#even though these are all variants on the companions
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bg3smash-or-pass · 5 months ago
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love-toxin · 1 year ago
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MR O’HARA HAS ME ACTING FERAL BOTH OF MY LIPS HAS BEEN DROOLING SINCE I WATCHED ATSV OPENING NIGHT… I NEED HIM TO DESTROY ME
RIGHT??? LIKE--LIKE--
(cws: across the spiderverse spoilers, gn pronouns, smut, rough sex, mating press, size kink, biting/venom, belly bulges, mindbreak(?), breeding mention, a bit of forbidden love trope)
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Like....imagine, if you will, becoming an assistant for the Spider-society after your dimension is destroyed. It's mostly because Miguel took pity on you since you're not a spider-person, you had nothing to do with the unravelling of your world, and/or you were meant to gain your spider-powers but an anomaly in your dimension prevented it. Since there's no place for you in another multiverse, he keeps you on his team both to give you asylum and to keep an eye on you just in case you prove to be an anomaly yourself....but it becomes pretty clear pretty early on that you're not really a threat. Not for violence, at least.
You're just a sweet thing that gets doted on by nearly everyone in the society--you're either a refreshing break from the endless spiderman variants running around or you remind the spiders of their Mary Janes, their Gwen Stacies, their Gayatri Singhs, and being a civilian to boot makes you the perfect candidate to have your things carried for you and be given web-slinging rides around the facility even though you're supposed to be the assistant here.
But even so, even though you're treated so lightly, Miguel really likes you and even--gasp--enjoys your company. It can be hard to tell with him, but the most perceptive of the spiders notice that Miguel keeps you in his good graces always. When he's stressed or in a bad mood, he collects himself before he speaks to you. He never snaps at you, and on the very rare times you get caught in his crosshairs, he apologizes quietly and gently and reiterates that whatever it was about, it wasn't your fault. He gives you so much wiggle room for error to the point that his companions sometimes complain outright that he's such a hardass, but he never berates you when you make a mistake, and without fail Miguel will come up with some reason for it; "That's because they don't screw up as often as you do" or "At least I can trust them to do their job", or he'll just tell whoever's bitching to leave you out of it and he'll dismiss you to discuss the matter privately.
Surprisingly, those incidents don't bother him nearly as much as when the inner circle starts getting closer to you. He feels this deep need to pull you away when Gwen offers to take you on a trip through the dimensions (although that's just plain dangerous), but it also bubbles up when Hobie hangs around and encourages you to join his band, and when Jess asks you questions about your life and is eager to hear about any potential romances you might be getting yourself into--there's a lot of single spider-people out there, and you're not tied to any dimension, so you've got plenty of options!
God, Miguel hates when Jess brings that up. You don't need to go anywhere, your place is here. You can stay here safely, which is something he can't promise in any of those other dimensions the spiders come from. But that's not the real reason, he realizes that when he feels that tingle at the sight of you holding Mayday and playing with her, having been given the task of impromptu babysitter for Peter when he has to rush off and do damage control somewhere.
It's you. He likes having you around, and it's not about letting you venture off into other dimensions, he just doesn't want you to leave him. That's why he loves it when you reply to those people, when you tell them "Oh, but I couldn't leave Mr. O'Hara! He'd lose his head without me." or "I really like this job, actually. I wanna keep working under Mr. Miguel." and especially "Miguel saved my life, I owe him all I can give. I could never leave him all alone." because it just reaffirms that desire for him to keep you as close to his side as possible. When he replays those videos of himself and his daughter, the pain is dulled for a while as he sees your eyes in hers, and envisions a future where you create a new family with him--one that he can properly protect this time.
It's that fantasy that emboldens him to lay hands on you, your body so puny and small in comparison to his massive frame, so fragile as he holds your hips in both hands and waits for you to tell him this isn't really what you want. He's waiting for it, anticipating it, even reminding you that you have the option when you look up at him shell-shocked. He promises that your answer won't affect your position here. It falls on deaf ears, however, because you desperately want to kiss him but you just don't think you can reach.
It's so adorable to see you try. Up on your tiptoes, clutching at his suit, straining to try and reach him where he's at--all it takes is an arm around your waist and he's got you off your feet and in the air, perfectly situated to press your pretty mouth to his own and awaken his instincts that have laid dormant all these long years. The stress of keeping each and every dimension following its intended canon has nearly broken him, it might have done so already if not for your unexpected appearance in his life. It's riled him up so much he doesn't think twice about taking you back to his place, nor gives him second thoughts when you help him peel that tight suit off and he tears through your clothes just as easily--maybe it really doesn't matter. His world is gone and so is yours, but you're both still here and you're begging him for another kiss, for more attention. How sweet could you possibly be? Pleading for something you'll always have and not realizing it's the least you deserve, perfect as you are?
Miguel just can't help himself anymore, he's too far gone and you’re too angelic for him to let down when you want him so badly. You don't seem to mind the rough treatment as he pushes you down either, no, you thrive on his aggressiveness and even encourage it to come out as he clambers over you. That pretty smile and those giggles as he shoves your thighs apart and spits, his venom sending electrifying tingles up and down your spine as he fingers the makeshift lube inside you. He's so bulky you can't even get your legs all the way around him when he lowers himself, forced to let your heels scrabble down his lower back as you struggle to find some kind of purchase on him--to just grab something and let it keep you steady as he slides in and rocks you into oblivion. The toxins loosen you up too, thank god, or else you'd be seriously struggling to take him in when he's practically twice your size. And he doesn't want to force it in, he just wants to ease you into the process before he allows himself to batter your poor body with thrusts that shake the whole bed--it's a little bit of payback for flaunting your pretty self around his office without ever telling him how you actually feel about him. Now you know exactly what you've been missing.
Drooling, hair sticking to your skin, sweat dripping down your chest, body gripping him like a vice yet endlessly slick....you're a total mess and he couldn't be more satisfied. You don't even try to keep yourself together, but that's all that he wants--he wants you to lose yourself in the way he makes you feel so you won't ever want to leave. The taboo is there; you're not from his dimension, he shouldn't be planning any kind of future with someone who doesn't belong in his world. But it makes it all more thrilling in the moment even if he can reason his way around it, it makes his every thrust gain power until he's breaking your willpower down enough to have your eyes rolling back in your head, hips jumping weakly as you try to participate. You don't even know how good you make him feel without lifting a finger.
Gliding through you as if you couldn't be more willing to take him, his position is clear just from a glance down at your stomach--the bulge is obvious, and as sickening as it could be your whines as you brush your fingertips over it sing his praises without a coherent word. You're so wet and stupid and needy on his cock, clearly he should've done this a long time ago when you were so much worse at hiding your pining looks at him from across the room. If he knew it would culminate into this, he would've saved the assistant crap and turned you into his stress relief toy that very first day. If he had, you might've already had a family by now....knowing him, at least.
It's still just as sweet to lick your tears up now, though. You're already drunk on his cock, it doesn't make much more difference for him to sink his fangs into your throat and pump you full of more venom straight from the source, the shock sending you straight into orgasm and dragging it out for so long he fears you might just pass out from the pleasure. It's like he's juicing up a plump little fruit until it's so ripe it could burst. And as if your own ecstasy wasn't enough, you really lose it when Miguel has you pinned and flooding that sore, fluttering little hole with so much seed it burns. Jets of pearly-white cum squirting down your thighs, painting you like a canvas without him even pulling out, because you just can't take him at his peak and you know it. You just have to whine and squirm beneath him as he fills you up, his hot breath puffing over your cheeks as he keeps you barely still enough not to wiggle away. With a shift of your hips you nearly slip off right up to the tip, his cum sloshing about and making everything too slick--but a hand slides up your neck and grips the crown of your head, his biceps flexing as he slowly pushes you back down with vermillion eyes piercing through your heated flesh. Lower, deeper, until he's seated himself up in your guts again and holds you there to milk those last few shots out of him, keep him nice and warm with those precious walls uncontrollably spasming around him. Doesn't stop you from pulling his head down closer, though, and whispering your praises while begging in whimpers in equal measure, urging him not to stop now. You're not ready to let him go.
How convenient is that? Miguel won't ever let you go, and he's known that deep in his chest since the moment you arrived--it couldn't make him any more satisfied to know that you feel the exact same way.
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alexanderwales · 4 months ago
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Alright, here's my dream Stardew Valley style game, designed for my own tastes.
You come to a small town with the usual twenty to thirty people. It's in the middle of nowhere. It's a fantasy town, and no one actually farms anymore, partly because it's only questionably profitable, partly because a lot of the knowledge has been lost. Instead, everyone uses these magic doodads which are very powerful but also very limited. The tavernkeeper has a doodad that makes him a single kind of weak ale and a single variety of off-tasting wine. The clothier has basically a square mile of linen to work with, and everyone wears her drab clothes. Tools are made from a doodad that the blacksmith owns, not even made of any actual metal, just a material that wears away after a month and needs to be replaced by a new copy from the blacksmith's doodad. People get their meals from the doodads. They get their medical checkups. It's all a bit shit.
Because I'm a worldbuilder at heart, I would have this all exist in the wake of a large-scale war that depleted the town of its fighting-age population, with the doodads being a sort of government program to ensure that more of the lifeblood of the town could be drained away. And for there to be some reason for the town to continue existing, perhaps the government is harvesting some resources necessary in the creation of doodads. That's enough for a pro-doodad faction and maybe some minor drama with them, though I do like the idea that the only reason things are Like This is because there was a war and things got bad. It's not necessarily a bleak town, but there's definitely a listlessness to it, a "what's the point".
So you're a farmer, but no one is really a farmer anymore. Maybe there are a few books, but you don't learn farming from books, you learn it from practical experience; that's a lot of what this game is about. When you start, there's no one to buy seeds from, there's just a bunch of wilderness where farms once stood, now all long overgrown.
So you go out and forage, for a start, and you clear the land, and you pay attention to the plants and how they can be used, and you start in on making recipes with them, maybe with the help of your grandfather's old, partially incomplete books. You find some wild corn that's a descendant of the old times. You find some tomato seeds in an urn. You discover potatoes because you see them dug up by a wild boar, which itself was once a domesticated animal.
In my ideal game, you need to pay attention to the soil quality, to how far apart things are planted, to what crops work well together. Farming is a matter of companion planting and polycultures. You get some chickens by giving them consistent feed, and you keep them around because they're natural pest control. Your climbing beans climb the stalks of your maize. You're attracting pollinators. (From a gameplay perspective, yeah, we probably put this all into a grid, and you have crop bonuses from adjacencies, and emergent gameplay that comes from all that, some plants providing shade, others providing nitrogen fixing.) You're a scientist making observations about the plants, maybe with your incomplete book giving you confirmation on the nature of all your crops once you hit certain production goals or a perfect specimen or whatever.
