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#tile#mosaic#dwarven#geometric#geometric tile#geometric design#photography#alice butenko#lisboa portugal#portugal#dwarves#dwarven aesthetic#geometric aesthetic#geometric decor
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I'm begging dragonage fans to do a tiny bit of research about arm amputees before loudly shouting their opinions on the inquisitor returning in the next game Please lol.
Apparently, it was confirmed that the inquisitor, your chatacter from the last game (who looses their arm in the final cutscene of the DLC), will return in Veilguard as a customisable character, similar to Hawke, and they will play an active roll in the story. This has caused a lot of people to start speculating on how they'll handle the inquisitor's missing hand, with most people agreeing they'll have to have a prosthetic to be an active part of the story. Which, while I do think this is the rought bioware will take, isn't true, and a part of me really hopes they leave the inquisitor without a prosthetic arm like in the end of Tresspasser
Partially because we already have a companion with a prosthetic (neve) and it would be nice to see some diversity in how amputation is depicted in such a mainstream game, but also because you dont need a prosthetic to fight as any of the main 3 classes from inquisition.
Mage:
mages just need a staff, the game shows them as 2 handed weapons but it's totally beleiveable that it would be usable 1-handed (Neve also uses a dagger-like weapon in the trailer, you can make a "staff" in inquisition that functions more like an energy sword, and the Mage in the chargers uses a staff resembling a bow, so I think it's more that they just need a focus, the shape doesn't matter as much). A knight enchanter may struggle more 1 handed, but I wouldn't write it off as an option with some modifications made to their main staff.
Warrior:
the easiest to justify, because there are several cases of arm amputees fighting with a sword and sheild in history, and while many did have prosthetics, most weren't functional (meaning they were mainly for aesthetic purposes and didn't actually aid the fighter in any way. There were exceptions, like Götz of the iron hand, who's prosthetic was functional, but most were not). The inquisitor looses their arm just above the wrist*, so they still have most of their forearm. Most sheilds strap to the forearm, so it wouldn't take much adjustment to make that work, and you can use the other hand for the weapon. Obviously, two-handed weapons will probably be off the table, though, lol.
*edit to say, as several people pointed out, i got that wrong, my bad 😅. The inquisitors arm is actually amputated through the elbow, the screenshots i was looking at just weren't very clear and it has been a while since i got to trespasser lol. It would still entirely possible to strap a shield to the upper arm though, with some pretty minor adjustments to the existing straps on standard (as in, those used by non-disabled warriors) tall shields, so the point still stands.
Rogue
this is the one people tend to be the loudest about and the one I understand the most. Obviously duel-weilding daggers won't work (unless you give them something like the hidden blades in assassin's creed on their stump side, I guess) but using a single dagger still would, and is a perfectly reasonable approach, given that's how most irl people used daggers. Archery, though, absolutely can work without a prosthetic, despite what people think. Dragonage has crossbows, not something like Bianca (rip) but a small, single-handed crossbow is an option. Even ignoring that though, amputee archery is a thing irl, and not every arm amputee uses prosthetics for it. The bows are modified to be held in one hand and drawn with the mouth using a kind of pully-system built into the bow that I could very easily see being modified into some dwarven-style contraption in game (some double arm amputees use their feet to draw regular bows, but I don't think that would be pheasable in combat).
Like I said, I think bioware will probably go with a prosthetic, but i hope that they don't. Or at the very least, show them with it sometimes and without it other times (the same goes for Neve, no one wears their prosthetic 24/7, I'd love to see them both take them off around the home base, even just occasionally). A lot of arm amputees in particular prefer to go without one, and arm prosthetics in media are some of the worst offenders of the "perfect prosthetic"/"miracle cure prosthetic" tropes. It doesn't count as "diversity" or disability representation if it doesn't actually change anything other than the look of the chatacter, and im really, really desperate for some actually decent amputee representation in games.
#disability#disabled#disability in games#dragon age the veilguard#dragon age veilguard#dragon age#dragon age inquisition#dragon age inquistor#dai#datv#dragon age 4#amputees#amputee#amputee representation#disability representation
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my hyper specific dungeon meshi headcanon is that chilchuck has a purely aesthetic crush on senshi but marcille makes it her own mission to Make Sparks Real bc she's sooooo romo pilled.
it goes nowhere bc neither chilchuck nor senshi are interested in dating let alone each other. however it makes for very funny scenarios.
re: chilshi: i kinda dont remember the og post for it but here are references from the top of my head. of course i believe it's somewhere ryoko kui did confirm that halflings generally admire dwarven beauty standards but bwaaah. let me have fun. bisexual chilchuck win.
