#euclidian space
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pitch-and-moan · 9 months ago
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Six Sides of Death
A sequel to Enter the Tetrahedron, in which the kumite between history's greatest geometers continues. This time, they fight both for honor, and to solve the unit distance problem.
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simcardiac-arrested · 17 days ago
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zavijava info PLEASE PLEASE PLEASE PLEASE!!!!! PLEASEEEEE ZAVIJAVA COME HOME ... PLEASE .... umm um um ill tell you about umm . tma au im making for nastya if u tell me about her .PLEASE!!!!!!!
so she is definitely a star of some kind. i mean she is an angel but in that story in particular The Stars are kind of angels. like they’re otherworldly beings and they jus kinda hang out. cosmically. it’s a different dimension separated from the human one but like, obviously stars still exist for humans, they just don’t do anything crazy because the rules of the world dictate that their realities shouldn’t interact. angels can observe the other world from far up above yet they still exist on a different level. But tbh zavijava had never enjoyed the otherworldly ethereal whatever lifestyle—she just didn’t feel like she fit in there. she is a #1 humans fan though so she knows that’s where she’d fit in. so she does just that. she fits in perfectly :) and normally :) yay :)
#see the thing with zavijava is that there isn’t much info to share on her just on account of her being what she is#she is like a Concept trying to humanize and shove herself into a box#it’s like asking a rock what it likes. a rock can’t like anything it just sort of exists#that’s zavi babey#that’s not to say she doesn’t desperately try to like anything and everything . and that’s precisely what she ends up doing#she loves everything ! but she doesn’t really understand it or have a genuine connection to anything just by virtue of not being part of the#world. it’s like having a 6d being try to exist in a 3d space. very limiting. very incomprehensible for the 6d being#so her enjoyment of things (debatable if she’s even Capable of feeling Anytning) is artificial in a way#she is Uncanny Valley she reflects humans she does not really have an inner world or proper opinions of her own#so like she Does really love humans and everything about their world. but no specifics or a detailed understanding of them & it#as much as she likes humans she does not grasp their concepts like at all. Or only in a rudimentary manner#haze could explain to her why some people walk holding hands and she would be like Wow i guess that means we are married :) because we are#always together :) we can even hold hands too :) (she tries to hold his hand and he immediately starts seeing the hat man)#so yea. tldr. she’s more of a concept made character so there’s not a lot of Character Info on her#she’s more of a force#cramswering#idk if any of that is a coherent fucking explanation LOL she’s just kinda dream-like in that sense. idk#like yknow the way humans can’t truly comprehend eldritch beings or non euclidian shapes or whatever#the eldritch being in turn is not fated to understand da humans ….#& anyways for now the rest of the stars are aware that zavijava is Goofing but it’s not urgent enough to send someone after her. yetttt#tho hell dude 2 angels in the world would probably make it implode instantly so maybe that’s why they’re hesitant to do anything#also yea idk if this needs to be said but those angels arent tied to religion or humans really. they’re not guardian angels they’re just#Things that exist on a different Plane Of Existence. parallel to the human world#they watch over it but not in a guardian responsibility way#just sort of in a It’s Something To Look At way#ok yeah it’s 1:30am too by the way so i think that’s enough incomprehensible eldritch rambling#tell me about ur au boy
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3-inch-doodles · 1 year ago
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jerome introductions !!!!!
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bunnieswithknives · 2 years ago
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What’s David planning to do when he graduates? The puppets are in his dorm aren’t they
David doesn't plan anything. Ever.
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sonic-adventure-3 · 1 year ago
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in tmosth, if the secret passage was used by espio earlier, why was there so much dust when barry and tails open it?
espio is so good at ninja-ing he can dodge dust and open a door without disturbing anything
espio planted the dust to cover his tracks
minor continuity error
it was just THAT dusty. old closets are just like that
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babycharmander · 4 months ago
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(THE BOOK OF BILL SPOILERS!!)
Thinking about Bill’s appearance at the end of the book…
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[ID: BIll when confronting the Axolotl. He is shown in white silhouette, hovering in space, hovering neutrally. Notably, he has a massive crack running through his body, splitting him into multiple pieces, some of which are coming apart. /end ID]
When confronting the Axolotl, Bill is broken. The Axolotl even notes this: "Shattered, broken, not yet dead."
