#do i want it to be based in looking at the history of anime as an art form and its evolution? should it be like a book club and more focuse
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work related question does anyone have any fun anime for likely 12-14 year olds that to their ulta-conservative conspiracy theory parents would have no objectionable content whatsoever that's not like . pokemon. i live in the most conservative area in michigan btw /hj
#gu6chan's musings#tl;dr so idk if i ever mentioned on this blog but i live in a very small town (less than 900 people in the TOWNSHIP which is like#...3? different towns? maybe 4)#i digress#and since i work in a public position its like#i've been trying to organise more community events this summer ESPECIALLY among the youth#and was like 'we can try appealing to hobbies; i think' and listed a couple suggestions like this and that#so i was talking to my higher ups about it and they were like 'OH! youre super into anime right'#and i was like 'uh... sure???' bc i hadn't seen ANYTHING in a hot second and am still stuck in 2008 so i dont know any new series#but they knew i was a bit of a nerd and weren't as acquainted being older so i can't blame them!! lol#anyways long story short there's been an anime club they've been trying to kickstart for like the last... 3 years?#for the local middleschool/highschool except they haven't been able to find any way to get the word accross#and i was like neato; cool; i'd love to help with that!! and told them i'd make a poster for it real quick (still haven't. work is tomorrow#so they gave me the login to crunchyroll (my first time using it) and were like 'go find some anime that kids might like!!! :)'#and i was like '...WOAH.' and told them it'd take a second bc this area is VERY conservative and there's a bit of cultural dissonance when#it comes to 'kid-appropriate' between japan and the US; particularly with nudity lmao#and a lot of even what's popular among kids (Chainsaw man; Jujutsu Kaisen i think?) wouldn't fly but ouaahahhgh#it still has to be entertaining to them and not feel like it's being 'dumbed down' i have a couple ideas like sailor moon; uhh....#cardcaptor sakura?#but those are mostly shoujo anime which is good!! But i'd also like to include some shounen-type stuff as well for balance ofc#and that's where the problem arises 😭 i'd also love to take a look at older anime since i'm still figuring out what the 'goal' of the club#is besides just having a place for kids to interact and make friends with each other like#do i want it to be based in looking at the history of anime as an art form and its evolution? should it be like a book club and more focuse#on discussing character arcs and writing? or maybe even linguistically based since I did mention wanting to help inspire kids to take up#different languages!! and i know a lot would love to learn japanese#but yeah a lot to figure out 😭 i might be cooked chat
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[Download] Lyralei's Pose Addon (Early Release)
It's finally here! 🎉 An successor to Virtual Artisan’s incredible Pose Addon!
VA’s Pose Addon has always been an essential part of my game, but it’s no secret that it had a few quirks and issues. While fixing those, I couldn’t resist adding some exciting new features to take it to the next level!
DOWNLOAD:
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Requirements:
Cmomoney's Pose Box
Why Not Use Virtual Artisan's Pose Box with this mod?
This mod is an update to their original mod! Since it’s no longer available on their website, I decided to fully integrate it into this mod.
What does that mean?
This mod includes VA’s Pose Addon, so you don’t need to download it separately. Just make sure to delete the old version to avoid any glitches or conflicts! 😊
⭐ New Features:
Most things that are mine can be found under "Photo Shooting" > "Lyralei's Pose Addon".
👀Better Look at
Ever posed a sim to look at something next to them, but they do this weird "eye roll-y" and "nudging slightly to the left" type of look at?
Or maybe you simply wanted to make the eyes look somewhere and not the head?
Let's check it out:
Here we have Morgana, looking normally...
Left = Va's Pose addon - Right = Lyralei's Pose Addon.
To get started, first pose your Sim as usual! Once they’re in position, simply click "Look At..." to make it work.
Massive thanks to @thesweetsimmer111 for helping me on this!
Look at with just the eyes:
As mentioned, you can also just move certain parts of the body! In this case, the eyes!
(Left: No Look At, Middle = Looking left, Right = Looking up)
This is done with something called a "Track Mask". When selected, the only parts of the sim will move that fit the chosen trackmask.
For example: Track Mask "EyesOnly" will ONLY animate the eyes!
Blending Poses
Can't find a pose online that fits your needs, but you do have 2 poses that would totally fix that?
Not a problem anymore! With "Pose Blending" you can use a pose "base" and then overlay another pose to create your own dynamic poses!
Here are some examples!
On both cases, we have the "base" pose on the left. Then I have chosen to blend it with the pose in the middle, to get this as an end result! :)
How to:
First, pose your sim as you normally would
Go to "Photo shooting..." > "Lyralei's Pose Addon..." > "Utils..." > "Blend" > Choose whichever option you'd like to use! :)
Pick the Track Mask you'd like to apply. If you only want the upperbody to be affected, click that option.
Click/type in the pose you want to blend it with....
And tada!
Sitting/Laying poses:
Even that's possible! :) Keep in mind, though: The base pose HAS to sit/lay/etc. Otherwise, your sim will elevate!
Categorised Pose List
Frustrated because every time you want to grab a pose from your list, it takes 3455325352 years for the list to load? Well, wait no more!
Completely customizable through XML, you can now sort poses in their own respective categories!
Need a sitting pose? no problem! Just go to Lyralei's Pose Addon > Take pose From... > Common List > Sitting, and there you have all your sitting poses! :)
Can I customise this list myself?
Of course! I wrote a How-To here: Click me!
🕰️ Show History
The Add-on remembers your pose history!
Whether you’re a dedicated “Pose by Name” user or prefer the simplicity of “Show by List”, both options now display your pose history for quick reference.
Note: Each Sim has their own individual history list. This means you’ll only see the pose history for Sim X when clicking on them, and not for Sim Y.
What did I fix for Virtual Artisan's Pose Addon?
I've made sure to keep everything as it used to (and if I made a replacement for it, it's now labeled with "[LEGACY]" at the beginning of the interaction).
But, of course there were some bugs that came with it.
Changelist:
There is now an interaction that uses both look at & reaction simultaneously. (In case you don't want to use my look at interaction).
Fixed an issue where reactions would sometimes or never show on the sim.
Fixed an issue where sims didn't always want to look at the item.
Fixed an issue where certain poses get called twice, making it harder to keep reactions or even look at history data.
Optimised the code here and there.
Most interactions will now continue on posing your sim if you exited out of the interaction, rather than resetting it. (this counts for "Change Expression" and "Look At").
DOWNLOAD:
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#ts3#the sims 3#the sims#sims 3#sims#sims 3 cc#ts3 cc#ts3cc#sims3cc#sims 3 shopping#sims 3 poses#sims 3 story#ts3 script mod#sims 3 script#sims 3 script mod#sims 3 mod#ts3 mod#ts3 mods#sims 3 mods
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I have always liked the idea of the school for mutants being very literally a school, and I know yes it is but I mean in the sense of if you want to be an X-men, you have to be a teacher. They have exams at the end of years, they have Ofsted checks (for those who don’t know what they are, it’s essentially people coming to check that the school is good at being a school) and they have teachers for every subject, which brings me to my next point;
“I’m Right You’re Wrong, Here’s What The X-Men (‘97 specifically) Would Teach As Subjects”.
(Also this is based off of UK school system but I use American terms like “seniors” and “AP” and “Midterms”)
Maths Teacher Gambit is surprising, for a guy most assume to not being entirely smart, an idiot goof off who’s the comedic relief. But you need to know numbers to gamble, and that he does with being very well versed in mathematics way past an AP level. He’s made the promise for every senior class that he will teach them to play blackjack on the final day, and has only ever lost once. Which is when the rule of “no betting real money” came into place.
English teacher Jean reminds me of the kind of teacher who would let the social outcasts into her class for their lunch breaks. The kids more likely to be bullied and she will fight tooth and nail to make sure those kids bullies don’t come into that classroom. they’re loud and shout and shouldn’t really be in there but no one has to know and she certainly won’t be telling them to leave any time soon.
Physics teacher Magneto is very specific to my highschool experience I’ll be honest. I had a physics teacher who was an actual Dr with a PHD and he hated being there. His classroom has (well, had since the building was knocked down about 5 years ago now) this one cabinet that was never fully shut, it was always open just about an inch or two, and he’d stand with his foot hovering just above it and then slam down on it whenever we got too loud so the noise would shut us up. That’s very magneto coded. Erik Lehnsherr would purposefully make the cabinet always a little open so he can do that.
Biology teacher morph is just a funny concept, a person whose physical form and change and morph into just about anything. They are considered one of the “fun” teachers, you could easily convince them to let you watch a movie all class as long as it was biology centred, but with classics like Osmosis Jones, you’re not stuck watching a documentary about animals giving birth.
Chemistry teacher Storm does not fuck about with children’s education. She is not strict by any means whatsoever, she just will not bend to someone saying they want to watch a film or should do a practical instead of theory. She has a set curriculum. She knows what she will be doing by the first week of the summer holidays and already has the room set up all pretty and organised.
Geography teacher Scott has the unfortunate job of telling his students that, they just won’t be looking at memorising country flags and politics. But hey!! Rocks are cool!! Beach shores are cool! Lake formations are cool! He’s the vice principal and designated nerd teacher. He once beat the elite four for a student on their copy of Pokémon Red because the student promised they’d do well in their midterms. Yes, he was in his 30s when the game came out, he doesn’t care.
History teacher Logan is a walking fun facts book. He’s exhausted, goes on smoke breaks on every gap of time he has, dislikes his job and will randomly get passionate about one specific topic, and will then dedicate his next 4 classes to that topic. Having been through a lot of modern history with personal experiences, he’s able to bring a lot of souvenirs to show his classes. Bullets, helmets, clothes he once wore hundreds of years ago, his personal memories of basic inventions like the vaccine.
PE (physical education) teacher Rogue is full of fun sports games, you can join any kind of sports team you can imagine and if you ask nicely enough, she’ll put Just Dance on a projector in the sports hall so you can just play that instead of actually play an actual sport. As long as you leave her class exhausted and without time to have a shower before your next class then she’s succeeded in making whoever your next teacher is absolutely miserable (bonus points if it’s Logan with his enhanced sense of smell).
Art teacher jubilee does believe that there is a right way to critique art. And she can be a little in your face about it. She does think you can have wrong opinions especially when it comes to your own art. If she overhears you saying you didn’t something wrong, she’ll scream into a megaphone “adapt, improvise, overcome!”. There are no mistakes! She’s eccentric, bubbly, creative and brilliant, the only one suited for the job.
It wouldn’t be a school without budget cuts. That’s why Nightcrawler is both the languages and religions teacher and he’s beloved at both. He comes up with roleplay scenarios the students can play to help learn their chosen languages, he has varied religious texts in his room and when he says to the students “I’ll pray for toy during exam season” he’s not actually joking.
(I forgot about Hank I’m actually going to cry he’s one of my favourites and I forgot about him. He’ll be in pt two or smth.)
#x men 97#x men#gambit#remy lebeau#jean grey#magneto#erik lehnsherr#morph#morph x men#scott summers#cyclops#logan howlett#wolverine#rogue x men#anna marie lebeau#jubilee#jubilation lee#nightcrawler#kurt wagner#x men fanfiction#x men headcannons
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Hi could u write max x sunshine desi reader where she is his teammate and everyone (all drivers and team principles)adores her and she is known for wearing saris to events and award ceremonies and max and her having a grumpy x sunshine trope
Also like pr games for insta or smthing where he pronounce hindi words or muhavare and its cutee and fans love them!!!!!
I loved superstitions!!!!
swear words ✧˚ · .
Summary: Based on the anon's request!
⟿ mv x desi!reader ‧₊˚ ⋅* ‧₊
⟿ fluff ‧₊˚ ⋅* ‧₊
masterlist ☾☼
max was not grumpy. he was fun, and he was slightly unhinged, but he was not grumpy. though, in comparison to his teammate, y/n, everyone else seemed grumpy. she was quiet literally sunshine embodiment.
the two had been teammates for two seasons now, and everyone loved her. as they should. secretly, max also loved her. he would never say it out loud, though.
his favourite thing about her was the way she dressed up for any and all non-race event. she was always in a kurta or a sari. max had not known what her attire was called till he heard her talking about it once to charles' girlfriend. he could have done the sensible thing and just asked her himself, but finding out the way that he had done was easier.
max and y/n's relationship had really changed from teammates to more after max had attempted to anonymously gift her a sari for an event. y/n had looked radiant, max was speechless, and the rest was history for them.
it was during one of the PR events where max had gotten unhinged again and cursed a few times. the managers were furious, but she could tell that he didn't really give a fuck. to save him from future scoldings, y/n had come up with a plan that she really thought could save him.
"max," she called out.
"yes, my love,"
"i'm going to save you from future pr nightmares," she said confidently.
max laughed, "right, okay. how are you going to do that?"
"you're always getting in trouble for saying swear words on live tv. what if you say them in a language people don't understand?" there was a glint in her eyes that told max that she was going to be trouble. but, he loved her for it.
"how are we going to do that?"
"baby, i come from a country where we have a wide range of swear words. we've got different categories too."
max laughed. he did that more around her. he would never let anyone from the outside world see or know that.
"i'm serious! we've got swear words for moms, sisters, animals, body organs, animal body organs. you name it, and we probably have it!" y/n insisted.
"okay, okay, i believe you. teach me some of the words, and i'll see if it works for me,"
y/n clapped her hands in excitement, and began going through her list, explaining their meaning.
max had never been more in love.
a few months later, when the desi f1 fans caught what was happening, they made a compilation video. it consisted of every hindi swear word that max had said in interviews and such, with y/n laughing in the corner, and the interviewer being absolutely clueless on what was being said. the video had compiled all of those moments with the least to worst swear words, purposely not adding the meanings to keep the rest of the world confused.
it was a long time before anyone else, especially the red bull pr managers caught on, and only then did y/n get yelled at for the first time by them.
─── ⋆⋅☆⋅⋆ ──
this is the first max verstappen imagine I've written! idk if this is what you wanted, anon, but honestly, I couldn't see max saying muhavre and stuff, but I could see him saying a lot of curse words in hindi, so I went with that! also, I love the fact that when I went on Pinterest to look for pictures of max, almost every picture was of him smiling or laughing. i've also got a link for my taglist and requests that you can find here!
#max verstappen#mv1#mv33#mv33 x reader#mv33 fic#mv33 imagine#mv33 x you#max verstappen x reader#max verstappen x you#max verstappen imagine#max verstappen fanfic#max verstappen fluff#f1 x reader#f1 imagine#f1#f1 fanfic#f1 fic
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Future Spouse Based on Nakshatra - Pt. Three
Please read the following for accuracy:
Check for which nakshatra of your dakarkaka.
You may want to check the nakshatra of your Venus (for wife) and Jupiter (for husband) as well.
You may want to read for your moon & AatmaKaaraka nakshatra to see if the traits apply to you.
DISCLAIMER: Keep in mind accuracy is influenced by the ENTIRE natal chart. Planet, sign & house + aspects made all impact accuracy.
DHANISHTA:
General traits:
Full, downturned lips. Youthful looking. Slightly bushy eyebrows. Prominent hairstyle - often longer, wavy, usually lighter.
Strong sense of responsibility.
Often it said they will become wealthy. They are good at research and analysis. They can offer helpful insight - out of the box type thinking.
Strong pull towards art. Deep love for music, film, literature, dancing etc. Interests in history or mythology are likely too.
Likely to have a successful marriage. Late marriage and having kids later in life has been noticed.
Negative traits:
Tend to be inconsiderate - they will almost do anything to get to their desires.
May lie or withhold information for personal gain. Loose/bendable moral compass.
PURVA ASHADA:
General traits:
Often beautiful. Women tend to be thicker. Sensual & soft appearance. Bow shaped lip. Men tend to have a bright appearance.
Influential people. Polite people. Well liked.
Appearance can create haters for no reason.
Supportive. Loyal to friends. Humble.
Humorous. Often their style of humour is overlooked &/or misunderstood.
Likely to have many children (3 or more. Depends on entire natal chart though as well as partner’s chart)
Negative traits:
Do not like suggestions/advice. Do not like being told what to do.
Some tend to have a superiority complex. This isn’t for no reason though. They often are attractive and/or have status in life. This creates enemies making them defensive. Their mindset can become “you need me, I don’t need you”
Women tend to harbour resentment for men due to negative experiences.
Likely to have negative experiences with authority figures as well (ex: bosses, parents or older siblings).
BHARANI:
General traits:
Oval or Oblong face shape likely. Thin to medium lips. Unique look. Stand out in a crowd. Reasons vary: Tall, eye-catching style, shape facial features etc.
Creative. Clever. Materialistic.
Fast moving and/or fast thinking.
Spontaneous. Loyal to friends.
Child like nature. Nurturing side. Deeply cares for animals and humanity. May not feel comfortable expressing this.
Generally it is believed these individuals have long lives.
Negative traits:
Impatient. Impulsive. Lacking discipline. Some are self destructive.
Prone to being overbearing. Those who have kids tend to become very anxious about their children’s life & health.
KRITTIKA:
General traits:
Pointed chin. Naturally thick eyebrows. Natural thin lips. Round, large captivating eyes. Aspect to Saturn can create a bony & tall body type. Men tend to be muscular. Traditionally handsome.
Materialistic. May like to collect.
Respectable. Determined. Well known within their circles - for good or bad reasons.
Confident. Leader.
Straightforward person.
Negative traits:
Critical of others & themselves.
May lack patience. Impulsive side. Repressed aggression.
HASTA:
General traits:
Usually thin arched eyebrows. Thin to medium lip. Diamond face shape likely. Generally tall with small & soft features.
Appears unattached. Adaptable.
Often gains wealth at a later age.
Charming, creative & calm demeanour. Makes them attractive & admired.
Tend to have more daughters than son. (Depends on entire natal chart though as well as partner’s chart)
Negative traits:
Competitive side. Not necessarily a negative because it keeps them motivated.
Can be overindulgent.
Have a controlling side to them.
PURVA PHALGUNI:
General traits:
Medium to full lips. Soft square fade shape likely. Smaller forehead, big/lots of curly hair. Many baby hairs. Hard to tame hair.
Youthful. Often active hobbies/interests.
Charming. Open minded.
Love & appreciation of art. Creative.
Intelligent. Leader.
Negative traits:
Vindictive when upset.
Hates being uncomfortable.
May desire to be center of attention.
Lack of motivation can make them become careless or lazy.
#astrology observations#astrology#vedic astro observations#vedic astro notes#vedic astrology#nakshatra#dhanishta#purva ashadha#bharani#krittika#hasta#purva phalguni
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Our fourth edition of the Black History Month Author Spotlight series, features Becky (@losergames)!
