#deadly class icons
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ecnmatic · 2 years ago
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editfandom · 6 months ago
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Brandy Lynn - Deadly Class, Season 1
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trashedits · 2 years ago
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marcus lopez
do not repost anything without due credit!
twitter
pinterest
have fun, leave your like, drink water and be safe :)
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danielfilm · 4 months ago
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I need him
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saintlopezlov3r · 2 years ago
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disappearer-exe · 2 years ago
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(400 x 400): random red icons
[ ❗️ ] like or reblog if you save or use
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argentangelhelps · 2 years ago
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364 ICONS OF LIAM JAMES IN DEADLY CLASS
all icons are free to use with credit to @argentangelhelps !
you may edit to your liking (add borders, psds, textures ect)
do not use for : celebrity/real person rps or paid commissions, everything else is up to user discretion. (don’t make me change this rule)
they are edited (sharpened) in ps, however they are meant to be used under the psd of your choice! if you choose to use them as they are they should work just fine! they are 75x75 and do not come with any borders.
all screencaps used come from https://screencapped.net/ i did not make them, i just cropped them into icons.
FACECLAIM INFO : liam is white
TRIGGER WARNINGS : blood, drinking, smoking, kissing/implied intimacy, injury
the zip file is free to download on my PAYHIP!
LIKE OR REBLOG IF YOU SAVE OR USE!
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ordinariums-a · 1 year ago
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pausing using icons with my Harry OC, will be looking in to find a new faceclaim. actor's problematic. woo.
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heartsbreaking-migrated · 6 months ago
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the desire to make edited icons for this blog vs the worry that a) i have an ungodly amount of muses and b) that i'll eventually change my psd and never have icons again
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themousefromfantasyland · 10 months ago
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A Fairy Tale Rabbit Hole
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Snow White and the Seven Dwarfs is the movie that it started it all for Disney Animation and it's the most influential fairy tale movie ever. Its tropes and its tone still inspires fairy tale media to this day, either as parodies, or homages.
But what less people know is that Walt Disney was inspired to make this movie because of a peculiar silent movie that he watched when he was a teenager.
That movie was Snow White from 1916. Its writer, Winthrop Ames, adapted it from his own Broadway play. An example of American fairy tale theater.
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This kept me thinking.
The Wizard of Oz is one of the most iconic fantasy films of all time, and it was made in direct response to Snow White. What people don't know is that the scene where Glinda saves the gang from the deadly poppies with a snowstorm came straight from a fairy tale musical from 1902. It came from The Wizard of Oz, a fairy tale musical "extravaganza", with direct input from L. Frank Baum, only two years after the original novel.
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Actually, stage musicals seem to take a slight part in the creation of Oz. The Marvellous Land of Oz, the sequel, seems to be inspired by this stage culture. General Jinjur and her army dresses like chorus girls, Ozma/Tip may be inspired by the crossdressing in children roles, and this was the book's dedication:
"To those excellent good fellows and comedians David C. Montgomery and Frank A. Stone whose clever personations of the Tin Woodman and the Scarecrow have delighted thousands of children throughout the land, this book is gratefully dedicated by THE AUTHOR"
These were actors of the 1902 stage show.
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Two years later, on 1904 Peter and Wendy premiered. This play is also one of the most famous children stories ever. Walt Disney himself acted as Peter in a local production of it and Tinkerbell quickly became a mascot for the studio.
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This all led me to think more about fairy tale theater specifically.
Since the ending of the 18th century and through the 19th century, a genre of stage show developed through Europe. It was mostly comedic and light-hearted, mainly inspired by fairy tales, and it was geared towards children and families. It involved lavish fantasy spectacles told through operas, ballets, and what we today would call "musical theater".
It had many different names and variations depending on the country.
On England, it evolved through the pantomimes and it became a Christmas tradition.
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In Russian, it was mainly through ballet, called the ballet-féerie, often considered a lower-class, more commercialized entertainment than traditional ballet. Tchaikovsky's Sleeping Beauty and The Nutcracker are among some of them. Sleeping Beauty would later inspire Disney's telling of the story.
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In France they were called Féerie, and it was a mix of music, dancing, pantomime, acrobatics, and stage effects. It influenced the development of burlesque, musical comedy and film.