Cooking is the same. There has got to be a system that I like better than just "combine tomato with bread to get tomato bread". I'm pretty sure that it's some variant of the actual process I use when cooking, which is making sure that things are properly cooked, balancing flavors against each other, adding in a little salt or acidity or umami or whatever. Time in the kitchen, in this game, is often about making meals, ensuring that if you have a fatty piece of meat you have some asparagus that's coated with lemon to go with it. (From a gameplay perspective, I think building the dish once is probably sufficient and it can be automated after that, and building the meal is the same. I don't want to play this minigame every time I'm cooking a dish, I just want to play it a single time until I have good knowledge of the best way to grill a BBQ chicken breast with a homemade sauce.)
But if we're having a little minigame here where we pay attention to how long we're cooking the kale to make sure that it's the right texture, and we're paying attention to abstractified mouthfeel and palette, then we can get something else for free: variation. See, you're not just cooking to get an S grade, you're cooking for people with different tastes. The cobbler has a sweet tooth, the librarian loves fruity things, the mayor cannot stand fish, that sort of thing. From a gameplay perspective, maybe we represent this with a radar graph with some specific favorite and least favorite individual flavors, and maybe it's visible to the player, but the important thing is that player gets feedback and have a reason to strive for both "good" and "perfection" and some of this is going to depend on the quality of the ingredients.
And this is, gradually, how the town is brought back into the fullness of life. You're not just cooking for these people, you're also selling them food, and they're making their own recipes, and all the stuff that's not food is making their businesses not suck anymore. After the first test keg of ale goes swimmingly, the tavernkeeper wants more, a lot more, and puts in an order for hops, wheat, grapes, anything he can use to make things that will improve nights at the tavern. The clothier will skeptically take in wool and spin her own yarn, and then eagerly want more, because how awesome is it to have a new textile? There's a chemist who is extremely interested in dyes and paints, and wants you to bring him all kinds of things to see what might be viable for going beyond the ~3 colors that the doodads can provide.
So by year two, if you're doing things right, you're the lynchpin of the revivalist movement. People are now moving to the town, for the first time in decades, because they hear that you're there and doing interesting things with the wilderness. Maybe there are other farmers following in your wake, but maybe it's just new characters who are specifically coming because a crate of wine was shipped to the capital city. Maybe some of them bring new techniques for you, or a handful of plants from a botanical garden, and there are new elements for the minigames, or maybe some automation for the stuff that's old hat.
I think something that's important to me is that there's a reason for the crops you plant and the things you do. I always like these games best when it feels like I'm doing something for someone, when I can look at a plot of cabbages and think "ah, those are the cabbages I owe to Leon". Where these games are at their worst, everything is entirely fungible and I've planted eight million blueberries because they have the highest ROI.
And yeah, in most of these games, there are other minigames like fishing and mining and logging and crafting, and since this is just a blog post and not a game, I definitely could massively expand an already sizeable scope.
I think for mining the player would use doodads of their own, and maybe you could make a mining minigame out of that, using the same planting tile system to instead create an automated ore harvesting machine that plumbs the depths of the earth (possibly dealing with rocks of different hardness, the water table, and other challenges along the way).
Fishing is a question of understanding the different fish species, what they eat, where they congregate, and then setting nets or lines, since I have never met a fishing minigame I really enjoyed. Again, there's some idea that the player is gaining information over time, building up a profile of these fish, noticing that some of them go nuts when it rains, understanding the spawning season, that they go to deeper water when it's cold, etc.
Crafting really depends on what you're crafting, but if you're reintroducing traditional artisan processes to this town, then people are going to need tools and machines and things. I'm not sure I know what a proper crafting game looks like. The only experience I have to draw on is wood shop, where I made wooden boxes, cutting boards, and picture frames. Since this is an engineering-lite puzzle-lite game, you could maybe do something in that vein, e.g. defining a number of steps that get you the correct thing you're trying to make, but ... eh. I love the idea of designing a chicken coop, for example, or building a trellis if I want my climbing beans to not need maize, or whatever, but I don't know how you actually implement that. There are definitely voxel-based and snap-to-grid games where you build bases, and I tend to find that fun ... but it's mostly cosmetic, for the obvious reason that doing it any other way than cosmetic requires programmatic evaluation, which is difficult and maybe unintuitive. The closest I think I've seen is ... maybe Tears of the Kingdom? Contraption building? But I don't know how you translate that to a farming game. Maybe I should ask my wife about this, because she's always doing little projects around the house (an outdoor enclosure for our cats, a 3D-printed holder for our living room keyboard, a mounting for our TV).
Making an interesting crafting system is difficult, which is why pretty much no one has done it.
And if I'm talking pie in the sky, without concern for budget or scope, I want the villagers to all have a mammoth amount of writing for them. I want petty little dramas and weird obsessions, lives that evolve with or without my input, rudimentary dialog trees that let me nudge things in different directions. This is just an unbelievable amount of work on its own, it would be crazy, but I would love having a tiny little town game where sometimes other people would fall in love. I would like to be invited to a wedding, maybe one that happened because I encouraged the chemist to hang out with the clothier, and in the course of working together on dyes, they fell in love. With twenty people in town and another ten that come in over the course of the game if you hit the right triggers, I do think this is just a matter of having a ton of time/budget. You write tons and tons of dialogue so there's not much that's repeated, you have some lines of conversation between characters that are progressed through, you have others that trigger off of events, and then you have personal relationships between NPCs that can be progressed through time or with player intervention. Give single characters a pool of love interests, have their affections depend on their routine which depends on what's changed in town ... very difficult to do without spending loads and loads of time on it though.
Anyway, that's one of my dream games. No one is ever going to make it, it would be a niche of a niche, and as scoped here, is too much for a small team to ever actually finish, let alone polish. But it's the sort of thing I'm imagining in my head when I think about playing Stardew Valley and its successors.
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edges-of-night · 3 months ago
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Hey! I love your hc’s and was wondering if I could request for how the members of the fellowship react to aphrodisiacs?
If you don’t want to do this or think it’s odd that’s totally fine; but I find the trope of “sex pollen” or things along those lines fun
Ik this is anon but I swear on everything I am 21 lol
Indeed a fun idea, nonnie! I think this is the first NSFW request on this blog too, so I couldn’t let it slide 👀 Enjoy!
Heads-up: Aphrodisiac/sex pollen tropes might entail dubcon. While there is no explicit dubcon or noncon in this post, please proceed with care if the topic is sensitive for you.
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・゚✧ Aragorn.
As a ranger, Aragorn is well-versed with herbs and flowers that can serve as an aphrodisiac or be turned into one. He is very particular with which ones to use and not really interested in “store-bought” variants. Elven knowledge is quite helpful regarding making his own aphrodisiacs for the two of you; he prefers to only use them on special occasions. Since the topic is delicate for many Humans, Aragorn prefers to keep them a secret between you two – after all, this is about intimacy ♡
Reaction: like a power surge, short but sweet
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・゚✧ Boromir.
Since there is a sort of taboo around aphrodisiacs in Gondor, Boromir is quite excited to learn more about them when you suggest them for your sex life. He is so curious and eager about them that he ends up wondering why someone wouldn’t use them to give a special spice and magic to their trysts – especially considering the immense variety of flavours and scents. That said, Boromir always has your comfort as his top priority, so he would not pressure you into anything you wouldn’t want to do. To you, he’s nothing but a gentleman!
Reaction: strong, to the point of exhaustion once the effects wear off
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・゚✧ Frodo.
Hobbits value aphrodisiacs as much as smoking, drinking, dancing, and other hedonistic aspects of their culture, and Frodo is no different – though maybe a bit more distinguished than other Hobbits. He has a small collection of fancy little phials and is open to using them should you desire so anytime. All of them have pleasant scents and tastes, like strawberries or jasmine. Frodo in general is very normal about sexual experimentation and always communicates clearly so that the two of you are sure to have a good time ♡
Reaction: mild to normal
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・゚✧ Gandalf.
While other Wizards might think of aphrodisiacs as a poor use of magic for mere “petty-minded fooling around” (I am looking at Saruman), I think Gandalf’s playful nature and his contact to Hobbit culture would make him want to indulge in the occasional aphrodisiac from time to time, be it in the form of herbs, potions, spells, or items. On top of that, he would use magic to create certain illusions or sensations to make you feel good. He doesn’t have limitless curiosity though, and he would not speak about this to anyone but you.
Reaction: none to mild, depending on the sort
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・゚✧ Gimli.
For years, Gimli has been convinced that he has no need or want for aphrodisiacs in his love life. So perhaps, when you first suggest using them for the two of you, he would not really know what to say. However, I figure he would be open to trying them out when you ask him, too. Not only that: Dwarves have brilliant ingenuity and dexterity, so maybe Gimli would come up with a new aphrodisiac entirely catering to your personal needs and/or kinks, perhaps even in the form of a magic-induced gem.
Reaction: mostly prolonged stamina, normal
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・゚✧ Legolas.
Not only do I headcanon the Elves as entirely open to sexual experimentation with toys and kinks – they even take a certain pride in it. They are at the forefront when it comes to aphrodisiacs, and Legolas is no different. He has a few staples in his collection that have become his personal trustful companions over the years, like magic-induced flowers and candles, and is eager to try out whatever you bring into your bedroom as well. He would answer any questions of yours regarding the aphrodisiacs in his “Lembas voice”: proud of the Elvish traditions but still casual.
Reaction: very strong, since he is already so passionate
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・゚✧ Merry.
While Merry doesn’t keep any aphrodisiacs for himself, he has no inhibitions to trying something out when you suggest it. I like the idea that they could help him let himself fall and really enjoy sex, since Merry tends to be controlled by his head instead of his emotions, or even aspires to be more of a “thinking type”. Aphrodisiacs could provide him with the opportunity of rawness and freedom in a way he hasn’t known before – and I think he would enjoy that very much ♡
Reaction: strong and freeing
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・゚✧ Pippin.
Growing up in Hobbit culture, Pippin is used to aphrodisiacs – or at least talking about them. He has at least once fallen prey to swindlers who convinced him of spending lots of money on some much-praised herb, only to find out later it doesn’t do anything (other than smelling nice). Pippin would also experiment a lot with what works for the two of you and what doesn’t, and always voice clearly if something wasn’t for him. Perhaps he would brag about his newest discovery with other Hobbits – if only to get another tip in return.
Reaction: physically little, but boosted mentally
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・゚✧ Sam.
I don’t think Sam would enjoy aphrodisiacs very much – for a couple of personal reasons, ranging from “It’s just that I’ve yet to find one that doesn’t taste like stale biscuits” to “It wouldn’t feel right, y’know?”. Sam is a big romantic and proud to always provide you with the right mood by preparing candles, nice pillows, maybe a fireplace on cold nights, or even starlit trysts in a sunflower field, to name a few examples. I think he would nip at your favourite potion just to have tried it once but still be fine with you calling him old-fashioned. After all, this is about having a good time!
Reaction: none
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・゚✧ Bonus: Haldir.
