#explained <- this is interesting for lore but bad for game design
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aroaceacacia · 1 year ago
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I wonder how they made the purgatory 2 teams ... like with purgatory 1 you could tell they were tryign to break up most of the pre-established relationships for the sake of drama. but with purgatory 2 there are multiple team-ups of people who really really wanted to be teamed together - for example, etoiles, who joined purgatory 2 specifically to play with kenny, got to be teamed with him. plus iirc they did do team balancing to a certain extent (and also didnt team any purgatory 1 players with each other). so I wonder if they went the MCC/block wars/pandoras box route of "google form that asks you who youd like to be teamed with"! I feel like that would account for some of the interesting/unexpected decisions especially amongst new players (eg. Rodezel, who really wanted to be teamed with Bad)
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pasteilian · 1 year ago
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Do you have a recommendation when designing a black character? Or tips, or maybe pages you visit for references?
Suck at explaining stuff but I’ll try
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‼️ Ethnic Features ‼️
So, the art world is in a very weird place when it comes to ethnic features. The conversation was about how using POC ethnic features as an insult in media was damaging and needed to stop, and that somehow morphed into people being scared about drawing people with those features.
Black people have big ears, big noses, and big lips. That's not the problem. The problem was that media was using it to make us look like giant ape, monkey, monster creatures. It's okay to give them these defining features.
Also, remember that brown people have lighter pigment under their feet, hands, and bottom lips. 🌸 (didn’t really know where to put this but drawing mix people is basically a spin the wheel we come in all different shapes and sizes and features. There’s really no wrong way to draw a mixed POC.)
‼️ It's Just My Style ‼️
I'm so goddamn tired of hearing this goddamn excuse. A style does not mean you can't properly represent POC. I would even go on to say that if your style is stunting you so grossly that you can't draw a proper black person, you have a bad art style. Sorry—not really.
Media has shown us that style does not stop representation. The only thing stopping that is your ignorance and refusal to improve. Great examples of ranging styles still being able to represent different POC are "Adventure Time," "Disney's Soul," "Proud Family," "Afro Samurai," etc. I'm just saying this because I've seen this excuse be more prevalent in the art world, and it's just better to nip that in the bud.
‼️ Whitewashing + I Don't Know How to Use the Color Brown ‼️
I've seen people make the excuse that the skin color is lighter because they use a pastel style, but they never bring up the fact that the only color in the art that's lighter is the skin tone. 💀
Also, the whole thing about people saying they don't know how to shade and color brown palettes is just completely bullshit. I would even say that trying to shade pale colors is harder than shading darker colors. Additionally, there are multiple artists and tutorials showing you exactly how it's done. You have no excuses other than you just don't want to.
YouTuber Sinix has a great video on painting skin tones!
‼️ Black Hairstyles ‼️
I love dreads. Dreads are a very pretty hairstyle. However, we have more hairstyles other than dreads. If you're going to draw black characters, I would encourage you to branch out and explore beyond dread heads. There are so many unique black hairstyles out there. We need to move on from just focusing on dreads.
YouTuber Ari has two wonderful videos on black hairstyles in video games. I would recommend checking them out.
‼️ References ‼️
I love referencing old black media such as "The Fresh Prince of Bel-Air," "The Proud Family," and "Little Bill" (before all the Bill Cosby stuff came out). I also appreciate how "House of the Dragon" implemented black people into the lore. Other references include "BOTW/TOTK Rottmnt," etc.
Some artists I reference all the time are Mohammed Agbadi, who doesn't do many art tutorials anymore but often discusses black characters in media, and his art is still amazing. Ethan Becker has a very interesting video on the racist triangle that I recommend checking out.
On Instagram, I love the art of Jojo.Dreamie, Chibichanga12 (holy shit, love their art), Bruniosktch, and Caw.Chan. I also just reference my family a lot. 💀
This is a lot of rambling, but what I’m gonna say is don’t stunt yourself by tricking yourself into believing that your art can’t include POC 🌸🌸‼️💌💖💌💌🎀💕💘‼️🧁
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raven-at-the-writing-desk · 15 days ago
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Hopefully this doesn't come off as snarky, but I find it genuinely hilarious that every "big-name" Leona fan that I've seen seems to like him against their will lol. I've always had Leona as my favorite, so it's fun to see the journey other people go through to liking/appreciating him!
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Look 💦 I can’t speak for other L*ona likers (regardless of size, honestly; I'm a firm believer that one's level of internet fame isn't a factor in the devotion for a character) but for me—to quote Scar—“my words are a matter of pride.” And by confessing to (ick 🤢) LIKING LION… it’s throwing all that pride out of a window. It seriously does feel like these feelings exist against my will.
I have a summary of my story to explain my relationship with the lion lore 💀 I call it a summary, but it’s still kind of long— It's below the cut for those who are interested!
To begin with, the promotional materials didn’t sell me on him. Everything about how he initially presents—from his arrogance to his “tough/bad boy” design (seriously, that biker-cowboy combo of his dorm uniform is SO ugly and shows way too much skin for my liking…)—was so unappealing to me. He seemed exactly like the kind of character and tropes I tend to dislike. The only “good” thing I saw in him was his face (which, ironically, is what Vil says about him) and maybe his UM chant particularly the line where he demands you kneel before him. Then comes along book 2, which is easily the weakest of the main story and does a HUGE disservice to him, making L*ona seem a lot stupider than he actually is. At that point, I had basically written his entire character off. I claimed to all my Twst friends that there was nothing that would ever make me like him.
Around 2022, I decided to get involved in a round of EBG (Epic Bias Game) which is basically like a test of your will?? You’re supposed to compete with your friends to see who can go for the longest without talking about or acknowledging their oshi (which includes not being able to react to fan works of them). As part of EBG, each participant was randomly assigned a “new oshi” to replace the usual one AND GUESS WHAT, I GOT HANDED L*ONA BY THE WHEEL OF FATE 💀
One of my friends (who knew I hardcore hated him at the time) assured me that this would get me to change my mind. They even went out of their way to write a little story explaining how my OC was forced to spend more time with L*ona, which led me into writing interactions between them to build more of the lore. I managed to outlast the friend in EBG, but didn’t win the entire game. I came out of it not really feeling super different about L*ona, but I think forcing myself to write about him extensively helped me gain a little more perspective on his character. I still didn’t like him, but I at least appreciated his presence in the cast a little more.
AND THEN TWST HAD TO COME AND BASH ME OVER THE HEAD WITH L*ONA CONTENT… All the little vignettes and voice lines where other characters would talk about what a good leader he is (*glares at Epel, Jack, Ruggie, Savanaclaw mobs, etc.*), when he sarcastically claims to be a “delicate prince” or a “lost child”, those moments where he sasses others, times when he’s able to use his charisma and/or intelligence to pull ahead, rare instances when he whips out his royal manners, him respecting women… But I think the turning point for me had to have been book 6 OTL GOOD LORD, BOOK 6 FUCKED ME UP 😭 Him using his UM in a creative way to turn falling glass shards into harmless sand? And strategically turning himself in?? Willingly ceding control of the dorm to Ruggie??? Telling everyone about Styx’s lore???? AND THE BEEF HE HAD WITH JAMIL BUT STILL GIVING HIM WISDOM AND ADVICE… Sometimes I still tear up thinking about how L*ona says “You’re not like me,” to Jamil 😔 implying that part of the reason why L*ona guides others is because he has hope in their futures but not his own… (I’m still salty that EN messed up this line by changing it to “I’m not like you,” which makes him come off as way more arrogant 💦) Anyway, I blame book 6 for being the tipping point in my downward spiral 🌀 IT GOT WORSE IN BOOK 7 WHEN HE STARTED SHOWING HE'S MOTIVATED TO ACTUALLY GRADUATE AND TAKES ON AN INTERNSHIP THAT COULD BENEFIT HIS COUNTRY... Special shoutout to the Club Wear card for being especially hot-- I did my best to hold out against the steady drip of content that called attention to his… positive traits… (Not that I’m saying he doesn’t have any; I mean this in that whenever his strengths as a character are brought up, they really get to me as someone who loves intelligent, mature/responsible types and “big brother” figures OTL) BUT IT'S SO HARD WHEN TWST KEEPS PULLING STUFF LIKE THAT???
Then in 2024 came the stupid Lost in the Book with Nightmare Before Christmas event 💀 which finally introduced us to L*ona in full formal attire (MY WEAKNESS) and gave him the opportunity to be in the role of the "hero" and leader... and those Nightmare Suit vignettes 😭 Leona thinking about what it actually means to be "king"... Ugh, it was another strong showing of his character. I'm pretty sure it was this event that started the snowball of my friends (lovingly) bullying me about him and calling me a tsundere about it. Weirdly enough, a BUNCH of things started happening irl to push L*ona at me too. For example, my pet (who usually actively avoids or attacks Twst stuff) was actually eager to pose for a picture with a L*ona standee. In a group fan merch order, I had asked for the bonus Grim sticker but the artist (who had no idea about my complicated thoughts on L*ona) said they were out of the Grim sticker but they had L*ona stickers they could include instead. Most recently, I had just finished this last-minute artwork of Miss Raven eating pocky by herself to celebrate Pocky Day (11/11). Typically the fan art you'd see on this day would involve two characters playing the "Pocky Game" (in which the players try to eat a stick of pocky from either end; usually it's framed as romantic since meeting in the middle results in a kiss). However, I had chosen to do a solo Miss Raven art because I thought this suited her "I want to be taken seriously!" personality better. Well, guess what? I GOT A PACKAGE DELIVERY NOTIFICATION FOR THE TWST MERCH ORDER... WITH L*ONA IN IT 💀 Almost like he heard there was food meant for sharing and he came to claim it for himself... Like I literally did NOT choose for these things to happen to me, THEY HAPPENED ON THEIR OWN. I DON'T BELIEVE IN PREORDAINED EVENTS BUT THE UNIVERSE SURE IS WORKING IN STRANGE WAYS.
