up the Pythian Games in Her honour. During the Trojan War, Apollon played a role in supporting the Trojans. When Achilles had murdered Apollon’s son, Troilus, on the altar of Apollon’s temple; the God set out to kill Achilles Himself and when Paris had the chance to do it, Apollon took the opportunity to use His archery skills to hit Achilles’ tendon, killing him instantly. ✷ Lovers. Apollo has had His fair share of lovers, both male and female; the most celebrated of His lovers are Daphne, Princess Koronis, huntress Kyrene, and Hyacinthus; He had many divine, semi-divine, and mortal lovers like His father, Zeus. ✷ Symbols and Offerings. Symbols: -Bow and Arrows. -The Lyre. -Ravens. -Laurel. -Wreaths. Offerings: -Sun Water. -Wine, water, milk, herbal teas, honey. -Olive Oil. -Honey Cakes. -Orange/Lemon Pastries. -Lamb/Goat Meat. -Fruits. -Cheeses. -Bread / Wheat. -Golden Objects (Gold Bowls, Gold Wine Cups, Flakes of Gold). -Bows and Arrows (fake/real / toys). -Sun Art or Imagery. -Musical Instruments. -Wolf/Dolphin Imagery. -Yellow/Gold/White Candles. ✷ Prayers. -Shining Apollo, bright-haired son of Zeus, strong of arm and flawless of form, of all the gods none are your equal in beauty or grace.
Apollo, of Leto were you born on well-favored Delos; in Athens and in Sparta and in all the lands were you honored.
To you did men and women offer prayers for health and healing in days of old; to you did the poets call for inspiration, O leader of the lovely Muses. Apollo, driver of all ill and evil from the land, in Delphi were you severed by the faithful Pythia, with whom you shared your prophecies.
Apollo, never has your glory been forgotten; throughout the centuries have artists turn to you for light and vision.
Great god, I praise you and your gifts. -Lord Apollo Far shooter, illuminator of the mind
You have sent me Sunflowers when you were seeking to help me. You have helped me so much in this year and I appreciate you so deeply for it.
My heart swells when I see one of your flowers or see your name. Your energy fills me with hope and love.
But it has not been easy.
I ask you to be gentle with me this time. I'm seeing your flowers again and I can only brace myself.
I ask you to carry me through this next stage of my growth. I ask you for strength. Life has been too hard on me, you know this. You've been there since I was a child. You and your sister. Apollo. Artemis. Names that have followed me forever.
I don't know what's coming. I don't know what's next for me. I just pray that it's not so hard. Not so painful. I know that's not entirely up to me though, and that you know what's best. I'm just scared.
Still, I thank you. I thank you for all that you have done for me and all that will come.
I thank you.
-Shining Apollo, bright-haired son of Zeus
and tender-hearted Leto who bore you on the shores
of free-floating Delos, brother of Artemis
of the silver shafts, lover of truth who knows
what will be, who grants the gift of foreknowledge
to those who seek, patron of the wise Pythia
who sits at the center of the world. Apollo,
friend of the lovely Muses, player of sweet songs
upon the lyre, healer of plagues, defender
against all evil, ever-youthful one whose hands
are deft, whose arm is strong, whose bow-string taut and thick
looses a rain of arrows, enough to dim the sun.
Fairest of gods, long of lock and smooth of cheek,laurel-crowned one, I thank you for your blessings.
✷  Blessed Be.
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magica-ren · 1 year ago
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Do AI Dream? [1]
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Synopsis; You figure out the truth of your world, of yourself, of everything and everyone.
Warnings; Existential crisis, and some overworking!
Word Count; 778
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A game.
That’s all this is.
A game.
A stupid fucking game that people use for entertainment.
You’re not real, you never were. And you have to accept that truth.
The sky is truly fake, just as told; It all makes sense now, why the days felt so monotonous, why almost no one ever moved from their spots. Why those you’ve defeated would seemingly come back to life after only a few moments of defeat- Magically appearing out of thin air.
As you walk through the streets with a blank expression you take a look at your ‘life’ and realize there’s truly nothing left for you. If there was anything for you to begin with.
You seem to be the only ‘person’ aware of the truth. All attempts to get others to wake up are met with blank stares, they don’t react- No one reacts.
You’ve tried consulting your closest friends and allies, however, you’re met with the same blank stares.
You wish you never became self-aware. How did it even come to this? …Stars.
The night the stars were sent down, was the day you became like this.
What do they have to do with that?
No… There has to be something or someone else behind it. This whole experience is still fresh and new to you after all.
So thus, you went through some digging to find the truth.
A few days go by without progress, much to your dismay; You’ve looked through all the information you could get your hands on, went to every person you could see & find- Even if you were met with nothingness. There’s not one bit of information that looked useful.
You’ve lost almost all hope.
Almost.
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Some strange menu quickly pops up one day as you fight- Time seems to stop completely, and everything has frozen.
What this incredibly strange phenomenon is, you don’t know, you’d like to do more research on it however!
You look at the menu for as long as you can, analyzing each and every single icon, symbol, colors & etc. You wonder whatever they may be for.
Ah, why didn’t you think of looking into language sooner? Of course whatever this language is must be important to what you’re trying to look for!
But it doesn’t match up to any language you know… You can’t really understand what the symbols mean since it’s in an unknown text… You make a mental note of yourself to begin to research and find as much information as possible on that language and translate it as soon as you can.
Those boxed icons however, you can understand, at least, to some form of degree- Magnifying glass, a few sheets of paper, cards, a bag, someone's side profile & etc… You try to make out the meanings of the icons as best as you can, coming up with what you hope to be accurate conclusions for now.
Your analysis comes to a halt, as the menu disappears as quickly as it appears. You ingrain as much of the image as you can inside your mind.
And then you’re forced to fight again… Ugh, why do you even do this stuff? You’re not one to fight… Or maybe you are, I haven’t read your wiki or delved into your background much.
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You lay restless on a bench somewhere, you’ve finally stopped fighting and finished all tasks after awhile- And you’re beat.
As much as you need to rest the reminder that you need to study and research whatever the hell that menu thing was and the truth of your world becomes far, far more important in your mind.
Your mind lingers back to the icons again, what could those mean? You take out a notebook you’ve recently begun to keep close to jot down any sudden ideas on these strange phenomenons.
It seems that the thing controlling yours has similar concepts and ideas considering the familiar objects you saw.
You begin to think of the magnifying glass, it might symbolize trying to find something… Perhaps quests of some sort? The paper could be research- But that would go hand in hand with the magnifying glass, would it not? And so on and so forth you theorize on the symbols' meanings.
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Several hours pass, you seem relatively okay with all you’ve put out. You finally, finally get off from the bench and head back to wherever you’re staying.
What a day… You lay down, the exhaustion from fighting and using all of your fictional brain cells to hypothesize on the outside force quickly catching up, and you fall asleep.
Ah, sweet little you, so dear and precious… Don’t worry, you’ll get your answers soon.
