#homebrew fighter
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softsummerlee · 1 year ago
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Day 3 - The Spirit Knight!
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peachs-homebrew · 2 years ago
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This fighter subclass is highly customizable with 7 different features to pick from at level 3. It is meant to capture a certain archetype of character that I don't believe fits well into 5e currently: one like a boxer or wrestler without heavy armor that is more thematically close to a fighter than a raging barbarian or spiritual monk.
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thehomebakery · 3 months ago
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Okay, so this is one of my favourite subclasses I've created, and I want to play it so bad!
Based on one of the most iconic monsters, this subclass allows you to summon spectral eye rays to chaotically control(?) the battlefield 👁👁
You can find the PDFs for this subclass right HERE after becoming a free patreon member.
Additionally, if you do enjoy what I do and would like me to be able to make more of it, please consider supporting me financially by becoming a paid member.
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nite0304 · 3 months ago
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Day 6: The vampire hunter archetype!
I tried to make this one so it can counter more things than just vampires, so anything with sunlight sensitivity, anything that heals from damaging you, anything that can shapeshift and anything that's vulnerable to radiant damage will get whipped by this.
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salokorai · 5 months ago
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oh! I forgot to upload her! Another dnd character I created a good while ago. We haven't started playing yet, but I think we will probably sometime in July? I am so happy to have two dnd games again, and I am also working on DMing in September again, too. 👀👀👀 I am not obsessed with this game.
This is Kulshedra, my cavalier fighter! I am so excited to be absolutely useless in caves!!!
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hollowedkingdoms · 1 year ago
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Good morning everyone!
After long anticipation we our next subclass ready to show. The Shield Knight, a Fighter subclass that allows you to shield throw, bash and slam to your hearts content! I am very happy on how this subclass turned out (and so is our chief game designer @darksnowman13 ) and even more happy that we got art for it just in time to show off to you guys.
This art is brought to you again by @mebis-art-dump who did an excellent job on the design.
If you want to see the full document you can go to our Homebrewery page here: https://homebrewery.naturalcrit.com/share/Ccg6ZhdSE80h
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vulturereyy · 4 months ago
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THE FACE SMASHERZ!!!!!
Our party lineup is finally complete thanks to the amazing work of @olibheare and the generosity of @eatingrich (Ragnyr and Adelle's player) !!! These commissions came out SO good and capture each of our characters beyond well, I cannot recommend Oli's commissions enough.
I've been playing Sorbet with this party for almost three years now, and I couldn't ask for a better D&D gang to roll with :) Here's to more intense sessions and shenanigans as we finally wrap up this behemoth of a campaign, and smash every face along the way!!!
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saintverse · 24 days ago
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Shades of Popple - by saintverse
#2B1720 #38222B #462E37
#563E48 #6E4F5C #8F6979
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zombie-the-derg · 3 months ago
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Subclasstember Day 1: Warrior
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Just a note, with this one and all future Subclasses, ill be using 5e!! I hate DnD 2024!!! :3
Honestly, Warrior sounded like a Fighter subclass, but I didnt want to get to basic. So then my brain went to "what about a support fighter subclass" and it was all downhill from there bekabfkdsbf
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kits-foragings · 1 year ago
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Martial Archetype: Brawler
Give 'em the old left, right, goodnight!
Those that know me IRL will recognise this one, one of my first subclasses I ever made. The idea here was a Fighter focused solely on unarmed strikes and improvised weapons, including using other creatures as weapons.
Also yes they have their own Diet Battle Master maneuvers, it felt fitting.
Also also, OneDND also having its own Brawler was uh, unfortunate timing.
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jaypea00101010 · 1 year ago
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A single design problem I have for each D&D 5e class
Made this a thread over on bluesky and figured might as well bring it over here. Not really big problems in most cases, but just, small things that I feel WotC should tweak in all current 5e classes.
Artificer: No clear weakness.
A single class that can make great a great support character, DPS character, tank, single target attacker, stealth character, etc
Obviously needs to be built spesifically for each of these, but every other class has at least one thing they can't do.
Barbarian: No force resistance
Slightly cheating because it's not inherently a problem with Barbarian, but recently more monsters have been using Force damage instead of B/P/S, and barbarians should absolutely gain resistance to it while raging at higher levels.
Bard: Full-casting
Bards are designed to be a jack of all trades, it's right there at 2nd level, but they seem to have missed the 'master of none' bit.
Full spellcasting up to 9th level, a pretty solid spell list, and spells they don't have they can take with Magical Secrets anyway, even 9th level ones.
Cleric: Turn Undead
A holdover from older editions, turn undead in my opinion just doesn't make for a good universal option on clerics.
I'd much prefer something like spirit guardians or spiritual weapon be reworked into their universal channel divinity.
Druid: Universal Wildshape
Probably controversial, but I have similar problems with wildshape that I do turn undead, it's good, but a weird universal option.
If I'm a druid getting my powers from stones, plants, or the stars, why can I also turn into a ferret? There should be a few options to pick from instead.
Fighter: Action Surge at Level 2
Action surge is such a good feature, usually it's just some extra attacks, but the fact you have the chioce is great....
That said, I think it coming online so early incentivises unintentionally incentivises multiclassing, casters dipping for 2 spells a turn mostly. They've somewhat fixed it by limiting what actions you can use it for in OneD&D, but I personally just feel it should be later level rather than limiting it.