So now that the tables have turned, it’s really embarrassing. Everything is coming back to bite me in the butt… It truly feels like L*ona plotted this all along and was on the prowl, patiently waiting for me to get worn down before he pounces and delivers the final blow to my ego OTL Like, it's gotten to the point where many of my long-time friends in the Twst community are now joking that "It's over" for J word... ONE OF THEM EVEN TOLD ME IT FEELS LIKE I'M GETTING DIVORCED AND L*ONA IS THEIR NEW STEPDAD, HOW AM I SUPPSOED TO FEEL ABOUT HTHAT ??????????? ? ? ????? ? ??? ? ?? ?? ? ???? ?
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But by the far the worst, the WORST part about everything here is that if L*ona were fully sentient, he would be so smug about recent developments 😡 It makes me SO mad thinking about how he'd look down on me with that hot smug rage-inducing smirk of his and make fun of me for eating my words so badly.
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“What was that you said about hating my guts, herbivore? … Hah, it's written all over your face--you're terrible at hiding your true feelings. You can just give in, you know. Tell me how much you worship me. How much you want me. You'll give in eventually one way or another--so why not make this easier for the both of us and save us the time of playing the wait game? I don't bite, promise." (<- a liar)
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(Disclaimer: NOT MY MERCH; this is a L*ona Liker friend’s picture that they’re letting me use as a reaction image 😅)
THIS IS FR MY OVERBLOT ORIGIN STORY…
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astralexpressarchives · 1 year ago
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The Renheng Iceberg Explained
Alright so there's this renheng iceberg on twitter that I was recently informed about. I'm wayyy too deep into the lore so I skipped to the bottom and everything there was stuff I was already more than familiar with.
So I figured why not put all this information to some use and make a post explaining the more obscure items on the iceberg and leaving out the self-explanatory ones, doing my best to reference as well as possible.
Blade gazing at Imbibitor Lunae statue
This was a hidden interaction where you could find Blade standing near the statue of Imbibitor Lunae at the scalegorge after revealing Dan Heng's vidyadhara form. He says he is 'mourning for folly' and asks you if Dan Heng is happy. You can watch a video about this here.
Good friends who are bad for each other
This is Kafka's description of what she knows about Blade and Dan Heng's history in her companion quest. This answer is a "truth" in her game of truth and lies.
"Apparently, they used to be good friends... Well, good friends who were bad for each other. Bladie forgot nearly everything, so he doesn't remember well. Together, they did something bad — something terrible. It led to horrific consequences. That's the information I managed to piece together. Bladie refused to tell me the details."
Dan Heng gets nightmares about blade
We see this in-game in the cinematic leading up to the Xianzhou questline. This is also suggested in the Only Silence Remains lightcone description.
Matching Jade Ornaments
Referring to this idea.
There is also a vidyadhara egg that says:
"You edge closer to the pearlescent shell and have a dream in which you are a Pearlkeeper who rides the waves, and travels across the ancient sea with your true love. The time you have spent with your lover is full of happiness, but the time of hatching rebirth is determined by destiny. You secretly put a jade pendant in your mouth so your lover can recognize each other in the next life."
And considering that DH:IL 4 story has him refusing to speak during the entirety of his interrogation, death sentence, and final verdict, it definitely leaves room for imagination.
Bracer Lore
This one encompasses a few of the other ones on the iceberg, too. Really, it's worth reading the entirety of the Passerby of Wandering Clouds relic set lore. Keep in mind all relic sets are in chronological order of head/gloves/body/feet. The bracer also mentions this part about 'That owner also once shared company and drinks with the unnamed, the two of them simply gazing at the moon with no words exchanged.' This has an interesting meaning in CN that tells us this drinking was an engagement ceremony. People thought this must be a typo but, despite many tickets from people, their only response has been that they're unable to comment further. They still haven't changed it as of patch 1.4.
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Dan Heng polishes and gaze longingly at Cloud Piercer
A recent addition in patch 1.4 where Pom-pom now says:
"Passenger Dan Heng often carefully maintains and polishes his spear. Although the Express is very safe, it seems that he is not willing to drop his guard. Hmm, Pom-Pom can tell that when he polishes his spear, there isn't just alertness in his eyes, but a glint of longing, too. Don't underestimate me, Pom-Pom had dealt with all kinds of different passengers!"
I'm sure by now everyone knows that cloudpiercer was made by Yingxing (Blade).
You can see screenshots of this interaction in this post.
Mirror Inverted Colours
Apparently, a big part of CN character design focuses around the concept of inverted colour palette designs for ships. Because Blade and Dan Heng share inverted colours, this is considered a good sign for the ship as it indicates they were most likely designed together.
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Danmei Coded
Danmei is the CN genre for mlm. It has a lot of stereotypical tropes that are very common in this genre and apply to renheng also. My personal opinion is that renheng is very similar to something written by Meatbun in particular - this is a danmei author who wrote erha, yuwu, and casefile compendium. The associated tropes are:
Lovers to enemies back to lovers angst timeline often including misunderstandings involving tragic betrayal
Black/red character x white/blue/green character
Under the moonlight
Amnesia and/or reincarnation themes
Protag did something that made everybody turn on them + complicated political drama plot
Redemption in death/isolation/retreating from the world at the end
Waiting frankly ridiculous amounts of time to be with the lover again
One character pursuing the other character literally
One character considered dead or demonic in some capacity, the other is ethereal and godly
Mortal x immortal
Afterlife/spirit realm shenanigans usually involving fractured souls as a result of torment
Contrasting personalities + others don't think they should get along/are bad for each other (usually the deviant personality is considered to be corrupting the noble/revered personality in some way which often involves a rebellion)
Mirrored Ultimates
Their ultimate animation sequences are very similar with close eyes with weapon - open eyes - attack.
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And both of their ultimates take place in different versions of the same location:
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Vidyadharas can't identify items belonging to their past yet Dan Heng got the bracer, jade pendant(?), and cloud piercer
There is an NPC named Lingling in the alchemy commission who is responsible for assisting in vidyadhara hatching rebirth. She collects the personal belongings of vidyadhara who claim that they want to keep the items for their next life. She says that:
From what I've seen, most Vidyadhara lack emotions fresh after their rebirth, and are unable to understand the sentiments of their previous selves. Not a single one has ever been able to identify which one of these items used to belong to them.
This is a big indicator that DH = DF and that their romance will be continuing in this life, too. We know from Passerby of Wandering Clouds relic set that Dan Heng is still in possession of the bracer because of the line: "His fingertips could still faintly feel the temperature from the other."
The stars always accompany the moon
This is a reference to their names in CN where the Xing in Yingxing means moon and the Yue in Yinyue jun (Imbibitor Lunae) means Moon. Their ship name Xingyue means Star and Moon, which is often why you will see them referred to with the Star/Moon emojis as well as the sword/leaf emoji.
Blade came to see Dan Heng blushing when Xiyan asked him to act the character in his story
This is referring to this video on weibo where Dan Heng is talking to Xiyan. You can see the characters in the crowd then Dan Heng starts blushing. The next time you see the crowd, Blade has arrived third from the right.
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"Eternal Regrets of a High Elder" and "Dreams from a Past Life"
These are arias from the Cloudcry Songbook written by a Vidyadhara named Lingjie who reincarnated into Chunfen. Lingjie was an opera singer and apparently a big fan of Dan Feng and his romantic life.
My friend wrote the poem analysis of both of these arias. I would strongly recommend reading her translations.
TW: These translations do include mentions of a new leaked poem. Some of the content is NSFW.
Dan Heng named himself "Dan Heng" due to the "Dan" character carved by Yingxing/Blade
We know that Vidyadhara do not usually name themselves based on their past lives as they have no attachment to them. The other iteration of Dan Heng was named Yubie for example. Dan Heng's name in CN is  丹恒. The Dan 丹 means red/pellet/powder/cinnabar. You can see Dan is inscribed on his spear that Yingxing made for him, thus the logical conclusion is that Dan Heng saw the inscription and chose it as his name.
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The Star of the East (Jupiter, Wood Star)'s god is Ying Xing, and their guardian beast is Azure Dragon/Canglong/Qinglong
This one is the only one I didn't understand when I first saw it, so I had to request the help of my CN knowing friends to figure it out.
Yingxing's name is 应星 (where the 星 means star).
The CN god of Jupiter Taisui Xingjun 太岁星君 is known as Yin Jiao 殷交
Jupiter is the planet associated with the Chinese wood element, known as the wood star
Azure Dragon is known as Canglong or Qinglong in CN. This is the guardian of Jupiter (the wood star).
