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#Image manipulation#Image liquefy services#liquify filter photoshop#Liquefy tool photoshop#elements liquify tool#liquify images in Photoshop#Photoshop#Graphic design#Digital art#Photo editing Visual effects#Creative editing#Image retouching
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Hi there, in most of your paintings I see the subject is drawn with features manipulated to look abstract, such as hair or other parts into these squiggly painterly lines, how do you achieve that?
Thanks a lot in advance!
I paint/draw them like that, there's no manipulation per se (I only use the liquify tool etc. to adjust bodily/facial proportions)! A lot of my illustrations—in particular the recent ones—start out as sketches that contain all the major elements (including the squiggly lines). Making appealing/flow-y shapes is sort of its own skill, but if you practice drawing them a lot you'll find you learn pretty quickly.
Here's a commissioned illustration as an example; you can see that basically all the shapes are laid out in the very early stages of the piece. The extra rendering in the final piece—for instance, in the trails of water or the hair—is intuitive for me at this point, but you'll notice that the shape language in the details is the same as that of the larger shapes (i.e., smooth, long, curling/rolling curves). This helps the piece to look more cohesive.
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Hi, I'm sure you get this often but I really love your recent genshin artwork, do you think you could explain your painting process? I love the colouring effect in that piece especially. Thank you.
Thank you so much! I got a few messages like this from my previous piece (thank you guys for the staff pick & blaze btw, I really didn't expect all the support😭) so I thought I'd share a bit of my process below as thanks.
I always do my lineart first because it feels less daunting to me when applying colours. I will do some rough colours first so I can easily adjust it to my liking.
Next, I make sure to separate each character into different layers when I clean it up. I like to work one character or object at a time, it's less overwhelming for me that way, and I can use clipping masks for ease of rendering.
I'll usually apply some adjustment layers on top of the base layer for shadows and highlights. When I say base layer, I just mean a layer of the colour without any effects.
I like using 'hard light' for shadows, and 'screen' for highlights, but you can really use whatever clicks with you.
Rinse & repeat this process for every character in the illustration. Note that I make Furina the focus so everything behind her will be less rendered than the elements in front of them (Neuvillette is a lot less rendered compared to Furina, and the painting in the back barely has much shading).
Once I render out each asset in the illustration and add shadows & highlights to my liking, I then to merge foreground/ midground/ background elements so I can make the overall illustration clearer to read. I don't want it to feel messy or overcrowded, and I think it's easy to get tunnel-visioned in small details and lose the clarity of the entire illustration.
Make sure to zoom out constantly and make your illustration B&W to check the values to see if the drawing is clear.
I created a simple S curve with the values for readability, and have the foreground elements have darker values & contrasts.
As for the BG, I wanted to add more textures into the drawing, particularly the painting in the back. Here's an image of it when I only added in the base colours.
I use the smudge tool to create more texture once I fill in the base colours. Since I don't really 'paint' anything with the textures in, I just put in the base colours and take a textured brush to smudge it. However, over-smudging can lose the painterly texture I want, so I usually smudge vertically or horizontally in a single stroke to create a sense of movement.
Another thing to note is that I only textured the BG, I thought it would help it blend into the background a bit better. I usually wouldn't do this for the foreground because I want those elements to be clearer.
At the very end, I tend to spend a fair bit of time just fiddling with more adjustment layers, various filters (such as blur, or noise), or liquify small details to really finalize the piece. Just vibes...basically this is me
Anyway, I hope that was helpful & it made sense!! Feel free to message me if you have any other questions & I'll try my best to answer! I might've glazed over a lot since I didn't wanna make this too long.
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Ello! ʕっ•ᴥ•ʔっ♥️ Im secretly a big fan of your art work and was wondering if you'll do a tutorial on how you make your art work, I love them all very much 💞
Oh, thank you. 🙇🙇 I’m so glad to hear that! And sure, I can make a tutorial real quick. :))
1.) Before I start doing any art, I do this to my canvas. Having a solid fill layer on color burn with low opacity gives a nice outline effect on your pen. As someone who sucks at putting lineweight at the right spots this is a life saver (or if you want to make your linework better, that works too.lol) All color bases and renderings stay above the lineart layer on multiply (I also use clipping mask a lot for rendering.)
2.) I give myself some time to research for poses on Pinterest. If I can’t find anything, I use Magic Poser on my iPad to make all of the poses.
This is a link for the web version.
Here is also the link to the brushes I always use for my drawings.