I’m including Haldir in this one because I have a random headcanon of him being comically scared of aphrodisiacs haha! After all, they might expose his buried feelings that he works so hard to hide, almost like a truth serum. I also imagine he would expect such a potion/flower/herb to taste nasty, smell funny, and just all around not be for him. But as written above, I imagine the Elves to be very open to sexual experimentation, so dear Haldir would be a “prude” in their eyes. You can read more about my headcanons on him on this older NSFW post.
Reaction: that's a secret! 😉
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raayllum · 4 months ago
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“How exactly are you going to weigh our hearts?” “It’s not literal,” Deimos assured them. “We take the magical essence, if you will. A projection, but very real.” He waved his staff above them. “The stars see everything, you know. The great celestial eyes of the world.”
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“So much grief and anger,” he noted softly. “So much doubt. You have led a hard life, young one. Always afraid that you are the problem, the unshakeable variant—the unfixable mistake. Your heart and blades have thirsted for vengeance.”  “Rayla is the best—” Callum started, loathing now the way her shoulders shrank a bit more with every word. To do this with a stranger was one thing, but in front of everyone? What game was Deimos playing at?  “But selfless too,” Deimos continued, levelling him with a look. Callum shut his mouth. “You love fiercely. You love all. Conflicted, but your heart is true. Your heart is strong.”  The scales evened out. The side with the orb rose above the feather. Deimos smiled as if he was pleased. “Well?” Rayla clasped a hand over her wrist, hopeful but also fearful. “What does it mean?” “You passed,” Deimos confirmed, and she exhaled.
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Like he was lighter, somehow, even if that worried him—had his heart truly been that heavy, bogged down by darkness and doubt? He swallowed hard as the orb floated over and took Rayla’s prior place on the scale, cycling through white and black in a similar manner to his. Then it flashed brightly, the orb divided in two—one half a pale red, the other a deep blue, each looking awfully familiar. At the centre of two contrasting colours was a bundle of ever shifting black and white. “You love just as fiercely as your companion,” Deimos noted, studying it, though he looked troubled. “A beautiful thing in moderation, if it did not equally consume all you are. Your heart is a compass, spinning wildly between the red and blue. The pillars upon which your world stands. And at the centre... There is much darkness and light in you, young one. You have dabbled in dangerous magics.” 
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—Teach Me How to Name the Bigger Light, Ch10: Pure of Heart May 10th, 2024 / 6x05, Moonless Night — July 26th, 20204
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blueishspace · 2 months ago
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Looped Sun 17
Back to regularly scheduled programming.
Loop #462
Grian: Jimmy Jimmy Jimmy what do you mean you got a child!?!
Jimmy: Oh you know... it just happened.
Grian: ... HOW DOES IT JUST HAPPEN!?!?
Jimmy: Listen! Listen Grian. It was Tango who broke the fabric of reality.
Grian: Just... what loop did you get her from.
Jimmy: Fear and Hunger.
Grian: ... I... Jimmy mate...did you adopt the god of fear and hunger?
Jimmy: Well... Scott and Tango did too.
Grian: yhbdggfsthxayhcsdgnptsdjkogf kfarjnf ghjvJimmy Jimmy Jimmy what!?!? (Canon accurate noises)
Loop #465
Pearl: Mate, how long is this loop going to be?
Mumbo: I... have no idea.
Pearl: Ugh, why are we even in jail? I got nothing from loop memories.
Mumbo: Crimes? Probably?
Pearl: No shit.
Mumbo: Pearl!
Pearl: We should break out.
Mumbo: What!?
Pearl: I said we should break out.
Mumbo: ... Alright.
Loop #467
Scar: Grian, where did you-
Grian: Scar, this loop is going to be great!
Scar: It is?
Grian: I present to you, the tardis!
Scar: ... Oh! Is this a ...uh Doctor Who variant?
Grian: You bet it is!
Grian: So, anywhere you want to go?
Scar: Oh uh... Hmmm... I need references for a castle I'm building.
Grian: Middle ages, reinassance or?
Scar: I uh... castle? Like regular castle?
Grian: Let me think... 12th century should do.
Scar: What is that!?
Dalek: I am a Dalek.
Scar: A Daklek.
Dalek: Dalek.
Scar: Dilek? Dalk?
Grian: A Dalk!?! Pfttt-
Dalek: Exterminate!
Grian: And now is the time where we run.
Scar: Wait if you are the doctor am I a companion. Am I going to die or be stuck as a robot or something.
Grian: ... No.
Scar: Well It's just-
Grian: You aren't dying. I promise.
Grian: ... Out of all the companion's fate getting to replace the toymaker is hardly the worst one.
Scar: I didn't know vex magic could work on gods!
Grian: Eh, to be fair the whoverse gods are pretty weak compared to others.
Loop #450
Grian: I always told you that you were like a vampire!
Mumbo: ... I don't appreciate this.
Grian: Oh come on Dracula, at least you get to use new magic.
Mumbo: I can't leave during the day Grian! It's pants! I can't go on my bike trips!
Grian: I mean, can't you go during the night? It's not like anything can hurt you.
Mumbo: Of course no- ... Wait... Hmmm...
Mumbo: Grian mate, can I please come in?
Grian: Hmmm...nah.
Mumbo: G, mate, please?
Grian: Nope.
Mumbo: You spoon! Let me in!
Loop #473
Grian: You haven't named her yet? You can't possibly call her The Girl forever.
Tango: Not really, namificating is not something you can just do and she doesn't mind being referred as the Girl.
Grian: Does she have literally any other name you could use!? A nickname? A middle name? Her mother's maiden name.
Scott: Technically the Ancient One.... though the Endless if you consider that to be her mothers maiden name.
Grian: You are not naming a child The Ancient One... or the endless.
Scott: You named your children Grumbot and Jrumbot.
Grian: It's ...different!
Scott: Huh uh. Of course.
Jimmy: Grian Isn't fully wrong though.
Scott: I know... It just feels weird to think about.
Tango: Maybe we can start from her...title?
Scott: Girl or Ancient One? Both are awful names full offence.
Jimmy: Maybe Ancient can become An-something. An-uh...?
Scott: Uh...you mean something like Anne? Annie? Anita? Angela?
Jimmy: Exactly!
Tango: Hmmm... We should try asking her if any fit...
Scott: We have a name and a middle name too.
Tango: We wrote down some ideas and had her choose.
Mumbo: Oh!
Grian: Finally.
Tango: Anne Fair Tek.
Grian: That's a good name- Wait wait wait... Fair...Anne... Fair and Anne. Fear and Anne-ger...you.
Scott: Oh, he's quicker then I tought.
Grian: You named her after a pun!??! I- am... I don't know how to feel about that.
Tango: She liked Anne best ok? she chose it. I just had to at that point.
Scott: Don't tell Jimmy though, he hasn't realized it yet.
Loop #476
Pearl understood why this happened, she really did, but she also didn't think she would enjoy it, looking at her loop memories it seemed she was stuck in Double Life after winning... It was exceptionally lonely.
It had been two days when she realized she could just leave the server pretty easy, the Watchers might try to stop her but she was also a goddess multiple times over. Yet, she also wanted to see how long it took for someone to come back to search for her.
The answer was two weeks it seems, she was almost starting to consider the "leave the server" option but she was glad she didn't. Now the players here probably expected her to be insane or rabid, instead they were going to find her tending to her newest build.
The fact it took a day for them to even try to approach was indication of how scared they were of her, it was funny really, she just had a lovely day working on her garden and base during the whole thing.
Pearl: Hello there mate!
Scott: Pearl!?
Pearl: That's me!
Scott: ... You aren't... attacking me?
Pearl: Oh why would I? You sacrificed myself for me! It's not like you do it for everyone.
Pearl didn't want to hurt Scott, even an unawoken version of him, this didn't mean sshe couldn't use her knowledge of him to be annoying. And she could see him react to her comment, acting ignorant was so fun sometimes.
Scott: O-oh. I see you built a new base?
Pearl: Yeah, had nothing to do for a while.
Scott: I- ... Sorry-
Pearl: Oh don't worry. Want some apple juice?
Scott: Apple juice!?!
Pearl: It's like water? But with apple flavour and made from crushed apple?
Scott: I know what apple juice is Pearl, I just didn't -
Pearl: That's good then, want some?
Scott: ... Uh...sure?
In the end her and Scott talked a bit and then he left very confused... Then after a bit came Grian and she decided she was going to have some fun, just a little bit.
Pearl: Hey there mate, want something to drink?
Grian: uhh... Sure?
Pearl: We got juice, tea, water, spiders, coffee-
Grian: Spiders?
Pearl: Oh sure here you go!
Grian: Wait no that's not what I meant-
But she had already started poaring spiders into his cup.
Loop #479
Grian: I had the weirdest variant loop.
Mumbo: What was it?
Grian: It was Last Life except for one thing. One horrible thing.
Mumbo: ...??
Grian: You know that time I took your mustache?
Mumbo: ... Yeah? Grian: Everyone. And I mean everyone had a mustache except for you.
Mumbo: ... Ew.
Grian: I know! I don't know which is worse! Your face is all like weird without a mustache.
Mumbo: ...Thanks...
Grian: No offence.
Mumbo: Just go on G.
Grian: But seeing Jimmy with it was almost as cursed! It doesn't look right on him or Cleo or ...Etho! Etho had the mustache over his mask!!
Mumbo: ... How?
Grian: I don't know! That's the problem!
Loop #481
Grian: How do you even have Anne join the server? Most of the time whitelist is strict.
Tango: Made her a full player a few loops ago and then just tell X that she's my daughter.
Grian: And he believes it?
Tango: It's not a lie.
Grian: Eh. Guess not.
Tango: And even if he didn't he might be the owner but I'm an admin as well and the other admins would back me up too.
Grian: ...
Tango: I want to ask you a favour.
Grian: ... Let's hear it.
Tango: You... you know fear magic don't you? From your TMA loop as The Eye?
Grian: So Scott told you about that? Yeah.
Tango: Anne... she might not have been to the depth but I know that despite still being a little girl she is in part the god of fear and hunger she can become.
Grian: ... So?
Tango: I just want you to teach her, Scott will help as well since he was of The Vast in that loop.
Grian: Sure, god of fear and hunger implies a second part too doesn't it?
Tango: We are working on it... We might ask Famine from the good omens loop but it's a bit more complicated.
Grian: Alright, I'll do it.
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strixcattus · 1 month ago
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Every Ending is a Bad Ending: A Slay the Princess Analysis
I've had this in my drafts since... February. Since the Pristine Cut is in less than a week, and will add an entirely new ending to the lineup, I figured it would be best to get this finished, polished (or at least casually looked over), and posted beforehand.
Slay the Princess is a game that makes zero judgement about which ending you choose to pursue. Sure, some characters may make their own standpoints clear, but aside from the "Good Ending" (and we all know what that ending really means and is) there's never an official indicator if you've reached the "proper" ending, because there is no proper ending. There are six different endings (Stranger variants and And Everyone Hates You notwithstanding—they can be folded into the others), each of which has its own nuanced set of implications and each of which is given an equal amount of care from the developers.
