#dnd pugilist
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peachs-homebrew · 2 years ago
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This fighter subclass is highly customizable with 7 different features to pick from at level 3. It is meant to capture a certain archetype of character that I don't believe fits well into 5e currently: one like a boxer or wrestler without heavy armor that is more thematically close to a fighter than a raging barbarian or spiritual monk.
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gwendragonart · 1 year ago
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Made a little explanation of how I interpret Heroine and Diana's (my DnD characters) stats.
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ethanscrocs · 3 months ago
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a compilation of early bdmg art
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essthemystic · 11 months ago
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Finally posting our full party for our modified Dragon Heist campaign we call "Shadows Over Waterdeep" that's still been going on for some time now. Meet team RAWR (full acronym is different every time)!
I know I posted my artificer 5 years ago... but from left to right we have: Lazarus Wolfe, the Shifter Inquisitive Rogue who is a member of the watch and trying really hard not to be an alcoholic. Izo, the Bugbear Pugilist who innocently dreams of working for the Xanathar AND Force Grey. Veevee Venom (Verity Valentine), the Half-Elf Artillerist Artificer who loves to invent anything and everything and is just looking for her lost sister. Jehmheim Moreau, the Kalashtar Glamour Bard who wants to escape the responsibilities of noble life and find out the mystery behind his merged spirit Diona. Os Blueblood (and Bully the giant frog), the Goblin Beastmaster Ranger who is part of a big goblin mob family. KING, the Tabaxi (reflavored) Draconic Sorcerer who is a former prince of Maztica.
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averagemrfox · 1 year ago
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Dice are fucking magic I think
@kegbasher
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dubiousartiste · 2 years ago
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Sometimes you just need a good drink after a hard day...
A new character I'll be playing. Simply named 'Bobby the Vagabond', a pugilist in a Wild West style game. A train hopper and bruiser for hire, he has little interest in much besides a stiff drink at the end of the day.
I'm planning to explore a VERY heavy RP fighting style for this character as a mix between a dirty boxer and a drunken master. Especially since a lot of confrontations will immediately result in gunplay, the closer he can get without being seen as a threat, the better.
As for this picture, I'm actually pretty proud with how the pose and style came out overall. I think it shows a lot of the character's personality and vibe more so than most of my other character portraits.
I think this is the first time I've NAILED drawing a hat on a character.
What do you guys think? :D
!!COMMISSIONS ARE OPEN!! Full Body : $90-$120 Half Body : $60-$80 Portrait : $40-$60
!!MESSAGE OR COMMENT TO GET YOURS STARTED BEFORE ALL SLOTS ARE GONE!!
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jadebubblesartofficial · 2 years ago
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Hey Tumblr! I've been working on a lot of birthday art. All my friends have birthdays so close together. (✦థ ェ థ)
But first up is Elisha and her Sasuke/Naruto dynamic with her GF and childhood friend Gyda. That game got intense and their whole arc in that game was so dramatic. I love them SO much ಥ‿ಥ
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kingraven14 · 10 months ago
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Li Kelkara, son of my DnD character Du K'Ra and his significant other Ruu Kelkara. He has a passion for fighting and causing problems in general. He isn't the hardest hitter, but he doesn't go down easy.
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rosymourning · 4 months ago
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The Eldritch Druid - a Jaheira build
"War is an old woman's game."
Jaheira is a Circle of the Land Druid and Eldritch Knight Fighter, relying on spells and swords to get the job done. The High Harper can certainly hold her own.
[check out my other builds!]
Gameplay Notes
We’re leaning heavy into the build disclaimer I mention at the end of all my posts with this one. My priorities with this build are to get as close as I can to Jaheira’s original character… which was designed for 2e DnD and is basically nonfunctional in 5e. The best, most optimized multiclasses with Druid and Fighter all use the Circle of Spores subclass, but I will very much not be doing that (more on that in the Lore section at the end). Basically, this build is objectively not very good, but it feels right and that’s what I care most about.