I’m going to use this old sketch of Ava with his hair short. For this example, I didn’t find a pose. I only referenced the hair style.
Generally I create the basic shapes for everything- the head, wings, body, etc (hair is kinda the exception to this). I don’t go too deep with adding line weight just yet.
3.) I add the base colors in this step. Sometimes I’ll stop here with my drawings, but with my personal art I continue. I tend to explore a lot of color schemes, so I like seeing how other artists approach this. I can take the longest on this cuz I get so indecisive of what I want. 😅😅
Sometimes if I don’t like my colors overall, I’ll add a solid color layer on Hue at around 30-40% opacity to harmonize every color. This layer stays above all other layers.
4.) Step 4 is a bit of a continuation from 3. Here I start adding more detail with the coloring, and putting those FX that I want. If I want to, like in this example, I also extend the drawing to show other elements, if I feel like the composition is a bit empty.
After this, I take a step back from my iPad and come back to my drawing the next day. Sometimes doing that helps me find obvious mistakes that I wouldn’t have noticed immediately.
5.) Sure enough, I saw the the mistakes on his face, so I fixed them. I prefer using the liquify over the transform tool when I need to retouch some things; it prevents the linework or coloring from looking “choppy” or torn apart with its resolution.
Once I got the final touches done, I send it off !
Don’t know if this is actually considered a tutorial but maybe seeing this process step by step can help a bit. 👏 good luck, and have fun with what you create!
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i mean the salad fingers section opened up with mandela catalogue and i am notoriously sensitive to anything mandela catalogue so you cant blame me you cant blame me
anyways the last two were fuckin. salad fingers n dhmis. i refuse to do those rn so im learning about the downfall of neopet nfts instead
#its a miracle the characters in twf are this good and that it has arg elements because i wouldnt be able to watch it if they werent#liquify tooled faces always haunt me whenever im trying to fall asleep their faces show up in my mind's eye and i cant drive them out kms#uh. thats an ocd thing. but thats the only symptom i have so idk#v#ig?
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Hi!
What's your favorite weapon to use against your Whumpees?
-- @whumporama ❤️🔪
Ooo good question! Though, I usually find it difficult to decide which weapon I should use on my Whumpees whenever it's their turn to be whumped, so I am already predicting that settling even on a top 3 will be difficult.
Let's see though... I don't think you can really go wrong with a blade or knife. They're quite versatile when you think about it. They can slice, cut and stab, yes, but they can also threaten, and even protect. Not to mention that they come in many different forms.
A pocket knife that folds neatly away, being flicked out at the climax right before the violence begins. Or being revealed and pressed against a Whumpee's neck in an alleyway.
A dagger, long and sharp. Whumper lightly trails the point along Whumpee's body, sending shivers down their spine. Maybe even using it to tilt their chin up.
A scalpel, even. A tool of precision, usually used to help save lives, but now it's use is being twisted and bastardized, slowly and methodically slicing through layers of flesh to do god knows what. Or maybe it's not for a surgery. Maybe Whumper sees themself as an "artist" of sorts, and Whumpee is their canvas. A scalpel is like a pencil to them.
Hmm... But I also like drugging too. It's definitely my go-to for lab settings. Maybe I'm a little too reliant on drugs for lab whump lmao. But c'mon-- it's right there!! And it's so versatile-- you don't even have to make it a pre-existing drug, you can make the side effects literally whatever you want!!
Yes you have the typical dizziness, confusion, tiredness, and euphoria of normal drugs, but that's not all injections are capable of. Some drugs burn (propofol does iirc, and I know potassium does too. Potassium is *super* uncomfortable when administered through IV. Best used on a Whumpee who was starved and has a potassium deficiency-- I could write a tip post on that one day), other drugs can cause odd feeling headaches that feel like pressure building up in your head (morphine does that to some people for a second before it kicks in. I am one of those people. It freaked me out the first time around ngl lol), but even that is just the surface of things drugs can do, especially in fiction.
One of my favorite fics I've read on here, Drowning by @equestrianwritingsstuff, features lab whump and a drug that makes the MC experience agonizing pain and panic. Those scenes were so fucking good imo!!! Like-- OUGH!!! Nearly yoinked it for myself, but I've already yoinked a lot from that story, and I don't want to just-- make the same thing again lol. (That's called plagiarism! :D!)