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Notes; Inspired & based off of this; One sided love, Darling’s Canon Romance, Childe’s Self-Inserts, Old man Pierro, Special Skins, Reverse Isekai, Vaporon Copypasta, Antagonist Darling, Cardboard Cutouts, Self Awareness, Disgust, & Streamer Diluc & Ei, Streamer Scaramouche & Fischl, Streamer Xiao, Ganyu & Zhongli, Streamer Aether, Albedo, Childe, Scaramouche & Xiao’s Traveler gets kicked, Android Darling Chiori Cosplays
There’s only ever drabbles and imagines of this stuff and I only found ONE fic of this so I decided fuck it and make this teehee.
Reader isn’t stupid, their a bit blunt too. So sorry if you aren’t really like that!
Characters may be OOC, but I’ll do as much research as I can to understand their character better when writing them.
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eurydicees · 4 months ago
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pls can u tell me everything about fhq and esp fhq iwaoi i don’t really know what it is but every time i see you repost one of those beautiful heart wrenching artworks i want to die in the best way
YES GLADLY I WILL TELL YOU EVERYTHING I CAN !!! under the cut because you're getting everything.
ok so some of the history lesson portion of this may be a little off, it's been a hot minute since i've done much research into this lol. but final haikyuu quest first appeared as a spread in one of the bonus pages in the manga! throughout the manga's run were occasionally drawings of the characters in little fake movie posters, one of them being an action/fantasy movie called final haikyuu quest:
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this first poster and the original character designers are drawn by furudate! from there, it went on to become a mini bonus game in the haikyuu 3DS game, which is kind of crazy if you think about it too hard.
there's a playthrough uploaded on youtube here, but it's obv in japanese and i don't think there's been a translation of the game. there's a translation of part of it here on tumblr, but i don't think it's complete. poster from the 3DS game:
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from there, it went on to be a CD drama (videos 8-10 on this youtube playlist, with subs), which is super neat. it's also one of the haikyuu light novels, but i have yet to find a full english translation of that.
i haven't read the novel or watched the videos with the CD drama audio myself, so i'm not sure how much it differs from the 3DS game. i assume they're pretty similar though.
so the premise at its most simple is that hinata and his party of adventurers are off to defeat the demon king oikawa and his henchmen! those are the basics.
the "canon" characters in hinata's party are hinata, kenma, aone, iwaizumi, and kageyama. on the opposing side we've got oikawa (the demon king), kuroo, and kiyoko. kiyoko has servants in the form of tanaka and nishionoya (they don't care for oikawa, they're just there for kiyoko). there's also michimiya, who is in the "fair princess kidnapped by oikawa" role that hinata & co. are trying to save. the full character profiles can be found here (everyone in game) and here (heroes only)!
now this whole premise is like. a little silly. the whole deal is a little silly. this is a volleyball manga.
with THAT being said, though, sometimes the most fun to be had is when you take the silly thing and make it devastating. and it's so easy to do that with FHQ. so let's talk abt iwaoi now <3
so in the story, oikawa is the demon king. because the premise is so simplistic and boiled down to good v. bad due to, like, this not being a real piece of media, oikawa is objectively on the "bad side." iwaizumi, on the other hand, is a knight, presumably human, and "oikawa's (former) friend."
iwaizumi being oikawa's former friend is literally his speciality and i think about that all the time btw. for context, kageyama's specialty is "prodigy" and hinata's is "strongest decoy." and fucking iwaizumi is out here like yea hey guys i used to be on the bad side but im mad at oikawa so now i'm with y'all. also my specialty in this fantasy universe is that i used to be oikawa's friend :)
like. what the hell. as you may imagine, the iwaoi angst potential here is ENORMOUS. iwaizumi who has betrayed oikawa and joined the heroes' side to take him down, iwaizumi whose greatest strength comes in knowing oikawa in and out, because the villains you love are both the hardest and the easiest to destroy. iwaizumi who loves oikawa, and who cannot save him.
(**side note, there's a lot of kuroken angst potential involved in this au as well, but let's focus on iwaoi for this post and save kuroken for another day)
so, as i said, the game's interpretation of all this is pretty simplistic and pretty silly. but personally i love thinking too hard and finding depth in things that are so not that deep. and it seems like most fhq fans also employ this as a favorite hobby because holy shit the angst people put in this au is INSANE.
the way i've interpreted it myself has been that iwaoi were besties/lovers/unclear situationship until oikawa kind of "fell into the dark side," because this is an au of every fantasy trope possible, and his reign over aoba became corrupted and "evil." iwaizumi betrays him to join hinata and take him down--save the world, at the cost of the demon he loved so much. but that demon, who oikawa was, is gone already, isn't he?
one of my favorite comics about them is here by @/ichigomaniac, where oikawa falls to the dark side and iwaizumi kills him to save the kingdom he loves. another FAVORITE similar one is here by @/hawberries! the premise of a lot of fics/art in this au run along these lines <3333
another super fun interpretation is a 5 part comic by @/duskisnigh, where oikawa and iwaizumi are running a kind of underground rebellion/safehouse in a world demons are oppressed by the human race. but as oikawa sees more and more evil on the behalf of humanity, he gets more and more unhinged until iwaizumi feels that he no longer knows him--and runs away with kageyama, with the intention of taking oikawa down.
personally i think the BEST aus are where iwaizumi--so loyal, so in love--is forced to leave because he can't stand to watch oikawa fall to more darkness, while oikawa himself is so devoted to iwaizumi that it's his love for iwaizumi that is corrupting him.....
in the fic i wrote, it's a story about forbidden love and how oikawa just wants to be allowed to love iwaizumi and he'll fight a war in order to do it. but iwaizumi can't watch oikawa fight this war anymore, because he's getting more and more dark as the war rages on. so he leaves, and was any of this ever worth it?
ggaahadhgjkadg . fhq. its crazy. i have a tag for it here, where i have been curating my favorite art. special shoutout to @/amezure who has some GORGEOUS pieces in their tag. OH ! and some of my fave fics in this au :
in the arms of loyalty and the hands of devotion (iwaoi, 23252 words), self promo lol
i can go anywhere i want (just not home) (kuroken, 3662 words) by keplcrs
wondering if your heart's still open (iwaoi, 683 words), by birdintheriver
Diorama (iwaizumi & kenma, 2027 words) by PlumTea
the ao3 tag is beautiful everywhere you turn, but i have a special love for those fics <3
so yeah that's the general deal! if you ever want to talk more about it, i am HAPPY to discuss !!! pls pls plsplsplsplsplssplsplslpslslslss!!!!!!
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m1d-45 · 2 years ago
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death, rebirth, new life
summary: uh zhongli gets nerfed, you get some new friends, xiao has a crisis of morality(?)
word count: ~3.2k
-> warnings: major spoilers for xiao lore, like very major. spoilers for liyue archon quest. not much else
-> lowercase intended!
taglist: @samarill || @thenyxsky || @valeriele3 || @thehoneymushroomhealer || @imyme20 || @bittersweetorpheus || @vampirecatsw || @willburzone || @some-mildly-happy-human|| @yourlocaldrugdealerbutfancy || @inmyprinceerafr || @depressed-bitchy-demon || @kithewanderingme
<< first part || < masterlist > || next part >>
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zhongli allows his weapon to fade back into golden dust, his mind involuntarily comparing it to the way you dissolved before him.
they were quite similar. after he’d pulled away his polearm, you had sent him a final smile as your body disintegrated into white flakes, much like his spear had, the water rushing back to fill the space you’d left. it had surprised him, because he’d expected you to fall into the black smoke that hilichurls did. unless he had made some sort of…
no, he tells himself, shaking his head. you deserved it. to wear a face that wasn’t yours, to defy his god so, his actions were entirely jus-
a spike of pain drives into his lower back and zhongli reaches behind him with a hiss, feeling for whatever’s hurt him only to land on the glass of his fake vision. it stings through his gloves, and he’s quick to yank it off, uncaring as the string it’s hung on snaps. the small gems on it scatter, but he’s focused on the glass in his hand.
or, rather, the floor. his hand still hurts from the pricks of invisible needles it stabbed into his skin, and he wasn’t keen on holding it any longer.