(I’ve been in awe of Becky’s multi-talents (art, writing, coding, excuse me??) for a long time now, and am super excited to get to interview her and introduce her awesome game, Chop Shop! The portion on morality and finding a middle-ground between harmful stereotypes of “bad” POC characters and angelic, one-dimensional ones who can do no wrong was a really interesting and insightful take.)
Author: Becky
Hello hello!!! I’m Becky! I am a black bisexual woman from the UK, lover of games, TV and food. I have a Bachelor's degree in Animation & Visual Effects and currently work as a technician at a college 😁
Games: Chop Shop (crime, action, LGBTQ+, meaningful choices)
Short blurb: A crime action interactive fiction game.
Quote from the interview
There are a few main themes I keep in mind about when writing Chop Shop but the big one I think everyone understands is morality. What is right and wrong, and the various shades of grey in between, has been written about a thousand times in a thousand ways but it is continuously interesting to me in a changing world. What does it mean to be a bad person doing good things and a good person doing bad things? Is there a chance for redemption? What are the consequences? Race and class are also massive factors, made all the more complicated when we’re looking at sets of characters on either side of the PC’s life. I want to write black and other characters of colour make bad, questionable, and unredeemable decisions whilst also remaining aware of stereotypes and archetypes. I want them to be loud, messy, and rude, attributes that are always attached to minorities, but I also want them to be smart, calculating, and deceptive. I think a lot of people are scared to do so and we end up with plain, can-do-no-wrongers that lack any depth.
Read on for the full interview!
Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I am currently working on the crime action interactive fiction Chop Shop. There are a mix of inspirations that went into Chop Shop but above all else I’d say the kicker was my circumstances at the time.
During covid I walked away from the WORST job I’ve ever had and moved back home, which I realised a while after was an extremely huge blessing. I had a major burnout and was processing what my ex-managers had put me and my colleagues through. So, in my freetime I was playing a lot of cyoa/ romance games (shoutout Love Island the game) and found a whole fandom that also enjoyed them.
I made some friends, did art commissions, and wrote some fanfic here and there, yadda yadda. A close friend recommended I try out a very popular COG game at the time (🧛) and it all spiraled from there. I fell in love with the format, endless creativity, and community and never looked back.
I loved the Need For Speed games as a kid, the og Most Wanted, Carbon, and Underground 2 are, in my eyes, amongst the masterpieces of games from the 2000s. It got to the point I was going over to friends houses just to play on their PS2 lmao. I am also a Fast and Furious fiend (shock) and I will defend that god awful series till I die. Fast forward to being a teenager/ young adult I’ve become a massive fan of fictional crime shows. Breaking Bad will always be my first love, but I also love The Sopranos, Fargo, The Wire and more.
How has your identity, heritage/background, upbringing, or personal experiences influenced your storytelling or writing process? OR How does your work feature aspects of your identity / experience?
The real catalyst for Chop Shop was my previous job. A lot of the PC’s experiences are based off my own. A few examples I love sharing are how I had to make breakfast for my boss every morning and had to keep the office freezer stocked with a specific supermarket ice lolly because he ‘needed’ one every day at 3pm. I truly wish I was making this up because people think I’m crazy when I tell them. But I really was catering to a man-child because I was desperately trying to get my foot into a creative industry. Woof!!!
That said, the industry I wanted to work in was and still is extremely competitive. I came out of uni with a tonne of friends, but also a tonne of competition. It stung very badly to see my peers excel and surpass me when it came to careers but that’s just a part of becoming an adult. That life really was not for me and I’m glad I’m out of it now.
My mother is an extremely influential person in my life. Bits and pieces of her stick with me, not just in my writing but my every day. She’s worked in corporate all her life, from the early 80s and still to this day. She laughs about it now but she tells stories about the times she was laughed out of meetings or undermined by subordinates because she was a black woman in positions that were not occupied by minorities. It hurts to think about but I can only dream of having the type of strength she does.
Now that I think about it, Chop Shop is a massive fuck you to the past.
Are there any specific themes or messages you hope players take away from your work?
There are a few main themes I keep in mind about when writing Chop Shop but the big one I think everyone understands is morality. What is right and wrong, and the various shades of grey in between, has been written about a thousand times in a thousand ways but it is continuously interesting to me in a changing world. What does it mean to be a bad person doing good things and a good person doing bad things? Is there a chance for redemption? What are the consequences?
Race and class are also massive factors, made all the more complicated when we’re looking at sets of characters on either side of the PC’s life. I want to write black and other characters of colour make bad, questionable, and unredeemable decisions whilst also remaining aware of stereotypes and archetypes. I want them to be loud, messy, and rude, attributes that are always attached to minorities, but I also want them to be smart, calculating, and deceptive. I think a lot of people are scared to do so and we end up with plain, can-do-no-wrongers that lack any depth.
What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
I write way better outside of my bedroom. I know writing is supposed to be fun and a hobby but sometimes it’s… not. If I get stressed out in my room, it’s all a mess. The brain needs to be away from where I sleep to get work done. Last summer, when all the teachers were on holiday time, I was the only one in my department for weeks and it was the best writing stint I ever had haha.
Oh and I keep a huge spreadsheet. All the episode breakdowns, outlines, character details etc. It looks insane to anyone else but it is my prized baby.
Do you have favourite interactive fiction games, characters, scenes or authors that you’d like to recommend?
My goto game rec is always 180 Files: The Aegis Project. So quick and punchy, more narrative/plot than romance focused. The action sequences are fun and the interactions are so delicious, ugh. I love it. I’ve played it at least 20 times to get the different endings and it’s never not satisfying, just… chefs kiss. I’m also really enjoying Thicker Than right now AAHHH I NEED TO CATCH UP!!!
Any books, music, movies etc. you’re obsessed with at the moment, or which changed your life (or perspectives on something)?
Not anything specific but I do have some books I’d like to recommend to my fellow black readers:
The Psychosis of Whiteness: Surviving the Insanity of a Racist World by Nicola Rollock
Black Skin, White Masks by Franz Fanon
The Strangers: Five Extraordinary Black Men and the Worlds That Made Them by Ekow Eshun
Black England: A Forgotten Georgian History by Gretchen Gerzina
The Hard Road To Renewal by Stuart Hall
Honestly I’d recommend anything by Stuart Hall lmao. RIP king, you would be shocked at the media literacy today.
This-or-that segment: (bold = Becky's pick)
Coffee or tea?
Early mornings or late nights?
City or countryside?
Angsty or Cozy romances? (Or enemies-to-lovers or best-friends-to-lovers?)
Steady progress or frenzied binge-writing followed by periods of calm?
Summer or Winter?
First drafts or editing?
Introvert or extrovert?
Plotter or pantser?
Characters or plot first?
Becky’s custom “either-or” pairing: Driver or passenger?
#chop shop if#interactive fiction#if#author spotlight#black history month#interview feature#interact-if
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Do you like Kakashi's dogs? Let's talk about why there are eight of them.
another example of naruto's ✨cultural code✨
contents | the eight dog warriors chronicles · legacy · eight confucian virtues. also look at the cuties love them sm
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Naruto Vol. 10 CH 90
[ one dog is wonderful, I'm saying as the owner of a sweet little york terrier. two dogs are good, they won't be bored together. three dogs? yeah, cool! how are you going to walk them though? four? yes... look, maybe we have to draw the line h- wha- EIGHT? Excuse Me!? ]
surely, it's worth starting with the fact that eight is a lucky number in Japanese culture — everybody watched Hachi. of course, this is not the only cultural detail where the eight is mentioned. I want to pay special attention to a thing that I didn't know about until I googled it, and this is clearly what Kishimoto was doing homage to with Kakashi's eight ninken.
The Eight Dog Warriors Chronicles
Better known as Nansō Satomi Hakkenden. and it's not just some kind of book, it's a novel, consisting of 106 booklets written by Kyokutei Bakin in XIX century. Hakkenden is considered the largest novel in the history of Japanese Literature. this is one of the main representatives of the gesaku genre, which includes works of a frivolous, joking, silly nature. further I will emphasize a few more times how damn popular this work is and how often it is reflected in culture.
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here are some illustrations for these books
now let's talk about the plot. It's weird, but it's weird at samurai-dogs-story level so stay here.
In brief, the story tells about the commander Satomi Yoshizane, whose native lands were attacked by the army of a man, whose forces surpassed those of Satomi, and the samurai in despair swore to a dog named Yatsufusa that the dog would get his beloved daughter Fuse as a wife if he chewed that man's throat. surprisingly, the dog not only understood the owner, but also fulfilled his wish! after that the commander refused to keep the promise. however, Fuse, true to her word of honor, went with Yatsufusa to the mountains and became his wife. upon learning that his daughter was pregnant, Satomi, in a rage, sent a samurai to kill Yatsufusa and bring Fuse home. she stood up for the dog anyways and died with him. at that moment, eight pearls with hieroglyphs that denoted the foundations of Confucian virtue burst out of her womb. (...cheers for mythology, I guess)
Soon, eight dog warriors who were Fuse's spiritual children were born in different parts of Awa province. after going through hardships, they got together and became vassals of the Satomi clan, then won the battle, and soon reached peace.
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some more illustrations made by Utagawa Kuniyoshi. from left to right: Inukawa Sōsuke (the dog warrior), Inumura Daikaku (the dog warrior), Princess Fuse (their mother).
the novel mainly tells about each individual warrior dog and his shenanigans in a funny adventurous way. huge fame has led to excerpts from Hakkenden being staged at the Kabuki Theater and mentioned in the anime and manga, such as Inuyasha, Dragon Ball, as it turned out, Naruto and so on. there's also a lot of films and video games.
The eight virtues
these are loyalty, filial piety, benevolence, love, honesty, justice, harmony, and peace.
they relate more to Chinese culture, but basically Hakkenden was inspired by it too. since I did not read the whole novel, I would still like to mention at least the values on which it is based, and which were embedded in the symbolism of this story. It's quite interesting to apply this to Kakashi's dogs. gives them more weight and depth.
It is also interesting to note that the reason why Fuse gave birth to dogs was also that her father was cursed earlier in the story in a way that his descendants would become depraved like dogs. in Japanese culture, dogs embody the duality of character: the same mentioned filth and depravity, and devotion and bravery. so as samurai. but this is a different conversation, more related to Kakashi and his dog poetry.
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Did you get here? Here's an additional discovery for you✨
Pakkun's name (パックン) is derived from the Japanese onomatopoeia “pakupaku” (パクパク) which reflects the sound of munching.
Kakashi, that's very sweet of you.
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thank you for reading this to the end ♡
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NO ONE LIKE YOU // t. riddle
RATING: R / 2.1K WORDS
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Tom Riddle x Fem Reader Insert
+ SUMMARY - *Requested, based on this* (Thank you to @orphicmortala for the request!) After having a very difficult meeting with his followers, Tom decides to take some frustrations out on you. He ends up getting a little too enthusiastic. (Smut, Angst)
+ WARNINGS - SMUT! (For the first part), piv - no protection, hair pulling, oral - m!receiving, mention of blood, Tom is kind of mean, rough sex, (very slight) pain play, dom!Tom, Reader eventually uses safe word, language, not fully proofread, fem reader (lmk if I missed anything)
+ MUSIC (listened to while writing) -
Animal - Troye Sivan
- - -
The final light of day flashed through the Head Boy’s dorm room. It cast a honeyed glow around you for only a moment before pitching the whole world into blackness. When the sun disappeared behind the mountains along the edge of Hogwarts, it was always a very quick descent to dark. It wasn’t very gradient, just sudden.
Almost as soon as the light had dissipated, the door flew open, nearly hitting the stone wall behind it. You shot up from the bed you were lounging on. A chilled wind blew in from the hallway, sending wild flickers through the fire in the corner.
“Tom,” you breathed.
The man in question stood in the doorway, fuming silently. His jaw was clenched and ticking, his eyes dark and frenzied. You swallowed thickly at the animalistic energy pouring off of his body. What had happened?
He slammed the door shut behind him, a slight flinch shocking through your body at the loud sound. He stomped across the room, barely paying you any mind. He came to a stop in front of the blazing fireplace. His hands began roughly ripping some papers. You got to your feet.
“Tom?” you called gently, waltzing over to him. Your hands reached out to press a comforting touch to him when he turned abruptly.
“What?” he growled. You stepped back, dropping your hands immediately. He had never looked at you like this before. The fire in his eyes nearly reflected the blaze within the stone in front of you.
“I–I’m sorry, I was just…”
“Darling, I’m sorry,” he sighs, blowing air through his nose. “It’s been a rough day.”
“What happened?” you asked, stepping closer to him again. You wanted to comfort him. A small groan leaves him as he tosses the remains of the shredded papers into the flames. Your eyes flickered to the fiery confetti, wondering what it once had been.
“What was that?” you ask, finally coming to place your hands on his shoulders.
“Nothing, do not worry yourself with matters of the Knights,” he whispered.
“What can I do to help?” you ask, staring up at him with such quiet adoration. His eyes found yours, basking in the innocence pooled within them. He could hardly bear to see you so concerned with him, especially when his anger came from such a vile source. Those pathetic boys tried to impress him by insisting they’d found new information for him and presented it before the whole group. They’d laid out more information of his lowly bringing-up, discussing new details about his mother they may have found.
He’d slammed his fists on the table, demanding to know why they’d been looking into his family history. They had immediately snapped their jaws shut, unsure how to respond. Perhaps they’d thought he’d be happy with them for finding more information on his parents. He couldn’t care any less about his worthless parents. All he cared about was his plans. He thought that had been obvious, but apparently, these boys had thought otherwise. He was in a mind to completely expel them from the group and obliviate them.
“My love,” he whispered, placing a gentle but firm hand beneath her jaw. He’d never loved, and he never would. You knew this well and accepted it for what it was—you and Tom weren’t ‘dating,’ but he was yours, and you were his. It wasn’t necessarily love, but it was in your own way. You couldn’t really explain it, but you both felt it.
“I need you, darling,” he whispered against your ear, placing his lips to the skin there. You felt the electricity humming beneath his flesh. Your lips shuddered a bit in anticipation. You nodded, accepting him into you.
That was all he needed to roughly grab your face and press hot, fast kisses to you. He satiated his every need against your tongue, taking what he wanted. You sighed against his lips, feeling the way he shattered you and held you together.
He walked you back to his bed and let you fall down against it. He kept you pinned beneath his weight, his hands hungry and wanting. They gripped and spared you, leaving hard, peppered bruises in their wake. He was always rough with you, fucking and biting and choking. He didn’t make love, and you didn’t want him to. You’d come to him for the dark passion he exuded through his body. If you’d wanted something gentle, you’d have looked around Hufflepuff. That wasn’t an insult to your house, of course. You just knew exactly what you wanted.
His hands came up to rip the front of your shirt open, ignoring the way a button or two flung across the room. He’d get you a new shirt later. A low groan sounded in his throat as his fingers tightened around your breasts, kneading them with his long, deft fingers. He placed his face against your chest, inhaling deeply and pressing painful bruises on you. You whined at the feeling, beckoning him away from your pained skin.
“Shut up. I’ll do what I want,” he growled, continuing to mark you as painfully as before. His sharp teeth seared into your flesh, pulling blood to the surface and occasionally past it. When he finally pulled away, a small drop of bloodied saliva dripped from his lips as if in slow motion. You sighed at the visual, the heat beginning to pool rapidly between your legs.
He crawled up your body, quickly unbuckling and pushing his belt through the loops in his trousers. When it was free, he slid the button through its slit and shoved his pants down to his knees. He dropped his bottoms and released himself against his stomach. The hot skin was reddened and beating with his heart. You gasped at the sight, wanting to feel him within you so desperately.
“You know what to do,” he groaned. He curled fingers into your hair, roughly shoving your face toward him. You glanced up at him through your eyelashes, watching as he panted in anticipation. His pupils were blown wide, and his lips were parted, a hint of your blood still tattooed over his perfectly white teeth. Fuck, he looked gorgeous.
As your tongue came forth to swipe over his length as slowly as he’d allow you to, you realized you wouldn’t be finishing with him anytime soon. He intended to go as far as you could and then some. The anger built up in his chest was enough for seven men, and he loved nothing more than taking it out on you.
“Ah, you perfect fucking girl,” he groaned as you took him completely into your mouth. Despite his size, you did your best to push him to the very back of your throat, allowing him to caress you in places you’d never been touched before. His hands were tight against your scalp, forcing you to stay completely still as he bucked his hips into you. It wasn’t comfortable at all, but the feeling of being able to please him had you staying planted in place.
“You always take me so well,” he sighed, head angled toward the ceiling. Your thighs pressed so tightly together you thought they might combust. He was so perfect. “No one like you, no one like you, no one like you…” He mumbled endlessly, pushing those words into your brain.
You wanted him so badly—all you could think about was him. All you could see, smell, hear, taste was him. He surrounded you, forcing you to take him in every way you could. Every sense was blinded by him. And that was just how he liked you—drowning in him.
He pulled you from him before he could finish. He wanted to finish within you, just as he always did. You knew him well enough to turn yourself around and ready yourself to accept him. He tended to follow a bit of a pattern when fucking you, one you’d started to catch on to. He never had to ask you for anything anymore; you just did it.
He flipped your skirt over your ass, revealing the lack of bottoms beneath. Another groan left his lips as he placed his fingers over you, working every part of you apart like clockwork. He moved you open, lathering you in your arousal, marking your insides with his claim.
When he removed his hand from you and placed both of them on your hips, you bit your arm, preparing for him to split you down the middle. No matter how often the two of you had sex, you seemed to never adjust to his size. He always had to move as slowly as he could to work you apart gently. Perhaps you were a bit more sensitive down there than others, but he was always patient. Except for today, it seemed.
With little more than a brief hesitation at the start, he slid himself into you all in one go. A strangled gasp left you at the feeling. He wasted no time beginning to pound himself into you. He cared nothing of the pathetic whines and screams coming from your lips. Your hands white-knuckled the sheets as you begged him to slow down, to be gentler, anything. He didn’t fucking care. He wrapped a hand into your hair, using it as a bit of leverage. He was going to take out every bit of pent-up frustration on this tight cunt.
“Fuck, Slytherin!” you shrieked, the tears beginning to roll down your cheeks. He stopped immediately, his hips halting inside you. As if he was in a daze, Tom blinked rapidly and shook his head a bit. It felt as though he had been under a spell, the way he had been fucking into you.
“Fuck, I’m sorry,” he whispered. He gently pulled himself out of you, a pitiful whine leaving your lips. “I’m sorry, I’m sorry…”
Hearing him say those words alone was enough to convince him how serious the situation was. Tom didn’t say sorry unless it was to a professor or to generally get someone off of his back. Usually, it was fake. This time, it wasn’t, and it rushed out of his lips before he could stop it.