#dungeon meshi#delicious in dungeon#chilchuck#senshi#my art#marcille donato#marcille#chilchuck donato#laios touden#eh. not tagging all of it.#dunmeshi spoilers#dunmeshi manga spoilers#im gonna tag this#chilshi#but it kind of only half is?? it's like. a version of it that makes most sense for their characters. to me anyways#dunmeshi
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Hi!!! Hope you’re doing well - I just want to take a moment to gush before I ask something, because I’ve really enjoyed your blog since finding it:
1: your writing is SO good I’ve reread your dunmesh fics several times now & just eat them up every reread. I’m stoked you also have funger content & can’t wait to eat those up
2: your blog’s aesthetic is just 🤌🤌 chefs kiss
3: your chilchuck’s wife fic - I’m convinced you are the chilchuck expert you characterized him so well (& the bit in the 3some fic when he choked the reader ? gulp)
OKAY on the with the actual question: I was wondering if you have any chil thoughts for the chilfuckers? Maybe some sfw / nsfw?
thank youuu :] i'm so glad to provide for the dungeon community with both meshi and funger <3 and also extra glad to make the chilchuck people proud, he's my fav lil man
i have so many chilthoughts bc i am a verified chilfucker i need that middle aged man
nsfw chilthoughts
MEAN mean man
Likes to make his partners huff and whine, especially if they start haughty or mouthy
Facefucking, especially, for the mouthy ones. Wants to shut you up and make you drool
Lately the thought of Chilchuck fist-fucking a bigger race has been making me sweat… like yeah lil man, get up in that thang… I need to write it. Maybe some dwarven wench who keeps mocking Chil, or an ogre that feels its appropriate to pick n lift him up while working
Schrodinger’s breeder kink - sometimes its all he’s thinking about and sometimes the thought is entirely uninteresting
Touched on it a BIT in my body swap fic but i think Chil has a really sensitive neck and likes being held there (maybe not choked, but grabbed and stroked for sure)
Has a secret goon for younger partners but doesn’t like admitting to it, the taboo of it makes him all hot especially since he knows most other races can’t tell. Like a VERY poorly kept secret that could ruin his distinguished reputation
i also have chilchuck fic ideas that i haven’t fleshed out, but thought it’d be a shame if they sat in my ‘puter unseen:
Idea 1: Reader is a young elf, only about 72, and against all odds began dating Chilchuck. On his 30th birthday, it's brought to attention that you’ll be in your 90s when he dies. Leading to a spiral wherein you’re just trying to live in blissful ignorance to your races’ lifespan difference, and Chilchuck assumes you’re mature enough to handle his death, move on, and remember him fondly… lol… anyway. When Chilchuck dies you study how to maintain your own mana without a dungeon and practice minor healing spells until you can do a full revival, which fails on Chil, so you have to turn to dark magic. Basically rewinding his life until he’s the same age as when you two met and he’s upset you brought him back because YOU could get in major trouble and that’s when you confess you didn’t tell anyone when he died bc you knew you’d bring him back -- and you’re a nutcase that keeps doing this every time he dies despite knowing he wants to die peacefully. Omg loving someone so much you need them at all costs even ruining their perception of you…
Idea 2: Chilchuck helping a 20-ish(+?) y/o half-foot negotiate a contract for themself and he thinks they’re soooooo cute so they get together, and he’s kinda nervous to bring them around cuz you’re crazy young compared to him. Not even a child to speak of GASP. The party doesn’t notice at ALL cuz they have no idea about anything about half-foot aging and customs -- but his daughters look at him sideways lmao
and this is literally not even a full fic idea but i have a note from my chilchuck master doc for you lol

im so normal about him
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When I first saw this shot, I thought Disa blended with the rock (partly due to dim lighting*). Then I thought that the draping of her costume resembles rock striations but that's not actually it either.
I went back to one of Kate Hawley's, s1 costume designer, interviews and it's really worth reading beyond these quotes:

"With Disa specifically, we talked about her being of water. I did all these other sketches, which are sort of just big bulky sketches because everyone tends to think of Dwarves as these sort of mass blocks. And actually, when you meet Disa, she's so warm, and there's this beautiful, sensual quality and warmth in the lights in her eyes, and all of those things were just about bringing them out more."

"And she talked about herself being the water over stone, which I thought was a beautiful thing, which sort of linked into the singing and that."
Fitting that her dress looks like running water, considering the view outside of Khazad-dum, similar to how elvish costumes uses vines and leaves.


"So we went back to Sophia and went, “Let's use all your beautiful physicality and make her sensual.” We were showing her statues of Brunhilda and all of that Nibelung, and that’s where the leg came in.
Then we went, “Well, how do we still make it feel Dwarfy?” And it's not just noses and ears and things like that. We looked at the boots, we created these boots that felt like Dwarven feet and gold feet, that was part of the craftsmanship of this world."