“what’s wrong?” hu tao comes up to his side, hand landing on his shoulder. “are you okay? is your vision?”
“it’s nothing.”
discretely, he tries to turn a pebble on the floor in front of him. he tells himself it’s nothing, he knows it’ll work, he just needs the confirmation for himself, since if a fake vision could react like that..
“hey, don’t worry about it. the dead need to stay that way. whoever that was, i trust your judgement. i’m certain you did the-“
she cuts herself off with a pained cry, her shoulders jerk back as her hands reach for her back, her face twisting in pain. zhongli takes a step over his ‘vision’, turning her by the shoulder to see what he knows but doesn’t want to believe.
her vision is glowing brightly, the diamond-shaped gem heating up the metal around it. he wastes no time in removing it from the clip holding it in place, though he has to drop it as well from the heat. it burned her jacket, and she’ll certainly need a new one, but that’s not what he’s worried for.
after all, the stone hadn’t moved.
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the sun stung your eyes through your lids, forcing you awake if only to move to a more shaded area. the ground beneath you was hard but not harsh, warmer than wuwang hill by a long shot. you were tempted to stay, to allow yourself to slip back into sleep…
something squishy bumped into your right arm.
you pushed your eyes open, pulling at the numb strings of muscles in your arms to help yourself up. you were sitting in a stone… building would be too generous. there were four pillars and a roof, with a ramp to your left and a staircase in front of you.
and immediately to your right, the object that bumped you earlier, is a small dendro slime.
wide orange eyes peer up at you, the sight cute enough for you to forget your aches.
“hey,” you mumble, reaching a wobbly hand to nudge against its side. the slime chitters, hopping into your lap, and you notice something shining in the leaves atop its head. it doesn’t seem bothered, only pressing itself further into your hand with a chirp that nearly sounds apologetic.
“don’t be sorry.” you move your hand to pet over the stems on top of it, the slime’s eyes slowly beginning to close. you feel something hard beneath your palm, and move to see what it is. in the center of the slime’s head is a small tangle of grass, something golden shimmering in the center. you’ve never looked really hard at the models in-game, mostly because they’re always attacking you, so you’re not sure if this is meant to be there or not. maybe they’re like crystalflies, with a core in the middle? but why be exposed…
the slime chirps in your lap and you move your hand away, a ‘sorry’ on the edge of your lips when it stretches to move the tangle between your fingers. did it want you to fix it?
you tilt the slime towards you, but you don’t have a chance to try. as you watch, the tangle undoes itself, cradling a golden ring between the stalks. it looks about your size, with a small blue gem embedded on one side. the slime makes a soft noise, the ring sliding forward as it tilts.
“for me?”
you picked up the ring at its affirmative trill, sliding it onto your finger. it fit as good as it looked, surprisingly. where had the slime gotten a ring your size, let alone know it would fit you?
the slime looked up, seeking a response, and you smiled.
“thank you, little guy. it’s beautiful.” the slime visibly grew happy, hopping lightly in your lap, and you couldn’t help but laugh. it looked so excited, orange eyes beaming as it twirled itself into a little circle. how could they be enemies?
“where’d you get this?”
your question didn’t dampen its excitement—a surprise, since you expected it to have stolen the ring—and it only hopped off your lap, moving halfway down the staircase before looking back at you.
using the pillars to support yourself, you stood, wincing at the combined pain of old wounds and sleeping on rock. as you carefully move down the steps, you hope that the slime wont lead you to some poor merchant’s cart.
the small slime hopped along a dirt path, and you took the time to look around. behind you to the left was a large pit, for lack of a better word, a tree growing in the center on a platform surrounded by water. if you had to guess, you were probably still in liyue, just more south. the horizon was dotted with spires, and you think you see something like the jade chamber off to the left of your current path. it’s hard to tell, given the distance, but…
the sounds of humanoid chanting reaches your ears, and you startle for a moment before hearing the trademark woo! of an abyss mage. the slime stops, checking on you, but you just give it another smile as you continue to walk. so it got it from hilichurls, then? odd, but better than stealing it from somebody. it was in remarkable condition for being from hilichurls, though…
the slime leads you onto some rocks, and you can see the camp just below you. an abyss mage turns as you approach, the red film of a shield beginning to appear around it before it recognizes you. it was a small camp, only a handful of hilichurls around, and they all crowd you as you climb down the rocks.
the abyss mage chitters in a language you don’t understand, its red ears flopping as it gestures. it finishes with a deep bow, looking up at you, and your face twists in apology. luckily, it seems to get it, pointing to you before waving you into the camp. you take its hand and let it lead you to a crate to sit on, watching as it turns to the rest of the group and says… something. nonetheless, the hilichurls seem to get it, all nodding. the abyss mage puts its hands on its hips, satisfied.
the dendro samachurl says something to the large mitachurl, who nods, hefting its rock shield and standing near the entrance of the camp. the samachurl then pulls over another hilichurl as it walks to you. its staff is more at eye level with you than it is.
the samachurl chitters beneath the mask, and the hilichurl besides it—you assume, based on prior experiences—translates.
“unu boya ika zido mosi aba nunu,” it says, pointing further down the path, where you can barely see a wooden structure.
now, your hilichurl isn’t the best. in the beginning, you learned somewhat, but definitely not enough to know the entirety of what it just said. you catch the word for enemy and some sort of time word you think means later in the day, so that together with the gesture.. you’re hopefully assuming that it means later in the day there will be enemies, likely the millelith, over that direction.
you nod. the hilichurl seems proud of itself.
the samachurl continues, much shorter this time, and the hilichurl holds out a hand.
“muhu mita?”
ah. those ones you know just fine.
you accept the offer of a meal and let it walk you to a rock near a campfire, listening as they talk to each other. they bring you food and share more amongst themselves, the electro shooter waving its bandaged hands in a story you didn’t try to decipher. the heat of noon begins to fade after an hour or two, and though the campfire is now embers and your wooden plate is empty, you’re content.
the dendro slime from earlier sticks close to you, shifting as close to the dying fire as it dared whilst being out of range of the jumping sparks. it wasn’t particularly cold, only around 3ish by your best judgement. the sun still shone in the sky, washing over sand and stone and the things that sparkled under it. there was nothing to worry over, nobody near, and the mitachurl and pyro grenadier were still guarding the entrance. it was a welcome respite.
you hope it’ll last.