He gently wrapped himself around you, slowly turning you and laying you back against his pillows. He kicked his pants down the rest of his legs and slipped the both of you beneath his comforter.
The cool green satin pressed softly against your hot skin, softly soothing it. He laid himself down behind you, his soft breath barely tickling the hairs on the back of your neck. Hesitantly, his hand slid over your stomach. It seemed as though he wasn’t sure exactly how to comfort you, but was trying his best.
“Darling?” he whispered against your back.
“I’m sorry, I just—”
“Don’t ever apologize to me,” he said. “I’m sorry that I…I shouldn’t have been so rough with you.”
A soft sigh left you. You’d never had to use your safe word with Tom before—had never even wanted to. Every aspect of the way Tom fucked had always intrigued you. The ways he handled you as if you were nothing to him but an outlet for his pleasure, the way he insisted on doing everything, the way he was genuinely concerned about your pleasure, despite himself. It often left you breathless.
Tonight, however, had been different. You felt less than you usually did when beneath him. Usually it was a nice feeling; like you were smaller, something for him to take care of. But tonight you’d felt pure hatred coursing through his body. You were scared that it was directed toward you.
“It’s not that, Tom,” you sighed. “I was worried that you were angry with me.”
His hands gently wrapped around you and helped you to turn toward him. His eyes watched you sternly. He wanted to put any affection that had built up inside him completely into you.
“I have never been angry with you—I was angry with my worthless fucking followers, always insisting they ruin my life in the most embarrassing ways possible.”
“Why would they do that?” You gasped, shocked that they’d even think of doing such a thing.
“They think that they’re helping or something,” he scoffed, jaw clenching. You could feel the anger radiating off of him.
“I’m so sorry,” you sigh, slipping your eyes shut. “I hope I didn’t upset you further—it was just a bit too much, I suppose.”
He nods understandingly, saying nothing more. The quiet and safety you felt when with Tom had you falling into a particularly deep sleep. Though you tried to fight it off, you could feel Tom’s eyes on you, watching as you slowly drifted off.
The last thing you remembered before slipping fully into sleep was Tom’s hand gently against your cheek, his cold thumb caressing a hair away from your face.
*Tag List: @lilymurphy03, @mypolicemanharryyy, @angelfrombeneth, @clairesjointshurt (if you would like to be added to the tag list, please comment on this post, send me a dm, or message in my inbox. Thanks!)
#fanfiction#creative writing#fanfic#writing#reader insert#harry potter#harry potter fanfiction#oneshot#slytherin#harry potter smut#tom riddle#tom riddle smut#tom riddle x reader#fem reader#request#requests are open
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Clangen Ask Game V2
I had some questions I wanted to edit, some I wanted to add, so here’s round 2 of the Clangen Ask Game! Most are phrased in reference to clangen comics or fan writing, but this can apply to whatever clangen/clangen-adjacent media you create!
For the cats, please include a cat you’d like to answer
🎨 Favorite Hobbies?
🌙 Heavy or light sleeper, what are their dreams like?
🐀 Favorite Prey?
🌿 Favorite herb?
🎉 Favorite Holiday/Seasonal Event?
👯 Wild circle of friends, or a few close ones? Who’s their best friend?
🌳 What does their family tree look like?
⚡️Special powers or abilities?
🌷Quirks or other mannerisms?
🎯 What do their life goals look like? Deputy, Leader, Medcat, a family?
🏠 Would they ever consider becoming a kittypet?
🐾 What do they think of nearby clans/groups?
🪲What do they value the most?
🌲Favorite location on the territory?
🌧️ Favorite weather?
🧹 Favorite and least favorite clan task/chore/patrol?
🙀What do they fear the most?
✨ What is their relationship with StarClan like?
🍀Secret they’re hiding?
For the clan
🏞️ How did your clan start?
📜 How does your clan’s warrior code differ from other clans?
🎭 Does your clan have any specific traditions, rituals, or holidays?
🌌 Does your clan believe in StarClan, or another sort of afterlife?
💥 What’s the most dramatic event in your clan’s history?
🗿 Does your clan have any important or physical artifacts they keep?
🗣️ Which cat is the biggest gossip in the clan?
👑 Your leader and deputy disappear into thin air, who takes over?
⚔️ Who is the best and worst fighter in the clan?
🐾 Best and worst hunter?
🌟 Which cat has the strongest StarClan/Dark Forest connections?
🔮 Which cat is the most superstitious?
⚰️ What are your clan’s death rituals?
🛡How does your clan choose new deputies?
🌠 Are there any cats in your clan who don’t believe in StarClan?
🐱 Who are some of the cats outside the clan, and what is the clan’s relationship with them?
💔 Which cats have the most complicated relationship with each other?/make you go feral?
🎆What do omens/messages from StarClan look like to your cats?
For the World
🗺️ What does the territory look like? Any unique landmarks?
🐇 What are typical prey you’d find in the territory? Rare or unusual prey?
🐺Typical predators?
🦌 Are there animals that the clan can’t or won’t hunt?
🏘️ What is the twoleg activity like?
⚠️ Are there any dangerous areas cats have to avoid?
🏵Areas that are considered cursed or sacred? Your clan’s equivalent to Moonstone/Moonpool?
🌋 What sort of natural disasters happen here, any that have significantly changed the landscape?
❄️ What is the most challenging season for your clan?
🪴What herbs are most important to your med cats? Rare or magical herbs unique to your world?
🪵 What natural resources does your clan collect for tools, rituals, decoration, etc.?
For the Author
✍️ What inspired you to make your clangen comic/ other media?
⏩ How far ahead do you play in clangen? How far ahead do you draw/write?
📝 What do your notes look like?
⏳ What sort of deadlines or rituals do you follow to keep yourself on schedule?
⛔️How long are you planning on making your comic? For as long as you feel like it, or is there a set end?
🎲 How close to “canon” clangen RNG do you follow?
🔄Do you let clangen fully control names, or do you interfere? Where do you get inspiration for names for warriors and kittypets?
❔Do you have any suggestions for people looking to start their own clangen blogs?
💘 Any cats you ship? Any non-canon/crackship/oddball pairs?
™️Who is your saddest little guy?
😻Which cat would you steal to be your kittypet irl?
🐈 Are there any characters currently based on your irl pets?
🌀Out of context spoilers/WIP?
🏔Lore you’ve been wanting to share but haven’t gotten a chance to?
✏️Who’s your favorite character to draw/write?
❤️ Which character does the audience seem to love that you weren’t expecting?
🌍 What are some of your irl inspirations for the lore/worldbuilding of your comic?
💭 Fan theories or headcanons you love? How much does audience interaction change the events of the comic?
🤝 If you could collab with any other clangen creator (or just want to shout out your favorites), who would it be?
This also might just be me, but be sure to give your favorite creators time to draw or write their responses! Don’t be discouraged if it takes a minute
#clangen#clan generator#clangenerator#warriors#warriors oc#wc oc#so uh yeah go bonkers go yonkers folks#I’m also like 99% sure there’s no duplicate emojis in this one#also suggestion#don’t just send the emoji send the whole question w the emoji so authors don’t have to scroll thru to find it
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So why did Transformers One bomb?
Look, I'm just going to say it right off the bat: no, Transformers One is not the best Transformers movie of all time. I am (gritting my teeth) very happy for every single Transformers fan except me, who all seem to have liked it, and most of whom seem to have loved it. I agree that, as a production, it meets some baseline level of technical competence. It's a perfectly fine movie.
It's also the worst-performing Transformers movie Paramount has ever made.
Hopefully, now that its theatrical run has unceremoniously ended, people aren't going to try to rip me to shreds for theoretically threatening this multi-million-dollar film's box office revenue some miniscule amount by sharing a few teensy weensy complaints with my fifty followers.
Because I do just have a few little nitpicks, which I've tried my best to communicate, over the next 17,000 words of this post.
If you're not a Transformers fan, sorry, this essay is mostly written with the assumption that you've seen Transformers One. However, it might still be of some interest as a window into the current state of the franchise. I've written a basic plot summary of the movie to bring you up to speed, in that case. Because Transformers One purports to be the perfect introduction to the story, no homework needed, I've also done you the courtesy of elucidating background context as needed—think of this less as a review, and more as a history lesson, or maybe a "lore explained" YouTube video. After all, that's pretty much all that Transformers One is.
(And if farcically long posts aren't really your thing, you might prefer to listen to the special episode of Our Worlds are in Danger where my pals and I chatted about the film. Many of the hottest takes and silliest bits in this essay are shamelessly stolen from Jo and Umar.)
We've been waiting for Transformers One for a very long time. It's the first animated Transformers film to get a theatrical release since The Transformers: The Movie came out in 1986. It first entered development around a decade ago. Many fandom members I know online got to see it as far back as June. Its US premiere was in September; those of us in the UK had to wait a full extra month before seeing it, for no clear reason. This is a film which purports to show, in broad strokes, for the first time on the big screen, the origin of the Transformers: where they come from, who they are, and why they're fighting.
By the end of its runtime, Transformers One does not actually answer these questions. Don't get me wrong, it takes great pains trying to answer a lot of different, related questions—just ones which nobody was really asking in the first place: What does the word "Autobots" mean, if not "automobile robots"? What does the word "Decepticons" mean, if they're not actually deceitful? Why is he called "Optimus Prime"? Why is he called "Megatron"? If they were friends, why did they fall out? Why does Starscream sound Like That? Where does Energon come from? If "Prime" is a title, what were the other Primes like? How do Transformers transform?
Writer Eric Pearson, coming onto the project as an outsider to Transformers, describes having to go to Hasbro to ask these kinds of questions:
they had a script that outlined the story that they wanted to tell. I knew Optimus Prime and Megatron and I knew Bumblebee as well, or B. I had to ask about some of the other deeper ones, the mythology, “what exactly is the Matrix of Leadership?” Stuff like that.
See, Hasbro does in fact have the answers written down somewhere. The story as I understand it goes something like this. During the wild west of the '80s and '90s, Transformers "canon" was largely a by-the-seat-of-your-pants consensus-based affair between the freelance writers and copywriters the toy company would bring on to advertise their toys. That changed around the turn of the millennium, when late later-CEO Brian Goldner saw how Hasbro's licensed IP lines (such as Star Wars) were more financially successful and realised they could make more money by aggressively promoting their own in-house IP, which they didn't have to pay licensing fees for. (For the curious, a similar thought process at rival toy company Lego was what led to their creation of BIONICLE.)
The guy basically singlehandedly managing the Transformers brand at the time, Aaron Archer, eventually set to reconciling all the self-contradictory lore surrounding Transformers, an endeavour which dovetailed into the creation of the HasLab internal think-tank (best known for Battleship, the 2012 store-brand Michael Bay knockoff which was a failure critically and commercially but not in my heart) and ultimately the creation of the so-called "Binder of Revelation", an internal story bible which cost over $250,000 to produce and has strongly influenced nigh on every piece of Transformers media released since, but which we hadn't actually seen until it got leaked a week ago. As it turns out, the document itself (compiled mostly by marketers and toy designers) is patently useless to any writer: it's a typo-ridden internally-inconsistent wishy-washy mess that mostly describes the characters in terms of a made-up form of Transformers astrology that has otherwise never seen the light of day.
So although the Binder is the baseline story bible for most modern Transformers media, its influence isn't direct per se; it's more accurate to describe it as being an elaborate game of telephone between high-profile cartoons, comics, and other internal documents, with the Binder itself apparently just sitting in a drawer somewhere at Hasbro; Eric Pearson says that he never received a "binder", with the "script" he mentions either being the earlier draft from Andrew Barrer and Gabriel Ferrari (the guys who originally pitched the story), or some other unseen internal document. Director Josh Cooley, however, definitely seems to have been physically handed the Binder or its mass-market adaptation:
I knew that there was a lot of origin to be told, and when I first started, [Hasbro] gave me the Transformers Bible. I could not believe how big it was. I was like, "This is way more than I ever anticipated."
When trailers first dropped for Transformers One, a lot of my friends who are savvy were immediately like: "Oh, this is a weirdly faithful adaptation of the Binder of Revelation, huh."
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I. The One True Origin of the Transformers
Half of the people reading this are Transformers fans, and half of you literally could not give less of a shit about Transformers, so if you're in the 'former group (so to speak), you'll just have to bear with me while I bring the rest of us up to speed.
Before the Transformers' civil war begins, Cybertron is being oppressed by the Quintessons. The Quintessons are a race of five-faced aliens (as in, not Transformers), who execute everyone they come across, first introduced in The Transformers: The Movie, presiding over a kangaroo court on a castaway world. In the followup cartoon five-parter "Five Faces of Darkness", writer Flint Dille established that, gasp, they were actually the original creators of the Transformers! But basically nobody else at the time was particularly compelled by this idea, it seems, with most fans preferring the more mythological origin story conceived by Bri'ish writer Simon Furman for the Marvel comics. I think people kind of just didn't like to think of the Transformers as being robots—mass-produced, a fabrication, programmed—as opposed to an alien race of thinking, feeling beings like us. But because the cartoon was important to many kids, a lot of early-2000s media tried to reconcile the cartoon and comic origin stories by stating that the Quintessons didn't actually create the Transformers; rather, they simply colonised the planet early in its history and pretended to be the Transformers' creators, until the truth came out and they got kicked offworld. This is how the Binder of Revelation ultimately paid lip service to the Quintessons. In Transformers One, the Quintessons are just sort of here, they're these evil aliens secretly skimming Energon from its miners, they don't speak English (or whichever language the film was dubbed into in your market region), they're just these nasty societal parasites.
Energon is Transformers fuel. In the original cartoon, it was these glowing pink cubes the Decepticons were always trying to produce using harebrained Saturday-morning-cartoon energy-stealing devices. There was a Cold War going on, America had just been through an "energy crisis", maybe you're old enough to remember any of that. Transformers are these big, complicated machines, so I guess the idea is they need this hyper-compressed superfuel to run off, and their homeworld has run out. By the time of the Binder of Revelation, the concept had been telephoned to the point where Energon is like the lifeblood of Primus or some shit.
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Primus is the Transformers God—but not the kind of God you have "faith" in, rather this actual guy whose existence is objectively known in various ways. He transforms into a planet, that's kind of cool, right? Where does Primus come from? Look, it doesn't matter, he's like, the God of Creation, he was there at the start of time. He created all of the Transformers. All the other species in the galaxy, though, they evolved naturally thanks to "science". Actually wait, didn't that Quintus Prime guy go around the universe seeding all the planets with different kinds of Cybertronian life? That's why they're called Quintessons. See, now you know. Who's Quintus Prime?
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Okay, so the Thirteen Original Transformers, or the Primes, are the thirteen original Transformers created by Primus. Most of them correspond to different kinds of Transformer: Nexus Prime is the god of Transformers who can combine, Onyx Prime is the god of Transformers who turn into animals, Micronus Prime is the god of Transformers who are small, and Solus Prime is the god of Transformers who are women. You might remember the Primes from Revenge of the Fallen, although there were only seven of them there for whatever reason.
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Honestly, The Fallen was the only one who mattered for a long time. The whole reason there's thirteen of them is because thirteen is kind of an unlucky number, right? Twelve would've been fine. But throw in a thirteenth guy, and he betrays everyone, he's this fucked up evil guy. In the Binder of Revelation, though, the Thirteenth Prime is his own special guy shrouded in mystery, because they kind of liked the idea that Optimus Prime would secretly turn out to have been the Thirteenth Prime all along, and he just forgot or something, because that means he has the divine right of Primes. In IDW's 2010s comic-book reboot, the Thirteenth Prime was called "The Arisen"—in reference to that one line in The Transformers: The Movie, "Arise, Rodimus Prime!" (this margin is too narrow to explain who Rodimus Prime is). Towards the end of his run, writer John Barber did some actually interesting stuff with the concept, playing with the ambiguity over whether-or-not Optimus Prime was actually the chosen one.
All of Optimus Prime's immediate predecessors as Autobot leaders, Sentinel Prime, Zeta Prime, the lineage seen in "Five Faces of Darkness"... they're all false Primes. They're Primes in name only. In fact, IDW had a whole procession of these cartoonishly evil dictators thanks to a few continuity errors leading to the addition of a couple of extra narratively-redundant fuckers. Transformers One tries to simplify it slightly by just saying that Zeta Prime was one of the Primes for real—occupying that thirteenth "free space"—and it was just Sentinel Prime who was only a normal Transformer pretending to be a Prime, then Optimus Prime who's a real boy.
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But if he's not a Prime from the start, Optimus Prime needs another name in the meantime. In the '80s cartoon episode "War Dawn", before he was called Optimus Prime, he was called "Orion Pax". Have you noticed that Optimus Prime is kind of an odd-one-out amongst all the straightup-English-word names like "Bumblebee" and "Ratchet" and "Jazz"? That's because his name was one of a tiny handful from very early in the franchise's development, before writer Bob Budiansky came onboard and came up with identities for the vast majority of the toys. Practically everyone Bob Budiansky named is called like, "Bolts" or some shit, long before the characters even know of Earth, which has always just been a contrivance of the setting you're not supposed to think about.
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Presumably to create a parallel with Orion Pax's transformation into Optimus Prime, someone at Hasbro in the 2010s came up with a new name for the bot who would become Megatron: "D-16". In real-world terms, this was nothing more than a dorky reference to the Megatron toy's original Japanese release being number 16 in the line ("D" stands for "Destron", which is what they call Decepticons in Japan). But in-universe, the name "D-16" was drawn from the sector of the mine where he worked. I don't get the impression it was originally intended to be part of a broader pattern.
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Which is why I'm baffled as to what the hell the reasoning was behind Bumblebee's pre-Earth name, "B-127". There's this bizarre situation in the Bumblebee film, where the name "B-127" first cropped up, where literally every other bot gets a normal cool name with personality like "Cliffjumper" or "Dropkick" except for Bumblebee, who is stuck with this clunky sci-fi name until he makes friends with a human teenager on Earth and she gives him the name Bumblebee. I guess I don't find it confusing that the writers would (correctly) realise it's a bit weird for Bumblebee to be called Bumblebee on an alien planet where bumblebees don't exist. What I find confusing is that they didn't extend that logic to any other character.
So despite everything else in the franchise's direction pointing away from "robot" and towards "alien", Transformers One ends up with this ridiculous situation where two of the most important guys are, for practically the whole movie, simply referred to as "Dee" and "Bee", I guess because the writers correctly realised the numbers sound fucking stupid.
And if you squint, "Elita-1" sorta fits this naming scheme. But the great irony of it is that the very same cartoon episode which coined "Orion Pax" simultaneously established that Elita-1 also used to go by a different name: "Ariel"! Like the Little Mermaid. Y'know, because an "aerial" is a type of electrical component- oh, forget it.