And each of which, when you take the time to think about it from every angle, kind of sucks. A lot.
None of this is a judgement on the game itself. I like it, actually! Every ending forces you to make some form of sacrifice in the name of another priority, which keeps any one of them from being cast in a light as "the best ending." (While there are definitely endings that could be cast as "the worst ending," they're still narratively interesting and there's no shame put on achieving them.)
I. The Good Ending
This is the ending the Narrator wants you to pursue, though it's hardly an ending compared to the others. You've really only got one chance to pursue it—once you've met the Shifting Mound, it's too late to go back, so the Good Ending inevitably means a truncated run.
It also means a couple other things, which are worse. First and most obviously, it means the same thing as A New and Unending Dawn—you've killed the concept of death and transformation, and with that ended both of those things, forever, at the Narrator's behest. His world will persist in stasis ad infinitum, and whatever fragment of the Shifting Mound is within you, whatever change and meaning it preserves, the world will be changed drastically, and it's entirely possible that not all the people within it will think that's for the better. But this is a topic for A New and Unending Dawn.
Besides, the player—which is to say, the Long Quiet, not that he knows he is the Long Quiet, the one on the opposite side of the screen from you, the one experiencing all of this—doesn't know any of that. He doesn't know anything. He's just following orders, and now he's received his reward.
His reward is, as the Narrator tells him, eternal, boring bliss. And so it is—if he perceives what the Narrator says as true, then it will be. He'll be happy, and nothing else, for all eternity.
Doesn't bode particularly well for what's happening in places that aren't the cabin, but I said that was going to wait.
The player's awareness, in effect, ends. Sure, he's going to remain alive for eternity, but nothing is going to happen with that life. He's given up his agency, the possibility for experience, and everything else that might make up the definition of life on a more philosophical level.
Which brings us to a point that's going to crop up in different ways throughout this post. Slay the Princess is a game with more than three characters.
The player is not alone in the cabin, but given enough time, someone else might be.
The Voice of the Hero, your only companion who seems to be unilaterally on your side, is stuck in this cabin with you, and he isn't as happy about it as the Narrator tells you you are. He doesn't believe the Narrator's words, even if you choose to, and so he isn't affected by them as you are. He isn't happy, eternally. He doesn't lose his self-awareness to the now-meaningless flow of time, even though you do. If you choose to set down onto the Good Ending, you can hear him pleading for you to get up and take back your choice, but you can't actually act on his words past the first decision point. You've given up your agency, your self, your possibility to change entirely.
Hero is still there. He's still aware, and he will be for eternity. He'll get to experience time in a meaningful way, his only company an Echo (who may or may not fade, and even if he doesn't he likely won't be very good companionship in the face of a dull eternity) and someone who has completely given up their personhood.
This ending may or may not be apocalyptic for the world, and it may or may not be horrifying for the Long Quiet, but there's no arguing that it isn't torture for the Hero.
II. There Are No Endings
This was the first ending I got, and I will say I felt forced into it. Not by the game itself, necessarily—just knowing what the Princess was, and what killing her would mean, I felt as though the only proper option was to allow her to continue on. Death is an essential part of the workings of things, and transformation as a whole is even more crucial—though, even if all the Shifting Mound represented was death, my actions wouldn't have been any different. The game made no judgement—the only things forcing my hand were my own beliefs.
The exact implications of killing the Shifting Mound and ridding the world of death, I'll save for the ending where that actually happens. The general idea is, it's not desirable. The Narrator's world is going to end, and the healthiest way for the cosmos to go on is to allow the Princess to be what she is and create a new world in the shadow of the old.
For the Narrator's world, this is obviously not ideal. It ends. But there's going to be a new world created when it does, and that world will flourish as it was meant to, and when it dies a new world will be born, on into eternity. The progression of the cosmos is the same as it was before—which is probably the best way for it to be, compared with your other options.
For the Long Quiet, though... this isn't the worst experience he could be having. He could be effectively nonexistent. He could be actually nonexistent. Compared to that, a thousand dawns and a thousand sunsets, each containing a thousand more, with your other half by your side isn't all that bad.
But you're alone. Yes, you have the Shifting Mound by your side, but she's the only companionship you'll ever get for the rest of eternity. I'd like to call some attention to a few of her lines throughout the game at this point, just to highlight why I consider this ending to be just as bad as the next one on the list (though, to be sure, they're not necessarily bad in the same ways or for the same people).
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"It doesn't matter if there are. People are too small for us. You and I are the only things that interest me."
"There is a warmth and sadness in me at the thought of people. Fresh tears on a winter's day. They are not like us. They do not last."
These are a couple lines from the fourth time you enter the Long Quiet. Depending on how well you've treated the Princesses you encounter, the Shifting Mound's dialogue changes, but there's always an underlying implication that you and her are more important than people.
If you deny the Princesses their freedom more often than you grant it, you get the first variation (of which there are two versions—the other has her calling people "frail and impermanent"), where you have the chance to ask her if she thinks there will be people in the worlds beyond the Long Quiet. She immediately dismisses your question, saying that people do not interest her.
If you grant the Princesses their freedom more often than you deny it, you get the second variation. Here, the Shifting Mound is the one to ask you what you think you will find, and one of your options is to say that you think there's supposed to be people. Her line above is her response to that. She's more sympathetic towards people, but still describes them as unlike you and her. Even at her kindest, she still believes the two of you to be greater than people—and to be fair, you are—but she never seems to care about people in quite the same way the player does.
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"A person. A set of eyes witnessing from one perspective. I think that you are more like me than you are like a person."
She says this the first time you meet, but until you're awoken to your true nature, from your perspective you are more like a person than you are like her. You fear death and experience each iteration of the Construct from your own perspective and no other. And even when you reach the mirror, and remember that you are more than a person, you still remember being one. It's not clear she does the same.
Remember, at this point you're certain that you've witnessed, four times now, the only people you've ever been able to fully trust die. You don't have the option to avoid it. At my first encounter with this line (for context and clarity, it was one of the "It doesn't matter if there are" lines), I was thinking of the Voices when I mentioned people—because that's what they are, by her definition. Singular perspectives capable of death. And she shuts them down, insisting that they do not matter.
To be clear, it's not my intention to and I would never bash the Shifting Mound. Maybe at one time I would, and maybe some of my initial feelings are still preserved in my writing here—I wouldn't be able to tell. But I've grown past resentment on this point—I'm simply outlining the way in which the Shifting Mound seems to view people other than her and the Long Quiet.
What, exactly, does this all mean from an objective perspective? I've only been talking about subjective views on the Shifting Mound so far. Maybe your perspective is different from mine. What's really going on?
Let's start with the world side—moreso recap, but it's been a bit of digression and I think we could use one. As I said earlier, this is probably the best outcome for the world. Yes, it ends. It had to end. There is no good outcome for the Narrator's world—it's either end and be reborn, or persist in a manner I'll save for the next ending.
This might be the best-case scenario. Existence persists in a healthy manner. The cycle of death and rebirth continues. Everything is okay, generally. Life retains meaning. Countless worlds are born and live full lives.
But you? You are alone with someone who does not grasp the value that you place in the people within those worlds. She values that which spans the cosmos—you, and her, and the worlds you create. She does not pay attention to what goes on within them, but you do, because you've lived it.
Or maybe you're willing to embrace godhood and leave behind people. I'm not, but I'm only one person and my opinions are not paramount. The Long Quiet does seem to care about people enough that he always has the option to bring them up, and he's experienced living as one, but that's not enough to base a full argument on. Maybe the god of stasis can change his mind. So let's talk about something that definitely does happen.
Those Voices? Your friends? The collective of people who have been by your side this whole time? Yeah, they're gone. They died at the mirror. You know this.
She is a creature of perception, and you are perception itself. She becomes that which people perceive her to be—which is why you cannot alter her once you awaken. You're not a person anymore.
But you are still perception. The world is that which you perceive it to be. Her vessels are within her, empty—even during your final confrontation, their words (notably, her referring to the Apotheosis in third person) show that they are not speaking, but she is speaking through them. Whether or not they were always a part of her, she sees them as nothing more.
Were your Voices nothing more than parts of you? It doesn't matter anymore. You perceive them as gone, dead at the mirror, and so they are. You are alone, forever, with her.
Maybe you're happy like that. Maybe you looked at the choice between her and the Voices, and decided you'd rather have her. But the Voices are dead either way. They don't even get to persist in a space away from you.
And if you aren't happy, well. You'll have an eternity to try to change that.
III. A New and Unending Dawn
Here's the big one—the full 180 from There Are No Endings. The Narrator's second chance, and this one is, let's face it, probably better for the Long Quiet from an objective standpoint. He's not wasting away alone in a room, and none of the Voices are left stranded as they watch the only other thing they know fade into nothing.
In fact, this is one of only two endings where you don't have to leave behind the voices—either in them persisting while you fade, or in them dying while you persist into eternity, or in you leaving them behind forever. This time, you get to keep them by your side as you rule your eternal kingdom. Hopefully they're not too mad at you.
This is probably one of the better outcomes for the Voices and the Long Quiet, though it's definitely not ideal. You've still been forced to kill your other half, and even though you may have deemed it necessary, it's not a great experience.
And you have no idea what that means for the world.
Sure, you know what you just killed. The concept of death. The Capacity to Change. Transformation, or most of it. Without her, the world will persist for an eternity, and so too will the people within it. There will never be an end of the world. There will never be a new dawn beyond your own.
Or will there be an end of the world? There certainly will be a change in how it functions. Will the small piece of Transformation within you be enough to preserve change and meaning in what is left behind? Most of the Voices seem to have positive reactions to the new iteration of the world, though none of you have actually seen it yet. You don't actually know how things are going to work, only that you have the power to perceive them this time. A step up from the "Good Ending."
Let's go back to the Good Ending for a second. I did say we were going to.
Remember how it goes? You're trapped for eternity, happy, forever. And, to be sure, this partly stems from your own perception. If you believe the Narrator when he says you're happy, you'll be happy. The Voice of the Hero doesn't, and so he isn't, and he has to watch you fade away.
But the fact that this can happen, that it is in fact the Narrator's ideal ending, does not bode well. Is this a fate that awaits some of the people in your new world? Will some of them end up fading away, unable to die or to find meaning in a world that cannot change aside from "happiness forever?" You can't say this for sure, but you also can't deny it for sure.
Eternity is not friendly, or at least it has the potential to hurt quite a bit, even if that isn't guaranteed. The one solace is that, at least, the people you've doomed to it will not be alone. They may miss those who died too soon, and they'll have eternity to continue doing so, but they will not be alone.
Whatever you've done, everyone will get to suffer it together. Forever.
IV. Just as You Once Were Nothing
Let's take a break from the standard endings and consider the implications of what happens when you abandon the Shifting Mound entirely. You refuse to perceive her, and since she is shaped by perception, in your refusal you deny her an existence. Eventually, you run out of time to make any sort of amends, and the two of you persist by sheer force of (your) will until you give up and you both fade to oblivion.
