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#dash is actually a great character when you add a bit of complexity
home-of-renn · 2 years
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Lame HC: Dash is popular cause he's mean and rich and good at sports. His parents don't pay attention to him and he's dating Paulina cause she's cheer captain and the prettiest, most popular girl at school. He and the A-listers dropped Valery cause she's poor now and they all bully the trio cause they're weird and a bunch of geeks.
Totally Rad HC: Dash has parents who do pay attention to him and while he certainly is very comfortable he isn't a millionaire and his family is honestly pretty average, all things considered. He's not even dating Paulina, they were a short-lived item but are now just good friends. People still think they're dating cause people love making assumptions and gossiping about other people's business. He plays football cause he genuinely enjoys it and while he isn't stupid he worries he's not smart enough to get into college with just his grades alone - he knows it makes him a cliche. He's not a part of the A-listers cause they're all popular - he's actually friends with everyone. He and Kwan used to be neighbours and grew up together. Valery had always been judgey and a little volatile so they were never really that close - she was more Star's friend that anyone else's. You could never bring anything up around her without it being interpreted as an insult. He has an actual reason for disliking the weird trio. Sam is somehow even judgier and entitled than Valerie and is always going off at Paulina while being a complete hypocrite. Dash knows that eating less meat is better for the environment and has considered eating less meat during the week. But Manson's condescending, saviour, holier-than-thou bullshit makes him want to eat a steak right in front of her face just to piss her off. Tucker's turned down his pervy comments but is just cringey in his attempts to flirt. He tries way too hard to be seen as 'popular' and his borderline inappropriate obsession with his tech is just way too weird for him - and it's not like Dash has to like every person he's ever met. In all honestly, he's got nothing wrong with Danny - at least not personally. They'd been going to school together since forever and he'd always been a quiet, surprisingly funny kid who was always top of the class. But now Danny barely passes, even though everyone knows he could if he just put in the effort. Now Danny keeps skipping class, only to turn up with busted knuckles and terribly hidden bruises. He's a Fenton, which means he probably hates ghosts just as much as his parents and Dash has no problem with the ghosts who don't go around messing up their town and bothering Phantom. That and there's just something not quite right with Fenton. Dash isn't sure when that actually happened - when Danny went from being someone he could walk away from without a second thought to something that makes his forehead sweat from the mere thought of showing him his back.
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monoposting · 2 years
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Replaying the LN1 dlc chapters again because I love to suffer!! Time for some thoughts and observations on the Lady and the Residence chapter as a whole.
(Please keep in mind that I am only making observations about what I see as I play the game! I missed a lot of external content and fandom activity so please don’t be rude if I say things that are considered obvious.)
I like how it’s immediately obvious that this area is much more lived in, and despite the mess of books on the floor it seems otherwise very clean compared to the rest of the maw! The hearth is still glowing with embers, and clearly sees frequent use. Books are left open near comfy chairs, or set aside for later reading and sorting as if someone got halfway through picking up the mess when a book caught her eye.
About that hearth: it’s goddamn COLD in the Residence. Despite the luxury here compared to the rest of the Maw, RK’s breath fogs up in the air in several areas. I’m not sure if that’s meant to be a side effect of the Lady’s presence or just an unfortunate reality of living in a big metal boat?
The ladders and stepstools are perfectly sized to allow kids like RK to get around with relative ease. Same for the stairs. There’s no real struggle to use them as intended. The Lady is more petite than many of the Adults in this world, but not THAT small. It’s almost like this place was designed with children in mind, to an extent.
Similarly, there’s places that are intentionally difficult for kids to get to on their own. The secret room behind the bookcase for one, or the hall of broken mirrors. It feels like there’s a defined “safe area” where those hypothetical children can roam, and as long as they don’t touch anything they shouldn’t it’s actually VERY safe???
Which brings me to the Lady herself.
I’d forgotten that when we first pass her, she’s playing her song on a music box. That detail certainly feels different after playing LN2
Dolls. There’s SO many dolls! Shelves full of them, carefully lined up in rows. More on that in a bit
The Shadow Children. God I have so many thoughts about them but no idea where to start??? I forgot about their dash move, which is a) annoying, and b) really cool! I’m not sure if it’s more like a temporary speed boost, or a baby-steps version of the way the Lady can appear out of nowhere. Plus they sound like they’re having a good time, and a lot of the time they don’t even really attack until you point the flashlight at them (or provoke a different Shadow Kid near them). They just kinda stand there menacingly until you get too close? I have to wonder how they came to be. Might make another post on this later with more details about their behavior and some thoughts I’ve had about them.
The above two points plus some other environmental clues lead me to believe that the Lady might actually want to be a mother? Which is a fucked up desire in the LN world already, before you even think about the fact that she feeds children to the Guests on a regular basis. But… the dolls treated with such care, and the way the Shadow Children are given porcelain masks to match her own and allowed to roam her Residence, and the fact that many of the library shelves are made accessible to someone RK’s size even though the books are LITERALLY their height…
It’s possible that the Lady’s problem with mirrors (and her appearance) is about more than just vanity. Like, it’s one thing to be upset that you aren’t beautiful and can’t regain your lost youth. It’s another thing to resent your appearance and age because you wanted to do more? If you wanted to start a family, and raise children of your own in as much luxury and warmth as you could offer, and now that you’re at the end of your life you have nothing to show for it but corpses and shadows and sagging skin…?
I think this adds another layer of complexity to her character. Don’t get me wrong, she’s still definitely not a great person (and who would be, surviving in this world?) and I like Evil Women as much as the next guy, but… vanity and greed and a genuine desire for companionship or family are NOT mutually exclusive. She can be self-obsessed and okay with doing terrible things and STILL be upset that she doesn’t have any children of her own to pass her Fucked Up Cannibalism Boat down to.
Of course there’s also the idea that she DID have children and none of them lived, but that’s another concept entirely.
On a lighter note! She likes tea :]
She also seems rather forgetful, at least with her belongings? She’s the type to sit down with tea and a book, then just kind of get up and leave the teapot on the bookshelf if something else captures her attention.
That being said her security measures are SIGNIFICANTLY more refined and clever than any of the others in the Maw. She’s pretty damn intelligent! She might just also be scatterbrained at times.
It probably isn’t meant to be funny but. The big portrait over the stairs. She’s just doing the Mona Lisa pose but backwards. Babe?
Side note. There’s SO many paintings around and WHERE are the artists? Did the Lady paint them herself? Is there some wandering Painter that goes around making dozens upon dozens of portraits for the monsters of this world? Has someone made that oc? I want to see them
Globe :]
The huge grandfather clock ALSO feels very different after playing LN2. I doubt that one was as much of an intentional callback when they were making LN2 tho? Clocks are just always sort of ominous
Never noticed before but the decoy book doesn’t have a big eye design on the cover! I never bothered to look at the decoy much before
Why does the secret bookcase door have skid marks in FRONT of it? You push it BACK to open it. What
I really like how RK will carefully set a Flotsam bottle down so it doesn’t fall over, but if they’re carrying one of the Lady statuettes they just. Open their arms and watch it drop directly to the floor.
I could definitely read into the idea that the Lady made a mechanism where the only way to enter one of the wings is to BLIND THE WATCHFUL EYE. I could read a lot into it. I could also find meaning in the fact that the wing hidden behind this puzzle has several statues of faceless children in it. Maybe a post for another day but probably not <3
Spiders :] in all seriousness! The presence of spiders and cobwebs generally means this wing has gone untouched for quite a while. That’s in pretty sharp contrast to the way the rest of the Residence feels like a home. A weird home, but still.
I am currently assuming that there are bedrooms behind those green doors we pass at the very start of the Residence chapter? Because we only really explore the huge library and gallery areas.
Might replay that part of Six’s route later to knit together a mental map.
Forgot about the little shrine of lady statues inside the wall. Who’s leaving offerings? The Lady herself definitely can’t fit in there. Is it the Shadow Children?
Speaking of them again. They kill you by rushing INTO your body and seemingly possessing you??? I want to know more about them PLEASE
May or may not be a child or doll in a birdcage near the end of the Shadow Kid section. The cage is open but the figure inside sits motionless. Reminds me of the end of Six’s route, where she’s ripped open the doors of her prison but can’t actually go anywhere. She’s forced to sit and wait for some outside force to act on her again.
Piano :]
That fucked up little moment where the Lady herds RK into a room where there’s a mirror waiting, just the right size for them to pick it up and fight her like Six does… except it’s already shattered. They never had a fighting chance. All the doors were already closed and locked before they could see the sun.
That’s all for now! Leave a little like if you read this far <3 I appreciate it!!
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celiabowens · 4 years
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underrated SFF books (YA and Adult)
So uhm, since I keep seeing the same books on my dash all the time (and I like them too, just...there’s more! to read!) here’s a list of less popular SFF books, divided into YA and Adult. I’ve tried to mention when there is lgbt rep and the trigger warnings. Also, books written by poc will be in bold. Please point out any typo or mistake or if I’ve forgotten specific rep/tw mentions.
All of these are books that I’ve read and enjoyed (by enjoyed I mean anything from 3 stars and above), but if anyone wants to add titles please feel free to do so!!
YA:
The Star-Touched Queen by Roshani Chokshi: beautifully written, fairytale-like story rich in mythology (inspired by several Hindu myths. There’s a full list on goodreads indicated by the author herself). Roshani’s prose is gorgeous.
A Crown of Wishes by Roshani Chokshi: it’s a companion novel to The Star-Touched Queen, but both can be read as a standalone. I liked this one more than its companion and I particularly loved how the romance was written (slow burn, but specifically, the author really highlights the mutual respect between the characters, we love to see it).
The Young Elites by Marie Lu: fantasy trilogy set in a world inspired by Renaissance Italy, in which children who survived a mysterious and deadly illness ended up with strange and dangerous powers. Secret societies and a female villain!
The Kingdom of Back by Marie Lu: historical fantasy following Mozart’s sister, Nannerl, a girl as talented as her brother, but afraid of being forgotten because of the lack of opportunities she has to be seen and heard. Nuanced sibling relationship, no romance.  
The Midnight Lie by Marie Rutkoski: fantasy f/f romance! Both a coming of age story set in a society with a rigid class system and a slow burn f/f romance with a lot of banter. TW: abuse.
The Weight of Feathers by Anna-Marie McLemore: magical realism. The book follows two families of traveling performers that have been locked in a feud for over a generation. This was the author’s debut and I remember getting an arc of it and being impressed by both the prose and how the forbidden love trope was handled.
When the Moon was Ours by Anna-Marie McLemore: another magical realism novel. One of the main characters is a trans boy and the book focuses on issues of racism and gender. One of my favorite YA!
Strange Grace by Tessa Gratton: fantasy romance set in a village that periodically sacrifices a young man in order to keep a deal with the devil that ensures their prosperity. Also, polyamorous and non-binary rep.
The Rise of Kyoshi by F.C. Yee: first book in a duology following avatar Kyoshi’s life. It explores the political and cultural aspect of the Earth Kingdom and Kyoshi’s past. Bisexual rep.
Descendant of the Crane by Joan He: sort of a murder mystery fantasy, as the main character finds herself suddenly thrust into power once her father has been murdered. The story has a slow build up to a last part full of twists and machinations and it features lots of court intrigue. Warning: the ending is quite open and afaik there isn’t a sequel planned as of now.
The Bone Houses by Emily Lloyd-Jones: a quite unique take on zombies influenced by Welsh mythology (it’s super cool). The novel follows Ryn and their siblings, as they try to get by after their parents’ death by working as gravediggers. Only well, the dead don’t always stay dead. The characters read a bit younger than they are imo. There is chronic pain rep.
The Magnolia Sword by Sherry Thomas: retelling of the original ballad of Mulan. The book follows Mulan, who’s trained her whole life to win a duel for a priceless heirloom, as she joins the army. There’s a lot of political and historical details, which I really appreciated. Do not go into it expecting a fun adventure though. The descriptions of war aren’t extremely graphic, but be aware of the fact that most of the book is set during a conflict.
The Candle and The Flame by Nafiza Azad: standalone fantasy set in a city on the Silk Road! It’s a quite slow-paced tale about love, family and politics. It has lush descriptions of landscapes and cultures (and FOOD, there are some really great descriptions of food). It’s a very atmospheric book and while I struggled a bit with the pace I’d still recommend it.
Forest of a Thousand Lanters by Julie C. Dao: sort of an East Asian inspired retelling of Snow White, but following the Evil Queen before she became Snow White’s stepmother. I honestly haven’t read its sequel (which should focus on Snow White herself), but I do think this can be read and enjoyed as a standalone too.
The Queen’s Thief series by Megan Whalen Turner: it’s hard to point out exactly what this series is about because it has evolved so much with time. It starts out as classic quest/adventure series with The Thief (which may seem a classic and simple book, but is actually full of foreshadowing and has a really clever set up), but develops into a complex and intriguing political fantasy in The Queen of Attolia and The King of Attolia (and then goes back to the quest theme in book 5, Thick as Thieves).
Adult:
A Fist of Permutations in Lightning and Wildflowers by Alyssa Wong: I’m cheating with this one because it’s technically a short story but I love Alyssa Wong’s stories so I’m putting it here anyway. It can be read for free and you should just...read it.
The Poppy War by R.F. Kuang: grimdark fantasy (TW: abuse, self harm, rape, drug abuse), inspired by Chinese history. It’s adult, but follows younger MCs and the unique blend of different historical periods/inspirations makes it extremely interesting. The characters are extremely fucked up in the best possible way, plus the use of shamanism is awesome. Please make sure you check all the TW before reading.
The Sword of Kaigen by M.L. Wang: a Japanese-inspired militaristic fantasy, with elemental magic, a badass housewife dealing with her past and hiding a sword in her kitchen’s floor. It has interesting and nuanced family dynamics and a great reflection on propaganda and the use of narratives.
Empire of Sand by Tasha Suri: first book in an epic fantasy duology inspired by Mughal India (TW: abuse, slavery). I really liked both Empire of Sand and its companion and I find them pretty underrated. Both books have great slow burn romance (with a focus on mutual trust and respect) and focus on culture, religion, self acceptance and politics.
Gods of Jade and Shadow by Silvia Moreno-Garcia: a fantasy bildungsroman set in Mexico during the Jazz age. It’s a great approach to adult SFF as it follows a young girl on a life changing adventure. It features Mayan mythology and a god slowly becoming human (this trope is everything!).
The Bear and the Nightingale by Katherine Arden: a coming of age story inspired by Russian folklore. The trilogy as a whole has one of the best arcs I’ve ever seen: each book is perfectly self-contained and has its own arc, but also fits perfectly in the bigger picture of the trilogy. The atmosphere is amazing, the cast of characters is extremely well developed. Also frost demons are better than men.
The Binding by Bridget Collins: historical fantasy, but with very minimal fantasy elements. It’s set in a world vaguely reminiscent of 19th century England. I’d say this book is about humans and self discovery. It’s about cowardice and the lies we tell ourselves and those we wish we could tell ourselves. Gay rep. (TW: abuse, sexual assault, pretty graphic suicide scene).
The Divine Cities trilogy by Robert Jackson Bennett: starting with City of Stairs, it follows a female diplomat and spymaster(!!). The whole trilogy features an interesting discussion about godhood, religion, fanatism, politics, without ever being boring or preachy. It has complex and rich world building and a pretty compelling mystery.
Foundryside by Robert Jackson Bennett: heist fantasy following a thief as she’s hired to steal a powerful artifact that may change magical technology as she knows it. Set in a Venice-like merchant city. Also, slow burn f/f romance.
Jade City by Fonda Lee: sort of a gangster urban fantasy, heavily inspired by wuxia and set in an Asian-inspired metropolis. It follows a pretty big cast of characters, each with their own journey and development. It features nuanced family dynamics and a lot of political and economical subplots. Not extremely prominent, but book 2 features m/m side rep.
