#dnd character build
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marluzthedruid · 3 months ago
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I just heard that half-orcs and half-elves no longer exist in the new books and i am kinda sad about it. Is mostly because my first (and shamelessly favorite) D&D character is a half-elf. But also i think those half-somethings are a intresting metafor for biracial or bicultural children.
You had the option of making a character more linked to one side of their ascendency slowly conecting to the other or a character who's perception of the world is molded by both parents cultures or even a character who admires both cultures but feel like they don't truly belong to any of them.
I think those were a lot of intresting things to explore in those types of characters. I hope in the new books they give some alternative for players who may want to build characters with those narratives in the new mechanics.
I also would like to know, what do you guys think of this change ? Do you like or dislike half-orcs and half-elves ?
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dodger-sister · 8 months ago
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#DND #DungeonsAndDragons players & #XFiles fans, if you were making a traveling PI, profiler, conspiracy theorist named Wolf Mudder based on Mulder, what class would you make him? #FoxMulder #DNDCharacterBuild #DNDCharacters #TheXFiles
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My DND Characters pt. 1
Name: Bast Seren
Race: Pallid Elf
Background: Folk Hero
Class: Twilight Domain Cleric/ Circle of Stars Druid
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Bast wandered into the forest one day as a child and was never found by his parents. He did get found by the goddess of the moon, Selûne. Since that day his purpose, as ordained by his goddess, has been to guide and protect any who find themselves lost in his forest. He started his adventure with his companions because his goddess sent him a sign.
I've played only one session with him but he's already so much fun.
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theplotmage · 3 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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heybiji · 6 months ago
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"Ghosts, isn't it?"
the session my human bard Clarette (who can hear ghosts) became an apologist for the tiefling paladin Resolve because she noticed a ghost was following Resolve, and thought maybe she could hear them too, so she approached her about it. and Resolve lied and implied she could hear them even though she can't. and what Clarette was hearing Resolve's ghost say was, well... a sad thing to not want to hear.
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garnetdawn · 2 months ago
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Some time ago I started working on a lineart base for a sword. I like swords, thought it'd be fun, and hopefully folks who like to give their characters unique fantasy blades would enjoy it as well!!
Just like my bases for characters, this one is a bunch of interchangeable pieces that you will be able to slap together n create a sword. It has some simple metal rendering on each part too as an optional overlay layer, so you can still color it however you want under that metallic filter, but there are some limitations on how nice it looks depending on what colors you use.
Sharing some combinations as I'm almost done with the bulk of it! I just want to add some optional tassels n decorations, and maybe magic effects.
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raeofgayshine · 1 year ago
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Thinking again about the fact that when Eddie and Dustin finally convince Steve to play DnD with the party, all of them, but especially Eddie, quickly become exasperated with Steve who has extremely high charisma, and decides that he can fix almost any situation by flirting with whoever they were in conflict with. Especially the fucking monsters, this man is bound and determined to himself a monster boyfriend and until it happens, he will make every single person they come across fall in love with him. So naturally, this happens a lot:
Steve: I’m going to flirt with them
Eddie, exasperated: Steve, you can’t date this monster, he’s trying to kill you-
Steve: Hot.
Steve: I’ll flirt with them harder then
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ultimateinferno · 2 years ago
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Brennan Lee Mulligan MinMaxing yet another PC that will very likely make me cry while also bodying his opponents.
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daftpatience · 3 months ago
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dnd session 0 went great here's a drawing I did of it
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saffron-rays · 2 years ago
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*More* World Building Clothing Concepts
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Inspiration from Chinese, Korean, (slight) Indian, (heavily) Russian, and French clothing!!
The writing on the shawl is from a written language I made! It’s basically a protection citation of their religion.
From (your) right to left, the races are Amph, Reprin (Perpin), and Hididi (Nid). The models aren’t accurate to body proportion or anatomy… since the Nidden peoples are inspired by spiders and have three pairs of arms.
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tiredbread · 6 months ago
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Im here representing the weeds and the wildflowers
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mizomei · 2 years ago
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WIP of the snurch I’m designing for class!
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dungeonmalcontent · 1 year ago
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Normalize telling your players to make up their own curses, swears, and oaths that originate from their character's background. Have your dwarf players come up with something like "diamond head" which is a big insult for dwarves because diamonds are extremely common, extremely basic (as far as mineral complexity goes), and extremely dense. Have woodland elves call people they dislike and consider promiscuous "mints" because they reproduce everywhere and smell very strongly.
Player characters are allowed to be (and imo should be) little vulgar bastards. But swearing like everyone is speaking normal English is boring and lacks entertainment value.
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symbioticsimplicity · 2 years ago
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Okay so I know we all headcanon Steve as tolerating DND because his loved ones are into it, but he’s not into it himself when they all but strong arm him into trying it.
But I would like to submit the idea that he get stuck playing the wrong class the first time.
Dustin designs him a paladin for his first run. It seems like the obvious choice, plus who doesn’t need a paladin in their party?? Steve is their literal knight in shinning armor, it tracks.
He hates it.
He doesn’t get most of the mechanics, trying to keep track of spell slots is a pain, remembering to do all the shit with his patron is annoying, the character themselves is kinda basic (no offense Dustin), and playing strictly Lawful Good is just so fucking boring. He figures he just doesn’t like DND, and resolves to play this campaign out with them but never do it again.
Then his character gets killed unexpectedly during a boss fight, so he has to make a new one.
Eddie, who’s a great DM and also has been paying attention to Steve because of course he has, suggests Steve build this one himself. Steve is of course unsure about this and argues that he’d have no idea how to do that, so Eddie offers to help walk him through it. Steve stays a little later that night and they work on making him a character he’ll actually enjoy playing.
Thus is born Riot the Rad, the most self indulgent bard to grace their humble party.
The difference is immediate. There’s less to keep track of, and Eddie made sure to explain the things he did need to keep an eye on. Steve actually finds himself engaging the story, trying things he wouldn’t have before and getting into his character. Especially the flirtiness, which flusters the shit out of Eddie though he does his best to seem like it doesn’t. Eddie wants to be mad that Steve just seduced one of the villains but he just can’t quite muster it, especially when Steve is improving a song about the villain’s “Big pretty brown eyes”.
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bleakbarrows · 1 year ago
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Happy Skeleton Sunday
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gavamont · 1 year ago
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A wizard that enlarged a Lego set to make their wizard tower. It’s pretty convenient, highly modular, easy to add on new features, and comes with some with fun plastic goblets. An annoying aspect though is that someone pried up one of the flat topped pieces in the floor of his alchemy room, so a stud is poking out as an easy point to trip on.
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