Disa is dressed to be desirable and to support Sophia Nomvete's performance. It's also not mentioned in the article but it bears reminding that in SDCC 2022 interviews, Sophia confirmed that her costumes were also designed to accommodate her as a new mother.
This isn't really an analysis but more appreciation of what Kate Hawley (who also worked on the Hobbit) brought to ROP. Luca Mosca worked alongside with her and built upon her foundation for s2 but I don't think new costumes were made for Disa. I might not have love every costume but not liking an aesthetic doesn't mean there wasn't any thought put into it.
— [*Caps are brightened for visibility!]
credit: cap-that.com
#rings of power#the rings of power#costumes to die for#disa sing to me my angel of music#sophia nomvete
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Orc and dwarf hardware (guns, computers, power tools) are both incredibly durable. You can drop a piece of dwarven/orcish kit in the mud, leave it there several days, pick it back up, do a bit of cleaning, and it will work just fine. But dwarves value aesthetics while orcs prefer ergonomics.
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First chapter / Previous / Next
Webtoon/A03 /Instagram/Tumblr Sideblog
Chapter 13 of my comic adaptation of the Hobbit, "the Necromancer!" I put the title page at the end this time for Reasons, though I might change it back to the beginning later. Below the readmore are my "translator's notes' on why I made certain changes to the source material (ex why Thror is here instead of Thrain), if you're interested:
Gandalf’s art style is inspired by the work of Lotte Reiniger. I chose this for a variety of reasons: because it really captures the aesthetic of a 'classic fairy tale battle of light and dark,' because the smoky backgrounds remind me of the way Gandalf often does magic with smoke/fire, and because it's entirely monochromatic/'grey.' The only other note I have on this chapter is that, as I mentioned before, I’ve altered the timeline so that Thror is the ringbearer dwarf captured by the Necromancer (not Thrain.) The “in universe” explanation for the change is that Tolkien and I are both translating the Red Book of Westmarch & other ancient texts, but came to different conclusions. The history of the dwarves is especially different because Bilbo wasn’t as interested in political machinations, there was misinformation spread by the Elf-King of Mirkwood, and even the Council of the Wise may have spread misinformation to conceal the fate of the dwarven Ring of Power. There are two “out of universe” reasons I changed it: The first is that I wanted to explore a timeline where Thror vanished before the mountain fell, Thrain died during the fall of the Lonely Mountain, and Thorin became king while leading his people into exile. The second was to draw another link between Smaug and the Necromancer. Thror vanishes with the Ring….and it’s only then, after Erebor lost what strength the Ring gave them, that Smaug invades. The only question is, “why did Thror bring the map and key with him to Mirkwood in this version?” My joke answer is that it’s not relevant to Bilbo’s journey. My real answer is that none of the characters will ever know. Maybe they were so precious he always kept them on his person; maybe he was planning to strike some secret deal with the Elf-King; maybe the Necromancer used his influence over Thror’s Ring of Power to manipulate him into bringing him the map and key, for sinister reasons of his own. (It’s probably the last one.)
#the hobbit#lotr#lord of the rings#tolkien#middle earth#the hobbit comic#retelling the hobbits#chapters#chapter 13#the necromancer#webcomic#art
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The Ultimate DF Poll
This is it, folks. The penultimate poll of perfect proportions. There was even space to add in "Other" and "I just want to see the results".
Your votes matter for this one!
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Marcel Strauß
München, Germany
Free to use under the Unsplash License
buy us a round!
#stonework#brickwork#brick#bricks#exposed brick#architecture#brick architecture#stone architecture#germany#munchen germany#castle#cathedral#dwarves#dwarfcore#dwarven#dwarvencore#dwarven aesthetic#stone aesthetic#castle aesthetic#cathedral aesthetic
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Genuine question from someone building a high fantasy world; would it be okay in theory to keep a race that has the typical dwarven culture and aesthetics if theyre not inherently little people? Or is it insensitive to continue that?
Hello!
To properly answer that question, we'd need a bit more info on what aspects you'd consider to be the typical culture/aesthetics.
Please send another ask with some more specific info.
Cheers,
~ Mod Icarus
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everything about ancient artefacts and ancient technology in dunmeshi reminds me of the dwemer from elder scrolls, tbh. with the steampunk aesthetics and being extremely ahead of everyone else technologically, even to the modern day despite disappearing mysteriously a long time ago,, the brief glimpses into dwarven tech also reminded me of this, which suits because dwemer are also known as dwarves, lol
I love when ancient civilizations are more technologically advanced than modern day! The implications!
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Continuing with my series of Tarot Card illustrations, I did for my His Majesty the Worm setting conversion to the Dungeon Meshi world. Here featuring three orc women toasting to a victory while a warg naps in the foreground.