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From Wikipedia:
With his 1899 film version of Cinderella, Georges Méliès brought the féerie into the newly developing world of motion pictures. The féerie quickly became one of film's most popular and lavishly mounted genres in the early years of the twentieth century, with such pioneers as Edwin S. Porter, Cecil Hepworth, Ferdinand Zecca, and Albert Capellani contributing fairy-tale adaptations in the féerie style or filming versions of popular stage féeries like Le Pied de mouton, Les Sept Châteaux du diable, and La Biche au bois. The leader in the genre, however, remained Méliès,[37] who designed many of his major films as féeries and whose work as a whole is intensely suffused with the genre's influence.[38]
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Once you realize a huge chunk of fairy tale media has roots in family friendly stage shows from 19th century, a lot of it started making sense.
The focus on romance, the focus on damsels in distress, prevalence of lighter tones, the everlasting connection to music and dance.
They may be the main reason why some fairy tales are more famous than others. Some became source material for a continuous stream of operas, operettas, musical extravaganzas, ballets, plays, and others simply not.
And besides the Victorian Era storybooks that bowdlerized fairy tales for children, I think this whole genre of the theater was responsible to firmly establish fairy tales as a child friendly media, decades before Disney ever released Snow White to cash in that nostalgia.
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If you have something to add or if I just got something wrong, feel free to correct me.
@ariel-seagull-wings @princesssarisa @adarkrainbow @the-blue-fairie @theancientvaleofsoulmaking @natache @tamisdava2 @thealmightyemprex
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dailycharacteroption · 12 days ago
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Oozemorph (Pathfinder Second Edition Archetype)
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(art by SothGrim on DeviantArt)
When you think of slimes, of oozes, of puddings or flans or any other food-related word that has been used to describe formless goo monsters in rpgs and beyond, you probably already know that, inspired by the movie The Blob and it’s remake, D&D was the first to turn such formless giant amoeba and other goo critters into staples, with plenty of jRPGs and beyond further helping to cement them as an icon of the genre.
It may shock you then to learn that the concept of humanoid slimes, of slimes that not only have intelligence but choose to adopt humanoid forms is not as recent as you think, evolving out of things like parodies of Dragon Quest and other jRPGs coming out in the 80’s… you know, the same decade that D&D itself became a thing, and that is *wild* to me.
Of course, one can’t mention humanoid slimes without pointing out the elephant in the room which is that slimegirls are featured in a lot of eroge works, and with that acknowledgement let me be very clear that we love and support folks that enjoy all sorts of age ratings and subjects here. There is no kinkshaming here.
In any case, today’s archetype is all about characters that, through accident or design, are a little more oozelike than most. Canny fans will remember that there is an archetype in First Edition by the same name, though while the shifter version is all about those shifters whose power of polymorphing is derived from emulating those giant protoplasms, the Second Edition version is more available to every class and is more flavored around magical curses, accidents, and the like. Things that you were quietly encouraged to reflavor the 1E version into if it suited you anyway.
Now, you may ask, “Ooh, does this archetype give you the ability to shift fully into a protoplasm for all the benefits and hinderances associated with it, or shapeshift your limbs into weapons, or the whole polymorphing into animal forms plus your pseudopods for extra offense?” To which I must sadly be the one to disappoint you, since the archetype does fall prey to the limitations that 2e sometimes puts on their character options, but I won’t say it’s impossible to play such a character, more on that later.
In any case, your character is or perhaps later became a partially goo-ified person. Maybe your character was a human that was afflicted by the ooze plague from The Slithering stand-along adventure that this archetype comes from, or some other ancestry that was experimented on, or someone of any ancestry that otherwise developed such a connection/affliction? Either way, we’ll see exactly what they have to offer.
The base dedication of this archetype represents the start of the transformation and how the starting shifts of the hero’s biology gives them insight into how oozes function, particularly with how to avoid their engulfing attacks, but also in the study they do into oozes and the occult as they come to understand what is happening to them. However, it comes at the cost of their changing anatomy being disturbing to many other creatures, hampering social interaction.
The more they transform, the more their anatomy fails to resemble their original ancestry. Thankfully, this makes it harder for foes to target their vitals, and they can seal off blood loss much faster and easier.
Some learn to distort their throats to create a resonating chamber, allowing their vocalizations to be heard from much farther away, though even the most musical of such vocalizations are likely a little unnerving.