This is probably by far the most uncertain of the endings—every ending carries with it the question of what will happen to the world, but this one adds the question of what will happen to you. What exactly happens after you fade? Do you return to your prior existence as an unconscious cycle? Is this effectively the same as slaying the Princess? Whichever it is, the one certainty is that you won't be around to see it.
Most likely, you and the Shifting Mound's annihilation is a bleaker future for the outside world than any other ending. With her gone, the capacity for death is eliminated, but the player also perishes, taking with him the fragment of the Shifting Mound that was meant to ensure that life would persist in some meaningful form. The entirety of Transformation is wiped out, as is the entirety of the Long Quiet.
What, exactly, is the Long Quiet? It's never stated. He is the other half of the cycle of life and death, the counterpart to the Shifting Mound. She is a creature of perception, and he is the one who perceives. She is that which enables death, and he is that which has the capacity to end it. She is the Shifting Mound, the Ebb and Flow, the Capacity to Change, and he is the Long Quiet, the... capacity to not change? She is Transformation, or most of it, and he holds the rest within whatever he is that isn't transformation.
The two of them, combined, form the whole of existence. And without either, it seems likely that a true end of the world will arise, one beyond which there is not and will never be a new dawn. The exact object of the Narrator's fears made manifest.
Suffice to say, this is not good for anyone. At least the player doesn't have to sit with what he's done, unlike in the previous ending.
Or maybe you aren't annihilated. Maybe you just lose consciousness and become a mindless cycle again. There's no way to know anything except that the Long Quiet, as he is, is now dead.
V. And? What Happens Next?
That is the question. I gather that this is considered in the court of collective opinion to be one of the better endings, and it's easy to see why—I myself, when I first reached it, commented that "as far as I'm concerned, this is the good ending." But there's still a lot left uncertain, and there's still a sacrifice you have to make.
When you leave the final cabin, the Shifting Mound is gone around you, replaced by a starry sky similar to the one in the Construct. You never get to see what lies beyond the door or to get any clues as to what happened to the outside world.
I don't think there's any strong evidence to the idea that you've somehow harmed the world itself by abandoning your godhood. The Princess states that she is separate on some level from the Shifting Mound, and killing Her is a choice you have to intentionally make. But is it unchanged? And will you and the Princess ever get to see the world you chose not to sacrifice?
These questions don't have answers. Maybe the concept of Transformation gets on just fine without a mind behind it—whatever cycle the two of you once were certainly seemed to. Maybe it's altered, somehow. Maybe the Shifting Mound's personhood manages to persist without her heart, even. There's no way to know and not even the barest evidence to support any theory, so I won't consider it any further.
But when you step outside the door, where will you end up? The world outside the Construct is typically represented with color—the green new growth in the Networked Wild's peek behind the curtain and "There Are No Endings," or the orange star in "A New and Unending Dawn." All you get in this ending is a colorless night sky, identical to what you'd see if you were still in the Construct. Are you still there, trapped with no way out now that you and the Princess have both given up your godhood? It's possible. It's also possible that you do have a way out, a way back to the world you've never been able to see clearly.
You don't know, though. You've given up your right to knowing what will happen next. And that's not the only thing you've given up—your Voices, or at least the one or ones you know are still there, remain in the cabin, while you leave them for whatever happens next.
You're just as alone here as you are in There Are No Endings. The only difference is that in that ending, you know exactly what happens to the world and to you.
VI. You're on a Path in the Woods...
...and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
This one is a bit different from the rest. It's... not really an ending at all, but the refusal of one. You're pushing your resolution further down the line in the hopes that another you will know what decision to make... or that they'll keep choosing to perpetuate the Construct forever.
There's just as much uncertainty here as in And? What Happens Next?, though it's loaded in different places. You know exactly what happens to you, and the Princess, and even your Voices—this is one of only two endings, alongside A New And Unending Dawn, where you get to keep them with you.
What you don't know is how things will resolve in the end, or even if they ever will. For all you know, you could be somewhere in the middle of a never-ending cycle. And, you know, maybe you're okay with that. But what if a future you makes a choice you aren't okay with?
And what happens to the world in the meantime? The Narrator's world is still dying, and Transformation is still alive. Her being in the Construct isn't going to solve anything—if it would, you wouldn't need to slay her. Maybe the world will die if you keep doing this over again forever. Maybe it already has, and that's a new, worse wrinkle for the endings where you follow through with the Narrator's plan.
Maybe the world will die, and a new one will be born. Maybe the world will die, and a new one won't be born. Maybe you're somehow keeping the world in stasis until you make a choice. Maybe it doesn't matter to you, because you'll never see the world if you keep on like this.
But the things you can see? You, and the Princess, and your Voices, and even the Narrator? You're all still alive and well, and no one has to be left behind, and you will continue to be for as long as you keep choosing to reset the Construct.
You just have to keep forgetting, and to keep refusing to choose a true ending.
Conclusion
In conclusion, every ending in Slay the Princess forces you to make a tough choice and to choose something to sacrifice in favor of whatever you've decided to prioritise.
The Good Ending is one of the most straightforward, and in fact you gain very little aside from the accomplishment of the Narrator's goal—you sacrifice your chance at knowing what's really happening and leave the Voice of the Hero to an eternity alone.
There Are No Endings forces you to sacrifice your Voices and your connections to people, in order to keep the cycle of life and death intact and live an eternity of guarantee with your counterpart.
A New And Unending Dawn sacrifices the Princess and the cycle of life and death, in order to give an unknown vision of eternity to the current world and to retain all your Voices alongside all your memories.
Just As You Once Were Nothing is another ending with heavy sacrifices and minimal or no gains. You give up your Voices, your chance at knowledge, the Princess, and even your own life, and there's no way to know what happens once you fade.
And? What Happens Next? sacrifices your Voices, though in this one you at least know they're alive, and your knowledge of what awaits you post-ending. But it allows you to refuse both the Narrator's desire for eternity and the Shifting Mound's dismissal of people, and to retain the Princess and, presumably, the cycle of life and death.
You're On A Path In The Woods... is the one ending where everything you can and will see, you keep. What you sacrifice here is nothing material, but rather the ending itself, always refusing to move forward.
Every ending forces you to give something up, though some sacrifices may seem more worthy or less devastating than others, and perspective colors them all. But there is no "happy ending" to be found here, no way to have an objectively good outcome, and that is by design. Every ending is a bad ending, and that's one of the things that makes this game so great.
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persnicketypomelo · 1 year ago
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Imagine !! What if all the different versions of the Phantom meet and pursue Reader.
(I have way too much free time)
mentions of murder, obsession
Different Eriks Pursuing Reader
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This kind of reminds me of the premise of the Spiderverse movies, though obviously different
I think, most of all they would be confused at the collision of several versions of themselves in one world/reality
I’m not really sure the Phantoms would get along well with each other
Certainly some of the more broodier ones such as the musical version and book version would scorn their more ridiculous and outlandish variants (such as the 1943 movie)
The question I would have is how the reader’s character might differ between the various worlds—would these different iterations be able to meet each other too?
But I’m going to assume that there is some underlying essence in you that attracts the interests of all Phantoms
These different versions of Erik likely wouldn’t take too kindly to sharing you with each other
Erik’s character, in general, is very dark and passionate, and each one’s intensity is not a very good balance to the other
If it came down to something as violent as an altercation between the Eriks, I think that either the book or the musical version would be the likely victors
This is simply because they have the most practice/history and ease in murder, in my opinion
Maybe some of the more compatible versions of Erik could compromise, but even still, their affection is so all-consuming and possessive that I don’t know if they could even come to an agreement
I believe that the Charles Dance mini series version would be most tolerable of all choices of all possible companions, if you were able to pick
He seems to be most capable of a sweet, normal relationship with you for reasons I explain in previous posts
However, all in all, this is not a very ideal situation for you to be in
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craycray-wolf · 2 months ago
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*I*
Would like to make fanfiction of Minecraft Story Mode 😎
I plan on writing my own ideas as well as my version of events/own twist on the game's story itself! By this I mean the choices I like to make and adding some of my own events as well. I know these are common I just think I personally have something to offer! Plus the more preservation of the game's overall story we have the better ^_^ I love these games so much and I don't ever want them to die!
Then of course I have my own original stories for MCSM, it's just that my version of the games' stories provide context.
(Also it's probably going to be rated teen/PG13 and possibly even mature for some chapters, though for the latter I'm going to try to make them not necessary for the story when I can! I know the game itself is E10+ and meant for a general audience but I'm too much of a freak tbh. I like making intense content)
I plan on making 3 different universes:
Red Suspenders Jesse (and Jesskas) <= currently working on this one
Red hairclip Jesse (and Jesstra)
Red pants/peach sus Jesse (Jerkesse. No hate to any Jesse variants- I love them all!)
I also have a few short stories about red sus already written that I plan to integrate into the greater narrative once it's done. I have them already published on Wattpad and plan to publish them on AO3 and Fanfiction too.
Now this is gonna take a while to write so uh- feel free to ask any questions! I'm also going to share some tidbits about each universe real quick below.
SPOILER WARNINGS FOR BOTH SEASONS JUST IN CASE 🚨🚨🚨
You have been warned! I highly recommend experiencing the game for yourself if possible or watching a playthrough!
Okay let's experience a sampling of my chaotic brainrot!
Red sus: This Jesse is the most cinnamon roll of the 3 Jesses, but he's still savage as that is a classic Jesse trait. He's also the most honest of the 3, his mindset here is probably best encapsulated by the phrase "honesty is the best policy." He tends to relate more to Olivia than Axel, but he deeply loves them both. He takes Hadrian's deal without hesitation.
Jesse particularly likes the Ender Defender armor and uses it during S1. He also thought the best way to keep Magnus' armor would be to care for it and it not be damaged. He decides to branch out in S2 and wear the Shield of Infinity armor, then Please Don't Hit Me. He takes Romeo back with them home with no hesitation, even if he's p.o.'ed at the man. He told Petra he'd be right beside her as she found herself at the cabin, and follows through on his promise once Beacontown is rebuilt and stable enough (and he works on some personal business). He turns down Stella's offer as he thinks Lluna and her are meant to be.
During their travels, Jesse realizes how much he missed animal companionship due to Lluna. He keeps an eye out for his new companion, and comes across a bat in a cherry grove. The Order had troubles with bats previously whereas now they're turning over a new leaf. This new friend symbolizes new beginnings. Because of this and the fact that she was found in a cherry blossom biome, Jesse names the bat "Bloom." I love Bloom so much y'all. I hope you will too 😊
Red hairclip: She's less optimistic than red sus Jesse, but still a fair amount so. This Jesse still appreciates truthfulness but it's not a core feature she has or one she seeks like red sus Jess. She's less trusting than red sus Jesse so she doesn't take Hadrian's deal (though she's willing to sacrifice herself for her loved ones no question).