As with my Kobold card, I'm attaching to this post all of the lore I attached to the race for the setting conversion, and the majority of that lore is just my wild speculation because the actual information is pretty sparse. If you have any suggestions, or things I missed from canon, let me know!
Orcs
Both the hunted and the hunters, orcs are well used to fighting for survival. Pushed to the brink they will do whatever it takes to make sure they don't end up prey.
Squat and wide, with tusks and pig-like snouts, but built of muscle not fat, orcs are demi-humans with a reputation as fierce and ruthless fighters. So fierce and ruthless in-fact, that most other kith consider them little more than monsters. Adventures are regularly paid bounties to kill orc tribes that settle in dungeons, and in most places killing a lone orc is seen as a sensible precaution in case they are a scout for a raiding party.
This hostility justifies further violence from the orcs. As anyone who discovers their camps or traveling bands could doom the entire tribe, witnesses are quickly silenced and fed to the wargs. Without the option to barter, anything that orcs cannot get from the environment must be stolen. After generations of raiding most orcs are proud of their martial strength and cunning, but if one were unwise enough to question the morality of their actions, they would be swiftly reminded orcs don't have other options.
Disputed Origins
Orcs don't know where they originate and generally do not care. Such questions do not factor into their daily survival, and orcs tend away from superstition and speculation. They certainly once had a much larger distribution than the few scattered pockets they live in now, but how and why that is the case is a topic of much debate.
Dwarven historians claim that elves made orcs as weapons of war, fusing boars and humans with black magic to create super soldiers to use against their foes. This would handily explain why there are no old orcish ruins, or traces of them in ancient records, as well as making orcs entirely elves’ responsibility. Elvish scholars claim that orcs are native to the eastern continent and were transported across the sea to cause chaos in the lands of their enemies. Any discrepancy in dwarven records is easily explained by later censorship to hide fault.
Other human races generally believe the explanation of whatever long lived race they are closest to, but are primarily concerned with keeping orcs from razing their villages. The blame for their actions is far less important than getting them out.
Regimented Society
While orc tribes tend to be small, to keep travel quick and quiet, they have a strict chain of command. As orcs are also polygamous these ranks can be easily distinguished by their number of mates. A ruling chief could have four or more wives, his top enforcers two, all the way down to unmarried low ranked orcs. Sometimes the rank of male orcs can also be distinguished by their number of horns, though in most tribes they are purely aesthetic. These horns are not natural but instead are lumps of sterilized bone sewn under the forehead.
A higher ranked orc can order any lower ranked orc around, and those orders must be obeyed unless the orc is trying to challenge their position. Orcs primarily gain ranks by aiding the groups survival, such as by exceptional feats in battle or finding a secure home. Orcs can lose ranks if they work against the tribe, such as by causing infighting or harming a tribe member without justification. Children, and those rare guests that won the trust of an orc tribe, are outside the hierarchy. They are treated with kindness by all, but have no authority over others or say in decisions.
While orc society is both hierarchical and suspicious of outsiders, it can be surprisingly accepting as well. Any guest that proves valuable to the tribe will be fully inducted into the tribe and given a rank that suits their contributions, regardless of their kith. Ogres, seeking a society where their strength would be admired not feared, are the most common but stories abound of tall-man or even dwarf bandits and exiles who have found a new home amongst an orc tribe.
Orc Names
Orc names vary significantly between genders, though both tend to be rather short. Male names have harsher consonant sounds, while female names are smoother and frequently have double vowel sounds. While descent is important in orc tribes, generational glory wanes quickly, so in place of surnames orcs just take the name of their higher ranked parent.
Orc male names
Bahay, Bahr, Gark, Gohark, Gurn, Kahkark, Kon, Kor, Lazay, Loz, Lunyr, Nor, Nyr, Rark, Rohay, Rok, Rozyr, Zarn, Zlor, Zon
Orc female names
Bayd, Boahee, Boorlay, Gaarn, Geer, Goolay, Kayl, Keer, Koahay, Laarn, Leed, Loor, Nayd, Nayr, Noor, Xeen, Xoor, Zayd, Zleer, Zlolay
Orc Kin
While orcs are widely dispersed across the world, the pressures of survival have keep their cultures relatively similar. Orcs generally recognize each other as kin, and avoid conflict between tribes unless necessary for survival.
*Below are the His Majesty the Worm Game Mechanics, so if you are just here for the headcanon feel free to stop*
Kin Talent: Ultimate Survivalist
While orcs rarely get the chance for any sort of formal education, living off the land gives them a wide set of practical knowledge. You can bid lore to determine the edibility of anything, or to check the safety of a particular location. The safety check is a matter of gut instinct so the GM does not need to describe the nature of the environmental hazards should they be hidden, merely if any of significance are present.