Stats and Leveling
Final build: Level 7 Circle of the Land Druid, Level 5 Eldritch Knight Fighter
Jaheira’s (default) stats: STR 10 / DEX 14 / CON 14 / INT 8 / WIS 17 / CHA 12
Level 1 - Fighter Level 1
Fighting Style: Two Weapon Fighting
Level 2 - Fighter Level 2
Action Surge [nice]
Level 3 - Fighter (Eldritch Knight) Level 3
Cantrips: Ray of Frost and Shocking Grasp
1st Level Spells: Shield, Magic Missile, and Longstrider [these will use INT as the spellcasting modifier, so make sure not to pick something that uses the spellcasting modifier]
Level 4 - Fighter (Eldritch Knight) Level 4
Feat: ASI+ DEX>16
1st Level Spells: Burning Hands
Level 5 - Fighter (Eldritch Knight) Level 5
Extra Attack [now we’re at two main hand attacks and an off hand attack]
Level 6 - Druid Level 1
Cantrips: Guidance and Thorn Whip
1st Level Spells
Level 7 - Druid (Circle of the Land) Level 2
Wild Shape
Cantrips: add Resistance
Level 8 - Druid (Circle of the Land) Level 3
2nd Level Spells [would recommend Spike Growth]
Land Type: Coast
Level 9 - Druid (Circle of the Land) Level 4
Feat: Alert
Cantrips: add Produce Flame
Level 10 - Druid (Circle of the Land) Level 5
Wild Strike [aka Extra Attack but for Wild Shape]
3rd Level Spells [Plant Growth is my favorite]
Land Type: Coast
Level 11 - Druid (Circle of the Land) Level 6
Wild Shape: Panther [Jaheira famously loves turning into a Panther]
Level 12 - Druid (Circle of the Land) Level 7
4th Level Spells [the levels in Eldritch Knight will mean a total spellcaster level of 8, fyi]
Items
Armor - Armour of Agility (3 Stormshore Armoury) or Sharpened Snare Cuirass (2 Moonrise Towers) [pick which you think looks the coolest - one leans more into fighter aesthetic, and one more into druid aesthetic. they both have the Exotic Material property, and the other bonuses aren’t central to the build]
Melee Weapon -
Belm (3 Jaheira’s Basement) [this weapon is from previous games, fyi]
Sylvan Scimitar (2 Jaheira) [she’s already holding it!]
Ranged Weapon - Spellthief (1 Emerald Grove) [ok don’t judge me - obviously, this is a weak pick, but I tend not to stack my most powerful items on Jaheira… :/ sorry!]
Amulet - Khalid's Gift (3 Jaheira’s Basement)
Helmet - Helmet of Arcane Acuity (2 Mason Guild’s Basement) [this is not an Arcane Acuity build, so if you want to put it on another party member, do it — it’s not essential to the build at all. another option that will help the Eldritch Knight spells using INT is the Warped Headband of Intellect (1 Blighted Village). I also like the vibe of Scabby Pugilist Circlet (3 Rivington) and Browbeaten Circlet (2 Moonrise Towers) for Jaheira]
Ring 1 - Ring of Elemental Infusion (1 Crèche Y'llek)
Ring 2 - Explorer’s Ring (1 Dread Hollow) [not a great pick, but seems like the type of thing Jaheira would like]
Gloves - Unwanted Masterwork Gauntlets (3 Forge of the Nine) [something about these gauntlets feels SO Jaheira to me, I can’t get over it]
Boots - Boots of Elemental Momentum (1 Rosymorn Monastery Trail) or Boots of Genial Striding (1 Myconid Colony) [again, a fighter aesthetic option and a druid aesthetic option - I’m partial to the druid!]
Cloak - Vivacious Cloak (2 Grand Mausoleum)
Lore and Flavor
Jaheira is one of the most recognizable characters from previous games of Baldur’s Gate. ln the decades in real life and century in game, she has changed a lot in BG3 — and so has Dungeons & Dragons as a whole.
Multiclassing in DnD 2e is a whole different ballgame than multiclassing in 5e. Without diving into too many 2e mechanics, it was essentially possible to be fully leveling both classes at once, without missing much when compared to monoclass characters. These mechanics made Jaheira’s Fighter/Druid multiclass not only functional, but strong.
In 5e, multiclassing necessitates foregoing powerful abilities, and so multiclass builds that shine are the ones with high levels of synergy — which Fighter and Druid do not have. And yes, I recognize that Circle of Spores Druid functions better in melee than Circle of Land or Circle of Moon, but absolutely no line of dialogue from Jaheira from the past, present, or future would suggest that she should be a Circle of Spores Druid, and I cannot accept using that subclass. So we’re left with a disappointing lack of synergy.
At the risk of undervaluing Jaheira and getting way too meta, there is an argument to be made that her sticking with a build that is outdated and underutilized makes character sense, given her age and years spent as a high-profile adventurer.
Eldritch Knight might seem like an odd choice, given how strong Battle Master is. To be completely honest, adding Manoeuvres into Jaheira’s repertoire makes a lot of sense, given her background as a leader and commander. The reason I went with Eldritch Knight was basically just to have access to utility spells that would help plug the gap for a few of this build’s main weaknesses. If you wanted to use Battle Master instead, very little of the rest of the build would change. Also, I never played 2e so I might be wrong, but my understanding is that subclasses are a more recent creation, so there isn’t an obvious answer regardless.