You can incorporate magic to induce a whole slew of fascinating new side effects. Add a hint of fire magic to set every single one of Whumpee's nerves alight with agony. Earth magics could temporarily petrify certain parts, if not all of Whumpee (petrify could just mean paralyze, or it could mean literal petrifaction; turning solid like stone. So solid that parts could snap off), water magics could liquify (imagine that in the lungs. As if pneumonia wasn't bad enough. The damage that literally liquifying a brain could cause too), and as for air magics... just injecting plain air straight into the veins can cause a whole slew of problems-- you don't need magic for that (you could suddenly adjust the atmospheric pressure with magic and make Whumpee suffer more as the air inside them rapidly expands though).
Speaking of magic, that's another fantastic weapon! In a fantasy setting, I feel like magic could be so common and come so naturally that it's almost on par with just-- using your bare hands. But magic is more useful and so versatile and there is so, so much you can do with it!!
Elemental magics are an obvious choice. Just look at Avatar over there. But ofc there's other elements that are fun, like ice, and electricity, and blood... Me and a friend once came up with an idea of someone who could manipulate someone's skeleton. They couldn't manipulate the muscles or their mind, literally just their bones. It'd make resistance painful, pulling and tearing at delicate tendons. The best thing Whumpee could do in that situation is just relax as much as possible, while their body gets helplessly puppeted around (technically they could overpower it too, depending on how much force the power could use ofc).
But there's so many other magic powers too that could easily be weaponized. Mind control abilities, a mind reader that knows all of Whumpee's weak points-- there's a fic I recently binged through, The Gift Of Perfect Knowledge by @internallyscreamingfrootloop, where a kid gets the ability to know the answer of any question he asks, and he's definitely used that to at least utilize the tools at his disposal.
There's even brutal powers that you can use, like super strength, and shape shifting, and blast summoning, which can give a Whumper the ability to just toss Whumpee around like a ragdoll.
But the fun part about magic is that you can make your powers be whatever the fuck you want. Take a look at my OC, Kage, for example. He might be a Whumpee, but he's also done his fair share of brutal, murderous whumping in his past. One of the powers that helps him with that, is a power that I literally just call "Ravens". He can summon ravens, crows, just any corvid really, and he can control them to make them do what he wants. Imagine a massive flock of black, cawing birds descending upon you. Imagine the last thing you see is a beak in your eye. Imagine the dreadful pain of being pecked apart and eaten alive, bit by agonizing bit. You can get brutal with magic, and it doesn't even have to be anything complicated.
Maybe magic will have to win my favorite then lol.
Honorable mentions:
Bludgeoning tools. Bats, canes, even a wall. If I'm feeling especially brutal, I might even think about just filling a bag with heavy weight, swinging it around and WHAM!!! Right into Whumpee. Sometimes a whack isn't enough, y'know?
Unconventional weapons, my beloved. A hefty flashlight, a purse, bottle of perfume or cologne (Whumper discovers that Whumpee has it while kidnapping them, proceeds to use it as an irritant, spraying it in Whumpee's mouth, eyes, and even up their nose. Whumpee can't wear it anymore because the scent reminds them of what happened now), clothes used for strangulation, or even a lack of clothes, a plastic bag for suffocation-- ugh, there's just so much you can do with the random objects you have laying around in your house. Books as bludgeoning weapons. Cards thrown so fast and hard that they cut. God I can keep going all day.
But ye, to answer your question, I think my favorite weapon would have to be magic, just in general. Second favorite would have to be anything unconventional, I like seeing the creativity of it. Mix those two together, and you have my full undivided attention.
Thank you so much for the ask!! This one was fun to talk about!!
My ask box is open and I would love to answer more!! I have plenty of ask games you can find on my ask game masterlist here! (I wanna update that completion tracking format into a tag system for better ease of use tbh. Maybe next year.)
Thank you to all who have read this far, and thank you to whumporama for both their post, and for the ask!! Hope you enjoyed my ramblings lol. Have a nice day/night/life!!! :D
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Abstract Grainy Background Tutorial for Procreate
Requirements:
★ Procreate app (version 5.3 or newer)
★ Soft Brush (default; found in "Airbrushing" set)
★ Custom Grain Brush (can be found here or here)
Step 1:
Start with a blank canvas of your preferred size. Fill a layer with white.
Step 2:
Select a medium shade of gray. With the Soft Brush, lay down random scribbles;⁽¹⁾ then, repeat this step with black.
⁽¹⁾ Different marking styles can produce unique results. If making multiple backgrounds, try experimenting with the shape and placement of your scribbles on each piece.