Arete
Orcs gain arete by preforming the following deeds:
Getting married
Creating a fully stocked and secured safe-house
Gaining the right to publicly dwell in a human settlement
When an orc accomplishes all three arete triggers, they gain the following talent:
Orc arete talent: Pigheaded
Orcs can be tremendous stubborn when set on the path they have determined to be best. Whenever you fail a test of fate you can spend a resolve to draw again in place of your original result. This cannot save you from a great failure caused by pushing fate and getting the fool.
Orc role-playing concepts
Orcs often travel with massive canines called wargs, which are normally not fully domesticated. The wargs clean up bodies for the orcs and alert them to danger, and orcs make sure the warg pack eats and heal wounded pack members.
Orc tribes often find refugee in dungeons, which seem to be less hostile to them than most adventurers for unknown reason.
Items of luxury and wealth have little use to orc tribes who have no-one to trade with. It isn't uncommon for orcs to rob a merchant and steal crates of potatoes while leaving gold scattered across the floor.
Orcs have divergent beauty standards to most races, considering wide snouts, small shapely ears, and a solid build with plenty of muscle and fat to be the height of attractiveness. As a result they consider elves very ugly.
#dungeon meshi#delicious in dungeon#orcs#his majesty the worm#worldbuilding#headcanon#my art#His Majesty's Meals#tarot cards
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Hi! Could I get a romantic and platonic matchup with The Hobbit, Marvel and X-men, please?
I’m Brazilian, i’m 18y, around 5’4 (165cm). My pronouns are she/her and i’m pansexual. I have very light skin, dark brown eyes and hair, I have some very light freckles and I do wear glasses. I love to dance, sing and write. My fav shows/movies are Criminal Minds, Lucifer, One Piece, Transformers, Marvel movies and Invisible City. I’m a Slytherin. My favorite colors are dark red, black and dark green.
I’m an extrovert, I love to party and go out with my friends and I specially love going out dancing. I like meeting new people and I absolutely love kids. My aesthetic could be described as the brave older sister who loves to help, but gets in some trouble and has super high hopes for the future, lol. Maybe some 2000s vibe. I love listening to pop, things like Lana del Rey, Marina, Taylor Swift, Maneskin, Bruno Mars etc. I have a special love for latin songs, like Shakira, Maluma, Anavitoria, Melim, etc.
Thank you in advance, hope ur doing okay!
Hello!
I would love to write some matchups for you!
<333333333
I hope you enjoy!
:)
I hope you have a good day/night!
Romantic and Platonic Matchups; The Hobbit, Marvel, and X-Men
---
Romantic;
~~~
The Hobbit;
Thorin Oakenshield -
You insist on joining the Company, much to Thorin’s dismay.
He sees you as reckless and inexperienced, someone who would slow them down.
Bilbo vouches for you, saying that you’re resourceful and clever, but Thorin remains skeptical.
He sees you as more of a distraction than an asset.
The rest of the Company is more welcoming.
Kili and Fili think you’re fun, Bofur enjoys your stories, and even Balin sees potential in you.
Thorin, however, keeps his distance, watching you with narrowed eyes, always waiting for you to mess up so he can send you home.
You prove him wrong in the best way possible - by being strong, adaptable, and quick-witted.
Whether it’s in battle or helping the group navigate, you refuse to be seen as weak.
Your cleverness reminds him of Bilbo, but your fire and determination are something else entirely.
You don’t take his insults lying down, and he secretly admires that.
He starts begrudgingly acknowledging your skills, offering small nods of approval when you handle yourself well in a fight or make a smart call during travel.
Kili and Fili tease him when they catch him watching you a little too long.
“Thorin, you’re staring again.”
Cue him grumbling and stalking off.
The enemies-to-lovers tension is thick.
You argue often, and every time you meet his challenge head-on, he finds himself more intrigued.
A turning point happens when you save his life - maybe by pulling him out of the path of an orc’s blade or tending to his wounds after a battle.
He’s shaken, both by the near-death experience and by the fear in your eyes when you thought he wouldn’t make it.
After that, he becomes protective, stepping in front of you during fights, making sure you eat enough, and being the last to sleep when you’re on watch.
The confession comes after a particularly heated argument where he snaps.
“Why do you have to be so reckless? I can’t-” He stops himself, struggling to find the words before finally admitting, “I cannot lose you.”
Thorin is fiercely loyal and protective, always making sure you’re safe.
He braids a small bead into your hair, a symbol of devotion in dwarven culture.
He doesn’t say much about it, but you see the pride in his eyes when you wear it.
When the Company makes camp, he lets you sit beside him, even giving you his fur cloak on cold nights.
He isn’t the most verbally expressive, but his actions speak volumes - tightening your cloak around you, standing beside you in battle, lingering touches when he helps you mount your horse/pony.