Trail of Lightning by Rebecca Roanhorse: inspired by Native American culture and specifically by the idea of subsequent worlds. It has a kickass MC and a good mix of original elements and typical UF tropes. TW: the book isn’t extremely violent but there is death and some gore.
A Memory Called Empire by Arkady Martine: space opera inspired by the Mexica and middle period Byzantium. It focuses on topics like colonialism and the power of narratives and language. It has one of the best descriptions of what it’s like to live in between spaces I’ve ever read. Also very interesting political intrigue and has a slow burn f/f romance (and a poly relationship recalled through flashbacks). I ranted a lot about it already.
Ninefox Gambit by Yoon Ha Lee: a Korean-inspired space opera with a magic system based on math. It’s honestly quite convoluted and difficult to follow, but it also features some of the best political intrigue I’ve ever read. Plenty of lying, backstabbing and mind games. It also features lesbian and bisexual rep and an aroace side character (TW: mass shooting, sexual assault, abuse). I also really recommend Yoon Ha Lee’s short-story collection Conservation of Shadows.
The long way to a small angry planet by Becky Chambers: character driven space opera featuring a found family journeying through space. A fun read, that also deals with topics such as sexuality and race. Quite easy to go through, as the world building and plot aren’t particularly complex themselves. f/f romance.  
The Empress of Salt and Fortune by Nghi Vo: an Asian-inspired fantasy novella that gives a voice to people usually silenced by history. It follows a cleric (non binary rep) as they chronicle the story of the late empress, retold through objects that she used in her life. It focuses on bonds between women and the power that lies in being unnoticed. f/f side rep.
The Black God’s Drums by P. Djèlí Clark: an urban fantasy novella, based on Orisha mythology and set in an alternate, sort of steampunk, New Orleans. I really like how creative Clark’s worlds are and how good he is at writing female characters (which rarely happens with male authors).
The haunting of tram car 015 by P. Djèlí Clark: novella set in an alternate steampunk Cairo populated by supernatural entities. It’s set in the same world of a Dead Djinn in Cairo, which is a short story you can read for free.
This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone: epistolary novella set during a time-travel war. It has gorgeous writing and an amazing f/f romance. As a novella, it’s quite short but it’s beautifully crafted and so complex for such a short book!
The Citadel of Weeping Pearls by Aliette de Bodard: a novella set in the Xuya universe (a series of novellas/short stories set in a timeline where Asia became dominant, and where the space age has empires of Vietnamese and Chinese inspiration), but can be read as a standalone. It’s a space opera featuring a disappeared citadel and the complex relationship between the empress and her daughter as war threatens her empire.
One for My Enemy by Olivie Blake: self-published urban fantasy following two rival families in New York. Sort of a Romeo and Juliette retelling but with gangster families and magic. Honestly recommend all of her books, I love how Olivie writes and especially how she writes female characters.
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Character ref for; Jack, Maddie and Jazz,
Art by @gally-hin / @gally-hin-phantom
Okay so first off; in terms of Actual redesign, I didn't change a whole lot. I'm actually very fond of Jack and Maddie's design's, my only real issue was with their proportions. Like...look as a lady person who is also thiCC I do not have a fucking wasp thin waist and I'm sure I'm not the only one, lmao. As for Jack? Godamnit he looked like a brick on toothpicks. Just Let him be a fucking Bara man! Anyway of course I asked Gally to do this one bc they're fucking great at drawing different body types
I also cannot and will not take credit for Jazz's outfit. I didn't have any issue with her canon clothes aside from them being a bit plain, so what she's wearing here was literally pulled straight off of her original concept art, which I will link here.
Anyway, getting to the Actual character lore now, let's start with
Maddie Fenton
-Full name is Madeline (I haven't decided on a maiden name yet)
-Born and raised on a farm in Arkansas, had a southern accent that she trained herself out of in college bc it was just one more reason for people not to take her seriously. Still sometimes uses "y'all" completely unironically bc old habits die hard.
-She has a really big family, and they're proud of her accomplishments but feel like she's wasting her talent studying ghosts, because really, up until the Fenton portal was up and running there wasn't even any solid proof they existed. Her sister Alicia is the one outlier there, and even if she doesn't understand, it she completely supports her.
-She majored in engineering and minored in psychology at Wisconsin EDU. Her, Jack and Vlad were all in the same engineering class, and that's where they met.
-Maddie is particularly interested in how ghosts think, analysing their behavior, their motives. Not only that, but they aren't just dead people with unfinished business, they've built an entire culture in the Ghost Zone that is completely seperate from humanity, and she wants to understand all of it.
-skilled marksman and 9th degree black belt, (which is. The highest fucking level there is holy shit? I looked it up after I saw it on her wiki page.)
Jack Fenton
-He's from Minnesota (Amity park is in Illinois and him and Maddie didn't move there until after they got married) 
-okay, "but why minnesota specifically" you ask? Because. I crave. Foot ball discourse. 
-minnesota vikings vs green bay packers guys do you UNDERSTAND WHERE IM GOING WITH THIS 
-The funny thing is that Jack only watches football casually while Vlad is a fucking die hard so when these two got together to see a game it was like....
-Jack: Here to chill and have a good time.
-Vlad: Primed and ready to start a fist fight at any given moment.
-I am never not going to be salty about how Canon Jack was portrayed like a complete moron 99% percent of the time. Like no...theres a difference between Actual Stupid and ADHD induced dumbass-ery.
-Am I saying Jack Fenton has ADHD? Yes. why? Because I also have ADHD and I have always vibed So Hard with his Character.
-Jack is loud and easily excited about things that interest him. He's impulsive and fidgety and yeah, a bit absent minded. He has a mouth that clearly runs so much faster than his head. His train of thought doesn't get derailed so much as it stops and takes several different detours on the way to it's final destination.
-and that's only the tip of the iceberg, really, I'd need an entire essay to get into this completely, but I just really relate.
-Jacks skill-set / interests regarding ghosts vary a bit from Maddie's, most notably in the sense that he doesn't believe that they're static entities already set in their ways, completely incapable of change.
-Jack majored in engineering and minored in Biology at Wisconsin EDU.
-Jack's work with tech is a bit hit or miss. He definitely HAS the engineering skills, but the intrest isn't always there and he's constantly jumping back and forth between different projects. He tends to focus on the concept work and schematics and leave most of the assembly to Maddie as a result. It's an arrangement that works well for them, and has drastically decreased the number of unintentional explosions in the lab.
-A lot of Jack's work tends to revolve around ghostly biology and Ectoplasm, figuring out how ghosts are made, what makes them tick, what the hell Ectoplasm Actually Is, how it's used as an energy source, ect.
-and yes, that does also mean he handles the dissections.
-See that facial scar? Yeah, that's not actually there at the start of the series rewrite but it's very important for plot reasons so I had to include it. Can't say much more on the subject because SPOILERs owo.
Jasmine Fenton
-Jazz is a 18 years old, and a senior at Casper high.
-Which means she prepping to go away to college and won't be around to keep an eye on Danny.
-Obviously that doesn't mean I'm just writing her out of the story, oh no. Know why? Because she's also gonna go to Wisconsin EDU. ya know who else is in Wisconsin? Fuckin' Vlad.
-Jazz is autistic, Although she passes for neurotypical in part due to symptoms being completely over looked in girls due to gender stereotyping and also the fact that she doesn't have any special interests that are considered " "too weird.""
- Her hyperfixation with psychology started at a young age in an effort to better understand people, and social/emotional cues and all that.
-Jazz is well liked at school but she's not popular or apart of any specific group or clique. She's very kind and compassionate to people, and just about everyone knows her, but you'd be hard pressed to find someone who actually Considered her a friend. Except maybe Spike.
-I'm gonna have to give spike his own Character ref at some point, but he's this scary looking goth kid that's been held back twice. He's actually super sweet, just really fuckin' quiet and anxious. Him and jazz kinda ended up gravitating towards each other. She might do most of the talking, but they look out for each other.
-its not like jazz doesn't try to socialize, but it's difficult and she's found it much easier and less stressful to just. Keep to herself and let her interactions with her peers stay shallow and superficial. Sure, it's lonely sometimes but it's better than constantly worrying about saying the wrong thing or making some other misstep.
-One of Jazz's other special interests is football, and it's not so much the players or the game as it is the strategy of it? Started out as one of those things you do to bond with your dad, and she ended up getting really into it.
-She absolutley winds up getting into stupidly intense discussions with Vlad about it, too, lmao.
-Her and Danny probably bonded over SBNation bc that shit has both sentient satellites and ridiculously complex football mechanics.
-She's completely oblivious to the fact, but Dash has a massive crush on her bc holy shit this girl understands football (hey bud your toxic masculinity is showing put that shit away)
-I mentioned that Danny was in Cheer for a bit in middle school so it makes sense that she'd also be pushed into doing some kind of extracurricular activity.....so.....she was in a martial arts class for a bit thanks to Maddie and has a good grasp on self defense.
I think that's everything? I feel like I'm leaving things out tho? Idk if I did I'll come back and add on to this later and also pls don't hesitate to ask questions bc it really helps me flesh things out better.
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aethersea · 4 years
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you know what, I never do these things, but actually I’ve decided I would like to get to know people better! I would like to partake of the mortifying ordeal! I would like to talk about myself for a bit!
ok for the next...let’s say five days I will answer any of these things that people tag me in, or any random personal questions you plop in my ask box. I don’t have an ask meme on hand but just....pick one you’ve seen recently, or make up questions of your own, and I’ll answer. (the answer might be ‘nope that’s private’ but I will answer.) (@ the anon who asked for book recs - I see you, I’ve been thinking of books all day, I’m going to give you SUCH a long answer, I hope you don’t regret your choices bc it WILL be full of gushing)
alright, let’s go!
🌻 Tag 9 people you want to get to know better
Tagged by @booksandchainmail​
Last Song: I’m currently listening to “Falcon in the Dive” from the Scarlet Pimpernel musical on loop. I watched one or two Scarlet Pimpernel movies when I was just barely too young to fully get what was going on, and the story’s held an odd but deep-seated place in my heart ever since. A few years ago I found out there’s a musical and most of the songs are pretty stellar (go listen to “Madame Guillotine” if you like big ensemble broadway numbers, it’s a banger, the bit where he cries out for God has been running through my mind on and off for a few days now haha not like that’s topical or anything), so every once in a while I spend a few days listening to them a lot.
Sometime last year I read the actual book, and got super into the whole concept of the Scarlet Pimpernel for a while. I plotted out Pimpernel aus for several fandoms, I read the entire wikipedia article, and I went looking for bootlegs of the musical. I didn’t find one, but I did find a full radioplay-style recording of the script, complete with full musical numbers, and listened to it like a podcast.
Reader, I was so disappointed. The play adds some scenes, bc a lot of the dramatic tension of the novel comes from internal conflict and that doesn’t stage super well, and the very first scene of this play – a play written in the NINETIES – features our dashing hero rescuing some aristocrats from a French prison, and then saying to the person in the next cell, who begs for rescue but is not an aristocrat, “We have enough of your kind in England.”
Enough! of your KIND! What in the merry frickety HECK my dudes!! The book has some rather unfortunate™ takes but it is from 1905, it’s regrettable but sadly to be expected. This play is from 1997. It has NO excuse. This scene wasn’t even in the book! What! the heck!
I was so disheartened that I lost my excitement for the play, and a couple songs later I stopped listening. It occurred to me just a few days ago that you could actually stage that ironically, with the person in the cell giving the audience a “can you believe this” look, and then the rest of the play could feature assorted non-aristocratic ensemble members constantly looking at the audience like they’re on The Office. And hey, maybe that’s what they did, or something similar – maybe that was never meant to be taken as a cleanly heroic stance, and the play deals with it in a complex way. It’s possible. I wouldn’t know. Kinda doubt it though, based on song lyrics.
Favorite Color: red, probably
Last Movie: I watched that new lesbian christmas movie with my family for christmas, the one with kirsten stewart and the guy from schitt’s creek. it’s very sweet and good and kinda sad, and I really enjoyed it. it also incidentally has the best gay best friend trope in probably anything ever, bc it’s not a trope (I didn’t realize until several hours after watching that it technically fits), it’s just a guy who is the protagonist’s best friend, and they’re just all gay, and then when he Gives Relationship Advice as a gay best friend always does, it’s advice about how to deal with your partner’s hangups around coming out.
actually every part of the gay best friend trope becomes better when they’re just best friends who are both gay. the big dramatic gestures (in this case, driving some ungodly distance in the snow on no notice) go from “haha how kooky” to “queer man will do anything he needs to to rescue his queer friend from an isolating & potentially triggering situation”. the relationship advice isn’t “honey you deserve some self-respect, treat yourself”, it’s a deeply sincere reminder of the vulnerability that is shared across almost everyone’s queer experience, and look I could ramble about this for a long time before reaching a coherent point but I’m INTO IT, okay? I’m into it.
Last Show: you want me to remember what show I last finished???? impossible, cannot be done, it was a long time ago and the adhd has eaten everything that happened before last week. here, instead I’ll tell you about another movie I watched, late at night with my mom in cozy companionship just a couple days ago. it’s called Quigley Down Under and it’s about a cowboy who goes to Australia and kills a bunch of racists, 10/10 would watch again. it’s from 1990 but it feels much older, with the music choices and the cinematography of a 70s Western. the cowboy is great, honorable and fearless and kind, but the breakaway star of this movie for me is the woman who attaches herself to his side and refuses to leave. her name is Cora, and she’s crazy, in the sense that she’s not altogether tethered to reality, but this never for a second diminishes her agency. she’s fierce and clever and compassionate, and she basically never does anything she doesn’t want to in the whole movie. her arc is about overcoming trauma by taking charge of her own fear and facing it head-on, she is never belittled or dismissed by the narrative or the protagonist, and look she’s just so cool. I love her. she’s so vibrantly alive. her story could probably have been handled with a bit more nuance, but honestly for the 90s it’s pretty great. I’m no expert, but I found nothing objectionable in it, just a bit of heavy-handedness.
anyway the theme of the movie is that racism is evil and racists deserve to be shot, and this too could have been handled better (not a single aboriginal character speaks a single line of english in this movie), but it follows through on that message in every way, while still being a fun kinda campy cowboy movie. overall a very good time.
Currently Watching: started showing my sister Hilda the other day, and she’s liking it! I love that show, it’s so incredibly cute. can’t wait to see season 2
Currently Reading: lmao I wish. lately the brain has firmly rejected all attempts to read anything of any length. currently pending, bc I was halfway through them when my brain stalled out, are tano’s fic What Does Kill You Can Make You Stronger, Too, a Toby Daye book - I think it was The Brightest Fell, I got like half a chapter in and haven’t picked it up in over a month, the Locked Tomb series, and probably a few other things too. ooh! also a book called Making Sex by thomas laqueur, which is my fancy academic reading that I’ve been doing in short bursts for the past year or two when I feel fancy and academic. it’s about the development of the concept of biological sex and of gender in Western society, and it’s fascinating. has among other things introduced me to the idea that until quite recently, fathers were a matter of faith. the mother? yeah, you can watch the baby pop out, we all know who the mother is. but the father? how can you know? how can you really know? we have paternity tests these days, but for all of human history up until now, we've just had to take fatherhood on faith. (not to mention we didn’t even know what fathers were contributing to the production of a fetus. clearly it was something, since you can’t get pregnant without a penis getting involved, but we have literally not known what until the past few decades. and that is wild. it has colored ALL of human history, all of our conceptions of society and family and kinship and gender, all of it, and it hadn’t even occurred to me until it was spelled out for me in this book, and it’s just......wow.
Salty, sweet or savory: for christmas my sister and I made seven different types of cookie, most of them involving chocolate somehow.
Craving: no bc I ate so many cookies. unless sleep counts. or maybe pringles, it’s been many moons since last I had a potato chip and I miss them.