Blade's fansong equates Yingxing with 听星 (judging star) which is an alias for Taisui Xingjun
You can read my friend's explanation of the relevant line in the fansong below.
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Dan Feng's crime was inspired by Chang'E, the moon goddess for stealing an elixir of immortality and Yingxing was inspired by Hou Yi, a mortal and husband of Chang'E (he was given immortality but didn't, this parallels and contrasts Yingxing's immortality)
So there's actually a bit more to this. I'm going to just use my friend's explanation here:
According to Shang dynasty’s Guicang, It is said that there is a moon maiden who escaped to the moon after stealing an immortality pill. This story was eventually given more details: The moon maiden became known as Heng’e 姮娥, who was the wife of Hou Yi - the hero who shot down the 9 suns. Hou Yi was given an immortality pill/herb as a reward, but Heng’e stole it and flew to the moon. In some versions, upon finding out, Hou Yi tried to shot down her to prevent her from floating to the moon, but he hesitated and ended up choosing not to in the end because he still loved her. In the moon, Heng’e stayed in a palace called 廣寒宮 (the Vast Palace of Coldness) and cursed to be separated from her husband, alone with only the moon rabbits and the immortal osmanthus tree forever. Later on, her name was changed to Chang’e 嫦娥 because Emperor Wen of Han’s name was 劉恆 Liu Heng, and so the 姮 Heng part of her name became a taboo. The interesting here is that 姮 (Heng’e), 恆 (Liu Heng), 恒 (Dan Heng) are all alternative ways to write the same character, 姮, which originally means moon, Heng’e. In addition, we also have a lot of official artworks depicting Dan Heng with the moon and osmanthus flowers:
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Yeah so I think that just about covers everything. I left out the ones that were self-explanatory but if anyone is still confused about any of them I can try to elaborate further in the replies.
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unikhroma · 7 months ago
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the big acid theory post
(i am sorry for how long this is)
couple weeks ago someone on discord asked if i could dm them my gripes about acid theory, since they hadn't seen any criticisms of it. i was very surprised to hear that so of course i did what any normal deltarune fan would do and wrote an essay (aka complained for several paragraphs). posting for reference sake so i have all my thoughts in one place and never make a post about this topic again
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basically my criticisms for acid theory are on all tiers/interpretations of it as an life-changing event where he ends up disfigured. i don't think it makes much sense to happen for multiple reasons
for it to happen from a narrative perspective i don't really buy it. spamton's downfall is already tragic in that he lost his friends, his fame and fortune, and got evicted. in regards to the mansion, the eviction itself is the tragedy, in particular that it's implied that it wasn't only him that got evicted that day. a swatchling says that the mansion used to be for high-class citizens. the rooms that were once for these citizens are now for lightners, so it wasn't just that he had no money, he was gonna get kicked out anyway.
i mention this cause a common interp of acid theory is that the mansion staff threw him in as punishment, and i think there's little evidence for that given the circumstances. a while ago i went on this whole spiel about how mischaracterizing queen and/or swatch to try and support the theory makes it weaker to me but that's additional stuff
and about the acid as a threat, it's hard to take it seriously when the majority of mentions of it are for gags or game design-related. for example, the gold berdly statue being dropped into the acid slowly dips in because if it just sank instantly, you could very easily miss it. the swatchling being stranded on the island is a goof with anticipating a battle the moment you set the bridge out for them.
for spamton falling into the acid as an explanation for whatever caused him to be a physical puppet (this is going off of taking the addisons' word that he was an addison too), it doesn't really line up. it doesn't make a lot of sense from a lore standpoint; there's no evidence to suggest that the addisons look like puppets underneath. i mean it's an interesting hc, but to assume it's canon that that's why spamton looks like a puppet now is kinda just filling in blanks.
that one q&a answer where spamton talks about there being some kind of "spamton method" he used every day and became "big" to me implies that it was some kind of slow transformation into a puppet. it's not much to go off of, but it's a lot more compelling than taking a tumble in acid. there's more mystery there and might even explain why spamton showed up to the mansion less over time
i think at this point it's clear that at some point he did get pushed in by someone, as stated in the spa attire from the sweepstakes and one of his valentine's cards, but to me it seems like it was an example of him being mistreated by the other rich residents in the mansion. before he talks about getting pushed in a pool, he mentions that he's gotten swirlies at the mansion, and to me it seems like he's still really bothered by his treatment there which is why he mopes about it.
queen mentioning that the acid can shrink people is also played for jokes, even susie in the ch3 video saying that they'll die if they drink the acid is played for jokes (also i think it would probably hurt them cause they're lightners and not cyber darkners)
anyway, if acid theory ends up being directly confirmed without any cryptic wording and all that i would still dislike it. i just don't think it fits with spamton or ch2's themes and it's randomly dark in a way that's not appealing to me. i like psychological horror more and the puppetfication thing already fits that. i know it's definitely appealing to others and i don't think people are bad for liking it per se, but it's not my kinda thing at all nor do i think it's canon, so i personally want nothing to do with it
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willow505breaker · 16 days ago
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Martyn fanart!
I think this is part one on here so part one of tagging YouTubers in my bad art!
@inthelittlewood
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Lore! So to start with Martyn his design and concept is based off the changlings from mlp. He can shapeshift and feed off of others love (it doesnt have to be romantic, any kind of love works). I have since changed a few things about his shape shifting and how he interacts with others. The short of it is he acts more like the reformed changlings (if you know you know) but shares the look of the regular changling.
I thought the tricker nature of changlings matches Martyn pretty well and he could pull many pranks being able to shape shift. (I might have changlings confused with fey but im rolling with it)
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Let’s talk lore about how im connecting all these smps! (Specifically hermitcraft, empires, and the life series)
First off, you might have noticed Martyn has a map in the first sketch. This is because inbetween the death games, Martyn does not have an smp to call home like the Empires and hermits. (Because rats and other smps are not included in this) so Martyn spends his time traveling from place to place and maping out the boarders of different smps.
This is also to explain that one time Martyn logged onto the empires server and claimed it wasnt canon. My headcanon (and lore for this rewrite/au) is that Martyn had access to Empires because he had been there in the past to map the smp. He is also really good at getting into locked servers for the pure purpose of mapping them out (it also annoys Xisuma that Martyn keeps getting past his whitelist)
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This is a limited life swap au.
This is a pretty basic au, i had drawn Scott and martyn in an attemp to draw them as heathers but realized they looked like the bad boys. Thus i drew a bunch of the other teams also swapping places. The mean gills are now the bad boys, the family is now team ties and vice versa. (Etho is the only one that didnt trade spots cause he was already teamed with Ties and the clockers)
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Here is the full page for those who are interested. I’m sorry it’s unfinished. Feel free to use the idea, I will not gatekeep.
I can barley girlboss and I’m a horrible gaslighter
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raul-volp2 · 1 year ago
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Tabletop rpgs are a interesting case when it comes to game, not only it's a very social and open form of game but because it's also the most difficult game (tabletop or digital) for people to actually play it.
By nature a tabletop rpg require effort, time and a sizable group of friends. Digital games most of time requires only a single player to boot the game, if it's multiplayer you usually can play with random people online. Tabletop games requires a little more effort reading the rules, setting up the game and having people to play it (there is also solo games), but when compared to ttrpgs the reading is a lot smaller and even the players needed depending of the game is very small than a optimal group size for a ttrpg.
But the biggest effort that ttrpg requires is time, you and your players have to commit to a campaign that even if it's short can spam multiple weeks to finish, and being adults in this capitalist hellscape having time to join with friends to play for 2-4 hours is kinda rare.
But Im not saying this as something bad, while it requires effort ttrpg is a beautiful and unique experience, where players join together to immerse themselves in a world and have fun with the game. But looking this as a game designer I started to see a big risk of developing a ttrpg, and the risk is that there is great possibility that our game even if it's bought by people might never be used in a single session.
People are afraid to change, to try something new, and this include games, that's one of the reasons Dungeons and Dragons dominate the scene, they use this attachment people have with things and products very well, and people see the idea of play another game as a risk, they dont want to risk using their rare ttrpg time to play something new and be unsatisfatisfied, and that's makes sense. Even group of players that plays multiple ttrpgs have difficult to play all the their library because while they are able to play multiple campaigns, it's very difficult to play all the games that are releasing.
So rambling all this my conclusion is that a ttrpg game designer need to have in mind that they are making a game, and try to make a good one please, but also have in mind that a lot people will read their book as a book, they will have fun reading the lore, studying the rules, imagining the sessions they might play but actually never play it, and I am starting to realize that this is ok. But even being ok having a game no one will play even if they get the book and enjoy the reading, another skills that is part of a ttrpg writer and designer that I see most people not paying attention to it, is that the book have not only the job of explain the rules and present the world, but to convince the reader that the game they are reading is something they want to play.
Saying this sounds obvious, because in part we all must know that, but it's usually a skill that a lot of designers don't pay too much attention, and not only designers, look at Mork Borg, it is a OSR rpg like many others, but the book with it's unique layout, art style and writting does a amazing job to convince you to play. Same with Blades in the Dark, John Harper does an amazing job showing great examples of play when explaining the rules, showing the possibility of many cool things you can do in the game. This is not something easy to do, and ttrpg designers have to deal with so many things already, and specially indie ones, but it is something necessary.