He calls you “my heart” in Khuzdul, and though he rarely says it aloud, you know what it means when his gaze softens and he looks at you like you’re the most precious thing in Middle-earth.
~~~
Marvel;
Sergei Kravinoff (Kraven) -
Mixed his personality with the movie version and comic.
You’re kidnapped by a powerful mob boss, locked away as leverage because of your important family.
You refuse to let fear control you, keeping your mind sharp and waiting for an opportunity to escape.
Kraven is sent in to eliminate the threat, but when he finds you, something about your fire and refusal to cower catches his interest.
Instead of treating you like a helpless victim, he sees the strength in your eyes.
He doesn’t offer you soft reassurances - just a smirk and a simple, “You fight well, little lioness.”
He keeps an eye on you after the rescue, checking in even when you insist you don’t need protecting.
He starts teaching you how to defend yourself, hands lingering on your wrists as he adjusts your stance, voice low as he murmurs instructions.
He calls you "lioness" or “little fire” because he sees the fire in you.
The tension builds slowly - glances held a little too long, the way he steps closer when another man looks at you for too long, how his voice drops when he murmurs in Russian.
The confession comes after a dangerous encounter where you nearly get hurt.
A small argument happens...
He loses his usual calm, growling, “Do you think I would risk my life for just anyone?”
(He maybe pinned you against a wall during all this, but-)
When you finally admit your feelings, he kisses you fiercely, as if claiming you as his.
He’s possessive, but not in a way that stifles you.
He spoils you shamelessly.
Lavish gifts, fancy dinners if you want them, and anything you so much as glance at for too long is suddenly yours.
He’s a physical person - expect to be pulled into his lap, arms around your waist as he murmurs how proud he is of you.
He adores your love for dancing.
He’ll take you to ballrooms or clubs.
(If you want kids, via adoption or other, he'd love to settle down and have a family with you.
Calls you “мой огонь” (my fire) when he’s feeling especially soft.
If he's not feeling okay going out - since he is a rather solitary person most of the time - he would cook your dinner and you would both cuddle on the couch either watching TV or reading.
~~~
X-Men;
Logan Howlett -
You live at Charles’ mansion, and from the moment you meet Logan, he thinks you’re too much.
Too young, too bold, too full of life for someone like him.
You, on the other hand, see something in him beyond the gruff exterior - something lonely, something worth knowing.
He tries to keep his distance, but you worm your way into his life with easy conversation and unwavering kindness.
He finds himself drawn to your energy, how you pull him out of his brooding moods without even trying.
He teaches you to fight, watching with barely concealed pride as you land a hit on him.
“Not bad, kid,” He mutters, smirking.
He refuses to admit his feelings, thinking he’s too old, too damaged, too dangerous.
The breaking point comes when you get hurt - nothing life-threatening, but enough to shake him.
He’s by your bedside, gripping your hand tightly, mumbling, “Dammit… Don’t scare me like that.”
You call him out, telling him to stop running from what you both know is there.
He kisses you, rough and desperate, as if trying to convince himself this is real.
He’s gruff, but his love is felt.
Small touches, protective gestures, pulling you against him when you’re cold.
He lets you put on your favorite pop music, pretending to hate it but secretly enjoying the way you sing along.
He loves watching you dance, leaning against the wall with his arms crossed, smirking as you twirl around the room.
He calls you “darlin’,” and when he’s feeling extra soft, “baby.”
Late-night drives on his motorcycle, you holding on tight as the wind rushes past.
He thinks he doesn’t deserve happiness, but every time he sees you smile, he starts to believe maybe he does.
~~~
Platonic;
~~~
The Hobbit;
Fili Durin -
You met Fili and Kili early on in the journey, and the two brothers immediately took a liking to you, mostly because you didn’t hesitate to put them in their place when they got too reckless.
While Kili was more outwardly chaotic, Fili was the one who made sure no one got seriously hurt - including you.
He had this natural instinct to keep you safe, even before you became close.
Thorin initially thought you’d be the more responsible one, but you quickly proved that, while you had common sense, you were just as easily swept into the brothers’ mischief.
You, Fili, and Kili were an inseparable trio - if one of you got into trouble, the other two were right there causing even more problems.
Fili always made sure you had extra supplies, even sneaking you bits of food when he thought you weren’t eating enough.
He taught you some basic knife skills, showing you the best ways to defend yourself in a fight.
“Not that you need it,” He’d tease.
Fili was the first to jump in if anyone (even within the Company) was giving you a hard time.
He wasn’t confrontational like Thorin, but he had a way of staring someone down until they backed off.
If you ever got hurt on the journey, Fili would be the one checking in on you constantly, making sure you were comfortable - even if he had his own injuries.