[check out my build disclaimer for info about how and why I don't min/max or completely optimize builds, prioritizing lore and vibe instead]
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vivalich · 11 months ago
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I love using PureRef for my art but I've also discovered it's really nice for DnD too. I've been taking specific features/spells/tables/etc. and just pasting everything there. If you press Ctrl+N, you can also type in notes too. Each character I have has their own dedicated PureRef file. For example (Lv4 Dread Hand Pugilist):
Class Features (You can zoom into these in the program):
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Spells:
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Stat Mods, Health, Proficiencies, and other important stuff:
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Avrae commands for rolls that I frequently do:
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Other useful hotkeys I use regularly:
Ctrl + Alt: Resize
Shift + Alt + Click-Drag on Notes/Image: Flip
C + Drag Selection Box on Selected Image: Crop Image
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understandableparadox · 6 months ago
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dnd charecter idea: pugilist barbarian that can only be considered a barbarian due to the fact that they live in this time period.
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gwendragonart · 1 year ago
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Heroine, Selina and Hiero, sharing a little moment. I don't know, I just really like how the three of them look together
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minoessgarden · 4 months ago
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Teeth, the criminal and lvl 5 pugilist for a one-shot session of dnd.
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orcboxer · 2 years ago
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I get invited to a dnd oneshot where I can finally be a player instead of dm, and what do I find when I get there? Someone else has already made an unarmed fighter obsessed with punching. A brawler. A pugilist. The nerve. The audacity. You come to me, on the day my daughter is to be married,
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morangoowada · 7 months ago
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What is akane's class and race (in your dnd au) and what's she like in general? Like her personality and stuff
Akane yay, I made her out to be some kind of minotaur, that's why she has A LOT of fur on her design (I only posted a small part of her design but still the fur on her body is very visible) and for the class part she is a pugilist just like Mondo
For her character, she is still quite the same because I really do like her, she is still the same hot headed woman that thinks she needs to be strong in other to survive, but I did change some things about her that I didn't really like... For example how sexualized she is... Uhhh I immediately changed that about her and other characters. But that doesn't mean I took away her backstory, not at all, she is still a victim obviously and that's one of the reasons for the changes I made
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aureliacetinn · 1 year ago
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#Pathfinder2e improvement towards disability inclusion has been great the best a big company has done 
And it’s interesting to look at pathfinder 1e in comparison.
And great showing of the difference is the fetishy (imo) like brawler archetype that was removed in 2e there are still very small issue I’m finding with a specific archetypes’ portrayal of a specific prosthesis and its trope (more on that later) . I feel changes like this matter a lot as fetishisation of prosthetics/amputee is rampant in ttrpgs (see dnd ebberon, cyberpunk & shadowrun) but even with what I’m talking about paizo have still made amazing strides to include us and I’m not taking that away. Just want to talk about a complex thing we all easily can fall into
So I want to start the talk about the brawler archetype Constructed pugilist
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It was built for the laying waste as a way for mutants to survive very cyberpunk mad max like, which explains it.
Its initial sentence structure can easily be read as a positive like “whose mutations make using standard weapons or other gear difficult” but then the problem starts.
“Attach mechanical prostheses to their existing limbs.”- this here makes it a problem to me in this context alone this can be good as it is written in 2e “some characters might want to make use of a magical prosthesis but not actually be missing the associated body part.  In this case, a variant of the prosthesis is available that fits over the existing body part instead and uses the same statistics.”, similar idea but phrased in a way with inclusivity in mind. But how 1e phrases it. This is when then cybernetics problematic debate occurs, the fetishizing of able bodied people who have working limbs but graft more cuz they can cuz “its cool” well the big issue with that is that tends to be the only way prosthetics get to exist, as aesthetics, pathfinder 1e doesn’t have prosthetics limbs as just something someone may have without it been some super power or for a “mutant” it’s not inclusive and this is what creates the ableism in the community.
So let’s pick some of this apart:
Removing or reattaching the constructed limb takes 10 minutes. - really now? 10 minutes in game time so my problem with this though it does take a bit of time to put your prosthesis on in a game like pathfinder you are enforcing that it stay on 24/7 which is unrealistic but no player going to want to remove this and I remind that this is designed for non-amputees so this just agitates more and brings on negatives and blocks gm can use on players
“She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature”.-this is actually good and rare form a game of this time I just want to give a positive here.
