#developing new industries
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Sustainable Fuels for Aircraft
The question for today is, have we lost our ability to do things? Everybody “knew” man could not fly, but the Wright Brothers refused to accept such wisdom and continued anyway. George Stephenson ignored the common wisdom that a horse and carriage was the only way to travel. But somehow now problems have got too big and one person can no longer deal with them. So what do we do? Why, we get a…
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#Bergius process#developing new industries#floating algae#greenwashing#high pressure hydrogenation#macroalgae#microalgae#Sargasso Sea#sewage treatment
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team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
#liz blogs#valve#team fortress 2#tf2#half life#half life 3#what did i say. what did i fucking say.#once again the impossible becomes commonplace#valve exists as a company to walk into the gaming industry. slap their dicks on the table. and yell THIS IS HOW ITS DONE#and the gaming industry has never been in a more sorry state than it is now. maybe second only to the 80s i think. something something ET#in b4 its called Half Life Xen as all the files reference ''hlx''. hl3 fakeout. but its another half life game.#half life 3 has been ''made'' multiple times in various states but its never been up to standards. whatever this project is though sounds l#like its very far in development. maybe they didnt give up this time#ive never been closer in my life to actually saying half life 3 confirmed. its not confirmed but its looking really good for once#crazy year to be a valve fan i'll tell you what#its only the actual objective most anticipated game of all time. no biggie#edit - added a link for the comic news for those who dont know. and the bot bans havent been announced in one place anywhere#but you can literally just look it up on youtube or twitter. valve has been mass-banning bots for the last month. fixtf2 worked
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It's the modernization it's the mechanization it's the way the old world has to die for the new world to be born and by killing gortash you've slowed it down but you haven't stopped it because ideas can't be stopped and the industrial world that will destroy your way of life is coming and you can't stop it by killing him any more than the luddites could stop it by smashing up a few factory machines
#enver gortash#bg3#Sorry I'm obsessed with turning points#Where we all stare into the looming future and have to decide whether to fight back or let it wash over us or even welcome it#Times and places where we can see the world change#And I think this is one of those points for faerun (or at least bg3s version of faerun)#But God. Yeah. Turning points. Times and places where you can see the new world beginning to take shape#fascinating!#So many of my dnd campaigns are about it#My current one about the creation and development of the administrative and bureaucratic state and how that changes a country#Another about border countries between an expansionist empire and the sea who've had peace but now feel the empire's eyes upon them#Yet another set in a monarchy surrounded by other monarchies that have undergone revolutions (some successful some not)#God just thinking about this and gortash is making me want a campaign set during the industrial revolution
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2024 reads / storygraph
Outdrawn
f/f contemporary romance
two cartoonist who’ve been rivals since uni, and now have competing webcomics online, have to work together on the relaunch of a cult classic at the comic press they both work at
they both struggle with art-related physical and mental health issues, and complicated families
#outdrawn#aroaessidhe 2024 reads#sapphic books#I thought this was decent! I liked the concept (even if I got distracted by some art related things…)#and the dynamic between the characters was good. I enjoyed their relationship development broadly speaking#and the emphasis on communication; though it was a quick flip into being together all of a sudden.#The sketchbook doodle flirting was cute. Some interesting exploration of their complicated family situations too.#There’s a lot of exploration of burnout and carpal tunnel and the dangers of artists overworking which I think are important conversations#and are done with some nuance. But it’s pretty much all discussed in the context of the personal pressure they put on themselves#rather than the industry corporate greed and artificial competition created by the comic platform - which are significant in this story!#It felt odd that that connection wasn’t really ever made?#I know that this is a romance and nitpicking the background plot is beside the point and also that I am not a big romance reader#but the premise that the comic hosting site archives everything; wipes the leaderboard; and out of nowhere has a comic competition for#new weekly chapters…I’m sorry but the art world would riot. Even if people enter because they’re desperate for the cash they’d be pissed#People live off the income from their webcomics! if they were erased (temporarily) with no notice…..there would be crimes committed istg#I simply don’t believe that it would be doable to create a new weekly webcomic with no notice while you also have a full-time comic job#(especially as the only stylistic choices mentioned are full-colour) - not to mention what happened to their 8-years-running webcomics#that were archived? they don’t think about them at all after the beginning? surely they’d care about that?