All games have voices, and we need to find the voice of our games and make them speak and convince the readers and players that our games is something they want to play it... but also knowing that it's ok if in the end our games end up being just a good reading with cool art on it.
This might feel very confuse and wrong, I work mostly with game art and my game design methods are very confusing and my game (City Noire) will probably fly very unnoticed, so don't pay attention if you feel im talking nonsense.
Thank you.
Raul.
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zalia · 11 months ago
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Experiencing Destiny 1 as a D2 player
I picked up Destiny 1 in a sale recently despite being told a lot about its problems, and honestly I'm really enjoying playing it! I feel a bit like a time traveller visiting important places and events from the past.
I also have friends who played Destiny nearly from the beginning and it's fun to go back and go 'ooooh that's what they were talking about!'. I am also very aware that if I had started playing it without already being invested, I would be having considerably less fun. (Also, being fair, much of the fun is doubtless novelty after playing *mumbletymumble* hours of D2 over the past couple of years).
But it's genuinely been really interesting from a design and narrative perspective going back to it and seeing where the story began and how things have changed and I wanted to ramble about it. Full disclosure, I have played up through the first couple of missions of The Taken King. There are also things I can't comment on such as Crucible (because getting enough players for a match has not happened yet), events (no longer happening) etc. Also haven't managed to run a raid yet but hopefully will eventually!
I will start with the bad, to get it over with. A lot of stuff here will be well known and honestly it's probably less interesting than the good/thinky stuff.
The Bad
Oh boy I have maligned D2's New Light introduction so badly since it is miles ahead of D1 just by merit of actually having one! D1 gives you the opening run through the Cosmodrome where they tell you what buttons to use and then refuses to explain anything ever again. (This very definitely ties into it being a game I enjoy now but would probably not have enjoyed if I wasn't already invested)
You don't realise how many QoL improvements D2 has until you have to go to orbit and select a new destination every single time. Also no fast travel points. And no you cannot just look at a map of the place you're traversing. Fashion is difficult too.
Up until Taken King, I am not sure why they bothered hiring voice actors for anyone except Ghost, Elsie Bray, and maybe the Speaker. And I have no idea why they hired Bill Nighy for that part (I mean I do, it's because they wanted to use Big Names for marketing but still...). The Vanguard could easily be replaced with cardboard cutouts because they are basically uninvolved in anything until Taken King begins. I know they aren't involved in every seasonal plot now, but they do appear and develop.
The story and writing is... well, it makes an attempt to exist. It does not succeed until The Taken King. I went in knowing what happens in the story and I'm still not actually sure what happens in the story because it is basically someone's pre-first draft bullet points of a narrative. The only reason I knew I was starting different storylines is because the mission popup tells you which storyline it is. 'I don't have time to explain why I don't have time to explain' is a meme for a reason, but another bit which I think illustrates the point well is from House of Wolves. Petra tells you that Skolas has entered the Vault of Glass and this is bad so you need to stop him. It is never explained before then what the Vault of Glass is, what it does, why it would be bad for Skolas to be in there, or... anything. While D2 can be obtuse, and sometimes leaves important info in easily overlooked lore tabs (or in vaulted content), it at least tries to tell you what the story is. I feel like D1 actively resents that players do not read the bullet points and fill in everything the writers had in their heads. Another example is the Devil's Lair strike. it's the first one you take on in D1, and after doing it in D2, I was expecting backstory and build up. Nope, you just get sent in with nothing to really explain what is going on, who the House of Devils are, what a Servitor is... I know it had troubled development and the story got torn apart and remade very close to launch, and it really shows in the early stuff. It's a series of missions that were made and then had to be strung together with the thinnest of threads. It gets better in Taken King, but at times is still not great. You first encounter the Taken on Phobos, I think Ghost asks about what they are. I was expecting more discussion about them and what they are and how horrifying it is. But nope, they just exist now and we're all fine with that.
So. Much. Grinding. The pinnacle grind was annoying in D2, the grind to just get your light up in D1 is so much worse. You will be doing bounties desperately to try to get your rep up with the various groups just so you can actually get fragments of story and quests. You will be grinding just to level up your subclass and it takes ages.
The places you visit are very expansive - even the Cosmodrome is significantly larger - which is great when they're used well, but a lot of the time they feel very empty, there to make you play for longer to get between areas than because there is anything to do.
The Good
The game is gorgeous! I'm loving getting to see Venus and Mars and the Dreadnaught. They're beautiful environments. Everything feels very expansive which can be very cool (as above, it can also be less good). When used well, it feels like there are so many mysteries and secrets hidden in this abandoned world. There are hidden bunkers and spaces, huge Vex structures and ruined cities, tunnels burrowed beneath the Cosmodrome and the Taken King's dreadnaught. It's genuinely fun to explore (up to a point).
It does an excellent job of making you genuinely feel like it's post-apocalyptic and the existence of humanity is precarious. And you, the Guardian, are brand new and everything is trying to kill you. You don't have multiple gods stored in your vault in the form of guns! Everything feels more dangerous. For example, I think if D2 is your intro, you look back at the Great Disaster and the first Crota fireteam and go 'but how did that happen when I go onto the moon and take out ogres with a single punch? The biggest threat in the Abyss in Crota's End is falling into a pit or getting hit by a pendulum! Yeah no I get it now. In D1 you are much less powerful and it makes swarming thralls and normal enemies much more of a threat. Things feel dangerous in a way that D2 rarely manages. I'll talk about this a bit more in depth later.
By making your supers and abilities less powerful, they have weirdly made them more useful. In D2 I usually save mine for bosses since it feels like a waste to use them on normal enemies. In D1, it makes absolute sense to use your abilities basically as soon as you have them. You should absolutely use your Golden Gun on a normal Hive Knight or Fallen Vandal!
There's some great atmospheric touches. I love hearing the snippets of distorted music when I'm near a Rasputin bunker. Going into some of the ruined buildings on Mars or Venus where it's dark and suddenly seeing so many red Vex eyes staring back at you is chilling.
The opening mission of Taken King is fantastic. Genuinely creepy and the Taken in general in D1 feel much scarier and threatening than in D2.
All the different enemy factions are different colours and designs! I love that!
Weapons still go brrrrr in a very pleasing way. And getting new gear feels genuinely satisfying in a way that it rarely does in D2. I junk 99% of the armour and guns I get in D2, in D1 I end up being much more considering of whether something is useful. Legendary weapons and armour feel precious!
I keep picking up random Warmind weapons to turn into Banshee that I know lead to an exotic quest and I am enjoying the feeling of that being another Secret Thing I am discovering.
Honestly, I really like Banshee's weapon bounties - you get given a prototype weapon to test out and gather data by doing certain things (killing X number of a certain enemy etc.) and that gains you rep. And you can then order a legendary version of the weapon from him to be delivered the next Wednesday.
Thoughts/Observations
Knowing that the 'original' story was seemingly going to focus more on Rasputin, and an exo version of him getting stolen by the Hive makes the appearance of some of the Hive areas on the Moon make more sense. There's some bits that are high tech in a way that feels very at-odds with what we see of the Dreadnaught and, other Hive locations which lean much more towards the organic and magical.
Similarly, Rise of Iron feels a lot more hard sci-fi than much of what Destiny has become, and has such a huge Rasputin focus. I believe it was partially developed by an outside studio, so I do wonder if it was based, at least in part, on the 'original' story of Destiny, and was either too far into development, or the other studio just never got the memo about the change in tone.
Vaguely related to the above, but way more speculative, I wonder if Banshee was originally meant to be a Rasputin exo, then that story got shifted to Felwinter, but the seeds were used for the story of Banshee having been Clovis Bray.
Honestly while it's fun to think about, in general I find the obsession parts of the Destiny community have with 'the original story' (of the 'maybe they're finally going back to the original story!' type where the unspoken idea is that this was the perfect undiluted pure story that was 100% planned and set in stone) to be fundamentally misunderstanding how creating stories work. I can guarantee that even if that first story had been used, after 10 years of multiple writers etc. it would still be in a very different place than where the people who came up with it initially thought it would go. It would have evolved and changed and shifted, even if it was following the same vague plan. That's just what stories do.
Oh wow, suddenly all the Nightmare Hunts in Shadowkeep make way more sense! I get it now!
Actually I get a lot of references now XD
Oh wow Shaxx sounds so depressed. I guess this was before he started therapy.
So many identical caves...
Thoughts on Power Creep
D1 leans much more into the post-apocalyptic setting and it does an excellent job of making the existence of the Last City, humanity, and Guardians feel precarious. Everything seems more dangerous, more of a threat. You really are part of the last bastion of humanity. And there's a few ways this is done.
First, you are much less powerful. Yes, you have supers and grenades, but they do much less damage (and are much less flashy) than in D1. There has been a huge amount of power creep! You won't be one-shotting bosses, even normal Vanguard Strike bosses with golden gun easily.
Legendary weapons feel rare and special, and I am still using Blue weapons at times because sometimes I have to just to get the higher light level. I have reached level 40 and have only just got my first exotic armour pieces which I bought from Xur! They are FR0ST-EE5, an exotic I have never bothered with in D2, but in D1 the recharge for abilities when sprinting is genuinely handy. I don't have any exotic weapons at all yet!