By the time the script made it into Eric Pearson's hands, it's obvious that he simply was not thinking about it that deeply. He describes the genesis of a scene where Bumblebee introduces his imaginary friends, "A-atron, EP 5-0-8, and Steve." A-atron was impov'd by Keegan-Michael Key as a reference to one of his own skits on Key & Peele. Steve ("He's foreign.") was literally just because Pearson thought it would be funny. It's true that Steve is an inherently funny name, and I guess if you're struggling to come up with jokes of your own, it can be handy to fall back on something which is inherently funny.
And again, our silly answers to these silly questions beget yet more questions. If he started out as "D-16", then where did the name "Megatron" come from? And if all the Primes have epic made-up fantasy names, then surely that one guy can't just be called "The Fallen", right? That's not a name, that's an epithet. Unfortunately, someone at Hasbro had the bright idea to answer both these questions at once: The Fallen's real name was "Megatronus". Later, for consistency, they threw on the title, and we get "Megatronus Prime", which sounds like what a thirteen-year-old on deviantART in 2014 would call their Steven Universe fusion of Megatron and Optimus Prime. So you see, Megatron actually named himself after Megatronus Prime, famously the most evil of the Primes. In Transformers One, this is changed slightly so Megatronus is merely the strongest of the Primes, as part of its overall effort to make Megatron not look completely insane.
Which, it must be said, is a tall order. Better stories have tried and failed. Back in 2007, Scottish writer Eric Holmes came up with Megatron Origin, a perfectly-fine comic miniseries which drew heavily from the miners' strikes that took place in the UK from 1984-1985, coinciding with the inception of the Transformers franchise. In that comic, Megatron is a lowly miner who, through a series of chance events, winds up at the head of a dangerous political revolutionary movement.
For some reason—I guess because nobody had ever tried to make Megatron anything other than a bloodthirsty cackling madman before—this take on Megatron as a guy who rose up against a corrupt system became the defining interpretation of the character, copy/pasted pretty much wholesale into the Binder of Revelation. Orion Pax also opposes the system, and bonds with Megatron over it, but they disagree on how to fix it: Pax believes in peaceful reform, Megatron just loves to kill. In Transformers One, the problem everyone has with Megatron is basically "whoa, this guy's a little TOO angry!" and there's a point towards the end of the film where Megatron suddenly starts jonesing to kill literally anyone who stands in his way, because he's irrationally angry.
The core problem here—and it's kind of the Magneto problem, the Killmonger problem, whatever better-known example you care to insert here—is that these guys all fundamentally exist just to be a big villain who loves to kill people and who ultimately gets defeated, but the kids who grew up on this stuff in the '80s are now adults who are no longer satisfied with cardboard cutout villains. People like a complex villain, they like a villain who has a point. They like to root for both sides. And in fact, it's easier to sell more toys to people who are rooting for both sides, if your villain is just another kind of hero. But you don't really need to take the same effort with the good guys: they're good by design, righteous by nature. They don't need to stand for something, they just need to stand against the guy whose whole thing is that he loves to kill people.
But again, we're starting from a place where the evil faction—who half the planet will ultimately align themselves with—are literally called "Decepticons". It's a name you'd only ever call yourself ironically, maybe reclaiming it from your enemies. In this film, there's some tortured logic that implies they're called Decepticons because they were deceived by Sentinel Prime. Like if you met a gang of guys who call themselves "The Robbers", but it turns out to be because they got robbed one time, and they actually have zero intention of stealing from anyone.
The Autobots are easier, of course. "Auto" is a prefix that just means, like, the self, or whatever. And the most agreeably American ideal of all is selfishness the power of the individual, the freedom to seize one's own destiny. Prime's original '80s motto, "Freedom is the right of all sentient beings," is bastardised in Transformers One into the slightly less rolls-out-off-the-tongue "Freedom and autonomy are the rights of all sentient beings," because (I can only assume) they forgot to work the word "autonomy" earlier into the script. If they ever greenlit Transformers Three, I suppose the motto would have ended up as something like "Freedom, autonomy, ruthless efficiency, and an almost fanatical devotion to the Pope are the rights of all sentient beings." Even though bodily autonomy is one of the most salient motifs present in the film—all but referred to by name—I suppose the filmmakers were worried that you might think, when Prime says "freedom", that he actually means something completely different. So now you see! "Autobots" is actually the descriptive name of a political movement which believes in obviously good things. Like "Moms for Liberty".
Okay, so the cannier among you have probably spotted the mean rhetorical trick I'm pulling with this encyclopedia-entry-ass introduction. By sarcastically relitigating all the storytelling choices I dislike from the last 20 years of Transformers lore, I can build up a negative association with Transformers One without even reviewing the movie itself! On a subtextual level, I'm deliberately misattributing these bad ideas to the filmmakers, conveniently ignoring the mountains of evidence to suggest that they were just trying to make the best of whatever Hasbro handed them from on high. If anything—you might think—the filmmakers deserve even more credit, for spinning this shite into something even remotely good on the big screen.
Like, you'd be wrong, but I can see why you might think that.
II. The Spider-Verse of Transformers
Okay, I can see that I've spat in your soup. I'm sorry. There are lots of good bits in Transformers One. I can even think of one or two of them off the top of my head, without really racking my brains.
Maybe halfway through the film, there is one specific moment where the story suddenly promises to get good. You can pinpoint it down to the word, down to the frame even. Our heroes have just discovered that their planet's leader, Sentinel Prime, is a complete fraud who's been secretly exploiting them ever since they were born—and worse, castrated them by removing their transformation cogs. They are all very cross about this. Orion Pax expresses that he wants to come up with a plan to expose Sentinel Prime. Megatron is too angry to listen. Orion Pax asks, "Don't you want to stop him?" And Megatron replies, "No, I want to KILL him!" And there's like, a little tint of red creeping into the glow of his eyes.
Whoa. Chills. Up to this point in the film, Megatron has been kind of surly at times, but he's otherwise a generic kids' movie protagonist. He's often chipper. He makes quips. He has this banter with Orion Pax where he's always complaining. It's literally that one "Optimist Prime"/"Negatron" comic, committed to film. Like I'm not even being facetious, one of the film's few obligatory "emotional moments" has Elita-1 sit Orion Pax down and say, "You know what I love about you? You always see the bright side. Like you're some kind of OPTIMIST or something." And then later completely unrelatedly God gives him the mandate of heaven and says "ARISE, OPTIMUS PRIME!" Y'see, as originally conceived, "Optimus" is the word "Optimum" if it was a name, which is why people sometimes localise his name as "Best #1". But it's genuinely kind of cute to reverse-engineer the etymology as coming from "optimist", I guess. Like, it's stupid, but it's cute.
Argh, I got distracted with naming minutia again! Entirely my bad. That's the last time, I promise. Where was I? Right, we'd just found out that Megatron is kind of scary. Brian Tyree Henry's line delivery as he growls "KILL" is his crowning achievement in this film.
Where Optimus Prime's character arc in this movie sees him change from a funny, rebellious spirit to a complete personality vacuum, Megatron's character arc is kind of the opposite. When we're first introduced to him, it's weirdly hard to get a handle on who he is. He's a fanboy for Megatronus, the strongest and most morally-unremarkable of the Primes. He looks up to Sentinel Prime. He likes sports. He doesn't like breaking the rules. In fact, we get the sense that, were it not for his friendship with Orion Pax, he would be literally indistinguishable from the legion of silent crowd-filling background characters he works with. But the moment he starts to become Megatron, it's like everything starts to click. Gears catch, where once they ground and idled. There is something in this guy that was made to fight, made to kill, made to rule. It's sick.
And the underlying tension in his friendship with Optimus suddenly snaps into focus. Megatron is mad at Sentinel Prime, but Sentinel Prime isn't there, he's somewhere else, far below... and he can't help but turn that anger on the next closest thing to an authority figure he has in his life, which is his peer-pressuring bestie, Orion Pax. There is a part of Megatron that wishes he'd never learned the truth, and he blames Orion Pax for his cursed knowledge, for constantly leading them into predicaments on his stupid flights of fancy. Now that he knows, he can't go back to how he was. He can't stop thinking about it.
I'll be honest, it rules. Obviously it rules. It's complicated and toxic and darker than this movie was marketed to be. In interview, Josh Cooley describes the draft of the script he was presented with when he joined the project as having been far more jokey, light-hearted, glib—and it seems we can credit him for saying "Look, this ain't right, the minute the credits roll these guys are going to be at civil war for millions of years."
So, they started talking about it in — what did you say, 2015? I came on board in 2020, and when I came on board there was the first draft of the script. So I don't think they'd been working on it that entire time, but they'd been thinking about it, for sure. And the script that I read was a little more comical? But it was clear that that wasn't the right tone for this film specifically, because we know there's gonna be a war, civil war on Cybertron, you can't have everybody making jokes and then all of a sudden there's a war. So, um, the stakes were really important for this film. And because our characters at the beginning are a little naive, and just on the younger side, not as experienced, it allowed more freedom for them to be a little looser and have fun really getting to know these characters. But once they realize something's going on and things are getting real, it needs to get real.
Cooley also describes his "in" on the film as being the brotherly relationship between Optimus Prime and Megatron (they're not literally brothers in this film, though they have been in the past), which perhaps explains why Megatron and Optimus Prime get to be characters, instead of just like, guys who are there.
That was always the goal from the beginning and what got me on board. It was this relationship between these two characters that was very human and brotherly. I thought about my relationship with my brother and how I could bring that in. It’s not like we’re enemies, but we grew up together and then went down our different paths, but we’re still brotherly. I became a writer-director and live in a fantasy land, and he became a homicide detective who deals with reality, so we’re two very different mindsets. I have always been fascinated by the idea of two people who come from the same place but end up in different ones. From the very beginning, I was like, ‘That’s something I can relate to.’
Anyway, things I liked, what else. There's that joke at the very start, after the excruciating lore powerpoint, where Orion Pax does a fake-out like he's going to transform, the music briefly swells, and then it just cuts to him legging it down the corridor. In a similar vein, I liked the idea behind the Iacon 5000, where Orion Pax has them run in the race. I felt like the execution of the race left a bit to be desired—the only other participant who matters is Darkwing—but it's still honestly the best big action setpiece in the film. There's also that bit at the end where Megatron and Optimus Prime are both changing into their final forms simultaneously, and it's basically a Homestuck Flash (what would that be, "[S] OPTIMUS PRIME. ARISE."?), so obviously I liked that. Oh, and I really liked the environment design where the planet's landscape is constantly transforming, that's brand-new, someone had an Idea there, and it creates visual interest during the initial Energon-mining scene... even if I wished it had actually paid off in a more meaningful way than "the planet's crust opens as Prime falls to get the Matrix"—like, someone really should've gotten eaten by the planet, that's a cracking Disney death scene and they left it on the table! I also liked getting to see my blorbo, Vector Prime, on the big screen.
I think, as a Transformers fan who's had to sit through a lot of really quite sexist, racist, and plain bad films, you're well within your rights to come out of this one ready to give it a fucking Oscar. You should be ecstatic! It has none of those pesky humans clogging up the frame. It has plenty of robot action. It has jokes which- well I struggle to call many of them "funny", but they're at least trying to be funny in a different way to Michael Bay's films. The film is obviously a massive love letter to... honestly every part of Transformers except the live-action movies. It is an incredibly faithful and earnest adaptation of all the lore and iconography that has randomly accumulated the way it has over the last forty years of bullshit.
My main point of contention, then, is with the overriding sentiment I'm seeing from pretty much everyone else in the fandom: that this is not just the best Transformers movie, but that it's a great animated movie period, that it does for Transformers what Into the Spider-Verse did for Spider-Man, what The Last Wish did for Puss in Boots, and what Mutant Mayhem did for Teenage Mutant Ninja Turtles. That, in effect, this film will make you "get it". That it's better-looking, better-written, and more meaningful than a silly toy commercial has any right to be.
I think you can definitely see some loose influence from Spider-Verse in the overall look of the film—particularly in its color grading, and in the design of its main setting, the underground city of Iacon, where the upside-down skyscrapers hanging from the ceiling evoke the iconic "falling upwards" shot from Spider-Verse. Like The Last Wish, it's an animated franchise film that spent much longer than you'd think in development, only for the release of Into the Spider-Verse to have an immediate impact on its visual style... without actually affecting the basic story to the same extent. Both Transformers One and The Last Wish, in many ways, feel like stories concocted using an older formula; in particular, Transformers One bears startling similarities to a similar toy-franchise-prequel, BIONICLE 2: Legends of Metru Nui, which was released twenty years ago! By contrast, Mutant Mayhem—which had a much shorter development period—is a direct reaction to Spider-Verse in both aesthetic and narrative, and it has a much more distinctive creative direction as a result.
If you look at how all these titles have performed in cinemas, I think you can make a pretty strong case that audiences are perfectly willing to go out and see this kind of flick. A glance at Wikipedia tells me that Mutant Mayhem, The Bad Guys, and The Last Wish grossed double, triple, and quadruple their budgets respectively. In terms of the pre-existing cultural cachet they were banking on, we're talking about Teenage Mutant Ninja Turtles, a children's book series I'd never heard of, and fucking Puss in Boots. You cannot tell me that Transformers, as a brand, is on the same level as any of these properties. Meanwhile, Transformers One hardly broke even, while The Wild Robot—another DreamWorks film based on a children's book I've never heard of, which it ended up competing with in theatres—grosses three times its budget. My friends who've seen The Wild Robot say it made them cry.
Face it: Transformers One has not lit the world on fire. I've seen a lot of people cope with this by suggesting that it's to do with the film's staggered release, or even by claiming that the film's marketing was somehow misleading. I'll be honest, upon seeing it, it did not strike me as being at all dissimilar to the trailers. You can maybe say that the trailers undersold the depth of Orion Pax's and Megatron's relationship—which is its best aspect—but honestly, I think if they'd taken a lot of those scenes out of context and put them in early teasers, audiences would've laughed it out of theatres. Like, c'mon, it's toy robots, stop pretending it's Shakespeare. And otherwise, what you see is what you get; it's exactly what it says on the tin.
I wonder how many Transformers fans, on some level, have noticed that even when we're supposedly "eating good", and watching "peak cinema", our films just aren't as good as everyone else's. They're something you'll enjoy if you're already highly predisposed to enjoy them. But otherwise, they're not turning heads. They're not as funny, or as heartfelt, or as complex, or as exciting, or as charming, or as memorable, or as beautiful as these other films. Unlike with Spider-Verse, there's no word-of-mouth amongst normal people to say that this is a film worth seeing.
What I perceive in studios hoping to recreate the flash-in-the-pan success of Spider-Verse is a misunderstanding of what made people go crazy for that movie in the first place. Yes, it changed our conception of what an 3D-animated film could look like. Yes, the multiverse is very cool and all that. Yes, it had a huge IP attached to it. But on a more fundamental level, that movie has a fantastic story underpinning it. The script is razor-sharp. The story is beautifully complex. The vision of New York City it presents is a living, breathing place, populated by real people. It has the kind of craft to it that can only come from truly obsessive creators cultivating an absolutely miserable professional environment for a legion of passionate animators.
In interview, Transformers producer Lorenzo di Bonaventura actually spoke surprisingly candidly about his view on crunch:
I probably shouldn't answer this question, because I'm not exactly PC on my answer. I think the nature of filmmaking is, we're really lucky to work in a business that's about passion. Passion doesn't fit really well into a timeline, so inevitably you come to a crunch time. It's just true in the live action, it's true in every movie, and authors always tell me that about when they're writing their books — it's the same thing happens to them! There's something about the creative process that's not — it's unruly. So, I think if you're enjoying it, you need to recognize that. Like, you know, I don't wanna abuse anybody, and y'know — if you get into that period where people have to really work too hard, you gotta help them in that situation, then. 'Cause it's gonna come. It does on every movie. I've never seen it not come, no matter how well you plan, et cetera. 'Cause it's not a science what we're doing at all, and there's all these discoveries that happen near the end, which makes you go "oh, let's do some more, come on!". We discovered that on this movie, where we're calling ILM going "we've got a few ideas, you know, do you have enough man-hours?". [...] Like, you gotta be conscious of it — in live-action, for instance, there are some studios that are so cheap that when you're on — sort of medium location-distance and you're shooting 'til midnight, they don't pay for a hotel room. It's like, well, no-no-no, you pay for a hotel room. You protect the people.
According to everyone who worked on Transformers One, everyone who worked on Transformers One was very passionate about it. But there are parts of this film where I think you can say, pretty objectively, that it's falling short of its intended effect. So I guess maybe they weren't that passionate. I'm not saying that to be mean! It's just... isn't that better than the alternative—that this was the best they could do?
III. I did not care for The Godfather
At one point in the film, the gang's magic map leads them to a scary cave, which looks like this:
Bumblebee fills the dead air by saying, "A cave, with teeth. Nothing scary about that!" The joke here is that this is a cave that looks like a mouth. But as depicted, it's a cave that looks like a mouth that doesn't look like a cave! I get that this is an alien planet, but stalactites don't grow that way on Earth, so when you see the cave onscreen, your gut reaction isn't "oh my, what a frightening cave!". No, this is a cave that makes you say, "that's not a cave, that's some kind of alien monster".
(It's not like "cave turns out to be a monster" would in any way be a fresh twist. In BIONICLE 2: Legends of Metru Nui, there's a bit where a character swims into a scary cave, and it turns out to be the mouth of a massive sea serpent. In The Empire Strikes Back, the Millennium Falcon briefly hides in an asteroid tunnel which turns out to be a giant space worm. So I'm definitely not saying Transformers One would've been a better film if it had used this stock trope.)
Then once the heroes go inside, we're whisked off to an entirely different set of concept artwork, for this lush organic underground paradise. There's no danger there. The cave itself is reduced to a strange little footnote. Maybe it's only in the story because a concept artist drew it before they'd worked out the finer points of the narrative, and Keegan-Michael Key just ended up ad-libbing the "teeth!" line when he was told to vamp for a few seconds. Or maybe the teeth gag was fully written into the script from the start, and the environment artists just interpreted it way too literally.
Like, I'm sorry, I don't mean to start off on the wrong foot here by harping on about the cave thing—it's not a perfect example anyway—but to me it's a microcosm for my frustration towards what I perceive to be a lack of creative vision in this film. So much of the film feels like it's not there to be entertaining, or meaningful, or narratively load-bearing... it's just obligatory, something they threw in for the sake of having anything at all. It's colors and sounds. When you see the spiky shape onscreen, you think, "ooh, this film was pretty bouba earlier, but now it's more kiki!" They get the comedian to improvise a few one-liners while the characters walk from place to place. And it's like, yes, this is a film for children. Of course the heroes have an adventure map with a big red X on it. In many respects this is a glorified episode of Pocoyo, or the modern equivalent, which I guess is "Baby Shark | Animal Songs For Children".