She thinks the best way to keep the armor is to wear it, killing the Witherstorm in honor of Ellegaard. Briefly before their Portal adventures though she tries wearing the Dragonsbane armor and falls in love. In S2 she wears Star Shield and Golden Apple.
Since Jesse chose to leave Nurm behind she has a stronger bond with Lluna, and takes Stella up on her offer to keep the fashionable llama. She is torn between adventuring with Petra and staying to keep leading her beloved town. She ultimately stays in Beacontown, at least for quite a while. That is until Jesse realizes how much she loves Petra and goes out to search for her.
Red pants/peach sus: And then there's THIS asshole. Tbh he's not as developed as the other two yet, but he's not the funnest guy to be around. He still cares on some level for his friends, but he sees them more as a means to an end. He's incredibly selfish and egotistical, soaking up all the glory from his "heroism". All of his actions are motivated by things that'd benefit him. Therefore he sure as heck doesn't take Hadrian's deal.
Not sure whether he takes Magnus' or Ellegaard's armor. S2 he wears Tim's armor because you know. Fancy and diamonds and stuff. He gets no 2nd animal sidekick, he didn't treat the first one right!
Also here, a link to my fanart of the New Order (S1 style) thx: https://www.tumblr.com/craycray-wolf/736076088473731072/these-dorks-in-my-artstyle-i-love-them-too-much?source=share
Thanks for reading Fam! It's been lit.
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sketchingstars03 · 11 months ago
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aghfdsfd sry about the infodumping but i havr to get tgis out of my head hc that ink has a kind of a fixation on naming?? him naming his brush ,the doodlesphere and giving people nicknames kinda?? something something about his abandoned AU not havign a name... something about his last words being not watnting to b forgotten. wanting to be someone.. somethin about names n identity sjhjgf also uhm i just learned that it's actually like. confirmed that he's the one who put all those buckets in the doodlesphere. and also ink doesn't consider himself a Sans bc of his lack of a universe. uh mirror room. apparently its implied that the reason he doesnt liek that room is bc. Ink couldnt tell that they're the original or just one of the many reflections/imposters. since he's the only Ink who doesnt have a soul and doesnt remember jack shit ab his past.(kinda outdated but makes sense. that room was made official around that time where the fact that ink not having a soul is considered vry niche info iirc? somewhere around early 2017)
no Anon you’re onto something with the naming thing.
I think it’s fascinating that Ink, should this be true (which it seems very plausible to me), extends this need to be someone, to have an identity, to others. In a similar way to how they might subconsciously extend that feeling of no universe deserving to be left behind, in that both stem from themself, yet he can’t help but fulfil that desire through other people. Really shines a light on the side of Ink that “isn’t completely selfish”, to put it in words I remember from one post by Comyet.
I always had a feeling, like a headcanon, that Ink would feel separated from his Sans identity, or, well it would probably be more like a role or title to him, rather than a name or someone he is. They left “Sans” behind with _____tale (something he doesn’t even remember). Though, it’s interesting that he still carries over some sans-like traits, like puns/pranks (though more frequent and intense pranks than a regular Sans would pull), and the creation of their own personal Gaster Blaster companion and forming bones out of ink. And there was the sans-like sweater in their old design (something I like to think they still hold on to, even if he doesn’t wear it anymore)
I should check Comyet’s blog to see that lmao guess it probably wasn’t purely just a hc after all.
THE PART ABOUT THE MIRROR ROOM IS FASCINATING THOUGH! Now that you mention it I think I remember a post like that, again looks like I need another trip through the Inkechos tag 😅. But still!! I wonder how Ink would feel about the mirror room now, if his dislike was based around how all the other “hims” had souls and he didn’t, now that that’s changed and it’s actually the Inks with souls who are the outliers (shout out to FTFO!Ink). Would they take joy in the fact that they’re not alone? Or would it still feel, weird and uncomfortable somehow? Perhaps serving as another reminder of his emptiness deep down, and so they still avoid it even though the circumstances in the fandom have changed. I know that whenever I RP my version of Ink meeting other variants, he’s always very interested to see new versions of himself, so maybe it would just be like that! Who knows! Well, Comyet does, but I’m not her 😅.
Either way thank you so much for this thought-provoking ask, Anon! I’m always happy to discuss my favourite chaotic-neutral-artist-skeleton guy like this!
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bunningchaos · 11 months ago
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Sooo, Afterdeath Ship. (Geno X Reaper)
...Ship child, specifically Goth whom belongs to nekophy, on Tumblr. Yes?
I had the idea of doing up my own design on his Fell version, courtesy of ideas from this video and another recent song
Soo, low and behold. Vultous!
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Also, something I forgot to add- Geno belongs to LoverOfPiggies (aka CrayonQueen) on Tumblr! Reaper belongs to Renrink on Tumblr!
Oh also..
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The asks can be about anything, questions about him or his opinions on anyone! Give him stuff, or whatever
That and, you're free to ask him to interact with anyone within and also outside of Safe Haven! Just list the name of the character and all, could be your own OC (preferably related to UT) if you really want to-
Anyways more extra under the cut, specifically for Vultous with wings and his additional information
Oh, if it wasn't already obvious- his bird(wings) type is that of a Vulture.
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Vultous (Fell!Goth Variant - He/They)
•His name is a combination of 'Vulture' and 'Lotus'
•The ship child of Fell!Geno and Fell!Reaper (Afterdeath, but Fell. Lol)
Goth and Fell!Goth, originally belongs to nekophy on Tumblr. I take ZERO credit for him, except for this specific Fell Variant.
•He's commonly seen in his 'Main form' which stands at 140 cm(4.6ft). Though his 'Secondary form', being at 90cm (2.9ft) isn't that rare of a sight either.
•The bird that forms from shadows/smoke around him, is his 'companion'. It's not always around though, sometimes he prefers being alone.
•His wings can appear and disappear according to his will, though it's usually not within sight as he don't want it getting caught on random stuff
(He just don't want to spend hours brushing and cleaning the feathers if it gets dirty.)
•The cuffs around his ankles and wrists, can be hidden in his 'Main form'. The same can't be said for the 'Secondary form' though, even he don't understand why.
The chains on the cuffs are actually connected to each other respectively, the glitches just make the rest of the chains 'hidden'.
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yxstxrdrxxm-a · 1 year ago
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SYNOPSIS: Faes and humankind are never meant to be together, but Coviello has plans to prove that wrong.
TW/S: Yandere behavior, non-canon to original Coviello, variant of twst! Coviello (huge inspo to Malleus from twst!), stalking, somno but not the sexual kind??, major character death/s (debatable but if you squint, you can see it), huge reference to the original cover of Once Upon a Dream by Lana Del Rey, delusional mindset, lol they're pulling some sleeping beauty shit here.
NOTE: Coviello is not from me, its from Meirin (@zhongrin/@meimeimeirin)! Also, this was something that hit me so hard after hearing the cover of once upon a dream... And drawing Coviello as Malleus did not help my delusions.
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As a dragon fae, Coviello is no stranger to the waking of death.
They have attested this by seeing how humans can only live for so long, be it by decades... Or a few years, if they were unlucky. Some were even unfortunate to have their lives snuffed before they were given the chance to live.
To them, they were birthed from an egg, and although they had the temper worse than of a common fae, their family took care of them. At least... To the best of their abilities.
As they grew up, their eyes have witnessed tragedies. Some fell on their kind, while others fell on themselves.
It was when they achieved their signature spell: one that is so tied to the song that they heard their mother sing. However, there was a catch to that spell.
That is... Coviello must know the person's name, for this spell needs it as a payment of it's own.
If it doesn't... Well, they didn't need to remember. They knew what the payment was in return of the lack of name. Who's to say they didn't experienced it themselves?
And so, they lived on. They've watched as times change, but they remained the same. If anything, they were quite displeased with how things seem to happen so quickly.
There was nothing to catch their eye. Nothing that could make them slow down, to admire, aside from the sweets they get or from admiring the simple scenery... Or even with their animal companion.
That is, until they met you.
Housewarden of Ramshackle and Crowley's little helper.
You were the light of their life, something that made them stop to look twice.
And you two met at a time where they thought it was impossible, which was Night Raven College.
At the time, it was a simple nightly stroll for Coviello. They were out to see the abandoned ruins of Ramshackle, to simply get away from the chaos of Diasomnia. And in such a time, they had simply thought they would get a sliver of peace.
However, they were displeased to see that they weren't... And it was because of you.
Still, they held their tongue and became cordial. In their mind, you were simply there to be like them: to escape from whatever dorm you were stuck in, or to get your bearings over something else before heading back to rest.
However, they were gravely mistaken. They realized that, no, you weren't doing that... And you were an insomniac.
That, and you LIVED in that abandoned, dilapidated of a dorm.
Coviello had to reel in the urge to ask you to repeat yourself. That was a shock they never expected, and they were one to have witnessed the horrors of it all.
And yet, from the look in your eyes, you weren't kidding. And you were even more bold to ask them of their name.
In the folklore and basic knowledge of faes, one mus not tell them your real name. This was so to limit the possibility of them taking some form of ownership, a title of their claim on you.
However, Coviello what they didn't expect was for you to willingly give up your name, and even give them a nickname of your own.
You called them 'Vii'. A playful iteriation of their name, but they had no heart to correct you.
You were a peculiar being, but maybe... It was better you stay oblivious.
For their sake.
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That day, Coviello was not the same as others had noticed.
If anything, it would seem as though they changed. The once feared leader of Diasomnia had their heart softened over someone that no one knew, but those who did were left confused.
Who knew that one human could make them feel like this? And yet, they did.
Every time Coviello was with you, you made it clear that it was simply to be with them as a friend. You weren't going to restrict Coviello for what they should or shouldn't do, and you were there to support them.
You made the fae feel human. Someone who was worth hearing out for.
And for them, they got addicted.
However, it wasn't long till they have witnessed your struggles. You were still human, so it was clear that you had your own issues, too.
One was how people took advantage of your kindness.
You have your heart on your sleeve far too many times, and Coviello had to witness that happen. It was almost like you never learned how it feels to be used, and when you did... You were hurt.
They hated it. They hated seeing just how miserable you are sometimes. And they hated how you seem to act like your misery was not a big deal.
Still, you trudged on, just like a soldier is to the sight of a war.
As for Coviello, they stayed... Waiting.
Waiting for your walls to crumble.
What they lacked back then was patience, but oh, Coviello had enough time in the world to remain patient. They knew in themselves that the time will come that you'll admit defeat.
And each time that things happened, the burden was placed on you. Each time you try to justify it wasn't your fault, people never believed you.
You were a magicless human. You don't deserve to have a voice, they told you.
And each time, you swore to yourself that you felt someone was on you. Someone who kept watching you from a distance, far from your untrained eyes.
Coviello truly didn't mean to scare you, but they were curious. They wanted to see if you were able to understand the predicament you were under, and how each one of them would let you take the blame.
They were all cowards. You and Coviello knew that. But did you believe them?
No. No, you didn't.