It leads to a very different playstyle - I play much more carefully because I cannot just charge in with something like Osteo Striga and wipe out a room with a few shots. In D2 we have killed multiple gods, taken down an Empire, and forged alliances. In D1, we're just some random Guardian and the gameplay reflects this.
And I hate to say this, but I also kind of get the YouTube/Stream BNFs who complain about things not being hard enough. It's just... they're completely wrong about the reasons and the solutions.
They seem to think that what is needed is more enemies with higher health, and nerf Divinity because it makes it too easy, and everything should be designed to stop normal players being able to do it. And it... it doesn't work? Ghosts of the Deep was fun, but holy fuck the health bars on the enemies make it feel grindy and dragged out. Legend Avalon was a slog because there's Too Much - too many elements at the same time so it's just overwhelming instead of fun. (Starcrossed on legend is tough, but feels more enjoyable and managable. I'm looking forward to doing it again instead of dreading it).
More difficulty isn't what makes D1 feel harder, being weaker is what does this. I have no doubt that if I could put my D2 stuff against D1 enemies I would decimate them. But in D1 I am a lone Guardian with scavenged gear and yes, I have the Light and can be resurrected, and it gives me an edge vs normal humans, but not a crazy amount.
In D2 I have so many exotics and weapons that I can just throw them away. I can have intricately crafted builds to take on any enemies! I am basically one of the most powerful entities in the solar system.
And that's not something you can really scale back. They did it with Red War at the start of D2. Maybe they could do it as a result of Final Shape and do smaller stories focused on Earth and recovery and what you even do after your purpose for fighting for so long is gone (and I think there is value in those stories! I would love it personally). But uh... I don't think most people would actually be happy having everything nerfed on such a scale. Give up your 999,999 Celestial Nighthawk boss damage, for a Golden Gun that with a bit of luck might one-shot a yellowbar?
Give up a lot of creativity in terms of what you use and how you play, in exchange for a tougher game with way less choice for builds, but one that is potentially more atmospheric and in-keeping with the post-apocalypse and the dangers of the solar system?
I don't have an answer for that! And it's not even the most important thing. Gamer BNFs gonna always want to prove that they're better than everyone at pressing buttons, and forget that the majority of players are casuals. But it's been interesting playing a different type of difficulty, rather than the forced difficulty of insanely high HP and Too Many Things.
Power creep is a real issue in a lot of long-running media (just look at superhero movies, or many many monster of the week TV shows). You're in a position of feeling like you need to one-up yourself every time. Every new villain has to be the biggest and baddest, and so you have to become more and more powerful to combat that, which means the next villain has to be even bigger and badder.
With Destiny we've gone from a scrappy underdog, to a god-killer.
I'm reminded of Osiris talking about Saint in The Sundial lore.
'I watched him grow from neophyte to demi-god'.
King of fitting for us to have done the same as Saint's inspiration.
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tauforged · 4 months ago
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Do you have any tips/tricks on getting into warframe? I want to play bc the designs look cool and I'm sure the story is just as interesting!
(It is completely OK to info-dump!)
OH BOY OH BOY!!!!!!!!
ive probably said it better before, but cant find the posts because this website has the worst search function known to all mankind -_- so i will give you some bullet points that will not be all inclusive and i invite anyone else who wants to chime in to do so!!
while the devs are definitely trying to streamline new player experience, the story is uh. a lot! the game has like, what, 11yrs worth of content behind it by now? there's a lot! depending on your playstyle and how you progress through the game, it might take you a while to really get into the meat of it -- or you might speedrun all the main storylines in like a month. there are lots of side quests and secondary objectives you can dick around with as much as you like, which some people find fun and some people find annoying. i liek it :) but it can definitely be a lot
there have been a lot of time limited events and hidden lore entries that make some things pretty inaccessible to new players. they seem to be trying to get better about this but its still not ideal. the wiki is not always right (afaik, theyre still hung up on whether or not albrecht and loid were ~canonically~ together, which is literally just blatantly textual) but it can be a good place to find summaries of shit you've missed out on. ive never watched a single one of those 'warframe lore explained' videos so i cannot vouch for any of their accuracy. i dont really pay attention to the subreddit or the official forums either, but those might have information too? idk
i personally find that some of the quests are thrown at you wayyyyy earlier than they should -- heart of deimos is one that i strongly believe should be way more lategame than it is, since it builds on a lot of stuff that you probably won't know by the time you get to it unless youve been paying veryvery close attention or have been going wiki spelunking. i wouldnt stress about it too much if something seems to make no fucking sense, though. most quests are replayable if you want to go back to something with fresh eyes or different context
i have probably already spoiled you on a lot of the lategame stuff and for that im sorry! lmao this isnt really a game where spoilers will ruin something per se, but since ive been playing the game since like 2013 i went into everything blind as it was released and i always had a huge blast when the game dropped a bombshell on us, so i try not to rob anyone of that experience if i can help it -- not a huge deal though depending on preference
there's a lot of grinding and farming. i personally dont find it overly tedious as there's a lot to do and it's easy to mix things up and take breaks, but for some people it's a huge turn off, so just a heads up i guess. you can technically bypass a lot of the grind by buying new frames or weapons off the market if you really want to spend your money on that, but there's some things that are locked behind a reputation grind and such. and honestly, you dont Need to spend money on anything but some cosmetics
trying to play through everything solo might be fun if you enjoy a challenge, but i personally find it to be unsustainable. you're going to want to find a decent sized clan and you're going to want to either find friends to play with or hit up the recruiting chat for backup.
you can make platinum pretty easy by farming prime parts or rare mods and other such tradeable things and selling them to other players. i dont bother with this because im bad at keeping up on video game economies and it never interested me. but it makes being a 100% f2p player a lot easier when you need to buy inventory slots and such
there are over 50 warframes and countless ways to mod each one, and an absurd amount of different weapons -- there isnt really any one playstyle thats 'better' than any other. i perosnally pay next to no attention to the meta outside of keeping in mind what damage types are effective against which enemies. some people really enjoy minmaxxing the hell out of their shit. you can kinda just do whatever
don't buy plat without having at least a 50% discount login bonus unless it is an absolute emergency. the discounts are random but ive found they happen often enough that i can just wait around for one to pop up and replenish if i'm low. or dont bother idk i cant tell you how to spend your money im not your dad
mute region chat for the sake of your own sanity. nobody in there is as funny as they think they are. moderation is better in there than it used to be but it's still a wasteland
the most important part of playing warframe is having fun and being yourself :)
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regretevator-confessions · 3 months ago
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I have a confession to make.... I love regretevator and play it almost everyday(mostly in my private server alone) and I'll tell you why first thing the game is super awesome like the levels are very fun to play , the floors are also very unique and creative and super cool sure some floors aren't original and it does get boring to do the same thing over and over again sometimes if you play it a lot but they can still be fun sometimes specially when you play with other people usually when I play with people and they don't know the game I like to explain them how the game and the floors work and also explain the characters if their interested and if they want me to explain it and I also really love the characters/npcs(in a platonic way) they're probably one of the only reasons I play the game because I like their designs,their lore,their dialogues and suff like they're all so cool and unique sometimes I like the floors mainly because of the characters in the floor because I like to interact with them and see them interacting with other characters or saying random things sure there are some npcs that I dislike or completely HATE but that won't ruin me enjoying the npcs , I like everything about the game and the community is also super cool and creative sure there's some bad people but every community has bad people in it so as long as they aren't a major issue we shouldn't worry about it I would like to give a big shout-out to all the good people in the regretevator community specially the ones that make awesome content and also I'm gonna give a bigger shout-out to Yeucc(creator of regretevator) and all the other regretevator devs that are currently working on the game and also final shout-out to the people that created the npcs and/or floors for the game ok I'm done talking about regretevator for now I'm gonna go back to doing whatever I was doing before bye!
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fantomette22 · 4 months ago
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Okay but what do you think about each of 'main seven' SoTE NPCs? (Leda, Freyja, Hornsent, Ansbach, Moore, Thiollier and Dane)? Which one is your favourite?
I'm glad you ask! But again I can't have ONE FAVORITE I'm bad at choosing one above all. ALL THE TIME!!!! 😂
Ok anyway I think each of those characters are very well done! Both individually and as a group!
They are all unique and quite interesting and I love their designs! And it is just so rare to have a big group like that of 7 SEVEN WHOLE PEOPLE who clearly have connections and interactions in a fromsoftware title like Hello?!?! (not just implied or in the lore).
Usually we have just a couple of like 2-3 characters per quest who really interact with each others. (and not just acknowledge/know the persons. Like Gideon & co or Sellen/Jerren quest or even Eileen/Henryk/Bloody Crow quest. It's usually a very limited number of npc per quests. Even for Ranni's quest there's not that much characters. As for Oedon Chapel all the characters don't really interact for each other besides Arianna/Adella and it's not positive XD
I found amazing they finally made a group of npcs we can really picture and see for our own eye!
Even if it's just in a cinematic of all of them together once lol or a battle to death. Just look at this...
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I mean, in Bloodborne, many people do agree that, for exemple many important lore characters actually knew each others or even were hunters together at the same time (because it's up to interpretations, simpler and really fun & create cool& crazy stories!) but we can never be fully sure. For exemple did Laurence, Micolash, Rom, Caryll actually went at Byrgenwerth around the same time? If not years/decades apart? Same for old hunters like Maria, Ludwig, Izzy Gratia & co etc did they really hunt side by side and nit years apart?