Sometimes having no eyes is an advantage, especially given the number of monsters with deadly gaze attacks and spells that afflict those that view them. As such, some oozemorphs learn to just get rid of their eyes reflexively for a bit, becoming blinded for a few seconds in order to turn failure into success against such visual effects.
As their transformation progresses, oozemorphs become receptive to, and are able to replicate the primitive pheromonal communication of many oozes. While they can hardly tell oozes what to do, they can at least attempt to befriend them and convince them that they are not food or threats.
Eventually, many of them develop thicker skin akin to the thick membranes of many oozes, and their bones further break down, making them not only resistant to bludgeoning attacks, but also to the effects of especially grievous blows.
Many oozes can suction to walls and ceilings to move along them, and some oozemorphs can emulate that, their limbs spreading out to get as much grip on the surface as possible.
Finally, their internal fluids become more like cytoplasm than blood, making them resistant to disease and poison, as well as making them even more resilient overall.
This archetype offers a lot of durability options as well as some utility, but it is a far cry from going full sentient slime, even if the art for the archetype is very nice and seems to lean in that direction. However, by looking into the actual classes we can use as the base, we can find some options and answers that are suitable. Both kineticist and monk have ways to make your strikes deal many different types of damage, which could be flavored as reshaping gooey limbs or channeling power through them, while alchemist has some concoctions that can also help out with that. Furthermore, arcane and occult casters of any class gain the potential to learn the Ooze Form spell, which is much nicer than the 1e equivalent since it actually lets you take traits of specific types of oozes (from an admittedly limited list but that’s just 2e polymorph for you) rather than just a generic battle form.
However, even if you don’t go that route, the oozemorph can offer some fun abilities to make being a goo person a part of your character, especially if they plan to be up front absorbing a lot of hits.
Now, as sexy and cute as we tend to think of slime people in a lot of modern fiction, within a lot of more serious fantasy games, I can see a lot of oozemorphs struggling with how others view their altered nature. Even without considering how uncanny and disturbing their powers would appear, oozes are typically seen as mindless monsters, a danger to be avoided and repelled, so there’s a lot to explore there, though it need not be the case in your own setting if that isn’t something you want to explore.
Those that survive in the Blighted Lands are renowned for their toughness, but that doesn’t mean they are unscathed or unchanged by it. Such is the case with Sekani the Burning Rain, who suffers from an affliction that makes her body soft, translucent, and pliable in places. However, the young strix has learned to channel this ooze transformation, and earned her epitaph by channeling her magic through it to pelt foes from above with acidic spells.
Most who were afflicted by the Darkeye Plague rose again as zombies, hungry for flesh and instinctively spreading the necromantic virulence. However, those who survived it sometimes gained a strange symbiosis with the black fluid that had spread throughout their bodies. That did not, however, prevent them from becoming something more than mortal, though not necessarily monsters.
Most who become oozmorphs become soft and malleable, but Beras of Millentown was an exception, their body taking on the qualities of carnivorous crystal. This transformation has lent itself to them developing geokineticism, channeling their transformation into deadly blades of jagged crystal.
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evolutionsvoid · 3 days ago
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At times the world can feel like a hostile place, especially with the war raging on. But even before the Church started to crumble to infighting and society itself seemed on the verge of collapse, you would always hear tales of the dangers in the wild. Of Barbed Ogres and ravenous shrews. There seems to be no end to the monsters out there, on top of the deadly nature of even the environment itself. If you were to indulge in all these stories, then you would be terrified to even set foot outside of your home! But one should remember that stories are, indeed, stories, and things are not always as horrifying as it sounds. Despite the wilds being a place where travelers can go missing or where outer villages deal with monster attacks, people still live out there. Trade routes are still open, people build homes and raise families. If it were truly an inhospitable place, then why does so much life occur out there?
While there is indeed hostile wildlife roaming the lands, not all beasts are foul. Even ones known for their great power and deadliness pose little actual threat if one respects them. Do not forget that stories tend to focus on the negative, and the spectacle of these horrible moments often overshadow the dozens, if not hundreds, of interactions that end just fine. Tales are also not written about animals that are perfectly harmless, so these too are often forgotten. If one wants a prime example of the good that can be found in this world, you don't need to look far to see the ever loyal hyaena.