He also kept Kili in check whenever he thought his younger brother was being too reckless around you.
“She’s not that reckless, Kili,” Fili would remind him, even though you and Kili were usually the ones dragging him into bad ideas.
You and Fili had dozens of running jokes - most of them at Thorin’s expense.
“What do you think he’s brooding about today?” Became a common game between the two of you.
Kili often groaned about how you and Fili had a “big sibling bond” that left him out.
He didn’t like it when you both ganged up on him.
“Why do you get to be Fili’s favorite? I was here first!”
Fili trusted you with things he didn’t always share with Kili - like his worries about being heir, and his fears about what Thorin’s obsession with the Arkenstone was doing to him.
If you survived the Battle of Five Armies, and you all do, you are all one big happy family.
Slay.
~~~
Marvel;
Yelena Belova -
You were out on a casual walk, minding your own business, when a very sarcastic blonde woman made a comment about how “walking in the park alone at night is how people get kidnapped.”
You shot back a witty remark about how she was just as alone as you were, and instead of being annoyed, she grinned.
“Okay, you are funny. I like you.”
And that was the start of your strange but instant friendship.
Yelena is obsessed with your music taste.
She listens to Lana Del Rey with you and dramatically sings along to “Summertime Sadness” like she’s in a music video.
She definitely makes fun of your love for pop music but secretly adds some of your favorite songs to her own playlist.
When she finds out you love dancing, she demands you teach her.
“I am already a graceful fighter. This cannot be much harder.”
(Spoiler: it is harder, but she gets better after a while.)
You take her out to clubs with your friends, and she somehow always attracts the most chaotic people.
Yelena is the friend who hypes you up loudly.
If you post a selfie, she comments something outrageous like, “How do you look this good? This is unfair.”
She adores your extroverted energy because she can just sit back and watch you charm the entire room.
She doesn’t have to try - people just like you.
“This is good. You make friends, and I steal their fries when they are not looking.”
Despite her sarcastic nature, Yelena is incredibly protective of you.
If anyone so much as looks at you the wrong way, she’s already making plans to ruin their day.
She loves kids too, so whenever you’re around children, she watches you interact with them with this small, secret smile.
She trusts you in a way she doesn’t trust a lot of people.
You’re one of the few people she lets see her vulnerable moments.
~~~
X-Men;
Rogue -
You were one of the few people who didn’t treat Rogue like she was fragile or untouchable when you first met her at the school.
You made a point to sit next to her at lunch, crack jokes, and include her in things without making a big deal about her powers.
She didn’t say it outright, but she appreciated that more than you’d ever know.
You introduced Rogue to some of your favorite artists, and she got super into Lana Del Rey and Taylor Swift.
“I don’t get all this pop music,” She’d say, even as she secretly played “Blank Space” on repeat.
She adores watching you dance.
Sometimes, she wishes she could join in, but she’s scared of accidentally touching someone.
To make her feel included, you’d teach her some dance moves that don’t require physical contact - maybe even choreographing a whole routine just for fun.
Rogue may seem quiet, but with you, she’s got a sarcastic streak a mile long.
You both joke about the wildest things, and people at the school are shocked to hear her laugh so much around you.
You have sleepovers where you watch 2000s movies and make fun of the cheesy dialogue.
You and Rogue totally make a habit of sneaking out past curfew - not for anything bad, just for late-night talks under the stars.
You refuse to let anyone make her feel bad about her powers.
If someone so much as implies that she’s dangerous, you shut them down so fast they don’t even know what hit them.
She, in turn, is fiercely protective of you.
If anyone at the school upsets you, Rogue is right there with a scathing remark and a glare that could kill.
She admires your energy and optimism.
Sometimes, when she’s feeling down, just being around you is enough to lift her spirits.
Rogue isn’t the easiest person to get close to, but with you, she wants to.
She values your friendship deeply and considers you one of the best things to ever happen to her.
#cute#fluff#x reader#x you#x y/n#request#requested#headcanons#matchup#matchups#the hobbit#hobbit#marvel#mcu#marvel cinematic universe#xmen#x-men#thorin oakenshield#thorin#thorin oakenshield x reader#fili#fili durin#sergei kravinoff#sergei kravinoff x reader#kraven#kraven x reader#yelena belova#logan howlett#logan howlett x reader#rogue
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do you have a favorite/least favorite map/area in inquisition? (it's an unpopular choice, but i am partial to fallow mire - the spooky vibes are immaculate)
i do like the fallow mire myself; its being relatively linear pleases me and i love the spookiness too. but i don’t rlly like the main quest there narratively, i find it an extremely grating bit of inquisition’s politics
i have a lot of love for the storm coast, the sea’s pretty, i adore the heavy presence of dwarven culture in a fereldan map and that this might be the kind of place roamed by our faves from highever and amaranthine. i also quite enjoyed emprise du lion! that was new to me this run. it’s beautiful, red lyrium on snow is an aesthetic, it’s a little more linear, the resources are plentiful, there’s gorgeous dragons to fight, the big keeps and arenas appeal to my interests
the exalted plains is probably my least favourite? it can be so fucking annoying to navigate and there’s far too many orlesians you have to help for no reason, i don’t care for that or for fighting the freemen, they never sell that and there are some jaw-droppingly awful throwaway arguments for it
i haven’t been to the hissing wastes yet though! and i actually only just went to the forbidden oasis for the first time lmao i never bothered to go before... it seems a little irritating to move around
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Which architecture do you like best from Lord of the Rings? Human, Hobbit, Dwarven, or Elf?