(Which, side note, makes me think Bill might have been lying about having been "kicked out of Hell," if he didn't actually die in Stan's head.)
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[ID: Three pictures of Bill in the Theraprism. The first one shows him holding his hand against the side of his head in a dazed expression, sitting in a chair in a white padded room between a wizard with a clock for a face and Saturn (taken directly from the painting Saturn Devouring His Son). The second is a camera recording of him wearing an orange jumpsuit and kneeling in a cell, surrounded by arts and crafts tools, holding a pair of scissors, and beaming his thoughts frantically into a book. The third shows a mugshot of him staring blankly into the camera, his own name written on coded text below him. In all three images, he has a glowing scar where the cracks were, and is in one piece. /end ID]
When he's shown in the Theraprism, we see a glowing, static-y scar where the cracks were. The scar crosses his entire body (and even crosses to the other side of his eye without affecting it!), but he's actually whole, keeping himself together.
But then...
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[ID: Two pictures of Bill from the last pages of the book. In the first one he is facing forward and holding up one finger, his eye reddened, his entire form glitching, and his crack is notably worse than prior, cracking through his eye, multiple smaller pieces drifting away. In the second one he is staring blankly at the viewer, his arms hanging limply, his eye wide and blank, the crack worse than the previous image, with more pieces floating away. /end ID]
In the last few pages, we see the scar is gone and the cracks are back, and even more of him is breaking away, including parts of his eye. It's especially bad in the last image, with even more pieces of him breaking away.
Also noteworthy is that the static texture behind him seems to be the same as the blood sample the US government took from him in the 1940s. He's bleeding.
We know from context that these images are meant to be taken somewhat chronologically. After dying (or nearly dying), Bill seeks out the Axolotl, who sends him to the Theraprism. While there, he writes the journal that he's beaming to us. The staff at the Theraprism catch onto this, and allow him to write out the last few pages, meaning those last few pages are chronologically the last of Bill we see.
This means that, after the events of the show, Bill was shattered... and then, upon entering the Theraprism, started to heal, his body coming together and scars forming... but at some point afterward, he started breaking apart again.
I'd made a post previously about Bill's development, how he views himself as a monster after the Euclidian Disaster, and how he continues to act monstrous afterward (and winds up agonizingly lonely as a result). I didn't really touch on this in the post, but I feel like after inadvertently destroying his home dimension...
Bill never left the denial phase of grief.
I could be wrong on this, but I get the feeling that part of his reason for acting monstrous toward just about everybody is because he sees himself as a monster, because "this is just how I am" is easier to accept than "I really really screwed up."
Bringing this back to his shattering... It's interesting to me that after entering the Theraprism, his body is scarring, which means it is healing. But then, at the end, as he's signing off the book, he's shattered again, and looking even worse than he did when talking to the Axolotl. When talking this over with a friend, they pointed out something that struck me:
Bill does not want to heal.
Healing means having to actually think through what happened. It means having to confront his past, confront destroying his home dimension, confront the harm he caused to others, confront the fact that he did not have to be this way.
And he refuses to do that.
He refuses to heal.
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theconceptofkidney · 1 year ago
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Once more our innerworld has become more challenging to draw into a 2-dimentional map...
[Context: so called "comms room" is now a "real place" anyone can go to by finding the stairwell in the void or going up Mt. Celeste. It has Sub,machine vibes]
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kartoonatic · 3 months ago
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Yes Ford is a monster fucker and yes Bill is even more of a monster fucker but just how much more is like, hard to process.
Bill is fucking with a creature which, from his perspective, has:
Infinite sides (euclidians are basic geometry)
Infinite sides that branch off into smaller extremities (do you think he realized at first the difference between a neck and a finger)
Is made out of several unique compounds (like what's the difference between flesh and bone and spit to him)
And he convinced that thing to do exactly what he wanted for the better part of it's natural life span. At one point had that thing hanging on his every word. Like I kinda get the hubris. If I successfully convinced an existential horror like that to do my bidding you couldn't talk me down from that high. And he says he likes me. Maybe like-likes me. I kinda get it.