Hyaenas are well known by all on this landmass, as they are a common sight both in the wilds and at home. Who could forget their wonderful patterns, charming cackles and iconic grin? These beasts have long been domesticated by man, and one would have a hard time imagining a world without hyaenas as companions. They are beloved for their playful nature and loyalty, as this species is a very social one. In the wild, they live in clans, and thus are used to interactions, hierarchies and cooperation. Hyaenas are popular as hunting partners, guards, trackers and especially as pets. Due to the sheer variety of jobs they can take, numerous breeds have been developed over the years. Regal hyaenas are known for their long coats and even more dazzling manes (a popular choice for the wealthy and nobles), while Termite Tracker hyaenas have sturdier claws and longer tongues that go with their use of locating colonies. The Common hyaena is obviously the most common, but even as "average" there is a reason this species has been taken in by man.
Hyaenas have potent senses, with a great nose for following scent trails or locating wounded prey. They have incredible stamina, which lets them chase down food and travel for hours without need for rest. Their jaws are powerful and their fused teeth work with these muscles to sever limbs and crack bone. Coming from a life of hunting and scavenging, they are capable of eating nearly any kind of meat, no matter its state. Leftovers from a butchered carcass will be gobbled up without a complaint, which is why these work good as pets for even lower classes. They require no fancy diet and can eat any scraps. While meat is a favorite, they are omnivorous and are capable of dining on plant matter as well. Some breeds even have switched to a more vegetarian diet, no doubt derived from the hyaena species that feed upon fruits and forage from trees.
As mentioned before, wild hyaenas have the potential to be a problem if they are not respected. Some folk may get the impression that any hyaena species is friendly, and then get too close for comfort. For healthy people traveling through the wilds, they should have nothing to fear as long as they stay smart. However, the wounded and sick may draw the attention of a hungry clan, as their diets rely on carcasses and beasts close to death. Harassing these animals no doubt earns their ire, and folks who hunt them for fur and meat will be remembered as foes by the survivors. Sickness can drive some hyaenas into a more aggressive state, and they lash out at anything near them. And with the war going on and fields of bodies being left behind, it should be no surprise that some clans are getting more habituated with eating man. But once again, a lot of trouble can be avoided if one sticks to groups, makes smart decisions and does not act like prey.
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"Hyaena"
In another stroke of genius, I swapped out all the wolves/dogs with hyenas! Utterly brilliant and legally distinct! And they are called hyaenas, even though I have regular shrews! And oliphants despite calling vultures just plain vultures! Why?...I don't know...
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shiftingwithmars · 4 months ago
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erraticalart · 1 year ago
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Saw Fortress II
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Well, is this what you've been waiting for?
So, as some of you may or may not know, Saw is getting a new movie, Saw X, in two days and I'm so excited for it to come out! I decided to pay tribute to this movie by making a crossover between Saw and, of course, Team Fortress 2. I've been getting interested and invested in the Saw franchise, from its story to the characters and especially the creative but deadly traps. Took me about 22 days to create as I had classes and needed to take breaks every once in a while, but I finally finished it and presented it to my brother as a birthday gift (as well as an official Fallout cookbook).
Now, for the fans of both Saw and TF2, I'll explain the reason why I chose the characters and their designated roles. It's time to play a game.
Character Comparison and Roles
Warning: Spoilers for the Saw franchise
RED Engineer: John Kramer aka Jigsaw - Well it's pretty much obvious why. They're both engineers. They both are talented in creating many different unique contraptions that are beneficial, but deadly and dangerous. Engie also has his morals, although it's way different from John's. Let's not forget that Engie can be somewhat a little sadistic and loves seeing his enemies go down, although John hates sadistic people despite the irony in his traps. Also, are we gonna ignore his Gunslinger taunt kill and his sinister, evil laugh? I'm not sure if Engie should have the Gunslinger with him, but I think it would be pretty cool to have it on him. Maybe in this version when he attempts to commit suicide and fails, but all he's left is a completely maimed hand, he cuts it off entirely and replaces it. It would be a pretty cool backstory as to why he has it and would make a really cool reveal to show to the audience. I wonder what Engie sounds like saying the iconic line "Game Over"?