Coffee or Tea: no thank you
Tagging: @coloursisee, @krchy-tuna, @sam-j-squirrel, @xzienne, @mirandatam, @viciousmaukeries, @sepulchritude, @elidyce, and @navigatorsnorth bc it’s been a while since we’ve talked, and I’m super hyped that you’re married now. v happy for you!
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ljandersen · 3 years
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More 100 Days of Writing!  Yay!  I love that I get a hundred days of seeing everyone's writing process on my dash.  I’m not strictly following the questions in order or posting every day, but it’s fun to still play along.  Thanks, @the-wip-project !
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Question from Day 2 (I know it’s not day two, but I’m erratically cheating, remember?)  For your current WIP:  Do you have many WIPs?  What motivates you to write this specific story?  What makes this story special for you?  Is there a special twist/trope/setting you wanted to explore?  What got you started on this particular story?
My current WIP is “Sideways,” a 5-part fShenko post-war long fic.  I’m posting it like a box set, essentially all the parts (books) in one big post on AO3.  I have the first draft written for all five parts and am currently posting part 3.
What motivated me to write this story was a string of “what if” questions that haunted me after finishing my 300k fShenko post-war long fic, “Burning Barriers.”  My mind kept spinning on questions about human-asari relationships.  What would it be like to be with someone who would live a thousand years?  You’re just a blip on their radar, while they’re you’re whole life.  
What would it be like to have a child who’s another species?  Asari have unique abilities like mindmelding, strong biotics, long lifespan, monogendered, not to mention unique culture.  Would the child feel less “yours” for being so . . . well, alien (pun intended)?  How would it feel knowing your partner and child would live on long after you?  
That’s when I started thinking, what if the asari parent died?  Whoa.  Then my mind was blown by the complexity.  Your child would be another species, bound to live a thousand years, and the parent meant to take care of them is gone.  Since your partner was going to live hundreds of more years, the human partner probably never even considered the possibility of losing them.  Now the human parent is all this alien child has.  It had so many implications, my mind kept going.
I wanted to explore these ideas in a story, but I didn’t want to write an AU of my own fanfiction.  I didn’t want to write a story that wasn’t fShenko.  FemShep and Kaidan are my favorite characters, and it’s their relationship I find compelling.  
That’s when I thought, what would Shepard think of this alternate storyline?  It’s interesting enough to think of her outside perspective, but what if it was further removed than even that.  What if she saw it like I did having this other canon story ending in mind?  What if the Shepard who finished my story in “Burning Barriers” and who ended up with Kaidan went to this other AU reality?  
I could follow an idea from “Burning Barriers” that wasn’t realized but intrigued me.  Kaidan’s asari wife is dead.  He has an asari child now.  How much better if he and Shepard are even enemies?  Maybe Shepard has been a bad person in this timeline.  After all, Mass Effect is all about the Paragon and Renegade timelines. Add in this story being told from the POV of the Shepard who’s been happily married to him in the “real” timeline, then the complexity and nuances expanded.  How would she reconcile his identity to her, being both the person she knows and loves the best, but also the person she knows the least and who is also an adversary?  
Then, I thought . . . What is Bad Shepard took my canon Shepard’s place?  I ended “Burning Barriers” with Shepard being human Councilor.  She lives on the Pacific with Kaidan and their daughter.  That was already there in my post-10 year epilogue.  What if this switch went both ways?  It’s always a fascinating trope taking someone who’s a maverick loner and dropping them into a family situation.  Do they become a better person?  
False identities always interest me, and both stories lines would play so well to that interest.  How would this imposter function?  Both Shepards would be taken as the their altero ego, at least, initially if not longer.
So I started writing “Sideways.”  I needed to tell the backstories to fill in the ten years of lost time for both timelines.  But how to do it?  Just through present-day revelations?  A bit boring.  Flashbacks are often considered unnecessary and needlessly complicate a story.  
What if the flashbacks had more meaning beyond just revealing the past though?  What if they provided a ticking clock.  I needed a ticking clock, after all, and this was the perfect way to hit two birds with one stone.  The present day revelations about the past could provide tantalizing clues and hint toward scenes that aren’t revealed yet.  There would be gradual progression of stories from the past connecting to the present storyline.  Perfect.
I actually wrote several chapters of “Sideways” and then discarded it.  I didn’t want to pour myself into more fanfiction.  It was time to move on.  Do something original.  Who would read a long fShenko fic that jumped off my 300k story?  “Burning Barriers” wasn’t read.  I think a year after posting, it had 25 kudos, under a thousand hits, and was pretty stagnant with the hit count even moving.  I had a few wonderful people who made the process worthwhile through their generous comments and friendship. It would go on to get a lot of great feedback that would change my feelings about it, but at the time, the story’s reception was disappointing.  It seemed unwise to take an already abysmal turnout for 300k words and cut the readership even further for a new story +100k story.  So I tossed my first few chapters of “Sideways” aside.
I came across the chapters again a while later.  I still had these ideas in my head for it that I was trying to squelch while I focused on ideas for an original sci fi series.  When I was flipping through a notebook, I came across the story I had abandoned, and I started to read it.  By the end, I was left thinking, “But then what happened?  This is actually pretty good.”  At that point, I decided I had to write it.  I had too much passion in the project, and I had to see it through. 
I decided for it to be successful (or at least, not catastrophically unsuccessful), it had to stand on its own.  Hardly anyone had read the preceding 300 k story, which I had made the mistake of posting all at once.  I needed this to be its own story.  It had to be less words than “Burning Barriers,” which at 300 k was already too much of an investment.  
Then I started writing my new story . . . 800 k words later (or so I estimate), I obviously didn’t meet my goal.  But I loved writing every word, and I love how the story progresses and develops.  It had a good pace, and I’m proud of it.  It lent itself naturally to being divided into a series, since it had mini-arcs with mini-villains and achievements being reached.  By editing each part separately, I was able to start posting, which after two years of writing the story was beginning to feel like would never happen.
Now, here I am posting part 3.  I have amazing people who support me and have made the experience rewarding by sharing their enthusiasm and thoughts in comments and tags.  “Sideways” surpassed “Burning Barriers” initially low turn out and has managed to stand on its own as I hoped.  For a story that took so long to make it to this point, it’s been fulfilling to have so many fandom friends who cheer me on.  I appreciate everyone who supports “Sideway” and just me in general as part of the fandom community.  
And that’s how my supersized story came into being.    
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lelenoir · 4 years
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characters;; wong kunhang, wong yukhei [ft: yuna and sejun (ocs)]
word count;; 4.8k
warnings;; hallucinations, implied character death, hendery discreetly trying to kill you
part of @starryqian & @takitaro 's stephen king collab,, this is very late im so sorry :(
shoutout to @jenoir for proofreading this messy baby :')
sorry if comes off as a bit rushed :(( i was ✨struggling✨ and i wanted to get this out soon
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NIGHT SEVEN
Run. Run as fast as you can. Run till your legs burn. Run till the sun dies out. Your life depends on it.
The woods were an unforgiving place. Especially at night when the lights turn off and the mind is at its all time high. The sounds you were hearing were unmistakable. The footsteps and the chunk of leaves cracking beneath them told you they were close. And they were coming in fast.
Your breaths came out in pants while your legs begged you to stop. But you couldn't, not when you came all this way. Suffered days in the harsh wrath of mother nature. No, you couldn't afford to die now. And as if things weren't worse enough, you tripped on an overarching root. A wild thorn grazing the skin of your ankle, making you hiss.
The sounds were getting closer now but your legs had already given up. Already turning to jelly as soon as you'd stopped running. You huddled yourself against a nearby tree in hopes of its protection. The low growl that erupted from whatever was out there echoed around the trees like a villain toying with its prey.
Your instincts were telling you to gather whatever you could. To pray to whatever higher being was up there for one last miracle. But you knew better. There were no gods that could hear you within these woods.
So you count to ten like Hendery taught you and braced yourself at the mercy of whatever being was on the other side of the trunk.
Five… four… three… two… one.
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DAY ONE, TWO HOURS BEFORE
Friends. You love them. You care for them. And you'd do pretty much anything for them. Right now you really hated that concept. And you really hated the way you'd fallen for it.
Sitting in the backseat of a car with your friend and her boyfriend arguing in the front was not how you expected your Friday to go. You grumbled under your breath, looking out the window as you watched landmarks pass by. You were such a great friend. And in your greatness as a friend, you let yourself be strung along to what you've just declared as 'the worst weekend of your life'.
"If you want to stop then stop! I'm just saying that with all the places you want to stop by we might not get to the one place we actually want to go in time." She argued, putting air quotes on the words 'stop by' with an over the top eye roll. That's your friend, Yuna. She wasn't like that most of the time, the opposite actually. In your friend group she was considered as this huge ball of sunshine. Her current boyfriend just brings out the worst in her, which, in your book, is reason number one on why she should break up with him.
"You say it's okay but then you always add something like that. If you don't want to just say it! No need to act like such a saint." And on the left corner was, you guessed it, her boyfriend Sejun. As an individual, he was okay. A little douchey but everyone has a bit of douchiness inside of them in your opinion. However, pair him up with Yuna then that's a different story. They were like monsters, only acting up when close to one another. It makes you wonder why they're still holding on to each other. But, alas, humans are very complex creatures. You'd rather read a book than try to understand them.
So you do. You whip out 'Alice in Wonderland' off your bag and start reading. You didn't like butting into other people's relationships, much less going on weekend trips with them but Yuna, your sweet amazing friend, managed to convince you to go with them. How? Through bribery. Yup, after promising you that you were free for this and next month's rent, you were quick to settle your belongings. You were a simple girl with simple priorities and at the top of that list of priorities is surviving college.
You'd read at least two chapters when they'd decided to stop at some mountain. Being the sporty and outgoing couple that they were, they weren't here to take pictures nor eat at the local diner. No. They were here to hike.
You sighed in defeat when Yuna visibly beamed at you. You reluctantly placed your book down next to you before grabbing your small bag of food and water.
The two were now giving each other the silent treatment while Yuna held onto you like a leech. It was awkward to say the least, especially with the side glances they keep giving each other and you were in the middle of it. Like a small child in the middle of their parents' divorce all over again. You hated it.
You could already feel the energy getting drained away from you and you hadn't even stepped on the mountain yet. That's how intense they were. You never voiced it out. Too afraid that they might gang up on you instead of each other. They may be worse against each other but together, they're a nightmare. You much preferred them going at each other's throats rather than yours.
The mountain was as green as you expected it to be. There was a clear path set out at the foot of it with little to no people standing by. It was higher than most you'd climbed and a vast forest enveloped it. The place was quiet and it looked like one of those towns that rarely had anything bad happen to it but on the off chance that something did happen, it was bad. Really bad.
"Okay so we have like an hour here before we continue on our trip." Yuna said, looking at the map in her hands. "This should be fun."
Really? You wanted to ask. But oh you were such a good friend. You scoped the mountain once again, already dreading the experience as Yuna gestures you to come forward and Sejun already walking up the path. You sighed to yourself, opting to give yourself an internal pep talk as your legs carried you to the start of a very begrudging journey.
You can do this. You can do this. You can do this.
An hour had passed. And you know it had, based on the watch you'd carried on your wrist. The small diner at the bottom of the mountain had already left your vision minutes ago.
On your way up, the ground diverged into two paths. The right side leading towards a secluded resort while the other pointed towards an upward slope. The couple opted to take the left. Your frown deepened.
One hour, my ass! You screamed in your mind, throwing a mini tantrum as you glared at Yuna's back. Your feet stomping on the (thankfully) dry ground, lips pursed and brows stitched together. You hated being a good friend.
In the midst of your childish antics, you heard a chain snap off your bag. You quickly turned around to see your treasured key chain on the ground. It was a gift from your late mother, a small remembrance of the time you both went to Disneyland. The first and last time. You bent down to pick it up when a sudden flash of white tore through your line of sight.
A white rabbit stood in front of you, your keychain tucked in between its mouth as it stared at you. As if waiting for you to chase it. Its red eyes bore into yours.
They say when your eyes focus on one thing, everything around you blurs in the distance. Nothing but muffled background noises and subtle outside forces. That should've been your first warning.
"Why are you even yelling at me?" Sejun complained, snapping your attention back. They were back at it again. You hadn't even heard Yuna yell at him during your short daze. You held back for a while, watching them argue as they walked. That should've been your second warning.
Like a magnet, you felt your gaze shift back to the rabbit. Indistinct whispers emerged around you. That should've been your third. You glared at the small creature still holding on to your precious trinket before it suddenly dashed in the woods. You clenched your teeth, unable to stop yourself as you followed after it. Strike.
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DAY ONE
You cheered in triumph as you retrieved your belonging, smirking at the rabbit as it looked up to you. The rabbit cocked it's head on one side, as if to question you, before hopping away from you. You furrowed your eyebrows before finally looking around where you were. Your eyes widened at your surroundings. The green scenery of the trees covered your vision as you cautiously stepped forward. The path was nowhere to be found and dead silence engulfed the air.
"Yuna?" You called out anxiously. "Sejun?" You tried once more. "Yuna!" You say louder but there was no reply. You looked up to the beating sun. It was noon. You couldn't tell which was east or west.
"Yuna!" You screamed. A flock of birds flew in the distance. The loud crows and scampers of the forest animals harmonised with your echo. "Sejun!"
You gulped. You looked in between the trees, trying to decipher even a small silhouette of a clearing. You narrowed your eyes, loosening up your shoulders and hands before taking another step. Then another. And another until you're finally walking towards god knows where. You were slow but you weren't really in a rush.
You pulled your bag closer to your body.
The slightest of sounds rang in your ears making you snap your head to every direction only to see that there was nothing there. That never eased your paranoia. You can feel its eyes trail along the fabric of your jacket. Feel its breath on the back of your neck. Hear its growls close to the shell of your ear. You clasped your shaking hands together, your nervousness evident as your legs began to turn jelly.
"Y-yuna!" You called out helplessly. Tears began to tickle the sides of your temples. "Anyone!?"
It was like that time you went to an amusement park with Yuna. The loud thundering rhythm in your chest, the strong rush of adrenaline leaving your body as soon as it entered, not to mention the growing anxiety constantly increasing as every second passed. It was almost hard to breathe. Almost difficult to take another step.
You collapsed on the ground, spent and shaking. Your hands stayed close to your chest in an attempt to keep warm as the air seemed to have gotten cold---despite being scorching a few moments ago---vision already hazy as you began to slip out of reality.
Just then, a figure emerged from the trees. His tall stature crouched down to get a better look at you. You couldn't even muster up a smile in relief at the stranger. Too tired to feel the cold hand on your cheeks, lightly slapping you back to reality.
Then you let yourself be engulfed in darkness.
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DAY TWO
You jolt awake at the impact of his toes on your knee. Your eyes, still blurry from exhaustion, had a hard time adjusting to the harsh light of the afternoon sun.
"You're awake." A voice sighed in relief. You turned your attention to the sound, unsure and terrified as you drew your arms in front of you. "Woah, no need to fight there, little one."
"I'm not a child." You tell him but the stranger merely cocked his head to the side. His gaze curiously fixed on you before smiling.
"Then why are you here?" He shot back. The question seemed to hang in the air and an unsettling ominous feeling creeped up your spine as you mustered up your answer.
"I got lost." You say, face almost a breath away from his as he leaned in closer before prompting his head to nod.
"Exactly." He grinned. "Surely an adult wouldn't get lost within these woods. Especially for a silly trinket such as this." He holds out an object engulfed in his hand. There lay your keychain, dangling in the air and close to your face. You lifted your hand to take it until the stranger dropped it on the ground. It was not much of an action but it was humiliating as you tentatively picked it up from the soil.
"You must be hungry, aren't you?" The stranger lifted his body off the ground.