You can argue that Bill likely came into contact with much stranger shit than humans during the entire period between meeting Ford and destroying his own home world, and you'd be right. But also I think while manipulating/romancing horrible space creatures might not be a completely new experience I also don't see how you could get bored of it.
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patricia-taxxon · 2 months ago
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being a solids/tilings fan as a pup and then being exposed to hyperbolic geometry is so wild. like u can prove the finitude of euclidian vertex transitive tilings but in hyperbolic geometry there are simply infinitely many, cus you're just allowed to bend the space to fit arbitrarily many arbitrarily large regular polygons around a corner
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im-not-buying-it-ether · 3 months ago
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Something I don’t see people mentioning that I might be over thinking is the other part of that lullaby for Bill
Like, yeah, all the chatter about his “strange eye” and how that definitely is about how he has it put in the center of his face and not to the sides like other Euclidian’s probably did to navigate a 2D space. But no one is mentioning the “Sharp angles and all” ??
To me at least, the sharp angles might be another oddity about Bill as he grew up. Maybe others had softer or more rounded edges? Maybe Bill was comparatively skinny or boney or didn’t look right? Maybe it was odd what angles he did have? Maybe being equilateral wasn’t normal and others had differing angles?
Idk, I’m just saying maybe it wasn’t just his eye
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thicctails · 3 months ago
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Gravity Falls is finally popping off again, so naturally my obsession with it has been dragged out from deep within me and thrust to the front of my mind, so here's a collection of various au ideas i have.
Explanations below! Contains Book of Bill Spoilers!!
A different form, a different time: Due to a widescale time and space fuck up, both Bill Cipher and the Axolotl get reincarnated (temporarily?) as humans. Specifically as older teens/very young adults. Hot topic wannabe and pink gumball son of a bitch must learn to navigate the hell that is mortality and human puberty as they set out on a road trip to try and reach the only place they can think of to find answers: Gravity Falls.
Obligatory dragon au: exactly what it says on the tin.
Time Stuck... with a twist: Something goes horribly wrong with the Time tape, resulting in Mabel, Dipper, and a 12 year old Billy Cipher being sent to the 80's. Trapped in the past/future, depending on who you ask, the preteens end up on the run with a mullet-wearing grifter with a familiar face, and must learn to work together to set things right. However, having two Bills' will make things much harder than usual, especially since one absolutely adores his star-marked humans and their weird Larger Human, while the other wants nothing more than to watch them burn.
Monster Falls but they're both Unitaurs: Mabel and Dipper are twins, let them be the same monster you cowards.
Under the Falls: This is one of my older ones! Its a strange little mer! au, where a younger Stan and Ford must take in their niblings after a monster hunter slaughters the rest of their family. Baby mers cant disguise themselves, so they must stay in the nearby lake. Luckily, their cat-eyed deer friend is more than happy to keep them company, and take them on Non-Grunkle-Approved adventures.
I Grow Maddened (From Grief): In the Book of Bill, we learn that Mabel and Dipper don't make it to 13 in pretty much every other timeline. Now, Bill 100% could be bullshitting, but i like to think thats its at least partially true: Dippers and Mabels don't tend to last in the Multiverse. But what about their Grunkles? Surely there are quite a few timelines where one set of twins is left to mourn the other.
This au follows a Ford that lost his Dipper and Mabel to a dangerous creature that escaped confinement while he was distracted by his work. It managed to also near fatally wound Stanley and nearly take one of Ford's eyes before he managed to kill it, leaving him with two dead family members and his twin on the brink. Consumed by guilt and refusal to live in a world without his beloved niblings, Ford set Stanley up on cryogenic life support and managed to lie his way into more time by convincing the twin's parents that both of them would be more successful under his tutelage.
Once everything was in place, he threw himself back into the multiverse (this time with a way back) and began hopping through other timelines, looking for the perfect replacements for his missing family. Man spirals hard, eventually deciding that the twins, when he gets them back, would not be leaving his and Stanley's sides again, because his twin is also not leaving. After all, their parents clearly dont value them like they should, and Ford knows that it will be easy to remove any memory of the twins all together.