Step 3:
Apply a Gaussian Blur. Anywhere between 5-10% works— go high for a softer look, or low for a more solid look.
Step 4:
Open the Liquify menu. Select the Push tool, and copy the following settings:
★ Size: 70-85%
★ Pressure: 90-100%
★ Distortion: 0%
★ Momentum: 0%
Step 5:
Using the Push tool, move and swirl the scribbles around the canvas. Start at a larger size as you block out general shapes, and shrink the tool down for refinements and detail work. Once satistfied, finalize your changes and exit the Liquify menu.
Expect a lot of trial and error at this stage— you'll probably go through a few renditions before you settle on a final design. If you're not happy with how a Liquify attempt is turning out, hit the Reset button and give it another go.
Step 6:
Create a second layer. Set your brush color to white, and use the grain brush to lighten a portion of the design.⁽²⁾
Next, create a third layer. Change your brush color to black, and use the grain brush to darken a different portion of the design.
(Your goal in this process is twofold— adding texture, and creating a broad, gradiated spectrum of grayscale values.)
⁽²⁾ I usually place grain so that it obscures flaws and accentuates the strongest elements of the design; where you choose to add grain on your own design, however, is entirely up to you.
Step 7:
Merge all layers together and open the Gradient Maps menu. Choose a premade Gradient Map, or create your own.⁽³⁾
⁽³⁾ "Hazy Summer Days" Gradient Map was designed by me. If you choose to recreate it for your own use, please provide credit.
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You're probably getting bombarded with asks right now so sorry to add to the clutter - but I am a huge rock nerd - that goes beyond like Steven Universe and Houseki no Kuni. So I just want to share some stones and stuff that have cool properties and maybe could provide some inspiration (mainly tho so I can list off rock facts)
Mercury: Mohs 3.5, Toughness: Brittle - Malleable. Technically Mercury is always found in it's liquid form unless amalgamated with other elements, etc. But Mercury actually can be solidified, creating a "rock" with a 3.5 Mohs scale. What's interesting about this is that this solid Mercury produces an awful echo-screeching sound when bent. Idk how this would apply for a SU One Piece Character, but having the abilities to liquify, solidify, as well as being a very heavy metal which corrodes or amalgamates with many other rocks, a character like this would be a difficult opponent, or a powerful ally.
Calsilica: This ones funny because it's not a natural gem, and has an extensive history of people trying to claim that it is. Rather, Calsilica can be made from the run off byproducts in plastic, epoxy, wax, etc, condensed so hard it becomes a rock. I've had character ideas of this kind being a gem who either feels like they're lesser for being man-made, or even having imposter syndrome.
Painite: Mohs 7.5-8, tough. An incredibly rare, red-orange gem, which though is a lesser "hardness" then diamond, could easily break or shatter one.
That's another interesting thing about diamonds that was less included in the show, but they are very brittle - while sapphires, rubies, jade may be of a lesser Mohs scale, they could easily crush a diamond. Especially Jade. Jade may be one of the toughest, naturally occurring gemstones out there (hence why there are so many carvings made out of it) and can even be stronger than steal, also with no known cleavage point (point where the gemstone easily fractures most) it's a kind durable to both blunt and pin-point force.
Rutile: Rutile itself can be pretty thin and weak, but they usually occur inside of other gemstones, as needle-like fractals and growths. Their possibilities are endless and they're gorgeous. Hundreds of gem kinds can be "rutilated".
Carbyne: The. Strongest. Material. Known to man. Taking Graphenes place. I have OC's made of this, but the possibilities for character development are endless. Because, technically, only a 100 atoms of carbyne exist. They have to be contained by a graphene tube in order to stay in existence. These could be extremely powerful characters, but say their outer coating of graphene is gone? They'll vaporize. Carbyne, Graphene, and Buckminsterfullerene are all in the carbon family along with diamonds, and so modern experimentation has led to their creations, and thus, gemstones both harder and tougher than any diamond.
Though, having said all that stuff about diamonds, there is one kind that is incredibly difficult to shatter and that is Bort or Bortz. It's technically a term for any diamond that isn't jewel-grade, or natural diamond, used for cutting tools and abrasives, but as a gemstone, it would be the top tier of diamonds. Their crystal structure is smaller than a normal diamond and so blows or damage are spread out evenly through the material, rather than a regular diamond which will often take force over one point of cleavage and completely shatter.