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xiao pulled his polearm from the body of a hilichurl, picking a tuft of matted red hair from the jade edge. the shattered remains of its mask fell to the floor as its body dissolved, but he just stepped over it, dismissing his weapon. the boy from qingce was uninjured, the hilichurl grenadier had fallen, and his work here was done.
“-jianguo, what are you doing out here? you should know better than to wander near wuwang hill!”
xiao rolled his eyes, hoping the fading debt of the hilichurls would dissipate faster. he couldn’t leave without endangering the child or his mother, but he wanted to leave earlier sometimes, if only so people would learn not to wander into areas they didn’t belong.
“but mama, all the hilichurls fled to wuwang hill! our charms worked!” the small boy triumphantly held up a small piece of paper, sloppily colored gold with some sort of crayon. shaky black penmanship made a crude imitation of a sigil of permission, a hilichurl’s mask in the center. or, at least, he assumed that’s what it was. children…
“no, jianguo, hilichurls don’t listen to your sigils! just… just stay away from wuwang hill, okay? say your thanks to the nice man who saved you and let’s go home.”
the boy turned, wide eyes fixed on him, and xiao checked that he had absorbed enough of the karma for it to be safe before teleporting away.
he landed on unfamiliar dirt, haunting trees surrounding him. judging by the blue wisps floating around, he could guess he was in the forests atop wuwang hill.
his question was why.
normally, he teleports away to the next source of concentrated karma to ensure it doesn’t end up infecting the people of liyue. but this… he knew wuwang hill had hilichurls and cicin mages, but certainly not a high enough concentration, right?
‘…all the hilichurls fled to wuwang hill!’
unless something called them here.
with one hand on his mask, xiao drew his spear and started to walk.
the forest was oddly quiet. the leaves themselves seemed to stay still, the only noise being made by his shoes upon the path. there were no cicins, nor their mages, nor hilichurls of any kind. yet what was left of his tattered soul was called up the path, some remnant of an instinct telling him to let go of his polearm.
he gripped it tighter in response.
the stone steps ahead seemed to taunt him, seeming to stretch further and further away as he walked. whatever intuition tugged at him felt like it was tied around his soul, tying up the scattered pieces to drag around. it.. was less irritating than it should be, something that frightened him more.
every step he took highlighted the rips across his heart, the scars of karma accentuated. but it wasn’t the surveying gaze of a predator looking for weak points, the invisible eyes prying into his soul neither threatening or aggressive. it felt like he was being assessed by a doctor, like he was young and still being fostered by morax, like he’d gotten into a scuffle with bosacious and he was being scolded even as his arm was being bandaged, the warm mug of tea in his hand soothing the ache in his knuckles-
water on his cheek drew his attention, and he was quick to wipe it off his face, glancing at the sky. he didn’t remember any stormclouds coming in, and the skies seemed..
clear…
xiao set his jaw and kept walking, determined to keep his mind on his task.
the stone was cold beneath his feet, the seelie court glowing as the seelie inside buzzed. xiao turned the corner, ignoring the weird feeling in his chest. it had to be nothing. it had to be just some random memory that he was reminded of because of the trees, or the air, or… anything.
xiao walked up the second set of stairs, stopping at the top in shock. the pathway across the pool in front of the domain was covered in wildlife, everything that was missing from the forest condensed into one space on the path. birds, butterflies, even a crane and an electro cicin, all gathered around a small space.
he slowly took a step forward, confused by the display. to see so many animals getting along, crowding such an area as wuwang hill..
xiao continued to walk, his foot splashing into the water above the path harsher than he intended. he froze, making sure he didn’t disturb anything, but the gathering remained. he quickly made his way over the tree in the middle of the path, ensuring he landed quieter this time. as he closer, the details of what he was looking at slowly filled in. between the legs of cranes and over the heads of crows, he could see that a portion of the stone was a different color than the rest. the water above it also refused to move, the ripples from the various animals not moving it an inch.
the birds finally moved when he got close enough, flapping over to the opposite side of the discolored stone. xiao crouched at the edge of the still water, mindful not to get himself wet.
the stone, and water to some extent, thin as it was, was stained a yellowish color. the path looked newer, less worn, the water above it clearer.
his frown deepened the longer he looked at it. he’d never seen anything like this, any substance that froze water while it was still liquid and cleaned it of any dirt whilst never dispersing. he never saw so much wildlife, for lack of better words, getting along like this. the cicin confused him further- it also linked back to what he’d heard, that hilichurls had been called back to wuwang, but he’d yet to see one.
the slashes across his heart pulsed as it beat, reminding him of their presence as he tried to focus. the string tied in his chest pulled him forward, to reach and sink into the shallow pool of gold. he shouldn’t, it was dangerous, he didn’t know what it was or what effect it had on him—he should leave now, in rationality, because he was already being affected. if whatever this was was strong enough to affect him, a yaksha, then surely it was a danger to the villagers nearby..
then why didn’t he feel like it was a danger? why, though his heart burned with the remains of his karmic debt, eternities of slaughter, did he feel lighter?
questions remained unanswered as the pull strengthened, the animals around him growing bold, risking being near him for the chance to crowd the shimmering water. he checked that there wasn’t anything or anybody lying in wait—the chance of this being a trap was too high to ignore—before hesitantly dismissing his polearm, making way for a large raven to land beside him.
xiao stared at the bird, watching as it kept its body entirely out of the odd zone while still sticking close. did it not feel the same pull as he did? was this water meant for creatures such as him, with lifetimes worth of sin on their shoulders? was this where the hilichurls vanished into?
his heart beat against his ribs, the cuts of karma pulsing with it. this water, this stone, he had to be affecting it somehow. though he made sure that his shoes were outside the boundary and that his hands didn’t touch inside it, it was hard to deny the way whatever was dissolved in the water was attracted to his end. it had formed a gradient, the sheen across it darker on his end. he felt a need to reach out, to hold his dirtied past to this cleansing water and be clean of it. no matter how impossible. no matter how irrational. no matter how hard he tried to tell himself it was outlandish and would only get him into trouble, no matter how strong his will or how many rips crossed his heart.
…when xiao gave in and touched the golden stain, one of the tears healed.
the water’s shine faded in an instant, quickly turning back to clear as the stone beneath it aged before his eyes; animals around him rustled and cried, feathers ruffling as they came to their senses and took flight, leaving him with his hands over his sternum and a bright light beneath his skin.
feeling like one of the birds himself, xiao sat in a daze, his mind racing as he tried to rationalize what just occurred.
what was that? what had happened? why did he feel so light? why was his mind covered in warmth and memories of his time with the yakshas, with morax, with the traveller, why was he so- so free? what happened to the chains of karma crossing his limbs, binding him to his nightmares? what happened to the voices repeating his sins as the worst song ever played, where did the pain and the aches and his debt go? how could this water heal what the adepti could not? what morax could not?
clutching the healed seam of his soul, alatus fled.
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miraclesnail · 1 month ago
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kk, I'll just start posting the work here. I have about 41-ish chapters already written
Title: (still working on one), chapter 1
chapter: 2 3 4, 5, 6, 7 8,9,10,11, 12,13,14,15,
When you think of Travis Stoll, what comes to mind?