Grapnel Arm:  oh, yay some played bionic commando and ever cybernetic fake arm-this is annoying also this is such a trope as usual more and more preventing a prosthesis form getting to be a part of you not a weapon
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Vicious Blades: bladed prosthesis did you know when the movie Kingsman the director tried to find a amputee actor to paly the assassin but were turned down due to them wanting to purpurate the stereotype of their limbs been weapons and that been all its their for, yeh so no
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Vicious Spikes: I mean this is just impractical this will hurt you and where would you attach it how do u use this is if its above the knee trans humoral stab your balls or crouth off, this is just agitating me also.
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To add to this, I just to post an image from a study FROM VILLAINS TO HEROES: A CONTENT ANALYSIS ON THE MEDIA PORTRAYAL OF PEOPLE WITH LIMB LOSS findings to help you understand why I want more work to be doe and why I see pugilist as a bad rep.
I’d like to say that a prostheses been a weapon is impossible hated least not 100% a bad thing the bad thing is as stated before this is an attached limb is very particular in its phrasing that this is a cybernetics style this is cool for coolness  over mainly function, the gun arm is a bad trope that needs to be altered, prosthesis ae parts of a person not a tool and to see the only disability item in pathfinder 1e be this that has potential but is only thinking of it for non-disabled people who  want samus cannon arm. Is the very typical even to this day.
Yes I am aware there’s utility and once again this would be better if it was just worded and thought for amputee players in mind like they later did in pathfinder 2e
And once again I want to remind that there are better ways this is done; having attaching limbs when you do not need them.
Just makes me sad this is an archetype that locks u out of others and traps u on a path so if u are amputee playing pathfinder 1e this is your only option unless your gm is understanding and even then the way this is written sets the rules that prosthesis are weapons and nothing else, this matters people.
Now onto pathfinder 2e
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Overall, they have done amazing I hear they actually worked with sensitivity writers, and it shows in places, look at the official items as a wheelchair user I am very pleased by this, and the even have a prosthesis ruling which is great
But,
Besides not making a sight cane for visually impaired that’s  not a weapon because that t is a  issues for certain V.I/blind community members who do not wish for that stereotype to continue (which u can get the non weapon sight long cane on my ko-fi free) though they did make assistance animals to cover that end.
but
Like the cane there is a issue I have found that has gone under the radar and does fall into a big trope that permeates ttrpg scene
in pathfinder 2e its just one grafting archetype.
Now I get why it’s there and some of them are inclusive like the iron lung to a degree…. They aren’t negatives at least.. minus 1
 just one options but the THE ACCURSED CLAY FIST it doesn’t add mechanical negatives directly but, curses are afflictions in pathfinder seen as bad and my issue with this is I feel its falls into the losing humanity trope which is often with prosthesis.
now it is just 1, all the rest are overall good pathfinder 2e has prosthesis option when u don’t have to lose a limb u add it on top of yours for mainly able-bodied people or more complex issues with hands and its really good idea and fixes all the issues the constructed pugilist has!
 but so easily I feel this one archetype falling into fetishizing again and it bugs me I do think that if you have made a section that focus on prosthetics and give a really good explanation on how to use them but then,
you create grafting archetype  which is  similar to constructed pugilist of pathfinder 1e which is annoying you can be whatever you want in a ttrpg but if you are going to make as much an effort as making inclusive items for your game why then suddenly create a grafting thing that I feel feeds into fetishization and to me slightly undoes it a little because its sneakily in there and then to have one where you curse others with your golem hand that has replace your hand it’s really cool don’t get me wrong but this could easily be a spell or the wording be it a coating over arm you can remove but instead like all of golem grafting like Constructed pugilist 1e it’s a permeant change to be cool and that’s just a shame, now this does not remove from the amazing work paizo did they obviously hire sensitivity writers and groups and it shows I just see the disconnect that always occurs in ttrpgs where you add in different Colum and its put in disconnected from the sections that were worked on
I do not know this for sue but I know many places have loads of people working on a book and tend to direct sensitivity writers to sections. Is this really a big mark on stain on paizo.
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Nope of course not its small when you see where they have improved and though this comes across judging or reprimanding I more just want to bring attention to how we still see prothesis character I as most artist are very guilty of such fetishizing and no that doesn’t mean we can create cool things like the golem graft but phrasing and intent are important and understanding tropes is too we don’t have to avoid them I have offered the alternative easily we just need to check more I want to prefix I’m and physically disabled have chronic illness finer motor cognitive issues and neurodivergent but I am not amputee I’m coming from a place of studying and my perspective so do not accept all as fact we can all get these things wrong.
I just want us to think of tropes and ways we can include things for are amputee brethren.
Like cane we please learn that most amputees do not keep their prosthesis on 24/7 and hook hands are just a hook there many diverse types please!
Rant over thank you happy disability pride.
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