Ok I will be quiet now I've literally been typing this for more than an hour - I just love gem Au's and your designs especially. Idk if you've heard of Houseki no Kuni but it's basically a manga/show where the characters are completely made out of the gemstones, unlike being manifestations of light in Steven Universe. I'm working on a fic/head canon au of HNK One Piece characters (once again because I'm a rock nerd)
Good lord. That's a lot of rock facts.
I def will be using this information in the future so I'm posting this as future reference/ getting this long thing outta my inbox/ showing everyone else these rock facts
Thanks for the ask and tips!
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it doesnt matter how many times I sneer to myself about how youtube discovered this predictable combo of taking a person's face, applying liquify tool, 100% contrast, convert to B&W, compress the hell out of it - maybe some censor bars for flair - it still makes me jolt and imagine things.
I feel cheated sometimes bc it's not the thoughtful horror elements getting to me it's like some. fuckin. primal animal part that sees big eyes and weird faces and freaks the fuck out even when in my higher cognition I can see a lot of that is just cheap and unoriginal. like in some ways I am nostalgic about that kind of stupid zalgo horror but in others I wish it was like.
less exploiting that kind of primal paranoia. maybe even just being a bit more campy and ridiculous. do you know what I mean.
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Grimiore Gemstonia: entry II: Bismuth 🌈⚒️
A rainbow stone that many may know from the modern tv show Steven universe, a show which I myself am a fan of, the lore and history of bismuth actually isn’t that unlike the character in the show: archeological digs in Egypt dating to the 4th dynasty suggest that they had known about bismuth, and used it as an alloy in smithing, which they used to construct tools and weapons. Natural bismuth is typically dull and silver in color, but due to its very low melting point, many modern artists and crystal collectors and witches have found ways to liquify and recrystalize the mineral, which causes it to take an incredible shape of a rainbow hopper like pattern! An innie, if you will! Bismuth is a great mineral for promoting unity, creativity, and transformation, both physical and spiritual, and is often associated with deities of smithing, such as Hephaestus, or queer gods, such as Dionysus! Its transformative nature has also made it a stone that is often seen as allegorical for the medical transitioning of trans people!
<><><><><><><><><><><><><><><><><><><>
- MOHs scale: 2-2.5
- Chemistry: Bi
- Occurrence: worldwide
- Discovery: possibly as early as 4th dynasty Egypt (3rd millennium BCE)
- Species: native elements
- Rarity: common
- Etymology: from modern Latin “Bissmutum” meaning “bismuth”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Elements: all
- Zodiacs: ♒️
- Chakra: all
- Deities: Hephaestus 🇬🇷, Iris 🇬🇷, Dionysus 🇬🇷,
- Correspondences: unity, focus, transformation, faith, creativity.
- Birthstone: none
<><><><><><><><><><><><><><><><><><><>
#gems#gemstones#gemology#gemstone#crystals#geology#crystaloftheday#crystal collection#geologist#anthropology#archaeology#bismuth#male witch#green witch#paganism#hellenism#witchcraft#druidism#hellenic worship#baby witch#pagan witch#hellenic deities#crystal magic#crystal witch#pagan magic#mineralogy#natural history
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🥦 & 🧠 ? 👀
Hey quaksi, thank you for asking!
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🥦 Can you share an old piece of work next to a newer piece and say what you've learned?
I did this first picture in 2019 when I was still pretty experimental with the mediums I was using. The background was made in MagicaVoxel and then I painted some extra bits in there with the free drawing programme I was using at the time.
The second picture is from 2023, when I had settled into an illustration workflow.
One of the things I learned is how to lead the eye around the image more effectively using lighting. In the 2023 picture, I believe the viewer will naturally perceive all the important elements in about the right order (e.g. reporter's face, hand+notebook, interviewer's face, background character's face). In the 2019 picture, there's actually a second figure close to the centre of the image, but I think it's too easy to miss. These days, I would consider adding some extra elements to the climber so they stand out more from the background, and probably use some more wires to draw the eye to the character!
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🧠 What is a drawing tool you can't live without?
I really, really like the liquify tool to correct anatomy (particularly facial anatomy) - to the extent that I only started using Rebelle as my main programme when they added a proper liquify function!
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Take good care of yourself! ^_^
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As far as character design goes what dictates the final decision on a characters main design?
Ooh well my experience as a character designer is very limited since I primarily work as a storyboard artist and animator. But, I have done freelance as a character designer the past year or so and learned a bit of what goes into a character designs. So before I answer, everything I state below is mostly from the perspective of an animator with limited experience as a character designer. Everything I will say is not an absolute since every show is different and will require different factors in design decisions. And with that, let’s answer your question!
