“Many are the days I’ve wanted to cease
Lay myself down and find some release
Heavy is the head that gets no sleep
We carry around our lives in our memories
Take away this apathy
And bury it before it buries me.”
— The Oh Hellos, “Cold is the Night”
a full-body portrait of my disaster pan bard Achlys Ghost-Speaker, my beloooved <33
more party drawings to follow shortly!!
shoutout to @jookpubstock for the pose ref, @adorkastock for the hand ref, and whoever put together the amazing fabric ref that I found on google :]
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DnD 5e Homebrew Lineage: Golem
People made of inanimate material and made intelligent by the arcane, Golems, by design, were not created to have consciousness, rather their sapience is a side effect of their body being imbued with arcane power through runes engraved on various parts of their body by their magical creators. Because of this, Golems, even those created by other Golems, are created with intent, meaning that their bodies are specially crafted to deal with specific problems or tasks.
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1.
Creature Type. You are a Construct.
Size. Your size is either Small or Medium.
Speed. Your walk speed is 25-30 feet.
Living From Nonliving. You were created from previously nonliving material, such as earth or stone, granting you the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
The mending cantrip, when cast on you, restores 1d4 hit points once per short or long rest.
You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Standby. When you take a long rest, you can, instead of sleeping, spend six of the eight hours in an inactive, motionless state. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Runic Interior. The various runes that line the inside of your body, the magic that gives you consciousness, gives you innate access to an amount of spellcasting. You may choose 1 cantrip from the wizard spell list that you can cast without the need for material components.
Magical Existence. If you enter a space of null magic, you must make a Constitution saving throw every hour you remain in the space or fall unconscious until you leave the space or the space’s nullifying properties are eliminated, and when you are affected by the dispel magic spell, you must make a Constitution saving throw against the caster’s Spell Save DC. If successful, you take 4d6 necrotic damage, which cannot be reduced in any way; if unsuccessful, you become unconscious for 1d6 hours minus your Constitution modifier (to a minimum of 1). You are incapable of casting the counterspell spell.
Specialist
Specialists’ bodies are designed to handle very specific, often technical tasks. You might be a technician, a healer, or an entertainer, to name a few possibilities. Although the design of specialists is, by design, by no means uniform, specialists are typically Medium or Small so as to fit into smaller spaces.
Specialized Design. You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
Integrated Tool. Choose one tool you’re proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it, as well as it being perfectly hidden while stowed. You must have your hands free to use this integrated tool.
Load Carrier
Load Carriers were built to take on intense physical labor, often with large statures and imposing presences. These intense physical capabilities can lend to load carriers being irreplaceable in almost any situation necessitating strength. Unsurprisingly, load carriers are typically Medium or larger.
Iron Fists. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Envoy
Envoys, being created as emissaries and mail carriers, are built for speed, and speed primarily. Even the quickest organic beings struggle to keep up with your sheer optimized speed. Envoys are typically Medium in order to optimize both speed and distance.
Swift. Your walking speed is increased by 5 feet.
Light Step. Your movement is unaffected by difficult terrain and cannot be slowed by magical means.
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THE WOMAN
Name: Ulla
Race: Reborn (formerly Human)
Class: Paladin (Oath of Vengeance)
Deity: Mielikki
Alignment: Neutral Good
Background: Haunted One
A Fun Fact: She looks like Hydia Moonmusk because Hydia is one of the women whose bodies were used to make Ulla, Bride of Frankenstein-style.
THE WOLF
Name: Yanyth
Race: Eladrin
Class: Druid (Circle of the Moon)
Deity: Mielikki
Alignment: Chaotic Good
Background: Sage
A Fun Fact: While in her winter season, she can take the form of a Winter Wolf.
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“I keep my closet free of skeletons
‘Cause I’m much better at digging graves
But I always dig up bones in your sympathy
I can’t trust a single thing you say.”
— The Crane Wives, “Metaphor”
bonus: the full piece without the tarokka frame, and with a higher resolution!!
kinda feel like I over-blended the highlights, but oh well :/
please pretend that I know how to draw feet
shoutout to @jookpubstock for enabling my Achlys brainrot once again by providing the pose I referenced for this drawing, as well as my reference for the skirt and shirt!!
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I here show some more detailing/lore for Arden Ballard, the unfortunate (eventual) paladin.
As you (probably) know Arden is the child of Nathan Fitzgerald and Johnny Ballard; these two (as well as Opal) helped raised Arden as much as they could.... however, they all had to live back at Johnnys homeland/town back when he was pregnant with Arden. They had to do this not only to protect Johnnys relationships and his identity from the city he was living in; but also, Johnny knew that his family would eventually find out about Arden and take them; so, Johnny did what he thought would be best and go when he was pregnant.
Because of this circumstance Arden was raised a lot more by Johnnys family than Johnny thought, which led Arden to be very connected to their culture and to eventually become a high Paladin. That would unfortunately cause a big demise to Arden which would ultimately change their direction in life (I haven't reveled exactly what just yet because I'm going to talk about it later).
Arden's features are very passionate and delightful for people to see, many tradesmen and other travelers (as well as some people residing in the town/enclave) would try to flirt with them or go farther with them when Arden reach their young adult stage (and after the ceremony), Arden would always wave them off as they never really found any sort of spark or relation with them. If it wasn't Arden themself, it would be Nathan (who at Arden's young adult stage was a chimera) chasing them of when he could (and of course Johnny and co. would as well, but they gave Arden more freedoms than Nathan) .... Nathan was very protective over Arden because they were his only ever child and also Arden had some complications that occurred in their early life (I will talk about that later).
Arden has always had a knack for writing and poetry, they would always spend time either of the grand library reading/studying poetry or writing about the little things around them and then twisting their observations to fit what every little story they were writing. When Arden was younger, they would always rush to show off a little piece of poetry/writing they found or one they made to anyone that would look. they absolutely loved it when the high scholar or librarian would post them up on the front board for everyone to see.
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