On the contrary we are sure that Ornstein, Artorias, Ciaran & Gough fought together, same for Gwen & co but we don't really see it in game with our character.
I mean idk how to explain but it feel very impactful and unique to have all this unique characters work together/have links and made us the player, and our characters do quests with all of them! I'm glad Fromsoftaware did that at least!
And can we talk about this masterpiece of a fight and music?!!? they went so hard! omg it was incredible and so emotional! 10/10
Now what do I think of each of them? Oh boy
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Well first they are seven of them. Like the seven guardians of light of kingdom hearts and many other thing. Like the number of runes we got on the main bosses 👀
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This is a joke yes
-Ok let's go with Leda now
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Since that artwork pop out I'm absolutely in love with the aesthetic ❤️ absolutely beautiful! Was very intrigued for sure. A dear a loyal follower of Miquella, what many people wanted to see or be! What an occasion. I appreciated her quickly for helping us!
But the more I advanced in the dlc the more I grew concerned, worried, scarred and even a bit terrified of her! I think no one expected it but she's capable of coldly doing the worst & killed past allies and that's terrifying. We know her sword literally have the blood of the past other needle knights too 😰 Still, I want to give a bit of nuance because it's up to interpretations but perhaps they did killed each others one by one and Leda just didn't kill her old squad all alone scary that things repeat itself... man must have been a big mess I really wonder what went down... probably a big tragedy too.
-Freyja : I really enjoyed her the antic/grec armor! That's so cool. It's so funny but when I met Freyja it went like this :
*Arrived in front of the npc* Hello sir! *talk to the npc*
*Freyja start to speak*
Me : Oh hello Ma'am?! 👀
I think many had assumptions with just the trailer! 😂 Likewise for Thiollier, on first trailer impression I would have assume a woman.
And I'm just so so happy that actually basic trope are swap! It just even more cool I love them so much!! <3
I really like her link with other characters and her quest in the storehouse. Girl is really the strong friend that need help in maths XD also her backstory with Radahn & Miquella is very interesting
-Speaking of Thiollier, I really like the guy too! <3 poor baby just wanted a hug from Trina... same fr I pity him a bit during that but after he calm down I know he's a true homies that will stand with me! I'm very intrigued by his backstory too... fell sad.
-Moore : aww look at this little guy 🥺 who like to collect stuff. So much autistic vibe jckfbh. Anyway he deserved better 😭
-Dane: really mysterious and interesting character for sure. I beat him first or 2nd try I thinK? Not that hard but he don't have weapons and is very strong respect! I like that he leave us message/ stuff around waterfall too
-Hornsent : very intriguing too 🤔 Also I screw up his quest kinda 💀 forgot to help him against Leda before Messmer dcnfnvnjfv also his link with Grandam (scorpion stew etc) and potentially Romina are very interesting! Why Romina? Well when I couldn't beat the final boss I discovered bro invade us just before Romina somehow?! I have no idea how did I missed him ?! So yes he try to block the way to the tower but more directly Romina. And he's a hornsent. So idk maybe there's a connection ?😅
-Ansbach : ah the goat! Of course I like the grandpa with a scythe and a helmet like the cainhurst one! 😂 What can I say I really like this character, he's wise and very kind towards us and looks so cool! He help us a lot. he have crazy ass revelation too O_O the only thing I can reproach him is that he used to work for Mohg and when he was younger probably did some very wild if not awful thing... he really don't feel that now hm? Anyway really like him too!
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ganondoodle · 5 months ago
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fuck it, elden ring DLC rant (spoilers) (long post ... oh dear)
so, to start this- this is a very emotional reaction, so take everything with a ton of salT (i need to get this out of my system bc i need to go and do stuff today, i literally couldnt get much more than 3 hours of sleep bc my mind was racing) i only know two screenshots and what others have told me (thank you) so i might be missing more context and havent seen or read it myself
(more details and spoilers for the DLC below the read more thingy)
also, just to explain a bit, i dont usually get this upset about things i like, i like alot of things, but its RARE as fuck that i care, like actually care care about something, and that just kinda happens, i dont choose it or can decide to not care, i just do, and when something like this happens its like ... a sort of grief? i cant help but care about it but it messes with me emotionally, i have no control over it and cant change anything about it when it gets bad or done dirty, leavign me to just have to watch it be real even when i dont want to accept it-- i wouldnt say so much that i 'expect' somethign specific and cant handle when its not like that (common accusation about disliking totk)- and no i dont have somethign specific in mind, i just dont want it to be bad OR things that seem done and closed off suddendly out of nowhere be revealed to 'actually' have been like this, new stuff that either makes no sense or invalidates alot about what i valued about it, what i thought was the point
(i remember two .. my only two other intersts before- see what i mean RARE- that also went down simiarly like this; transformers (bay movies and mainly prime series, listen i didnt choose it either) with each movie it got more messy and stupid, primes second(?) season had an end i hated and the following movie was the final nail in the coffin- and one piece after that, which i slowly fell out of love with bc every chapter seemed to go more into a direction i didnt like, then the reveal that luffy is a god actually was my final ok i hate that moment)
i knew demise for a long time but wasnt obsessed about him at all, it took me learning about how hylia was depicted in a non canon (?) manga (which made me annoyed me bc i didnt like it and made a design for her to counter demises instead) and then reading his few lines of dialog about her again that it suddendly HIT me, like cupids arrow into my head-- i liked but wasnt that super interested into elden ring until radahn showed up, instantly his design made me go owo and then learning his (base game) lore it HIT me (i love sort of tragic side characters that might have been powerful or heroic at some point but now arent anymore- not saying he is that elden rings lore i messy and no ones good tm- and especially so if that character is widely hated for no good reason, dismissed or forgotten, has little lore etc)
i have things i like but dont care this much about, like okami or bloodborne, i like it alot, theres characters i really like (oki) but im not like, fixated on them?- and to have two at the same time, while not equally strong, i dont think i had before, and then have both be damaged or potentially lose it in a similar way within barely a year hurts so damn much--- anyway, getting into the actual rant now lol
so, to sum things up (that i know), in the elden ring DLC later on
miquella is actually a master manipulator and brainwasher (even to his sister???? which means alot of impactful things about his relationship to people is kinda invalidated or made meaningless, shitty)
he wanted to become a god by marrying radahn (his half? brother, same father) of all people that has never been mentioned before until now somehow?? ) you can argue it was hinted to but i find it completely out of left field
miquella sent malenia after radahn to kill him so he could be put into the realm of shadow so miquella could marry him (there were better candidates for that??)- its unclear (to me) if radahn ever actually accepted when sound of mind or even knew about it at all, but failed and he was isntead inflicted with rot to slowly waste away but not die (like he is in base game)
which also means that, what i found really impactful in base game, the festival of radahn, that i thought was a tragic sort of last wish/effort for of radahn to grant him an honorable death as a respected general after being made into mindless people eating zombie, organized by his soldiers/friends- might have been just yet another attempt to kill him and get him over there to miquella (and even if not, it still makes it way less impactful and now i feel like letting him continue to roam as a zombie is more of a favor than killing him bc hes just gonna a puppet again! which turns the whole tradgedy of the stuff in base game on its head imo)
you need to kill him to get into the DLC (and i was even sus of that but shrugged it off when i heard it ..) bc that way miquella could take whatever was left of his soul and stitch it into mohgs corpse?? (which is why hes so small in that DLC fight) bc his body was rotten by that point, which also allowed miquella to control radahn and make him agree, force him to do whatever miq wanted (which ALSO might mean mohg 'kidnapping' miquella wasnt that actually but mohg too was manipulated so oud kill him and make his remains usable)
radahn in DLC is a voiceless meat puppet essentially ... like a mindless rotting zombie eating friends and fow alike wasnt enough- also means that we never ACTUALLY GET OT KNOW RADAHN HIMSELF bc hes eithe a zombie or a literal puppet (if you are gonna do him dirty at least let us meet actual real him *cries*)
his fight is super hard apparently (though i have been hearing people complain about the entire DLC being too hard, while the -casual player- streamer i watched is beating main bosses so fast they dont even get to start their second phase) when his fight in base game, and him by extentsion, was also hated bc of that ALREADY, which means more people are gonna hate his guts (he doesnt deserve that!!) AND most people probably wont get or care that its not actually HIM him so its like a repeat boss that everyone hates
it feels weirldy forced in for it to be radahn (like miquella was already said to be one of the strongest gods out there .. why hed want radahn so badly when his goal seemed to be rather .. combat less?? if you get what i mean, and radahn also rejected him??? and the tarnished is right there too????) bc theres plenty others it would have worked with that are barely used- it feels like someone jsut wanting him to be tha main guy not matter what (when he worked so much better as a side character!!!!)
a tragic but well rounded off side character (imo) was made into the main guy this is all about actually tm (i generally dont like main guys and this jsut feels so .... it just hurts, it didnt feel foreshadowed at all, and its not even truly HIM that is reveal to be a creepy asshat but hes just manipulated and controlled with the whole time, be it by rot or miquella)
and for miquella its like, no theres no even mildly good people there, hes brainwashed and manipulated everyone actually tm, a giant plan all to force his half brother into marrying him by making him into a corpse puppet bc he rejected miquella- inlcuding potentially manipulating his own twin sister, which goes agaisnt what you learn of what hes done for her in the base game i think?? (not that much into that part but yeah ... it feels unfair to her too)
it also kinda just leaves other lore from the base game in the dust? like the whole haligtree plan, how miquella cared for the rejected (i guess he didnt then??? and it was just more manipulation tm??) that castle with the eclipse stuff
(is the gloom eyes queen, marika, and or st trina even .. important at all to any of this??)