Euclid + Scalene live (and get better children): Somehow spared from the genocide of their entire dimension, the deeply wounded Cipher parents eventually find themselves inexplicably drawn to a little backwater planet. The two find themselves becoming attached to a pair of twins that seem blessed by the Axolotl itself, and although their last child had caused violence on a previously unseen scale, both Euclidians find that they want to try again. The Ciphers become mostly unseen guardians to the little Pines, content to simply watch over them and bring them sweet dreams while they struggle to hold themselves together.
Then Bill shows up, and everything goes to shit.
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zooliminology · 10 months ago
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Is there a map of the Far Plane? Geographical or otherwise? If not what are the documented regions or places?
As of now, there are not any formal maps of the Far Plane due to the nature of its space. The space of its plane of reality is not consistent with real-world laws of physics and utilizes dimensions beyond third, making a theoretical map of it very difficult to create and understand.
Essentially, areas are muddled in with each other and doors that stand right next to each other could lead to entirely different areas, even if it doesn't make sense space-wise, because the Far Plane is non-Euclidian.
To answer the next part, there are indeed documented and named. Many have shown up in photos posted here, however, we may list a few here:
The Far Plains The first area discovered by the Zooliminology Project, and usually the initial area you can clip into. Primarily is comprised of vast, open, green planes and rolling knolls that sometimes sport fences. The sky projects the impression of being around midday and usually have large clouds. The grass found here is not confirmed to be related to real-world poaceae. Several black prisms have been discovered here colloquially as "voids," the properties of which are still understudied due to our focus on zoological documentation. Home to striders and kytes.
Brutalia A large, geometric area of concrete that sprouts in random directions and does not truly superficially resemble any real-world architecture. The concrete gives way to many interiors and corridors that make it easy to get lost or separated from groups. The sky seems to be in a perpetual state of sunset. The only entities recorded here are longlegs.
Winter An exterior part of the Far Plane that is characterized by a constant state of snow and darkness. This area seems to closely resemble a real-world landscape, but the "plant" life here does not seem to grow or decay. The sky routinely shifts between being in either sunset or sunrise to being fully night. The area is covered in a constant mist that obscures faraway landmarks. This area houses fogwalkers and light mimics.
The Rain Lot An exterior area of the Far Plane is categorized by perpetual darkness and constant rain. The area, unlike Winter or the Far Plains, is almost completely flat, leading to light flooding in many areas. Natural light sources include clusters of floodlights. The only entities recorded here are ghosts.
Greenhouses A purely interior part of the Far Plane that houses an abundance of liminal flora. This area typically has an abundance of natural light sources compared to other interior areas. The flora inside of this area can vary, along with the style and size of rooms. Entities found here are golbos and another currently unnamed species.
Miscellaneous Other areas of the Far Plane exist, mostly including interiors, but have either not been explored enough to find their true scope or have not been confirmed to be their own area rather than a subarea of a larger expanse. These places are home to various other entities that have been recorded in prior photographs. Please note that these areas are categorized by researchers and are not a full list nor is it a hard-fast rule. Many areas blur into each other due to the nature of the Far Plane and categorizing areas is done for the purpose of ease of cataloging explored areas and found entities.
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stars-obsession-pit · 4 months ago
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I know a shortcut!
As Amity Park and its residents have gotten more intertwined with the Ghost Zone, concepts like standard euclidian space have started to lose their meaning.
The residents are cool with it. Sure, it was a bit confusing at first, but it’s so helpful! Why would anyone walk across all of town if you can take a few funky turns and get there in a fraction of the time?
…although it does mean they can get lost shockingly easily in places that do conform to normal spacetime.
What do you mean this is the shortest route? Why can’t they just walk up the wall to get to their neighbor across the street? Why are everyone’s houses so… flat? How do those paths reach the same area when their turns were in a different order? Or what about this other sets of directions, surely they would converge at— what you mean they don’t??
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eahtheramblings · 2 months ago
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A deeper dive into how the destiny system would work in a rewrite
Alright, little housekeeping before I get into it, I have finally created a tag for the hypothetical rewrite fanfic that I keep procrastinating due to college - so people can use the tag to either find the posts related to it or block it depending on if they like/dislike my ideas. You can now find it under #RamblesRevamp. Felt after posting the time loop au idea that I should probably start creating tags for these or else it’ll get confusing very quickly.