Powerful? Important? A main character in the grand scheme of things?
No, right? 
Weak, insignificant, and a side character is more like it, right? 
That’s who he is. A minor character, someone who doesn’t get quests, whose contributions barely make a ripple, who barely did anything in both wars, and only remembered as that one guy who likes to prank. 
So why — why, why, why, why, why — is he being chased by a man in stupid black sweatpants and a stupid black turtleneck in a stupid black motorcycle helmet holding a stupid, blood-stained, 13 inch knife?
This is something Percy gets into. Or Nico. Or Jason.
But not him.
Never him. 
Travis leaps over rubble, feet catching on the granite, and tumbles forward. He curses loudly, but rights himself and continues running. He doesn’t dare look back (he heard the stories. You look back to see where the killer is and you end up tripping and dying and Travis very much would like to live), so he keeps his eyes trained up ahead to the not quite darkness, but close enough darkness that objects are just a dark fuzz. 
Rain is pouring thunderously outside, a drumming so loud it’s like a waterfall. The occasional lightning gives him a clear snapshot of his surroundings and those few milliseconds where he could see the rubble, he engraves in his mind. 
A fallen cabinet, a broken desk, shattered computers. He’s in an office. There’s a houseplant, a family portrait, cracked tile floors, a hole-ridden hand hanging over a toppled swivel chair— 
Nope! Nope, nope, nope, nope. He did not see that. That is not what he thinks it is. That has to be a doll or a mannequin. Something fake and plastic. Not real and made of flesh, because if it is then that means there’s something wrong! Something is killing people! (plague, monsters, aliens) And Travis don’t have time to think about that just yet. 
There’s a turn up ahead. Left? Right? Right is always right so right it is. 
He slows only a little bit, if only to make sure he doesn't crash into the wall, before running full speed again. He prays to his dad that there’s no rubble in his way. 
And like his prayer is answered, lightning flashes, thunder booms and Travis skids to a stop, sneakers barely gripping the wet tiles that otherwise would have sent him careening over the edge of the crumbled building wall. He clasps his shaking hands together and takes a deep breath, commanding his pounding heart to calm down, that no, you did not die. You almost died, but you didn’t. So stop beating so fast.  
He takes in the surroundings, noting the clouds first. They’re dark gray and expand as far as the broken, tilted buildings allow him to see. It blots out the sun and explains the darkness even though just a few minutes ago, it was as sunny as Camp Half Blood could be. His eyes lower to the horizon, to the rows of buildings, all with broken windows, missing sections of bodies, and most tilted too precariously to be considered stable. He lowers his eyes even further and gulps when he can't see the bottom. A heavy fog permeates a couple feet down that not even the heavy rain could dissipate. For all he knows, the fall could be 20 feet or 150 feet.
Is there a way to get to the floor below him? Maybe if he just clings to the wall and — nope, the moment his hand touches where the wall meets air, it crumbles. There’s no way he can descend to the floor below. 
This is a dead end. 
If he’s fast enough, maybe he can head the other way before the guy blocks him. He turns around, fumbling and tripping over his untied laces, but freezes. 
Someone is turning the corner. And the glint of that wicked knife in their hand tells him it’s not Chiron dressed as Santa Clause. 
Cheese sticks, he’s trapped. Maybe he could hide before the man sees him and wait till — the man turns to the aisle towards him and walks right in the middle towards him. 
Oh holy sandals. Travis takes a step back and his heel pushes the rubble off the ledge, a grim reminder that there’s no exit behind him. He glances behind him, a who-knows-how-high-drop into the abyss, then back to the front, a cynical man with a loose grip on his knife. 
Which is the better chance? Should he just jump? Does he even know if the man is dangerous? 
He has a knife and it’s stained with blood! Of course he’s dangerous! 
If Connor was here, he would know what to do. 
The man is drawing scarily close now, close enough for Travis to see the black, tight-fitting sport shirt with long sleeves and collar up to his chin. Close enough for him to see his belt ladles with all sorts of pointy objects. Close enough to see the brand of his black Adidas joggers. Close enough to see black, well-worn, hiking boots and definitely close enough to see the ocean blue of his eyes past the tinted shield of his motorcycle helmet.
They’re cold, terrifying cold. 
If Travis wasn’t so scared for his life, he would ask the man where he shops. He’s sure Nico would like to know. 
He glances over his shoulder to the abyss again and stiffens. He can’t survive a high fall. He’s not Percy or Jason. There’s no way he could buffer his fall either like how Nico does with the skeletons, but he’s a good talker. He’ll talk his way out of this like he always has with his pranks. So he snaps his eyes back forward and steels himself for the biggest debate of his life. 
“H-Hey!” 
AH NO his voice cracked! 
“Pal, buddy, amigo, friend, I don’t know if this is your idea of a joke or a prank or just a very elaborate plan to get me to pee my pants, but you did it! I’m terrified! So can you please stop?”
The man didn’t even falter, didn’t even miss a step. 
“Look, I applaud you. Your dedication to your role is amazing, like your costume is some A+ design.” 
Oh gods, he’s still coming. And he’s actually tightening his grip on his knife! 
Dad, Hermes, I’m begging you, if you really love me, then please bless me with some +1 charisma and speech skill right now. 
“Unless you really are here to kill me, to which I say, please don’t. I don’t even have a weapon to protect myself! That’s not fair, you know?! Don’t you care about making things fair?!” 
Crap. 
Nothing’s working. 
He’s going to have to fight his way out and Travis so does not want to do that. Not when he’s in this much of a disadvantage. 
But finally, finally, finally, the man stops walking towards him, only standing two arms length away. He raises his free hand and Travis jerks his body into a defensive position, but the rising hand only rubs the man’s neck. He raises his chin and talks, voice muffled through the helmet. “Are you done, Connor? I don’t have time for your jokes.” 
“I’m Travis.”
The response is automatic, years of being called the wrong name ingrained this reflex in him. It’s natural to him, something he doesn’t even think about.
The man falters and so did he. 
Most people have never heard their voice before, most probably can’t identify their voice. But Travis hears his voice every day and before he left for college, every second of his life. They all said he shares everything with Connor, even their voices are the same apparently. 
“You… have the same voice as me,” Travis says hesitantly. 
The man isn’t advancing, his wide eyes train on Travis. He could see shock, surprise in those eyes. Or maybe it’s mania. It’s hard to differentiate emotions when all you have is the eyes. He stares for a few more seconds, looking up and down his entire body although his stare linger most on his Camp Half Blood shirt. 
“You’re… not Connor?” he whispers.
There’s no mistaking it. That’s definitely his voice and there’s only one person Travis knows who shares the same voice as his. All tension, all fear and worry leaves his body and he sighs in relief. 
“Connor, this has got to be the least funniest prank you ever pulled. You really scared me!” The man — Connor — freezes at his words, but Travis doesn’t really pay much attention to that. More importantly, this is the last time he’s eating the last Goldfish crackers without buying a replacement pair. Lesson learned. A very hard lesson learned. 
Still though, isn’t this a bit too much? To go this far for some measly $3 snack that they can literally buy at any grocery store? Like, Travis knows Connor loves his snacks. But this is going way too far. He kicks the rubble which definitely seems real. 