"Who are you?" You asked, voice still weak as you struggled to support your weight.
He smirked, staring down at you in utter confidence. "Hendery will do for now." You furrowed your eyebrows as he crouched down, once again, in front of you then putting your bag on your lap. "Eat up, little one."
Meanwhile…
"I didn't even notice. God what kind of a person doesn't notice her friend has gone missing." The girl sobbed for the nth time that day. Only a few of the officers paid her any mind while a boy, he assumed to be her boyfriend, sat next to her with his arms engulfing her in a comforting hug.
Lucas sighed at the pitiful sight, there was really nothing much he could do now. The map splayed in front of him was scribbled with a small 'x' within a large circle. He stared menacingly at the location.
"Detective," one of his subordinates came up to him. " What's our course of action?"
He sighed, closing his eyes as he pinched the bridge of his nose.
The subordinate couldn't understand his superior's reaction. Why did he look so distressed? It's only been a day since the victim has gone missing. They could be weak or injured, but that's about it. Throughout his time here, a handful of people got lost and all of them have been found.
"Sir?" He succeeded in getting Lucas out of his reverie. The detective then moved his fingers to rub at the lines on his forehead.
"Have everyone search in pairs around the perimeter." He finally ordered.
The subordinate nodded before scurrying off to relay the command.
It was futile. Lucas wanted to say but then that would make him look lazy. He never liked the word, but it was one that described his opponent greatly. He's been lazy. It was suspicious that he managed to find those lost tourists so easily, often they were found by their companions if they searched hard enough, but somehow this search has now stretched for a day.
The missing person, L/n Y/n, was last seen by her two friends yesterday, November 15, XXXX. It has been a day since then. The longest search in five years.
Lucas narrowed his eyes at the small x located at the north east side of the map.
What are you playing at, Kunhang?
xxx
"Keep up, little one. We have a long way ahead of us." Hendery calls out, walking a few feet away from you. His strides, quick and wide, has you picking up your pace. You couldn't help but pant as you trail behind him, the food in your pack weighing you down a bit but you couldn't afford to leave them behind.
"Why are you doing this?" You askes in between heavy breaths. Relief washed over you when he paused.
"What do you mean?" He asked.
"Why are you helping me?" You finally caught up to him. You splayed your arm out to the nearest tree as you calmed your breathing.
"Isn't this what you wanted?" He shot back as if it was stupidly obvious.
"Yes but--"
"You hear a person desperately calling out to someone for help and they sound incredibly in need. Wouldn't you help them?" You stared at him in shock, both of you quiet for a moment before he spoke again. "Isn't mankind built to be rational and compassionate? Do you doubt me as a person?"
"N-no I was just curious." Hendery narrowed his eyes at you, pursing his lips as he thought deeply. Not long after, a smile stretched on his face.
"Right, curiosity does come from rationality. I can't really blame you for being human I guess… but you must understand, little one, curiosity is a double edged sword. Once you wield it recklessly, the consequences may be severe." He looked away from you, eyes focusing on whatever was ahead before assuming his previous trek. "Keep up, little one, the sun won't last forever."
"Where are we going?" He smiled at that and you noticed that he had gone at a slower pace than before, walking side by side with you.
"You've used your curiosity well I see. We are going to find shelter. It's been hours now so the police are probably already looking for you. I don't know where you started running but let's hope this area of the forest is still part of the search. Daylight is slowly dying and we need to find a safe place rather than that clearing you passed out in."
"Why are you here then?" You asked. "In the forest, I mean."
"One thing about mankind is that they don't recognize chances." He whispered under his breath. A sound of confusion escaped your lips, he either ignored it or didn't hear it. "Some things are better left a secret, little one. Use your curiosities wisely."
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DAY THREE
"If an animal comes rushing at you, what do you do?" Hendery asked one morning as he sat at the edge of the small stream you'd found.
In the years you'd watched documentaries and survival movies, one thing always played a vital role in human survival: water. So when you happened to come across the stream, the both of you couldn't say no to the opportunity. During your walk yesterday, the both of you came across a small shack hidden by the trees: its wooden walls looked old and were infested by moss; however you weren't really picky. It was the only shelter you could find and you lacked the supplies and skills to even attempt making a tent. There was a small window on one side and a few empty shelves on the other.
You thought for a while about his question before telling him the first answer that comes to mind. "Dodge it, I guess."
He stood up from his seat, walking towards you before sitting next to you. In a flash, you felt his hand push against your collarbone, sending you back on the ground.
He looked down at you and hummed. "Seems pretty ineffective."
You glared. "I wasn't ready."
"And what makes you think that you'll be ready when the attack comes?" He raised an eyebrow. You opened your mouth to retort but no words came. "I thought so."
He pushed his body off the ground once again. This time, to inspect the plants behind you.
"What would you do then?" He smirked.
"Like you said, I'll dodge." He starts, swaying his body slightly for a moment before suddenly running towards you. "Then attack." He whispered, just by your ear and you felt a chill run down your spine. A small shadow rose above you and it's then that you saw a large rock in his hand, parallel to the skull of your forehead. You sensed the object pick up its pace and you barely had enough time as you moved your head away from its course.
Hendery smashed the rock to the ground. His body slanted forward and you took this chance to stand and land a hit directly at his nape with the side of your hand. He jolted forward at the force and you started to distance yourself away from him.
"What the fuck, Hendery?" You watch in slight horror as he chuckled lightly before turning to you with a smile.
"No need to worry, y/n." He picked up a piece of the rock. "It's shale," he held it up with his fingers before breaking them, "practically harmless."
You let him walk past you before making your way towards the remnants of the stone. Looking back, you see him occupy himself with some berries on a nearby bush. You gently picked up a small piece of the rock, imitating what Hendery just did with his fingers.
It wouldn't budge.
You furrowed your eyebrows, this time using both hands to break it. The sheer force of your finger tips made your skin slip. A small cut was drawn on your thumb and you narrowed your eyes on it.
You looked over to Hendery who was now picking out some berries. You glared at his back. This fucker was trying to kill you.
You decided not to voice out your concerns. It was smarter to observe him for now and run away later.
Use your curiosities wisely. The words echoed in your mind as you gripped the strap of your bag tighter.
It'd been a while since he's had this much entertainment. From a human, no less. Usually they would've been dead by now or begging for their pitiful lives. But you? You were something special.
Hendery couldn't help but smirk.
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DAY FIVE
"You don't trust me." You flinched at the sound of his voice. All of the forest seemed to have stopped moving for a second as you scramble for your thoughts.
You whip around, ready to deny the accusation before he lifted one finger up to silence you. "I don't really blame you about this but then why are you still here?"
Why were you still here?
You had an answer to that of course but admitting it out loud would've exposed you further to the man in front of you. You were afraid, weak and very fragile at this point. Your body was growing unbearably hot and your head has been in pain since yesterday. You didn't want to inform him of your state.
"There's safety in numbers. I don't know what's out there and frankly, I'm not prepared to face them either." You answered curtly. The response heightened Hendery's interest and he couldn't help but wonder: why would you lie?
Fortunately, he let it go. Being as he was, he asked you another question. "If an animal stalks you while you're powerless, what would you do?"
"Another one of your hypothetical scenarios?"
He shrugged, "you'll never know."
"Guess I'll die."
Hendery blew raspberries at that, unable to contain his laughter at your blunt reply. "You really are amusing, aren't you?"
"What do you suggest I do then?"
"Good point," he thinks for a moment, resting his chin on his fingers in a childish manner that made you slightly confused about the different sides he held. He sighed in defeat, "it really is a hopeless case!" He groaned, "the least you could probably do is count to ten and hope for the best."
You raised an eyebrow at him, holding back a humoured smile. "Thanks for the tip."
He grinned, "you're welcome!"
xxx
That night, a low rumbling growl awoke you from your slumber. You jumped up from your position, the thin blankets of leaves rustling below you as you looked around the dark room. The dim glow of the moon didn't help much but you could faintly see a huge silhouette of a figure standing right outside the window. Its back was turned in your view and you couldn't identify what it was.
You looked to your side to see Hendery gone. You panicked, the adrenaline spiking up to your lungs as you began to panic. The figure was still out there and it was not going anywhere.
You take a cautious step forward, the floorboards creaking as you did so. You tensed at the loud sound. Your whole body froze, keeping an eye at the window when the door of the shack suddenly opened.
"Did I wake you?" Hendery asked, rubbing his temples while he stood at the door. "I needed to pee."
"N-no?" He only nodded his head before groggily walking to his spot on the floor.
You were now wide awake. The will to sleep abandoning you as you hesitantly lay on your back.
The shadow was still there.
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DAY SEVEN
"Hey y/n," you looked up from your seat to the man next to you. The slight flinch of your shoulders didn't go unnoticed by him.
You'd been exceptionally jumpy since yesterday and Hendery knew why. Fear was a cord that humans could never cut off. Once you're introduced to an unknown being, your whole body freezes as you desperately try to make sense of what you've witnessed, just to ease your irrational mind.
"We don't have any food left." Hendery says, holding out the empty wrappers of the bread you ate the night before.
You thought for a while, the image of the shadow pushed to the back of your head for a short while. "I guess we need to start looking for something to eat? I think there are some edible berries and plants we can collect."
He appeared to be considering it before nodding his head. "Okay! I'll go look for something to eat. Go start up a fire y/n to keep us warm while I go in the woods."
You nodded your head, already preoccupied with the grass, thoughts wandering back again to whatever it was that you saw.
With the way you were going, it almost felt like Hendery had only been gone for a few seconds when he came back just to see you hunched over; the same stance you had when he left. He sighed.
"You okay?" And there you were again, jumping a few good centimeters away from him. "I told you to start a fire."
Your eyes widened in shock before sputtering out multiple apologies. Hendery pressed his lips to a thin line.
"I'll start it, don't worry y/n. Just stay here." You nodded, eyes focusing on the ground that you failed to see the smirk on your companion's lips. He handed you a leaf filled with mushrooms, berries and some nuts.
"I hope they find us soon." You huffed, lifting a few of the food to your lips. Hendery watched you intently, smiling to himself before picking at the edibles on his makeshift plate.
"I hope so too. It's already been a week."
Suddenly, you felt your vision turn hazy. You furrowed your brows, concentrating on a specific tree as it morphed with its surroundings. "H-hendery?"
You lazily turned your head to your side, the weight felt light on your neck that you whipped faster than you've anticipated. Thus, your brain began to ache. You focused on Hendery's features, his expression unreadable as he, too, became a blurry mess of lights and shadows.
Once your eyes finally closed, Hendery let out the chuckle he's been holding in. He lifted your body off the ground.
Thus the game comes to end.
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NIGHT SEVEN
Four… three… two… one…
You opened your eyes when you realised your limbs were still intact. The animal was nowhere in sight. Still, you couldn't shake off the overwhelming presence you felt all around you.
Looking around, it was pitch black. No shine of the moonlight peeked through the leaves of the trees, no sound of the whistles of the wind as you stood up from your terrified stance. Cautiously, you took a step forward. Your bag slumping down your shoulders before falling to the ground.
Your whole body felt weightless and you didn't find enough care in you to pick it up. Not even when the gleam of your treasures keychain sparked your vision.
You were tired.
You fell forward, a flash of bright white lights shocking your eyes as you squinted. A hum of a familiar lullaby and a chorus of footsteps neared your fragile body. You allowed your eyes to close as you finally relaxed, feeling the warmth of an embrace wrap around you. The smell of mint and chocolates killing you to sleep as gentle hands lift you up.
The soft song never faltered, vibrating across the person's chest and to your warm cheek.
You were going home.
xxx
In the shadows, Hendery watched as multiple police officers circled your body. One of them, Wong Yukhei, lifted you off the ground. He shakes his head in disappointment and regret at the state you're in: head bloodied, limbs bruised, and skin already blue.
Cold hands and feet already limp from the games he played, strumming your chords throughout the week until you eventually snapped.
Hendery hummed, a sweet lullaby in contrast to his wicked deeds. There was no shadow, no animal, nor a Hendery to begin with. It was all a byproduct of the scared, fragile and lonely human mind.
"How unfortunate, little one."
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What are you hoping for from a new Paper Mario? What's your "golden ideal", I guess?
I could spend, like, years thinking of things I’d like to see in a Paper Mario game, but I’ll try to narrow it down. Here are some of the main things I’d really like to see:
☆ New partners (plural)
• Based on previously established Mario species, preferably “enemy” species, as “The circumstances of one’s birth are irrelevant; it is what you do with the gift of life that determines who you are.”
• Unusual, but believable, and perhaps even poignant, backstories and fully realized character arcs. I want to care about these characters because I’m invested in this world, its inhabitants, and those inhabitants’ personal successes and failures, not just because their design is so kawaii and/or their dialogue is so funny, though those things are a plus.
• Distinct personalities and opportunities to show those personalities off (through design, body language, dialogue, etc).
☆ RPG mechanics
• Built on the solid foundation established in Paper Mario (N64)
• Turn-based combat
• A leveling system where you get to choose which stat to increase
• Badges (Including superficial badges like the L Emblem and Attack FX badges)
• Something new, like being able to use two partners to perform a Bros.-Attack-like move, or maybe even stats specifically pertaining to your partners.
☆ New locations
• It’s a delicate balance. Locations should both feel like they could realistically exist in Mario’s world and feel like something we’ve never seen before. TTYD has some great examples of this (Rogueport, Boggly Woods, Twilight Town, etc). Super Paper Mario has some creative locations as well, but because it takes place in another dimension, not in the typical world that Mario inhabits, none of them really feel particularly “Mario-esque” in nature. They’re all a bit off-brand, so to speak.
• On a technical level, graphics are improving all of the time, but that doesn’t automatically lead to more intriguing and/or more visually satisfying designs. At it’s core, Mario is a fantasy franchise, an escape from reality, and the Paper Mario series is one of the few series in the franchise that really builds out- or at least used to really build out- its world, and that world was interesting because it was new and mysterious, it practically begged to be explored. Paper Mario games should show me something I can’t see in reality; I know what paper and cardboard and lemons and steaks look like, show me underground cities and palaces, show me sprawling gardens with talking flowers, show me a floating tourist trap in the sky. The biggest limit is your imagination, so let it run wild, and show me that, show me that Alice in Wonderland-like controlled chaos.
☆ An interconnected world and motivated backtracking
• No stage-selection maps. Even if the game is fairly linear, I don’t need to have that shoved in my face. I don’t want to feel like I’m working my way down a to-do list, glued to a track, I want to journey through the world and explore somewhat freely.
• No fast travel by default (maybe you unlock fast travel after beating an optional challenge like the Pit of 100 Trials)
• No pipes that take you right from the hub world to the chapter area; I wanna walk…
…and I want it to be through a believable, expansive, intricate world that changes as I progress through the game, a world I could see hundreds of times and never get sick of because its details are constantly in flux, and because those details are the kind that make it feel realistic and lived-in. I don’t want to be teleported from A to B, or confined on a path from A to B to C, I want to explore, I want to discover, I want to experience this world and to form an attachment to it. This alone would make backtracking more worthwhile, but…
• …another way to make backtracking even more enjoyable would be to add events that make walking into a game in and of itself, like having to follow a creature up in the trees, or having to get through a cursed area in Mirror Mode, or having to dodge and weave through falling rocks because there’s a huge earthquake destroying- and altering the actual geometry of- the area. Walking doesn’t have to be a chore for you to complete in order to get on with the game, and it shouldn’t be, it should be part of the game, just as engaging as anything else you’re involved in.
☆ Non-linear elements
• The game should still be fairly linear overall, because Paper Mario games are chapter-based stories with beginnings, middles, and ends, but having some say  in which chapter comes next, or which partner you meet, or even just which puzzle you solve next would give the player a stronger sense of agency. Story-driven games are at high-risk of making the player feel like they’re just along for the ride, and this would help to counteract that.