Nowhere is this sense of "we are obliged to put this in the movie" felt more strongly than in its supporting cast. When you look closely, you notice that Bumblebee and Elita-1—placed prominently in the film's marketing and being technically present for much of its runtime—don't actually do anything of narrative significance. They don't make choices that impact the story; they're just there, and it would not take much rewriting to excise them entirely, so it's just Orion Pax and Megatron on their little adventure. In fact, I'll just come out and say it: I think Transformers One would have been a better movie if Bumblebee and Elita-1 were not in it.
It helps that, from a Doylist perspective, the motivations for their inclusion are perfectly transparent. Firstly, think of the merchandise! Secondly, in Bumblebee's case, it's fucking Bumblebee, he's the whole reason half the kids will be watching, you can't not have him in there. Whenever Bumblebee's not onscreen, all the other characters should be asking, "where's Bumblebee?" Also, I think the creative team felt that they could use Bumblebee tactically to balance some of the darkness in the story.
In the G1 cartoon, Bumblebee just has the default Autobot personality—good-natured, a little sarcastic—with the dial turned a little more towards friendliness. There's this iconic anecdote from the production that cartoon, where writer David Wise found himself in exactly the same situation Transformers writers are finding themselves in forty years later: he was told to write a story about something called "Vector Sigma", and he had no fucking clue what Vector Sigma was supposed to be. So he asked story editor Bryce Malek, who also had no fucking idea. Malek in turn asked Hasbro, and was told that Vector Sigma was "the computer that gave all the Transformers personalities". Upon hearing this, Malek said, "Well, it didn't do a very good job, did it!" Vector Sigma, in case you missed it, does actually appear in Transformers One, as the polygonal shape that transitions into the Matrix of Leadership in the opening powerpoint; I guess they're one and the same now. Some things never change: in Michael Bay's Transformers movies, there is again just a single default personality that every single Autobot shares, a braggadacious action-hero facade over genuine bloodthirst. Who can forget that iconic moment in Revenge of the Fallen where Bumblebee rips out Ravage's spine in grisly slow-mo?
Aside from the fact that he's small and yellow, Bumblebee in Transformers One bears very little resemblance to any incarnation of the character kids might be accustomed to. Instead, he occupies a stock comic-relief archetype, he's a zany guy who goes "Well, that just happened!" If anything, his one joke in the third act—wanton murder—reads like it could maybe be a reference to his many Mortal Kombat fatalities in Bay's films. Beginning in 2007's Transformers Animated, Bumblebee has sometimes possessed deployable "stingers" that flip out from his hands, as a fun action feature for toys. Clearly someone on Transformers One saw this and thought it was the funniest fucking thing that Bumblebee has "knife hands", because the character spends the third act of the movie just shouting "knife hands!" and cutting people in half like a medieval terror.
(In the UK, Bumblebee's lines were re-recorded at the last minute so he says "sword hands" instead. This is because in the UK, we generally aren't able to kill each other using guns, so it's knives that are the big armed-violence boogeyman. Everyone's always talking about how all the kids have knives. And look, I'm not someone to indulge in moral panic, but genuinely, when I look at Bumblebee chasing around people with knives, saying, "I'm gonna cut these guys, watch!", I'm like... what the fuck were they thinking when they wrote that?)
Frankly, whatever is going on with Bumblebee is just an entirely different movie to everything else that's happening. When Bee shanks his twelfth nameless lackey in a row, the movie's like, awww, you're sweet! But when Megatron tries to kill the one (1) evil dictator who's just fucking branded him, who's still lying to his face while his people continue to die to the guy's fuckin' honor guard, Optimus Prime is like, HELLO, HUMAN RESOURCES?
Bumblebee is solely here to be funny, but there's a point in the film where it needs to become a war story, and the best they can think to do with Bumblebee is to have him kill people but in like, a funny way.
As for Elita-1... look, to put it very bluntly, she is in this movie to be a woman. Transformers has had a long, long forty-year history of boys'-club exclusionism, if not outright misogyny, and each new series usually has a token female character, as a kind of fig-leaf for the fact that really, the only fucking thing Hasbro cares about is that the boys are buying the toys. Beginning in the 1986 movie, it was Arcee who got to be "the pink one" for many years of fiction—but not toys, y'see, when parents want to buy something for their beloved young lad, they don't buy "the pink one", no sir. In the 2010s, wow-cool-OC Windblade took over for a stint as leading lady, decked out in a commercially-non-threatening red color scheme. Recently, though, it's been Elita-1—Optimus Prime's girlfriend from the original '80s cartoon—who's been the go-to female character, and she's increasingly allowed to be pink.
There is a lot of love for these characters amongst creatives and fans alike, and especially in the last decade, female Transformers have been both more numerous and better-written than ever. Unfortunately Transformers One, which depicts Elita-1 as an arms-crossing career-obsessed buzzkill, whose arc sees her learn her place in deference to a less-competent man... well let's just say it struck me as a significant step back in this regard.
There's this great interview with Scarlett Johansson, voice of Elita-1, where she's trying to describe what makes her character interesting, and it's like she's drawing blood from a stone. She's like, "yeah, so Elita-1, I would say, she's on her own journey, because at the start of the film it's sort of like she's working at a big company, you know, and she wants to get a promotion, but then later on she learns that she can't, y'know, get a promotion". Look, it's not that Scarlett Johansson does a bad job—in fact, considering the material she's working with, she practically carries Elita-1 entirely on the back of her performance—it's just that I can't shake the impression that the filmmakers would rather pay Scarlett Johansson god knows how many thousands of dollars than try to think of a second actress that they know of.
As I've already complained, Transformers One has a pretty thin cast, but it effectively only has two other female characters who do anything. Airachnid is a secondary antagonist, Sentinel Prime's spymaster/enforcer, and it's clear that some concept artist really fucking popped off when designing her. She has eyes in the back of her head, and it's ten times creepier than that makes it sound. Her spiderlegs also create some visual interest during fight scenes. As a character, Airachnid has zero internality and is not interesting, but she is cool, so you'll get no complaints from me there.
The film's other other female character is Chromia, who wins the Iacon 5000 race at the last moment. She really comes out of nowhere to clinch it. It's funny, because the leaderboards show this one guy, Mirage, hovering near the top of the rankings for almost the whole sequence. And Chromia's character model really looks suspiciously like Mirage's. In fact, there's a different character who stands around in the background a couple of times who looks much more like Chromia. Funnily enough, that background character is even called Chromia in concept art! So if you connect the dots, it really seems that the "Chromia" who is the best racer on Cybertron was originally meant to be Mirage, a guy, until they switched the character's gender at the very last minute, and didn't bother changing the leaderboards to match.
There are two possible explanations for this. The first is that Mirage was the dark horse of Rise of the Beasts, and for some reason they felt like his depiction in Transformers One would've gotten in the way of their plans for the character somehow. It's plausible, I guess. The second, infinitely funnier option, is that at some point someone working on the movie realised that they only put two women in the film, scrambled to look through the feature to find a suitable character to gender-swap, only to discover to their horror that they'd forgotten to put in any characters whatsoever. Fuck it, the racer guy! He can be a girl. Diversity win, the fastest class traitor on Cybertron... is a woman!
In case you were wondering about the Transformers One toyline leaderboards, by my count, Orion Pax has ten new transforming toys currently announced or in stores, Bumblebee and Megatron have six each, Sentinel Prime has four, Alpha Trion has two, Elita-1 has two, Airachnid has one, Starscream has one, Wheeljack has one, and the Quintesson High Commander has one. In fact, one of Elita-1's toys—the collector-oriented high-quality Studio Series release—isn't scheduled for release until some undetermined point later next year, and she was entirely absent from leaked lists of upcoming releases, which to me smacks of "we realised last-minute that it would look really really bad if we didn't bother to release a good toy of the one woman in the film". Oh, and obviously, Chromia has no toys—but there is an "Iacon Race" three-pack consisting of Megatron, Orion Pax... and Mirage. Go figure.
The thing is, all of the stuff I'm grousing about here is pretty much standard fare for kids' films targeted more at boys. Hell, even The Lego Movie—which is basically the gold standard of toy commercials—gave supporting protagonist Wyldstyle a pretty similar arc to the one Elita-1 gets here, which was probably the weakest element of that film. Evidently conscious of this, Lord & Miller redeemed themselves by devoting the entirety of The Lego Movie 2: The Second Part to deconstructing common narratives surrounding gender roles. I guess I just wish the young girls who presumably comprise some portion of Transformers One theatergoers could actually get anything out of Elita-1 as a character. Ah, what do I know, maybe it's still considered countercultural simply to depict a woman punching people.
Still, to give credit where it's due: Transformers One doesn't remotely touch the gender-essentialism prevalent in the Binder of Revelation, treating female Transformers no differently to their male counterparts in lore terms. Solus Prime is, it seems, just a Prime who happened to be a woman, rather than the mythological Eve after whom all women are patterned. There's a scene where our heroes are gifted the Transformation Cogs of the fallen Primes, and the Primes named thankfully bear no particular relation to the characters; in other words, Elita-1 isn't given Solus Prime's cog. As Alpha Trion puts it: "What defines a Transformer is not the cog in his chest, but the spark that resides in their core." Dude really remembered nonbinary people exist halfway through that sentence huh.
(Actually, the bigger mistake would've been with Megatron: if he was given Megatronus Prime's cog from the start, then this would've created the unfortunate implication that his descent into evil was only the result of Megatronus Prime's fucked up and evil cog, rather than a choice Megatron made of his own free will. The film instead has it the other way around: Megatron's radicalisation into a "might makes right" philosophy is what causes him to covet Megatronus Prime's transformation cog, to steal that power from Sentinel Prime, who stole the cogs of both Megatronus and Megatron in the first place. That's cool! This does create a bit of unfortunate narrative dissonance with Alpha Trion's words, alas, as it does seem like Megatronus Prime's cog really is more powerful than the others, because it gives both Sentinel Prime and Megatron a powerup.)
There's just something that I find so dreadfully mercenary about this movie's cast—honestly, everyone except Orion Pax, Megatron, and maybe Sentinel Prime. Take Darkwing, for example. Bro was clearly designed from the ground up to fill this stock character role of "bully who pushes our guys around and later gets his comeuppance". For a more interesting take on that exact same archetype, look no further than Todd Sureblade from Nimona, a bigoted knight who gets a whole damn character arc in the background, which directly complements that film's main themes.
Again, I'm not playing some kind of guessing game here, the authorial evidence is right there: Darkwing didn't even have a name until Hasbro designer Mark Maher was shown a picture of the character and asked, "If this was a Decepticon flyer, who would it be?" This is actually par for the course with ILM; most of their concept art is labelled with very basic descriptions, with the exact trademarks being picked in conjunction with Hasbro at a later point. Darkwing just stands out in Transformers One because he's the only recurring speaking character who's an OC in all but name (unless you count Bumblebee), he's the one guy who's been invented from scratch with total creative freedom, and he's boring as sin. It's like the filmmakers just couldn't conceive of a children's movie without that stock character—and they clearly had no idea what to do with him once they'd invented him, because he disappears entirely from the film at the start of the third act, when Orion Pax throws him into an arcade cabinet, which they have in the mines on Cybertron for some reason.
In a film with as painfully few named speaking characters as Transformers One, there's really no excuse for having this kind of one-dimensionality in their portrayals. Genuinely, I ask—who are Orion Pax and Megatron fighting to liberate? Jazz, one of the biggest personalities from the original G1 cartoon, who gets all of two boilerplate lines here? Cooley seems to think so:
As you’re designing them the background characters are almost like Lego pieces where you put different heads on different bodies just to fill in a crowd. But some of them would be brought forward and be painted specific colors so that it represents a character that I didn’t know was such a big deal. But there was stuff—like Jazz, for example, has a pretty big role. It was important to have a relationship with a character that we know gets to be saved.
To me, the idea that casual cinemagoers would be invested in any of the Transformers as characters is laughable. Michael Bay's characters are famous for being hateful non-entities. In terms of the films, Jazz is best remembered for dying at the end of the first one, seventeen years ago; he looks completely different here. The one breakout character in recent years—Mirage, as played by Pete Davidson in Rise of the Beasts—was, as I've already mentioned, written out so that the movie could reach its girl quota... not that he would've had any lines anyway.
And I just don't buy the idea that the complete dearth of compelling characterisation in this film is just an unfortunate side-effect of its clipped one-hour-thirty runtime—that, given even half an hour longer, the film would suddenly be crowded with rich portrayals of all your Transformers faves. Bumblebee and Elita-1, ostensibly two of the most important characters in the film, are not in this movie because the movie is interested in telling their stories. They are in this movie for the sake of being in this movie. It insists upon itself.
IV. No politics means no politics
In fact, putting aside merchandising considerations, Elita-1 and Bumblebee serve one very specific purpose in narrative terms. The trait Optimus Prime and Megatron have always had in common is that they are both leaders—and what is a leader, without anyone to lead? Without Bumblebee and Elita-1, you'd have this farcical situation where the only person Optimus Prime ever gets to boss around is Megatron, until the very end of the movie when God makes him king of all Cybertron. The High Guard, Starscream's gang of exiles, serve a similar narrative purpose for Megatron; they're a ready-made army who've just been sitting around waiting for him to show up and take charge.
Towards the end, the movie does actually take care to show both Orion Pax and Megatron rallying groups of Cybertronians: in Pax's case, he reveals the truth to his legion of interchangable miner friends, while Megatron riles up the High Guard mob. Again, there's a bit of that narrative sleight-of-hand, a bit of a thematic cop-out, where the question of "how do Optimus Prime and Megatron come to be leaders of their factions?" is answered only in the most literal possible interpretation. Yes, we technically see the exact chain of events that lead to this point—but both characters are portrayed as born leaders. We don't see them grow into the role, except physically. The moment Megatron decides he wants to rule, he's able to take charge. Likewise, Optimus Prime just gets divinely appointed by God. At a key point, Megatron loudly declares "I will never trust a so-called leader ever again", and the movie plays a fucking scare chord like this is supposed to be ominous. Like, oh no! Optimus Prime is a leader! And they're friends! Whatever will Megatron do when he finds out his friend, Optimus Prime, is a leader?
I don't think the movie has given any real thought to what a leader actually is. It seems to take a stance that power cannot be taken, i.e. through violent action, as Sentinel Prime and Megatron do. That one scene with Elita-1 suggests the most important trait for a leader to have, above and beyond any particular competency, is simply hope and optimism. What I just can't wrap my head around is the fact that the counterpoint the movie presents to Megatron, in the form of Orion Pax becoming Optimus Prime, does not support a belief in collective action or basic democracy—rather, it's a boring sword-in-the-stone divine-right-of-kings fantasy.
Except I do have a theory for why the film is like this. Let's look again at that interview with Eric Pearson, who came onboard in the "late middle" of production:
One of the first things that I did was a big pass on Sentinel Prime. I just felt like he was too obviously telegraphing his wickedness in previous versions, and I felt like, “No, he’s a carnival barker.” He’s got to be a big salesman. He’s a bullshitter, honestly is what he is.
(Honestly, if this is Sentinel after a "big pass" to make his villainy more of a twist, I shudder to think what the earlier drafts were like.)
Now, let's see how WIRED introduces their interview with Josh Cooley, titled "Transformers One Isn't as Silly as It Looks":
He liked the script, which traces how Optimus Prime (Chris Hemsworth) and Megatron (Brian Tyree Henry) went from friends to enemies. But as the world went into lockdown as Covid-19 spread, Cooley found his story changing, if only slightly. Trump was still in office when Cooley started working on the film, and he was having meetings with the producers and they’d “start these meetings off on Zoom just going, like, ‘Holy crap what is going on in this world?’” he says. Ultimately, the infighting they were seeing between Democrats and Republicans in the same family became an undercurrent in the film’s friends-to-enemies storyline, “because that’s what Transformers is.”
So it's like, oh, this is a 2016 election thing. This is just that one election that broke everyone's brains. Of course this movie about a made-up political struggle on an alien planet being developed from 2015-2020 wouldn't be like, hey, you know what might fix our society's problems, is if we had an election. Of course the main villain is a "big salesman" "bullshitter" who says things like "The truth is what I make it!". Wow, guys, your film is so-o-o politically-conscious, and very pretty.
The fantasy is more or less that Donald Trump's army of reactionaries is marching on Washington to seize power through violent means, and on the way he drops Joe Biden into the Grand Canyon, but just before Joe hits the ground a giant fucking bald eagle swoops in to catch him and squawks, "God finds you worthy! Arise, President Biden!"
In our escapist little morality play, our best friend slash allegorical dad gets made king of the planet, and we all get jobs in the government. As in, one of the funniest lines in the movie is straightup Bumblebee exulting, "This is the greatest day of my life. I get to work for the government!" When Prime met Bumblebee—an hour ago—the dude was talking to imaginary friends, and honestly the only fucking skill he's demonstrated since then is cold-blooded murder. We have this dissonance in the storytelling, where it's mostly a story about four friends going on an adventure (are they even friends? Most of them hate each other!), but it's also a founding-fathers political origin story, which means there comes a point where our hero just suddenly starts bossing his friends around in a deep voice, and they're like, "Yes, sir!" It creates this unhinged situation where the "good" faction on Cybertron is ruled by the biblical chosen one and his nepotism buddies.
Per that quote from WIRED (or are they just putting words in Cooley's mouth? I can't help but notice they don't give an exact quote!), the film is ultimately sympathetic to the bad guys (the Republicans, I guess). It deliberately suggests that there is really nothing that should divide the Autobots and the Decepticons: their political goals, it claims, are identical, and they only disagree on the means by which to achieve them. The Decepticons, who are angry and hateful, have simply been misled by a power-hungry liar with charisma—first Sentinel, then Megatron—and so the tragedy is that they are artificially pushed into conflict with their fellow men, when really they should be uniting to stand against their common enemy, the foreigner illuminati trying to steal Cybertron's wealth.
Now, I know I've just handed you a get-out-of-jail-free card. My political allegory here is chock full of holes. What, are Sentinel Prime and Megatron both Donald Trump? Get a grip. Obviously any real-world commentary in Transformers One was only intended in the loosest sense imaginable: things like, "people should be free to change into whatever they want!" I'm being unfair, I'm reading too much into it, this is a cartoon movie for children, and if I want politics, I should start reading some fucking books. Also, come to mention it, my whole argument about that cave earlier really didn't hold water, and- I know, alright? I know.