And to see them resort to it after all the warning they gave you was... Disappointing. But maybe it was worth for the beauty that they've seen.
That in some way, you were stubborn to prove their words wrong.
However, Coviello has seen it. Each time that you went through it, they could see how difficult it is to remain the same perception.
Which leads them to now, with cradling your body in their arms after they had the entirety of Night Raven College under their control. Under their power, slumbering as peacefully as they can.
"... But if I know you, I know what you'll do," they whispered by your ear, pulling your body closer to them. "You'll love me at once, the way you did..."
"Once Upon a Dream."
And just like that, your body went limp, your rushed breaths becoming quiet. Coviello could only imagine what pleasant dreams you have under their spell as flowers bloomed, traversing to cover your eyes to keep them 'closed'.
Once Upon a Dream— a signature spell only they can wield, which renders whoever hears those words in a deep slumber. And the worst part?
All they need is a name of the recipient for it to work.
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@.throw-letter-away | do not republish or repost my works anywhere | 2023
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ghulah · 3 months ago
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The origins of Sibling Nephtys: Etymology
Will this be a series? Perhaps, we (Warden HQ) don't know.
As many of you know (or didn't know), my Ministry/Clergy original character is a fun, nerdy librarian by the name of Sibling Nephtys. But how did we get here? What does Nephtys mean? Why did I choose that name? Did Nephtys choose their own name? And why?
To which I say, let's find out!
In a more elaborate way than my ghulah and ifrit posts are, this is a breakdown of etymology, with regards to mythology and history.
How Did We Get Here?
The processes of actually naming my Sibling of Sin was actually quite frustrating. I am a person who enjoys etymology and language. I wanted a name that honored both my Sibling's Egyptian heritage, while retaining a Gothic feel to it. Obviously, there is no actual contradiction with having both of those - but it felt hard, when a lot of the ideas of Goth-ness were associated with historically white and European things. Even though names like Isis or Seth (Set) or even Anubis were sorta in that sphere. I wanted to handpick something. It also had to be a name that, in character, Nephtys would name himself! So I made a list of potential names that were culturally relevant and fit the themes I wanted.
The candidates were:
Samara
From the Arabic root SMR, meaning a good companion. Similar names included Samir or Samira. Initially chosen as it was a pretty name I liked. It was axed because the name meaning didn't super fit what I was going for.
Lamia
Derived from Arabic, lamea, shining. As well as the Libyan queen in Libyan-Greek mythology who was turned into a monster (many such cases). Initially chosen because of the mythological connections and geographical placement. It was axed because of the vibes, truly. It is still a very good name, I think it'd be great for a name of a Sibling of Sin.
Badriyah
Meaning 'of the full moon' in Arabic, coming from badr which is the fill moon with an added iyah suffix. Initially chosen because of, well, the moon and the night. It was axed for the fact that it didn't feel the way I wanted it to when I said Sibling Badriyah.
Qadira
Feminine version of qadir, meaning 'to be capable of' in Arabic. Initially chosen because it conveys power and authority. It was axed because I didn't like it as much as my final choice. It is actually really good as well.
Aken
A fairly unknown Egyptian god that is mentioned to be the ferryman of souls, though less than the following option, which is Kherty/Cherti. Initially chosen because of the association with the afterlife. The name was axed because I thought I could make a better OC for this name.
Cherti
An Egyptian god of the Duat, who guided and protected souls to safety on their journey to the afterlife. Initially chosen because of the association with the afterlife. It was axed because of pure mouthfeel and dissatisfaction with pronunciation on my end.
Chons
A variant on the name of the Egyptian god, Khonsu. The god of travellers, the moon, and healing. Initially chosen because again, the moon and the night. It was axed because I might use it for another character and the pronunciation.
Satis
An Egyptian goddess of fertility and war and associated with Sothis - the star beneath Sirius. Initially chosen because of the nocturnal and empyrean aspects. It was axed because I preferred the final choice over it. Still a good contender.
Lilah
From the Arabic lailah, meaning night. Initially chosen for the meaning. It was axed because I know too many Layla's in my life. Very pretty name, not for my main OC, though.
Nephtys
A derivative of Nephthys/Nebethwt, the Egyptian goddess of mourning, night, and magic. Chosen because it contained all the themes I wanted to convey with the name of my OC. Also very plausible that some very passionate nerd would pick it out from a list. Aka me, aka Nephtys. THE WINNER!
But, Warden, why Nephtys, really?
I found out I wanted a name that was associated with the Egyptian pantheon. Not only because my Sibling of Sin is a history, theology, mythology and anthropology enthusiast - but I wanted something pre-Abrahamic. It's a little funny to think about, however, within the Egyptian pantheon there is no true evil, maybe once or twice, but the darker aspects of the mythology were always essential to life. A guide like Aken and Kherti or a god of funerary rites like Anubis and Osiris, the god of the underworld, even Tawaret or Hathor - all part of life and death and what came after. If I had all these options from the Osirian gods, why did I choose Nephtys?
Let's talk about it.
Mythological Background
The name Nephtys is derived from the Egyptian goddess Nephthys, the Latin/Greek version of the name Nebethwt. I will be referring to her as Nebethwt for easier distinction between her and Nephtys (my oc) in this post. Nebethwt, the goddess, was the child of Geb (earth) and Nut (sky). She was associated with mourning, death, (temple) service, as well as magic, protection, childbirth, and embalming. Nebethwt was also referred to as Isis's mirror-twin - the darkness to Isis's light.
This is a depiction of Isis/Eset (left) and Nebethwt (right) with the Djed pillar - which symbolized Osiris's (god of the Underworld) strength and stability.
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Nebethwt (nbt-hwt) translates to Lady (nbt) of the enclosure(hwt), to mean Lady of the House, or Mistress of the House - alluding to her protective aspects. Her headdress indicates that as well, as it is a symbol of the house. This protection also extended to the dead.
It also should be noted that Nebethwt was cited as Set/Sutekh's consort. Set being the god of desert storms, chaos, and war. A figure of strife, a god who attempted to usurp his brother's(Osiris) throne. Nebethwt both aided in his endeavour but also eventually helped Isis in bringing Osiris to victory.
Other associations with Nebethwt were: hawks, sycamore trees, temples, the setting sun, twilight, darkness.
So, she was very much associated with death and mourning and the night and all those fun Gothic concepts that we enjoy here. Nebethwt was a goddess that was revered and worshipped all throughout Egypt - she was popular and beloved, not unlike her sister. Together they were quote the duo, they represented such major concepts in the Egyptian pantheon. It is sometimes debated if she was truly separate from her twin sister or if they sometimes become one at times. Regardless, she is the darker aspects of Isis, but just as divine (which is similar to the playlist title I have for Nephtys).
The Final Choice
After considering all of that and reading through pages of articles and niche blog-posts, I decided on the name Nephtys. It was not the original spelling Nebethwt and not the Graeco-Latin Nephthys, and not even the Old Coptic Nepht'ho (which I did consider for a little bit, but ultimately didn't choose). I personally found that my Sibling of Sin would choose this version of the goddesses name, which is a phonetic iteration and tack on an alliterative surname - Nuit. Nuit just means night in French. It felt like the perfect name for a sixteen year old who's aching to find a new identity and comfort while still embracing their heritage.
Besides, the title Lady of the House, it made me think a lot. She was a protective figure and a powerful one, beloved and embraced by her followers. She was a protector of people, of spirits, of temples. A comfort to be found in mourning and in death. Narratively, I thought about Nephtys and what he was like and his own relationships with others and what ideas he embodies. The things he would go through. Reaching out towards something many people shy away from and staying there, soaking in it, becoming part of it. It just fits, I think.
There's something really good about finding comfort in culture, in finding all that history of language and meaning.
Sibling Nephtys definitely did.
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princesssarisa · 9 months ago
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I've still been reading Heidi Ann Heiner's Cinderella Tales From Around the World. I've just finished reading all the variants from Ireland, Scotland, and England.
Here are the patterns:
*In Gaelic variants (e.g. two Irish versions and one Scottish), the heroine and her two sisters typically have names that describe their appearance or demeanor, with the sisters' names implying that one is blonde and the other brunette. For example, Fair, Brown, and Trembling, or Fair-Hair, Brown-Hair, and Mangy-Hair, or the Fair Maid, the Swarthy Maid, and the Snow-White Maid.
*As usual, it varies whether the heroine is abused by a stepmother and stepsister(s) or by her own mother (or both parents) and sister(s), or just by her sisters alone, and whether there are two (step)sisters or just one. In the three Gaelic versions with hair-themed naming, the girls are biological sisters, though in The Snow-White Maid, the Fair Maid, the Swarthy Maid, and Bald Pate Their Mother, they're half-sisters and Balt Pate is the Snow-White Maid's stepmother.
*It seems far more common in these versions for the heroine and her (step)sister(s) to be princesses. This has sometimes turned up in other countries' variants so far, most notably in Finette Cendron, but so far the British Isles seem to have the biggest number of Cinderellas who are princesses by birth.
**In the Irish Fair, Brown, and Trembling, not only is Trembling seen by her own prince at church, but the fame of her beauty spreads throughout the world, and all the princes of Ireland come to see her, as do princes from other countries like Spain and Greece. They all want to marry her and agree to duel for her hand after the slipper fits her, but after four days of fighting they all concede to the prince who first fell in love with her.
*The heroine's magical helper is either an old woman or an animal in these variants, and if it's an animal, it's almost always either a black sheep or a red calf. The beginning of one Irish version explains that black ewes were considered good luck.
**In almost all the versions with an animal, as in the Grimms' One-Eye, Two-Eyes, Three-Eyes or French tale of The Blue Bull, the (step)mother sends the heroine out to pasture each day with barely anything to eat, hoping to slowly starve her, but the animal magically provides her with good food.
**As usual, the animal companion tends to be killed by the (step)mother, but unusually, it doesn't stay dead in these variants. Instead, after the heroine gathers up the bones, the animal comes back to life, limping because the heroine lost one shank bone, but otherwise none the worse for wear. There are also some variants where the animal doesn't die at all. In one Scottish version, the heroine is ordered to behead the calf herself, but instead she kills her sister (!), takes the calf and runs away.
*In both Irish and Scottish versions, the special event the heroine attends is always church, not a festival or party. Several versions take place at Christmas and have her attend the special Yuletide Masses.
*The old woman or animal typically not only provides the girl with finery and a horse to ride, but cooks the family's dinner for her by the time she gets back. In one Scottish version, Ashpitel, the black lamb doesn't even give her finery – she just dresses herself in her own fine clothes that she rarely gets to wear, while the magic the lamb provides is just to cook the dinner for her.
*In the Gaelic versions, the prince rides after the heroine the third time she rides away from church, and grabs her by the foot, but only succeeds in pulling off her shoe. Whereas in the Scots versions, she just loses her shoe by accident.
*In Scotland, the story (and the heroine) is most often called Rashin Coatie (a.k.a. Rashie Coat, or Rushen Coatie), because the heroine wears a coat made of rushes, or "rashes" in Scots dialect.
