#engineering skill development
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RVS College Inaugurates 2024-25 Academic Session with Grand Ceremony
Chief Guest Tapas Kumar Sahu encourages students to focus on skill development RVS College of Engineering and Technology kicks off new academic year with inspiring inauguration event. JAMSHEDPUR – The 2024-25 academic session of RVS College of Engineering and Technology was initiated with a magnificent inauguration ceremony in the college auditorium. The event was initiated by the lighting of the…
#शिक्षा#college placement preparation#education#engineering skill development#Jamshedpur Engineering Education#Jamshedpur higher education events#Jharkhand technical education#National Education Policy implementation#RVS College academic year inauguration#RVS College student induction#RVS Educational Trust Initiatives#Tapas Kumar Sahu chief guest
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vsynth has long since been trending towards the uncanny valley of singing but i feel like its been especially pronounced the past few years now that a higher proportion of banks sound nigh indistinguishable from human people. you can only really tell if youre already deeply familiar with each bank's respective engine
#its stunning the amount of progress vsynth tech has made within the past few years#and its been really interesting too seeing like adachi rei rise in popularity almost as a counter to ai vsynth#its admittedly kind of saddening that the industry preference overwhelmingly pushes realistic vocals over mechanical robot vocals#and i mean i know they do come equipped with parameters you can edit to make them sound robotic again but its genuinely not the same#when you have the concatenation ai built into the software and the phoneme transitions are automatically smoothed over#this isnt to say that ai vsynth has like completely overtaken or threatening the Future of Vocalsynth though#there is a significant portion of people who largely prefer the clunky/mechanical/robotic sound of early vocalsynth#which is why i think rei has gotten as popular as she has#and the cryptonloids in particular are forever stuck in the piapro ether so the most we'll ever see of a miku ai#is just ppl messing with the rvc ai voice cloner LOL#i think if ai truly was causing Creative Bankruptcy or whatever then utau would not remain as wildly popular as it is#and part of the reason why utau still remains so popular is because [teto image] FREE SOFT its free!! anyone can use it & develop their own#vb on it too. so like yes you have the matter of industry pushing out these hyperrealistic voicebanks at an overwhelming pace#but individual fans will remain using/developing their own voicebanks (aggressively points to adachi rei again) so long as public interest#stays. hence why i dont think ''big ai'' in vocalsynth is a real threat or anything#referring to them as ai banks in the first place anyway is such a misnomer bc its not the same as generative ai#i do think that the relative simplicity at which realistic vocals are synthesized now does somewhat obscure the monumental amount of skill#it takes to tune older voicebank because that shit is HARD!!!!!!!!!#like with how synthv works it obscures the technical tuning feats of older engines and how massively massively massively impressive it is#to get anything to sound good let alone Realistic on smth like vocaloid2#synthv got popular because its ui made tuning a genuinely intuitive process rather than something that makes you want to throw#bricks at your head so its easy to forget tuning (albeit Still hard) was Much much harder#but at the same time.... ai doesnt automatically make tuning better either#actual plain vanilla ai voicebanks often sound very flat and lifeless if no actual tuning is applied i.e. vibrato pitch change tension etc#its such a beautiful complicated lovely artform#anyways my original thoughts. you unfortunately cant get that mechanical/clunky/robotic sound with. any commercial voice synth#released within the past 3 years#i hope more overtly artificial in nature banks along the same genre as rei catch on in popularity
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here’s my pro tip
everyone keeps pushing computer science without recognizing that the field is quickly becoming oversaturated. If you love CS, than sure, do that. But if you’re looking for a really marketable degree that will let you do CS but also leave the door open for other stem careers, then I highly recommend computer engineering or electrical engineering with a CS minor (optional - have an ee degree without a minor and I still work in software). You can still get a software job if you want, with the added bonus that a lot of CS people will think you’re a wizard for having a working knowledge of hardware. And as software jobs get harder to find and get, you can diversify and apply for hardware jobs. And the hardware jobs will be easier to get if you know how to code. Also, circuits are really fucking cool guys.