V. Place / Place, Cybertron
I'm not mad at this toy commercial because its politics don't quite align with mine. I'm not mad at it for having a boring-ass supporting cast. I'm not mad at it for reheating a bunch of half-baked lore I didn't care for from the early 2010s. I've actually spent a lot of time mad about Transformers media that I've thought was bad. There's Transformers: Armada, where the English translators are fully asleep at the wheel and render even the most basic cartoon plots incomprehensible though constant mistranslations. There's Transformers: Micromasters, where two white guys wrote a downtrodden race of tiny Cybertronians who greet each other like "Wattup, my micro!". There's the recent series of Transformers: EarthSpark, where there's an episode that I can only describe as "the Wonka Experience but it's an episode of a children's cartoon", with a plotline that mostly revolves around our child heroes straightup robbing a Onceler-looking businessman of his most valuable possession. There's Transformers: Age of Extinction, with that one scene, and also the rest of that movie. In fact, I would go so far as to say that most Transformers fiction is some combination of bad, offensive, and offensively bad.
So even though I've just spent thousands of words whinging and moaning about how I didn't like Transformers One, the truth is that I had a perfectly nice time at the cinema. I got to go see it with five of my pals who love Transformers just as much as I do, and we had a blast. It is easily in the top 50% of all Transformers fiction.
Unfortunately, for whatever reason, I guess I've always given a lot of thought to what Transformers looks like from the outside. Maybe it's that I'm compelled to spend so much time and money on it, that it somehow compels me to vomit up these kinds of essays, and all I want is to be able to make it make sense to anyone in my life. It would be so, so nice if I could just sit down in the cinema with a friend or family member for a couple of hours, and at the end of it, they'd be able to walk out and say, "Okay, I guess I see what you get out of it." Rise of the Beasts was kind of that movie for me, but Rise of the Beasts is also the seventh instalment in a blockbuster franchise. It kind of takes for granted everything about Transformers.
It doesn't answer, "what the fuck is a Transformer anyway?"
For many years now, fans have noticed a marked aversion to using the word "transform" as a verb, or even as a noun. Optimus Prime no longer says, "Autobots, transform and roll out!", he just says, "Roll out!". Transformers no longer transform, they "convert". In fact, Transformers are no longer Transformers at all: they are "Transformers bots", the italics here serving to distinguish a registered trademark. This is because the worms in suits at Hasbro are worried that, if they continue to use the word "transform" by its dictionary definition—that is, to change—then rival toy companies will be able to make the case that anything that transforms can legally be described as a Transformer. It will become a generic trademark, like Velcro, or Band-Aid, or Dumpster.
Yet in Transformers One, "Transformers" is not just the noun by which the characters are referred to—rather, it's used in a descriptive sense to specifically mean "Cybertronians who can transform"! Characters are constantly talking about whether they can or can't transform. Prime gets to say his catchphrase in full. It's a miracle. Not only that, characters even get to say the word "kill" instead of "defeat" or "destroy".
Transformers One has a level of unrestricted creative freedom not seen since the 1986 animated film. This is a film unconstrained by location shooting, or licensing deals, or uncooperative actors; through the magic of CGI, for every single frame of its one-hour-thirty runtime, the filmmakers can put literally whatever they want on the screen. They were given the assignment, "Make an animated prequel set on Cybertron telling the origin story of Optimus Prime and Megatron", handed an estimated $147 million and a blank page, and told to go nuts. Like those born with transformation cogs, Transformers One had the power to become anything it wanted to be.
The 1986 animated film took that carte blanche to do whatever the fuck it wanted, and basically singlehandedly defined the direction of the franchise ever since. On a lore level, in terms of tone, I would say that Transformers owes practically everything to The Transformers: The Movie. Cartoons, comics, films, and video games have adapted every single one of its scenes countless times over. I'm not necessarily saying that it's a good film, or even that it's a particularly original film—much of it is ripped off from Star Wars—just that it took the franchise somewhere it hadn't gone before. It was looking to the future. As in, literally, it was set in 2005, at the time two decades into the future.
What gets me down about Transformers One is that—like most major franchise media released since The Force Awakens—all it can do is think about the past. Swathes of it are devoted to painstakingly recreating or setting up the various bits of iconography which have arbitrarily come to define the franchise. Even when it appears to be taking things in a new direction, it's not long before it course-corrects back into familiar territory: Steve Buscemi invents a surprisingly fresh take on Starscream's voice, and then Megatron half-strangles him to death, saddling him with a post-produced rasp to emulate Chris Latta's iconic performance from forty years ago.
The very title of the film, Transformers One, is an allusion to the line, "Till all are one," which originates in The Transformers: The Movie. In an early script for that '80s feature, it was actually "Till all life sparks are one", referring to a literal metaphysical process in that draft whereby one Transformer's life force could be passed on to another, presumably with the belief that they would all eventually be merged into a single afterlife. In the finalized story, it's just this kind of mystical phrase vaguely evoking concepts of togetherness and unity.
Transformers One brushes up against the phrase a couple of times. Alpha Trion almost says it at one point, when passing on his dead siblings' transformation cogs: "They were one. You are one. All are one!" Whatever that means. Later, Orion Pax starts a chant amongst the miners: "Together as one!" And finally, at the very end of the movie, during his obligatory film-ending monologue, Optimus Prime again goes: "And now, we stand here together... as one." (Half of Cybertron has just been banished to the surface forever.) "[...] Here, all are truly... Autobots." (Again, half of Cybertron- Optimus, what the fuck are you talking about?) Regardless, this is inexplicably the one instance where the movie doesn't twist itself up into knots trying to nail the exact phrasing.
Actually, there is one other sideways reference like this I can think of. Early in the film, Orion Pax is chatting up Elita, and he remarks, "Feel like I have enough power in my to drill down and touch Primus himself." To which Elita replies, "You don't have the touch or the power." This is kind of a nonsensical retort unless you know that in the 1986 movie, one of the most iconic songs on the soundtrack was "The Touch" by Stan Bush, which had the chorus line: "You got the touch! You got the power!" It's a banger. Anyway, remember when I said Darkwing gets chucked through an arcade cabinet? Well, here's Cooley revealing why that arcade cabinet is in the film:
I actually wrote [that exchange between Orion Pax and Elita] because I love that song. [...] And we had this one version where D-16 and Orion were playing a video game, like a stand-up old arcade game—it was inspired to look like that, but a Cybertonian version of that. They’re playing that together like friends and the song, like the 8-bit song that’s playing is ["The Touch"]. But that scene got nixed. And so I wanted to work it in there somewhere. And I just felt like a natural place for it. But that was one where I’m like, "I just love that song and those lyrics and that’s Transformers to me so I want to get that in there."
(I've had to amend that quote to fill in the blanks where the article has redacted "spoilers" for the movie. Spoiler culture is an absolute pox, I swear. Can't have the audiences knowing about one (1) mid joke in advance—the movie barely has enough jokes to fill a "Transformers One Funny Moments" compilation as it is!)
This actually isn't the first time Hasbro has "nixed" a reference to "The Touch" in major Transformers media. In the Transformers: Cyberverse episode "The Alliance", a character references "The Touch" right before a training montage which is clearly supposed to have the track playing, except instead it's been replaced by a generic rock instrumental, presumably because they couldn't afford the license. And in Daniel Warren Johnson's Eisner-award-winning bestselling comic run, there's one panel where he clearly wanted to include the song's lyrics as a sound effect, but wasn't allowed, so the final sound effect famously reads "YOU KNOW THE SONG". But that's a random episode of a bargain-bin cartoon, and an indie-darling comic series—not a $147 million blockbuster. You really have to wonder if it came down to money, or if it was something else. God knows Transformers One would not actually be improved for having a chiptune remix of "The Touch" in it, anyway.
The most egregious misplaced bit of fanwank in the film isn't even in dialogue. In the 1986 film, there's this one iconic moment when Optimus Prime arrives at the besieged Autobot City, drives through a crowd of Decepticons in truck mode, then fires some afterburners, launching his cab up into the air, where he transforms mid-leap, drawing his blaster to shoot a couple of Decepticons before hitting the ground. It's a fantastic bit of original animation. It's the Akira slide of Transformers. And, surprise surprise, it crops up in Transformers One. In the climactic final fight, Orion Pax shows up to save Megatron, and he does the thing.
But the problem is... he's not in truck mode! The film just cuts to him standing there in the middle of some anonymous mooks, then he does a standing jump into the air, the movie momentarily goes into extreme slow-mo like he's doing a fucking quick-time event, then he shoots a couple of guys and drops to the ground. There's no momentum. It exists purely to create that simulacrum, to take the single most iconic frame from that bit of 1986 animation, and stretch that one frame into infinity. The context is discarded, irrelevant. All that matters is that brief moment of recognition: "I know what that iiis!" God knows Transformers One has precious little in the way of impactful fight animation of its own; the choreography is stiff and uninspired, while the shots themselves are nauseatingly cluttered. Often, the best it can do is pilfer from older, better stories.
"Did you clap at any of the new moments and memorable characters?" "Were there any?"
Look, I get it. Transformers One is a prequel. By definition, it can't change the future. It has to play with the characters that are already in the toybox. But I do think it had this really special opportunity: to show theatregoers where the Transformers come from. To show us Cybertron not as a distant star or a barren scrapyard, but as a living, thriving alien world, unlike Earth, something special and worth protecting in its own right. Something new and memorable. In Rise of the Beasts—probably the best Transformers movie by default—when Optimus Prime is at his lowest, he wants nothing more to return home... but home is something we've only ever seen as a cold dystopia, ruled by Decepticons. The version of Transformers One I had hoped to see was one that would have imbued Optimus' homesickness with greater meaning. I wanted to feel his loss, and to hope that one day the war will end, and Cybertron can be restored.
I think Transformers One sincerely tries to achieve this effect. The concept artists have clearly put a great deal of time and thought into Cybertron as an environment. When the artbook comes out, I'm keen to see how much stuff didn't make it into the finished film. You have to assume most of it got cut, because there's next to nothing left!
At the end of the film, battle lines are drawn, the civil war is about to start... but strangely, the movie's setting does not convey the sense that anything beautiful is being lost. Nobody is unwillingly turned to violence, innocence-lost; they're all too eager to get to killing, friggin' Bumblebee is gleeful about it. There's no beautiful, iconic landmark, which gets tragically destroyed, like in some kind of Transformers 9/11—"What have we done! Where will this war take us!". There's no part of Cybertron's natural ecological environment to be ruined by the war, because the surface world is already turbofucked by the Quintessons to begin with. No, rather, we have the total opposite: Optimus Prime finding the Matrix (which was just, like, hanging out in the core of Cybertron or whatever) actually restores Energon to the planet, removing the unnatural scarcity which was the entire impetus behind the film's dystopia. He made Cybertron great again. So again, Transformers One fails to answer one of the most fundamental questions one might expect of a Transformers prequel: "When did things on Cybertron get so bad?" The movie ends with the planet in better shape to how it started!
The big original idea that Transformers One has is that Cybertron, the planet itself, should be in a constant state of transformation. I've already talked about the beautiful shapeshifting landscapes, but it's also the moving buildings, the complicated mechanisms, the roads and rails that magically lay themselves between the vehicles and their destinations. I've already mentioned how odd I find it that none of these environmental transformations have any significance to the story; the closest it comes to some sort of payoff is when Orion Pax falls into the hole that makes you king.
What I find most perplexing are the deer. When the gang makes it to the surface, the idea is to show the natural beauty of the surface, which the cogless have been denied their whole lives. The mountains glisten as they move. Nebulae glow in the night sky. The surface is blanketed in organic (?) plantlife, like a watering can forgotten in a garden. And, most strikingly, there are deer: mechanical animals, just like those found on Earth, being hunted for sport by the evil Quintessons. When the cruisers near, their glowing horns turn red with alarm, and they prance around in fear.
I'm reminded of a brief gag from the third season of Transformers: Cyberverse—one of very few shows to have devoted any serious effort to Cybertronian worldbuilding—in the episode "Thunderhowl". Bumblebee and Chromia stumble across a "singlehorn" (read: unicorn), and when it senses danger, it neighs, transforms into a rocket, and blasts out of frame. And apart from being really cute and funny, it's like, oh, of course that's what animals are like on Cybertron! Everything on this planet transforms. Why not the animals?
For whatever reason, the deer in Transformers One are like the one thing that don't transform. Why the hell not? If Cyberverse could find the budget for its split-second sight gag, surely this blockbuster could, I don't know, have them turn into dirt bikes with antler-handlebars. That would've been something, right? If not, then at least could we maybe see some other animals on Cybertron, to really get across that alien biodiversity? Of course not. See, the deer exist to communicate one very specific story beat: a single moment of trepidation, where the heroes know there's danger nearby, but they don't know what. And all you need for that is a single kind of prey animal, with some kind of warning light to let you know, hey, there's danger! Once this purpose is fulfilled, the deer have no further significance to the story.
We need only look to BIONICLE 2: Legends of Metru Nui to see this exact same beat play out with a modicum of competence and creative flair. Also in the second act—in fact, at practically the exact same timestamp—our heroes, the Toa, have a run-in with the bad guys, and they're nearly captured... but then there's this sudden rumble of danger approaching, we don't know what. It turns out to be a herd of giant Kikanalo! They send the bad guys packing, except they nearly trample our heroes too! But then, Toa Nokama's mask begins to glow, and she discovers that her mask grants her the ability to talk to animals. They learn some vital information from the Kikanalo, and are able to ride the creatures for the next stage of their adventure. Finally, when they can go no further, the Kikanalo cave in the passage behind the heroes to ensure they won't be pursued. Holy shit, that's like, five different story beats with just that one type of creature!
It's not just that Transformers One struggles with that kind of basic narrative flow, where a single element serves multiple purposes. It's that often, it wastes precious time creating redundant setups to achieve the same effect twice.
For example, Megatronus Prime's face happens to look exactly like (what we know will be) the Decepticon insignia. At the beginning of the movie, Orion Pax mollifies Megatron by giving him a rare decal of Megatronus Prime's face. Traditionally, Megatron wears his insignia in the middle of his chest—but in this film, nearly every character has a big hole in the middle of their chest, where their missing transformation cog should go. So Megatron sticks the decal on his shoulder instead.
Later, he gets a cog, and the hole in his chest is filled. When Sentinel Prime captures Megatron, he notices the Megatronus sticker, and rips it off. Then, he re-applies it on Megatron's chest—purely so it's in the "right" place for the iconography. And then, he uses his gun to crudely brand Megatron with a tracing of Megatronus' face, inadvertently creating the Decepticon symbol. Finally, in a post-credits scene, Megatron has fashioned a proper Decepticon brand with which to brand himself and his followers. So in effect, there are four separate moments where Megatron gets the symbol! Orion sticking it on his shoulder, Sentinel moving it to his chest, Sentinel mutilating him, and finally Megatron branding himself. You can make an argument that the symbol starts out meaning one thing, but ends up meaning another thing, which has a kind of tragic significance—but I think you would struggle to distinguish subtle shades of meaning from all four of these brandings. Considering the movie only has an hour and a half to work with, I find this lack of narrative economy to be honestly embarrassing.
(My friend Jo also points out what a misstep it is to just have Megatronus Prime's face perfectly resemble the Decepticon symbol from the start. Had it been a looser, more stylised—that is to say, original—design, the moment where Sentinel Prime roughly carves it into Megatron's chest could be a shocking reveal, as the basic outlines are abstracted and simplified. Gasp, that's the origin of the Decepticon symbol! Instead, from the very moment that sticker first shows up, it's like... oh, well, there it is I guess.)
In a similar vein, both Optimus Prime and Megatron undergo two different transformations at different points in the movie: first, when Alpha Trion gives them transformation cogs, and second, when respectively they obtain the Matrix of Leadership/Megatronus' cog. The gun that sprouts from Megatron's arm in his intermediary form bears a much closer to resemblance to his iconic "fusion cannon" than the triple-barrelled cannon he ends up with in his final form. Again, in such a short film, can we really say whatever subtlety this brings to Megatron's arc is worth all this fanfare? Now, Redditors ask: "What is the EXACT moment D-16 became Megatron?"
In fact, probably the only point of criticism I've seen levied at Transformer One from within the Transformers fandom at large is that Megatron's arc is maybe a little "rushed". He starts out being best bros forever with Orion Pax, and by the end of the film, he's ready to drop the guy into a bottomless pit. The film takes a lot of time to justify his anger at Sentinel Prime, but the deterioration of his friendship with Orion goes much more unspoken, and is framed more as a point of irrationality: psychologically, Megatron comes to conflate his bossy friend with his oppressive ruler. I liked this, personally. I liked that it's as if a switch gets flipped in Megatron's head. But you do just kind of have to buy into it. The film itself does not put in the work to really sell you on the friendship souring, because again, it's too busy fucking around with two (2) magical girl transformation sequences for each of them.
Everything in the film is like this. They go into the cave and meet Alpha Trion, then leave the cave so they can watch a FMV cutscene with Sentinel Prime and the Quintessons, who've coincidentally arrived at that exact moment, basically just to rehash what they've just been told... and then they go back into the cave so Alpha Trion can resume his infodump, and then they end up clashing with Sentinel Prime's forces once that's done. At the beginning of the movie, they're at the very bottom in the mines, then they get banished to an even lower level, then they banish themselves all the way up to the surface, then they return to Iacon, and then Megatron gets banished to the surface again so he can be mesmerized by the beauty of the world and/or get gunched by Quintessons depending on what the film wanted me to take away from this. Compare to Minecraft but I survive in PARKOUR CIVILIZATION [FULL MOVIE], where the theme of class struggle is pretty efficiently depicted in the vertically-stratified setting.
I just find it so wasteful. Outside of the one scene where they're introduced, the Quintessons—ostensibly the true architects of Cybertron's oppressive status quo—may as well not exist. If not for Orion Pax addressing his closing remarks to the Quintessons, almost as an afterthought, I'd assume the film wants us to forget about them entirely, as it knows full well that its paltry runtime does not give it time for a second action-climax against the aliens. Even as sequel bait, it feels halfhearted at best; Josh Cooley is clearly already bored of Transformers, and seems unlikely to come back for another round unless the money is really really good (which *glances at the box office* it's not). So what the fuck are the Quintessons here for? Was the idea that Sentinel might just have pulled off his coup singlehandedly really so hard to stomach? Could the conspiracy not have been simplified to just involve Sentinel and his Transformer cronies? Hang on, are all the Transformers seen at the start of the film in on it, or just some of them? How's it decided who keeps their cogs and who doesn't?