☆ Spin dashing
• Gotta go fast! Getting rid of spin dashing always felt like an odd choice to me. Characters like the Yoshi kid, Carrie, and Dashell kind of replaced it, in the sense that they allow you to move quickly, but being able to speed up without switching partners, as well as being able to spin attack and just to witness the utter chaos of Mario flinging himself across the screen again, would make backtracking and walking around in general less of a slog. It would also give you more agency in the overworld and serve as a nice callback to the original game.
☆ Free-moving NPCs & situational dialogue
• In past games, NPCs have been confined to certain paths and locations. They might move from chapter to chapter, but they would always stay in the same general area until you triggered an event that placed them somewhere new. I’d like to see characters wandering around, going in and out of buildings, visiting other locations, having private conversations with one another, getting into fights, buying and selling items at the shop, putting on different clothes, and doing just about anything else they would typically do in-universe. Obviously this would be huge challenge to program, but we’re talking about an ideal here, and anything in this general direction would be an improvement in my eyes. We already see a bit of this in the series, but I’d like to see even more.
• When NPCs say things like “Where are your manners, Mario? You shouldn’t climb on the table” and “Don’t be so careless. There are too many enjoyable things in the world to gamble with your life!” it makes it feel like they actually see what you’re doing and care about what you’re doing. Having NPCs respond to you differently because of where you’re standing, or what partner you have out, or what badges you’re wearing, and so on, makes them into more than just set decoration or a sign to read, it makes them people, or at least more person-like. Nintendo’s been pretty good about this in recent years, probably because technical improvements have made it easier than ever before, and I think it would be fitting for a series known for its world-building.
☆ Dynamic lighting design & a day/night system
• This is all about aesthetics because, as it turns out, visuals are pretty important in a video game. Paper Mario (N64) had some really interesting lighting design, notably in darker areas like the secret passage in Peach’s castle, and we haven’t really seen a lot of that since, despite having more advanced technology that would allow for advanced lighting.
• I’d like to see things like swinging chandeliers that cast beams of light, and cracks in the ceiling that light pours through, and mirrors/reflections that Mario uses to solve puzzles, and shadows that hint at secrets. Lighting is a huge part of shaping a world, and using it in a variety of different and meaningful ways just makes your world seem that much more complex and grounded.
• As for the day/night system, I am picturing a game that visually changes based on the actual time of day, kind of like Animal Crossing games do, but not a game that requires it to be a certain time of day for any gameplay purposes, not for the main quest, not for side-quests, and not even for easter eggs. All I want is for it to be bright when I play in the morning, orange when I play at sunset, and starry when I play at night. This also would add to the game’s replayability, as different chapters would look and feel different depending on what time of day it was when you played through them.
☆ Easter eggs that reference other games in the franchise
• I want it to be clear, beyond a shadow of a doubt, that the Mario we see in Paper Mario games is the same Mario we see in other Mario games, not another person, and talking about the time he visited Isle Delfino or when Bowser fused with a sentient tennis racket would really drive that home.
• Make me really look for some, though. It’s cool to spot easter eggs in plain sight, but what’s really rewarding is having to dig for them. I don’t just wanna see Luigi standing in the background, I want to spot little inconsistencies and cracks in the walls and cryptograms spread throughout the world. Sure, the five-year-olds playing might not find them on their first playthrough, but when they’re fifteen and they remember that awesome Paper Mario game they played a decade ago, they won’t just be revisiting a world they’ve fully explored, they’ll be playing on a whole new level, figuratively speaking.
☆ amiibo Compatibility/functionality
• I’m not a big fan of DLC in general, as it’s often overpriced, but I do think amiibos are neat; using a real object to unlock something in a virtual world makes the virtual world feel just that much more alive to me, that much more like it’s a little world I can actually affect.
• The Paper Mario series never really got official merch, and while you do see a bit of your partners’ lives in the epilogue, it’s only a glimpse into their future, so getting little figurines of past partners that make them appear in the game, tell you about a recent adventure they had, and give you a unique badge based on their abilities/personalities/experiences, would be like a dream come true.
☆ Just be creative (I know it’s not that simple, but like, figure it out)
• Surprise me; throw in something inventive and revolutionary, like Wall Merging from A Link Between Worlds or The Aperture Science Handheld Portal Device from Portal.  There’s a whole universe of possibilities out there; please dream a little bigger than items disguised as a gameplay element and a hammer that fills in glaringly obvious gaps in paint. Nintendo’s always pushing the video game industry forward with their creative consoles. Use that, take whatever whacky control method they come up with next and integrate it like Super Paper Mario did- but hopefully even better than Super Paper Mario did- with the Wii remote.
• I see fans writing stories, and drawing characters, and making sprites, and working with all kinds of mediums to make art that knocks everything from recent “Paper Mario” games out of the park. Obviously Intelligent Systems can’t just steal those ideas, but I’d love to see them get on that wavelength and match that passion.
• Make a game that you’d never want to put down because you just can’t get enough of it, and don’t even bother with that “You’ve been playing for a while. You wanna take a break, grab a snack, chill out for a sec?” message; if I die playing your game because it’s truly that good, I see that as an absolute win. That’s legendary game design, my friend; aim to make a Paper Mario game so good it’s worth dying for, and if you fall short of that, hopefully you’ll still land on something pretty awesome.
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crtalley · 4 years
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hey, verv! i hope you're doing okay! just wanted to ask what your process for starting new wips is? like, when you first get the idea to finishing your outline?
i’m doing great, thanks for asking! and this is actually a really interesting question –
how do you start a new wip?
I was a weird kid, so for me I think the metaphor that would work best is something along the lines of tumbling rocks to polish them to a shine. There are a few distinct steps for me between having an idea and actually starting the WIP, and it’s definitely interesting to look at them!
1 → The Shiny New Idea.
Obviously, the first step. My ideas come to me in wildly different forms – some of my WIPs are inspired by aesthetics I’d like to achieve, others by stories I read or hear that interest me (Bearskin was originally roughly inspired by the Norwegian fairy tale “East of the Sun and West of the Moon”), others by the first line or another line I spin more ideas off of.
A Son of Gehenna, for example, came to me as a line: “Carver Briggs’s first memory is of his sister’s funeral.” It made me ask questions – who is Carver Briggs? Why is his first memory of his sister’s funeral? What happened to his sister? From that comes character, conflict, and story.
When you have the Shiny New Idea, make sure you store it in a way that you best remember it! Whether that’s in your head or on paper or in writing software, make sure you have it in a place where you will have the details moving forward.
2 → First Tumble.
This is the phase that some people might call “marinating” the Shiny New Idea. I tend to toss the idea down and dash out quick and dirty details – who are the characters? What is the setting? This happens either on paper or in my head; it’s mainly notes, nothing deep or important, and if I have an idea that would majorly affect the story then I write it down.
I don’t do any actual “outlining” at this stage; this is mainly where I’m focusing on other projects. I might write as much as 3k for the Shiny New Idea in scene snippets to explore the setting or a character’s voice, or to decide on my point of view, but I won’t do any serious writing yet.
3 → Rinse.
Let it sit while you work on something else. I’m actually really bad at this stage until I’m really good at it. When I get a Shiny New Idea, I want nothing more than to spend all of my time on it, but logically, I do my best work after I’ve let the idea rest and given myself space to look at it.
The three first drafts I’ve finished (or will finish) this year are actually ideas that I had 1-2 years ago – Unchosen and Bearskin are both concepts from 2018, and Only Saints started off as a short character study in October 2019. The project I’ll be rewriting in December, A Darker Dawn, is a first draft that I finished in December 2018.
Obviously you don’t have to let it sit for 1-2 years. Even a week might give you the space you need! It varies from person to person, so I recommend writing fresh ideas down before you let them sit and bounce around in your head for a bit, to see when you feel like you’re coming back to the idea with a fresh view of it.
This is honestly the most difficult step for me. I know it’s difficult for a lot of other people, too. But if you give yourself space, by the time you come back to the idea, you’ll have renewed vigor towards it and you’ll be able to see where you might need to add more complexity or you might need to tone it down a little. All in the name of making it easier on yourself moving forward!
4 → Second Tumble.
This, ideally, occurs after you’ve let the idea sit – for however long you want/need. This is where my rough “outlining” tends to start. I’ll write down important character traits, conversations I’d like to happen, pieces of the setting that I’d like to explore.
There’s stuff you’re going to be missing when you move into your first draft. This is the stage where you try to minimize that as much as possible. (But honestly, how was I supposed to know I’d have to come up with marriage customs in Journsea and Manea-et-Mallea?)
This is also the step where you might find (or create!) gaping plot holes in your original idea, and it gives you a chance to fill those in or make notes to address them later. 
5 → Polish.
Add some shine to the WIP! This is a fun stage for me.
Find your themes: What are you exploring in this work? What scenes do you need in order to properly explore that?
What would you like to portray in your character arcs, and by your characters’ actions?
Does your setting have a personality? What are the characteristics of the setting? What is the general aesthetic you’re looking to achieve with the work?
Add things that you want to see in your genre/work! This is the stage where you make your main character asexual even though it’s not plot-relevant. This is the stage where you give someone a glowy light sword because it’s cool. This is also usually the stage where I start to finalize character appearances, because I’m not super visual; I usually have one or two major details about their appearance down before this.
This is the stage where you add details to your characters, some of which might make you go back and change things in your initial notes. (For example, in Unchosen this is the stage where – planning draft 2 – I added a couple layers of complexity to Rhys’s character, including how he manages his own chronic pain and brain fog. That made me go back and figure out how that might affect my plot, and how it will show/be portrayed in the story.)
6 → Outline / Write!
I’m an odd bird in that I don’t tend to start an outline until I’m a couple chapters in. I was 6 chapters into Bearskin (approximately 20k) before I outlined the rest of the WIP, and it’s stuck pretty close to that outline with a few changes here and there as I finesse things along the way and spot plot holes or things I’d like to change.
However, if you outline before you write, ideally after polishing up the story you’ll be ready to figure out your key scenes!
When outlining, I’ll write down scenes that I want to happen or scenes that have to happen for the sake of the plot, and then go from there. It helps me, because I’m not trying to write my outline chronologically; I’m writing the key scenes, and then figuring out the logical progression of scenes in-between.
For example, let’s say we have Characters A and B in Scene 1 of the outline discussing The Plan. Then in Scene 4 we have them enacting The Plan with the help of Character C. We know that somewhere in Scene 2 or 3, Character C has to be introduced, and we have the chance to set up foreshadowing on whether or not The Plan is going to work (it never works).
Like I said, I usually start writing first, and my outlines look nothing like standard outlines. I’d be glad to go into more detail on that in the future if anyone’s interested, but I think that wraps up this answer! Let me know if you’d like to know anything else about the process ♥
thanks for the ask! ♥
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bettsfic · 4 years
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Hi Betts! I was wondering if you had any advice on writing dialogue that's both in character and also get across the necessary points of the conversation. I feel like a lot of the time I'm either letting my characters wander off on tangents or they sound like robots expositing or saying weird quips to get plot points across
dialogue is certainly tough. one time i asked one of my favorite writers why none of his novels have any dialogue (every time a character speaks it’s embedded in the narration), and he, a man who can articulate all of his craft choices using fancy words i have to look up every time i’m done talking to him, said simply that dialogue made him feel awkward. which goes to show that everyone struggles with it at least a little.
here are my quick tips for good dialogue:
pare it down by (at least) half
if a character says 8 words, cut 4 of them. if a character says 100 words, get it down to 10. with dialogue, less is always more. sometimes you have to over-write in order to find out what a conversation is really doing. and once you figure it out, get it down to almost nothing. 
i hate to break out the whole “writing is re-writing” but you have to get it wrong in order to get it right. and when it comes to dialogue, sometimes you need to write 200 lines to drill it down to the handful that matter. 
every interaction is a transaction
which is to say, every character wants something out of an interaction. as the writer, it’s your job to figure out who wants what and how they’re going to get it. ask yourself: what is being transacted here?
let dialogue stand on its own
if you write the line, “get back here!” you do not then need “he shouted loudly.” you probably don’t even need “he shouted” because the exclamation point is doing all that work for you. 
your characters’ voice should be strong and distinct enough that you can cut almost all clarifying dialogue tags unless 1) the way they are saying something changes the meaning of what they are saying (ex: “i want to die,” he said cheerily), or 2) you need to straight-up state who is doing the talking. 
utilize concise punctuation
if you listen to the way people actually talk, they pause and start and stop and use fragments. maybe you don’t need to do the “i-i-i-” stammer (unless your character has a stutter?) but you could do something like, “i, i just wanted to tell you, i have feelings for you.” or, “look, i just. i don’t know. i have feelings for you, okay.” see how the commas and periods are placed at natural pauses rather than clunky punctuation like ellipses and em-dashes*? 
*i do use a lot of em-dashes in dialogue, but usually when someone hard-stops mid-sentence or is interrupted. note also that if you have an interruption, you usually need to go two or so words beyond where you want them to be interrupted.
(ps problematic opinion but i love the word “like.” i use “like” all the time, both in speaking and in dialogue. some people rely on “like” to get their point across. if it’s right for the character, it’s right for the dialogue.)
pay attention to cadence and patterns
people speak in rhythms determined by things like their upbringing, the shape of their mouths, their given audience. we usually say things in short bursts. almost no one monologues, and when they do, it’s mostly only to tell a story. even the most verbose of us only speak a handful of words at a time. 
i used to date a guy who had this bizarre rhythm to everything he said. it was like, “xyz, whatever.” three quick things in a row, followed by “whatever.” that was the first time i really noticed cadence.
my grandma does this thing where everything she says sounds like she’s spilling the tea. she repeats phrases to emphasize all her points. “they said this should all be done by april, and i say it’s not realistic. it’s not realistic!” or “milk was two-forty-nine, can you believe it? two-forty-nine!”
watch your go-to bodily markers
he bit his lip. he bit his cheek. he licked his lips. he fidgeted. he ran his hand down his face. he pinched the bridge of his nose. he scratched the back of his neck. or god forbid, he SMIRKED (if i never read the word “smirk” again it would be too fucking soon). 
you may need to write these out for your own sake; we write as the process of thought, so sometimes we reach for these descriptions while we are thinking about what we need the character to say. later, almost all of them can be cut. the ones that can’t be cut are the ones that are not in line with what a character is saying and therefore add additional meaning or complexity to the dialogue. 
if your character is nervously rambling, for example, we do not then need 17 physical descriptions of the nervousness. however, if your character is pretending to be nervous, then we might need a hint or two that they’re putting on some kind of performance, and what they’re saying is not matching up with their body language.
read out loud
sorry to parrot hemingway right now but this is the realest real. if you read your dialogue out loud and you cringe to yourself and think, no one would ever say this? that’s a good sign you need to keep tweaking it until it sounds more natural.
of course, to caveat all of this, you are not obligated to make dialogue realistic. you always get to choose the aesthetic aims and style of your work. if you want your story to sound like an aaron sorkin screenplay, then that’s your vision and you should go for it. all writing is valid and important, and all interests are valid and important. 
i hope this helps! thanks for the great question.
ko-fi | commissions open | writing advice tag
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sasquapossum · 3 years
Text
How To Stop Ruining A Game
(Yeah, bit of a click-bait-y title. Sorry not sorry.)
I'm a pretty big fan of Diablo-like ARPGs. Tons of loot, complex attribute/skill trees, bazillions of gear enhancements. Grim Dawn, Path of Exile, etc. I played through GD (including DLC) with six very different characters and felt like I'd exhausted it, so I moved on to PoE. I'll never exhaust all of its possibilities, especially since it keeps growing all the time, but that's kind of a problem too. Because of all the "league" mechanics that have become part of the regular game, it sometimes feels like ten games smooshed together and stuffed into a trench coat. I know the build "meta" is supposed to be the thing, and grinding is part of the genre, but after playing through the main game and *a bit* of the endgame with four different builds fatigue was already setting in. So I tried Last Epoch but it was so raw that even calling it a beta seems like an insult. So I settled on Incredible Adventures of Van Helsing.