#Engineering#computer science#software development#electrical and computer engineering#stem education#jobs#employment#tech#for those who don’t know#computer engineering is a combination of electrical engineering and computer science degrees#So much so that at my school you aren’t even allowed to get a cs minor if you have ce major because they already overlap so much#That the cs minor is redundant#If you take a circuits class and hate it try ce instead of ee#ce usually requires less circuits#if you love circuits and the physics side do ee#But ce and ee will both let you work in both software and hardware even though ee is focused on hardware#And having both software and hardware skills is highly sought after#I got my software job because I was an electrical engineer#they specifically wanted someone to do software-hardware integration and that is a less common skill set
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the 2022 td-39 regulation also being influenced by mercedes throwing a tantrum 😐 what happened to the good old fia (ferrari international assistance) 😔
Fred's working on it, trust
#mercedes is good at one thing and that is whining#not my fault they don't know aero#skill issue on their side I'm afraid#they have changed the base concept every single year#they are throwing spaghetti at the wall and hoping somethign sticks#and then act shocked when it turns out that isn't the best way to develop a car#they are engine merchants and that's it#you need aero and an engine for a good car#if you can only build a good engine what does that mean?#do not send the Enzo quote to me because guess what he changed his ind on aero later#but yeah they can't win unless the get the governing body to do everything for them
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My literal favorite pastime is saying "this is why I'm getting an engineering degree" to anything trivial in nature. Successfully downloaded a game for my friend? Engineering degree. Duct taped a floppy sun visor on a car to keep it upright? Engineer degree. Solved for how many teaspoons of instant coffee can go into my mug if I use 8 oz measuring cups of water instead of 6? Engineering degree, and the reason I passed multivar calc with an A
#The best part is that yeah#technically developing critical thinking and problem solving skills is exactly why I'm getting a poor mans math degree#It's also a computer engineering degree but the disparity between the trivial nature and the difficulty of the degree is so much higher#It's so fun it's like yes! My capacity for clever solutions is the only thing my degree should ever be used for muahahaha#eye contact with the abyss#Compeng#Comp eng#Studyblr#University#Chaotic academia
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Oh, what pleasure it would be if Return of the Obra Dinn met Baccano!’s Advena Avis.
#Baccano!#Baccano#Return of the Obra Dinn#Quick! When was the last time I dabbled in Blender?#“”’Pope […] develop[ed] a game engine that allowed the player to move…#‘in a three-dimensional space rendered in a vintage style’ i.e. 1-bit graphics#Quick! Do I know how to do that?#if I were Szilard I’d devour Pope to gain his skills etc. but alas I have some morals
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There are quite a few barriers to adaption of new technology, not least among them, cost.
A recent history of under-floor heating
I live in new england and don't have them
#i live in a house built in the 50s#apart from being kind of expensive it's also a newer technology#it'll become cheaper as the technology ages#and it'll become more widespread with new developments#my dad is a mid-level mechanical engineer. when he renovated the house he updated the heating system#he installed it under bathroom floor and entryway tile#another hindrance is skill level#in my area of the u.s. there was one contractor who claimed to know how to do it#he botched the wiring on the front entrance so only half of it works. AND didn't test the system before permanently gluing the tile on top#(he then proceeded to coat a porous (and out of production) marble with thin grouting but that's not related to hard flooring)#personal#architecture#tumblr#technology#link#conductive heating (like using a mountain pie maker full of hot coals to warm Victorian feetsies) has been around since 5.000 B.C.E. so...#now you know#history
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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Corporate Scholarship: Tech Companies Invest in Engineers' Education with Learning Stipends
Corporate Scholarship: According to a list compiled by CodeCrafters.io, companies such as GitHub, Stripe, and Reddit provide learning stipends ranging from $1,000 to $5,000 per year.
Several prominent tech companies are investing in their engineers’ continuous learning by offering substantial annual stipends. According to a list compiled by CodeCrafters, companies such as GitHub, Reddit, Zapier, Stripe, Stack Overflow, Credit Karma, Databricks, Flexport, Sourcegraph, and Lattice provide learning stipends ranging from $1,000 to $5,000 per year. These stipends can be utilized…
#continuous learning#Corporate Scholarship: Tech Companies Invest in Engineers&039; Education with Learning Stipends#educational resources#employee benefits#engineer development#learning stipends#professional growth#skill enhancement#talent retention#tech companies#tech industry
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Shaping the Future of Technical Education
At MM Polytechnic, we're committed to empowering students with the skills and knowledge they need to succeed. Our diploma courses are designed to provide a strong foundation in engineering and technology.
Join us and embark on a journey of excellence. Address: Sector No. 34, Pimpri Colony, Pimpri-Chinchwad, Maharashtra 411017. Contact: +91 96045 28182 Website: www.mmpolytechnic.edu.in
#diploma#electricial#engineering#mechatronics#pcmc#pune#mmpolytechnic#technical education#diploma courses#education#career#skill development
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10 Must-Take Free Courses for Software Engineers in 2025
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#AI career skills#financial freedom strategies#Free courses for software engineers#Goal setting strategies#personal development tips#Self-improvement habits
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Empowering the global community by being more scientifically literate.
By 2033, the International Decade of Sciences for Sustainable Development, 2024-2033 by Empowering the global community by being more scientifically literate.
#young people#young scientists#student university#private sector#stakeholders#civil society organizations#science teacher#scientists and institutions#science institutions#fostering science for all#science matters#scienceday#world science day for peace and development#scientists#early career scientists#engineers#chemists#ecologists#mathematicians#meteorologists#scientific communities#global scientific community#early literacy#culture of science#scientific research#science#scholars#Youth skills
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Will AI and Machine Learning Take Over Civil Engineering Degree?