VI. Into nothing
Why does this movie, where the main selling point is ostensibly that we're getting to see Transformers civilization for the first time, mostly focus on all these guys who can't fucking transform? Surely the entire thing that makes the setting fun is the Zootopia angle of, look, they're all different animals! Or the Elemental angle of, look, they're all different elements! Or the Emoji Movie angle of, look, they're all different emoji! Or the Cars angle of, look, they're all different cars! This is a Transformers film which features several significant sequences involving these cool trains, and there is absolutely zero indication that these trains are themselves Transformers. This is a Transformers film which extensively focuses on miners, and none of them transform into mining vehicles; they're holding, friggin', space jackhammers. Even the premise of "isn't it sad that these ones can't transform" is kind of undercut by the fact that all the miners get to wear fucking jetpacks, which is a frankly much cooler and more effective method of locomotion than driving.
I'm just sick of Transformers stories having zero interest in the basic premise of Transformers, which is to say, they transform into something. I also think this is the biggest dissonance between casual audiences, who think "oh yeah, Optimus Prime, that guy who turns into a truck", and Transformers fans, who think, "oh yeah, Optimus Prime, the messiah or something". Normal people love to know what the Transformers turn into. They ask, "Wait, is there a Transformer that turns into [insert silly vehicle here]?" Of course people are interested in that angle! Vehicles are such a huge part of our daily lives—honestly, for those of us living in cities, more so than animals, the classical elements, or emoji—but the closest Transformers One comes to engaging with this lens is that aforementioned Iacon 5000 race sequence. By and large, it presents a world which is made for standing up and walking around. And personally I do think that's an insane approach to take?
Is the excuse that cars can't emote? Nonsense. If you've ever seen a traffic jam, you'll know that cars can sure as hell emote. Pixar, where Josh Cooley cut his teeth, famously spent a lot of time working out how to put a facial expression on a car. No, the problem dates back to the very start of the franchise.
In the 1980s, two main people were responsible for writing the comic stories: American writer Bob Budiansky, and British writer Simon Furman. Budiansky approached the premise of the franchise from an external, human perspective, writing about culture clash, and taking delight in the Transformers' mechanical alien nature as "robots in disguise". Meanwhile, Furman wrote the Transformers as giant people: he focused on their own internal conflicts and motivations, and the grand history of their war. Pretty much every Transformers story ever told can be boiled down to one of these schools of thought: Budianskian, or Furmanist.
Budiansky quit the comic after fifty issues, allowing Furman to take the reigns as sole writer, and Furman basically got the final word on what the Transformers are. They did not evolve from naturally-occurring gears, levers and pulleys. They were not designed by a supercomputer, or built by an alien race. They are the chosen sons of God. The Thirteen are, of course, an invention of Furman's. And Transformers One is perhaps the most Furmanist story ever told. It's the culmination of years and years of lore building up, ossifying into something you can no longer describe as the history of a universe—no, this is a mythology. It's the most perfect form of brand alignment imaginable: this is not an origin story, this is the origin story. It's been the origin story for a better part of the decade—and now that everyone's seen it in theatres, it will be the origin story forever.
It's not just the fiction, either, by the way. These days, if you go into the store to buy a Transformers toy, chances are it'll turn into some misshapen made-up futuristic concept car with unpainted windows and wheels that don't even roll—and that's terrible.
There's truly a lot to hate about Michael Bay's Transformers films, but with each new entry that's released following his departure from the franchise, I feel like I only find myself appreciating them more. In the 2007 Transformers movie, we see the Transformers crash-landing on Earth in their "protoforms", and their movements are animated like they're shy, like they're naked until they scan an Earth vehicle and adopt a disguise. The visual impact of Megatron, meanwhile, is that he doesn't adopt a disguise in that movie: he's a horrible metal skeleton that turns into a jet made of knives. It's weird and alien and it rules.
In the 1980s Transformers cartoon, and in the last-minute Cybertron-set prologue added to Bumblebee, and now in Transformers One, the Transformers look basically the same on Cybertron as they eventually do upon their arrival to Earth. Optimus Prime turns, unmistakably, into a truck. He has windows on his chest, and smokestacks on his arms. He doesn't have these features because he disguises himself as an Earth truck. He has those details because that's just what Optimus Prime looks like. They're his "essential brand elements", or "trademark details", which "identify the must-have elements in character design to be carried across all creative expressions". Prime may take any form he wishes, so long as it looks exactly like himself. A mask of my own face—I'd wear that.
What I find fucked up about the reception towards Transformers One is that a lot of people seemed very invested in its success—and not its popular success, certainly not its artistic success, but rather its commercial success. They wanted this to be the first film to make one bumblebillion dollars. They wanted Hasbro to line its fucking pockets and make movies like this forever. So if you express any kind of negativity towards this film online, which might theoretically affect some other person's decision of whether or not to go and see it, which might theoretically affect the profit it makes at the cinema, which might theoretically affect the future of the franchise in some unknown way, then you're some sort of fandom traitor who oughta be executed.
If you're so worried about the future of the franchise, the fandom really isn't where you should be looking. Like, c'mon, the Transformers fandom has been good as gold, we buy so many toys. Meanwhile, Hasbro just got finished laying off around 100 employees with no warning to make their books look a bit better. Transformers designer John Warden—who'd worked at Hasbro for 25 years, is widely credited with inventing the modern paradigm of Transformers toylines, and ultimately became the creative director of both Transformers and G.I. Joe—was on assignment to a convention in the UK with the rest of the Transformers team when he heard the news. Suffice to say, he did not end up making a public appearance at the convention. With his work's health insurance snatched away without notice, he's had to resort to crowdfunding to pay his family's medical bills. As a well-known figure in the toy industry, he will presumably find a new job and land on his feet, but the same cannot be said for all 99 of the remaining employees we're told have been unceremoniously dumped.
The Binder of Revelation, which has been something of a holy grail of behind-the-scenes material for over a decade, has finally been leaked—presumably by one of these guys, presumably out of spite.
Now, I'm not going to pretend to have been paying particularly close attention to Hasbro's financials, but from where I'm sitting, it sure seems that ever since the sudden death of then-CEO Brian Goldner in 2021—credited for saving the company in 2000, and overseeing the explosive growth of its intellectual property ever since then—his replacement, Chris P. Cocks (or "Crispy Cocks", as we're all now calling him), has been dead set on gutting the company for all it's worth. The Power Rangers franchise, which the company acquired for $522 million in 2018, is dead in the water, with huge quantities of physical assets being flogged at auction for quick cash. In 2019, they acquired the entertainment company eOne for $4.0 billion, and now they're selling off the whole shebang (except the cash-printing Peppa Pig franchise) for just $500 million. I guess maybe they just fucked it big style?
Because now, Crispy Cocks has proudly announced that Hasbro is going to stop financing movies altogether.
I'm sure that in the wake of this announcement, many of those aforementioned fandom pundits will be drawing a correlation between this announcement, and the box-office figures for Transformers One, and the fact that you personally failed to convince your Mom to go see it with you or whatever. "Ah, you see! They didn't make enough of their money back, and now they're consolidating. Simple economic cause and effect. Market forces." And look, I'm not going to sit here and claim these things are wholly unrelated. Of course they're very related. But I am going to make the case that, in truth, nobody at Hasbro really cared how Transformers One did. Unless it turned out to be some pie-in-the-sky runaway hit, I don't think the future of the Transformers film franchise would've been particularly different if only the film had done better.
With Paramount, Hasbro has been making these movies and having them underperform ever since 2017's The Last Knight—which apparently lost Paramount $100 million—and that's because at the end of the day, what they're most interested in isn't making movies. It's making toy commercials. And on that level, the Transformers films have clearly been a success so far.
Now, Crispy Cocks' skinsuit fashions itself as a gamer, so he can personify Hasbro's hardcore pivot towards digital and tabletop gaming. While we await the release of the assuredly-dogshit, assuredly-hell-to-have-worked-on, assuredly-never-coming-out Transformers: Reactivate, the brand has been whored out to a procession of mobile games you've never heard of, glorified gambling machines designed to hack the monkey part of your brain with bright colors and Things You Recognize. The exact content of these games is irrelevant; all that matters is the announcement, on every single pop culture news outlet simultaneously (naturally—they're all owned by the same company, talk about Monopoly), of New Collaboration Between Transformers And Goon Warriors Free To Download Now. Your daily, weekly, bi-annual reminder to think about that thing you can buy.
That's all any of this stuff is.
All these words spilled about what a good movie Transformers One is, and how bad it is, and why the marketing failed it, and what the next one might be like, and- none of it mattered! It does not matter. From the beginning, this movie was always going to be too preoccupied with its own mercenary interests to be something anyone would ever be able to seriously talk about as a work of art, even corporate art. The actual content of the movie is irrelevant; I've spent very little of this review talking about it, because there's nothing there to talk about. It is the mere fact of the movie's existence that serves its purpose. Like the Optimus Prime Fortnite skin, it's enough for it to occupy our attention.
Maybe that's why they staggered the film's release date: because some marketing exec watched the rough cut and realised, if everyone saw it at once, we'd be done talking about it within a fortnight. And in ten years' time, after it has been paraded around whichever streaming services survive 'til then, and nearly every last cent of revenue has been squeezed out of it, the kids will be able to watch it on YouTube with ad breaks, and decide what they want for Christmas.
To the Transformers fans reading this, I am begging you, unless you happen to own shares in Hasbro for some fucking reason, to disabuse yourself of the feeling that you owe any kind of loyalty to a toy franchise. It shouldn't matter to you one jot how Transformers One did in theatres. The people who actually make the product you care about, the friendly faces paraded before you on livestreams and press tours, don't see this money anyway—they too are merely assets, who can be fired and replaced with cheaper, inferior equivalents.
I'm sure many of you will have, from the very start, seen this review for the foolish endeavour it is. I've wasted all this time criticising Transformers One for its lack of artistic vision, when the truth is, Transformers One is playing an entirely different game. Like the Disney Channel running "Fishy Facts!" segments to subliminally get kids interested in fish a full year and a half before the release of Finding Nemo, this is not a product—it's an ad for a product.
...
Okay I'll be honest, I don't entirely love where this review has ended up. It ends on kind of a "bummer note", I guess you could say. Flashing back to sections I. and II., I feel like things started out so fun. We had that whole bit at the start where I was telling you about the Transformers, remember that? We learned so much together. And there were even a few moments where I was able to express some kind of sincere joy and appreciation over this thing that I supposedly adore so much. Sure, I did a lot of complaining, but it was fun complaining, right? It had like, a sarcastic edge to it, sort of.
What happened? Why am I suddenly talking like I want to cut someone's head off? As I grow more bitter, I type this essay with increasing difficulty. The massive gun that's sprouted from my forearm keeps colliding with my monitor.
Hasbro descends from on high to reward @TFHypeGuy, a grown-ass adult who has spent untold unpaid hours fearlessly replying to every single viral tweet to tell people to go see the film, somehow netting himself 80,000 followers in the process, with a crate of toys, which was probably his end goal from the start. He and I duel. We trade blow after blow. Finally, he clobbers me with a Walmart-exclusive light-up Ultimate Energon Optimus Prime figure. "It didn't have to end this way," he says. Then he banishes me to the surface world to think on my sins.
VII. The Wrong Trousers 👖 | Train Chase Scene 🚂 | Wallace & Gromit
When Eric Pearson came onto the project,
It was late middle of the game. They had a script that had the outline of the story, which is still very much the structural bones of the story now. But what I found interesting about animation is there are certain things that were far along in the process. The train escape to the surface was very far along, so that was just kind of locked. Maybe you could change a line here or there. Meanwhile, the opening, the whole first 10 minutes, was all storyboards and sketches, which changed a bunch of times.
And I do think that's a really difficult position for a scriptwriter to be in. Sure, the parts of the screenplay I feel able to attribute to Pearson, I wasn't particularly impressed by. But I think this anecdote goes to show how unnatural the constraints can be on a story like this. When you think of like, a scene that's key to Transformers One, you're probably imagining something like the Megatron/Optimus fight, or the scene in the mine—not the train scene, which is basically a bit of arbitrary connective tissue bridging the two main locations in the film.
Josh Cooley, the film's director, the face of the film on the press circuit from a creative standpoint, came onboard after five years of previous development work was already done. Writers Andrew Barrer and Gabriel Ferrari, who originally pitched the film and presumably wrote the early drafts of the story, might have already left the project by that point. Aaron Archer and Rik Alvarez, the creative forces behind the Binder of Revelation, left Hasbro years before the film was even pitched. It's no wonder to me that the final result feels incoherent, disjointed, and oddly stilted. It's certainly no wonder that nobody at Hasbro today really seems to care about the film; it's not their baby. If any of the people credited with bringing the project to completion had been given full creative freedom to make whatever Transformers movie they wanted, it would've looked completely different.
Luckily, there are still plenty of areas of the franchise where creators have just been allowed to go ham. Over in Japan, TRIGGER has taken a modest budget for a music-video and produced one of the most visually-striking bits of animation in the franchise, a true love-letter to all the weird parts of its forty-year history. And in America, comic creator Daniel Warren Johnson is halfway through his Eisner-winning new run on the title, which is the kind of thing I would basically recommend to anyone without caveats as being a phenomenal story, period. If that comic can be said to be an advert for anything, it's for Skybound's other, nowhere-near-as-good comic series, or for the unofficial unlicensed copyright-infringing Magic Square Optimus Prime toy Daniel Warren Johnson apparently used as reference the whole time.
I dunno, maybe Hasbro stepping back from financing these films is a good thing, in the long run. Maybe we can do without Transformers movies for a while. And however many years down the line, maybe Paramount or some other studio will put together a new team of talent, and they'll get to do whatever it is they want. And maybe the movie they make will be the one that knocks everyone's socks off.
Truly, I don't know where the road leads from here. It hasn't been built yet. It could turn out to go anywhere.
If you made it this far, I hope some of what I've said has been entertaining or interesting. Thanks for reading!
Time to for me to come clean. There is one other reason why I've waited so long to release this review... and that's because I have a special announcement to make. Last month I set myself a little challenge: to write something that's at least as long as this review, but which isn't another negative-nancy tirade. It's a story.
The working title is "Ice Road Transformers". It's like an episode of that one reality TV show about Canadians driving trucks across frozen lakes—except the truck is Optimus Prime.
Early reviews say it's good! It'll be going through several rounds of revisions, to turn it into a well-oiled machine, hopefully in time for a seasonally-appropriate wide release in February. I'm very excited for you to be able to read it. You can follow me here or on Bluesky to be the first to find out when it's ready!
I'd like to thank my friends Jo and Umar for their work interviewing Cooley and di Bonaventura during the film's press circuit, along with Viv, Callum, and Omar for allowing me to enjoy this film much more than I otherwise might have. I wouldn't have been able to express many of my feelings about this movie nearly so cogently if not for the conversations I had with them. Additional thanks go to Chris McFeely, as his Transformers: The Basics videos (linked throughout this essay) refreshed my memory on a lot of the Aligned stuff, sparing me from having to read The Covenant of Primus again.
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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Hi there! Could I request HCs of Optimus Prime, Prowl, and Ratchet (separately) from Transformers Animated with a Cybertronian![S/O] [Romantic] [Gender Neutral] who is an Autobot specialized in Special Operations?
Cybertronian![S/O] is a commander of their own Special Ops team back on Cybertron doing missions ranging from hostage rescues to combat. They tried to visit Earth with the Elite Guards whenever possible to see their respective partner(s) since they missed them.
They may be misunderstood as tough, scary, and dangerous at first glance, sometimes mistaken for a Decepticon before showing their Autobot insignia. Even mentioning their designation (name) sends shivers down anybot’s struts (backs).
In actuality, they’re kind, sweet, and less serious when off duty and can take a joke.
Optimus | Prowl | Ratchet [Animated]
In which their s/o is the commander of the Autobot's information operations and visits Earth to see them.
Reader is: Gender Neutral | Cybertronian | Autobot.
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Optimus
Despite all his sucking up to the commander, Ultra Magnus, few knew Optimus looked up to more than just the one
He wasn't under your authority, but you were still a commander, and he was so utterly proud of you for amounting to something
He hadn't seen you since his touchdown on Earth, but you'd been checking on him far more frequently to make sure he was okay
Initially, he doesn't tell you about the cons and tells you it's just human villains because he knows you're busier than he could ever imagine and doesn't want you to worry even more
But you do find out through Ultra Magnus when it's reported, and it only takes a week before you can find an excuse to step away from your position to see him
Your arrival on a small, dark ship catches the attention of Bee and Sari during one of their excursions, and they both go running back to their team, claiming more Decepticons have arrived
When he does go to investigate, he's pleased to see you step from the ship, but your name coming from his mouth only seems to unnerve the others more
"Whoa! Prime, you know them???"
"More than know, actually. Everyone, meet my conjunx."
Jaws are dropping
Very quickly they get to learn your and Prime's history together, how you met in elite guard training, how he saved your life, how different you were than the rumors made you to seem
"Don't be fooled; they're very scary when they need to be."
Prowl
Prowl, like most things in his life, kept any mention of you to himself
After all, the others on his team liked to pry, and you were something precious to him; someone no one understood but him
Not only that, but he was worried if he brought you up, someone might try to contact you, and he knew that above all, your missions were at their peak, one after another
It didn't take anyone else, though; his own silence and lack of disclosure eventually led to you deciding to visit him yourself, which culminated in him literally waking up to the others screaming about a con at the base
He knew the very sound of your spark hum apart from any other noise and immediately told everyone else to calm down
Of course he's happy to see you, but he really wishes you wouldn't see him at such a low point
Stuck with a team of nobodies on a planet one hundredth the size of the one you protected
But you never cared about any of that; you were just happy to see your bot again, and beyond all the war stuff, he was happy to see you, too
He's very protective of you and doesn't let you spend too much time with the others because they're 'too annoying to deserve your attention'
Ratchet
Ever since the mission he carried out with you to save Arcee, he'd felt shame in comparing himself to you
Ratchet used to be on your team before you commanded it, but he eventually strayed into his current position while handling his guilt
Guilt or not, he admittedly hated that you'd taken up such an important position because it meant you had a bigger target on your back
Communicating with you poses a danger to you, so he's reluctant to send much your way and just accepts transmissions from you, which only Prime manages to find out about
Ratchet doesn't care if you're scary or not, if you're strong or not; he just wishes he could keep you from being known, keep you safe
Against all his wishes, you continue to be a more important link in the war effort, and you are the one protecting him in the relationship more than anything
Ratchet manages to keep your first few visits to Earth a secret, but it doesn't take much more for the others to meet you, especially after they had to help chase Lockdown off from trying to take you in
He doesn't have much of an ego, but he does like seeing the younger bots fawn over how cool his s/o is
And hearing them talk about how everyone fears you, well, it makes him feel just a bit more certain that you can protect yourself and that he shouldn't worry as much as he does
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Author's Note - I have actually been rewatching all of Animated so, perfect timing! Blitzwing forever tho <3
#aiko writez#transformers#headcanons#transformers x reader#transformers animated#tfa x reader#tfa#tfa optimus#tfa prowl#tfa ratchet#tfa optimus x reader#tfa prowl x reader#tfa ratchet x reader#x reader
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heyo- a friend is trying to get me to read 1984 because 'it'll totally change your worldview on government and anarchism', but i've heard some bad things about the book itself/george orwell. should i read it? is there anything similar/more theorylike i could read instead?
thank you! your blog rocks <3 <3
Go ahead and read it if you want. It's a classic entry into the genre of dystopian science fiction and it has spawned many imitators since its publication. However, if you're looking for actual theory or history, you won't find it there. I would recommend Pat Sloan's "Soviet Democracy" or Anna Louise Strong's "The Soviets Expected It" and "The Stalin Era" if you want real accounts of the Soviet Union under Stalin.