#And then with their new comics they make for this competition (after work I guess) we get vague snippets about them but barely anything#- if they’re consuming that much of your time I would expect to feel like they’re thinking about them all the time#rather than the vaguest discussion about genre and cast numbers only.#I guess I just think the whole comic site stunt felt unnecessary for the plot anyway -#it would have worked exactly the same if they were just competing on the normal leaderboard with their normal comics???#anyway - I’m not judging TOO hard about all that because again I know it’s not the point and maybe the industry is like that in some place#Unfortunately it was distracting enough to affect my feelings on the book tho lol.#Lastly: the audiobook………oof. The narrators talk at different speeds; for one.#And Sage’s VA does this deeply weird raspy-anime-teen-boy voice for Noah which is such an odd choice#and doesn’t match her character at all.#unforch my library only had the audiobook (what I usually prefer) so I just had to sort of….translate the narration into a normal voice lol#anyway the romance is good tho
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I call this piece "The State of American Labor, 2024".
#These are actual headlines of actual articles I've actually read this year#Unions aren't a perfect solution but they're the only thing that can save us.#That and voting for pro-labor representatives.#solidarity forever#fucking unionize#us politics#I told someone I was getting into a new career because I work in video game development#and he was like yeah that's the worst industry to be in right now.#like yeah bro I know
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Despite it being a while back now it's still wild to hear about the literal man-children determining the fate of a game you worked on getting detained by the police!
One of the men mentioned here is former CCO Serge Hascoët.
He was the VP in charge of a project I worked on who did regular reviews on it (and many other projects at Ubi at the time), and is/was very close to the CEO of Ubisoft Yves Guillemot. Oh yeah and he perpetuated a culture of harassment at the studio and sexually harassed women.
His "special abilities" (which every junior designer had to be forewarned about before entering a meeting with him) were:
'banging his head against a wall and simply groaning like a child when he didn't like an element of a game instead of actually providing useful feedback on it'
'being abnormally bad at video games to the point people had to take into account that he was going to judge it based on his limited abilities'
'getting distracted by the smallest most insignificant thing and doubling down on it'
'wanting to make literally everything an RPG' (ever wonder why there was a certain era of Ubisoft game that was deadset on loot drops, item rarities and simply making lots of tiny numbers go up? Yeah that's partially his fault).
He also originated the term "AAAA", which was an inside joke for a long time at the studio because everyone used it despite the fact he never explained what it meant.
Anyway fuck these people and everyone who perpetuates and doesn't stand up against harassment in their workplaces!!!!
#I will not burden everyone with all my trauma from this place but#absolutely fuck all of these guys so hard#this is a story I still follow closely and hold many grudges over#game industry#news#video games#ubisoft#game development#gamedev#video game#gaming
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one more thing and then i'll shut up but i think it's so true that if there's no joy for the writer then there's no joy for the reader. you can just Tell when the author had fun writing, there's a vitality behind the prose that speaks to a genuine enthusiasm for the craft. even if the subject matter is dark, you can still tell if the author enjoyed writing or if they just didn't care. and for lady macbeth i just can't help but feel the latter. and i can tell bc i have read all their previous works and felt the Energy behind the beautiful prose. this one felt....so dull. i never felt like i was being pulled into the story because it kept me at such a distance. it seems to me like it was written without much enthusiasm. various elements were so shoddily put together too—the relationship with her new handmaiden and the monster romance 🙄 it felt so random, they were there just for the sake of being there. i really don't feel like the proper care and attention was put into crafting this book that i've felt in their previous works. there was no passion here
#this is very intuitive but i am an intuitive reader first and foremost and nothing about this sparked any joy for me#i was so Aware that i was Reading A Book. if that makes sense#because when you're reading something actually compelling and engaging—you’re not reading anymore you're Experiencing#you're swept away into that world#i always feel that good writing is invisible bc you just don't notice it. it doesn't call any attention to itself. you get lost in it#also wait im sorry im going off on a tangent here. but i feel like this is kind of indicative of a problem with the publishing industry#when it comes to these new(ish) authors. a new book every year??? they need to take some time to develop their craft. let it breathe#*cough* chloe gong *cough*
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Having a moment to wonder about gacha games.