There's a lot to love about VH. The setting, atmosphere, and graphics are all very good for the genre. The banter with your companion ghost and the references to other franchises (including Monty Python) have made me laugh many times. The game mechanics are pretty solid - a skill/attribute system that makes sense (though PoE's gem system will always win here), very nice maps, good variety of monsters, and so on. It could be a truly great game, except for one thing: the crowding problem.
What is the crowding problem? Well, first, it's important to understand that movement and positioning are more important in VH than in most of its peers. It's a more "kiting" play style, which some might find unappealing and good for them if they do, but I quite enjoy it. I especially like the way that it encourages you to do "environmental" kills by luring enemies near explosive/poison barrels or blast furnaces. (BTW this works despite the fact that the game is generally kind of dumb about line of sight so e.g. you can't shoot an enemy across an empty spot on the map.) But here's where the game commits a cardinal sin.
Don't encourage (or even force) players to develop one set of skills, then make those skills absolutely useless whenever it suits you.
This applies both to character skills and real-human-player skills. It's a betrayal of the trust that should exist between developers/designers and players. It's bad enough that VH relies a bit too much on the "many enemies and even more hit points" approach to increasing difficulty. I could live with that, but what they do that's infuriating is have those many enemies surround the player so they can't move and then just beat them into the ground. Sometimes this is even at the very beginning of an area, so there's no way to avoid it. And no, "dash" skills don't help much because they're not usable often enough. You just get beaten down twice instead of once before you have to respawn and slog back to where you died. That's just rude. It's also startlingly unimaginative when there are so many better ways to add difficulty. If movement and positioning are going to be part of how your game differentiates itself, force the player to do more instead of preventing it. Here are some ideas.
Give monsters powerful but highly telegraphed attacks so the player has to keep moving. VH does quite a bit of this, but often in the form of too many enemies doing this all at once so movement doesn't actually help as much. It's better if it's from only a few leaders/bosses at a time. I also don't mean most bosses having unpredictable one-shot attacks like practically every one in the PoE endgame. That's also lazy and annoying.
Make the terrain more interesting, with lots of obstacles to help the player exercise their movement skills and isolate enemies. To be fair, VH also does some of this, though too often it's just one obstacle. Running around in circles is boring. Hide and seek is more fun.
Moving or timed terrain elements can work well here, in moderation. If that makes the game a bit more like a platformer then good (as long as it's just a bit). That's your differentiator. Get used to it. Celebrate it. That's a lot better than making the game more like an exercise in designers abusing players for their own entertainment.
Give monsters weaknesses specific to time, direction, or damage type. Make the player run around to hit monsters in the most damaging ways. As with most of these suggestions, flooding the area with too many enemies works against what would make the game enjoyable. Leave the "trash horde" style to PoE, which nails it. "Fewer but better" monsters should be the goal here.
If you're going to have lots of monsters - and that should be a thing just for variety even if it's not the usual case - then give the player more area-of-effect and damage-over-time options to keep them under control. (To be fair, this might exist with character classes I haven't yet tried in VH.)
Give the player crowd-control options - stuns, freezes, snares, knockbacks, and so on - at least as good as the monsters'. As it is, the monsters get to have more fun this way than the players in this regard.
More environmental kills. These are another great differentiator, and there's literally a whole world of possibilities.
BTW yes, I've also played Souls-like games. They do apply many of these ideas, but they also have their own problems like too many attack types and combos and reliance on learning by repetition instead of playing intuitively. They also tend to have an even worse form of the "bullet sponge" (arrow sponge?) problem. The "boss changes into three different and successfully more difficult forms during the fight" (also present but not as prevalent in PoE) only exacerbates that. It's the worst. It's possible to move a little in that direction, just like moving a little more toward platformers or JRPGs, without changing the basic Diablo-like nature of the game. It would be an improvement over betraying the player.
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therokoko · 4 years
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“A bad attitude on set is deadly” - Interview with Alex Rider Director and Producer Andreas Prochaska 
Andreas Prochaska on adapting the books, casting Otto Farrant and the challenges of releasing the series in times of Corona
Based on a podcast interview with Austrian news outlet Der Standard titled “Schlechte Laune am Set ist tödlich”. I’ve translated the important bits. 
1. How he came in contact with Alex Rider: 
Well, that was relatively simple. I have an agent in England, and he sent me the script for the first episode as well as an outlook, a kind of series bible about how things were going to proceed, and I read this and thought: “This works for me. That’s something completely different.” 
I mean, especially … you mentioned “Das Boot” earlier, which was the production I worked on before, and which was burdensome in every way, I mean not only because of the time it took but also because of the topic, because we killed, I think, 26 characters in “Das Boot”, not counting extras, and of course that has an effect on you. And then I also filmed “Spuren des Bösen” [Traces of Evil, a German 8 part crime series made between 2010 and 2019, A/N), in which a mother jumps out of a window with her baby, and I was looking for something with a lighter tonality, and something which I hadn’t done before in this particular form, and “Alex Rider” was perfect for that.
I also didn’t know the book series at all. I read it completely unbiased and thought: “This is actually a cool, daring concept – so to speak somewhat exaggeratedly Coming-of-Age meets Jason Bourne....
[This job] was a result of “Das Boot” insofar as someone working for the distributor, Sonar, knew someone at Eleventh Hour – and it’s not just over here that people talk, and when someone says “listen, this guy has done a decent job, take a look” or something, that helps, and in this case it’s probable that the people became aware of me through these contacts.
2. How they approached adapting the books:
Well, it already started with the fact that our series is a mixture of the first book of the book series, namely “Stormbreaker”, and “Point Blanc” – I don’t remember right now whether that’s the second or a later book.
In Stormbreaker, the drama of the protagonist is established with the uncle who dies and the realization that this uncle wasn’t who he appeared to be. Stormbreaker had been made into a feature film which was produced by Harvey Weinstein and for which Anthony Horowitz had written the script, and that was pretty much a lead balloon. And because of that it was relatively clear that everything bad that had happened with that feature film needed to be avoided, namely that everything was totally over the top.
And my job was to [adapt] this material, which actually … I started reading the novel afterwards, and I stopped after 20 pages because I realized that that wasn’t helping me because they are actually books for 12 year olds, or at least Point Blanc is – when I read it I thought: “This is an English, better-quality version of the ‘Knickerbocker Gang’ [a German children’s book series about a group of child detectives, A/N] or something like that”. And the task was to just adapt this material for an older audience and to just draw the characters in a different way emotionally, to draw them in a more realistic way. When you look at the entire season it does occasionally reach into almost absurd spheres, but it was important for me to pave the way for the audience by starting out realistically with a protagonist that could just be the boy next door.
3. How he went about filming a spy series:  
Well, the most important thing for me in every story are the characters and to get as close to them as possible. I developed a sympathy for this unwilling hero quite quickly. And, as I said, I tried to make the surroundings as British as possible given my Austrian view of things, and to draw a character that you believe and for whom failure is always a possibility, because I find it incredibly boring when you have these superheroes and you already know that they are never in any real danger.
And this was very important to me also in working with Otto Farrant, who plays Alex, to guide him and direct him in such a way that you get the feeling that it’s possible for things to not turn out well, so that you go on this journey with him emotionally, and as to the rest it is … I don’t approach things mathematically. It’s not as if I feel: “Ok, in minute 10 this particular thing must happen, and in minute 20 this thing must happen.” For me, every story is a journey, and you try to make these journeys as good as possible following your instincts.
Like, for instance, the opening scene. In the script the villain was sitting on a roof manipulating some things on his laptop. And then the thing that happens with the man happens – I don’t want to spoil anything, because it’s actually a pretty nice surprise – and this was only 2 thin pages, and I thought: “Actually, to start this series off in an epic fashion, I’d rather like to introduce another character here, too, to charge this scene as much as possible so that you’re just drawn into this world.” And equally in episode two, that’s so to speak the episode of the test, where he has to pass the test designed to show whether he’s suited for this mission, and the script called for a hut in the woods and a road in which things happen, and I thought: “Ok, if we are dealing with a secret service, the military is not that far off.” And so I told the location scout to look for abandoned military bases, and we ended up on a former nuclear weapons base somewhere in the South of England, which made the producer sweat quite a bit because this was a relatively complex location compared to what had been in the script. But those are the things where I, as a director, can try to create visual appeal for a global audience. The series has been sold to a hundred countries, which comes with certain expectations, and of course you don’t want to disappoint these expectations.
4. On the circumstances of the release and viewer reactions: 
It came out in England in the beginning of June, which is sad, of course, because we had planned to have a premiere celebration at some festival, which wasn’t possible because of the current situation. And so this release on Amazon almost felt a little stepmotherly. So I just refreshed the link on Amazon.uk again and again to see how the people reacted to it, and there were actually many very positive reviews in a relatively short time. I think we are at 4.6 out of 5 stars at the moment, whatever that means, …
There are of course, again, total haters who only give one star and say: “What a bunch of crap.” But the majority of people seem to really like it. So hopefully, or it seems we have managed, at least in England, to … that the fans who read it as children watch it, so to speak, in retrospective joy and that they remember the times in which they read it, and still [feel like the series] adds something new.  
5. On the casting process: 
There was … even before I came on board, they made an England-wide, i.e. Britain-wide casting call. And in England, there are quite a lot of youth theatre projects, which were also contacted. And we received, I think, more than 3000 e-castings, which were screened beforehand. I still saw about 200 e-castings, and then this number was reduced bit by bit. In the end there were 3 people left in the room, one boy was from Game of Thrones, another one was very young – barely over 16, which would have been difficult -, and then, to be honest, there was only Otto. On the one hand, that was surprising because you think that there are loads of great actors in England, that it would be difficult to find the right hero, but in the end it was just very clear. It was an interesting casting situation: there was Anthony Horowitz, then there were the two executive producers from Eleventh Hour, then there was Wayne Garvey from Sony International Co-Productions, and also a casting agent from Sony America, and they all sat behind me like an assembly, and I just took the camera and worked with the actors and just tried to ignore the audience – I also felt like I was being cast again as well in my work with the actors, but … it was, yeah, it was very interesting and exciting.
I virtually grilled him for hours, tried again and again to draw the different scenes in different temperatures and with different emotions out of him, just to see what his range is and how much I would be able to work with him later on in terms of fine-tuning. Because carrying 8 episodes is an extreme challenge for a young actor, and it doesn’t help me if the boy is just dashing and then he carries only half an episode and then breaks apart. That is why it was so important to really test him thoroughly, also in combination with Brenock, who plays his best friend - we tried different combinations – and with Ronke, who plays his confidante in the household, just to try and find the right chemistry. And that was a very exciting and very satisfying process. What was really great was, when he had those three, there wasn’t any discussion anymore at all, we all agreed – I mean it would have been equally possible for Anthony to favour someone else or for Sony to like somebody else better, but it was really incredibly harmonious and unanimous.
6: On what made Otto Farrant stand out: 
Well, it was his perseverance. I mean, really, we had one scene which we really tried in 10 or 15 variations, and every time I felt that he understood where I wanted to go. To direct often means to change the temperature of a scene using only short adjectives, and for that you need someone who understands you and who can also implement that. And I just saw that he doesn’t give up that he really has stamina, and that was essentially – apart from the fact that he really comes across as incredibly natural and likeable – the deciding factor for me in the end.
7: On the responsibility of making Alex Rider and the first weeks on set: 
Well, I mean the … Alex Rider is, I mean to English fans, a promise like James Bond, on a different level. And you need someone who – and of course you need that with every film and with every series – you need an actor who touches the people emotionally, to whom they can connect. That is, of course, something you can’t … beforehand … I mean, of course you can, as we did, try everything out during the casting process, but you only know whether it really works out after a week of shooting.
And I really – especially in the first 3-4 weeks, in which I was still searching, too – I mean with every production you start on the first day of shooting and you want to throw away all the material you shot on the first day right away and start over on the next day – but he was searching, I was searching, and in a way I became – it sounds a little exaggerated right now – I became a little bit of a surrogate father during that time, because I noticed that he needed a certain type of attention and a certain security that only I as the director could give him. That is, he could come to me with every problem and with every decision concerning the character, and that worked out really well …
8. On the challenge of “carrying” a series as a lead: 
As for the “carrying”: on the one hand he has to, so to speak, function technically, i.e. he must be able to, so to speak, deliver every scene, i.e. to know the dialog, to have the right energy, and do that over the course of months - now, luckily, Otto is 21; I don’t think that would have worked with a 16 year old. And that meant that while we were shooting Otto had to read the other four scripts, which were still being written while we were shooting, and he had to comment on them and to learn them by heart, and the transition was seamless. I had to interrupt my shooting schedule for two weeks because we had a location that was only available at a specific time, and so I left the set and flew to Austria to start the cutting process, and on the next day the other director came in and just kept working with him. That means Otto had to adapt to the other director, and that’s a challenge for every actor, but especially for a young actor. ...
I [as a director] could only keep it together up to a certain point in time, until my episodes where done shooting. [...] And of course, when the lead actor is in a bad mood when he comes to the set in the morning, that is at least as bad as when I come to the set in a bad mood. That emanates in all directions. So the strength of character of someone, who also knows … I mean, he doesn’t know yet about the power he may have in the second or third season, when he maybe becomes executive producer or I don’t know … but [it’s important] that you, as a human being, just treat everyone with respect in such an environment.
Source: Der Standard AT 
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doomedandstoned · 3 years
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10,000 Years Take Us Into The "Gargantuan Forest"
~Doomed & Stoned Debuts~
Review by Billy Goate
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Album Art by Francesco Bauso
Leaving the world For salvation yonder Quest for eternity To suns beyond
Gazing upon our past Out into forever To a future obscured What glory awaits?
To begin another week of awesome original content at Doomed & Stoned, we're getting you better acquainted with the Swedish juggernaut 10,000 YEARS.
Last summer, the band dropped their eponymous debut to welcome ears and in just a few short weeks 10,000 Years come roaring back with a follow-up. Y'all know I'm a sucker for a good concept album. The eight-track full-length record 'II' (2021) picks up the trail of the Albatross research vessel, which has been galavanting 'cross the nether reaches of the galaxy on a potent rocket fuel made of sludgy stoner rock and doom metal.
If that sounds epic, wait'll you get a load of what's next for our interstellar crew. It helps if you picture the following text as a Star Wars-style screen crawl, slowly working its way up the page against the backdrop of a starry night.
After narrowly escaping the confines of the strange planet and its surrounding dimension, the Albatross and its crew finally return home to Earth. The re-entry is rough and the ship crashlands in a forest. The earth that greets them is vastly different from the one that they left.
When the ship travelled back to earth through the wormhole, it created a rift in the space-time continuum which propelled them far into the future, as well as allowing the Green King and other ancient gods from the other dimension to cross over to our dimension. They have since taken control of not only the earth, but the entire solar system.
After various harrowing experiences and encounters, the truth finally dawns on the surviving members of the crew. They are indeed back on earth, but ten thousand years in the future from when they started their journey. And to make matters worse, they find evidence that the Green King has been known and worshipped by secret cults and societies on earth for millenia, since before humankind even existed.
The surviving members of the crew come to the conclusion that the only way to set things right again is to repair the Albatross and take it back through the rift again in order to close it.
Now that's a saga I'm ready to get invested in. George Lucas, eat your heart out!
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The record revs to a start with "Descent," a track that can best be described as terrific panic. It had me thinking of KOOK's "Escape Velocity" from their recent second album, though that's an eight-and-a-half minute slow burn and this is a quick twenty-six second fall from the sky. I wish this little notion had a chance to develop into something longer, but regardless what a thrilling way to open an album!