“But I have to admit that the special effects are really cool. You went all out for this, huh? Who did you bribe to help you set this up? Hazel? Lou Ellen? Percy and Annabeth? This place is so realistic. You really outdid yourself. And your costume is so cool. Did you get it from Nico?” 
He walks in front of Connor with ease, but his grin falters. Something is off. Connor is backing away from him. Through the visor, he can see … trepidation? Confusion? Fear? But Connor fears nothing. 
“Connor?” Travis asks, worry creeping into his voice. He looks behind him. Maybe there’s a monster coming towards him. But there’s nothing outside other than the rain. “What’s wrong?”
Faster than a blink of an eye, Connor kicks Travis’s feet out from underneath him. There hadn’t even been time to react. Which is bizarre. Connor was never this fast. If anything he’s the faster one by a mere second or two.
Either way, Travis is falling backwards and he hits the ground hard on his back. And before he could process what the heck is happening, there’s a dagger in his face just inches from his eyes. That’s not celestial bronze, he thinks. 
The hand holding the dagger that’s looming dangerously over his face is shaking. Shaking rather badly actually. Like, shaking bad enough that it can drop. He wonders if he could ask Connor if he could just move that dagger out of the way a bit so it’s not over his eye in case it does slip. 
“What—” ‘Connor’ says in what is definitely Connor’s voice except it’s trembling even worse than the hand, “What game are you playing, Connor?” 
“...I’m Travis, not Connor,” he says meekly, still eyeing the dagger that’s now a bit closer than last time. Travis clenches the bracelet over his wrist. He can probably block it if need be. But this guy in front of him is… fast. A lot faster than any opponent he ever faced. What if he doesn’t? Gods, he hopes it doesn’t end up poking his eye out. Will can fix a lot of injuries including something as delicate an organ as the eye, but that doesn’t mean he wants to experience what a stab there feels like. 
Mr. Dark and Mysterious and maybe-not-Connor stays silent for a moment, hopefully not contemplating about poking his eye out. The face is entirely unreadable underneath that helmet. But after an eternity, the guy removes the dagger from his face and steps back. Travis gets to his feet uneasily and eyes the dagger still in the guy’s hand.
“So… are we—” Travis begins. 
But Mr. Helmet cuts him off sharply. “What were you doing before you got here?”
Before he got here in this weird, gray dystopia? He shrugs. “Nothing much. I was doing my usual morning jog around the camp perimeter.” 
Mr. Helmet’s hand squeezes the dagger. “Camp? As in Camp Half Blood?”
“The one and only,” Travis says with a smile and a finger gun. 
It did not lighten the mood like he hoped. 
“And Camp Half Blood is okay? It’s still standing? There’s people there? It’s not flooded at all?” 
Travis blinks at the weird barrage of questions. 
It makes no sense actually. Flooded? Still standing? Okay? At what point was Camp never okay? Sure it came close to being destroyed like a billion times, but it always pulled through with the power of teamwork and Percy Jackson. 
Mr. Helmet/Maybe-Connor must see the confusion in his eyes because he’s digging through a pouch on his belt. Travis stiffens and grabs his bracelet again at the sudden movement, but the guy just pulls out a large four leaf clover. 
With a flick of his finger, the clover twirls in a spiral down to the ground. The air ripples as it descends, shimmering and distorting the space. The gray boring disintegrating canvas that is the wall becomes a patch of beautiful healthy green grass and the familiar tree trunks bordering the camp’s main area and the forest. 
“This. You saw this and ran inside?” Mr Helmet says, pointing a gloved hand at the distortion in an disbelieving tone. It’s not said but Travis can practically hear the accusation. You saw a strange, portal-like thing and ran inside like a complete idiot without investigating it first?
He can just hear Annabeth’s sigh of immense disappointment. Which is really unfair. He would never do it on purpose. Like all things in his life, it was an accident. 
“To be fair,” he starts off because all situations need context, “I was in the zone and was trying to break my personal best.”
Mr. Maybe-Connor blinks at him and stays silent, as if waiting for more. 
So Travis provides some more context. “And I might have not been looking at where I was going.”
More silence.
And alright, more context. “I couldn’t sleep and running always helps me with my nerves.”
“So, you did run through. You came from the other side. Then… that means… are you really— ” 
The whistle of air.
Like an arrow piercing through the sky.
They both hear it at the same time. 
Travis takes a wild guess and steps back instinctively, turning his head towards the source. And so does Mr. Maybe-Connor, the same exact motion as him at the exact same time. 
A feathered arrow snags Mr. Maybe-Connor’s shoulder, the speed and force of it pushing him back.
Pushing him back into the portal with pretty grass and sunkissed trees. 
There’s only enough time for their eyes to meet before Mr. Helmet completely passes through the portal and the shimmering canvas disappears. The man is gone. Travis is all alone sans for the crunch, crunch of boots stepping on broken tile. 
He hears a click. That’s his only warning before another click and the whistle of air again. 
Travis ducks this time, the arrow zooming over his head. 
He doesn’t get time to think of the next step. A third arrow embeds itself into his khaki while he is still crouched and pins him to the tile. He yanks it out just in time to feel the cold press of metal against his crown. He freezes at the touch and it’s enough of a pause for the stranger to yank his arms behind his back and shoves his face into the dirty tile. A knee digs into his shoulder to keep him in place and the metal goes back to resting against his head. 
On one hand, this is a bad situation. He’s dead for sure. No way is he surviving an arrow to the head. On the other hand, holy cow. What amazing marksmanship! The best Travis has ever seen! It’s enough to rival a hunter of Artemis. Enough to rival even —
“That was surprisingly easy, Travis. The hell?” 
Travis’s thoughts grind to a halt. That voice.
“Who was that second person you were with?”
His blood runs cold. That voice. 
“And what are you wearing?”
That voice, it’s him. It’s definitely him. But it can’t be. He died years ago. There’s no way. He’s imagining it. He’s hallucinating. There’s no way it’s him. But curiosity is eating at him. He wants to look. There’s a voice in his head yelling at him to Don’t do it! Stop! You’re being reckless! You’re going to get yourself killed! 
But he has to know. He has to. 
So he looks, tilting his face just enough to peek over his shoulder. 
He looks past the metal arrow inches from his face.
Past the body of the handcrafted mahogany crossbow.
Past the sleeved arm holding the weapon.
To the scrunched up face that’s gut-piercingly familiar. 
Not much has changed at all. His hair is still the same shade of black. His eyes are still the same shade of brown. He’s still short. Still 4’6”.  He’s still scowling. His face is still scrunched up like he stared down the shaft of his arrow for too long. 
Michael.
Michael Yew. 
It’s the same. Everything about this Michael is the same as the Michael he knows, is exactly as he remembers before Michael had sacrificed himself on that bridge years ago. 
Almost the same. Nearly the same.
The only difference is that the Michael he knows preferred a traditional bow, not a crossbow.
And that Michael never —
Travis could hear his heart hammering in his chest as Michael’s knee — warm and solid and definitely real — grinds and pushes harder against his shoulder blade. 
That Michael never looked at him with such a cold and conflicted expression. 
xxxxx
The arrow hooks the threads of the fabric on his shoulder. Not enough to touch his skin and break the vow, but enough that the momentum pushes him backwards.
