#but ill miss some of the downtime and quieter moments purg1 was able to offer i think
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I wonder how they made the purgatory 2 teams ... like with purgatory 1 you could tell they were tryign to break up most of the pre-established relationships for the sake of drama. but with purgatory 2 there are multiple team-ups of people who really really wanted to be teamed together - for example, etoiles, who joined purgatory 2 specifically to play with kenny, got to be teamed with him. plus iirc they did do team balancing to a certain extent (and also didnt team any purgatory 1 players with each other). so I wonder if they went the MCC/block wars/pandoras box route of "google form that asks you who youd like to be teamed with"! I feel like that would account for some of the interesting/unexpected decisions especially amongst new players (eg. Rodezel, who really wanted to be teamed with Bad)
#from an events standpoint it looks like purg2 is going to be a lot cleaner than purg1#i think the issues w purg1 stem from a) the creators not expecting 2 be thrust into a competitive event b) the destabilization it aimed for#3) rules and balancing changing daily and things not being explain÷#explained <- this is interesting for lore but bad for game design#4) high stakes high tension surrounding fhe safety of fictional children ppl get up in arms abt that#purg1 was an experiment which has been refined into purg2 and overall i think it will work better in this revised form#the shorter time frame will be good for tension and not dragging things out too long#but ill miss some of the downtime and quieter moments purg1 was able to offer i think#the way the players had time to discuss and adjust and strategize and attempt to bargain with each other#i get the feeling most of the connections made in purg2 will be between players in each team as opposed to across them#which isnt bad just different#idk! im very hopeful! the community response so far has been 1 million times better than for purg1 so i have faith#qsmp#qpurgatory 2#bearvocalizations
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