If you’ve been following the latest trends in civil engineering degree, you might have noticed that Artificial Intelligence (AI) and Machine Learning (ML) are making quite a splash. But what does this mean for traditional civil engineering degrees? Will AI and ML render these programs obsolete, or will they enhance the educational landscape? The Changing Face of Civil Engineering Degree Civil…
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#AI applications in engineering#AI education#AI in civil engineering#automation in construction#civil engineering careers#civil engineering degrees#data analysis in civil engineering#degree#engineering job market#engineering technology#future of civil engineering#Generative Design#infrastructure development#Machine Learning in engineering#Predictive Maintenance#skills for engineers
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Actually it is SO weird to me to remember that I was an engineering student and that later on I had been pursuing a minor in statistics
I may be a IT & com person in the end, but I do have the foundations of engineering and statistics in my brain too. Wild !
#speculation nation#if i hadnt liked coding so much i probably wouldve still been an engineer.#like my school does a first year engineering track where u learn the basics and then explore different engineering options#so by ur second year u choose your official track and that decides the rest of your schooling.#and id been thinking about computer & electrical engineering. often goes hand in hand.#guys i couldve been an electrical engineer. honestly that wouldve been so cool. wasnt meant to be tho 👍#i took a coding class my 2nd semester. first experience with coding. it was in C. i LOVED it.#and it got me comparing computer engineering and computer science and i decided that i wanted to do computer science#but well the intro course for that fucking sucked. didnt wanna go back to engineering either bc i hated engineering lol#im smart enough but it's fuckin soul sucking man.#eventually tho i found my way to my current home. im a techie :3 and im happy with that.#anyways do i seem like the kind of person who was into engineering and statistics? sometimes it's weird for me to remember.#but i did spent Years assuming id end up as an engineer. my grandpa was one. my dad was studying to be one b4 he dropped out#and my sister is one. just kinda runs in the family i guess. & so i was So Sure that was where i was going.#took. an engineering class in high school and everything. taught me some good foundational skills in modeling#also was the class that let me develop my signature. bc we had a notebook we had to sign the top of every day#so me doing my signature over and over again. i decided to use it as an opportunity to make it My Own. rather than just my name in cursive.#so yeah im a techie that talks good but i do have that math brain. engineering basis. statistics knowledge.#kinda feel like a jack of all trades (master of none) with it all. but see thats a good thing for companies (i hope)#ive got foundational knowledge of many things. and i am Adaptable. they can teach me the in depth shit i need to know themselves.#and i Also have my work experience in management... which i hope will help my case when applying to companies too.#aaaahhh!!! so many things to think about!!! but at the end of the day i am smart & educated and i will be a good asset to any company i join#i just need to convince them of that 😂 but i can probably figure something out. something !!!#i will graduate college and get some kind of IT job that pays decently & work my way up to maybe someday being an IT manager or smth#i can finally start. truly growing up. instead of being stuck in forever college unable to drive myself anywhere.#have my IT job and a car and the ability to do Whatever i want.... god i want it so bad.#im just daydreaming by this point. god im so excited to finally graduate college.
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Apply for a Canada PR Visa as an Engineer
Canada is an attractive destination for engineers due to its strong economy, diverse job market, and high quality of life. Whether you specialize in civil, software, mechanical, or electrical engineering, opportunities abound for skilled professionals.
To apply for a Canada PR visa, you must meet several requirements:
Education: A recognized engineering degree, verified through an Educational Credential Assessment (ECA).
Work Experience: At least one year of relevant full-time experience in your field.
Language Proficiency: A minimum Canadian Language Benchmark (CLB) 7 in an approved English or French language test is required.
Immigration Pathways
There are multiple pathways for engineers to obtain permanent residency in Canada:
Express Entry System: This is a popular option for skilled workers. You can apply through the Federal Skilled Worker Program (FSWP), where candidates are ranked based on factors like age, education, experience, and language skills using the Comprehensive Ranking System (CRS). High-ranking candidates receive an Invitation to Apply (ITA) for PR.
Provincial Nominee Programs (PNPs): Some provinces, like Ontario and British Columbia, actively seek engineers to meet local labor market demands. If nominated, you get extra CRS points, increasing your chances of receiving an ITA.
Atlantic Immigration Program (AIP): Engineers with job offers from employers in Atlantic provinces like Nova Scotia or Newfoundland can apply for PR through this program.
Benefits of Moving to Canada as an Engineer
Canada offers competitive salaries, excellent benefits, and a high standard of living. By obtaining a Canada PR visa, you can enjoy healthcare, education, and social benefits, as well as the opportunity to eventually apply for Canadian citizenship.
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