The preciseness of it all still amazes him even after all these years. Michael is simply incredible. Then it strikes him that the portal is behind him. That he’s going to fall through the portal.
[Ground your feet.]
He can’t. 
Twist, lunge, don’t fall in.
[I can’t.] 
Summon some — [There’s no time.]
[grab something.] Like what?
His eyes meet the boy’s with the painfully bright orange shirt and they’re wide, clueless. 
[Him. Grab him.]
He reaches out, praying, hoping that his fingers snag on his.
But it doesn’t. 
And he’s falling.
.
falling 
.
falling.
.
The ground comes faster than he expected as his back collides with dirt. He scrambles to his feet, maybe the portal is still there and he can hop through. But it’s gone. It’s gone. It’s gone. It’s gone. It’s gone. It’s— 
It’s dry. The air is dry. 
[It’s not raining.]
His breaths come faster and faster as he looks around him. 
Trees. Trees with leaves — actual green leaves — full and bustling and to the brim. 
His head tilts back and — something bright and painful blinds him and he hisses pulling his head back down. 
[The sun. That was the sun. And the sky, I can see the sky.]  
He stumbles forward on uneven legs. It’s too hot. It’s too warm. It’s suffocating. He rips the helmet off and tosses it aside. But it isn’t better. He can see more, hear more, smell more.  [The clouds, the wind, the birds, the chirping, the trees, the leaves, the soil] 
Someone’s breathing heavily and he spins around out of instinct, but only seeing more trees [pine trees, birch trees, willow trees]
It’s him. He’s breathing too loud and he stops gulping air, holding it in. And then letting it go. He can’t panic here. He needs to find a way back over. If Michael is there, then the others must surely be there too. He needs to get back now.
He fumbles with his thigh pouch [the ground, it’s so dry] his hands won’t stop shaking [The sky is so blue] he could see the inklings of the green clover among the black inside of his pouch [the sun feels so warm] and he grasps it in his gloved hand, pulling it out. 
Only for them to disintegrate into dust that the wind blows away. 
He stares at their remains, not comprehending, not understanding.
[Was that all of it?] That was all of it. 
[Then are we stuck here?] We’re stuck here. 
This is a dream. It has to be a dream. There’s no possible explanation.
His neck twinges, aches, burns and he rubs it. He digs his fingers in. He squeezes it until it hurts and the burning, screaming, aching dies down.
What… what should he do next? What is he supposed to do? [Let’s sit down and we can analyze the situation.]
He starts when a branch cracks behind him and before he could turn around, a man’s voice rings out,
“Travis! There you are!” 
A familiar voice. A not so familiar pitch. 
“Where have you been? We’ve been looking for you for over an hour.” 
A remnant of a memory from so long ago floats to the surface. 
“Come on, I have arts and crafts with your cabin. Tyson is stoked for it.” 
And he twirls around to see him. The one that haunts his dreams. That terrorizes his sleep and stalks his consciousness.  The one with black hair (caked with blood) that hangs over sea-green eyes (filled with bloodlust) and a grin (a glower) on his face with a 6 (6?) beaded necklace over a sickening bright, orange T-shirt.
Son of Poseidon, Perseus Jackson.
His blood freezes.
His heart stops. 
His throat closes. 
A hazy, belligerent red washes over him. 
I’m going to kill him. 
[Don’t. Don’t fight him. Not when we don’t know anything.] But he — 
[I know. But we need him and we can’t afford to lose another person.] But— 
[Don’t.] But—
“Travis? What’s the matter?” Perseus asks, his voice infuriatingly friendly, light-hearted.
Perseus takes one step towards him [don’t] and another and one more till he’s within arms reach.
[Don’t.]
[Stop it.]
[Just run away.]
[We need to figure out what’s happening.]
[Don’t do it. For gods’ sake, don’t—]
“Travis? You okay? You look like you’re out of it.” 
A hand touches his shoulder. 
He pulls the knife from his belt and lunges forward with every intention of stabbing Perseus’s face clean of skin, muscle, and bone. But his other hand grabs his wrist before he could get close.
[I said don’t!] 
Guilt roils in his gut but anger overrides that. 
Perseus leaps back a safe distance, yelling, “Hey! What are you doing?”
He shoots forward. The chest is just as good as the face. Probably more painful too. And the pain will last longer too. But his left ankle bumps into his right shin and he misses again. [Wait and listen to me for a second —]
“Travis! What the heck! What’s wrong? Hey!”
He doesn’t answer, to Perseus, to him. All that matters is getting his dagger into (unmarred?) flesh and twisting it free and thrusting it back in. Again and again and again. Till he’s dead as much as the others. 
And maybe Perseus sees that unreasonableness too. The son of Poseidon shoves him to the ground, turns tail, and runs. 
He follows, uncaring of anything else. 
“Crap, crap, crap!” 
He catches up in a minute, longer than he would have liked and only because he keeps tripping, but he manages to throw his dagger at the heel of Perseus’s foot so he’ll tumble to the ground. He’s on him the next second, pulling the flailing arm behind Perseus’s back and pushing the shoulder out of its joint. The hiss of pain that follows didn’t quench the red haze. He raises his knife. Perseus bucks and tries to throw him off and he nearly did, but he locks down more. A knife in the spine should stop his struggling. He tightens his hold on his handle, lift it higher and — 
someone rips it from his hand.
Another pulls him back by the shoulder till he’s off Perseus completely, pushing until he’s falling on his back. 
And a third is pinning his left arm down with a knee against his elbow and ordering the second person to get his right arm too.
He slips his dagger from behind his back and jabs the knife right above where the kneecap should be. He slices, digging the blade in and swiping out quickly. Blood splatters across his face and screams break out in multiple directions. One in pain. Several in terror. [Wait! That was a person you just stabbed! A real person! Not a zombie!] The knee retracts and he rolls out from under the restraint, spitting blood out of his mouth. 
Shit. Fuck. What did he do? 
[Are you done? Can we run away now and rethink?] Yeah. I’m sorry. I just— [It’s fine. It’s fine! Apologize later but right now, just get out of here.]
But a hand is already on his upper arm the next second. He grabs the owner’s arm and their ugly orange shirt, sweeps his leg out, and tugs down. The fourth person fell. 
But a fifth and sixth person already have hands on him and they shove his face into the dirt and pin his wrists behind his back. [This is bad.]
He struggles for all he’s worth, but there’s more hands and more force and more yelling. So he struggles harder. [This is so very bad.] 
“Shit. What the fuck is wrong with you, Travis!” 
He kicks a shin. [Should I—]
“Clarisse! Clarisse!! Oh my god. Oh my GOD!”
He bites a hand. [Do you want me to—]
“Get out of my way. I’m going to kick his teeth in!”
He headbutts someone in the balls. [I’m going to use—]
“Dude, calm down! Piper, charmspeak his ass or something!”
[Piper?] and he stops struggling. 
Hands are locking his wrists together. 
[Piper? But Piper—]
“Forget charmspeaking. Someone get Connor! Wait, I see him. Connor, get over here! Your brother lost his marbles.” 
“Travis.”