As far as character design goes, what dictates the final decision on a character’s main design?
Well to be honest, it seriously depends on what the production is trying to achieve visually. Every production is different and values different design elements to help communicate a character’s personality through their physical appearance. Sure, there are studios that have super distinct looks, also known as a house style, that are quite literally visual trademark of a studio’s work/style. You know a Studio Trigger production when you see the designs, you know a Studio Mir Production when you see the designs, you know a Matt Groening production when you see the designs, and so on. Some productions prefer to stay with the house style since there are pre-established design rules. For example, while I freelanced as a character designer on the upcoming animated Superman series one of the design rules was that no character could be taller than Clark Kent who was at least 6”0 (~183cm). There were very special cases when this rule could be broken (mainly if the character was more heavy set compared to Clark we could break the rule to communicate size and weight better). But overall, most of the characters were smaller than Clark to help emphasize his stature as Superman (as well the gap between his personality and physical size which I always found to be super cute haha).
While on Superman, what I learned was the biggest difference between designing and storyboarding was the designing characters was more so about nuances and details rather than volume. And by volume I’m referring to the amount of drawing you do as a board artist is more so about the quantity at an efficient drawing speed. As a designer, I often spent a lot of time drawing less and thinking, “Hm, what if I try this? What if we move this design element over here? How about we switch accessories from these two characters? Can I use the liquify tool to push things around?” So much of it was seriously thinking about the smaller details rather than getting the bigger picture down that I normally do for boards. And even then, the final decision really comes down to the design supervisor and the show runners so whatever their art direction goals are is what weighs heavily in the final design decisions.
But from the perspective as an animator, what I believe should be really valued and seriously thought about is consistency and reproducibility. Are these designs solid shape language wise? Can these designs be broken down into simple shapes for the board artists and animators in the rough phases? Can these designs be adapted easily to any new artist coming on the production? Can these designs be reproduced multiple times by different artists (who may have different art styles) and still read as the characters while maintaining consistency in the production? It’s so easy to want to add a lot of details to a character design but that often makes it harder for artists later in the pipeline (mainly animators) to work with. Sure it would be cool to have a character with multiple belts and outlandish clothing details, but that character has to be drawn multiple times at the same level for many episodes and will require too much time that the production may not have. That’s why I personally prefer designs that use less line work and mundane details to help convey a character’s personality rather than something over the top. An example of this I saw recently was how the level of introversion vs extroversion for the character’s of Bocchi the Rock were represented by their hair. Bocchi, the main character, had very long bangs that covered her face which represented her extreme introverted nature and social anxiety. While Nijika’s bangs were a middle part that exposed her face/forehead more, representing that she’s more extroverted and comfortable in social settings compared to Bocchi. The other two characters are more of a mix of introvert and extrovert and those personalities are represented quite thoughtfully through their hairstyles as well. Point is, all of that characterization was done through something as simple and mundane as a hairstyle. While it’s just as fun and valid to have very detailed design choices for characters, I think I’m just more impressed by designers who can speak volumes without having to visually give a lot. Though, that level of skill comes with a lot practice and experience…as well as if the production is specifically looking for something like that haha. And again as an animator, having design rules that are thoughtful not just for the characterization of characters but also for the people who will have to draw the character multiple times is something I believe should be a deciding factor in a final design. Overall, there are a lot of factors that go into making a final design that is dependent on what a production is trying to strive for in the art direction. But most focus on whether or not the design conveys the character’s personality upon first glance (ie. is the silhouette readable, are they preppy or jockey, are these character distinct from each other shape wise and color wise, etc,) while also making sure the designs are reproducible for people who are later in the production pipeline (ie. animators). Since design supervisors and show runners are the ones who are dictating the design rules in the first place, it really is a matter of what they are looking for specifically that can drastically change what are the deciding factors for a final design. I hope that answered your question!
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Just curious, what program do you use for drawing? And do you have a system for layers/coloring/etc?
I use procreate on the ipad! I prefer to stick to default brushes, and lately I've been using the wet acrylic brush for pretty much everything cause it gives stuff the oil painting vibe I'm going for. I'll put more about my process under the readmore!