BLU Medic: Dr. Lawrence Gordon - It's also pretty obvious why. He's a doctor. (Can you guess the reference?) Dr. Gordon is my favorite character in the series, and I love seeing the change and progress in his character from a doctor and trap victim in the first Saw film to John's favorable accomplice and in his words, "My greatest asset" in Saw 3D/Saw: The Final Chapter/ Saw VII (Yeah, I can't believe that movie has multiple names). In a way, it makes sense to have Medic as Dr. Gordon because just like how it was shown at the end of Saw VII that he and John worked great together, Medic and Engie are also seen working together in Expiration Date as lab partners. They both would work great as an amazing sadistic duo. Also, I think it's kind of cute to have Engie give Medic a prosthetic foot after he too cuts it off entirely. Not only would it make sense because Engie knows a thing or two about prosthetics, but it would show that Medic and Engie both have something in common: cut off what's unnecessary to help with your survival. Medic would also try to justify and reason Engie's actions. Also, I love Dr. Gordon's "Game Over" line, it's soooooo good!!! It's my personal favorite (Of course nothing beats John's iconic classic version). I could totally imagine how great Medic would sound saying that line!
BLU Spy: Detective Lieutenant Mark Hoffman - Ok, this is where things start to get a little interesting. Hoffman became John's accomplice after replicating his ideas and making his own traps that John never made himself. In a way, he's becoming Jigsaw. Just like how Spy can become and replicate any class, Hoffman also became more mysterious and secretive to his fellow colleagues and tried to frame Special Agent Peter Strahm as Jigsaw. In the end, when he gets caught, he goes against everyone and executes them, so the secret never comes out. Also, another reason why Spy is Hoffman and please tell me if I'm not the only one here who thought this when watching Saw: Did anyone else get Hoffman and Strahm mixed up because they almost look like the same person and it's always confusing when there's a scene that focuses on one of them but it's actually the other? I decided to have two Spies in the story with the BLU Spy as Hoffman and the RED Spy as Strahm since they look the same minus the color.
Miss Pauling: Amanda Young - You're probably thinking, "Why her? Is it because she just so happens to be female and I just filled her in that role?" Well yes, but actually no. It's because Amanda was very loyal to John, looking up to him, defending him constantly, and was very close to him. Miss Pauling fits that role when it comes to the Administrator, but here she's loyal to Engie. I feel like she likes Engie the most out of any other class, so she would definitely help him out as well as get advice from him. She also can get shit done when being asked to accomplish a task. Sadly, we know what's to come for Amanda. Just like how in the comics Miss Pauling fails to bring the Australium, Amanda fails in John's tasks as he reveals to her that she's part of another game. I do feel like Miss Pauling was stuck playing around in the Administrator's game and it was also implied that every year the Administrator sends people to assassinate her to see if she succeeds as if it's an employee review. So, yeah, Miss Pauling and Amanda both are stuck in pretty tight situations.
RED Pyro: Billy the Puppet - Ah, yes, who could we ever forget? The main icon of the series. Both Pyro and Billy have terrifying appearances that'll leave you quivering on sleepless nights. I used to fear Billy as a kid, but now I see him as endearing and strangely, but freakishly, adorable. Pyro is freaky-looking, but he's such an adorable bundle of flames. I could definitely imagine seeing Pyro riding on Billy's iconic tricycle. That would be so funny, cute, and scary. As for Pyro's voice, since Billy is voiced by John (and Hoffman, I think? Idk), I'm not sure if Engie (or Spy) should voice Pyro since Pyro speaks in muffles. Maybe they should, idk. I also don't know if Pyro should speak in mumbles from time to time or whether he should have the ability to move and just walk around or just remain seated. And, of course, I don't know if Pyro should do his iconic laugh (maybe sometimes, idk). What I do know however is that Pyro should definitely have the iconic Billy laugh.
RED Balloonicorn/The Combustible Cutie Cosmetic (Yeah, I know it's pink, but it's the RED team's version which is why it's pink): Pighead Mask - Oink! Or in this case, Neigh! The mask that John and his accomplices dress up as with the iconic robe (though I'm not sure if this robe should remain red and black or pink and black, maybe the first option should be for Engie since he's the leader while the accomplices get the latter, or not, maybe they should match Engie, idk). At first, I chose Balloonicorn since it's related to Pyro and I know he'll love seeing everyone dress up as one, but then I remembered that there's a cosmetic for Pyro as a mask called "The Combustible Cutie" that resembles Balloonicorn, and boy does that mask look freaking scary!!! It's really fitting for both Saw and TF2 as a whole! It's pretty funny and scary to imagine getting kidnapped by a herd of pink unicorns all because you've been very naughty.