How many are actively such compelling rpg’s with great production and writing and I’m wondering if it would be better for the gacha model to be non-viable and they were full price games, or if it is the business model that allow for the teams to take so many swings and make them good.
#I don’t know enough about development and the industry to have the answers#but I am very enraptured to the idea-#would arknights be better as a franchise of pseudo-visual novels#would the main story be more concise and not as tedious to get through because chapters need to be spaced#or would the lack of pressure about needing to keep an active audience make them lazy with world building#and deprive us of the best part of the game (for me)- events?#Don’t really know but I am very curious about it#thoughts sponsored by free time and the 3 new games I am juggling
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when do we start gatekeeping pnf from the creators they gotta be stopped before they fuck it up
#i’ll happily eat this post if the revival ends up good#sadly i do not trust them 😔#i’m just so SCARED mannnnn#and we really don’t need it#and i hate what it means for the industry fuckk man#and did they not run out of ideas already?? we got a whole new movie and it was just aliens again#i still did enjoy catu but like not all of it worked#and they’ll probably have one self aware joke about it before ignoring all of the character development they did#it just feels fucked up like so many cartoons are cancelled or rushed to their ends but pnf got a real proper send off#and that’s! the one that they’re bringing back! possibly to its detriment!!? what!??#i don’t want to be negative about my favorite cartoon!!!!!! fuck
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This reminds me of one of my first tumblrs. I started with erotic art, and ended up finding myself. I will be back here soon.
#ok a couple things#not scrolling yet#because I don't wanna get sad#BUT#well for one everything looks like a penis to me right now omggg#I have used my vibe a couple times but mostly I just sit in the feeling#also#I fucking forget how much I LOVE this industry until I get back into it#why do I DO this!?#I just got my boudoir photos back#they are so good#we slapped that shit together and I was a hot mess and they still look fantastic#it's really cool that we used the vintage camera and that they were developed by hand#I've almost gotten to the excited anticipation stage#I've never felt this disconnected#I wonder if my telepathy worked#lol#I am doing all of the things#because I know that's what he would want me to do#and for me too#but fuck I miss that man more than anything#I have really learned to be truly alone#good news is I like myself#so that's cool#bad news is that I need to feel like a hot girl again#that's only bad news because do you know how much work it takes to be a hot girl!?#but it's my favorite thing to do in the world#I have come full circle back to self 🧘🏼♀️💋
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What forces cause game dev to crunch harder than most other forms of software development?
When I started writing, I had one answer to this question. The more I thought about it, however, the more I realized that I don't think think we actually do crunch harder than other forms of software development. Sure, we work a ton of hours during crunch time - I've got too many battle scars of my own to ever deny that. But I think that you're taking too narrow a view of "form of software development" and should instead consider "maturity of product". Here's what I mean.
Consider the kind of software development that doesn't crunch. It's usually the old, established, boring software - banking, inventory, web development, often long time services that have been running for a long time with long-term established clients. These are very well-known quantities, with well-understood requirements. The urgency of delivering new features is not super high, because those clients are likely deeply engaged within the ecosystem already. It costs too much for them to take their business elsewhere, so they'll probably continue to do business with you.
Compare this to a tech startup that lacks this kind of long-term product service. They have no long-term established clients with a strong business relationship. In such a case, I would expect to see a ragtag group of developers crunching all the time no matter what kind of software they're trying to build in order to get a viable product and establish a userbase/clientele. Startups expect to hustle as much as they can in hopes of securing funding, launching the product, and hoping to get rich along the way.