I'll use my most recent drawing cause it's easier to explain with pictures. First I make a sketch, it tends to be pretty messy but I just erase the parts I don't need. That will look something like this:
Next, I put the flat colors on a layer underneath. Sometimes I use an opaque brush, but I prefer to use one brush for as much as possible so I scribble madly with my wet acrylic brush lol. I choose the skin color last, because skin is particularly informed by the colors around it(if you color pick skin from some photos or even cartoons you'll see). That looks like this:
Then, I set the sketch layer to either multiply or overlay mode, and merge the color and sketch layer together. Then I just paint over top. This is a good time to scribble out the mistakes that are still there from the sketch layer, or get rid of lines that are too harsh. I mostly just pick colors on the fly for shading, I guess I have a process but that is way more philosophical and long winded lmao. Here is the rendering:
Then I just sorta slap a background on. For more serious pieces I'll start with some elements of the background and perspective, but if I'm just excited about drawing my lil guys I do that first instead. I have some foliage brushes and the default cloud brush here:
Sometimes I'll add some more lighting on top with an add layer, but I didn't this time. I color correct at the end, which usually means saturating the figures and desaturating the background. I also use the liquify tool to fix any glaring proportion mistakes. And finally! My favorite part. Here is a timelapse:
Hope that is helpful!! let me know if you have any questions <3
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The Benefits of Routine Drain Cleansing in Denver Pipes
Introduction
In the dynamic city of Denver, where the majestic Rocky Mountains offer https://emiliouomj.bloggersdelight.dk/2024/11/06/preventative-maintenance-tips-from-top-denver-plumbers/ a spectacular backdrop, keeping your plumbing system is not almost visual appeals; it's about functionality and comfort. Property owners often neglect one important element of plumbing maintenance: routine drain cleaning. This short article explores The Advantages of Routine Drain Cleansing in Denver Plumbing, clarifying why it's necessary for every household. Whether you are looking for a "plumbing technician near me" or require an "emergency situation plumbing technician in Denver," comprehending the significance of drain cleansing can save you time, money, and a great deal of hassle.
What is Drain Cleaning? Understanding the Process
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Mechanical Techniques: Using tools like snakes or augers to physically get rid of blockages. Hydro Jetting: A high-pressure water jet approach that clears pipes by blasting away debris. Chemical Solutions: Applying specialized chemicals to liquify grease and clogs. Why Regularity Matters
Regular drain cleansing guarantees that your plumbing system runs efficiently and efficiently. Scheduling routine upkeep with local plumbing services in Denver can avoid minor problems from intensifying into major problems.
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Preventative upkeep is key when it concerns pipes systems. By engaging in regular drain cleansing, homeowners can significantly reduce the danger of unforeseen blockages. This proactive method can conserve you from frenzied searches for an "emergency plumbing in Denver."
Enhancing Your Home's Plumbing Efficiency
Over time, particles such as hair, soap residue, food particles, and grease collect in pipelines, leading to decreased flow rates. Regularly arranged cleanings boost your home's general pipes performance, which implies much better performance from all your fixtures.
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Lowering Water Bills
When drains pipes run effectively, they help keep optimum water pressure throughout your home. This performance translates into lower water costs since your pipes won't have to work as hard.
Health Benefits of Clean Drains Reducing Undesirable Odors
Clogged drains pipes frequently produce nasty smells due to stagnant water and decomposing raw material. Routine cleaning removes these unpleasant odors from your home.
Preventing Mold Growth
Moist environments are breeding grounds for mold and mildew. By guaranteeing your drains are tidy, you considerably lower moisture levels
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how much more does csp slap than procreate? wanna know if i should buy it
hmmm i haven't used csp pro as much recently cause of how busy i am, only for achelous's banner and the new references for my ocs, but if you're currently using procreate or any other drawing app that doesn't have a complicated-looking interface, the interface and controls for csp can be difficult to understand. there's kind of a learning curve to get over, i had to look up a youtube tutorial on how to edit the interface to my liking when i first bought it lmfao but the brushes are SUPER nice with all the different textures, and the blending is so interesting to learn how to use since i rarely use the blending/smearing tool in procreate cause i have a difficult time understanding how to use it. the pieces i made so far come out crispy clear on my phone when i send it, which is personally amazing cause i always zoom in and inspect each little detail to see if i missed anything. AND YK HOW IN PROCREATE WHEN YOU BARELY ADJUST THE LINE DURING TRANSFORMING, IT BLURS TO SHIT???? IT DOESN'T REALLY DO THAT AT ALL FOR CSP, THAT SHITS GENUINELY A BLESSING. also i found out how to kinda use the 3d models, so i can do more dynamic poses AND practice my anatomy. genuinely, i really find csp quite an upgrade from procreate due to how many features it contains, BUT i still enjoy using procreate.