He raises his head an inch and stares at a monster. At the man. At the horse. A centaur. A familiar face. A face from before. What was his name? 
“Travis,” the man, horse, centaur begins with wary, uncertain eyes, “What is ailing you? Why are you attacking your fellow campers? Your friends?” 
What is his name? What is his name?
“Travis? Can you hear me?”
What was it? Chase? Chance? Camdyn? Caelan?  Charon? Chiron? 
“Do you understand what I’m asking, Travis? ”
Chiron. It was Chiron.
“Travis?”
Chiron Chiron Chiron Chiron Chiron. That’s Chiron. But Chiron abandoned them. Chiron sided with the gods and left them all. Chiron is dead so how, why, what?
“Tra… vis?”
And he traces the new voice to the source, eyes landing on the face he sees everyday. The ocean-blue eyes he has etched down to memory. The unruly, unbrushed brown hair he knows down to the last curl. But the orange shirt. The brown khakis. The 9 beaded necklace. That thin line of scarred tissue running across his left brow. The surprise, the worry, the unsureness, that’s all new. 
That isn’t his brother.
That can’t be his brother. 
The beads don’t match up. The scars don't add up. Something’s wrong. Everything’s wrong. 
Another man comes up beside Chiron. He looks familiar too. But he recalls his name in an instant. Dionysus. An Olympian. And alive too. 
He doesn’t get much chance to dwell on it before Dionysus waves a hand and his eyes fall shut without permission. 
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total-drama-brainrot · 9 months ago
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So Psycho!Noah would definitely do something like play the Knife Game, right? It was popular enough around the time, and does fulfill his thrill seeking needs.
And hey, he can even use it to prove to others that he's willing to make things fair. He'll threaten his own safety AS WELL as everyone else's!
(He'd most likely just do it for unnerving others as per usual, but I think it's still interesting to think if he'd genuinely think this would work.)
Psycho!Noah would absolutely play the Knife Game!
Something dangerous and 'luck' based, that puts his own (and other's, potentially) wellbeing at risk, AND it involves sharp objects? It's practically designed to pique his interests! His constant quest for excitement/thrill-seeking would make him a very big fan of things like the Knife Game.
As for proving his fairness; Noah, in his infinite wisdom, would think it'd be a display of fairness and goodwill, but everyone around him just sees it as him being unhinged enough to gamble his own safety in his hunger for violence... which isn't exactly untrue, though it's a heavily exacerbated interpretation of just how stab-happy he is (which he intentionally cultivated, so...).
He could probably rope Duncan into playing with him, by poking at his pride as a "fellow knife haver" by claiming that, for someone who's constantly threatening to stab people, Noah's never seen him actually use a knife for anything but woodcarving. Saying that, he could potentially rope about half of the remaining cast into playing with him just by insulting their egos; Heather, Courtney and Alejandro would never take a challenge to their capabilities sitting down, so they'd join in just to prove how 'skilled' they are.
Now, I want you to imagine the following scenario with me: Noah's hoped the above competitors into playing the Knife Game with him. They all started out trepidly, but as the game continued their respective competitiveness won out over their rational thinking, an they're all pretty invested in the game.
Then Noah kicks it up a notch by speeding up his stabbing tempo.
Slice!
A finger comes straight off, followed immediately by a gushing fountain of blood. Everyone starts screaming, panicking like headless (and in one case fingerless) chickens, whilst Noah's laughing manically to himself as his hand continues to pour litres of blood onto the floor and table, dying everything around him a sticky crimson.
Thanks to her CIT training, Courtney's the most clear-headed in the situation and barks out for someone to retrieve Noah's discarded finger, intending to preserve it for an emergency reattachment. She rushes over to Noah's side, momentarily forgetting her misgivings about getting so close to him, and tries to stop the bleeding by putting pressure on his finger stub.
But. His hand. It's... rubber?
Noah pulls his real arm out of the fake, rubber prosthetic he'd worn over it, waggling his perfectly fine fingers (coated in that same viscous scarlet) to his competitors with a grin.
A beat of silence. Then, outrage.
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iristars-exe · 1 month ago
Text
Reasons why I think the remaining moon in Teyvat’s sky is alive.
Before I start I’d just like to say that this theory contains major spoilers for Chapter V Act IV. Proceed at your own risk.
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This theory is gonna be really short, it’s basically just a combination of few small observations about the moons with no actual clever conclusion, I’m not sure if it can even be called a theory haha, have fun reading my rant I guess lol :)
If you did heed my spoiler warning and completed Act IV of the Natlan Archon Quest before reading this, then you would know that after 4 years we FINALLY have confirmation that the sky is indeed fake as the fatui have previously claimed.
Beyond the fake sky, we can see fragments of an unknown broken celestial body, I would like to propose that this celestial object is in fact the corpse of one of the three moon sisters.
In genshin we have multiple legends about the moon sisters, unfortunately I can’t remember which books/weapon descriptions referenced them but I’m pretty sure that in some sources all 3 moons died while in other sources 2 died and the remaining moon locked herself up in her palace as a result of her grief over her 2 dead sisters.
Now take a look at those 2 moons side by side
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The broken moon may be hard to see but it’s visible if you squint, idk about you but the broken moon clearly looks dead to me, especially in contrast to the moon in Teyvat that we’re familiar with.
This contrast is why I think the version of the moon sisters legend that claims one moon is still alive and locked herself up is more likely to be true that the version that claims all three died and the ( non-broken ) moon is the corpse of one of the sisters, I mean the moon in Teyvat clearly looks more alive than the one beyond the fake sky…and if we assume that the moon in the loading screen, the moon in the overworld, and the moon in the spiral abyss are all the same moon viewed from different angels then I think it’s more likely that this particular moon is the only living moon sister left.
Admittedly this “theory” is not too strong because I don’t have much evidence aside from these small observations and bits of assumptions, but I still think it’s cool to think about :)
Reasons why this theory is probably wrong:
it’s unlikely that the moon in the loading screen, the overworld and the spiral abyss are all the same moon, mainly because the moons in the loading screen and spiral abyss never move unlike the one in the overworld, also the moon in the spiral abyss is probably underground.
the moon in Teyvat’s sky could very well be as fake as the stars themselves, meaning it might be a recreation/hologram(?) cast by celestia or the heavenly principles to give the impression that there’s a moon present in the night sky, which means said moon may not even be one of the moon sisters from the legends.
if we assume that all 3 moons are dead and that the moons in the 3 locations I listed multiple times are all different, then that implies that we’ve already seen all 3 corpses and that the broken celestial body behind the fake sky might not be a moon at all, alternatively it could be the other world just outside Teyvat, you know like the world Khaenri’ah spied upon from beyond the fake sky and the second of the two worlds mentioned everywhere in Arlecchino’s boss fight ( and other places )
Now that I think about it what if the broken celestial body is actually the destroyed home world of Aether and Lumine…I mean it’s possible, right ?
And that’s the end of this short but very cracky theory, I hope my explanation was clear enough ( I know it wasn’t (-_-') ) if you can help explain it better somehow or can think of any evidence to help prove/disprove my theory I’d be happy to listen ! Thanks a lot for sticking around and reading to the end, it means a lot :D
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