If you consider the game industry, we have both - the long term, long-running established games usually crunch less because things are known quantities for them. They know who their customers are, they know what they're making, and they're pretty good at making it. Building regular content updates to a long-running game is really minimally crunchy. Conversely, new games and new products - especially the first title from new studios - necessitate spending a lot of time figuring out what they are trying to be and who they are for, which often necessitates startup-like crunch conditions to get it done on schedule.
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I was today years old when I learned that Sprint started out as a railroad company.
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i know nothing about biochemistry but i simply think it would be funny if i made a fake "medication fact sheet" for the digihrt comic
especially since i have lore regarding "HS Pharmaceuticals"
#musings#-apomon#this thought brought to you by the system dozing in the passenger seat on the way home from one of MANY doctor's appointments#resulting in a new medication and mooooore bloodwork (sobs)#actually i got home just in time to see the new elfhrt update and like idk where exactly they're going but#i'm so glad we seem to not be the only one thinking about how like#the pharmaceutical aspect could be worth looking into#(irl pharmaceutical industry shit is like. a fucking nightmare from my very surface level understanding)#i don't go much into the trial group in digihrt but not for lack of cooking#fr apo and i put way too much energy into the lore for digihrt#in the case of digihrt the meds are definitely a case of like#something that could be perceived as medication by people#therefore it is presented that way#but i think from a biochemical standpoint it isn't so much a substance as it is solid data and feelings#(aka the shit that makes d*gimon evolve)#that's why i picked the three things i did for digihrt#in the series this comes from a human partner but like#how do you convert that when you are taking a human body and turning it into a d*gimon?#i have the most lore about crest development tbh#-sky
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It’s Headcanon Time!
If you’re like me, you’re just constantly asking yourself “What the fuck is up with the timelines of Donkey Kong Country and the mainline Mario series? What the fuck is up with that? What is it?”
I had an idea about it. So, I’m going to share it, here goes.
Are you guys ready for CONVOLUTION?
- After the events of Donkey Kong ‘94, the original DK (AKA, Cranky Kong) and his son return to their home, the extremely isolated DK Isles.
- Things on the DK Isles are great, they’re really bustling. Cranky and Junior are sharing things they learned in the city with the other animals, teaching them about clothes and buildings, everything is swell. (Meanwhile, on Crocodile Isle, the Kremlings are discovering the wreckage of abandoned human factories and warships. It’s fine, though, it’s not like they’re gonna internalize the ideals of industry and conquest and develop an obsession with becoming human or anything. That would be ridiculous.)
- One day, while out exploring the isles, Cranky finds a cave or temple or something that contains six watches. Alongside the watches is an inscription, something about “capturing a moment”.
- Even back then, Cranky hates the idea of change and thinks everything should stay just as it is, so he winds the watches up. To his surprise, however, nothing happens.
- Angered by this development, Cranky takes the watches to the top of a mountain and uses his simian strength to throw them off in various directions, far enough that they land in the sea and he never has to see them again.
- Unbeknownst to old C. Kong, the way the watches landed in the water has made them form a wide ring around the island and its neighbors. This ring then forms a time bubble, leaving the outside world frozen in time, but the DK Isles untouched.
- Fast forward 36 years, and the watches have finally unwound (each of the six watches takes six years to unwind), ending the spell. During this time, the Kongs, Kremlings and other animals have developed society and Cranky has grown old, with an adult grandson (36 years is enough time for Modern DK to be an adult because Kongs age slightly faster than humans).
- However, during these 36 years, none of the inhabitants were at all aware of the time magic that was at play, because none of them ever left the isles.
- After the bubble pops, the outside world continues on without having aged a day, the events of Donkey Kong Country occur, the watches lose their time-stopping magic and eventually wash up on the shore of the nearby Northern Kremisphere (leaving them to fall into the Bears’ possession), and the isles at some point regain contact with the rest of the world, with Cranky presumably seeing Mario and going “What the fuck.”