Orwell never actually visited the Soviet Union, and 1984 is based not on his own personal experience with the country but instead on Western propagandistic views of the country and his own displeasure towards the fact that during World War II, when the UK and the USSR were allies, the British press was much less keen to publish anti-Soviet works right at the same time he was trying to get Animal Farm published. You must also understand that his wife worked for the UK's Ministry of Information as a censor and Orwell himself worked at the BBC producing wartime propaganda. It is not a coincidence then that the main character of 1984, Winston Smith, is a censor and propaganda official working with the fictional "Ministry of Truth" and eventually finding himself battling against state control of information.
Ironically, after stylizing himself so much as a defender of liberty and freedom against the "totalitarianism" of the time, Orwell would write up a list of alleged subversive writers for the British Information Research Department, a secret department tasked with publishing anti-communist propaganda during the Cold War. Some of this propaganda would end up being a comic strip version of Orwell's Animal Farm. There is a significant throughline in both Animal Farm and 1984 that clearly betrays Orwell's political views. In both works, the proletariat are depicted as nothing more than idiots and sheep who follow the orders of anyone willing to give them work and are easily duped by intellectuals. In 1984, he phrases it as the proletariat being more "free" simply because they're so insignificant as to warrant no government surveillance.
In 1984, the fictional society of "Oceania" is a far cry from a dictatorship of the proletariat. The proletariat have no political power, they all live in slums and are mollified by bread and circuses. How is the building of the slums organized? Where does the money go when one buys their bread? We are not told anything about this except that the process is slow and inefficient. The story isn't interested in material concerns. The "proles" do their work, we are told, but we are never shown much more than informal labor. We don't know who is telling them to work or how they are getting paid. The "Outer Party" is supposedly the white collar "middle" class of Oceanic society, but despite the amount of focus the story has on this class, we are never shown a single Party member managing a workplace or poring over receipts. We are to believe that the proletariat are simultaneously left to their own devices and unmolested by the state, while also completely under the control of the state through invisible mechanisms that are never elaborated upon. While Winston will complain endlessly about his own quality of life, not once does a single prole gripe about their job. The cost and quality of goods come up sporadically and only to illustrate the deterioration of English society under Party rule, never to illustrate any material basis of said rule.
Even more at the periphery are the colonized peoples (although never described as such) within the war-torn areas never under the permanent control of any world power. All three of the global superpowers are said to be in a constant struggle over the control and enslavement of these super-exploited workers and the resources of their nations, which are said to make up a significant proportion of the material resources of each superpower, however at the same time they are not considered to be part of the proletariat and are dismissed as entirely disposable and unnecessary for the maintenance of any of these superpowers. To Orwell, it seems, colonialism is simply a thing the colonizers do out of habit and not a phenomenon with an actual material basis or actual material effects. In turn, the colonized are not actual people who might take umbrage with the constant conflict imposed upon them, but rather chattel that is perfectly content to be traded back and forth among the colonizers.
The importance of the middle class in society is a recurring theme in 1984. For example, the Trotsky-esque political treatise Winston reads within the story, "The Theory and Practice of Oligarchical Collectivism", begins with a twist on Marxist historical materialism - while it recognizes the role of class conflict in human history, it asserts a transhistorical narrative of the eternal existence of three separate classes within society since "Neolithic times": the upper, middle, and lower classes. It is then asserted that it is the middle and only the middle class that is ever revolutionary, and that when it appeals to the lower classes it does so only to use them as a cudgel against the upper classes and never out of a genuine concern for their wellbeing. The treatise, idealistic as it is, provides little definition of these classes. The lower classes are described as "crushed by drudgery" and in a constant state of servitude that places them incapable of achieving political consciousness, something reserved solely for the upper and middle classes. The upper class is defined simply as the "directing" class, and the middle as the "executive" class. The identity of the middle class within Oceania is made clear: they are the "Outer Party", the white collar intelligentsia and managerial class which Winston and Julia belong to. One must assume Orwell viewed himself as a member of the middle class as well. If this section of the book is at all reflective of Orwell's own views (and to be clear no part of the book refutes this outlook,) then Orwell's rejection of Marxism-Leninism is rooted in his view of the vanguard party as simply a mechanism for the intelligentsia and bureaucrats to trick the stupid proles into overthrowing the bourgeoisie, rather than as a genuine means of proletarian liberation.
The politics of the Party are entirely idealistic in nature. "Big Brother" dominates through control of ideology and speech. The goal of Ingsoc, the ruling ideology of Oceania, is to make dissent impossible through the thorough alteration of language and the removal of words which could represent ideas that are not in line with Ingsoc, a process called "Newspeak". It is explicitly stated, however, that none of this ideological control is directed towards the proletariat, which is said to make up 85% of Oceania's population. The proles are not expected to learn Newspeak, they are not monitored by the telescreens, because as is stated quite frankly in the book, "the masses never revolt of their own accord, and they never revolt merely because they are oppressed." That this line is given by the villain of the story is unimportant, because the story never refutes it.
While Winston routinely repeats his belief that "hope lies in the proles", he is consistently met with scenes that challenge his faith whenever he winds up interacting with the proletariat. His conversations with proles reveal their total lack of concern with politics or history. He hears a crowd erupt into chaos and briefly hopes it's the proletarian uprising he is waiting for, only to find it's simply a riot over consumer goods. They are more than once compared to animals. While it is said in exposition that intelligent members of the proletariat who might end up fomenting dissent are eliminated, this is never actually depicted. We don't see Winston meeting with a single intelligent and politically conscious prole. The most intelligent prole he meets turns out to be a secret member of the "Thought Police". And so, the concept remains theoretical.
Winston is depicted as an ardent materialist, desperately defending the notion of external reality against deranged idealists who believe that through control of thought, control of reality becomes possible. But the world he lives in is not material. It is fictional, of course, but more than that, the fictional world described operates on idealistic principles even from Winston's own perspective. Winston's worldview is a faith based one, appealing not to any material basis for liberation but purely to emotion. It is love and the spirit of humanity that is the basis of freedom, and material freedom springs forth from it. Anyone who thinks otherwise is merely a trickster trying to control the masses.
Orwell rejected the material basis of history because he rejected the idea of a revolution on a material basis. To him, the revolution must be an ideological one, and the problem lie not in how society and the economy are organized but in the existence of hateful "authoritarian" ideologies governing the world. He believed the material basis was already here, that industry alone was the solution to material inequality, and so we must concern ourselves now only with the idea of equality and freedom, and from an abstract and universal viewpoint to boot. It is intolerable to him that a revolution be fought against an actual enemy in the real world. The problem is not that the capitalists are in control of the means of production, the problem is that the workers are too stupid to disobey them. A real revolutionary class would spontaneously throw off its own shackles through thought alone. It doesn't matter that Orwell was a lackey and a snitch, because in his mind he was freer and smarter than everyone else.
The bravery of Winston Smith was in recognizing the existence of a material reality that lies and propaganda could never destroy even while being tortured into believing such absurd notions as "two plus two equals five". But Orwell was never tortured into any of his incorrect beliefs. His incorrect beliefs stem purely from accepting the official narrative that he was fed and refusing to investigate its veracity for himself. Orwell's writing was used as propaganda against the designated enemy of the UK throughout the Cold War, adapted countless times in the forms of radio plays, TV shows, movies, and comic books. He never made an effort to actually travel to the Soviet Union to find out if what he was told about the country was true. All the other upper middle class "left-wing" intellectuals he hung out with seemed to be just as concerned as he was with the rising tide of "totalitarianism" and the supposed excesses of the Soviet Union, so why shouldn't he agree? He was in this regard no different than the Western "socialists" of the modern day who have no shortage of vitriol towards China or North Korea. Yes, he might performatively rail against chauvinism and nationalism, but only enough to ensure that he wouldn't be seen as a conservative. He still knew in his heart that his country was surely better than those barbarous communists in the East.
Yes Orwell was sexist and homophobic, and despite his best efforts he remained plagued by racist and antisemitic attitudes, but in addition to all that his books promulgated a view of the world entirely in line with British bourgeois values, which is why they were so eagerly used as propaganda by the British government. The Nazis were bad and the Soviets were bad because they were both authoritarian, and the differences between them were negligible and unworthy of mention. The references 1984 makes to the shifting alliances in Oceania, "we are at war with Eurasia" becoming "we are at war with Eastasia" and vice-versa, are most likely allegories for the shifting alliances of Britain at the time, how they viewed the Soviets as an enemy before the war, as an ally during the war, and as an enemy again once the war was over. Orwell viewed himself as above all of this simply because his view of the Soviets never changed at any point throughout this.
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The autism be hittin so I made a taxonomic tree for all naturally occurring Minecraft animals
Notes/Explanation:
This evolutionary history is based off of the order in which mobs were added to the game, with most modern animals having evolved from the mobs that were present when the game was originally released. As such, this taxonomy is pretty much entirely divorced from reality - as I’m sure you can see lol. The in-world explanation for this is that there was a mass extinction event (a few of the victims of which are still listed in this tree, marked with: (ex)) that wiped out most of the life throughout the realms.
This tree does not include any constructed organisms because they’re not related to any naturally occurring animals. They’re essentially derived from an entirely different origin of life - meaning they’re in no way related to the animals listed here.
This tree also does not include any undead organisms, honestly because I just haven’t fully figured out what to do with them yet. At some point I’ll figure out where they fit into this world’s natural history, but today is not that day.
This tree ALSO doesn’t include any non-animal organisms, hence why some other mobs (Wardens, Creakings) aren’t present.
Fun bonus! Originally I didn’t plan to explore any real-world animals in Minecraft (ex. wolves, cats), but this new taxonomy makes them wildly different than their earthen counterparts! So, I think I will at least make designs for many of them, since it seems fun to reconstruct a cat on wolf hardware.
A Closer Look: Vertebrates
If you have any questions, comments, or you want to learn more about a specific point on this tree - please send an ask! I’d be happy to answer any :)
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青白之魅 1: Introduction & Presentation
1 Introduction & Presentation // 2 Background & Influences // 3 Hair & Makeup // 4 Set Design // 5 Clothes & Accessories // 6 Conclusion
tw snakes i think? yeah if you don't like snakes you might wanna just skip this one
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Taking a break from the informational stuff—I would like to present a project that my sister and I (Cloud9 Hanfu) just released on Lunar New Year: 青白之魅!This is a photo project that we've been working on since last summer, with the intention of celebrating the year of the snake, as well as to show the hanfu community that has supported us for so long what they've done for us and what they've made possible :>
I've got a blog now aka a poorly disguised excuse to yap for several hours straight, so I'm going to be documenting the design background and symbolism behind my work on this project through a series of long posts.
This'll be split up into 6 parts, which I'll link as they go up UPDATE they are all up!:
Introduction & Presentation (this post): introducing the project's intentions and the presenting the first set of photos
Background & Influences: going more in-depth about the particular sources and pieces of media that inspired this project
Hair & Makeup: opera references and stylistic choices in the design of the hairstyle for both characters and the makeup of the green snake
Set Design: references to Green Snake (1993), explaining the symbolism in some of the props
Clothes & Accessories: process of designing the clothing, behind-the-scenes sketches, archaeological background
Conclusion: reflection on the whole process + Things I Would've Done If I Had Infinite Money And Time
For those of you who just want to look at pretty pictures and move on with your life—this post is for you! If you want to see all the nerdy guts that went into this thing though, keep an eye out for more ;)))
Even if nobody reads this I'm gonna regard it as an exercise in reflection, or just an act of documentation that I might be able to come back to later on. But if you do read it and like it then yay! :)
青白之魅
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青白之魅/qing1 bai2 zhi1 mei4/'Enthralled by Green & White' is a photo project primarily based on 白蛇傳/白蛇传/bai2 she2 zhuan4/the Legend of the White Snake. It's one of China's Four Great Folktales, one of the most well-known stories in Chinese culture.
It tells the story of two snake spirits who have taken the form of human women, the White Snake and her younger sister the Green Snake. The story is set in Hangzhou, China, and depicts a dramatic romance between the White Snake and a human scholar. We set the focus on the two snake sisters instead of the romance.
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This project features my older sister Yulan and I as the White & Green Snake, respectively. This was a collaboration between three organizations: Cloud9 Hanfu, our brand; Art of Scales, a professional snake handler & ophiologist from Riverside; and Bloomin Studio, a comprehensive photography studio from Santa Ana, CA. None of this could have happened without them!
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This year is the Year of the Snake. Snakes are often demonized, especially (though definitely not only) in Western culture, and seen as inherently evil or malicious creatures, partly because of the very real danger that some species pose. Like all animals, though, they are simply a part of the natural world—we happen to think they are quite beautiful evidenced by the fact that my sister owns a truly egregious number of pet snakes! We wanted to bring the Legend of the White Snake to life through our hanfu photoshoot with real snakes.
Our photo project aims to show that, much like the public interpretation of snakes, and the Legend of the White Snake, Hanfu is a multifaceted concept—full of rich history, self-contradictions, and a reflection of the people that engage with it. We hope that, similar to the rise of sympathy given to these characters with time, we can reduce fear of the unknown and share the beauty of our culture, our clothing, and (Cujo's) snakes with everyone this year.
青白之魅
白蛇之魅
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The older White Snake sister is named 白素貞/白素贞/bai2 su4 zhen1/Bai Suzhen. Bai Suzhen, also called 白娘子/bai2 niang2 zi0/Madam White is the main character of the Legend of the White Snake.
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Spirit the blue-eyed lucy represented the White Snake in this shoot! He's a blue-eyed leucistic (<- a highly coveted morph of ball python) ball python/royal python. He was truly one of the most beautiful snakes I've ever seen, an absolute sweetheart and posed like a dream. I applaud his core strength!
青蛇之魅
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The younger Green Snake sister is named 小青/xiao3 qing1/Xiaoqing. 青 is a color that doesn't translate directly into English—it covers colors ranging across what we might call blue, green, teal, or black (see the grue phenomenon). Green is the translation that most people agree on.
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Dragun the emerald tree boa represented the Green Snake in this shoot! He was super calm and chill, even when some of my hair got stuck in his scales (sorry bby :((((), which is saying something for an emerald tree boa (they considered extremely exotic and are usually cranky asf). He has a deviated septum and makes a funny hissing noise when he breathes! It was very calming.
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If you actually read this whole post through, congratulations! Feel free to ask if there’s anything you’re curious about that I didn’t cover or doesn’t look like I’m going to cover. (And by ‘feel free’ I mean there’s a little guy in my brain doing his best impression of someone dying from thirst in the desert and only your validation can save him.)
1 Introduction & Presentation // 2 Background & Influences // 3 Hair & Makeup // 4 Set Design // 5 Clothes & Accessories // 6 Conclusion
#hanfu#hanyuansu#chinese hanfu#chinese fashion#chinese history#hanfu fashion#hanfu photoshoot#hanfu art#cloud9 hanfu#cloud9hanfu#九雲閣#photoshoot#project#long post#青白之魅#series#photography#hanfu photography#snake#snakes#legend of the white snake#白蛇傳#white snake#green snake#ball python#royal python#emerald tree boa#northern & southern dynasty#南北朝
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Do you know any good-ish/ok adaptations of the myths ?
Absolutely! I would say the TOP adaptation is mentioned to my post about Iphigenia (1977)
This is simply PERFECTION! The only thing missing is the clothing of the mycenaean kings and even that arguably could be said it was partially achieved given the feeling of tough situation they were in. The cast was exclusively greek so you can see what Greeks actually look like in various shapes or forms so to speak, the scenario was perfectly reflecting the ancient play, the modernizing was also done perfectly;
Basically you have the insertion of common modern Greek phrases, expressions and even the fact that the soldiers chanted in the same rhythm you would hear Greeks chant in election periods or in a football match shows exactly how AMAZING that adaptation was! It was simply GREEK you know what I mean? And it shows how modernizing is not jeopardizing with the plot! And also it was shot ON LOCATION! Sure one doesn't have modern day effects to recreate the past but allow the viewer to see how the locations look if one wants to visit for example the Lion Gate in Mycenae
Likewise the rest of the movies such as "Trojan Women" were amazingly shot.
Next is RAI mini series L'Odyssea (1968)
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It is the ONLY ONE that did Homer some justice! Not only did it follow the book almost with religious precision in many parts (minus some liberties here and there and even then the liberties were taken either because of budget (for example placing the Laestrygonians before Polyphemus because they couldn't make 12 ships and find so many people for one scene on Polyphemus Island or that they avoided Skylla and Charybdis unfortunately but probably for the same reason) or for storytelling. For example instead or having a discus match at Scheria they had a sword fight which basically NAILED Odysseus's character and how war affected him
The casting was amazingly respectful to the area as well given that they hired mostly Balkan or Italian actors to play the characters so they would be as ethnically respectful as possible (and the Lotus Eaters were actually PROPERLY REPRESENTED given that Lotus Eaters land is supposed to be at north Africa) and come on the amazing IRENE PAPAS is simply PERFECT as Penelope in every way and down to the tee on how Homer describes Penelope in the Odyssey and Bekim Fehmiou was the best Odysseus we could have. Also undoubtedly the best Polyphemus scene ever!
The 1997 version is also extremely good visually with also casting that respects the myth and the area. It is not accurate to the plot entirely but many of the changes are not at least hurting the plot and the way they actually shot the film with bright colors to their clothing and all and even the long hair was amazing
Another movie that is worth watching is The Clash of Titans (1980s) which from what I remember was an amazing attempt to recreate a myth in a different context.
Now if you want something different there is also a series of 1970s from a Russian animation studio that transfered the myths in short stories with great respect to the original material. They do take liberties of course but still very faithful and aesthetically pleasing. See for example the myth of Theseus and Minotaur:
youtube
So these are some that I have on top of my head. Right now
#katerinaaqu answers#greek mythology#odysseus#the odyssey#iphigenia#greek myth retellings#retellings#tagamemnon#homeric poems#odyssey#clash of the titans
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