I hope fans of Saw and Team Fortress 2 enjoy this lovely piece of fanart as this has become one of my all-time favorites to create. I was also listening to the Saw soundtrack specifically the Zepp/Main Saw Themes. My favorite being, of course, "Hello Zepp". It fits Engie and John's character theme even though it's Zepp's (although you can argue that it IS John's since it's his perspective since he's saying hello, which I agree). But my actual favorite is "Zepp Overture" because to me it sounds like a holy church. I especially like the way the string instruments sound. Yeah, I know you can argue that Dr. Gordon has a theme at the end of Saw VII called "Dr. Gordon Montage" and "The Final Zepp" but to me, I think this theme fits Medic the best because, y'know, he replicates that sound by playing an actual saw when you taunt which is both funny and adorable. And it really fits his character to be seen as a holier-than-thou and especially a God. This might also fit Spy, but idk. I'm not sure which themes work for Spy and Miss Pauling or even Pyro (if you want Pyro and Engie to share the same theme, then that's fine by me). I might need to go back and listen to all of them depending on the movies that Hoffman and Amanda appear in. Maybe some of you can suggest one. But anyway, please go listen to the Saw soundtrack, especially the Zepp/Main Saw Themes, it's soooooo good!!! I might as well argue that it's one of, if not, THE best horror themes out there!!!
Here's a link to listen to it while you look at the art or whether you are interested in the Saw series and its music:
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Welp, like I said before, I hope you fans enjoy it!!! I just can't' wait for Saw X to come out soon on September 29!!! I just hope and pray the movie is good though. Well, let's just wait and see. But until then,
GAME OVER!
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iamthekaijuking · 6 months ago
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Gigabash character overview: Woolley
It’s pretty common for media to have at least one adorable and marketable character, and Passion Republic Games have one for Gigabash. Being one of the four initial kaiju developed, Woolley was made to be cute and likable. He even had a promotional plush of his S-class form sold in the lead up to the game’s release!
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Woolley is a slightly more defensive character with some quick movement options, a counterattack move, and two attacks that are impossible to block and require good timing to stop. He’s got a high skill ceiling and pulling off extensive combos can be tricky. But like with every character in Gigabash’s roster, he’s deadly in the hands of someone who knows what they’re doing.
Design
PRG took awhile to get a good design to settle on with Woolley, as they wanted him to be cute and likable all around and have a simple silhouette that was easily recognizable. Like Gorogong and Pipijuras, he went through multiple design revisions.
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While there’s no direct statement on if any particular kaiju inspired Woolley’s design, he does bear a passing resemblance to another popular Tsuburaya icon: Booska.
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Lore
Woolley is just one member of a species of kaiju known as the Yetis, peaceful kaiju who live in herds where they sleep and play all day and subsist entirely on Giga Energy. The reports on his character file actually give us insight into the evolution of his species, and how kaiju might evolve in the world of Gigabash.
Yetis are descendants of a small mammal with thick fur that migrated to the Himalayas sometime in the Pleistocene Epoch. Here they also used local hot springs to help stay warm, but these hot springs were connected to underground veins of Giga Energy. As they were gradually exposed to the substance, they slowly became larger and larger over subsequent generations and came to rely less and less on food for energy. In only a few million years they became 120 ton titans. They remained there until near modern day, and for the local humans it was common practice to go and collect shed Yeti fur to be used in the creation of coats.
At some point though, these Giga Energy veins ran dry, and this forced them to search for a new home. At least some of them migrated to a remote place in Siberia surrounded by mountains that has been dubbed the Yeti Sanctuary, and is rich with hot springs and Giga Energy. It even has an entrance to the hollow earth! The same one Pipijuras uses in his story mode too.
Woolley’s story mode revolves around him getting lost and trying to get home. One day he sees planes flying overhead and follows them out of curiosity, but gets lost in the process.