ok from reading tweets from people talkign about it, miquella says radahn agreed apparently but whether thats true remains uncertain and given the circumstances i do not think radahn did- others said that it kinda sounds he agreed to something that he didnt think would involve him marrying miquella
everything feels like its in shambles for every fan of every involved chaarcter
yes i know you can argue that it was all planned from the start and meant to be a twist and everything and that people having a different idea of characters isnt the fault of the creators .... only to some degree bc why then build up make so much lore and story about stuff that turns out to be like saying 'actually it was all a lie' like its not valid to feel betrayed then, you can plan things out all you want but that doesnt mean it cant be bad oder underwhelming
(i wished to be able to meet or know more about radahn but like in a non rot way or like past flashback whatever kind of way and then not like this anyway, like i was interested into his relationship with jerren and just .. more about him i suppose the monkey paw has curled hasnt it -or however you say that-)
and there i was like two days ago going "omg radahn mention!!!" when that one .. feyja? NPC says she fought alongside him at some point ............................................................
leonard isnt there in the DLC to my knowledge, you know it cant be truly radahn if his horse isnt there (the sole reason he learned gravitiy magic for and it stayed with him even after the rot!!! i know people have started to hate it bc people love that but i love that, it made him so endearing to me, like a character i already found cool omg has a confirmed softer spot??? in MY fromsoftware title??)
sorry for the long post of rambling, i am a mess, barely slept 3 hours, yes i am weird to care, autisms or whatever .. i need to go somewhere in an hour and havent prepared as all bc i needed my thoughts out of my head- might have forgotten stuff, idk if i will add it later or just kinda .. stew in it for a while
(and yes a big point why i feel so strongly is both bc its just gonna make more people hate him even more AND feels so invalidating of alot of other stuff- pulls other characters down with it- the entire time i was watching the streams i and trailers i thought i was like, its onw thing, with miquellas littel adventure and more background info on marika mostly on its own from the base game BUT NO I GUESS)
(read all this in the sense of an utteraly disoriented confused and drunken seagull yelling around pls i am not in serious mental distress ..)
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hellobitchlet · 4 months ago
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I've seen a few people mention Liyue as an example to show that Hoyo is perfectly capable of doing proper research into cultures. I want to expand on my opinions about Liyue and culture a little, with some stuff I've been thinking about for a while.
So, my main interest in Genshin atm is that I've been rewriting the story. One of the main things I'm doing is putting more important lore into the main story. This has led me to looking at each nation from the perspective of "what important things are connected to this place? What can Traveler learn from here?"
Liyue is the first nation Traveler goes to in which the Archon War happened in full force. And with that, we have the adepti, immortal creatures from Chinese mythology that ruled over humanity. Adepti lore is more fleshed out than any other immortal archon group by far, thanks to having multiple characters from that group being playable 5 stars, and Genshin being more willing to make plotlines about them.
And of course, there's the culture stuff. There are two 4 stars who exist to show off Chinese culture, and we get a Lantern Rite every year. There's also Chenyu Vale, whose main draw (aside from more adepti lore(sort of)), is showing off Chinese culture through this brand new city and town.
So, obviously, Liyue's main selling points are adepti lore and Chinese culture. This is both bad for Liyue from a story perspective, and the other nations from a culture perspective.
Let me explain:
It's bad for Liyue because one of the main points having nothing to do with the story, combined with the amount of focus it gets, fills the nation up with so much filler. Aside from Baizhu and Yaoyao, we've gotten 5 new Liyue characters since Inazuma started! Those characters?
Yun Jin- filler 4 star whose gimmick is Chinese opera.
Shenhe- I'm sorry to say this, and I promise that I like her too, but she's mainly Razor if he was raised by a different immortal. Not exactly the same by far, but she functions in the same way. We didn't need another Razor. Razor and Andrius already don't get much screen time.
Yelan- honestly could've been super important with her Pantalone connection, but is instead just reduced to sexy 5 star with a gambling gimmick, to the point where she might as well be filler.
Cloud Retainer- ...ok. I don't have a huge problem with her. Other than being used to make fat jokes about Ganyu, she's neat. But she was fine as an npc, and her moving into the Harbor wasn't all that necessary when she seemed perfectly fine with living in the mountains.
Gaming- filler 4 star whose gimmick is lion dancing.
You get my point, right? The last time I remember something notable story wise coming out of Liyue was the Chasm and Perilous Trail, all the way back in Inazuma. Yet, we've gotten 4 characters, 2 Lantern Rite's, 3 LR skins, and a massive new area from Liyue since. It's so much filler. And we already have enough filler as is.
We've sure gotten more adepti lore, mainly in LR, but.. you know we're only getting that as set up to make more Liyue characters. We've learned almost everything we need to know about their story already, we have pretty much everything except for Zhongli and Guizhong's origins.
And it's bad for the other nations bc Liyue's treatment makes Natlan and Sumeru being like that, mashing European cultures together in Mondstadt and Fontaine when they're supposedly based off of 1 country, and only paying a little attention to Japanese culture in Inazuma look even worse.
They CAN, in fact, show off cultures they have researched. They've never been good at accurate designs, both with a character's appearance and their clothing, but they've still put so much more care into Liyue than other nations! There's no real reason why they can't do that for other nations. And there's no reason why they can't be even better, and make their playable characters look like the people of the cultures they're based on.
I don't have much of a point that I wanna make here. This is just an analysis I've gradually made about Liyue and it's effect on other nations.
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homestuckreplay · 4 months ago
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John Egbert, The Chess Grand Master's Girlfriend
(page 422-423)
8/1/2009 Wheel Spin: Parent Bad :( (again) Verdict: STILL VERY INCORRECT
These pages introduce a whole bunch of new concepts, but make a lot more sense when read side by side with page 251, which has already hinted at these (making Act 2 feel really well planned out). A lot comes together this way so this is 1300 words of Lore Discussion.
The Seven Gates - These appear to be the seven blue spirographs we pass through in first person POV on page 422, and also the blue spirographs that appear above John's house on page 251. These look like some kind of stepping stones (in-game achievements?) on the path to Skaia.
The number seven hasn't appeared in Homestuck yet, but in Western culture it is seen as a lucky number, and in Christian numerology it symbolizes perfection and evokes the seven days of creation, as well as the seven deadly sins. There are seven notes in a musical scale, and we know the characters are musicians, seven colors in the spectrum of light, and color appears to be symbolically relevant, and seven is the average roll for two six-sided dice, which are very commonly used in board games and tabletop roleplaying games.
Skaia - A spherical blue place covered in clouds with a white spirograph/flower shape in the center - perhaps made of pure sky, due to the name and its transparency. Of course, Sburb was created by Skaianet Systems, so its designers have some ties to this place. Its associations with height, sky, light and potential clearly relate it to the Christian concept of heaven. However, it's also referred to as a 'dormant crucible,' with a crucible being a scientific or alchemical container that can withstand extreme heat, used in historical metalwork and modern laboratories. The science and religion dichotomy is here to stay.
Nannasprite refuses to say what the 'unlimited creative potential' of Skaia means, because she won't give spoilers, but I immediately think of creativity = art. All the characters have hobbies that relate to creating and consuming different types of art, but for the most part they're not very good at it and/or don't have great taste. Skaia being something that unlocks their artistic potential - but at the same time, being something they have to put in a lot of work to reach, just as getting good at art takes practice - is very cool to me. However this could also relate to biblical creation, similar to the seven gates = seven days.
Skaia is 'untouched by the flow of time' and has so I absolutely think that people at Skaianet Systems accessed the creative power of Skaia and used it to create a video game that went far beyond the standard capabilities of technology, and that this power is the secret to their success (and how an unknown company made such a smash hit game on their first try).
Forces of Light & Darkness - Sburb is a classic good vs evil narrative, represented by the black and white pieces on a chessboard. Again on page 251, we see the flashing white/black/blue kernelsprite divide into not two but three parts - a white part that ascends, a black part that descends, and a blue part that remains with John. It's possible that these three parts all share knowledge via the game engine, explaining how Nannasprite knows so much about what's going on overall. She then becomes the bridge between the good faction, the evil faction, and the player whose arrival changes the game.
Seeing Skaia as artistic creation is interesting here, because it's exclusively associated with the forces of light/good. In the real world it's definitely possible for art to be used for evil, to attempt to manipulate people and intentionally spread negative and harmful messages, or just to mistreat the people who create it. In Homestuck, forces of darkness 'covet the destruction' of creativity (according to Nannasprite), which is a closer parallel to arts in the real world being underfunded and undervalued, with capitalism forcing people to work long hours at jobs where they're not able to stretch their creative muscles and that don't leave any time or energy for creative hobbies. The metaphor definitely works, but I'm really curious on if Homestuck will explore the idea that art isn't necessarily a perfect universal good.