-Meme Lord
(I would love to live in a hobbit hole, but I love the dwarven aesthetics)
Hobbit holes look so comfy and cozy and perfect honestly. I think they’re my favorite. Elves are too fancy shmancy. Dwarves look cool but it’s too rough. Humans are…typical, I guess.
And since I’m a burglar, I think a Hobbit hole is perfect for me.
#ask scott lang#scott lang#ant-man#meme lord#lord of the rings#lotr#the hobbit#hobbits#elves#dwarves#humans#ant man#antman
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Dwarven Creation vs. Sotha Sil Creation
There are distinct similarities between the aesthetics of ancient Dwarven culture and Sotha Sil's Clockwork City. It is found that a big portion of Elder Scrolls players often have trouble identifying the differences between the two, and the idea that Sotha Sil's creations are Dwarven. This is not the case at all, but there is a reason why they are so similar. In Sotha Sil's lifetime, he was heavily inspired by the Dwarves as he came to power when they were in their peak in the First Era. (Sotha Sil died in the Third Era to the hands of Almalexia, as seen in The Elder Scrolls III: Morrowind). Dwarven science and architecture was at the base of all of Sotha Sil's research but he didn't completely steal all of their ideas. The architecture and automatons you see in Clockwork City are made out of a completely different material than what you would see in any Dwemer ruin. Sotha Sil used brass, the Dwemer used Dwarven metal that is completely unique to their kind. Another thing, Sotha Sil could take any Dwarven idea and make it better, turning it into an entirely new creation that is his own. For example, take a Dwarven sphere and a Factotum. A Dwarven sphere may be programmed to complete a task, but they have no intelligence and are rather weak. Factotums on the other hand are pretty much what people would consider to be a modern day robot. Factotums can complete several complex tasks, sense physical feeling such as weight being added or removed from their person, they detect and report crime, they can scan for resources, maintain a city, they can TALK, they can give the player tasks, and document important information such as citizenship and banking as seen in Elder Scrolls Online's Clockwork City DLC. Factotums are also usually in charge of the local guild traders, which is also an extremely important source of goods for any Elder Scrolls Online player. In greater and more powerful Dwarven automatons such as the centurion, they cannot function or "turn on" unless they are given a source of power, usually from a lever that is pulled. I remember the first time I played Skyrim, it took me so long to figure out that the centurions were not just decorations and that they could actually move and attack you. The Dwarven centurions Clockwork equivalent would be an Imperfect. Though imperfects are a lot larger in size, it is the same idea except that they can move and function on their own and the player doesn't need to manually power one on. Imperfects don't have as much dialogue as factotums, but they are a lot stronger than centurions. (Do not try to kill that one imperfect that is a world boss in Clockwork City alone, you will fail). Like the Dwarves, Clockwork City also has automaton spiders. Sotha Sil created two different kinds of automaton spiders: the Firepot Spider and the Dancing Spider. The Firepot one was created to be used as a barbecue for chefs, which is really weird but okay I guess. Could have just used a normal grill. There's not much to say about the Dancing Spider though, it's very similar to the Dwarven Spider except it's attacks and movements are a lot more dramatic hence the name "Dancing Spider". I will say though, both of the Clockwork spiders are incredibly strong in-game and are extremely annoying to encounter despite their small size. Sotha Sil also created an automaton dinosaur species but I'm not going to get into the details of that one because it can't be compared to anything Dwarven. Basically, the Dwemer didn't have dinosaurs. Another huge point that I should have brought up earlier before I started yapping about automatons is the fact that Dwemer cities were powered by steam and the Clockwork City is powered by Sotha Sil's magic alone. Well, it WAS powered by Sotha Sil but it is now powered by his artificial Heart of Lorkhan that he created to save the city during his death. If I see anybody else call Sotha Sil "Dwarven" I will redirect them to this post. Sotha Sil is NOT short, he's like seven feet tall. Nirn's tallest elf. Thank you.
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