With rapt attention, I'm waiting to hear what comes next. The ship seems to have crash landed deep inside a "Gargantuan Forest." As an aside, it would be a blast to smoke a bowl o' something (anything, really) with Erik Palm (guitar), Alex Risberg (bass, vox), and Espen Karlsen (drums) just to gab it up a bit about sci-fi lit and horror flicks. I mean, check out the trove of B-movie greats referenced in their preface to the new single (which Doomed & Stoned is debuting today):
In this ABSURD (1981) video, 10,000 Years enter a FOREST OF FEAR (1980) as they access THE BEYOND (1981) and enter a BLOODBATH (1971) with THE BOOGEY MAN (1980), otherwise known as the Espbeast. The Espbeast stalks and haunts the bodies and minds of the characters in this C-grade homage to the horror movies of yesteryear.
The characters FIGHT FOR YOUR LIFE (1976) through insane NIGHTMARES IN A DAMAGED BRAIN (1981). If they survive the AXE (1974) they may still end up in an INFERNO (1980) and risk being EATEN ALIVE (1976). All the same risks face the viewer, so don’t watch with the lights out, don’t watch by yourself and DON’T GO IN THE WOODS ALONE (1981). Because after all, isn’t there an Espbeast in all of us?
10,000 Years have picked the ideal setting for the music video. The forests of Sweden stand tall and dark, the ground packed with snow. Screw you, Blair Witch Project -- this is where I want the next found footage flick filmed!
The song opens with a mysterious theme on solitary electric strings, surrounded by hazy reverberation. Drums and bass accent the motif as it's repeated several times over. Dazed by their graceless fall to earth, the crew wander about, checking one another for injuries, seeing if the faithful Albatross has even hope of another journey. As the shock begins to wear off, their hopeless plight reveals itself.
Screaming from the sky Blasting through the atmosphere
Come to rest On the forest floor Still alive What fresh new hell is this?
Surrounded by swamps A strange bleeding from the earth
Giant trees A dense horror taking root Same old sun Unfamiliar rays shine down
Is there something lurking about in the Gargantuan Forest? I'm sure no one wants to wait until nightfall to find out! The so-called "Espbeast" (which the band may actually have been first to name) is more than likely some strange amalgamation of guitar and creature, ripping through foes like a berserker of sound with scraps of High on Fire's "10,000 Years" echoing perversely through the treetops as it stalks and ultimately slays you. Nobody wants to be around when the Espbeast is on the prowl.
Now see, I'm letting my imagination get carried away! Then again, maybe that's what the band had planned all along -- for listeners to join in the fantastic adventures of these cosmonauts, to see through their eyes and feel through their body as they touch foot to strange soil. What will our adventurers find next?
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The answer comes all too soon: "Spinosaurus!" This gruff beast charges angrily through the woods knocking things about, displacing rocks, snapping branches, royally pissed and ready to make somebody pay for the noise that snatched him away from a damned good nap. The repeated note riff, with its odd strumming pattern, does a nifty job of representing the crude movements of the Spinosaurus as it lumbers about the forest. Eric is a virtuosic mess of frantic tremeloes and wiry noodling against Espen's stampeding drums, as Alex narrates the scene with a terrifying shout:
Is this our earth? No time to dwell Dorsal sail cutting air Cretaceous ghost made flesh
Staring into Dead end eyes No place to hide Theropodic annihilation
Teeth into flesh!
What the crew is experiencing on their homeworld thus far seems foreign, almost ancient. Through some curse of Einstenian logic have we zipped through a wormhole only to return to the distant past? "The Mooseriders" are about to challenge our assumptions about what's possible on this Rock.
Thundering hooves crack the sky Dark robed wizards appear in the light Travellers in ether descending Protectors of the realm
These are the oath-bound eternals -- interdimensional templars, if you will -- who have arrived at this precise moment in time to take on the Green King. Complex rhythmic drumming with precisely stricken odd beats, is accompanied by a hyperactive bass and progressive metal riffmaking. Together, the band conjures the trot and hustle of the approaching entourage. A wilding guitar heralds a message from the great protectors:
The hour draws near The endgame is nigh Divine prophecy Even death may die
The mood now turns stately. A brave theme is introduced and developed with dashing prowess. This track would fit perfectly into a playlist with Mastodon, Ape Cave, and Zirakzigil. I found Alex's vocal approach especially appropriate for the frantic depiction of "antlers clashing with steel" in this battle to the finish. "Even death...may...DIE!"
"Angel Eyes" greet us on the B-side, and it's not a cover of the Jerry Cantrell song (though that would have been unexpectedly awesome). No, the hard-charging mood and raspy vocals are pointing to something far more apocalyptic.
Hooves of burning coal Let loose upon the world
Return of the warlord Eternal fire scorches the earth
Heavenly gaze Order through chaos
At times Alex seems exasperated, practically out of breath, as he gives these dire words his all. It's a style the 10,000 Years frontman owns as well as his counterpart, Simon Ohlsson of Vokonis, who has a comparable vocal attack. A bass-fortified guitar establishes a second theme that adds a Wagnarian touch of high drama, and this ushers in the song's curtain fall.
If 10,000 Years is to be compared with High On Fire at all, the rumbling riffstorm "March Of The Ancient Queen" surely merits it (to say nothing of their mutual love of alternative histories).
Her royal blood Once ruled these lands Generations Buried by time Dynasty of dust Rise from the sands Rise from the dead The Green King's servant
March!
March Of The Ancient Queen - Single by 10,000 Years
That last lyric is uttered with the most blood-curdling all-caps conviction that I was immediately drawn into its sentiment, miming "Maaaaarrrrrch!" with my ugliest war face on every time it came up in the song. The NWOBHM-style finish is so deftly executed that it comes across as orchestral. 10,000 Years paint with big, bold strokes here.
"Prehuman Walls" is a welcome shift down, with its chugging "Bury Me In Smoke" tempo. You sludge fiends will find moments of Zen here, with riffs that bend and twist and saw 'neath the summer sun. The crew have chanced upon a temple of sorts, though not one made with human hands. Nothing seems to make sense here at all. It's like Area X from the film Annihilation (2017), where everything is a contortion of reality. Then the "truth settles in." This alien monstrosity, we find, bears the mark of the sinister Green King. We thought we'd escaped him, only to find that he both followed us and was here millenia before.
Unholy worship Feed the Green King Eyes pried open Sanity stripped away
At last, we reach the final track in our journey: "Dark Side Of The Earth". So many revelations have been made in this second chapter, so many loose ends that need to be tied off. Naturally, a third chapter must be written. "We must go back, set it right," deliberates an exasperated Albatross crew. "We must go back, whence we came."
Dimension walls broken down The fabric ripped and torn apart Thread the needle once again A journey of ten thousand years
We must go back, set it right We must go back, through the tears
Insanity the only way The dark side of the earth
Following these words, the song develops instrumentally and the mood gets quite emotional. I found myself drawing parallels between this "bastard version of earth" and our own, wondering if we ever can go back and make it right. For us, perhaps it should be about moving forward, for there is no golden age or better time to which we can return. We make this world a heaven or hell tomorrow by the choices made today.
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The album was recorded by Tomas Skogsberg at Studio Sunlight. Totally diggin the awesomely swamp landscape that Francesco Bauso of Negative Crypt Artwork created. It reminds the five-year old me of Luke's sopping wet landing on Dagobah, though guitarist Alex Risberg says the band's more inspired by Planet of the Apes than by Star Wars.
The album will be released on June 25th as a special vinyl "Green King Edition" by Interstellar Smoke Records pre-order here), a cassette tape "Forest Edition" from Ogo Rekords (pre-order here) and "Swamp Edition" from Olde Magick Records pre-order here), with the digital and compact disc formats handled by Death Valley Records (pre-order here).
10,0000 Years have in II their most accomplished album to date, with powerful moments that will stay with you long after the record's stopped spinning. Fans of High On Fire, Black Tusk, and The Sword listen up! You might just discover your next favorite band.
Give ear...
10,000 Years - Gargantuan Forest (Music Video)
Some Buzz
Having previously played together in the original lineup of Swedish underground heavyweights Pike, Erik Palm (Guitars) and Alex Risberg (Bass/vocals) found their way back to each other, musically, in early 2020. The creative fire reignited and stoked to a burning inferno and through a mutual love of heavy riffs and thundering stoner rock, doom, and sludge metal, 10,000 Years was born. Finding a drummer would prove to be an easy task and with Espen Karlsen the final piece lay firmly in place. The groove they fell into during the first rehearsal hasn’t stopped rumbling since.
After spending the first-half of 2020 writing and rehearsing, 10,000 Years recorded their self-titled debut EP during one weekend in June in the legendary Studio Sunlight with equally legendary producer Tomas Skogsberg. The self-titled EP was released on July 10th and immediately struck a chord with the heavy underground worldwide, and 10,000 Years garnered rave reviews and accolades.
10,000 Years by 10,000 Years
10,000 Years' musical and lyrical world revolves around the tale of the terran class III exploration vessel Albatross and its mission to explore the Milky Way and nearby galaxies in search for a possible new home for humanity. The EP tells the tale of its first foray into space and what happens when the crew accidentally travel through a wormhole and end up in an adjacent dimension populated by ancient gods and giant beings, ruled by the Green King. The EP ends with “From Suns Beyond,” where the crew make it off from the strange planet, back out into space in search of a way back home. The new album picks up the story as the Albatross blasts through the atmosphere of a seemingly unknown planet and crashlands headfirst into strange new adventures.
II by 10,000 Years
Now, less than a year after their first release, 10,000 Years are back with their first full-length effort, aptly titled 'II' (2021). Picking up right where the EP left off, II continues the story of the ill-fated Albatross mission and its exploration of time and space through a skull-crushing mixture of stoner rock, doom, and sludge metal. The album will no doubt continue to build on 10,000 Years' already golden reputation and prove to be an even bigger hit with the heavy masses.
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dannyphannypack · 5 years
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Crossover Fic Recs
Hey, saw your post for some fic recs! Unfortunately I can't continue the wonderful thread of reblogs because I wish to remain anonymous, but here have some cool crossovers that I didn't see get rec'd yet :D (you can either post this or add it to the reblogs, I don't mind either way)
Just Another Meteor Freak [500k words, complete] (and it's sequel, which is unfortunately incomplete) is a Smallville/DP crossover that's absolutely a fantastic read and I cannot recommend it enough, it's one of my faves! Brief synopsis: Danny goes to live with his aunt Martha Kent after his family dies (and for once Danny's family dying in a crossover fic doesn't have anything to do with TUE!), and misunderstandings of the good kind and mishaps ensue because of course Danny and Clark's hero complexes come into play. It's got hurt/comfort, fluff, angst, sibling-esque-bonding, and all sorts of cool stuff, including ghost king headcannons and new powers for Danny. It takes place mostly from a Smallville perspective, but Danny's woven in so seamlessly that you won't believe he wasn't in the original show to begin with. I read it for the first time after having not watched Smallville in years and I could still understand it though, so I think that if you haven't watched Smallville before you could still enjoy the fic a lot!
And like, honestly, I totally recommend other stuff by this author (jadedbluerose) too. She's got a Merlin/DP crossover that's pretty fantastic, but unfortunately she hasn't updated anything since 2014 :( still worth the read though!!
Spirited Away [70k, complete] is a Harry Potter/DP crossover, it's honestly THE MOST hilarious fic I've ever read. Synopsis: Danny is an unwilling student at Hogwarts, and the most chaotic Hufflepuff the world has ever seen. He claims he's been kidnapped but when no one listens to him, he raises all kinds of hell to try and get kicked out. And if that doesn't work, well, he can always sue them. 100% worth the read, it will definitely make you laugh.
Various Superphantom (Supernatural/DP) crossovers by sapphireswimming. Literally anything Superphantom found here? Totally the best. You can also check out Superphantom fics by surelysilly (whose fics are more on the darker end of the spectrum, and their prose style is kinda abstract rather than your traditional linear narrative) Vitaliciouscreations (they've got a oneshot collection that's pretty fun, as well as a oneshot that I wish they'd continue and a complete cute 13k-word penpal fic.)
How to befriend a ghost [80k, incomplete] is a HTTYD/DP crossover in which Danny gets stuck in the Viking era, and I originally started reading this for the Danny & Hiccup friendship because it's adorable and both of them see how similar they are to each other and find kinship in that. The dragon Danny gets (because this is a HTTYD crossover, this is inevitable!) really sneaks into your heart though, and I ABSOLUTELY adore Sparky as much as I adore Toothless. He's very lovable and complements Danny super well! Of course, it's not all friendship bonding and training dragons, the archipelago is Danny's home now (until he can find his way back to Amity Park/his own century) and he's going to protect it too when trouble arises, just like the dragons do. He even gets new powers along the way. This fic is pretty fun, there's a lot of switching perspectives and you really see the characters' voices come through in it, and you even get to see the dragons' POV, which is really interesting since you get to learn Sparky's backstory!
Den Mother [8k, ongoing] is a Young Justice/DP crossover that acknowledges the fact that Danny is by all rights a first-generation hero, and he's treated with the respect as such and gets to join the Justice League rather than the YJ team. Of course, he doesn't WANT to join the league at first, which is a different take than you'd expect, but he reluctantly agrees and is then given the same responsibilities as a Justice League member--that is, to teach the YJ something about teamwork or whatever. It's not very long right now, but the premise is so good! It has a lot of potential.
A Foreign Perspective [200k words, complete] is a DNAngel/DP crossover that I saw @scrollingdown call a fandom classic once and honestly agree, even though I don't think many people know/have read it. It's a cute friendship fic that focuses on Phantom (not Danny, but Phantom specifically) making his first friend, an older boy named Daisuke, who seems normal at first, but is slowly revealed to be a little more understanding of Danny's situation than he appears. Some comfort involved too since Danny deals with a little more with the idea of mourning/loss than in canon, seeing as Daisuke thinks he's a full ghost and therefore a teenager that died, and Danny learns to be a different kind of hero because of it. Really cool fic too since you don't need to know DNAngel at all to understand the fic, since it's told from DP's perspective, and you get to learn about Daisuke as Danny does. It's just super sweet and it's got some action here and there that makes it exciting, and it's really a fun read.
Other stuff by this author is worth the read too! They've got oneshots of a HP crossover and Ghost Whisperer crossover, and a sadly incomplete HTTYD crossover [100k words] that is still super super good and also deals with ideas about mourning and loss. Their non-crossover stuff is also pretty interesting (there's a Mute!Danny AU and Dash kinda-redemption oneshot I really liked).
Diversity [150k, ongoing] is another Ghost Whisperer/DP crossover, it's a found-family fic where Danny runs away from home after his family dies in the events post TUE. He ends up running into Melinda and she goes out of her way to help him. There's a couple underlying mysteries surrounding the ghosts that haunt this fic, and Melinda tries to understand Danny's past and ends up tangled in a conspiracy because Danny's hiding his ghostly alter-ego and also the GIW are involved at some point (and they are much more menacing here than in canon). It's totally a page-turner, and you can get as invested as Melinda in hoping Danny heals from his loss. Spellbound [150k, ongoing] is a HP/DP crossover by the same author! Danny accidentally gets trapped by Magical Britain and is bitter about it, but he's trying to make the best of it. The Wizards have no idea what to make of him, but he just wants to go home, and he makes a couple friends while he plots his escape. (It's actually been a while since I read that one, so I'm a bit fuzzy on the details, but I do remember feeling bad for Danny in this fic, poor boy's lonely and can't even interact with kids his own age because he's an unknown creature to the wizards. Good thing Danny's never been one to follow authority.)