Curtains/Stage - The many layered red curtains in page 422's animation share a design with the red curtains on page 247, marking the end of act 1. This positions the curtains/acts as representing different locations - John's house on Earth, Skaia in the Medium, likely others, perhaps corresponding to scene changes on a stage that need to happen behind a curtain. Nannasprite also uses the word 'stage' to describe the setting of a duel between light and darkness, coding Homestuck and/or Sburb as a theater performance.
Chessboard - So there's a 1986 musical called Chess, and I think any parallels are probably coincidence, but it's still fun to think about just due to the chessboard on page 423. The story is a metaphor for the Cold War, represented by a US and Soviet chess champion (which from an American perspective at the time were the forces of light and dark, although in the modern day I do not personally share this assessment). A Hungarian/English woman dates both of these chess grand masters at separate times, who tries to calm their rivalry and is simultaneously manipulated by it.
At the time, musicals were not seen as an intellectual artistic medium, and creator Tim Rice was explicitly trying to create a more literary musical that would be taken more seriously, which is similar to how Homestuck is expanding the possibilities of a webcomic. Also notable from Wikipedia: the original set designer (who was replaced due to illness) 'had planned a "multimedia" show, with an elaborate tilting floor, banks of television monitors, and other technological touches.' I'm going to look for a recording of Chess and see if there's any further comparisons worth making.
John's Role - Yesterday, Nannasprite said that the Incipisphere came into being via John's computer, but also stands independently of it and always has. Today, Nannasprite says that the forces of light and dark have dueled forever in eternal stalemate until John showed up. This was confusing to me until I realized it's exactly how video game worlds work - they 'come into being' when a player installs them and begins playing, but at that point the characters and world already have extensive history. No matter the story, there's no way for any faction within the game to 'win' or for certain key things to happen until the player takes action. The player character's arrival into the game is typically the inciting incident that spawns a new chain of events, beginning to change the course of the narrative.
John's arrival changing everything doesn't necessarily mean that he specifically is a fated hero, just that he's the player character. He probably has a choice of paths to follow in the game, and can choose whether to ascend to Skaia and fight alongside the forces of light, or descend to the weird smoke below his house and fight alongside the forces of darkness, either way ending the stalemate if he succeeds. I wonder what the morality mechanics are in Sburb, and how they correspond to John's echeladder.
If I was to wildly theorize, I'd say that if John fights alongside the forces of light, reaches Skaia and beats the game, he'll be able to draw from that 'dormant crucible of unlimited creative potential' to not only undo the destruction of Earth, but also to create Homestuck itself, and release this work on the day his adventure originally began (as he's now outside the flow of linear time) instead of releasing the Sburb beta. This would bring a lot of meta elements of the story full circle, would help explain the multiple layers of commands and commentary in Homestuck, and would make our world's story and John's story into one consistent narrative. If done well, I think that could tie everything up very neatly.
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aconstantstateofbladerunner · 11 months ago
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Is there a story you despise but whose worldbuilding you like?
Bro so many. I could never list all of them if I tried. Part of what fascinates me about bad books is seeing the lost potential and reverse engineering better stories in my own imagination.
Short list:
I love everything about the dragons of A Song of Ice and Fire. Don’t actually despise the series, a lot of it is very good, it’s just not my cup of tea. But the dragons, man. Nuclear bombs that are your pets. Special but subtle magic bonds. No matter how close those bonds are, no one can ever fully control them. They never stop growing. The implication that they aren’t naturally occurring animals and were in fact created artificially via lost magic. The weird fucked up cultural practices that developed believing it would keep them connected to dragons. The implication that that magic wiped out the empire that created them because they were never satisfied with their already unmatched power.
Bad YA book called Shiver about werewolves whose transformations were tired to temperature as opposed to the moon or their emotions. Shame the book around that interesting concept sucks ass.
The lore of Genshin Impact is super interesting. There used to be tones of gods but most died off in a war with each other. The surviving gods each have a country that they exercise varying degrees of control over, some ruling directly, some indirectly, some just kind of being around. Each country’s culture is shaped by its god’s values and personal hang ups. The gods nuked one atheist country into oblivion. The gods let a handful of designated cool people have elemental powers if they want them bad enough. My personal headcanon is that it’s only socially acceptable to dress differently from the norm when you are a designated cool person, explaining the incredibly drag copy-pasted npcs. Used to play the game but realized I wasn’t having fun, i was doing busywork so i could earn gambling points, so I stopped.
Stephenie Meyer’s The Host is about a race of body-snatching aliens who travel the universe “peacefully” conquering planets and “improving” the cultures of their hosts. One host ends up not being fully dead when a new alien is inserted and so the alien learns that taking people’s free will is bad. Genuinely fantastic sci-fi premise that could have opened the doors for a critique of colonialism and assimilation, or just a fun romp, but because it’s from the author of Twilight all the attention goes towards a love triangle/trapezoid that’s also deeply uncomfortable.
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retphienix · 3 months ago
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it still annoys me that Fawkes' "You're destiny culminates here" moment is so thoroughly memed as a sign that FO3 is terribly written, when it's honestly par for the course for the story they were telling; a very simple "Good vs Evil" RPG story that needed to end with a good or evil option because it was 2008 and we were still drooling over fable 1's 2004 depiction of those decisions.
I mean hell, Fallout 3 released only a few days after Fable 2, we were waist deep in these things, it was the style at the time.
The game was ending it's straight forward story and wanted to end with a nice big boom, and sacrificing yourself is like, still common in "good ending" stories in games right here and now- having Fawkes, the most well read companion who dwells on the deeper meaning of actions- even naming themselves based on what they deemed a thematically appropriate reference- see our story as it is written- with our father's sacrifice and the immense importance of this action- and say some bullshit artsy "Destiny" line is like- so fucking expected and normal for a video game story that it's impressive it caught anyone's attention beyond school yard "Well Akchtually, they should have done it so I could keep being a wastelander 🤓" discussions.
His dialogue in that scene is just a nudge to stay on track for the big sacrifice scene that tugs on the strings of immersion /slightly/. (not even harshly). And it was probably done to avoid adding like 15 more ending slides (3 companions are immune, good and evil variants, FEV and non FEV variants etc)- the same justification done for plenty of FO3 and NV things.
It kind of isn't a matter of "Well it doesn't make sense", and it's much more of just a narrative plot pushing video game moment- it's nowhere near high literature- it's just "what it is". Similar to how you can't actually take over the strip with your interesting charisma, speech skill, and powerful ballistic fist in NV- you have to doom the world to an upcoming robot uprising because they railroaded you into that instead.
It's legitimately so bog standard that if hating FO3 wasn't a meme in and of itself then it wouldn't come up. If anything people'd have fun little conversations about which of the 3 radiation immune companions do a worst job of maintaining immersion for that story moment.
(It's RL-3. Charon is a dickass with a vague "contract" of loyalty- the vagueness leaves plenty enough room for him to say no because we don't actually know what the limits are- it's all hearsay. Fawkes is an artsy fuck who definitely thinks they are providing a meaningful end to a meaningful life. RL-3 is a robot programmed to obey us- no amount of military lingo alters that he's given an order and says "No Sir!")
it would be a fun tidbit people bring up every handful of years and go "Hey, isn't it funny how Fawkes could have done it? Ha!'' but that isn't how the fallout community handled it.
It being the style doesn't excuse bad writing, but that's the thing, it's just "neutral/popcorn narrative" writing, with some fun ideas written here and there.
Fallout 3's writing overall isn't half bad- the worst it does is "be written by a different team than Fallout 1+2" and "Be written in the exhaustively hot epicenter of good/evil video game narratives" which is like... yeah, obviously it's that.
But even within that "sin" they take the time to explain the lore as to why factions depicted in 3 are different than 1-2 (such as the BoS we witness in 3 being an offshoot that abandoned the BoS way), and they try to explore what you can do within the standardized "good/evil" formula in a /few/ quests, about as much as you'd expect for a 2008 release still trying to fit within the current fad design.
Anyways, Fawkes' moment at the "end of the game" is thoroughly memed as a sign that the game is devoid of good writing logic or reason and is just stupid railroading- and it's not even how the game operates for 99% of players because of broken steel, a DLC that extended the end of the game into an infinite sandbox (because players wanted it) and allowed you to use Fawkes, RL-3, or Charon in the "sacrifice" scene instead, since all 3 are immune to radiation.
You know, the version of the game everyone plays today, the one where instead of the ""iconic"" immersion breaking line Fawkes says this:
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Yeah.
I think in reality it bothers me mostly because what is effectively a removed voice line is treated as the smoking gun- when the exact event people "demanded" be possible and continue to claim couldn't happen- literally happens.
Fawkes goes in for you.
That's how the game has worked ever since 2009.
His fucking removed voice line is still the first thing you see on his fandom wiki page, as well as being the final "noteworthy quote" instead of including his revised lines anywhere in those areas.
Cute, I guess.
Anways, Fawkes is a neat super mutant concept- I often forget like 99% of their character (since FO3 isn't companion writing focused) but revisiting it in Tale of Two Wastelands is reminding me that as a "concept" I like them a lot. I think they do a good job of presenting it when you meet them too- it's just a shame that Fallout 3 didn't do companion quests to further explore them because I like what's presented and how it's voice acted- but then they just become the gatling laser companion who screams in combat a bunch.
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