Moving on, I have come across the problem that every eah fan and fanfic writer has to face after thinking about the story for a while; just how in the world does the destiny system actually work? 
The books and show give us some threads to make sense of it, we know it’s generational in most cases, and we know that signing the book ensures the story plays out again, but beyond that most things are speculation. It was definitely written as a looser magic system to ensure that no matter who was writing a special or a book for eah they would be able to bend the rules to fit the plot, but for something so central to the story it really feels like it should be fleshed out more. Luckly, this is the world of fanfic, and I am not beholden to make a story that can adopt different writers quickly, so I can world build as much as I want!
Below is a list of changes/rules/expansions upon the original destiny set up we were given that the Revamp AU follows. These rules are what the average character in the revamp AU would know:
Rule 1: Destiny is understood to be a set of two cycles, one for fairy tales that need to be retold every generation (snow white, goldilocks, etc.), and one for the greater myths that covers universal creation to universal destruction and would happen over billions of years (Greek myths like cupid would be here). Here's a very quickly made visual example: 
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Behold! the Destiny Cycle, or Narrative Cycle as it’s sometimes called. When we start the story with Apple and Raven, they are on fairytale cycle number 1,017. No one knows how many myths cycle’s the universe has gone through since that encompasses the creation and destruction of the universe, but scholars enjoy debating about it and saying a person “thinks they know how many cycles the universe has gone through” is akin to saying a person thinks they know everything.
Rule 2:
Oftentimes in fairy tales the characters have set ages that are much younger or older than what someone who just graduated high school would be referred to as, such as little red riding hood and Hansel and Gretel being referred to as children, or other characters being referred to as old kings or hags. However, having everyone complete their stories at the age they would be in our version of the fairytales would negate the whole point of a high school to prepare students for redoing those stories. In the revamp au the storybook of legends gets around this by comparing the character’s ages not to each other or to a timeline but rather to itself. 
You see, the book is magic, it somehow holds signatures from every generation with an individual page for each character and yet looks to be the same size as a standard textbook. In essence, it is a non-Euclidian object, not tied to rational laws of time or space. If the book wants, a character can seem like a young child to it, it’s been around since the start of the cycle! And if it needs to write a character as old, then that character can seem old in comparison to it, it’s a magic object that for all anyone knows popped into existence with a new cycle last Thursday! It isn’t bound to time the same way the characters are, so it can get away with fudging the ages a bit when writing each generation's version of the stories down. 
Rule 3:
In ever after, there are 2 kinds of people, the common folk and the destined. 
All destined regardless of birth order have a destiny, but what type is dependent on various factors. For Example, there are two types of destinies in the land of ever after, blood bonded and soul bonded. Blood bonded destinies are the most common, they’re what happens when a character's first child takes on the same exact destiny for the next fairytale cycle. Apple, Raven, and many others fall into this category. Then there are Soul bonded destinies, which are either destinies that have a role in the fairytale cycle but aren’t exactly the same as your parents, or in extremely rare cases destinies bestowed upon a person from a non-destiny family.
 The Charming's are a good example of the former. The original blood bonded destiny of Siegfried passed down to Grandpa Auspicious's eldest son, but he had no other destiny to pass down to the younger children. Because they are a part of the destined, however, all the children needed destinies, so the book bestowed soul destinies of being prince charming's and damsels in distress onto them. Their children in turn also got soul destinies, which is why the Charming’s know what their general role in stories will be but not the exact character (with the exception of daring, which I will explain in a bit). 
The latter, the case of a soul bonded destiny going to someone not already part of a destined bloodline is extremely rare, but does occur occasionally, especially when an old charming line dies out. You see, to keep the destined bloodlines from getting too interconnected, those with familial soul destinies like Charming's will often have fewer children as generations go by because fertility issues set in. Eventually, the blood line will either no longer be able to produce children or will produce merely 1 every 1-2 generations or so. When this happens, a new charming family might rise from the common folk in the form of a rags to riches prince story like the penniless owner of puss in boots. Again, this is really rare, but is also why the Charming's push for Daring, Dexter, and Darling to have prominent destinies. The sooner they marry into blood bonded destined families the less likely their bloodline is to disappear or thin out. 