A Visit to Paris [10k, complete] is a Miraculous Ladybug/DP crossover in which Danny is Akumatized... sort of. The results are hilarious: Danny's a troll, Hawkmoth is frustrated, the heroes aren't really sure what to make of it, and Danny and Adrien make a lot of puns. Oh, and Danny is the only one smart enough to fix Paris' villain problem (okay, so it might be slightly cracky). It reminds me very much of Spirited Away, which I mentioned earlier. It's got the same level of chaos that's for sure. All in all, it's a very, very fun read.
A Different Sort of House Call [50k, incomplete] is a House MD/DP crossover, it's been years since I read it but I've always considered it one of the fandom classics too? It was definitely one of the first things to pop to mind when I was trying to recall all the cool memorable crossovers to rec you, so this goes on the list too. It's Danny at the hospital with House, and the doctors are trying to diagnose him without knowing about his ghost half (and Danny's not exactly willing to tell them either). There's angst (especially since the author wrote this to follow Lab Rat by AnneriaWings), Vlad trying to be an ally (sorta?), and House being clever as usual. Sadly it's incomplete but it's still super good!!
Running Blind [20k, complete] is a CSI/DP crossover (it took me forever to find the link again since it wasn't listed as a crossover). It's super good, Danny runs away for reasons unknown (at the beginning of course) and gets caught up in a murder investigation and he suspects the culprit is supernatural so obviously he helps out. The CSI guys are both trying to protect him (thinking he was a target for the murderer) but also trying to uncover his past and the reasons he ran away. When you find out why he ran away, you might be awed like I was (especially when you realize how long it had been since he ran) or you might be unimpressed, but the aftermath and his family/friends finally catching up to him might make up for that. I kinda liked how Vlad was written here too.
Ghost Crimes and its sequels is a Criminal Minds/DP crossover. It's the first in a very long series (currently 500k+ words in total) that expands on the DP world and lore, and also involves a lot more murder, death, blood (and the other related gore-ish stuff), and overall realism. Like, Danny fights what is basically Jack the Ripper and its terrifying. It's kind of like a "dark and gritty" DP (but like, not unbearably or overwhelmingly dark and gritty), angst sprinkled here and there, along with darker themes and less light-hearted issues (mental health/trauma/depression/etc. and neglect/abuse and like, actual competent adults like social workers and stuff are a real thing in this fic). There's a lot going on but it's got its lighter nice moments too (Dani is there and gets to be a part of Danny's family, Val's in on the secret, among other things). Also some of the chapters are illustrated, it's great. Definitely check it out!
Okay that's a lot of fics so I'm gonna stop now. Have fun reading!!
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Psycho Analysis: Van Pelt
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“A hunter from the darkest wild, who'll make you feel just like a child.”
Jumanji is already one of Robin Williams’s most enjoyable films, being a fun dark fantasy adventure film based around a supernatural board game, and while the board game itself is technically the main antagonist, its desire to test its players is given form in the maniacal hunter Van Pelt. And while I certainly would not argue that Jumanji is the deepest film ever made or anything like that, I think there is a bit of unique symbolism and interesting character quirks that make Van Pelt an enjoyable antagonist.
Actor: Johnathan Hyde portrays Van Pelt, and interestingly enough, he also plays Alan Parrish’s father. This bit of casting is honestly brilliant; think of the description of Van Pelt quoted above, used to announce his arrival from the game into the world - he is said to “make you feel just like a child.” And who above all others makes Alan feel just like a child at this point? His father.  Van Pelt thus becomes symbolic of Alan’s parental issues, which makes his overcoming Van Pelt in the end all the more poignant and powerful. On a more meta level, it is an amusing coincidence Robin Williams starred in a film where the father and the antagonist share an actor, something typically the case when it comes to Captain Hook/Mr. Darling in theatrical adaptations of Peter Pan, whose eponymous character Williams had played five years prior to this film. It was likely unintentional, but it is an amusing thing to note.
Motivation/Goals: Van Pelt is clearly a creation of the game, a hunter conjured up by whatever poor schmuck draws his card and given a form that will cause the most psychological damage as well as the most physical damage. To that end, he relentlessly pursues Alan with the intent of killing him, with nothing stopping him and very little actually slowing him down. In fact, Van Pelt seems to be indestructible, likely a side effect of his supernatural nature. Nothing short of beating the game is enough to defeat him, and his goal is just to make that as hard as possible by targeting the one who brought him out. It’s a simple motivation, but it’s pretty effective and allows room for all the other insanity of Jumanji to take the stage without him overshadowing it entirely. He ends up feeling more like an extension of the game’s will than anything, and that’s honestly for the best.
Personality: Relentless, implacable, and clearly very bloodthirsty: these are the traits that define Van Pelt. Considering he’s just another manifestation of the board game, he didn’t even need a personality, but as the game tends to exaggerate real life dangers of the jungle, so too did they exaggerate the stereotypical “Great White Hunter” character into its perfect form. An interesting thing to note about him as that he seems to have a certain respect for Alan, and despite being incredibly dangerous and skilled never seems to land a single hit. An interesting idea is that perhaps he is intentionally missing as part of some ploy on the game to help Alan overcome his father issues and truly mature; of course, it could just be that Van Pelt enjoys the chase more than he does the kill.
Final Fate: Alan calls out “Jumanji,” ending the game and causing Van Pelt to be sucked back into the board. This version of Van Pelt would never be seen again, for obvious reasons; using someone else’s symbolic antagonizing force would be a bit weird, no? Van Pelt does show up in a different form in this film’s sequel, with some more intriguing powers but a lot less plot relevance and personality.
Best Scene: In an amusing and darkly comical scene, Van Pelt decides to forego any form of background checks while attempting to purchase a fancy new gun, instead opting to dump a pile of gold right on the gun shop clerk’s desk. Thankfully it is not this ridiculously easy for mentally unstable lunatics to buy dangerous weapons and perform horrible crimes with them, and this sort of thing only happens in fiction… Ahem.
Best Quote: His introductory quote: First, a bullet from offscreen whizzing by Alan’s head, followed by: "You miserable coward! Come back and face me like a man!"
Final Thoughts & Score: Van Pelt is definitely more of a living setpiece, an obstacle to be overcome much like the other supernatural critters the game unleashes, but he’s one with a lot of dramatic and thematic weight to him, seeing as he represents Alan’s conflict with his father that is set up at the film’s start. He’s quite similar to the T-800 in a lot of ways, seeing as he is a hyper-competent implacable and unstoppable assassin sent by a fantastical force to ensure the continued existence of its creator, with a dash of Captain Hook thrown in for personality and the little bit of symbolism present in theater adaptations of Peter Pan. 
Van Pelt is a solid 7/10 for the level of symbolic brilliance he brings to the table, but I can’t justify rating him any higher because, ultimately, he is just another figment crafted by Jumanji to make the game more entertaining, meaning he has no real backstory, goals, or motivation and exists only to cause trouble. Still, for what he is, he’s more entertaining and intriguing than he has any right to be.
But you know who isn’t entertaining or intriguing?
Psycho Analysis: Russell Van Pelt 
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Ok, so that was unnecessarily dismissive and harsh. I actually think that the iteration of Van Pelt from Welcome to the Jungle has some pretty interesting concepts going for him. Ultimately though he’s kind of done in by the fact that he is the villain in an 80s video game, albeit a supernatural one. And 80s video games were not exactly known for their intriguing, complex villains.
Motivation/Goals: So this Van Pelt actually has a backstory, and it’s kind of interesting too: he was once a determined archaeologist who just wanted to have some proof of the Jaguar Shrine... unfortunately, said proof was the Jaguar’s Eye, which is the Chaos Emerald seen in the picture above. 
Here’s the problem: as he is a generic antagonist created to oppose our heroes, he has no motivation other than that he wants to use the jewel for nebulous nefarious reasons. He kind of just exists to be a threat, and yeah, it makes sense, but it is a bit of a letdown compared to the original. In fact, he’s very much a non-action villain and doesn’t even really directly confront the heroes until the very end, and even then it’s not like he has some spectacular throwdown. You’d think the guy with the one magical glowy eye would put up a better fight, but maybe Dr. Sivana and Sans Undertale just set the bar too high for glowy-eyed super battles.
Final Fate: The heroes return the eye, and he collapses into a big pile of rats and bugs. Why does he do this? I’ll get into it more below. Needless to say, he’s beaten in a way that lines up with all unsatisfactory 80s video game endings. 
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Final Thoughts & Score: I definitely don’t hate Russell Van Pelt, but I think that he ultimately fails to even come close to recapturing the magic the original Van Pelt had. This is despite of, amusingly enough, having just about everything the original lacked: he has a backstory, he has intriguing powers, and he looks genuinely intimidating. The problem is that nothing is done with him and his motivations aren’t explained at all, and he ultimately lacks any sort of personality to try and glean some entertainment from.
It stings all the more because he utilizes one of my favorite tropes: The Worm That Walks. Essentially this trope is when a character is, in actuality, a mass of worms, bugs, or whatever other creepy critters you might want in there. Oogie Boogie is one of cinema’s shining examples of such a villain, and something of the gold standard; these sorts of villains are fun and creepy when utilized correctly. As you might of guessed, with Van Pelt... they don’t. It’s kind of just there to add to his creep factor and doesn’t much come into play very often. When he does utilize this strange power to store animals inside himself and add them to his hive mind, it’s suitably disturbing and eerie, but it’s not a major focus.
Still, I don’t think I’d give him more than a 4/10. Yes, he is a generic doomsday villain, but at least in this instance there’s actually a legitimate in-story justification for that. And even if they don’t use it to its full effect, I do think that his powers are really cool and the backstory he has is pretty neat. I think I would have preferred if they just tossed aside the backstory stuff and go for the more psychological approach of the original, but I guess that wasn’t exactly in the cards. Ah well, you can’t win them all I suppose.
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yshai-tia · 5 years
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thanks to @house-vexile​‘s idea about spreading some appreciation with reckless abandon in honour of the holiday season, here’s my attempt at being obnoxiously sappy towards all the folk who’ve extended their kindness my way, and just in general, since i made this blog some odd few months ago. time to spread some good cheer and all that, leggo.
first section is dedicated to the folk who’ve written with me/are currently writing with me. not to sound like some hot popular bitch but you all reached out to me and right off the bat i’m stupidly grateful for that because it cannot always be easy to just straight up contact a complete stranger like ‘H-HEY WRITE WITH ME MAYBE?!?!’ ya’ll got stones. own that shit.
@ayice-tia​ of course you gotta be first ‘cause you were the first person to contact me not too long after i threw that messy LFRP post to the winds. i still get a laugh out of the fact that you thought i wouldn’t respond back to you u fewl, now we’ve been writing for months, surprise!! where to start. you’re the first person to sit down and dedicate to long-term writing with me and it’s thanks to you that i’ve been able (and am still currently doing so, let’s be real) to flesh out so much of Shai’s character. like i go back and reread our first posts and i barely even have a grasp on his manner of speech yet let alone most other things. between writing with you and constantly shooting the shit with you on discord he’s been able to rapidly take form into a fully fledged character with a lot more depth than I ever expected-- i’m especially appreciative of all the long talks we’ve had about brainstorming tribal lore, to toss ideas back and forth about our catte’s respective homes and their people has been some of the best manner of character building.
you already know how much I adore Yice, being able to watch him grow into a complex character in his own right has been such a treat, how he grows into his confidence yet never loses his good heart in the process. i love how you are able to so perfectly write a character who’s an absolute ray of sunshine yet has this undeniable simmering fire underneath. when i think of the trope ‘my kindness is not weakness’ Yice comes to mind instantly, and you nail that essence with aplomb. anyway, i hope to continue writing with you for a long time to come!! thank you for reaching out to me and sticking around this entire time. also p.s. never stop sending me photos of your dog
@further-ruin​ we may not have written all that much together yet (yet™!!!) but it’d be remiss for me not to talk about how lovely your writing is. your attention for detail, especially character-wise, is so good and goes such a length to really add liveliness to a scene. even if the scene is two frozen cattes talking in a cave somewhere in godsforsaken Coerthas, i’m still into it, and the effort you put in really shows because i may not be all too familiar with Izzy just yet but i’m already invested in his mannerisms, his potential, what could be brought forth from behind that carefully maintained icy facade. he already has Shai’s curiosity piqued that’s for damn certain. i can’t wait to see where things go and, in the mean time, enjoy your vacation! man i wish i was on a beach right now.... i bet they do too, if they weather this storm Shai is gonna drag Izzy’s ass to Costa
@hiraethwyl​ oh Lyrin’a. Lyrin’a is such a cutie. Writing with you is definitely such a nice relaxing reprieve, you’re the first, and still the only, person to approach me with the rp hook of ‘hey build something for my character!’ and that alone made me stupidly happy, for 1) getting to write out a scene that involves Shai’s normal-ass day job, and 2) because someone read enough about his character to realize “oh he could probably do this thing i need.” and, of course, you already saw ICly how ecstatic Shai was at the chance of getting to build Lyrin’a a new brace, he cannot wait to get started. your writing has such a gentle lilt to it, i can easily get lost in reading those stand alone pieces you post on your blog, i love them. i’m eager to see him flourish more as a character, maybe Shai will be able to convince him to show him around the Shroud a bit? share some of his Keeper culture with him? we shall see!
@swordmens​ you i specifically left for last because i could talk about your writing until the year rolls over and then some. holy shit. where do i even begin? your meticulous care for detail, the way you build a scene, the atmosphere, everything. you just fucking nail it again and again without fail and it leaves me in awe. honestly in the beginning i was so stupidly intimidated, some legit real writer’s fear, like ‘they are so good at this?? oh my god??? i don’t think i can keep up????? does this drivel i send their way even compare??????’ absolute terror. at this point the intimidation is mostly abated (still kinda there little bit ngl) but my adoration of your writing has not, i could never tire of reading everything you put out there. there’s this inherent level of thrill knowing you’re writing with someone that, no matter how exactly you toss up the ball, they will in some way or another spike that shit with intensity. i just. so damn good. please never stop writing. ultimately, in the long-run, the intimidation was a beneficial thing because rising to the challenge of wanting to keep up with your writing went from ‘oh shit i’m scared, every word’s gotta be perfect’ to ‘oh fuck this is a lot of fun actually???’ and i’d like to imagine my own writing has benefited from it, if anything my confidence as a writer absolutely has and i have you to thank for that. as far as collaborative writing goes, i don’t think you can ask for much more than a rp partner that you both genuinely enjoy writing with and actively challenges you. i’m extremely grateful for the chance to write with you.
tl;dr i adore your writing, i adore writing with you, i adore Castor. i’m sorry i didn’t take your initial offer of having them meet in a more laid-back fashion and now they’re both beat forty different shades of shit from sunday while simultaneously trying to row up shit’s creek without a paddle LMAO as sorry as i feel for them it’s been fun every single step of the way
@silvernsteel​ @eorzeanincubus​ @nikoto-n​ @kytir​ @amahrigold​ @xavi-ffxiv​ @twelveswood​ @confusedtia​ @miqojak​ @placesyoucallhome​ @a-corsairs-chorus​ @gayhaurchefant​ @lightdevoid​ @sola-ffxiv​ @ishgard​ @voidwife​ @sand-seeks-sun​ @wondereverlasting​ @ivyffxiv​ @alphadrg​ @az-ffxiv​ @mai-takeda​ @vylette-elakha​ @dravaniia​ @gatheredfates​ @aife-ffxiv @lordittetsu
ya’ll are no doubt like, oh sweet jesus why is he tagging me, leave me out of this nonsense. tough nuts. your ass is getting tagged for one of the following reasons: we’ve talked about writing together but haven’t quite yet, i’ve noticed how often you reblog my photosets, you say nice things about my stupid cat boy, you tag me in shit, you’re just a general, overall positive presence whomst’ve i adore seeing on my dash, you said one (1) nice thing to me last month and i still haven’t forgotten it, you deserve to be called out for being great, etc etc. appreciate yourselves, ‘cause i appreciate ya’ll. also write with me sometime :dagger:
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