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In his effort to go home he actually goes the opposite direction of where he came and gets increasingly distracted on his adventure, ping ponging across the world and interrupting the events of Pipijuras and Gorogong’s story modes.
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It’s during this story mode we learn about a somewhat important location and information about the Yetis, another kaiju we’ll eventually get to, and kaiju as a whole in the world of Gigabash.
The area, which is one of the maps, is the Power Station, a section of Area 51 which seeks to figure out how to properly harness Giga Energy. As you’re aware, humanity has been trying to harness Giga Energy, but they’re having difficulties. Like with almost all of humanity’s power sources, in order to get electricity out of it you need to figure out a way to get it to turn a turbine that can spin a magnet around some electrical wires. This gets electrons flowing and thus generates electricity, and this is the basic principle of creating usable electricity. Apparently it’s hard to get Giga Energy to do this safely, although what part of the process is difficult to do with Giga Energy is never said. Only Otama Tec has figured out how to get this to work with the creation of their Gigatron Reactor, and they’re not keen to share their discoveries for reasons we’ll get to in the next overview. So the Global Titan Defense Initiative, being the dickwads they are, did a little corporate espionage and stole the blueprints of an earlier more theoretical version of the Gigatron Reactor and created the Power Station to test it out and improve it. It uses Giga Crystals (again, we’ll get to it) as the main source of Giga Energy, but kaiju can apparently be used as well since in his story mode Woolley gets captured and chained up to meet this fate. However, the Power Station is riddled with issues in no small part due to the sheer power of Giga Energy. It’s so dangerous that the GTDI makes any employees working there unsubscribe from their life insurance because of course they would do that.
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As Woolley travels around the world, he meets entirely new herds of Yetis on his travels in every major location he stops at. These Yetis all have different colorations than Woolley and his herd, and are described as subspecies. It’s pretty likely that when the Yetis migrated from the Himalayas, the population split up in their search for sources of Giga Energy, and these different populations diverged from each other. They aren’t entirely isolated though as a few are aware of each other’s existence and point Woolley in each other’s direction, and it seems that Yetis as a whole have a shared language.
This brings us to something that’s never really explicitly stated but is shown to us and is obvious in hindsight; the kaiju in the world of Gigabash are sapient. The game is a party fighting game so obviously they would have to be smart in universe in order to have battle strategies and know how to use city infrastructure as tools and weapons as the player demands, but it’s one of those things where you realize it and go “Oh, yeah that makes a lot of sense… why didn’t I realize it until now?”. The Yetis in particular have even learned how to use fire, although they use burning vehicles as fuel instead of dry wood.
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This shot also shows that Yetis can go bald. Like and reblog this post to slap the elder yeti’s bald head.
Woolley’s story concludes with him staying focused and retracting his steps (which gives us a lot of fun pictures) and eventually finding his way home.
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There is of course one last fight, but it turns out that the other Yetis he met decided to follow him, and end up helping in defending his home. Afterwards they end up integrating with the Siberian herd quite well! Even though Woolley spent his story trying to get back to his family, it’s sweet to know that his efforts gave him an even bigger one.
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All in all, Woolley is a great character and is a fun and adorable addition to Gigabash’s roster, and his story mode is sweet.
Also I don’t really know where else to put this but lore tidbit: in the Gigabash universe it’s implied the Soviet Union fell but Russia is still a communist country unlike the capitalist IRL Russia. They’re a dictatorship like IRL Russia though.
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argentangelhelps · 2 years ago
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281 ICONS OF TAYLOR HICKSON IN DEADLY CLASS
all icons are free to use with credit to @argentangelhelps !
you may edit to your liking (add borders, psds, textures ect)
do not use for : celebrity/real person rps or paid commissions, everything else is up to user discretion. (don’t make me change this rule)
they are edited (sharpened) in ps, however they are meant to be used under the psd of your choice! if you choose to use them as they are they should work just fine! they are 100x100 and do not come with any borders.
all screencaps used come from https://screencapped.net/ i did not make them, i just cropped them into icons.
FACECLAIM INFO : taylor is white
TRIGGER WARNINGS : blood, drinking, smoking, kissing/implied intimacy
the zip file is free to download on my PAYHIP! they can also be found in a gallery HERE !
LIKE OR REBLOG IF YOU SAVE OR USE!
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