** It varies whether Rashin Coatie is simply forced to serve her (step)mother and (step)sister(s) at home, or whether she runs away, to escape either from a cruel family or from an arranged marriage, and becomes a servant at the prince's castle, a la Donkeyskin.
*Both Irish and Scottish versions tend to include the motif of foot-cutting to make the slipper fit, just like the German versions do. A bird alerts the prince, typically in a rhyme which says that "nipped foot and clipped foot" is riding with him while "pretty foot and bonny foot" is elsewhere. But it's not always the (step)sisters who do it. In the Donkeyskin-like versions of Rashin Coatie, where the heroine runs away and becomes a servant at the prince's castle, the rival who tries to trick the prince is a henwife's daughter instead.
**Henwives are ubiquitous in these variants. But in the Gaelic versions (both Irish and Scottish), the henwife is benevolent, often serving as the heroine's magical helper, while in the Scots-dialect Rashin Coatie variants, she's a secondary villain, with the above-mentioned daughter who aspires to marry the prince.
*The Gaelic versions usually continue the story after the heroine's marriage, and have her eldest sister (the blonde one) throw her into the sea or a lake, then take her place. But either the princess's bed stays afloat so she doesn't drown, or she's captured by a whale or a water monster that keeps her a prisoner in the deep, yet briefly lets her onto the shore now and then. A cowherd sees her and alerts her royal husband, who rescues her, slaying the whale or monster if there is one, and the sister is executed.
*There doesn't seem to be a strong tradition of localized, oral Cinderella stories in England the way there is in Ireland and Scotland. But this book does include an English literary version: The Cinder-Maid by Joseph Jacobs, the folklorist who gave us the best-known versions of Jack and the Beanstalk and The Three Little Pigs.
**As usual in Jacobs' retellings of folktales, he borrows motifs from various different oral versions in an attempt to write down the "definitive" version of the tale. So The Cinder-Maid is basically the Grimms' Aschenputtel, with the three-day royal festival, the heroine getting her finery from a hazel tree on her mother's grave, the prince smearing the palace steps with tar to catch her golden slipper, and the stepsisters cutting off parts of their feet. But Jacobs also includes the motifs of "finery from a nutshell" and "hollow tree opens to reveal gifts" from other versions – each dress and pair of shoes comes from inside a hazelnut from the tree, and then the trunk opens to produce a coach and horses. And the bird in the tree instructs Cinder-Maid to leave by midnight, as in Perrault. (The midnight deadline is a rare motif in international Cindrellas, despite the fame Perrault gave it; in most versions she just leaves early to ensure that she gets home before her family does.)
**In his footnotes to The Cinder-Maid, Jacobs notes the existence of Rhodopis, but he argues that the entire Cinderella story (the persecuted heroine, magical help to attend an event, etc.) most likely originated in Germany, because it was a German betrothal tradition for a man to put a shoe on his fiancée's foot. He makes no mention of Ye Xian, or the more common belief that the story was born in China from the Chinese view of tiny feet as the height of feminine beauty. This reminds me of a hypothesis I once read that maybe Ye Xian isn't really as ancient a tale as it's believed to be – that maybe the story originated in Germany, then spread to China by way of the Silk Road, and that the name "Ye Xian" may derive from the similar-sounding "aschen," the German word for "ashes" that starts every German form of Cinderella's name (Aschenputtel, Aschenbrödel, etc.). Personally, though, I don't see why the reverse can't be true: couldn't the story just as easily have travelled from China to Germany? Maybe the heroine's association with ashes started when Germans heard the name "Ye Xian" and thought it sounded similar to "aschen"!
But I'm getting ahead of myself talking about China. The next several Cinderellas I'll be reading come from Scandinavia.
@adarkrainbow, @ariel-seagull-wings, @themousefromfantasyland
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mass-effect-galaxy · 1 year ago
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Baldur's Gate 3 roleplaying idea: The Eilistraee Sword Dancer
(the "evil drow" variant is here)
I am still rather new to DnD lore and therefore I am still looking at what kind of characters you would actually be seeing in BG3 and how they would react and act in the story.
I became interested in the cult of Eilistraee by chance when I turned Shadowheart into a cleric of the Dark Maiden because I didn't find the altar to Selûne in the pantheon next to the Elfsong. This made me curious to learn more about that religion (other than the obvious naked drow dancing with a sword).
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I quickly realized that an Eilistraee cleric would be perfect for a Tav character. These brave men and women are used to traveling the surface, making contact with other people, and offering help and guidance wherever needed - basically what you do being the protagonist here.
Eilistraee clerics are usually, but not exclusively, drow women. This religion is open to all races and has many elf, human, and half-elf followers. For about a century now, the clergy is also open to men. So, you can be of any race and gender when playing an Eilistraee cleric. Specific orders, like the Sword Dancer, are still limited to drow, elf, or half-elf women.
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Technically, you want to have the first level as a War Domain cleric of Eilistraee and multi-class the rest into School of Sword bard. The cleric uses wisdom for spell-casting and the bard uses charisma. You should focus on charisma because Eilistraeans are supposed to solve conflicts by diplomacy, whenever possible.
As a cleric of Eilistraee, you are practically the embodiment of Good. Her clerics are expected to be proficient both in swordplay and arts, most notably dancing, singing, and playing instruments. They are supposed to offer succor with their music and protection with their swords.
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These clerics travel to communities of different races to provide whatever help is needed. They in particular travel to those regions where drow are not welcome, probably because of misdeeds done by Lolth-sworn drows. These kinds of pilgrimages are called "Run". Their purpose is not spreading the Eilistraean faith but the improvement of the peaceful coexistence of races, with the ultimate goal of making the surface a safe place for drow. Anti-racism is a pillar of the Eilistraean faith.
Even though we accidentally end up in the Emerald Grove while it is under attack by goblins and drow, that place would certainly be a place that would see the visit of Eilistraean clerics soon. The priestesses would provide healing, music, food for the needy, and protection from wild animals and dangerous monsters (the "High Hunt").
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So, that's what you do: you talk to people and offer your help. You don't ask for anything in return, and when you get rewards you use that money to buy useful things for your companions. You do not steal or plunder, and when you loot dead enemies you only take what you need (food, coin, and gear you are actually going to use).
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You try to solve conflicts without violence, as much as possible. However, this has its limits - and you don't carry around a sword because it looks good (Clerics of Eilistraee don't use bows and crossbows, BTW). You abhor slavery, and whenever you can't convince someone to let go of his slaves, you are free to strike him down. You also don't run around claiming to be a True Soul. If someone assumes that on his own, it is their business; but you won't claim it yourself - even when the outcome would be a fight. If violence is unavoidable, you should try to end it as quickly as possible with as few people as possible getting involved.
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Being a "light side" cleric in a world where all gods are real would also mean that you should respect other peoples' allegiances. I don't think that it would be right to lecture Shadowheart on her Sharran faith. I would even go as far as saying that interfering with Shar ordering Shadowheart to kill a daughter of Selûne would be overstepping your boundaries as sort of an envoy of Eilistraee. This is definitely true for Gale: It is not your place to question Mystra commanding Gale to sacrifice himself. And if he is willing to do so, you would see your part in supporting him in whatever way you can on that path - what would also be the proper ending for that playthrough (don't bring him to the end of Act 2, though).
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Even though Eilistraee is usually depicted as a nude dancer, this is not really a nudist cult. Rites are usually performed naked. During the High Hunt (in terms of BG3, the boss fights against the chosen three) clerics of Eilistraee are naked too and only armed with swords. In all other situations, a cleric of Eilistraee would be wearing practical clothing appropriate for the task; probably even less revealing and flashy than what is considered fashion amongst Lolth-sworn drow.
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On a side note, being a drow and a bard gives you the highest amount of special dialogue the game offers in one run.
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cleabellanov · 9 months ago
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Jet-Skiing Through Identity: A deep dive into Mobius M. Mobius (part 3) 🛥️
But why am I doing this? What is it that's so calling about Mobius's character?
Simple short answer: a lot of things. Simple but slightly longer aswer:
- His relationship with Loki being the only constant in the show, the only things we as viewers knew we can actually follow through the episodes. Being the one to treat "the villain" differently, Mobius already wins some ground from Loki's fans.
- He is relatable. Now of course, relatibility differs from viewer to viewer. But Mobius just has the charm of getting closer to you without really doing anything special.
-He is comforting, and I don't really need to bring arguments when that's his way of being. Also, we all know that if Loki can be comforted hy this character, so can we. Little variants of their own, these broken hearts... :))
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Now, we got to the part where Mobius doesn't just give up when the hard thing to do is the thing that has to be done (just wait until I get to season 2. It'll get crazy).
The last episodes of season 1 are the ones in which this choice and internal conflict reach the climax.
After he gets pruned and ends up in The Void, Mobius doesn't let go without a fight. Actually, he quickly finds a car to get him away from Alioth and helps Sylvie along too. But why is he doing this?
The rush of adrenaline, the resolution that Renslayer: his friend for eons, just ordered his pruning, and the obvious life or death situation he is in. They all call the survival instinct - but also the adventurous side of Mobius - to action. I would like to insist on the second one, though. You can wipe a man's memory thousands of times, but that doesn't mean you wipe him the way he is. Those memories still exist, even though not in Mobius's present consciousness.
Then, his line in "Journey Into Mystery" is one I will never forget:
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He has known so many timelines that got pruned, traveled in time and apocalypses, yet when it comes to change, it's never too late.
<<It's never too late to be what you might have been>> (George Eliot)
And again, why? Where does this strenght of character come from?
This willingness to change, this spark also has a lot to do with Loki. When he was saying that, he was talking to the other Loki variants. A simple man among them, yet one they seemingly trust. Seeing how his Loki was able to change and looking at these variants of him, he probably believes he can do the same, be an example for others that might need it. If the God of Mischief was able of "the word of a friend", Mobius is able of turning away from the very thing he diverted his life to. And that's because he know the truth now.
However, where Loki is an external factor, Mobius's strength and courage are an internal one. None of this wouldn't happened without him. Actually, things would've ended pretty quickly without the 1, that person to give Loki a chance. And, as I said before, the rest is history.
In the beloved miraculous historical scene where they hug, Mobius first gives out his hand. A signal that he's not very familiar with touch, and I imagine they don't often give hugs at the TVA.
So it has to be Loki that makes it into a hug. Mobius accepts that wholeheartedly, and I am so very grateful we got to see it on screen. The characters needed it as much as we did. And still do.
I had to put that in here, you can never get enough of them.
So here we are, at the end of the season. This character has come a long way, from the analyst that plays the comic relief at times - to the trusting, rebellious and loving companion, working with the opposite side to bring down the front on which he used to be fighting. More than ever, he is ready to fight for free will.
But there is still a longer way to go, because good characters never just stop playing with our hearts and evolving into someone new.
Therefore, see you for parts 4 and 5, because we're getting to SEASON 2 MUAHAHA
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