Monk: Ki Dependancy
This doesnt' need explaining, everything for monks costs ki and it really doesn't need to, they should get resource free disengage and dash, or have ki recover faster.
I had an idea for a ki recharge of 1 min, but less points overall, so you have all points for every fight
Paladin: Oaths at 3rd level
You get your power as a paladin from a sacred oath you swear, so why do you only choose that oath at 3rd level?
That's like a warlock only deciding their patron at 3rd, or a cleric only deciding their god at 3rd (Yes 1D&D does this and I hate it).
Ranger: Spells Known
Why do rangers, the class that's meant to be about being the best prepared for the wilderness and natural areas not have prepared spells?
It just seems so obvious to me, and I've got no idea why it's not done like that already?!
Rogue: Is Pretty Good
If anything I'd say that I'm not a fan of skill floors like reliable talent, and expertise not letting you use it on other tools is a bit strange, maybe the large subclass level gap?
Yeah overall I'm a fan of rogues though, they're just solidly made.
Sorcerer: Spells Known
They tried to fix this in Tasha's with subclass spell lists, and I think that's good idea generally, but letting them swap them for (admittedly limited) options from 3 different spell lists is also weird
Just give them subclass spells they can't swap, or maybe can swap fron one list and you're good.
Warlock: EB is a Cantrip
Eldritch Blast is a good spell. Too good to be honest with multiclassing at least, it's one of the reasons PalLock is such a good combo.
EB should scale with Warlock level so be a feature not a cantrip, or cantrip scaling with warlock level like it was in that One D&D UA that they then reverted.
Wizard: Subclass Theming
Tying wizard subclasses to schools was a bad idea, and what we've gotten outside the PHB seems to be an attempt to go back on that.
It also means they don't have room to explore all of each school, I'd love a teleport or summon focused wizard but school of conjuration smashes them together weirdly
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homebrew-a-la-traumaverse · 2 years ago
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The Tactician - Homebrew Fighter Subclass
"Hey, remember Portent? Wouldn't it be great if you could do that on each of your turns?" "No! That would be terrible! Why would you even suggest that?!"
The Tactician Fighter has no need for a crystal ball or a scrying mirror to see the future. The Tactician foregoes maximizing damage in favor of making the most out of every opportunity. For one sufficiently well-versed in combat, the battlefield itself shows the path to victory.
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dartagnantt · 9 months ago
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Martial Archetype: Knight of the Fallen Oak | The trip spam fighter returns!
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PDFs of this and more can be found over on at my Patreon here!
This was a patron request (hint hint, high tier patrons can just straight up ask me to make stuff) and I felt like it just so happened to fit this month's theme of inexorable, since this was inspired by 3e and pf1e trip builds where you make trip attacks and then keep making them as they try to get up because getting up provoked opportunity attacks back then in addition to eating up all your movement.
Tripping Hazard
With how 5e combat works, this wouldn't really be a feature if you tripped in place of an attack, sine you can do that anyway. Though it being a save is a difference. But this is how wolf bite attacks work, for instance. Why call out halberds specifically? Because tripping was their thing. In fact, they weren't even reach weapons or mechanically identical to glaives.
And Stay Down
This feature exists explicitly to replicate the old AoOs, and to lean in on a subclass that benefits on tripping
Opportunist
There exists a feat in pathfinder that gives you a number of reactions equal to your Dex mod, which is a bit much, as people noted the last time I gave a fighter this feature, but I felt like more opportunity attacks would benefit the previous feature.
Not So Fast!
Gave a bit of the sentinel feat, which is a popular feat for control builds especially when paired with the polearm master feat, which I also considered adding, but since the only reach weapon this specifically benefits is the halberd, having it be within 5 feet was less useful out of your turn.
Kick Them While They're Down
And because this subclass felt like being a dick, this one seemed appropriate to be mean.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Words of Power
Maelstrom Hammer
Sealing Rituals
Otherworldly Patron: The Bound Demon
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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jhamkul · 3 months ago
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Sentinel’s Bracers
Wondrous item, Uncommon (requires attunement)
These sturdy bracers are crafted from leather and adorned with the fur of a lion's mane or wolf's pelt. Crafted by the celestial artisans of Elysium, the Sentinel's Bracers were designed for the elite guardians of the divine realms. These bracers grant their wearer the ability to manipulate the flow of battle, ensuring they can bring swift retribution to foes or bolster allies in times of need.
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Thank you very much for checking out this new creation! If you want to see more of my content, feel free to visit my Instagram, where I ask for advice, post teasers, and you can vote for my future posts.
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the-faramir · 15 days ago
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An Orc Named Ghorag
Session 0 of a new Pathfinder 2e campaign starts within the hour!
I have a concept of a 2-handed melee fighter. Ghorag's background is that he came from a job as a laborer and turned to adventuring somehow. Details will depend on what the campaign is all about, so no personality has been set yet, and I still need to finalize his armor and equipment.
Since this week's been crazy, I have not had time for final drawings, so here are my rough sketches:
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thehomebakery · 6 months ago
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Become a fighter of frost and ice in your dnd5e game with this subclass!
Get the PDF for free on my patreon
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