i don't have csp on my ipad and as much as i want to for accessibility purposes (i don't have the ability to bring my drawing tablet on me all the time + the wires are a hassle to set up, just imagine setting up in public when you already don't like being in public spaces for a long time, esp with what you draw 😭), you got me immensely fucked up if you think i'm doing a subscription instead of a one and done payment like procreate and csp on my laptop. procreate is mad convenient, i can doodle whatever i want with it, even while taking notes at the same time if i am using it for notes. i use gumroad to find most, if not all my brushes and it's so fun shopping for them like the csp brushes. i'm also super used to how each brush i use works cause i've been using it for nearly 4 years now, and ik how to work around certain elements to my liking, esp the liquify tool cause the liquify tool on csp lags and sometimes does not "listen" to what i'm trying to do with the drawing. i feel like procreate is sorta beginner friendly for digital art, ik other people say otherwise cause it is pretty lackluster compared to other professional digital art programs, but that's just what i think. also i like speedpainting process videos, i just watch them whenever i want to and remember what i was thinking or feeling during a particular moment in it.
all in all, i heavily believe that it's just personal preference on what feels the best and works right for you, because i went through many different drawing apps/prgrams before i finally settled on csp, procreate, and sai (on occasion lol). you also gotta make a heavy financial decision on csp if you're choosing to do either the pro or the ex version, but i'd wait until the discounts come out again if you choose to purchase csp. i think there's the free trial for csp to see if you rock with the interfaces/controls as well before settling on one or the other ‼️‼️
i ain't a big professional or particularly nit-picky on what i think is overall the best, i simply love making art with whatever media i'm using 🙇♂️
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Generated AI results:
Echoes of the Past:
Concept: Create images where the past and present collide, showing how memories or history haunt the present. For instance, overlay faded, ghostly figures or scenes from the past into current environments, suggesting the lingering presence of past traumas or lost moments.
Manipulation Techniques: Utilize blending modes, opacity adjustments, and texture overlays to integrate these ghostly elements seamlessly into modern scenes, creating a haunting effect.
Fragmented Realities:
Concept: Depict a scene where reality appears shattered or fragmented, symbolizing emotional or psychological disintegration. For example, show a person whose image is broken into pieces or a landscape with cracks revealing a surreal, darker dimension beneath.
Manipulation Techniques: Use slicing tools, distortion filters, and masking to create a fragmented effect, integrating contrasting elements to emphasize the emotional disarray.
Fading Reality:
Concept: Depict the distortion of reality caused by substance abuse by showing a scene where everyday objects and people gradually blur or melt away into an abstract, chaotic form. For instance, a once-clear view through a window could become a surreal, distorted panorama reflecting the disorientation experienced.
Manipulation Techniques: Use blurring, liquify effects, and color distortion to create a sense of disintegration and confusion, representing the impact of substance abuse on perception and reality.
Loneliness in a Crowd:
Concept: Highlight the isolation of an individual within a bustling environment. Show a solitary figure surrounded by blurred or faceless crowds, emphasizing the feeling of being alone despite physical presence among others.
Manipulation Techniques: Use selective focus, blurring techniques, and contrasting sharpness to isolate the individual from the surrounding crowd, enhancing the emotional impact of loneliness.
The Weight of Time:
Concept: Visualize the passage of time and its impact on life through images where objects or scenes are burdened by visible signs of decay and aging. For instance, show a young person carrying an old, weathered house on their back or an hourglass where the sand is composed of broken memories.
Manipulation Techniques: Apply aging textures, sepia tones, and layering techniques to depict wear and tear, and use perspective tricks to visualize the physical and emotional weight of time.
Analysing the results:
i am really interested in the concept of loneliness in a crowd. i see this as a potential concept for me, as it shows the deeper idea of isolation. i feel like there's a lot of potential in this topic
i also found the idea of fading reality a really interesting concept as it delves deeper into the idea of substance abuse, which was something i wrote down in my book as an idea. it would be interesting to show the change from sober to under the influence and how durastic it is. i think this idea would work really well as a manipulation because you can play around with the blur and colours. as well as distortion.
i also really like the idea of doing my concept about girlhood to womanhood and the changes. I feel like this topic could be interesting because you could show the beauty in it, the bittersweet side and the changes.
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