You can have a family with both blood bonded and soul bonded destinies. Holly as the presumed oldest got the blood bonded destiny of Rapunzel, but Poppy as the younger one has an unknown soul bonded destiny, assumed to be a damsel due to her royal blood but no one’s really sure.
 And furthermore, while we're on the topic of pairs of siblings, a story that includes a set of siblings will have those siblings born to the oldest child of the last generation, not the weird cousin thing that happened with Helga and Gus. This means that if you're a part of the twelve dancing princesses for example, only the oldest princess’s twelve children would have the blood bonded destiny of being a dancing princess. The daughters of the other eleven princesses would get random soul destinies like the charming's. 
Finally, the first line of this rule is a little false. While unofficially there are two types of people, the destined and the common folk, Headmaster Grimm, and those who truly believe in the destiny system from both camps of people, would say that everyone is destined, as it is the destiny of the common folk to continue on their family trades and support their kingdoms. They even have symbolic legacy signings in some villages where a single page is signed by every child of age and then sent to Grimm to bind into the storybook of legends, and the one held in Book End village each year is attended by nearly every child of age within reasonable travel distance as they get to see Grimm bind the page into the book at the end of the ceremony. 
Rule 4: this brings me to the next point, Grimm isn’t just the headmaster of the school in the revamp au, he is also the Oracle of the Storybook. Grimm is thought to be immortal, here since the beginning of the cycles themselves, and he interprets the Storybooks will through visions and the like. This is why Daring knows what his destiny would be, Grimm saw a vision of a blonde prince in armor that had the Charming crest on it leaning over a glass coffin and told his family. He doesn’t control when these visions come, but despite this his position as Oracle makes him almost the head of all the leaders in ever after.
Rule 5:
And finally, number five, the storybook will make little changes each cycle to continue its and the universe's ensured existence. When the original tales happened, they were quite violent, with villains always dying at the end and even some hero’s dying as well. This however started to become a problem for the cycle, as destined who died without having a child first didn’t pass on the story by blood and thus their destiny got spat out randomly to a soul bonded destined. To keep this from happening, two things started to emerge. 
One, for stories where the deaths happened right before the end, the book started to look the other way so long as the character was dead until the last words were written. This is how Ginger's mother and previous ancestors survived. Yes, she was pushed into the oven and died, but one, fire resistance potions exist, and two, her oven had a door on the other side that could be opened, so after the storybook wrote “the end” the second door was opened by Grimm/someone else he trusts, and she was given a powerful healing potion. This is the equivalent to your heart stopping for a minute and then being revived by a doctor. You were dead, but like, it was temporary. 
Two, for other characters whose deaths happen too early on to be reversible (or that kept the story from being retold entirely), they slowly morphed into other fates. Cinderella’s mother doesn’t so much as die now as she becomes a tree. Somewhere in the middle of the cycle Odette stopped dying and just became stuck as a swan. The little mermaid is an extreme example of this, as Meeshell's ancestors went from dying, to turning to seafoam, to living happily ever after through a very long line of generations. Some say these softer endings have to be repeated a number of times before the book considers them the new versions, but no one's sure what that number is. Some also believe that you can convince the book to give you a softer ending, but this has no proof and is vehemently denied by Grimm who insist the book decides of its own merit what to keep or change each generation when it comes to large plot points based on what's needed to ensure the safety and continuation of ever after. 
That’s it for now folks, tune back in whenever I get free time next for some light Snow White and Apple angst. 
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sanctus-ingenium · 2 years ago
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Inver - relief map relative to the continent with otherworld territory marked, broad habitat map, detailed local landmarks map, and political map of the northeast atlantic peninsula as of 1862
i was just having map fun for two days lol. i make habitat maps a lot already but the difference with this one is that i can't just download a handy shapefile and do some GIS magic. this was hand drawn (but obviously. somewhat traced over the actual irl map)
for the outline of the north sea coast i used bathymetry data to figure out where the true coastline would occur. the north sea recedes but the atlantic doesn't (to the same extent). because this landmass was formed through some ancient Event, i felt pretty okay about changing the bedrock because like, whatever, we can't be fully realist all the time. so the northern half of inver is mainly limestone, the southern half is silicaceous - so we got the bog/marl divide there, though lough cánamac (in volume slightly larger than any of the north american great lakes) appears to be the remnant of the north sea, it is freshwater with a relatively low pH. the water of the lough is black to dark brown due to the run-off from the southern bogs and swamps.