Thank you for your time.
#what I really like about this is that#donkey kong 94#came out only a few months before#donkey kong country#which really sells the concept of little-to-no time passing in-universe#also in regards to baby dk in yoshi’s island ds: he is the modern dk but since storks are magical creatures associated with new life#they can move unaffected by time magic. they did however make a clerical error and assumed dk was supposed to be#at the same node in time as the other star children. this was cleared up afterwards and the stork responsible was very very embarrassed#roll the bones#bones’ writing#donkey kong#cranky kong#donkey kong jr#donkey kong junior#donkey kong the third#super mario#also for people bad with sarcasm:#the kremlings absolutely are gonna internalize the ideals of industry and conquest and develop an obsession with becoming human or anything#today’s headcanon#super mario bros#worldbuilding
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yukhei coming back with a diss track tyvm
#tp#you tell em my guy say your piece#you can tell his english teacher was from the uk bc the accent im getting!! it's not his old accent#so happy with the all english songs for once in this industry bc screw all those k and c fans shitting on him you can never satisfy them#crushing on you is so chill i'll prolly have it on loop while commuting this sunmer#i really feel like he'll be more grounded as an artist like he has this thing going on now that i hope he'll stick to for a while to#establish himself from the ground up#hair is the slayest of slay y'all#he's developed SO much y'all#breaks my heart to see his aura dampen and darken this much but what's happened has happened#a new beginning here we go#still remember how i lost my shit when his part came up in boss my beloved :(#lost all hope in seeing him on running man china again but whatever he can do better#so pissed seeing the jalapeño teaser under the renegade mv SCREW OFF IT HURTSS#so happy to see his tiny little smiles on the stage tho#you can tell sm knows EVERYTHING going on bc appealing to internationals instead of their locals was deffo the right more#*move bc duh
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it's been a thought in my head for a little while but when people say that the writing in frontiers feels like something out of the IDW comics largely due to iann flynn being a writer on the comics i don't see it as an objectively good thing honestly. not because i don't like the comics or anything but because comics and video games are inherently different mediums and there are cases where you have to keep that in mind when writing for one or the other. there are much fewer limits to what you can do with a comic even within something like an american issue format. you can have a story involving multiple protagonists with their unique sets of skills in a comic because implementing something like that is as simple as hiring an artist to draw them for you. to do so in a game requires building gameplay styles for these secondary protagonists, unless your genre has very standardized gameplay for all involved characters, like RPGs, or you're doing a walking simulator or a visual novel or a kart racer etc etc. frontiers is a bit of a lackluster case of a story that would've needed the game to spend longer in development to tell itself in a way that would've done it the same justice a comic-implementation would've done. like we've all experienced rhea island in some form or another, it is one of the most glaring examples of places where story elements must have gotten cut out because there wasn't enough time to implement gameplay to support them, and unless you're hideo kojima and can do whatever the hell you want it's going to be very hard to justify including a 1 hour cutscene going over the part of the story that would've been better off as actual gameplay anyway.
obviously i enjoy the writing in frontiers it turned my brain into spaghetti but i hope that should flynn be involved in the writing for the games in the future they'll get better at writing specifically for games if that makes sense
#soda offers you a can#not that i know what the hell went down during frontiers' development and how much the story ended up changing. but y'know#nor that building new gameplay to support a grander story is a bad thing by any means#and i hope i've made it abundantly clear that i do think frontiers shouldn't have released until 2023#so that the gameplay the story required would've been built into the base game instead of getting released as DLC#that doesn't have the same effect when encountered after rhea island as it would have if played during rhea#but anyway do you get what im putting down? different writing for different mediums?#deliberate decisions to make the most of the medium you've been given? something something?#also video game industry fucked up and evil and devs don't have enough time and pay to make what they want??#profit-driven trend-chasing?? put an open world in the furry game bc everyone likes those???
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