in the north, the mountain ranges are calcareous. calcareous grassland, scrubland, heaths and fens dominate with a largely alkaline profile. limestone marl lakes which regularly flood due to groundwater input make the region pretty unsuitable for crops other than rice.
the ruad is the name for a stretch of otherworld territory which contains the lough, though generally used to refer to the forested area. it is completely uninhabitable throughout the majority of its range due to the non-euclidian structure of the land making it impossible to navigate consistently, and the strange and frequently hostile creatures living there. the ruad is faery territory and belongs to an entity known as the Red King, who uses the symbol of a stag. so although inver may look like a large country compared to its neighbours, it has a relatively small population concentrated on the west coast.
however, sailing across the lough is the quickest way to trade with countries in the east, far quicker than trekking through the forest and over land. the trade route through the ruad from invergorken to the cánamac town is one of the most valuable in the continent. it consists of an old road with regularly-spaced ranger safehouses and patrols, and a newer pair of railway lines which can cut through the supernatural aura of the ruad due to their iron rails. the first and older line is no longer in regular use. it was constructed before the development of wrought iron and before the build crews learned how to blast through rock, so it takes a very slow and winding route and required a lot of maintenance. safehouses were constructed to board the workers while the tracks were laid. but without this original track, the construction of the second, far more advanced wrought iron track would have been impossible. workers for the second track were able to commute and sleep on the first track's train, keeping them from harm. the second track can fit two trains side by side and is in constant use ferrying cargo and passengers between the two towns
the country of inver, once The Event wiped out all of its original inhabitants a couple thousand years ago, was settled by hibernians and vikings from the north moving south, and aquitanians from the south moving north (thus the place names). the ruad mostly blocked incursions from the east. there was a long history of dispute over who truly owned the land, and that remained sort of up in the air for most of its history until the 1400s when armorican warlords (like Olivier) decided to make it theirs for realsies and waged war against their old hibernian trade partners (like Finbarr) for control of the land. the hibernians lost because finbarr fucked it up at the last second, and this cemented a ruling class of werewolves in inver until the 1860s
inver consists of three large duchies which cover 70% of the population. Moya in the west is the heart of lycanthrope rule, everybody worships a faery known as the immortal hound and the ruad is far enough away that it is not a fact of life as it is for everyone else. Inver duchy covers the capital city and the south-western farmland, the main sites of production in the country. And Cánamac duchy covers the trade port in the lough and surrounding territories, where forest clearing has led to new farmland and a thriving population. There was a fourth duchy in the north, Aber, but it was historically somewhat isolated and cut off from the south of the country and had developed its own customs and traditions, and its own form of the country's currency. In the 1840s, the duchy of Aber was dissolved and reconstituted into the king's lands, and southern customs were enforced in the north to prevent any more divergence. the palaces of the ruling families in each territory are shown in the local map alongside the family names.
Due to The Event causing massive damage in this region of Europe, forbidding the development of britain and france etc as colonial empires, the last great Empire of this continent was the roman empire, and even that didn't manage to overcome the Ruad. technology is rudimentary in Inver and the people living there are largely considered to be weird backwards superstitious barbarians. aquitan has been threatening annexation for decades, led mainly by the church of suzette, which forbids interaction with otherworld entities. the church holds in disregard the nobility of inver and their cultish ways, and as a result has been banned from attempting to convert inver citizens. but the church is still allowed to make minor inroads into inver for one very important reason: penicillin and antibiotics are the sole creation of the church, and the secret of how they are made is unknown outside suzette. so for the sake of good, advanced healthcare, the church is allowed to set up clinics and hospitals, on the condition that nobody is converted, and members of the church are strictly banned from engaging in any business but importing and selling antibiotics
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loftwingsuarus · 25 days ago
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Is the keepsake chest non-euclidian space??? Are Zag’s keepsakes still in there but he’s the only person who can access them except that he can’t because he is Cubes???
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